@antv/l7-layers 2.25.7 → 2.25.9

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (717) hide show
  1. package/es/canvas/index.d.ts +18 -0
  2. package/es/canvas/index.js +70 -0
  3. package/es/canvas/models/canvas.d.ts +23 -0
  4. package/es/canvas/models/canvas.js +141 -0
  5. package/es/canvas/models/constants.d.ts +2 -0
  6. package/es/canvas/models/constants.js +6 -0
  7. package/es/canvas/models/index.d.ts +2 -0
  8. package/es/canvas/models/index.js +2 -0
  9. package/es/citybuilding/building.d.ts +7 -0
  10. package/es/citybuilding/building.js +25 -0
  11. package/es/citybuilding/models/build.d.ts +33 -0
  12. package/es/citybuilding/models/build.js +160 -0
  13. package/es/citybuilding/shaders/build_frag.glsl +123 -0
  14. package/es/citybuilding/shaders/build_vert.glsl +58 -0
  15. package/es/core/BaseLayer.d.ts +265 -0
  16. package/es/core/BaseLayer.js +1310 -0
  17. package/es/core/BaseModel.d.ts +95 -0
  18. package/es/core/BaseModel.js +367 -0
  19. package/es/core/CommonStyleAttribute.d.ts +16 -0
  20. package/es/core/CommonStyleAttribute.js +114 -0
  21. package/es/core/LayerPickService.d.ts +12 -0
  22. package/es/core/LayerPickService.js +102 -0
  23. package/es/core/TextureService.d.ts +15 -0
  24. package/es/core/TextureService.js +65 -0
  25. package/es/core/constant.d.ts +6 -0
  26. package/es/core/constant.js +19 -0
  27. package/es/core/interface.d.ts +284 -0
  28. package/es/core/interface.js +32 -0
  29. package/es/core/line_trangluation.d.ts +19 -0
  30. package/es/core/line_trangluation.js +86 -0
  31. package/es/core/schema.d.ts +27 -0
  32. package/es/core/schema.js +25 -0
  33. package/es/core/shape/Path.d.ts +40 -0
  34. package/es/core/shape/Path.js +69 -0
  35. package/es/core/shape/arrow.d.ts +25 -0
  36. package/es/core/shape/arrow.js +144 -0
  37. package/es/core/shape/extrude.d.ts +17 -0
  38. package/es/core/shape/extrude.js +133 -0
  39. package/es/core/triangulation.d.ts +136 -0
  40. package/es/core/triangulation.js +601 -0
  41. package/es/core/utils.d.ts +5 -0
  42. package/es/core/utils.js +36 -0
  43. package/es/earth/index.d.ts +22 -0
  44. package/es/earth/index.js +54 -0
  45. package/es/earth/models/atmosphere.d.ts +30 -0
  46. package/es/earth/models/atmosphere.js +116 -0
  47. package/es/earth/models/base.d.ts +37 -0
  48. package/es/earth/models/base.js +172 -0
  49. package/es/earth/models/bloomsphere.d.ts +30 -0
  50. package/es/earth/models/bloomsphere.js +115 -0
  51. package/es/earth/shaders/atmosphere/atmosphere_frag.glsl +17 -0
  52. package/es/earth/shaders/atmosphere/atmosphere_vert.glsl +24 -0
  53. package/es/earth/shaders/base/base_frag.glsl +11 -0
  54. package/es/earth/shaders/base/base_vert.glsl +52 -0
  55. package/es/earth/shaders/bloomshpere/bloomsphere_frag.glsl +15 -0
  56. package/es/earth/shaders/bloomshpere/bloomsphere_vert.glsl +20 -0
  57. package/es/earth/utils.d.ts +26 -0
  58. package/es/earth/utils.js +99 -0
  59. package/es/geometry/index.d.ts +22 -0
  60. package/es/geometry/index.js +53 -0
  61. package/es/geometry/models/billboard.d.ts +39 -0
  62. package/es/geometry/models/billboard.js +175 -0
  63. package/es/geometry/models/index.d.ts +5 -0
  64. package/es/geometry/models/index.js +9 -0
  65. package/es/geometry/models/plane.d.ts +58 -0
  66. package/es/geometry/models/plane.js +308 -0
  67. package/es/geometry/models/sprite.d.ts +48 -0
  68. package/es/geometry/models/sprite.js +225 -0
  69. package/es/geometry/shaders/billboard_frag.glsl +18 -0
  70. package/es/geometry/shaders/billboard_vert.glsl +43 -0
  71. package/es/geometry/shaders/plane_frag.glsl +23 -0
  72. package/es/geometry/shaders/plane_vert.glsl +31 -0
  73. package/es/geometry/shaders/sprite_frag.glsl +23 -0
  74. package/es/geometry/shaders/sprite_vert.glsl +21 -0
  75. package/es/heatmap/index.d.ts +13 -0
  76. package/es/heatmap/index.js +87 -0
  77. package/es/heatmap/models/grid.d.ts +29 -0
  78. package/es/heatmap/models/grid.js +83 -0
  79. package/es/heatmap/models/grid3d.d.ts +31 -0
  80. package/es/heatmap/models/grid3d.js +122 -0
  81. package/es/heatmap/models/heatmap.d.ts +46 -0
  82. package/es/heatmap/models/heatmap.js +447 -0
  83. package/es/heatmap/models/hexagon.d.ts +29 -0
  84. package/es/heatmap/models/hexagon.js +83 -0
  85. package/es/heatmap/models/index.d.ts +5 -0
  86. package/es/heatmap/models/index.js +12 -0
  87. package/es/heatmap/shaders/grid/grid_frag.glsl +9 -0
  88. package/es/heatmap/shaders/grid/grid_vert.glsl +30 -0
  89. package/es/heatmap/shaders/grid3d/grid_3d_frag.glsl +17 -0
  90. package/es/heatmap/shaders/grid3d/grid_3d_vert.glsl +34 -0
  91. package/es/heatmap/shaders/heatmap/heatmap_3d_frag.glsl +23 -0
  92. package/es/heatmap/shaders/heatmap/heatmap_3d_vert.glsl +59 -0
  93. package/es/heatmap/shaders/heatmap/heatmap_frag.glsl +40 -0
  94. package/es/heatmap/shaders/heatmap/heatmap_framebuffer_frag.glsl +17 -0
  95. package/es/heatmap/shaders/heatmap/heatmap_framebuffer_vert.glsl +36 -0
  96. package/es/heatmap/shaders/heatmap/heatmap_vert.glsl +21 -0
  97. package/es/heatmap/shaders/hexagon/hexagon_frag.glsl +8 -0
  98. package/es/heatmap/shaders/hexagon/hexagon_vert.glsl +30 -0
  99. package/es/heatmap/triangulation.d.ts +5 -0
  100. package/es/heatmap/triangulation.js +33 -0
  101. package/es/image/index.d.ts +9 -0
  102. package/es/image/index.js +28 -0
