@antv/l7-layers 2.25.7 → 2.25.9

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (717) hide show
  1. package/es/canvas/index.d.ts +18 -0
  2. package/es/canvas/index.js +70 -0
  3. package/es/canvas/models/canvas.d.ts +23 -0
  4. package/es/canvas/models/canvas.js +141 -0
  5. package/es/canvas/models/constants.d.ts +2 -0
  6. package/es/canvas/models/constants.js +6 -0
  7. package/es/canvas/models/index.d.ts +2 -0
  8. package/es/canvas/models/index.js +2 -0
  9. package/es/citybuilding/building.d.ts +7 -0
  10. package/es/citybuilding/building.js +25 -0
  11. package/es/citybuilding/models/build.d.ts +33 -0
  12. package/es/citybuilding/models/build.js +160 -0
  13. package/es/citybuilding/shaders/build_frag.glsl +123 -0
  14. package/es/citybuilding/shaders/build_vert.glsl +58 -0
  15. package/es/core/BaseLayer.d.ts +265 -0
  16. package/es/core/BaseLayer.js +1310 -0
  17. package/es/core/BaseModel.d.ts +95 -0
  18. package/es/core/BaseModel.js +367 -0
  19. package/es/core/CommonStyleAttribute.d.ts +16 -0
  20. package/es/core/CommonStyleAttribute.js +114 -0
  21. package/es/core/LayerPickService.d.ts +12 -0
  22. package/es/core/LayerPickService.js +102 -0
  23. package/es/core/TextureService.d.ts +15 -0
  24. package/es/core/TextureService.js +65 -0
  25. package/es/core/constant.d.ts +6 -0
  26. package/es/core/constant.js +19 -0
  27. package/es/core/interface.d.ts +284 -0
  28. package/es/core/interface.js +32 -0
  29. package/es/core/line_trangluation.d.ts +19 -0
  30. package/es/core/line_trangluation.js +86 -0
  31. package/es/core/schema.d.ts +27 -0
  32. package/es/core/schema.js +25 -0
  33. package/es/core/shape/Path.d.ts +40 -0
  34. package/es/core/shape/Path.js +69 -0
  35. package/es/core/shape/arrow.d.ts +25 -0
  36. package/es/core/shape/arrow.js +144 -0
  37. package/es/core/shape/extrude.d.ts +17 -0
  38. package/es/core/shape/extrude.js +133 -0
  39. package/es/core/triangulation.d.ts +136 -0
  40. package/es/core/triangulation.js +601 -0
  41. package/es/core/utils.d.ts +5 -0
  42. package/es/core/utils.js +36 -0
  43. package/es/earth/index.d.ts +22 -0
  44. package/es/earth/index.js +54 -0
  45. package/es/earth/models/atmosphere.d.ts +30 -0
  46. package/es/earth/models/atmosphere.js +116 -0
  47. package/es/earth/models/base.d.ts +37 -0
  48. package/es/earth/models/base.js +172 -0
  49. package/es/earth/models/bloomsphere.d.ts +30 -0
  50. package/es/earth/models/bloomsphere.js +115 -0
  51. package/es/earth/shaders/atmosphere/atmosphere_frag.glsl +17 -0
  52. package/es/earth/shaders/atmosphere/atmosphere_vert.glsl +24 -0
  53. package/es/earth/shaders/base/base_frag.glsl +11 -0
  54. package/es/earth/shaders/base/base_vert.glsl +52 -0
  55. package/es/earth/shaders/bloomshpere/bloomsphere_frag.glsl +15 -0
  56. package/es/earth/shaders/bloomshpere/bloomsphere_vert.glsl +20 -0
  57. package/es/earth/utils.d.ts +26 -0
  58. package/es/earth/utils.js +99 -0
  59. package/es/geometry/index.d.ts +22 -0
  60. package/es/geometry/index.js +53 -0
  61. package/es/geometry/models/billboard.d.ts +39 -0
  62. package/es/geometry/models/billboard.js +175 -0
  63. package/es/geometry/models/index.d.ts +5 -0
  64. package/es/geometry/models/index.js +9 -0
  65. package/es/geometry/models/plane.d.ts +58 -0
  66. package/es/geometry/models/plane.js +308 -0
  67. package/es/geometry/models/sprite.d.ts +48 -0
  68. package/es/geometry/models/sprite.js +225 -0
  69. package/es/geometry/shaders/billboard_frag.glsl +18 -0
  70. package/es/geometry/shaders/billboard_vert.glsl +43 -0
  71. package/es/geometry/shaders/plane_frag.glsl +23 -0
  72. package/es/geometry/shaders/plane_vert.glsl +31 -0
  73. package/es/geometry/shaders/sprite_frag.glsl +23 -0
  74. package/es/geometry/shaders/sprite_vert.glsl +21 -0
  75. package/es/heatmap/index.d.ts +13 -0
  76. package/es/heatmap/index.js +87 -0
  77. package/es/heatmap/models/grid.d.ts +29 -0
  78. package/es/heatmap/models/grid.js +83 -0
  79. package/es/heatmap/models/grid3d.d.ts +31 -0
  80. package/es/heatmap/models/grid3d.js +122 -0
  81. package/es/heatmap/models/heatmap.d.ts +46 -0
  82. package/es/heatmap/models/heatmap.js +447 -0
  83. package/es/heatmap/models/hexagon.d.ts +29 -0
  84. package/es/heatmap/models/hexagon.js +83 -0
  85. package/es/heatmap/models/index.d.ts +5 -0
  86. package/es/heatmap/models/index.js +12 -0
  87. package/es/heatmap/shaders/grid/grid_frag.glsl +9 -0
  88. package/es/heatmap/shaders/grid/grid_vert.glsl +30 -0
  89. package/es/heatmap/shaders/grid3d/grid_3d_frag.glsl +17 -0
  90. package/es/heatmap/shaders/grid3d/grid_3d_vert.glsl +34 -0
  91. package/es/heatmap/shaders/heatmap/heatmap_3d_frag.glsl +23 -0
  92. package/es/heatmap/shaders/heatmap/heatmap_3d_vert.glsl +59 -0
