@antv/l7-layers 2.25.7 → 2.25.9

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (717) hide show
  1. package/es/canvas/index.d.ts +18 -0
  2. package/es/canvas/index.js +70 -0
  3. package/es/canvas/models/canvas.d.ts +23 -0
  4. package/es/canvas/models/canvas.js +141 -0
  5. package/es/canvas/models/constants.d.ts +2 -0
  6. package/es/canvas/models/constants.js +6 -0
  7. package/es/canvas/models/index.d.ts +2 -0
  8. package/es/canvas/models/index.js +2 -0
  9. package/es/citybuilding/building.d.ts +7 -0
  10. package/es/citybuilding/building.js +25 -0
  11. package/es/citybuilding/models/build.d.ts +33 -0
  12. package/es/citybuilding/models/build.js +160 -0
  13. package/es/citybuilding/shaders/build_frag.glsl +123 -0
  14. package/es/citybuilding/shaders/build_vert.glsl +58 -0
  15. package/es/core/BaseLayer.d.ts +265 -0
  16. package/es/core/BaseLayer.js +1310 -0
  17. package/es/core/BaseModel.d.ts +95 -0
  18. package/es/core/BaseModel.js +367 -0
  19. package/es/core/CommonStyleAttribute.d.ts +16 -0
  20. package/es/core/CommonStyleAttribute.js +114 -0
  21. package/es/core/LayerPickService.d.ts +12 -0
  22. package/es/core/LayerPickService.js +102 -0
  23. package/es/core/TextureService.d.ts +15 -0
  24. package/es/core/TextureService.js +65 -0
  25. package/es/core/constant.d.ts +6 -0
  26. package/es/core/constant.js +19 -0
  27. package/es/core/interface.d.ts +284 -0
  28. package/es/core/interface.js +32 -0
  29. package/es/core/line_trangluation.d.ts +19 -0
  30. package/es/core/line_trangluation.js +86 -0
  31. package/es/core/schema.d.ts +27 -0
  32. package/es/core/schema.js +25 -0
  33. package/es/core/shape/Path.d.ts +40 -0
  34. package/es/core/shape/Path.js +69 -0
  35. package/es/core/shape/arrow.d.ts +25 -0
  36. package/es/core/shape/arrow.js +144 -0
  37. package/es/core/shape/extrude.d.ts +17 -0
  38. package/es/core/shape/extrude.js +133 -0
  39. package/es/core/triangulation.d.ts +136 -0
  40. package/es/core/triangulation.js +601 -0
  41. package/es/core/utils.d.ts +5 -0
  42. package/es/core/utils.js +36 -0
  43. package/es/earth/index.d.ts +22 -0
  44. package/es/earth/index.js +54 -0
  45. package/es/earth/models/atmosphere.d.ts +30 -0
  46. package/es/earth/models/atmosphere.js +116 -0
  47. package/es/earth/models/base.d.ts +37 -0
  48. package/es/earth/models/base.js +172 -0
  49. package/es/earth/models/bloomsphere.d.ts +30 -0
  50. package/es/earth/models/bloomsphere.js +115 -0
  51. package/es/earth/shaders/atmosphere/atmosphere_frag.glsl +17 -0
  52. package/es/earth/shaders/atmosphere/atmosphere_vert.glsl +24 -0
  53. package/es/earth/shaders/base/base_frag.glsl +11 -0
  54. package/es/earth/shaders/base/base_vert.glsl +52 -0
  55. package/es/earth/shaders/bloomshpere/bloomsphere_frag.glsl +15 -0
  56. package/es/earth/shaders/bloomshpere/bloomsphere_vert.glsl +20 -0
  57. package/es/earth/utils.d.ts +26 -0
  58. package/es/earth/utils.js +99 -0
  59. package/es/geometry/index.d.ts +22 -0
  60. package/es/geometry/index.js +53 -0
  61. package/es/geometry/models/billboard.d.ts +39 -0
  62. package/es/geometry/models/billboard.js +175 -0
  63. package/es/geometry/models/index.d.ts +5 -0
  64. package/es/geometry/models/index.js +9 -0
  65. package/es/geometry/models/plane.d.ts +58 -0
  66. package/es/geometry/models/plane.js +308 -0
  67. package/es/geometry/models/sprite.d.ts +48 -0
  68. package/es/geometry/models/sprite.js +225 -0
  69. package/es/geometry/shaders/billboard_frag.glsl +18 -0
  70. package/es/geometry/shaders/billboard_vert.glsl +43 -0
  71. package/es/geometry/shaders/plane_frag.glsl +23 -0
  72. package/es/geometry/shaders/plane_vert.glsl +31 -0
  73. package/es/geometry/shaders/sprite_frag.glsl +23 -0
  74. package/es/geometry/shaders/sprite_vert.glsl +21 -0
  75. package/es/heatmap/index.d.ts +13 -0
  76. package/es/heatmap/index.js +87 -0
  77. package/es/heatmap/models/grid.d.ts +29 -0
  78. package/es/heatmap/models/grid.js +83 -0
  79. package/es/heatmap/models/grid3d.d.ts +31 -0
  80. package/es/heatmap/models/grid3d.js +122 -0
  81. package/es/heatmap/models/heatmap.d.ts +46 -0
  82. package/es/heatmap/models/heatmap.js +447 -0
  83. package/es/heatmap/models/hexagon.d.ts +29 -0
  84. package/es/heatmap/models/hexagon.js +83 -0
  85. package/es/heatmap/models/index.d.ts +5 -0
  86. package/es/heatmap/models/index.js +12 -0
  87. package/es/heatmap/shaders/grid/grid_frag.glsl +9 -0
  88. package/es/heatmap/shaders/grid/grid_vert.glsl +30 -0
  89. package/es/heatmap/shaders/grid3d/grid_3d_frag.glsl +17 -0
  90. package/es/heatmap/shaders/grid3d/grid_3d_vert.glsl +34 -0
  91. package/es/heatmap/shaders/heatmap/heatmap_3d_frag.glsl +23 -0
  92. package/es/heatmap/shaders/heatmap/heatmap_3d_vert.glsl +59 -0
  93. package/es/heatmap/shaders/heatmap/heatmap_frag.glsl +40 -0
  94. package/es/heatmap/shaders/heatmap/heatmap_framebuffer_frag.glsl +17 -0
  95. package/es/heatmap/shaders/heatmap/heatmap_framebuffer_vert.glsl +36 -0
  96. package/es/heatmap/shaders/heatmap/heatmap_vert.glsl +21 -0
  97. package/es/heatmap/shaders/hexagon/hexagon_frag.glsl +8 -0
  98. package/es/heatmap/shaders/hexagon/hexagon_vert.glsl +30 -0
  99. package/es/heatmap/triangulation.d.ts +5 -0
  100. package/es/heatmap/triangulation.js +33 -0
  101. package/es/image/index.d.ts +9 -0
  102. package/es/image/index.js +28 -0
  103. package/es/image/models/image.d.ts +31 -0
  104. package/es/image/models/image.js +113 -0
  105. package/es/image/models/index.d.ts +5 -0
  106. package/es/image/models/index.js +5 -0
  107. package/es/image/shaders/dataImage_frag.glsl +32 -0
  108. package/es/image/shaders/image_frag.glsl +38 -0
  109. package/es/image/shaders/image_vert.glsl +20 -0
  110. package/es/index.d.ts +18 -0
  111. package/es/index.js +18 -0
  112. package/es/line/index.d.ts +36 -0
  113. package/es/line/index.js +90 -0
  114. package/es/line/models/arc.d.ts +40 -0
  115. package/es/line/models/arc.js +279 -0
  116. package/es/line/models/arc_3d.d.ts +40 -0
