@antv/l7-layers 2.25.7 → 2.25.9
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/es/canvas/index.d.ts +18 -0
- package/es/canvas/index.js +70 -0
- package/es/canvas/models/canvas.d.ts +23 -0
- package/es/canvas/models/canvas.js +141 -0
- package/es/canvas/models/constants.d.ts +2 -0
- package/es/canvas/models/constants.js +6 -0
- package/es/canvas/models/index.d.ts +2 -0
- package/es/canvas/models/index.js +2 -0
- package/es/citybuilding/building.d.ts +7 -0
- package/es/citybuilding/building.js +25 -0
- package/es/citybuilding/models/build.d.ts +33 -0
- package/es/citybuilding/models/build.js +160 -0
- package/es/citybuilding/shaders/build_frag.glsl +123 -0
- package/es/citybuilding/shaders/build_vert.glsl +58 -0
- package/es/core/BaseLayer.d.ts +265 -0
- package/es/core/BaseLayer.js +1310 -0
- package/es/core/BaseModel.d.ts +95 -0
- package/es/core/BaseModel.js +367 -0
- package/es/core/CommonStyleAttribute.d.ts +16 -0
- package/es/core/CommonStyleAttribute.js +114 -0
- package/es/core/LayerPickService.d.ts +12 -0
- package/es/core/LayerPickService.js +102 -0
- package/es/core/TextureService.d.ts +15 -0
- package/es/core/TextureService.js +65 -0
- package/es/core/constant.d.ts +6 -0
- package/es/core/constant.js +19 -0
- package/es/core/interface.d.ts +284 -0
- package/es/core/interface.js +32 -0
- package/es/core/line_trangluation.d.ts +19 -0
- package/es/core/line_trangluation.js +86 -0
- package/es/core/schema.d.ts +27 -0
- package/es/core/schema.js +25 -0
- package/es/core/shape/Path.d.ts +40 -0
- package/es/core/shape/Path.js +69 -0
- package/es/core/shape/arrow.d.ts +25 -0
- package/es/core/shape/arrow.js +144 -0
- package/es/core/shape/extrude.d.ts +17 -0
- package/es/core/shape/extrude.js +133 -0
- package/es/core/triangulation.d.ts +136 -0
- package/es/core/triangulation.js +601 -0
- package/es/core/utils.d.ts +5 -0
- package/es/core/utils.js +36 -0
- package/es/earth/index.d.ts +22 -0
- package/es/earth/index.js +54 -0
- package/es/earth/models/atmosphere.d.ts +30 -0
- package/es/earth/models/atmosphere.js +116 -0
- package/es/earth/models/base.d.ts +37 -0
- package/es/earth/models/base.js +172 -0
- package/es/earth/models/bloomsphere.d.ts +30 -0
- package/es/earth/models/bloomsphere.js +115 -0
- package/es/earth/shaders/atmosphere/atmosphere_frag.glsl +17 -0
- package/es/earth/shaders/atmosphere/atmosphere_vert.glsl +24 -0
- package/es/earth/shaders/base/base_frag.glsl +11 -0
- package/es/earth/shaders/base/base_vert.glsl +52 -0
- package/es/earth/shaders/bloomshpere/bloomsphere_frag.glsl +15 -0
- package/es/earth/shaders/bloomshpere/bloomsphere_vert.glsl +20 -0
- package/es/earth/utils.d.ts +26 -0
- package/es/earth/utils.js +99 -0
- package/es/geometry/index.d.ts +22 -0
- package/es/geometry/index.js +53 -0
- package/es/geometry/models/billboard.d.ts +39 -0
- package/es/geometry/models/billboard.js +175 -0
- package/es/geometry/models/index.d.ts +5 -0
- package/es/geometry/models/index.js +9 -0
- package/es/geometry/models/plane.d.ts +58 -0
- package/es/geometry/models/plane.js +308 -0
- package/es/geometry/models/sprite.d.ts +48 -0
- package/es/geometry/models/sprite.js +225 -0
- package/es/geometry/shaders/billboard_frag.glsl +18 -0
- package/es/geometry/shaders/billboard_vert.glsl +43 -0
- package/es/geometry/shaders/plane_frag.glsl +23 -0
- package/es/geometry/shaders/plane_vert.glsl +31 -0
- package/es/geometry/shaders/sprite_frag.glsl +23 -0
- package/es/geometry/shaders/sprite_vert.glsl +21 -0
- package/es/heatmap/index.d.ts +13 -0
- package/es/heatmap/index.js +87 -0
- package/es/heatmap/models/grid.d.ts +29 -0
- package/es/heatmap/models/grid.js +83 -0
- package/es/heatmap/models/grid3d.d.ts +31 -0
- package/es/heatmap/models/grid3d.js +122 -0
- package/es/heatmap/models/heatmap.d.ts +46 -0
- package/es/heatmap/models/heatmap.js +447 -0
- package/es/heatmap/models/hexagon.d.ts +29 -0
- package/es/heatmap/models/hexagon.js +83 -0
- package/es/heatmap/models/index.d.ts +5 -0
- package/es/heatmap/models/index.js +12 -0
- package/es/heatmap/shaders/grid/grid_frag.glsl +9 -0
- package/es/heatmap/shaders/grid/grid_vert.glsl +30 -0
- package/es/heatmap/shaders/grid3d/grid_3d_frag.glsl +17 -0
- package/es/heatmap/shaders/grid3d/grid_3d_vert.glsl +34 -0
- package/es/heatmap/shaders/heatmap/heatmap_3d_frag.glsl +23 -0
- package/es/heatmap/shaders/heatmap/heatmap_3d_vert.glsl +59 -0
- package/es/heatmap/shaders/heatmap/heatmap_frag.glsl +40 -0
- package/es/heatmap/shaders/heatmap/heatmap_framebuffer_frag.glsl +17 -0
- package/es/heatmap/shaders/heatmap/heatmap_framebuffer_vert.glsl +36 -0
- package/es/heatmap/shaders/heatmap/heatmap_vert.glsl +21 -0
- package/es/heatmap/shaders/hexagon/hexagon_frag.glsl +8 -0
- package/es/heatmap/shaders/hexagon/hexagon_vert.glsl +30 -0
- package/es/heatmap/triangulation.d.ts +5 -0
- package/es/heatmap/triangulation.js +33 -0
- package/es/image/index.d.ts +9 -0
- package/es/image/index.js +28 -0
- package/es/image/models/image.d.ts +31 -0
- package/es/image/models/image.js +113 -0
- package/es/image/models/index.d.ts +5 -0
- package/es/image/models/index.js +5 -0
- package/es/image/shaders/dataImage_frag.glsl +32 -0
- package/es/image/shaders/image_frag.glsl +38 -0
- package/es/image/shaders/image_vert.glsl +20 -0
- package/es/index.d.ts +18 -0
- package/es/index.js +18 -0
- package/es/line/index.d.ts +36 -0
- package/es/line/index.js +90 -0
- package/es/line/models/arc.d.ts +40 -0
- package/es/line/models/arc.js +279 -0
- package/es/line/models/arc_3d.d.ts +40 -0
- package/es/line/models/arc_3d.js +269 -0
- package/es/line/models/flow.d.ts +31 -0
- package/es/line/models/flow.js +140 -0
- package/es/line/models/great_circle.d.ts +34 -0
- package/es/line/models/great_circle.js +240 -0
- package/es/line/models/index.d.ts +5 -0
- package/es/line/models/index.js +18 -0
- package/es/line/models/line.d.ts +44 -0
- package/es/line/models/line.js +273 -0
- package/es/line/models/simple_line.d.ts +33 -0
- package/es/line/models/simple_line.js +118 -0
- package/es/line/models/wall.d.ts +34 -0
- package/es/line/models/wall.js +223 -0
- package/es/line/shaders/arc/line_arc_frag.glsl +92 -0
- package/es/line/shaders/arc/line_arc_vert.glsl +156 -0
- package/es/line/shaders/arc3d/line_arc_3d_frag.glsl +108 -0
- package/es/line/shaders/arc3d/line_arc_3d_vert.glsl +177 -0
- package/es/line/shaders/flow/flow_line_frag.glsl +13 -0
- package/es/line/shaders/flow/flow_line_vert.glsl +76 -0
- package/es/line/shaders/greatCircle/line_arc_great_circle_frag.glsl +99 -0
- package/es/line/shaders/greatCircle/line_arc_great_circle_vert.glsl +165 -0
