@antv/l7-layers 2.25.7 → 2.25.9

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (717) hide show
  1. package/es/canvas/index.d.ts +18 -0
  2. package/es/canvas/index.js +70 -0
  3. package/es/canvas/models/canvas.d.ts +23 -0
  4. package/es/canvas/models/canvas.js +141 -0
  5. package/es/canvas/models/constants.d.ts +2 -0
  6. package/es/canvas/models/constants.js +6 -0
  7. package/es/canvas/models/index.d.ts +2 -0
  8. package/es/canvas/models/index.js +2 -0
  9. package/es/citybuilding/building.d.ts +7 -0
  10. package/es/citybuilding/building.js +25 -0
  11. package/es/citybuilding/models/build.d.ts +33 -0
  12. package/es/citybuilding/models/build.js +160 -0
  13. package/es/citybuilding/shaders/build_frag.glsl +123 -0
  14. package/es/citybuilding/shaders/build_vert.glsl +58 -0
  15. package/es/core/BaseLayer.d.ts +265 -0
  16. package/es/core/BaseLayer.js +1310 -0
  17. package/es/core/BaseModel.d.ts +95 -0
  18. package/es/core/BaseModel.js +367 -0
  19. package/es/core/CommonStyleAttribute.d.ts +16 -0
  20. package/es/core/CommonStyleAttribute.js +114 -0
  21. package/es/core/LayerPickService.d.ts +12 -0
  22. package/es/core/LayerPickService.js +102 -0
  23. package/es/core/TextureService.d.ts +15 -0
  24. package/es/core/TextureService.js +65 -0
  25. package/es/core/constant.d.ts +6 -0
  26. package/es/core/constant.js +19 -0
  27. package/es/core/interface.d.ts +284 -0
  28. package/es/core/interface.js +32 -0
  29. package/es/core/line_trangluation.d.ts +19 -0
  30. package/es/core/line_trangluation.js +86 -0
  31. package/es/core/schema.d.ts +27 -0
  32. package/es/core/schema.js +25 -0
  33. package/es/core/shape/Path.d.ts +40 -0
  34. package/es/core/shape/Path.js +69 -0
  35. package/es/core/shape/arrow.d.ts +25 -0
  36. package/es/core/shape/arrow.js +144 -0
  37. package/es/core/shape/extrude.d.ts +17 -0
  38. package/es/core/shape/extrude.js +133 -0
  39. package/es/core/triangulation.d.ts +136 -0
  40. package/es/core/triangulation.js +601 -0
  41. package/es/core/utils.d.ts +5 -0
  42. package/es/core/utils.js +36 -0
  43. package/es/earth/index.d.ts +22 -0
  44. package/es/earth/index.js +54 -0
  45. package/es/earth/models/atmosphere.d.ts +30 -0
  46. package/es/earth/models/atmosphere.js +116 -0
  47. package/es/earth/models/base.d.ts +37 -0
  48. package/es/earth/models/base.js +172 -0
  49. package/es/earth/models/bloomsphere.d.ts +30 -0
  50. package/es/earth/models/bloomsphere.js +115 -0
  51. package/es/earth/shaders/atmosphere/atmosphere_frag.glsl +17 -0
  52. package/es/earth/shaders/atmosphere/atmosphere_vert.glsl +24 -0
  53. package/es/earth/shaders/base/base_frag.glsl +11 -0
  54. package/es/earth/shaders/base/base_vert.glsl +52 -0
  55. package/es/earth/shaders/bloomshpere/bloomsphere_frag.glsl +15 -0
  56. package/es/earth/shaders/bloomshpere/bloomsphere_vert.glsl +20 -0
  57. package/es/earth/utils.d.ts +26 -0
  58. package/es/earth/utils.js +99 -0
  59. package/es/geometry/index.d.ts +22 -0
  60. package/es/geometry/index.js +53 -0
  61. package/es/geometry/models/billboard.d.ts +39 -0
  62. package/es/geometry/models/billboard.js +175 -0
  63. package/es/geometry/models/index.d.ts +5 -0
  64. package/es/geometry/models/index.js +9 -0
  65. package/es/geometry/models/plane.d.ts +58 -0
  66. package/es/geometry/models/plane.js +308 -0
  67. package/es/geometry/models/sprite.d.ts +48 -0
  68. package/es/geometry/models/sprite.js +225 -0
  69. package/es/geometry/shaders/billboard_frag.glsl +18 -0
  70. package/es/geometry/shaders/billboard_vert.glsl +43 -0
  71. package/es/geometry/shaders/plane_frag.glsl +23 -0
  72. package/es/geometry/shaders/plane_vert.glsl +31 -0
  73. package/es/geometry/shaders/sprite_frag.glsl +23 -0
  74. package/es/geometry/shaders/sprite_vert.glsl +21 -0
  75. package/es/heatmap/index.d.ts +13 -0
  76. package/es/heatmap/index.js +87 -0
  77. package/es/heatmap/models/grid.d.ts +29 -0
  78. package/es/heatmap/models/grid.js +83 -0
  79. package/es/heatmap/models/grid3d.d.ts +31 -0
  80. package/es/heatmap/models/grid3d.js +122 -0
  81. package/es/heatmap/models/heatmap.d.ts +46 -0
  82. package/es/heatmap/models/heatmap.js +447 -0
  83. package/es/heatmap/models/hexagon.d.ts +29 -0
  84. package/es/heatmap/models/hexagon.js +83 -0
  85. package/es/heatmap/models/index.d.ts +5 -0
  86. package/es/heatmap/models/index.js +12 -0
  87. package/es/heatmap/shaders/grid/grid_frag.glsl +9 -0
  88. package/es/heatmap/shaders/grid/grid_vert.glsl +30 -0
  89. package/es/heatmap/shaders/grid3d/grid_3d_frag.glsl +17 -0
  90. package/es/heatmap/shaders/grid3d/grid_3d_vert.glsl +34 -0
  91. package/es/heatmap/shaders/heatmap/heatmap_3d_frag.glsl +23 -0
  92. package/es/heatmap/shaders/heatmap/heatmap_3d_vert.glsl +59 -0
  93. package/es/heatmap/shaders/heatmap/heatmap_frag.glsl +40 -0
  94. package/es/heatmap/shaders/heatmap/heatmap_framebuffer_frag.glsl +17 -0
  95. package/es/heatmap/shaders/heatmap/heatmap_framebuffer_vert.glsl +36 -0
  96. package/es/heatmap/shaders/heatmap/heatmap_vert.glsl +21 -0
  97. package/es/heatmap/shaders/hexagon/hexagon_frag.glsl +8 -0
  98. package/es/heatmap/shaders/hexagon/hexagon_vert.glsl +30 -0
  99. package/es/heatmap/triangulation.d.ts +5 -0
  100. package/es/heatmap/triangulation.js +33 -0
  101. package/es/image/index.d.ts +9 -0
  102. package/es/image/index.js +28 -0
  103. package/es/image/models/image.d.ts +31 -0
  104. package/es/image/models/image.js +113 -0
  105. package/es/image/models/index.d.ts +5 -0
  106. package/es/image/models/index.js +5 -0
  107. package/es/image/shaders/dataImage_frag.glsl +32 -0
  108. package/es/image/shaders/image_frag.glsl +38 -0
  109. package/es/image/shaders/image_vert.glsl +20 -0
  110. package/es/index.d.ts +18 -0
  111. package/es/index.js +18 -0
  112. package/es/line/index.d.ts +36 -0
  113. package/es/line/index.js +90 -0
  114. package/es/line/models/arc.d.ts +40 -0
  115. package/es/line/models/arc.js +279 -0
  116. package/es/line/models/arc_3d.d.ts +40 -0
  117. package/es/line/models/arc_3d.js +269 -0
  118. package/es/line/models/flow.d.ts +31 -0
  119. package/es/line/models/flow.js +140 -0
  120. package/es/line/models/great_circle.d.ts +34 -0
  121. package/es/line/models/great_circle.js +240 -0
  122. package/es/line/models/index.d.ts +5 -0
  123. package/es/line/models/index.js +18 -0
  124. package/es/line/models/line.d.ts +44 -0
  125. package/es/line/models/line.js +273 -0
  126. package/es/line/models/simple_line.d.ts +33 -0
  127. package/es/line/models/simple_line.js +118 -0
  128. package/es/line/models/wall.d.ts +34 -0
  129. package/es/line/models/wall.js +223 -0
  130. package/es/line/shaders/arc/line_arc_frag.glsl +92 -0
  131. package/es/line/shaders/arc/line_arc_vert.glsl +156 -0
  132. package/es/line/shaders/arc3d/line_arc_3d_frag.glsl +108 -0
  133. package/es/line/shaders/arc3d/line_arc_3d_vert.glsl +177 -0
  134. package/es/line/shaders/flow/flow_line_frag.glsl +13 -0
  135. package/es/line/shaders/flow/flow_line_vert.glsl +76 -0
  136. package/es/line/shaders/greatCircle/line_arc_great_circle_frag.glsl +99 -0
  137. package/es/line/shaders/greatCircle/line_arc_great_circle_vert.glsl +165 -0
  138. package/es/line/shaders/line/line_frag.glsl +122 -0
  139. package/es/line/shaders/line/line_vert.glsl +101 -0
  140. package/es/line/shaders/simple/simpleline_frag.glsl +30 -0
  141. package/es/line/shaders/simple/simpleline_vert.glsl +45 -0
  142. package/es/line/shaders/wall/wall_frag.glsl +94 -0
