@antv/l7-layers 2.25.7 → 2.25.9

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (717) hide show
  1. package/es/canvas/index.d.ts +18 -0
  2. package/es/canvas/index.js +70 -0
  3. package/es/canvas/models/canvas.d.ts +23 -0
  4. package/es/canvas/models/canvas.js +141 -0
  5. package/es/canvas/models/constants.d.ts +2 -0
  6. package/es/canvas/models/constants.js +6 -0
  7. package/es/canvas/models/index.d.ts +2 -0
  8. package/es/canvas/models/index.js +2 -0
  9. package/es/citybuilding/building.d.ts +7 -0
  10. package/es/citybuilding/building.js +25 -0
  11. package/es/citybuilding/models/build.d.ts +33 -0
  12. package/es/citybuilding/models/build.js +160 -0
  13. package/es/citybuilding/shaders/build_frag.glsl +123 -0
  14. package/es/citybuilding/shaders/build_vert.glsl +58 -0
  15. package/es/core/BaseLayer.d.ts +265 -0
  16. package/es/core/BaseLayer.js +1310 -0
  17. package/es/core/BaseModel.d.ts +95 -0
  18. package/es/core/BaseModel.js +367 -0
  19. package/es/core/CommonStyleAttribute.d.ts +16 -0
  20. package/es/core/CommonStyleAttribute.js +114 -0
  21. package/es/core/LayerPickService.d.ts +12 -0
  22. package/es/core/LayerPickService.js +102 -0
  23. package/es/core/TextureService.d.ts +15 -0
  24. package/es/core/TextureService.js +65 -0
  25. package/es/core/constant.d.ts +6 -0
  26. package/es/core/constant.js +19 -0
  27. package/es/core/interface.d.ts +284 -0
  28. package/es/core/interface.js +32 -0
  29. package/es/core/line_trangluation.d.ts +19 -0
  30. package/es/core/line_trangluation.js +86 -0
  31. package/es/core/schema.d.ts +27 -0
  32. package/es/core/schema.js +25 -0
  33. package/es/core/shape/Path.d.ts +40 -0
  34. package/es/core/shape/Path.js +69 -0
  35. package/es/core/shape/arrow.d.ts +25 -0
  36. package/es/core/shape/arrow.js +144 -0
  37. package/es/core/shape/extrude.d.ts +17 -0
  38. package/es/core/shape/extrude.js +133 -0
  39. package/es/core/triangulation.d.ts +136 -0
  40. package/es/core/triangulation.js +601 -0
  41. package/es/core/utils.d.ts +5 -0
  42. package/es/core/utils.js +36 -0
  43. package/es/earth/index.d.ts +22 -0
  44. package/es/earth/index.js +54 -0
  45. package/es/earth/models/atmosphere.d.ts +30 -0
  46. package/es/earth/models/atmosphere.js +116 -0
  47. package/es/earth/models/base.d.ts +37 -0
  48. package/es/earth/models/base.js +172 -0
  49. package/es/earth/models/bloomsphere.d.ts +30 -0
  50. package/es/earth/models/bloomsphere.js +115 -0
  51. package/es/earth/shaders/atmosphere/atmosphere_frag.glsl +17 -0
  52. package/es/earth/shaders/atmosphere/atmosphere_vert.glsl +24 -0
  53. package/es/earth/shaders/base/base_frag.glsl +11 -0
  54. package/es/earth/shaders/base/base_vert.glsl +52 -0
  55. package/es/earth/shaders/bloomshpere/bloomsphere_frag.glsl +15 -0
  56. package/es/earth/shaders/bloomshpere/bloomsphere_vert.glsl +20 -0
  57. package/es/earth/utils.d.ts +26 -0
  58. package/es/earth/utils.js +99 -0
  59. package/es/geometry/index.d.ts +22 -0
  60. package/es/geometry/index.js +53 -0
  61. package/es/geometry/models/billboard.d.ts +39 -0
  62. package/es/geometry/models/billboard.js +175 -0
  63. package/es/geometry/models/index.d.ts +5 -0
  64. package/es/geometry/models/index.js +9 -0
  65. package/es/geometry/models/plane.d.ts +58 -0
  66. package/es/geometry/models/plane.js +308 -0
  67. package/es/geometry/models/sprite.d.ts +48 -0
  68. package/es/geometry/models/sprite.js +225 -0
  69. package/es/geometry/shaders/billboard_frag.glsl +18 -0
  70. package/es/geometry/shaders/billboard_vert.glsl +43 -0
  71. package/es/geometry/shaders/plane_frag.glsl +23 -0
  72. package/es/geometry/shaders/plane_vert.glsl +31 -0
  73. package/es/geometry/shaders/sprite_frag.glsl +23 -0
  74. package/es/geometry/shaders/sprite_vert.glsl +21 -0
  75. package/es/heatmap/index.d.ts +13 -0
  76. package/es/heatmap/index.js +87 -0
  77. package/es/heatmap/models/grid.d.ts +29 -0
  78. package/es/heatmap/models/grid.js +83 -0
  79. package/es/heatmap/models/grid3d.d.ts +31 -0
  80. package/es/heatmap/models/grid3d.js +122 -0
  81. package/es/heatmap/models/heatmap.d.ts +46 -0
  82. package/es/heatmap/models/heatmap.js +447 -0
  83. package/es/heatmap/models/hexagon.d.ts +29 -0
  84. package/es/heatmap/models/hexagon.js +83 -0
  85. package/es/heatmap/models/index.d.ts +5 -0
  86. package/es/heatmap/models/index.js +12 -0
  87. package/es/heatmap/shaders/grid/grid_frag.glsl +9 -0
  88. package/es/heatmap/shaders/grid/grid_vert.glsl +30 -0
  89. package/es/heatmap/shaders/grid3d/grid_3d_frag.glsl +17 -0
  90. package/es/heatmap/shaders/grid3d/grid_3d_vert.glsl +34 -0
  91. package/es/heatmap/shaders/heatmap/heatmap_3d_frag.glsl +23 -0
  92. package/es/heatmap/shaders/heatmap/heatmap_3d_vert.glsl +59 -0
  93. package/es/heatmap/shaders/heatmap/heatmap_frag.glsl +40 -0
  94. package/es/heatmap/shaders/heatmap/heatmap_framebuffer_frag.glsl +17 -0
  95. package/es/heatmap/shaders/heatmap/heatmap_framebuffer_vert.glsl +36 -0
  96. package/es/heatmap/shaders/heatmap/heatmap_vert.glsl +21 -0
  97. package/es/heatmap/shaders/hexagon/hexagon_frag.glsl +8 -0
  98. package/es/heatmap/shaders/hexagon/hexagon_vert.glsl +30 -0
  99. package/es/heatmap/triangulation.d.ts +5 -0
  100. package/es/heatmap/triangulation.js +33 -0