- package/es/line/shaders/line/line_frag.glsl +122 -0
- package/es/line/shaders/line/line_vert.glsl +101 -0
- package/es/line/shaders/simple/simpleline_frag.glsl +30 -0
- package/es/line/shaders/simple/simpleline_vert.glsl +45 -0
- package/es/line/shaders/wall/wall_frag.glsl +94 -0
- package/es/line/shaders/wall/wall_vert.glsl +90 -0
- package/es/mask/index.d.ts +16 -0
- package/es/mask/index.js +21 -0
- package/es/mask/models/fill.d.ts +18 -0
- package/es/mask/models/fill.js +61 -0
- package/es/mask/models/index.d.ts +5 -0
- package/es/mask/models/index.js +5 -0
- package/es/mask/shaders/mask_vert.glsl +14 -0
- package/es/plugins/DataMappingPlugin.d.ts +12 -0
- package/es/plugins/DataMappingPlugin.js +226 -0
- package/es/plugins/DataSourcePlugin.d.ts +6 -0
- package/es/plugins/DataSourcePlugin.js +75 -0
- package/es/plugins/FeatureScalePlugin.d.ts +20 -0
- package/es/plugins/FeatureScalePlugin.js +295 -0
- package/es/plugins/LayerAnimateStylePlugin.d.ts +4 -0
- package/es/plugins/LayerAnimateStylePlugin.js +14 -0
- package/es/plugins/LayerMaskPlugin.d.ts +7 -0
- package/es/plugins/LayerMaskPlugin.js +19 -0
- package/es/plugins/LayerModelPlugin.d.ts +10 -0
- package/es/plugins/LayerModelPlugin.js +60 -0
- package/es/plugins/LayerStylePlugin.d.ts +7 -0
- package/es/plugins/LayerStylePlugin.js +18 -0
- package/es/plugins/LightingPlugin.d.ts +35 -0
- package/es/plugins/LightingPlugin.js +84 -0
- package/es/plugins/MultiPassRendererPlugin.d.ts +22 -0
- package/es/plugins/MultiPassRendererPlugin.js +52 -0
- package/es/plugins/PixelPickingPlugin.d.ts +11 -0
- package/es/plugins/PixelPickingPlugin.js +146 -0
- package/es/plugins/RegisterStyleAttributePlugin.d.ts +10 -0
- package/es/plugins/RegisterStyleAttributePlugin.js +72 -0
- package/es/plugins/ShaderUniformPlugin.d.ts +17 -0
- package/es/plugins/ShaderUniformPlugin.js +196 -0
- package/es/plugins/UpdateModelPlugin.d.ts +7 -0
- package/es/plugins/UpdateModelPlugin.js +20 -0
- package/es/plugins/UpdateStyleAttributePlugin.d.ts +9 -0
- package/es/plugins/UpdateStyleAttributePlugin.js +54 -0
- package/es/plugins/index.d.ts +15 -0
- package/es/plugins/index.js +18 -0
- package/es/point/index.d.ts +35 -0
- package/es/point/index.js +153 -0
- package/es/point/models/billboard_point.d.ts +35 -0
- package/es/point/models/billboard_point.js +95 -0
- package/es/point/models/earthExtrude.d.ts +32 -0
- package/es/point/models/earthExtrude.js +199 -0
- package/es/point/models/earthFill.d.ts +31 -0
- package/es/point/models/earthFill.js +158 -0
- package/es/point/models/extrude.d.ts +32 -0
- package/es/point/models/extrude.js +195 -0
- package/es/point/models/fill.d.ts +47 -0
- package/es/point/models/fill.js +180 -0
- package/es/point/models/fillImage.d.ts +42 -0
- package/es/point/models/fillImage.js +189 -0
- package/es/point/models/image.d.ts +48 -0
- package/es/point/models/image.js +293 -0
- package/es/point/models/index.d.ts +5 -0
- package/es/point/models/index.js +24 -0
- package/es/point/models/normal.d.ts +36 -0
- package/es/point/models/normal.js +89 -0
- package/es/point/models/radar.d.ts +37 -0
- package/es/point/models/radar.js +115 -0
- package/es/point/models/text.d.ts +85 -0
- package/es/point/models/text.js +503 -0
- package/es/point/shaders/billboard/billboard_point_frag.glsl +48 -0
- package/es/point/shaders/billboard/billboard_point_vert.glsl +33 -0
- package/es/point/shaders/earthExtrude/earthExtrude_frag.glsl +36 -0
- package/es/point/shaders/earthExtrude/earthExtrude_vert.glsl +118 -0
- package/es/point/shaders/earthFill/earthFill_frag.glsl +79 -0
- package/es/point/shaders/earthFill/earthFill_vert.glsl +46 -0
- package/es/point/shaders/extrude/extrude_frag.glsl +29 -0
- package/es/point/shaders/extrude/extrude_vert.glsl +95 -0
- package/es/point/shaders/fill/fill_frag.glsl +97 -0
- package/es/point/shaders/fill/fill_vert.glsl +79 -0
- package/es/point/shaders/fillImage/fillImage_frag.glsl +23 -0
- package/es/point/shaders/fillImage/fillImage_vert.glsl +46 -0
- package/es/point/shaders/image/image_frag.glsl +45 -0
- package/es/point/shaders/image/image_vert.glsl +47 -0
- package/es/point/shaders/normal/normal_frag.glsl +5 -0
- package/es/point/shaders/normal/normal_vert.glsl +22 -0
- package/es/point/shaders/radar/radar_frag.glsl +52 -0
- package/es/point/shaders/radar/radar_vert.glsl +53 -0
- package/es/point/shaders/text/text_frag.glsl +47 -0
- package/es/point/shaders/text/text_vert.glsl +65 -0
- package/es/point/shape/extrude.d.ts +15 -0
- package/es/point/shape/extrude.js +48 -0
- package/es/polygon/index.d.ts +18 -0
- package/es/polygon/index.js +71 -0
- package/es/polygon/models/extrude.d.ts +41 -0
- package/es/polygon/models/extrude.js +248 -0
- package/es/polygon/models/extrusion.d.ts +40 -0
- package/es/polygon/models/extrusion.js +137 -0
- package/es/polygon/models/fill.d.ts +32 -0
- package/es/polygon/models/fill.js +127 -0
- package/es/polygon/models/index.d.ts +5 -0
- package/es/polygon/models/index.js +26 -0
- package/es/polygon/models/ocean.d.ts +37 -0
- package/es/polygon/models/ocean.js +172 -0
- package/es/polygon/models/water.d.ts +35 -0
- package/es/polygon/models/water.js +150 -0
- package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +24 -0
- package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +49 -0
- package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +53 -0
- package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +74 -0
- package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +55 -0
- package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +54 -0
- package/es/polygon/shaders/extrusion/polygon_extrusion_frag.glsl +8 -0
- package/es/polygon/shaders/extrusion/polygon_extrusion_vert.glsl +24 -0
- package/es/polygon/shaders/fill/fill_frag.glsl +8 -0
- package/es/polygon/shaders/fill/fill_linear_frag.glsl +23 -0
- package/es/polygon/shaders/fill/fill_linear_vert.glsl +36 -0
- package/es/polygon/shaders/fill/fill_vert.glsl +35 -0
- package/es/polygon/shaders/ocean/ocean_frag.glsl +277 -0
- package/es/polygon/shaders/ocean/ocean_vert.glsl +21 -0
- package/es/polygon/shaders/water/polygon_water_frag.glsl +78 -0
- package/es/polygon/shaders/water/polygon_water_vert.glsl +22 -0
- package/es/raster/buffers/triangulation.d.ts +6 -0
- package/es/raster/buffers/triangulation.js +25 -0
- package/es/raster/index.d.ts +11 -0
- package/es/raster/index.js +55 -0
- package/es/raster/models/index.d.ts +5 -0
- package/es/raster/models/index.js +10 -0
- package/es/raster/models/raster.d.ts +35 -0
- package/es/raster/models/raster.js +156 -0
- package/es/raster/models/rasterRgb.d.ts +35 -0
