@antv/l7-layers 2.21.1 → 2.21.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (394) hide show
  1. package/es/canvas/index.js +60 -113
  2. package/es/canvas/models/canvas.js +95 -135
  3. package/es/canvas/models/constants.js +1 -1
  4. package/es/citybuliding/building.js +20 -58
  5. package/es/citybuliding/models/build.js +142 -199
  6. package/es/core/BaseLayer.d.ts +1 -1
  7. package/es/core/BaseLayer.js +1113 -1412
  8. package/es/core/BaseModel.js +263 -317
  9. package/es/core/CommonStyleAttribute.js +25 -18
  10. package/es/core/LayerPickService.js +92 -141
  11. package/es/core/TextureService.js +58 -69
  12. package/es/core/constant.js +2 -2
  13. package/es/core/interface.js +5 -5
  14. package/es/core/line_trangluation.js +38 -43
  15. package/es/core/shape/Path.js +21 -12
  16. package/es/core/shape/arrow.js +50 -62
  17. package/es/core/shape/extrude.js +54 -62
  18. package/es/core/triangulation.js +192 -171
  19. package/es/core/utils.js +5 -5
  20. package/es/earth/index.js +35 -73
  21. package/es/earth/models/atmosphere.js +98 -148
  22. package/es/earth/models/base.js +148 -201
  23. package/es/earth/models/bloomsphere.js +97 -147
  24. package/es/earth/utils.js +37 -38
  25. package/es/geometry/index.js +36 -75
  26. package/es/geometry/models/billboard.js +147 -204
  27. package/es/geometry/models/index.js +1 -1
  28. package/es/geometry/models/plane.js +277 -357
  29. package/es/geometry/models/sprite.js +182 -240
  30. package/es/heatmap/index.js +72 -121
  31. package/es/heatmap/models/grid.js +66 -118
  32. package/es/heatmap/models/grid3d.js +101 -151
  33. package/es/heatmap/models/heatmap.js +398 -455
  34. package/es/heatmap/models/hexagon.js +67 -119
  35. package/es/heatmap/models/index.js +1 -1
  36. package/es/heatmap/triangulation.js +20 -20
  37. package/es/image/index.js +23 -62
  38. package/es/image/models/image.js +99 -163
  39. package/es/image/models/index.js +1 -1
  40. package/es/line/index.js +65 -106
  41. package/es/line/models/arc.js +200 -248
  42. package/es/line/models/arc_3d.js +190 -241
  43. package/es/line/models/flow.js +101 -153
  44. package/es/line/models/great_circle.js +183 -234
  45. package/es/line/models/index.js +1 -1
  46. package/es/line/models/line.js +230 -285
  47. package/es/line/models/simple_line.js +142 -192
  48. package/es/line/models/wall.js +221 -273
  49. package/es/mask/index.js +16 -53
  50. package/es/mask/models/fill.js +51 -108
  51. package/es/mask/models/index.js +1 -1
  52. package/es/plugins/DataMappingPlugin.js +205 -249
  53. package/es/plugins/DataSourcePlugin.js +64 -92
  54. package/es/plugins/FeatureScalePlugin.js +258 -302
  55. package/es/plugins/LayerAnimateStylePlugin.js +12 -22
  56. package/es/plugins/LayerMaskPlugin.js +15 -24
  57. package/es/plugins/LayerModelPlugin.js +52 -136
  58. package/es/plugins/LayerStylePlugin.js +14 -23
  59. package/es/plugins/LightingPlugin.js +26 -37
  60. package/es/plugins/MultiPassRendererPlugin.js +34 -39
  61. package/es/plugins/PixelPickingPlugin.js +129 -150
  62. package/es/plugins/RegisterStyleAttributePlugin.js +80 -96
  63. package/es/plugins/ShaderUniformPlugin.js +159 -131
  64. package/es/plugins/UpdateModelPlugin.js +16 -26
  65. package/es/plugins/UpdateStyleAttributePlugin.js +47 -65
  66. package/es/plugins/index.d.ts +1 -1
  67. package/es/point/index.js +118 -182
  68. package/es/point/models/billboard_point.js +72 -127
  69. package/es/point/models/earthExtrude.js +170 -220
  70. package/es/point/models/earthFill.js +136 -192
  71. package/es/point/models/extrude.js +167 -217
  72. package/es/point/models/fill.js +152 -209
  73. package/es/point/models/fillImage.js +156 -211
  74. package/es/point/models/image.js +127 -180
  75. package/es/point/models/index.js +1 -1
  76. package/es/point/models/normal.js +67 -122
  77. package/es/point/models/radar.js +93 -148
  78. package/es/point/models/text.js +447 -578
  79. package/es/point/shape/extrude.js +19 -25
  80. package/es/polygon/index.js +61 -99
  81. package/es/polygon/models/extrude.js +208 -281
  82. package/es/polygon/models/extrusion.js +95 -142
  83. package/es/polygon/models/fill.js +102 -153
  84. package/es/polygon/models/index.js +1 -1
  85. package/es/polygon/models/ocean.js +139 -198
  86. package/es/polygon/models/water.js +120 -179
  87. package/es/raster/buffers/triangulation.js +13 -11
  88. package/es/raster/index.js +47 -88
  89. package/es/raster/models/index.js +1 -1
  90. package/es/raster/models/raster.js +134 -202
  91. package/es/raster/models/rasterRgb.js +134 -208
  92. package/es/raster/models/rasterTerrainRgb.js +98 -153
  93. package/es/tile/core/BaseLayer.d.ts +1 -0
  94. package/es/tile/core/BaseLayer.js +206 -282
  95. package/es/tile/core/TileDebugLayer.js +12 -46
  96. package/es/tile/interaction/getRasterData.js +24 -30
  97. package/es/tile/interaction/utils.js +15 -33
  98. package/es/tile/service/TileLayerService.js +104 -177
  99. package/es/tile/service/TilePickService.js +99 -156
  100. package/es/tile/service/TileSourceService.js +17 -26
  101. package/es/tile/tile/DebugTile.js +41 -78
  102. package/es/tile/tile/ImageTile.js +33 -66
  103. package/es/tile/tile/MaskTile.js +47 -81
  104. package/es/tile/tile/RasterRGBTile.js +40 -71
  105. package/es/tile/tile/RasterTerrainRGBTile.js +33 -66
  106. package/es/tile/tile/RasterTile.js +69 -104
  107. package/es/tile/tile/Tile.d.ts +1 -1
  108. package/es/tile/tile/Tile.js +151 -232
  109. package/es/tile/tile/VectorTile.js +77 -124
  110. package/es/tile/tile/index.d.ts +1 -1
  111. package/es/tile/tile/index.js +4 -2
  112. package/es/tile/tile/util.d.ts +1 -1
  113. package/es/tile/utils/constants.js +1 -1
  114. package/es/tile/utils/utils.js +2 -2
  115. package/es/utils/blend.js +52 -46
  116. package/es/utils/collision-index.js +62 -70
  117. package/es/utils/extrude_polyline.js +441 -471
  118. package/es/utils/grid-index.js +97 -123
  119. package/es/utils/identityScale.js +5 -5
  120. package/es/utils/load-image.js +15 -39
  121. package/es/utils/multiPassRender.js +7 -9
  122. package/es/utils/polylineNormal.js +40 -42
  123. package/es/utils/rampcolor_legend.js +5 -3
  124. package/es/utils/simpleLine.js +53 -66
  125. package/es/utils/symbol-layout.js +95 -117
  126. package/es/wind/index.js +28 -70
  127. package/es/wind/models/index.js +1 -1
  128. package/es/wind/models/utils.js +36 -34
  129. package/es/wind/models/wind.js +203 -260
  130. package/es/wind/models/windRender.js +258 -269
  131. package/es/wind/models/windShader.js +145 -6
  132. package/lib/canvas/index.d.ts +18 -0
  133. package/lib/canvas/index.js +64 -113
  134. package/lib/canvas/models/canvas.d.ts +23 -0
  135. package/lib/canvas/models/canvas.js +97 -136
