@antv/l7-layers 2.21.1 → 2.21.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (394) hide show
  1. package/es/canvas/index.js +60 -113
  2. package/es/canvas/models/canvas.js +95 -135
  3. package/es/canvas/models/constants.js +1 -1
  4. package/es/citybuliding/building.js +20 -58
  5. package/es/citybuliding/models/build.js +142 -199
  6. package/es/core/BaseLayer.d.ts +1 -1
  7. package/es/core/BaseLayer.js +1113 -1412
  8. package/es/core/BaseModel.js +263 -317
  9. package/es/core/CommonStyleAttribute.js +25 -18
  10. package/es/core/LayerPickService.js +92 -141
  11. package/es/core/TextureService.js +58 -69
  12. package/es/core/constant.js +2 -2
  13. package/es/core/interface.js +5 -5
  14. package/es/core/line_trangluation.js +38 -43
  15. package/es/core/shape/Path.js +21 -12
  16. package/es/core/shape/arrow.js +50 -62
  17. package/es/core/shape/extrude.js +54 -62
  18. package/es/core/triangulation.js +192 -171
  19. package/es/core/utils.js +5 -5
  20. package/es/earth/index.js +35 -73
  21. package/es/earth/models/atmosphere.js +98 -148
  22. package/es/earth/models/base.js +148 -201
  23. package/es/earth/models/bloomsphere.js +97 -147
  24. package/es/earth/utils.js +37 -38
  25. package/es/geometry/index.js +36 -75
  26. package/es/geometry/models/billboard.js +147 -204
  27. package/es/geometry/models/index.js +1 -1
  28. package/es/geometry/models/plane.js +277 -357
  29. package/es/geometry/models/sprite.js +182 -240
  30. package/es/heatmap/index.js +72 -121
  31. package/es/heatmap/models/grid.js +66 -118
  32. package/es/heatmap/models/grid3d.js +101 -151
  33. package/es/heatmap/models/heatmap.js +398 -455
  34. package/es/heatmap/models/hexagon.js +67 -119
  35. package/es/heatmap/models/index.js +1 -1
  36. package/es/heatmap/triangulation.js +20 -20
  37. package/es/image/index.js +23 -62
  38. package/es/image/models/image.js +99 -163
  39. package/es/image/models/index.js +1 -1
  40. package/es/line/index.js +65 -106
  41. package/es/line/models/arc.js +200 -248
  42. package/es/line/models/arc_3d.js +190 -241
  43. package/es/line/models/flow.js +101 -153
  44. package/es/line/models/great_circle.js +183 -234
  45. package/es/line/models/index.js +1 -1
  46. package/es/line/models/line.js +230 -285
  47. package/es/line/models/simple_line.js +142 -192
  48. package/es/line/models/wall.js +221 -273
  49. package/es/mask/index.js +16 -53
  50. package/es/mask/models/fill.js +51 -108
  51. package/es/mask/models/index.js +1 -1
  52. package/es/plugins/DataMappingPlugin.js +205 -249
  53. package/es/plugins/DataSourcePlugin.js +64 -92
  54. package/es/plugins/FeatureScalePlugin.js +258 -302
  55. package/es/plugins/LayerAnimateStylePlugin.js +12 -22
  56. package/es/plugins/LayerMaskPlugin.js +15 -24
  57. package/es/plugins/LayerModelPlugin.js +52 -136
  58. package/es/plugins/LayerStylePlugin.js +14 -23
  59. package/es/plugins/LightingPlugin.js +26 -37
  60. package/es/plugins/MultiPassRendererPlugin.js +34 -39
  61. package/es/plugins/PixelPickingPlugin.js +129 -150
  62. package/es/plugins/RegisterStyleAttributePlugin.js +80 -96
  63. package/es/plugins/ShaderUniformPlugin.js +159 -131
  64. package/es/plugins/UpdateModelPlugin.js +16 -26
  65. package/es/plugins/UpdateStyleAttributePlugin.js +47 -65
  66. package/es/plugins/index.d.ts +1 -1
  67. package/es/point/index.js +118 -182
  68. package/es/point/models/billboard_point.js +72 -127
  69. package/es/point/models/earthExtrude.js +170 -220
  70. package/es/point/models/earthFill.js +136 -192
  71. package/es/point/models/extrude.js +167 -217
  72. package/es/point/models/fill.js +152 -209
  73. package/es/point/models/fillImage.js +156 -211
  74. package/es/point/models/image.js +127 -180
  75. package/es/point/models/index.js +1 -1
  76. package/es/point/models/normal.js +67 -122
  77. package/es/point/models/radar.js +93 -148
  78. package/es/point/models/text.js +447 -578
  79. package/es/point/shape/extrude.js +19 -25
  80. package/es/polygon/index.js +61 -99
  81. package/es/polygon/models/extrude.js +208 -281
  82. package/es/polygon/models/extrusion.js +95 -142
  83. package/es/polygon/models/fill.js +102 -153
  84. package/es/polygon/models/index.js +1 -1
  85. package/es/polygon/models/ocean.js +139 -198
  86. package/es/polygon/models/water.js +120 -179
  87. package/es/raster/buffers/triangulation.js +13 -11
  88. package/es/raster/index.js +47 -88
  89. package/es/raster/models/index.js +1 -1
  90. package/es/raster/models/raster.js +134 -202
  91. package/es/raster/models/rasterRgb.js +134 -208
  92. package/es/raster/models/rasterTerrainRgb.js +98 -153
  93. package/es/tile/core/BaseLayer.d.ts +1 -0
  94. package/es/tile/core/BaseLayer.js +206 -282
  95. package/es/tile/core/TileDebugLayer.js +12 -46
  96. package/es/tile/interaction/getRasterData.js +24 -30
  97. package/es/tile/interaction/utils.js +15 -33
  98. package/es/tile/service/TileLayerService.js +104 -177
  99. package/es/tile/service/TilePickService.js +99 -156
  100. package/es/tile/service/TileSourceService.js +17 -26
  101. package/es/tile/tile/DebugTile.js +41 -78
  102. package/es/tile/tile/ImageTile.js +33 -66
  103. package/es/tile/tile/MaskTile.js +47 -81
  104. package/es/tile/tile/RasterRGBTile.js +40 -71
  105. package/es/tile/tile/RasterTerrainRGBTile.js +33 -66
  106. package/es/tile/tile/RasterTile.js +69 -104
  107. package/es/tile/tile/Tile.d.ts +1 -1
  108. package/es/tile/tile/Tile.js +151 -232
  109. package/es/tile/tile/VectorTile.js +77 -124
  110. package/es/tile/tile/index.d.ts +1 -1
  111. package/es/tile/tile/index.js +4 -2
  112. package/es/tile/tile/util.d.ts +1 -1
  113. package/es/tile/utils/constants.js +1 -1
  114. package/es/tile/utils/utils.js +2 -2
  115. package/es/utils/blend.js +52 -46
  116. package/es/utils/collision-index.js +62 -70
  117. package/es/utils/extrude_polyline.js +441 -471
  118. package/es/utils/grid-index.js +97 -123
  119. package/es/utils/identityScale.js +5 -5
  120. package/es/utils/load-image.js +15 -39
  121. package/es/utils/multiPassRender.js +7 -9
  122. package/es/utils/polylineNormal.js +40 -42
  123. package/es/utils/rampcolor_legend.js +5 -3
  124. package/es/utils/simpleLine.js +53 -66
  125. package/es/utils/symbol-layout.js +95 -117
  126. package/es/wind/index.js +28 -70
  127. package/es/wind/models/index.js +1 -1
  128. package/es/wind/models/utils.js +36 -34
  129. package/es/wind/models/wind.js +203 -260
  130. package/es/wind/models/windRender.js +258 -269
  131. package/es/wind/models/windShader.js +145 -6
  132. package/lib/canvas/index.d.ts +18 -0
  133. package/lib/canvas/index.js +64 -113
  134. package/lib/canvas/models/canvas.d.ts +23 -0
  135. package/lib/canvas/models/canvas.js +97 -136
  136. package/lib/canvas/models/constants.d.ts +2 -0
  137. package/lib/canvas/models/constants.js +1 -1
  138. package/lib/canvas/models/index.d.ts +2 -0
  139. package/lib/canvas/models/index.js +2 -2
  140. package/lib/citybuliding/building.d.ts +7 -0
  141. package/lib/citybuliding/building.js +22 -58
  142. package/lib/citybuliding/models/build.d.ts +17 -0
  143. package/lib/citybuliding/models/build.js +144 -199
  144. package/lib/core/BaseLayer.d.ts +247 -0
  145. package/lib/core/BaseLayer.js +1115 -1412
  146. package/lib/core/BaseModel.d.ts +82 -0
  147. package/lib/core/BaseModel.js +263 -315
  148. package/lib/core/CommonStyleAttribute.d.ts +20 -0
  149. package/lib/core/CommonStyleAttribute.js +25 -18
  150. package/lib/core/LayerPickService.d.ts +12 -0
  151. package/lib/core/LayerPickService.js +93 -140
  152. package/lib/core/TextureService.d.ts +15 -0
  153. package/lib/core/TextureService.js +59 -68
  154. package/lib/core/constant.d.ts +6 -0
  155. package/lib/core/constant.js +2 -2
  156. package/lib/core/interface.d.ts +282 -0
  157. package/lib/core/interface.js +5 -5
  158. package/lib/core/line_trangluation.d.ts +19 -0
  159. package/lib/core/line_trangluation.js +38 -43
  160. package/lib/core/schema.d.ts +27 -0
  161. package/lib/core/shape/Path.d.ts +39 -0
  162. package/lib/core/shape/Path.js +21 -13
  163. package/lib/core/shape/arrow.d.ts +25 -0
  164. package/lib/core/shape/arrow.js +50 -62
  165. package/lib/core/shape/extrude.d.ts +17 -0
  166. package/lib/core/shape/extrude.js +54 -62
  167. package/lib/core/triangulation.d.ts +136 -0
  168. package/lib/core/triangulation.js +194 -174
  169. package/lib/core/utils.d.ts +4 -0
  170. package/lib/core/utils.js +5 -5
  171. package/lib/earth/index.d.ts +22 -0
  172. package/lib/earth/index.js +37 -73
  173. package/lib/earth/models/atmosphere.d.ts +15 -0
  174. package/lib/earth/models/atmosphere.js +100 -148
  175. package/lib/earth/models/base.d.ts +22 -0
  176. package/lib/earth/models/base.js +150 -201
  177. package/lib/earth/models/bloomsphere.d.ts +15 -0
  178. package/lib/earth/models/bloomsphere.js +99 -147
  179. package/lib/earth/utils.d.ts +26 -0
  180. package/lib/earth/utils.js +37 -39
  181. package/lib/geometry/index.d.ts +22 -0
  182. package/lib/geometry/index.js +38 -75
  183. package/lib/geometry/models/billboard.d.ts +24 -0
  184. package/lib/geometry/models/billboard.js +149 -204
  185. package/lib/geometry/models/index.d.ts +5 -0
