@antv/l7-layers 2.21.1 → 2.21.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (394) hide show
  1. package/es/canvas/index.js +60 -113
  2. package/es/canvas/models/canvas.js +95 -135
  3. package/es/canvas/models/constants.js +1 -1
  4. package/es/citybuliding/building.js +20 -58
  5. package/es/citybuliding/models/build.js +142 -199
  6. package/es/core/BaseLayer.d.ts +1 -1
  7. package/es/core/BaseLayer.js +1113 -1412
  8. package/es/core/BaseModel.js +263 -317
  9. package/es/core/CommonStyleAttribute.js +25 -18
  10. package/es/core/LayerPickService.js +92 -141
  11. package/es/core/TextureService.js +58 -69
  12. package/es/core/constant.js +2 -2
  13. package/es/core/interface.js +5 -5
  14. package/es/core/line_trangluation.js +38 -43
  15. package/es/core/shape/Path.js +21 -12
  16. package/es/core/shape/arrow.js +50 -62
  17. package/es/core/shape/extrude.js +54 -62
  18. package/es/core/triangulation.js +192 -171
  19. package/es/core/utils.js +5 -5
  20. package/es/earth/index.js +35 -73
  21. package/es/earth/models/atmosphere.js +98 -148
  22. package/es/earth/models/base.js +148 -201
  23. package/es/earth/models/bloomsphere.js +97 -147
  24. package/es/earth/utils.js +37 -38
  25. package/es/geometry/index.js +36 -75
  26. package/es/geometry/models/billboard.js +147 -204
  27. package/es/geometry/models/index.js +1 -1
  28. package/es/geometry/models/plane.js +277 -357
  29. package/es/geometry/models/sprite.js +182 -240
  30. package/es/heatmap/index.js +72 -121
  31. package/es/heatmap/models/grid.js +66 -118
  32. package/es/heatmap/models/grid3d.js +101 -151
  33. package/es/heatmap/models/heatmap.js +398 -455
  34. package/es/heatmap/models/hexagon.js +67 -119
  35. package/es/heatmap/models/index.js +1 -1
  36. package/es/heatmap/triangulation.js +20 -20
  37. package/es/image/index.js +23 -62
  38. package/es/image/models/image.js +99 -163
  39. package/es/image/models/index.js +1 -1
  40. package/es/line/index.js +65 -106
  41. package/es/line/models/arc.js +200 -248
  42. package/es/line/models/arc_3d.js +190 -241
  43. package/es/line/models/flow.js +101 -153
  44. package/es/line/models/great_circle.js +183 -234
  45. package/es/line/models/index.js +1 -1
  46. package/es/line/models/line.js +230 -285
  47. package/es/line/models/simple_line.js +142 -192
  48. package/es/line/models/wall.js +221 -273
  49. package/es/mask/index.js +16 -53
  50. package/es/mask/models/fill.js +51 -108
  51. package/es/mask/models/index.js +1 -1
  52. package/es/plugins/DataMappingPlugin.js +205 -249
  53. package/es/plugins/DataSourcePlugin.js +64 -92
  54. package/es/plugins/FeatureScalePlugin.js +258 -302
  55. package/es/plugins/LayerAnimateStylePlugin.js +12 -22
  56. package/es/plugins/LayerMaskPlugin.js +15 -24
  57. package/es/plugins/LayerModelPlugin.js +52 -136
  58. package/es/plugins/LayerStylePlugin.js +14 -23
  59. package/es/plugins/LightingPlugin.js +26 -37
  60. package/es/plugins/MultiPassRendererPlugin.js +34 -39
  61. package/es/plugins/PixelPickingPlugin.js +129 -150
  62. package/es/plugins/RegisterStyleAttributePlugin.js +80 -96
  63. package/es/plugins/ShaderUniformPlugin.js +159 -131
  64. package/es/plugins/UpdateModelPlugin.js +16 -26
  65. package/es/plugins/UpdateStyleAttributePlugin.js +47 -65
  66. package/es/plugins/index.d.ts +1 -1
  67. package/es/point/index.js +118 -182
  68. package/es/point/models/billboard_point.js +72 -127
  69. package/es/point/models/earthExtrude.js +170 -220
  70. package/es/point/models/earthFill.js +136 -192
  71. package/es/point/models/extrude.js +167 -217
  72. package/es/point/models/fill.js +152 -209
  73. package/es/point/models/fillImage.js +156 -211
  74. package/es/point/models/image.js +127 -180
  75. package/es/point/models/index.js +1 -1
  76. package/es/point/models/normal.js +67 -122
  77. package/es/point/models/radar.js +93 -148
  78. package/es/point/models/text.js +447 -578
  79. package/es/point/shape/extrude.js +19 -25
  80. package/es/polygon/index.js +61 -99
  81. package/es/polygon/models/extrude.js +208 -281
  82. package/es/polygon/models/extrusion.js +95 -142
  83. package/es/polygon/models/fill.js +102 -153
  84. package/es/polygon/models/index.js +1 -1
  85. package/es/polygon/models/ocean.js +139 -198
  86. package/es/polygon/models/water.js +120 -179
  87. package/es/raster/buffers/triangulation.js +13 -11
  88. package/es/raster/index.js +47 -88
  89. package/es/raster/models/index.js +1 -1
  90. package/es/raster/models/raster.js +134 -202
  91. package/es/raster/models/rasterRgb.js +134 -208
  92. package/es/raster/models/rasterTerrainRgb.js +98 -153
  93. package/es/tile/core/BaseLayer.d.ts +1 -0
  94. package/es/tile/core/BaseLayer.js +206 -282
  95. package/es/tile/core/TileDebugLayer.js +12 -46
  96. package/es/tile/interaction/getRasterData.js +24 -30
  97. package/es/tile/interaction/utils.js +15 -33
  98. package/es/tile/service/TileLayerService.js +104 -177
  99. package/es/tile/service/TilePickService.js +99 -156
  100. package/es/tile/service/TileSourceService.js +17 -26
  101. package/es/tile/tile/DebugTile.js +41 -78
  102. package/es/tile/tile/ImageTile.js +33 -66
  103. package/es/tile/tile/MaskTile.js +47 -81
  104. package/es/tile/tile/RasterRGBTile.js +40 -71
  105. package/es/tile/tile/RasterTerrainRGBTile.js +33 -66
  106. package/es/tile/tile/RasterTile.js +69 -104
  107. package/es/tile/tile/Tile.d.ts +1 -1
  108. package/es/tile/tile/Tile.js +151 -232
  109. package/es/tile/tile/VectorTile.js +77 -124
  110. package/es/tile/tile/index.d.ts +1 -1
  111. package/es/tile/tile/index.js +4 -2
  112. package/es/tile/tile/util.d.ts +1 -1
  113. package/es/tile/utils/constants.js +1 -1
  114. package/es/tile/utils/utils.js +2 -2
  115. package/es/utils/blend.js +52 -46
  116. package/es/utils/collision-index.js +62 -70
  117. package/es/utils/extrude_polyline.js +441 -471
  118. package/es/utils/grid-index.js +97 -123
  119. package/es/utils/identityScale.js +5 -5
  120. package/es/utils/load-image.js +15 -39
  121. package/es/utils/multiPassRender.js +7 -9
  122. package/es/utils/polylineNormal.js +40 -42
  123. package/es/utils/rampcolor_legend.js +5 -3
  124. package/es/utils/simpleLine.js +53 -66
  125. package/es/utils/symbol-layout.js +95 -117
  126. package/es/wind/index.js +28 -70
  127. package/es/wind/models/index.js +1 -1
  128. package/es/wind/models/utils.js +36 -34
  129. package/es/wind/models/wind.js +203 -260
  130. package/es/wind/models/windRender.js +258 -269
  131. package/es/wind/models/windShader.js +145 -6
  132. package/lib/canvas/index.d.ts +18 -0
  133. package/lib/canvas/index.js +64 -113
  134. package/lib/canvas/models/canvas.d.ts +23 -0
  135. package/lib/canvas/models/canvas.js +97 -136
  136. package/lib/canvas/models/constants.d.ts +2 -0