  136. package/lib/canvas/models/constants.d.ts +2 -0
  137. package/lib/canvas/models/constants.js +1 -1
  138. package/lib/canvas/models/index.d.ts +2 -0
  139. package/lib/canvas/models/index.js +2 -2
  140. package/lib/citybuliding/building.d.ts +7 -0
  141. package/lib/citybuliding/building.js +22 -58
  142. package/lib/citybuliding/models/build.d.ts +17 -0
  143. package/lib/citybuliding/models/build.js +144 -199
  144. package/lib/core/BaseLayer.d.ts +247 -0
  145. package/lib/core/BaseLayer.js +1115 -1412
  146. package/lib/core/BaseModel.d.ts +82 -0
  147. package/lib/core/BaseModel.js +263 -315
  148. package/lib/core/CommonStyleAttribute.d.ts +20 -0
  149. package/lib/core/CommonStyleAttribute.js +25 -18
  150. package/lib/core/LayerPickService.d.ts +12 -0
  151. package/lib/core/LayerPickService.js +93 -140
  152. package/lib/core/TextureService.d.ts +15 -0
  153. package/lib/core/TextureService.js +59 -68
  154. package/lib/core/constant.d.ts +6 -0
  155. package/lib/core/constant.js +2 -2
  156. package/lib/core/interface.d.ts +282 -0
  157. package/lib/core/interface.js +5 -5
  158. package/lib/core/line_trangluation.d.ts +19 -0
  159. package/lib/core/line_trangluation.js +38 -43
  160. package/lib/core/schema.d.ts +27 -0
  161. package/lib/core/shape/Path.d.ts +39 -0
  162. package/lib/core/shape/Path.js +21 -13
  163. package/lib/core/shape/arrow.d.ts +25 -0
  164. package/lib/core/shape/arrow.js +50 -62
  165. package/lib/core/shape/extrude.d.ts +17 -0
  166. package/lib/core/shape/extrude.js +54 -62
  167. package/lib/core/triangulation.d.ts +136 -0
  168. package/lib/core/triangulation.js +194 -174
  169. package/lib/core/utils.d.ts +4 -0
  170. package/lib/core/utils.js +5 -5
  171. package/lib/earth/index.d.ts +22 -0
  172. package/lib/earth/index.js +37 -73
  173. package/lib/earth/models/atmosphere.d.ts +15 -0
  174. package/lib/earth/models/atmosphere.js +100 -148
  175. package/lib/earth/models/base.d.ts +22 -0
  176. package/lib/earth/models/base.js +150 -201
  177. package/lib/earth/models/bloomsphere.d.ts +15 -0
  178. package/lib/earth/models/bloomsphere.js +99 -147
  179. package/lib/earth/utils.d.ts +26 -0
  180. package/lib/earth/utils.js +37 -39
  181. package/lib/geometry/index.d.ts +22 -0
  182. package/lib/geometry/index.js +38 -75
  183. package/lib/geometry/models/billboard.d.ts +24 -0
  184. package/lib/geometry/models/billboard.js +149 -204
  185. package/lib/geometry/models/index.d.ts +5 -0
  186. package/lib/geometry/models/index.js +1 -1
  187. package/lib/geometry/models/plane.d.ts +43 -0
  188. package/lib/geometry/models/plane.js +280 -357
  189. package/lib/geometry/models/sprite.d.ts +48 -0
  190. package/lib/geometry/models/sprite.js +184 -240
  191. package/lib/heatmap/index.d.ts +13 -0
  192. package/lib/heatmap/index.js +74 -121
  193. package/lib/heatmap/models/grid.d.ts +15 -0
  194. package/lib/heatmap/models/grid.js +68 -118
  195. package/lib/heatmap/models/grid3d.d.ts +15 -0
  196. package/lib/heatmap/models/grid3d.js +103 -151
  197. package/lib/heatmap/models/heatmap.d.ts +27 -0
  198. package/lib/heatmap/models/heatmap.js +400 -455
  199. package/lib/heatmap/models/hexagon.d.ts +15 -0
  200. package/lib/heatmap/models/hexagon.js +69 -119
  201. package/lib/heatmap/models/index.d.ts +5 -0
  202. package/lib/heatmap/models/index.js +1 -1
  203. package/lib/heatmap/triangulation.d.ts +5 -0
  204. package/lib/heatmap/triangulation.js +20 -20
  205. package/lib/image/index.d.ts +9 -0
  206. package/lib/image/index.js +25 -62
  207. package/lib/image/models/image.d.ts +17 -0
  208. package/lib/image/models/image.js +101 -163
  209. package/lib/image/models/index.d.ts +5 -0
  210. package/lib/image/models/index.js +1 -1
  211. package/lib/index.d.ts +18 -0
  212. package/lib/index.js +17 -17
  213. package/lib/line/index.d.ts +36 -0
  214. package/lib/line/index.js +67 -106
  215. package/lib/line/models/arc.d.ts +22 -0
  216. package/lib/line/models/arc.js +202 -248
  217. package/lib/line/models/arc_3d.d.ts +22 -0
  218. package/lib/line/models/arc_3d.js +193 -241
  219. package/lib/line/models/flow.d.ts +14 -0
  220. package/lib/line/models/flow.js +103 -153
  221. package/lib/line/models/great_circle.d.ts +17 -0
  222. package/lib/line/models/great_circle.js +185 -234
  223. package/lib/line/models/index.d.ts +5 -0
  224. package/lib/line/models/index.js +1 -1
  225. package/lib/line/models/line.d.ts +27 -0
  226. package/lib/line/models/line.js +232 -285
  227. package/lib/line/models/simple_line.d.ts +19 -0
  228. package/lib/line/models/simple_line.js +144 -192
  229. package/lib/line/models/wall.d.ts +17 -0
  230. package/lib/line/models/wall.js +223 -273
  231. package/lib/mask/index.d.ts +16 -0
  232. package/lib/mask/index.js +18 -53
  233. package/lib/mask/models/fill.d.ts +18 -0
  234. package/lib/mask/models/fill.js +53 -108
  235. package/lib/mask/models/index.d.ts +5 -0
  236. package/lib/mask/models/index.js +1 -1
  237. package/lib/plugins/DataMappingPlugin.d.ts +13 -0
  238. package/lib/plugins/DataMappingPlugin.js +206 -248
  239. package/lib/plugins/DataSourcePlugin.d.ts +6 -0
  240. package/lib/plugins/DataSourcePlugin.js +65 -91
  241. package/lib/plugins/FeatureScalePlugin.d.ts +20 -0
  242. package/lib/plugins/FeatureScalePlugin.js +261 -304
  243. package/lib/plugins/LayerAnimateStylePlugin.d.ts +4 -0
  244. package/lib/plugins/LayerAnimateStylePlugin.js +13 -21
  245. package/lib/plugins/LayerMaskPlugin.d.ts +7 -0
  246. package/lib/plugins/LayerMaskPlugin.js +16 -24
  247. package/lib/plugins/LayerModelPlugin.d.ts +10 -0
  248. package/lib/plugins/LayerModelPlugin.js +53 -135
  249. package/lib/plugins/LayerStylePlugin.d.ts +7 -0
  250. package/lib/plugins/LayerStylePlugin.js +15 -23
  251. package/lib/plugins/LightingPlugin.d.ts +35 -0
  252. package/lib/plugins/LightingPlugin.js +27 -36
  253. package/lib/plugins/MultiPassRendererPlugin.d.ts +22 -0
  254. package/lib/plugins/MultiPassRendererPlugin.js +35 -38
  255. package/lib/plugins/PixelPickingPlugin.d.ts +11 -0
  256. package/lib/plugins/PixelPickingPlugin.js +130 -149
  257. package/lib/plugins/RegisterStyleAttributePlugin.d.ts +11 -0
  258. package/lib/plugins/RegisterStyleAttributePlugin.js +81 -96
  259. package/lib/plugins/ShaderUniformPlugin.d.ts +22 -0
  260. package/lib/plugins/ShaderUniformPlugin.js +160 -130
  261. package/lib/plugins/UpdateModelPlugin.d.ts +7 -0
  262. package/lib/plugins/UpdateModelPlugin.js +17 -26
  263. package/lib/plugins/UpdateStyleAttributePlugin.d.ts +9 -0
  264. package/lib/plugins/UpdateStyleAttributePlugin.js +48 -65
  265. package/lib/plugins/index.d.ts +15 -0
  266. package/lib/point/index.d.ts +33 -0