- package/es/raster/models/rasterRgb.js +158 -0
- package/es/raster/models/rasterTerrainRgb.d.ts +30 -0
- package/es/raster/models/rasterTerrainRgb.js +118 -0
- package/es/raster/shaders/raster/raster_2d_frag.glsl +37 -0
- package/es/raster/shaders/raster/raster_2d_vert.glsl +21 -0
- package/es/raster/shaders/rgb/raster_rgb_frag.glsl +30 -0
- package/es/raster/shaders/rgb/raster_rgb_vert.glsl +21 -0
- package/es/raster/shaders/terrain/terrain_rgb_frag.glsl +40 -0
- package/es/raster/shaders/terrain/terrain_rgb_vert.glsl +19 -0
- package/es/shader/minify_frag.glsl +11 -0
- package/es/shader/minify_picking_frag.glsl +10 -0
- package/es/tile/core/BaseLayer.d.ts +50 -0
- package/es/tile/core/BaseLayer.js +256 -0
- package/es/tile/core/TileDebugLayer.d.ts +15 -0
- package/es/tile/core/TileDebugLayer.js +23 -0
- package/es/tile/interaction/getFeatureData.d.ts +0 -0
- package/es/tile/interaction/getFeatureData.js +0 -0
- package/es/tile/interaction/getRasterData.d.ts +4 -0
- package/es/tile/interaction/getRasterData.js +45 -0
- package/es/tile/interaction/utils.d.ts +11 -0
- package/es/tile/interaction/utils.js +69 -0
- package/es/tile/interface.d.ts +29 -0
- package/es/tile/interface.js +1 -0
- package/es/tile/service/TileLayerService.d.ts +58 -0
- package/es/tile/service/TileLayerService.js +195 -0
- package/es/tile/service/TilePickService.d.ts +26 -0
- package/es/tile/service/TilePickService.js +126 -0
- package/es/tile/service/TileSourceService.d.ts +7 -0
- package/es/tile/service/TileSourceService.js +26 -0
- package/es/tile/tile/DebugTile.d.ts +16 -0
- package/es/tile/tile/DebugTile.js +47 -0
- package/es/tile/tile/ImageTile.d.ts +14 -0
- package/es/tile/tile/ImageTile.js +39 -0
- package/es/tile/tile/MaskTile.d.ts +18 -0
- package/es/tile/tile/MaskTile.js +54 -0
- package/es/tile/tile/RasterRGBTile.d.ts +11 -0
- package/es/tile/tile/RasterRGBTile.js +47 -0
- package/es/tile/tile/RasterTerrainRGBTile.d.ts +14 -0
- package/es/tile/tile/RasterTerrainRGBTile.js +39 -0
- package/es/tile/tile/RasterTile.d.ts +18 -0
- package/es/tile/tile/RasterTile.js +81 -0
- package/es/tile/tile/Tile.d.ts +112 -0
- package/es/tile/tile/Tile.js +166 -0
- package/es/tile/tile/VectorTile.d.ts +26 -0
- package/es/tile/tile/VectorTile.js +87 -0
- package/es/tile/tile/index.d.ts +12 -0
- package/es/tile/tile/index.js +44 -0
- package/es/tile/tile/util.d.ts +5 -0
- package/es/tile/tile/util.js +18 -0
- package/es/tile/utils/constants.d.ts +1 -0
- package/es/tile/utils/constants.js +8 -0
- package/es/tile/utils/utils.d.ts +8 -0
- package/es/tile/utils/utils.js +11 -0
- package/es/utils/blend.d.ts +2 -0
- package/es/utils/blend.js +57 -0
- package/es/utils/collision-index.d.ts +47 -0
- package/es/utils/collision-index.js +87 -0
- package/es/utils/extrude_polyline.d.ts +53 -0
- package/es/utils/extrude_polyline.js +319 -0
- package/es/utils/grid-index.d.ts +28 -0
- package/es/utils/grid-index.js +128 -0
- package/es/utils/identityScale.d.ts +8 -0
- package/es/utils/identityScale.js +26 -0
- package/es/utils/load-image.d.ts +1 -0
- package/es/utils/load-image.js +22 -0
- package/es/utils/multiPassRender.d.ts +16 -0
- package/es/utils/multiPassRender.js +37 -0
- package/es/utils/polylineNormal.d.ts +9 -0
- package/es/utils/polylineNormal.js +182 -0
- package/es/utils/rampcolor_legend.d.ts +6 -0
- package/es/utils/rampcolor_legend.js +12 -0
- package/es/utils/scale.d.ts +87 -0
- package/es/utils/scale.js +595 -0
- package/es/utils/simpleLine.d.ts +23 -0
- package/es/utils/simpleLine.js +76 -0
- package/es/utils/stencil.d.ts +7 -0
- package/es/utils/stencil.js +49 -0
- package/es/utils/symbol-layout.d.ts +43 -0
- package/es/utils/symbol-layout.js +251 -0
- package/es/wind/index.d.ts +11 -0
- package/es/wind/index.js +34 -0
- package/es/wind/models/index.d.ts +5 -0
- package/es/wind/models/index.js +5 -0
- package/es/wind/models/utils.d.ts +19 -0
- package/es/wind/models/utils.js +213 -0
- package/es/wind/models/wind.d.ts +38 -0
- package/es/wind/models/wind.js +240 -0
- package/es/wind/models/windRender.d.ts +104 -0
- package/es/wind/models/windRender.js +333 -0
- package/es/wind/models/windShader.d.ts +12 -0
- package/es/wind/models/windShader.js +151 -0
- package/es/wind/shaders/wind_frag.glsl +9 -0
- package/es/wind/shaders/wind_vert.glsl +14 -0
- package/lib/canvas/index.d.ts +18 -0
- package/lib/canvas/index.js +79 -0
- package/lib/canvas/models/canvas.d.ts +23 -0
- package/lib/canvas/models/canvas.js +149 -0
- package/lib/canvas/models/constants.d.ts +2 -0
- package/lib/canvas/models/constants.js +12 -0
- package/lib/canvas/models/index.d.ts +2 -0
- package/lib/canvas/models/index.js +27 -0
- package/lib/citybuilding/building.d.ts +7 -0
- package/lib/citybuilding/building.js +33 -0
- package/lib/citybuilding/models/build.d.ts +33 -0
- package/lib/citybuilding/models/build.js +168 -0
- package/lib/citybuilding/shaders/build_frag.glsl +123 -0
- package/lib/citybuilding/shaders/build_vert.glsl +58 -0
- package/lib/core/BaseLayer.d.ts +265 -0
- package/lib/core/BaseLayer.js +1317 -0
- package/lib/core/BaseModel.d.ts +95 -0
- package/lib/core/BaseModel.js +375 -0
- package/lib/core/CommonStyleAttribute.d.ts +16 -0
- package/lib/core/CommonStyleAttribute.js +120 -0
- package/lib/core/LayerPickService.d.ts +12 -0
- package/lib/core/LayerPickService.js +110 -0
- package/lib/core/TextureService.d.ts +15 -0
- package/lib/core/TextureService.js +73 -0
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import type { IModel } from '@antv/l7-core';
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import _asyncToGenerator from "@babel/runtime/helpers/esm/asyncToGenerator";
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import { lodashUtil } from '@antv/l7-utils';
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import BaseModel from "../../core/BaseModel";
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import { earthTriangulation } from "../../core/triangulation";
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/* babel-plugin-inline-import '../shaders/atmosphere/atmosphere_frag.glsl' */
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7
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+
const atmoSphereFrag = "layout(std140) uniform commonUniforms {\n float u_opacity;\n};\nin vec3 vVertexNormal;\nin float v_offset;\nin vec4 v_Color;\n\n#pragma include \"scene_uniforms\"\nout vec4 outputColor;\nvoid main() {\n // float intensity = pow(0.5 + dot(normalize(vVertexNormal), normalize(u_CameraPosition)), 3.0);\n float intensity = pow(v_offset + dot(normalize(vVertexNormal), normalize(u_CameraPosition)), 3.0);\n // \u53BB\u9664\u80CC\u9762\n if (intensity > 1.0) intensity = 0.0;\n\n outputColor = vec4(v_Color.rgb, v_Color.a * intensity * u_opacity);\n}\n";