  103. package/es/image/models/image.d.ts +31 -0
  104. package/es/image/models/image.js +113 -0
  105. package/es/image/models/index.d.ts +5 -0
  106. package/es/image/models/index.js +5 -0
  107. package/es/image/shaders/dataImage_frag.glsl +32 -0
  108. package/es/image/shaders/image_frag.glsl +38 -0
  109. package/es/image/shaders/image_vert.glsl +20 -0
  110. package/es/index.d.ts +18 -0
  111. package/es/index.js +18 -0
  112. package/es/line/index.d.ts +36 -0
  113. package/es/line/index.js +90 -0
  114. package/es/line/models/arc.d.ts +40 -0
  115. package/es/line/models/arc.js +279 -0
  116. package/es/line/models/arc_3d.d.ts +40 -0
  117. package/es/line/models/arc_3d.js +269 -0
  118. package/es/line/models/flow.d.ts +31 -0
  119. package/es/line/models/flow.js +140 -0
  120. package/es/line/models/great_circle.d.ts +34 -0
  121. package/es/line/models/great_circle.js +240 -0
  122. package/es/line/models/index.d.ts +5 -0
  123. package/es/line/models/index.js +18 -0
  124. package/es/line/models/line.d.ts +44 -0
  125. package/es/line/models/line.js +273 -0
  126. package/es/line/models/simple_line.d.ts +33 -0
  127. package/es/line/models/simple_line.js +118 -0
  128. package/es/line/models/wall.d.ts +34 -0
  129. package/es/line/models/wall.js +223 -0
  130. package/es/line/shaders/arc/line_arc_frag.glsl +92 -0
  131. package/es/line/shaders/arc/line_arc_vert.glsl +156 -0
  132. package/es/line/shaders/arc3d/line_arc_3d_frag.glsl +108 -0
  133. package/es/line/shaders/arc3d/line_arc_3d_vert.glsl +177 -0
  134. package/es/line/shaders/flow/flow_line_frag.glsl +13 -0
  135. package/es/line/shaders/flow/flow_line_vert.glsl +76 -0
  136. package/es/line/shaders/greatCircle/line_arc_great_circle_frag.glsl +99 -0
  137. package/es/line/shaders/greatCircle/line_arc_great_circle_vert.glsl +165 -0
  138. package/es/line/shaders/line/line_frag.glsl +122 -0
  139. package/es/line/shaders/line/line_vert.glsl +101 -0
  140. package/es/line/shaders/simple/simpleline_frag.glsl +30 -0
  141. package/es/line/shaders/simple/simpleline_vert.glsl +45 -0
  142. package/es/line/shaders/wall/wall_frag.glsl +94 -0
  143. package/es/line/shaders/wall/wall_vert.glsl +90 -0
  144. package/es/mask/index.d.ts +16 -0
  145. package/es/mask/index.js +21 -0
  146. package/es/mask/models/fill.d.ts +18 -0
  147. package/es/mask/models/fill.js +61 -0
  148. package/es/mask/models/index.d.ts +5 -0
  149. package/es/mask/models/index.js +5 -0
  150. package/es/mask/shaders/mask_vert.glsl +14 -0
  151. package/es/plugins/DataMappingPlugin.d.ts +12 -0
  152. package/es/plugins/DataMappingPlugin.js +226 -0
  153. package/es/plugins/DataSourcePlugin.d.ts +6 -0
  154. package/es/plugins/DataSourcePlugin.js +75 -0
  155. package/es/plugins/FeatureScalePlugin.d.ts +20 -0
  156. package/es/plugins/FeatureScalePlugin.js +295 -0
  157. package/es/plugins/LayerAnimateStylePlugin.d.ts +4 -0
  158. package/es/plugins/LayerAnimateStylePlugin.js +14 -0
  159. package/es/plugins/LayerMaskPlugin.d.ts +7 -0
  160. package/es/plugins/LayerMaskPlugin.js +19 -0
  161. package/es/plugins/LayerModelPlugin.d.ts +10 -0
  162. package/es/plugins/LayerModelPlugin.js +60 -0
  163. package/es/plugins/LayerStylePlugin.d.ts +7 -0
  164. package/es/plugins/LayerStylePlugin.js +18 -0
  165. package/es/plugins/LightingPlugin.d.ts +35 -0
  166. package/es/plugins/LightingPlugin.js +84 -0
  167. package/es/plugins/MultiPassRendererPlugin.d.ts +22 -0
  168. package/es/plugins/MultiPassRendererPlugin.js +52 -0
  169. package/es/plugins/PixelPickingPlugin.d.ts +11 -0
  170. package/es/plugins/PixelPickingPlugin.js +146 -0
  171. package/es/plugins/RegisterStyleAttributePlugin.d.ts +10 -0
  172. package/es/plugins/RegisterStyleAttributePlugin.js +72 -0
  173. package/es/plugins/ShaderUniformPlugin.d.ts +17 -0
  174. package/es/plugins/ShaderUniformPlugin.js +196 -0
  175. package/es/plugins/UpdateModelPlugin.d.ts +7 -0
  176. package/es/plugins/UpdateModelPlugin.js +20 -0
  177. package/es/plugins/UpdateStyleAttributePlugin.d.ts +9 -0
  178. package/es/plugins/UpdateStyleAttributePlugin.js +54 -0
  179. package/es/plugins/index.d.ts +15 -0
  180. package/es/plugins/index.js +18 -0
  181. package/es/point/index.d.ts +35 -0
  182. package/es/point/index.js +153 -0
  183. package/es/point/models/billboard_point.d.ts +35 -0
  184. package/es/point/models/billboard_point.js +95 -0
  185. package/es/point/models/earthExtrude.d.ts +32 -0
  186. package/es/point/models/earthExtrude.js +199 -0
  187. package/es/point/models/earthFill.d.ts +31 -0
  188. package/es/point/models/earthFill.js +158 -0
  189. package/es/point/models/extrude.d.ts +32 -0
  190. package/es/point/models/extrude.js +195 -0
  191. package/es/point/models/fill.d.ts +47 -0
  192. package/es/point/models/fill.js +180 -0
  193. package/es/point/models/fillImage.d.ts +42 -0
  194. package/es/point/models/fillImage.js +189 -0
  195. package/es/point/models/image.d.ts +48 -0
  196. package/es/point/models/image.js +293 -0
  197. package/es/point/models/index.d.ts +5 -0
  198. package/es/point/models/index.js +24 -0
  199. package/es/point/models/normal.d.ts +36 -0
  200. package/es/point/models/normal.js +89 -0
  201. package/es/point/models/radar.d.ts +37 -0
  202. package/es/point/models/radar.js +115 -0
  203. package/es/point/models/text.d.ts +85 -0