  137. package/lib/canvas/models/constants.js +1 -1
  138. package/lib/canvas/models/index.d.ts +2 -0
  139. package/lib/canvas/models/index.js +2 -2
  140. package/lib/citybuliding/building.d.ts +7 -0
  141. package/lib/citybuliding/building.js +22 -58
  142. package/lib/citybuliding/models/build.d.ts +17 -0
  143. package/lib/citybuliding/models/build.js +144 -199
  144. package/lib/core/BaseLayer.d.ts +247 -0
  145. package/lib/core/BaseLayer.js +1115 -1412
  146. package/lib/core/BaseModel.d.ts +82 -0
  147. package/lib/core/BaseModel.js +263 -315
  148. package/lib/core/CommonStyleAttribute.d.ts +20 -0
  149. package/lib/core/CommonStyleAttribute.js +25 -18
  150. package/lib/core/LayerPickService.d.ts +12 -0
  151. package/lib/core/LayerPickService.js +93 -140
  152. package/lib/core/TextureService.d.ts +15 -0
  153. package/lib/core/TextureService.js +59 -68
  154. package/lib/core/constant.d.ts +6 -0
  155. package/lib/core/constant.js +2 -2
  156. package/lib/core/interface.d.ts +282 -0
  157. package/lib/core/interface.js +5 -5
  158. package/lib/core/line_trangluation.d.ts +19 -0
  159. package/lib/core/line_trangluation.js +38 -43
  160. package/lib/core/schema.d.ts +27 -0
  161. package/lib/core/shape/Path.d.ts +39 -0
  162. package/lib/core/shape/Path.js +21 -13
  163. package/lib/core/shape/arrow.d.ts +25 -0
  164. package/lib/core/shape/arrow.js +50 -62
  165. package/lib/core/shape/extrude.d.ts +17 -0
  166. package/lib/core/shape/extrude.js +54 -62
  167. package/lib/core/triangulation.d.ts +136 -0
  168. package/lib/core/triangulation.js +194 -174
  169. package/lib/core/utils.d.ts +4 -0
  170. package/lib/core/utils.js +5 -5
  171. package/lib/earth/index.d.ts +22 -0
  172. package/lib/earth/index.js +37 -73
  173. package/lib/earth/models/atmosphere.d.ts +15 -0
  174. package/lib/earth/models/atmosphere.js +100 -148
  175. package/lib/earth/models/base.d.ts +22 -0
  176. package/lib/earth/models/base.js +150 -201
  177. package/lib/earth/models/bloomsphere.d.ts +15 -0
  178. package/lib/earth/models/bloomsphere.js +99 -147
  179. package/lib/earth/utils.d.ts +26 -0
  180. package/lib/earth/utils.js +37 -39
  181. package/lib/geometry/index.d.ts +22 -0
  182. package/lib/geometry/index.js +38 -75
  183. package/lib/geometry/models/billboard.d.ts +24 -0
  184. package/lib/geometry/models/billboard.js +149 -204
  185. package/lib/geometry/models/index.d.ts +5 -0
  186. package/lib/geometry/models/index.js +1 -1
  187. package/lib/geometry/models/plane.d.ts +43 -0
  188. package/lib/geometry/models/plane.js +280 -357
  189. package/lib/geometry/models/sprite.d.ts +48 -0
  190. package/lib/geometry/models/sprite.js +184 -240
  191. package/lib/heatmap/index.d.ts +13 -0
  192. package/lib/heatmap/index.js +74 -121
  193. package/lib/heatmap/models/grid.d.ts +15 -0
  194. package/lib/heatmap/models/grid.js +68 -118
  195. package/lib/heatmap/models/grid3d.d.ts +15 -0
  196. package/lib/heatmap/models/grid3d.js +103 -151
  197. package/lib/heatmap/models/heatmap.d.ts +27 -0
  198. package/lib/heatmap/models/heatmap.js +400 -455
  199. package/lib/heatmap/models/hexagon.d.ts +15 -0
  200. package/lib/heatmap/models/hexagon.js +69 -119
  201. package/lib/heatmap/models/index.d.ts +5 -0
  202. package/lib/heatmap/models/index.js +1 -1
  203. package/lib/heatmap/triangulation.d.ts +5 -0
  204. package/lib/heatmap/triangulation.js +20 -20
  205. package/lib/image/index.d.ts +9 -0
  206. package/lib/image/index.js +25 -62
  207. package/lib/image/models/image.d.ts +17 -0
  208. package/lib/image/models/image.js +101 -163
  209. package/lib/image/models/index.d.ts +5 -0
  210. package/lib/image/models/index.js +1 -1
  211. package/lib/index.d.ts +18 -0
  212. package/lib/index.js +17 -17
  213. package/lib/line/index.d.ts +36 -0
  214. package/lib/line/index.js +67 -106
  215. package/lib/line/models/arc.d.ts +22 -0
  216. package/lib/line/models/arc.js +202 -248
  217. package/lib/line/models/arc_3d.d.ts +22 -0
  218. package/lib/line/models/arc_3d.js +193 -241
  219. package/lib/line/models/flow.d.ts +14 -0
  220. package/lib/line/models/flow.js +103 -153
  221. package/lib/line/models/great_circle.d.ts +17 -0
  222. package/lib/line/models/great_circle.js +185 -234
  223. package/lib/line/models/index.d.ts +5 -0
  224. package/lib/line/models/index.js +1 -1
  225. package/lib/line/models/line.d.ts +27 -0
  226. package/lib/line/models/line.js +232 -285
  227. package/lib/line/models/simple_line.d.ts +19 -0
  228. package/lib/line/models/simple_line.js +144 -192
  229. package/lib/line/models/wall.d.ts +17 -0
  230. package/lib/line/models/wall.js +223 -273
  231. package/lib/mask/index.d.ts +16 -0
  232. package/lib/mask/index.js +18 -53
  233. package/lib/mask/models/fill.d.ts +18 -0
  234. package/lib/mask/models/fill.js +53 -108
  235. package/lib/mask/models/index.d.ts +5 -0
  236. package/lib/mask/models/index.js +1 -1
  237. package/lib/plugins/DataMappingPlugin.d.ts +13 -0
  238. package/lib/plugins/DataMappingPlugin.js +206 -248
  239. package/lib/plugins/DataSourcePlugin.d.ts +6 -0
  240. package/lib/plugins/DataSourcePlugin.js +65 -91
  241. package/lib/plugins/FeatureScalePlugin.d.ts +20 -0
  242. package/lib/plugins/FeatureScalePlugin.js +261 -304
  243. package/lib/plugins/LayerAnimateStylePlugin.d.ts +4 -0
  244. package/lib/plugins/LayerAnimateStylePlugin.js +13 -21
  245. package/lib/plugins/LayerMaskPlugin.d.ts +7 -0
  246. package/lib/plugins/LayerMaskPlugin.js +16 -24
  247. package/lib/plugins/LayerModelPlugin.d.ts +10 -0
  248. package/lib/plugins/LayerModelPlugin.js +53 -135
  249. package/lib/plugins/LayerStylePlugin.d.ts +7 -0
  250. package/lib/plugins/LayerStylePlugin.js +15 -23
  251. package/lib/plugins/LightingPlugin.d.ts +35 -0
  252. package/lib/plugins/LightingPlugin.js +27 -36
  253. package/lib/plugins/MultiPassRendererPlugin.d.ts +22 -0
  254. package/lib/plugins/MultiPassRendererPlugin.js +35 -38
  255. package/lib/plugins/PixelPickingPlugin.d.ts +11 -0
  256. package/lib/plugins/PixelPickingPlugin.js +130 -149
  257. package/lib/plugins/RegisterStyleAttributePlugin.d.ts +11 -0
  258. package/lib/plugins/RegisterStyleAttributePlugin.js +81 -96
  259. package/lib/plugins/ShaderUniformPlugin.d.ts +22 -0
  260. package/lib/plugins/ShaderUniformPlugin.js +160 -130
  261. package/lib/plugins/UpdateModelPlugin.d.ts +7 -0
  262. package/lib/plugins/UpdateModelPlugin.js +17 -26
  263. package/lib/plugins/UpdateStyleAttributePlugin.d.ts +9 -0
  264. package/lib/plugins/UpdateStyleAttributePlugin.js +48 -65
  265. package/lib/plugins/index.d.ts +15 -0
  266. package/lib/point/index.d.ts +33 -0
  267. package/lib/point/index.js +120 -182
  268. package/lib/point/models/billboard_point.d.ts +21 -0
  269. package/lib/point/models/billboard_point.js +74 -127