  93. package/es/heatmap/shaders/heatmap/heatmap_frag.glsl +40 -0
  94. package/es/heatmap/shaders/heatmap/heatmap_framebuffer_frag.glsl +17 -0
  95. package/es/heatmap/shaders/heatmap/heatmap_framebuffer_vert.glsl +36 -0
  96. package/es/heatmap/shaders/heatmap/heatmap_vert.glsl +21 -0
  97. package/es/heatmap/shaders/hexagon/hexagon_frag.glsl +8 -0
  98. package/es/heatmap/shaders/hexagon/hexagon_vert.glsl +30 -0
  99. package/es/heatmap/triangulation.d.ts +5 -0
  100. package/es/heatmap/triangulation.js +33 -0
  101. package/es/image/index.d.ts +9 -0
  102. package/es/image/index.js +28 -0
  103. package/es/image/models/image.d.ts +31 -0
  104. package/es/image/models/image.js +113 -0
  105. package/es/image/models/index.d.ts +5 -0
  106. package/es/image/models/index.js +5 -0
  107. package/es/image/shaders/dataImage_frag.glsl +32 -0
  108. package/es/image/shaders/image_frag.glsl +38 -0
  109. package/es/image/shaders/image_vert.glsl +20 -0
  110. package/es/index.d.ts +18 -0
  111. package/es/index.js +18 -0
  112. package/es/line/index.d.ts +36 -0
  113. package/es/line/index.js +90 -0
  114. package/es/line/models/arc.d.ts +40 -0
  115. package/es/line/models/arc.js +279 -0
  116. package/es/line/models/arc_3d.d.ts +40 -0
  117. package/es/line/models/arc_3d.js +269 -0
  118. package/es/line/models/flow.d.ts +31 -0
  119. package/es/line/models/flow.js +140 -0
  120. package/es/line/models/great_circle.d.ts +34 -0
  121. package/es/line/models/great_circle.js +240 -0
  122. package/es/line/models/index.d.ts +5 -0
  123. package/es/line/models/index.js +18 -0
  124. package/es/line/models/line.d.ts +44 -0
  125. package/es/line/models/line.js +273 -0
  126. package/es/line/models/simple_line.d.ts +33 -0
  127. package/es/line/models/simple_line.js +118 -0
  128. package/es/line/models/wall.d.ts +34 -0
  129. package/es/line/models/wall.js +223 -0
  130. package/es/line/shaders/arc/line_arc_frag.glsl +92 -0
  131. package/es/line/shaders/arc/line_arc_vert.glsl +156 -0
  132. package/es/line/shaders/arc3d/line_arc_3d_frag.glsl +108 -0
  133. package/es/line/shaders/arc3d/line_arc_3d_vert.glsl +177 -0
  134. package/es/line/shaders/flow/flow_line_frag.glsl +13 -0
  135. package/es/line/shaders/flow/flow_line_vert.glsl +76 -0
  136. package/es/line/shaders/greatCircle/line_arc_great_circle_frag.glsl +99 -0
  137. package/es/line/shaders/greatCircle/line_arc_great_circle_vert.glsl +165 -0
  138. package/es/line/shaders/line/line_frag.glsl +122 -0
  139. package/es/line/shaders/line/line_vert.glsl +101 -0
  140. package/es/line/shaders/simple/simpleline_frag.glsl +30 -0
  141. package/es/line/shaders/simple/simpleline_vert.glsl +45 -0
  142. package/es/line/shaders/wall/wall_frag.glsl +94 -0
  143. package/es/line/shaders/wall/wall_vert.glsl +90 -0
  144. package/es/mask/index.d.ts +16 -0
  145. package/es/mask/index.js +21 -0
  146. package/es/mask/models/fill.d.ts +18 -0
  147. package/es/mask/models/fill.js +61 -0
  148. package/es/mask/models/index.d.ts +5 -0
  149. package/es/mask/models/index.js +5 -0
  150. package/es/mask/shaders/mask_vert.glsl +14 -0
  151. package/es/plugins/DataMappingPlugin.d.ts +12 -0
  152. package/es/plugins/DataMappingPlugin.js +226 -0
  153. package/es/plugins/DataSourcePlugin.d.ts +6 -0
  154. package/es/plugins/DataSourcePlugin.js +75 -0
  155. package/es/plugins/FeatureScalePlugin.d.ts +20 -0
  156. package/es/plugins/FeatureScalePlugin.js +295 -0
  157. package/es/plugins/LayerAnimateStylePlugin.d.ts +4 -0
  158. package/es/plugins/LayerAnimateStylePlugin.js +14 -0
  159. package/es/plugins/LayerMaskPlugin.d.ts +7 -0
  160. package/es/plugins/LayerMaskPlugin.js +19 -0
  161. package/es/plugins/LayerModelPlugin.d.ts +10 -0
  162. package/es/plugins/LayerModelPlugin.js +60 -0
  163. package/es/plugins/LayerStylePlugin.d.ts +7 -0
  164. package/es/plugins/LayerStylePlugin.js +18 -0
  165. package/es/plugins/LightingPlugin.d.ts +35 -0
  166. package/es/plugins/LightingPlugin.js +84 -0
  167. package/es/plugins/MultiPassRendererPlugin.d.ts +22 -0
  168. package/es/plugins/MultiPassRendererPlugin.js +52 -0
  169. package/es/plugins/PixelPickingPlugin.d.ts +11 -0
  170. package/es/plugins/PixelPickingPlugin.js +146 -0
  171. package/es/plugins/RegisterStyleAttributePlugin.d.ts +10 -0
  172. package/es/plugins/RegisterStyleAttributePlugin.js +72 -0
  173. package/es/plugins/ShaderUniformPlugin.d.ts +17 -0
  174. package/es/plugins/ShaderUniformPlugin.js +196 -0
  175. package/es/plugins/UpdateModelPlugin.d.ts +7 -0
  176. package/es/plugins/UpdateModelPlugin.js +20 -0
  177. package/es/plugins/UpdateStyleAttributePlugin.d.ts +9 -0
  178. package/es/plugins/UpdateStyleAttributePlugin.js +54 -0
  179. package/es/plugins/index.d.ts +15 -0
