@antv/l7-layers 2.21.1 → 2.21.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (394) hide show
  1. package/es/canvas/index.js +60 -113
  2. package/es/canvas/models/canvas.js +95 -135
  3. package/es/canvas/models/constants.js +1 -1
  4. package/es/citybuliding/building.js +20 -58
  5. package/es/citybuliding/models/build.js +142 -199
  6. package/es/core/BaseLayer.d.ts +1 -1
  7. package/es/core/BaseLayer.js +1113 -1412
  8. package/es/core/BaseModel.js +263 -317
  9. package/es/core/CommonStyleAttribute.js +25 -18
  10. package/es/core/LayerPickService.js +92 -141
  11. package/es/core/TextureService.js +58 -69
  12. package/es/core/constant.js +2 -2
  13. package/es/core/interface.js +5 -5
  14. package/es/core/line_trangluation.js +38 -43
  15. package/es/core/shape/Path.js +21 -12
  16. package/es/core/shape/arrow.js +50 -62
  17. package/es/core/shape/extrude.js +54 -62
  18. package/es/core/triangulation.js +192 -171
  19. package/es/core/utils.js +5 -5
  20. package/es/earth/index.js +35 -73
  21. package/es/earth/models/atmosphere.js +98 -148
  22. package/es/earth/models/base.js +148 -201
  23. package/es/earth/models/bloomsphere.js +97 -147
  24. package/es/earth/utils.js +37 -38
  25. package/es/geometry/index.js +36 -75
  26. package/es/geometry/models/billboard.js +147 -204
  27. package/es/geometry/models/index.js +1 -1
  28. package/es/geometry/models/plane.js +277 -357
  29. package/es/geometry/models/sprite.js +182 -240
  30. package/es/heatmap/index.js +72 -121
  31. package/es/heatmap/models/grid.js +66 -118
  32. package/es/heatmap/models/grid3d.js +101 -151
  33. package/es/heatmap/models/heatmap.js +398 -455
  34. package/es/heatmap/models/hexagon.js +67 -119
  35. package/es/heatmap/models/index.js +1 -1
  36. package/es/heatmap/triangulation.js +20 -20
  37. package/es/image/index.js +23 -62
  38. package/es/image/models/image.js +99 -163
  39. package/es/image/models/index.js +1 -1
  40. package/es/line/index.js +65 -106
  41. package/es/line/models/arc.js +200 -248
  42. package/es/line/models/arc_3d.js +190 -241
  43. package/es/line/models/flow.js +101 -153
  44. package/es/line/models/great_circle.js +183 -234
  45. package/es/line/models/index.js +1 -1
  46. package/es/line/models/line.js +230 -285
  47. package/es/line/models/simple_line.js +142 -192
  48. package/es/line/models/wall.js +221 -273
  49. package/es/mask/index.js +16 -53
  50. package/es/mask/models/fill.js +51 -108
  51. package/es/mask/models/index.js +1 -1
  52. package/es/plugins/DataMappingPlugin.js +205 -249
  53. package/es/plugins/DataSourcePlugin.js +64 -92
  54. package/es/plugins/FeatureScalePlugin.js +258 -302
  55. package/es/plugins/LayerAnimateStylePlugin.js +12 -22
  56. package/es/plugins/LayerMaskPlugin.js +15 -24
  57. package/es/plugins/LayerModelPlugin.js +52 -136
  58. package/es/plugins/LayerStylePlugin.js +14 -23
  59. package/es/plugins/LightingPlugin.js +26 -37
  60. package/es/plugins/MultiPassRendererPlugin.js +34 -39
  61. package/es/plugins/PixelPickingPlugin.js +129 -150
  62. package/es/plugins/RegisterStyleAttributePlugin.js +80 -96
  63. package/es/plugins/ShaderUniformPlugin.js +159 -131
  64. package/es/plugins/UpdateModelPlugin.js +16 -26
  65. package/es/plugins/UpdateStyleAttributePlugin.js +47 -65
  66. package/es/plugins/index.d.ts +1 -1
  67. package/es/point/index.js +118 -182
  68. package/es/point/models/billboard_point.js +72 -127
  69. package/es/point/models/earthExtrude.js +170 -220
  70. package/es/point/models/earthFill.js +136 -192
  71. package/es/point/models/extrude.js +167 -217
  72. package/es/point/models/fill.js +152 -209
  73. package/es/point/models/fillImage.js +156 -211
  74. package/es/point/models/image.js +127 -180
  75. package/es/point/models/index.js +1 -1
  76. package/es/point/models/normal.js +67 -122
  77. package/es/point/models/radar.js +93 -148
  78. package/es/point/models/text.js +447 -578
  79. package/es/point/shape/extrude.js +19 -25
  80. package/es/polygon/index.js +61 -99
  81. package/es/polygon/models/extrude.js +208 -281
  82. package/es/polygon/models/extrusion.js +95 -142
  83. package/es/polygon/models/fill.js +102 -153
  84. package/es/polygon/models/index.js +1 -1
  85. package/es/polygon/models/ocean.js +139 -198
  86. package/es/polygon/models/water.js +120 -179
  87. package/es/raster/buffers/triangulation.js +13 -11
  88. package/es/raster/index.js +47 -88
  89. package/es/raster/models/index.js +1 -1
  90. package/es/raster/models/raster.js +134 -202
  91. package/es/raster/models/rasterRgb.js +134 -208
  92. package/es/raster/models/rasterTerrainRgb.js +98 -153
  93. package/es/tile/core/BaseLayer.d.ts +1 -0
  94. package/es/tile/core/BaseLayer.js +206 -282
  95. package/es/tile/core/TileDebugLayer.js +12 -46
  96. package/es/tile/interaction/getRasterData.js +24 -30
  97. package/es/tile/interaction/utils.js +15 -33
  98. package/es/tile/service/TileLayerService.js +104 -177
  99. package/es/tile/service/TilePickService.js +99 -156
  100. package/es/tile/service/TileSourceService.js +17 -26
  101. package/es/tile/tile/DebugTile.js +41 -78
  102. package/es/tile/tile/ImageTile.js +33 -66
  103. package/es/tile/tile/MaskTile.js +47 -81
  104. package/es/tile/tile/RasterRGBTile.js +40 -71
  105. package/es/tile/tile/RasterTerrainRGBTile.js +33 -66
  106. package/es/tile/tile/RasterTile.js +69 -104
  107. package/es/tile/tile/Tile.d.ts +1 -1
  108. package/es/tile/tile/Tile.js +151 -232
  109. package/es/tile/tile/VectorTile.js +77 -124
  110. package/es/tile/tile/index.d.ts +1 -1
  111. package/es/tile/tile/index.js +4 -2
  112. package/es/tile/tile/util.d.ts +1 -1
  113. package/es/tile/utils/constants.js +1 -1
  114. package/es/tile/utils/utils.js +2 -2
  115. package/es/utils/blend.js +52 -46
  116. package/es/utils/collision-index.js +62 -70
  117. package/es/utils/extrude_polyline.js +441 -471
  118. package/es/utils/grid-index.js +97 -123
  119. package/es/utils/identityScale.js +5 -5
  120. package/es/utils/load-image.js +15 -39
  121. package/es/utils/multiPassRender.js +7 -9
  122. package/es/utils/polylineNormal.js +40 -42
  123. package/es/utils/rampcolor_legend.js +5 -3
  124. package/es/utils/simpleLine.js +53 -66
  125. package/es/utils/symbol-layout.js +95 -117
  126. package/es/wind/index.js +28 -70
  127. package/es/wind/models/index.js +1 -1
  128. package/es/wind/models/utils.js +36 -34
  129. package/es/wind/models/wind.js +203 -260
  130. package/es/wind/models/windRender.js +258 -269
  131. package/es/wind/models/windShader.js +145 -6
  132. package/lib/canvas/index.d.ts +18 -0
  133. package/lib/canvas/index.js +64 -113
  134. package/lib/canvas/models/canvas.d.ts +23 -0
  135. package/lib/canvas/models/canvas.js +97 -136
  136. package/lib/canvas/models/constants.d.ts +2 -0
  137. package/lib/canvas/models/constants.js +1 -1
  138. package/lib/canvas/models/index.d.ts +2 -0
  139. package/lib/canvas/models/index.js +2 -2
  140. package/lib/citybuliding/building.d.ts +7 -0
  141. package/lib/citybuliding/building.js +22 -58
  142. package/lib/citybuliding/models/build.d.ts +17 -0
  143. package/lib/citybuliding/models/build.js +144 -199
  144. package/lib/core/BaseLayer.d.ts +247 -0
  145. package/lib/core/BaseLayer.js +1115 -1412
  146. package/lib/core/BaseModel.d.ts +82 -0
  147. package/lib/core/BaseModel.js +263 -315
  148. package/lib/core/CommonStyleAttribute.d.ts +20 -0
  149. package/lib/core/CommonStyleAttribute.js +25 -18
  150. package/lib/core/LayerPickService.d.ts +12 -0
  151. package/lib/core/LayerPickService.js +93 -140
  152. package/lib/core/TextureService.d.ts +15 -0
  153. package/lib/core/TextureService.js +59 -68
  154. package/lib/core/constant.d.ts +6 -0
  155. package/lib/core/constant.js +2 -2