|
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8
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+
/* babel-plugin-inline-import '../shaders/atmosphere/atmosphere_vert.glsl' */
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9
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+
const atmoSphereVert = "layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;\nlayout(location = ATTRIBUTE_LOCATION_COLOR) vec4 a_Color;\nlayout(location = ATTRIBUTE_LOCATION_NORMAL) in vec3 a_Normal;\nlayout(location = ATTRIBUTE_LOCATION_UV) in vec2 a_Uv;\n\nlayout(std140) uniform commonUniforms {\n float u_opacity;\n};\n\n#pragma include \"scene_uniforms\"\nout vec3 vVertexNormal;\nout vec4 v_Color;\nout float v_offset;\n\nvoid main() {\n float EARTH_RADIUS = 100.0;\n\n v_Color = a_Color;\n\n v_offset = min(((length(u_CameraPosition) - EARTH_RADIUS)/600.0) * 0.5 + 0.4, 1.0);\n vVertexNormal = a_Normal;\n\n gl_Position = u_ViewProjectionMatrix * u_ModelMatrix * vec4(a_Position, 1.0);\n}\n";
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const {
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11
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isNumber
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} = lodashUtil;
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export default class EarthAtomSphereModel extends BaseModel {
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get attributeLocation() {
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return Object.assign(super.attributeLocation, {
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MAX: super.attributeLocation.MAX,
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NORMAL: 9,
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UV: 10
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});
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}
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getCommonUniformsInfo() {
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const {
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opacity = 1
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} = this.layer.getLayerConfig();
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const commonOptions = {
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u_opacity: isNumber(opacity) ? opacity : 1.0
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};
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const commonBufferInfo = this.getUniformsBufferInfo(commonOptions);
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return commonBufferInfo;
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}
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initModels() {
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var _this = this;
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return _asyncToGenerator(function* () {
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_this.initUniformsBuffer();
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return _this.buildModels();
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})();
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}
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clearModels() {
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return '';
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}
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buildModels() {
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var _this2 = this;
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return _asyncToGenerator(function* () {
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// TODO: 调整图层的绘制顺序 地球大气层
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_this2.layer.zIndex = -997;
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const model = yield _this2.layer.buildLayerModel({
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moduleName: 'earthAtmoSphere',
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vertexShader: atmoSphereVert,
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fragmentShader: atmoSphereFrag,
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defines: _this2.getDefines(),
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triangulation: earthTriangulation,
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depth: {
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enable: false
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},
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blend: _this2.getBlend()
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});
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return [model];
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})();
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}
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registerBuiltinAttributes() {
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// point layer size;
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// this.styleAttributeService.registerStyleAttribute({
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// name: 'size',
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// type: AttributeType.Attribute,
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// descriptor: {
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// name: 'a_Size',
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// shaderLocation: this.attributeLocation.SIZE,
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// buffer: {
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// usage: gl.DYNAMIC_DRAW,
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// data: [],
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// type: gl.FLOAT,
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// },
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// size: 1,
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// update: (feature: IEncodeFeature) => {
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// const { size = 1 } = feature;
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// return Array.isArray(size) ? [size[0]] : [size as number];
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// },
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// },
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// });
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this.styleAttributeService.registerStyleAttribute({