  180. package/es/plugins/index.js +18 -0
  181. package/es/point/index.d.ts +35 -0
  182. package/es/point/index.js +153 -0
  183. package/es/point/models/billboard_point.d.ts +35 -0
  184. package/es/point/models/billboard_point.js +95 -0
  185. package/es/point/models/earthExtrude.d.ts +32 -0
  186. package/es/point/models/earthExtrude.js +199 -0
  187. package/es/point/models/earthFill.d.ts +31 -0
  188. package/es/point/models/earthFill.js +158 -0
  189. package/es/point/models/extrude.d.ts +32 -0
  190. package/es/point/models/extrude.js +195 -0
  191. package/es/point/models/fill.d.ts +47 -0
  192. package/es/point/models/fill.js +180 -0
  193. package/es/point/models/fillImage.d.ts +42 -0
  194. package/es/point/models/fillImage.js +189 -0
  195. package/es/point/models/image.d.ts +48 -0
  196. package/es/point/models/image.js +293 -0
  197. package/es/point/models/index.d.ts +5 -0
  198. package/es/point/models/index.js +24 -0
  199. package/es/point/models/normal.d.ts +36 -0
  200. package/es/point/models/normal.js +89 -0
  201. package/es/point/models/radar.d.ts +37 -0
  202. package/es/point/models/radar.js +115 -0
  203. package/es/point/models/text.d.ts +85 -0
  204. package/es/point/models/text.js +503 -0
  205. package/es/point/shaders/billboard/billboard_point_frag.glsl +48 -0
  206. package/es/point/shaders/billboard/billboard_point_vert.glsl +33 -0
  207. package/es/point/shaders/earthExtrude/earthExtrude_frag.glsl +36 -0
  208. package/es/point/shaders/earthExtrude/earthExtrude_vert.glsl +118 -0
  209. package/es/point/shaders/earthFill/earthFill_frag.glsl +79 -0
  210. package/es/point/shaders/earthFill/earthFill_vert.glsl +46 -0
  211. package/es/point/shaders/extrude/extrude_frag.glsl +29 -0
  212. package/es/point/shaders/extrude/extrude_vert.glsl +95 -0
  213. package/es/point/shaders/fill/fill_frag.glsl +97 -0
  214. package/es/point/shaders/fill/fill_vert.glsl +79 -0
  215. package/es/point/shaders/fillImage/fillImage_frag.glsl +23 -0
  216. package/es/point/shaders/fillImage/fillImage_vert.glsl +46 -0
  217. package/es/point/shaders/image/image_frag.glsl +45 -0
  218. package/es/point/shaders/image/image_vert.glsl +47 -0
  219. package/es/point/shaders/normal/normal_frag.glsl +5 -0
  220. package/es/point/shaders/normal/normal_vert.glsl +22 -0
  221. package/es/point/shaders/radar/radar_frag.glsl +52 -0
  222. package/es/point/shaders/radar/radar_vert.glsl +53 -0
  223. package/es/point/shaders/text/text_frag.glsl +47 -0
  224. package/es/point/shaders/text/text_vert.glsl +65 -0
  225. package/es/point/shape/extrude.d.ts +15 -0
  226. package/es/point/shape/extrude.js +48 -0
  227. package/es/polygon/index.d.ts +18 -0
  228. package/es/polygon/index.js +71 -0
  229. package/es/polygon/models/extrude.d.ts +41 -0
  230. package/es/polygon/models/extrude.js +248 -0
  231. package/es/polygon/models/extrusion.d.ts +40 -0
  232. package/es/polygon/models/extrusion.js +137 -0
  233. package/es/polygon/models/fill.d.ts +32 -0
  234. package/es/polygon/models/fill.js +127 -0
  235. package/es/polygon/models/index.d.ts +5 -0
  236. package/es/polygon/models/index.js +26 -0
  237. package/es/polygon/models/ocean.d.ts +37 -0
  238. package/es/polygon/models/ocean.js +172 -0
  239. package/es/polygon/models/water.d.ts +35 -0
  240. package/es/polygon/models/water.js +150 -0
  241. package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +24 -0
  242. package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +49 -0
  243. package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +53 -0
  244. package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +74 -0
  245. package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +55 -0
  246. package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +54 -0
  247. package/es/polygon/shaders/extrusion/polygon_extrusion_frag.glsl +8 -0
  248. package/es/polygon/shaders/extrusion/polygon_extrusion_vert.glsl +24 -0
  249. package/es/polygon/shaders/fill/fill_frag.glsl +8 -0
  250. package/es/polygon/shaders/fill/fill_linear_frag.glsl +23 -0
  251. package/es/polygon/shaders/fill/fill_linear_vert.glsl +36 -0
  252. package/es/polygon/shaders/fill/fill_vert.glsl +35 -0
  253. package/es/polygon/shaders/ocean/ocean_frag.glsl +277 -0
  254. package/es/polygon/shaders/ocean/ocean_vert.glsl +21 -0
  255. package/es/polygon/shaders/water/polygon_water_frag.glsl +78 -0
  256. package/es/polygon/shaders/water/polygon_water_vert.glsl +22 -0
  257. package/es/raster/buffers/triangulation.d.ts +6 -0
  258. package/es/raster/buffers/triangulation.js +25 -0
  259. package/es/raster/index.d.ts +11 -0
  260. package/es/raster/index.js +55 -0
  261. package/es/raster/models/index.d.ts +5 -0
  262. package/es/raster/models/index.js +10 -0