  204. package/es/point/models/text.js +503 -0
  205. package/es/point/shaders/billboard/billboard_point_frag.glsl +48 -0
  206. package/es/point/shaders/billboard/billboard_point_vert.glsl +33 -0
  207. package/es/point/shaders/earthExtrude/earthExtrude_frag.glsl +36 -0
  208. package/es/point/shaders/earthExtrude/earthExtrude_vert.glsl +118 -0
  209. package/es/point/shaders/earthFill/earthFill_frag.glsl +79 -0
  210. package/es/point/shaders/earthFill/earthFill_vert.glsl +46 -0
  211. package/es/point/shaders/extrude/extrude_frag.glsl +29 -0
  212. package/es/point/shaders/extrude/extrude_vert.glsl +95 -0
  213. package/es/point/shaders/fill/fill_frag.glsl +97 -0
  214. package/es/point/shaders/fill/fill_vert.glsl +79 -0
  215. package/es/point/shaders/fillImage/fillImage_frag.glsl +23 -0
  216. package/es/point/shaders/fillImage/fillImage_vert.glsl +46 -0
  217. package/es/point/shaders/image/image_frag.glsl +45 -0
  218. package/es/point/shaders/image/image_vert.glsl +47 -0
  219. package/es/point/shaders/normal/normal_frag.glsl +5 -0
  220. package/es/point/shaders/normal/normal_vert.glsl +22 -0
  221. package/es/point/shaders/radar/radar_frag.glsl +52 -0
  222. package/es/point/shaders/radar/radar_vert.glsl +53 -0
  223. package/es/point/shaders/text/text_frag.glsl +47 -0
  224. package/es/point/shaders/text/text_vert.glsl +65 -0
  225. package/es/point/shape/extrude.d.ts +15 -0
  226. package/es/point/shape/extrude.js +48 -0
  227. package/es/polygon/index.d.ts +18 -0
  228. package/es/polygon/index.js +71 -0
  229. package/es/polygon/models/extrude.d.ts +41 -0
  230. package/es/polygon/models/extrude.js +248 -0
  231. package/es/polygon/models/extrusion.d.ts +40 -0
  232. package/es/polygon/models/extrusion.js +137 -0
  233. package/es/polygon/models/fill.d.ts +32 -0
  234. package/es/polygon/models/fill.js +127 -0
  235. package/es/polygon/models/index.d.ts +5 -0
  236. package/es/polygon/models/index.js +26 -0
  237. package/es/polygon/models/ocean.d.ts +37 -0
  238. package/es/polygon/models/ocean.js +172 -0
  239. package/es/polygon/models/water.d.ts +35 -0
  240. package/es/polygon/models/water.js +150 -0
  241. package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +24 -0
  242. package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +49 -0
  243. package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +53 -0
  244. package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +74 -0
  245. package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +55 -0
  246. package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +54 -0
  247. package/es/polygon/shaders/extrusion/polygon_extrusion_frag.glsl +8 -0
  248. package/es/polygon/shaders/extrusion/polygon_extrusion_vert.glsl +24 -0
  249. package/es/polygon/shaders/fill/fill_frag.glsl +8 -0
  250. package/es/polygon/shaders/fill/fill_linear_frag.glsl +23 -0
  251. package/es/polygon/shaders/fill/fill_linear_vert.glsl +36 -0
  252. package/es/polygon/shaders/fill/fill_vert.glsl +35 -0
  253. package/es/polygon/shaders/ocean/ocean_frag.glsl +277 -0
  254. package/es/polygon/shaders/ocean/ocean_vert.glsl +21 -0
  255. package/es/polygon/shaders/water/polygon_water_frag.glsl +78 -0
  256. package/es/polygon/shaders/water/polygon_water_vert.glsl +22 -0
  257. package/es/raster/buffers/triangulation.d.ts +6 -0
  258. package/es/raster/buffers/triangulation.js +25 -0
  259. package/es/raster/index.d.ts +11 -0
  260. package/es/raster/index.js +55 -0
  261. package/es/raster/models/index.d.ts +5 -0
  262. package/es/raster/models/index.js +10 -0
  263. package/es/raster/models/raster.d.ts +35 -0
  264. package/es/raster/models/raster.js +156 -0
  265. package/es/raster/models/rasterRgb.d.ts +35 -0
  266. package/es/raster/models/rasterRgb.js +158 -0
  267. package/es/raster/models/rasterTerrainRgb.d.ts +30 -0
  268. package/es/raster/models/rasterTerrainRgb.js +118 -0
  269. package/es/raster/shaders/raster/raster_2d_frag.glsl +37 -0
  270. package/es/raster/shaders/raster/raster_2d_vert.glsl +21 -0
  271. package/es/raster/shaders/rgb/raster_rgb_frag.glsl +30 -0
  272. package/es/raster/shaders/rgb/raster_rgb_vert.glsl +21 -0
  273. package/es/raster/shaders/terrain/terrain_rgb_frag.glsl +40 -0
  274. package/es/raster/shaders/terrain/terrain_rgb_vert.glsl +19 -0
  275. package/es/shader/minify_frag.glsl +11 -0
  276. package/es/shader/minify_picking_frag.glsl +10 -0
  277. package/es/tile/core/BaseLayer.d.ts +50 -0
  278. package/es/tile/core/BaseLayer.js +256 -0
  279. package/es/tile/core/TileDebugLayer.d.ts +15 -0
  280. package/es/tile/core/TileDebugLayer.js +23 -0
  281. package/es/tile/interaction/getFeatureData.d.ts +0 -0
  282. package/es/tile/interaction/getFeatureData.js +0 -0
  283. package/es/tile/interaction/getRasterData.d.ts +4 -0
  284. package/es/tile/interaction/getRasterData.js +45 -0
  285. package/es/tile/interaction/utils.d.ts +11 -0
  286. package/es/tile/interaction/utils.js +69 -0
  287. package/es/tile/interface.d.ts +29 -0
  288. package/es/tile/interface.js +1 -0
  289. package/es/tile/service/TileLayerService.d.ts +58 -0
  290. package/es/tile/service/TileLayerService.js +195 -0
  291. package/es/tile/service/TilePickService.d.ts +26 -0
  292. package/es/tile/service/TilePickService.js +126 -0
  293. package/es/tile/service/TileSourceService.d.ts +7 -0
