@antv/l7-layers 2.25.7 → 2.25.9

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (717) hide show
  1. package/es/canvas/index.d.ts +18 -0
  2. package/es/canvas/index.js +70 -0
  3. package/es/canvas/models/canvas.d.ts +23 -0
  4. package/es/canvas/models/canvas.js +141 -0
  5. package/es/canvas/models/constants.d.ts +2 -0
  6. package/es/canvas/models/constants.js +6 -0
  7. package/es/canvas/models/index.d.ts +2 -0
  8. package/es/canvas/models/index.js +2 -0
  9. package/es/citybuilding/building.d.ts +7 -0
  10. package/es/citybuilding/building.js +25 -0
  11. package/es/citybuilding/models/build.d.ts +33 -0
  12. package/es/citybuilding/models/build.js +160 -0
  13. package/es/citybuilding/shaders/build_frag.glsl +123 -0
  14. package/es/citybuilding/shaders/build_vert.glsl +58 -0
  15. package/es/core/BaseLayer.d.ts +265 -0
  16. package/es/core/BaseLayer.js +1310 -0
  17. package/es/core/BaseModel.d.ts +95 -0
  18. package/es/core/BaseModel.js +367 -0
  19. package/es/core/CommonStyleAttribute.d.ts +16 -0
  20. package/es/core/CommonStyleAttribute.js +114 -0
  21. package/es/core/LayerPickService.d.ts +12 -0
  22. package/es/core/LayerPickService.js +102 -0
  23. package/es/core/TextureService.d.ts +15 -0
  24. package/es/core/TextureService.js +65 -0
  25. package/es/core/constant.d.ts +6 -0
  26. package/es/core/constant.js +19 -0
  27. package/es/core/interface.d.ts +284 -0
  28. package/es/core/interface.js +32 -0
  29. package/es/core/line_trangluation.d.ts +19 -0
  30. package/es/core/line_trangluation.js +86 -0
  31. package/es/core/schema.d.ts +27 -0
  32. package/es/core/schema.js +25 -0
  33. package/es/core/shape/Path.d.ts +40 -0
  34. package/es/core/shape/Path.js +69 -0
  35. package/es/core/shape/arrow.d.ts +25 -0
  36. package/es/core/shape/arrow.js +144 -0
  37. package/es/core/shape/extrude.d.ts +17 -0
  38. package/es/core/shape/extrude.js +133 -0
  39. package/es/core/triangulation.d.ts +136 -0
  40. package/es/core/triangulation.js +601 -0
  41. package/es/core/utils.d.ts +5 -0
  42. package/es/core/utils.js +36 -0
  43. package/es/earth/index.d.ts +22 -0
  44. package/es/earth/index.js +54 -0
  45. package/es/earth/models/atmosphere.d.ts +30 -0
  46. package/es/earth/models/atmosphere.js +116 -0
  47. package/es/earth/models/base.d.ts +37 -0
  48. package/es/earth/models/base.js +172 -0
  49. package/es/earth/models/bloomsphere.d.ts +30 -0
  50. package/es/earth/models/bloomsphere.js +115 -0
  51. package/es/earth/shaders/atmosphere/atmosphere_frag.glsl +17 -0
  52. package/es/earth/shaders/atmosphere/atmosphere_vert.glsl +24 -0
  53. package/es/earth/shaders/base/base_frag.glsl +11 -0
  54. package/es/earth/shaders/base/base_vert.glsl +52 -0
  55. package/es/earth/shaders/bloomshpere/bloomsphere_frag.glsl +15 -0
  56. package/es/earth/shaders/bloomshpere/bloomsphere_vert.glsl +20 -0
  57. package/es/earth/utils.d.ts +26 -0
  58. package/es/earth/utils.js +99 -0
  59. package/es/geometry/index.d.ts +22 -0
  60. package/es/geometry/index.js +53 -0
  61. package/es/geometry/models/billboard.d.ts +39 -0
  62. package/es/geometry/models/billboard.js +175 -0
  63. package/es/geometry/models/index.d.ts +5 -0
  64. package/es/geometry/models/index.js +9 -0
  65. package/es/geometry/models/plane.d.ts +58 -0
  66. package/es/geometry/models/plane.js +308 -0
  67. package/es/geometry/models/sprite.d.ts +48 -0
  68. package/es/geometry/models/sprite.js +225 -0
  69. package/es/geometry/shaders/billboard_frag.glsl +18 -0
  70. package/es/geometry/shaders/billboard_vert.glsl +43 -0
  71. package/es/geometry/shaders/plane_frag.glsl +23 -0
  72. package/es/geometry/shaders/plane_vert.glsl +31 -0
  73. package/es/geometry/shaders/sprite_frag.glsl +23 -0
  74. package/es/geometry/shaders/sprite_vert.glsl +21 -0
  75. package/es/heatmap/index.d.ts +13 -0
  76. package/es/heatmap/index.js +87 -0
  77. package/es/heatmap/models/grid.d.ts +29 -0
  78. package/es/heatmap/models/grid.js +83 -0
  79. package/es/heatmap/models/grid3d.d.ts +31 -0
  80. package/es/heatmap/models/grid3d.js +122 -0
  81. package/es/heatmap/models/heatmap.d.ts +46 -0
  82. package/es/heatmap/models/heatmap.js +447 -0
  83. package/es/heatmap/models/hexagon.d.ts +29 -0
  84. package/es/heatmap/models/hexagon.js +83 -0
  85. package/es/heatmap/models/index.d.ts +5 -0
  86. package/es/heatmap/models/index.js +12 -0
  87. package/es/heatmap/shaders/grid/grid_frag.glsl +9 -0
  88. package/es/heatmap/shaders/grid/grid_vert.glsl +30 -0
  89. package/es/heatmap/shaders/grid3d/grid_3d_frag.glsl +17 -0
  90. package/es/heatmap/shaders/grid3d/grid_3d_vert.glsl +34 -0
  91. package/es/heatmap/shaders/heatmap/heatmap_3d_frag.glsl +23 -0
  92. package/es/heatmap/shaders/heatmap/heatmap_3d_vert.glsl +59 -0
  93. package/es/heatmap/shaders/heatmap/heatmap_frag.glsl +40 -0
  94. package/es/heatmap/shaders/heatmap/heatmap_framebuffer_frag.glsl +17 -0
  95. package/es/heatmap/shaders/heatmap/heatmap_framebuffer_vert.glsl +36 -0
  96. package/es/heatmap/shaders/heatmap/heatmap_vert.glsl +21 -0
  97. package/es/heatmap/shaders/hexagon/hexagon_frag.glsl +8 -0
