@antv/l7-layers 2.21.1 → 2.21.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (394) hide show
  1. package/es/canvas/index.js +60 -113
  2. package/es/canvas/models/canvas.js +95 -135
  3. package/es/canvas/models/constants.js +1 -1
  4. package/es/citybuliding/building.js +20 -58
  5. package/es/citybuliding/models/build.js +142 -199
  6. package/es/core/BaseLayer.d.ts +1 -1
  7. package/es/core/BaseLayer.js +1113 -1412
  8. package/es/core/BaseModel.js +263 -317
  9. package/es/core/CommonStyleAttribute.js +25 -18
  10. package/es/core/LayerPickService.js +92 -141
  11. package/es/core/TextureService.js +58 -69
  12. package/es/core/constant.js +2 -2
  13. package/es/core/interface.js +5 -5
  14. package/es/core/line_trangluation.js +38 -43
  15. package/es/core/shape/Path.js +21 -12
  16. package/es/core/shape/arrow.js +50 -62
  17. package/es/core/shape/extrude.js +54 -62
  18. package/es/core/triangulation.js +192 -171
  19. package/es/core/utils.js +5 -5
  20. package/es/earth/index.js +35 -73
  21. package/es/earth/models/atmosphere.js +98 -148
  22. package/es/earth/models/base.js +148 -201
  23. package/es/earth/models/bloomsphere.js +97 -147
  24. package/es/earth/utils.js +37 -38
  25. package/es/geometry/index.js +36 -75
  26. package/es/geometry/models/billboard.js +147 -204
  27. package/es/geometry/models/index.js +1 -1
  28. package/es/geometry/models/plane.js +277 -357
  29. package/es/geometry/models/sprite.js +182 -240
  30. package/es/heatmap/index.js +72 -121
  31. package/es/heatmap/models/grid.js +66 -118
  32. package/es/heatmap/models/grid3d.js +101 -151
  33. package/es/heatmap/models/heatmap.js +398 -455
  34. package/es/heatmap/models/hexagon.js +67 -119
  35. package/es/heatmap/models/index.js +1 -1
  36. package/es/heatmap/triangulation.js +20 -20
  37. package/es/image/index.js +23 -62
  38. package/es/image/models/image.js +99 -163
  39. package/es/image/models/index.js +1 -1
  40. package/es/line/index.js +65 -106
  41. package/es/line/models/arc.js +200 -248
  42. package/es/line/models/arc_3d.js +190 -241
  43. package/es/line/models/flow.js +101 -153
  44. package/es/line/models/great_circle.js +183 -234
  45. package/es/line/models/index.js +1 -1
  46. package/es/line/models/line.js +230 -285
  47. package/es/line/models/simple_line.js +142 -192
  48. package/es/line/models/wall.js +221 -273
  49. package/es/mask/index.js +16 -53
  50. package/es/mask/models/fill.js +51 -108
  51. package/es/mask/models/index.js +1 -1
  52. package/es/plugins/DataMappingPlugin.js +205 -249
  53. package/es/plugins/DataSourcePlugin.js +64 -92
  54. package/es/plugins/FeatureScalePlugin.js +258 -302
  55. package/es/plugins/LayerAnimateStylePlugin.js +12 -22
  56. package/es/plugins/LayerMaskPlugin.js +15 -24
  57. package/es/plugins/LayerModelPlugin.js +52 -136
  58. package/es/plugins/LayerStylePlugin.js +14 -23
  59. package/es/plugins/LightingPlugin.js +26 -37
  60. package/es/plugins/MultiPassRendererPlugin.js +34 -39
  61. package/es/plugins/PixelPickingPlugin.js +129 -150
  62. package/es/plugins/RegisterStyleAttributePlugin.js +80 -96
  63. package/es/plugins/ShaderUniformPlugin.js +159 -131
  64. package/es/plugins/UpdateModelPlugin.js +16 -26
  65. package/es/plugins/UpdateStyleAttributePlugin.js +47 -65
  66. package/es/plugins/index.d.ts +1 -1
  67. package/es/point/index.js +118 -182
  68. package/es/point/models/billboard_point.js +72 -127