  101. package/es/image/index.d.ts +9 -0
  102. package/es/image/index.js +28 -0
  103. package/es/image/models/image.d.ts +31 -0
  104. package/es/image/models/image.js +113 -0
  105. package/es/image/models/index.d.ts +5 -0
  106. package/es/image/models/index.js +5 -0
  107. package/es/image/shaders/dataImage_frag.glsl +32 -0
  108. package/es/image/shaders/image_frag.glsl +38 -0
  109. package/es/image/shaders/image_vert.glsl +20 -0
  110. package/es/index.d.ts +18 -0
  111. package/es/index.js +18 -0
  112. package/es/line/index.d.ts +36 -0
  113. package/es/line/index.js +90 -0
  114. package/es/line/models/arc.d.ts +40 -0
  115. package/es/line/models/arc.js +279 -0
  116. package/es/line/models/arc_3d.d.ts +40 -0
  117. package/es/line/models/arc_3d.js +269 -0
  118. package/es/line/models/flow.d.ts +31 -0
  119. package/es/line/models/flow.js +140 -0
  120. package/es/line/models/great_circle.d.ts +34 -0
  121. package/es/line/models/great_circle.js +240 -0
  122. package/es/line/models/index.d.ts +5 -0
  123. package/es/line/models/index.js +18 -0
  124. package/es/line/models/line.d.ts +44 -0
  125. package/es/line/models/line.js +273 -0
  126. package/es/line/models/simple_line.d.ts +33 -0
  127. package/es/line/models/simple_line.js +118 -0
  128. package/es/line/models/wall.d.ts +34 -0
  129. package/es/line/models/wall.js +223 -0
  130. package/es/line/shaders/arc/line_arc_frag.glsl +92 -0
  131. package/es/line/shaders/arc/line_arc_vert.glsl +156 -0
  132. package/es/line/shaders/arc3d/line_arc_3d_frag.glsl +108 -0
  133. package/es/line/shaders/arc3d/line_arc_3d_vert.glsl +177 -0
  134. package/es/line/shaders/flow/flow_line_frag.glsl +13 -0
  135. package/es/line/shaders/flow/flow_line_vert.glsl +76 -0
  136. package/es/line/shaders/greatCircle/line_arc_great_circle_frag.glsl +99 -0
  137. package/es/line/shaders/greatCircle/line_arc_great_circle_vert.glsl +165 -0
  138. package/es/line/shaders/line/line_frag.glsl +122 -0
  139. package/es/line/shaders/line/line_vert.glsl +101 -0
  140. package/es/line/shaders/simple/simpleline_frag.glsl +30 -0
  141. package/es/line/shaders/simple/simpleline_vert.glsl +45 -0
  142. package/es/line/shaders/wall/wall_frag.glsl +94 -0
  143. package/es/line/shaders/wall/wall_vert.glsl +90 -0
  144. package/es/mask/index.d.ts +16 -0
  145. package/es/mask/index.js +21 -0
  146. package/es/mask/models/fill.d.ts +18 -0
  147. package/es/mask/models/fill.js +61 -0
  148. package/es/mask/models/index.d.ts +5 -0
  149. package/es/mask/models/index.js +5 -0
  150. package/es/mask/shaders/mask_vert.glsl +14 -0
  151. package/es/plugins/DataMappingPlugin.d.ts +12 -0
  152. package/es/plugins/DataMappingPlugin.js +226 -0
  153. package/es/plugins/DataSourcePlugin.d.ts +6 -0
  154. package/es/plugins/DataSourcePlugin.js +75 -0
  155. package/es/plugins/FeatureScalePlugin.d.ts +20 -0
  156. package/es/plugins/FeatureScalePlugin.js +295 -0
  157. package/es/plugins/LayerAnimateStylePlugin.d.ts +4 -0
  158. package/es/plugins/LayerAnimateStylePlugin.js +14 -0
  159. package/es/plugins/LayerMaskPlugin.d.ts +7 -0
  160. package/es/plugins/LayerMaskPlugin.js +19 -0
  161. package/es/plugins/LayerModelPlugin.d.ts +10 -0
  162. package/es/plugins/LayerModelPlugin.js +60 -0
  163. package/es/plugins/LayerStylePlugin.d.ts +7 -0
  164. package/es/plugins/LayerStylePlugin.js +18 -0
  165. package/es/plugins/LightingPlugin.d.ts +35 -0
  166. package/es/plugins/LightingPlugin.js +84 -0
  167. package/es/plugins/MultiPassRendererPlugin.d.ts +22 -0
  168. package/es/plugins/MultiPassRendererPlugin.js +52 -0
  169. package/es/plugins/PixelPickingPlugin.d.ts +11 -0
  170. package/es/plugins/PixelPickingPlugin.js +146 -0
  171. package/es/plugins/RegisterStyleAttributePlugin.d.ts +10 -0
  172. package/es/plugins/RegisterStyleAttributePlugin.js +72 -0
  173. package/es/plugins/ShaderUniformPlugin.d.ts +17 -0
  174. package/es/plugins/ShaderUniformPlugin.js +196 -0
  175. package/es/plugins/UpdateModelPlugin.d.ts +7 -0
  176. package/es/plugins/UpdateModelPlugin.js +20 -0
  177. package/es/plugins/UpdateStyleAttributePlugin.d.ts +9 -0
  178. package/es/plugins/UpdateStyleAttributePlugin.js +54 -0
  179. package/es/plugins/index.d.ts +15 -0
  180. package/es/plugins/index.js +18 -0
  181. package/es/point/index.d.ts +35 -0
  182. package/es/point/index.js +153 -0
  183. package/es/point/models/billboard_point.d.ts +35 -0
  184. package/es/point/models/billboard_point.js +95 -0
  185. package/es/point/models/earthExtrude.d.ts +32 -0
  186. package/es/point/models/earthExtrude.js +199 -0
  187. package/es/point/models/earthFill.d.ts +31 -0
  188. package/es/point/models/earthFill.js +158 -0
  189. package/es/point/models/extrude.d.ts +32 -0
  190. package/es/point/models/extrude.js +195 -0
  191. package/es/point/models/fill.d.ts +47 -0
  192. package/es/point/models/fill.js +180 -0
  193. package/es/point/models/fillImage.d.ts +42 -0
  194. package/es/point/models/fillImage.js +189 -0
  195. package/es/point/models/image.d.ts +48 -0
  196. package/es/point/models/image.js +293 -0
  197. package/es/point/models/index.d.ts +5 -0
  198. package/es/point/models/index.js +24 -0
  199. package/es/point/models/normal.d.ts +36 -0
  200. package/es/point/models/normal.js +89 -0
  201. package/es/point/models/radar.d.ts +37 -0