  98. package/es/heatmap/shaders/hexagon/hexagon_vert.glsl +30 -0
  99. package/es/heatmap/triangulation.d.ts +5 -0
  100. package/es/heatmap/triangulation.js +33 -0
  101. package/es/image/index.d.ts +9 -0
  102. package/es/image/index.js +28 -0
  103. package/es/image/models/image.d.ts +31 -0
  104. package/es/image/models/image.js +113 -0
  105. package/es/image/models/index.d.ts +5 -0
  106. package/es/image/models/index.js +5 -0
  107. package/es/image/shaders/dataImage_frag.glsl +32 -0
  108. package/es/image/shaders/image_frag.glsl +38 -0
  109. package/es/image/shaders/image_vert.glsl +20 -0
  110. package/es/index.d.ts +18 -0
  111. package/es/index.js +18 -0
  112. package/es/line/index.d.ts +36 -0
  113. package/es/line/index.js +90 -0
  114. package/es/line/models/arc.d.ts +40 -0
  115. package/es/line/models/arc.js +279 -0
  116. package/es/line/models/arc_3d.d.ts +40 -0
  117. package/es/line/models/arc_3d.js +269 -0
  118. package/es/line/models/flow.d.ts +31 -0
  119. package/es/line/models/flow.js +140 -0
  120. package/es/line/models/great_circle.d.ts +34 -0
  121. package/es/line/models/great_circle.js +240 -0
  122. package/es/line/models/index.d.ts +5 -0
  123. package/es/line/models/index.js +18 -0
  124. package/es/line/models/line.d.ts +44 -0
  125. package/es/line/models/line.js +273 -0
  126. package/es/line/models/simple_line.d.ts +33 -0
  127. package/es/line/models/simple_line.js +118 -0
  128. package/es/line/models/wall.d.ts +34 -0
  129. package/es/line/models/wall.js +223 -0
  130. package/es/line/shaders/arc/line_arc_frag.glsl +92 -0
  131. package/es/line/shaders/arc/line_arc_vert.glsl +156 -0
  132. package/es/line/shaders/arc3d/line_arc_3d_frag.glsl +108 -0
  133. package/es/line/shaders/arc3d/line_arc_3d_vert.glsl +177 -0
  134. package/es/line/shaders/flow/flow_line_frag.glsl +13 -0
  135. package/es/line/shaders/flow/flow_line_vert.glsl +76 -0
  136. package/es/line/shaders/greatCircle/line_arc_great_circle_frag.glsl +99 -0
  137. package/es/line/shaders/greatCircle/line_arc_great_circle_vert.glsl +165 -0
  138. package/es/line/shaders/line/line_frag.glsl +122 -0
  139. package/es/line/shaders/line/line_vert.glsl +101 -0
  140. package/es/line/shaders/simple/simpleline_frag.glsl +30 -0
  141. package/es/line/shaders/simple/simpleline_vert.glsl +45 -0
  142. package/es/line/shaders/wall/wall_frag.glsl +94 -0
  143. package/es/line/shaders/wall/wall_vert.glsl +90 -0
  144. package/es/mask/index.d.ts +16 -0
  145. package/es/mask/index.js +21 -0
  146. package/es/mask/models/fill.d.ts +18 -0
  147. package/es/mask/models/fill.js +61 -0
  148. package/es/mask/models/index.d.ts +5 -0
  149. package/es/mask/models/index.js +5 -0
  150. package/es/mask/shaders/mask_vert.glsl +14 -0
  151. package/es/plugins/DataMappingPlugin.d.ts +12 -0
  152. package/es/plugins/DataMappingPlugin.js +226 -0
  153. package/es/plugins/DataSourcePlugin.d.ts +6 -0
  154. package/es/plugins/DataSourcePlugin.js +75 -0
  155. package/es/plugins/FeatureScalePlugin.d.ts +20 -0
  156. package/es/plugins/FeatureScalePlugin.js +295 -0
  157. package/es/plugins/LayerAnimateStylePlugin.d.ts +4 -0
  158. package/es/plugins/LayerAnimateStylePlugin.js +14 -0
  159. package/es/plugins/LayerMaskPlugin.d.ts +7 -0
  160. package/es/plugins/LayerMaskPlugin.js +19 -0
  161. package/es/plugins/LayerModelPlugin.d.ts +10 -0
  162. package/es/plugins/LayerModelPlugin.js +60 -0
  163. package/es/plugins/LayerStylePlugin.d.ts +7 -0
  164. package/es/plugins/LayerStylePlugin.js +18 -0
  165. package/es/plugins/LightingPlugin.d.ts +35 -0
  166. package/es/plugins/LightingPlugin.js +84 -0
  167. package/es/plugins/MultiPassRendererPlugin.d.ts +22 -0
  168. package/es/plugins/MultiPassRendererPlugin.js +52 -0
  169. package/es/plugins/PixelPickingPlugin.d.ts +11 -0
  170. package/es/plugins/PixelPickingPlugin.js +146 -0
  171. package/es/plugins/RegisterStyleAttributePlugin.d.ts +10 -0
  172. package/es/plugins/RegisterStyleAttributePlugin.js +72 -0
  173. package/es/plugins/ShaderUniformPlugin.d.ts +17 -0
  174. package/es/plugins/ShaderUniformPlugin.js +196 -0
  175. package/es/plugins/UpdateModelPlugin.d.ts +7 -0
  176. package/es/plugins/UpdateModelPlugin.js +20 -0
  177. package/es/plugins/UpdateStyleAttributePlugin.d.ts +9 -0
  178. package/es/plugins/UpdateStyleAttributePlugin.js +54 -0
  179. package/es/plugins/index.d.ts +15 -0
  180. package/es/plugins/index.js +18 -0
  181. package/es/point/index.d.ts +35 -0
  182. package/es/point/index.js +153 -0
  183. package/es/point/models/billboard_point.d.ts +35 -0
  184. package/es/point/models/billboard_point.js +95 -0
  185. package/es/point/models/earthExtrude.d.ts +32 -0
  186. package/es/point/models/earthExtrude.js +199 -0
  187. package/es/point/models/earthFill.d.ts +31 -0
  188. package/es/point/models/earthFill.js +158 -0
  189. package/es/point/models/extrude.d.ts +32 -0
  190. package/es/point/models/extrude.js +195 -0
  191. package/es/point/models/fill.d.ts +47 -0
  192. package/es/point/models/fill.js +180 -0
  193. package/es/point/models/fillImage.d.ts +42 -0