  156. package/lib/core/interface.d.ts +282 -0
  157. package/lib/core/interface.js +5 -5
  158. package/lib/core/line_trangluation.d.ts +19 -0
  159. package/lib/core/line_trangluation.js +38 -43
  160. package/lib/core/schema.d.ts +27 -0
  161. package/lib/core/shape/Path.d.ts +39 -0
  162. package/lib/core/shape/Path.js +21 -13
  163. package/lib/core/shape/arrow.d.ts +25 -0
  164. package/lib/core/shape/arrow.js +50 -62
  165. package/lib/core/shape/extrude.d.ts +17 -0
  166. package/lib/core/shape/extrude.js +54 -62
  167. package/lib/core/triangulation.d.ts +136 -0
  168. package/lib/core/triangulation.js +194 -174
  169. package/lib/core/utils.d.ts +4 -0
  170. package/lib/core/utils.js +5 -5
  171. package/lib/earth/index.d.ts +22 -0
  172. package/lib/earth/index.js +37 -73
  173. package/lib/earth/models/atmosphere.d.ts +15 -0
  174. package/lib/earth/models/atmosphere.js +100 -148
  175. package/lib/earth/models/base.d.ts +22 -0
  176. package/lib/earth/models/base.js +150 -201
  177. package/lib/earth/models/bloomsphere.d.ts +15 -0
  178. package/lib/earth/models/bloomsphere.js +99 -147
  179. package/lib/earth/utils.d.ts +26 -0
  180. package/lib/earth/utils.js +37 -39
  181. package/lib/geometry/index.d.ts +22 -0
  182. package/lib/geometry/index.js +38 -75
  183. package/lib/geometry/models/billboard.d.ts +24 -0
  184. package/lib/geometry/models/billboard.js +149 -204
  185. package/lib/geometry/models/index.d.ts +5 -0
  186. package/lib/geometry/models/index.js +1 -1
  187. package/lib/geometry/models/plane.d.ts +43 -0
  188. package/lib/geometry/models/plane.js +280 -357
  189. package/lib/geometry/models/sprite.d.ts +48 -0
  190. package/lib/geometry/models/sprite.js +184 -240
  191. package/lib/heatmap/index.d.ts +13 -0
  192. package/lib/heatmap/index.js +74 -121
  193. package/lib/heatmap/models/grid.d.ts +15 -0
  194. package/lib/heatmap/models/grid.js +68 -118
  195. package/lib/heatmap/models/grid3d.d.ts +15 -0
  196. package/lib/heatmap/models/grid3d.js +103 -151
  197. package/lib/heatmap/models/heatmap.d.ts +27 -0
  198. package/lib/heatmap/models/heatmap.js +400 -455
  199. package/lib/heatmap/models/hexagon.d.ts +15 -0
  200. package/lib/heatmap/models/hexagon.js +69 -119
  201. package/lib/heatmap/models/index.d.ts +5 -0
  202. package/lib/heatmap/models/index.js +1 -1
  203. package/lib/heatmap/triangulation.d.ts +5 -0
  204. package/lib/heatmap/triangulation.js +20 -20
  205. package/lib/image/index.d.ts +9 -0
  206. package/lib/image/index.js +25 -62
  207. package/lib/image/models/image.d.ts +17 -0
  208. package/lib/image/models/image.js +101 -163
  209. package/lib/image/models/index.d.ts +5 -0
  210. package/lib/image/models/index.js +1 -1
  211. package/lib/index.d.ts +18 -0
  212. package/lib/index.js +17 -17
  213. package/lib/line/index.d.ts +36 -0
  214. package/lib/line/index.js +67 -106
  215. package/lib/line/models/arc.d.ts +22 -0
  216. package/lib/line/models/arc.js +202 -248
  217. package/lib/line/models/arc_3d.d.ts +22 -0
  218. package/lib/line/models/arc_3d.js +193 -241
  219. package/lib/line/models/flow.d.ts +14 -0
  220. package/lib/line/models/flow.js +103 -153
  221. package/lib/line/models/great_circle.d.ts +17 -0
  222. package/lib/line/models/great_circle.js +185 -234
  223. package/lib/line/models/index.d.ts +5 -0
  224. package/lib/line/models/index.js +1 -1
  225. package/lib/line/models/line.d.ts +27 -0
  226. package/lib/line/models/line.js +232 -285
  227. package/lib/line/models/simple_line.d.ts +19 -0
  228. package/lib/line/models/simple_line.js +144 -192
  229. package/lib/line/models/wall.d.ts +17 -0
  230. package/lib/line/models/wall.js +223 -273
  231. package/lib/mask/index.d.ts +16 -0
  232. package/lib/mask/index.js +18 -53
  233. package/lib/mask/models/fill.d.ts +18 -0
  234. package/lib/mask/models/fill.js +53 -108
  235. package/lib/mask/models/index.d.ts +5 -0
  236. package/lib/mask/models/index.js +1 -1
  237. package/lib/plugins/DataMappingPlugin.d.ts +13 -0
  238. package/lib/plugins/DataMappingPlugin.js +206 -248
  239. package/lib/plugins/DataSourcePlugin.d.ts +6 -0
  240. package/lib/plugins/DataSourcePlugin.js +65 -91
  241. package/lib/plugins/FeatureScalePlugin.d.ts +20 -0
  242. package/lib/plugins/FeatureScalePlugin.js +261 -304
  243. package/lib/plugins/LayerAnimateStylePlugin.d.ts +4 -0
  244. package/lib/plugins/LayerAnimateStylePlugin.js +13 -21
  245. package/lib/plugins/LayerMaskPlugin.d.ts +7 -0
  246. package/lib/plugins/LayerMaskPlugin.js +16 -24
  247. package/lib/plugins/LayerModelPlugin.d.ts +10 -0
  248. package/lib/plugins/LayerModelPlugin.js +53 -135
  249. package/lib/plugins/LayerStylePlugin.d.ts +7 -0
  250. package/lib/plugins/LayerStylePlugin.js +15 -23
  251. package/lib/plugins/LightingPlugin.d.ts +35 -0
  252. package/lib/plugins/LightingPlugin.js +27 -36
  253. package/lib/plugins/MultiPassRendererPlugin.d.ts +22 -0
  254. package/lib/plugins/MultiPassRendererPlugin.js +35 -38
  255. package/lib/plugins/PixelPickingPlugin.d.ts +11 -0
  256. package/lib/plugins/PixelPickingPlugin.js +130 -149
  257. package/lib/plugins/RegisterStyleAttributePlugin.d.ts +11 -0
  258. package/lib/plugins/RegisterStyleAttributePlugin.js +81 -96
  259. package/lib/plugins/ShaderUniformPlugin.d.ts +22 -0
  260. package/lib/plugins/ShaderUniformPlugin.js +160 -130
  261. package/lib/plugins/UpdateModelPlugin.d.ts +7 -0
  262. package/lib/plugins/UpdateModelPlugin.js +17 -26
  263. package/lib/plugins/UpdateStyleAttributePlugin.d.ts +9 -0
  264. package/lib/plugins/UpdateStyleAttributePlugin.js +48 -65
  265. package/lib/plugins/index.d.ts +15 -0
  266. package/lib/point/index.d.ts +33 -0
  267. package/lib/point/index.js +120 -182
  268. package/lib/point/models/billboard_point.d.ts +21 -0
  269. package/lib/point/models/billboard_point.js +74 -127
  270. package/lib/point/models/earthExtrude.d.ts +16 -0
  271. package/lib/point/models/earthExtrude.js +172 -220
  272. package/lib/point/models/earthFill.d.ts +15 -0
  273. package/lib/point/models/earthFill.js +138 -192
  274. package/lib/point/models/extrude.d.ts +16 -0
  275. package/lib/point/models/extrude.js +169 -217
  276. package/lib/point/models/fill.d.ts +31 -0
  277. package/lib/point/models/fill.js +154 -209
  278. package/lib/point/models/fillImage.d.ts +26 -0
  279. package/lib/point/models/fillImage.js +159 -211
  280. package/lib/point/models/image.d.ts +18 -0
  281. package/lib/point/models/image.js +129 -180
  282. package/lib/point/models/index.d.ts +5 -0
  283. package/lib/point/models/index.js +1 -1
  284. package/lib/point/models/normal.d.ts +22 -0
  285. package/lib/point/models/normal.js +69 -122
  286. package/lib/point/models/radar.d.ts +22 -0
  287. package/lib/point/models/radar.js +95 -148
  288. package/lib/point/models/text.d.ts +69 -0
  289. package/lib/point/models/text.js +449 -578
  290. package/lib/point/shape/extrude.d.ts +15 -0
  291. package/lib/point/shape/extrude.js +19 -25
  292. package/lib/polygon/index.d.ts +18 -0
  293. package/lib/polygon/index.js +63 -99
  294. package/lib/polygon/models/extrude.d.ts +25 -0
  295. package/lib/polygon/models/extrude.js +210 -281
  296. package/lib/polygon/models/extrusion.d.ts +24 -0
  297. package/lib/polygon/models/extrusion.js +97 -142
  298. package/lib/polygon/models/fill.d.ts +18 -0
  299. package/lib/polygon/models/fill.js +104 -153
  300. package/lib/polygon/models/index.d.ts +5 -0
  301. package/lib/polygon/models/index.js +1 -1
  302. package/lib/polygon/models/ocean.d.ts +23 -0
  303. package/lib/polygon/models/ocean.js +141 -198
  304. package/lib/polygon/models/water.d.ts +21 -0
  305. package/lib/polygon/models/water.js +122 -179
  306. package/lib/raster/buffers/triangulation.d.ts +6 -0
  307. package/lib/raster/buffers/triangulation.js +13 -11