  69. package/es/point/models/earthExtrude.js +170 -220
  70. package/es/point/models/earthFill.js +136 -192
  71. package/es/point/models/extrude.js +167 -217
  72. package/es/point/models/fill.js +152 -209
  73. package/es/point/models/fillImage.js +156 -211
  74. package/es/point/models/image.js +127 -180
  75. package/es/point/models/index.js +1 -1
  76. package/es/point/models/normal.js +67 -122
  77. package/es/point/models/radar.js +93 -148
  78. package/es/point/models/text.js +447 -578
  79. package/es/point/shape/extrude.js +19 -25
  80. package/es/polygon/index.js +61 -99
  81. package/es/polygon/models/extrude.js +208 -281
  82. package/es/polygon/models/extrusion.js +95 -142
  83. package/es/polygon/models/fill.js +102 -153
  84. package/es/polygon/models/index.js +1 -1
  85. package/es/polygon/models/ocean.js +139 -198
  86. package/es/polygon/models/water.js +120 -179
  87. package/es/raster/buffers/triangulation.js +13 -11
  88. package/es/raster/index.js +47 -88
  89. package/es/raster/models/index.js +1 -1
  90. package/es/raster/models/raster.js +134 -202
  91. package/es/raster/models/rasterRgb.js +134 -208
  92. package/es/raster/models/rasterTerrainRgb.js +98 -153
  93. package/es/tile/core/BaseLayer.d.ts +1 -0
  94. package/es/tile/core/BaseLayer.js +206 -282
  95. package/es/tile/core/TileDebugLayer.js +12 -46
  96. package/es/tile/interaction/getRasterData.js +24 -30
  97. package/es/tile/interaction/utils.js +15 -33
  98. package/es/tile/service/TileLayerService.js +104 -177
  99. package/es/tile/service/TilePickService.js +99 -156
  100. package/es/tile/service/TileSourceService.js +17 -26
  101. package/es/tile/tile/DebugTile.js +41 -78
  102. package/es/tile/tile/ImageTile.js +33 -66
  103. package/es/tile/tile/MaskTile.js +47 -81
  104. package/es/tile/tile/RasterRGBTile.js +40 -71
  105. package/es/tile/tile/RasterTerrainRGBTile.js +33 -66
  106. package/es/tile/tile/RasterTile.js +69 -104
  107. package/es/tile/tile/Tile.d.ts +1 -1
  108. package/es/tile/tile/Tile.js +151 -232
  109. package/es/tile/tile/VectorTile.js +77 -124
  110. package/es/tile/tile/index.d.ts +1 -1
  111. package/es/tile/tile/index.js +4 -2
  112. package/es/tile/tile/util.d.ts +1 -1
  113. package/es/tile/utils/constants.js +1 -1
  114. package/es/tile/utils/utils.js +2 -2
  115. package/es/utils/blend.js +52 -46
  116. package/es/utils/collision-index.js +62 -70
  117. package/es/utils/extrude_polyline.js +441 -471
  118. package/es/utils/grid-index.js +97 -123
  119. package/es/utils/identityScale.js +5 -5
  120. package/es/utils/load-image.js +15 -39
  121. package/es/utils/multiPassRender.js +7 -9
  122. package/es/utils/polylineNormal.js +40 -42
  123. package/es/utils/rampcolor_legend.js +5 -3
  124. package/es/utils/simpleLine.js +53 -66
  125. package/es/utils/symbol-layout.js +95 -117
  126. package/es/wind/index.js +28 -70
  127. package/es/wind/models/index.js +1 -1
  128. package/es/wind/models/utils.js +36 -34
  129. package/es/wind/models/wind.js +203 -260
  130. package/es/wind/models/windRender.js +258 -269
  131. package/es/wind/models/windShader.js +145 -6
  132. package/lib/canvas/index.d.ts +18 -0
  133. package/lib/canvas/index.js +64 -113
  134. package/lib/canvas/models/canvas.d.ts +23 -0
  135. package/lib/canvas/models/canvas.js +97 -136
  136. package/lib/canvas/models/constants.d.ts +2 -0
  137. package/lib/canvas/models/constants.js +1 -1
