@antv/l7-layers 2.21.1 → 2.21.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (394) hide show
  1. package/es/canvas/index.js +60 -113
  2. package/es/canvas/models/canvas.js +95 -135
  3. package/es/canvas/models/constants.js +1 -1
  4. package/es/citybuliding/building.js +20 -58
  5. package/es/citybuliding/models/build.js +142 -199
  6. package/es/core/BaseLayer.d.ts +1 -1
  7. package/es/core/BaseLayer.js +1113 -1412
  8. package/es/core/BaseModel.js +263 -317
  9. package/es/core/CommonStyleAttribute.js +25 -18
  10. package/es/core/LayerPickService.js +92 -141
  11. package/es/core/TextureService.js +58 -69
  12. package/es/core/constant.js +2 -2
  13. package/es/core/interface.js +5 -5
  14. package/es/core/line_trangluation.js +38 -43
  15. package/es/core/shape/Path.js +21 -12
  16. package/es/core/shape/arrow.js +50 -62
  17. package/es/core/shape/extrude.js +54 -62
  18. package/es/core/triangulation.js +192 -171
  19. package/es/core/utils.js +5 -5
  20. package/es/earth/index.js +35 -73
  21. package/es/earth/models/atmosphere.js +98 -148
  22. package/es/earth/models/base.js +148 -201
  23. package/es/earth/models/bloomsphere.js +97 -147
  24. package/es/earth/utils.js +37 -38
  25. package/es/geometry/index.js +36 -75
  26. package/es/geometry/models/billboard.js +147 -204
  27. package/es/geometry/models/index.js +1 -1
  28. package/es/geometry/models/plane.js +277 -357
  29. package/es/geometry/models/sprite.js +182 -240
  30. package/es/heatmap/index.js +72 -121
  31. package/es/heatmap/models/grid.js +66 -118
  32. package/es/heatmap/models/grid3d.js +101 -151
  33. package/es/heatmap/models/heatmap.js +398 -455
  34. package/es/heatmap/models/hexagon.js +67 -119
  35. package/es/heatmap/models/index.js +1 -1
  36. package/es/heatmap/triangulation.js +20 -20
  37. package/es/image/index.js +23 -62
  38. package/es/image/models/image.js +99 -163
  39. package/es/image/models/index.js +1 -1
  40. package/es/line/index.js +65 -106
  41. package/es/line/models/arc.js +200 -248
  42. package/es/line/models/arc_3d.js +190 -241
  43. package/es/line/models/flow.js +101 -153
  44. package/es/line/models/great_circle.js +183 -234
  45. package/es/line/models/index.js +1 -1
  46. package/es/line/models/line.js +230 -285
  47. package/es/line/models/simple_line.js +142 -192
  48. package/es/line/models/wall.js +221 -273
  49. package/es/mask/index.js +16 -53
  50. package/es/mask/models/fill.js +51 -108
  51. package/es/mask/models/index.js +1 -1
  52. package/es/plugins/DataMappingPlugin.js +205 -249
  53. package/es/plugins/DataSourcePlugin.js +64 -92
  54. package/es/plugins/FeatureScalePlugin.js +258 -302
  55. package/es/plugins/LayerAnimateStylePlugin.js +12 -22
  56. package/es/plugins/LayerMaskPlugin.js +15 -24
  57. package/es/plugins/LayerModelPlugin.js +52 -136
  58. package/es/plugins/LayerStylePlugin.js +14 -23
  59. package/es/plugins/LightingPlugin.js +26 -37
  60. package/es/plugins/MultiPassRendererPlugin.js +34 -39
  61. package/es/plugins/PixelPickingPlugin.js +129 -150
  62. package/es/plugins/RegisterStyleAttributePlugin.js +80 -96
  63. package/es/plugins/ShaderUniformPlugin.js +159 -131
  64. package/es/plugins/UpdateModelPlugin.js +16 -26
  65. package/es/plugins/UpdateStyleAttributePlugin.js +47 -65
  66. package/es/plugins/index.d.ts +1 -1
  67. package/es/point/index.js +118 -182
  68. package/es/point/models/billboard_point.js +72 -127
  69. package/es/point/models/earthExtrude.js +170 -220
  70. package/es/point/models/earthFill.js +136 -192
  71. package/es/point/models/extrude.js +167 -217
  72. package/es/point/models/fill.js +152 -209
  73. package/es/point/models/fillImage.js +156 -211
  74. package/es/point/models/image.js +127 -180
  75. package/es/point/models/index.js +1 -1
  76. package/es/point/models/normal.js +67 -122
  77. package/es/point/models/radar.js +93 -148
  78. package/es/point/models/text.js +447 -578
  79. package/es/point/shape/extrude.js +19 -25
  80. package/es/polygon/index.js +61 -99
  81. package/es/polygon/models/extrude.js +208 -281
  82. package/es/polygon/models/extrusion.js +95 -142
  83. package/es/polygon/models/fill.js +102 -153
  84. package/es/polygon/models/index.js +1 -1
  85. package/es/polygon/models/ocean.js +139 -198
  86. package/es/polygon/models/water.js +120 -179
  87. package/es/raster/buffers/triangulation.js +13 -11
  88. package/es/raster/index.js +47 -88
  89. package/es/raster/models/index.js +1 -1
  90. package/es/raster/models/raster.js +134 -202
  91. package/es/raster/models/rasterRgb.js +134 -208
  92. package/es/raster/models/rasterTerrainRgb.js +98 -153
  93. package/es/tile/core/BaseLayer.d.ts +1 -0
  94. package/es/tile/core/BaseLayer.js +206 -282
  95. package/es/tile/core/TileDebugLayer.js +12 -46
  96. package/es/tile/interaction/getRasterData.js +24 -30
  97. package/es/tile/interaction/utils.js +15 -33
  98. package/es/tile/service/TileLayerService.js +104 -177
  99. package/es/tile/service/TilePickService.js +99 -156
  100. package/es/tile/service/TileSourceService.js +17 -26
  101. package/es/tile/tile/DebugTile.js +41 -78
  102. package/es/tile/tile/ImageTile.js +33 -66
  103. package/es/tile/tile/MaskTile.js +47 -81
  104. package/es/tile/tile/RasterRGBTile.js +40 -71
  105. package/es/tile/tile/RasterTerrainRGBTile.js +33 -66
  106. package/es/tile/tile/RasterTile.js +69 -104
  107. package/es/tile/tile/Tile.d.ts +1 -1
  108. package/es/tile/tile/Tile.js +151 -232
  109. package/es/tile/tile/VectorTile.js +77 -124
  110. package/es/tile/tile/index.d.ts +1 -1
  111. package/es/tile/tile/index.js +4 -2
  112. package/es/tile/tile/util.d.ts +1 -1