  194. package/es/point/models/fillImage.js +189 -0
  195. package/es/point/models/image.d.ts +48 -0
  196. package/es/point/models/image.js +293 -0
  197. package/es/point/models/index.d.ts +5 -0
  198. package/es/point/models/index.js +24 -0
  199. package/es/point/models/normal.d.ts +36 -0
  200. package/es/point/models/normal.js +89 -0
  201. package/es/point/models/radar.d.ts +37 -0
  202. package/es/point/models/radar.js +115 -0
  203. package/es/point/models/text.d.ts +85 -0
  204. package/es/point/models/text.js +503 -0
  205. package/es/point/shaders/billboard/billboard_point_frag.glsl +48 -0
  206. package/es/point/shaders/billboard/billboard_point_vert.glsl +33 -0
  207. package/es/point/shaders/earthExtrude/earthExtrude_frag.glsl +36 -0
  208. package/es/point/shaders/earthExtrude/earthExtrude_vert.glsl +118 -0
  209. package/es/point/shaders/earthFill/earthFill_frag.glsl +79 -0
  210. package/es/point/shaders/earthFill/earthFill_vert.glsl +46 -0
  211. package/es/point/shaders/extrude/extrude_frag.glsl +29 -0
  212. package/es/point/shaders/extrude/extrude_vert.glsl +95 -0
  213. package/es/point/shaders/fill/fill_frag.glsl +97 -0
  214. package/es/point/shaders/fill/fill_vert.glsl +79 -0
  215. package/es/point/shaders/fillImage/fillImage_frag.glsl +23 -0
  216. package/es/point/shaders/fillImage/fillImage_vert.glsl +46 -0
  217. package/es/point/shaders/image/image_frag.glsl +45 -0
  218. package/es/point/shaders/image/image_vert.glsl +47 -0
  219. package/es/point/shaders/normal/normal_frag.glsl +5 -0
  220. package/es/point/shaders/normal/normal_vert.glsl +22 -0
  221. package/es/point/shaders/radar/radar_frag.glsl +52 -0
  222. package/es/point/shaders/radar/radar_vert.glsl +53 -0
  223. package/es/point/shaders/text/text_frag.glsl +47 -0
  224. package/es/point/shaders/text/text_vert.glsl +65 -0
  225. package/es/point/shape/extrude.d.ts +15 -0
  226. package/es/point/shape/extrude.js +48 -0
  227. package/es/polygon/index.d.ts +18 -0
  228. package/es/polygon/index.js +71 -0
  229. package/es/polygon/models/extrude.d.ts +41 -0
  230. package/es/polygon/models/extrude.js +248 -0
  231. package/es/polygon/models/extrusion.d.ts +40 -0
  232. package/es/polygon/models/extrusion.js +137 -0
  233. package/es/polygon/models/fill.d.ts +32 -0
  234. package/es/polygon/models/fill.js +127 -0
  235. package/es/polygon/models/index.d.ts +5 -0
  236. package/es/polygon/models/index.js +26 -0
  237. package/es/polygon/models/ocean.d.ts +37 -0
  238. package/es/polygon/models/ocean.js +172 -0
  239. package/es/polygon/models/water.d.ts +35 -0
  240. package/es/polygon/models/water.js +150 -0
  241. package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +24 -0
  242. package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +49 -0
  243. package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +53 -0
  244. package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +74 -0
  245. package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +55 -0
  246. package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +54 -0
  247. package/es/polygon/shaders/extrusion/polygon_extrusion_frag.glsl +8 -0
  248. package/es/polygon/shaders/extrusion/polygon_extrusion_vert.glsl +24 -0
  249. package/es/polygon/shaders/fill/fill_frag.glsl +8 -0
  250. package/es/polygon/shaders/fill/fill_linear_frag.glsl +23 -0
  251. package/es/polygon/shaders/fill/fill_linear_vert.glsl +36 -0
  252. package/es/polygon/shaders/fill/fill_vert.glsl +35 -0
  253. package/es/polygon/shaders/ocean/ocean_frag.glsl +277 -0
  254. package/es/polygon/shaders/ocean/ocean_vert.glsl +21 -0
  255. package/es/polygon/shaders/water/polygon_water_frag.glsl +78 -0
  256. package/es/polygon/shaders/water/polygon_water_vert.glsl +22 -0
  257. package/es/raster/buffers/triangulation.d.ts +6 -0
  258. package/es/raster/buffers/triangulation.js +25 -0
  259. package/es/raster/index.d.ts +11 -0
  260. package/es/raster/index.js +55 -0
  261. package/es/raster/models/index.d.ts +5 -0
  262. package/es/raster/models/index.js +10 -0
  263. package/es/raster/models/raster.d.ts +35 -0
  264. package/es/raster/models/raster.js +156 -0
  265. package/es/raster/models/rasterRgb.d.ts +35 -0
  266. package/es/raster/models/rasterRgb.js +158 -0
  267. package/es/raster/models/rasterTerrainRgb.d.ts +30 -0
  268. package/es/raster/models/rasterTerrainRgb.js +118 -0
  269. package/es/raster/shaders/raster/raster_2d_frag.glsl +37 -0
  270. package/es/raster/shaders/raster/raster_2d_vert.glsl +21 -0
  271. package/es/raster/shaders/rgb/raster_rgb_frag.glsl +30 -0
  272. package/es/raster/shaders/rgb/raster_rgb_vert.glsl +21 -0
  273. package/es/raster/shaders/terrain/terrain_rgb_frag.glsl +40 -0
  274. package/es/raster/shaders/terrain/terrain_rgb_vert.glsl +19 -0
  275. package/es/shader/minify_frag.glsl +11 -0
  276. package/es/shader/minify_picking_frag.glsl +10 -0
  277. package/es/tile/core/BaseLayer.d.ts +50 -0
  278. package/es/tile/core/BaseLayer.js +256 -0
  279. package/es/tile/core/TileDebugLayer.d.ts +15 -0
  280. package/es/tile/core/TileDebugLayer.js +23 -0