  138. package/lib/canvas/models/index.d.ts +2 -0
  139. package/lib/canvas/models/index.js +2 -2
  140. package/lib/citybuliding/building.d.ts +7 -0
  141. package/lib/citybuliding/building.js +22 -58
  142. package/lib/citybuliding/models/build.d.ts +17 -0
  143. package/lib/citybuliding/models/build.js +144 -199
  144. package/lib/core/BaseLayer.d.ts +247 -0
  145. package/lib/core/BaseLayer.js +1115 -1412
  146. package/lib/core/BaseModel.d.ts +82 -0
  147. package/lib/core/BaseModel.js +263 -315
  148. package/lib/core/CommonStyleAttribute.d.ts +20 -0
  149. package/lib/core/CommonStyleAttribute.js +25 -18
  150. package/lib/core/LayerPickService.d.ts +12 -0
  151. package/lib/core/LayerPickService.js +93 -140
  152. package/lib/core/TextureService.d.ts +15 -0
  153. package/lib/core/TextureService.js +59 -68
  154. package/lib/core/constant.d.ts +6 -0
  155. package/lib/core/constant.js +2 -2
  156. package/lib/core/interface.d.ts +282 -0
  157. package/lib/core/interface.js +5 -5
  158. package/lib/core/line_trangluation.d.ts +19 -0
  159. package/lib/core/line_trangluation.js +38 -43
  160. package/lib/core/schema.d.ts +27 -0
  161. package/lib/core/shape/Path.d.ts +39 -0
  162. package/lib/core/shape/Path.js +21 -13
  163. package/lib/core/shape/arrow.d.ts +25 -0
  164. package/lib/core/shape/arrow.js +50 -62
  165. package/lib/core/shape/extrude.d.ts +17 -0
  166. package/lib/core/shape/extrude.js +54 -62
  167. package/lib/core/triangulation.d.ts +136 -0
  168. package/lib/core/triangulation.js +194 -174
  169. package/lib/core/utils.d.ts +4 -0
  170. package/lib/core/utils.js +5 -5
  171. package/lib/earth/index.d.ts +22 -0
  172. package/lib/earth/index.js +37 -73
  173. package/lib/earth/models/atmosphere.d.ts +15 -0
  174. package/lib/earth/models/atmosphere.js +100 -148
  175. package/lib/earth/models/base.d.ts +22 -0
  176. package/lib/earth/models/base.js +150 -201
  177. package/lib/earth/models/bloomsphere.d.ts +15 -0
  178. package/lib/earth/models/bloomsphere.js +99 -147
  179. package/lib/earth/utils.d.ts +26 -0
  180. package/lib/earth/utils.js +37 -39
  181. package/lib/geometry/index.d.ts +22 -0
  182. package/lib/geometry/index.js +38 -75
  183. package/lib/geometry/models/billboard.d.ts +24 -0
  184. package/lib/geometry/models/billboard.js +149 -204
  185. package/lib/geometry/models/index.d.ts +5 -0
  186. package/lib/geometry/models/index.js +1 -1
  187. package/lib/geometry/models/plane.d.ts +43 -0
  188. package/lib/geometry/models/plane.js +280 -357
  189. package/lib/geometry/models/sprite.d.ts +48 -0
  190. package/lib/geometry/models/sprite.js +184 -240
  191. package/lib/heatmap/index.d.ts +13 -0
  192. package/lib/heatmap/index.js +74 -121
  193. package/lib/heatmap/models/grid.d.ts +15 -0
  194. package/lib/heatmap/models/grid.js +68 -118
  195. package/lib/heatmap/models/grid3d.d.ts +15 -0
  196. package/lib/heatmap/models/grid3d.js +103 -151
  197. package/lib/heatmap/models/heatmap.d.ts +27 -0
  198. package/lib/heatmap/models/heatmap.js +400 -455
  199. package/lib/heatmap/models/hexagon.d.ts +15 -0
  200. package/lib/heatmap/models/hexagon.js +69 -119
  201. package/lib/heatmap/models/index.d.ts +5 -0
  202. package/lib/heatmap/models/index.js +1 -1
  203. package/lib/heatmap/triangulation.d.ts +5 -0
  204. package/lib/heatmap/triangulation.js +20 -20
  205. package/lib/image/index.d.ts +9 -0