  267. package/lib/point/index.js +120 -182
  268. package/lib/point/models/billboard_point.d.ts +21 -0
  269. package/lib/point/models/billboard_point.js +74 -127
  270. package/lib/point/models/earthExtrude.d.ts +16 -0
  271. package/lib/point/models/earthExtrude.js +172 -220
  272. package/lib/point/models/earthFill.d.ts +15 -0
  273. package/lib/point/models/earthFill.js +138 -192
  274. package/lib/point/models/extrude.d.ts +16 -0
  275. package/lib/point/models/extrude.js +169 -217
  276. package/lib/point/models/fill.d.ts +31 -0
  277. package/lib/point/models/fill.js +154 -209
  278. package/lib/point/models/fillImage.d.ts +26 -0
  279. package/lib/point/models/fillImage.js +159 -211
  280. package/lib/point/models/image.d.ts +18 -0
  281. package/lib/point/models/image.js +129 -180
  282. package/lib/point/models/index.d.ts +5 -0
  283. package/lib/point/models/index.js +1 -1
  284. package/lib/point/models/normal.d.ts +22 -0
  285. package/lib/point/models/normal.js +69 -122
  286. package/lib/point/models/radar.d.ts +22 -0
  287. package/lib/point/models/radar.js +95 -148
  288. package/lib/point/models/text.d.ts +69 -0
  289. package/lib/point/models/text.js +449 -578
  290. package/lib/point/shape/extrude.d.ts +15 -0
  291. package/lib/point/shape/extrude.js +19 -25
  292. package/lib/polygon/index.d.ts +18 -0
  293. package/lib/polygon/index.js +63 -99
  294. package/lib/polygon/models/extrude.d.ts +25 -0
  295. package/lib/polygon/models/extrude.js +210 -281
  296. package/lib/polygon/models/extrusion.d.ts +24 -0
  297. package/lib/polygon/models/extrusion.js +97 -142
  298. package/lib/polygon/models/fill.d.ts +18 -0
  299. package/lib/polygon/models/fill.js +104 -153
  300. package/lib/polygon/models/index.d.ts +5 -0
  301. package/lib/polygon/models/index.js +1 -1
  302. package/lib/polygon/models/ocean.d.ts +23 -0
  303. package/lib/polygon/models/ocean.js +141 -198
  304. package/lib/polygon/models/water.d.ts +21 -0
  305. package/lib/polygon/models/water.js +122 -179
  306. package/lib/raster/buffers/triangulation.d.ts +6 -0
  307. package/lib/raster/buffers/triangulation.js +13 -11
  308. package/lib/raster/index.d.ts +11 -0
  309. package/lib/raster/index.js +49 -88
  310. package/lib/raster/models/index.d.ts +5 -0
  311. package/lib/raster/models/index.js +1 -1
  312. package/lib/raster/models/raster.d.ts +21 -0
  313. package/lib/raster/models/raster.js +136 -202
  314. package/lib/raster/models/rasterRgb.d.ts +21 -0
  315. package/lib/raster/models/rasterRgb.js +136 -208
  316. package/lib/raster/models/rasterTerrainRgb.d.ts +16 -0
  317. package/lib/raster/models/rasterTerrainRgb.js +100 -153
  318. package/lib/tile/core/BaseLayer.d.ts +48 -0
  319. package/lib/tile/core/BaseLayer.js +207 -281
  320. package/lib/tile/core/TileDebugLayer.d.ts +15 -0
  321. package/lib/tile/core/TileDebugLayer.js +14 -46
  322. package/lib/tile/interaction/getFeatureData.d.ts +0 -0
  323. package/lib/tile/interaction/getRasterData.d.ts +4 -0
  324. package/lib/tile/interaction/getRasterData.js +24 -31
  325. package/lib/tile/interaction/utils.d.ts +11 -0
  326. package/lib/tile/interaction/utils.js +15 -34
  327. package/lib/tile/interface.d.ts +29 -0
  328. package/lib/tile/service/TileLayerService.d.ts +33 -0
  329. package/lib/tile/service/TileLayerService.js +105 -177
  330. package/lib/tile/service/TilePickService.d.ts +26 -0
  331. package/lib/tile/service/TilePickService.js +100 -156
  332. package/lib/tile/service/TileSourceService.d.ts +7 -0
  333. package/lib/tile/service/TileSourceService.js +20 -29
  334. package/lib/tile/tile/DebugTile.d.ts +16 -0
  335. package/lib/tile/tile/DebugTile.js +43 -78
  336. package/lib/tile/tile/ImageTile.d.ts +14 -0
  337. package/lib/tile/tile/ImageTile.js +35 -66
  338. package/lib/tile/tile/MaskTile.d.ts +18 -0
  339. package/lib/tile/tile/MaskTile.js +49 -81
  340. package/lib/tile/tile/RasterRGBTile.d.ts +11 -0
  341. package/lib/tile/tile/RasterRGBTile.js +42 -71
  342. package/lib/tile/tile/RasterTerrainRGBTile.d.ts +14 -0
  343. package/lib/tile/tile/RasterTerrainRGBTile.js +35 -66
  344. package/lib/tile/tile/RasterTile.d.ts +18 -0
  345. package/lib/tile/tile/RasterTile.js +71 -104
  346. package/lib/tile/tile/Tile.d.ts +114 -0
  347. package/lib/tile/tile/Tile.js +152 -231
  348. package/lib/tile/tile/VectorTile.d.ts +26 -0
  349. package/lib/tile/tile/VectorTile.js +79 -124
  350. package/lib/tile/tile/index.d.ts +12 -0
  351. package/lib/tile/tile/index.js +6 -4
  352. package/lib/tile/tile/util.d.ts +5 -0
  353. package/lib/tile/utils/constants.d.ts +1 -0
  354. package/lib/tile/utils/constants.js +1 -1
  355. package/lib/tile/utils/utils.d.ts +8 -0
  356. package/lib/tile/utils/utils.js +2 -2
  357. package/lib/utils/blend.d.ts +2 -0
  358. package/lib/utils/blend.js +52 -47
  359. package/lib/utils/collision-index.d.ts +47 -0
  360. package/lib/utils/collision-index.js +64 -69
  361. package/lib/utils/extrude_polyline.d.ts +68 -0
  362. package/lib/utils/extrude_polyline.js +442 -470
  363. package/lib/utils/grid-index.d.ts +28 -0
  364. package/lib/utils/grid-index.js +97 -123
  365. package/lib/utils/identityScale.d.ts +8 -0
  366. package/lib/utils/identityScale.js +5 -5
  367. package/lib/utils/load-image.d.ts +1 -0
  368. package/lib/utils/load-image.js +15 -39
  369. package/lib/utils/multiPassRender.d.ts +16 -0
  370. package/lib/utils/multiPassRender.js +7 -10
  371. package/lib/utils/polylineNormal.d.ts +9 -0
  372. package/lib/utils/polylineNormal.js +40 -43
  373. package/lib/utils/rampcolor_legend.d.ts +6 -0
  374. package/lib/utils/rampcolor_legend.js +5 -4
  375. package/lib/utils/simpleLine.d.ts +23 -0
  376. package/lib/utils/simpleLine.js +54 -65
  377. package/lib/utils/stencil.d.ts +7 -0
  378. package/lib/utils/symbol-layout.d.ts +43 -0
  379. package/lib/utils/symbol-layout.js +95 -117
  380. package/lib/wind/index.d.ts +11 -0
  381. package/lib/wind/index.js +30 -70
  382. package/lib/wind/models/index.d.ts +5 -0
  383. package/lib/wind/models/index.js +1 -1
  384. package/lib/wind/models/utils.d.ts +19 -0
  385. package/lib/wind/models/utils.js +36 -34
  386. package/lib/wind/models/wind.d.ts +24 -0
  387. package/lib/wind/models/wind.js +205 -260
  388. package/lib/wind/models/windRender.d.ts +104 -0
  389. package/lib/wind/models/windRender.js +261 -272
  390. package/lib/wind/models/windShader.d.ts +12 -0
  391. package/lib/wind/models/windShader.js +145 -6
  392. package/package.json +16 -19
  393. package/es/glsl.d.ts +0 -5
  394. package/lib/glsl.d.ts +0 -5
@@ -5,308 +5,237 @@ Object.defineProperty(exports, "__esModule", {
5
5
  value: true
6
6
  });
7
7
  exports.default = void 0;
8
- var _regenerator = _interopRequireDefault(require("@babel/runtime/regenerator"));