  202. package/es/point/models/radar.js +115 -0
  203. package/es/point/models/text.d.ts +85 -0
  204. package/es/point/models/text.js +503 -0
  205. package/es/point/shaders/billboard/billboard_point_frag.glsl +48 -0
  206. package/es/point/shaders/billboard/billboard_point_vert.glsl +33 -0
  207. package/es/point/shaders/earthExtrude/earthExtrude_frag.glsl +36 -0
  208. package/es/point/shaders/earthExtrude/earthExtrude_vert.glsl +118 -0
  209. package/es/point/shaders/earthFill/earthFill_frag.glsl +79 -0
  210. package/es/point/shaders/earthFill/earthFill_vert.glsl +46 -0
  211. package/es/point/shaders/extrude/extrude_frag.glsl +29 -0
  212. package/es/point/shaders/extrude/extrude_vert.glsl +95 -0
  213. package/es/point/shaders/fill/fill_frag.glsl +97 -0
  214. package/es/point/shaders/fill/fill_vert.glsl +79 -0
  215. package/es/point/shaders/fillImage/fillImage_frag.glsl +23 -0
  216. package/es/point/shaders/fillImage/fillImage_vert.glsl +46 -0
  217. package/es/point/shaders/image/image_frag.glsl +45 -0
  218. package/es/point/shaders/image/image_vert.glsl +47 -0
  219. package/es/point/shaders/normal/normal_frag.glsl +5 -0
  220. package/es/point/shaders/normal/normal_vert.glsl +22 -0
  221. package/es/point/shaders/radar/radar_frag.glsl +52 -0
  222. package/es/point/shaders/radar/radar_vert.glsl +53 -0
  223. package/es/point/shaders/text/text_frag.glsl +47 -0
  224. package/es/point/shaders/text/text_vert.glsl +65 -0
  225. package/es/point/shape/extrude.d.ts +15 -0
  226. package/es/point/shape/extrude.js +48 -0
  227. package/es/polygon/index.d.ts +18 -0
  228. package/es/polygon/index.js +71 -0
  229. package/es/polygon/models/extrude.d.ts +41 -0
  230. package/es/polygon/models/extrude.js +248 -0
  231. package/es/polygon/models/extrusion.d.ts +40 -0
  232. package/es/polygon/models/extrusion.js +137 -0
  233. package/es/polygon/models/fill.d.ts +32 -0
  234. package/es/polygon/models/fill.js +127 -0
  235. package/es/polygon/models/index.d.ts +5 -0
  236. package/es/polygon/models/index.js +26 -0
  237. package/es/polygon/models/ocean.d.ts +37 -0
  238. package/es/polygon/models/ocean.js +172 -0
  239. package/es/polygon/models/water.d.ts +35 -0
  240. package/es/polygon/models/water.js +150 -0
  241. package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +24 -0
  242. package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +49 -0
  243. package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +53 -0
  244. package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +74 -0
  245. package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +55 -0
  246. package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +54 -0
  247. package/es/polygon/shaders/extrusion/polygon_extrusion_frag.glsl +8 -0
  248. package/es/polygon/shaders/extrusion/polygon_extrusion_vert.glsl +24 -0
  249. package/es/polygon/shaders/fill/fill_frag.glsl +8 -0
  250. package/es/polygon/shaders/fill/fill_linear_frag.glsl +23 -0
  251. package/es/polygon/shaders/fill/fill_linear_vert.glsl +36 -0
  252. package/es/polygon/shaders/fill/fill_vert.glsl +35 -0
  253. package/es/polygon/shaders/ocean/ocean_frag.glsl +277 -0
  254. package/es/polygon/shaders/ocean/ocean_vert.glsl +21 -0
  255. package/es/polygon/shaders/water/polygon_water_frag.glsl +78 -0
  256. package/es/polygon/shaders/water/polygon_water_vert.glsl +22 -0
  257. package/es/raster/buffers/triangulation.d.ts +6 -0
  258. package/es/raster/buffers/triangulation.js +25 -0
  259. package/es/raster/index.d.ts +11 -0
  260. package/es/raster/index.js +55 -0
  261. package/es/raster/models/index.d.ts +5 -0
  262. package/es/raster/models/index.js +10 -0
  263. package/es/raster/models/raster.d.ts +35 -0
  264. package/es/raster/models/raster.js +156 -0
  265. package/es/raster/models/rasterRgb.d.ts +35 -0
  266. package/es/raster/models/rasterRgb.js +158 -0
  267. package/es/raster/models/rasterTerrainRgb.d.ts +30 -0
  268. package/es/raster/models/rasterTerrainRgb.js +118 -0
  269. package/es/raster/shaders/raster/raster_2d_frag.glsl +37 -0
  270. package/es/raster/shaders/raster/raster_2d_vert.glsl +21 -0
  271. package/es/raster/shaders/rgb/raster_rgb_frag.glsl +30 -0
  272. package/es/raster/shaders/rgb/raster_rgb_vert.glsl +21 -0
  273. package/es/raster/shaders/terrain/terrain_rgb_frag.glsl +40 -0
  274. package/es/raster/shaders/terrain/terrain_rgb_vert.glsl +19 -0
  275. package/es/shader/minify_frag.glsl +11 -0
  276. package/es/shader/minify_picking_frag.glsl +10 -0
  277. package/es/tile/core/BaseLayer.d.ts +50 -0
  278. package/es/tile/core/BaseLayer.js +256 -0
  279. package/es/tile/core/TileDebugLayer.d.ts +15 -0
  280. package/es/tile/core/TileDebugLayer.js +23 -0
  281. package/es/tile/interaction/getFeatureData.d.ts +0 -0
  282. package/es/tile/interaction/getFeatureData.js +0 -0
  283. package/es/tile/interaction/getRasterData.d.ts +4 -0
  284. package/es/tile/interaction/getRasterData.js +45 -0
  285. package/es/tile/interaction/utils.d.ts +11 -0
  286. package/es/tile/interaction/utils.js +69 -0
  287. package/es/tile/interface.d.ts +29 -0
  288. package/es/tile/interface.js +1 -0
  289. package/es/tile/service/TileLayerService.d.ts +58 -0
  290. package/es/tile/service/TileLayerService.js +195 -0