  143. package/es/line/shaders/wall/wall_vert.glsl +90 -0
  144. package/es/mask/index.d.ts +16 -0
  145. package/es/mask/index.js +21 -0
  146. package/es/mask/models/fill.d.ts +18 -0
  147. package/es/mask/models/fill.js +61 -0
  148. package/es/mask/models/index.d.ts +5 -0
  149. package/es/mask/models/index.js +5 -0
  150. package/es/mask/shaders/mask_vert.glsl +14 -0
  151. package/es/plugins/DataMappingPlugin.d.ts +12 -0
  152. package/es/plugins/DataMappingPlugin.js +226 -0
  153. package/es/plugins/DataSourcePlugin.d.ts +6 -0
  154. package/es/plugins/DataSourcePlugin.js +75 -0
  155. package/es/plugins/FeatureScalePlugin.d.ts +20 -0
  156. package/es/plugins/FeatureScalePlugin.js +295 -0
  157. package/es/plugins/LayerAnimateStylePlugin.d.ts +4 -0
  158. package/es/plugins/LayerAnimateStylePlugin.js +14 -0
  159. package/es/plugins/LayerMaskPlugin.d.ts +7 -0
  160. package/es/plugins/LayerMaskPlugin.js +19 -0
  161. package/es/plugins/LayerModelPlugin.d.ts +10 -0
  162. package/es/plugins/LayerModelPlugin.js +60 -0
  163. package/es/plugins/LayerStylePlugin.d.ts +7 -0
  164. package/es/plugins/LayerStylePlugin.js +18 -0
  165. package/es/plugins/LightingPlugin.d.ts +35 -0
  166. package/es/plugins/LightingPlugin.js +84 -0
  167. package/es/plugins/MultiPassRendererPlugin.d.ts +22 -0
  168. package/es/plugins/MultiPassRendererPlugin.js +52 -0
  169. package/es/plugins/PixelPickingPlugin.d.ts +11 -0
  170. package/es/plugins/PixelPickingPlugin.js +146 -0
  171. package/es/plugins/RegisterStyleAttributePlugin.d.ts +10 -0
  172. package/es/plugins/RegisterStyleAttributePlugin.js +72 -0
  173. package/es/plugins/ShaderUniformPlugin.d.ts +17 -0
  174. package/es/plugins/ShaderUniformPlugin.js +196 -0
  175. package/es/plugins/UpdateModelPlugin.d.ts +7 -0
  176. package/es/plugins/UpdateModelPlugin.js +20 -0
  177. package/es/plugins/UpdateStyleAttributePlugin.d.ts +9 -0
  178. package/es/plugins/UpdateStyleAttributePlugin.js +54 -0
  179. package/es/plugins/index.d.ts +15 -0
  180. package/es/plugins/index.js +18 -0
  181. package/es/point/index.d.ts +35 -0
  182. package/es/point/index.js +153 -0
  183. package/es/point/models/billboard_point.d.ts +35 -0
  184. package/es/point/models/billboard_point.js +95 -0
  185. package/es/point/models/earthExtrude.d.ts +32 -0
  186. package/es/point/models/earthExtrude.js +199 -0
  187. package/es/point/models/earthFill.d.ts +31 -0
  188. package/es/point/models/earthFill.js +158 -0
  189. package/es/point/models/extrude.d.ts +32 -0
  190. package/es/point/models/extrude.js +195 -0
  191. package/es/point/models/fill.d.ts +47 -0
  192. package/es/point/models/fill.js +180 -0
  193. package/es/point/models/fillImage.d.ts +42 -0
  194. package/es/point/models/fillImage.js +189 -0
  195. package/es/point/models/image.d.ts +48 -0
  196. package/es/point/models/image.js +293 -0
  197. package/es/point/models/index.d.ts +5 -0
  198. package/es/point/models/index.js +24 -0
  199. package/es/point/models/normal.d.ts +36 -0
  200. package/es/point/models/normal.js +89 -0
  201. package/es/point/models/radar.d.ts +37 -0
  202. package/es/point/models/radar.js +115 -0
  203. package/es/point/models/text.d.ts +85 -0
  204. package/es/point/models/text.js +503 -0
  205. package/es/point/shaders/billboard/billboard_point_frag.glsl +48 -0
  206. package/es/point/shaders/billboard/billboard_point_vert.glsl +33 -0
  207. package/es/point/shaders/earthExtrude/earthExtrude_frag.glsl +36 -0
  208. package/es/point/shaders/earthExtrude/earthExtrude_vert.glsl +118 -0
  209. package/es/point/shaders/earthFill/earthFill_frag.glsl +79 -0
  210. package/es/point/shaders/earthFill/earthFill_vert.glsl +46 -0
  211. package/es/point/shaders/extrude/extrude_frag.glsl +29 -0
  212. package/es/point/shaders/extrude/extrude_vert.glsl +95 -0
  213. package/es/point/shaders/fill/fill_frag.glsl +97 -0
  214. package/es/point/shaders/fill/fill_vert.glsl +79 -0
  215. package/es/point/shaders/fillImage/fillImage_frag.glsl +23 -0
  216. package/es/point/shaders/fillImage/fillImage_vert.glsl +46 -0
  217. package/es/point/shaders/image/image_frag.glsl +45 -0
  218. package/es/point/shaders/image/image_vert.glsl +47 -0
  219. package/es/point/shaders/normal/normal_frag.glsl +5 -0
  220. package/es/point/shaders/normal/normal_vert.glsl +22 -0
  221. package/es/point/shaders/radar/radar_frag.glsl +52 -0
  222. package/es/point/shaders/radar/radar_vert.glsl +53 -0
  223. package/es/point/shaders/text/text_frag.glsl +47 -0
  224. package/es/point/shaders/text/text_vert.glsl +65 -0
  225. package/es/point/shape/extrude.d.ts +15 -0
  226. package/es/point/shape/extrude.js +48 -0
  227. package/es/polygon/index.d.ts +18 -0
  228. package/es/polygon/index.js +71 -0
  229. package/es/polygon/models/extrude.d.ts +41 -0
  230. package/es/polygon/models/extrude.js +248 -0
  231. package/es/polygon/models/extrusion.d.ts +40 -0
  232. package/es/polygon/models/extrusion.js +137 -0
  233. package/es/polygon/models/fill.d.ts +32 -0
  234. package/es/polygon/models/fill.js +127 -0
  235. package/es/polygon/models/index.d.ts +5 -0
  236. package/es/polygon/models/index.js +26 -0
  237. package/es/polygon/models/ocean.d.ts +37 -0
  238. package/es/polygon/models/ocean.js +172 -0
  239. package/es/polygon/models/water.d.ts +35 -0
  240. package/es/polygon/models/water.js +150 -0
  241. package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +24 -0
  242. package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +49 -0
  243. package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +53 -0
  244. package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +74 -0
  245. package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +55 -0
  246. package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +54 -0
  247. package/es/polygon/shaders/extrusion/polygon_extrusion_frag.glsl +8 -0
  248. package/es/polygon/shaders/extrusion/polygon_extrusion_vert.glsl +24 -0
  249. package/es/polygon/shaders/fill/fill_frag.glsl +8 -0
  250. package/es/polygon/shaders/fill/fill_linear_frag.glsl +23 -0
  251. package/es/polygon/shaders/fill/fill_linear_vert.glsl +36 -0
  252. package/es/polygon/shaders/fill/fill_vert.glsl +35 -0
  253. package/es/polygon/shaders/ocean/ocean_frag.glsl +277 -0
  254. package/es/polygon/shaders/ocean/ocean_vert.glsl +21 -0
  255. package/es/polygon/shaders/water/polygon_water_frag.glsl +78 -0
  256. package/es/polygon/shaders/water/polygon_water_vert.glsl +22 -0
  257. package/es/raster/buffers/triangulation.d.ts +6 -0
  258. package/es/raster/buffers/triangulation.js +25 -0
  259. package/es/raster/index.d.ts +11 -0
  260. package/es/raster/index.js +55 -0
  261. package/es/raster/models/index.d.ts +5 -0
  262. package/es/raster/models/index.js +10 -0
  263. package/es/raster/models/raster.d.ts +35 -0
  264. package/es/raster/models/raster.js +156 -0
  265. package/es/raster/models/rasterRgb.d.ts +35 -0
  266. package/es/raster/models/rasterRgb.js +158 -0
  267. package/es/raster/models/rasterTerrainRgb.d.ts +30 -0
  268. package/es/raster/models/rasterTerrainRgb.js +118 -0
  269. package/es/raster/shaders/raster/raster_2d_frag.glsl +37 -0
  270. package/es/raster/shaders/raster/raster_2d_vert.glsl +21 -0
  271. package/es/raster/shaders/rgb/raster_rgb_frag.glsl +30 -0
  272. package/es/raster/shaders/rgb/raster_rgb_vert.glsl +21 -0
  273. package/es/raster/shaders/terrain/terrain_rgb_frag.glsl +40 -0