  308. package/lib/raster/index.d.ts +11 -0
  309. package/lib/raster/index.js +49 -88
  310. package/lib/raster/models/index.d.ts +5 -0
  311. package/lib/raster/models/index.js +1 -1
  312. package/lib/raster/models/raster.d.ts +21 -0
  313. package/lib/raster/models/raster.js +136 -202
  314. package/lib/raster/models/rasterRgb.d.ts +21 -0
  315. package/lib/raster/models/rasterRgb.js +136 -208
  316. package/lib/raster/models/rasterTerrainRgb.d.ts +16 -0
  317. package/lib/raster/models/rasterTerrainRgb.js +100 -153
  318. package/lib/tile/core/BaseLayer.d.ts +48 -0
  319. package/lib/tile/core/BaseLayer.js +207 -281
  320. package/lib/tile/core/TileDebugLayer.d.ts +15 -0
  321. package/lib/tile/core/TileDebugLayer.js +14 -46
  322. package/lib/tile/interaction/getFeatureData.d.ts +0 -0
  323. package/lib/tile/interaction/getRasterData.d.ts +4 -0
  324. package/lib/tile/interaction/getRasterData.js +24 -31
  325. package/lib/tile/interaction/utils.d.ts +11 -0
  326. package/lib/tile/interaction/utils.js +15 -34
  327. package/lib/tile/interface.d.ts +29 -0
  328. package/lib/tile/service/TileLayerService.d.ts +33 -0
  329. package/lib/tile/service/TileLayerService.js +105 -177
  330. package/lib/tile/service/TilePickService.d.ts +26 -0
  331. package/lib/tile/service/TilePickService.js +100 -156
  332. package/lib/tile/service/TileSourceService.d.ts +7 -0
  333. package/lib/tile/service/TileSourceService.js +20 -29
  334. package/lib/tile/tile/DebugTile.d.ts +16 -0
  335. package/lib/tile/tile/DebugTile.js +43 -78
  336. package/lib/tile/tile/ImageTile.d.ts +14 -0
  337. package/lib/tile/tile/ImageTile.js +35 -66
  338. package/lib/tile/tile/MaskTile.d.ts +18 -0
  339. package/lib/tile/tile/MaskTile.js +49 -81
  340. package/lib/tile/tile/RasterRGBTile.d.ts +11 -0
  341. package/lib/tile/tile/RasterRGBTile.js +42 -71
  342. package/lib/tile/tile/RasterTerrainRGBTile.d.ts +14 -0
  343. package/lib/tile/tile/RasterTerrainRGBTile.js +35 -66
  344. package/lib/tile/tile/RasterTile.d.ts +18 -0
  345. package/lib/tile/tile/RasterTile.js +71 -104
  346. package/lib/tile/tile/Tile.d.ts +114 -0
  347. package/lib/tile/tile/Tile.js +152 -231
  348. package/lib/tile/tile/VectorTile.d.ts +26 -0
  349. package/lib/tile/tile/VectorTile.js +79 -124
  350. package/lib/tile/tile/index.d.ts +12 -0
  351. package/lib/tile/tile/index.js +6 -4
  352. package/lib/tile/tile/util.d.ts +5 -0
  353. package/lib/tile/utils/constants.d.ts +1 -0
  354. package/lib/tile/utils/constants.js +1 -1
  355. package/lib/tile/utils/utils.d.ts +8 -0
  356. package/lib/tile/utils/utils.js +2 -2
  357. package/lib/utils/blend.d.ts +2 -0
  358. package/lib/utils/blend.js +52 -47
  359. package/lib/utils/collision-index.d.ts +47 -0
  360. package/lib/utils/collision-index.js +64 -69
  361. package/lib/utils/extrude_polyline.d.ts +68 -0
  362. package/lib/utils/extrude_polyline.js +442 -470
  363. package/lib/utils/grid-index.d.ts +28 -0
  364. package/lib/utils/grid-index.js +97 -123
  365. package/lib/utils/identityScale.d.ts +8 -0
  366. package/lib/utils/identityScale.js +5 -5
  367. package/lib/utils/load-image.d.ts +1 -0
  368. package/lib/utils/load-image.js +15 -39
  369. package/lib/utils/multiPassRender.d.ts +16 -0
  370. package/lib/utils/multiPassRender.js +7 -10
  371. package/lib/utils/polylineNormal.d.ts +9 -0
  372. package/lib/utils/polylineNormal.js +40 -43
  373. package/lib/utils/rampcolor_legend.d.ts +6 -0
  374. package/lib/utils/rampcolor_legend.js +5 -4
  375. package/lib/utils/simpleLine.d.ts +23 -0
  376. package/lib/utils/simpleLine.js +54 -65
  377. package/lib/utils/stencil.d.ts +7 -0
  378. package/lib/utils/symbol-layout.d.ts +43 -0
  379. package/lib/utils/symbol-layout.js +95 -117
  380. package/lib/wind/index.d.ts +11 -0
  381. package/lib/wind/index.js +30 -70
  382. package/lib/wind/models/index.d.ts +5 -0
  383. package/lib/wind/models/index.js +1 -1
  384. package/lib/wind/models/utils.d.ts +19 -0
  385. package/lib/wind/models/utils.js +36 -34
  386. package/lib/wind/models/wind.d.ts +24 -0
  387. package/lib/wind/models/wind.js +205 -260
  388. package/lib/wind/models/windRender.d.ts +104 -0
  389. package/lib/wind/models/windRender.js +261 -272
  390. package/lib/wind/models/windShader.d.ts +12 -0
  391. package/lib/wind/models/windShader.js +145 -6
  392. package/package.json +16 -19
  393. package/es/glsl.d.ts +0 -5
  394. package/lib/glsl.d.ts +0 -5
@@ -1,492 +1,435 @@
1
1
  import _objectSpread from "@babel/runtime/helpers/esm/objectSpread2";
2
- import _toConsumableArray from "@babel/runtime/helpers/esm/toConsumableArray";
3
2
  import _asyncToGenerator from "@babel/runtime/helpers/esm/asyncToGenerator";
4
- import _classCallCheck from "@babel/runtime/helpers/esm/classCallCheck";
5
- import _createClass from "@babel/runtime/helpers/esm/createClass";
6
- import _assertThisInitialized from "@babel/runtime/helpers/esm/assertThisInitialized";
7
- import _inherits from "@babel/runtime/helpers/esm/inherits";
8
- import _possibleConstructorReturn from "@babel/runtime/helpers/esm/possibleConstructorReturn";
9
- import _getPrototypeOf from "@babel/runtime/helpers/esm/getPrototypeOf";
10
3
  import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
11
- import _regeneratorRuntime from "@babel/runtime/regenerator";
12
- function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
13
- function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
14
4
  import { AttributeType, TextureUsage, gl } from '@antv/l7-core';
15
5
  import { generateColorRamp, getCullFace, lodashUtil } from '@antv/l7-utils';
16
6
  import { mat4 } from 'gl-matrix';
17
7
  import BaseModel from "../../core/BaseModel";
18
8
  import { HeatmapTriangulation } from "../../core/triangulation";
19
9
  /* babel-plugin-inline-import '../shaders/heatmap/heatmap_3d_frag.glsl' */
20
- var heatmap_3d_frag = "layout(std140) uniform commonUniforms {\n mat4 u_ViewProjectionMatrixUncentered;\n mat4 u_InverseViewProjectionMatrix;\n float u_opacity;\n float u_common_uniforms_padding1;\n float u_common_uniforms_padding2;\n float u_common_uniforms_padding3;\n};\n\nuniform sampler2D u_texture;\nuniform sampler2D u_colorTexture;\n\nin vec2 v_texCoord;\nin float v_intensity;\nout vec4 outputColor;\n\nvoid main(){\n \n float intensity = texture(SAMPLER_2D(u_texture), v_texCoord).r;\n vec4 color = texture(SAMPLER_2D(u_colorTexture),vec2(intensity, 0));\n outputColor = color;\n // gl_FragColor.a = color.a * smoothstep(0.1,0.2,intensity)* u_opacity;\n outputColor.a = color.a * smoothstep(0.,0.1,intensity) * u_opacity;\n}\n";
10
+ const heatmap_3d_frag = "layout(std140) uniform commonUniforms {\n mat4 u_ViewProjectionMatrixUncentered;\n mat4 u_InverseViewProjectionMatrix;\n float u_opacity;\n float u_common_uniforms_padding1;\n float u_common_uniforms_padding2;\n float u_common_uniforms_padding3;\n};\n\nuniform sampler2D u_texture;\nuniform sampler2D u_colorTexture;\n\nin vec2 v_texCoord;\nin float v_intensity;\nout vec4 outputColor;\n\nvoid main(){\n \n float intensity = texture(SAMPLER_2D(u_texture), v_texCoord).r;\n vec4 color = texture(SAMPLER_2D(u_colorTexture),vec2(intensity, 0));\n outputColor = color;\n // gl_FragColor.a = color.a * smoothstep(0.1,0.2,intensity)* u_opacity;\n outputColor.a = color.a * smoothstep(0.,0.1,intensity) * u_opacity;\n}\n";
21
11
  /* babel-plugin-inline-import '../shaders/heatmap/heatmap_3d_vert.glsl' */
22