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name: 'normal',
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type: AttributeType.Attribute,
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descriptor: {
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name: 'a_Normal',
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shaderLocation: this.attributeLocation.NORMAL,
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buffer: {
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usage: gl.STATIC_DRAW,
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data: [],
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type: gl.FLOAT
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},
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size: 3,
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update: (feature, featureIdx, vertex, attributeIdx, normal) => {
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return normal;
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}
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}
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});
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this.styleAttributeService.registerStyleAttribute({
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name: 'uv',
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type: AttributeType.Attribute,
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descriptor: {
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name: 'a_Uv',
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shaderLocation: this.attributeLocation.UV,
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buffer: {
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usage: gl.DYNAMIC_DRAW,
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data: [],
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type: gl.FLOAT
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},
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size: 2,
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update: (feature, featureIdx, vertex) => {
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|
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return [vertex[3], vertex[4]];
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+
}
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}
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});
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|
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}
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}
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|
@@ -0,0 +1,37 @@
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1
|
+
import type { IModel, ITexture2D } from '@antv/l7-core';
|
|
2
|
+
import BaseModel from '../../core/BaseModel';
|
|
3
|
+
export default class BaseEarthModel extends BaseModel {
|
|
4
|
+
protected get attributeLocation(): {
|
|
5
|
+
readonly POSITION: 0;
|
|
6
|
+
readonly POSITION_64LOW: 1;
|
|
7
|
+
readonly COLOR: 2;
|
|
8
|
+
readonly PICKING_COLOR: 3;
|
|
9
|
+
readonly STROKE: 4;
|
|
10
|
+
readonly OPACITY: 5;
|
|
11
|
+
readonly OFFSETS: 6;
|
|
12
|
+
readonly ROTATION: 7;
|
|
13
|
+
readonly MAX: 8;
|
|
14
|
+
} & Record<string, number> & {
|
|
15
|
+
MAX: 8;
|
|
16
|
+
NORMAL: number;
|
|
17
|
+
UV: number;
|
|
18
|
+
};
|
|
19
|
+
protected texture: ITexture2D;
|
|
20
|
+
private earthTime;
|
|
21
|
+
private sunX;
|
|
22
|
+
private sunY;
|
|
23
|
+
private sunZ;
|
|
24
|
+
private sunRadius;
|
|
25
|
+
protected getCommonUniformsInfo(): {
|
|
26
|
+
uniformsArray: number[];
|
|
27
|
+
uniformsLength: number;
|
|
28
|
+
uniformsOption: {
|
|
29
|
+
[key: string]: any;
|
|
30
|
+
};
|
|
31
|
+
};
|
|
32
|
+
setEarthTime(time: number): void;
|
|
33
|
+
initModels(): Promise<IModel[]>;
|
|
34
|
+
clearModels(): string;
|
|
35
|
+
buildModels(): Promise<IModel[]>;
|
|
36
|
+
protected registerBuiltinAttributes(): void;
|
|
37
|
+
}
|
|
@@ -0,0 +1,172 @@
|
|
|
1
|
+
import _asyncToGenerator from "@babel/runtime/helpers/esm/asyncToGenerator";
|
|
2
|
+
import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
|
|
3
|
+
import { AttributeType, gl } from '@antv/l7-core';
|
|
4
|
+
import BaseModel from "../../core/BaseModel";
|
|
5
|
+
import { earthTriangulation } from "../../core/triangulation";
|
|
6
|
+
/* babel-plugin-inline-import '../shaders/base/base_frag.glsl' */
|
|
7
|
+
const baseFrag = "uniform sampler2D u_texture;\n\nin vec2 v_texCoord;\nin float v_lightWeight;\nout vec4 outputColor;\n\nvoid main() {\n vec4 color = texture(SAMPLER_2D(u_texture), vec2(v_texCoord.x, v_texCoord.y));\n color.xyz = color.xyz * v_lightWeight;\n outputColor = color;\n}\n";
|
|
8
|
+
/* babel-plugin-inline-import '../shaders/base/base_vert.glsl' */
|
|
9
|
+
const baseVert = "// attribute vec4 a_Color;\nlayout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;\nlayout(location = ATTRIBUTE_LOCATION_NORMAL) in vec3 a_Normal;\nlayout(location = ATTRIBUTE_LOCATION_UV) in vec2 a_Uv;\n\n// attribute vec2 a_Extrude;\n// attribute float a_Size;\n// attribute float a_Shape;\n\nlayout(std140) uniform commonUniforms {\n\tvec4 u_sunLight: [1.0, -10.5, 12.0,0.0];\n\tfloat u_ambientRatio : 0.5;\n\tfloat u_diffuseRatio : 0.3;\n\tfloat u_specularRatio : 0.2;\n};\n\n#pragma include \"scene_uniforms\"\n\nout vec2 v_texCoord;\nout float v_lightWeight;\n\nfloat calc_lighting(vec4 pos) {\n\n\tvec3 worldPos = vec3(pos * u_ModelMatrix);\n\n\tvec3 worldNormal = a_Normal;\n\n\t// cal light weight\n\tvec3 viewDir = normalize(u_CameraPosition - worldPos);\n\n\tvec3 lightDir = normalize(u_sunLight.xyz);\n\n\tvec3 halfDir = normalize(viewDir+lightDir);\n\t// lambert\n\tfloat lambert = dot(worldNormal, lightDir);\n\t// specular\n\tfloat specular = pow(max(0.0, dot(worldNormal, halfDir)), 32.0);\n\t//sum to light weight\n\tfloat lightWeight = u_ambientRatio + u_diffuseRatio * lambert + u_specularRatio * specular;\n\n\treturn lightWeight;\n}\n\nvoid main() {\n\n\tv_texCoord = a_Uv;\n\n\tfloat lightWeight = calc_lighting(vec4(a_Position, 1.0));\n\tv_lightWeight = lightWeight;\n\n\tgl_Position = u_ViewProjectionMatrix * u_ModelMatrix * vec4(a_Position, 1.0);\n}\n";
|
|
10
|
+
export default class BaseEarthModel extends BaseModel {
|
|
11
|
+
constructor(...args) {
|
|
12
|
+
super(...args);
|
|
13
|
+
_defineProperty(this, "texture", void 0);
|
|
14
|
+
// T: 当前的地球时间 - 控制太阳的方位
|
|
15
|
+
_defineProperty(this, "earthTime", 3.4);
|
|
16
|
+
_defineProperty(this, "sunX", 1000);
|
|
17
|
+
_defineProperty(this, "sunY", 1000);