9
- var _slicedToArray2 = _interopRequireDefault(require("@babel/runtime/helpers/slicedToArray"));
10
8
  var _asyncToGenerator2 = _interopRequireDefault(require("@babel/runtime/helpers/asyncToGenerator"));
11
9
  var _objectSpread2 = _interopRequireDefault(require("@babel/runtime/helpers/objectSpread2"));
12
- var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
13
- var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass"));
14
- var _inherits2 = _interopRequireDefault(require("@babel/runtime/helpers/inherits"));
15
- var _possibleConstructorReturn2 = _interopRequireDefault(require("@babel/runtime/helpers/possibleConstructorReturn"));
16
- var _getPrototypeOf2 = _interopRequireDefault(require("@babel/runtime/helpers/getPrototypeOf"));
10
+ var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
17
11
  var _l7Core = require("@antv/l7-core");
18
12
  var _l7Utils = require("@antv/l7-utils");
19
- var _BaseModel2 = _interopRequireDefault(require("../../core/BaseModel"));
13
+ var _BaseModel = _interopRequireDefault(require("../../core/BaseModel"));
20
14
  var _triangulation = require("../../core/triangulation");
21
15
  var _CommonStyleAttribute = require("../../core/CommonStyleAttribute");
22
16
  var _loadImage = require("../../utils/load-image");
23
- function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = (0, _getPrototypeOf2.default)(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = (0, _getPrototypeOf2.default)(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return (0, _possibleConstructorReturn2.default)(this, result); }; }
24
- function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
25
17
  /* babel-plugin-inline-import '../shaders/extrude/polygon_extrude_frag.glsl' */
26
- var polygonExtrudeFrag = "layout(std140) uniform commonUniforms {\n vec4 u_sourceColor;\n vec4 u_targetColor;\n float u_linearColor;\n float u_topsurface;\n float u_sidesurface;\n float u_heightfixed; // \u9ED8\u8BA4\u4E0D\u56FA\u5B9A\n float u_raisingHeight;\n};\n\nin vec4 v_Color;\n#pragma include \"scene_uniforms\"\n#pragma include \"picking\"\nout vec4 outputColor;\nvoid main() {\n\n // top face\n if(u_topsurface < 1.0) {\n discard;\n }\n\n outputColor = v_Color;\n \n outputColor = filterColor(outputColor);\n}\n";
18
+ const polygonExtrudeFrag = "layout(std140) uniform commonUniforms {\n vec4 u_sourceColor;\n vec4 u_targetColor;\n float u_linearColor;\n float u_topsurface;\n float u_sidesurface;\n float u_heightfixed; // \u9ED8\u8BA4\u4E0D\u56FA\u5B9A\n float u_raisingHeight;\n};\n\nin vec4 v_Color;\n#pragma include \"scene_uniforms\"\n#pragma include \"picking\"\nout vec4 outputColor;\nvoid main() {\n\n // top face\n if(u_topsurface < 1.0) {\n discard;\n }\n\n outputColor = v_Color;\n \n outputColor = filterColor(outputColor);\n}\n";
27
19
  /* babel-plugin-inline-import '../shaders/extrude/polygon_extrude_vert.glsl' */
28
- var polygonExtrudeVert = "layout(location = 0) in vec3 a_Position;\nlayout(location = 1) in vec4 a_Color;\nlayout(location = 9) in float a_Size;\nlayout(location = 13) in vec3 a_Normal;\nlayout(location = 14) in vec3 a_uvs;\n\nlayout(std140) uniform commonUniforms {\n vec4 u_sourceColor;\n vec4 u_targetColor;\n float u_linearColor;\n float u_topsurface;\n float u_sidesurface;\n float u_heightfixed; // \u9ED8\u8BA4\u4E0D\u56FA\u5B9A\n float u_raisingHeight;\n};\n\nout vec4 v_Color;\n\n#pragma include \"projection\"\n#pragma include \"light\"\n#pragma include \"picking\"\n\nvoid main() {\n \nfloat isSide = a_Position.z;\n float topU = a_uvs[0];\n float topV = 1.0 - a_uvs[1];\n float sidey = a_uvs[2];\n\n vec4 pos = vec4(a_Position.xy, a_Position.z * a_Size, 1.0);\n float lightWeight = calc_lighting(pos);\n\n vec4 project_pos = project_position(pos);\n\n if(u_heightfixed > 0.0) { // \u5224\u65AD\u51E0\u4F55\u4F53\u662F\u5426\u56FA\u5B9A\u9AD8\u5EA6\n project_pos.z = a_Position.z * a_Size;\n project_pos.z += u_raisingHeight;\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);\n project_pos.z *= mapboxZoomScale;\n project_pos.z += u_raisingHeight * mapboxZoomScale;\n }\n }\n\n\n gl_Position = project_common_position_to_clipspace_v2(vec4(project_pos.xyz, 1.0));\n\n // Tip: \u90E8\u5206\u673A\u578B GPU \u8BA1\u7B97\u7CBE\u5EA6\u517C\u5BB9\n if(isSide < 0.999) {\n // side face\n // if(u_sidesurface < 1.0) {\n // discard;\n // }\n\n if(u_linearColor == 1.0) {\n vec4 linearColor = mix(u_targetColor, u_sourceColor, sidey);\n linearColor.rgb *= lightWeight;\n v_Color = linearColor;\n } else {\n v_Color = a_Color;\n }\n\n } else {\n v_Color = a_Color;\n }\n\n v_Color = vec4(v_Color.rgb * lightWeight, v_Color.w * opacity);\n\n\n setPickingColor(a_PickingColor);\n}\n"; // extrude
20
+ const polygonExtrudeVert = "layout(location = 0) in vec3 a_Position;\nlayout(location = 1) in vec4 a_Color;\nlayout(location = 9) in float a_Size;\nlayout(location = 13) in vec3 a_Normal;\nlayout(location = 14) in vec3 a_uvs;\n\nlayout(std140) uniform commonUniforms {\n vec4 u_sourceColor;\n vec4 u_targetColor;\n float u_linearColor;\n float u_topsurface;\n float u_sidesurface;\n float u_heightfixed; // \u9ED8\u8BA4\u4E0D\u56FA\u5B9A\n float u_raisingHeight;\n};\n\nout vec4 v_Color;\n\n#pragma include \"projection\"\n#pragma include \"light\"\n#pragma include \"picking\"\n\nvoid main() {\n \nfloat isSide = a_Position.z;\n float topU = a_uvs[0];\n float topV = 1.0 - a_uvs[1];\n float sidey = a_uvs[2];\n\n vec4 pos = vec4(a_Position.xy, a_Position.z * a_Size, 1.0);\n float lightWeight = calc_lighting(pos);\n\n vec4 project_pos = project_position(pos);\n\n if(u_heightfixed > 0.0) { // \u5224\u65AD\u51E0\u4F55\u4F53\u662F\u5426\u56FA\u5B9A\u9AD8\u5EA6\n project_pos.z = a_Position.z * a_Size;\n project_pos.z += u_raisingHeight;\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);\n project_pos.z *= mapboxZoomScale;\n project_pos.z += u_raisingHeight * mapboxZoomScale;\n }\n }\n\n\n gl_Position = project_common_position_to_clipspace_v2(vec4(project_pos.xyz, 1.0));\n\n // Tip: \u90E8\u5206\u673A\u578B GPU \u8BA1\u7B97\u7CBE\u5EA6\u517C\u5BB9\n if(isSide < 0.999) {\n // side face\n // if(u_sidesurface < 1.0) {\n // discard;\n // }\n\n if(u_linearColor == 1.0) {\n vec4 linearColor = mix(u_targetColor, u_sourceColor, sidey);\n linearColor.rgb *= lightWeight;\n v_Color = linearColor;\n } else {\n v_Color = a_Color;\n }\n\n } else {\n v_Color = a_Color;\n }\n\n v_Color = vec4(v_Color.rgb * lightWeight, v_Color.w * opacity);\n\n\n setPickingColor(a_PickingColor);\n}\n"; // extrude
29
21
  /* babel-plugin-inline-import '../shaders/extrude/polygon_extrudetex_frag.glsl' */
30