  113. package/es/tile/utils/constants.js +1 -1
  114. package/es/tile/utils/utils.js +2 -2
  115. package/es/utils/blend.js +52 -46
  116. package/es/utils/collision-index.js +62 -70
  117. package/es/utils/extrude_polyline.js +441 -471
  118. package/es/utils/grid-index.js +97 -123
  119. package/es/utils/identityScale.js +5 -5
  120. package/es/utils/load-image.js +15 -39
  121. package/es/utils/multiPassRender.js +7 -9
  122. package/es/utils/polylineNormal.js +40 -42
  123. package/es/utils/rampcolor_legend.js +5 -3
  124. package/es/utils/simpleLine.js +53 -66
  125. package/es/utils/symbol-layout.js +95 -117
  126. package/es/wind/index.js +28 -70
  127. package/es/wind/models/index.js +1 -1
  128. package/es/wind/models/utils.js +36 -34
  129. package/es/wind/models/wind.js +203 -260
  130. package/es/wind/models/windRender.js +258 -269
  131. package/es/wind/models/windShader.js +145 -6
  132. package/lib/canvas/index.d.ts +18 -0
  133. package/lib/canvas/index.js +64 -113
  134. package/lib/canvas/models/canvas.d.ts +23 -0
  135. package/lib/canvas/models/canvas.js +97 -136
  136. package/lib/canvas/models/constants.d.ts +2 -0
  137. package/lib/canvas/models/constants.js +1 -1
  138. package/lib/canvas/models/index.d.ts +2 -0
  139. package/lib/canvas/models/index.js +2 -2
  140. package/lib/citybuliding/building.d.ts +7 -0
  141. package/lib/citybuliding/building.js +22 -58
  142. package/lib/citybuliding/models/build.d.ts +17 -0
  143. package/lib/citybuliding/models/build.js +144 -199
  144. package/lib/core/BaseLayer.d.ts +247 -0
  145. package/lib/core/BaseLayer.js +1115 -1412
  146. package/lib/core/BaseModel.d.ts +82 -0
  147. package/lib/core/BaseModel.js +263 -315
  148. package/lib/core/CommonStyleAttribute.d.ts +20 -0
  149. package/lib/core/CommonStyleAttribute.js +25 -18
  150. package/lib/core/LayerPickService.d.ts +12 -0
  151. package/lib/core/LayerPickService.js +93 -140
  152. package/lib/core/TextureService.d.ts +15 -0
  153. package/lib/core/TextureService.js +59 -68
  154. package/lib/core/constant.d.ts +6 -0
  155. package/lib/core/constant.js +2 -2
  156. package/lib/core/interface.d.ts +282 -0
  157. package/lib/core/interface.js +5 -5
  158. package/lib/core/line_trangluation.d.ts +19 -0
  159. package/lib/core/line_trangluation.js +38 -43
  160. package/lib/core/schema.d.ts +27 -0
  161. package/lib/core/shape/Path.d.ts +39 -0
  162. package/lib/core/shape/Path.js +21 -13
  163. package/lib/core/shape/arrow.d.ts +25 -0
  164. package/lib/core/shape/arrow.js +50 -62
  165. package/lib/core/shape/extrude.d.ts +17 -0
  166. package/lib/core/shape/extrude.js +54 -62
  167. package/lib/core/triangulation.d.ts +136 -0
  168. package/lib/core/triangulation.js +194 -174
  169. package/lib/core/utils.d.ts +4 -0
  170. package/lib/core/utils.js +5 -5
  171. package/lib/earth/index.d.ts +22 -0
  172. package/lib/earth/index.js +37 -73
  173. package/lib/earth/models/atmosphere.d.ts +15 -0
  174. package/lib/earth/models/atmosphere.js +100 -148
  175. package/lib/earth/models/base.d.ts +22 -0
  176. package/lib/earth/models/base.js +150 -201
  177. package/lib/earth/models/bloomsphere.d.ts +15 -0
  178. package/lib/earth/models/bloomsphere.js +99 -147
  179. package/lib/earth/utils.d.ts +26 -0
  180. package/lib/earth/utils.js +37 -39
  181. package/lib/geometry/index.d.ts +22 -0
  182. package/lib/geometry/index.js +38 -75
  183. package/lib/geometry/models/billboard.d.ts +24 -0
  184. package/lib/geometry/models/billboard.js +149 -204
  185. package/lib/geometry/models/index.d.ts +5 -0
  186. package/lib/geometry/models/index.js +1 -1
  187. package/lib/geometry/models/plane.d.ts +43 -0
  188. package/lib/geometry/models/plane.js +280 -357
  189. package/lib/geometry/models/sprite.d.ts +48 -0
  190. package/lib/geometry/models/sprite.js +184 -240
  191. package/lib/heatmap/index.d.ts +13 -0
  192. package/lib/heatmap/index.js +74 -121
  193. package/lib/heatmap/models/grid.d.ts +15 -0
  194. package/lib/heatmap/models/grid.js +68 -118
  195. package/lib/heatmap/models/grid3d.d.ts +15 -0
  196. package/lib/heatmap/models/grid3d.js +103 -151
  197. package/lib/heatmap/models/heatmap.d.ts +27 -0
  198. package/lib/heatmap/models/heatmap.js +400 -455
  199. package/lib/heatmap/models/hexagon.d.ts +15 -0
  200. package/lib/heatmap/models/hexagon.js +69 -119
  201. package/lib/heatmap/models/index.d.ts +5 -0
  202. package/lib/heatmap/models/index.js +1 -1
  203. package/lib/heatmap/triangulation.d.ts +5 -0
  204. package/lib/heatmap/triangulation.js +20 -20
  205. package/lib/image/index.d.ts +9 -0
  206. package/lib/image/index.js +25 -62
  207. package/lib/image/models/image.d.ts +17 -0
  208. package/lib/image/models/image.js +101 -163
  209. package/lib/image/models/index.d.ts +5 -0
  210. package/lib/image/models/index.js +1 -1
  211. package/lib/index.d.ts +18 -0
  212. package/lib/index.js +17 -17
  213. package/lib/line/index.d.ts +36 -0
  214. package/lib/line/index.js +67 -106
  215. package/lib/line/models/arc.d.ts +22 -0
  216. package/lib/line/models/arc.js +202 -248
  217. package/lib/line/models/arc_3d.d.ts +22 -0
  218. package/lib/line/models/arc_3d.js +193 -241
  219. package/lib/line/models/flow.d.ts +14 -0
  220. package/lib/line/models/flow.js +103 -153
  221. package/lib/line/models/great_circle.d.ts +17 -0
  222. package/lib/line/models/great_circle.js +185 -234
  223. package/lib/line/models/index.d.ts +5 -0
  224. package/lib/line/models/index.js +1 -1
  225. package/lib/line/models/line.d.ts +27 -0
  226. package/lib/line/models/line.js +232 -285
  227. package/lib/line/models/simple_line.d.ts +19 -0
  228. package/lib/line/models/simple_line.js +144 -192