  294. package/es/tile/service/TileSourceService.js +26 -0
  295. package/es/tile/tile/DebugTile.d.ts +16 -0
  296. package/es/tile/tile/DebugTile.js +47 -0
  297. package/es/tile/tile/ImageTile.d.ts +14 -0
  298. package/es/tile/tile/ImageTile.js +39 -0
  299. package/es/tile/tile/MaskTile.d.ts +18 -0
  300. package/es/tile/tile/MaskTile.js +54 -0
  301. package/es/tile/tile/RasterRGBTile.d.ts +11 -0
  302. package/es/tile/tile/RasterRGBTile.js +47 -0
  303. package/es/tile/tile/RasterTerrainRGBTile.d.ts +14 -0
  304. package/es/tile/tile/RasterTerrainRGBTile.js +39 -0
  305. package/es/tile/tile/RasterTile.d.ts +18 -0
  306. package/es/tile/tile/RasterTile.js +81 -0
  307. package/es/tile/tile/Tile.d.ts +112 -0
  308. package/es/tile/tile/Tile.js +166 -0
  309. package/es/tile/tile/VectorTile.d.ts +26 -0
  310. package/es/tile/tile/VectorTile.js +87 -0
  311. package/es/tile/tile/index.d.ts +12 -0
  312. package/es/tile/tile/index.js +44 -0
  313. package/es/tile/tile/util.d.ts +5 -0
  314. package/es/tile/tile/util.js +18 -0
  315. package/es/tile/utils/constants.d.ts +1 -0
  316. package/es/tile/utils/constants.js +8 -0
  317. package/es/tile/utils/utils.d.ts +8 -0
  318. package/es/tile/utils/utils.js +11 -0
  319. package/es/utils/blend.d.ts +2 -0
  320. package/es/utils/blend.js +57 -0
  321. package/es/utils/collision-index.d.ts +47 -0
  322. package/es/utils/collision-index.js +87 -0
  323. package/es/utils/extrude_polyline.d.ts +53 -0
  324. package/es/utils/extrude_polyline.js +319 -0
  325. package/es/utils/grid-index.d.ts +28 -0
  326. package/es/utils/grid-index.js +128 -0
  327. package/es/utils/identityScale.d.ts +8 -0
  328. package/es/utils/identityScale.js +26 -0
  329. package/es/utils/load-image.d.ts +1 -0
  330. package/es/utils/load-image.js +22 -0
  331. package/es/utils/multiPassRender.d.ts +16 -0
  332. package/es/utils/multiPassRender.js +37 -0
  333. package/es/utils/polylineNormal.d.ts +9 -0
  334. package/es/utils/polylineNormal.js +182 -0
  335. package/es/utils/rampcolor_legend.d.ts +6 -0
  336. package/es/utils/rampcolor_legend.js +12 -0
  337. package/es/utils/scale.d.ts +87 -0
  338. package/es/utils/scale.js +595 -0
  339. package/es/utils/simpleLine.d.ts +23 -0
  340. package/es/utils/simpleLine.js +76 -0
  341. package/es/utils/stencil.d.ts +7 -0
  342. package/es/utils/stencil.js +49 -0
  343. package/es/utils/symbol-layout.d.ts +43 -0
  344. package/es/utils/symbol-layout.js +251 -0
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  691. package/lib/utils/polylineNormal.d.ts +9 -0
  692. package/lib/utils/polylineNormal.js +191 -0
  693. package/lib/utils/rampcolor_legend.d.ts +6 -0
  694. package/lib/utils/rampcolor_legend.js +18 -0
  695. package/lib/utils/scale.d.ts +87 -0
  696. package/lib/utils/scale.js +610 -0
  697. package/lib/utils/simpleLine.d.ts +23 -0
  698. package/lib/utils/simpleLine.js +85 -0
  699. package/lib/utils/stencil.d.ts +7 -0
  700. package/lib/utils/stencil.js +56 -0
  701. package/lib/utils/symbol-layout.d.ts +43 -0
  702. package/lib/utils/symbol-layout.js +258 -0
  703. package/lib/wind/index.d.ts +11 -0
  704. package/lib/wind/index.js +42 -0
  705. package/lib/wind/models/index.d.ts +5 -0
  706. package/lib/wind/models/index.js +12 -0
  707. package/lib/wind/models/utils.d.ts +19 -0
  708. package/lib/wind/models/utils.js +229 -0
  709. package/lib/wind/models/wind.d.ts +38 -0
  710. package/lib/wind/models/wind.js +248 -0
  711. package/lib/wind/models/windRender.d.ts +104 -0
  712. package/lib/wind/models/windRender.js +343 -0
  713. package/lib/wind/models/windShader.d.ts +12 -0
  714. package/lib/wind/models/windShader.js +157 -0
  715. package/lib/wind/shaders/wind_frag.glsl +9 -0
  716. package/lib/wind/shaders/wind_vert.glsl +14 -0
  717. package/package.json +6 -6
@@ -0,0 +1,49 @@
1
+ import { MaskOperation, StencilType, gl } from '@antv/l7-core';
2
+ // 掩模配置
3
+ export function getStencil(mask, maskInside) {
4
+ return {
5
+ enable: mask,
6
+ mask: 0xff,
7
+ func: {
8
+ cmp: gl.EQUAL,
9
+ // gl.EQUAL,
10
+ ref: maskInside ? 1 : 0,
11
+ mask: 1
12
+ }
13
+ };
14
+ }
15
+ // 模版配置
16
+ export function getStencilMask(option) {
17
+ if (option.maskOperation === MaskOperation.OR) {
18
+ return {
19
+ enable: true,
20
+ mask: 0xff,
21
+ func: {
22
+ cmp: gl.ALWAYS,
23
+ ref: 1,
24
+ mask: 0xff
25
+ },
26
+ opFront: {
27
+ fail: gl.KEEP,
28
+ zfail: gl.REPLACE,
29
+ zpass: gl.REPLACE
30
+ }
31
+ };
32
+ }
33
+ return {
34
+ enable: true,
35
+ mask: 0xff,
36
+ func: {
37
+ cmp: option.stencilType === StencilType.SINGLE // 单层
38
+ ? gl.ALWAYS : option.stencilIndex === 0 // 多层
39
+ ? gl.ALWAYS : gl.LESS,
40
+ ref: option.stencilType === StencilType.SINGLE ? 1 : option.stencilIndex === 0 ? 2 : 1,
41
+ mask: 0xff
42
+ },
43
+ opFront: {
44
+ fail: gl.KEEP,
45
+ zfail: gl.REPLACE,
46
+ zpass: gl.REPLACE
47
+ }
48
+ };
49
+ }
@@ -0,0 +1,43 @@
1
+ interface IPoint {
2
+ x: number;
3
+ y: number;
4
+ }
5
+ export type anchorType = 'right' | 'top-right' | 'left' | 'bottom-right' | 'left' | 'top-left' | 'bottom-left' | 'bottom' | 'bottom-right' | 'bottom-left' | 'top' | 'top-right' | 'top-left' | 'center';
6
+ export interface IGlyphQuad {
7
+ tr: IPoint;
8
+ tl: IPoint;
9
+ bl: IPoint;
10
+ br: IPoint;
11
+ tex: {
12
+ x: number;
13
+ y: number;
14