  270. package/lib/point/models/earthExtrude.d.ts +16 -0
  271. package/lib/point/models/earthExtrude.js +172 -220
  272. package/lib/point/models/earthFill.d.ts +15 -0
  273. package/lib/point/models/earthFill.js +138 -192
  274. package/lib/point/models/extrude.d.ts +16 -0
  275. package/lib/point/models/extrude.js +169 -217
  276. package/lib/point/models/fill.d.ts +31 -0
  277. package/lib/point/models/fill.js +154 -209
  278. package/lib/point/models/fillImage.d.ts +26 -0
  279. package/lib/point/models/fillImage.js +159 -211
  280. package/lib/point/models/image.d.ts +18 -0
  281. package/lib/point/models/image.js +129 -180
  282. package/lib/point/models/index.d.ts +5 -0
  283. package/lib/point/models/index.js +1 -1
  284. package/lib/point/models/normal.d.ts +22 -0
  285. package/lib/point/models/normal.js +69 -122
  286. package/lib/point/models/radar.d.ts +22 -0
  287. package/lib/point/models/radar.js +95 -148
  288. package/lib/point/models/text.d.ts +69 -0
  289. package/lib/point/models/text.js +449 -578
  290. package/lib/point/shape/extrude.d.ts +15 -0
  291. package/lib/point/shape/extrude.js +19 -25
  292. package/lib/polygon/index.d.ts +18 -0
  293. package/lib/polygon/index.js +63 -99
  294. package/lib/polygon/models/extrude.d.ts +25 -0
  295. package/lib/polygon/models/extrude.js +210 -281
  296. package/lib/polygon/models/extrusion.d.ts +24 -0
  297. package/lib/polygon/models/extrusion.js +97 -142
  298. package/lib/polygon/models/fill.d.ts +18 -0
  299. package/lib/polygon/models/fill.js +104 -153
  300. package/lib/polygon/models/index.d.ts +5 -0
  301. package/lib/polygon/models/index.js +1 -1
  302. package/lib/polygon/models/ocean.d.ts +23 -0
  303. package/lib/polygon/models/ocean.js +141 -198
  304. package/lib/polygon/models/water.d.ts +21 -0
  305. package/lib/polygon/models/water.js +122 -179
  306. package/lib/raster/buffers/triangulation.d.ts +6 -0
  307. package/lib/raster/buffers/triangulation.js +13 -11
  308. package/lib/raster/index.d.ts +11 -0
  309. package/lib/raster/index.js +49 -88
  310. package/lib/raster/models/index.d.ts +5 -0
  311. package/lib/raster/models/index.js +1 -1
  312. package/lib/raster/models/raster.d.ts +21 -0
  313. package/lib/raster/models/raster.js +136 -202
  314. package/lib/raster/models/rasterRgb.d.ts +21 -0
  315. package/lib/raster/models/rasterRgb.js +136 -208
  316. package/lib/raster/models/rasterTerrainRgb.d.ts +16 -0
  317. package/lib/raster/models/rasterTerrainRgb.js +100 -153
  318. package/lib/tile/core/BaseLayer.d.ts +48 -0
  319. package/lib/tile/core/BaseLayer.js +207 -281
  320. package/lib/tile/core/TileDebugLayer.d.ts +15 -0
  321. package/lib/tile/core/TileDebugLayer.js +14 -46
  322. package/lib/tile/interaction/getFeatureData.d.ts +0 -0
  323. package/lib/tile/interaction/getRasterData.d.ts +4 -0
  324. package/lib/tile/interaction/getRasterData.js +24 -31
  325. package/lib/tile/interaction/utils.d.ts +11 -0
  326. package/lib/tile/interaction/utils.js +15 -34
  327. package/lib/tile/interface.d.ts +29 -0
  328. package/lib/tile/service/TileLayerService.d.ts +33 -0
  329. package/lib/tile/service/TileLayerService.js +105 -177
  330. package/lib/tile/service/TilePickService.d.ts +26 -0
  331. package/lib/tile/service/TilePickService.js +100 -156
  332. package/lib/tile/service/TileSourceService.d.ts +7 -0
  333. package/lib/tile/service/TileSourceService.js +20 -29
  334. package/lib/tile/tile/DebugTile.d.ts +16 -0
  335. package/lib/tile/tile/DebugTile.js +43 -78
  336. package/lib/tile/tile/ImageTile.d.ts +14 -0
  337. package/lib/tile/tile/ImageTile.js +35 -66
  338. package/lib/tile/tile/MaskTile.d.ts +18 -0
  339. package/lib/tile/tile/MaskTile.js +49 -81
  340. package/lib/tile/tile/RasterRGBTile.d.ts +11 -0
  341. package/lib/tile/tile/RasterRGBTile.js +42 -71
  342. package/lib/tile/tile/RasterTerrainRGBTile.d.ts +14 -0
  343. package/lib/tile/tile/RasterTerrainRGBTile.js +35 -66
  344. package/lib/tile/tile/RasterTile.d.ts +18 -0
  345. package/lib/tile/tile/RasterTile.js +71 -104
  346. package/lib/tile/tile/Tile.d.ts +114 -0
  347. package/lib/tile/tile/Tile.js +152 -231
  348. package/lib/tile/tile/VectorTile.d.ts +26 -0
  349. package/lib/tile/tile/VectorTile.js +79 -124
  350. package/lib/tile/tile/index.d.ts +12 -0
  351. package/lib/tile/tile/index.js +6 -4
  352. package/lib/tile/tile/util.d.ts +5 -0
  353. package/lib/tile/utils/constants.d.ts +1 -0
  354. package/lib/tile/utils/constants.js +1 -1
  355. package/lib/tile/utils/utils.d.ts +8 -0
  356. package/lib/tile/utils/utils.js +2 -2
  357. package/lib/utils/blend.d.ts +2 -0
  358. package/lib/utils/blend.js +52 -47
  359. package/lib/utils/collision-index.d.ts +47 -0
  360. package/lib/utils/collision-index.js +64 -69
  361. package/lib/utils/extrude_polyline.d.ts +68 -0
  362. package/lib/utils/extrude_polyline.js +442 -470
  363. package/lib/utils/grid-index.d.ts +28 -0
  364. package/lib/utils/grid-index.js +97 -123
  365. package/lib/utils/identityScale.d.ts +8 -0
  366. package/lib/utils/identityScale.js +5 -5
  367. package/lib/utils/load-image.d.ts +1 -0
  368. package/lib/utils/load-image.js +15 -39
  369. package/lib/utils/multiPassRender.d.ts +16 -0
  370. package/lib/utils/multiPassRender.js +7 -10
  371. package/lib/utils/polylineNormal.d.ts +9 -0
  372. package/lib/utils/polylineNormal.js +40 -43
  373. package/lib/utils/rampcolor_legend.d.ts +6 -0
  374. package/lib/utils/rampcolor_legend.js +5 -4
  375. package/lib/utils/simpleLine.d.ts +23 -0
  376. package/lib/utils/simpleLine.js +54 -65
  377. package/lib/utils/stencil.d.ts +7 -0
  378. package/lib/utils/symbol-layout.d.ts +43 -0
  379. package/lib/utils/symbol-layout.js +95 -117
  380. package/lib/wind/index.d.ts +11 -0
  381. package/lib/wind/index.js +30 -70
  382. package/lib/wind/models/index.d.ts +5 -0
  383. package/lib/wind/models/index.js +1 -1
  384. package/lib/wind/models/utils.d.ts +19 -0
  385. package/lib/wind/models/utils.js +36 -34
  386. package/lib/wind/models/wind.d.ts +24 -0
  387. package/lib/wind/models/wind.js +205 -260
  388. package/lib/wind/models/windRender.d.ts +104 -0
  389. package/lib/wind/models/windRender.js +261 -272
  390. package/lib/wind/models/windShader.d.ts +12 -0
  391. package/lib/wind/models/windShader.js +145 -6
  392. package/package.json +16 -19
  393. package/es/glsl.d.ts +0 -5
  394. package/lib/glsl.d.ts +0 -5
@@ -5,216 +5,161 @@ Object.defineProperty(exports, "__esModule", {
5
5
  value: true
6
6
  });
7
7
  exports.default = void 0;
8
- var _regenerator = _interopRequireDefault(require("@babel/runtime/regenerator"));
9
8
  var _asyncToGenerator2 = _interopRequireDefault(require("@babel/runtime/helpers/asyncToGenerator"));
10
- var _slicedToArray2 = _interopRequireDefault(require("@babel/runtime/helpers/slicedToArray"));
11