- var heatmap_3d_vert = "layout(location = 0) in vec3 a_Position;\nlayout(location = 14) in vec2 a_Uv;\n\nlayout(std140) uniform commonUniforms {\n mat4 u_ViewProjectionMatrixUncentered;\n mat4 u_InverseViewProjectionMatrix;\n float u_opacity;\n float u_common_uniforms_padding1;\n float u_common_uniforms_padding2;\n float u_common_uniforms_padding3;\n};\n\nuniform sampler2D u_texture;\nuniform sampler2D u_colorTexture;\n\nout vec2 v_texCoord;\nout float v_intensity;\n\nvec2 toBezier(float t, vec2 P0, vec2 P1, vec2 P2, vec2 P3) {\n float t2 = t * t;\n float one_minus_t = 1.0 - t;\n float one_minus_t2 = one_minus_t * one_minus_t;\n return (P0 * one_minus_t2 * one_minus_t + P1 * 3.0 * t * one_minus_t2 + P2 * 3.0 * t2 * one_minus_t + P3 * t2 * t);\n}\nvec2 toBezier(float t, vec4 p){\n return toBezier(t, vec2(0.0, 0.0), vec2(p.x, p.y), vec2(p.z, p.w), vec2(1.0, 1.0));\n}\n\n#pragma include \"projection\"\n#pragma include \"project\"\n\nvoid main() {\n v_texCoord = a_Uv;\n\n vec2 pos = a_Uv * vec2(2.0) - vec2(1.0); // \u5C06\u539F\u672C 0 -> 1 \u7684 uv \u8F6C\u6362\u4E3A -1 -> 1 \u7684\u6807\u51C6\u5750\u6807\u7A7A\u95F4\uFF08NDC\uFF09\n\n vec4 p1 = vec4(pos, 0.0, 1.0); // x/y \u5E73\u9762\u4E0A\u7684\u70B9\uFF08z == 0\uFF09\u53EF\u4EE5\u8BA4\u4E3A\u662F\u4E09\u7EF4\u4E0A\u7684\u70B9\u88AB\u6295\u5F71\u5230\u5E73\u9762\u540E\u7684\u70B9\n\tvec4 p2 = vec4(pos, 1.0, 1.0); // \u5E73\u884C\u4E8Ex/y\u5E73\u9762\u3001z==1 \u7684\u5E73\u9762\u4E0A\u7684\u70B9\n\n\tvec4 inverseP1 = u_InverseViewProjectionMatrix * p1; // \u6839\u636E\u89C6\u56FE\u6295\u5F71\u77E9\u9635\u7684\u9006\u77E9\u9635\u5E73\u9762\u4E0A\u7684\u53CD\u7B97\u51FA\u4E09\u7EF4\u7A7A\u95F4\u4E2D\u7684\u70B9\uFF08p1\u5E73\u9762\u4E0A\u7684\u70B9\uFF09\n\tvec4 inverseP2 = u_InverseViewProjectionMatrix * p2;\n\n inverseP1 = inverseP1 / inverseP1.w; // \u5F52\u4E00\u5316\u64CD\u4F5C\uFF08\u5F52\u4E00\u5316\u540E\u4E3A\u4E16\u754C\u5750\u6807\uFF09\n\tinverseP2 = inverseP2 / inverseP2.w;\n\n\tfloat zPos = (0.0 - inverseP1.z) / (inverseP2.z - inverseP1.z); // ??\n\tvec4 position = inverseP1 + zPos * (inverseP2 - inverseP1);\n\n vec4 b= vec4(0.5000, 0.0, 1.0, 0.5000);\n float fh;\n\n v_intensity = texture(SAMPLER_2D(u_texture), v_texCoord).r;\n fh = toBezier(v_intensity, b).y;\n gl_Position = u_ViewProjectionMatrixUncentered * vec4(position.xy, fh * project_pixel(50.), 1.0);\n \n}\n"; // 绘制平面热力的 shader
12
+ const heatmap_3d_vert = "layout(location = 0) in vec3 a_Position;\nlayout(location = 14) in vec2 a_Uv;\n\nlayout(std140) uniform commonUniforms {\n mat4 u_ViewProjectionMatrixUncentered;\n mat4 u_InverseViewProjectionMatrix;\n float u_opacity;\n float u_common_uniforms_padding1;\n float u_common_uniforms_padding2;\n float u_common_uniforms_padding3;\n};\n\nuniform sampler2D u_texture;\nuniform sampler2D u_colorTexture;\n\nout vec2 v_texCoord;\nout float v_intensity;\n\nvec2 toBezier(float t, vec2 P0, vec2 P1, vec2 P2, vec2 P3) {\n float t2 = t * t;\n float one_minus_t = 1.0 - t;\n float one_minus_t2 = one_minus_t * one_minus_t;\n return (P0 * one_minus_t2 * one_minus_t + P1 * 3.0 * t * one_minus_t2 + P2 * 3.0 * t2 * one_minus_t + P3 * t2 * t);\n}\nvec2 toBezier(float t, vec4 p){\n return toBezier(t, vec2(0.0, 0.0), vec2(p.x, p.y), vec2(p.z, p.w), vec2(1.0, 1.0));\n}\n\n#pragma include \"projection\"\n#pragma include \"project\"\n\nvoid main() {\n v_texCoord = a_Uv;\n\n vec2 pos = a_Uv * vec2(2.0) - vec2(1.0); // \u5C06\u539F\u672C 0 -> 1 \u7684 uv \u8F6C\u6362\u4E3A -1 -> 1 \u7684\u6807\u51C6\u5750\u6807\u7A7A\u95F4\uFF08NDC\uFF09\n\n vec4 p1 = vec4(pos, 0.0, 1.0); // x/y \u5E73\u9762\u4E0A\u7684\u70B9\uFF08z == 0\uFF09\u53EF\u4EE5\u8BA4\u4E3A\u662F\u4E09\u7EF4\u4E0A\u7684\u70B9\u88AB\u6295\u5F71\u5230\u5E73\u9762\u540E\u7684\u70B9\n\tvec4 p2 = vec4(pos, 1.0, 1.0); // \u5E73\u884C\u4E8Ex/y\u5E73\u9762\u3001z==1 \u7684\u5E73\u9762\u4E0A\u7684\u70B9\n\n\tvec4 inverseP1 = u_InverseViewProjectionMatrix * p1; // \u6839\u636E\u89C6\u56FE\u6295\u5F71\u77E9\u9635\u7684\u9006\u77E9\u9635\u5E73\u9762\u4E0A\u7684\u53CD\u7B97\u51FA\u4E09\u7EF4\u7A7A\u95F4\u4E2D\u7684\u70B9\uFF08p1\u5E73\u9762\u4E0A\u7684\u70B9\uFF09\n\tvec4 inverseP2 = u_InverseViewProjectionMatrix * p2;\n\n inverseP1 = inverseP1 / inverseP1.w; // \u5F52\u4E00\u5316\u64CD\u4F5C\uFF08\u5F52\u4E00\u5316\u540E\u4E3A\u4E16\u754C\u5750\u6807\uFF09\n\tinverseP2 = inverseP2 / inverseP2.w;\n\n\tfloat zPos = (0.0 - inverseP1.z) / (inverseP2.z - inverseP1.z); // ??\n\tvec4 position = inverseP1 + zPos * (inverseP2 - inverseP1);\n\n vec4 b= vec4(0.5000, 0.0, 1.0, 0.5000);\n float fh;\n\n v_intensity = texture(SAMPLER_2D(u_texture), v_texCoord).r;\n fh = toBezier(v_intensity, b).y;\n gl_Position = u_ViewProjectionMatrixUncentered * vec4(position.xy, fh * project_pixel(50.), 1.0);\n \n}\n"; // 绘制平面热力的 shader
23
13
  /* babel-plugin-inline-import '../shaders/heatmap/heatmap_frag.glsl' */
24
- var heatmap_frag = "uniform sampler2D u_texture; // \u70ED\u529B\u5F3A\u5EA6\u56FE\nuniform sampler2D u_colorTexture; // \u6839\u636E\u5F3A\u5EA6\u5206\u5E03\u7684\u8272\u5E26\n\nlayout(std140) uniform commonUniforms {\n float u_opacity;\n float u_common_uniforms_padding1;\n float u_common_uniforms_padding2;\n float u_common_uniforms_padding3;\n};\nin vec2 v_texCoord;\nout vec4 outputColor;\n\n#pragma include \"scene_uniforms\"\n\nfloat getBlurIndusty() {\n float vW = 2.0/ u_ViewportSize.x;\n float vH = 2.0/ u_ViewportSize.y;\n vec2 vUv = v_texCoord;\n float i11 = texture(SAMPLER_2D(u_texture), vec2( vUv.x - 1.0 * vW, vUv.y + 1.0 * vH) ).r;\n float i12 = texture(SAMPLER_2D(u_texture), vec2( vUv.x - 0.0 * vW, vUv.y + 1.0 * vH) ).r;\n float i13 = texture(SAMPLER_2D(u_texture), vec2( vUv.x + 1.0 * vW, vUv.y + 1.0 * vH) ).r;\n\n float i21 = texture(SAMPLER_2D(u_texture), vec2( vUv.x - 1.0 * vW, vUv.y) ).r;\n float i22 = texture(SAMPLER_2D(u_texture), vec2( vUv.x , vUv.y) ).r;\n float i23 = texture(SAMPLER_2D(u_texture), vec2( vUv.x + 1.0 * vW, vUv.y) ).r;\n\n float i31 = texture(SAMPLER_2D(u_texture), vec2( vUv.x - 1.0 * vW, vUv.y-1.0*vH) ).r;\n float i32 = texture(SAMPLER_2D(u_texture), vec2( vUv.x - 0.0 * vW, vUv.y-1.0*vH) ).r;\n float i33 = texture(SAMPLER_2D(u_texture), vec2( vUv.x + 1.0 * vW, vUv.y-1.0*vH) ).r;\n\n return(\n i11 + \n i12 + \n i13 + \n i21 + \n i21 + \n i22 + \n i23 + \n i31 + \n i32 + \n i33\n )/9.0;\n}\n\n\nvoid main(){\n // float intensity = texture(u_texture, v_texCoord).r;\n float intensity = getBlurIndusty();\n vec4 color = texture(SAMPLER_2D(u_colorTexture), vec2(intensity, 0.0));\n outputColor = color;\n outputColor.a = color.a * smoothstep(0.,0.1,intensity) * u_opacity;\n}\n";
14
+ const heatmap_frag = "uniform sampler2D u_texture; // \u70ED\u529B\u5F3A\u5EA6\u56FE\nuniform sampler2D u_colorTexture; // \u6839\u636E\u5F3A\u5EA6\u5206\u5E03\u7684\u8272\u5E26\n\nlayout(std140) uniform commonUniforms {\n float u_opacity;\n float u_common_uniforms_padding1;\n float u_common_uniforms_padding2;\n float u_common_uniforms_padding3;\n};\nin vec2 v_texCoord;\nout vec4 outputColor;\n\n#pragma include \"scene_uniforms\"\n\nfloat getBlurIndusty() {\n float vW = 2.0/ u_ViewportSize.x;\n float vH = 2.0/ u_ViewportSize.y;\n vec2 vUv = v_texCoord;\n float i11 = texture(SAMPLER_2D(u_texture), vec2( vUv.x - 1.0 * vW, vUv.y + 1.0 * vH) ).r;\n float i12 = texture(SAMPLER_2D(u_texture), vec2( vUv.x - 0.0 * vW, vUv.y + 1.0 * vH) ).r;\n float i13 = texture(SAMPLER_2D(u_texture), vec2( vUv.x + 1.0 * vW, vUv.y + 1.0 * vH) ).r;\n\n float i21 = texture(SAMPLER_2D(u_texture), vec2( vUv.x - 1.0 * vW, vUv.y) ).r;\n float i22 = texture(SAMPLER_2D(u_texture), vec2( vUv.x , vUv.y) ).r;\n float i23 = texture(SAMPLER_2D(u_texture), vec2( vUv.x + 1.0 * vW, vUv.y) ).r;\n\n float i31 = texture(SAMPLER_2D(u_texture), vec2( vUv.x - 1.0 * vW, vUv.y-1.0*vH) ).r;\n float i32 = texture(SAMPLER_2D(u_texture), vec2( vUv.x - 0.0 * vW, vUv.y-1.0*vH) ).r;\n float i33 = texture(SAMPLER_2D(u_texture), vec2( vUv.x + 1.0 * vW, vUv.y-1.0*vH) ).r;\n\n return(\n i11 + \n i12 + \n i13 + \n i21 + \n i21 + \n i22 + \n i23 + \n i31 + \n i32 + \n i33\n )/9.0;\n}\n\n\nvoid main(){\n // float intensity = texture(u_texture, v_texCoord).r;\n float intensity = getBlurIndusty();\n vec4 color = texture(SAMPLER_2D(u_colorTexture), vec2(intensity, 0.0));\n outputColor = color;\n outputColor.a = color.a * smoothstep(0.,0.1,intensity) * u_opacity;\n}\n";