+ height: number;
15
+ width: number;
16
+ advance: number;
17
+ };
18
+ glyphOffset: [number, number];
19
+ }
20
+ /**
21
+ * 计算文本中每个独立字符相对锚点的位置
22
+ *
23
+ * @param {string} text 原始文本
24
+ * @param {*} glyphs mapping
25
+ * @param {number} lineHeight 行高
26
+ * @param {string} textAnchor 文本相对于锚点的位置
27
+ * @param {string} textJustify 左右对齐
28
+ * @param {number} spacing 字符间距
29
+ * @param {[number, number]} translate 文本水平 & 垂直偏移量
30
+ * @param {[boolean]} isIconFont 是否是 iconfont
31
+ * @return {boolean|shaping} 每个字符相对于锚点的位置
32
+ */
33
+ export declare function shapeText(text: string, glyphs: any, lineHeight: number, textAnchor: anchorType, textJustify: string, spacing: number, translate: [number, number] | undefined, isIconFont: boolean): false | {
34
+ positionedGlyphs: any[];
35
+ top: number;
36
+ bottom: number;
37
+ left: number;
38
+ right: number;
39
+ lineCount: number;
40
+ text: string;
41
+ };
42
+ export declare function getGlyphQuads(shaping: any, textOffset: [number, number] | undefined, alongLine: boolean): IGlyphQuad[];
43
+ export {};
@@ -0,0 +1,251 @@
1
+ /**
2
+ * 返回文本相对锚点位置
3
+ * @param {string} anchor 锚点位置
4
+ * @return {alignment} alignment
5
+ */
6
+ function getAnchorAlignment(anchor) {
7
+ let horizontalAlign = 0.5;
8
+ let verticalAlign = 0.5;
9
+ switch (anchor) {
10
+ case 'right':
11
+ case 'top-right':
12
+ case 'bottom-right':
13
+ horizontalAlign = 1;
14
+ break;
15
+ case 'left':
16
+ case 'top-left':
17
+ case 'bottom-left':
18
+ horizontalAlign = 0;
19
+ break;
20
+ default:
21
+ horizontalAlign = 0.5;
22
+ }
23
+ switch (anchor) {
24
+ case 'bottom':
25
+ case 'bottom-right':
26
+ case 'bottom-left':
27
+ verticalAlign = 1;
28
+ break;
29
+ case 'top':
30
+ case 'top-right':
31
+ case 'top-left':
32
+ verticalAlign = 0;
33
+ break;
34
+ default:
35
+ verticalAlign = 0.5;
36
+ }
37
+ return {
38
+ horizontalAlign,
39
+ verticalAlign
40
+ };
41
+ }
42
+
43
+ // justify right = 1, left = 0, center = 0.5
44
+ function justifyLine(positionedGlyphs, glyphMap, start, end, justify) {
45
+ if (!justify) {
46
+ return;
47
+ }
48
+ const lastPositionedGlyph = positionedGlyphs[end];
49
+ const glyph = lastPositionedGlyph.glyph;
50
+ if (glyph) {
51
+ const lastAdvance = glyphMap[glyph].advance * lastPositionedGlyph.scale;
52
+ const lineIndent = (positionedGlyphs[end].x + lastAdvance) * justify;
53
+ for (let j = start; j <= end; j++) {
54
+ positionedGlyphs[j].x -= lineIndent;
55
+ }
56
+ }
57
+ }
58
+
59
+ // justify right=1 left=0 center=0.5
60
+ // horizontalAlign right=1 left=0 center=0.5
61
+ // verticalAlign right=1 left=0 center=0.5
62
+ function align(positionedGlyphs, justify, horizontalAlign, verticalAlign, maxLineLength, lineHeight, lineCount) {
63
+ const shiftX = (justify - horizontalAlign) * maxLineLength;
64
+ const shiftY = (-verticalAlign * lineCount + 0.5) * lineHeight;
65
+ for (const glyphs of positionedGlyphs) {
66
+ glyphs.x += shiftX;
67
+ glyphs.y += shiftY;
68
+ }
69
+ }
70
+ function shapeLines(shaping, glyphMap, lines, lineHeight, textAnchor, textJustify, spacing) {
71
+ // buffer 为 4
72
+ const yOffset = -8;
73
+ let x = 0;
74
+ let y = yOffset;
75
+ let maxLineLength = 0;
76
+ const positionedGlyphs = shaping.positionedGlyphs;
77
+ const justify = textJustify === 'right' ? 1 : textJustify === 'left' ? 0 : 0.5;
78
+ const lineStartIndex = positionedGlyphs.length;
79
+ lines.forEach(line => {
80
+ line.split('').forEach(char => {
81
+ const glyph = glyphMap[char];
82
+ const baselineOffset = 0;
83
+ if (glyph) {
84
+ positionedGlyphs.push({
85
+ glyph: char,
86
+ x,
87
+ y: y + baselineOffset,
88
+ vertical: false,
89
+ // TODO:目前只支持水平方向
90
+ scale: 1,
91
+ metrics: glyph
92
+ });
93
+ x += glyph.advance + spacing;
94
+ }
95
+ });
96
+
97
+ // 左右对齐
98
+ if (positionedGlyphs.length !== lineStartIndex) {
99
+ const lineLength = x - spacing;
100
+ maxLineLength = Math.max(lineLength, maxLineLength);
101
+ justifyLine(positionedGlyphs, glyphMap, lineStartIndex, positionedGlyphs.length - 1, justify);
102
+ }
103
+ x = 0;
104
+ y -= lineHeight + 5;
105
+ });
106
+ const {
107
+ horizontalAlign,
108
+ verticalAlign
109
+ } = getAnchorAlignment(textAnchor);
110
+ align(positionedGlyphs, justify, horizontalAlign, verticalAlign, maxLineLength, lineHeight, lines.length);
111
+
112
+ // 计算包围盒
113
+ const height = y - yOffset;
114
+ shaping.top += -verticalAlign * height;
115
+ shaping.bottom = shaping.top - height;
116
+ shaping.left += -horizontalAlign * maxLineLength;
117
+ shaping.right = shaping.left + maxLineLength;
118
+ }
119
+ function shapeIconFont(shaping, glyphMap, iconfonts, lineHeight, textAnchor, textJustify, spacing) {
120
+ // buffer 为 4
121
+ const yOffset = -8;
122
+ let x = 0;
123
+ let y = yOffset;
124
+ let maxLineLength = 0;
125
+ const positionedGlyphs = shaping.positionedGlyphs;
126
+ const justify = textJustify === 'right' ? 1 : textJustify === 'left' ? 0 : 0.5;
127
+ const lineStartIndex = positionedGlyphs.length;
128
+ iconfonts.forEach(iconfont => {
129
+ const glyph = glyphMap[iconfont];
130
+ const baselineOffset = 0;
131
+ if (glyph) {
132
+ positionedGlyphs.push({
133
+ glyph: iconfont,
134
+ // x,
135
+ /**
136
+ * iconfont
137
+ * 在计算大小的时候计算的是 unicode 字符 如 &#xe6d4;
138
+ * 在布局计算 icon 位置的时候应该始终保持居中(且 icon 只占一个字符的位置)
139
+ */
140
+ x: glyph.advance / 2,
141
+ y: y + baselineOffset,