  281. package/es/tile/interaction/getFeatureData.d.ts +0 -0
  282. package/es/tile/interaction/getFeatureData.js +0 -0
  283. package/es/tile/interaction/getRasterData.d.ts +4 -0
  284. package/es/tile/interaction/getRasterData.js +45 -0
  285. package/es/tile/interaction/utils.d.ts +11 -0
  286. package/es/tile/interaction/utils.js +69 -0
  287. package/es/tile/interface.d.ts +29 -0
  288. package/es/tile/interface.js +1 -0
  289. package/es/tile/service/TileLayerService.d.ts +58 -0
  290. package/es/tile/service/TileLayerService.js +195 -0
  291. package/es/tile/service/TilePickService.d.ts +26 -0
  292. package/es/tile/service/TilePickService.js +126 -0
  293. package/es/tile/service/TileSourceService.d.ts +7 -0
  294. package/es/tile/service/TileSourceService.js +26 -0
  295. package/es/tile/tile/DebugTile.d.ts +16 -0
  296. package/es/tile/tile/DebugTile.js +47 -0
  297. package/es/tile/tile/ImageTile.d.ts +14 -0
  298. package/es/tile/tile/ImageTile.js +39 -0
  299. package/es/tile/tile/MaskTile.d.ts +18 -0
  300. package/es/tile/tile/MaskTile.js +54 -0
  301. package/es/tile/tile/RasterRGBTile.d.ts +11 -0
  302. package/es/tile/tile/RasterRGBTile.js +47 -0
  303. package/es/tile/tile/RasterTerrainRGBTile.d.ts +14 -0
  304. package/es/tile/tile/RasterTerrainRGBTile.js +39 -0
  305. package/es/tile/tile/RasterTile.d.ts +18 -0
  306. package/es/tile/tile/RasterTile.js +81 -0
  307. package/es/tile/tile/Tile.d.ts +112 -0
  308. package/es/tile/tile/Tile.js +166 -0
  309. package/es/tile/tile/VectorTile.d.ts +26 -0
  310. package/es/tile/tile/VectorTile.js +87 -0
  311. package/es/tile/tile/index.d.ts +12 -0
  312. package/es/tile/tile/index.js +44 -0
  313. package/es/tile/tile/util.d.ts +5 -0
  314. package/es/tile/tile/util.js +18 -0
  315. package/es/tile/utils/constants.d.ts +1 -0
  316. package/es/tile/utils/constants.js +8 -0
  317. package/es/tile/utils/utils.d.ts +8 -0
  318. package/es/tile/utils/utils.js +11 -0
  319. package/es/utils/blend.d.ts +2 -0
  320. package/es/utils/blend.js +57 -0
  321. package/es/utils/collision-index.d.ts +47 -0
  322. package/es/utils/collision-index.js +87 -0
  323. package/es/utils/extrude_polyline.d.ts +53 -0
  324. package/es/utils/extrude_polyline.js +319 -0
  325. package/es/utils/grid-index.d.ts +28 -0
  326. package/es/utils/grid-index.js +128 -0
  327. package/es/utils/identityScale.d.ts +8 -0
  328. package/es/utils/identityScale.js +26 -0
  329. package/es/utils/load-image.d.ts +1 -0
  330. package/es/utils/load-image.js +22 -0
  331. package/es/utils/multiPassRender.d.ts +16 -0
  332. package/es/utils/multiPassRender.js +37 -0
  333. package/es/utils/polylineNormal.d.ts +9 -0
  334. package/es/utils/polylineNormal.js +182 -0
  335. package/es/utils/rampcolor_legend.d.ts +6 -0
  336. package/es/utils/rampcolor_legend.js +12 -0
  337. package/es/utils/scale.d.ts +87 -0
  338. package/es/utils/scale.js +595 -0
  339. package/es/utils/simpleLine.d.ts +23 -0
  340. package/es/utils/simpleLine.js +76 -0
  341. package/es/utils/stencil.d.ts +7 -0
  342. package/es/utils/stencil.js +49 -0
  343. package/es/utils/symbol-layout.d.ts +43 -0
  344. package/es/utils/symbol-layout.js +251 -0
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  693. package/lib/utils/rampcolor_legend.d.ts +6 -0
  694. package/lib/utils/rampcolor_legend.js +18 -0
  695. package/lib/utils/scale.d.ts +87 -0
  696. package/lib/utils/scale.js +610 -0
  697. package/lib/utils/simpleLine.d.ts +23 -0
  698. package/lib/utils/simpleLine.js +85 -0
  699. package/lib/utils/stencil.d.ts +7 -0
  700. package/lib/utils/stencil.js +56 -0
  701. package/lib/utils/symbol-layout.d.ts +43 -0
  702. package/lib/utils/symbol-layout.js +258 -0
  703. package/lib/wind/index.d.ts +11 -0
  704. package/lib/wind/index.js +42 -0
  705. package/lib/wind/models/index.d.ts +5 -0
  706. package/lib/wind/models/index.js +12 -0
  707. package/lib/wind/models/utils.d.ts +19 -0
  708. package/lib/wind/models/utils.js +229 -0
  709. package/lib/wind/models/wind.d.ts +38 -0
  710. package/lib/wind/models/wind.js +248 -0
  711. package/lib/wind/models/windRender.d.ts +104 -0
  712. package/lib/wind/models/windRender.js +343 -0
  713. package/lib/wind/models/windShader.d.ts +12 -0
  714. package/lib/wind/models/windShader.js +157 -0
  715. package/lib/wind/shaders/wind_frag.glsl +9 -0
  716. package/lib/wind/shaders/wind_vert.glsl +14 -0
  717. package/package.json +6 -6
@@ -0,0 +1,628 @@
1
+ "use strict";
2
+
3
+ var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
4
+ Object.defineProperty(exports, "__esModule", {
5
+ value: true
6
+ });
7
+ exports.FlowLineFillTriangulation = FlowLineFillTriangulation;
8
+ exports.GlobelPointFillTriangulation = GlobelPointFillTriangulation;
9
+ exports.HeatmapGridTriangulation = HeatmapGridTriangulation;
10
+ exports.HeatmapTriangulation = HeatmapTriangulation;
11
+ exports.LineArcTriangulation = LineArcTriangulation;
12
+ exports.LineTriangulation = LineTriangulation;
13
+ exports.PointExtrudeTriangulation = PointExtrudeTriangulation;
14
+ exports.PointFillTriangulation = PointFillTriangulation;