- var polygonExtrudeTexFrag = "uniform sampler2D u_texture;\n\nlayout(std140) uniform commonUniforms {\n vec4 u_sourceColor;\n vec4 u_targetColor;\n float u_linearColor;\n float u_topsurface;\n float u_sidesurface;\n float u_heightfixed; // \u9ED8\u8BA4\u4E0D\u56FA\u5B9A\n float u_raisingHeight;\n};\n\nin vec4 v_Color;\nin vec3 v_uvs;\nin vec2 v_texture_data;\n\n#pragma include \"scene_uniforms\"\n#pragma include \"picking\"\n\nout vec4 outputColor;\n\nvoid main() {\n float opacity = u_opacity;\n float isSide = v_texture_data.x;\n float lightWeight = v_texture_data.y;\n float topU = v_uvs[0];\n float topV = 1.0 - v_uvs[1];\n float sidey = v_uvs[2];\n\n outputColor = texture(SAMPLER_2D(u_texture), vec2(topU, topV));\n // Tip: \u90E8\u5206\u673A\u578B GPU \u8BA1\u7B97\u7CBE\u5EA6\u517C\u5BB9\n if (isSide < 0.999) {// \u662F\u5426\u662F\u8FB9\u7F18\n // side face\n if (u_sidesurface < 1.0) {\n discard;\n }\n\n if (u_linearColor == 1.0) {\n vec4 linearColor = mix(u_targetColor, u_sourceColor, sidey);\n linearColor.rgb *= lightWeight;\n outputColor = linearColor;\n } else {\n outputColor = v_Color;\n }\n } else {\n // top face\n if (u_topsurface < 1.0) {\n discard;\n }\n }\n \n outputColor.a *= opacity;\n outputColor = filterColor(outputColor);\n}\n"; // texture
22
+ const polygonExtrudeTexFrag = "uniform sampler2D u_texture;\n\nlayout(std140) uniform commonUniforms {\n vec4 u_sourceColor;\n vec4 u_targetColor;\n float u_linearColor;\n float u_topsurface;\n float u_sidesurface;\n float u_heightfixed; // \u9ED8\u8BA4\u4E0D\u56FA\u5B9A\n float u_raisingHeight;\n};\n\nin vec4 v_Color;\nin vec3 v_uvs;\nin vec2 v_texture_data;\n\n#pragma include \"scene_uniforms\"\n#pragma include \"picking\"\n\nout vec4 outputColor;\n\nvoid main() {\n float opacity = u_opacity;\n float isSide = v_texture_data.x;\n float lightWeight = v_texture_data.y;\n float topU = v_uvs[0];\n float topV = 1.0 - v_uvs[1];\n float sidey = v_uvs[2];\n\n outputColor = texture(SAMPLER_2D(u_texture), vec2(topU, topV));\n // Tip: \u90E8\u5206\u673A\u578B GPU \u8BA1\u7B97\u7CBE\u5EA6\u517C\u5BB9\n if (isSide < 0.999) {// \u662F\u5426\u662F\u8FB9\u7F18\n // side face\n if (u_sidesurface < 1.0) {\n discard;\n }\n\n if (u_linearColor == 1.0) {\n vec4 linearColor = mix(u_targetColor, u_sourceColor, sidey);\n linearColor.rgb *= lightWeight;\n outputColor = linearColor;\n } else {\n outputColor = v_Color;\n }\n } else {\n // top face\n if (u_topsurface < 1.0) {\n discard;\n }\n }\n \n outputColor.a *= opacity;\n outputColor = filterColor(outputColor);\n}\n"; // texture
31
23
  /* babel-plugin-inline-import '../shaders/extrude/polygon_extrudetex_vert.glsl' */
32
- var polygonExtrudeTexVert = "layout(location = 0) in vec3 a_Position;\nlayout(location = 1) in vec4 a_Color;\nlayout(location = 9) in float a_Size;\nlayout(location = 13) in vec3 a_Normal;\nlayout(location = 14) in vec3 a_uvs;\n\n\nlayout(std140) uniform commonUniforms {\n vec4 u_sourceColor;\n vec4 u_targetColor;\n float u_linearColor;\n float u_topsurface;\n float u_sidesurface;\n float u_heightfixed; // \u9ED8\u8BA4\u4E0D\u56FA\u5B9A\n float u_raisingHeight;\n};\n\nout vec4 v_Color;\nout vec3 v_uvs;\nout vec2 v_texture_data;\n\n#pragma include \"projection\"\n#pragma include \"light\"\n#pragma include \"picking\"\n\nvoid main() {\n \n vec4 pos = vec4(a_Position.xy, a_Position.z * a_Size, 1.0);\n float lightWeight = calc_lighting(pos);\n vec4 project_pos = project_position(pos);\n v_uvs = a_uvs;\n v_Color = a_Color;\n v_Color.a *= opacity;\n \n v_texture_data = vec2(a_Position.z, lightWeight);\n\n if(u_heightfixed > 0.0) { // \u5224\u65AD\u51E0\u4F55\u4F53\u662F\u5426\u56FA\u5B9A\u9AD8\u5EA6\n project_pos.z = a_Position.z * a_Size;\n project_pos.z += u_raisingHeight;\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);\n project_pos.z *= mapboxZoomScale;\n project_pos.z += u_raisingHeight * mapboxZoomScale;\n }\n }\n\n\n gl_Position = project_common_position_to_clipspace_v2(vec4(project_pos.xyz, 1.0));\n\n\n\n setPickingColor(a_PickingColor);\n}\n"; // extrude picking
24
+ const polygonExtrudeTexVert = "layout(location = 0) in vec3 a_Position;\nlayout(location = 1) in vec4 a_Color;\nlayout(location = 9) in float a_Size;\nlayout(location = 13) in vec3 a_Normal;\nlayout(location = 14) in vec3 a_uvs;\n\n\nlayout(std140) uniform commonUniforms {\n vec4 u_sourceColor;\n vec4 u_targetColor;\n float u_linearColor;\n float u_topsurface;\n float u_sidesurface;\n float u_heightfixed; // \u9ED8\u8BA4\u4E0D\u56FA\u5B9A\n float u_raisingHeight;\n};\n\nout vec4 v_Color;\nout vec3 v_uvs;\nout vec2 v_texture_data;\n\n#pragma include \"projection\"\n#pragma include \"light\"\n#pragma include \"picking\"\n\nvoid main() {\n \n vec4 pos = vec4(a_Position.xy, a_Position.z * a_Size, 1.0);\n float lightWeight = calc_lighting(pos);\n vec4 project_pos = project_position(pos);\n v_uvs = a_uvs;\n v_Color = a_Color;\n v_Color.a *= opacity;\n \n v_texture_data = vec2(a_Position.z, lightWeight);\n\n if(u_heightfixed > 0.0) { // \u5224\u65AD\u51E0\u4F55\u4F53\u662F\u5426\u56FA\u5B9A\u9AD8\u5EA6\n project_pos.z = a_Position.z * a_Size;\n project_pos.z += u_raisingHeight;\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);\n project_pos.z *= mapboxZoomScale;\n project_pos.z += u_raisingHeight * mapboxZoomScale;\n }\n }\n\n\n gl_Position = project_common_position_to_clipspace_v2(vec4(project_pos.xyz, 1.0));\n\n\n\n setPickingColor(a_PickingColor);\n}\n"; // extrude picking
33
25
  /* babel-plugin-inline-import '../shaders/extrude/polygon_extrude_picklight_frag.glsl' */
34
- var polygonExtrudePickLightFrag = "\nlayout(std140) uniform commonUniforms {\n vec4 u_sourceColor;\n vec4 u_targetColor;\n float u_linearColor;\n float u_topsurface;\n float u_sidesurface;\n float u_heightfixed; // \u9ED8\u8BA4\u4E0D\u56FA\u5B9A\n float u_raisingHeight;\n};\n\nin vec4 v_Color;\nin vec3 v_uvs;\nin vec2 v_texture_data;\nout vec4 outputColor;\n\n#pragma include \"scene_uniforms\"\n#pragma include \"picking\"\n\nvoid main() {\n float isSide = v_texture_data.x;\n float sidey = v_uvs[2];\n float lightWeight = v_texture_data.y;\n\n // Tip: \u90E8\u5206\u673A\u578B GPU \u8BA1\u7B97\u7CBE\u5EA6\u517C\u5BB9\n if(isSide < 0.999) {\n // side face\n if(u_sidesurface < 1.0) {\n discard;\n }\n \n if( u_linearColor == 1.0) {\n // side use linear\n vec4 linearColor = mix(u_targetColor, u_sourceColor, sidey);\n linearColor.rgb *= lightWeight;\n outputColor = linearColor;\n } else {\n // side notuse linear\n outputColor = v_Color;\n }\n } else {\n // top face\n if(u_topsurface < 1.0) {\n discard;\n }\n outputColor = v_Color;\n }\n\n outputColor = filterColorAlpha(outputColor, lightWeight);\n}\n";
26