142
+ vertical: false,
143
+ // TODO:目前只支持水平方向
144
+ scale: 1,
145
+ metrics: glyph
146
+ });
147
+ x += glyph.advance + spacing;
148
+ }
149
+
150
+ // 左右对齐
151
+ if (positionedGlyphs.length !== lineStartIndex) {
152
+ const lineLength = x - spacing;
153
+ maxLineLength = Math.max(lineLength, maxLineLength);
154
+ justifyLine(positionedGlyphs, glyphMap, lineStartIndex, positionedGlyphs.length - 1, justify);
155
+ }
156
+ x = 0;
157
+ y -= lineHeight + 5;
158
+ });
159
+ const {
160
+ horizontalAlign,
161
+ verticalAlign
162
+ } = getAnchorAlignment(textAnchor);
163
+ align(positionedGlyphs, justify, horizontalAlign, verticalAlign, maxLineLength, lineHeight, iconfonts.length);
164
+
165
+ // 计算包围盒
166
+ const height = y - yOffset;
167
+ shaping.top += -verticalAlign * height;
168
+ shaping.bottom = shaping.top - height;
169
+ shaping.left += -horizontalAlign * maxLineLength;
170
+ shaping.right = shaping.left + maxLineLength;
171
+ }
172
+
173
+ /**
174
+ * 计算文本中每个独立字符相对锚点的位置
175
+ *
176
+ * @param {string} text 原始文本
177
+ * @param {*} glyphs mapping
178
+ * @param {number} lineHeight 行高
179
+ * @param {string} textAnchor 文本相对于锚点的位置
180
+ * @param {string} textJustify 左右对齐
181
+ * @param {number} spacing 字符间距
182
+ * @param {[number, number]} translate 文本水平 & 垂直偏移量
183
+ * @param {[boolean]} isIconFont 是否是 iconfont
184
+ * @return {boolean|shaping} 每个字符相对于锚点的位置
185
+ */
186
+ export function shapeText(text, glyphs, lineHeight, textAnchor, textJustify, spacing, translate = [0, 0], isIconFont) {
187
+ // TODO:处理换行
188
+ const lines = text.split('\n');
189
+ const positionedGlyphs = [];
190
+ const shaping = {
191
+ positionedGlyphs,
192
+ top: translate[1],
193
+ bottom: translate[1],
194
+ left: translate[0],
195
+ right: translate[0],
196
+ lineCount: lines.length,
197
+ text
198
+ };
199
+ isIconFont ? shapeIconFont(shaping, glyphs, lines, lineHeight, textAnchor, textJustify, spacing) : shapeLines(shaping, glyphs, lines, lineHeight, textAnchor, textJustify, spacing);
200
+ if (!positionedGlyphs.length) {
201
+ return false;
202
+ }
203
+ return shaping;
204
+ }
205
+ export function getGlyphQuads(shaping, textOffset = [0, 0], alongLine) {
206
+ const {
207
+ positionedGlyphs = []
208
+ } = shaping;
209
+ const quads = [];
210
+ for (const positionedGlyph of positionedGlyphs) {
211
+ const rect = positionedGlyph.metrics;
212
+
213
+ // The rects have an addditional buffer that is not included in their size.
214
+ const rectBuffer = 4;
215
+ const halfAdvance = rect.advance * positionedGlyph.scale / 2;
216
+ const glyphOffset = alongLine ? [positionedGlyph.x + halfAdvance, positionedGlyph.y] : [0, 0];
217
+ const builtInOffset = alongLine ? [0, 0] : [positionedGlyph.x + halfAdvance + textOffset[0], positionedGlyph.y + textOffset[1]];
218
+ const x1 = (0 - rectBuffer) * positionedGlyph.scale - halfAdvance + builtInOffset[0];
219
+ const y1 = (0 - rectBuffer) * positionedGlyph.scale + builtInOffset[1];
220
+ const x2 = x1 + rect.width * positionedGlyph.scale;
221
+ const y2 = y1 + rect.height * positionedGlyph.scale;
222
+ const tl = {
223
+ x: x1,
224
+ y: y1
225
+ };
226
+ const tr = {
227
+ x: x2,
228
+ y: y1
229
+ };
230
+ const bl = {
231
+ x: x1,
232
+ y: y2
233
+ };
234
+ const br = {
235
+ x: x2,
236
+ y: y2
237
+ };
238
+
239
+ // TODO:处理字符旋转的情况
240
+
241
+ quads.push({
242
+ tl,
243
+ tr,
244
+ bl,
245
+ br,
246
+ tex: rect,
247
+ glyphOffset
248
+ });
249
+ }
250
+ return quads;
251
+ }
@@ -0,0 +1,11 @@
1
+ import type { IRenderOptions } from '@antv/l7-core';
2
+ import BaseLayer from '../core/BaseLayer';
3
+ import type { IWindLayerStyleOptions } from '../core/interface';
4
+ import type { WindModelType } from './models';
5
+ export default class WindLayer extends BaseLayer<IWindLayerStyleOptions> {
6
+ type: string;
7
+ buildModels(): Promise<void>;
8
+ renderModels(options?: Partial<IRenderOptions>): this;
9
+ protected getDefaultConfig(): {};
10
+ getModelType(): WindModelType;
11
+ }
@@ -0,0 +1,34 @@
1
+ import _asyncToGenerator from "@babel/runtime/helpers/esm/asyncToGenerator";
2
+ import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
3
+ import BaseLayer from "../core/BaseLayer";
4
+ import WindModels from "./models";
5
+ export default class WindLayer extends BaseLayer {
6
+ constructor(...args) {
7
+ super(...args);
8
+ _defineProperty(this, "type", 'WindLayer');
9
+ }
10
+ buildModels() {
11
+ var _this = this;
12
+ return _asyncToGenerator(function* () {
13
+ const modelType = _this.getModelType();
14
+ _this.layerModel = new WindModels[modelType](_this);
15
+ yield _this.initLayerModels();
16
+ })();
17
+ }
18
+ renderModels(options = {}) {
19
+ if (this.layerModel) {
20
+ this.layerModel.render(options); // 独立的渲染流程
21
+ }
22
+ return this;
23
+ }
24
+ getDefaultConfig() {
25
+ const type = this.getModelType();
26
+ const defaultConfig = {
27
+ wind: {}
28
+ };
29
+ return defaultConfig[type];
30
+ }
31
+ getModelType() {
32
+ return 'wind';
33
+ }
34
+ }
@@ -0,0 +1,5 @@
1
+ export type WindModelType = 'wind';
2
+ declare const WindModels: {
3
+ [key in WindModelType]: any;
4
+ };
5
+ export default WindModels;
@@ -0,0 +1,5 @@
1
+ import WindModel from "./wind";
2
+ const WindModels = {
3
+ wind: WindModel
4
+ };
5
+ export default WindModels;
@@ -0,0 +1,19 @@
1