  291. package/es/tile/service/TilePickService.d.ts +26 -0
  292. package/es/tile/service/TilePickService.js +126 -0
  293. package/es/tile/service/TileSourceService.d.ts +7 -0
  294. package/es/tile/service/TileSourceService.js +26 -0
  295. package/es/tile/tile/DebugTile.d.ts +16 -0
  296. package/es/tile/tile/DebugTile.js +47 -0
  297. package/es/tile/tile/ImageTile.d.ts +14 -0
  298. package/es/tile/tile/ImageTile.js +39 -0
  299. package/es/tile/tile/MaskTile.d.ts +18 -0
  300. package/es/tile/tile/MaskTile.js +54 -0
  301. package/es/tile/tile/RasterRGBTile.d.ts +11 -0
  302. package/es/tile/tile/RasterRGBTile.js +47 -0
  303. package/es/tile/tile/RasterTerrainRGBTile.d.ts +14 -0
  304. package/es/tile/tile/RasterTerrainRGBTile.js +39 -0
  305. package/es/tile/tile/RasterTile.d.ts +18 -0
  306. package/es/tile/tile/RasterTile.js +81 -0
  307. package/es/tile/tile/Tile.d.ts +112 -0
  308. package/es/tile/tile/Tile.js +166 -0
  309. package/es/tile/tile/VectorTile.d.ts +26 -0
  310. package/es/tile/tile/VectorTile.js +87 -0
  311. package/es/tile/tile/index.d.ts +12 -0
  312. package/es/tile/tile/index.js +44 -0
  313. package/es/tile/tile/util.d.ts +5 -0
  314. package/es/tile/tile/util.js +18 -0
  315. package/es/tile/utils/constants.d.ts +1 -0
  316. package/es/tile/utils/constants.js +8 -0
  317. package/es/tile/utils/utils.d.ts +8 -0
  318. package/es/tile/utils/utils.js +11 -0
  319. package/es/utils/blend.d.ts +2 -0
  320. package/es/utils/blend.js +57 -0
  321. package/es/utils/collision-index.d.ts +47 -0
  322. package/es/utils/collision-index.js +87 -0
  323. package/es/utils/extrude_polyline.d.ts +53 -0
  324. package/es/utils/extrude_polyline.js +319 -0
  325. package/es/utils/grid-index.d.ts +28 -0
  326. package/es/utils/grid-index.js +128 -0
  327. package/es/utils/identityScale.d.ts +8 -0
  328. package/es/utils/identityScale.js +26 -0
  329. package/es/utils/load-image.d.ts +1 -0
  330. package/es/utils/load-image.js +22 -0
  331. package/es/utils/multiPassRender.d.ts +16 -0
  332. package/es/utils/multiPassRender.js +37 -0
  333. package/es/utils/polylineNormal.d.ts +9 -0
  334. package/es/utils/polylineNormal.js +182 -0
  335. package/es/utils/rampcolor_legend.d.ts +6 -0
  336. package/es/utils/rampcolor_legend.js +12 -0
  337. package/es/utils/scale.d.ts +87 -0
  338. package/es/utils/scale.js +595 -0
  339. package/es/utils/simpleLine.d.ts +23 -0
  340. package/es/utils/simpleLine.js +76 -0
  341. package/es/utils/stencil.d.ts +7 -0
  342. package/es/utils/stencil.js +49 -0
  343. package/es/utils/symbol-layout.d.ts +43 -0
  344. package/es/utils/symbol-layout.js +251 -0
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  691. package/lib/utils/polylineNormal.d.ts +9 -0
  692. package/lib/utils/polylineNormal.js +191 -0
  693. package/lib/utils/rampcolor_legend.d.ts +6 -0
  694. package/lib/utils/rampcolor_legend.js +18 -0
  695. package/lib/utils/scale.d.ts +87 -0
  696. package/lib/utils/scale.js +610 -0
  697. package/lib/utils/simpleLine.d.ts +23 -0
  698. package/lib/utils/simpleLine.js +85 -0
  699. package/lib/utils/stencil.d.ts +7 -0
  700. package/lib/utils/stencil.js +56 -0
  701. package/lib/utils/symbol-layout.d.ts +43 -0
  702. package/lib/utils/symbol-layout.js +258 -0
  703. package/lib/wind/index.d.ts +11 -0
  704. package/lib/wind/index.js +42 -0
  705. package/lib/wind/models/index.d.ts +5 -0
  706. package/lib/wind/models/index.js +12 -0
  707. package/lib/wind/models/utils.d.ts +19 -0
  708. package/lib/wind/models/utils.js +229 -0
  709. package/lib/wind/models/wind.d.ts +38 -0
  710. package/lib/wind/models/wind.js +248 -0
  711. package/lib/wind/models/windRender.d.ts +104 -0
  712. package/lib/wind/models/windRender.js +343 -0
  713. package/lib/wind/models/windShader.d.ts +12 -0
  714. package/lib/wind/models/windShader.js +157 -0
  715. package/lib/wind/shaders/wind_frag.glsl +9 -0
  716. package/lib/wind/shaders/wind_vert.glsl +14 -0
  717. package/package.json +6 -6
@@ -0,0 +1,308 @@
1
+ import _asyncToGenerator from "@babel/runtime/helpers/esm/asyncToGenerator";
2
+ import _objectSpread from "@babel/runtime/helpers/esm/objectSpread2";
3
+ import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
4
+ import { AttributeType, gl } from '@antv/l7-core';
5
+ import BaseModel from "../../core/BaseModel";
6
+ /* babel-plugin-inline-import '../shaders/plane_frag.glsl' */
7
+ const planeFrag = "uniform sampler2D u_texture;\nlayout(std140) uniform commonUniforms {\n float u_opacity;\n float u_mapFlag;\n float u_terrainClipHeight;\n};\n\nin vec3 v_Color;\nin vec2 v_uv;\nin float v_clip;\nout vec4 outputColor;\n\n#pragma include \"picking\"\nvoid main() {\n if (u_mapFlag > 0.0) {\n outputColor = texture(SAMPLER_2D(u_texture), vec2(v_uv.x, 1.0 - v_uv.y));\n outputColor.a *= u_opacity;\n } else {\n outputColor = vec4(v_Color, u_opacity);\n }\n outputColor.a *= v_clip;\n outputColor = filterColor(outputColor);\n}\n";
8
+ /* babel-plugin-inline-import '../shaders/plane_vert.glsl' */
9