  229. package/lib/line/models/wall.d.ts +17 -0
  230. package/lib/line/models/wall.js +223 -273
  231. package/lib/mask/index.d.ts +16 -0
  232. package/lib/mask/index.js +18 -53
  233. package/lib/mask/models/fill.d.ts +18 -0
  234. package/lib/mask/models/fill.js +53 -108
  235. package/lib/mask/models/index.d.ts +5 -0
  236. package/lib/mask/models/index.js +1 -1
  237. package/lib/plugins/DataMappingPlugin.d.ts +13 -0
  238. package/lib/plugins/DataMappingPlugin.js +206 -248
  239. package/lib/plugins/DataSourcePlugin.d.ts +6 -0
  240. package/lib/plugins/DataSourcePlugin.js +65 -91
  241. package/lib/plugins/FeatureScalePlugin.d.ts +20 -0
  242. package/lib/plugins/FeatureScalePlugin.js +261 -304
  243. package/lib/plugins/LayerAnimateStylePlugin.d.ts +4 -0
  244. package/lib/plugins/LayerAnimateStylePlugin.js +13 -21
  245. package/lib/plugins/LayerMaskPlugin.d.ts +7 -0
  246. package/lib/plugins/LayerMaskPlugin.js +16 -24
  247. package/lib/plugins/LayerModelPlugin.d.ts +10 -0
  248. package/lib/plugins/LayerModelPlugin.js +53 -135
  249. package/lib/plugins/LayerStylePlugin.d.ts +7 -0
  250. package/lib/plugins/LayerStylePlugin.js +15 -23
  251. package/lib/plugins/LightingPlugin.d.ts +35 -0
  252. package/lib/plugins/LightingPlugin.js +27 -36
  253. package/lib/plugins/MultiPassRendererPlugin.d.ts +22 -0
  254. package/lib/plugins/MultiPassRendererPlugin.js +35 -38
  255. package/lib/plugins/PixelPickingPlugin.d.ts +11 -0
  256. package/lib/plugins/PixelPickingPlugin.js +130 -149
  257. package/lib/plugins/RegisterStyleAttributePlugin.d.ts +11 -0
  258. package/lib/plugins/RegisterStyleAttributePlugin.js +81 -96
  259. package/lib/plugins/ShaderUniformPlugin.d.ts +22 -0
  260. package/lib/plugins/ShaderUniformPlugin.js +160 -130
  261. package/lib/plugins/UpdateModelPlugin.d.ts +7 -0
  262. package/lib/plugins/UpdateModelPlugin.js +17 -26
  263. package/lib/plugins/UpdateStyleAttributePlugin.d.ts +9 -0
  264. package/lib/plugins/UpdateStyleAttributePlugin.js +48 -65
  265. package/lib/plugins/index.d.ts +15 -0
  266. package/lib/point/index.d.ts +33 -0
  267. package/lib/point/index.js +120 -182
  268. package/lib/point/models/billboard_point.d.ts +21 -0
  269. package/lib/point/models/billboard_point.js +74 -127
  270. package/lib/point/models/earthExtrude.d.ts +16 -0
  271. package/lib/point/models/earthExtrude.js +172 -220
  272. package/lib/point/models/earthFill.d.ts +15 -0
  273. package/lib/point/models/earthFill.js +138 -192
  274. package/lib/point/models/extrude.d.ts +16 -0
  275. package/lib/point/models/extrude.js +169 -217
  276. package/lib/point/models/fill.d.ts +31 -0
  277. package/lib/point/models/fill.js +154 -209
  278. package/lib/point/models/fillImage.d.ts +26 -0
  279. package/lib/point/models/fillImage.js +159 -211
  280. package/lib/point/models/image.d.ts +18 -0
  281. package/lib/point/models/image.js +129 -180
  282. package/lib/point/models/index.d.ts +5 -0
  283. package/lib/point/models/index.js +1 -1
  284. package/lib/point/models/normal.d.ts +22 -0
  285. package/lib/point/models/normal.js +69 -122
  286. package/lib/point/models/radar.d.ts +22 -0
  287. package/lib/point/models/radar.js +95 -148
  288. package/lib/point/models/text.d.ts +69 -0
  289. package/lib/point/models/text.js +449 -578
  290. package/lib/point/shape/extrude.d.ts +15 -0
  291. package/lib/point/shape/extrude.js +19 -25
  292. package/lib/polygon/index.d.ts +18 -0
  293. package/lib/polygon/index.js +63 -99
  294. package/lib/polygon/models/extrude.d.ts +25 -0
  295. package/lib/polygon/models/extrude.js +210 -281
  296. package/lib/polygon/models/extrusion.d.ts +24 -0
  297. package/lib/polygon/models/extrusion.js +97 -142
  298. package/lib/polygon/models/fill.d.ts +18 -0
  299. package/lib/polygon/models/fill.js +104 -153
  300. package/lib/polygon/models/index.d.ts +5 -0
  301. package/lib/polygon/models/index.js +1 -1
  302. package/lib/polygon/models/ocean.d.ts +23 -0
  303. package/lib/polygon/models/ocean.js +141 -198
  304. package/lib/polygon/models/water.d.ts +21 -0
  305. package/lib/polygon/models/water.js +122 -179
  306. package/lib/raster/buffers/triangulation.d.ts +6 -0
  307. package/lib/raster/buffers/triangulation.js +13 -11
  308. package/lib/raster/index.d.ts +11 -0
  309. package/lib/raster/index.js +49 -88
  310. package/lib/raster/models/index.d.ts +5 -0
  311. package/lib/raster/models/index.js +1 -1
  312. package/lib/raster/models/raster.d.ts +21 -0
  313. package/lib/raster/models/raster.js +136 -202
  314. package/lib/raster/models/rasterRgb.d.ts +21 -0
  315. package/lib/raster/models/rasterRgb.js +136 -208
  316. package/lib/raster/models/rasterTerrainRgb.d.ts +16 -0
  317. package/lib/raster/models/rasterTerrainRgb.js +100 -153
  318. package/lib/tile/core/BaseLayer.d.ts +48 -0
  319. package/lib/tile/core/BaseLayer.js +207 -281
  320. package/lib/tile/core/TileDebugLayer.d.ts +15 -0
  321. package/lib/tile/core/TileDebugLayer.js +14 -46
  322. package/lib/tile/interaction/getFeatureData.d.ts +0 -0
  323. package/lib/tile/interaction/getRasterData.d.ts +4 -0
  324. package/lib/tile/interaction/getRasterData.js +24 -31
  325. package/lib/tile/interaction/utils.d.ts +11 -0
  326. package/lib/tile/interaction/utils.js +15 -34
  327. package/lib/tile/interface.d.ts +29 -0
  328. package/lib/tile/service/TileLayerService.d.ts +33 -0
  329. package/lib/tile/service/TileLayerService.js +105 -177
  330. package/lib/tile/service/TilePickService.d.ts +26 -0
  331. package/lib/tile/service/TilePickService.js +100 -156
  332. package/lib/tile/service/TileSourceService.d.ts +7 -0
  333. package/lib/tile/service/TileSourceService.js +20 -29