  117. package/es/line/models/arc_3d.js +269 -0
  118. package/es/line/models/flow.d.ts +31 -0
  119. package/es/line/models/flow.js +140 -0
  120. package/es/line/models/great_circle.d.ts +34 -0
  121. package/es/line/models/great_circle.js +240 -0
  122. package/es/line/models/index.d.ts +5 -0
  123. package/es/line/models/index.js +18 -0
  124. package/es/line/models/line.d.ts +44 -0
  125. package/es/line/models/line.js +273 -0
  126. package/es/line/models/simple_line.d.ts +33 -0
  127. package/es/line/models/simple_line.js +118 -0
  128. package/es/line/models/wall.d.ts +34 -0
  129. package/es/line/models/wall.js +223 -0
  130. package/es/line/shaders/arc/line_arc_frag.glsl +92 -0
  131. package/es/line/shaders/arc/line_arc_vert.glsl +156 -0
  132. package/es/line/shaders/arc3d/line_arc_3d_frag.glsl +108 -0
  133. package/es/line/shaders/arc3d/line_arc_3d_vert.glsl +177 -0
  134. package/es/line/shaders/flow/flow_line_frag.glsl +13 -0
  135. package/es/line/shaders/flow/flow_line_vert.glsl +76 -0
  136. package/es/line/shaders/greatCircle/line_arc_great_circle_frag.glsl +99 -0
  137. package/es/line/shaders/greatCircle/line_arc_great_circle_vert.glsl +165 -0
  138. package/es/line/shaders/line/line_frag.glsl +122 -0
  139. package/es/line/shaders/line/line_vert.glsl +101 -0
  140. package/es/line/shaders/simple/simpleline_frag.glsl +30 -0
  141. package/es/line/shaders/simple/simpleline_vert.glsl +45 -0
  142. package/es/line/shaders/wall/wall_frag.glsl +94 -0
  143. package/es/line/shaders/wall/wall_vert.glsl +90 -0
  144. package/es/mask/index.d.ts +16 -0
  145. package/es/mask/index.js +21 -0
  146. package/es/mask/models/fill.d.ts +18 -0
  147. package/es/mask/models/fill.js +61 -0
  148. package/es/mask/models/index.d.ts +5 -0
  149. package/es/mask/models/index.js +5 -0
  150. package/es/mask/shaders/mask_vert.glsl +14 -0
  151. package/es/plugins/DataMappingPlugin.d.ts +12 -0
  152. package/es/plugins/DataMappingPlugin.js +226 -0
  153. package/es/plugins/DataSourcePlugin.d.ts +6 -0
  154. package/es/plugins/DataSourcePlugin.js +75 -0
  155. package/es/plugins/FeatureScalePlugin.d.ts +20 -0
  156. package/es/plugins/FeatureScalePlugin.js +295 -0
  157. package/es/plugins/LayerAnimateStylePlugin.d.ts +4 -0
  158. package/es/plugins/LayerAnimateStylePlugin.js +14 -0
  159. package/es/plugins/LayerMaskPlugin.d.ts +7 -0
  160. package/es/plugins/LayerMaskPlugin.js +19 -0
  161. package/es/plugins/LayerModelPlugin.d.ts +10 -0
  162. package/es/plugins/LayerModelPlugin.js +60 -0
  163. package/es/plugins/LayerStylePlugin.d.ts +7 -0
  164. package/es/plugins/LayerStylePlugin.js +18 -0
  165. package/es/plugins/LightingPlugin.d.ts +35 -0
  166. package/es/plugins/LightingPlugin.js +84 -0
  167. package/es/plugins/MultiPassRendererPlugin.d.ts +22 -0
  168. package/es/plugins/MultiPassRendererPlugin.js +52 -0
  169. package/es/plugins/PixelPickingPlugin.d.ts +11 -0
  170. package/es/plugins/PixelPickingPlugin.js +146 -0
  171. package/es/plugins/RegisterStyleAttributePlugin.d.ts +10 -0
  172. package/es/plugins/RegisterStyleAttributePlugin.js +72 -0
  173. package/es/plugins/ShaderUniformPlugin.d.ts +17 -0
  174. package/es/plugins/ShaderUniformPlugin.js +196 -0
  175. package/es/plugins/UpdateModelPlugin.d.ts +7 -0
  176. package/es/plugins/UpdateModelPlugin.js +20 -0
  177. package/es/plugins/UpdateStyleAttributePlugin.d.ts +9 -0
  178. package/es/plugins/UpdateStyleAttributePlugin.js +54 -0
  179. package/es/plugins/index.d.ts +15 -0
  180. package/es/plugins/index.js +18 -0
  181. package/es/point/index.d.ts +35 -0
  182. package/es/point/index.js +153 -0
  183. package/es/point/models/billboard_point.d.ts +35 -0
  184. package/es/point/models/billboard_point.js +95 -0
  185. package/es/point/models/earthExtrude.d.ts +32 -0
  186. package/es/point/models/earthExtrude.js +199 -0
  187. package/es/point/models/earthFill.d.ts +31 -0
  188. package/es/point/models/earthFill.js +158 -0
  189. package/es/point/models/extrude.d.ts +32 -0
  190. package/es/point/models/extrude.js +195 -0
  191. package/es/point/models/fill.d.ts +47 -0
  192. package/es/point/models/fill.js +180 -0
  193. package/es/point/models/fillImage.d.ts +42 -0
  194. package/es/point/models/fillImage.js +189 -0
  195. package/es/point/models/image.d.ts +48 -0
  196. package/es/point/models/image.js +293 -0
  197. package/es/point/models/index.d.ts +5 -0
  198. package/es/point/models/index.js +24 -0
  199. package/es/point/models/normal.d.ts +36 -0
  200. package/es/point/models/normal.js +89 -0
  201. package/es/point/models/radar.d.ts +37 -0
  202. package/es/point/models/radar.js +115 -0
  203. package/es/point/models/text.d.ts +85 -0
  204. package/es/point/models/text.js +503 -0
  205. package/es/point/shaders/billboard/billboard_point_frag.glsl +48 -0
  206. package/es/point/shaders/billboard/billboard_point_vert.glsl +33 -0
  207. package/es/point/shaders/earthExtrude/earthExtrude_frag.glsl +36 -0
  208. package/es/point/shaders/earthExtrude/earthExtrude_vert.glsl +118 -0
  209. package/es/point/shaders/earthFill/earthFill_frag.glsl +79 -0
  210. package/es/point/shaders/earthFill/earthFill_vert.glsl +46 -0
  211. package/es/point/shaders/extrude/extrude_frag.glsl +29 -0
  212. package/es/point/shaders/extrude/extrude_vert.glsl +95 -0
  213. package/es/point/shaders/fill/fill_frag.glsl +97 -0
  214. package/es/point/shaders/fill/fill_vert.glsl +79 -0
  215. package/es/point/shaders/fillImage/fillImage_frag.glsl +23 -0
  216. package/es/point/shaders/fillImage/fillImage_vert.glsl +46 -0
  217. package/es/point/shaders/image/image_frag.glsl +45 -0
  218. package/es/point/shaders/image/image_vert.glsl +47 -0
  219. package/es/point/shaders/normal/normal_frag.glsl +5 -0
  220. package/es/point/shaders/normal/normal_vert.glsl +22 -0
  221. package/es/point/shaders/radar/radar_frag.glsl +52 -0
  222. package/es/point/shaders/radar/radar_vert.glsl +53 -0
  223. package/es/point/shaders/text/text_frag.glsl +47 -0