+ const planeVert = "layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;\nlayout(location = ATTRIBUTE_LOCATION_COLOR) in vec3 a_Color;\nlayout(location = ATTRIBUTE_LOCATION_UV) in vec2 a_Uv;\n\nlayout(std140) uniform commonUniforms {\n float u_opacity;\n float u_mapFlag;\n float u_terrainClipHeight;\n};\n\nout vec3 v_Color;\nout vec2 v_uv;\nout float v_clip;\n\n#pragma include \"projection\"\n#pragma include \"picking\"\nvoid main() {\n v_Color = a_Color;\n v_uv = a_Uv;\n\n vec4 project_pos = project_position(vec4(a_Position, 1.0));\n\n v_clip = 1.0;\n if (a_Position.z < u_terrainClipHeight) {\n v_clip = 0.0;\n }\n\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy, a_Position.z, 1.0));\n\n setPickingColor(a_PickingColor);\n}\n";
10
+ export default class PlaneModel extends BaseModel {
11
+ constructor(...args) {
12
+ super(...args);
13
+ _defineProperty(this, "texture", void 0);
14
+ _defineProperty(this, "terrainImage", void 0);
15
+ _defineProperty(this, "terrainImageLoaded", false);
16
+ _defineProperty(this, "mapTexture", void 0);
17
+ _defineProperty(this, "planeGeometryTriangulation", () => {
18
+ const {
19
+ width = 1,
20
+ height = 1,
21
+ widthSegments = 1,
22
+ heightSegments = 1,
23
+ center = [120, 30],
24
+ terrainTexture,
25
+ rgb2height = (r, g, b) => r + g + b
26
+ } = this.layer.getLayerConfig();
27
+ const {
28
+ indices,
29
+ positions
30
+ } = this.initPlane(width, height, widthSegments, heightSegments, ...center);
31
+ if (terrainTexture) {
32
+ // 存在地形贴图的时候会根据地形贴图对顶点进行偏移
33
+ return this.translateVertex(positions, indices, this.terrainImage, widthSegments, heightSegments, rgb2height);
34
+ }
35
+ return {
36
+ vertices: positions,
37
+ indices,
38
+ size: 5
39
+ };
40
+ });
41
+ }
42
+ get attributeLocation() {
43
+ return Object.assign(super.attributeLocation, {
44
+ MAX: super.attributeLocation.MAX,
45
+ UV: 10
46
+ });
47
+ }
48
+ initPlane(width = 1, height = 1, widthSegments = 1, heightSegments = 1, lng = 120, lat = 30) {
49
+ // https://github.com/mrdoob/three.js/blob/dev/src/geometries/PlaneGeometry.js
50
+ const widthHalf = width / 2;
51
+ const heightHalf = height / 2;
52
+ const gridX = Math.floor(widthSegments);
53
+ const gridY = Math.floor(heightSegments);
54
+ const gridX1 = gridX + 1;
55
+ const gridY1 = gridY + 1;
56
+ const segmentWidth = width / gridX;
57
+ const segmentHeight = height / gridY;
58
+ const indices = [];
59
+ const positions = [];
60
+ for (let iy = 0; iy < gridY1; iy++) {
61
+ const y = iy * segmentHeight - heightHalf;
62
+ for (let ix = 0; ix < gridX1; ix++) {
63
+ const x = ix * segmentWidth - widthHalf;
64
+ positions.push(x + lng, -y + lat, 0);
65
+ positions.push(ix / gridX);
66
+ positions.push(1 - iy / gridY);
67
+ }
68
+ }
69
+ for (let iy = 0; iy < gridY; iy++) {
70
+ for (let ix = 0; ix < gridX; ix++) {
71
+ const a = ix + gridX1 * iy;
72
+ const b = ix + gridX1 * (iy + 1);
73
+ const c = ix + 1 + gridX1 * (iy + 1);
74
+ const d = ix + 1 + gridX1 * iy;
75
+ indices.push(a, b, d);
76
+ indices.push(b, c, d);
77
+ }
78
+ }
79
+ return {
80
+ indices,
81
+ positions
82
+ };
83
+ }
84
+ getUninforms() {
85
+ const commoninfo = this.getCommonUniformsInfo();
86
+ const attributeInfo = this.getUniformsBufferInfo(this.getStyleAttribute());
87
+ this.updateStyleUnifoms();
88
+ return _objectSpread(_objectSpread({}, commoninfo.uniformsOption), attributeInfo.uniformsOption);
89
+ }
90
+ getCommonUniformsInfo() {
91
+ const {
92
+ opacity,
93
+ mapTexture,
94
+ terrainClipHeight = 0,
95
+ terrainTexture
96
+ } = this.layer.getLayerConfig();
97
+ if (this.mapTexture !== mapTexture) {
98
+ var _this$texture;
99
+ this.mapTexture = mapTexture;
100
+ (_this$texture = this.texture) === null || _this$texture === void 0 || _this$texture.destroy();
101
+ this.updateTexture(mapTexture);
102
+ }
103
+ const commonOptions = {
104
+ u_opacity: opacity || 1,
105
+ u_mapFlag: mapTexture ? 1 : 0,
106
+ u_terrainClipHeight: terrainTexture ? terrainClipHeight : -1,
107
+ u_texture: this.texture
108
+ };
109
+ this.textures = [this.texture];
110
+ const commonBufferInfo = this.getUniformsBufferInfo(commonOptions);
111
+ return commonBufferInfo;
112
+ }
113
+ clearModels() {
114
+ var _this$texture2;
115
+ // @ts-ignore
116
+ this.terrainImage = null;
117
+ (_this$texture2 = this.texture) === null || _this$texture2 === void 0 || _this$texture2.destroy();
118
+ this.textures = [];
119
+ }
120
+ initModels() {
121
+ var _this = this;
122
+ return _asyncToGenerator(function* () {
123
+ const {
124
+ mapTexture,
125
+ terrainTexture
126
+ } = _this.layer.getLayerConfig();
127
+ _this.mapTexture = mapTexture;
128
+ const {
129
+ createTexture2D
130
+ } = _this.rendererService;
131
+ _this.texture = createTexture2D({
132
+ height: 0,
133
+ width: 0
134
+ });
135
+ _this.updateTexture(mapTexture);
136
+ _this.initUniformsBuffer();
137
+ if (terrainTexture) {
138
+ _this.terrainImage = yield _this.loadTerrainImage(terrainTexture);
139
+ }
140
+ const model = yield _this.layer.buildLayerModel({
141
+ moduleName: 'geometryPlane',
142
+ vertexShader: planeVert,
143
+ fragmentShader: planeFrag,
144
+ triangulation: _this.planeGeometryTriangulation,
145
+ defines: _this.getDefines(),
146
+ inject: _this.getInject(),
147
+ primitive: gl.TRIANGLES,
148
+ depth: {
149
+ enable: true
150
+ },
151
+ cull: {
152
+ enable: true,
153
+ face: gl.BACK // gl.FRONT | gl.BACK;
154
+ }
155
+ });
156
+ return [model];
157
+ })();
158
+ }
159
+ buildModels() {
160
+ var _this2 = this;
161
+ return _asyncToGenerator(function* () {
162
+ return _this2.initModels();