  263. package/es/raster/models/raster.d.ts +35 -0
  264. package/es/raster/models/raster.js +156 -0
  265. package/es/raster/models/rasterRgb.d.ts +35 -0
  266. package/es/raster/models/rasterRgb.js +158 -0
  267. package/es/raster/models/rasterTerrainRgb.d.ts +30 -0
  268. package/es/raster/models/rasterTerrainRgb.js +118 -0
  269. package/es/raster/shaders/raster/raster_2d_frag.glsl +37 -0
  270. package/es/raster/shaders/raster/raster_2d_vert.glsl +21 -0
  271. package/es/raster/shaders/rgb/raster_rgb_frag.glsl +30 -0
  272. package/es/raster/shaders/rgb/raster_rgb_vert.glsl +21 -0
  273. package/es/raster/shaders/terrain/terrain_rgb_frag.glsl +40 -0
  274. package/es/raster/shaders/terrain/terrain_rgb_vert.glsl +19 -0
  275. package/es/shader/minify_frag.glsl +11 -0
  276. package/es/shader/minify_picking_frag.glsl +10 -0
  277. package/es/tile/core/BaseLayer.d.ts +50 -0
  278. package/es/tile/core/BaseLayer.js +256 -0
  279. package/es/tile/core/TileDebugLayer.d.ts +15 -0
  280. package/es/tile/core/TileDebugLayer.js +23 -0
  281. package/es/tile/interaction/getFeatureData.d.ts +0 -0
  282. package/es/tile/interaction/getFeatureData.js +0 -0
  283. package/es/tile/interaction/getRasterData.d.ts +4 -0
  284. package/es/tile/interaction/getRasterData.js +45 -0
  285. package/es/tile/interaction/utils.d.ts +11 -0
  286. package/es/tile/interaction/utils.js +69 -0
  287. package/es/tile/interface.d.ts +29 -0
  288. package/es/tile/interface.js +1 -0
  289. package/es/tile/service/TileLayerService.d.ts +58 -0
  290. package/es/tile/service/TileLayerService.js +195 -0
  291. package/es/tile/service/TilePickService.d.ts +26 -0
  292. package/es/tile/service/TilePickService.js +126 -0
  293. package/es/tile/service/TileSourceService.d.ts +7 -0
  294. package/es/tile/service/TileSourceService.js +26 -0
  295. package/es/tile/tile/DebugTile.d.ts +16 -0
  296. package/es/tile/tile/DebugTile.js +47 -0
  297. package/es/tile/tile/ImageTile.d.ts +14 -0
  298. package/es/tile/tile/ImageTile.js +39 -0
  299. package/es/tile/tile/MaskTile.d.ts +18 -0
  300. package/es/tile/tile/MaskTile.js +54 -0
  301. package/es/tile/tile/RasterRGBTile.d.ts +11 -0
  302. package/es/tile/tile/RasterRGBTile.js +47 -0
  303. package/es/tile/tile/RasterTerrainRGBTile.d.ts +14 -0
  304. package/es/tile/tile/RasterTerrainRGBTile.js +39 -0
  305. package/es/tile/tile/RasterTile.d.ts +18 -0
  306. package/es/tile/tile/RasterTile.js +81 -0
  307. package/es/tile/tile/Tile.d.ts +112 -0
  308. package/es/tile/tile/Tile.js +166 -0
  309. package/es/tile/tile/VectorTile.d.ts +26 -0
  310. package/es/tile/tile/VectorTile.js +87 -0
  311. package/es/tile/tile/index.d.ts +12 -0
  312. package/es/tile/tile/index.js +44 -0
  313. package/es/tile/tile/util.d.ts +5 -0
  314. package/es/tile/tile/util.js +18 -0
  315. package/es/tile/utils/constants.d.ts +1 -0
  316. package/es/tile/utils/constants.js +8 -0
  317. package/es/tile/utils/utils.d.ts +8 -0
  318. package/es/tile/utils/utils.js +11 -0
  319. package/es/utils/blend.d.ts +2 -0
  320. package/es/utils/blend.js +57 -0
  321. package/es/utils/collision-index.d.ts +47 -0
  322. package/es/utils/collision-index.js +87 -0
  323. package/es/utils/extrude_polyline.d.ts +53 -0
  324. package/es/utils/extrude_polyline.js +319 -0
  325. package/es/utils/grid-index.d.ts +28 -0
  326. package/es/utils/grid-index.js +128 -0
  327. package/es/utils/identityScale.d.ts +8 -0
  328. package/es/utils/identityScale.js +26 -0
  329. package/es/utils/load-image.d.ts +1 -0
  330. package/es/utils/load-image.js +22 -0
  331. package/es/utils/multiPassRender.d.ts +16 -0
  332. package/es/utils/multiPassRender.js +37 -0
  333. package/es/utils/polylineNormal.d.ts +9 -0
  334. package/es/utils/polylineNormal.js +182 -0
  335. package/es/utils/rampcolor_legend.d.ts +6 -0
  336. package/es/utils/rampcolor_legend.js +12 -0
  337. package/es/utils/scale.d.ts +87 -0
  338. package/es/utils/scale.js +595 -0
  339. package/es/utils/simpleLine.d.ts +23 -0
  340. package/es/utils/simpleLine.js +76 -0
  341. package/es/utils/stencil.d.ts +7 -0
  342. package/es/utils/stencil.js +49 -0
  343. package/es/utils/symbol-layout.d.ts +43 -0
  344. package/es/utils/symbol-layout.js +251 -0
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  691. package/lib/utils/polylineNormal.d.ts +9 -0
  692. package/lib/utils/polylineNormal.js +191 -0
  693. package/lib/utils/rampcolor_legend.d.ts +6 -0
  694. package/lib/utils/rampcolor_legend.js +18 -0
  695. package/lib/utils/scale.d.ts +87 -0
  696. package/lib/utils/scale.js +610 -0
  697. package/lib/utils/simpleLine.d.ts +23 -0
  698. package/lib/utils/simpleLine.js +85 -0
  699. package/lib/utils/stencil.d.ts +7 -0
  700. package/lib/utils/stencil.js +56 -0