15
+ exports.PointImageTriangulation = PointImageTriangulation;
16
+ exports.PolygonExtrudeTriangulation = PolygonExtrudeTriangulation;
17
+ exports.RasterImageTriangulation = RasterImageTriangulation;
18
+ exports.SimpleLineTriangulation = SimpleLineTriangulation;
19
+ exports.TileSimpleLineTriangulation = TileSimpleLineTriangulation;
20
+ exports.checkIsClosed = checkIsClosed;
21
+ exports.computeVertexNormals = computeVertexNormals;
22
+ exports.earthOuterTriangulation = earthOuterTriangulation;
23
+ exports.earthTriangulation = earthTriangulation;
24
+ exports.polygonTriangulation = polygonTriangulation;
25
+ exports.polygonTriangulationWithCenter = polygonTriangulationWithCenter;
26
+ var _l7Utils = require("@antv/l7-utils");
27
+ var _earcut = _interopRequireDefault(require("earcut"));
28
+ var _glMatrix = require("gl-matrix");
29
+ var _utils = require("../earth/utils");
30
+ var _extrude_polyline = _interopRequireDefault(require("../utils/extrude_polyline"));
31
+ var _Path = require("./shape/Path");
32
+ var _extrude = _interopRequireWildcard(require("./shape/extrude"));
33
+ var _utils2 = require("./utils");
34
+ function _getRequireWildcardCache(e) { if ("function" != typeof WeakMap) return null; var r = new WeakMap(), t = new WeakMap(); return (_getRequireWildcardCache = function (e) { return e ? t : r; })(e); }
35
+ function _interopRequireWildcard(e, r) { if (!r && e && e.__esModule) return e; if (null === e || "object" != typeof e && "function" != typeof e) return { default: e }; var t = _getRequireWildcardCache(r); if (t && t.has(e)) return t.get(e); var n = { __proto__: null }, a = Object.defineProperty && Object.getOwnPropertyDescriptor; for (var u in e) if ("default" !== u && Object.prototype.hasOwnProperty.call(e, u)) { var i = a ? Object.getOwnPropertyDescriptor(e, u) : null; i && (i.get || i.set) ? Object.defineProperty(n, u, i) : n[u] = e[u]; } return n.default = e, t && t.set(e, n), n; }
36
+ // @ts-ignore
37
+
38
+ /**
39
+ * 质心计算缓存
40
+ * 避免对相同坐标的重复计算
41
+ */
42
+
43
+ const centroidCache = {};
44
+ const CENTROID_CACHE_MAX_SIZE = 500;
45
+
46
+ /**
47
+ * 生成坐标的缓存键
48
+ */
49
+ function getCoordinateKey(coordinates) {
50
+ if (typeof coordinates === 'number') {
51
+ return String(coordinates);
52
+ }
53
+ if (Array.isArray(coordinates)) {
54
+ if (typeof coordinates[0] === 'number') {
55
+ return coordinates.slice(0, 2).join(',');
56
+ }
57
+ // 对于嵌套数组,取第一个点
58
+ return getCoordinateKey(coordinates[0]);
59
+ }
60
+ return '';
61
+ }
62
+
63
+ /**
64
+ * 带缓存的质心计算
65
+ */
66
+ function cachedCalculateCentroid(coordinates) {
67
+ const key = getCoordinateKey(coordinates);
68
+ if (key && centroidCache[key]) {
69
+ return centroidCache[key].slice();
70
+ }
71
+ const centroid = (0, _l7Utils.calculateCentroid)(coordinates);
72
+
73
+ // 限制缓存大小
74
+ const keys = Object.keys(centroidCache);
75
+ if (keys.length >= CENTROID_CACHE_MAX_SIZE) {
76
+ // 删除一半的缓存
77
+ const deleteCount = Math.floor(CENTROID_CACHE_MAX_SIZE / 2);
78
+ for (let i = 0; i < deleteCount; i++) {
79
+ delete centroidCache[keys[i]];
80
+ }
81
+ }
82
+ if (key) {
83
+ centroidCache[key] = centroid.slice();
84
+ }
85
+ return centroid;
86
+ }
87
+ const GeometryCache = {};
88
+
89
+ /**
90
+ * 计算2D 填充点图顶点
91
+ * @param feature 映射feature
92
+ */
93
+
94
+ function PointFillTriangulation(feature) {
95
+ const coordinates = cachedCalculateCentroid(feature.coordinates);
96
+ return {
97
+ vertices: [...coordinates, ...coordinates, ...coordinates, ...coordinates],
98
+ indices: [0, 1, 2, 2, 3, 0],
99
+ size: coordinates.length
100
+ };
101
+ }
102
+ /**
103
+ * 计算2D 填充点图顶点 (地球模式)
104
+ * @param feature 映射feature
105
+ */
106
+ function GlobelPointFillTriangulation(feature) {
107
+ const coordinates = (0, _l7Utils.calculateCentroid)(feature.coordinates);
108
+ const xyz = (0, _utils.lglt2xyz)(coordinates);
109
+ return {
110
+ vertices: [...xyz, ...xyz, ...xyz, ...xyz],
111
+ indices: [0, 1, 2, 2, 3, 0],
112
+ size: xyz.length
113
+ };
114
+ }
115
+
116
+ /**
117
+ * 计算3D 拉伸点图
118
+ * @param feature 映射feature
119
+ */
120
+ function PointExtrudeTriangulation(feature) {
121
+ const {
122
+ shape
123
+ } = feature;
124
+ const {
125
+ positions,
126
+ index,
127
+ normals
128
+ } = getGeometry(shape, false);
129
+ return {
130
+ vertices: positions,
131
+ indices: index,
132
+ normals,
133
+ size: 5
134
+ };
135
+ }
136
+
137
+ /**
138
+ * 计算图片标注
139
+ * @param feature 映射feature
140
+ */
141
+ function PointImageTriangulation(feature) {
142
+ // @ts-ignore
143
+ const that = this;
144
+ const id = feature.id;
145
+ // 当 imageFilterMap 存在且该 feature 未通过碰撞检测时,返回空几何(等效隐藏)
146
+ if (that !== null && that !== void 0 && that.imageFilterMap && !that.imageFilterMap[id]) {
147
+ return {
148
+ vertices: [],
149
+ indices: [],
150
+ size: 3
151
+ };
152
+ }
153
+ const coordinates = (0, _l7Utils.calculateCentroid)(feature.coordinates);
154
+ return {
155
+ vertices: [...coordinates],
156
+ indices: [0],
157
+ size: coordinates.length
158
+ };
159
+ }
160
+
161
+ /**
162
+ * 线三角化
163
+ * @param feature 映射feature
164
+ */
165
+ function LineTriangulation(feature) {