163
+ })();
164
+ }
165
+ createModelData(options) {
166
+ if (options) {
167
+ const {
168
+ widthSegments: oldwidthSegments,
169
+ heightSegments: oldheightSegments,
170
+ width: oldwidth,
171
+ height: oldheight
172
+ } = this.layer.getLayerConfig();
173
+ const {
174
+ widthSegments,
175
+ heightSegments,
176
+ width,
177
+ height
178
+ } = options;
179
+ this.layer.style({
180
+ widthSegments: widthSegments !== undefined ? widthSegments : oldwidthSegments,
181
+ heightSegments: heightSegments !== undefined ? heightSegments : oldheightSegments,
182
+ width: width !== undefined ? width : oldwidth,
183
+ height: height !== undefined ? height : oldheight
184
+ });
185
+ }
186
+ const oldFeatures = this.layer.getEncodedData();
187
+ const res = this.styleAttributeService.createAttributesAndIndices(oldFeatures, this.planeGeometryTriangulation);
188
+ return res;
189
+ }
190
+ updateTexture(mapTexture) {
191
+ const {
192
+ createTexture2D
193
+ } = this.rendererService;
194
+ if (mapTexture) {
195
+ const img = new Image();
196
+ img.crossOrigin = 'anonymous';
197
+ img.onload = () => {
198
+ this.texture = createTexture2D({
199
+ data: img,
200
+ width: img.width,
201
+ height: img.height,
202
+ wrapS: gl.CLAMP_TO_EDGE,
203
+ wrapT: gl.CLAMP_TO_EDGE
204
+ });
205
+ this.layerService.reRender();
206
+ };
207
+ img.src = mapTexture;
208
+ } else {
209
+ this.texture = createTexture2D({
210
+ width: 0,
211
+ height: 0
212
+ });
213
+ }
214
+ }
215
+ getImageData(img) {
216
+ const canvas = document.createElement('canvas');
217
+ const ctx = canvas.getContext('2d');
218
+ const {
219
+ width,
220
+ height
221
+ } = img;
222
+ canvas.width = width;
223
+ canvas.height = height;
224
+ ctx.drawImage(img, 0, 0, width, height);
225
+ const imageData = ctx.getImageData(0, 0, width, height);
226
+ return imageData;
227
+ }
228
+ translateVertex(positions, indices, image, widthSegments, heightSegments, rgb2height) {
229
+ const imgWidth = image.width;
230
+ const imgHeight = image.height;
231
+ const imageData = this.getImageData(image).data;
232
+ const gridX = Math.floor(widthSegments);
233
+ const gridY = Math.floor(heightSegments);
234
+ const gridX1 = gridX + 1;
235
+ const gridY1 = gridY + 1;
236
+ const widthStep = imgWidth / gridX;
237
+ const heightStep = imgHeight / gridY;
238
+ for (let iy = 0; iy < gridY1; iy++) {
239
+ const imgIndexY = Math.floor(iy * heightStep);
240
+ const imgLen = imgIndexY * imgWidth;
241
+ for (let ix = 0; ix < gridX1; ix++) {
242
+ const imgIndexX = Math.floor(ix * widthStep);
243
+ const imgDataIndex = (imgLen + imgIndexX) * 4;
244
+ const r = imageData[imgDataIndex];
245
+ const g = imageData[imgDataIndex + 1];
246
+ const b = imageData[imgDataIndex + 2];
247
+ const z = (iy * gridX1 + ix) * 5 + 2;
248
+ positions[z] = rgb2height(r, g, b);
249
+ }
250
+ }
251
+ return {
252
+ vertices: positions,
253
+ indices,
254
+ size: 5
255
+ };
256
+ }
257
+ loadTerrainImage(terrainTexture) {
258
+ var _this3 = this;
259
+ return _asyncToGenerator(function* () {
260
+ if (_this3.terrainImage) {
261
+ // 若当前已经存在 image,直接进行偏移计算(LOD)
262
+ if (_this3.terrainImageLoaded) {
263
+ return _this3.terrainImage;
264
+ } else {
265
+ return new Promise(resolve => {
266
+ _this3.terrainImage.onload = () => {
267
+ resolve(_this3.terrainImage);
268
+ };
269
+ });
270
+ }
271
+ } else {
272
+ // 加载地形贴图、根据地形贴图对 planeGeometry 进行偏移
273
+ const terrainImage = new Image();
274
+ terrainImage.crossOrigin = 'anonymous';
275
+ return new Promise(resolve => {
276
+ terrainImage.onload = () => {
277
+ _this3.terrainImageLoaded = true;
278
+ resolve(terrainImage);
279
+ // 图片加载完,触发事件,可以进行地形图的顶点计算存储
280
+ setTimeout(() => _this3.layer.emit('terrainImageLoaded', null));
281
+ };
282
+ terrainImage.src = terrainTexture;
283
+ });
284
+ }
285
+ })();
286
+ }
287
+ registerBuiltinAttributes() {
288
+ // point layer size;
289
+ this.styleAttributeService.registerStyleAttribute({
290
+ name: 'uv',
291
+ type: AttributeType.Attribute,
292
+ descriptor: {
293
+ name: 'a_Uv',
294
+ shaderLocation: this.attributeLocation.UV,
295
+ buffer: {
296
+ // give the WebGL driver a hint that this buffer may change
297
+ usage: gl.DYNAMIC_DRAW,
298
+ data: [],
299
+ type: gl.FLOAT
300
+ },
301
+ size: 2,
302
+ update: (feature, featureIdx, vertex) => {
303
+ return [vertex[3], vertex[4]];
304
+ }
305
+ }
306
+ });
307
+ }
308
+ }
@@ -0,0 +1,48 @@
1
+ import type { IModel, IModelUniform, ITexture2D } from '@antv/l7-core';
2
+ import BaseModel from '../../core/BaseModel';
3
+ declare enum SPRITE_ANIMATE_DIR {
4
+ 'UP' = "up",
5
+ 'DOWN' = "down"
6
+ }
7
+ export default class SpriteModel extends BaseModel {
8
+ protected texture: ITexture2D;
9
+ protected mapTexture: string | undefined;
10
+ protected positions: number[];
11
+ protected indices: number[];
12
+ protected timer: number;
13
+ protected spriteTop: number;
14
+ protected spriteUpdate: number;
15
+ protected spriteAnimate: SPRITE_ANIMATE_DIR;
16
+ initSprite(radius?: number, spriteCount?: number, lng?: number, lat?: number): {
17
+ indices: number[];
18
+ positions: number[];
19
+ };
20
+ planeGeometryUpdateTriangulation: () => {
21
+ vertices: number[];
22
+ indices: number[];
23
+ size: number;
24
+ };
25
+ /**
26
+ * Recalculate and update position attribute.