25
15
  /* babel-plugin-inline-import '../shaders/heatmap/heatmap_vert.glsl' */
26
- var heatmap_vert = "\nlayout(location = 0) in vec3 a_Position;\nlayout(location = 14) in vec2 a_Uv;\n\nlayout(std140) uniform commonUniforms {\n float u_opacity;\n float u_common_uniforms_padding1;\n float u_common_uniforms_padding2;\n float u_common_uniforms_padding3;\n};\n\n#pragma include \"scene_uniforms\"\n\nout vec2 v_texCoord;\nvoid main() {\n v_texCoord = a_Uv;\n #ifdef VIEWPORT_ORIGIN_TL\n v_texCoord.y = 1.0 - v_texCoord.y;\n #endif\n\n gl_Position = vec4(a_Position.xy, 0, 1.);\n}\n";
16
+ const heatmap_vert = "\nlayout(location = 0) in vec3 a_Position;\nlayout(location = 14) in vec2 a_Uv;\n\nlayout(std140) uniform commonUniforms {\n float u_opacity;\n float u_common_uniforms_padding1;\n float u_common_uniforms_padding2;\n float u_common_uniforms_padding3;\n};\n\n#pragma include \"scene_uniforms\"\n\nout vec2 v_texCoord;\nvoid main() {\n v_texCoord = a_Uv;\n #ifdef VIEWPORT_ORIGIN_TL\n v_texCoord.y = 1.0 - v_texCoord.y;\n #endif\n\n gl_Position = vec4(a_Position.xy, 0, 1.);\n}\n";
27
17
  import { ShaderLocation } from "../../core/CommonStyleAttribute";
28
18
  /* babel-plugin-inline-import '../shaders/heatmap/heatmap_framebuffer_frag.glsl' */
29
- var heatmap_framebuffer_frag = "layout(std140) uniform commonUniforms {\n float u_radius;\n float u_intensity;\n float u_common_uniforms_padding1;\n float u_common_uniforms_padding2;\n};\n\nin vec2 v_extrude;\nin float v_weight;\nout vec4 outputColor;\n#define GAUSS_COEF 0.3989422804014327\n\nvoid main(){\n float d = -0.5 * 3.0 * 3.0 * dot(v_extrude, v_extrude);\n float val = v_weight * u_intensity * GAUSS_COEF * exp(d);\n outputColor = vec4(val, 1., 1., 1.);\n}\n";
19
+ const heatmap_framebuffer_frag = "layout(std140) uniform commonUniforms {\n float u_radius;\n float u_intensity;\n float u_common_uniforms_padding1;\n float u_common_uniforms_padding2;\n};\n\nin vec2 v_extrude;\nin float v_weight;\nout vec4 outputColor;\n#define GAUSS_COEF 0.3989422804014327\n\nvoid main(){\n float d = -0.5 * 3.0 * 3.0 * dot(v_extrude, v_extrude);\n float val = v_weight * u_intensity * GAUSS_COEF * exp(d);\n outputColor = vec4(val, 1., 1., 1.);\n}\n";
30
20
  /* babel-plugin-inline-import '../shaders/heatmap/heatmap_framebuffer_vert.glsl' */
31
- var heatmap_framebuffer_vert = "layout(location = 0) in vec3 a_Position;\nlayout(location = 9) in float a_Size;\nlayout(location = 10) in vec2 a_Dir;\n\n\nlayout(std140) uniform commonUniforms {\n float u_radius;\n float u_intensity;\n float u_common_uniforms_padding1;\n float u_common_uniforms_padding2;\n};\n\nout vec2 v_extrude;\nout float v_weight;\n\n#define GAUSS_COEF 0.3989422804014327\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\nvoid main(){\n vec3 picking_color_placeholder = u_PickingColor;\n\n v_weight = a_Size;\n float ZERO = 1.0 / 255.0 / 16.0;\n float extrude_x = a_Dir.x * 2.0 -1.0;\n float extrude_y = a_Dir.y * 2.0 -1.0;\n vec2 extrude_dir = normalize(vec2(extrude_x,extrude_y));\n float S = sqrt(-2.0 * log(ZERO / a_Size / u_intensity / GAUSS_COEF)) / 2.5;\n v_extrude = extrude_dir * S;\n\n vec2 offset = project_pixel(v_extrude * u_radius);\n vec4 project_pos = project_position(vec4(a_Position.xy, 0.0, 1.0));\n\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, 0.0, 1.0));\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(project_pos.xy + offset, 0.0, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, 0.0, 1.0));\n }\n}\n";
21
+ const heatmap_framebuffer_vert = "layout(location = 0) in vec3 a_Position;\nlayout(location = 9) in float a_Size;\nlayout(location = 10) in vec2 a_Dir;\n\n\nlayout(std140) uniform commonUniforms {\n float u_radius;\n float u_intensity;\n float u_common_uniforms_padding1;\n float u_common_uniforms_padding2;\n};\n\nout vec2 v_extrude;\nout float v_weight;\n\n#define GAUSS_COEF 0.3989422804014327\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\nvoid main(){\n vec3 picking_color_placeholder = u_PickingColor;\n\n v_weight = a_Size;\n float ZERO = 1.0 / 255.0 / 16.0;\n float extrude_x = a_Dir.x * 2.0 -1.0;\n float extrude_y = a_Dir.y * 2.0 -1.0;\n vec2 extrude_dir = normalize(vec2(extrude_x,extrude_y));\n float S = sqrt(-2.0 * log(ZERO / a_Size / u_intensity / GAUSS_COEF)) / 2.5;\n v_extrude = extrude_dir * S;\n\n vec2 offset = project_pixel(v_extrude * u_radius);\n vec4 project_pos = project_position(vec4(a_Position.xy, 0.0, 1.0));\n\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, 0.0, 1.0));\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(project_pos.xy + offset, 0.0, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, 0.0, 1.0));\n }\n}\n";
32
22
  import { heatMap3DTriangulation } from "../triangulation";
33
- var isEqual = lodashUtil.isEqual;
34
- var HeatMapModel = /*#__PURE__*/function (_BaseModel) {
35
- _inherits(HeatMapModel, _BaseModel);
36
- var _super = _createSuper(HeatMapModel);
37
- function HeatMapModel() {
38
- var _this;
39
- _classCallCheck(this, HeatMapModel);
40
- for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
41
- args[_key] = arguments[_key];
42
- }
43
- _this = _super.call.apply(_super, [this].concat(args));
44
- _defineProperty(_assertThisInitialized(_this), "colorModelUniformBuffer", []);
45
- _defineProperty(_assertThisInitialized(_this), "heat3DModelUniformBuffer", []);
46
- return _this;
23
+ const {
24
+ isEqual
25
+ } = lodashUtil;
26
+ export default class HeatMapModel extends BaseModel {
27
+ constructor(...args) {
28
+ super(...args);
29
+ _defineProperty(this, "texture", void 0);
30
+ _defineProperty(this, "colorTexture", void 0);
31
+ _defineProperty(this, "heatmapFramerBuffer", void 0);
32
+ _defineProperty(this, "heatmapTexture", void 0);
33
+ _defineProperty(this, "intensityModel", void 0);
34
+ _defineProperty(this, "colorModel", void 0);
35
+ _defineProperty(this, "shapeType", void 0);
36
+ _defineProperty(this, "preRampColors", void 0);
37
+ _defineProperty(this, "colorModelUniformBuffer", []);
38
+ _defineProperty(this, "heat3DModelUniformBuffer", []);
47
39
  }
48
- _createClass(HeatMapModel, [{
49
- key: "prerender",
50
- value: function prerender() {
51
- var _this2 = this;
52
- var _this$rendererService = this.rendererService,
53
- clear = _this$rendererService.clear,
54
- useFramebuffer = _this$rendererService.useFramebuffer;
55
- useFramebuffer(this.heatmapFramerBuffer, function () {
56
- clear({
57
- color: [0, 0, 0, 0],
58
- depth: 1,
59
- stencil: 0,
60
- framebuffer: _this2.heatmapFramerBuffer
61
- });
62
- _this2.drawIntensityMode(); // 密度图
40
+ prerender() {
41
+ const {
42
+ clear,
43
+ useFramebuffer
44
+ } = this.rendererService;
45
+ useFramebuffer(this.heatmapFramerBuffer, () => {
46
+ clear({
47
+ color: [0, 0, 0, 0],
48
+ depth: 1,
49
+ stencil: 0,
50
+ framebuffer: this.heatmapFramerBuffer
63
51
  });
52
+ this.drawIntensityMode(); // 密度图
53
+ });
54
+ }
55
+ render(options) {
56
+ const {
57
+ rampColors
58
+ } = this.layer.getLayerConfig();
59
+ if (!isEqual(this.preRampColors, rampColors)) {
60
+ this.updateColorTexture();
64
61
  }
65
- }, {
66
- key: "render",
67
- value: function render(options) {
68
- var _ref = this.layer.getLayerConfig(),
69
- rampColors = _ref.rampColors;
70
- if (!isEqual(this.preRampColors, rampColors)) {
71
- this.updateColorTexture();
72
- }
73
- this.shapeType === 'heatmap' ? this.drawHeatMap(options) // 2D
74
- : this.draw3DHeatMap(options); // 3D
75
- }
76
- }, {
77
- key: "getUninforms",
78
- value: function getUninforms() {
79
- throw new Error('Method not implemented.');
80
- }
81
- }, {
82
- key: "initModels",
83
- value: function () {