  224. package/es/point/shaders/text/text_vert.glsl +65 -0
  225. package/es/point/shape/extrude.d.ts +15 -0
  226. package/es/point/shape/extrude.js +48 -0
  227. package/es/polygon/index.d.ts +18 -0
  228. package/es/polygon/index.js +71 -0
  229. package/es/polygon/models/extrude.d.ts +41 -0
  230. package/es/polygon/models/extrude.js +248 -0
  231. package/es/polygon/models/extrusion.d.ts +40 -0
  232. package/es/polygon/models/extrusion.js +137 -0
  233. package/es/polygon/models/fill.d.ts +32 -0
  234. package/es/polygon/models/fill.js +127 -0
  235. package/es/polygon/models/index.d.ts +5 -0
  236. package/es/polygon/models/index.js +26 -0
  237. package/es/polygon/models/ocean.d.ts +37 -0
  238. package/es/polygon/models/ocean.js +172 -0
  239. package/es/polygon/models/water.d.ts +35 -0
  240. package/es/polygon/models/water.js +150 -0
  241. package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +24 -0
  242. package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +49 -0
  243. package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +53 -0
  244. package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +74 -0
  245. package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +55 -0
  246. package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +54 -0
  247. package/es/polygon/shaders/extrusion/polygon_extrusion_frag.glsl +8 -0
  248. package/es/polygon/shaders/extrusion/polygon_extrusion_vert.glsl +24 -0
  249. package/es/polygon/shaders/fill/fill_frag.glsl +8 -0
  250. package/es/polygon/shaders/fill/fill_linear_frag.glsl +23 -0
  251. package/es/polygon/shaders/fill/fill_linear_vert.glsl +36 -0
  252. package/es/polygon/shaders/fill/fill_vert.glsl +35 -0
  253. package/es/polygon/shaders/ocean/ocean_frag.glsl +277 -0
  254. package/es/polygon/shaders/ocean/ocean_vert.glsl +21 -0
  255. package/es/polygon/shaders/water/polygon_water_frag.glsl +78 -0
  256. package/es/polygon/shaders/water/polygon_water_vert.glsl +22 -0
  257. package/es/raster/buffers/triangulation.d.ts +6 -0
  258. package/es/raster/buffers/triangulation.js +25 -0
  259. package/es/raster/index.d.ts +11 -0
  260. package/es/raster/index.js +55 -0
  261. package/es/raster/models/index.d.ts +5 -0
  262. package/es/raster/models/index.js +10 -0
  263. package/es/raster/models/raster.d.ts +35 -0
  264. package/es/raster/models/raster.js +156 -0
  265. package/es/raster/models/rasterRgb.d.ts +35 -0
  266. package/es/raster/models/rasterRgb.js +158 -0
  267. package/es/raster/models/rasterTerrainRgb.d.ts +30 -0
  268. package/es/raster/models/rasterTerrainRgb.js +118 -0
  269. package/es/raster/shaders/raster/raster_2d_frag.glsl +37 -0
  270. package/es/raster/shaders/raster/raster_2d_vert.glsl +21 -0
  271. package/es/raster/shaders/rgb/raster_rgb_frag.glsl +30 -0
  272. package/es/raster/shaders/rgb/raster_rgb_vert.glsl +21 -0
  273. package/es/raster/shaders/terrain/terrain_rgb_frag.glsl +40 -0
  274. package/es/raster/shaders/terrain/terrain_rgb_vert.glsl +19 -0
  275. package/es/shader/minify_frag.glsl +11 -0
  276. package/es/shader/minify_picking_frag.glsl +10 -0
  277. package/es/tile/core/BaseLayer.d.ts +50 -0
  278. package/es/tile/core/BaseLayer.js +256 -0
  279. package/es/tile/core/TileDebugLayer.d.ts +15 -0
  280. package/es/tile/core/TileDebugLayer.js +23 -0
  281. package/es/tile/interaction/getFeatureData.d.ts +0 -0
  282. package/es/tile/interaction/getFeatureData.js +0 -0
  283. package/es/tile/interaction/getRasterData.d.ts +4 -0
  284. package/es/tile/interaction/getRasterData.js +45 -0
  285. package/es/tile/interaction/utils.d.ts +11 -0
  286. package/es/tile/interaction/utils.js +69 -0
  287. package/es/tile/interface.d.ts +29 -0
  288. package/es/tile/interface.js +1 -0
  289. package/es/tile/service/TileLayerService.d.ts +58 -0
  290. package/es/tile/service/TileLayerService.js +195 -0
  291. package/es/tile/service/TilePickService.d.ts +26 -0
  292. package/es/tile/service/TilePickService.js +126 -0
  293. package/es/tile/service/TileSourceService.d.ts +7 -0
  294. package/es/tile/service/TileSourceService.js +26 -0
  295. package/es/tile/tile/DebugTile.d.ts +16 -0
  296. package/es/tile/tile/DebugTile.js +47 -0
  297. package/es/tile/tile/ImageTile.d.ts +14 -0
  298. package/es/tile/tile/ImageTile.js +39 -0
  299. package/es/tile/tile/MaskTile.d.ts +18 -0
  300. package/es/tile/tile/MaskTile.js +54 -0
  301. package/es/tile/tile/RasterRGBTile.d.ts +11 -0
  302. package/es/tile/tile/RasterRGBTile.js +47 -0
  303. package/es/tile/tile/RasterTerrainRGBTile.d.ts +14 -0
  304. package/es/tile/tile/RasterTerrainRGBTile.js +39 -0
  305. package/es/tile/tile/RasterTile.d.ts +18 -0
  306. package/es/tile/tile/RasterTile.js +81 -0
  307. package/es/tile/tile/Tile.d.ts +112 -0
  308. package/es/tile/tile/Tile.js +166 -0
  309. package/es/tile/tile/VectorTile.d.ts +26 -0
  310. package/es/tile/tile/VectorTile.js +87 -0
  311. package/es/tile/tile/index.d.ts +12 -0
  312. package/es/tile/tile/index.js +44 -0
  313. package/es/tile/tile/util.d.ts +5 -0
  314. package/es/tile/tile/util.js +18 -0
  315. package/es/tile/utils/constants.d.ts +1 -0
  316. package/es/tile/utils/constants.js +8 -0
  317. package/es/tile/utils/utils.d.ts +8 -0
  318. package/es/tile/utils/utils.js +11 -0
  319. package/es/utils/blend.d.ts +2 -0
  320. package/es/utils/blend.js +57 -0
  321. package/es/utils/collision-index.d.ts +47 -0
  322. package/es/utils/collision-index.js +87 -0
  323. package/es/utils/extrude_polyline.d.ts +53 -0
  324. package/es/utils/extrude_polyline.js +319 -0
  325. package/es/utils/grid-index.d.ts +28 -0
  326. package/es/utils/grid-index.js +128 -0
  327. package/es/utils/identityScale.d.ts +8 -0
  328. package/es/utils/identityScale.js +26 -0
  329. package/es/utils/load-image.d.ts +1 -0
  330. package/es/utils/load-image.js +22 -0
  331. package/es/utils/multiPassRender.d.ts +16 -0
  332. package/es/utils/multiPassRender.js +37 -0
  333. package/es/utils/polylineNormal.d.ts +9 -0