  334. package/lib/tile/tile/DebugTile.d.ts +16 -0
  335. package/lib/tile/tile/DebugTile.js +43 -78
  336. package/lib/tile/tile/ImageTile.d.ts +14 -0
  337. package/lib/tile/tile/ImageTile.js +35 -66
  338. package/lib/tile/tile/MaskTile.d.ts +18 -0
  339. package/lib/tile/tile/MaskTile.js +49 -81
  340. package/lib/tile/tile/RasterRGBTile.d.ts +11 -0
  341. package/lib/tile/tile/RasterRGBTile.js +42 -71
  342. package/lib/tile/tile/RasterTerrainRGBTile.d.ts +14 -0
  343. package/lib/tile/tile/RasterTerrainRGBTile.js +35 -66
  344. package/lib/tile/tile/RasterTile.d.ts +18 -0
  345. package/lib/tile/tile/RasterTile.js +71 -104
  346. package/lib/tile/tile/Tile.d.ts +114 -0
  347. package/lib/tile/tile/Tile.js +152 -231
  348. package/lib/tile/tile/VectorTile.d.ts +26 -0
  349. package/lib/tile/tile/VectorTile.js +79 -124
  350. package/lib/tile/tile/index.d.ts +12 -0
  351. package/lib/tile/tile/index.js +6 -4
  352. package/lib/tile/tile/util.d.ts +5 -0
  353. package/lib/tile/utils/constants.d.ts +1 -0
  354. package/lib/tile/utils/constants.js +1 -1
  355. package/lib/tile/utils/utils.d.ts +8 -0
  356. package/lib/tile/utils/utils.js +2 -2
  357. package/lib/utils/blend.d.ts +2 -0
  358. package/lib/utils/blend.js +52 -47
  359. package/lib/utils/collision-index.d.ts +47 -0
  360. package/lib/utils/collision-index.js +64 -69
  361. package/lib/utils/extrude_polyline.d.ts +68 -0
  362. package/lib/utils/extrude_polyline.js +442 -470
  363. package/lib/utils/grid-index.d.ts +28 -0
  364. package/lib/utils/grid-index.js +97 -123
  365. package/lib/utils/identityScale.d.ts +8 -0
  366. package/lib/utils/identityScale.js +5 -5
  367. package/lib/utils/load-image.d.ts +1 -0
  368. package/lib/utils/load-image.js +15 -39
  369. package/lib/utils/multiPassRender.d.ts +16 -0
  370. package/lib/utils/multiPassRender.js +7 -10
  371. package/lib/utils/polylineNormal.d.ts +9 -0
  372. package/lib/utils/polylineNormal.js +40 -43
  373. package/lib/utils/rampcolor_legend.d.ts +6 -0
  374. package/lib/utils/rampcolor_legend.js +5 -4
  375. package/lib/utils/simpleLine.d.ts +23 -0
  376. package/lib/utils/simpleLine.js +54 -65
  377. package/lib/utils/stencil.d.ts +7 -0
  378. package/lib/utils/symbol-layout.d.ts +43 -0
  379. package/lib/utils/symbol-layout.js +95 -117
  380. package/lib/wind/index.d.ts +11 -0
  381. package/lib/wind/index.js +30 -70
  382. package/lib/wind/models/index.d.ts +5 -0
  383. package/lib/wind/models/index.js +1 -1
  384. package/lib/wind/models/utils.d.ts +19 -0
  385. package/lib/wind/models/utils.js +36 -34
  386. package/lib/wind/models/wind.d.ts +24 -0
  387. package/lib/wind/models/wind.js +205 -260
  388. package/lib/wind/models/windRender.d.ts +104 -0
  389. package/lib/wind/models/windRender.js +261 -272
  390. package/lib/wind/models/windShader.d.ts +12 -0
  391. package/lib/wind/models/windShader.js +145 -6
  392. package/package.json +16 -19
  393. package/es/glsl.d.ts +0 -5
  394. package/lib/glsl.d.ts +0 -5
@@ -1,219 +1,166 @@
1
1
  import _asyncToGenerator from "@babel/runtime/helpers/esm/asyncToGenerator";
2
- import _classCallCheck from "@babel/runtime/helpers/esm/classCallCheck";
3
- import _createClass from "@babel/runtime/helpers/esm/createClass";
4
- import _assertThisInitialized from "@babel/runtime/helpers/esm/assertThisInitialized";
5
- import _inherits from "@babel/runtime/helpers/esm/inherits";
6
- import _possibleConstructorReturn from "@babel/runtime/helpers/esm/possibleConstructorReturn";
7
- import _getPrototypeOf from "@babel/runtime/helpers/esm/getPrototypeOf";
8
2
  import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
9
- import _regeneratorRuntime from "@babel/runtime/regenerator";
10
- function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
11
- function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
12
3
  import { AttributeType, gl } from '@antv/l7-core';
13
4
  import BaseModel from "../../core/BaseModel";
14
5
  import { earthTriangulation } from "../../core/triangulation";
15
6
  /* babel-plugin-inline-import '../shaders/base/base_frag.glsl' */
16
- var baseFrag = "uniform sampler2D u_texture;\n\nin vec2 v_texCoord;\nin float v_lightWeight;\nout vec4 outputColor;\n\nvoid main() {\n vec4 color = texture(SAMPLER_2D(u_texture),vec2(v_texCoord.x,v_texCoord.y));\n color.xyz = color.xyz * v_lightWeight;\n outputColor = color;\n}\n";
7
+ const baseFrag = "uniform sampler2D u_texture;\n\nin vec2 v_texCoord;\nin float v_lightWeight;\nout vec4 outputColor;\n\nvoid main() {\n vec4 color = texture(SAMPLER_2D(u_texture),vec2(v_texCoord.x,v_texCoord.y));\n color.xyz = color.xyz * v_lightWeight;\n outputColor = color;\n}\n";
17
8
  /* babel-plugin-inline-import '../shaders/base/base_vert.glsl' */
18
- var baseVert = "// attribute vec4 a_Color;\nlayout(location = 0) in vec3 a_Position;\nlayout(location = 13) in vec3 a_Normal;\nlayout(location = 14) in vec2 a_Uv;\n\n// attribute vec2 a_Extrude;\n// attribute float a_Size;\n// attribute float a_Shape;\n\nlayout(std140) uniform commonUniforms {\n\tvec4 u_sunLight: [1.0, -10.5, 12.0,0.0];\n\tfloat u_ambientRatio : 0.5;\n\tfloat u_diffuseRatio : 0.3;\n\tfloat u_specularRatio : 0.2;\n};\n\n#pragma include \"scene_uniforms\"\n\nout vec2 v_texCoord;\nout float v_lightWeight;\n\nfloat calc_lighting(vec4 pos) {\n\n\tvec3 worldPos = vec3(pos * u_ModelMatrix);\n\n\tvec3 worldNormal = a_Normal;\n\n\t// cal light weight\n\tvec3 viewDir = normalize(u_CameraPosition - worldPos);\n\n\tvec3 lightDir = normalize(u_sunLight.xyz);\n\n\tvec3 halfDir = normalize(viewDir+lightDir);\n\t// lambert\n\tfloat lambert = dot(worldNormal, lightDir);\n\t// specular\n\tfloat specular = pow(max(0.0, dot(worldNormal, halfDir)), 32.0);\n\t//sum to light weight\n\tfloat lightWeight = u_ambientRatio + u_diffuseRatio * lambert + u_specularRatio * specular;\n\n\treturn lightWeight;\n}\n\nvoid main() {\n\n\tv_texCoord = a_Uv;\n\n\tfloat lightWeight = calc_lighting(vec4(a_Position, 1.0));\n\tv_lightWeight = lightWeight;\n\n\tgl_Position = u_ViewProjectionMatrix * u_ModelMatrix * vec4(a_Position, 1.0);\n}\n";