27
+ */
28
+ private updatePosition;
29
+ planeGeometryTriangulation: () => {
30
+ vertices: number[];
31
+ indices: number[];
32
+ size: number;
33
+ };
34
+ getUninforms(): IModelUniform;
35
+ protected getCommonUniformsInfo(): {
36
+ uniformsArray: number[];
37
+ uniformsLength: number;
38
+ uniformsOption: {
39
+ [key: string]: any;
40
+ };
41
+ };
42
+ clearModels(): void;
43
+ initModels(): Promise<IModel[]>;
44
+ buildModels(): Promise<IModel[]>;
45
+ updateTexture(mapTexture: string | undefined): void;
46
+ protected registerBuiltinAttributes(): string;
47
+ }
48
+ export {};
@@ -0,0 +1,225 @@
1
+ import _asyncToGenerator from "@babel/runtime/helpers/esm/asyncToGenerator";
2
+ import _objectSpread from "@babel/runtime/helpers/esm/objectSpread2";
3
+ import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
4
+ import { gl } from '@antv/l7-core';
5
+ import BaseModel from "../../core/BaseModel";
6
+ /* babel-plugin-inline-import '../shaders/sprite_frag.glsl' */
7
+ const spriteFrag = "layout(std140) uniform commonUniforms {\n float u_opacity;\n float u_mapFlag;\n float u_Scale;\n};\nuniform sampler2D u_texture;\n\nin vec3 v_Color;\nin float v_d;\nout vec4 outputColor;\n\nvoid main() {\n if (v_d < 0.0) {\n discard;\n }\n\n if (u_mapFlag > 0.0) {\n outputColor = texture(SAMPLER_2D(u_texture), gl_PointCoord);\n outputColor.a *= u_opacity;\n } else {\n outputColor = vec4(v_Color, u_opacity);\n }\n}\n";
8
+ /* babel-plugin-inline-import '../shaders/sprite_vert.glsl' */
9
+ const spriteVert = "layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;\nlayout(location = ATTRIBUTE_LOCATION_COLOR) in vec3 a_Color;\n\nlayout(std140) uniform commonUniforms {\n float u_opacity;\n float u_mapFlag;\n float u_Scale;\n};\n\nout vec3 v_Color;\nout float v_d;\n\n#pragma include \"projection\"\nvoid main() {\n v_Color = a_Color.xyz;\n v_d = a_Position.z;\n\n vec4 project_pos = project_position(vec4(a_Position, 1.0));\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy, a_Position.z, 1.0));\n gl_PointSize = pow(u_Zoom - 1.0, 2.0) * u_Scale;\n}\n";
10
+ var SPRITE_ANIMATE_DIR = /*#__PURE__*/function (SPRITE_ANIMATE_DIR) {
11
+ SPRITE_ANIMATE_DIR["UP"] = "up";
12
+ SPRITE_ANIMATE_DIR["DOWN"] = "down";
13
+ return SPRITE_ANIMATE_DIR;
14
+ }(SPRITE_ANIMATE_DIR || {});
15
+ export default class SpriteModel extends BaseModel {
16
+ constructor(...args) {
17
+ super(...args);
18
+ _defineProperty(this, "texture", void 0);
19
+ _defineProperty(this, "mapTexture", void 0);
20
+ _defineProperty(this, "positions", void 0);
21
+ _defineProperty(this, "indices", void 0);
22
+ _defineProperty(this, "timer", void 0);
23
+ _defineProperty(this, "spriteTop", void 0);
24
+ _defineProperty(this, "spriteUpdate", void 0);
25
+ _defineProperty(this, "spriteAnimate", void 0);
26
+ _defineProperty(this, "planeGeometryUpdateTriangulation", () => {
27
+ const {
28
+ spriteBottom = -10
29
+ } = this.layer.getLayerConfig();
30
+ const updateZ = this.spriteUpdate;
31
+ const bottomZ = spriteBottom;
32
+ const topZ = this.spriteTop;
33
+ for (let i = 0; i < this.positions.length; i += 5) {
34
+ if (this.spriteAnimate === SPRITE_ANIMATE_DIR.UP) {
35
+ this.positions[i + 2] += updateZ;
36
+ if (this.positions[i + 2] > topZ) {
37
+ this.positions[i + 2] = bottomZ;
38
+ }
39
+ } else {
40
+ this.positions[i + 2] -= updateZ;
41
+ if (this.positions[i + 2] < bottomZ) {
42
+ this.positions[i + 2] = topZ;
43
+ }
44
+ }
45
+ }
46
+ return {
47
+ vertices: this.positions,
48
+ indices: this.indices,
49
+ size: 5
50
+ };
51
+ });
52
+ /**
53
+ * Recalculate and update position attribute.
54
+ */
55
+ _defineProperty(this, "updatePosition", () => {
56
+ var _this$styleAttributeS;
57
+ this.planeGeometryUpdateTriangulation();
58
+ const vertexAttribute = (_this$styleAttributeS = this.styleAttributeService.getLayerStyleAttribute('position')) === null || _this$styleAttributeS === void 0 ? void 0 : _this$styleAttributeS.vertexAttribute;
59
+ if (vertexAttribute) {
60
+ // [x1, y1, z1, x2, y2, z2...]
61
+ const updated = [];
62
+ for (let i = 0; i < this.positions.length; i += 5) {
63
+ updated.push(this.positions[i], this.positions[i + 1], this.positions[i + 2]);
64
+ }
65
+ vertexAttribute.updateBuffer({
66
+ data: updated,
67
+ offset: 0
68
+ });
69
+ }
70
+ this.layerService.throttleRenderLayers();
71
+ this.timer = requestAnimationFrame(this.updatePosition);
72
+ });
73
+ _defineProperty(this, "planeGeometryTriangulation", () => {
74
+ const {
75
+ center = [120, 30],
76
+ spriteCount = 100,
77
+ spriteRadius = 10
78
+ } = this.layer.getLayerConfig();
79
+ const {
80
+ indices,
81
+ positions
82
+ } = this.initSprite(spriteRadius, spriteCount, ...center);
83
+ this.positions = positions;
84
+ this.indices = indices;
85
+ return {
86
+ vertices: positions,
87
+ indices,
88
+ size: 5
89
+ };
90
+ });
91
+ }
92
+ initSprite(radius = 10, spriteCount = 100, lng = 120, lat = 30) {
93
+ const indices = [];
94
+ const positions = [];
95
+ const heightLimit = this.spriteAnimate === SPRITE_ANIMATE_DIR.UP ? -this.spriteTop : this.spriteTop;
96
+ for (let i = 0; i < spriteCount; i++) {
97
+ const height = Math.random() * heightLimit;
98
+ positions.push(...getPos(height));
99
+ }
100
+ for (let i = 0; i < spriteCount; i++) {
101
+ indices.push(i);
102
+ }
103
+ function getPos(z) {
104
+ const randomX = radius * Math.random();
105
+ const randomY = radius * Math.random();
106
+ const x = -radius / 2 + randomX;
107
+ const y = -radius / 2 + randomY;
108
+ return [x + lng, -y + lat, z, 0, 0];
109
+ }
110
+ return {
111
+ indices,
112
+ positions
113
+ };
114
+ }
115
+ getUninforms() {
116
+ const commoninfo = this.getCommonUniformsInfo();
117
+ const attributeInfo = this.getUniformsBufferInfo(this.getStyleAttribute());
118
+ this.updateStyleUnifoms();
119
+ return _objectSpread(_objectSpread({}, commoninfo.uniformsOption), attributeInfo.uniformsOption);
120
+ }
121
+ getCommonUniformsInfo() {
122
+ const {
123
+ opacity,
124
+ mapTexture,
125
+ spriteScale = 1
126
+ } = this.layer.getLayerConfig();
127
+ if (this.mapTexture !== mapTexture) {
128