  334. package/es/utils/polylineNormal.js +182 -0
  335. package/es/utils/rampcolor_legend.d.ts +6 -0
  336. package/es/utils/rampcolor_legend.js +12 -0
  337. package/es/utils/scale.d.ts +87 -0
  338. package/es/utils/scale.js +595 -0
  339. package/es/utils/simpleLine.d.ts +23 -0
  340. package/es/utils/simpleLine.js +76 -0
  341. package/es/utils/stencil.d.ts +7 -0
  342. package/es/utils/stencil.js +49 -0
  343. package/es/utils/symbol-layout.d.ts +43 -0
  344. package/es/utils/symbol-layout.js +251 -0
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  691. package/lib/utils/polylineNormal.d.ts +9 -0
  692. package/lib/utils/polylineNormal.js +191 -0
  693. package/lib/utils/rampcolor_legend.d.ts +6 -0
  694. package/lib/utils/rampcolor_legend.js +18 -0
  695. package/lib/utils/scale.d.ts +87 -0
  696. package/lib/utils/scale.js +610 -0
  697. package/lib/utils/simpleLine.d.ts +23 -0
  698. package/lib/utils/simpleLine.js +85 -0
  699. package/lib/utils/stencil.d.ts +7 -0
  700. package/lib/utils/stencil.js +56 -0
  701. package/lib/utils/symbol-layout.d.ts +43 -0
  702. package/lib/utils/symbol-layout.js +258 -0
  703. package/lib/wind/index.d.ts +11 -0
  704. package/lib/wind/index.js +42 -0
  705. package/lib/wind/models/index.d.ts +5 -0
  706. package/lib/wind/models/index.js +12 -0
  707. package/lib/wind/models/utils.d.ts +19 -0
  708. package/lib/wind/models/utils.js +229 -0
  709. package/lib/wind/models/wind.d.ts +38 -0
  710. package/lib/wind/models/wind.js +248 -0
  711. package/lib/wind/models/windRender.d.ts +104 -0
  712. package/lib/wind/models/windRender.js +343 -0
  713. package/lib/wind/models/windShader.d.ts +12 -0
  714. package/lib/wind/models/windShader.js +157 -0
  715. package/lib/wind/shaders/wind_frag.glsl +9 -0
  716. package/lib/wind/shaders/wind_vert.glsl +14 -0
  717. package/package.json +6 -6
@@ -0,0 +1,118 @@
1
+ import _asyncToGenerator from "@babel/runtime/helpers/esm/asyncToGenerator";
2
+ import { AttributeType, gl } from '@antv/l7-core';
3
+ import { rgb2arr } from '@antv/l7-utils';
4
+ import BaseModel from "../../core/BaseModel";
5
+ import { SimpleLineTriangulation } from "../../core/triangulation";
6
+ /* babel-plugin-inline-import '../shaders/simple/simpleline_frag.glsl' */
7
+ const simple_line_frag = "\nlayout(std140) uniform commonUniorm {\n vec4 u_sourceColor;\n vec4 u_targetColor;\n vec4 u_dash_array;\n float u_vertexScale: 1.0;\n float u_linearColor: 0;\n};\nin float v_distanceScale;\nin vec4 v_color;\n//dash\nin vec4 v_dash_array;\n\nout vec4 outputColor;\nvoid main() {\n if(u_dash_array!=vec4(0.0)){\n float dashLength = mod(v_distanceScale, v_dash_array.x + v_dash_array.y + v_dash_array.z + v_dash_array.w);\n if(!(dashLength < v_dash_array.x || (dashLength > (v_dash_array.x + v_dash_array.y) && dashLength < v_dash_array.x + v_dash_array.y + v_dash_array.z))) {\n // \u865A\u7EBF\u90E8\u5206\n discard;\n };\n }\n if(u_linearColor==1.0){\n outputColor = mix(u_sourceColor, u_targetColor, v_distanceScale);\n outputColor.a *= v_color.a; // \u5168\u5C40\u900F\u660E\u5EA6\n }\n else{\n outputColor = v_color;\n }\n}\n";
8
+ /* babel-plugin-inline-import '../shaders/simple/simpleline_vert.glsl' */
9
+ const simple_line_vert = "layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;\nlayout(location = ATTRIBUTE_LOCATION_POSITION_64LOW) in vec2 a_Position64Low;\nlayout(location = ATTRIBUTE_LOCATION_COLOR) in vec4 a_Color;\nlayout(location = ATTRIBUTE_LOCATION_SIZE) in vec4 a_SizeDistanceAndTotalDistance;\n\nlayout(std140) uniform commonUniorm {\n vec4 u_sourceColor;\n vec4 u_targetColor;\n vec4 u_dash_array;\n float u_vertexScale: 1.0;\n float u_linearColor: 0;\n};\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\nout vec4 v_color;\nout float v_distanceScale;\nout vec4 v_dash_array;\n\nvoid main() {\n //dash\u8F93\u51FA\n v_dash_array = pow(2.0, 20.0 - u_Zoom) * u_dash_array / a_SizeDistanceAndTotalDistance.a;\n\n v_color = a_Color;\n v_distanceScale = a_SizeDistanceAndTotalDistance.b / a_SizeDistanceAndTotalDistance.a;\n v_color.a = v_color.a * opacity;\n vec4 project_pos = project_position(vec4(a_Position.xy, 0, 1.0), a_Position64Low);\n\n float h = float(a_Position.z) * u_vertexScale; // \u7EBF\u9876\u70B9\u7684\u9AD8\u5EA6 - \u517C\u5BB9\u4E0D\u5B58\u5728\u7B2C\u4E09\u4E2A\u6570\u503C\u7684\u60C5\u51B5\n\n float lineHeight = a_SizeDistanceAndTotalDistance.y;\n // \u517C\u5BB9 mapbox \u5728\u7EBF\u9AD8\u5EA6\u4E0A\u7684\u6548\u679C\u8868\u73B0\u57FA\u672C\u4E00\u81F4\n if (\n u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT ||\n u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET\n ) {\n // \u4FDD\u6301\u9AD8\u5EA6\u76F8\u5BF9\u4E0D\u53D8\n h *= 2.0 / pow(2.0, 20.0 - u_Zoom);\n }\n\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy, lineHeight + h, 1.0));\n gl_PointSize = 10.0;\n\n}\n";
10
+ export default class SimpleLineModel extends BaseModel {
11
+ get attributeLocation() {
12
+ return Object.assign(super.attributeLocation, {
13
+ MAX: super.attributeLocation.MAX,
14
+ SIZE: 9
15
+ });
16
+ }
17
+ getCommonUniformsInfo() {
18
+ const {
19
+ sourceColor,
20
+ targetColor,
21
+ lineType = 'solid',
22
+ dashArray = [10, 5, 0, 0],
23
+ vertexHeightScale = 20.0
24
+ } = this.layer.getLayerConfig();
25
+ let u_dash_array = dashArray;
26
+ if (lineType !== 'dash') {
27
+ u_dash_array = [0, 0, 0, 0];
28
+ }
29
+ if (u_dash_array.length === 2) {
30
+ u_dash_array.push(0, 0);
31
+ }
32
+ // 转化渐变色
33
+ let useLinearColor = 0; // 默认不生效
34
+ let sourceColorArr = [0, 0, 0, 0];
35
+ let targetColorArr = [0, 0, 0, 0];
36
+ if (sourceColor && targetColor) {
37
+ sourceColorArr = rgb2arr(sourceColor);
38
+ targetColorArr = rgb2arr(targetColor);
39
+ useLinearColor = 1;
40
+ }
41
+ const commonOptions = {
42
+ u_sourceColor: sourceColorArr,
43
+ u_targetColor: targetColorArr,
44
+ u_dash_array,
45
+ // 顶点高度 scale
46
+ u_vertexScale: vertexHeightScale,
47
+ // 渐变色支持参数
48
+ u_linearColor: useLinearColor
49
+ };
50