  274. package/es/raster/shaders/terrain/terrain_rgb_vert.glsl +19 -0
  275. package/es/shader/minify_frag.glsl +11 -0
  276. package/es/shader/minify_picking_frag.glsl +10 -0
  277. package/es/tile/core/BaseLayer.d.ts +50 -0
  278. package/es/tile/core/BaseLayer.js +256 -0
  279. package/es/tile/core/TileDebugLayer.d.ts +15 -0
  280. package/es/tile/core/TileDebugLayer.js +23 -0
  281. package/es/tile/interaction/getFeatureData.d.ts +0 -0
  282. package/es/tile/interaction/getFeatureData.js +0 -0
  283. package/es/tile/interaction/getRasterData.d.ts +4 -0
  284. package/es/tile/interaction/getRasterData.js +45 -0
  285. package/es/tile/interaction/utils.d.ts +11 -0
  286. package/es/tile/interaction/utils.js +69 -0
  287. package/es/tile/interface.d.ts +29 -0
  288. package/es/tile/interface.js +1 -0
  289. package/es/tile/service/TileLayerService.d.ts +58 -0
  290. package/es/tile/service/TileLayerService.js +195 -0
  291. package/es/tile/service/TilePickService.d.ts +26 -0
  292. package/es/tile/service/TilePickService.js +126 -0
  293. package/es/tile/service/TileSourceService.d.ts +7 -0
  294. package/es/tile/service/TileSourceService.js +26 -0
  295. package/es/tile/tile/DebugTile.d.ts +16 -0
  296. package/es/tile/tile/DebugTile.js +47 -0
  297. package/es/tile/tile/ImageTile.d.ts +14 -0
  298. package/es/tile/tile/ImageTile.js +39 -0
  299. package/es/tile/tile/MaskTile.d.ts +18 -0
  300. package/es/tile/tile/MaskTile.js +54 -0
  301. package/es/tile/tile/RasterRGBTile.d.ts +11 -0
  302. package/es/tile/tile/RasterRGBTile.js +47 -0
  303. package/es/tile/tile/RasterTerrainRGBTile.d.ts +14 -0
  304. package/es/tile/tile/RasterTerrainRGBTile.js +39 -0
  305. package/es/tile/tile/RasterTile.d.ts +18 -0
  306. package/es/tile/tile/RasterTile.js +81 -0
  307. package/es/tile/tile/Tile.d.ts +112 -0
  308. package/es/tile/tile/Tile.js +166 -0
  309. package/es/tile/tile/VectorTile.d.ts +26 -0
  310. package/es/tile/tile/VectorTile.js +87 -0
  311. package/es/tile/tile/index.d.ts +12 -0
  312. package/es/tile/tile/index.js +44 -0
  313. package/es/tile/tile/util.d.ts +5 -0
  314. package/es/tile/tile/util.js +18 -0
  315. package/es/tile/utils/constants.d.ts +1 -0
  316. package/es/tile/utils/constants.js +8 -0
  317. package/es/tile/utils/utils.d.ts +8 -0
  318. package/es/tile/utils/utils.js +11 -0
  319. package/es/utils/blend.d.ts +2 -0
  320. package/es/utils/blend.js +57 -0
  321. package/es/utils/collision-index.d.ts +47 -0
  322. package/es/utils/collision-index.js +87 -0
  323. package/es/utils/extrude_polyline.d.ts +53 -0
  324. package/es/utils/extrude_polyline.js +319 -0
  325. package/es/utils/grid-index.d.ts +28 -0
  326. package/es/utils/grid-index.js +128 -0
  327. package/es/utils/identityScale.d.ts +8 -0
  328. package/es/utils/identityScale.js +26 -0
  329. package/es/utils/load-image.d.ts +1 -0
  330. package/es/utils/load-image.js +22 -0
  331. package/es/utils/multiPassRender.d.ts +16 -0
  332. package/es/utils/multiPassRender.js +37 -0
  333. package/es/utils/polylineNormal.d.ts +9 -0
  334. package/es/utils/polylineNormal.js +182 -0
  335. package/es/utils/rampcolor_legend.d.ts +6 -0
  336. package/es/utils/rampcolor_legend.js +12 -0
  337. package/es/utils/scale.d.ts +87 -0
  338. package/es/utils/scale.js +595 -0
  339. package/es/utils/simpleLine.d.ts +23 -0
  340. package/es/utils/simpleLine.js +76 -0
  341. package/es/utils/stencil.d.ts +7 -0
  342. package/es/utils/stencil.js +49 -0
  343. package/es/utils/symbol-layout.d.ts +43 -0
  344. package/es/utils/symbol-layout.js +251 -0
  345. package/es/wind/index.d.ts +11 -0
  346. package/es/wind/index.js +34 -0
  347. package/es/wind/models/index.d.ts +5 -0
  348. package/es/wind/models/index.js +5 -0
  349. package/es/wind/models/utils.d.ts +19 -0
  350. package/es/wind/models/utils.js +213 -0
  351. package/es/wind/models/wind.d.ts +38 -0
  352. package/es/wind/models/wind.js +240 -0
  353. package/es/wind/models/windRender.d.ts +104 -0
  354. package/es/wind/models/windRender.js +333 -0
  355. package/es/wind/models/windShader.d.ts +12 -0
  356. package/es/wind/models/windShader.js +151 -0
  357. package/es/wind/shaders/wind_frag.glsl +9 -0
  358. package/es/wind/shaders/wind_vert.glsl +14 -0
  359. package/lib/canvas/index.d.ts +18 -0
  360. package/lib/canvas/index.js +79 -0
  361. package/lib/canvas/models/canvas.d.ts +23 -0
  362. package/lib/canvas/models/canvas.js +149 -0
  363. package/lib/canvas/models/constants.d.ts +2 -0
  364. package/lib/canvas/models/constants.js +12 -0
  365. package/lib/canvas/models/index.d.ts +2 -0
  366. package/lib/canvas/models/index.js +27 -0
  367. package/lib/citybuilding/building.d.ts +7 -0
  368. package/lib/citybuilding/building.js +33 -0
  369. package/lib/citybuilding/models/build.d.ts +33 -0
  370. package/lib/citybuilding/models/build.js +168 -0
  371. package/lib/citybuilding/shaders/build_frag.glsl +123 -0
  372. package/lib/citybuilding/shaders/build_vert.glsl +58 -0
  373. package/lib/core/BaseLayer.d.ts +265 -0
  374. package/lib/core/BaseLayer.js +1317 -0
  375. package/lib/core/BaseModel.d.ts +95 -0
  376. package/lib/core/BaseModel.js +375 -0
  377. package/lib/core/CommonStyleAttribute.d.ts +16 -0
  378. package/lib/core/CommonStyleAttribute.js +120 -0
  379. package/lib/core/LayerPickService.d.ts +12 -0
  380. package/lib/core/LayerPickService.js +110 -0
  381. package/lib/core/TextureService.d.ts +15 -0
  382. package/lib/core/TextureService.js +73 -0
  383. package/lib/core/constant.d.ts +6 -0
  384. package/lib/core/constant.js +25 -0
  385. package/lib/core/interface.d.ts +284 -0
  386. package/lib/core/interface.js +34 -0
  387. package/lib/core/line_trangluation.d.ts +19 -0
  388. package/lib/core/line_trangluation.js +94 -0
  389. package/lib/core/schema.d.ts +27 -0
  390. package/lib/core/schema.js +31 -0
  391. package/lib/core/shape/Path.d.ts +40 -0
  392. package/lib/core/shape/Path.js +81 -0
  393. package/lib/core/shape/arrow.d.ts +25 -0
  394. package/lib/core/shape/arrow.js +158 -0
  395. package/lib/core/shape/extrude.d.ts +17 -0
  396. package/lib/core/shape/extrude.js +142 -0
  397. package/lib/core/triangulation.d.ts +136 -0
  398. package/lib/core/triangulation.js +628 -0
  399. package/lib/core/utils.d.ts +5 -0
  400. package/lib/core/utils.js +44 -0
  401. package/lib/earth/index.d.ts +22 -0
  402. package/lib/earth/index.js +62 -0
  403. package/lib/earth/models/atmosphere.d.ts +30 -0
  404. package/lib/earth/models/atmosphere.js +124 -0
  405. package/lib/earth/models/base.d.ts +37 -0
  406. package/lib/earth/models/base.js +180 -0
  407. package/lib/earth/models/bloomsphere.d.ts +30 -0
  408. package/lib/earth/models/bloomsphere.js +123 -0
  409. package/lib/earth/shaders/atmosphere/atmosphere_frag.glsl +17 -0
  410. package/lib/earth/shaders/atmosphere/atmosphere_vert.glsl +24 -0
  411. package/lib/earth/shaders/base/base_frag.glsl +11 -0
  412. package/lib/earth/shaders/base/base_vert.glsl +52 -0
  413. package/lib/earth/shaders/bloomshpere/bloomsphere_frag.glsl +15 -0
  414. package/lib/earth/shaders/bloomshpere/bloomsphere_vert.glsl +20 -0
  415. package/lib/earth/utils.d.ts +26 -0
  416. package/lib/earth/utils.js +107 -0
  417. package/lib/geometry/index.d.ts +22 -0
  418. package/lib/geometry/index.js +61 -0
  419. package/lib/geometry/models/billboard.d.ts +39 -0
  420. package/lib/geometry/models/billboard.js +183 -0
  421. package/lib/geometry/models/index.d.ts +5 -0