|
|
18
|
+
_defineProperty(this, "sunZ", 1000);
|
|
19
|
+
_defineProperty(this, "sunRadius", Math.sqrt(this.sunX * this.sunX + this.sunY * this.sunY + this.sunZ * this.sunZ));
|
|
20
|
+
}
|
|
21
|
+
get attributeLocation() {
|
|
22
|
+
return Object.assign(super.attributeLocation, {
|
|
23
|
+
MAX: super.attributeLocation.MAX,
|
|
24
|
+
NORMAL: 9,
|
|
25
|
+
UV: 10
|
|
26
|
+
});
|
|
27
|
+
}
|
|
28
|
+
getCommonUniformsInfo() {
|
|
29
|
+
const {
|
|
30
|
+
animateOption,
|
|
31
|
+
globalOptions
|
|
32
|
+
} = this.layer.getLayerConfig();
|
|
33
|
+
if (animateOption !== null && animateOption !== void 0 && animateOption.enable) {
|
|
34
|
+
// @ts-ignore
|
|
35
|
+
// T: rotateY 方法只有在地球模式下存在
|
|
36
|
+
this.mapService.rotateY({
|
|
37
|
+
reg: 0.002
|
|
38
|
+
});
|
|
39
|
+
this.earthTime += 0.02;
|
|
40
|
+
this.sunY = 10;
|
|
41
|
+
this.sunX = Math.cos(this.earthTime) * (this.sunRadius - this.sunY);
|
|
42
|
+
this.sunZ = Math.sin(this.earthTime) * (this.sunRadius - this.sunY);
|
|
43
|
+
}
|
|
44
|
+
const commonOptions = {
|
|
45
|
+
u_sunLight: [this.sunX, this.sunY, this.sunZ, 0.0],
|
|
46
|
+
u_ambientRatio: (globalOptions === null || globalOptions === void 0 ? void 0 : globalOptions.ambientRatio) || 0.6,
|
|
47
|
+
// 环境光
|
|
48
|
+
u_diffuseRatio: (globalOptions === null || globalOptions === void 0 ? void 0 : globalOptions.diffuseRatio) || 0.4,
|
|
49
|
+
// 漫反射
|
|
50
|
+
u_specularRatio: (globalOptions === null || globalOptions === void 0 ? void 0 : globalOptions.specularRatio) || 0.1 // 高光反射
|
|
51
|
+
// u_texture: this.texture,
|
|
52
|
+
};
|
|
53
|
+
this.textures = [this.texture];
|
|
54
|
+
const commonBufferInfo = this.getUniformsBufferInfo(commonOptions);
|
|
55
|
+
return commonBufferInfo;
|
|
56
|
+
}
|
|
57
|
+
setEarthTime(time) {
|
|
58
|
+
this.earthTime = time;
|
|
59
|
+
this.sunY = 10;
|
|
60
|
+
this.sunX = Math.cos(this.earthTime) * (this.sunRadius - this.sunY);
|
|
61
|
+
this.sunZ = Math.sin(this.earthTime) * (this.sunRadius - this.sunY);
|
|
62
|
+
this.layerService.throttleRenderLayers();
|
|
63
|
+
}
|
|
64
|
+
initModels() {
|
|
65
|
+
var _this = this;
|
|
66
|
+
return _asyncToGenerator(function* () {
|
|
67
|
+
const {
|
|
68
|
+
globalOptions
|
|
69
|
+
} = _this.layer.getLayerConfig();
|
|
70
|
+
if ((globalOptions === null || globalOptions === void 0 ? void 0 : globalOptions.earthTime) !== undefined) {
|
|
71
|
+
_this.setEarthTime(globalOptions.earthTime);
|
|
72
|
+
}
|
|
73
|
+
const source = _this.layer.getSource();
|
|
74
|
+
const {
|
|
75
|
+
createTexture2D
|
|
76
|
+
} = _this.rendererService;
|
|
77
|
+
_this.texture = createTexture2D({
|
|
78
|
+
height: 0,
|
|
79
|
+
width: 0
|
|
80
|
+
});
|
|
81
|
+
source.data.images.then(imageData => {
|
|
82
|
+
_this.texture = createTexture2D({
|
|
83
|
+
data: imageData[0],
|
|
84
|
+
width: imageData[0].width,
|
|
85
|
+
height: imageData[0].height
|
|
86
|
+
});
|
|
87
|
+
_this.textures = [_this.texture];
|
|
88
|
+
_this.layerService.reRender();
|
|
89
|
+
});
|
|
90
|
+
_this.initUniformsBuffer();
|
|
91
|
+
return _this.buildModels();
|
|
92
|
+
})();
|
|
93
|
+
}
|
|
94
|
+
clearModels() {
|
|
95
|
+
return '';
|
|
96
|
+
}
|
|
97
|
+
buildModels() {
|
|
98
|
+
var _this2 = this;
|
|
99
|
+
return _asyncToGenerator(function* () {
|
|
100
|
+
// Tip: 调整图层的绘制顺序 地球大气层
|
|
101
|
+
_this2.layer.zIndex = -998;
|
|
102
|
+
const model = yield _this2.layer.buildLayerModel({
|
|
103
|
+
moduleName: 'earthBase',
|
|
104
|
+
vertexShader: baseVert,
|
|
105
|
+
fragmentShader: baseFrag,
|
|
106
|
+
defines: _this2.getDefines(),
|
|
107
|
+
triangulation: earthTriangulation,
|
|
108
|
+
depth: {
|
|
109
|
+
enable: true
|
|
110
|
+
},
|
|
111
|
+
blend: _this2.getBlend()
|
|
112
|
+
});
|
|
113
|
+
return [model];
|
|
114
|
+
})();
|
|
115
|
+
}
|
|
116
|
+
registerBuiltinAttributes() {
|
|
117
|
+
// this.styleAttributeService.registerStyleAttribute({
|
|
118
|
+
// name: 'size',
|
|
119
|
+
// type: AttributeType.Attribute,
|
|
120
|
+
// descriptor: {
|
|
121
|
+
// name: 'a_Size',
|
|
122
|
+
// shaderLocation: this.attributeLocation.SIZE,
|
|
123
|
+
// buffer: {
|
|
124
|
+
// usage: gl.DYNAMIC_DRAW,
|
|
125
|
+
// data: [],
|
|
126
|
+
// type: gl.FLOAT,
|
|
127
|
+
// },
|
|
128
|
+
// size: 1,
|
|
129
|
+
// update: (feature: IEncodeFeature) => {
|
|
130
|
+
// const { size = 1 } = feature;
|
|
131
|
+
// return Array.isArray(size) ? [size[0]] : [size as number];
|
|
132
|
+
// },
|
|
133
|
+
// },
|
|
134
|
+
// });
|
|
135
|
+
|
|
136
|
+
this.styleAttributeService.registerStyleAttribute({
|
|
137
|
+
name: 'normal',
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type: AttributeType.Attribute,
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descriptor: {
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name: 'a_Normal',
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shaderLocation: this.attributeLocation.NORMAL,
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buffer: {
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usage: gl.STATIC_DRAW,
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data: [],
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type: gl.FLOAT
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},
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size: 3,
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update: (feature, featureIdx, vertex, attributeIdx, normal) => {
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return normal;
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}
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}
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});
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this.styleAttributeService.registerStyleAttribute({
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name: 'uv',
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type: AttributeType.Attribute,
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descriptor: {
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name: 'a_Uv',
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shaderLocation: this.attributeLocation.UV,
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buffer: {
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// give the WebGL driver a hint that this buffer may change
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usage: gl.DYNAMIC_DRAW,
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data: [],
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type: gl.FLOAT
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},