  186. package/lib/geometry/models/index.js +1 -1
  187. package/lib/geometry/models/plane.d.ts +43 -0
  188. package/lib/geometry/models/plane.js +280 -357
  189. package/lib/geometry/models/sprite.d.ts +48 -0
  190. package/lib/geometry/models/sprite.js +184 -240
  191. package/lib/heatmap/index.d.ts +13 -0
  192. package/lib/heatmap/index.js +74 -121
  193. package/lib/heatmap/models/grid.d.ts +15 -0
  194. package/lib/heatmap/models/grid.js +68 -118
  195. package/lib/heatmap/models/grid3d.d.ts +15 -0
  196. package/lib/heatmap/models/grid3d.js +103 -151
  197. package/lib/heatmap/models/heatmap.d.ts +27 -0
  198. package/lib/heatmap/models/heatmap.js +400 -455
  199. package/lib/heatmap/models/hexagon.d.ts +15 -0
  200. package/lib/heatmap/models/hexagon.js +69 -119
  201. package/lib/heatmap/models/index.d.ts +5 -0
  202. package/lib/heatmap/models/index.js +1 -1
  203. package/lib/heatmap/triangulation.d.ts +5 -0
  204. package/lib/heatmap/triangulation.js +20 -20
  205. package/lib/image/index.d.ts +9 -0
  206. package/lib/image/index.js +25 -62
  207. package/lib/image/models/image.d.ts +17 -0
  208. package/lib/image/models/image.js +101 -163
  209. package/lib/image/models/index.d.ts +5 -0
  210. package/lib/image/models/index.js +1 -1
  211. package/lib/index.d.ts +18 -0
  212. package/lib/index.js +17 -17
  213. package/lib/line/index.d.ts +36 -0
  214. package/lib/line/index.js +67 -106
  215. package/lib/line/models/arc.d.ts +22 -0
  216. package/lib/line/models/arc.js +202 -248
  217. package/lib/line/models/arc_3d.d.ts +22 -0
  218. package/lib/line/models/arc_3d.js +193 -241
  219. package/lib/line/models/flow.d.ts +14 -0
  220. package/lib/line/models/flow.js +103 -153
  221. package/lib/line/models/great_circle.d.ts +17 -0
  222. package/lib/line/models/great_circle.js +185 -234
  223. package/lib/line/models/index.d.ts +5 -0
  224. package/lib/line/models/index.js +1 -1
  225. package/lib/line/models/line.d.ts +27 -0
  226. package/lib/line/models/line.js +232 -285
  227. package/lib/line/models/simple_line.d.ts +19 -0
  228. package/lib/line/models/simple_line.js +144 -192
  229. package/lib/line/models/wall.d.ts +17 -0
  230. package/lib/line/models/wall.js +223 -273
  231. package/lib/mask/index.d.ts +16 -0
  232. package/lib/mask/index.js +18 -53
  233. package/lib/mask/models/fill.d.ts +18 -0
  234. package/lib/mask/models/fill.js +53 -108
  235. package/lib/mask/models/index.d.ts +5 -0
  236. package/lib/mask/models/index.js +1 -1
  237. package/lib/plugins/DataMappingPlugin.d.ts +13 -0
  238. package/lib/plugins/DataMappingPlugin.js +206 -248
  239. package/lib/plugins/DataSourcePlugin.d.ts +6 -0
  240. package/lib/plugins/DataSourcePlugin.js +65 -91
  241. package/lib/plugins/FeatureScalePlugin.d.ts +20 -0
  242. package/lib/plugins/FeatureScalePlugin.js +261 -304
  243. package/lib/plugins/LayerAnimateStylePlugin.d.ts +4 -0
  244. package/lib/plugins/LayerAnimateStylePlugin.js +13 -21
  245. package/lib/plugins/LayerMaskPlugin.d.ts +7 -0
  246. package/lib/plugins/LayerMaskPlugin.js +16 -24
  247. package/lib/plugins/LayerModelPlugin.d.ts +10 -0
  248. package/lib/plugins/LayerModelPlugin.js +53 -135
  249. package/lib/plugins/LayerStylePlugin.d.ts +7 -0
  250. package/lib/plugins/LayerStylePlugin.js +15 -23
  251. package/lib/plugins/LightingPlugin.d.ts +35 -0
  252. package/lib/plugins/LightingPlugin.js +27 -36
  253. package/lib/plugins/MultiPassRendererPlugin.d.ts +22 -0
  254. package/lib/plugins/MultiPassRendererPlugin.js +35 -38
  255. package/lib/plugins/PixelPickingPlugin.d.ts +11 -0
  256. package/lib/plugins/PixelPickingPlugin.js +130 -149
  257. package/lib/plugins/RegisterStyleAttributePlugin.d.ts +11 -0
  258. package/lib/plugins/RegisterStyleAttributePlugin.js +81 -96
  259. package/lib/plugins/ShaderUniformPlugin.d.ts +22 -0
  260. package/lib/plugins/ShaderUniformPlugin.js +160 -130
  261. package/lib/plugins/UpdateModelPlugin.d.ts +7 -0
  262. package/lib/plugins/UpdateModelPlugin.js +17 -26
  263. package/lib/plugins/UpdateStyleAttributePlugin.d.ts +9 -0
  264. package/lib/plugins/UpdateStyleAttributePlugin.js +48 -65
  265. package/lib/plugins/index.d.ts +15 -0
  266. package/lib/point/index.d.ts +33 -0
  267. package/lib/point/index.js +120 -182
  268. package/lib/point/models/billboard_point.d.ts +21 -0
  269. package/lib/point/models/billboard_point.js +74 -127
  270. package/lib/point/models/earthExtrude.d.ts +16 -0
  271. package/lib/point/models/earthExtrude.js +172 -220
  272. package/lib/point/models/earthFill.d.ts +15 -0
  273. package/lib/point/models/earthFill.js +138 -192
  274. package/lib/point/models/extrude.d.ts +16 -0
  275. package/lib/point/models/extrude.js +169 -217
  276. package/lib/point/models/fill.d.ts +31 -0
  277. package/lib/point/models/fill.js +154 -209
  278. package/lib/point/models/fillImage.d.ts +26 -0
  279. package/lib/point/models/fillImage.js +159 -211
  280. package/lib/point/models/image.d.ts +18 -0
  281. package/lib/point/models/image.js +129 -180
  282. package/lib/point/models/index.d.ts +5 -0
  283. package/lib/point/models/index.js +1 -1
  284. package/lib/point/models/normal.d.ts +22 -0
  285. package/lib/point/models/normal.js +69 -122
  286. package/lib/point/models/radar.d.ts +22 -0
  287. package/lib/point/models/radar.js +95 -148
  288. package/lib/point/models/text.d.ts +69 -0
  289. package/lib/point/models/text.js +449 -578
  290. package/lib/point/shape/extrude.d.ts +15 -0
  291. package/lib/point/shape/extrude.js +19 -25
  292. package/lib/polygon/index.d.ts +18 -0
  293. package/lib/polygon/index.js +63 -99
  294. package/lib/polygon/models/extrude.d.ts +25 -0
  295. package/lib/polygon/models/extrude.js +210 -281
  296. package/lib/polygon/models/extrusion.d.ts +24 -0
  297. package/lib/polygon/models/extrusion.js +97 -142
  298. package/lib/polygon/models/fill.d.ts +18 -0
  299. package/lib/polygon/models/fill.js +104 -153
  300. package/lib/polygon/models/index.d.ts +5 -0
  301. package/lib/polygon/models/index.js +1 -1
  302. package/lib/polygon/models/ocean.d.ts +23 -0
  303. package/lib/polygon/models/ocean.js +141 -198
  304. package/lib/polygon/models/water.d.ts +21 -0
  305. package/lib/polygon/models/water.js +122 -179
  306. package/lib/raster/buffers/triangulation.d.ts +6 -0
  307. package/lib/raster/buffers/triangulation.js +13 -11
  308. package/lib/raster/index.d.ts +11 -0
  309. package/lib/raster/index.js +49 -88
  310. package/lib/raster/models/index.d.ts +5 -0
  311. package/lib/raster/models/index.js +1 -1
  312. package/lib/raster/models/raster.d.ts +21 -0
  313. package/lib/raster/models/raster.js +136 -202
  314. package/lib/raster/models/rasterRgb.d.ts +21 -0
  315. package/lib/raster/models/rasterRgb.js +136 -208
  316. package/lib/raster/models/rasterTerrainRgb.d.ts +16 -0
  317. package/lib/raster/models/rasterTerrainRgb.js +100 -153
  318. package/lib/tile/core/BaseLayer.d.ts +48 -0
  319. package/lib/tile/core/BaseLayer.js +207 -281
  320. package/lib/tile/core/TileDebugLayer.d.ts +15 -0
  321. package/lib/tile/core/TileDebugLayer.js +14 -46
  322. package/lib/tile/interaction/getFeatureData.d.ts +0 -0
  323. package/lib/tile/interaction/getRasterData.d.ts +4 -0
  324. package/lib/tile/interaction/getRasterData.js +24 -31
  325. package/lib/tile/interaction/utils.d.ts +11 -0
  326. package/lib/tile/interaction/utils.js +15 -34
  327. package/lib/tile/interface.d.ts +29 -0
  328. package/lib/tile/service/TileLayerService.d.ts +33 -0
  329. package/lib/tile/service/TileLayerService.js +105 -177
  330. package/lib/tile/service/TilePickService.d.ts +26 -0
  331. package/lib/tile/service/TilePickService.js +100 -156
  332. package/lib/tile/service/TileSourceService.d.ts +7 -0
  333. package/lib/tile/service/TileSourceService.js +20 -29
  334. package/lib/tile/tile/DebugTile.d.ts +16 -0
  335. package/lib/tile/tile/DebugTile.js +43 -78
  336. package/lib/tile/tile/ImageTile.d.ts +14 -0
  337. package/lib/tile/tile/ImageTile.js +35 -66
  338. package/lib/tile/tile/MaskTile.d.ts +18 -0
  339. package/lib/tile/tile/MaskTile.js +49 -81
  340. package/lib/tile/tile/RasterRGBTile.d.ts +11 -0
  341. package/lib/tile/tile/RasterRGBTile.js +42 -71
  342. package/lib/tile/tile/RasterTerrainRGBTile.d.ts +14 -0
  343. package/lib/tile/tile/RasterTerrainRGBTile.js +35 -66
  344. package/lib/tile/tile/RasterTile.d.ts +18 -0
  345. package/lib/tile/tile/RasterTile.js +71 -104
  346. package/lib/tile/tile/Tile.d.ts +114 -0
  347. package/lib/tile/tile/Tile.js +152 -231
  348. package/lib/tile/tile/VectorTile.d.ts +26 -0
  349. package/lib/tile/tile/VectorTile.js +79 -124
  350. package/lib/tile/tile/index.d.ts +12 -0
  351. package/lib/tile/tile/index.js +6 -4
  352. package/lib/tile/tile/util.d.ts +5 -0
  353. package/lib/tile/utils/constants.d.ts +1 -0
  354. package/lib/tile/utils/constants.js +1 -1
  355. package/lib/tile/utils/utils.d.ts +8 -0
  356. package/lib/tile/utils/utils.js +2 -2
  357. package/lib/utils/blend.d.ts +2 -0
  358. package/lib/utils/blend.js +52 -47
  359. package/lib/utils/collision-index.d.ts +47 -0
  360. package/lib/utils/collision-index.js +64 -69
  361. package/lib/utils/extrude_polyline.d.ts +68 -0