9
+ const baseVert = "// attribute vec4 a_Color;\nlayout(location = 0) in vec3 a_Position;\nlayout(location = 13) in vec3 a_Normal;\nlayout(location = 14) in vec2 a_Uv;\n\n// attribute vec2 a_Extrude;\n// attribute float a_Size;\n// attribute float a_Shape;\n\nlayout(std140) uniform commonUniforms {\n\tvec4 u_sunLight: [1.0, -10.5, 12.0,0.0];\n\tfloat u_ambientRatio : 0.5;\n\tfloat u_diffuseRatio : 0.3;\n\tfloat u_specularRatio : 0.2;\n};\n\n#pragma include \"scene_uniforms\"\n\nout vec2 v_texCoord;\nout float v_lightWeight;\n\nfloat calc_lighting(vec4 pos) {\n\n\tvec3 worldPos = vec3(pos * u_ModelMatrix);\n\n\tvec3 worldNormal = a_Normal;\n\n\t// cal light weight\n\tvec3 viewDir = normalize(u_CameraPosition - worldPos);\n\n\tvec3 lightDir = normalize(u_sunLight.xyz);\n\n\tvec3 halfDir = normalize(viewDir+lightDir);\n\t// lambert\n\tfloat lambert = dot(worldNormal, lightDir);\n\t// specular\n\tfloat specular = pow(max(0.0, dot(worldNormal, halfDir)), 32.0);\n\t//sum to light weight\n\tfloat lightWeight = u_ambientRatio + u_diffuseRatio * lambert + u_specularRatio * specular;\n\n\treturn lightWeight;\n}\n\nvoid main() {\n\n\tv_texCoord = a_Uv;\n\n\tfloat lightWeight = calc_lighting(vec4(a_Position, 1.0));\n\tv_lightWeight = lightWeight;\n\n\tgl_Position = u_ViewProjectionMatrix * u_ModelMatrix * vec4(a_Position, 1.0);\n}\n";
19
10
  import { ShaderLocation } from "../../core/CommonStyleAttribute";
20
- var BaseEarthModel = /*#__PURE__*/function (_BaseModel) {
21
- _inherits(BaseEarthModel, _BaseModel);
22
- var _super = _createSuper(BaseEarthModel);
23
- function BaseEarthModel() {
24
- var _this;
25
- _classCallCheck(this, BaseEarthModel);
26
- for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
27
- args[_key] = arguments[_key];
28
- }
29
- _this = _super.call.apply(_super, [this].concat(args));
11
+ export default class BaseEarthModel extends BaseModel {
12
+ constructor(...args) {
13
+ super(...args);
14
+ _defineProperty(this, "texture", void 0);
30
15
  // T: 当前的地球时间 - 控制太阳的方位
31
- _defineProperty(_assertThisInitialized(_this), "earthTime", 3.4);
32
- _defineProperty(_assertThisInitialized(_this), "sunX", 1000);
33
- _defineProperty(_assertThisInitialized(_this), "sunY", 1000);
34
- _defineProperty(_assertThisInitialized(_this), "sunZ", 1000);
35
- _defineProperty(_assertThisInitialized(_this), "sunRadius", Math.sqrt(_this.sunX * _this.sunX + _this.sunY * _this.sunY + _this.sunZ * _this.sunZ));
36
- return _this;
16
+ _defineProperty(this, "earthTime", 3.4);
17
+ _defineProperty(this, "sunX", 1000);
18
+ _defineProperty(this, "sunY", 1000);
19
+ _defineProperty(this, "sunZ", 1000);
20
+ _defineProperty(this, "sunRadius", Math.sqrt(this.sunX * this.sunX + this.sunY * this.sunY + this.sunZ * this.sunZ));
37
21
  }
38
- _createClass(BaseEarthModel, [{
39
- key: "getCommonUniformsInfo",
40
- value: function getCommonUniformsInfo() {
41
- var _this$layer$getLayerC = this.layer.getLayerConfig(),
42
- animateOption = _this$layer$getLayerC.animateOption,
43
- globalOptions = _this$layer$getLayerC.globalOptions;
44
- if (animateOption !== null && animateOption !== void 0 && animateOption.enable) {
45
- // @ts-ignore
46
- // T: rotateY 方法只有在地球模式下存在
47
- this.mapService.rotateY({
48
- reg: 0.002
49
- });
50
- this.earthTime += 0.02;
51
- this.sunY = 10;
52
- this.sunX = Math.cos(this.earthTime) * (this.sunRadius - this.sunY);
53
- this.sunZ = Math.sin(this.earthTime) * (this.sunRadius - this.sunY);
54
- }
55
- var commonOptions = {
56
- u_sunLight: [this.sunX, this.sunY, this.sunZ, 0.0],
57
- u_ambientRatio: (globalOptions === null || globalOptions === void 0 ? void 0 : globalOptions.ambientRatio) || 0.6,
58
- // 环境光
59
- u_diffuseRatio: (globalOptions === null || globalOptions === void 0 ? void 0 : globalOptions.diffuseRatio) || 0.4,
60
- // 漫反射
61
- u_specularRatio: (globalOptions === null || globalOptions === void 0 ? void 0 : globalOptions.specularRatio) || 0.1 // 高光反射
62
- // u_texture: this.texture,
63
- };
64
- this.textures = [this.texture];
65
- var commonBufferInfo = this.getUniformsBufferInfo(commonOptions);
66
- return commonBufferInfo;
67
- }
68
- }, {
69
- key: "setEarthTime",
70
- value: function setEarthTime(time) {
71
- this.earthTime = time;
22
+ getCommonUniformsInfo() {
23
+ const {
24
+ animateOption,
25
+ globalOptions
26
+ } = this.layer.getLayerConfig();
27
+ if (animateOption !== null && animateOption !== void 0 && animateOption.enable) {
28
+ // @ts-ignore
29
+ // T: rotateY 方法只有在地球模式下存在
30
+ this.mapService.rotateY({
31
+ reg: 0.002
32
+ });
33
+ this.earthTime += 0.02;
72
34
  this.sunY = 10;
73
35
  this.sunX = Math.cos(this.earthTime) * (this.sunRadius - this.sunY);
74
36
  this.sunZ = Math.sin(this.earthTime) * (this.sunRadius - this.sunY);
75
- this.layerService.throttleRenderLayers();
76
- }
77
- }, {
78
- key: "initModels",
79
- value: function () {
80
- var _initModels = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime.mark(function _callee() {
81
- var _this2 = this;
82
- var _this$layer$getLayerC2, globalOptions, source, createTexture2D;
83
- return _regeneratorRuntime.wrap(function _callee$(_context) {
84
- while (1) switch (_context.prev = _context.next) {
85
- case 0:
86
- _this$layer$getLayerC2 = this.layer.getLayerConfig(), globalOptions = _this$layer$getLayerC2.globalOptions;