  422. package/lib/geometry/models/index.js +16 -0
  423. package/lib/geometry/models/plane.d.ts +58 -0
  424. package/lib/geometry/models/plane.js +316 -0
  425. package/lib/geometry/models/sprite.d.ts +48 -0
  426. package/lib/geometry/models/sprite.js +233 -0
  427. package/lib/geometry/shaders/billboard_frag.glsl +18 -0
  428. package/lib/geometry/shaders/billboard_vert.glsl +43 -0
  429. package/lib/geometry/shaders/plane_frag.glsl +23 -0
  430. package/lib/geometry/shaders/plane_vert.glsl +31 -0
  431. package/lib/geometry/shaders/sprite_frag.glsl +23 -0
  432. package/lib/geometry/shaders/sprite_vert.glsl +21 -0
  433. package/lib/heatmap/index.d.ts +13 -0
  434. package/lib/heatmap/index.js +95 -0
  435. package/lib/heatmap/models/grid.d.ts +29 -0
  436. package/lib/heatmap/models/grid.js +91 -0
  437. package/lib/heatmap/models/grid3d.d.ts +31 -0
  438. package/lib/heatmap/models/grid3d.js +130 -0
  439. package/lib/heatmap/models/heatmap.d.ts +46 -0
  440. package/lib/heatmap/models/heatmap.js +455 -0
  441. package/lib/heatmap/models/hexagon.d.ts +29 -0
  442. package/lib/heatmap/models/hexagon.js +91 -0
  443. package/lib/heatmap/models/index.d.ts +5 -0
  444. package/lib/heatmap/models/index.js +19 -0
  445. package/lib/heatmap/shaders/grid/grid_frag.glsl +9 -0
  446. package/lib/heatmap/shaders/grid/grid_vert.glsl +30 -0
  447. package/lib/heatmap/shaders/grid3d/grid_3d_frag.glsl +17 -0
  448. package/lib/heatmap/shaders/grid3d/grid_3d_vert.glsl +34 -0
  449. package/lib/heatmap/shaders/heatmap/heatmap_3d_frag.glsl +23 -0
  450. package/lib/heatmap/shaders/heatmap/heatmap_3d_vert.glsl +59 -0
  451. package/lib/heatmap/shaders/heatmap/heatmap_frag.glsl +40 -0
  452. package/lib/heatmap/shaders/heatmap/heatmap_framebuffer_frag.glsl +17 -0
  453. package/lib/heatmap/shaders/heatmap/heatmap_framebuffer_vert.glsl +36 -0
  454. package/lib/heatmap/shaders/heatmap/heatmap_vert.glsl +21 -0
  455. package/lib/heatmap/shaders/hexagon/hexagon_frag.glsl +8 -0
  456. package/lib/heatmap/shaders/hexagon/hexagon_vert.glsl +30 -0
  457. package/lib/heatmap/triangulation.d.ts +5 -0
  458. package/lib/heatmap/triangulation.js +39 -0
  459. package/lib/image/index.d.ts +9 -0
  460. package/lib/image/index.js +36 -0
  461. package/lib/image/models/image.d.ts +31 -0
  462. package/lib/image/models/image.js +121 -0
  463. package/lib/image/models/index.d.ts +5 -0
  464. package/lib/image/models/index.js +12 -0
  465. package/lib/image/shaders/dataImage_frag.glsl +32 -0
  466. package/lib/image/shaders/image_frag.glsl +38 -0
  467. package/lib/image/shaders/image_vert.glsl +20 -0
  468. package/lib/index.d.ts +18 -0
  469. package/lib/index.js +148 -0
  470. package/lib/line/index.d.ts +36 -0
  471. package/lib/line/index.js +98 -0
  472. package/lib/line/models/arc.d.ts +40 -0
  473. package/lib/line/models/arc.js +287 -0
  474. package/lib/line/models/arc_3d.d.ts +40 -0
  475. package/lib/line/models/arc_3d.js +277 -0
  476. package/lib/line/models/flow.d.ts +31 -0
  477. package/lib/line/models/flow.js +148 -0
  478. package/lib/line/models/great_circle.d.ts +34 -0
  479. package/lib/line/models/great_circle.js +248 -0
  480. package/lib/line/models/index.d.ts +5 -0
  481. package/lib/line/models/index.js +25 -0
  482. package/lib/line/models/line.d.ts +44 -0
  483. package/lib/line/models/line.js +281 -0
  484. package/lib/line/models/simple_line.d.ts +33 -0
  485. package/lib/line/models/simple_line.js +126 -0
  486. package/lib/line/models/wall.d.ts +34 -0
  487. package/lib/line/models/wall.js +231 -0
  488. package/lib/line/shaders/arc/line_arc_frag.glsl +92 -0
  489. package/lib/line/shaders/arc/line_arc_vert.glsl +156 -0
  490. package/lib/line/shaders/arc3d/line_arc_3d_frag.glsl +108 -0
  491. package/lib/line/shaders/arc3d/line_arc_3d_vert.glsl +177 -0
  492. package/lib/line/shaders/flow/flow_line_frag.glsl +13 -0
  493. package/lib/line/shaders/flow/flow_line_vert.glsl +76 -0
  494. package/lib/line/shaders/greatCircle/line_arc_great_circle_frag.glsl +99 -0
  495. package/lib/line/shaders/greatCircle/line_arc_great_circle_vert.glsl +165 -0
  496. package/lib/line/shaders/line/line_frag.glsl +122 -0
  497. package/lib/line/shaders/line/line_vert.glsl +101 -0
  498. package/lib/line/shaders/simple/simpleline_frag.glsl +30 -0
  499. package/lib/line/shaders/simple/simpleline_vert.glsl +45 -0
  500. package/lib/line/shaders/wall/wall_frag.glsl +94 -0
  501. package/lib/line/shaders/wall/wall_vert.glsl +90 -0
  502. package/lib/mask/index.d.ts +16 -0
  503. package/lib/mask/index.js +29 -0
  504. package/lib/mask/models/fill.d.ts +18 -0
  505. package/lib/mask/models/fill.js +69 -0
  506. package/lib/mask/models/index.d.ts +5 -0
  507. package/lib/mask/models/index.js +12 -0
  508. package/lib/mask/shaders/mask_vert.glsl +14 -0
  509. package/lib/plugins/DataMappingPlugin.d.ts +12 -0
  510. package/lib/plugins/DataMappingPlugin.js +234 -0
  511. package/lib/plugins/DataSourcePlugin.d.ts +6 -0
  512. package/lib/plugins/DataSourcePlugin.js +83 -0
  513. package/lib/plugins/FeatureScalePlugin.d.ts +20 -0
  514. package/lib/plugins/FeatureScalePlugin.js +303 -0
  515. package/lib/plugins/LayerAnimateStylePlugin.d.ts +4 -0
  516. package/lib/plugins/LayerAnimateStylePlugin.js +22 -0
  517. package/lib/plugins/LayerMaskPlugin.d.ts +7 -0
  518. package/lib/plugins/LayerMaskPlugin.js +26 -0
  519. package/lib/plugins/LayerModelPlugin.d.ts +10 -0
  520. package/lib/plugins/LayerModelPlugin.js +68 -0
  521. package/lib/plugins/LayerStylePlugin.d.ts +7 -0
  522. package/lib/plugins/LayerStylePlugin.js +25 -0
  523. package/lib/plugins/LightingPlugin.d.ts +35 -0
  524. package/lib/plugins/LightingPlugin.js +93 -0
  525. package/lib/plugins/MultiPassRendererPlugin.d.ts +22 -0
  526. package/lib/plugins/MultiPassRendererPlugin.js +59 -0
  527. package/lib/plugins/PixelPickingPlugin.d.ts +11 -0
  528. package/lib/plugins/PixelPickingPlugin.js +154 -0
  529. package/lib/plugins/RegisterStyleAttributePlugin.d.ts +10 -0
  530. package/lib/plugins/RegisterStyleAttributePlugin.js +78 -0
  531. package/lib/plugins/ShaderUniformPlugin.d.ts +17 -0
  532. package/lib/plugins/ShaderUniformPlugin.js +203 -0
  533. package/lib/plugins/UpdateModelPlugin.d.ts +7 -0
  534. package/lib/plugins/UpdateModelPlugin.js +27 -0
  535. package/lib/plugins/UpdateStyleAttributePlugin.d.ts +9 -0
  536. package/lib/plugins/UpdateStyleAttributePlugin.js +61 -0
  537. package/lib/plugins/index.d.ts +15 -0
  538. package/lib/plugins/index.js +26 -0
  539. package/lib/point/index.d.ts +35 -0
  540. package/lib/point/index.js +161 -0
  541. package/lib/point/models/billboard_point.d.ts +35 -0
  542. package/lib/point/models/billboard_point.js +104 -0
  543. package/lib/point/models/earthExtrude.d.ts +32 -0
  544. package/lib/point/models/earthExtrude.js +207 -0
  545. package/lib/point/models/earthFill.d.ts +31 -0
  546. package/lib/point/models/earthFill.js +166 -0
  547. package/lib/point/models/extrude.d.ts +32 -0
  548. package/lib/point/models/extrude.js +203 -0
  549. package/lib/point/models/fill.d.ts +47 -0
  550. package/lib/point/models/fill.js +188 -0
  551. package/lib/point/models/fillImage.d.ts +42 -0
  552. package/lib/point/models/fillImage.js +197 -0
  553. package/lib/point/models/image.d.ts +48 -0
  554. package/lib/point/models/image.js +301 -0
  555. package/lib/point/models/index.d.ts +5 -0
  556. package/lib/point/models/index.js +32 -0
  557. package/lib/point/models/normal.d.ts +36 -0