84
- var _initModels = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime.mark(function _callee() {
85
- var _shapeAttr$scale;
86
- var _this$rendererService2, createFramebuffer, getViewportSize, createTexture2D, shapeAttr, shapeType, _getViewportSize, width, height;
87
- return _regeneratorRuntime.wrap(function _callee$(_context) {
88
- while (1) switch (_context.prev = _context.next) {
89
- case 0:
90
- _this$rendererService2 = this.rendererService, createFramebuffer = _this$rendererService2.createFramebuffer, getViewportSize = _this$rendererService2.getViewportSize, createTexture2D = _this$rendererService2.createTexture2D;
91
- shapeAttr = this.styleAttributeService.getLayerStyleAttribute('shape');
92
- shapeType = (shapeAttr === null || shapeAttr === void 0 || (_shapeAttr$scale = shapeAttr.scale) === null || _shapeAttr$scale === void 0 ? void 0 : _shapeAttr$scale.field) || 'heatmap';
93
- this.shapeType = shapeType;
94
- // 生成热力图密度图
95
- _context.next = 6;
96
- return this.buildHeatMapIntensity();
97
- case 6:
98
- this.intensityModel = _context.sent;
99
- // 渲染到屏幕
100
- this.colorModel = shapeType === 'heatmap' ? this.buildHeatmap() // 2D
101
- : this.build3dHeatMap(); // 3D
102
- _getViewportSize = getViewportSize(), width = _getViewportSize.width, height = _getViewportSize.height; // 初始化密度图纹理
103
- this.heatmapTexture = createTexture2D({
104
- width: Math.floor(width / 4),
105
- height: Math.floor(height / 4),
106
- wrapS: gl.CLAMP_TO_EDGE,
107
- wrapT: gl.CLAMP_TO_EDGE,
108
- min: gl.LINEAR,
109
- mag: gl.LINEAR,
110
- usage: TextureUsage.RENDER_TARGET
111
- });
112
- this.heatmapFramerBuffer = createFramebuffer({
113
- color: this.heatmapTexture,
114
- depth: true,
115
- width: Math.floor(width / 4),
116
- height: Math.floor(height / 4)
117
- });
118
- this.updateColorTexture();
119
- return _context.abrupt("return", [this.intensityModel, this.colorModel]);
120
- case 13:
121
- case "end":
122
- return _context.stop();
123
- }
124
- }, _callee, this);
125
- }));
126
- function initModels() {
127
- return _initModels.apply(this, arguments);
128
- }
129
- return initModels;
130
- }()
131
- }, {
132
- key: "buildModels",
133
- value: function () {
134
- var _buildModels = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime.mark(function _callee2() {
135
- return _regeneratorRuntime.wrap(function _callee2$(_context2) {
136
- while (1) switch (_context2.prev = _context2.next) {
137
- case 0:
138
- return _context2.abrupt("return", this.initModels());
139
- case 1:
140
- case "end":
141
- return _context2.stop();
142
- }
143
- }, _callee2, this);
144
- }));
145
- function buildModels() {
146
- return _buildModels.apply(this, arguments);
147
- }
148
- return buildModels;
149
- }()
150
- }, {
151
- key: "registerBuiltinAttributes",
152
- value: function registerBuiltinAttributes() {
153
- this.styleAttributeService.registerStyleAttribute({
154
- name: 'dir',
155
- type: AttributeType.Attribute,
156
- descriptor: {
157
- name: 'a_Dir',
158
- shaderLocation: 10,
159
- buffer: {
160
- usage: gl.DYNAMIC_DRAW,
161
- data: [],
162
- type: gl.FLOAT
163
- },
164
- size: 2,
165
- update: function update(feature, featureIdx, vertex) {
166
- return [vertex[3], vertex[4]];
167
- }
168
- }
62
+ this.shapeType === 'heatmap' ? this.drawHeatMap(options) // 2D
63
+ : this.draw3DHeatMap(options); // 3D
64
+ }
65
+ getUninforms() {
66
+ throw new Error('Method not implemented.');
67
+ }
68
+ initModels() {
69
+ var _this = this;
70
+ return _asyncToGenerator(function* () {
71
+ var _shapeAttr$scale;
72
+ const {
73
+ createFramebuffer,
74
+ getViewportSize,
75
+ createTexture2D
76
+ } = _this.rendererService;
77
+ const shapeAttr = _this.styleAttributeService.getLayerStyleAttribute('shape');
78
+ const shapeType = (shapeAttr === null || shapeAttr === void 0 || (_shapeAttr$scale = shapeAttr.scale) === null || _shapeAttr$scale === void 0 ? void 0 : _shapeAttr$scale.field) || 'heatmap';
79
+ _this.shapeType = shapeType;
80
+ // 生成热力图密度图
81
+ _this.intensityModel = yield _this.buildHeatMapIntensity();
82
+ // 渲染到屏幕
83
+ _this.colorModel = shapeType === 'heatmap' ? _this.buildHeatmap() // 2D
84
+ : _this.build3dHeatMap(); // 3D
85
+
86
+ const {
87
+ width,
88
+ height
89
+ } = getViewportSize();
90
+
91
+ // 初始化密度图纹理
92
+ _this.heatmapTexture = createTexture2D({
93
+ width: Math.floor(width / 4),
94
+ height: Math.floor(height / 4),
95
+ wrapS: gl.CLAMP_TO_EDGE,
96
+ wrapT: gl.CLAMP_TO_EDGE,
97
+ min: gl.LINEAR,
98
+ mag: gl.LINEAR,
99
+ usage: TextureUsage.RENDER_TARGET
169
100
  });
170
- this.styleAttributeService.registerStyleAttribute({
171
- name: 'size',
172
- type: AttributeType.Attribute,
173
- descriptor: {
174
- name: 'a_Size',
175
- shaderLocation: ShaderLocation.SIZE,
176
- buffer: {
177
- // give the WebGL driver a hint that this buffer may change
178
- usage: gl.DYNAMIC_DRAW,
179
- data: [],
180
- type: gl.FLOAT
181
- },
182
- size: 1,
183
- update: function update(feature) {
184
- var _feature$size = feature.size,
185
- size = _feature$size === void 0 ? 1 : _feature$size;
186
- return [size];
187
- }
188
- }
101
+ _this.heatmapFramerBuffer = createFramebuffer({
102
+ color: _this.heatmapTexture,
103
+ depth: true,
104
+ width: Math.floor(width / 4),
105
+ height: Math.floor(height / 4)
189
106
  });
190
- }
191
- }, {
192
- key: "buildHeatMapIntensity",
193
- value: function () {
194
- var _buildHeatMapIntensity = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime.mark(function _callee3() {
195
- var model;
196
- return _regeneratorRuntime.wrap(function _callee3$(_context3) {
197
- while (1) switch (_context3.prev = _context3.next) {
198
- case 0:
199
- this.uniformBuffers = [this.rendererService.createBuffer({
200
- // opacity
201
- data: new Float32Array(4).fill(0),
202
- // 长度需要大于等于 4
203
- isUBO: true
204
- })];
205
- this.layer.triangulation = HeatmapTriangulation;
206
- _context3.next = 4;
207
- return this.layer.buildLayerModel({
208
- moduleName: 'heatmapIntensity',
209
- vertexShader: heatmap_framebuffer_vert,
210
- fragmentShader: heatmap_framebuffer_frag,
211
- triangulation: HeatmapTriangulation,
212
- depth: {
213
- enable: false
214
- },
215
- cull: {
216
- enable: true,
217
- face: getCullFace(this.mapService.version)
218
- }
219
- });
220
- case 4:
221
- model = _context3.sent;
222
- return _context3.abrupt("return", model);
223
- case 6:
224
- case "end":
225
- return _context3.stop();
226
- }
227
- }, _callee3, this);
228
- }));
229
- function buildHeatMapIntensity() {
230
- return _buildHeatMapIntensity.apply(this, arguments);
107
+ _this.updateColorTexture();
108
+ return [_this.intensityModel, _this.colorModel];
109
+ })();
110
+ }
111
+ buildModels() {
112
+ var _this2 = this;
113
+ return _asyncToGenerator(function* () {
114
+ return _this2.initModels();
115
+ })();
116
+ }
117
+ registerBuiltinAttributes() {
118
+ this.styleAttributeService.registerStyleAttribute({
119
+ name: 'dir',
120
+ type: AttributeType.Attribute,
121
+ descriptor: {
122
+ name: 'a_Dir',
123
+ shaderLocation: 10,
124
+ buffer: {
125
+ usage: gl.DYNAMIC_DRAW,
126
+ data: [],
127
+ type: gl.FLOAT
128
+ },
129
+ size: 2,
130
+ update: (feature, featureIdx, vertex) => {
131
+ return [vertex[3], vertex[4]];
132
+ }
231
133
  }
232
- return buildHeatMapIntensity;
233
- }()
234
- }, {
235
- key: "buildHeatmap",
236
- value: function buildHeatmap() {
237
- this.shaderModuleService.registerModule('heatmapColor', {
238
- vs: heatmap_vert,
239
- fs: heatmap_frag
240
- });
241
- this.colorModelUniformBuffer = [this.rendererService.createBuffer({
134
+ });
135
+ this.styleAttributeService.registerStyleAttribute({
136
+ name: 'size',
137
+ type: AttributeType.Attribute,
138
+ descriptor: {
139
+ name: 'a_Size',
140
+ shaderLocation: ShaderLocation.SIZE,