87
- if ((globalOptions === null || globalOptions === void 0 ? void 0 : globalOptions.earthTime) !== undefined) {
88
- this.setEarthTime(globalOptions.earthTime);
89
- }
90
- source = this.layer.getSource();
91
- createTexture2D = this.rendererService.createTexture2D;
92
- this.texture = createTexture2D({
93
- height: 0,
94
- width: 0
95
- });
96
- source.data.images.then(function (imageData) {
97
- _this2.texture = createTexture2D({
98
- data: imageData[0],
99
- width: imageData[0].width,
100
- height: imageData[0].height
101
- });
102
- _this2.textures = [_this2.texture];
103
- _this2.layerService.reRender();
104
- });
105
- this.initUniformsBuffer();
106
- return _context.abrupt("return", this.buildModels());
107
- case 8:
108
- case "end":
109
- return _context.stop();
110
- }
111
- }, _callee, this);
112
- }));
113
- function initModels() {
114
- return _initModels.apply(this, arguments);
115
- }
116
- return initModels;
117
- }()
118
- }, {
119
- key: "clearModels",
120
- value: function clearModels() {
121
- return '';
122
37
  }
123
- }, {
124
- key: "buildModels",
125
- value: function () {
126
- var _buildModels = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime.mark(function _callee2() {
127
- var model;
128
- return _regeneratorRuntime.wrap(function _callee2$(_context2) {
129
- while (1) switch (_context2.prev = _context2.next) {
130
- case 0:
131
- // Tip: 调整图层的绘制顺序 地球大气层
132
- this.layer.zIndex = -998;
133
- _context2.next = 3;
134
- return this.layer.buildLayerModel({
135
- moduleName: 'earthBase',
136
- vertexShader: baseVert,
137
- fragmentShader: baseFrag,
138
- triangulation: earthTriangulation,
139
- depth: {
140
- enable: true
141
- },
142
- blend: this.getBlend()
143
- });
144
- case 3:
145
- model = _context2.sent;
146
- return _context2.abrupt("return", [model]);
147
- case 5:
148
- case "end":
149
- return _context2.stop();
150
- }
151
- }, _callee2, this);
152
- }));
153
- function buildModels() {
154
- return _buildModels.apply(this, arguments);
38
+ const commonOptions = {
39
+ u_sunLight: [this.sunX, this.sunY, this.sunZ, 0.0],
40
+ u_ambientRatio: (globalOptions === null || globalOptions === void 0 ? void 0 : globalOptions.ambientRatio) || 0.6,
41
+ // 环境光
42
+ u_diffuseRatio: (globalOptions === null || globalOptions === void 0 ? void 0 : globalOptions.diffuseRatio) || 0.4,
43
+ // 漫反射
44
+ u_specularRatio: (globalOptions === null || globalOptions === void 0 ? void 0 : globalOptions.specularRatio) || 0.1 // 高光反射
45
+ // u_texture: this.texture,
46
+ };
47
+ this.textures = [this.texture];
48
+ const commonBufferInfo = this.getUniformsBufferInfo(commonOptions);
49
+ return commonBufferInfo;
50
+ }
51
+ setEarthTime(time) {
52
+ this.earthTime = time;
53
+ this.sunY = 10;
54
+ this.sunX = Math.cos(this.earthTime) * (this.sunRadius - this.sunY);
55
+ this.sunZ = Math.sin(this.earthTime) * (this.sunRadius - this.sunY);
56
+ this.layerService.throttleRenderLayers();
57
+ }
58
+ initModels() {
59
+ var _this = this;
60
+ return _asyncToGenerator(function* () {
61
+ const {
62
+ globalOptions
63
+ } = _this.layer.getLayerConfig();
64
+ if ((globalOptions === null || globalOptions === void 0 ? void 0 : globalOptions.earthTime) !== undefined) {
65
+ _this.setEarthTime(globalOptions.earthTime);
155
66
  }
156
- return buildModels;
157
- }()
158
- }, {
159
- key: "registerBuiltinAttributes",
160
- value: function registerBuiltinAttributes() {
161
- this.styleAttributeService.registerStyleAttribute({
162
- name: 'size',
163
- type: AttributeType.Attribute,
164
- descriptor: {
165
- name: 'a_Size',
166
- shaderLocation: ShaderLocation.SIZE,
167
- buffer: {
168
- usage: gl.DYNAMIC_DRAW,
169
- data: [],
170
- type: gl.FLOAT
171
- },
172
- size: 1,
173
- update: function update(feature) {
174
- var _feature$size = feature.size,
175
- size = _feature$size === void 0 ? 1 : _feature$size;
176
- return Array.isArray(size) ? [size[0]] : [size];
177
- }
178
- }
67
+ const source = _this.layer.getSource();
68
+ const {
69
+ createTexture2D
70
+ } = _this.rendererService;
71
+ _this.texture = createTexture2D({
72
+ height: 0,
73
+ width: 0
179
74
  });
180
- this.styleAttributeService.registerStyleAttribute({
181
- name: 'normal',
182
- type: AttributeType.Attribute,
183
- descriptor: {
184
- name: 'a_Normal',
185
- shaderLocation: ShaderLocation.NORMAL,
186
- buffer: {
187
- usage: gl.STATIC_DRAW,
188
- data: [],
189
- type: gl.FLOAT
190
- },
191
- size: 3,
192
- update: function update(feature, featureIdx, vertex, attributeIdx, normal) {
193
- return normal;
194
- }
195
- }
75
+ source.data.images.then(imageData => {
76
+ _this.texture = createTexture2D({
77
+ data: imageData[0],
78
+ width: imageData[0].width,
79
+ height: imageData[0].height
80
+ });
81
+ _this.textures = [_this.texture];
82
+ _this.layerService.reRender();
196
83
  });
197
- this.styleAttributeService.registerStyleAttribute({
198
- name: 'uv',
199
- type: AttributeType.Attribute,
200
- descriptor: {
201
- name: 'a_Uv',
202
- shaderLocation: ShaderLocation.UV,
203
- buffer: {
204
- // give the WebGL driver a hint that this buffer may change
205
- usage: gl.DYNAMIC_DRAW,
206
- data: [],
207
- type: gl.FLOAT
208
- },
209
- size: 2,
210
- update: function update(feature, featureIdx, vertex) {
211
- return [vertex[3], vertex[4]];
212
- }
213
- }
84
+ _this.initUniformsBuffer();
85
+ return _this.buildModels();
86
+ })();
87
+ }
88
+ clearModels() {
89
+ return '';
90
+ }
91
+ buildModels() {
92
+ var _this2 = this;
93
+ return _asyncToGenerator(function* () {
94
+ // Tip: 调整图层的绘制顺序 地球大气层
95
+ _this2.layer.zIndex = -998;
96
+ const model = yield _this2.layer.buildLayerModel({
97