+ export declare function createProgram(gl: WebGLRenderingContext, vshader: string, fshader: string): WebGLProgram | null;
2
+ export declare function loadShader(gl: WebGLRenderingContext, type: number, source: string): WebGLShader | null;
3
+ export declare function createTexture(gl: WebGLRenderingContext, filter: any, data: any, width: number, height: number): WebGLTexture | null;
4
+ export declare function createDataTexture(gl: WebGLRenderingContext, filter: any, data: any): WebGLTexture | null;
5
+ export declare function bindTexture(gl: WebGLRenderingContext, texture: WebGLTexture, unit: number): void;
6
+ export declare function createBuffer(gl: WebGLRenderingContext, data: Float32Array): WebGLBuffer | null;
7
+ export declare function bindAttriBuffer(gl: WebGLRenderingContext, attrName: string, vertices: number, count: number, program: WebGLProgram): {
8
+ buffer: WebGLBuffer | null;
9
+ attr: number;
10
+ count: number;
11
+ };
12
+ export declare function bindAttriIndicesBuffer(gl: WebGLRenderingContext, indices: Uint8Array): WebGLBuffer;
13
+ export declare function bindUnifrom(gl: WebGLRenderingContext, unifromName: string, data: number | Float32List, program: WebGLProgram, vec: string): WebGLUniformLocation | null;
14
+ export declare function setUnifrom(gl: WebGLRenderingContext, location: WebGLUniformLocation, data: number | Float32List, vec: string): void;
15
+ export declare function initFramebuffer(gl: WebGLRenderingContext): {
16
+ FRAMEBUFFER: WebGLFramebuffer | null;
17
+ OFFER_SCREEN_WIDTH: number;
18
+ OFFER_SCREEN_HEIGHT: number;
19
+ };
@@ -0,0 +1,213 @@
1
+ export function createProgram(gl, vshader, fshader) {
2
+ // Create shader object
3
+ const vertexShader = loadShader(gl, gl.VERTEX_SHADER, vshader); // 创建顶点着色器对象
4
+ const fragmentShader = loadShader(gl, gl.FRAGMENT_SHADER, fshader); // 创建片元着色器对象
5
+ if (!vertexShader || !fragmentShader) {
6
+ return null;
7
+ }
8
+
9
+ // Create a program object
10
+ const program = gl.createProgram(); // 创建程序对象
11
+ if (!program) {
12
+ return null;
13
+ }
14
+
15
+ // Attach the shader objects
16
+ gl.attachShader(program, vertexShader); // 绑定着色器对象
17
+ gl.attachShader(program, fragmentShader);
18
+
19
+ // Link the program object
20
+ gl.linkProgram(program); // 链接着色器对象
21
+
22
+ // Check the result of linking
23
+ const linked = gl.getProgramParameter(program, gl.LINK_STATUS); // 判断着色器对象是否链接成功
24
+ if (!linked) {
25
+ const error = gl.getProgramInfoLog(program);
26
+ console.warn('Failed to link program: ' + error);
27
+ gl.deleteProgram(program);
28
+ gl.deleteShader(fragmentShader);
29
+ gl.deleteShader(vertexShader);
30
+ return null;
31
+ }
32
+ const numAttributes = gl.getProgramParameter(program, gl.ACTIVE_ATTRIBUTES);
33
+ for (let i = 0; i < numAttributes; i++) {
34
+ const attribute = gl.getActiveAttrib(program, i);
35
+ // @ts-ignore
36
+ program[attribute.name] = gl.getAttribLocation(program, attribute.name);
37
+ }
38
+ const numUniforms = gl.getProgramParameter(program, gl.ACTIVE_UNIFORMS);
39
+ for (let i$1 = 0; i$1 < numUniforms; i$1++) {
40
+ const uniform = gl.getActiveUniform(program, i$1);
41
+ // @ts-ignore
42
+ program[uniform.name] = gl.getUniformLocation(program, uniform.name);
43
+ }
44
+
45
+ // @ts-ignore
46
+ program.vertexShader = vertexShader;
47
+ // @ts-ignore
48
+ program.fragmentShader = fragmentShader;
49
+ return program;
50
+ }
51
+ export function loadShader(gl, type, source) {
52
+ // Create shader object
53
+ const shader = gl.createShader(type); // 生成着色器对象
54
+ if (shader == null) {
55
+ console.warn('unable to create shader');
56
+ return null;
57
+ }
58
+
59
+ // Set the shader program
60
+ gl.shaderSource(shader, source); // 载入着色器
61
+
62
+ // Compile the shader
63
+ gl.compileShader(shader); // 编译着色器代码
64
+
65
+ // Check the result of compilation
66
+ const compiled = gl.getShaderParameter(shader, gl.COMPILE_STATUS); // 判断着色器对象是否生成成功
67
+ // gl.SHADER_TYPE、gl.DELETE_STATUS、gl.COMPILE_STATUS
68
+ if (!compiled) {
69
+ const error = gl.getShaderInfoLog(shader);
70
+ console.warn('Failed to compile shader: ' + error);
71
+ gl.deleteShader(shader);
72
+ return null;
73
+ }
74
+ return shader;
75
+ }
76
+ export function createTexture(gl, filter, data, width, height) {
77
+ const texture = gl.createTexture();
78
+ gl.bindTexture(gl.TEXTURE_2D, texture);
79
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
80
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
81
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, filter);
82
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, filter);
83
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, width, height, 0, gl.RGBA, gl.UNSIGNED_BYTE, data);
84
+ gl.bindTexture(gl.TEXTURE_2D, null);
85
+ return texture;
86
+ }
87
+ export function createDataTexture(gl, filter, data) {
88
+ const texture = gl.createTexture();
89
+ gl.bindTexture(gl.TEXTURE_2D, texture);
90
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
91
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
92
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, filter);
93
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, filter);
94
+
95
+ // 对于 HTMLImageElement,使用正确的 texImage2D 重载
96
+ if (data instanceof HTMLImageElement) {
97
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, data);
98
+ } else {
99
+ // 对于 ArrayBuffer 或其他数据类型,需要提供宽度和高度
100