  362. package/lib/utils/extrude_polyline.js +442 -470
  363. package/lib/utils/grid-index.d.ts +28 -0
  364. package/lib/utils/grid-index.js +97 -123
  365. package/lib/utils/identityScale.d.ts +8 -0
  366. package/lib/utils/identityScale.js +5 -5
  367. package/lib/utils/load-image.d.ts +1 -0
  368. package/lib/utils/load-image.js +15 -39
  369. package/lib/utils/multiPassRender.d.ts +16 -0
  370. package/lib/utils/multiPassRender.js +7 -10
  371. package/lib/utils/polylineNormal.d.ts +9 -0
  372. package/lib/utils/polylineNormal.js +40 -43
  373. package/lib/utils/rampcolor_legend.d.ts +6 -0
  374. package/lib/utils/rampcolor_legend.js +5 -4
  375. package/lib/utils/simpleLine.d.ts +23 -0
  376. package/lib/utils/simpleLine.js +54 -65
  377. package/lib/utils/stencil.d.ts +7 -0
  378. package/lib/utils/symbol-layout.d.ts +43 -0
  379. package/lib/utils/symbol-layout.js +95 -117
  380. package/lib/wind/index.d.ts +11 -0
  381. package/lib/wind/index.js +30 -70
  382. package/lib/wind/models/index.d.ts +5 -0
  383. package/lib/wind/models/index.js +1 -1
  384. package/lib/wind/models/utils.d.ts +19 -0
  385. package/lib/wind/models/utils.js +36 -34
  386. package/lib/wind/models/wind.d.ts +24 -0
  387. package/lib/wind/models/wind.js +205 -260
  388. package/lib/wind/models/windRender.d.ts +104 -0
  389. package/lib/wind/models/windRender.js +261 -272
  390. package/lib/wind/models/windShader.d.ts +12 -0
  391. package/lib/wind/models/windShader.js +145 -6
  392. package/package.json +16 -19
  393. package/es/glsl.d.ts +0 -5
  394. package/lib/glsl.d.ts +0 -5
@@ -9,24 +9,20 @@ exports.computeNormal = computeNormal;
9
9
  exports.default = void 0;
10
10
  exports.direction = direction;
11
11
  exports.getArrayUnique = getArrayUnique;
12
- var _slicedToArray2 = _interopRequireDefault(require("@babel/runtime/helpers/slicedToArray"));
13
- var _toConsumableArray2 = _interopRequireDefault(require("@babel/runtime/helpers/toConsumableArray"));
14
- var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
15
- var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass"));
16
12
  var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
17
13
  var _l7Utils = require("@antv/l7-utils");
18
14
  var _glMatrix = require("gl-matrix");
19
- var tmp = _glMatrix.vec2.create();
15
+ const tmp = _glMatrix.vec2.create();
20
16
  // eslint-disable-next-line @typescript-eslint/no-unused-vars
21
- var capEnd = _glMatrix.vec2.create();
22
- var lineA = _glMatrix.vec2.create();
23
- var lineB = _glMatrix.vec2.create();
24
- var tangent = _glMatrix.vec2.create();
17
+ const capEnd = _glMatrix.vec2.create();
18
+ const lineA = _glMatrix.vec2.create();
19
+ const lineB = _glMatrix.vec2.create();
20
+ const tangent = _glMatrix.vec2.create();
25
21
  function computeMiter(lineTangent, miter, start, end, halfThick) {
26
22
  _glMatrix.vec2.add(lineTangent, start, end);
27
23
  _glMatrix.vec2.normalize(lineTangent, lineTangent);
28
24
  miter = _glMatrix.vec2.fromValues(-lineTangent[1], lineTangent[0]);
29
- var tmpvec = _glMatrix.vec2.fromValues(-start[1], start[0]);
25
+ const tmpvec = _glMatrix.vec2.fromValues(-start[1], start[0]);
30
26
  return [halfThick / _glMatrix.vec2.dot(miter, tmpvec), miter];
31
27
  }
32
28
  function computeNormal(out, dir) {
@@ -41,9 +37,9 @@ function isPointEqual(a, b) {
41
37
  return a[0] === b[0] && a[1] === b[1];
42
38
  }
43
39
  function getArrayUnique(matrix) {
44
- var map = new Map();
45
- for (var i = 0; i < matrix.length; i++) {
46
- var key = matrix[0].toString() + '-' + matrix[1].toString();
40
+ const map = new Map();
41
+ for (let i = 0; i < matrix.length; i++) {
42
+ const key = matrix[0].toString() + '-' + matrix[1].toString();
47
43
  if (map.get(key)) {
48
44
  matrix.splice(i, 1);
49
45
  i++;
@@ -53,10 +49,14 @@ function getArrayUnique(matrix) {
53
49
  }
54
50
  return matrix;
55
51
  }
56
- var ExtrudePolyline = exports.default = /*#__PURE__*/function () {
57
- function ExtrudePolyline() {
58
- var opts = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
59
- (0, _classCallCheck2.default)(this, ExtrudePolyline);
52
+ class ExtrudePolyline {
53
+ constructor(opts = {}) {
54
+ (0, _defineProperty2.default)(this, "complex", void 0);
55
+ (0, _defineProperty2.default)(this, "join", void 0);
56
+ (0, _defineProperty2.default)(this, "cap", void 0);
57
+ (0, _defineProperty2.default)(this, "miterLimit", void 0);
58
+ (0, _defineProperty2.default)(this, "thickness", void 0);
59
+ (0, _defineProperty2.default)(this, "normal", void 0);
60
60
  (0, _defineProperty2.default)(this, "lastFlip", -1);
61
61
  (0, _defineProperty2.default)(this, "miter", _glMatrix.vec2.fromValues(0, 0));
62
62
  (0, _defineProperty2.default)(this, "started", false);
@@ -76,500 +76,472 @@ var ExtrudePolyline = exports.default = /*#__PURE__*/function () {
76
76
  indexes: []
77
77
  };
78
78
  }
79
- (0, _createClass2.default)(ExtrudePolyline, [{
80
- key: "simpleExtrude",
81
- value: function simpleExtrude(points) {
82
- var complex = this.complex;
83
- if (points.length <= 1) {
84
- return complex;
85
- }
86
- this.lastFlip = -1;
87
- this.started = false;
88
- this.normal = null;
89
- this.totalDistance = 0;
90
- var total = points.length;
91
- var count = complex.startIndex;
92
- for (var i = 1; i < total; i++) {
93
- var last = points[i - 1];
94
- var cur = points[i];
95
- var next = i < points.length - 1 ? points[i + 1] : null;
96
- var amt = this.simpleSegment(complex, count, last, cur, next);
97
- count += amt;
98
- }
99
- if (this.dash) {
100
- for (var _i = 0; _i < complex.positions.length / 6; _i++) {
101
- complex.positions[_i * 6 + 5] = this.totalDistance;
102
- }
103
- }
104
- complex.startIndex = complex.positions.length / 6;
79
+ simpleExtrude(points) {
80
+ const complex = this.complex;
81
+ if (points.length <= 1) {
105
82
  return complex;
106
83
  }
107
- }, {
108
- key: "simpleExtrude_gaode2",
109
- value: function simpleExtrude_gaode2(points, originPoints) {
110
- var complex = this.complex;
111
- if (points.length <= 1) {
112
- return complex;
113
- }
114
- this.lastFlip = -1;
115
- this.started = false;
116
- this.normal = null;
117
- this.totalDistance = 0;
118
- // 去除数组里重复的点
119
- // points = getArrayUnique(points);
120
- var total = points.length;
121
- var count = complex.startIndex;
122
- for (var i = 1; i < total; i++) {
123
- var _originPoints$, _originPoints$i$, _originPoints$2;
124
- var last = points[i - 1];
125
- last.push((_originPoints$ = originPoints[i - 1][2]) !== null && _originPoints$ !== void 0 ? _originPoints$ : 0);
126
- // @ts-ignore
127
- var originLast = originPoints[i - 1];
128
- var cur = points[i];
129
- cur.push((_originPoints$i$ = originPoints[i][2]) !== null && _originPoints$i$ !== void 0 ? _originPoints$i$ : 0);
130
- // @ts-ignore
131
- var originCur = originPoints[i];
132
- var next = i < points.length - 1 ? [].concat((0, _toConsumableArray2.default)(points[i + 1]), [(_originPoints$2 = originPoints[i + 1][2]) !== null && _originPoints$2 !== void 0 ? _originPoints$2 : 0]) : null;
133
- var originNext = i < originPoints.length - 1 ? originPoints[i + 1] : null;
134
- var amt = this.simpleSegment(complex, count,
135
- // @ts-ignore
136
- last,
137
- // @ts-ignore
138
- cur,
139
- // @ts-ignore
140
- next,
141
- // @ts-ignore
142
- originLast, originCur,
143
- // @ts-ignore
144
- originNext);
145
- count += amt;
146
- }
147
- if (this.dash) {
148
- for (var _i2 = 0; _i2 < complex.positions.length / 6; _i2++) {
149
- complex.positions[_i2 * 6 + 5] = this.totalDistance;
150
- }
151
- }
152
- complex.startIndex = complex.positions.length / 6;
153
- return complex;
84
+ this.lastFlip = -1;
85
+ this.started = false;
86
+ this.normal = null;
87
+ this.totalDistance = 0;
88
+ const total = points.length;
89
+ let count = complex.startIndex;
90
+ for (let i = 1; i < total; i++) {
91
+ const last = points[i - 1];
92
+ const cur = points[i];
93
+ const next = i < points.length - 1 ? points[i + 1] : null;
94
+ const amt = this.simpleSegment(complex, count, last, cur, next);
95
+ count += amt;
154
96
  }
155
- }, {
156
- key: "extrude_gaode2",
157
- value: function extrude_gaode2(points, originPoints) {
158
- var complex = this.complex;
159
- if (points.length <= 1) {
160
- return complex;
97
+ if (this.dash) {
98
+ for (let i = 0; i < complex.positions.length / 6; i++) {
99
+ complex.positions[i * 6 + 5] = this.totalDistance;
161
100
  }
162
- this.lastFlip = -1;
163
- this.started = false;
164
- this.normal = null;
165
- this.totalDistance = 0;
166
- // 去除数组里重复的点
167
- // points = getArrayUnique(points);
168
- var total = points.length;
169
- var count = complex.startIndex;
170
- for (var i = 1; i < total; i++) {
171
- var _originPoints$3, _originPoints$i$2, _originPoints$4;
172
- var last = points[i - 1];
173
- last.push((_originPoints$3 = originPoints[i - 1][2]) !== null && _originPoints$3 !== void 0 ? _originPoints$3 : 0);
174
- // @ts-ignore
175
- var originLast = originPoints[i - 1];
176
- var cur = points[i];
177
- cur.push((_originPoints$i$2 = originPoints[i][2]) !== null && _originPoints$i$2 !== void 0 ? _originPoints$i$2 : 0);
178
- // @ts-ignore
179
- var originCur = originPoints[i];