- var _toConsumableArray2 = _interopRequireDefault(require("@babel/runtime/helpers/toConsumableArray"));
12
- var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
13
- var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass"));
14
- var _inherits2 = _interopRequireDefault(require("@babel/runtime/helpers/inherits"));
15
- var _possibleConstructorReturn2 = _interopRequireDefault(require("@babel/runtime/helpers/possibleConstructorReturn"));
16
- var _getPrototypeOf2 = _interopRequireDefault(require("@babel/runtime/helpers/getPrototypeOf"));
9
+ var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
17
10
  var _l7Core = require("@antv/l7-core");
18
11
  var _l7Utils = require("@antv/l7-utils");
19
- var _BaseModel2 = _interopRequireDefault(require("../../core/BaseModel"));
12
+ var _BaseModel = _interopRequireDefault(require("../../core/BaseModel"));
20
13
  var _triangulation = require("../../core/triangulation");
21
14
  var _CommonStyleAttribute = require("../../core/CommonStyleAttribute");
22
- function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = (0, _getPrototypeOf2.default)(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = (0, _getPrototypeOf2.default)(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return (0, _possibleConstructorReturn2.default)(this, result); }; }
23
- function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
24
15
  /* babel-plugin-inline-import '../shaders/build_frag.glsl' */
25
- var buildFrag = "precision highp float;\nlayout(std140) uniform commonUniforms {\n vec4 u_baseColor : [ 1.0, 0, 0, 1.0 ];\n vec4 u_brightColor : [ 1.0, 0, 0, 1.0 ];\n vec4 u_windowColor : [ 1.0, 0, 0, 1.0 ];\n vec4 u_circleSweepColor;\n vec2 u_cityCenter;\n float u_circleSweep;\n float u_cityMinSize;\n float u_circleSweepSpeed;\n float u_opacity: 1.0;\n float u_near : 0;\n float u_far : 1;\n float u_time;\n};\nin vec4 v_Color;\nin vec2 v_texCoord;\nin float v_worldDis;\nout vec4 outputColor;\n\n#pragma include \"picking\"\n#pragma include \"scene_uniforms\"\n\nvec3 getWindowColor(float n, float hot, vec3 brightColor, vec3 darkColor) {\n float s = step(hot, n);\n vec3 color = mix(brightColor,vec3(0.9,0.9,1.0),n);\n\n return mix(darkColor, color, s);\n}\nfloat random (vec2 st) {\n return fract(sin(dot(st.xy, vec2(12.9898,78.233)))* 43758.5453123);\n}\n\nfloat LinearizeDepth()\n{\n float z = gl_FragCoord.z * 2.0 - 1.0;\n return (2.0 * u_near * u_far) / (u_far + u_near - z * (u_far - u_near));\n}\n\nvec3 fog(vec3 color, vec3 fogColor, float depth){\n float fogFactor=clamp(depth,0.0,1.0);\n vec3 output_color=mix(fogColor,color,fogFactor);\n return output_color;\n}\n\nfloat sdRect(vec2 p, vec2 sz) {\n vec2 d = abs(p) - sz;\n float outside = length(max(d, 0.));\n float inside = min(max(d.x, d.y), 0.);\n return outside + inside;\n}\n\nvoid main() {\n outputColor = v_Color;\n vec3 baseColor = u_baseColor.xyz;\n vec3 brightColor = u_brightColor.xyz;\n vec3 windowColor = u_windowColor.xyz;\n float targetColId = 5.;\n float depth = 1.0 - LinearizeDepth() / u_far * u_Zoom;\n vec3 fogColor = vec3(23.0/255.0,31.0/255.0,51.0/255.0);\n if(v_texCoord.x < 0.) { //\u9876\u90E8\u989C\u8272\n vec3 foggedColor = fog(baseColor.xyz + vec3(0.12*0.9,0.2*0.9,0.3*0.9),fogColor,depth);\n outputColor = vec4( foggedColor, v_Color.w);\n }else { // \u4FA7\u9762\u989C\u8272\n vec2 st = v_texCoord;\n vec2 UvScale = v_texCoord;\n float tStep = min(0.08,max(0.05* (18.0-u_Zoom),0.02));\n float tStart = 0.25 * tStep;\n float tEnd = 0.75 * tStep;\n float u = mod(UvScale.x, tStep);\n float v = mod(UvScale.y, tStep);\n float ux = floor(UvScale.x/tStep);\n float uy = floor(UvScale.y/tStep);\n float n = random(vec2(ux,uy));\n float lightP = u_time;\n float head = 1.0- step(0.005,st.y);\n /*step3*/\n // \u5C06\u7A97\u6237\u989C\u8272\u548C\u5899\u9762\u989C\u8272\u533A\u522B\u5F00\u6765\n float sU = step(tStart, u) - step(tEnd, u);\n float sV = step(tStart, v) - step(tEnd, v);\n vec2 windowSize = vec2(abs(tEnd-tStart),abs(tEnd-tStart));\n float dist = sdRect(vec2(u,v), windowSize);\n float s = sU * sV;\n\n float curColId = floor(UvScale.x / tStep);\n float sCol = step(targetColId - 0.2, curColId) - step(targetColId + 0.2, curColId);\n\n float mLightP = mod(lightP, 2.);\n float sRow = step(mLightP - 0.2, st.y) - step(mLightP, st.y);\n if(ux == targetColId){\n n =0.;\n }\n float timeP = min(0.75, abs ( sin(u_time/3.0) ) );\n float hot = smoothstep(1.0,0.0,timeP);\n vec3 color = mix(baseColor, getWindowColor(n,hot,brightColor,windowColor), s);\n //vec3 color = mix(baseColor, getWindowColor(n,hot,brightColor,windowColor), 1.0);\n float sFinal = s * sCol * sRow;\n color += mix(baseColor, brightColor, sFinal*n);\n if (st.y<0.01){\n color = baseColor;\n }\n if(head ==1.0) { // \u9876\u90E8\u4EAE\u7EBF\n color = brightColor;\n }\n color = color * v_Color.rgb;\n\n vec3 foggedColor = fog(color,fogColor,depth);\n\n outputColor = vec4(foggedColor,1.0);\n }\n\n\n if(u_circleSweep > 0.0 && v_worldDis < u_cityMinSize) {\n float r = fract(((v_worldDis/u_cityMinSize) - u_time * u_circleSweepSpeed) * 2.0);\n outputColor.rgb += r * r * u_circleSweepColor.rgb;\n }\n \n outputColor.a *= u_opacity;\n outputColor = filterColor(outputColor);\n}\n";
16
+ const buildFrag = "precision highp float;\nlayout(std140) uniform commonUniforms {\n vec4 u_baseColor : [ 1.0, 0, 0, 1.0 ];\n vec4 u_brightColor : [ 1.0, 0, 0, 1.0 ];\n vec4 u_windowColor : [ 1.0, 0, 0, 1.0 ];\n vec4 u_circleSweepColor;\n vec2 u_cityCenter;\n float u_circleSweep;\n float u_cityMinSize;\n float u_circleSweepSpeed;\n float u_opacity: 1.0;\n float u_near : 0;\n float u_far : 1;\n float u_time;\n};\nin vec4 v_Color;\nin vec2 v_texCoord;\nin float v_worldDis;\nout vec4 outputColor;\n\n#pragma include \"picking\"\n#pragma include \"scene_uniforms\"\n\nvec3 getWindowColor(float n, float hot, vec3 brightColor, vec3 darkColor) {\n float s = step(hot, n);\n vec3 color = mix(brightColor,vec3(0.9,0.9,1.0),n);\n\n return mix(darkColor, color, s);\n}\nfloat random (vec2 st) {\n return fract(sin(dot(st.xy, vec2(12.9898,78.233)))* 43758.5453123);\n}\n\nfloat LinearizeDepth()\n{\n float z = gl_FragCoord.z * 2.0 - 1.0;\n return (2.0 * u_near * u_far) / (u_far + u_near - z * (u_far - u_near));\n}\n\nvec3 fog(vec3 color, vec3 fogColor, float depth){\n float fogFactor=clamp(depth,0.0,1.0);\n vec3 output_color=mix(fogColor,color,fogFactor);\n return output_color;\n}\n\nfloat sdRect(vec2 p, vec2 sz) {\n vec2 d = abs(p) - sz;\n float outside = length(max(d, 0.));\n float inside = min(max(d.x, d.y), 0.);\n return outside + inside;\n}\n\nvoid main() {\n outputColor = v_Color;\n vec3 baseColor = u_baseColor.xyz;\n vec3 brightColor = u_brightColor.xyz;\n vec3 windowColor = u_windowColor.xyz;\n float targetColId = 5.;\n float depth = 1.0 - LinearizeDepth() / u_far * u_Zoom;\n vec3 fogColor = vec3(23.0/255.0,31.0/255.0,51.0/255.0);\n