+ const commonBufferInfo = this.getUniformsBufferInfo(commonOptions);
51
+ return commonBufferInfo;
52
+ }
53
+ initModels() {
54
+ var _this = this;
55
+ return _asyncToGenerator(function* () {
56
+ return _this.buildModels();
57
+ })();
58
+ }
59
+ getShaders() {
60
+ return {
61
+ frag: simple_line_frag,
62
+ vert: simple_line_vert,
63
+ type: 'lineSimpleNormal'
64
+ };
65
+ }
66
+ buildModels() {
67
+ var _this2 = this;
68
+ return _asyncToGenerator(function* () {
69
+ _this2.initUniformsBuffer();
70
+ const {
71
+ frag,
72
+ vert,
73
+ type
74
+ } = _this2.getShaders();
75
+ const model = yield _this2.layer.buildLayerModel({
76
+ moduleName: type,
77
+ vertexShader: vert,
78
+ fragmentShader: frag,
79
+ triangulation: SimpleLineTriangulation,
80
+ defines: _this2.getDefines(),
81
+ inject: _this2.getInject(),
82
+ primitive: gl.LINES,
83
+ depth: {
84
+ enable: false
85
+ },
86
+ pick: false
87
+ });
88
+ return [model];
89
+ })();
90
+ }
91
+ registerBuiltinAttributes() {
92
+ // 注册 Position 属性 64 位地位部分,经纬度数据开启双精度,避免大于 20层级以上出现数据偏移
93
+ this.registerPosition64LowAttribute();
94
+
95
+ //size.x,size,y,distance,totalDistance
96
+ this.styleAttributeService.registerStyleAttribute({
97
+ name: 'sizeDistanceAndTotalDistance',
98
+ type: AttributeType.Attribute,
99
+ descriptor: {
100
+ name: 'a_SizeDistanceAndTotalDistance',
101
+ shaderLocation: this.attributeLocation.SIZE,
102
+ buffer: {
103
+ usage: gl.STATIC_DRAW,
104
+ data: [],
105
+ type: gl.FLOAT
106
+ },
107
+ size: 4,
108
+ update: (feature, featureIdx, vertex) => {
109
+ const {
110
+ size = 1
111
+ } = feature;
112
+ const a_Size = Array.isArray(size) ? [size[0], size[1]] : [size, 0];
113
+ return [a_Size[0], a_Size[1], vertex[3], vertex[5]];
114
+ }
115
+ }
116
+ });
117
+ }
118
+ }
@@ -0,0 +1,34 @@
1
+ import type { IModel, ITexture2D } from '@antv/l7-core';
2
+ import BaseModel from '../../core/BaseModel';
3
+ export default class LineWallModel extends BaseModel {
4
+ protected get attributeLocation(): {
5
+ readonly POSITION: 0;
6
+ readonly POSITION_64LOW: 1;
7
+ readonly COLOR: 2;
8
+ readonly PICKING_COLOR: 3;
9
+ readonly STROKE: 4;
10
+ readonly OPACITY: 5;
11
+ readonly OFFSETS: 6;
12
+ readonly ROTATION: 7;
13
+ readonly MAX: 8;
14
+ } & Record<string, number> & {
15
+ MAX: 8;
16
+ SIZE: number;
17
+ NORMAL: number;
18
+ UV: number;
19
+ DISTANCE_MITER_TOTAL: number;
20
+ };
21
+ protected texture: ITexture2D;
22
+ protected getCommonUniformsInfo(): {
23
+ uniformsArray: number[];
24
+ uniformsLength: number;
25
+ uniformsOption: {
26
+ [key: string]: any;
27
+ };
28
+ };
29
+ initModels(): Promise<IModel[]>;
30
+ clearModels(): void;
31
+ buildModels(): Promise<IModel[]>;
32
+ protected registerBuiltinAttributes(): void;
33
+ private updateTexture;
34
+ }
@@ -0,0 +1,223 @@
1
+ import _asyncToGenerator from "@babel/runtime/helpers/esm/asyncToGenerator";
2
+ import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
3
+ import { AttributeType, gl } from '@antv/l7-core';
4
+ import { rgb2arr } from '@antv/l7-utils';
5
+ import BaseModel from "../../core/BaseModel";
6
+ import { LineTriangulation } from "../../core/triangulation";
7
+ /* babel-plugin-inline-import '../shaders/wall/wall_frag.glsl' */
8
+ const line_frag = "#define Animate 0.0\n#define LineTexture 1.0\n\n// line texture\n\nuniform sampler2D u_texture;\nlayout(std140) uniform commonUniorm {\n vec4 u_animate: [ 1., 2., 1.0, 0.2 ];\n vec4 u_sourceColor;\n vec4 u_targetColor;\n vec2 u_textSize;\n float u_icon_step: 100;\n float u_heightfixed;\n float u_linearColor: 0;\n float u_line_texture;\n float u_textureBlend;\n float u_iconStepCount;\n float u_time;\n};\n\n\nin vec2 v_iconMapUV;\nin vec4 v_color;\nin float v_blur;\nin vec4 v_dataset;\n\nout vec4 outputColor;\n\n#pragma include \"picking\"\n\nvoid main() {\n float animateSpeed = 0.0; // \u8FD0\u52A8\u901F\u5EA6\n float d_distance_ratio = v_dataset.r; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n float v = v_dataset.a;\n\n if(u_linearColor == 1.0) { // \u4F7F\u7528\u6E10\u53D8\u989C\u8272\n outputColor = mix(u_sourceColor, u_targetColor, v);\n } else { // \u4F7F\u7528 color \u65B9\u6CD5\u4F20\u5165\u7684\u989C\u8272\n outputColor = v_color;\n }\n\n outputColor.a *= v_color.a; // \u5168\u5C40\u900F\u660E\u5EA6\n if(u_animate.x == Animate) {\n animateSpeed = u_time / u_animate.y;\n float alpha =1.0 - fract( mod(1.0- d_distance_ratio, u_animate.z)* (1.0/ u_animate.z) + animateSpeed);\n alpha = (alpha + u_animate.w -1.0) / u_animate.w;\n alpha = smoothstep(0., 1., alpha);\n outputColor.a *= alpha;\n }\n\n if(u_line_texture == LineTexture) { // while load texture\n float aDistance = v_dataset.g; // \u5F53\u524D\u9876\u70B9\u7684\u8DDD\u79BB\n float d_texPixelLen = v_dataset.b; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n float u = fract(mod(aDistance, d_texPixelLen)/d_texPixelLen - animateSpeed);\n float v = v_dataset.a; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n\n // \u8BA1\u7B97\u7EB9\u7406\u95F4\u9694 start\n float flag = 0.0;\n if(u > 1.0/u_iconStepCount) {\n flag = 1.0;\n }\n u = fract(u*u_iconStepCount);\n // \u8BA1\u7B97\u7EB9\u7406\u95F4\u9694 end\n\n vec2 uv= v_iconMapUV / u_textSize + vec2(u, v) / u_textSize * 64.;\n vec4 pattern = texture(SAMPLER_2D(u_texture), uv);\n\n // Tip: \u5224\u65AD\u7EB9\u7406\u95F4\u9694\n if(flag > 0.0) {\n pattern = vec4(0.0);\n }\n\n if(u_textureBlend == 0.0) { // normal\n pattern.a = 0.0;\n outputColor = filterColor(outputColor + pattern);\n } else { // replace\n pattern.a *= v_color.a;\n if(outputColor.a <= 0.0) {\n pattern.a = 0.0;\n }\n outputColor = filterColor(pattern);\n }\n }\n\n\n // blur - AA\n if(v < v_blur) {\n outputColor.a = mix(0.0, outputColor.a, v/v_blur);\n } else if(v > 1.0 - v_blur) {\n outputColor.a = mix(outputColor.a, 0.0, (v - (1.0 - v_blur))/v_blur);\n }\n\n outputColor = filterColor(outputColor);\n}\n";
9
+ /* babel-plugin-inline-import '../shaders/wall/wall_vert.glsl' */
10