180
- var next = i < points.length - 1 ? [].concat((0, _toConsumableArray2.default)(points[i + 1]), [(_originPoints$4 = originPoints[i + 1][2]) !== null && _originPoints$4 !== void 0 ? _originPoints$4 : 0]) : null;
181
- var originNext = i < originPoints.length - 1 ? originPoints[i + 1] : null;
182
- var amt = this.segment_gaode2(complex, count,
183
- // @ts-ignore
184
- last,
185
- // @ts-ignore
186
- cur,
187
- // @ts-ignore
188
- next,
189
- // @ts-ignore
190
- originLast, originCur,
191
- // @ts-ignore
192
- originNext);
193
- count += amt;
194
- }
195
- if (this.dash) {
196
- for (var _i3 = 0; _i3 < complex.positions.length / 6; _i3++) {
197
- complex.positions[_i3 * 6 + 5] = this.totalDistance;
198
- }
199
- }
200
- complex.startIndex = complex.positions.length / 6;
101
+ }
102
+ complex.startIndex = complex.positions.length / 6;
103
+ return complex;
104
+ }
105
+ simpleExtrude_gaode2(points, originPoints) {
106
+ const complex = this.complex;
107
+ if (points.length <= 1) {
201
108
  return complex;
202
109
  }
203
- }, {
204
- key: "extrude",
205
- value: function extrude(points) {
206
- var complex = this.complex;
207
- if (points.length <= 1) {
208
- return complex;
209
- }
210
- this.lastFlip = -1;
211
- this.started = false;
212
- this.normal = null;
213
- this.totalDistance = 0;
214
- // 去除数组里重复的点
215
- // points = getArrayUnique(points);
216
- var total = points.length;
217
- var count = complex.startIndex;
218
- for (var i = 1; i < total; i++) {
219
- var last = points[i - 1];
220
- var cur = points[i];
221
- var next = i < points.length - 1 ? points[i + 1] : null;
222
- var amt = this.segment(complex, count, last, cur, next);
223
- count += amt;
224
- }
225
- if (this.dash) {
226
- for (var _i4 = 0; _i4 < complex.positions.length / 6; _i4++) {
227
- complex.positions[_i4 * 6 + 5] = this.totalDistance;
228
- }
110
+ this.lastFlip = -1;
111
+ this.started = false;
112
+ this.normal = null;
113
+ this.totalDistance = 0;
114
+ // 去除数组里重复的点
115
+ // points = getArrayUnique(points);
116
+ const total = points.length;
117
+ let count = complex.startIndex;
118
+ for (let i = 1; i < total; i++) {
119
+ var _originPoints$, _originPoints$i$, _originPoints$2;
120
+ const last = points[i - 1];
121
+ last.push((_originPoints$ = originPoints[i - 1][2]) !== null && _originPoints$ !== void 0 ? _originPoints$ : 0);
122
+ // @ts-ignore
123
+ const originLast = originPoints[i - 1];
124
+ const cur = points[i];
125
+ cur.push((_originPoints$i$ = originPoints[i][2]) !== null && _originPoints$i$ !== void 0 ? _originPoints$i$ : 0);
126
+ // @ts-ignore
127
+ const originCur = originPoints[i];
128
+ const next = i < points.length - 1 ? [...points[i + 1], (_originPoints$2 = originPoints[i + 1][2]) !== null && _originPoints$2 !== void 0 ? _originPoints$2 : 0] : null;
129
+ const originNext = i < originPoints.length - 1 ? originPoints[i + 1] : null;
130
+ const amt = this.simpleSegment(complex, count,
131
+ // @ts-ignore
132
+ last,
133
+ // @ts-ignore
134
+ cur,
135
+ // @ts-ignore
136
+ next,
137
+ // @ts-ignore
138
+ originLast, originCur,
139
+ // @ts-ignore
140
+ originNext);
141
+ count += amt;
142
+ }
143
+ if (this.dash) {
144
+ for (let i = 0; i < complex.positions.length / 6; i++) {
145
+ complex.positions[i * 6 + 5] = this.totalDistance;
229
146
  }
230
- complex.startIndex = complex.positions.length / 6;
147
+ }
148
+ complex.startIndex = complex.positions.length / 6;
149
+ return complex;
150
+ }
151
+ extrude_gaode2(points, originPoints) {
152
+ const complex = this.complex;
153
+ if (points.length <= 1) {
231
154
  return complex;
232
155
  }
233
- }, {
234
- key: "simpleSegment",
235
- value: function simpleSegment(complex, index, last, cur, next) {
236
- var count = 0;
237
- var indices = complex.indices;
238
- var positions = complex.positions;
239
- var normals = complex.normals;
240
- var flatCur = (0, _l7Utils.aProjectFlat)([cur[0], cur[1]]);
241
- var flatLast = (0, _l7Utils.aProjectFlat)([last[0], last[1]]);
156
+ this.lastFlip = -1;
157
+ this.started = false;
158
+ this.normal = null;
159
+ this.totalDistance = 0;
160
+ // 去除数组里重复的点
161
+ // points = getArrayUnique(points);
162
+ const total = points.length;
163
+ let count = complex.startIndex;
164
+ for (let i = 1; i < total; i++) {
165
+ var _originPoints$3, _originPoints$i$2, _originPoints$4;
166
+ const last = points[i - 1];
167
+ last.push((_originPoints$3 = originPoints[i - 1][2]) !== null && _originPoints$3 !== void 0 ? _originPoints$3 : 0);
242
168
  // @ts-ignore
243
- direction(lineA, flatCur, flatLast);
244
- var segmentDistance = 0;
245
- if (this.dash) {
246
- // @ts-ignore
247
- segmentDistance = this.lineSegmentDistance(flatCur, flatLast);
248
- this.totalDistance += segmentDistance;
169
+ const originLast = originPoints[i - 1];
170
+ const cur = points[i];
171
+ cur.push((_originPoints$i$2 = originPoints[i][2]) !== null && _originPoints$i$2 !== void 0 ? _originPoints$i$2 : 0);
172
+ // @ts-ignore
173
+ const originCur = originPoints[i];
174
+ const next = i < points.length - 1 ? [...points[i + 1], (_originPoints$4 = originPoints[i + 1][2]) !== null && _originPoints$4 !== void 0 ? _originPoints$4 : 0] : null;
175
+ const originNext = i < originPoints.length - 1 ? originPoints[i + 1] : null;
176
+ const amt = this.segment_gaode2(complex, count,
177
+ // @ts-ignore
178
+ last,
179
+ // @ts-ignore
180
+ cur,
181
+ // @ts-ignore
182
+ next,
183
+ // @ts-ignore
184
+ originLast, originCur,
185
+ // @ts-ignore
186
+ originNext);
187
+ count += amt;
188
+ }
189
+ if (this.dash) {
190
+ for (let i = 0; i < complex.positions.length / 6; i++) {
191
+ complex.positions[i * 6 + 5] = this.totalDistance;
249
192
  }
250
- if (!this.normal) {
251
- this.normal = _glMatrix.vec2.create();
252
- computeNormal(this.normal, lineA);
193
+ }
194
+ complex.startIndex = complex.positions.length / 6;
195
+ return complex;
196
+ }
197
+ extrude(points) {
198
+ const complex = this.complex;
199
+ if (points.length <= 1) {
200
+ return complex;
201
+ }
202
+ this.lastFlip = -1;
203
+ this.started = false;
204
+ this.normal = null;
205
+ this.totalDistance = 0;
206
+ // 去除数组里重复的点
207
+ // points = getArrayUnique(points);
208
+ const total = points.length;
209
+ let count = complex.startIndex;
210
+ for (let i = 1; i < total; i++) {
211
+ const last = points[i - 1];
212
+ const cur = points[i];
213
+ const next = i < points.length - 1 ? points[i + 1] : null;
214
+ const amt = this.segment(complex, count, last, cur, next);
215
+ count += amt;
216
+ }
217
+ if (this.dash) {
218
+ for (let i = 0; i < complex.positions.length / 6; i++) {
219
+ complex.positions[i * 6 + 5] = this.totalDistance;
253
220
  }
254
- if (!this.started) {
255
- this.started = true;
256
- this.extrusions(positions, normals, last, this.normal, this.thickness, this.totalDistance - segmentDistance);
221
+ }
222
+ complex.startIndex = complex.positions.length / 6;
223
+ return complex;
224
+ }
225
+ simpleSegment(complex, index, last, cur, next) {
226
+ let count = 0;
227
+ const indices = complex.indices;
228
+ const positions = complex.positions;
229
+ const normals = complex.normals;
230
+ const flatCur = (0, _l7Utils.aProjectFlat)([cur[0], cur[1]]);
231
+ const flatLast = (0, _l7Utils.aProjectFlat)([last[0], last[1]]);
232
+ // @ts-ignore
233
+ direction(lineA, flatCur, flatLast);
234
+ let segmentDistance = 0;
235
+ if (this.dash) {
236
+ // @ts-ignore
237
+ segmentDistance = this.lineSegmentDistance(flatCur, flatLast);
238
+ this.totalDistance += segmentDistance;
239
+ }
240
+ if (!this.normal) {
241
+ this.normal = _glMatrix.vec2.create();
242
+ computeNormal(this.normal, lineA);
243
+ }
244
+ if (!this.started) {
245
+ this.started = true;
246
+ this.extrusions(positions, normals, last, this.normal, this.thickness, this.totalDistance - segmentDistance);
247
+ }
248
+ indices.push(index + 0, index + 1, index + 2);
249
+ if (!next) {
250
+ computeNormal(this.normal, lineA);
251
+ this.extrusions(positions, normals, cur, this.normal, this.thickness, this.totalDistance);
252
+ indices.push(...(this.lastFlip === 1 ? [index, index + 2, index + 3] : [index + 2, index + 1, index + 3]));
253
+ count += 2;
254
+ } else {
255
+ const flatNext = (0, _l7Utils.aProjectFlat)([next[0], next[1]]);
256
+ if (isPointEqual(flatCur, flatNext)) {
257
+ _glMatrix.vec2.add(flatNext, flatCur, _glMatrix.vec2.normalize(flatNext, _glMatrix.vec2.subtract(flatNext, flatCur, flatLast)));
257
258
  }
258
- indices.push(index + 0, index + 1, index + 2);
259
- if (!next) {
260
- computeNormal(this.normal, lineA);
261
- this.extrusions(positions, normals, cur, this.normal, this.thickness, this.totalDistance);
262
- indices.push.apply(indices, (0, _toConsumableArray2.default)(this.lastFlip === 1 ? [index, index + 2, index + 3] : [index + 2, index + 1, index + 3]));
263
- count += 2;
264
- } else {
265
- var flatNext = (0, _l7Utils.aProjectFlat)([next[0], next[1]]);
266
- if (isPointEqual(flatCur, flatNext)) {
267
- _glMatrix.vec2.add(flatNext, flatCur, _glMatrix.vec2.normalize(flatNext, _glMatrix.vec2.subtract(flatNext, flatCur, flatLast)));
268
- }
269
- direction(lineB, flatNext, flatCur);
259
+ direction(lineB, flatNext, flatCur);
270
260
 