if(v_texCoord.x < 0.) { //\u9876\u90E8\u989C\u8272\n vec3 foggedColor = fog(baseColor.xyz + vec3(0.12*0.9,0.2*0.9,0.3*0.9),fogColor,depth);\n outputColor = vec4( foggedColor, v_Color.w);\n }else { // \u4FA7\u9762\u989C\u8272\n vec2 st = v_texCoord;\n vec2 UvScale = v_texCoord;\n float tStep = min(0.08,max(0.05* (18.0-u_Zoom),0.02));\n float tStart = 0.25 * tStep;\n float tEnd = 0.75 * tStep;\n float u = mod(UvScale.x, tStep);\n float v = mod(UvScale.y, tStep);\n float ux = floor(UvScale.x/tStep);\n float uy = floor(UvScale.y/tStep);\n float n = random(vec2(ux,uy));\n float lightP = u_time;\n float head = 1.0- step(0.005,st.y);\n /*step3*/\n // \u5C06\u7A97\u6237\u989C\u8272\u548C\u5899\u9762\u989C\u8272\u533A\u522B\u5F00\u6765\n float sU = step(tStart, u) - step(tEnd, u);\n float sV = step(tStart, v) - step(tEnd, v);\n vec2 windowSize = vec2(abs(tEnd-tStart),abs(tEnd-tStart));\n float dist = sdRect(vec2(u,v), windowSize);\n float s = sU * sV;\n\n float curColId = floor(UvScale.x / tStep);\n float sCol = step(targetColId - 0.2, curColId) - step(targetColId + 0.2, curColId);\n\n float mLightP = mod(lightP, 2.);\n float sRow = step(mLightP - 0.2, st.y) - step(mLightP, st.y);\n if(ux == targetColId){\n n =0.;\n }\n float timeP = min(0.75, abs ( sin(u_time/3.0) ) );\n float hot = smoothstep(1.0,0.0,timeP);\n vec3 color = mix(baseColor, getWindowColor(n,hot,brightColor,windowColor), s);\n //vec3 color = mix(baseColor, getWindowColor(n,hot,brightColor,windowColor), 1.0);\n float sFinal = s * sCol * sRow;\n color += mix(baseColor, brightColor, sFinal*n);\n if (st.y<0.01){\n color = baseColor;\n }\n if(head ==1.0) { // \u9876\u90E8\u4EAE\u7EBF\n color = brightColor;\n }\n color = color * v_Color.rgb;\n\n vec3 foggedColor = fog(color,fogColor,depth);\n\n outputColor = vec4(foggedColor,1.0);\n }\n\n\n if(u_circleSweep > 0.0 && v_worldDis < u_cityMinSize) {\n float r = fract(((v_worldDis/u_cityMinSize) - u_time * u_circleSweepSpeed) * 2.0);\n outputColor.rgb += r * r * u_circleSweepColor.rgb;\n }\n \n outputColor.a *= u_opacity;\n outputColor = filterColor(outputColor);\n}\n";
26
17
  /* babel-plugin-inline-import '../shaders/build_vert.glsl' */
27
- var buildVert = "precision highp float;\n\n#define ambientRatio 0.5\n#define diffuseRatio 0.3\n#define specularRatio 0.2\n\nlayout(location = 0) in vec3 a_Position;\nlayout(location = 1) in vec4 a_Color;\nlayout(location = 9) in float a_Size;\nlayout(location = 13) in vec3 a_Normal;\nlayout(location = 14) in vec2 a_Uv;\n\nout vec2 v_texCoord;\nout vec4 v_Color;\nout float v_worldDis;\n\nlayout(std140) uniform commonUniforms {\n vec4 u_baseColor : [ 1.0, 0, 0, 1.0 ];\n vec4 u_brightColor : [ 1.0, 0, 0, 1.0 ];\n vec4 u_windowColor : [ 1.0, 0, 0, 1.0 ];\n vec4 u_circleSweepColor;\n vec2 u_cityCenter;\n float u_circleSweep;\n float u_cityMinSize;\n float u_circleSweepSpeed;\n float u_opacity: 1.0;\n float u_near : 0;\n float u_far : 1;\n float u_time;\n};\n#pragma include \"projection\"\n#pragma include \"light\"\n#pragma include \"picking\"\n\n\nvoid main() {\n vec4 pos = vec4(a_Position.xy, a_Position.z * a_Size, 1.0);\n vec4 project_pos = project_position(pos);\n\n v_texCoord = a_Uv;\n\n if(u_circleSweep > 0.0) {\n vec2 lnglatscale = vec2(0.0);\n if(u_CoordinateSystem != COORDINATE_SYSTEM_P20_2) {\n lnglatscale = (a_Position.xy - u_cityCenter) * vec2(0.0, 0.135);\n }\n v_worldDis = length(a_Position.xy + lnglatscale - u_cityCenter);\n }\n \n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(project_pos.xyz, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));\n }\n\n float lightWeight = calc_lighting(pos);\n // v_Color = a_Color;\n v_Color = vec4(a_Color.rgb * lightWeight, a_Color.w);\n\n setPickingColor(a_PickingColor);\n}\n";
28
- var CityBuildModel = exports.default = /*#__PURE__*/function (_BaseModel) {
29
- (0, _inherits2.default)(CityBuildModel, _BaseModel);
30
- var _super = _createSuper(CityBuildModel);
31
- function CityBuildModel() {
32
- (0, _classCallCheck2.default)(this, CityBuildModel);
33
- return _super.apply(this, arguments);
18
+ const buildVert = "precision highp float;\n\n#define ambientRatio 0.5\n#define diffuseRatio 0.3\n#define specularRatio 0.2\n\nlayout(location = 0) in vec3 a_Position;\nlayout(location = 1) in vec4 a_Color;\nlayout(location = 9) in float a_Size;\nlayout(location = 13) in vec3 a_Normal;\nlayout(location = 14) in vec2 a_Uv;\n\nout vec2 v_texCoord;\nout vec4 v_Color;\nout float v_worldDis;\n\nlayout(std140) uniform commonUniforms {\n vec4 u_baseColor : [ 1.0, 0, 0, 1.0 ];\n vec4 u_brightColor : [ 1.0, 0, 0, 1.0 ];\n vec4 u_windowColor : [ 1.0, 0, 0, 1.0 ];\n vec4 u_circleSweepColor;\n vec2 u_cityCenter;\n float u_circleSweep;\n float u_cityMinSize;\n float u_circleSweepSpeed;\n float u_opacity: 1.0;\n float u_near : 0;\n float u_far : 1;\n float u_time;\n};\n#pragma include \"projection\"\n#pragma include \"light\"\n#pragma include \"picking\"\n\n\nvoid main() {\n vec4 pos = vec4(a_Position.xy, a_Position.z * a_Size, 1.0);\n vec4 project_pos = project_position(pos);\n\n v_texCoord = a_Uv;\n\n if(u_circleSweep > 0.0) {\n vec2 lnglatscale = vec2(0.0);\n if(u_CoordinateSystem != COORDINATE_SYSTEM_P20_2) {\n lnglatscale = (a_Position.xy - u_cityCenter) * vec2(0.0, 0.135);\n }\n v_worldDis = length(a_Position.xy + lnglatscale - u_cityCenter);\n }\n \n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(project_pos.xyz, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));\n }\n\n float lightWeight = calc_lighting(pos);\n // v_Color = a_Color;\n v_Color = vec4(a_Color.rgb * lightWeight, a_Color.w);\n\n setPickingColor(a_PickingColor);\n}\n";
19
+ class CityBuildModel extends _BaseModel.default {
20
+ constructor(...args) {
21
+ super(...args);
22
+ (0, _defineProperty2.default)(this, "cityCenter", void 0);
23
+ (0, _defineProperty2.default)(this, "cityMinSize", void 0);
34
24
  }
35
- (0, _createClass2.default)(CityBuildModel, [{
36
- key: "getCommonUniformsInfo",
37
- value: function getCommonUniformsInfo() {
38
- var _ref = this.layer.getLayerConfig(),
39
- _ref$opacity = _ref.opacity,
40
- opacity = _ref$opacity === void 0 ? 1 : _ref$opacity,
41
- _ref$baseColor = _ref.baseColor,
42
- baseColor = _ref$baseColor === void 0 ? 'rgb(16,16,16)' : _ref$baseColor,
43
- _ref$brightColor = _ref.brightColor,
44
- brightColor = _ref$brightColor === void 0 ? 'rgb(255,176,38)' : _ref$brightColor,
45
- _ref$windowColor = _ref.windowColor,
46
- windowColor = _ref$windowColor === void 0 ? 'rgb(30,60,89)' : _ref$windowColor,
47
- _ref$time = _ref.time,
48
- time = _ref$time === void 0 ? 0 : _ref$time,
49
- _ref$sweep = _ref.sweep,
50
- sweep = _ref$sweep === void 0 ? {
51
- enable: false,
52
- sweepRadius: 1,
53
- sweepColor: 'rgb(255, 255, 255)',
54
- sweepSpeed: 0.4,
55
- sweepCenter: this.cityCenter
56
- } : _ref$sweep;