+ const line_vert = "#define Animate 0.0\nlayout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;\nlayout(location = ATTRIBUTE_LOCATION_POSITION_64LOW) in vec2 a_Position64Low;\nlayout(location = ATTRIBUTE_LOCATION_COLOR) in vec4 a_Color;\nlayout(location = ATTRIBUTE_LOCATION_SIZE) in vec2 a_Size;\nlayout(location = ATTRIBUTE_LOCATION_NORMAL) in vec3 a_Normal;\nlayout(location = ATTRIBUTE_LOCATION_UV) in vec2 a_iconMapUV;\nlayout(location = ATTRIBUTE_LOCATION_DISTANCE_MITER_TOTAL) in vec3 a_Distance_Total_Miter;\n\nlayout(std140) uniform commonUniorm {\n vec4 u_animate: [ 1., 2., 1.0, 0.2 ];\n vec4 u_sourceColor;\n vec4 u_targetColor;\n vec2 u_textSize;\n float u_icon_step: 100;\n float u_heightfixed;\n float u_linearColor: 0;\n float u_line_texture;\n float u_textureBlend;\n float u_iconStepCount;\n float u_time;\n};\n\n// texV \u7EBF\u56FE\u5C42 - \u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\uFF08\u7EBF\u7684\u5BBD\u5EA6\u65B9\u5411\uFF09\nout vec2 v_iconMapUV;\nout vec4 v_color;\nout float v_blur;\nout vec4 v_dataset;\n\n#pragma include \"projection\"\n#pragma include \"light\"\n#pragma include \"picking\"\n\nvoid main() {\n float a_Distance = a_Distance_Total_Miter.x;\n float a_Miter = a_Distance_Total_Miter.y;\n float a_Total_Distance = a_Distance_Total_Miter.z;\n\n float d_distance_ratio; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n float d_texPixelLen; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n\n v_iconMapUV = a_iconMapUV;\n if (u_heightfixed < 1.0) {\n // \u9AD8\u5EA6\u968F zoom \u8C03\u6574\n d_texPixelLen = project_pixel(u_icon_step);\n } else {\n d_texPixelLen = u_icon_step;\n }\n\n if (u_animate.x == Animate || u_linearColor == 1.0) {\n d_distance_ratio = a_Distance / a_Total_Distance;\n }\n\n float miter = (a_Miter + 1.0) / 2.0;\n // \u8BBE\u7F6E\u6570\u636E\u96C6\u7684\u53C2\u6570\n v_dataset[0] = d_distance_ratio; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n v_dataset[1] = a_Distance; // \u5F53\u524D\u9876\u70B9\u7684\u8DDD\u79BB\n v_dataset[2] = d_texPixelLen; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n v_dataset[3] = miter; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C 0 - 1\n\n vec4 project_pos = project_position(vec4(a_Position.xy, 0, 1.0), a_Position64Low);\n\n float originSize = a_Size.x; // \u56FA\u5B9A\u9AD8\u5EA6\n if (u_heightfixed < 1.0) {\n originSize = project_float_meter(a_Size.x); // \u9AD8\u5EA6\u968F zoom \u8C03\u6574\n }\n\n float wallHeight = originSize * miter;\n float lightWeight = calc_lighting(vec4(project_pos.xy, wallHeight, 1.0));\n\n v_blur = min(project_float_pixel(2.0) / originSize, 0.05);\n v_color = vec4(a_Color.rgb * lightWeight, a_Color.w * opacity);\n\n // \u517C\u5BB9 mapbox \u5728\u7EBF\u9AD8\u5EA6\u4E0A\u7684\u6548\u679C\u8868\u73B0\u57FA\u672C\u4E00\u81F4\n if (\n u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT ||\n u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET\n ) {\n // mapbox\n // \u4FDD\u6301\u9AD8\u5EA6\u76F8\u5BF9\u4E0D\u53D8\n float mapboxZoomScale = 4.0 / pow(2.0, 21.0 - u_Zoom);\n if (u_heightfixed > 0.0) {\n wallHeight *= mapboxZoomScale;\n }\n }\n\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy, wallHeight, 1.0));\n\n setPickingColor(a_PickingColor);\n}\n";
11
+ export default class LineWallModel extends BaseModel {
12
+ constructor(...args) {
13
+ super(...args);
14
+ _defineProperty(this, "texture", void 0);
15
+ _defineProperty(this, "updateTexture", () => {
16
+ const {
17
+ createTexture2D
18
+ } = this.rendererService;
19
+ if (this.texture) {
20
+ this.texture.update({
21
+ data: this.iconService.getCanvas()
22
+ });
23
+ this.layer.render();
24
+ return;
25
+ }
26
+ this.texture = createTexture2D({
27
+ data: this.iconService.getCanvas(),
28
+ mag: gl.NEAREST,
29
+ min: gl.NEAREST,
30
+ premultiplyAlpha: false,
31
+ width: 1024,
32
+ height: this.iconService.canvasHeight || 128
33
+ });
34
+ this.textures = [this.texture];
35
+ });
36
+ }
37
+ get attributeLocation() {
38
+ return Object.assign(super.attributeLocation, {
39
+ MAX: super.attributeLocation.MAX,
40
+ SIZE: 9,
41
+ NORMAL: 12,
42
+ UV: 13,
43
+ DISTANCE_MITER_TOTAL: 15
44
+ });
45
+ }
46
+ getCommonUniformsInfo() {
47
+ const {
48
+ sourceColor,
49
+ targetColor,
50
+ textureBlend = 'normal',
51
+ heightfixed = false,
52
+ lineTexture = false,
53
+ iconStep = 100,
54
+ iconStepCount = 1
55
+ } = this.layer.getLayerConfig();
56
+ const {
57
+ animateOption
58
+ } = this.layer.getLayerConfig();
59
+ if (this.rendererService.getDirty()) {
60
+ var _this$texture;
61
+ (_this$texture = this.texture) === null || _this$texture === void 0 || _this$texture.bind();
62
+ }
63
+
64
+ // 转化渐变色
65
+ let useLinearColor = 0; // 默认不生效
66
+ let sourceColorArr = [0, 0, 0, 0];
67
+ let targetColorArr = [0, 0, 0, 0];
68
+ if (sourceColor && targetColor) {
69
+ sourceColorArr = rgb2arr(sourceColor);
70
+ targetColorArr = rgb2arr(targetColor);
71
+ useLinearColor = 1;
72
+ }
73
+ const commonOptions = {
74
+ u_animate: this.animateOption2Array(animateOption),
75
+ u_sourceColor: sourceColorArr,
76
+ u_targetColor: targetColorArr,
77
+ u_textSize: [1024, this.iconService.canvasHeight || 128],
78
+ u_icon_step: iconStep,
79
+ u_heightfixed: Number(heightfixed),
80
+ // 渐变色支持参数
81
+ u_linearColor: useLinearColor,
82
+ u_line_texture: lineTexture ? 1.0 : 0.0,
83
+ // 传入线的标识
84
+ u_textureBlend: textureBlend === 'normal' ? 0.0 : 1.0,
85
+ u_iconStepCount: iconStepCount,
86
+ u_time: this.layer.getLayerAnimateTime() || 0
87
+ };
88
+ const commonBufferInfo = this.getUniformsBufferInfo(commonOptions);
89
+ return commonBufferInfo;
90
+ }
91
+ // public getAnimateUniforms(): IModelUniform {
92
+ // const { animateOption } = this.layer.getLayerConfig() as ILayerConfig;
93
+ // return {
94
+ // u_animate: this.animateOption2Array(animateOption as IAnimateOption),
95
+ // u_time: this.layer.getLayerAnimateTime(),
96
+ // };
97
+ // }
98
+
99
+ initModels() {
100
+ var _this = this;
101
+ return _asyncToGenerator(function* () {
102
+ _this.initUniformsBuffer();
103