  206. package/lib/image/index.js +25 -62
  207. package/lib/image/models/image.d.ts +17 -0
  208. package/lib/image/models/image.js +101 -163
  209. package/lib/image/models/index.d.ts +5 -0
  210. package/lib/image/models/index.js +1 -1
  211. package/lib/index.d.ts +18 -0
  212. package/lib/index.js +17 -17
  213. package/lib/line/index.d.ts +36 -0
  214. package/lib/line/index.js +67 -106
  215. package/lib/line/models/arc.d.ts +22 -0
  216. package/lib/line/models/arc.js +202 -248
  217. package/lib/line/models/arc_3d.d.ts +22 -0
  218. package/lib/line/models/arc_3d.js +193 -241
  219. package/lib/line/models/flow.d.ts +14 -0
  220. package/lib/line/models/flow.js +103 -153
  221. package/lib/line/models/great_circle.d.ts +17 -0
  222. package/lib/line/models/great_circle.js +185 -234
  223. package/lib/line/models/index.d.ts +5 -0
  224. package/lib/line/models/index.js +1 -1
  225. package/lib/line/models/line.d.ts +27 -0
  226. package/lib/line/models/line.js +232 -285
  227. package/lib/line/models/simple_line.d.ts +19 -0
  228. package/lib/line/models/simple_line.js +144 -192
  229. package/lib/line/models/wall.d.ts +17 -0
  230. package/lib/line/models/wall.js +223 -273
  231. package/lib/mask/index.d.ts +16 -0
  232. package/lib/mask/index.js +18 -53
  233. package/lib/mask/models/fill.d.ts +18 -0
  234. package/lib/mask/models/fill.js +53 -108
  235. package/lib/mask/models/index.d.ts +5 -0
  236. package/lib/mask/models/index.js +1 -1
  237. package/lib/plugins/DataMappingPlugin.d.ts +13 -0
  238. package/lib/plugins/DataMappingPlugin.js +206 -248
  239. package/lib/plugins/DataSourcePlugin.d.ts +6 -0
  240. package/lib/plugins/DataSourcePlugin.js +65 -91
  241. package/lib/plugins/FeatureScalePlugin.d.ts +20 -0
  242. package/lib/plugins/FeatureScalePlugin.js +261 -304
  243. package/lib/plugins/LayerAnimateStylePlugin.d.ts +4 -0
  244. package/lib/plugins/LayerAnimateStylePlugin.js +13 -21
  245. package/lib/plugins/LayerMaskPlugin.d.ts +7 -0
  246. package/lib/plugins/LayerMaskPlugin.js +16 -24
  247. package/lib/plugins/LayerModelPlugin.d.ts +10 -0
  248. package/lib/plugins/LayerModelPlugin.js +53 -135
  249. package/lib/plugins/LayerStylePlugin.d.ts +7 -0
  250. package/lib/plugins/LayerStylePlugin.js +15 -23
  251. package/lib/plugins/LightingPlugin.d.ts +35 -0
  252. package/lib/plugins/LightingPlugin.js +27 -36
  253. package/lib/plugins/MultiPassRendererPlugin.d.ts +22 -0
  254. package/lib/plugins/MultiPassRendererPlugin.js +35 -38
  255. package/lib/plugins/PixelPickingPlugin.d.ts +11 -0
  256. package/lib/plugins/PixelPickingPlugin.js +130 -149
  257. package/lib/plugins/RegisterStyleAttributePlugin.d.ts +11 -0
  258. package/lib/plugins/RegisterStyleAttributePlugin.js +81 -96
  259. package/lib/plugins/ShaderUniformPlugin.d.ts +22 -0
  260. package/lib/plugins/ShaderUniformPlugin.js +160 -130
  261. package/lib/plugins/UpdateModelPlugin.d.ts +7 -0
  262. package/lib/plugins/UpdateModelPlugin.js +17 -26
  263. package/lib/plugins/UpdateStyleAttributePlugin.d.ts +9 -0
  264. package/lib/plugins/UpdateStyleAttributePlugin.js +48 -65
  265. package/lib/plugins/index.d.ts +15 -0
  266. package/lib/point/index.d.ts +33 -0
  267. package/lib/point/index.js +120 -182
  268. package/lib/point/models/billboard_point.d.ts +21 -0
  269. package/lib/point/models/billboard_point.js +74 -127
  270. package/lib/point/models/earthExtrude.d.ts +16 -0