57
- var commonOptions = {
58
- u_baseColor: (0, _l7Utils.rgb2arr)(baseColor),
59
- u_brightColor: (0, _l7Utils.rgb2arr)(brightColor),
60
- u_windowColor: (0, _l7Utils.rgb2arr)(windowColor),
61
- u_circleSweepColor: [].concat((0, _toConsumableArray2.default)((0, _l7Utils.rgb2arr)(sweep.sweepColor).slice(0, 3)), [1.0]),
62
- u_cityCenter: sweep.sweepCenter || this.cityCenter,
63
- u_circleSweep: sweep.enable ? 1.0 : 0.0,
64
- u_cityMinSize: this.cityMinSize * sweep.sweepRadius,
65
- u_circleSweepSpeed: sweep.sweepSpeed,
66
- u_opacity: opacity,
67
- u_near: 0,
68
- u_far: 1,
69
- u_time: this.layer.getLayerAnimateTime() || time
70
- };
71
- var commonBufferInfo = this.getUniformsBufferInfo(commonOptions);
72
- return commonBufferInfo;
73
- }
74
- }, {
75
- key: "calCityGeo",
76
- value: function calCityGeo() {
77
- // @ts-ignore
78
- var _this$layer$getSource = (0, _slicedToArray2.default)(this.layer.getSource().extent, 4),
79
- minLng = _this$layer$getSource[0],
80
- minLat = _this$layer$getSource[1],
81
- maxLng = _this$layer$getSource[2],
82
- maxLat = _this$layer$getSource[3];
83
- if (this.mapService.version === 'GAODE2.x') {
84
- // @ts-ignore
85
- this.cityCenter = this.mapService.lngLatToCoord([(maxLng + minLng) / 2, (maxLat + minLat) / 2]);
86
- // @ts-ignore
87
- var l1 = this.mapService.lngLatToCoord([maxLng, maxLat]);
88
- // @ts-ignore
89
- var l2 = this.mapService.lngLatToCoord([minLng, minLat]);
90
- this.cityMinSize = Math.sqrt(Math.pow(l1[0] - l2[0], 2) + Math.pow(l1[1] - l2[1], 2)) / 4;
91
- } else {
92
- var w = maxLng - minLng;
93
- var h = maxLat - minLat;
94
- this.cityCenter = [(maxLng + minLng) / 2, (maxLat + minLat) / 2];
95
- this.cityMinSize = Math.sqrt(Math.pow(w, 2) + Math.pow(h, 2)) / 4;
25
+ getCommonUniformsInfo() {
26
+ const {
27
+ opacity = 1,
28
+ baseColor = 'rgb(16,16,16)',
29
+ brightColor = 'rgb(255,176,38)',
30
+ windowColor = 'rgb(30,60,89)',
31
+ time = 0,
32
+ sweep = {
33
+ enable: false,
34
+ sweepRadius: 1,
35
+ sweepColor: 'rgb(255, 255, 255)',
36
+ sweepSpeed: 0.4,
37
+ sweepCenter: this.cityCenter
96
38
  }
39
+ } = this.layer.getLayerConfig();
40
+ const commonOptions = {
41
+ u_baseColor: (0, _l7Utils.rgb2arr)(baseColor),
42
+ u_brightColor: (0, _l7Utils.rgb2arr)(brightColor),
43
+ u_windowColor: (0, _l7Utils.rgb2arr)(windowColor),
44
+ u_circleSweepColor: [...(0, _l7Utils.rgb2arr)(sweep.sweepColor).slice(0, 3), 1.0],
45
+ u_cityCenter: sweep.sweepCenter || this.cityCenter,
46
+ u_circleSweep: sweep.enable ? 1.0 : 0.0,
47
+ u_cityMinSize: this.cityMinSize * sweep.sweepRadius,
48
+ u_circleSweepSpeed: sweep.sweepSpeed,
49
+ u_opacity: opacity,
50
+ u_near: 0,
51
+ u_far: 1,
52
+ u_time: this.layer.getLayerAnimateTime() || time
53
+ };
54
+ const commonBufferInfo = this.getUniformsBufferInfo(commonOptions);
55
+ return commonBufferInfo;
56
+ }
57
+ calCityGeo() {
58
+ // @ts-ignore
59
+ const [minLng, minLat, maxLng, maxLat] = this.layer.getSource().extent;
60
+ if (this.mapService.version === 'GAODE2.x') {
61
+ // @ts-ignore
62
+ this.cityCenter = this.mapService.lngLatToCoord([(maxLng + minLng) / 2, (maxLat + minLat) / 2]);
63
+ // @ts-ignore
64
+ const l1 = this.mapService.lngLatToCoord([maxLng, maxLat]);
65
+ // @ts-ignore
66
+ const l2 = this.mapService.lngLatToCoord([minLng, minLat]);
67
+ this.cityMinSize = Math.sqrt(Math.pow(l1[0] - l2[0], 2) + Math.pow(l1[1] - l2[1], 2)) / 4;
68
+ } else {
69
+ const w = maxLng - minLng;
70
+ const h = maxLat - minLat;
71
+ this.cityCenter = [(maxLng + minLng) / 2, (maxLat + minLat) / 2];
72
+ this.cityMinSize = Math.sqrt(Math.pow(w, 2) + Math.pow(h, 2)) / 4;
97
73
  }
98
- }, {
99
- key: "initModels",
100
- value: function () {
101
- var _initModels = (0, _asyncToGenerator2.default)( /*#__PURE__*/_regenerator.default.mark(function _callee() {
102
- return _regenerator.default.wrap(function _callee$(_context) {
103
- while (1) switch (_context.prev = _context.next) {
104
- case 0:
105
- this.calCityGeo();
106
- this.initUniformsBuffer();
107
- this.startModelAnimate();
108
- return _context.abrupt("return", this.buildModels());
109
- case 4:
110
- case "end":
111
- return _context.stop();
112
- }
113
- }, _callee, this);
114
- }));
115
- function initModels() {
116
- return _initModels.apply(this, arguments);
117
- }
118
- return initModels;
119
- }()
120
- }, {
121
- key: "buildModels",
122
- value: function () {
123
- var _buildModels = (0, _asyncToGenerator2.default)( /*#__PURE__*/_regenerator.default.mark(function _callee2() {
124
- var model;
125
- return _regenerator.default.wrap(function _callee2$(_context2) {
126
- while (1) switch (_context2.prev = _context2.next) {
127
- case 0:
128
- _context2.next = 2;
129
- return this.layer.buildLayerModel({
130
- moduleName: 'cityBuilding',
131
- vertexShader: buildVert,
132
- fragmentShader: buildFrag,
133
- triangulation: _triangulation.PolygonExtrudeTriangulation,
134
- depth: {
135
- enable: true
136
- },
137
- inject: this.getInject(),
138
- cull: {
139
- enable: true,
140
- face: _l7Core.gl.BACK
141
- }
142
- });
143
- case 2:
144
- model = _context2.sent;
145
- return _context2.abrupt("return", [model]);
146
- case 4:
147
- case "end":
148
- return _context2.stop();
149
- }
150
- }, _callee2, this);
151
- }));
152
- function buildModels() {
153
- return _buildModels.apply(this, arguments);
154
- }
155
- return buildModels;
156
- }()
157
- }, {
158
- key: "registerBuiltinAttributes",
159
- value: function registerBuiltinAttributes() {
160
- // point layer size;
161
- this.styleAttributeService.registerStyleAttribute({
162
- name: 'normal',
163
- type: _l7Core.AttributeType.Attribute,
164
- descriptor: {
165
- name: 'a_Normal',
166
- shaderLocation: _CommonStyleAttribute.ShaderLocation.NORMAL,
167
- buffer: {
168
- // give the WebGL driver a hint that this buffer may change
169
- usage: _l7Core.gl.STATIC_DRAW,
170
- data: [],
171
- type: _l7Core.gl.FLOAT
172
- },
173
- size: 3,
174
- update: function update(feature, featureIdx, vertex, attributeIdx, normal) {
175
- return normal;
176
- }
74
+ }
75
+ initModels() {
76
+ var _this = this;
77
+ return (0, _asyncToGenerator2.default)(function* () {
78
+ _this.calCityGeo();
79
+ _this.initUniformsBuffer();
80
+ _this.startModelAnimate();
81
+ return _this.buildModels();
82
+ })();
83
+ }
84
+ buildModels() {
85
+ var _this2 = this;
86
+ return (0, _asyncToGenerator2.default)(function* () {
87
+ const model = yield _this2.layer.buildLayerModel({
88
+ moduleName: 'cityBuilding',
89
+ vertexShader: buildVert,
90
+ fragmentShader: buildFrag,
91
+ triangulation: _triangulation.PolygonExtrudeTriangulation,
92
+ depth: {
93
+ enable: true
94
+ },
95
+ inject: _this2.getInject(),
96
+ cull: {
97
+ enable: true,
98
+ face: _l7Core.gl.BACK
177
99
  }
178
100
  });
179
- this.styleAttributeService.registerStyleAttribute({