  701. package/lib/utils/symbol-layout.d.ts +43 -0
  702. package/lib/utils/symbol-layout.js +258 -0
  703. package/lib/wind/index.d.ts +11 -0
  704. package/lib/wind/index.js +42 -0
  705. package/lib/wind/models/index.d.ts +5 -0
  706. package/lib/wind/models/index.js +12 -0
  707. package/lib/wind/models/utils.d.ts +19 -0
  708. package/lib/wind/models/utils.js +229 -0
  709. package/lib/wind/models/wind.d.ts +38 -0
  710. package/lib/wind/models/wind.js +248 -0
  711. package/lib/wind/models/windRender.d.ts +104 -0
  712. package/lib/wind/models/windRender.js +343 -0
  713. package/lib/wind/models/windShader.d.ts +12 -0
  714. package/lib/wind/models/windShader.js +157 -0
  715. package/lib/wind/shaders/wind_frag.glsl +9 -0
  716. package/lib/wind/shaders/wind_vert.glsl +14 -0
  717. package/package.json +6 -6
@@ -0,0 +1,60 @@
1
+ import _asyncToGenerator from "@babel/runtime/helpers/esm/asyncToGenerator";
2
+ import { IDebugLog, ILayerStage } from '@antv/l7-core';
3
+ // import TileLayer from '../tile/core/BaseLayer';
4
+ /**
5
+ * Layer Model 初始化,更新,销毁
6
+ */
7
+ export default class LayerModelPlugin {
8
+ build(layer) {
9
+ return _asyncToGenerator(function* () {
10
+ // 更新Model 配置项 style options
11
+ layer.prepareBuildModel();
12
+ // 初始化 Model
13
+ yield layer.buildModels();
14
+ })();
15
+ }
16
+ initLayerModel(layer) {
17
+ var _this = this;
18
+ return _asyncToGenerator(function* () {
19
+ yield _this.build(layer);
20
+ layer.styleNeedUpdate = false;
21
+ })();
22
+ }
23
+ prepareLayerModel(layer) {
24
+ var _this2 = this;
25
+ return _asyncToGenerator(function* () {
26
+ yield _this2.build(layer);
27
+ layer.styleNeedUpdate = false;
28
+ })();
29
+ }
30
+ apply(layer) {
31
+ var _this3 = this;
32
+ layer.hooks.init.tapPromise('LayerModelPlugin', /*#__PURE__*/_asyncToGenerator(function* () {
33
+ if (layer.getSource().isTile) {
34
+ layer.prepareBuildModel();
35
+ return;
36
+ }
37
+ layer.log(IDebugLog.BuildModelStart, ILayerStage.INIT);
38
+ yield _this3.initLayerModel(layer);
39
+ layer.log(IDebugLog.BuildModelEnd, ILayerStage.INIT);
40
+ }));
41
+ layer.hooks.beforeRenderData.tapPromise('LayerModelPlugin', /*#__PURE__*/function () {
42
+ var _ref2 = _asyncToGenerator(function* (flag) {
43
+ if (!flag) {
44
+ // TileLayer 不需要rebuilder
45
+ return false;
46
+ }
47
+ if (layer.getSource().isTile) {
48
+ return false;
49
+ }
50
+ layer.log(IDebugLog.BuildModelStart, ILayerStage.UPDATE);
51
+ yield _this3.prepareLayerModel(layer);
52
+ layer.log(IDebugLog.BuildModelEnd, ILayerStage.UPDATE);
53
+ return true;
54
+ });
55
+ return function (_x) {
56
+ return _ref2.apply(this, arguments);
57
+ };
58
+ }());
59
+ }
60
+ }
@@ -0,0 +1,7 @@
1
+ import type { ILayer, ILayerPlugin } from '@antv/l7-core';
2
+ /**
3
+ * 更新图层样式,初始图层相关配置
4
+ */
5
+ export default class LayerStylePlugin implements ILayerPlugin {
6
+ apply(layer: ILayer): void;
7
+ }
@@ -0,0 +1,18 @@
1
+ /**
2
+ * 更新图层样式,初始图层相关配置
3
+ */
4
+ export default class LayerStylePlugin {
5
+ apply(layer) {
6
+ layer.hooks.afterInit.tap('LayerStylePlugin', () => {
7
+ const {
8
+ autoFit,
9
+ fitBoundsOptions
10
+ } = layer.getLayerConfig();
11
+ // mask 初始化
12
+ if (autoFit) {
13
+ layer.fitBounds(fitBoundsOptions);
14
+ }
15
+ layer.styleNeedUpdate = false;
16
+ });
17
+ }
18
+ }
@@ -0,0 +1,35 @@
1
+ import type { ILayer, ILayerPlugin } from '@antv/l7-core';
2
+ interface IDirectionalLight {
3
+ type: 'directional';
4
+ direction: [number, number, number];
5
+ ambient: [number, number, number];
6
+ diffuse: [number, number, number];
7
+ specular: [number, number, number];
8
+ }
9
+ interface ISpotLight {
10
+ type: 'spot';
11
+ position: [number, number, number];
12
+ direction: [number, number, number];
13
+ ambient: [number, number, number];
14
+ diffuse: [number, number, number];
15
+ specular: [number, number, number];
16
+ constant: number;
17
+ linear: number;
18
+ quadratic: number;
19
+ angle: number;
20
+ exponent: number;
21
+ blur: number;
22
+ }
23
+ export declare function generateLightingUniforms(lights?: Array<Partial<IDirectionalLight | ISpotLight>>): {
24
+ u_DirectionalLights: Array<Omit<IDirectionalLight, 'type'>>;
25
+ u_NumOfDirectionalLights: number;
26
+ u_SpotLights: Array<Omit<ISpotLight, 'type'>>;
27
+ u_NumOfSpotLights: number;
28
+ };
29
+ /**
30
+ * 光照 & Shadow
31
+ */
32
+ export default class LightingPlugin implements ILayerPlugin {
33
+ apply(layer: ILayer): void;
34
+ }
35
+ export {};
@@ -0,0 +1,84 @@
1
+ import _objectWithoutProperties from "@babel/runtime/helpers/esm/objectWithoutProperties";
2
+ import _objectSpread from "@babel/runtime/helpers/esm/objectSpread2";
3
+ const _excluded = ["type"];
4
+ const lightTypeUniformMap = {
5
+ directional: {
6
+ lights: 'u_DirectionalLights',
7