  271. package/lib/point/models/earthExtrude.js +172 -220
  272. package/lib/point/models/earthFill.d.ts +15 -0
  273. package/lib/point/models/earthFill.js +138 -192
  274. package/lib/point/models/extrude.d.ts +16 -0
  275. package/lib/point/models/extrude.js +169 -217
  276. package/lib/point/models/fill.d.ts +31 -0
  277. package/lib/point/models/fill.js +154 -209
  278. package/lib/point/models/fillImage.d.ts +26 -0
  279. package/lib/point/models/fillImage.js +159 -211
  280. package/lib/point/models/image.d.ts +18 -0
  281. package/lib/point/models/image.js +129 -180
  282. package/lib/point/models/index.d.ts +5 -0
  283. package/lib/point/models/index.js +1 -1
  284. package/lib/point/models/normal.d.ts +22 -0
  285. package/lib/point/models/normal.js +69 -122
  286. package/lib/point/models/radar.d.ts +22 -0
  287. package/lib/point/models/radar.js +95 -148
  288. package/lib/point/models/text.d.ts +69 -0
  289. package/lib/point/models/text.js +449 -578
  290. package/lib/point/shape/extrude.d.ts +15 -0
  291. package/lib/point/shape/extrude.js +19 -25
  292. package/lib/polygon/index.d.ts +18 -0
  293. package/lib/polygon/index.js +63 -99
  294. package/lib/polygon/models/extrude.d.ts +25 -0
  295. package/lib/polygon/models/extrude.js +210 -281
  296. package/lib/polygon/models/extrusion.d.ts +24 -0
  297. package/lib/polygon/models/extrusion.js +97 -142
  298. package/lib/polygon/models/fill.d.ts +18 -0
  299. package/lib/polygon/models/fill.js +104 -153
  300. package/lib/polygon/models/index.d.ts +5 -0
  301. package/lib/polygon/models/index.js +1 -1
  302. package/lib/polygon/models/ocean.d.ts +23 -0
  303. package/lib/polygon/models/ocean.js +141 -198
  304. package/lib/polygon/models/water.d.ts +21 -0
  305. package/lib/polygon/models/water.js +122 -179
  306. package/lib/raster/buffers/triangulation.d.ts +6 -0
  307. package/lib/raster/buffers/triangulation.js +13 -11
  308. package/lib/raster/index.d.ts +11 -0
  309. package/lib/raster/index.js +49 -88
  310. package/lib/raster/models/index.d.ts +5 -0
  311. package/lib/raster/models/index.js +1 -1
  312. package/lib/raster/models/raster.d.ts +21 -0
  313. package/lib/raster/models/raster.js +136 -202
  314. package/lib/raster/models/rasterRgb.d.ts +21 -0
  315. package/lib/raster/models/rasterRgb.js +136 -208
  316. package/lib/raster/models/rasterTerrainRgb.d.ts +16 -0
  317. package/lib/raster/models/rasterTerrainRgb.js +100 -153
  318. package/lib/tile/core/BaseLayer.d.ts +48 -0
  319. package/lib/tile/core/BaseLayer.js +207 -281
  320. package/lib/tile/core/TileDebugLayer.d.ts +15 -0
  321. package/lib/tile/core/TileDebugLayer.js +14 -46
  322. package/lib/tile/interaction/getFeatureData.d.ts +0 -0
  323. package/lib/tile/interaction/getRasterData.d.ts +4 -0
  324. package/lib/tile/interaction/getRasterData.js +24 -31
  325. package/lib/tile/interaction/utils.d.ts +11 -0
  326. package/lib/tile/interaction/utils.js +15 -34
  327. package/lib/tile/interface.d.ts +29 -0
  328. package/lib/tile/service/TileLayerService.d.ts +33 -0
  329. package/lib/tile/service/TileLayerService.js +105 -177
  330. package/lib/tile/service/TilePickService.d.ts +26 -0
  331. package/lib/tile/service/TilePickService.js +100 -156
  332. package/lib/tile/service/TileSourceService.d.ts +7 -0
  333. package/lib/tile/service/TileSourceService.js +20 -29
  334. package/lib/tile/tile/DebugTile.d.ts +16 -0