166
+ const {
167
+ coordinates
168
+ } = feature;
169
+ // let path = coordinates as number[][][] | number[][];
170
+ // if (!Array.isArray(path[0][0])) {
171
+ // path = [coordinates] as number[][][];
172
+ // }
173
+
174
+ const line = new _extrude_polyline.default({
175
+ dash: true,
176
+ join: 'bevel'
177
+ });
178
+ let path = coordinates;
179
+ if (path[0] && !Array.isArray(path[0][0])) {
180
+ path = [coordinates];
181
+ }
182
+ path.forEach(item => {
183
+ line.extrude(item);
184
+ });
185
+ const linebuffer = line.complex;
186
+ return {
187
+ vertices: linebuffer.positions,
188
+ // [ x,y,z, distance, miter,total ]
189
+ indices: linebuffer.indices,
190
+ normals: linebuffer.normals,
191
+ indexes: linebuffer.indexes,
192
+ size: 6
193
+ };
194
+ }
195
+ function FlowLineFillTriangulation(feature) {
196
+ // @ts-ignore
197
+ const coord = feature.coordinates.flat();
198
+ const tin = 1;
199
+ const tout = 1.0;
200
+ return {
201
+ vertices: [1, 0, 0, ...coord,
202
+ // 0
203
+ 1, 2, -3,
204
+ // mapbox 为正
205
+ ...coord,
206
+ // 1
207
+ 1, 1, -3,
208
+ // mapbox 为正
209
+ ...coord,
210
+ // 2
211
+ 0, 1, 0, ...coord,
212
+ // 3
213
+ 0, 0, 0, ...coord,
214
+ // 4
215
+ 1, 0, 0, ...coord,
216
+ // 0
217
+ 1, 2, -3,
218
+ // mapbox 为正
219
+ ...coord,
220
+ // 1
221
+ 1, 1, -3,
222
+ // // mapbox 为正
223
+ ...coord,
224
+ // 2
225
+ 0, 1, 0, ...coord,
226
+ // 3
227
+ 0, 0, 0, ...coord // 4
228
+ ],
229
+ normals: [-tin, 2 * tout, 1,
230
+ // 0
231
+ 2 * tout, -tout, 1,
232
+ // 1
233
+ tout, -tout, 1,
234
+ // 2
235
+ tout, -tout, 1,
236
+ // 3
237
+ -tin, -tout, 1,
238
+ // 4
239
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
240
+ indices: [0, 1, 2, 0, 2, 3, 0, 3, 4, 5, 6, 7, 5, 7, 8, 5, 8, 9],
241
+ size: 7
242
+ };
243
+ }
244
+ function SimpleLineTriangulation(feature) {
245
+ const {
246
+ coordinates
247
+ } = feature;
248
+ const pos = [];
249
+ if (!Array.isArray(coordinates[0])) {
250
+ return {
251
+ vertices: [],
252
+ indices: [],
253
+ normals: [],
254
+ size: 6,
255
+ count: 0
256
+ };
257
+ }
258
+ const {
259
+ results,
260
+ totalDistance
261
+ } = getSimpleLineVertices(coordinates);
262
+ results.map(point => {
263
+ pos.push(point[0], point[1], point[2], point[3], 0, totalDistance);
264
+ });
265
+ return {
266
+ vertices: pos,
267
+ indices: [],
268
+ normals: [],
269
+ size: 6,
270
+ count: results.length
271
+ };
272
+ }
273
+ function TileSimpleLineTriangulation(feature) {
274
+ const {
275
+ coordinates
276
+ } = feature;
277
+ const pos = [];
278
+ if (!Array.isArray(coordinates[0])) {
279
+ return {
280
+ vertices: [],
281
+ indices: [],
282
+ size: 4,
283
+ count: 0
284
+ };
285
+ }
286
+ const {
287
+ results
288
+ } = getTileSimpleLineVertices(coordinates);
289
+ results.map(point => {
290
+ pos.push(point[0], point[1], point[2], point[3]);
291
+ });
292
+ return {
293
+ vertices: pos,
294
+ indices: [],
295
+ size: 4,
296
+ count: results.length
297
+ };
298
+ }
299
+ function lineSegmentDistance(b1, a1) {
300
+ const dx = a1[0] - b1[0];
301
+ const dy = a1[1] - b1[1];
302
+ return Math.sqrt(dx * dx + dy * dy);
303
+ }
304
+ function pushDis(point, n) {
305
+ if (point.length < 3) {
306
+ point.push(0);
307
+ }
308
+ if (n !== undefined) {
309
+ point.push(n);
310
+ }
311
+ return point;
312
+ }
313
+ function getSimpleLineVertices(coordinates) {
314
+ let points = coordinates;
315
+ if (Array.isArray(points) && Array.isArray(points[0]) && Array.isArray(points[0][0])) {
316
+ // @ts-ignore
317
+ points = coordinates.flat();
318
+ }
319
+ //修改计算距离的方式,与普通线的计算方式保持一致 edit by huyang 20231214
320
+ let distance = 0;
321
+ if (points.length < 2) {
322
+ return {
323
+ results: points,
324
+ totalDistance: 0
325
+ };
326
+ } else {
327
+ const results = [];
328
+ const point = pushDis(points[0], distance);
329
+ results.push(point);
330
+ for (let i = 1; i < points.length - 1; i++) {
331
+ const subDistance = lineSegmentDistance((0, _l7Utils.aProjectFlat)(points[i - 1]), (0, _l7Utils.aProjectFlat)(points[i]));
332
+ distance += subDistance;
333
+ const mulPoint = pushDis(points[i], distance);
334
+ results.push(mulPoint);
335
+ results.push(mulPoint);
336
+ }
337
+ const pointDistance = lineSegmentDistance((0, _l7Utils.aProjectFlat)(points[points.length - 2]), (0, _l7Utils.aProjectFlat)(points[points.length - 1]));
338
+ distance += pointDistance;
339
+ results.push(pushDis(points[points.length - 1], distance));
340
+ return {
341
+ results,
342
+ totalDistance: distance
343
+ };
344
+ }
345
+ }
346
+ function getTileSimpleLineVertices(points) {
347
+ if (points.length < 2) {
348
+ return {
349
+ results: points
350
+ };
351
+ } else {
352
+ const results = [];
353
+ const point = pushDis(points[0]);
354
+ results.push(point);
355
+ for (let i = 1; i < points.length - 1; i++) {
356
+ const mulPoint = pushDis(points[i]);
357
+ results.push(mulPoint);
358
+ results.push(mulPoint);
359
+ }
360
+ results.push(pushDis(points[points.length - 1]));
361
+ return {
362
+ results
363
+ };
364
+ }
365
+ }
366
+ function polygonTriangulation(feature) {
367
+ const {
368