271
- // stores tangent & miter
261
+ // stores tangent & miter
272
262
 
273
- var _computeMiter = computeMiter(tangent, _glMatrix.vec2.create(), lineA, lineB, this.thickness),
274
- _computeMiter2 = (0, _slicedToArray2.default)(_computeMiter, 2),
275
- miterLen = _computeMiter2[0],
276
- miter = _computeMiter2[1];
277
- // normal(tmp, lineA)
263
+ const [miterLen, miter] = computeMiter(tangent, _glMatrix.vec2.create(), lineA, lineB, this.thickness);
264
+ // normal(tmp, lineA)
278
265
 
279
- // get orientation
280
- var flip = _glMatrix.vec2.dot(tangent, this.normal) < 0 ? -1 : 1;
281
- this.extrusions(positions, normals, cur, miter, miterLen, this.totalDistance);
282
- indices.push.apply(indices, (0, _toConsumableArray2.default)(this.lastFlip === 1 ? [index, index + 2, index + 3] : [index + 2, index + 1, index + 3]));
283
- flip = -1;
266
+ // get orientation
267
+ let flip = _glMatrix.vec2.dot(tangent, this.normal) < 0 ? -1 : 1;
268
+ this.extrusions(positions, normals, cur, miter, miterLen, this.totalDistance);
269
+ indices.push(...(this.lastFlip === 1 ? [index, index + 2, index + 3] : [index + 2, index + 1, index + 3]));
270
+ flip = -1;
284
271
 