+ moduleName: 'earthBase',
98
+ vertexShader: baseVert,
99
+ fragmentShader: baseFrag,
100
+ triangulation: earthTriangulation,
101
+ depth: {
102
+ enable: true
103
+ },
104
+ blend: _this2.getBlend()
214
105
  });
215
- }
216
- }]);
217
- return BaseEarthModel;
218
- }(BaseModel);
219
- export { BaseEarthModel as default };
106
+ return [model];
107
+ })();
108
+ }
109
+ registerBuiltinAttributes() {
110
+ this.styleAttributeService.registerStyleAttribute({
111
+ name: 'size',
112
+ type: AttributeType.Attribute,
113
+ descriptor: {
114
+ name: 'a_Size',
115
+ shaderLocation: ShaderLocation.SIZE,
116
+ buffer: {
117
+ usage: gl.DYNAMIC_DRAW,
118
+ data: [],
119
+ type: gl.FLOAT
120
+ },
121
+ size: 1,
122
+ update: feature => {
123
+ const {
124
+ size = 1
125
+ } = feature;
126
+ return Array.isArray(size) ? [size[0]] : [size];
127
+ }
128
+ }
129
+ });
130
+ this.styleAttributeService.registerStyleAttribute({
131
+ name: 'normal',
132
+ type: AttributeType.Attribute,
133
+ descriptor: {
134
+ name: 'a_Normal',
135
+ shaderLocation: ShaderLocation.NORMAL,
136
+ buffer: {
137
+ usage: gl.STATIC_DRAW,
138
+ data: [],
139
+ type: gl.FLOAT
140
+ },
141
+ size: 3,
142
+ update: (feature, featureIdx, vertex, attributeIdx, normal) => {
143
+ return normal;
144
+ }
145
+ }
146
+ });
147
+ this.styleAttributeService.registerStyleAttribute({
148
+ name: 'uv',
149
+ type: AttributeType.Attribute,
150
+ descriptor: {
151
+ name: 'a_Uv',
152
+ shaderLocation: ShaderLocation.UV,
153
+ buffer: {
154
+ // give the WebGL driver a hint that this buffer may change
155
+ usage: gl.DYNAMIC_DRAW,
156
+ data: [],
157
+ type: gl.FLOAT
158
+ },
159
+ size: 2,
160
+ update: (feature, featureIdx, vertex) => {
161
+ return [vertex[3], vertex[4]];
162
+ }
163
+ }
164
+ });
165
+ }
166
+ }
@@ -1,159 +1,109 @@
1
1
  import _asyncToGenerator from "@babel/runtime/helpers/esm/asyncToGenerator";
2
- import _classCallCheck from "@babel/runtime/helpers/esm/classCallCheck";
3
- import _createClass from "@babel/runtime/helpers/esm/createClass";
4
- import _inherits from "@babel/runtime/helpers/esm/inherits";
5
- import _possibleConstructorReturn from "@babel/runtime/helpers/esm/possibleConstructorReturn";
6
- import _getPrototypeOf from "@babel/runtime/helpers/esm/getPrototypeOf";
7
- import _regeneratorRuntime from "@babel/runtime/regenerator";
8
- function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
9
- function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
10
2
  import { AttributeType, gl } from '@antv/l7-core';
11
3
  import { lodashUtil } from '@antv/l7-utils';
12
4
  import BaseModel from "../../core/BaseModel";
13
5
  import { earthOuterTriangulation } from "../../core/triangulation";
14
6
  /* babel-plugin-inline-import '../shaders/bloomshpere/bloomsphere_frag.glsl' */
15
- var bloomSphereFrag = "\nin vec3 vVertexNormal;\nin vec4 v_Color;\n\nlayout(std140) uniform commonUniforms {\n float u_opacity;\n};\nout vec4 outputColor;\n#pragma include \"scene_uniforms\"\nvoid main() {\n float intensity = - dot(normalize(vVertexNormal), normalize(u_CameraPosition));\n // \u53BB\u9664\u80CC\u9762\n if(intensity > 1.0) intensity = 0.0;\n\n outputColor = vec4(v_Color.rgb, v_Color.a * intensity * u_opacity);\n}\n";
7
+ const bloomSphereFrag = "\nin vec3 vVertexNormal;\nin vec4 v_Color;\n\nlayout(std140) uniform commonUniforms {\n float u_opacity;\n};\nout vec4 outputColor;\n#pragma include \"scene_uniforms\"\nvoid main() {\n float intensity = - dot(normalize(vVertexNormal), normalize(u_CameraPosition));\n // \u53BB\u9664\u80CC\u9762\n if(intensity > 1.0) intensity = 0.0;\n\n outputColor = vec4(v_Color.rgb, v_Color.a * intensity * u_opacity);\n}\n";
16
8
  /* babel-plugin-inline-import '../shaders/bloomshpere/bloomsphere_vert.glsl' */
17
- var bloomSphereVert = "layout(location = 0) in vec3 a_Position;\nlayout(location = 1) vec4 a_Color;\nlayout(location = 13) in vec3 a_Normal;\nlayout(location = 14) in vec2 a_Uv;\nlayout(std140) uniform commonUniforms {\n float u_opacity;\n};\n#pragma include \"scene_uniforms\"\n\nout vec3 vVertexNormal;\nout vec4 v_Color;\n\nvoid main() {\n v_Color = a_Color;\n\n vVertexNormal = a_Normal;\n\n gl_Position = u_ViewProjectionMatrix * u_ModelMatrix * vec4(a_Position, 1.0);\n}\n";
9
+ const bloomSphereVert = "layout(location = 0) in vec3 a_Position;\nlayout(location = 1) vec4 a_Color;\nlayout(location = 13) in vec3 a_Normal;\nlayout(location = 14) in vec2 a_Uv;\nlayout(std140) uniform commonUniforms {\n float u_opacity;\n};\n#pragma include \"scene_uniforms\"\n\nout vec3 vVertexNormal;\nout vec4 v_Color;\n\nvoid main() {\n v_Color = a_Color;\n\n vVertexNormal = a_Normal;\n\n gl_Position = u_ViewProjectionMatrix * u_ModelMatrix * vec4(a_Position, 1.0);\n}\n";
18
10
  import { ShaderLocation } from "../../core/CommonStyleAttribute";
19
- var isNumber = lodashUtil.isNumber;
20
- var EarthBloomSphereModel = /*#__PURE__*/function (_BaseModel) {
21
- _inherits(EarthBloomSphereModel, _BaseModel);
22
- var _super = _createSuper(EarthBloomSphereModel);
23
- function EarthBloomSphereModel() {
24
- _classCallCheck(this, EarthBloomSphereModel);
25
- return _super.apply(this, arguments);
11
+ const {
12
+ isNumber
13
+ } = lodashUtil;
14
+ export default class EarthBloomSphereModel extends BaseModel {
15
+ getCommonUniformsInfo() {
16
+ const {
17
+ opacity = 1
18
+ } = this.layer.getLayerConfig();
19
+ const commonOptions = {
20
+ u_opacity: isNumber(opacity) ? opacity : 1.0
21
+ };
22
+ const commonBufferInfo = this.getUniformsBufferInfo(commonOptions);
23
+ return commonBufferInfo;
26
24
  }
27
- _createClass(EarthBloomSphereModel, [{
28
- key: "getCommonUniformsInfo",
29