+ num: 'u_NumOfDirectionalLights'
8
+ },
9
+ spot: {
10
+ lights: 'u_SpotLights',
11
+ num: 'u_NumOfSpotLights'
12
+ }
13
+ };
14
+ const DEFAULT_LIGHT = {
15
+ type: 'directional',
16
+ direction: [1, 10.5, 12],
17
+ ambient: [0.2, 0.2, 0.2],
18
+ diffuse: [0.6, 0.6, 0.6],
19
+ specular: [0.1, 0.1, 0.1]
20
+ };
21
+ const DEFAULT_DIRECTIONAL_LIGHT = {
22
+ direction: [0, 0, 0],
23
+ ambient: [0, 0, 0],
24
+ diffuse: [0, 0, 0],
25
+ specular: [0, 0, 0]
26
+ };
27
+ const DEFAULT_SPOT_LIGHT = {
28
+ position: [0, 0, 0],
29
+ direction: [0, 0, 0],
30
+ ambient: [0, 0, 0],
31
+ diffuse: [0, 0, 0],
32
+ specular: [0, 0, 0],
33
+ constant: 1,
34
+ linear: 0,
35
+ quadratic: 0,
36
+ angle: 14,
37
+ exponent: 40,
38
+ blur: 5
39
+ };
40
+ export function generateLightingUniforms(lights) {
41
+ const lightsMap = {
42
+ u_DirectionalLights: new Array(3).fill(_objectSpread({}, DEFAULT_DIRECTIONAL_LIGHT)),
43
+ u_NumOfDirectionalLights: 0,
44
+ u_SpotLights: new Array(3).fill(_objectSpread({}, DEFAULT_SPOT_LIGHT)),
45
+ u_NumOfSpotLights: 0
46
+ };
47
+ if (!lights || !lights.length) {
48
+ lights = [DEFAULT_LIGHT];
49
+ }
50
+ lights.forEach(_ref => {
51
+ let {
52
+ type = 'directional'
53
+ } = _ref,
54
+ rest = _objectWithoutProperties(_ref, _excluded);
55
+ const lightsUniformName = lightTypeUniformMap[type].lights;
56
+ const lightsNumUniformName = lightTypeUniformMap[type].num;
57
+
58
+ // @ts-ignore
59
+ const num = lightsMap[lightsNumUniformName];
60
+ // @ts-ignore
61
+ lightsMap[lightsUniformName][num] = _objectSpread(_objectSpread({}, lightsMap[lightsUniformName][num]), rest);
62
+ // @ts-ignore
63
+ lightsMap[lightsNumUniformName]++;
64
+ });
65
+ return lightsMap;
66
+ }
67
+
68
+ /**
69
+ * 光照 & Shadow
70
+ */
71
+ export default class LightingPlugin {
72
+ apply(layer) {
73
+ layer.hooks.beforeRender.tap('LightingPlugin', () => {
74
+ const {
75
+ enableLighting
76
+ } = layer.getLayerConfig();
77
+ if (enableLighting) {
78
+ layer.models.forEach(model =>
79
+ // @ts-ignore
80
+ model.addUniforms(_objectSpread({}, generateLightingUniforms())));
81
+ }
82
+ });
83
+ }
84
+ }
@@ -0,0 +1,22 @@
1
+ import type { ILayer, ILayerPlugin, IPass, IPostProcessingPass, IRendererService } from '@antv/l7-core';
2
+ /**
3
+ * 自定义渲染管线:
4
+ * ClearPass -> PixelPickingPass(可选) -> RenderPass/TAAPass -> PostProcessing -> CopyPass
5
+ * 根据 Layer 配置的 passes 创建 PostProcessing
6
+ * @example
7
+ * new PolygonLayer({
8
+ * enableMultiPassRenderer: true,
9
+ * passes: [
10
+ * 'blurH',
11
+ * ['blurV', { radius: 10 }],
12
+ * ],
13
+ * })
14
+ */
15
+ export default class MultiPassRendererPlugin implements ILayerPlugin {
16
+ private enabled;
17
+ apply(layer: ILayer, { rendererService, postProcessingPassFactory, normalPassFactory, }: {
18
+ rendererService: IRendererService;
19
+ postProcessingPassFactory: (name: string) => IPostProcessingPass<unknown>;
20
+ normalPassFactory: (name: string) => IPass<unknown>;
21
+ }): void;
22
+ }
@@ -0,0 +1,52 @@
1
+ import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
2
+ import { createMultiPassRenderer } from "../utils/multiPassRender";
3
+
4
+ /**
5
+ * 自定义渲染管线:
6
+ * ClearPass -> PixelPickingPass(可选) -> RenderPass/TAAPass -> PostProcessing -> CopyPass
7
+ * 根据 Layer 配置的 passes 创建 PostProcessing
8
+ * @example
9
+ * new PolygonLayer({
10
+ * enableMultiPassRenderer: true,
11
+ * passes: [
12
+ * 'blurH',
13
+ * ['blurV', { radius: 10 }],
14
+ * ],
15
+ * })
16
+ */
17
+ export default class MultiPassRendererPlugin {
18
+ constructor() {
19
+ _defineProperty(this, "enabled", void 0);
20
+ }
21
+ apply(layer, {
22
+ rendererService,
23
+ postProcessingPassFactory,
24
+ normalPassFactory
25
+ }) {
26
+ layer.hooks.init.tapPromise('MultiPassRendererPlugin', () => {
27
+ const {
28
+ enableMultiPassRenderer,
29
+ passes = []
30
+ } = layer.getLayerConfig();
31
+
32
+ // SceneConfig 的 enableMultiPassRenderer 配置项可以统一关闭
33
+ this.enabled = !!enableMultiPassRenderer && layer.getLayerConfig().enableMultiPassRenderer !== false;
34
+
35
+ // 根据 LayerConfig passes 配置项初始化
36
+ if (this.enabled) {
37
+ layer.multiPassRenderer = createMultiPassRenderer(layer, passes, postProcessingPassFactory, normalPassFactory);
38
+ layer.multiPassRenderer.setRenderFlag(true);
39
+ }
40
+ });
41
+ layer.hooks.beforeRender.tap('MultiPassRendererPlugin', () => {
42
+ if (this.enabled) {
43
+ // 渲染前根据 viewport 调整 FBO size
44
+ const {
45
+ width,
46
+ height
47
+ } = rendererService.getViewportSize();
48
+ layer.multiPassRenderer.resize(width, height);
49
+ }
50
+ });
51
+ }
52
+ }
@@ -0,0 +1,11 @@
1
+ import type { ILayer, ILayerPlugin, L7Container } from '@antv/l7-core';
2
+ export default class PixelPickingPlugin implements ILayerPlugin {
3
+ /**
4
+ * Use map to keep order of insertion.