  558. package/lib/point/models/normal.js +98 -0
  559. package/lib/point/models/radar.d.ts +37 -0
  560. package/lib/point/models/radar.js +123 -0
  561. package/lib/point/models/text.d.ts +85 -0
  562. package/lib/point/models/text.js +512 -0
  563. package/lib/point/shaders/billboard/billboard_point_frag.glsl +48 -0
  564. package/lib/point/shaders/billboard/billboard_point_vert.glsl +33 -0
  565. package/lib/point/shaders/earthExtrude/earthExtrude_frag.glsl +36 -0
  566. package/lib/point/shaders/earthExtrude/earthExtrude_vert.glsl +118 -0
  567. package/lib/point/shaders/earthFill/earthFill_frag.glsl +79 -0
  568. package/lib/point/shaders/earthFill/earthFill_vert.glsl +46 -0
  569. package/lib/point/shaders/extrude/extrude_frag.glsl +29 -0
  570. package/lib/point/shaders/extrude/extrude_vert.glsl +95 -0
  571. package/lib/point/shaders/fill/fill_frag.glsl +97 -0
  572. package/lib/point/shaders/fill/fill_vert.glsl +79 -0
  573. package/lib/point/shaders/fillImage/fillImage_frag.glsl +23 -0
  574. package/lib/point/shaders/fillImage/fillImage_vert.glsl +46 -0
  575. package/lib/point/shaders/image/image_frag.glsl +45 -0
  576. package/lib/point/shaders/image/image_vert.glsl +47 -0
  577. package/lib/point/shaders/normal/normal_frag.glsl +5 -0
  578. package/lib/point/shaders/normal/normal_vert.glsl +22 -0
  579. package/lib/point/shaders/radar/radar_frag.glsl +52 -0
  580. package/lib/point/shaders/radar/radar_vert.glsl +53 -0
  581. package/lib/point/shaders/text/text_frag.glsl +47 -0
  582. package/lib/point/shaders/text/text_vert.glsl +65 -0
  583. package/lib/point/shape/extrude.d.ts +15 -0
  584. package/lib/point/shape/extrude.js +56 -0
  585. package/lib/polygon/index.d.ts +18 -0
  586. package/lib/polygon/index.js +79 -0
  587. package/lib/polygon/models/extrude.d.ts +41 -0
  588. package/lib/polygon/models/extrude.js +256 -0
  589. package/lib/polygon/models/extrusion.d.ts +40 -0
  590. package/lib/polygon/models/extrusion.js +145 -0
  591. package/lib/polygon/models/fill.d.ts +32 -0
  592. package/lib/polygon/models/fill.js +135 -0
  593. package/lib/polygon/models/index.d.ts +5 -0
  594. package/lib/polygon/models/index.js +33 -0
  595. package/lib/polygon/models/ocean.d.ts +37 -0
  596. package/lib/polygon/models/ocean.js +180 -0
  597. package/lib/polygon/models/water.d.ts +35 -0
  598. package/lib/polygon/models/water.js +158 -0
  599. package/lib/polygon/shaders/extrude/polygon_extrude_frag.glsl +24 -0
  600. package/lib/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +49 -0
  601. package/lib/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +53 -0
  602. package/lib/polygon/shaders/extrude/polygon_extrude_vert.glsl +74 -0
  603. package/lib/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +55 -0
  604. package/lib/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +54 -0
  605. package/lib/polygon/shaders/extrusion/polygon_extrusion_frag.glsl +8 -0
  606. package/lib/polygon/shaders/extrusion/polygon_extrusion_vert.glsl +24 -0
  607. package/lib/polygon/shaders/fill/fill_frag.glsl +8 -0
  608. package/lib/polygon/shaders/fill/fill_linear_frag.glsl +23 -0
  609. package/lib/polygon/shaders/fill/fill_linear_vert.glsl +36 -0
  610. package/lib/polygon/shaders/fill/fill_vert.glsl +35 -0
  611. package/lib/polygon/shaders/ocean/ocean_frag.glsl +277 -0
  612. package/lib/polygon/shaders/ocean/ocean_vert.glsl +21 -0
  613. package/lib/polygon/shaders/water/polygon_water_frag.glsl +78 -0
  614. package/lib/polygon/shaders/water/polygon_water_vert.glsl +22 -0
  615. package/lib/raster/buffers/triangulation.d.ts +6 -0
  616. package/lib/raster/buffers/triangulation.js +33 -0
  617. package/lib/raster/index.d.ts +11 -0
  618. package/lib/raster/index.js +63 -0
  619. package/lib/raster/models/index.d.ts +5 -0
  620. package/lib/raster/models/index.js +17 -0
  621. package/lib/raster/models/raster.d.ts +35 -0
  622. package/lib/raster/models/raster.js +164 -0
  623. package/lib/raster/models/rasterRgb.d.ts +35 -0
  624. package/lib/raster/models/rasterRgb.js +166 -0
  625. package/lib/raster/models/rasterTerrainRgb.d.ts +30 -0
  626. package/lib/raster/models/rasterTerrainRgb.js +126 -0
  627. package/lib/raster/shaders/raster/raster_2d_frag.glsl +37 -0
  628. package/lib/raster/shaders/raster/raster_2d_vert.glsl +21 -0
  629. package/lib/raster/shaders/rgb/raster_rgb_frag.glsl +30 -0
  630. package/lib/raster/shaders/rgb/raster_rgb_vert.glsl +21 -0
  631. package/lib/raster/shaders/terrain/terrain_rgb_frag.glsl +40 -0
  632. package/lib/raster/shaders/terrain/terrain_rgb_vert.glsl +19 -0
  633. package/lib/shader/minify_frag.glsl +11 -0
  634. package/lib/shader/minify_picking_frag.glsl +10 -0
  635. package/lib/tile/core/BaseLayer.d.ts +50 -0
  636. package/lib/tile/core/BaseLayer.js +264 -0
  637. package/lib/tile/core/TileDebugLayer.d.ts +15 -0
  638. package/lib/tile/core/TileDebugLayer.js +31 -0
  639. package/lib/tile/interaction/getFeatureData.d.ts +0 -0
  640. package/lib/tile/interaction/getFeatureData.js +1 -0
  641. package/lib/tile/interaction/getRasterData.d.ts +4 -0
  642. package/lib/tile/interaction/getRasterData.js +52 -0
  643. package/lib/tile/interaction/utils.d.ts +11 -0
  644. package/lib/tile/interaction/utils.js +81 -0
  645. package/lib/tile/interface.d.ts +29 -0
  646. package/lib/tile/interface.js +5 -0
  647. package/lib/tile/service/TileLayerService.d.ts +58 -0
  648. package/lib/tile/service/TileLayerService.js +203 -0
  649. package/lib/tile/service/TilePickService.d.ts +26 -0
  650. package/lib/tile/service/TilePickService.js +134 -0
  651. package/lib/tile/service/TileSourceService.d.ts +7 -0
  652. package/lib/tile/service/TileSourceService.js +35 -0
  653. package/lib/tile/tile/DebugTile.d.ts +16 -0
  654. package/lib/tile/tile/DebugTile.js +55 -0
  655. package/lib/tile/tile/ImageTile.d.ts +14 -0
  656. package/lib/tile/tile/ImageTile.js +47 -0
  657. package/lib/tile/tile/MaskTile.d.ts +18 -0
  658. package/lib/tile/tile/MaskTile.js +62 -0
  659. package/lib/tile/tile/RasterRGBTile.d.ts +11 -0
  660. package/lib/tile/tile/RasterRGBTile.js +55 -0
  661. package/lib/tile/tile/RasterTerrainRGBTile.d.ts +14 -0
  662. package/lib/tile/tile/RasterTerrainRGBTile.js +47 -0
  663. package/lib/tile/tile/RasterTile.d.ts +18 -0
  664. package/lib/tile/tile/RasterTile.js +89 -0
  665. package/lib/tile/tile/Tile.d.ts +112 -0
  666. package/lib/tile/tile/Tile.js +174 -0
  667. package/lib/tile/tile/VectorTile.d.ts +26 -0
  668. package/lib/tile/tile/VectorTile.js +95 -0
  669. package/lib/tile/tile/index.d.ts +12 -0
  670. package/lib/tile/tile/index.js +76 -0
  671. package/lib/tile/tile/util.d.ts +5 -0
  672. package/lib/tile/tile/util.js +26 -0
  673. package/lib/tile/utils/constants.d.ts +1 -0
  674. package/lib/tile/utils/constants.js +14 -0
  675. package/lib/tile/utils/utils.d.ts +8 -0
  676. package/lib/tile/utils/utils.js +18 -0
  677. package/lib/utils/blend.d.ts +2 -0
  678. package/lib/utils/blend.js +63 -0
  679. package/lib/utils/collision-index.d.ts +47 -0
  680. package/lib/utils/collision-index.js +96 -0
  681. package/lib/utils/extrude_polyline.d.ts +53 -0
  682. package/lib/utils/extrude_polyline.js +331 -0
  683. package/lib/utils/grid-index.d.ts +28 -0
  684. package/lib/utils/grid-index.js +135 -0
  685. package/lib/utils/identityScale.d.ts +8 -0
  686. package/lib/utils/identityScale.js +32 -0
  687. package/lib/utils/load-image.d.ts +1 -0
  688. package/lib/utils/load-image.js +29 -0