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size: 2,
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update: (feature, featureIdx, vertex) => {
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return [vertex[3], vertex[4]];
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}
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}
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});
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}
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}
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@@ -0,0 +1,30 @@
|
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1
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+
import type { IModel } from '@antv/l7-core';
|
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2
|
+
import BaseModel from '../../core/BaseModel';
|
|
3
|
+
export default class EarthBloomSphereModel extends BaseModel {
|
|
4
|
+
protected get attributeLocation(): {
|
|
5
|
+
readonly POSITION: 0;
|
|
6
|
+
readonly POSITION_64LOW: 1;
|
|
7
|
+
readonly COLOR: 2;
|
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8
|
+
readonly PICKING_COLOR: 3;
|
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9
|
+
readonly STROKE: 4;
|
|
10
|
+
readonly OPACITY: 5;
|
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11
|
+
readonly OFFSETS: 6;
|
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12
|
+
readonly ROTATION: 7;
|
|
13
|
+
readonly MAX: 8;
|
|
14
|
+
} & Record<string, number> & {
|
|
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|
+
MAX: 8;
|
|
16
|
+
NORMAL: number;
|
|
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|
+
UV: number;
|
|
18
|
+
};
|
|
19
|
+
protected getCommonUniformsInfo(): {
|
|
20
|
+
uniformsArray: number[];
|
|
21
|
+
uniformsLength: number;
|
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|
+
uniformsOption: {
|
|
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|
+
[key: string]: any;
|
|
24
|
+
};
|
|
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|
+
};
|
|
26
|
+
initModels(): Promise<IModel[]>;
|
|
27
|
+
clearModels(): string;
|
|
28
|
+
buildModels(): Promise<IModel[]>;
|
|
29
|
+
protected registerBuiltinAttributes(): void;
|
|
30
|
+
}
|
|
@@ -0,0 +1,115 @@
|
|
|
1
|
+
import _asyncToGenerator from "@babel/runtime/helpers/esm/asyncToGenerator";
|
|
2
|
+
import { AttributeType, gl } from '@antv/l7-core';
|
|
3
|
+
import { lodashUtil } from '@antv/l7-utils';
|
|
4
|
+
import BaseModel from "../../core/BaseModel";
|
|
5
|
+
import { earthOuterTriangulation } from "../../core/triangulation";
|
|
6
|
+
/* babel-plugin-inline-import '../shaders/bloomshpere/bloomsphere_frag.glsl' */
|
|
7
|
+
const bloomSphereFrag = "in vec3 vVertexNormal;\nin vec4 v_Color;\n\nlayout(std140) uniform commonUniforms {\n float u_opacity;\n};\nout vec4 outputColor;\n#pragma include \"scene_uniforms\"\nvoid main() {\n float intensity = -dot(normalize(vVertexNormal), normalize(u_CameraPosition));\n // \u53BB\u9664\u80CC\u9762\n if (intensity > 1.0) intensity = 0.0;\n\n outputColor = vec4(v_Color.rgb, v_Color.a * intensity * u_opacity);\n}\n";
|
|
8
|
+
/* babel-plugin-inline-import '../shaders/bloomshpere/bloomsphere_vert.glsl' */
|
|
9
|
+
const bloomSphereVert = "layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;\nlayout(location = ATTRIBUTE_LOCATION_COLOR) vec4 a_Color;\nlayout(location = ATTRIBUTE_LOCATION_NORMAL) in vec3 a_Normal;\nlayout(location = ATTRIBUTE_LOCATION_UV) in vec2 a_Uv;\n\nlayout(std140) uniform commonUniforms {\n float u_opacity;\n};\n#pragma include \"scene_uniforms\"\n\nout vec3 vVertexNormal;\nout vec4 v_Color;\n\nvoid main() {\n v_Color = a_Color;\n\n vVertexNormal = a_Normal;\n\n gl_Position = u_ViewProjectionMatrix * u_ModelMatrix * vec4(a_Position, 1.0);\n}\n";
|
|
10
|
+
const {
|
|
11
|
+
isNumber
|
|
12
|
+
} = lodashUtil;
|
|
13
|
+
export default class EarthBloomSphereModel extends BaseModel {
|
|
14
|
+
get attributeLocation() {
|
|
15
|
+
return Object.assign(super.attributeLocation, {
|
|
16
|
+
MAX: super.attributeLocation.MAX,
|
|
17
|
+
NORMAL: 9,
|
|
18
|
+
UV: 10
|
|
19
|
+
});
|
|
20
|
+
}
|
|
21
|
+
getCommonUniformsInfo() {
|
|
22
|
+
const {
|
|
23
|
+
opacity = 1
|
|
24
|
+
} = this.layer.getLayerConfig();
|
|
25
|
+
const commonOptions = {
|
|
26
|
+
u_opacity: isNumber(opacity) ? opacity : 1.0
|
|
27
|
+
};
|
|
28
|
+
const commonBufferInfo = this.getUniformsBufferInfo(commonOptions);
|
|
29
|
+
return commonBufferInfo;
|
|
30
|
+
}
|
|
31
|
+
initModels() {
|
|
32
|
+
var _this = this;
|
|
33
|
+
return _asyncToGenerator(function* () {
|
|
34
|
+
_this.initUniformsBuffer();
|
|
35
|
+
return _this.buildModels();
|
|
36
|
+
})();
|
|
37
|
+
}
|
|
38
|
+
clearModels() {
|
|
39
|
+
return '';
|
|
40
|
+
}
|
|
41
|
+
buildModels() {
|
|
42
|
+
var _this2 = this;
|
|
43
|
+
return _asyncToGenerator(function* () {
|
|
44
|
+
// Tip: 调整图层的绘制顺序,让它保持在地球后面(减少锯齿现象)
|
|
45
|
+
_this2.layer.zIndex = -999;
|
|
46
|
+
const model = yield _this2.layer.buildLayerModel({
|
|
47
|
+
moduleName: 'earthBloom',
|
|
48
|
+
vertexShader: bloomSphereVert,
|
|
49
|
+
fragmentShader: bloomSphereFrag,
|
|
50
|
+
defines: _this2.getDefines(),
|
|
51
|
+
triangulation: earthOuterTriangulation,
|
|
52
|
+
depth: {
|
|
53
|
+
enable: false
|
|
54
|
+
},
|
|
55
|
+
blend: _this2.getBlend()
|
|
56
|
+
});
|
|
57
|
+
return [model];
|
|
58
|
+
})();
|
|
59
|
+
}
|
|
60
|
+
registerBuiltinAttributes() {
|
|
61
|
+
// this.styleAttributeService.registerStyleAttribute({
|
|
62
|
+
// name: 'size',
|
|
63
|
+
// type: AttributeType.Attribute,
|
|
64
|
+
// descriptor: {
|
|
65
|
+
// name: 'a_Size',
|
|
66
|
+
// shaderLocation: this.attributeLocation.SIZE,
|
|
67
|
+
// buffer: {
|
|
68
|
+
// usage: gl.DYNAMIC_DRAW,
|
|
69
|
+
// data: [],
|
|
70
|
+
// type: gl.FLOAT,
|
|
71
|
+
// },
|
|
72
|
+
// size: 1,
|
|
73
|
+
// update: (feature: IEncodeFeature) => {
|
|
74
|
+
// const { size = 1 } = feature;
|
|
75
|
+
// return Array.isArray(size) ? [size[0]] : [size as number];
|
|
76
|
+
// },
|
|
77
|
+
// },
|
|
78
|
+
// });
|
|
79
|
+
|
|
80
|
+
this.styleAttributeService.registerStyleAttribute({
|
|
81
|
+
name: 'normal',
|
|
82
|
+
type: AttributeType.Attribute,
|
|
83
|
+
descriptor: {
|
|
84
|
+
name: 'a_Normal',
|
|
85
|
+
shaderLocation: this.attributeLocation.NORMAL,
|
|
86
|
+
buffer: {
|
|
87
|
+
usage: gl.STATIC_DRAW,
|
|
88
|
+
data: [],
|
|
89
|
+
type: gl.FLOAT
|
|
90
|
+
},
|
|
91
|
+
size: 3,
|
|
92
|
+
update: (feature, featureIdx, vertex, attributeIdx, normal) => {
|
|
93
|
+
return normal;