5
+ * @see https://stackoverflow.com/questions/5525795/does-javascript-guarantee-object-property-order
6
+ */
7
+ private pickingUniformMap;
8
+ private pickOption2Array;
9
+ private updatePickOption;
10
+ apply(layer: ILayer, { styleAttributeService }: L7Container): void;
11
+ }
@@ -0,0 +1,146 @@
1
+ import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
2
+ import { AttributeType, gl } from '@antv/l7-core';
3
+ import { decodePickingColor, encodePickingColor, lodashUtil, rgb2arr } from '@antv/l7-utils';
4
+ import { COMMON_ATTRIBUTE_LOCATION } from "../core/CommonStyleAttribute";
5
+ const {
6
+ isNumber
7
+ } = lodashUtil;
8
+ const PickingStage = {
9
+ NONE: 0.0,
10
+ ENCODE: 1.0,
11
+ HIGHLIGHT: 2.0
12
+ };
13
+ export default class PixelPickingPlugin {
14
+ constructor() {
15
+ /**
16
+ * Use map to keep order of insertion.
17
+ * @see https://stackoverflow.com/questions/5525795/does-javascript-guarantee-object-property-order
18
+ */
19
+ _defineProperty(this, "pickingUniformMap", void 0);
20
+ }
21
+ pickOption2Array() {
22
+ const array = [];
23
+ this.pickingUniformMap.forEach(value => {
24
+ if (isNumber(value)) {
25
+ array.push(value);
26
+ } else {
27
+ array.push(...value);
28
+ }
29
+ });
30
+ return array;
31
+ }
32
+ updatePickOption(options, layer) {
33
+ Object.keys(options).forEach(key => {
34
+ this.pickingUniformMap.set(key, options[key]);
35
+ });
36
+ const u_PickingBuffer = layer.getLayerConfig().pickingBuffer || 0;
37
+ // Tip: 当前地图是否在拖动
38
+ const u_shaderPick = Number(layer.getShaderPickStat());
39
+ this.pickingUniformMap.set('u_PickingBuffer', u_PickingBuffer);
40
+ this.pickingUniformMap.set('u_shaderPick', u_shaderPick);
41
+ const uniformBuffer = layer.getPickingUniformBuffer();
42
+ uniformBuffer.subData({
43
+ offset: 0,
44
+ data: this.pickOption2Array()
45
+ });
46
+ }
47
+ apply(layer, {
48
+ styleAttributeService
49
+ }) {
50
+ this.pickingUniformMap = new Map([['u_HighlightColor', [1, 0, 0, 1]], ['u_SelectColor', [1, 0, 0, 1]], ['u_PickingColor', [0, 0, 0]], ['u_PickingStage', 0], ['u_CurrentSelectedId', [0, 0, 0]], ['u_PickingThreshold', 10], ['u_PickingBuffer', 0], ['u_shaderPick', 0], ['u_activeMix', 0]]);
51
+
52
+ // TODO: 由于 Shader 目前无法根据是否开启拾取进行内容修改,因此即使不开启也需要生成 a_PickingColor
53
+ layer.hooks.init.tapPromise('PixelPickingPlugin', () => {
54
+ const {
55
+ enablePicking
56
+ } = layer.getLayerConfig();
57
+ styleAttributeService.registerStyleAttribute({
58
+ name: 'pickingColor',
59
+ type: AttributeType.Attribute,
60
+ descriptor: {
61
+ name: 'a_PickingColor',
62
+ shaderLocation: COMMON_ATTRIBUTE_LOCATION.PICKING_COLOR,
63
+ buffer: {
64
+ data: [],
65
+ type: gl.FLOAT
66
+ },
67
+ size: 3,
68
+ // TODO: 固定 feature range 范围内的 pickingColor 都是固定的,可以生成 cache
69
+ update: feature => {
70
+ // 只有开启拾取才需要 encode
71
+ const {
72
+ id
73
+ } = feature;
74
+ return enablePicking ? encodePickingColor(id) : [0, 0, 0];
75
+ }
76
+ }
77
+ });
78
+ });
79
+ // 必须要与 PixelPickingPass 结合使用,因此必须开启 multiPassRenderer
80
+ layer.hooks.beforePickingEncode.tap('PixelPickingPlugin', () => {
81
+ const {
82
+ enablePicking
83
+ } = layer.getLayerConfig();
84
+ if (enablePicking && layer.isVisible()) {
85
+ this.updatePickOption({
86
+ u_PickingStage: PickingStage.ENCODE
87
+ }, layer);
88
+ layer.models.forEach(model => model.addUniforms({
89
+ u_PickingStage: PickingStage.ENCODE
90
+ }));
91
+ }
92
+ });
93
+ layer.hooks.afterPickingEncode.tap('PixelPickingPlugin', () => {
94
+ const {
95
+ enablePicking
96
+ } = layer.getLayerConfig();
97
+ // 区分选中高亮 和滑过高亮
98
+ if (enablePicking && layer.isVisible()) {
99
+ this.updatePickOption({
100
+ u_PickingStage: PickingStage.HIGHLIGHT
101
+ }, layer);
102
+ layer.models.forEach(model => model.addUniforms({
103
+ u_PickingStage: PickingStage.HIGHLIGHT
104
+ }));
105
+ }
106
+ });
107
+ layer.hooks.beforeHighlight.tap('PixelPickingPlugin', pickedColor => {
108
+ const {
109
+ highlightColor,
110
+ activeMix = 0
111
+ } = layer.getLayerConfig();
112
+ const highlightColorInArray = typeof highlightColor === 'string' ? rgb2arr(highlightColor) : highlightColor || [1, 0, 0, 1];
113
+ layer.updateLayerConfig({
114
+ pickedFeatureID: decodePickingColor(new Uint8Array(pickedColor))
115
+ });
116
+ const option = {
117
+ u_PickingStage: PickingStage.HIGHLIGHT,
118
+ u_PickingColor: pickedColor,
119
+ u_HighlightColor: highlightColorInArray.map(c => c * 255),
120
+ u_activeMix: activeMix
121
+ };
122
+ this.updatePickOption(option, layer);
123
+ layer.models.forEach(model => model.addUniforms(option));
124
+ });
125
+ layer.hooks.beforeSelect.tap('PixelPickingPlugin', pickedColor => {
126
+ const {
127
+ selectColor,
128
+ selectMix = 0
129
+ } = layer.getLayerConfig();
130