- value: function getCommonUniformsInfo() {
30
- var _ref = this.layer.getLayerConfig(),
31
- _ref$opacity = _ref.opacity,
32
- opacity = _ref$opacity === void 0 ? 1 : _ref$opacity;
33
- var commonOptions = {
34
- u_opacity: isNumber(opacity) ? opacity : 1.0
35
- };
36
- var commonBufferInfo = this.getUniformsBufferInfo(commonOptions);
37
- return commonBufferInfo;
38
- }
39
- }, {
40
- key: "initModels",
41
- value: function () {
42
- var _initModels = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime.mark(function _callee() {
43
- return _regeneratorRuntime.wrap(function _callee$(_context) {
44
- while (1) switch (_context.prev = _context.next) {
45
- case 0:
46
- this.initUniformsBuffer();
47
- return _context.abrupt("return", this.buildModels());
48
- case 2:
49
- case "end":
50
- return _context.stop();
51
- }
52
- }, _callee, this);
53
- }));
54
- function initModels() {
55
- return _initModels.apply(this, arguments);
56
- }
57
- return initModels;
58
- }()
59
- }, {
60
- key: "clearModels",
61
- value: function clearModels() {
62
- return '';
63
- }
64
- }, {
65
- key: "buildModels",
66
- value: function () {
67
- var _buildModels = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime.mark(function _callee2() {
68
- var model;
69
- return _regeneratorRuntime.wrap(function _callee2$(_context2) {
70
- while (1) switch (_context2.prev = _context2.next) {
71
- case 0:
72
- // Tip: 调整图层的绘制顺序,让它保持在地球后面(减少锯齿现象)
73
- this.layer.zIndex = -999;
74
- _context2.next = 3;
75
- return this.layer.buildLayerModel({
76
- moduleName: 'earthBloom',
77
- vertexShader: bloomSphereVert,
78
- fragmentShader: bloomSphereFrag,
79
- triangulation: earthOuterTriangulation,
80
- depth: {
81
- enable: false
82
- },
83
- blend: this.getBlend()
84
- });
85
- case 3:
86
- model = _context2.sent;
87
- return _context2.abrupt("return", [model]);
88
- case 5:
89
- case "end":
90
- return _context2.stop();
91
- }
92
- }, _callee2, this);
93
- }));
94
- function buildModels() {
95
- return _buildModels.apply(this, arguments);
96
- }
97
- return buildModels;
98
- }()
99
- }, {
100
- key: "registerBuiltinAttributes",
101
- value: function registerBuiltinAttributes() {
102
- this.styleAttributeService.registerStyleAttribute({
103
- name: 'size',
104
- type: AttributeType.Attribute,
105
- descriptor: {
106
- name: 'a_Size',
107
- shaderLocation: ShaderLocation.SIZE,
108
- buffer: {
109
- usage: gl.DYNAMIC_DRAW,
110
- data: [],
111
- type: gl.FLOAT
112
- },
113
- size: 1,
114
- update: function update(feature) {
115
- var _feature$size = feature.size,
116
- size = _feature$size === void 0 ? 1 : _feature$size;
117
- return Array.isArray(size) ? [size[0]] : [size];
118
- }
119
- }
25
+ initModels() {
26
+ var _this = this;
27
+ return _asyncToGenerator(function* () {
28
+ _this.initUniformsBuffer();
29
+ return _this.buildModels();
30
+ })();
31
+ }
32
+ clearModels() {
33
+ return '';
34
+ }
35
+ buildModels() {
36
+ var _this2 = this;
37
+ return _asyncToGenerator(function* () {
38
+ // Tip: 调整图层的绘制顺序,让它保持在地球后面(减少锯齿现象)
39
+ _this2.layer.zIndex = -999;
40
+ const model = yield _this2.layer.buildLayerModel({
41
+ moduleName: 'earthBloom',
42
+ vertexShader: bloomSphereVert,
43
+ fragmentShader: bloomSphereFrag,
44
+ triangulation: earthOuterTriangulation,
45
+ depth: {
46
+ enable: false
47
+ },
48
+ blend: _this2.getBlend()
120
49
  });
121
- this.styleAttributeService.registerStyleAttribute({
122
- name: 'normal',
123
- type: AttributeType.Attribute,
124
- descriptor: {
125
- name: 'a_Normal',
126
- shaderLocation: ShaderLocation.NORMAL,
127
- buffer: {
128
- usage: gl.STATIC_DRAW,
129
- data: [],
130
- type: gl.FLOAT
131
- },
132
- size: 3,
133
- update: function update(feature, featureIdx, vertex, attributeIdx, normal) {
134
- return normal;
135
- }
50
+ return [model];
51
+ })();
52
+ }
53
+ registerBuiltinAttributes() {
54
+ this.styleAttributeService.registerStyleAttribute({
55
+ name: 'size',
56
+ type: AttributeType.Attribute,
57
+ descriptor: {
58
+ name: 'a_Size',
59
+ shaderLocation: ShaderLocation.SIZE,
60
+ buffer: {
61
+ usage: gl.DYNAMIC_DRAW,
62
+ data: [],
63
+ type: gl.FLOAT
64
+ },
65
+ size: 1,
66
+ update: feature => {
67
+ const {
68
+ size = 1
69
+ } = feature;
70
+ return Array.isArray(size) ? [size[0]] : [size];
136
71
  }
137
- });
138
- this.styleAttributeService.registerStyleAttribute({
139
- name: 'uv',
140
- type: AttributeType.Attribute,
141
- descriptor: {
142
- name: 'a_Uv',
143
- shaderLocation: ShaderLocation.UV,
144
- buffer: {
145
- usage: gl.DYNAMIC_DRAW,
146
- data: [],
147
- type: gl.FLOAT
148
- },
149
- size: 2,
150
- update: function update(feature, featureIdx, vertex) {
151
- return [vertex[3], vertex[4]];
152
- }
72
+ }
73
+ });
74
+ this.styleAttributeService.registerStyleAttribute({
75
+ name: 'normal',
76
+ type: AttributeType.Attribute,
77
+ descriptor: {
78
+ name: 'a_Normal',
79
+ shaderLocation: ShaderLocation.NORMAL,
80
+ buffer: {
81
+ usage: gl.STATIC_DRAW,
82
+ data: [],
83
+ type: gl.FLOAT
84
+ },
85
+ size: 3,
86
+ update: (feature, featureIdx, vertex, attributeIdx, normal) => {
87
+ return normal;
153
88
  }
154
- });
155
- }
156
- }]);
157
- return EarthBloomSphereModel;
158
- }(BaseModel);
159
- export { EarthBloomSphereModel as default };
89
+ }
90
+ });
91
+ this.styleAttributeService.registerStyleAttribute({
92
+ name: 'uv',
93
+ type: AttributeType.Attribute,
94
+ descriptor: {
95
+ name: 'a_Uv',
96
+ shaderLocation: ShaderLocation.UV,
97
+ buffer: {
98
+ usage: gl.DYNAMIC_DRAW,
99
+ data: [],
100
+ type: gl.FLOAT
101
+ },
102
+ size: 2,
103
+ update: (feature, featureIdx, vertex) => {
104
+ return [vertex[3], vertex[4]];
105
+ }
106
+ }
107
+ });
108
+ }
109
+ }