141
+ buffer: {
142
+ // give the WebGL driver a hint that this buffer may change
143
+ usage: gl.DYNAMIC_DRAW,
144
+ data: [],
145
+ type: gl.FLOAT
146
+ },
147
+ size: 1,
148
+ update: feature => {
149
+ const {
150
+ size = 1
151
+ } = feature;
152
+ return [size];
153
+ }
154
+ }
155
+ });
156
+ }
157
+ buildHeatMapIntensity() {
158
+ var _this3 = this;
159
+ return _asyncToGenerator(function* () {
160
+ _this3.uniformBuffers = [_this3.rendererService.createBuffer({
242
161
  // opacity
243
162
  data: new Float32Array(4).fill(0),
244
163
  // 长度需要大于等于 4
245
164
  isUBO: true
246
165
  })];
247
- var _this$shaderModuleSer = this.shaderModuleService.getModule('heatmapColor'),
248
- vs = _this$shaderModuleSer.vs,
249
- fs = _this$shaderModuleSer.fs,
250
- uniforms = _this$shaderModuleSer.uniforms;
251
- var _this$rendererService3 = this.rendererService,
252
- createAttribute = _this$rendererService3.createAttribute,
253
- createElements = _this$rendererService3.createElements,
254
- createBuffer = _this$rendererService3.createBuffer,
255
- createModel = _this$rendererService3.createModel;
256
- return createModel({
257
- vs: vs,
258
- fs: fs,
259
- uniformBuffers: [].concat(_toConsumableArray(this.colorModelUniformBuffer), _toConsumableArray(this.rendererService.uniformBuffers)),
260
- attributes: {
261
- a_Position: createAttribute({
262
- shaderLocation: ShaderLocation.POSITION,
263
- buffer: createBuffer({
264
- data: [-1, 1, 0, 1, 1, 0, -1, -1, 0, 1, -1, 0],
265
- type: gl.FLOAT
266
- }),
267
- size: 3
268
- }),
269
- a_Uv: createAttribute({
270
- shaderLocation: ShaderLocation.UV,
271
- buffer: createBuffer({
272
- data: [0, 1, 1, 1, 0, 0, 1, 0],
273
- type: gl.FLOAT
274
- }),
275
- size: 2
276
- })
277
- },
278
- uniforms: _objectSpread({}, uniforms),
166
+ _this3.layer.triangulation = HeatmapTriangulation;
167
+ const model = yield _this3.layer.buildLayerModel({
168
+ moduleName: 'heatmapIntensity',
169
+ vertexShader: heatmap_framebuffer_vert,
170
+ fragmentShader: heatmap_framebuffer_frag,
171
+ triangulation: HeatmapTriangulation,
279
172
  depth: {
280
173
  enable: false
281
174
  },
282
- elements: createElements({
283
- data: [0, 2, 1, 2, 3, 1],
284
- type: gl.UNSIGNED_INT,
285
- count: 6
286
- })
287
- });
288
- }
289
- // 绘制密度图
290
- }, {
291
- key: "drawIntensityMode",
292
- value: function drawIntensityMode() {
293
- var _this$intensityModel;
294
- var _ref2 = this.layer.getLayerConfig(),
295
- _ref2$intensity = _ref2.intensity,
296
- intensity = _ref2$intensity === void 0 ? 10 : _ref2$intensity,
297
- _ref2$radius = _ref2.radius,
298
- radius = _ref2$radius === void 0 ? 5 : _ref2$radius;
299
- var commonOptions = {
300
- u_radius: radius,
301
- u_intensity: intensity
302
- };
303
- this.uniformBuffers[0].subData({
304
- offset: 0,
305
- data: [radius, intensity]
306
- });
307
- this.layerService.beforeRenderData(this.layer);
308
- this.layer.hooks.beforeRender.call();
309
-
310
- // 绘制密度图
311
- (_this$intensityModel = this.intensityModel) === null || _this$intensityModel === void 0 || _this$intensityModel.draw({
312
- uniforms: commonOptions,
313
- blend: {
175
+ cull: {
314
176
  enable: true,
315
- func: {
316
- srcRGB: gl.ONE,
317
- srcAlpha: 1,
318
- dstRGB: gl.ONE,
319
- dstAlpha: 1
320
- }
321
- },
322
- stencil: {
323
- enable: false,
324
- mask: 0xff,
325
- func: {
326
- cmp: 514,
327
- // gl.EQUAL,
328
- ref: 1,
329
- mask: 0xff
330
- }
177
+ face: getCullFace(_this3.mapService.version)
331
178
  }
332
179
  });
333
- this.layer.hooks.afterRender.call();
334
- }
335
- }, {
336
- key: "drawHeatMap",
337
- value: function drawHeatMap(options) {
338
- var _this$colorModel;
339
- var _ref3 = this.layer.getLayerConfig(),
340
- _ref3$opacity = _ref3.opacity,
341
- opacity = _ref3$opacity === void 0 ? 1.0 : _ref3$opacity;
342
- var commonOptions = {
343
- u_opacity: opacity,
344
- u_colorTexture: this.colorTexture,
345
- u_texture: this.heatmapFramerBuffer
346
- };
347
- var textures = [this.heatmapTexture, this.colorTexture];
348
- this.colorModelUniformBuffer[0].subData({
349
- offset: 0,
350
- data: [opacity]
351
- });
352
- (_this$colorModel = this.colorModel) === null || _this$colorModel === void 0 || _this$colorModel.draw({
353
- uniforms: commonOptions,
354
- textures: textures,
355
- blend: this.getBlend(),
356
- stencil: this.getStencil(options)
357
- });
358
- }
359
- }, {
360
- key: "draw3DHeatMap",
361
- value: function draw3DHeatMap(options) {
362
- var _this$colorModel2;
363
- var _ref4 = this.layer.getLayerConfig(),
364
- _ref4$opacity = _ref4.opacity,
365
- opacity = _ref4$opacity === void 0 ? 1.0 : _ref4$opacity;
366
- var invert = mat4.create();
367
- mat4.invert(invert, this.cameraService.getViewProjectionMatrixUncentered());
368
- var commonOptions = {
369
- u_opacity: opacity,
370
- u_colorTexture: this.colorTexture,
371
- u_texture: this.heatmapFramerBuffer,
372
- u_ViewProjectionMatrixUncentered: this.cameraService.getViewProjectionMatrixUncentered(),
373
- u_InverseViewProjectionMatrix: _toConsumableArray(invert)
374
- };
375
- this.heat3DModelUniformBuffer[0].subData({
376
- offset: 0,
377
- data: [].concat(_toConsumableArray(commonOptions.u_ViewProjectionMatrixUncentered), _toConsumableArray(commonOptions.u_InverseViewProjectionMatrix), [opacity])
378
- });
379
- var textures = [this.heatmapTexture, this.colorTexture];
380
- (_this$colorModel2 = this.colorModel) === null || _this$colorModel2 === void 0 || _this$colorModel2.draw({
381
- uniforms: commonOptions,
382
- textures: textures,
383
- blend: {
384
- enable: true,
385
- func: {
386
- srcRGB: gl.SRC_ALPHA,
387
- srcAlpha: 1,
388
- dstRGB: gl.ONE_MINUS_SRC_ALPHA,
389
- dstAlpha: 1
390
- }
391
- },
392
- stencil: this.getStencil(options)
393
- });
394
- }
395
- }, {
396
- key: "build3dHeatMap",
397
- value: function build3dHeatMap() {
398
- var getViewportSize = this.rendererService.getViewportSize;
399
- var _getViewportSize2 = getViewportSize(),
400
- width = _getViewportSize2.width,
401
- height = _getViewportSize2.height;
402
- var triangulation = heatMap3DTriangulation(width / 4.0, height / 4.0);
403
- this.shaderModuleService.registerModule('heatmap3dColor', {
404
- vs: heatmap_3d_vert,
405
- fs: heatmap_3d_frag
406
- });
407
- this.heat3DModelUniformBuffer = [this.rendererService.createBuffer({
408
- // opacity
409
- data: new Float32Array(16 * 2 + 4).fill(0),
410
- // 长度需要大于等于 4
411
- isUBO: true
412
- })];
413
- var _this$shaderModuleSer2 = this.shaderModuleService.getModule('heatmap3dColor'),
414
- vs = _this$shaderModuleSer2.vs,
415
- fs = _this$shaderModuleSer2.fs,
416
- uniforms = _this$shaderModuleSer2.uniforms;
417
- var _this$rendererService4 = this.rendererService,
418
- createAttribute = _this$rendererService4.createAttribute,
419
- createElements = _this$rendererService4.createElements,
420
- createBuffer = _this$rendererService4.createBuffer,
421
- createModel = _this$rendererService4.createModel;
422
- return createModel({
423
- vs: vs,
424
- fs: fs,
425
- attributes: {
426
- a_Position: createAttribute({
427
- shaderLocation: ShaderLocation.POSITION,
428
- buffer: createBuffer({
429
- data: triangulation.vertices,
430
- type: gl.FLOAT
431
- }),
432
- size: 3
180
+ return model;
181
+ })();
182
+ }
183
+ buildHeatmap() {
184
+ this.shaderModuleService.registerModule('heatmapColor', {
185
+ vs: heatmap_vert,
186
+ fs: heatmap_frag
187
+ });
188
+ this.colorModelUniformBuffer = [this.rendererService.createBuffer({
189
+ // opacity
190
+ data: new Float32Array(4).fill(0),
191
+ // 长度需要大于等于 4
192
+ isUBO: true
193
+ })];
194
+ const {
195
+ vs,
196
+ fs,
197
+ uniforms
198
+ } = this.shaderModuleService.getModule('heatmapColor');
199
+ const {
200
+ createAttribute,
201
+ createElements,
202
+ createBuffer,
203
+ createModel
204