+ _this.updateTexture();
104
+ _this.iconService.on('imageUpdate', _this.updateTexture);
105
+ return _this.buildModels();
106
+ })();
107
+ }
108
+ clearModels() {
109
+ var _this$texture2;
110
+ (_this$texture2 = this.texture) === null || _this$texture2 === void 0 || _this$texture2.destroy();
111
+ this.iconService.off('imageUpdate', this.updateTexture);
112
+ }
113
+ buildModels() {
114
+ var _this2 = this;
115
+ return _asyncToGenerator(function* () {
116
+ const model = yield _this2.layer.buildLayerModel({
117
+ moduleName: 'lineWall',
118
+ vertexShader: line_vert,
119
+ fragmentShader: line_frag,
120
+ triangulation: LineTriangulation,
121
+ defines: _this2.getDefines(),
122
+ inject: _this2.getInject(),
123
+ depth: {
124
+ enable: false
125
+ },
126
+ blend: _this2.getBlend()
127
+ });
128
+ return [model];
129
+ })();
130
+ }
131
+ registerBuiltinAttributes() {
132
+ // 注册 Position 属性 64 位地位部分,经纬度数据开启双精度,避免大于 20层级以上出现数据偏移
133
+ this.registerPosition64LowAttribute();
134
+ this.styleAttributeService.registerStyleAttribute({
135
+ name: 'size',
136
+ type: AttributeType.Attribute,
137
+ descriptor: {
138
+ name: 'a_Size',
139
+ shaderLocation: this.attributeLocation.SIZE,
140
+ buffer: {
141
+ // give the WebGL driver a hint that this buffer may change
142
+ usage: gl.DYNAMIC_DRAW,
143
+ data: [],
144
+ type: gl.FLOAT
145
+ },
146
+ size: 2,
147
+ update: feature => {
148
+ const {
149
+ size = 1
150
+ } = feature;
151
+ return Array.isArray(size) ? [size[0], size[1]] : [size, 0];
152
+ }
153
+ }
154
+ });
155
+ this.styleAttributeService.registerStyleAttribute({
156
+ name: 'normal',
157
+ type: AttributeType.Attribute,
158
+ descriptor: {
159
+ name: 'a_Normal',
160
+ shaderLocation: this.attributeLocation.NORMAL,
161
+ buffer: {
162
+ // give the WebGL driver a hint that this buffer may change
163
+ usage: gl.STATIC_DRAW,
164
+ data: [],
165
+ type: gl.FLOAT
166
+ },
167
+ size: 3,
168
+ // @ts-ignore
169
+ update: (feature, featureIdx, vertex, attributeIdx, normal) => {
170
+ return normal;
171
+ }
172
+ }
173
+ });
174
+ this.styleAttributeService.registerStyleAttribute({
175
+ name: 'distanceAndTotalAndMiter',
176
+ type: AttributeType.Attribute,
177
+ descriptor: {
178
+ name: 'a_Distance_Total_Miter',
179
+ shaderLocation: this.attributeLocation.DISTANCE_MITER_TOTAL,
180
+ buffer: {
181
+ // give the WebGL driver a hint that this buffer may change
182
+ usage: gl.STATIC_DRAW,
183
+ data: [],
184
+ type: gl.FLOAT
185
+ },
186
+ size: 3,
187
+ update: (feature, featureIdx, vertex) => {
188
+ // [distance, miter, total_distance]
189
+ return [vertex[3], vertex[4], vertex[5]];
190
+ }
191
+ }
192
+ });
193
+ this.styleAttributeService.registerStyleAttribute({
194
+ name: 'uv',
195
+ type: AttributeType.Attribute,
196
+ descriptor: {
197
+ name: 'a_iconMapUV',
198
+ shaderLocation: this.attributeLocation.UV,
199
+ buffer: {
200
+ // give the WebGL driver a hint that this buffer may change
201
+ usage: gl.DYNAMIC_DRAW,
202
+ data: [],
203
+ type: gl.FLOAT
204
+ },
205
+ size: 2,
206
+ update: feature => {
207
+ const iconMap = this.iconService.getIconMap();
208
+ const {
209
+ texture
210
+ } = feature;
211
+ const {
212
+ x,
213
+ y
214
+ } = iconMap[texture] || {
215
+ x: 0,
216
+ y: 0
217
+ };
218
+ return [x, y];
219
+ }
220
+ }
221
+ });
222
+ }
223
+ }
@@ -0,0 +1,92 @@
1
+
2
+ #define Animate 0.0
3
+ #define LineTexture 1.0
4
+ uniform sampler2D u_texture;
5
+ layout(std140) uniform commonUniorm {
6
+ vec4 u_animate: [ 1., 2., 1.0, 0.2 ];
7
+ vec4 u_dash_array;
8
+ vec4 u_sourceColor;
9
+ vec4 u_targetColor;
10
+ vec2 u_textSize;
11
+ float segmentNumber;
12
+ float u_lineDir: 1.0;
13
+ float u_icon_step: 100;
14
+ float u_line_texture: 0.0;
15
+ float u_textureBlend;
16
+ float u_blur : 0.9;
17
+ float u_line_type: 0.0;
18
+ float u_time;
19
+ float u_linearColor: 0.0;
20
+ };
21
+
22
+ in vec4 v_color;
23
+ in vec2 v_iconMapUV;
24
+ in vec4 v_lineData;
25
+ //dash
26
+ in vec4 v_dash_array;
27
+ in float v_distance_ratio;
28
+
29
+ out vec4 outputColor;
30
+ #pragma include "picking"
31
+
32
+ void main() {
33
+ if(u_dash_array!=vec4(0.0)){
34
+ float dashLength = mod(v_distance_ratio, v_dash_array.x + v_dash_array.y + v_dash_array.z + v_dash_array.w);
35
+ if(!(dashLength < v_dash_array.x || (dashLength > (v_dash_array.x + v_dash_array.y) && dashLength < v_dash_array.x + v_dash_array.y + v_dash_array.z))) {
36
+ discard;
37
+ };
38
+ }
39
+ float animateSpeed = 0.0; // 运动速度
40
+ outputColor = v_color;
41
+ if(u_animate.x == Animate && u_line_texture != LineTexture) {
42
+ animateSpeed = u_time / u_animate.y;
43
+ float alpha =1.0 - fract( mod(1.0- v_lineData.b, u_animate.z)* (1.0/ u_animate.z) + u_time / u_animate.y);
44
+ alpha = (alpha + u_animate.w -1.0) / u_animate.w;
45
+ // alpha = smoothstep(0., 1., alpha);
46
+ alpha = clamp(alpha, 0.0, 1.0);
47
+ outputColor.a *= alpha;
48
+ }
49
+
50
+ // 当存在贴图时在底色上贴上贴图
51
+ if(u_line_texture == LineTexture) { // while load texture
52
+ float arcRadio = smoothstep( 0.0, 1.0, (v_lineData.r / segmentNumber));
53
+ // float arcRadio = smoothstep( 0.0, 1.0, d_distance_ratio);
54
+
55
+ float count = v_lineData.g; // 贴图在弧线上重复的数量
56
+
57
+ float time = 0.0;
58
+ if(u_animate.x == Animate) {
59
+ time = u_time / u_animate.y;
60
+ }
61
+ float redioCount = arcRadio * count;
62
+
63
+ float u = fract(redioCount - time);
64
+ float v = v_lineData.a; // 横向 v
65
+ vec2 uv= v_iconMapUV / u_textSize + vec2(u, v) / u_textSize * 64.;
66
+
67
+ vec4 pattern = texture(SAMPLER_2D(u_texture), uv);
68
+
69
+ if(u_animate.x == Animate) {
70
+ float currentPlane = floor(redioCount - time);
71
+ float textureStep = floor(count * u_animate.z);
72
+ float a = mod(currentPlane, textureStep);
73
+ if(a < textureStep - 1.0) {
74
+ pattern = vec4(0.0);
75
+ }
76
+ }
77
+
78
+ if(u_textureBlend == 0.0) { // normal
79
+ pattern.a = 0.0;
80
+ outputColor = filterColor(outputColor + pattern);
81
+ } else { // replace
82
+ pattern.a *= v_color.a;
83
+ if(outputColor.a <= 0.0) {