  335. package/lib/tile/tile/DebugTile.js +43 -78
  336. package/lib/tile/tile/ImageTile.d.ts +14 -0
  337. package/lib/tile/tile/ImageTile.js +35 -66
  338. package/lib/tile/tile/MaskTile.d.ts +18 -0
  339. package/lib/tile/tile/MaskTile.js +49 -81
  340. package/lib/tile/tile/RasterRGBTile.d.ts +11 -0
  341. package/lib/tile/tile/RasterRGBTile.js +42 -71
  342. package/lib/tile/tile/RasterTerrainRGBTile.d.ts +14 -0
  343. package/lib/tile/tile/RasterTerrainRGBTile.js +35 -66
  344. package/lib/tile/tile/RasterTile.d.ts +18 -0
  345. package/lib/tile/tile/RasterTile.js +71 -104
  346. package/lib/tile/tile/Tile.d.ts +114 -0
  347. package/lib/tile/tile/Tile.js +152 -231
  348. package/lib/tile/tile/VectorTile.d.ts +26 -0
  349. package/lib/tile/tile/VectorTile.js +79 -124
  350. package/lib/tile/tile/index.d.ts +12 -0
  351. package/lib/tile/tile/index.js +6 -4
  352. package/lib/tile/tile/util.d.ts +5 -0
  353. package/lib/tile/utils/constants.d.ts +1 -0
  354. package/lib/tile/utils/constants.js +1 -1
  355. package/lib/tile/utils/utils.d.ts +8 -0
  356. package/lib/tile/utils/utils.js +2 -2
  357. package/lib/utils/blend.d.ts +2 -0
  358. package/lib/utils/blend.js +52 -47
  359. package/lib/utils/collision-index.d.ts +47 -0
  360. package/lib/utils/collision-index.js +64 -69
  361. package/lib/utils/extrude_polyline.d.ts +68 -0
  362. package/lib/utils/extrude_polyline.js +442 -470
  363. package/lib/utils/grid-index.d.ts +28 -0
  364. package/lib/utils/grid-index.js +97 -123
  365. package/lib/utils/identityScale.d.ts +8 -0
  366. package/lib/utils/identityScale.js +5 -5
  367. package/lib/utils/load-image.d.ts +1 -0
  368. package/lib/utils/load-image.js +15 -39
  369. package/lib/utils/multiPassRender.d.ts +16 -0
  370. package/lib/utils/multiPassRender.js +7 -10
  371. package/lib/utils/polylineNormal.d.ts +9 -0
  372. package/lib/utils/polylineNormal.js +40 -43
  373. package/lib/utils/rampcolor_legend.d.ts +6 -0
  374. package/lib/utils/rampcolor_legend.js +5 -4
  375. package/lib/utils/simpleLine.d.ts +23 -0
  376. package/lib/utils/simpleLine.js +54 -65
  377. package/lib/utils/stencil.d.ts +7 -0
  378. package/lib/utils/symbol-layout.d.ts +43 -0
  379. package/lib/utils/symbol-layout.js +95 -117
  380. package/lib/wind/index.d.ts +11 -0
  381. package/lib/wind/index.js +30 -70
  382. package/lib/wind/models/index.d.ts +5 -0
  383. package/lib/wind/models/index.js +1 -1
  384. package/lib/wind/models/utils.d.ts +19 -0
  385. package/lib/wind/models/utils.js +36 -34
  386. package/lib/wind/models/wind.d.ts +24 -0
  387. package/lib/wind/models/wind.js +205 -260
  388. package/lib/wind/models/windRender.d.ts +104 -0
  389. package/lib/wind/models/windRender.js +261 -272
  390. package/lib/wind/models/windShader.d.ts +12 -0
  391. package/lib/wind/models/windShader.js +145 -6
  392. package/package.json +16 -19
  393. package/es/glsl.d.ts +0 -5
  394. package/lib/glsl.d.ts +0 -5
@@ -5,280 +5,234 @@ Object.defineProperty(exports, "__esModule", {
5
5
  value: true
6
6
  });
7
7
  exports.default = void 0;
8
- var _regenerator = _interopRequireDefault(require("@babel/runtime/regenerator"));
9
8
  var _asyncToGenerator2 = _interopRequireDefault(require("@babel/runtime/helpers/asyncToGenerator"));
10
- var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
11
- var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass"));
12