285
- // the miter is now the normal for our next join
286
- _glMatrix.vec2.copy(this.normal, miter);
287
- count += 2;
288
- this.lastFlip = flip;
289
- }
290
- return count;
272
+ // the miter is now the normal for our next join
273
+ _glMatrix.vec2.copy(this.normal, miter);
274
+ count += 2;
275
+ this.lastFlip = flip;
291
276
  }
292
- }, {
293
- key: "segment_gaode2",
294
- value: function segment_gaode2(complex, index, last, cur, next, originLast, originCur,
295
- // eslint-disable-next-line @typescript-eslint/no-unused-vars
296
- originNext) {
297
- var count = 0;
298
- var indices = complex.indices;
299
- var positions = complex.positions;
300
- var normals = complex.normals;
301
- var capSquare = this.cap === 'square';
302
- var joinBevel = this.join === 'bevel';
303
- var flatCur = (0, _l7Utils.aProjectFlat)([originCur[0], originCur[1]]);
304
- var flatLast = (0, _l7Utils.aProjectFlat)([originLast[0], originLast[1]]);
277
+ return count;
278
+ }
279
+ segment_gaode2(complex, index, last, cur, next, originLast, originCur,
280
+ // eslint-disable-next-line @typescript-eslint/no-unused-vars
281
+ originNext) {
282
+ let count = 0;
283
+ const indices = complex.indices;
284
+ const positions = complex.positions;
285
+ const normals = complex.normals;
286
+ const capSquare = this.cap === 'square';
287
+ const joinBevel = this.join === 'bevel';
288
+ const flatCur = (0, _l7Utils.aProjectFlat)([originCur[0], originCur[1]]);
289
+ const flatLast = (0, _l7Utils.aProjectFlat)([originLast[0], originLast[1]]);
290
+ // @ts-ignore
291
+ direction(lineA, cur, last);
292
+ let segmentDistance = 0;
293
+ if (this.dash) {
305
294
  // @ts-ignore
306
- direction(lineA, cur, last);
307
- var segmentDistance = 0;
308
- if (this.dash) {
309
- // @ts-ignore
310
- segmentDistance = this.lineSegmentDistance(flatCur, flatLast);
311
- this.totalDistance += segmentDistance;
312
- }
313
- if (!this.normal) {
314
- this.normal = _glMatrix.vec2.create();
315
- computeNormal(this.normal, lineA);
316
- }
317
- if (!this.started) {
318
- this.started = true;
295
+ segmentDistance = this.lineSegmentDistance(flatCur, flatLast);
296
+ this.totalDistance += segmentDistance;
297
+ }
298
+ if (!this.normal) {
299
+ this.normal = _glMatrix.vec2.create();
300
+ computeNormal(this.normal, lineA);
301
+ }
302
+ if (!this.started) {
303
+ this.started = true;
319
304
 
320
- // if the end cap is type square, we can just push the verts out a bit
321
- if (capSquare) {
322
- // vec2.scaleAndAdd(capEnd, last, lineA, -this.thickness);
323
- var out1 = _glMatrix.vec2.create();
324
- var out2 = _glMatrix.vec2.create();
325
- _glMatrix.vec2.add(out1, this.normal, lineA);
326
- _glMatrix.vec2.add(out2, this.normal, lineA);
327
- normals.push(out2[0], out2[1], 0);
328
- normals.push(out1[0], out1[1], 0);
329
- positions.push(last[0], last[1], last[2] | 0, this.totalDistance - segmentDistance, -this.thickness, last[2] | 0);
330
- this.complex.indexes.push(this.currentIndex);
331
- positions.push(last[0], last[1], last[2] | 0, this.totalDistance - segmentDistance, this.thickness, last[2] | 0);
332
- this.complex.indexes.push(this.currentIndex);
333
- this.currentIndex++;
334
- } else {
335
- this.extrusions(positions, normals, last, this.normal, this.thickness, this.totalDistance - segmentDistance);
336
- }
305
+ // if the end cap is type square, we can just push the verts out a bit
306
+ if (capSquare) {
307
+ // vec2.scaleAndAdd(capEnd, last, lineA, -this.thickness);
308
+ const out1 = _glMatrix.vec2.create();
309
+ const out2 = _glMatrix.vec2.create();
310
+ _glMatrix.vec2.add(out1, this.normal, lineA);
311
+ _glMatrix.vec2.add(out2, this.normal, lineA);
312
+ normals.push(out2[0], out2[1], 0);
313
+ normals.push(out1[0], out1[1], 0);
314
+ positions.push(last[0], last[1], last[2] | 0, this.totalDistance - segmentDistance, -this.thickness, last[2] | 0);
315
+ this.complex.indexes.push(this.currentIndex);
316
+ positions.push(last[0], last[1], last[2] | 0, this.totalDistance - segmentDistance, this.thickness, last[2] | 0);
317
+ this.complex.indexes.push(this.currentIndex);
318
+ this.currentIndex++;
319
+ } else {
320
+ this.extrusions(positions, normals, last, this.normal, this.thickness, this.totalDistance - segmentDistance);
337
321
  }
338
- indices.push(index + 0, index + 1, index + 2);
339
- if (!next) {
340
- computeNormal(this.normal, lineA);
341
- if (capSquare) {
342
- var _out = _glMatrix.vec2.create();
343
- var _out2 = _glMatrix.vec2.create();
344
- _glMatrix.vec2.sub(_out2, lineA, this.normal);
345
- _glMatrix.vec2.add(_out, lineA, this.normal);
346
- normals.push(_out2[0], _out2[1], 0);
347
- normals.push(_out[0], _out[1], 0);
348
- positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, this.thickness, cur[2] | 0);
349
- this.complex.indexes.push(this.currentIndex);
350
- positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, this.thickness, cur[2] | 0);
351
- this.complex.indexes.push(this.currentIndex);
352
- this.currentIndex++;
353
- } else {
354
- this.extrusions(positions, normals, cur, this.normal, this.thickness, this.totalDistance);
355
- }
356
- indices.push.apply(indices, (0, _toConsumableArray2.default)(this.lastFlip === 1 ? [index, index + 2, index + 3] : [index + 2, index + 1, index + 3]));
357
- count += 2;
322
+ }
323
+ indices.push(index + 0, index + 1, index + 2);
324
+ if (!next) {
325
+ computeNormal(this.normal, lineA);
326
+ if (capSquare) {
327
+ const out1 = _glMatrix.vec2.create();
328
+ const out2 = _glMatrix.vec2.create();
329
+ _glMatrix.vec2.sub(out2, lineA, this.normal);
330
+ _glMatrix.vec2.add(out1, lineA, this.normal);
331
+ normals.push(out2[0], out2[1], 0);
332
+ normals.push(out1[0], out1[1], 0);
333
+ positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, this.thickness, cur[2] | 0);
334
+ this.complex.indexes.push(this.currentIndex);
335
+ positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, this.thickness, cur[2] | 0);
336
+ this.complex.indexes.push(this.currentIndex);
337
+ this.currentIndex++;
358
338
  } else {
339
+ this.extrusions(positions, normals, cur, this.normal, this.thickness, this.totalDistance);
340
+ }
341
+ indices.push(...(this.lastFlip === 1 ? [index, index + 2, index + 3] : [index + 2, index + 1, index + 3]));
342
+ count += 2;
343
+ } else {
344
+ // @ts-ignore
345
+ if (isPointEqual(cur, next)) {
346
+ _glMatrix.vec2.add(
359
347
  // @ts-ignore
360
- if (isPointEqual(cur, next)) {
361
- _glMatrix.vec2.add(
362
- // @ts-ignore
363
- next,
364
- // @ts-ignore
365
- cur, _glMatrix.vec2.normalize(
366
- // @ts-ignore
367
- next,
368
- // @ts-ignore
369
- _glMatrix.vec2.subtract(next, cur, last)));
370
- }
348
+ next,
371
349
  // @ts-ignore
372
- direction(lineB, next, cur);
373
- // stores tangent & miter
350
+ cur, _glMatrix.vec2.normalize(
351
+ // @ts-ignore
352
+ next,
353
+ // @ts-ignore
354
+ _glMatrix.vec2.subtract(next, cur, last)));
355
+ }
356
+ // @ts-ignore
357
+ direction(lineB, next, cur);
358
+ // stores tangent & miter
374
359
 
375
- var _computeMiter3 = computeMiter(tangent, _glMatrix.vec2.create(), lineA, lineB, this.thickness),
376
- _computeMiter4 = (0, _slicedToArray2.default)(_computeMiter3, 2),
377
- miterLen = _computeMiter4[0],
378
- miter = _computeMiter4[1];
379
- // normal(tmp, lineA)
360
+ const [miterLen, miter] = computeMiter(tangent, _glMatrix.vec2.create(), lineA, lineB, this.thickness);
361
+ // normal(tmp, lineA)
380
362
 