180
- name: 'size',
181
- type: _l7Core.AttributeType.Attribute,
182
- descriptor: {
183
- name: 'a_Size',
184
- shaderLocation: _CommonStyleAttribute.ShaderLocation.SIZE,
185
- buffer: {
186
- // give the WebGL driver a hint that this buffer may change
187
- usage: _l7Core.gl.DYNAMIC_DRAW,
188
- data: [],
189
- type: _l7Core.gl.FLOAT
190
- },
191
- size: 1,
192
- update: function update(feature) {
193
- var _feature$size = feature.size,
194
- size = _feature$size === void 0 ? 10 : _feature$size;
195
- return Array.isArray(size) ? [size[0]] : [size];
196
- }
101
+ return [model];
102
+ })();
103
+ }
104
+ registerBuiltinAttributes() {
105
+ // point layer size;
106
+ this.styleAttributeService.registerStyleAttribute({
107
+ name: 'normal',
108
+ type: _l7Core.AttributeType.Attribute,
109
+ descriptor: {
110
+ name: 'a_Normal',
111
+ shaderLocation: _CommonStyleAttribute.ShaderLocation.NORMAL,
112
+ buffer: {
113
+ // give the WebGL driver a hint that this buffer may change
114
+ usage: _l7Core.gl.STATIC_DRAW,
115
+ data: [],
116
+ type: _l7Core.gl.FLOAT
117
+ },
118
+ size: 3,
119
+ update: (feature, featureIdx, vertex, attributeIdx, normal) => {
120
+ return normal;
197
121
  }
198
- });
199
- this.styleAttributeService.registerStyleAttribute({
200
- name: 'uv',
201
- type: _l7Core.AttributeType.Attribute,
202
- descriptor: {
203
- name: 'a_Uv',
204
- shaderLocation: _CommonStyleAttribute.ShaderLocation.UV,
205
- buffer: {
206
- // give the WebGL driver a hint that this buffer may change
207
- usage: _l7Core.gl.DYNAMIC_DRAW,
208
- data: [],
209
- type: _l7Core.gl.FLOAT
210
- },
211
- size: 2,
212
- update: function update(feature, featureIdx, vertex) {
213
- return [vertex[3], vertex[4]];
214
- }
122
+ }
123
+ });
124
+ this.styleAttributeService.registerStyleAttribute({
125
+ name: 'size',
126
+ type: _l7Core.AttributeType.Attribute,
127
+ descriptor: {
128
+ name: 'a_Size',
129
+ shaderLocation: _CommonStyleAttribute.ShaderLocation.SIZE,
130
+ buffer: {
131
+ // give the WebGL driver a hint that this buffer may change
132
+ usage: _l7Core.gl.DYNAMIC_DRAW,
133
+ data: [],
134
+ type: _l7Core.gl.FLOAT
135
+ },
136
+ size: 1,
137
+ update: feature => {
138
+ const {
139
+ size = 10
140
+ } = feature;
141
+ return Array.isArray(size) ? [size[0]] : [size];
215
142
  }
216
- });
217
- }
218
- }]);
219
- return CityBuildModel;
220
- }(_BaseModel2.default);
143
+ }
144
+ });
145
+ this.styleAttributeService.registerStyleAttribute({
146
+ name: 'uv',
147
+ type: _l7Core.AttributeType.Attribute,
148
+ descriptor: {
149
+ name: 'a_Uv',
150
+ shaderLocation: _CommonStyleAttribute.ShaderLocation.UV,
151
+ buffer: {
152
+ // give the WebGL driver a hint that this buffer may change
153
+ usage: _l7Core.gl.DYNAMIC_DRAW,
154
+ data: [],
155
+ type: _l7Core.gl.FLOAT
156
+ },
157
+ size: 2,
158
+ update: (feature, featureIdx, vertex) => {
159
+ return [vertex[3], vertex[4]];
160
+ }
161
+ }
162
+ });
163
+ }
164
+ }
165
+ exports.default = CityBuildModel;
@@ -0,0 +1,247 @@
1
+ import { AsyncSeriesBailHook, AsyncWaterfallHook, SyncBailHook, SyncHook } from '@antv/async-hook';
2
+ import type { IActiveOption, IAnimateOption, IAttributeAndElements, IBuffer, IDataState, IEncodeFeature, IGlobalConfigService, ILayer, ILayerAttributesOption, ILayerConfig, ILayerModel, ILayerModelInitializationOptions, ILayerPickService, ILayerPlugin, ILegend, IModel, IModelInitializationOptions, IMultiPassRenderer, IParseDataItem, IPostProcessingPass, IRenderOptions, IScale, IScaleOptions, ISourceCFG, IStyleAttributeService, IStyleAttributeUpdateOptions, ITextureService, L7Container, LayerEventType, LegendItems, StyleAttributeField, StyleAttributeOption, Triangulation } from '@antv/l7-core';
3
+ import { BlendType } from '@antv/l7-core';
4
+ import type Source from '@antv/l7-source';
5
+ import { EventEmitter } from 'eventemitter3';
6
+ export default class BaseLayer<ChildLayerStyleOptions = {}> extends EventEmitter<LayerEventType> implements ILayer {
7
+ id: string;
8
+ name: string;
9
+ parent: ILayer;
10
+ coordCenter: number[];
11
+ type: string;
12
+ visible: boolean;
13
+ zIndex: number;
14
+ minZoom: number;
15
+ maxZoom: number;
16
+ inited: boolean;
17
+ layerModelNeedUpdate: boolean;
18
+ pickedFeatureID: number | null;
19
+ selectedFeatureID: number | null;
20
+ styleNeedUpdate: boolean;
21
+ rendering: boolean;
22
+ forceRender: boolean;
23
+ clusterZoom: number;
24
+ layerType?: string | undefined;
25
+ triangulation?: Triangulation | undefined;
26
+ layerPickService: ILayerPickService;
27
+ textureService: ITextureService;
28
+ defaultSourceConfig: {
29
+ data: any[];
30
+ options: ISourceCFG | undefined;
31
+ };
32
+ dataState: IDataState;
33
+ hooks: {
34
+ init: AsyncSeriesBailHook;
35
+ afterInit: SyncBailHook;
36
+ beforeRender: SyncBailHook;
37
+ beforeRenderData: AsyncWaterfallHook;
38
+ afterRender: SyncHook;
39
+ beforePickingEncode: SyncHook;
40
+ afterPickingEncode: SyncHook;
41
+ beforeHighlight: SyncHook;
42
+ afterHighlight: SyncHook;
43
+ beforeSelect: SyncHook;
44
+ afterSelect: SyncHook;
45
+ beforeDestroy: SyncHook;
46
+ afterDestroy: SyncHook;
47
+ };
48
+ models: IModel[];
49
+ multiPassRenderer: IMultiPassRenderer;
50
+ plugins: ILayerPlugin[];
51
+ startInit: boolean;
52
+ sourceOption: {
53
+ data: any;
54
+ options?: ISourceCFG;
55
+ };
56
+ layerModel: ILayerModel;
57
+ shapeOption: {
58
+ field: any;
59
+ values: any;
60
+ };
61
+ tileLayer: any | undefined;
62
+ layerChildren: ILayer[];
63
+ masks: ILayer[];
64
+ protected readonly configService: IGlobalConfigService;
65
+ protected get shaderModuleService(): import("@antv/l7-core").IShaderModuleService;
66
+ protected get cameraService(): import("@antv/l7-core").ICameraService;
67
+ protected get coordinateService(): import("@antv/l7-core").ICoordinateSystemService;
68
+ protected get iconService(): import("@antv/l7-core").IIconService;
69
+ protected get fontService(): import("@antv/l7-core").IFontService;
70
+ protected get pickingService(): import("@antv/l7-core").IPickingService;
71
+ protected get rendererService(): import("@antv/l7-core").IRendererService;
72
+ protected get layerService(): import("@antv/l7-core").ILayerService;
73
+ protected get debugService(): import("@antv/l7-core").IDebugService;
74
+ protected get interactionService(): import("packages/core/src/services/interaction/InteractionService").default;
75
+ protected get mapService(): import("@antv/l7-core").IMapService<{}>;
76
+ styleAttributeService: IStyleAttributeService;
77
+ protected layerSource: Source;
78
+ postProcessingPassFactory: (name: string) => IPostProcessingPass<unknown>;
79
+ get normalPassFactory(): (name: string) => import("@antv/l7-core").IPass<unknown>;
80
+ protected animateOptions: IAnimateOption;
81
+ /**
82
+ * 图层容器
83
+ */
84
+ container: L7Container;