+ const polygonExtrudePickLightFrag = "\nlayout(std140) uniform commonUniforms {\n vec4 u_sourceColor;\n vec4 u_targetColor;\n float u_linearColor;\n float u_topsurface;\n float u_sidesurface;\n float u_heightfixed; // \u9ED8\u8BA4\u4E0D\u56FA\u5B9A\n float u_raisingHeight;\n};\n\nin vec4 v_Color;\nin vec3 v_uvs;\nin vec2 v_texture_data;\nout vec4 outputColor;\n\n#pragma include \"scene_uniforms\"\n#pragma include \"picking\"\n\nvoid main() {\n float isSide = v_texture_data.x;\n float sidey = v_uvs[2];\n float lightWeight = v_texture_data.y;\n\n // Tip: \u90E8\u5206\u673A\u578B GPU \u8BA1\u7B97\u7CBE\u5EA6\u517C\u5BB9\n if(isSide < 0.999) {\n // side face\n if(u_sidesurface < 1.0) {\n discard;\n }\n \n if( u_linearColor == 1.0) {\n // side use linear\n vec4 linearColor = mix(u_targetColor, u_sourceColor, sidey);\n linearColor.rgb *= lightWeight;\n outputColor = linearColor;\n } else {\n // side notuse linear\n outputColor = v_Color;\n }\n } else {\n // top face\n if(u_topsurface < 1.0) {\n discard;\n }\n outputColor = v_Color;\n }\n\n outputColor = filterColorAlpha(outputColor, lightWeight);\n}\n";
35
27
  /* babel-plugin-inline-import '../shaders/extrude/polygon_extrude_picklight_vert.glsl' */
36
- var polygonExtrudePickLightVert = "layout(location = 0) in vec3 a_Position;\nlayout(location = 1) in vec4 a_Color;\nlayout(location = 9) in float a_Size;\nlayout(location = 13) in vec3 a_Normal;\nlayout(location = 14) in vec3 a_uvs;\n\n\nlayout(std140) uniform commonUniforms {\n vec4 u_sourceColor;\n vec4 u_targetColor;\n float u_linearColor;\n float u_topsurface;\n float u_sidesurface;\n float u_heightfixed; // \u9ED8\u8BA4\u4E0D\u56FA\u5B9A\n float u_raisingHeight;\n};\n\nout vec4 v_Color;\nout vec3 v_uvs;\nout vec2 v_texture_data;\n\n#pragma include \"projection\"\n#pragma include \"light\"\n#pragma include \"picking\"\n\nvoid main() {\n\n\n v_uvs = a_uvs;\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n vec4 pos = vec4(a_Position.xy, a_Position.z * a_Size, 1.0);\n vec4 project_pos = project_position(pos);\n\n if(u_heightfixed > 0.0) { // \u5224\u65AD\u51E0\u4F55\u4F53\u662F\u5426\u56FA\u5B9A\u9AD8\u5EA6\n project_pos.z = a_Position.z * a_Size;\n project_pos.z += u_raisingHeight;\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);\n project_pos.z *= mapboxZoomScale;\n project_pos.z += u_raisingHeight * mapboxZoomScale;\n }\n }\n\n gl_Position = project_common_position_to_clipspace_v2(vec4(project_pos.xyz, 1.0));\n float lightWeight = calc_lighting(pos);\n v_texture_data = vec2(a_Position.z,lightWeight);\n\n v_Color = vec4(a_Color.rgb * lightWeight, a_Color.w * opacity);\n\n setPickingColor(a_PickingColor);\n}\n";
37
- var ExtrudeModel = exports.default = /*#__PURE__*/function (_BaseModel) {
38
- (0, _inherits2.default)(ExtrudeModel, _BaseModel);
39
- var _super = _createSuper(ExtrudeModel);
40
- function ExtrudeModel() {
41
- (0, _classCallCheck2.default)(this, ExtrudeModel);
42
- return _super.apply(this, arguments);
28
+ const polygonExtrudePickLightVert = "layout(location = 0) in vec3 a_Position;\nlayout(location = 1) in vec4 a_Color;\nlayout(location = 9) in float a_Size;\nlayout(location = 13) in vec3 a_Normal;\nlayout(location = 14) in vec3 a_uvs;\n\n\nlayout(std140) uniform commonUniforms {\n vec4 u_sourceColor;\n vec4 u_targetColor;\n float u_linearColor;\n float u_topsurface;\n float u_sidesurface;\n float u_heightfixed; // \u9ED8\u8BA4\u4E0D\u56FA\u5B9A\n float u_raisingHeight;\n};\n\nout vec4 v_Color;\nout vec3 v_uvs;\nout vec2 v_texture_data;\n\n#pragma include \"projection\"\n#pragma include \"light\"\n#pragma include \"picking\"\n\nvoid main() {\n\n\n v_uvs = a_uvs;\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n vec4 pos = vec4(a_Position.xy, a_Position.z * a_Size, 1.0);\n vec4 project_pos = project_position(pos);\n\n if(u_heightfixed > 0.0) { // \u5224\u65AD\u51E0\u4F55\u4F53\u662F\u5426\u56FA\u5B9A\u9AD8\u5EA6\n project_pos.z = a_Position.z * a_Size;\n project_pos.z += u_raisingHeight;\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);\n project_pos.z *= mapboxZoomScale;\n project_pos.z += u_raisingHeight * mapboxZoomScale;\n }\n }\n\n gl_Position = project_common_position_to_clipspace_v2(vec4(project_pos.xyz, 1.0));\n float lightWeight = calc_lighting(pos);\n v_texture_data = vec2(a_Position.z,lightWeight);\n\n v_Color = vec4(a_Color.rgb * lightWeight, a_Color.w * opacity);\n\n setPickingColor(a_PickingColor);\n}\n";
29
+ class ExtrudeModel extends _BaseModel.default {
30
+ constructor(...args) {
31
+ super(...args);
32
+ (0, _defineProperty2.default)(this, "texture", void 0);
43
33
  }
44
- (0, _createClass2.default)(ExtrudeModel, [{
45
- key: "getUninforms",
46
- value: function getUninforms() {
47
- var commoninfo = this.getCommonUniformsInfo();
48
- var attributeInfo = this.getUniformsBufferInfo(this.getStyleAttribute());
49
- this.updateStyleUnifoms();
50
- return (0, _objectSpread2.default)((0, _objectSpread2.default)({}, commoninfo.uniformsOption), attributeInfo.uniformsOption);
51
- }
52
- }, {
53
- key: "getCommonUniformsInfo",
54
- value: function getCommonUniformsInfo() {
55
- var _ref = this.layer.getLayerConfig(),
56
- mapTexture = _ref.mapTexture,
57
- _ref$heightfixed = _ref.heightfixed,
58
- heightfixed = _ref$heightfixed === void 0 ? false : _ref$heightfixed,
59
- _ref$raisingHeight = _ref.raisingHeight,
60
- raisingHeight = _ref$raisingHeight === void 0 ? 0 : _ref$raisingHeight,
61
- _ref$topsurface = _ref.topsurface,
62
- topsurface = _ref$topsurface === void 0 ? true : _ref$topsurface,
63
- _ref$sidesurface = _ref.sidesurface,
64
- sidesurface = _ref$sidesurface === void 0 ? true : _ref$sidesurface,
65
- sourceColor = _ref.sourceColor,
66
- targetColor = _ref.targetColor;
34
+ getUninforms() {
35
+ const commoninfo = this.getCommonUniformsInfo();
36
+ const attributeInfo = this.getUniformsBufferInfo(this.getStyleAttribute());
37
+ this.updateStyleUnifoms();
38
+ return (0, _objectSpread2.default)((0, _objectSpread2.default)({}, commoninfo.uniformsOption), attributeInfo.uniformsOption);
39
+ }
40
+ getCommonUniformsInfo() {
41
+ const {
42
+ mapTexture,
43
+ heightfixed = false,
44
+ raisingHeight = 0,
45
+ topsurface = true,
46
+ sidesurface = true,
47
+ sourceColor,
48
+ targetColor
49
+ } = this.layer.getLayerConfig();
67
50
 
68
- // 转化渐变色
69
- var useLinearColor = 0; // 默认不生效
70
- var sourceColorArr = [1, 1, 1, 1];
71
- var targetColorArr = [1, 1, 1, 1];
72
- if (sourceColor && targetColor) {
73
- sourceColorArr = (0, _l7Utils.rgb2arr)(sourceColor);
74
- targetColorArr = (0, _l7Utils.rgb2arr)(targetColor);
75
- useLinearColor = 1;
76
- }
77
- var commonOptions = {
78
- u_sourceColor: sourceColorArr,
79
- u_targetColor: targetColorArr,
80
- u_linearColor: useLinearColor,
81
- // 控制侧面和顶面的显示隐藏
82
- u_topsurface: Number(topsurface),
83
- u_sidesurface: Number(sidesurface),
84
- u_heightfixed: Number(heightfixed),
85