381
- // get orientation
382
- var flip = _glMatrix.vec2.dot(tangent, this.normal) < 0 ? -1 : 1;
383
- var bevel = joinBevel;
384
- if (!bevel && this.join === 'miter') {
385
- var limit = miterLen;
386
- if (limit > this.miterLimit) {
387
- bevel = true;
388
- }
363
+ // get orientation
364
+ let flip = _glMatrix.vec2.dot(tangent, this.normal) < 0 ? -1 : 1;
365
+ let bevel = joinBevel;
366
+ if (!bevel && this.join === 'miter') {
367
+ const limit = miterLen;
368
+ if (limit > this.miterLimit) {
369
+ bevel = true;
389
370
  }
390
- if (bevel) {
391
- normals.push(this.normal[0], this.normal[1], 0);
392
- normals.push(miter[0], miter[1], 0);
393
- positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, -this.thickness * flip, cur[2] | 0);
394
- this.complex.indexes.push(this.currentIndex);
395
- positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, this.thickness * flip, cur[2] | 0);
396
- this.complex.indexes.push(this.currentIndex);
397
- this.currentIndex++;
398
- indices.push.apply(indices, (0, _toConsumableArray2.default)(this.lastFlip !== -flip ? [index, index + 2, index + 3] : [index + 2, index + 1, index + 3]));
371
+ }
372
+ if (bevel) {
373
+ normals.push(this.normal[0], this.normal[1], 0);
374
+ normals.push(miter[0], miter[1], 0);
375
+ positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, -this.thickness * flip, cur[2] | 0);
376
+ this.complex.indexes.push(this.currentIndex);
377
+ positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, this.thickness * flip, cur[2] | 0);
378
+ this.complex.indexes.push(this.currentIndex);
379
+ this.currentIndex++;
380
+ indices.push(...(this.lastFlip !== -flip ? [index, index + 2, index + 3] : [index + 2, index + 1, index + 3]));
399
381
 
400
- // now add the bevel triangle
401
- indices.push(index + 2, index + 3, index + 4);
402
- computeNormal(tmp, lineB);
403
- _glMatrix.vec2.copy(this.normal, tmp); // store normal for next round
404
- normals.push(this.normal[0], this.normal[1], 0);
405
- positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, -this.thickness * flip, cur[2] | 0);
406
- this.complex.indexes.push(this.currentIndex);
407
- this.currentIndex++;
408
- count += 3;
409
- } else {
410
- this.extrusions(positions, normals, cur, miter, miterLen, this.totalDistance);
411
- indices.push.apply(indices, (0, _toConsumableArray2.default)(this.lastFlip === 1 ? [index, index + 2, index + 3] : [index + 2, index + 1, index + 3]));
412
- flip = -1;
382
+ // now add the bevel triangle
383
+ indices.push(index + 2, index + 3, index + 4);
384
+ computeNormal(tmp, lineB);
385
+ _glMatrix.vec2.copy(this.normal, tmp); // store normal for next round
386
+ normals.push(this.normal[0], this.normal[1], 0);
387
+ positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, -this.thickness * flip, cur[2] | 0);
388
+ this.complex.indexes.push(this.currentIndex);
389
+ this.currentIndex++;
390
+ count += 3;
391
+ } else {
392
+ this.extrusions(positions, normals, cur, miter, miterLen, this.totalDistance);
393
+ indices.push(...(this.lastFlip === 1 ? [index, index + 2, index + 3] : [index + 2, index + 1, index + 3]));
394
+ flip = -1;
413
395
 
414
- // the miter is now the normal for our next join
415
- _glMatrix.vec2.copy(this.normal, miter);
416
- count += 2;
417
- }
418
- this.lastFlip = flip;
396
+ // the miter is now the normal for our next join
397
+ _glMatrix.vec2.copy(this.normal, miter);
398
+ count += 2;
419
399
  }
420
- return count;
400
+ this.lastFlip = flip;
421
401
  }
422
- }, {
423
- key: "segment",
424
- value: function segment(complex, index, last, cur, next) {
425
- var count = 0;
426
- var indices = complex.indices;
427
- var positions = complex.positions;
428
- var normals = complex.normals;
429
- var capSquare = this.cap === 'square';
430
- var joinBevel = this.join === 'bevel';
431
- var flatCur = (0, _l7Utils.aProjectFlat)([cur[0], cur[1]]);
432
- var flatLast = (0, _l7Utils.aProjectFlat)([last[0], last[1]]);
402
+ return count;
403
+ }
404
+ segment(complex, index, last, cur, next) {
405
+ let count = 0;
406
+ const indices = complex.indices;
407
+ const positions = complex.positions;
408
+ const normals = complex.normals;
409
+ const capSquare = this.cap === 'square';
410
+ const joinBevel = this.join === 'bevel';
411
+ const flatCur = (0, _l7Utils.aProjectFlat)([cur[0], cur[1]]);
412
+ const flatLast = (0, _l7Utils.aProjectFlat)([last[0], last[1]]);
413
+ // @ts-ignore
414
+ direction(lineA, flatCur, flatLast);
415
+ let segmentDistance = 0;
416
+ if (this.dash) {
433
417
  // @ts-ignore
434
- direction(lineA, flatCur, flatLast);
435
- var segmentDistance = 0;
436
- if (this.dash) {
437
- // @ts-ignore
438
- segmentDistance = this.lineSegmentDistance(flatCur, flatLast);
439
- this.totalDistance += segmentDistance;
418
+ segmentDistance = this.lineSegmentDistance(flatCur, flatLast);
419
+ this.totalDistance += segmentDistance;
420
+ }
421
+ if (!this.normal) {
422
+ this.normal = _glMatrix.vec2.create();
423
+ computeNormal(this.normal, lineA);
424
+ }
425
+ if (!this.started) {
426
+ this.started = true;
427
+
428
+ // if the end cap is type square, we can just push the verts out a bit
429
+ if (capSquare) {
430
+ // vec2.scaleAndAdd(capEnd, last, lineA, -this.thickness);
431
+ const out1 = _glMatrix.vec2.create();
432
+ const out2 = _glMatrix.vec2.create();
433
+ _glMatrix.vec2.add(out1, this.normal, lineA);
434
+ _glMatrix.vec2.add(out2, this.normal, lineA);
435
+ normals.push(out2[0], out2[1], 0);
436
+ normals.push(out1[0], out1[1], 0);
437
+ positions.push(last[0], last[1], last[2] | 0, this.totalDistance - segmentDistance, -this.thickness, last[2] | 0);
438
+ this.complex.indexes.push(this.currentIndex);
439
+ positions.push(last[0], last[1], last[2] | 0, this.totalDistance - segmentDistance, this.thickness, last[2] | 0);
440
+ this.complex.indexes.push(this.currentIndex);
441
+ this.currentIndex++;
442
+ // this.extrusions(positions, normals, last, out, this.thickness);
443
+ // last = capEnd;
444
+ } else {
445
+ this.extrusions(positions, normals, last, this.normal, this.thickness, this.totalDistance - segmentDistance);
440
446
  }
441
- if (!this.normal) {
442
- this.normal = _glMatrix.vec2.create();
443
- computeNormal(this.normal, lineA);
447
+ }
448
+ indices.push(index + 0, index + 1, index + 2);
449
+ if (!next) {
450
+ computeNormal(this.normal, lineA);
451
+ if (capSquare) {
452
+ // vec2.scaleAndAdd(capEnd, cur, lineA, this.thickness);
453
+ // cur = capEnd;
454
+ const out1 = _glMatrix.vec2.create();
455
+ const out2 = _glMatrix.vec2.create();
456
+ _glMatrix.vec2.sub(out2, lineA, this.normal);
457
+ _glMatrix.vec2.add(out1, lineA, this.normal);
458
+ // this.extrusions(positions, normals, cur, out, this.thickness);
459
+ normals.push(out2[0], out2[1], 0);
460
+ normals.push(out1[0], out1[1], 0);
461
+ positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, this.thickness, cur[2] | 0);
462
+ this.complex.indexes.push(this.currentIndex);
463
+ positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, this.thickness, cur[2] | 0);
464
+ this.complex.indexes.push(this.currentIndex);
465
+ this.currentIndex++;
466
+ } else {
467
+ this.extrusions(positions, normals, cur, this.normal, this.thickness, this.totalDistance);
444
468
  }
445
- if (!this.started) {
446
- this.started = true;
447
469
 