+ } = this.rendererService;
205
+ return createModel({
206
+ vs,
207
+ fs,
208
+ uniformBuffers: [...this.colorModelUniformBuffer, ...this.rendererService.uniformBuffers],
209
+ attributes: {
210
+ a_Position: createAttribute({
211
+ shaderLocation: ShaderLocation.POSITION,
212
+ buffer: createBuffer({
213
+ data: [-1, 1, 0, 1, 1, 0, -1, -1, 0, 1, -1, 0],
214
+ type: gl.FLOAT
433
215
  }),
434
- a_Uv: createAttribute({
435
- shaderLocation: ShaderLocation.UV,
436
- buffer: createBuffer({
437
- data: triangulation.uvs,
438
- type: gl.FLOAT
439
- }),
440
- size: 2
441
- })
442
- },
443
- primitive: gl.TRIANGLES,
444
- uniformBuffers: [].concat(_toConsumableArray(this.heat3DModelUniformBuffer), _toConsumableArray(this.rendererService.uniformBuffers)),
445
- uniforms: _objectSpread({}, uniforms),
446
- depth: {
447
- enable: true
448
- },
449
- blend: {
450
- enable: true,
451
- func: {
452
- srcRGB: gl.SRC_ALPHA,
453
- srcAlpha: 1,
454
- dstRGB: gl.ONE_MINUS_SRC_ALPHA,
455
- dstAlpha: 1
456
- }
457
- },
458
- elements: createElements({
459
- data: triangulation.indices,
460
- type: gl.UNSIGNED_INT,
461
- count: triangulation.indices.length
216
+ size: 3
217
+ }),
218
+ a_Uv: createAttribute({
219
+ shaderLocation: ShaderLocation.UV,
220
+ buffer: createBuffer({
221
+ data: [0, 1, 1, 1, 0, 0, 1, 0],
222
+ type: gl.FLOAT
223
+ }),
224
+ size: 2
462
225
  })
463
- });
464
- }
465
- }, {
466
- key: "updateColorTexture",
467
- value: function updateColorTexture() {
468
- var createTexture2D = this.rendererService.createTexture2D;
469
- if (this.texture) {
470
- this.texture.destroy();
226
+ },
227
+ uniforms: _objectSpread({}, uniforms),
228
+ depth: {
229
+ enable: false
230
+ },
231
+ elements: createElements({
232
+ data: [0, 2, 1, 2, 3, 1],
233
+ type: gl.UNSIGNED_INT,
234
+ count: 6
235
+ })
236
+ });
237
+ }
238
+ // 绘制密度图
239
+ drawIntensityMode() {
240
+ var _this$intensityModel;
241
+ const {
242
+ intensity = 10,
243
+ radius = 5
244
+ } = this.layer.getLayerConfig();
245
+ const commonOptions = {
246
+ u_radius: radius,
247
+ u_intensity: intensity
248
+ };
249
+ this.uniformBuffers[0].subData({
250
+ offset: 0,
251
+ data: [radius, intensity]
252
+ });
253
+ this.layerService.beforeRenderData(this.layer);
254
+ this.layer.hooks.beforeRender.call();
255
+
256
+ // 绘制密度图
257
+ (_this$intensityModel = this.intensityModel) === null || _this$intensityModel === void 0 || _this$intensityModel.draw({
258
+ uniforms: commonOptions,
259
+ blend: {
260
+ enable: true,
261
+ func: {
262
+ srcRGB: gl.ONE,
263
+ srcAlpha: 1,
264
+ dstRGB: gl.ONE,
265
+ dstAlpha: 1
266
+ }
267
+ },
268
+ stencil: {
269
+ enable: false,
270
+ mask: 0xff,
271
+ func: {
272
+ cmp: 514,
273
+ // gl.EQUAL,
274
+ ref: 1,
275
+ mask: 0xff
276
+ }
471
277
  }
472
- var _ref5 = this.layer.getLayerConfig(),
473
- rampColors = _ref5.rampColors;
474
- var imageData = generateColorRamp(rampColors);
475
- this.colorTexture = createTexture2D({
476
- data: imageData.data,
477
- usage: TextureUsage.SAMPLED,
478
- width: imageData.width,
479
- height: imageData.height,
480
- wrapS: gl.CLAMP_TO_EDGE,
481
- wrapT: gl.CLAMP_TO_EDGE,
482
- min: gl.NEAREST,
483
- mag: gl.NEAREST,
484
- flipY: false,
485
- unorm: true
486
- });
487
- this.preRampColors = rampColors;
278
+ });
279
+ this.layer.hooks.afterRender.call();
280
+ }
281
+ drawHeatMap(options) {
282
+ var _this$colorModel;
283
+ const {
284
+ opacity = 1.0
285
+ } = this.layer.getLayerConfig();
286
+ const commonOptions = {
287
+ u_opacity: opacity,
288
+ u_colorTexture: this.colorTexture,
289
+ u_texture: this.heatmapFramerBuffer
290
+ };
291
+ const textures = [this.heatmapTexture, this.colorTexture];
292
+ this.colorModelUniformBuffer[0].subData({
293
+ offset: 0,
294
+ data: [opacity]
295
+ });
296
+ (_this$colorModel = this.colorModel) === null || _this$colorModel === void 0 || _this$colorModel.draw({
297
+ uniforms: commonOptions,
298
+ textures,
299
+ blend: this.getBlend(),
300
+ stencil: this.getStencil(options)
301
+ });
302
+ }
303
+ draw3DHeatMap(options) {
304
+ var _this$colorModel2;
305
+ const {
306
+ opacity = 1.0
307
+ } = this.layer.getLayerConfig();
308
+ const invert = mat4.create();
309
+ mat4.invert(invert, this.cameraService.getViewProjectionMatrixUncentered());
310
+ const commonOptions = {
311
+ u_opacity: opacity,
312
+ u_colorTexture: this.colorTexture,
313
+ u_texture: this.heatmapFramerBuffer,
314
+ u_ViewProjectionMatrixUncentered: this.cameraService.getViewProjectionMatrixUncentered(),
315
+ u_InverseViewProjectionMatrix: [...invert]
316
+ };
317
+ this.heat3DModelUniformBuffer[0].subData({
318
+ offset: 0,
319
+ data: [...commonOptions.u_ViewProjectionMatrixUncentered, ...commonOptions.u_InverseViewProjectionMatrix, opacity]
320
+ });
321
+ const textures = [this.heatmapTexture, this.colorTexture];
322
+ (_this$colorModel2 = this.colorModel) === null || _this$colorModel2 === void 0 || _this$colorModel2.draw({
323
+ uniforms: commonOptions,
324
+ textures,
325
+ blend: {
326
+ enable: true,
327
+ func: {
328
+ srcRGB: gl.SRC_ALPHA,
329
+ srcAlpha: 1,
330
+ dstRGB: gl.ONE_MINUS_SRC_ALPHA,
331
+ dstAlpha: 1
332
+ }
333
+ },
334
+ stencil: this.getStencil(options)
335
+ });
336
+ }
337
+ build3dHeatMap() {
338
+ const {
339
+ getViewportSize
340
+ } = this.rendererService;
341
+ const {
342
+ width,
343
+ height
344
+ } = getViewportSize();
345
+ const triangulation = heatMap3DTriangulation(width / 4.0, height / 4.0);
346
+ this.shaderModuleService.registerModule('heatmap3dColor', {
347
+ vs: heatmap_3d_vert,
348
+ fs: heatmap_3d_frag
349
+ });
350
+ this.heat3DModelUniformBuffer = [this.rendererService.createBuffer({
351
+ // opacity
352
+ data: new Float32Array(16 * 2 + 4).fill(0),
353
+ // 长度需要大于等于 4
354
+ isUBO: true
355
+ })];
356
+ const {
357
+ vs,
358
+ fs,
359
+ uniforms
360
+ } = this.shaderModuleService.getModule('heatmap3dColor');
361
+ const {
362
+ createAttribute,
363
+ createElements,
364
+ createBuffer,
365
+ createModel
366
+ } = this.rendererService;
367
+ return createModel({
368
+ vs,
369
+ fs,
370
+ attributes: {
371
+ a_Position: createAttribute({
372
+ shaderLocation: ShaderLocation.POSITION,
373
+ buffer: createBuffer({
374
+ data: triangulation.vertices,
375
+ type: gl.FLOAT
376
+ }),
377
+ size: 3
378
+ }),
379
+ a_Uv: createAttribute({
380
+ shaderLocation: ShaderLocation.UV,
381
+ buffer: createBuffer({
382
+ data: triangulation.uvs,
383
+ type: gl.FLOAT
384
+ }),
385
+ size: 2
386
+ })
387
+ },
388
+ primitive: gl.TRIANGLES,
389
+ uniformBuffers: [...this.heat3DModelUniformBuffer, ...this.rendererService.uniformBuffers],
390
+ uniforms: _objectSpread({}, uniforms),
391
+ depth: {
392
+ enable: true
393
+ },
394
+ blend: {
395
+ enable: true,
396
+ func: {
397
+ srcRGB: gl.SRC_ALPHA,
398
+ srcAlpha: 1,
399
+ dstRGB: gl.ONE_MINUS_SRC_ALPHA,
400
+ dstAlpha: 1
401
+ }
402
+ },
403
+ elements: createElements({
404
+ data: triangulation.indices,
405
+ type: gl.UNSIGNED_INT,
406
+ count: triangulation.indices.length
407
+ })
408
+ });
409
+ }
410
+ updateColorTexture() {
411
+ const {
412
+ createTexture2D
413
+ } = this.rendererService;
414
+ if (this.texture) {
415
+ this.texture.destroy();
488
416
  }
489
- }]);
490
- return HeatMapModel;
491
- }(BaseModel);
492
- export { HeatMapModel as default };
417
+ const {
418
+ rampColors
419
+ } = this.layer.getLayerConfig();
420
+ const imageData = generateColorRamp(rampColors);
421
+ this.colorTexture = createTexture2D({
422
+ data: imageData.data,
423
+ usage: TextureUsage.SAMPLED,
424
+ width: imageData.width,
425
+ height: imageData.height,
426
+ wrapS: gl.CLAMP_TO_EDGE,
427
+ wrapT: gl.CLAMP_TO_EDGE,
428
+ min: gl.NEAREST,
429
+ mag: gl.NEAREST,
430
+ flipY: false,
431
+ unorm: true
432
+ });
433
+ this.preRampColors = rampColors;
434
+ }
435
+ }