85
+ private encodedData;
86
+ private currentPickId;
87
+ protected rawConfig: Partial<ILayerConfig & ChildLayerStyleOptions>;
88
+ private needUpdateConfig;
89
+ encodeStyleAttribute: Record<string, any>;
90
+ enableShaderEncodeStyles: string[];
91
+ enableDataEncodeStyles: string[];
92
+ /**
93
+ * 待更新样式属性,在初始化阶段完成注册
94
+ */
95
+ protected pendingStyleAttributes: Array<{
96
+ attributeName: string;
97
+ attributeField: StyleAttributeField;
98
+ attributeValues?: StyleAttributeOption;
99
+ defaultName?: string;
100
+ updateOptions?: Partial<IStyleAttributeUpdateOptions>;
101
+ }>;
102
+ private scaleOptions;
103
+ private animateStartTime;
104
+ private animateStatus;
105
+ private isDestroyed;
106
+ private uniformBuffers;
107
+ constructor(config?: Partial<ILayerConfig & ChildLayerStyleOptions>);
108
+ addMask(layer: ILayer): void;
109
+ removeMask(layer: ILayer): void;
110
+ disableMask(): void;
111
+ enableMask(): void;
112
+ /**
113
+ * 将废弃
114
+ * @deprecated
115
+ */
116
+ addMaskLayer(maskLayer: ILayer): void;
117
+ /**
118
+ * 将废弃
119
+ * @deprecated
120
+ */
121
+ removeMaskLayer(maskLayer: ILayer): void;
122
+ getAttribute(name: string): import("@antv/l7-core").IStyleAttribute | undefined;
123
+ getLayerConfig<T = any>(): Partial<ILayerConfig & import("@antv/l7-core").ISceneConfig & ChildLayerStyleOptions & T>;
124
+ updateLayerConfig(configToUpdate: Partial<ILayerConfig | ChildLayerStyleOptions>): void;
125
+ /**
126
+ * 注入图层容器,父容器为场景容器
127
+ * RootContainer 1
128
+ * -> SceneContainer 1.*
129
+ * -> LayerContainer 1.*
130
+ */
131
+ setContainer(container: L7Container): void;
132
+ getContainer(): L7Container;
133
+ addPlugin(plugin: ILayerPlugin): ILayer;
134
+ init(): Promise<void>;
135
+ log(logType: string, step?: string): void;
136
+ updateModelData(data: IAttributeAndElements): void;
137
+ setLayerPickService(layerPickService: ILayerPickService): void;
138
+ /**
139
+ * Model初始化前需要更新Model样式
140
+ */
141
+ prepareBuildModel(): void;
142
+ color(field: StyleAttributeField, values?: StyleAttributeOption, updateOptions?: Partial<IStyleAttributeUpdateOptions>): this;
143
+ texture(field: StyleAttributeField, values?: StyleAttributeOption, updateOptions?: Partial<IStyleAttributeUpdateOptions>): this;
144
+ rotate(field: StyleAttributeField, values?: StyleAttributeOption, updateOptions?: Partial<IStyleAttributeUpdateOptions>): this;
145
+ size(field: StyleAttributeField, values?: StyleAttributeOption, updateOptions?: Partial<IStyleAttributeUpdateOptions>): this;
146
+ filter(field: StyleAttributeField, values?: StyleAttributeOption, updateOptions?: Partial<IStyleAttributeUpdateOptions>): this;
147
+ shape(field: StyleAttributeField, values?: StyleAttributeOption, updateOptions?: Partial<IStyleAttributeUpdateOptions>): this;
148
+ label(field: StyleAttributeField, values?: StyleAttributeOption, updateOptions?: Partial<IStyleAttributeUpdateOptions>): this;
149
+ animate(options: IAnimateOption | boolean): this;
150
+ source(data: any, options?: ISourceCFG): ILayer;
151
+ setData(data: any, options?: ISourceCFG): this;
152
+ private dataUpdatelog;
153
+ style(options: Partial<ChildLayerStyleOptions> & Partial<ILayerConfig>): ILayer;
154
+ private encodeStyle;
155
+ scale(field: string | number | IScaleOptions, cfg?: IScale): this;
156
+ /**
157
+ * 渲染所有的图层
158
+ */
159
+ renderLayers(): void;
160
+ prerender(): void;
161
+ render(options?: Partial<IRenderOptions>): ILayer;
162
+ /**
163
+ * renderMultiPass 专门用于渲染支持 multipass 的 layer
164
+ */
165
+ renderMultiPass(): Promise<void>;
166
+ active(options: IActiveOption | boolean): this;
167
+ setActive(id: number | {
168
+ x: number;
169
+ y: number;
170
+ }, options?: IActiveOption): void;
171
+ select(option: IActiveOption | boolean): ILayer;
172
+ setSelect(id: number | {
173
+ x: number;
174
+ y: number;
175
+ }, options?: IActiveOption): void;
176
+ setBlend(type: keyof typeof BlendType): ILayer;
177
+ show(): ILayer;
178
+ hide(): ILayer;
179
+ setIndex(index: number): ILayer;
180
+ setCurrentPickId(id: number): void;
181
+ getCurrentPickId(): number | null;
182
+ setCurrentSelectedId(id: number): void;
183
+ getCurrentSelectedId(): number | null;
184
+ isVisible(): boolean;
185
+ setMultiPass(enableMultiPass: boolean, currentPasses?: Array<string | [string, {
186
+ [key: string]: unknown;
187
+ }]>): this;
188
+ setMinZoom(minZoom: number): ILayer;
189
+ getMinZoom(): number;
190
+ getMaxZoom(): number;
191
+ get(name: string): any;
192
+ setMaxZoom(maxZoom: number): ILayer;
193
+ setAutoFit(autoFit: boolean): ILayer;
194
+ /**
195
+ * zoom to layer Bounds
196
+ */
197
+ fitBounds(fitBoundsOptions?: unknown): ILayer;
198
+ destroy(refresh?: boolean): void;
199
+ clear(): void;
200
+ clearModels(): void;
201
+ isDirty(): boolean;
202
+ setSource(source: Source): void;
203
+ getSource(): Source;
204
+ getScaleOptions(): IScaleOptions;
205
+ encodeDataLength: number;
206
+ setEncodedData(encodedData: IEncodeFeature[]): void;
207
+ getEncodedData(): IEncodeFeature[];
208
+ getScale(name: string): any;
209
+ getLegend(name: string): ILegend;
210
+ getLegendItems(name: string): LegendItems;
211
+ pick({ x, y }: {
212
+ x: number;
213
+ y: number;
214
+ }): void;
215
+ boxSelect(box: [number, number, number, number], cb: (...args: any[]) => void): void;
216
+ buildLayerModel(options: ILayerModelInitializationOptions & Partial<IModelInitializationOptions>): Promise<IModel>;
217
+ createAttributes(options: ILayerModelInitializationOptions & Partial<IModelInitializationOptions>): any;
218
+ getTime(): number;
219
+ setAnimateStartTime(): void;
220
+ stopAnimate(): void;
221
+ getLayerAnimateTime(): number;
222
+ needPick(type: string): boolean;
223
+ buildModels(): Promise<void>;
224
+ rebuildModels(): Promise<void>;
225
+ renderMulPass(multiPassRenderer: IMultiPassRenderer): Promise<void>;
226
+ renderModels(options?: Partial<IRenderOptions>): this;
227
+ updateStyleAttribute(type: string, field: StyleAttributeField, values?: StyleAttributeOption, updateOptions?: Partial<IStyleAttributeUpdateOptions>): boolean;
228
+ getLayerAttributeConfig(): Partial<ILayerAttributesOption>;
229
+ getShaderPickStat(): boolean;
230
+ /**
231
+ * 继承空方法
232
+ * @param time
233
+ */
234
+ setEarthTime(time: number): void;
235
+ processData(filterData: IParseDataItem[]): IParseDataItem[];
236
+ getModelType(): string;
237
+ protected getDefaultConfig(): {};
238
+ protected sourceEvent: () => void;
239
+ protected initLayerModels(): Promise<void>;
240
+ getLayerUniformBuffer(): IBuffer;
241
+ getPickingUniformBuffer(): IBuffer;
242
+ protected reRender(): void;
243
+ protected splitValuesAndCallbackInAttribute(valuesOrCallback?: unknown[]): {
244
+ values: unknown[] | undefined;
245
+ callback: (unknown[] & ((...args: any[]) => any)) | undefined;
246
+ };
247
+ }