+ const width = Math.sqrt(data.length / 4); // 假设是RGBA格式,每个像素4个值
101
+ const height = width;
102
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, width, height, 0, gl.RGBA, gl.UNSIGNED_BYTE, data);
103
+ }
104
+ gl.bindTexture(gl.TEXTURE_2D, null);
105
+ return texture;
106
+ }
107
+ export function bindTexture(gl, texture, unit) {
108
+ gl.activeTexture(gl.TEXTURE0 + unit);
109
+ gl.bindTexture(gl.TEXTURE_2D, texture);
110
+ }
111
+ export function createBuffer(gl, data) {
112
+ const buffer = gl.createBuffer();
113
+ gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
114
+ gl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW);
115
+ return buffer;
116
+ }
117
+ export function bindAttriBuffer(gl, attrName, vertices, count, program) {
118
+ const buffer = gl.createBuffer();
119
+ if (!buffer) {
120
+ console.warn('failed create vertex buffer');
121
+ }
122
+ gl.bindBuffer(gl.ARRAY_BUFFER, buffer); // 将缓冲区对象绑定到目标
123
+ gl.bufferData(gl.ARRAY_BUFFER, vertices, gl.STATIC_DRAW); // 向缓冲区对象中写入数据
124
+
125
+ const attr = gl.getAttribLocation(program, attrName);
126
+ gl.vertexAttribPointer(attr, count, gl.FLOAT, false, 0, 0);
127
+ gl.enableVertexAttribArray(attr);
128
+ gl.bindBuffer(gl.ARRAY_BUFFER, null);
129
+ return {
130
+ buffer,
131
+ attr,
132
+ count
133
+ };
134
+ }
135
+ export function bindAttriIndicesBuffer(gl, indices) {
136
+ const buffer = gl.createBuffer();
137
+ if (!buffer) {
138
+ console.warn('failed create vertex buffer');
139
+ } else {
140
+ gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, buffer);
141
+ gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, indices, gl.STATIC_DRAW);
142
+ }
143
+ return buffer;
144
+ }
145
+ export function bindUnifrom(gl, unifromName, data, program, vec) {
146
+ const uniform = gl.getUniformLocation(program, unifromName);
147
+ // @ts-ignore
148
+ if (uniform === null || uniform < 0) {
149
+ console.warn('无法获取 uniform 变量的存储位置');
150
+ } else {
151
+ setUnifrom(gl, uniform, data, vec);
152
+ }
153
+ return uniform;
154
+ }
155
+ export function setUnifrom(gl, location, data, vec) {
156
+ switch (vec) {
157
+ case 'float':
158
+ gl.uniform1f(location, data);
159
+ break;
160
+ case 'vec2':
161
+ gl.uniform2fv(location, data);
162
+ break;
163
+ case 'vec3':
164
+ gl.uniform3fv(location, data);
165
+ break;
166
+ case 'vec4':
167
+ gl.uniform4fv(location, data);
168
+ break;
169
+ case 'bool':
170
+ gl.uniform1i(location, data); // 1 - true 0 - false
171
+ break;
172
+ case 'sampler2d':
173
+ break;
174
+ case 'mat4':
175
+ gl.uniformMatrix4fv(location, false, data);
176
+ break;
177
+ }
178
+ }
179
+ export function initFramebuffer(gl) {
180
+ const {
181
+ drawingBufferWidth,
182
+ drawingBufferHeight
183
+ } = gl;
184
+ const OFFER_SCREEN_WIDTH = drawingBufferWidth;
185
+ const OFFER_SCREEN_HEIGHT = drawingBufferHeight;
186
+ const FRAMEBUFFER = gl.createFramebuffer();
187
+ gl.bindFramebuffer(gl.FRAMEBUFFER, FRAMEBUFFER);
188
+ const depthbuffer = gl.createRenderbuffer();
189
+ gl.bindRenderbuffer(gl.RENDERBUFFER, depthbuffer);
190
+ gl.renderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_COMPONENT16, OFFER_SCREEN_WIDTH, OFFER_SCREEN_HEIGHT);
191
+ gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.RENDERBUFFER, depthbuffer);
192
+ const texture = gl.createTexture();
193
+ // @ts-ignore
194
+ FRAMEBUFFER.texture = texture;
195
+ // @ts-ignore
196
+ FRAMEBUFFER.width = OFFER_SCREEN_WIDTH;
197
+ // @ts-ignore
198
+ FRAMEBUFFER.height = OFFER_SCREEN_HEIGHT;
199
+ gl.bindTexture(gl.TEXTURE_2D, texture);
200
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
201
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
202
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
203
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
204
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, OFFER_SCREEN_WIDTH, OFFER_SCREEN_HEIGHT, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
205
+ gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, texture, 0);
206
+ gl.bindTexture(gl.TEXTURE_2D, null);
207
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
208
+ return {
209
+ FRAMEBUFFER,
210
+ OFFER_SCREEN_WIDTH,
211
+ OFFER_SCREEN_HEIGHT
212
+ };
213
+ }
@@ -0,0 +1,38 @@
1
+ import type { IModel, IModelUniform, IRenderOptions, ITexture2D } from '@antv/l7-core';
2
+ import BaseModel from '../../core/BaseModel';
3
+ export default class WindModel extends BaseModel {
4
+ protected get attributeLocation(): {
5
+ readonly POSITION: 0;
6
+ readonly POSITION_64LOW: 1;
7
+ readonly COLOR: 2;
8
+ readonly PICKING_COLOR: 3;
9
+ readonly STROKE: 4;
10
+ readonly OPACITY: 5;
11
+ readonly OFFSETS: 6;
12
+ readonly ROTATION: 7;
13
+ readonly MAX: 8;
14
+ } & Record<string, number> & {
15
+ MAX: 8;
16
+ UV: number;
17
+ };
18
+ protected texture: ITexture2D;
19
+ private colorModel;
20
+ private wind;
21
+ private imageCoords;
22
+ private sizeScale;
23
+ private frequency;
24
+ private cacheZoom;
25
+ render(options: Partial<IRenderOptions>): void;
26
+ getUninforms(): IModelUniform;
27
+ initModels(): Promise<IModel[]>;
28
+ getWindSize(): {
29
+ imageWidth: number;
30
+ imageHeight: number;
31
+ };
32
+ buildModels(): Promise<IModel[]>;
33
+ clearModels(): void;
34
+ protected registerBuiltinAttributes(): void;
35
+ private getZoomScale;
36
+ private drawWind;
37
+ private drawColorMode;
38
+ }