84
+ pattern.a = 0.0;
85
+ }
86
+ outputColor = filterColor(pattern);
87
+ }
88
+
89
+ } else {
90
+ outputColor = filterColor(outputColor);
91
+ }
92
+ }
@@ -0,0 +1,156 @@
1
+ #define Animate (0.0)
2
+ #define LineTexture (1.0)
3
+
4
+ layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;
5
+ layout(location = ATTRIBUTE_LOCATION_COLOR) in vec4 a_Color;
6
+ layout(location = ATTRIBUTE_LOCATION_SIZE) in float a_Size;
7
+ layout(location = ATTRIBUTE_LOCATION_INSTANCE) in vec4 a_Instance;
8
+ layout(location = ATTRIBUTE_LOCATION_INSTANCE_64LOW) in vec4 a_Instance64Low;
9
+ layout(location = ATTRIBUTE_LOCATION_UV) in vec2 a_iconMapUV;
10
+
11
+ layout(std140) uniform commonUniorm {
12
+ vec4 u_animate: [ 1., 2., 1.0, 0.2 ];
13
+ vec4 u_dash_array;
14
+ vec4 u_sourceColor;
15
+ vec4 u_targetColor;
16
+ vec2 u_textSize;
17
+ float segmentNumber;
18
+ float u_lineDir: 1.0;
19
+ float u_icon_step: 100;
20
+ float u_line_texture: 0.0;
21
+ float u_textureBlend;
22
+ float u_blur : 0.9;
23
+ float u_line_type: 0.0;
24
+ float u_time;
25
+ float u_linearColor: 0.0;
26
+ };
27
+
28
+ out vec4 v_color;
29
+ out vec2 v_iconMapUV;
30
+ out vec4 v_lineData;
31
+ //dash
32
+ out vec4 v_dash_array;
33
+ out float v_distance_ratio;
34
+
35
+ #pragma include "projection"
36
+ #pragma include "project"
37
+ #pragma include "picking"
38
+
39
+ float bezier3(vec3 arr, float t) {
40
+ float ut = 1.0 - t;
41
+ return (arr.x * ut + arr.y * t) * ut + (arr.y * ut + arr.z * t) * t;
42
+ }
43
+ vec2 midPoint(vec2 source, vec2 target, float arcThetaOffset) {
44
+ vec2 center = target - source;
45
+ float r = length(center);
46
+ float theta = atan(center.y, center.x);
47
+ float thetaOffset = arcThetaOffset;
48
+ float r2 = r / 2.0 / cos(thetaOffset);
49
+ float theta2 = theta + thetaOffset;
50
+ vec2 mid = vec2(r2 * cos(theta2) + source.x, r2 * sin(theta2) + source.y);
51
+ if (u_lineDir == 1.0) {
52
+ // 正向
53
+ return mid;
54
+ } else {
55
+ // 逆向
56
+ // (mid + vmin)/2 = (s + t)/2
57
+ vec2 vmid = source + target - mid;
58
+ return vmid;
59
+ }
60
+ // return mid;
61
+ }
62
+ float getSegmentRatio(float index) {
63
+ // dash: index / (segmentNumber - 1.);
64
+ // normal: smoothstep(0.0, 1.0, index / (segmentNumber - 1.));
65
+ return smoothstep(0.0, 1.0, index / (segmentNumber - 1.0));
66
+ // return index / (segmentNumber - 1.);
67
+ }
68
+ vec2 interpolate(vec2 source, vec2 target, float t, float arcThetaOffset) {
69
+ // if the angularDist is PI, linear interpolation is applied. otherwise, use spherical interpolation
70
+ vec2 mid = midPoint(source, target, arcThetaOffset);
71
+ vec3 x = vec3(source.x, mid.x, target.x);
72
+ vec3 y = vec3(source.y, mid.y, target.y);
73
+ return vec2(bezier3(x, t), bezier3(y, t));
74
+ }
75
+ vec2 getExtrusionOffset(vec2 line_clipspace, float offset_direction) {
76
+ // normalized direction of the line
77
+ vec2 dir_screenspace = normalize(line_clipspace);
78
+ // rotate by 90 degrees
79
+ dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);
80
+ vec2 offset = dir_screenspace * offset_direction * setPickingSize(a_Size) / 2.0;
81
+ return offset;
82
+ }
83
+ vec2 getNormal(vec2 line_clipspace, float offset_direction) {
84
+ // normalized direction of the line
85
+ vec2 dir_screenspace = normalize(line_clipspace);
86
+ // rotate by 90 degrees
87
+ dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);
88
+ return dir_screenspace.xy * sign(offset_direction);
89
+ }
90
+
91
+ void main() {
92
+ //vs中计算渐变色
93
+ if (u_linearColor == 1.0) {
94
+ float d_segmentIndex = a_Position.x + 1.0; // 当前顶点在弧线中所处的分段位置
95
+ v_color = mix(u_sourceColor, u_targetColor, d_segmentIndex / segmentNumber);
96
+ } else {
97
+ v_color = a_Color;
98
+ }
99
+ v_color.a = v_color.a * opacity;
100
+
101
+ vec2 source_world = a_Instance.rg; // 起始点
102
+ vec2 target_world = a_Instance.ba; // 终点
103
+
104
+ float segmentIndex = a_Position.x;
105
+ float segmentRatio = getSegmentRatio(segmentIndex);
106
+
107
+ // 计算 dashArray 和 distanceRatio 输出到片元
108
+ float total_Distance = pixelDistance(source_world, target_world) / 2.0 * PI;
109
+ v_dash_array = pow(2.0, 20.0 - u_Zoom) * u_dash_array / total_Distance;
110
+ v_distance_ratio = segmentIndex / segmentNumber;
111
+
112
+ float indexDir = mix(-1.0, 1.0, step(segmentIndex, 0.0));
113
+ float nextSegmentRatio = getSegmentRatio(segmentIndex + indexDir);
114
+ float d_distance_ratio;
115
+
116
+ if(u_animate.x == Animate) {
117
+ d_distance_ratio = segmentIndex / segmentNumber;
118
+ if(u_lineDir != 1.0) {
119
+ d_distance_ratio = 1.0 - d_distance_ratio;
120
+ }
121
+ }
122
+
123
+ v_lineData.b = d_distance_ratio;
124
+
125
+ vec4 source = project_position(vec4(source_world, 0, 1.), a_Instance64Low.xy);
126
+ vec4 target = project_position(vec4(target_world, 0, 1.), a_Instance64Low.zw);
127
+
128
+ vec2 currPos = interpolate(source.xy, target.xy, segmentRatio, thetaOffset);
129
+ vec2 nextPos = interpolate(source.xy, target.xy, nextSegmentRatio, thetaOffset);
130
+
131
+ vec2 offset = project_pixel(
132
+ getExtrusionOffset((nextPos.xy - currPos.xy) * indexDir, a_Position.y)
133
+ );
134
+
135
+ float d_segmentIndex = a_Position.x + 1.0; // 当前顶点在弧线中所处的分段位置
136
+ v_lineData.r = d_segmentIndex;
137
+
138
+ if(LineTexture == u_line_texture) { // 开启贴图模式
139
+ float arcDistrance = length(source - target); // 起始点和终点的距离
140
+ arcDistrance = project_pixel(arcDistrance);
141
+
142
+ v_iconMapUV = a_iconMapUV;
143
+
144
+ float pixelLen = project_pixel_texture(u_icon_step); // 贴图沿弧线方向的长度 - 随地图缩放改变
145
+ float texCount = floor(arcDistrance / pixelLen); // 贴图在弧线上重复的数量
146
+ v_lineData.g = texCount;
147
+
148
+ float lineOffsetWidth = length(offset + offset * sign(a_Position.y)); // 线横向偏移的距离
149
+ float linePixelSize = project_pixel(a_Size); // 定点位置偏移
150
+ v_lineData.a = lineOffsetWidth / linePixelSize; // 线图层贴图部分的 v 坐标值
151
+ }
152
+
153
+ gl_Position = project_common_position_to_clipspace(vec4(currPos.xy + offset, 0, 1.0));
154
+
155
+ setPickingColor(a_PickingColor);
156
+ }