+ var _this$texture;
129
+ this.mapTexture = mapTexture;
130
+ (_this$texture = this.texture) === null || _this$texture === void 0 || _this$texture.destroy();
131
+ this.textures = [];
132
+ this.updateTexture(mapTexture);
133
+ }
134
+ const commonOptions = {
135
+ u_opacity: opacity || 1,
136
+ u_mapFlag: mapTexture ? 1 : 0,
137
+ u_Scale: spriteScale,
138
+ u_texture: this.texture
139
+ };
140
+ this.textures = [this.texture];
141
+ const commonBufferInfo = this.getUniformsBufferInfo(commonOptions);
142
+ return commonBufferInfo;
143
+ }
144
+ clearModels() {
145
+ var _this$texture2;
146
+ cancelAnimationFrame(this.timer);
147
+ (_this$texture2 = this.texture) === null || _this$texture2 === void 0 || _this$texture2.destroy();
148
+ this.textures = [];
149
+ }
150
+ initModels() {
151
+ var _this = this;
152
+ return _asyncToGenerator(function* () {
153
+ const {
154
+ mapTexture,
155
+ spriteTop = 300,
156
+ spriteUpdate = 10,
157
+ spriteAnimate = SPRITE_ANIMATE_DIR.DOWN
158
+ } = _this.layer.getLayerConfig();
159
+ _this.initUniformsBuffer();
160
+ _this.mapTexture = mapTexture;
161
+ _this.spriteTop = spriteTop;
162
+ _this.spriteUpdate = spriteUpdate;
163
+ spriteAnimate === 'up' ? _this.spriteAnimate = SPRITE_ANIMATE_DIR.UP : _this.spriteAnimate = SPRITE_ANIMATE_DIR.DOWN;
164
+ const {
165
+ createTexture2D
166
+ } = _this.rendererService;
167
+ _this.texture = createTexture2D({
168
+ height: 0,
169
+ width: 0
170
+ });
171
+ _this.updateTexture(mapTexture);
172
+ setTimeout(() => {
173
+ _this.updatePosition();
174
+ }, 100);
175
+ const model = yield _this.layer.buildLayerModel({
176
+ moduleName: 'geometrySprite',
177
+ vertexShader: spriteVert,
178
+ fragmentShader: spriteFrag,
179
+ triangulation: _this.planeGeometryTriangulation,
180
+ defines: _this.getDefines(),
181
+ inject: _this.getInject(),
182
+ primitive: gl.POINTS,
183
+ depth: {
184
+ enable: false
185
+ },
186
+ blend: _this.getBlend()
187
+ });
188
+ return [model];
189
+ })();
190
+ }
191
+ buildModels() {
192
+ var _this2 = this;
193
+ return _asyncToGenerator(function* () {
194
+ return _this2.initModels();
195
+ })();
196
+ }
197
+ updateTexture(mapTexture) {
198
+ const {
199
+ createTexture2D
200
+ } = this.rendererService;
201
+ if (mapTexture) {
202
+ const img = new Image();
203
+ img.crossOrigin = 'anonymous';
204
+ img.onload = () => {
205
+ this.texture = createTexture2D({
206
+ data: img,
207
+ width: img.width,
208
+ height: img.height,
209
+ wrapS: gl.CLAMP_TO_EDGE,
210
+ wrapT: gl.CLAMP_TO_EDGE
211
+ });
212
+ this.layerService.reRender();
213
+ };
214
+ img.src = mapTexture;
215
+ } else {
216
+ this.texture = createTexture2D({
217
+ width: 1,
218
+ height: 1
219
+ });
220
+ }
221
+ }
222
+ registerBuiltinAttributes() {
223
+ return '';
224
+ }
225
+ }
@@ -0,0 +1,18 @@
1
+ layout(std140) uniform commonUniforms {
2
+ vec2 u_size;
3
+ float u_raisingHeight;
4
+ float u_rotation;
5
+ float u_opacity;
6
+ };
7
+
8
+ uniform sampler2D u_texture;
9
+
10
+ in vec2 v_uv;
11
+ out vec4 outputColor;
12
+
13
+ #pragma include "picking"
14
+ void main() {
15
+ outputColor = texture(SAMPLER_2D(u_texture), vec2(v_uv.x, 1.0 - v_uv.y));
16
+ outputColor.a *= u_opacity;
17
+ outputColor = filterColor(outputColor);
18
+ }
@@ -0,0 +1,43 @@
1
+ layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;
2
+ layout(location = ATTRIBUTE_LOCATION_EXTRUDE) in vec3 a_Extrude;
3
+ layout(location = ATTRIBUTE_LOCATION_UV) in vec2 a_Uv;
4
+
5
+ layout(std140) uniform commonUniforms {
6
+ vec2 u_size;
7
+ float u_raisingHeight;
8
+ float u_rotation;
9
+ float u_opacity;
10
+ };
11
+
12
+ out vec2 v_uv;
13
+
14
+ #pragma include "projection"
15
+ #pragma include "picking"
16
+ #pragma include "rotation_2d"
17
+ void main() {
18
+ vec3 extrude = a_Extrude;
19
+ v_uv = a_Uv;
20
+ float raiseHeight = u_raisingHeight;
21
+ if (
22
+ u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT ||
23
+ u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET
24
+ ) {
25
+ float mapboxZoomScale = 4.0 / pow(2.0, 21.0 - u_Zoom);
26
+ raiseHeight = u_raisingHeight * mapboxZoomScale;
27
+ }
28
+
29
+ // 计算经纬度点位坐标
30
+ vec4 project_pos = project_position(vec4(a_Position.xy, 0.0, 1.0));
31
+
32
+ // 计算绕 z 轴旋转后的偏移
33
+ vec2 offsetXY = project_pixel(rotate_matrix(vec2(extrude.x * u_size.x, 0.0), u_rotation));
34
+ // 绕 z 轴旋转
35
+ float x = project_pos.x + offsetXY.x;
36
+ float y = project_pos.y + offsetXY.y;
37
+ // z 轴不参与旋转
38
+ float z = project_pixel(extrude.y * u_size.y + raiseHeight);
39
+
40
+ gl_Position = project_common_position_to_clipspace(vec4(x, y, z, 1.0));
41
+
42
+ setPickingColor(a_PickingColor);
43
+ }
@@ -0,0 +1,23 @@
1
+ uniform sampler2D u_texture;
2
+ layout(std140) uniform commonUniforms {
3
+ float u_opacity;
4
+ float u_mapFlag;
5
+ float u_terrainClipHeight;
6
+ };
7
+
8
+ in vec3 v_Color;
9
+ in vec2 v_uv;
10
+ in float v_clip;
11
+ out vec4 outputColor;
12
+
13
+ #pragma include "picking"
14
+ void main() {
15
+ if (u_mapFlag > 0.0) {
16
+ outputColor = texture(SAMPLER_2D(u_texture), vec2(v_uv.x, 1.0 - v_uv.y));
17
+ outputColor.a *= u_opacity;
18
+ } else {
19
+ outputColor = vec4(v_Color, u_opacity);
20
+ }
21
+ outputColor.a *= v_clip;
22
+ outputColor = filterColor(outputColor);
23
+ }
@@ -0,0 +1,31 @@
1
+ layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;
2
+ layout(location = ATTRIBUTE_LOCATION_COLOR) in vec3 a_Color;
3
+ layout(location = ATTRIBUTE_LOCATION_UV) in vec2 a_Uv;
4
+
5
+ layout(std140) uniform commonUniforms {
6
+ float u_opacity;
7
+ float u_mapFlag;
8
+ float u_terrainClipHeight;
9
+ };
10
+
11
+ out vec3 v_Color;
12
+ out vec2 v_uv;
13
+ out float v_clip;
14
+
15
+ #pragma include "projection"
16
+ #pragma include "picking"
17
+ void main() {
18
+ v_Color = a_Color;
19
+ v_uv = a_Uv;
20
+
21
+ vec4 project_pos = project_position(vec4(a_Position, 1.0));
22
+
23
+ v_clip = 1.0;
24
+ if (a_Position.z < u_terrainClipHeight) {
25
+ v_clip = 0.0;
26
+ }
27
+
28
+ gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy, a_Position.z, 1.0));
29
+
30
+ setPickingColor(a_PickingColor);
31
+ }