- u_raisingHeight: Number(raisingHeight)
51
+ // 转化渐变色
52
+ let useLinearColor = 0; // 默认不生效
53
+ let sourceColorArr = [1, 1, 1, 1];
54
+ let targetColorArr = [1, 1, 1, 1];
55
+ if (sourceColor && targetColor) {
56
+ sourceColorArr = (0, _l7Utils.rgb2arr)(sourceColor);
57
+ targetColorArr = (0, _l7Utils.rgb2arr)(targetColor);
58
+ useLinearColor = 1;
59
+ }
60
+ const commonOptions = {
61
+ u_sourceColor: sourceColorArr,
62
+ u_targetColor: targetColorArr,
63
+ u_linearColor: useLinearColor,
64
+ // 控制侧面和顶面的显示隐藏
65
+ u_topsurface: Number(topsurface),
66
+ u_sidesurface: Number(sidesurface),
67
+ u_heightfixed: Number(heightfixed),
68
+ u_raisingHeight: Number(raisingHeight)
69
+ };
70
+ if (mapTexture && this.texture) {
71
+ // @ts-ignore
72
+ commonOptions.u_texture = this.texture;
73
+ this.textures = [this.texture];
74
+ }
75
+ const commonBufferInfo = this.getUniformsBufferInfo(commonOptions);
76
+ return commonBufferInfo;
77
+ }
78
+ initModels() {
79
+ var _this = this;
80
+ return (0, _asyncToGenerator2.default)(function* () {
81
+ yield _this.loadTexture();
82
+ return _this.buildModels();
83
+ })();
84
+ }
85
+ buildModels() {
86
+ var _this2 = this;
87
+ return (0, _asyncToGenerator2.default)(function* () {
88
+ const {
89
+ frag,
90
+ vert,
91
+ type
92
+ } = _this2.getShaders();
93
+ _this2.initUniformsBuffer();
94
+ const model = yield _this2.layer.buildLayerModel({
95
+ moduleName: type,
96
+ vertexShader: vert,
97
+ fragmentShader: frag,
98
+ depth: {
99
+ enable: true
100
+ },
101
+ inject: _this2.getInject(),
102
+ triangulation: _triangulation.PolygonExtrudeTriangulation
103
+ });
104
+ return [model];
105
+ })();
106
+ }
107
+ getShaders() {
108
+ const {
109
+ pickLight,
110
+ mapTexture
111
+ } = this.layer.getLayerConfig();
112
+ if (mapTexture) {
113
+ return {
114
+ frag: polygonExtrudeTexFrag,
115
+ vert: polygonExtrudeTexVert,
116
+ type: 'polygonExtrudeTexture'
86
117
  };
87
- if (mapTexture && this.texture) {
88
- // @ts-ignore
89
- commonOptions.u_texture = this.texture;
90
- this.textures = [this.texture];
91
- }
92
- var commonBufferInfo = this.getUniformsBufferInfo(commonOptions);
93
- return commonBufferInfo;
94
118
  }
95
- }, {
96
- key: "initModels",
97
- value: function () {
98
- var _initModels = (0, _asyncToGenerator2.default)( /*#__PURE__*/_regenerator.default.mark(function _callee() {
99
- return _regenerator.default.wrap(function _callee$(_context) {
100
- while (1) switch (_context.prev = _context.next) {
101
- case 0:
102
- _context.next = 2;
103
- return this.loadTexture();
104
- case 2:
105
- return _context.abrupt("return", this.buildModels());
106
- case 3:
107
- case "end":
108
- return _context.stop();
109
- }
110
- }, _callee, this);
111
- }));
112
- function initModels() {
113
- return _initModels.apply(this, arguments);
114
- }
115
- return initModels;
116
- }()
117
- }, {
118
- key: "buildModels",
119
- value: function () {
120
- var _buildModels = (0, _asyncToGenerator2.default)( /*#__PURE__*/_regenerator.default.mark(function _callee2() {
121
- var _this$getShaders, frag, vert, type, model;
122
- return _regenerator.default.wrap(function _callee2$(_context2) {
123
- while (1) switch (_context2.prev = _context2.next) {
124
- case 0:
125
- _this$getShaders = this.getShaders(), frag = _this$getShaders.frag, vert = _this$getShaders.vert, type = _this$getShaders.type;
126
- this.initUniformsBuffer();
127
- _context2.next = 4;
128
- return this.layer.buildLayerModel({
129
- moduleName: type,
130
- vertexShader: vert,
131
- fragmentShader: frag,
132
- depth: {
133
- enable: true
134
- },
135
- inject: this.getInject(),
136
- triangulation: _triangulation.PolygonExtrudeTriangulation
137
- });
138
- case 4:
139
- model = _context2.sent;
140
- return _context2.abrupt("return", [model]);
141
- case 6:
142
- case "end":
143
- return _context2.stop();
144
- }
145
- }, _callee2, this);
146
- }));
147
- function buildModels() {
148
- return _buildModels.apply(this, arguments);
149
- }
150
- return buildModels;
151
- }()
152
- }, {
153
- key: "getShaders",
154
- value: function getShaders() {
155
- var _ref2 = this.layer.getLayerConfig(),
156
- pickLight = _ref2.pickLight,
157
- mapTexture = _ref2.mapTexture;
158
- if (mapTexture) {
159
- return {
160
- frag: polygonExtrudeTexFrag,
161
- vert: polygonExtrudeTexVert,
162
- type: 'polygonExtrudeTexture'
163
- };
164
- }
165
- if (pickLight) {
166
- return {
167
- frag: polygonExtrudePickLightFrag,
168
- vert: polygonExtrudePickLightVert,
169
- type: 'polygonExtrudePickLight'
170
- };
171
- } else {
172
- return {
173
- frag: polygonExtrudeFrag,
174
- vert: polygonExtrudeVert,
175
- type: 'polygonExtrude'
176
- };
177
- }
119
+ if (pickLight) {
120
+ return {
121
+ frag: polygonExtrudePickLightFrag,
122
+ vert: polygonExtrudePickLightVert,
123
+ type: 'polygonExtrudePickLight'
124
+ };
125
+ } else {
126
+ return {
127
+ frag: polygonExtrudeFrag,
128
+ vert: polygonExtrudeVert,
129
+ type: 'polygonExtrude'
130
+ };
178
131
  }
179
- }, {
180
- key: "clearModels",
181
- value: function clearModels() {
182
- var _this$texture;
183
- (_this$texture = this.texture) === null || _this$texture === void 0 || _this$texture.destroy();
184
- this.textures = [];
132
+ }
133
+ clearModels() {
134
+ var _this$texture;
135
+ (_this$texture = this.texture) === null || _this$texture === void 0 || _this$texture.destroy();
136
+ this.textures = [];
137
+ }
138
+ registerBuiltinAttributes() {
139
+ const bbox = this.layer.getSource().extent;
140
+ let bounds = bbox;
141
+ const layerCenter = this.layer.coordCenter || this.layer.getSource().center;
142
+ let lngLen = bounds[2] - bounds[0];
143
+ let latLen = bounds[3] - bounds[1];
144
+ if (this.mapService.version === 'GAODE2.x') {
145
+ // @ts-ignore
146
+ const [minX, minY] = this.mapService.coordToAMap2RelativeCoordinates([bbox[0], bbox[1]], layerCenter);
147
+ // @ts-ignore
148
+ const [maxX, maxY] = this.mapService.coordToAMap2RelativeCoordinates([bbox[2], bbox[3]], layerCenter);
149
+ lngLen = maxX - minX;
150
+ latLen = maxY - minY;
151
+ bounds = [minX, minY, maxX, maxY];
185
152
  }
186
- }, {
187
- key: "registerBuiltinAttributes",
188
- value: function registerBuiltinAttributes() {
189
- var bbox = this.layer.getSource().extent;
190
- var bounds = bbox;
191
- var layerCenter = this.layer.coordCenter || this.layer.getSource().center;
192
- var lngLen = bounds[2] - bounds[0];
193
- var latLen = bounds[3] - bounds[1];
194
- if (this.mapService.version === 'GAODE2.x') {
195
- // @ts-ignore
196
- var _this$mapService$coor = this.mapService.coordToAMap2RelativeCoordinates([bbox[0], bbox[1]], layerCenter),
197
- _this$mapService$coor2 = (0, _slicedToArray2.default)(_this$mapService$coor, 2),
198