+ coordinates
369
+ } = feature;
370
+ const flattengeo = _earcut.default.flatten(coordinates);
371
+ const {
372
+ vertices,
373
+ dimensions,
374
+ holes
375
+ } = flattengeo;
376
+ const indices = (0, _utils2.getPolygonSurfaceIndices)(vertices, holes, dimensions);
377
+ return {
378
+ indices,
379
+ vertices,
380
+ size: dimensions
381
+ };
382
+ }
383
+
384
+ // 构建几何图形(带有中心点和大小)
385
+ function polygonTriangulationWithCenter(feature) {
386
+ const {
387
+ indices,
388
+ vertices,
389
+ size
390
+ } = polygonTriangulation(feature);
391
+ return {
392
+ indices: indices,
393
+ vertices: getVerticesWithCenter(vertices),
394
+ size: size + 4
395
+ };
396
+ }
397
+ function getVerticesWithCenter(vertices) {
398
+ const verticesWithCenter = [];
399
+ const {
400
+ center,
401
+ radius
402
+ } = (0, _l7Utils.calculatePointsCenterAndRadius)(vertices);
403
+ for (let i = 0; i < vertices.length; i += 2) {
404
+ const lng = vertices[i];
405
+ const lat = vertices[i + 1];
406
+ verticesWithCenter.push(lng, lat, 0, ...center, radius);
407
+ }
408
+ return verticesWithCenter;
409
+ }
410
+ function PolygonExtrudeTriangulation(feature) {
411
+ const coordinates = feature.coordinates;
412
+ const {
413
+ positions,
414
+ index,
415
+ normals
416
+ } = (0, _extrude.extrude_PolygonNormal)(coordinates, true);
417
+ return {
418
+ vertices: positions,
419
+ // [ x, y, z, uv.x,uv.y ]
420
+ indices: index,
421
+ normals,
422
+ size: 5
423
+ };
424
+ }
425
+ function HeatmapGridTriangulation(feature) {
426
+ const {
427
+ shape
428
+ } = feature;
429
+ const {
430
+ positions,
431
+ index
432
+ } = getHeatmapGeometry(shape);
433
+ return {
434
+ vertices: positions,
435
+ // [ x, y, z ] 多边形顶点
436
+ indices: index,
437
+ size: 3
438
+ };
439
+ }
440
+
441
+ /**
442
+ * 图片图层顶点构造
443
+ * @param feature 数据
444
+ */
445
+ function RasterImageTriangulation(feature) {
446
+ const coordinates = feature.coordinates;
447
+ // [ x, y, z. uv.x, uv.y]
448
+ const positions = [...coordinates[0], 0, 0, 0, ...coordinates[1], 0, 1, 0, ...coordinates[2], 0, 1, 1, ...coordinates[3], 0, 0, 1];
449
+ const indexs = [0, 1, 2, 0, 2, 3];
450
+ return {
451
+ vertices: positions,
452
+ indices: indexs,
453
+ size: 5
454
+ };
455
+ }
456
+
457
+ /**
458
+ * 计算3D弧线顶点
459
+ * @param feature 映射数据
460
+ * @param segNum 弧线线段数
461
+ */
462
+ function LineArcTriangulation(feature, styleOption) {
463
+ // @ts-ignore
464
+ const {
465
+ segmentNumber = 30
466
+ } = styleOption;
467
+ const coordinates = feature.coordinates;
468
+ const positions = [];
469
+ const indexArray = [];
470
+ for (let i = 0; i < segmentNumber; i++) {
471
+ // 上线两个顶点
472
+ // [ x, y, z, sx,sy, tx,ty]
473
+ positions.push(i, 1, i, coordinates[0][0], coordinates[0][1], coordinates[1][0], coordinates[1][1], i, -1, i, coordinates[0][0], coordinates[0][1], coordinates[1][0], coordinates[1][1]);
474
+ if (i !== segmentNumber - 1) {
475
+ indexArray.push(...[0, 1, 2, 1, 3, 2].map(v => {
476
+ return i * 2 + v;
477
+ }));
478
+ }
479
+ }
480
+ return {
481
+ vertices: positions,
482
+ indices: indexArray,
483
+ size: 7
484
+ };
485
+ }
486
+
487
+ /**
488
+ * 构建热力图密度图的顶点
489
+ * @param feature
490
+ * @returns
491
+ */
492
+ function HeatmapTriangulation(feature) {
493
+ const coordinates = feature.coordinates;
494
+ if (coordinates.length === 2) {
495
+ coordinates.push(0);
496
+ }
497
+ const dir = addDir(-1, 1);
498
+ const dir1 = addDir(1, 1);
499
+ const dir2 = addDir(-1, -1);
500
+ const dir3 = addDir(1, -1);
501
+ // [x,y,z, dirx ,diry, weight]
502
+ const positions = [...coordinates, ...dir, ...coordinates, ...dir2, ...coordinates, ...dir3, ...coordinates, ...dir1];
503
+ const indexArray = [0, 1, 2, 3, 0, 2];
504
+ return {
505
+ vertices: positions,
506
+ indices: indexArray,
507
+ size: 5
508
+ };
509
+ }
510
+
511
+ /**
512
+ * 点图层3d geomerty
513
+ * @param shape 3D形状
514
+ */
515
+ function getGeometry(shape, needFlat = false) {
516
+ if (GeometryCache && GeometryCache[shape]) {
517
+ return GeometryCache[shape];
518
+ }
519
+ const path = _Path.geometryShape[shape] ? _Path.geometryShape[shape]() : _Path.geometryShape.cylinder();
520
+ const geometry = (0, _extrude.extrude_PolygonNormal)([path], needFlat);
521
+ GeometryCache[shape] = geometry;
522
+ return geometry;
523
+ }
524
+ function computeVertexNormals(positions, indexArray, dim = 3, needFlat = false) {
525
+ const normals = new Float32Array(positions.length / dim * 3);
526
+ let vA;
527
+ let vB;
528
+ let vC;
529
+ const cb = _glMatrix.vec3.create();
530
+ const ab = _glMatrix.vec3.create();
531
+ const normal = _glMatrix.vec3.create();
532
+ for (let i = 0, li = indexArray.length; i < li; i += 3) {
533
+ vA = indexArray[i + 0] * 3;
534
+ vB = indexArray[i + 1] * 3;
535
+ vC = indexArray[i + 2] * 3;
536
+ let p1 = [positions[vA], positions[vA + 1]];
537
+ let p2 = [positions[vB], positions[vB + 1]];
538
+ let p3 = [positions[vC], positions[vC + 1]];
539
+ if (needFlat) {
540
+ p1 = (0, _l7Utils.lngLatToMeters)(p1);
541
+ p2 = (0, _l7Utils.lngLatToMeters)(p2);
542
+ p3 = (0, _l7Utils.lngLatToMeters)(p3);
543
+ }
544
+ const [ax, ay] = p1;