|
|
94
|
+
}
|
|
95
|
+
}
|
|
96
|
+
});
|
|
97
|
+
this.styleAttributeService.registerStyleAttribute({
|
|
98
|
+
name: 'uv',
|
|
99
|
+
type: AttributeType.Attribute,
|
|
100
|
+
descriptor: {
|
|
101
|
+
name: 'a_Uv',
|
|
102
|
+
shaderLocation: this.attributeLocation.UV,
|
|
103
|
+
buffer: {
|
|
104
|
+
usage: gl.DYNAMIC_DRAW,
|
|
105
|
+
data: [],
|
|
106
|
+
type: gl.FLOAT
|
|
107
|
+
},
|
|
108
|
+
size: 2,
|
|
109
|
+
update: (feature, featureIdx, vertex) => {
|
|
110
|
+
return [vertex[3], vertex[4]];
|
|
111
|
+
}
|
|
112
|
+
}
|
|
113
|
+
});
|
|
114
|
+
}
|
|
115
|
+
}
|
|
@@ -0,0 +1,17 @@
|
|
|
1
|
+
layout(std140) uniform commonUniforms {
|
|
2
|
+
float u_opacity;
|
|
3
|
+
};
|
|
4
|
+
in vec3 vVertexNormal;
|
|
5
|
+
in float v_offset;
|
|
6
|
+
in vec4 v_Color;
|
|
7
|
+
|
|
8
|
+
#pragma include "scene_uniforms"
|
|
9
|
+
out vec4 outputColor;
|
|
10
|
+
void main() {
|
|
11
|
+
// float intensity = pow(0.5 + dot(normalize(vVertexNormal), normalize(u_CameraPosition)), 3.0);
|
|
12
|
+
float intensity = pow(v_offset + dot(normalize(vVertexNormal), normalize(u_CameraPosition)), 3.0);
|
|
13
|
+
// 去除背面
|
|
14
|
+
if (intensity > 1.0) intensity = 0.0;
|
|
15
|
+
|
|
16
|
+
outputColor = vec4(v_Color.rgb, v_Color.a * intensity * u_opacity);
|
|
17
|
+
}
|
|
@@ -0,0 +1,24 @@
|
|
|
1
|
+
layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;
|
|
2
|
+
layout(location = ATTRIBUTE_LOCATION_COLOR) vec4 a_Color;
|
|
3
|
+
layout(location = ATTRIBUTE_LOCATION_NORMAL) in vec3 a_Normal;
|
|
4
|
+
layout(location = ATTRIBUTE_LOCATION_UV) in vec2 a_Uv;
|
|
5
|
+
|
|
6
|
+
layout(std140) uniform commonUniforms {
|
|
7
|
+
float u_opacity;
|
|
8
|
+
};
|
|
9
|
+
|
|
10
|
+
#pragma include "scene_uniforms"
|
|
11
|
+
out vec3 vVertexNormal;
|
|
12
|
+
out vec4 v_Color;
|
|
13
|
+
out float v_offset;
|
|
14
|
+
|
|
15
|
+
void main() {
|
|
16
|
+
float EARTH_RADIUS = 100.0;
|
|
17
|
+
|
|
18
|
+
v_Color = a_Color;
|
|
19
|
+
|
|
20
|
+
v_offset = min(((length(u_CameraPosition) - EARTH_RADIUS)/600.0) * 0.5 + 0.4, 1.0);
|
|
21
|
+
vVertexNormal = a_Normal;
|
|
22
|
+
|
|
23
|
+
gl_Position = u_ViewProjectionMatrix * u_ModelMatrix * vec4(a_Position, 1.0);
|
|
24
|
+
}
|
|
@@ -0,0 +1,11 @@
|
|
|
1
|
+
uniform sampler2D u_texture;
|
|
2
|
+
|
|
3
|
+
in vec2 v_texCoord;
|
|
4
|
+
in float v_lightWeight;
|
|
5
|
+
out vec4 outputColor;
|
|
6
|
+
|
|
7
|
+
void main() {
|
|
8
|
+
vec4 color = texture(SAMPLER_2D(u_texture), vec2(v_texCoord.x, v_texCoord.y));
|
|
9
|
+
color.xyz = color.xyz * v_lightWeight;
|
|
10
|
+
outputColor = color;
|
|
11
|
+
}
|
|
@@ -0,0 +1,52 @@
|
|
|
1
|
+
// attribute vec4 a_Color;
|
|
2
|
+
layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;
|
|
3
|
+
layout(location = ATTRIBUTE_LOCATION_NORMAL) in vec3 a_Normal;
|
|
4
|
+
layout(location = ATTRIBUTE_LOCATION_UV) in vec2 a_Uv;
|
|
5
|
+
|
|
6
|
+
// attribute vec2 a_Extrude;
|
|
7
|
+
// attribute float a_Size;
|
|
8
|
+
// attribute float a_Shape;
|
|
9
|
+
|
|
10
|
+
layout(std140) uniform commonUniforms {
|
|
11
|
+
vec4 u_sunLight: [1.0, -10.5, 12.0,0.0];
|
|
12
|
+
float u_ambientRatio : 0.5;
|
|
13
|
+
float u_diffuseRatio : 0.3;
|
|
14
|
+
float u_specularRatio : 0.2;
|
|
15
|
+
};
|
|
16
|
+
|
|
17
|
+
#pragma include "scene_uniforms"
|
|
18
|
+
|
|
19
|
+
out vec2 v_texCoord;
|
|
20
|
+
out float v_lightWeight;
|
|
21
|
+
|
|
22
|
+
float calc_lighting(vec4 pos) {
|
|
23
|
+
|
|
24
|
+
vec3 worldPos = vec3(pos * u_ModelMatrix);
|
|
25
|
+
|
|
26
|
+
vec3 worldNormal = a_Normal;
|
|
27
|
+
|
|
28
|
+
// cal light weight
|
|
29
|
+
vec3 viewDir = normalize(u_CameraPosition - worldPos);
|
|
30
|
+
|
|
31
|
+
vec3 lightDir = normalize(u_sunLight.xyz);
|
|
32
|
+
|
|
33
|
+
vec3 halfDir = normalize(viewDir+lightDir);
|
|
34
|
+
// lambert
|
|
35
|
+
float lambert = dot(worldNormal, lightDir);
|
|
36
|
+
// specular
|
|
37
|
+
float specular = pow(max(0.0, dot(worldNormal, halfDir)), 32.0);
|
|
38
|
+
//sum to light weight
|
|
39
|
+
float lightWeight = u_ambientRatio + u_diffuseRatio * lambert + u_specularRatio * specular;
|
|
40
|
+
|
|
41
|
+
return lightWeight;
|
|
42
|
+
}
|
|
43
|
+
|
|
44
|
+
void main() {
|
|
45
|
+
|
|
46
|
+
v_texCoord = a_Uv;
|
|
47
|
+
|
|
48
|
+
float lightWeight = calc_lighting(vec4(a_Position, 1.0));
|
|
49
|
+
v_lightWeight = lightWeight;
|
|
50
|
+
|
|
51
|
+
gl_Position = u_ViewProjectionMatrix * u_ModelMatrix * vec4(a_Position, 1.0);
|
|
52
|
+
}
|
|
@@ -0,0 +1,15 @@
|
|
|
1
|
+
in vec3 vVertexNormal;
|
|
2
|
+
in vec4 v_Color;
|
|
3
|
+
|
|
4
|
+
layout(std140) uniform commonUniforms {
|
|
5
|
+
float u_opacity;
|
|
6
|
+
};
|
|
7
|
+
out vec4 outputColor;
|
|
8
|
+
#pragma include "scene_uniforms"
|
|
9
|
+
void main() {
|
|
10
|
+
float intensity = -dot(normalize(vVertexNormal), normalize(u_CameraPosition));
|
|
11
|
+
// 去除背面
|
|
12
|
+
if (intensity > 1.0) intensity = 0.0;
|
|
13
|
+
|
|
14
|
+
outputColor = vec4(v_Color.rgb, v_Color.a * intensity * u_opacity);
|
|
15
|
+
}
|
|
@@ -0,0 +1,20 @@
|
|
|
1
|
+
layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;
|
|
2
|
+
layout(location = ATTRIBUTE_LOCATION_COLOR) vec4 a_Color;
|
|
3
|
+
layout(location = ATTRIBUTE_LOCATION_NORMAL) in vec3 a_Normal;
|
|
4
|
+
layout(location = ATTRIBUTE_LOCATION_UV) in vec2 a_Uv;
|
|
5
|
+
|
|
6
|
+
layout(std140) uniform commonUniforms {
|
|
7
|
+
float u_opacity;
|
|
8
|
+
};
|
|
9
|
+
#pragma include "scene_uniforms"
|
|
10
|
+
|
|
11
|
+
out vec3 vVertexNormal;
|
|
12
|
+
out vec4 v_Color;
|
|
13
|
+
|
|
14
|
+
void main() {
|
|
15
|
+
v_Color = a_Color;
|
|
16
|
+
|
|
17
|
+
vVertexNormal = a_Normal;
|
|
18
|
+
|
|
19
|
+
gl_Position = u_ViewProjectionMatrix * u_ModelMatrix * vec4(a_Position, 1.0);
|
|
20
|
+
}
|
|
@@ -0,0 +1,26 @@
|
|
|
1
|
+
export declare const EARTH_RADIUS = 100;
|
|
2
|
+
export declare const EARTH_SEGMENTS = 36;
|
|
3
|
+
export declare const EARTH_RADIUS_OUTER = 40;
|
|
4
|
+
/**
|
|
5
|
+
* 经纬度转xyz
|
|
6
|
+
* @param longitude 经度
|
|
7
|
+
* @param latitude 纬度
|
|
8
|
+
* @param radius 半径
|
|
9
|
+
*/
|
|
10
|
+
export declare function lglt2xyz(lnglat: [number, number]): number[];
|
|
11
|
+
/**
|
|
12
|
+
* 构建地球球体网格
|
|
13
|
+
* @param radius
|
|
14
|
+
* @param opt
|
|
15
|
+
* @returns
|
|
16
|
+
*/
|
|
17
|
+
export declare function primitiveSphere(radius: number, opt: {
|
|
18
|
+
segments: number;
|
|
19
|
+
}): {
|
|
20
|
+
cells: number[][];
|
|
21
|
+
positions: number[][];
|
|
22
|
+
uvs: number[][];
|
|
23
|
+
positionsArr: number[];
|
|
24
|
+
indicesArr: number[];
|
|
25
|
+
normalArr: number[];
|
|
26
|
+
};
|