  689. package/lib/utils/multiPassRender.d.ts +16 -0
  690. package/lib/utils/multiPassRender.js +44 -0
  691. package/lib/utils/polylineNormal.d.ts +9 -0
  692. package/lib/utils/polylineNormal.js +191 -0
  693. package/lib/utils/rampcolor_legend.d.ts +6 -0
  694. package/lib/utils/rampcolor_legend.js +18 -0
  695. package/lib/utils/scale.d.ts +87 -0
  696. package/lib/utils/scale.js +610 -0
  697. package/lib/utils/simpleLine.d.ts +23 -0
  698. package/lib/utils/simpleLine.js +85 -0
  699. package/lib/utils/stencil.d.ts +7 -0
  700. package/lib/utils/stencil.js +56 -0
  701. package/lib/utils/symbol-layout.d.ts +43 -0
  702. package/lib/utils/symbol-layout.js +258 -0
  703. package/lib/wind/index.d.ts +11 -0
  704. package/lib/wind/index.js +42 -0
  705. package/lib/wind/models/index.d.ts +5 -0
  706. package/lib/wind/models/index.js +12 -0
  707. package/lib/wind/models/utils.d.ts +19 -0
  708. package/lib/wind/models/utils.js +229 -0
  709. package/lib/wind/models/wind.d.ts +38 -0
  710. package/lib/wind/models/wind.js +248 -0
  711. package/lib/wind/models/windRender.d.ts +104 -0
  712. package/lib/wind/models/windRender.js +343 -0
  713. package/lib/wind/models/windShader.d.ts +12 -0
  714. package/lib/wind/models/windShader.js +157 -0
  715. package/lib/wind/shaders/wind_frag.glsl +9 -0
  716. package/lib/wind/shaders/wind_vert.glsl +14 -0
  717. package/package.json +6 -6
@@ -0,0 +1,8 @@
1
+ in vec4 v_Color;
2
+ #pragma include "scene_uniforms"
3
+ #pragma include "picking"
4
+ out vec4 outputColor;
5
+ void main() {
6
+ outputColor = v_Color;
7
+ outputColor = filterColor(outputColor);
8
+ }
@@ -0,0 +1,24 @@
1
+ layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;
2
+ layout(location = ATTRIBUTE_LOCATION_POSITION_64LOW) in vec2 a_Position64Low;
3
+ layout(location = ATTRIBUTE_LOCATION_COLOR) in vec4 a_Color;
4
+ layout(location = ATTRIBUTE_LOCATION_SIZE) in float a_Size;
5
+ layout(location = ATTRIBUTE_LOCATION_NORMAL) in vec3 a_Normal;
6
+
7
+ out vec4 v_Color;
8
+
9
+ #pragma include "projection"
10
+ #pragma include "light"
11
+ #pragma include "picking"
12
+
13
+ void main() {
14
+ vec4 pos = vec4(a_Position.xy, a_Position.z * a_Size + (1.0 - a_Position.z) * extrusionBase, 1.0);
15
+
16
+ vec4 project_pos = project_position(pos, a_Position64Low);
17
+ float lightWeight = calc_lighting(project_pos);
18
+ v_Color = a_Color;
19
+ v_Color = vec4(v_Color.rgb * lightWeight, v_Color.w * opacity);
20
+
21
+ gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));
22
+
23
+ setPickingColor(a_PickingColor);
24
+ }
@@ -0,0 +1,8 @@
1
+ in vec4 v_color;
2
+ #pragma include "scene_uniforms"
3
+ #pragma include "picking"
4
+ out vec4 outputColor;
5
+ void main() {
6
+ outputColor = v_color;
7
+ outputColor = filterColor(outputColor);
8
+ }
@@ -0,0 +1,23 @@
1
+ layout(std140) uniform commonUniforms {
2
+ float u_raisingHeight;
3
+ float u_opacitylinear;
4
+ float u_dir;
5
+ };
6
+
7
+ in vec4 v_color;
8
+ in vec3 v_linear;
9
+ in vec2 v_pos;
10
+ out vec4 outputColor;
11
+ #pragma include "scene_uniforms"
12
+ #pragma include "picking"
13
+
14
+ void main() {
15
+ outputColor = v_color;
16
+ if (u_opacitylinear > 0.0) {
17
+ outputColor.a *=
18
+ u_dir == 1.0
19
+ ? 1.0 - length(v_pos - v_linear.xy) / v_linear.z
20
+ : length(v_pos - v_linear.xy) / v_linear.z;
21
+ }
22
+ outputColor = filterColor(outputColor);
23
+ }
@@ -0,0 +1,36 @@
1
+ layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;
2
+ layout(location = ATTRIBUTE_LOCATION_POSITION_64LOW) in vec2 a_Position64Low;
3
+ layout(location = ATTRIBUTE_LOCATION_COLOR) in vec4 a_Color;
4
+ layout(location = ATTRIBUTE_LOCATION_LINEAR) in vec3 a_linear;
5
+
6
+ layout(std140) uniform commonUniforms {
7
+ float u_raisingHeight;
8
+ float u_opacitylinear;
9
+ float u_dir;
10
+ };
11
+
12
+ out vec4 v_color;
13
+ out vec3 v_linear;
14
+ out vec2 v_pos;
15
+
16
+ #pragma include "projection"
17
+ #pragma include "picking"
18
+
19
+ void main() {
20
+ if (u_opacitylinear > 0.0) {
21
+ v_linear = a_linear;
22
+ v_pos = a_Position.xy;
23
+ }
24
+ v_color = vec4(a_Color.xyz, a_Color.w * opacity);
25
+ vec4 project_pos = project_position(vec4(a_Position, 1.0), a_Position64Low);
26
+ project_pos.z += u_raisingHeight;
27
+
28
+ if (u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {
29
+ float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);
30
+ project_pos.z *= mapboxZoomScale;
31
+ project_pos.z += u_raisingHeight * mapboxZoomScale;
32
+ }
33
+
34
+ gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));
35
+ setPickingColor(a_PickingColor);
36
+ }
@@ -0,0 +1,35 @@
1
+ layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;
2
+ layout(location = ATTRIBUTE_LOCATION_POSITION_64LOW) in vec2 a_Position64Low;
3
+ layout(location = ATTRIBUTE_LOCATION_COLOR) in vec4 a_Color;
4
+
5
+ layout(std140) uniform commonUniforms {
6
+ float u_raisingHeight;
7
+ };
8
+
9
+ out vec4 v_color;
10
+
11
+ #pragma include "projection"
12
+ #pragma include "picking"
13
+
14
+ void main() {
15
+ // cal style mapping - 数据纹理映射部分的计算
16
+
17
+ v_color = vec4(a_Color.xyz, a_Color.w * opacity);
18
+ vec4 project_pos = project_position(vec4(a_Position, 1.0), a_Position64Low);
19
+
20
+ project_pos.z += u_raisingHeight;
21
+
22
+ if (
23
+ u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT ||
24
+ u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET
25
+ ) {
26
+ float mapboxZoomScale = 4.0 / pow(2.0, 21.0 - u_Zoom);
27
+ project_pos.z *= mapboxZoomScale;
28
+ project_pos.z += u_raisingHeight * mapboxZoomScale;
29
+ }
30
+
31
+ gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));
32
+
33
+ setPickingColor(a_PickingColor);
34
+ }
35
+
@@ -0,0 +1,277 @@
1
+ layout(std140) uniform commonUniforms {
2
+ vec4 u_watercolor;
3
+ vec4 u_watercolor2;
4
+ float u_time;
5
+ };
6
+
7
+ in vec2 v_uv;
8
+ in float v_opacity;
9
+ out vec4 outputColor;
10
+
11
+ float coast2water_fadedepth = 0.1;
12
+ float large_waveheight = 0.75; // change to adjust the "heavy" waves
13
+ float large_wavesize = 3.4; // factor to adjust the large wave size
14
+ float small_waveheight = 0.6; // change to adjust the small random waves
15
+ float small_wavesize = 0.5; // factor to ajust the small wave size
16
+ float water_softlight_fact = 15.0; // range [1..200] (should be << smaller than glossy-fact)
17
+ float water_glossylight_fact = 120.0; // range [1..200]
18
+ float particle_amount = 70.0;
19
+
20
+ vec3 water_specularcolor = vec3(1.3, 1.3, 0.9); // specular Color (RGB) of the water-highlights
21
+ #define light (vec3(-0.0, sin(u_time * 0.5) * 0.5 + 0.35, 2.8)) // position of the sun
22
+
23
+ uniform sampler2D u_texture1;
24
+ uniform sampler2D u_texture2;
25
+ uniform sampler2D u_texture3;
26
+
27
+ float hash(float n) {
28
+ return fract(sin(n) * 43758.5453123);
29
+ }
30
+
31
+ // 2d noise function
32
+ float noise1(vec2 x) {
33
+ vec2 p = floor(x);
34
+ vec2 f = smoothstep(0.0, 1.0, fract(x));
35
+ float n = p.x + p.y * 57.0;
36
+ return mix(mix(hash(n + 0.0), hash(n + 1.0), f.x), mix(hash(n + 57.0), hash(n + 58.0), f.x), f.y);
37
+ }
38
+
39
+ float noise(vec2 p) {
40
+ return texture(SAMPLER_2D(u_texture2), p * vec2(1.0 / 256.0)).x;
41
+ }
42
+
43
+ vec4 highness(vec2 p) {
44
+ vec4 t = texture(SAMPLER_2D(u_texture1), fract(p));
45
+ float clipped =
46
+ -2.0 -
47
+ smoothstep(3.0, 10.0, t.a) * 6.9 -
48
+ smoothstep(10.0, 100.0, t.a) * 89.9 -
49
+ smoothstep(0.0, 10000.0, t.a) * 10000.0;
50