- minX = _this$mapService$coor2[0],
199
- minY = _this$mapService$coor2[1];
200
- // @ts-ignore
201
- var _this$mapService$coor3 = this.mapService.coordToAMap2RelativeCoordinates([bbox[2], bbox[3]], layerCenter),
202
- _this$mapService$coor4 = (0, _slicedToArray2.default)(_this$mapService$coor3, 2),
203
- maxX = _this$mapService$coor4[0],
204
- maxY = _this$mapService$coor4[1];
205
- lngLen = maxX - minX;
206
- latLen = maxY - minY;
207
- bounds = [minX, minY, maxX, maxY];
208
- }
209
- this.styleAttributeService.registerStyleAttribute({
210
- name: 'uvs',
211
- type: _l7Core.AttributeType.Attribute,
212
- descriptor: {
213
- name: 'a_uvs',
214
- shaderLocation: _CommonStyleAttribute.ShaderLocation.UV,
215
- buffer: {
216
- // give the WebGL driver a hint that this buffer may change
217
- usage: _l7Core.gl.STATIC_DRAW,
218
- data: [],
219
- type: _l7Core.gl.FLOAT
220
- },
221
- size: 3,
222
- update: function update(feature, featureIdx, vertex) {
223
- var lng = vertex[0];
224
- var lat = vertex[1];
225
- // 临时 兼容高德V2
226
- return [(lng - bounds[0]) / lngLen, (lat - bounds[1]) / latLen, vertex[4]];
227
- }
153
+ this.styleAttributeService.registerStyleAttribute({
154
+ name: 'uvs',
155
+ type: _l7Core.AttributeType.Attribute,
156
+ descriptor: {
157
+ name: 'a_uvs',
158
+ shaderLocation: _CommonStyleAttribute.ShaderLocation.UV,
159
+ buffer: {
160
+ // give the WebGL driver a hint that this buffer may change
161
+ usage: _l7Core.gl.STATIC_DRAW,
162
+ data: [],
163
+ type: _l7Core.gl.FLOAT
164
+ },
165
+ size: 3,
166
+ update: (feature, featureIdx, vertex) => {
167
+ const lng = vertex[0];
168
+ const lat = vertex[1];
169
+ // 临时 兼容高德V2
170
+ return [(lng - bounds[0]) / lngLen, (lat - bounds[1]) / latLen, vertex[4]];
228
171
  }
229
- });
230
- this.styleAttributeService.registerStyleAttribute({
231
- name: 'normal',
232
- type: _l7Core.AttributeType.Attribute,
233
- descriptor: {
234
- name: 'a_Normal',
235
- shaderLocation: _CommonStyleAttribute.ShaderLocation.NORMAL,
236
- buffer: {
237
- // give the WebGL driver a hint that this buffer may change
238
- usage: _l7Core.gl.STATIC_DRAW,
239
- data: [],
240
- type: _l7Core.gl.FLOAT
241
- },
242
- size: 3,
243
- update: function update(feature, featureIdx, vertex, attributeIdx, normal) {
244
- return normal;
245
- }
172
+ }
173
+ });
174
+ this.styleAttributeService.registerStyleAttribute({
175
+ name: 'normal',
176
+ type: _l7Core.AttributeType.Attribute,
177
+ descriptor: {
178
+ name: 'a_Normal',
179
+ shaderLocation: _CommonStyleAttribute.ShaderLocation.NORMAL,
180
+ buffer: {
181
+ // give the WebGL driver a hint that this buffer may change
182
+ usage: _l7Core.gl.STATIC_DRAW,
183
+ data: [],
184
+ type: _l7Core.gl.FLOAT
185
+ },
186
+ size: 3,
187
+ update: (feature, featureIdx, vertex, attributeIdx, normal) => {
188
+ return normal;
246
189
  }
247
- });
248
- this.styleAttributeService.registerStyleAttribute({
249
- name: 'size',
250
- type: _l7Core.AttributeType.Attribute,
251
- descriptor: {
252
- name: 'a_Size',
253
- shaderLocation: _CommonStyleAttribute.ShaderLocation.SIZE,
254
- buffer: {
255
- usage: _l7Core.gl.DYNAMIC_DRAW,
256
- data: [],
257
- type: _l7Core.gl.FLOAT
258
- },
259
- size: 1,
260
- update: function update(feature) {
261
- var _feature$size = feature.size,
262
- size = _feature$size === void 0 ? 10 : _feature$size;
263
- return Array.isArray(size) ? [size[0]] : [size];
264
- }
190
+ }
191
+ });
192
+ this.styleAttributeService.registerStyleAttribute({
193
+ name: 'size',
194
+ type: _l7Core.AttributeType.Attribute,
195
+ descriptor: {
196
+ name: 'a_Size',
197
+ shaderLocation: _CommonStyleAttribute.ShaderLocation.SIZE,
198
+ buffer: {
199
+ usage: _l7Core.gl.DYNAMIC_DRAW,
200
+ data: [],
201
+ type: _l7Core.gl.FLOAT
202
+ },
203
+ size: 1,
204
+ update: feature => {
205
+ const {
206
+ size = 10
207
+ } = feature;
208
+ return Array.isArray(size) ? [size[0]] : [size];
265
209
  }
210
+ }
211
+ });
212
+ }
213
+ loadTexture() {
214
+ var _this3 = this;
215
+ return (0, _asyncToGenerator2.default)(function* () {
216
+ const {
217
+ mapTexture
218
+ } = _this3.layer.getLayerConfig();
219
+ const {
220
+ createTexture2D
221
+ } = _this3.rendererService;
222
+ _this3.texture = createTexture2D({
223
+ height: 1,
224
+ width: 1
266
225
  });
267
- }
268
- }, {
269
- key: "loadTexture",
270
- value: function () {
271
- var _loadTexture = (0, _asyncToGenerator2.default)( /*#__PURE__*/_regenerator.default.mark(function _callee3() {
272
- var _ref3, mapTexture, createTexture2D, image;
273
- return _regenerator.default.wrap(function _callee3$(_context3) {
274
- while (1) switch (_context3.prev = _context3.next) {
275
- case 0:
276
- _ref3 = this.layer.getLayerConfig(), mapTexture = _ref3.mapTexture;
277
- createTexture2D = this.rendererService.createTexture2D;
278
- this.texture = createTexture2D({
279
- height: 1,
280
- width: 1
281
- });
282
- if (!mapTexture) {
283
- _context3.next = 8;
284
- break;
285
- }
286
- _context3.next = 6;
287
- return (0, _loadImage.loadImage)(mapTexture);
288
- case 6:
289
- image = _context3.sent;
290
- this.texture = createTexture2D({
291
- data: image,
292
- width: image.width,
293
- height: image.height,
294
- wrapS: _l7Core.gl.CLAMP_TO_EDGE,
295
- wrapT: _l7Core.gl.CLAMP_TO_EDGE,
296
- min: _l7Core.gl.LINEAR,
297
- mag: _l7Core.gl.LINEAR
298
- });
299
- case 8:
300
- case "end":
301
- return _context3.stop();
302
- }
303
- }, _callee3, this);
304
- }));
305
- function loadTexture() {
306
- return _loadTexture.apply(this, arguments);
226
+ if (mapTexture) {
227
+ const image = yield (0, _loadImage.loadImage)(mapTexture);
228
+ _this3.texture = createTexture2D({
229
+ data: image,
230
+ width: image.width,
231
+ height: image.height,
232
+ wrapS: _l7Core.gl.CLAMP_TO_EDGE,
233
+ wrapT: _l7Core.gl.CLAMP_TO_EDGE,
234
+ min: _l7Core.gl.LINEAR,
235
+ mag: _l7Core.gl.LINEAR
236
+ });
307
237
  }
308
- return loadTexture;
309
- }()
310
- }]);
311
- return ExtrudeModel;
312
- }(_BaseModel2.default);
238
+ })();
239
+ }
240
+ }
241
+ exports.default = ExtrudeModel;
@@ -0,0 +1,24 @@
1
+ import type { IModel, ITexture2D } from '@antv/l7-core';
2
+ import BaseModel from '../../core/BaseModel';
3
+ export default class ExtrusionModel extends BaseModel {
4
+ protected texture: ITexture2D;
5
+ getUninforms(): {
6
+ [x: string]: any;
7
+ };
8
+ protected getCommonUniformsInfo(): {
9
+ uniformsArray: number[];
10
+ uniformsLength: number;
11
+ uniformsOption: {
12
+ [key: string]: any;
13
+ };
14
+ };
15
+ initModels(): Promise<IModel[]>;
16
+ buildModels(): Promise<IModel[]>;
17
+ getShaders(): {
18
+ frag: string;
19
+ vert: string;
20
+ type: string;
21
+ };
22
+ clearModels(): void;
23
+ protected registerBuiltinAttributes(): void;
24
+ }