448
- // if the end cap is type square, we can just push the verts out a bit
449
- if (capSquare) {
450
- // vec2.scaleAndAdd(capEnd, last, lineA, -this.thickness);
451
- var out1 = _glMatrix.vec2.create();
452
- var out2 = _glMatrix.vec2.create();
453
- _glMatrix.vec2.add(out1, this.normal, lineA);
454
- _glMatrix.vec2.add(out2, this.normal, lineA);
455
- normals.push(out2[0], out2[1], 0);
456
- normals.push(out1[0], out1[1], 0);
457
- positions.push(last[0], last[1], last[2] | 0, this.totalDistance - segmentDistance, -this.thickness, last[2] | 0);
458
- this.complex.indexes.push(this.currentIndex);
459
- positions.push(last[0], last[1], last[2] | 0, this.totalDistance - segmentDistance, this.thickness, last[2] | 0);
460
- this.complex.indexes.push(this.currentIndex);
461
- this.currentIndex++;
462
- // this.extrusions(positions, normals, last, out, this.thickness);
463
- // last = capEnd;
464
- } else {
465
- this.extrusions(positions, normals, last, this.normal, this.thickness, this.totalDistance - segmentDistance);
466
- }
470
+ // this.extrusions(positions, normals, cur, this.normal, this.thickness);
471
+ indices.push(...(this.lastFlip === 1 ? [index, index + 2, index + 3] : [index + 2, index + 1, index + 3]));
472
+ count += 2;
473
+ } else {
474
+ const flatNext = (0, _l7Utils.aProjectFlat)([next[0], next[1]]);
475
+ if (isPointEqual(flatCur, flatNext)) {
476
+ _glMatrix.vec2.add(flatNext, flatCur, _glMatrix.vec2.normalize(flatNext, _glMatrix.vec2.subtract(flatNext, flatCur, flatLast)));
467
477
  }
468
- indices.push(index + 0, index + 1, index + 2);
469
- if (!next) {
470
- computeNormal(this.normal, lineA);
471
- if (capSquare) {
472
- // vec2.scaleAndAdd(capEnd, cur, lineA, this.thickness);
473
- // cur = capEnd;
474
- var _out3 = _glMatrix.vec2.create();
475
- var _out4 = _glMatrix.vec2.create();
476
- _glMatrix.vec2.sub(_out4, lineA, this.normal);
477
- _glMatrix.vec2.add(_out3, lineA, this.normal);
478
- // this.extrusions(positions, normals, cur, out, this.thickness);
479
- normals.push(_out4[0], _out4[1], 0);
480
- normals.push(_out3[0], _out3[1], 0);
481
- positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, this.thickness, cur[2] | 0);
482
- this.complex.indexes.push(this.currentIndex);
483
- positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, this.thickness, cur[2] | 0);
484
- this.complex.indexes.push(this.currentIndex);
485
- this.currentIndex++;
486
- } else {
487
- this.extrusions(positions, normals, cur, this.normal, this.thickness, this.totalDistance);
488
- }
489
-
490
- // this.extrusions(positions, normals, cur, this.normal, this.thickness);
491
- indices.push.apply(indices, (0, _toConsumableArray2.default)(this.lastFlip === 1 ? [index, index + 2, index + 3] : [index + 2, index + 1, index + 3]));
492
- count += 2;
493
- } else {
494
- var flatNext = (0, _l7Utils.aProjectFlat)([next[0], next[1]]);
495
- if (isPointEqual(flatCur, flatNext)) {
496
- _glMatrix.vec2.add(flatNext, flatCur, _glMatrix.vec2.normalize(flatNext, _glMatrix.vec2.subtract(flatNext, flatCur, flatLast)));
497
- }
498
- direction(lineB, flatNext, flatCur);
478
+ direction(lineB, flatNext, flatCur);
499
479
 
500
- // stores tangent & miter
480
+ // stores tangent & miter
501
481
 
502
- var _computeMiter5 = computeMiter(tangent, _glMatrix.vec2.create(), lineA, lineB, this.thickness),
503
- _computeMiter6 = (0, _slicedToArray2.default)(_computeMiter5, 2),
504
- miterLen = _computeMiter6[0],
505
- miter = _computeMiter6[1];
506
- // normal(tmp, lineA)
482
+ const [miterLen, miter] = computeMiter(tangent, _glMatrix.vec2.create(), lineA, lineB, this.thickness);
483
+ // normal(tmp, lineA)
507
484
 
508
- // get orientation
509
- var flip = _glMatrix.vec2.dot(tangent, this.normal) < 0 ? -1 : 1;
510
- var bevel = joinBevel;
511
- if (!bevel && this.join === 'miter') {
512
- var limit = miterLen;
513
- if (limit > this.miterLimit) {
514
- bevel = true;
515
- }
485
+ // get orientation
486
+ let flip = _glMatrix.vec2.dot(tangent, this.normal) < 0 ? -1 : 1;
487
+ let bevel = joinBevel;
488
+ if (!bevel && this.join === 'miter') {
489
+ const limit = miterLen;
490
+ if (limit > this.miterLimit) {
491
+ bevel = true;
516
492
  }
517
- if (bevel) {
518
- normals.push(this.normal[0], this.normal[1], 0);
519
- normals.push(miter[0], miter[1], 0);
520
- positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, -this.thickness * flip, cur[2] | 0);
521
- this.complex.indexes.push(this.currentIndex);
522
- positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, this.thickness * flip, cur[2] | 0);
523
- this.complex.indexes.push(this.currentIndex);
524
- this.currentIndex++;
525
- indices.push.apply(indices, (0, _toConsumableArray2.default)(this.lastFlip !== -flip ? [index, index + 2, index + 3] : [index + 2, index + 1, index + 3]));
493
+ }
494
+ if (bevel) {
495
+ normals.push(this.normal[0], this.normal[1], 0);
496
+ normals.push(miter[0], miter[1], 0);
497
+ positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, -this.thickness * flip, cur[2] | 0);
498
+ this.complex.indexes.push(this.currentIndex);
499
+ positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, this.thickness * flip, cur[2] | 0);
500
+ this.complex.indexes.push(this.currentIndex);
501
+ this.currentIndex++;
502
+ indices.push(...(this.lastFlip !== -flip ? [index, index + 2, index + 3] : [index + 2, index + 1, index + 3]));
526
503
 
527
- // now add the bevel triangle
528
- indices.push(index + 2, index + 3, index + 4);
529
- computeNormal(tmp, lineB);
530
- _glMatrix.vec2.copy(this.normal, tmp); // store normal for next round
531
- normals.push(this.normal[0], this.normal[1], 0);
532
- positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, -this.thickness * flip, cur[2] | 0);
533
- this.complex.indexes.push(this.currentIndex);
534
- this.currentIndex++;
535
- count += 3;
536
- } else {
537
- this.extrusions(positions, normals, cur, miter, miterLen, this.totalDistance);
538
- indices.push.apply(indices, (0, _toConsumableArray2.default)(this.lastFlip === 1 ? [index, index + 2, index + 3] : [index + 2, index + 1, index + 3]));
539
- flip = -1;
504
+ // now add the bevel triangle
505
+ indices.push(index + 2, index + 3, index + 4);
506
+ computeNormal(tmp, lineB);
507
+ _glMatrix.vec2.copy(this.normal, tmp); // store normal for next round
508
+ normals.push(this.normal[0], this.normal[1], 0);
509
+ positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, -this.thickness * flip, cur[2] | 0);
510
+ this.complex.indexes.push(this.currentIndex);
511
+ this.currentIndex++;
512
+ count += 3;
513
+ } else {
514
+ this.extrusions(positions, normals, cur, miter, miterLen, this.totalDistance);
515
+ indices.push(...(this.lastFlip === 1 ? [index, index + 2, index + 3] : [index + 2, index + 1, index + 3]));
516
+ flip = -1;
540
517
 
541
- // the miter is now the normal for our next join
542
- _glMatrix.vec2.copy(this.normal, miter);
543
- count += 2;
544
- }
545
- this.lastFlip = flip;
518
+ // the miter is now the normal for our next join
519
+ _glMatrix.vec2.copy(this.normal, miter);
520
+ count += 2;
546
521
  }
547
- return count;
548
- }
549
- }, {
550
- key: "extrusions",
551
- value: function extrusions(positions, normals, point,
552
- // 顶点
553
- normal,
554
- // 法向量
555
- thickness,
556
- // 高度
557
- distanceRadio) {
558
- normals.push(normal[0], normal[1], 0);
559
- normals.push(normal[0], normal[1], 0);
560
- positions.push(point[0], point[1], point[2] | 0, distanceRadio, -thickness, point[2] | 0);
561
- this.complex.indexes.push(this.currentIndex);
562
- positions.push(point[0], point[1], point[2] | 0, distanceRadio, thickness, point[2] | 0);
563
- this.complex.indexes.push(this.currentIndex);
564
- this.currentIndex++;
565
- }
566
- }, {
567
- key: "lineSegmentDistance",
568
- value: function lineSegmentDistance(b1, a1) {
569
- var dx = a1[0] - b1[0];
570
- var dy = a1[1] - b1[1];
571
- return Math.sqrt(dx * dx + dy * dy);
522
+ this.lastFlip = flip;
572
523
  }
573
- }]);
574
- return ExtrudePolyline;
575
- }();
524
+ return count;
525
+ }
526
+ extrusions(positions, normals, point,
527
+ // 顶点
528
+ normal,
529
+ // 法向量
530
+ thickness,
531
+ // 高度
532
+ distanceRadio) {
533
+ normals.push(normal[0], normal[1], 0);
534
+ normals.push(normal[0], normal[1], 0);
535
+ positions.push(point[0], point[1], point[2] | 0, distanceRadio, -thickness, point[2] | 0);
536
+ this.complex.indexes.push(this.currentIndex);
537
+ positions.push(point[0], point[1], point[2] | 0, distanceRadio, thickness, point[2] | 0);
538
+ this.complex.indexes.push(this.currentIndex);
539
+ this.currentIndex++;
540
+ }
541
+ lineSegmentDistance(b1, a1) {
542
+ const dx = a1[0] - b1[0];
543
+ const dy = a1[1] - b1[1];
544
+ return Math.sqrt(dx * dx + dy * dy);
545
+ }
546
+ }
547
+ exports.default = ExtrudePolyline;