+ const highlightColorInArray = typeof selectColor === 'string' ? rgb2arr(selectColor) : selectColor || [1, 0, 0, 1];
131
+ layer.updateLayerConfig({
132
+ pickedFeatureID: decodePickingColor(new Uint8Array(pickedColor))
133
+ });
134
+ const option = {
135
+ u_PickingStage: PickingStage.HIGHLIGHT,
136
+ u_PickingColor: pickedColor,
137
+ u_HighlightColor: highlightColorInArray.map(c => c * 255),
138
+ u_activeMix: selectMix,
139
+ u_CurrentSelectedId: pickedColor,
140
+ u_SelectColor: highlightColorInArray.map(c => c * 255)
141
+ };
142
+ this.updatePickOption(option, layer);
143
+ layer.models.forEach(model => model.addUniforms(option));
144
+ });
145
+ }
146
+ }
@@ -0,0 +1,10 @@
1
+ import type { ILayer, ILayerPlugin, L7Container } from '@antv/l7-core';
2
+ /**
3
+ * 在初始化阶段完成属性的注册,以及首次根据 Layer 指定的三角化方法完成 indices 和 attribute 的创建
4
+ */
5
+ export default class RegisterStyleAttributePlugin implements ILayerPlugin {
6
+ apply(layer: ILayer, { styleAttributeService }: L7Container): void;
7
+ private registerBuiltinAttributes;
8
+ private registerPositionAttribute;
9
+ private registerColorAttribute;
10
+ }
@@ -0,0 +1,72 @@
1
+ import { AttributeType, gl } from '@antv/l7-core';
2
+ import { COMMON_ATTRIBUTE_LOCATION } from "../core/CommonStyleAttribute";
3
+ import { isTileGroup } from "../tile/utils/utils";
4
+
5
+ /**
6
+ * 在初始化阶段完成属性的注册,以及首次根据 Layer 指定的三角化方法完成 indices 和 attribute 的创建
7
+ */
8
+ export default class RegisterStyleAttributePlugin {
9
+ apply(layer, {
10
+ styleAttributeService
11
+ }) {
12
+ layer.hooks.init.tapPromise('RegisterStyleAttributePlugin', () => {
13
+ // 过滤 tileGroup layer (瓦片图层不需要注册)
14
+ if (isTileGroup(layer)) {
15
+ return;
16
+ }
17
+ this.registerBuiltinAttributes(styleAttributeService, layer);
18
+ });
19
+ }
20
+ registerBuiltinAttributes(styleAttributeService, layer) {
21
+ // MaskLayer 只需要注册 a_Position
22
+ if (layer.type === 'MaskLayer') {
23
+ this.registerPositionAttribute(styleAttributeService);
24
+ return;
25
+ }
26
+ // Tip: normal render layer
27
+ this.registerPositionAttribute(styleAttributeService);
28
+ // this.registerFilterAttribute(styleAttributeService);//数据层数据过滤
29
+ this.registerColorAttribute(styleAttributeService);
30
+ }
31
+ registerPositionAttribute(styleAttributeService) {
32
+ styleAttributeService.registerStyleAttribute({
33
+ name: 'position',
34
+ type: AttributeType.Attribute,
35
+ descriptor: {
36
+ name: 'a_Position',
37
+ shaderLocation: COMMON_ATTRIBUTE_LOCATION.POSITION,
38
+ buffer: {
39
+ data: [],
40
+ type: gl.FLOAT
41
+ },
42
+ size: 3,
43
+ update: (feature, featureIdx, vertex) => {
44
+ return vertex.length === 2 ? [vertex[0], vertex[1], 0] : [vertex[0], vertex[1], vertex[2]];
45
+ }
46
+ }
47
+ });
48
+ }
49
+ registerColorAttribute(styleAttributeService) {
50
+ styleAttributeService.registerStyleAttribute({
51
+ name: 'color',
52
+ type: AttributeType.Attribute,
53
+ descriptor: {
54
+ name: 'a_Color',
55
+ shaderLocation: COMMON_ATTRIBUTE_LOCATION.COLOR,
56
+ buffer: {
57
+ // give the WebGL driver a hint that this buffer may change
58
+ usage: gl.DYNAMIC_DRAW,
59
+ data: [],
60
+ type: gl.FLOAT
61
+ },
62
+ size: 4,
63
+ update: feature => {
64
+ const {
65
+ color
66
+ } = feature;
67
+ return !color || !color.length ? [1, 1, 1, 1] : color;
68
+ }
69
+ }
70
+ });
71
+ }
72
+ }
@@ -0,0 +1,17 @@
1
+ import type { ILayer, ILayerPlugin, L7Container } from '@antv/l7-core';
2
+ /**
3
+ * 在渲染之前需要获取当前 Shader 所需 Uniform,例如:
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+ * 1. 从相机服务中获取 View & ProjectionMatrix,当前缩放等级等等
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+ * 2. 从坐标系服务中获取当前坐标系,例如是否是偏移坐标系
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+ * @see https://yuque.antfin-inc.com/yuqi.pyq/fgetpa/doml91
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+ * 3. 当前 Layer 本身的样式属性
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+ */
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+ export default class ShaderUniformPlugin implements ILayerPlugin {
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+ private cameraService;
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+ private coordinateSystemService;
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+ private rendererService;
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+ private mapService;
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+ private layerService;
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+ apply(layer: ILayer, { rendererService, mapService, layerService, coordinateSystemService, cameraService, }: L7Container): void;
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+ private generateUBO;
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+ }