+ return clamp(t, 0.0, 3.0) + clamp(t / 3.0 - 1.0, 0.0, 1.0) + clamp(t / 16.0 - 1.0, 0.0, 1.0);
51
+ }
52
+
53
+ float height_map(vec2 p) {
54
+ vec4 height = highness(p);
55
+ /*
56
+ height = -0.5+
57
+ 0.5*smoothstep(-100.,0.,-height)+
58
+ 2.75*smoothstep(0.,2.,height)+
59
+ 1.75*smoothstep(2.,4.,height)+
60
+ 2.75*smoothstep(4.,16.,height)+
61
+ 1.5*smoothstep(16.,1000.,height);
62
+ */
63
+
64
+ mat2 m = mat2(0.9563 * 1.4, -0.2924 * 1.4, 0.2924 * 1.4, 0.9563 * 1.4);
65
+ //p = p*6.;
66
+ float f = 0.6 * noise1(p);
67
+ p = m * p * 1.1 * 6.0;
68
+ f += 0.25 * noise(p);
69
+ p = m * p * 1.32;
70
+ f += 0.1666 * noise(p);
71
+ p = m * p * 1.11;
72
+ f += 0.0834 * noise(p);
73
+ p = m * p * 1.12;
74
+ f += 0.0634 * noise(p);
75
+ p = m * p * 1.13;
76
+ f += 0.0444 * noise(p);
77
+ p = m * p * 1.14;
78
+ f += 0.0274 * noise(p);
79
+ p = m * p * 1.15;
80
+ f += 0.0134 * noise(p);
81
+ p = m * p * 1.16;
82
+ f += 0.0104 * noise(p);
83
+ p = m * p * 1.17;
84
+ f += 0.0084 * noise(p);
85
+ f = 0.25 * f + dot(height, vec4(-0.03125, -0.125, 0.25, 0.25)) * 0.5;
86
+ const float FLAT_LEVEL = 0.92525;
87
+ //f = f*0.25+height*0.75;
88
+ if (f < FLAT_LEVEL) f = f;
89
+ else f = pow((f - FLAT_LEVEL) / (1.0 - FLAT_LEVEL), 2.0) * (1.0 - FLAT_LEVEL) * 2.0 + FLAT_LEVEL; // makes a smooth coast-increase
90
+ return clamp(f, 0.0, 10.0);
91
+ }
92
+
93
+ vec3 plasma_quintic(float x) {
94
+ x = clamp(x, 0.0, 1.0);
95
+ vec4 x1 = vec4(1.0, x, x * x, x * x * x); // 1 x x2 x3
96
+ vec4 x2 = x1 * x1.w * x; // x4 x5 x6 x7
97
+ return vec3(
98
+ dot(x1.xyzw, vec4(+0.063861086, +1.992659096, -1.023901152, -0.490832805)) +
99
+ dot(x2.xy, vec2(+1.308442123, -0.914547012)),
100
+ dot(x1.xyzw, vec4(+0.04971859, -0.791144343, +2.892305078, +0.811726816)) +
101
+ dot(x2.xy, vec2(-4.686502417, +2.717794514)),
102
+ dot(x1.xyzw, vec4(+0.513275779, +1.58025506, -5.164414457, +4.559573646)) +
103
+ dot(x2.xy, vec2(-1.916810682, +0.570638854))
104
+ );
105
+ }
106
+
107
+ vec4 color(vec2 p) {
108
+ vec4 c1 = vec4(1.7, 1.6, 0.9, 1);
109
+ vec4 c2 = vec4(0.2, 0.94, 0.1, 1);
110
+ vec4 c3 = vec4(0.3, 0.2, 0.0, 1);
111
+ vec4 c4 = vec4(0.99, 0.99, 1.6, 1);
112
+ vec4 v = highness(p);
113
+ float los = smoothstep(0.1, 1.1, v.b);
114
+ float his = smoothstep(3.5, 6.5, v.b);
115
+ float ces = smoothstep(1.0, 5.0, v.a);
116
+ vec4 lo = mix(c1, c2, los);
117
+ vec4 hi = mix(c3, c4, his);
118
+ vec4 ce = mix(lo, hi, ces);
119
+
120
+ return vec4(plasma_quintic(ces), 1).ragb;
121
+ }
122
+
123
+ vec3 terrain_map(vec2 p) {
124
+ return color(p).rgb * 0.75 +
125
+ 0.25 * vec3(0.7, 0.55, 0.4) +
126
+ texture(SAMPLER_2D(u_texture3), fract(p * 5.0)).rgb * 0.5; // test-terrain is simply 'sandstone'
127
+ }
128
+
129
+ const mat2 m = mat2(
130
+ 0.72, -1.6 ,
131
+ 1.6 , 0.72
132
+ );
133
+
134
+ float water_map(vec2 p, float height) {
135
+ vec2 p2 = p * large_wavesize;
136
+ vec2 shift1 = 0.001 * vec2(u_time * 160.0 * 2.0, u_time * 120.0 * 2.0);
137
+ vec2 shift2 = 0.001 * vec2(u_time * 190.0 * 2.0, -u_time * 130.0 * 2.0);
138
+
139
+ // coarse crossing 'ocean' waves...
140
+ float f = 0.6 * noise(p);
141
+ f += 0.25 * noise(p * m);
142
+ f += 0.1666 * noise(p * m * m);
143
+ float wave =
144
+ sin(p2.x * 0.622 + p2.y * 0.622 + shift2.x * 4.269) * large_waveheight * f * height * height;
145
+
146
+ p *= small_wavesize;
147
+ f = 0.0;
148
+ float amp = 1.0,
149
+ s = 0.5;
150
+ for (int i = 0; i < 9; i++) {
151
+ p = m * p * 0.947;
152
+ f -= amp * abs(sin((noise(p + shift1 * s) - 0.5) * 2.0));
153
+ amp = amp * 0.59;
154
+ s *= -1.329;
155
+ }
156
+
157
+ return wave + f * small_waveheight;
158
+ }
159
+
160
+ float nautic(vec2 p) {
161
+ p *= 18.0;
162
+ float f = 0.0;
163
+ float amp = 1.0,
164
+ s = 0.5;
165
+ for (int i = 0; i < 3; i++) {
166
+ p = m * p * 1.2;
167
+ f += amp * abs(smoothstep(0.0, 1.0, noise(p + u_time * s)) - 0.5);
168
+ amp = amp * 0.5;
169
+ s *= -1.227;
170
+ }
171
+ return pow(1.0 - f, 5.0);
172
+ }
173
+
174
+ float particles(vec2 p) {
175
+ p *= 200.0;
176
+ float f = 0.0;
177
+ float amp = 1.0,
178
+ s = 1.5;
179
+ for (int i = 0; i < 3; i++) {
180
+ p = m * p * 1.2;
181
+ f += amp * noise(p + u_time * s);
182
+ amp = amp * 0.5;
183
+ s *= -1.227;
184
+ }
185
+ return pow(f * 0.35, 7.0) * particle_amount;
186
+ }
187
+
188
+ float test_shadow(vec2 xy, float height) {
189
+ vec3 r0 = vec3(xy, height);
190
+ vec3 rd = normalize(light - r0);
191
+
192
+ float hit = 1.0;
193
+ float t = 0.001;
194
+ for (int j = 1; j < 25; j++) {
195
+ vec3 p = r0 + t * rd;
196
+ float h = height_map(p.xy);
197
+ float height_diff = p.z - h;
198
+ if (height_diff < 0.0) {
199
+ return 0.0;
200
+ }
201
+ t += 0.01 + height_diff * 0.02;
202
+ hit = min(hit, 2.0 * height_diff / t); // soft shaddow
203
+ }
204
+ return hit;
205
+ }
206
+
207
+ vec3 CalcTerrain(vec2 uv, float height) {
208
+ vec3 col = terrain_map(uv);
209
+ vec2 iResolution = vec2(512.0);
210
+ float h1 = height_map(uv - vec2(0.0, 0.5) / iResolution.xy);
211
+ float h2 = height_map(uv + vec2(0.0, 0.5) / iResolution.xy);
212
+ float h3 = height_map(uv - vec2(0.5, 0.0) / iResolution.xy);
213
+ float h4 = height_map(uv + vec2(0.5, 0.0) / iResolution.xy);
214
+ vec3 norm = normalize(vec3(h3 - h4, h1 - h2, 1.0));
215
+ vec3 r0 = vec3(uv, height);
216
+ vec3 rd = normalize(light - r0);
217
+ float grad = dot(norm, rd);
218
+ col *= grad + pow(grad, 8.0);
219
+ float terrainshade = test_shadow(uv, height);
220
+ col = mix(col * 0.25, col, terrainshade);
221
+ return col;
222
+ }
223
+
224
+ void main() {
225
+ vec3 watercolor = u_watercolor.rgb;
226
+ vec3 watercolor2 = u_watercolor2.rgb;
227
+ vec2 uv = v_uv;
228
+ float WATER_LEVEL = 0.84; // Water level (range: 0.0 - 2.0)
229
+ float deepwater_fadedepth = 0.4 + coast2water_fadedepth;
230
+ float height = height_map(uv);
231
+ vec3 col;
232
+
233
+ float waveheight = clamp(WATER_LEVEL * 3.0 - 1.5, 0.0, 1.0);
234
+ float level = WATER_LEVEL + 0.2 * water_map(uv * 15.0 + vec2(u_time * 0.1), waveheight);
235
+ if (height > level) {
236
+ col = CalcTerrain(uv, height);
237
+ }
238
+ if (height <= level) {
239
+ vec2 dif = vec2(0.0, 0.01);
240
+ vec2 pos = uv * 15.0 + vec2(u_time * 0.01);
241
+ float h1 = water_map(pos - dif, waveheight);
242
+ float h2 = water_map(pos + dif, waveheight);
243
+ float h3 = water_map(pos - dif.yx, waveheight);
244
+ float h4 = water_map(pos + dif.yx, waveheight);
245
+ vec3 normwater = normalize(vec3(h3 - h4, h1 - h2, 0.125)); // norm-vector of the 'bumpy' water-plane
246
+ uv += normwater.xy * 0.002 * (level - height);
247
+
248
+ col = CalcTerrain(uv, height);
249
+
250
+ float coastfade = clamp((level - height) / coast2water_fadedepth, 0.0, 1.0);
251
+ float coastfade2 = clamp((level - height) / deepwater_fadedepth, 0.0, 1.0);
252
+ float intensity = col.r * 0.2126 + col.g * 0.7152 + col.b * 0.0722;
253
+ watercolor = mix(watercolor * intensity, watercolor2, smoothstep(0.0, 1.0, coastfade2));
254
+
255
+ vec3 r0 = vec3(uv, WATER_LEVEL);
256
+ vec3 rd = normalize(light - r0); // ray-direction to the light from water-position
257
+ float grad = dot(normwater, rd); // dot-product of norm-vector and light-direction
258
+ float specular = pow(grad, water_softlight_fact); // used for soft highlights
259
+ float specular2 = pow(grad, water_glossylight_fact); // used for glossy highlights
260
+ float gradpos = dot(vec3(0.0, 0.0, 1.0), rd);
261
+ float specular1 = smoothstep(0.0, 1.0, pow(gradpos, 5.0)); // used for diffusity (some darker corona around light's specular reflections...)