545
+ const pA = _glMatrix.vec3.fromValues(ax, ay, positions[vA + 2]);
546
+ const [bx, by] = p2;
547
+ const pB = _glMatrix.vec3.fromValues(bx, by, positions[vB + 2]);
548
+ const [cx, cy] = p3;
549
+ const pC = _glMatrix.vec3.fromValues(cx, cy, positions[vC + 2]);
550
+ _glMatrix.vec3.sub(cb, pC, pB);
551
+ _glMatrix.vec3.sub(ab, pA, pB);
552
+ _glMatrix.vec3.cross(normal, cb, ab);
553
+ normals[vA] += cb[0];
554
+ normals[vA + 1] += cb[1];
555
+ normals[vA + 2] += cb[2];
556
+ normals[vB] += cb[0];
557
+ normals[vB + 1] += cb[1];
558
+ normals[vB + 2] += cb[2];
559
+ normals[vC] += cb[0];
560
+ normals[vC + 1] += cb[1];
561
+ normals[vC + 2] += cb[2];
562
+ }
563
+ normalizeNormals(normals);
564
+ return normals;
565
+ }
566
+ function normalizeNormals(normals) {
567
+ for (let i = 0, li = normals.length; i < li; i += 3) {
568
+ const normal = _glMatrix.vec3.fromValues(normals[i], normals[i + 1], normals[i + 2]);
569
+ const newNormal = _glMatrix.vec3.create();
570
+ _glMatrix.vec3.normalize(newNormal, normal);
571
+ normals.set(newNormal, i);
572
+ }
573
+ }
574
+ function checkIsClosed(points) {
575
+ const p1 = points[0][0];
576
+ const p2 = points[0][points[0].length - 1];
577
+ return p1[0] === p2[0] && p1[1] === p2[1];
578
+ }
579
+ function getHeatmapGeometry(shape) {
580
+ const shape3d = ['cylinder', 'triangleColumn', 'hexagonColumn', 'squareColumn'];
581
+ const path = _Path.geometryShape[shape] ? _Path.geometryShape[shape]() : _Path.geometryShape.circle();
582
+ const geometry = shape3d.indexOf(shape) === -1 ? (0, _extrude.fillPolygon)([path]) : (0, _extrude.default)([path]);
583
+ // const geometry = fillPolygon([path]);
584
+ return geometry;
585
+ }
586
+ // 热力图计算范围
587
+ function addDir(dirX, dirY) {
588
+ const x = (dirX + 1) / 2;
589
+ const y = (dirY + 1) / 2;
590
+ return [x, y];
591
+ }
592
+
593
+ /**
594
+ * 构建地球三角网格
595
+ * @returns
596
+ */
597
+ function earthTriangulation() {
598
+ const earthmesh = (0, _utils.primitiveSphere)(_utils.EARTH_RADIUS, {
599
+ segments: _utils.EARTH_SEGMENTS
600
+ });
601
+ const {
602
+ positionsArr,
603
+ indicesArr,
604
+ normalArr
605
+ } = earthmesh;
606
+ return {
607
+ vertices: positionsArr,
608
+ indices: indicesArr,
609
+ size: 5,
610
+ normals: normalArr
611
+ };
612
+ }
613
+ function earthOuterTriangulation() {
614
+ const earthmesh = (0, _utils.primitiveSphere)(_utils.EARTH_RADIUS + _utils.EARTH_RADIUS_OUTER, {
615
+ segments: _utils.EARTH_SEGMENTS
616
+ });
617
+ const {
618
+ positionsArr,
619
+ indicesArr,
620
+ normalArr
621
+ } = earthmesh;
622
+ return {
623
+ vertices: positionsArr,
624
+ indices: indicesArr,
625
+ size: 5,
626
+ normals: normalArr
627
+ };
628
+ }
@@ -0,0 +1,5 @@
1
+ export declare function MultipleOfFourNumber(num: number): number;
2
+ /**
3
+ * Get vertex indices for drawing polygon mesh (triangulation)
4
+ */
5
+ export declare function getPolygonSurfaceIndices(positions: number[], holeIndices: number[], positionSize: number, preproject?: boolean): number[];
@@ -0,0 +1,44 @@
1
+ "use strict";
2
+
3
+ var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
4
+ Object.defineProperty(exports, "__esModule", {
5
+ value: true
6
+ });
7
+ exports.MultipleOfFourNumber = MultipleOfFourNumber;
8
+ exports.getPolygonSurfaceIndices = getPolygonSurfaceIndices;
9
+ var _l7Utils = require("@antv/l7-utils");
10
+ var _earcut = _interopRequireDefault(require("earcut"));
11
+ function MultipleOfFourNumber(num) {
12
+ return Math.max(Math.ceil(num / 4) * 4, 4);
13
+ }
14
+
15
+ /**
16
+ * Get vertex indices for drawing polygon mesh (triangulation)
17
+ */
18
+ function getPolygonSurfaceIndices(positions, holeIndices, positionSize, preproject = true) {
19
+ const is3d = positionSize === 3;
20
+ if (preproject) {
21
+ positions = positions.slice();
22
+ const p = [];
23
+ for (let i = 0; i < positions.length; i += positionSize) {
24
+ p[0] = positions[i];
25
+ p[1] = positions[i + 1];
26
+ if (is3d) {
27
+ p[2] = positions[i + 2];
28
+ }
29
+
30
+ // earcut is a 2D triangulation algorithm, and handles 3D data as if it was projected onto the XY plane
31
+ const xy = (0, _l7Utils.lngLatToMeters)(p, true, {
32
+ enable: false,
33
+ decimal: 1
34
+ });
35
+ positions[i] = xy[0];
36
+ positions[i + 1] = xy[1];
37
+ if (is3d) {
38
+ positions[i + 2] = xy[2];
39
+ }
40
+ }
41
+ }
42
+ const indices = (0, _earcut.default)(positions, holeIndices, positionSize);
43
+ return indices;
44
+ }
@@ -0,0 +1,22 @@
1
+ import type { ISourceCFG } from '@antv/l7-core';
2
+ import BaseLayer from '../core/BaseLayer';
3
+ interface IEarthLayerStyleOptions {
4
+ opacity: number;
5
+ setEarthTime(time: number): void;
6
+ }
7
+ export type EarthModelType = 'base' | 'atomSphere' | 'bloomSphere';
8
+ export default class EarthLayer extends BaseLayer<IEarthLayerStyleOptions> {
9
+ type: string;
10
+ defaultSourceConfig: {
11
+ data: any[];
12
+ options: ISourceCFG | undefined;
13
+ };
14
+ buildModels(): Promise<void>;
15
+ /**
16
+ * 设置当前地球时间
17
+ * @param time
18
+ */
19
+ setEarthTime(time: number): void;
20
+ getModelType(): EarthModelType;
21
+ }
22
+ export {};