262
+ float watershade = test_shadow(uv, level);
263
+ watercolor *= 2.2 + watershade;
264
+ watercolor += (0.2 + 0.8 * watershade) * ((grad - 1.0) * 0.5 + specular) * 0.25;
265
+ watercolor /= 1.0 + specular1 * 1.25;
266
+ watercolor += watershade * specular2 * water_specularcolor;
267
+ watercolor +=
268
+ watershade *
269
+ coastfade *
270
+ (1.0 - coastfade2) *
271
+ (vec3(0.5, 0.6, 0.7) * nautic(uv) + vec3(1.0, 1.0, 1.0) * particles(uv));
272
+
273
+ col = mix(col, watercolor, coastfade);
274
+ }
275
+
276
+ outputColor = vec4(col, v_opacity);
277
+ }
@@ -0,0 +1,21 @@
1
+ layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;
2
+ layout(location = ATTRIBUTE_LOCATION_UV) in vec2 a_uv;
3
+
4
+ layout(std140) uniform commonUniforms {
5
+ vec4 u_watercolor;
6
+ vec4 u_watercolor2;
7
+ float u_time;
8
+ };
9
+
10
+ out vec2 v_uv;
11
+ out float v_opacity;
12
+
13
+ #pragma include "projection"
14
+
15
+ void main() {
16
+ v_uv = a_uv;
17
+ v_opacity = opacity;
18
+ vec4 project_pos = project_position(vec4(a_Position, 1.0));
19
+ gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));
20
+ }
21
+
@@ -0,0 +1,78 @@
1
+ uniform sampler2D u_texture;
2
+ layout(std140) uniform commonUniforms {
3
+ float u_speed;
4
+ float u_time;
5
+ };
6
+
7
+ out vec4 outputColor;
8
+
9
+ in vec4 v_Color;
10
+ in vec2 v_uv;
11
+
12
+ float rand(vec2 n) {
13
+ return 0.5 + 0.5 * fract(sin(dot(n.xy, vec2(12.9898, 78.233))) * 43758.5453);
14
+ }
15
+
16
+ float water(vec3 p) {
17
+ float t = u_time * u_speed;
18
+ p.z += t * 2.0;
19
+ p.x += t * 2.0;
20
+ vec3 c1 = texture(SAMPLER_2D(u_texture), p.xz / 30.0).xyz;
21
+ p.z += t * 3.0;
22
+ p.x += t * 0.52;
23
+ vec3 c2 = texture(SAMPLER_2D(u_texture), p.xz / 30.0).xyz;
24
+ p.z += t * 4.0;
25
+ p.x += t * 0.8;
26
+ vec3 c3 = texture(SAMPLER_2D(u_texture), p.xz / 30.0).xyz;
27
+ c1 += c2 - c3;
28
+ float z = (c1.x + c1.y + c1.z) / 3.0;
29
+ return p.y + z / 4.0;
30
+ }
31
+
32
+ float map(vec3 p) {
33
+ float d = 100.0;
34
+ d = water(p);
35
+ return d;
36
+ }
37
+
38
+ float intersect(vec3 ro, vec3 rd) {
39
+ float d = 0.0;
40
+ for (int i = 0; i <= 100; i++) {
41
+ float h = map(ro + rd * d);
42
+ if (h < 0.1) return d;
43
+ d += h;
44
+ }
45
+ return 0.0;
46
+ }
47
+
48
+ vec3 norm(vec3 p) {
49
+ float eps = 0.1;
50
+ return normalize(
51
+ vec3(
52
+ map(p + vec3(eps, 0, 0)) - map(p + vec3(-eps, 0, 0)),
53
+ map(p + vec3(0, eps, 0)) - map(p + vec3(0, -eps, 0)),
54
+ map(p + vec3(0, 0, eps)) - map(p + vec3(0, 0, -eps))
55
+ )
56
+ );
57
+ }
58
+
59
+ float calSpc() {
60
+ vec3 l1 = normalize(vec3(1, 1, 1));
61
+ vec3 ro = vec3(-3, 20, -8);
62
+ vec3 rc = vec3(0, 0, 0);
63
+ vec3 ww = normalize(rc - ro);
64
+ vec3 uu = normalize(cross(vec3(0, 1, 0), ww));
65
+ vec3 vv = normalize(cross(rc - ro, uu));
66
+ vec3 rd = normalize(uu * v_uv.x + vv * v_uv.y + ww);
67
+ float d = intersect(ro, rd);
68
+ vec3 p = ro + rd * d;
69
+ vec3 n = norm(p);
70
+ float spc = pow(max(0.0, dot(reflect(l1, n), rd)), 30.0);
71
+ return spc;
72
+ }
73
+
74
+ void main() {
75
+ outputColor = v_Color;
76
+ float spc = calSpc();
77
+ outputColor += spc * 0.4;
78
+ }
@@ -0,0 +1,22 @@
1
+ layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;
2
+ layout(location = ATTRIBUTE_LOCATION_COLOR) in vec4 a_Color;
3
+ layout(location = ATTRIBUTE_LOCATION_UV) in vec2 a_uv;
4
+
5
+ layout(std140) uniform commonUniforms {
6
+ float u_speed;
7
+ float u_time;
8
+ };
9
+ out vec4 v_Color;
10
+ out vec2 v_uv;
11
+
12
+ #pragma include "projection"
13
+
14
+ void main() {
15
+ v_uv = a_uv;
16
+ v_Color = a_Color;
17
+ v_Color.a *= opacity;
18
+ vec4 project_pos = project_position(vec4(a_Position, 1.0));
19
+
20
+ gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));
21
+ }
22
+
@@ -0,0 +1,6 @@
1
+ import type { IParseDataItem } from '@antv/l7-core';
2
+ export declare function RasterTriangulation(parserData: IParseDataItem): {
3
+ vertices: number[];
4
+ indices: number[];
5
+ size: number;
6
+ };
@@ -0,0 +1,25 @@
1
+ // @ts-ignore
2
+ import Martini from '@mapbox/martini';
3
+ export function RasterTriangulation(parserData) {
4
+ const {
5
+ data,
6
+ width,
7
+ height
8
+ } = parserData;
9
+ const maxlength = Math.max(width, height);
10
+ const gridSize = Math.pow(2, Math.ceil(Math.log2(maxlength))) + 1;
11
+ const terrain = new Float32Array(gridSize * gridSize);
12
+ for (let i = 0; i < width; i++) {
13
+ for (let j = 0; j < height; j++) {
14
+ terrain[i * gridSize + j] = data[i * width + j];
15
+ }
16
+ }
17
+ const martini = new Martini(gridSize);
18
+ const tile = martini.createTile(terrain);
19
+ const mesh = tile.getMesh(gridSize / 2);
20
+ return {
21
+ vertices: Array.from(mesh.vertices),
22
+ indices: Array.from(mesh.triangles),
23
+ size: 2
24
+ };
25
+ }
@@ -0,0 +1,11 @@
1
+ import type { ILegend } from '@antv/l7-core';
2
+ import BaseLayer from '../core/BaseLayer';
3
+ import type { IRasterLayerStyleOptions } from '../core/interface';
4
+ import type { RasterModelType } from './models/index';
5
+ export default class RasterLayer extends BaseLayer<IRasterLayerStyleOptions> {
6
+ type: string;
7
+ buildModels(): Promise<void>;
8
+ protected getDefaultConfig(): {} | {} | {} | {};
9
+ getModelType(): RasterModelType;
10
+ getLegend(name: string): ILegend;
11
+ }
@@ -0,0 +1,55 @@
1
+ import _asyncToGenerator from "@babel/runtime/helpers/esm/asyncToGenerator";
2
+ import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
3
+ import BaseLayer from "../core/BaseLayer";
4
+ import { rampColor2legend } from "../utils/rampcolor_legend";
5
+ import RasterModels from "./models/index";
6
+ export default class RasterLayer extends BaseLayer {
7
+ constructor(...args) {
8
+ super(...args);
9
+ _defineProperty(this, "type", 'RasterLayer');
10
+ }
11
+ buildModels() {
12
+ var _this = this;
13
+ return _asyncToGenerator(function* () {
14
+ const modelType = _this.getModelType();
15
+ _this.layerModel = new RasterModels[modelType](_this);
16
+ yield _this.initLayerModels();
17
+ })();
18
+ }
19
+ getDefaultConfig() {
20
+ const type = this.getModelType();
21
+ const defaultConfig = {
22
+ raster: {},
23
+ rasterRgb: {},
24
+ raster3d: {},
25
+ rasterTerrainRgb: {}
26
+ };
27
+ return defaultConfig[type];
28
+ }
29
+ getModelType() {
30
+ // 根据 source 的类型判断 model type
31
+ const parserType = this.layerSource.getParserType();
32
+ switch (parserType) {
33
+ case 'raster':
34
+ case 'ndi':
35
+ return 'raster';
36
+ case 'rasterRgb':
37
+ return 'rasterRgb';
38
+ case 'rgb':
39
+ return 'rasterRgb';
40
+ case 'image':
41
+ return 'rasterTerrainRgb';
42
+ default:
43
+ return 'raster';
44
+ }
45
+ }
46
+ getLegend(name) {
47
+ if (name !== 'color') return {
48
+ type: undefined,
49
+ field: undefined,
50
+ items: []
51
+ };
52
+ const rampColors = this.getLayerConfig().rampColors;
53
+ return rampColor2legend(rampColors, name);
54
+ }
55
+ }
@@ -0,0 +1,5 @@
1
+ export type RasterModelType = 'raster' | 'raster3d' | 'rasterRgb' | 'rasterTerrainRgb';
2
+ declare const RasterModels: {
3
+ [key in RasterModelType]: any;
4
+ };
5
+ export default RasterModels;
@@ -0,0 +1,10 @@
1
+ import RasterModel from "./raster";
2
+ import RasterRgbModel from "./rasterRgb";
3
+ import RasterTerrainRGB from "./rasterTerrainRgb";
4
+ const RasterModels = {
5
+ raster: RasterModel,
6
+ rasterRgb: RasterRgbModel,
7
+ raster3d: RasterModel,
8
+ rasterTerrainRgb: RasterTerrainRGB
9
+ };
10
+ export default RasterModels;