- var _assertThisInitialized2 = _interopRequireDefault(require("@babel/runtime/helpers/assertThisInitialized"));
13
- var _inherits2 = _interopRequireDefault(require("@babel/runtime/helpers/inherits"));
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- var _possibleConstructorReturn2 = _interopRequireDefault(require("@babel/runtime/helpers/possibleConstructorReturn"));
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- var _getPrototypeOf2 = _interopRequireDefault(require("@babel/runtime/helpers/getPrototypeOf"));
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  var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
17
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  var _l7Core = require("@antv/l7-core");
18
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  var _l7Utils = require("@antv/l7-utils");
19
- var _BaseModel2 = _interopRequireDefault(require("../../core/BaseModel"));
12
+ var _BaseModel = _interopRequireDefault(require("../../core/BaseModel"));
20
13
  var _CommonStyleAttribute = require("../../core/CommonStyleAttribute");
21
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  var _triangulation = require("../../core/triangulation");
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- function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = (0, _getPrototypeOf2.default)(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = (0, _getPrototypeOf2.default)(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return (0, _possibleConstructorReturn2.default)(this, result); }; }
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- function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
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15
  /* babel-plugin-inline-import '../shaders/arc/line_arc_frag.glsl' */
25
- var arc_line_frag = "\n#define Animate 0.0\n#define LineTexture 1.0\nuniform sampler2D u_texture;\nlayout(std140) uniform commonUniorm {\n vec4 u_animate: [ 1., 2., 1.0, 0.2 ];\n vec4 u_dash_array;\n vec4 u_sourceColor;\n vec4 u_targetColor;\n vec2 u_textSize;\n float segmentNumber;\n float u_lineDir: 1.0;\n float u_icon_step: 100;\n float u_line_texture: 0.0;\n float u_textureBlend;\n float u_blur : 0.9;\n float u_line_type: 0.0;\n float u_time;\n float u_linearColor: 0.0;\n};\n\nin vec4 v_color;\nin vec2 v_iconMapUV;\nin vec4 v_lineData;\n//dash\nin vec4 v_dash_array;\nin float v_distance_ratio;\n\nout vec4 outputColor;\n#pragma include \"picking\"\n\nvoid main() {\n if(u_dash_array!=vec4(0.0)){\n float dashLength = mod(v_distance_ratio, v_dash_array.x + v_dash_array.y + v_dash_array.z + v_dash_array.w);\n if(!(dashLength < v_dash_array.x || (dashLength > (v_dash_array.x + v_dash_array.y) && dashLength < v_dash_array.x + v_dash_array.y + v_dash_array.z))) {\n discard;\n };\n }\n float animateSpeed = 0.0; // \u8FD0\u52A8\u901F\u5EA6\n outputColor = v_color;\n if(u_animate.x == Animate && u_line_texture != LineTexture) {\n animateSpeed = u_time / u_animate.y;\n float alpha =1.0 - fract( mod(1.0- v_lineData.b, u_animate.z)* (1.0/ u_animate.z) + u_time / u_animate.y);\n alpha = (alpha + u_animate.w -1.0) / u_animate.w;\n // alpha = smoothstep(0., 1., alpha);\n alpha = clamp(alpha, 0.0, 1.0);\n outputColor.a *= alpha;\n }\n\n // \u5F53\u5B58\u5728\u8D34\u56FE\u65F6\u5728\u5E95\u8272\u4E0A\u8D34\u4E0A\u8D34\u56FE\n if(u_line_texture == LineTexture) { // while load texture\n float arcRadio = smoothstep( 0.0, 1.0, (v_lineData.r / segmentNumber));\n // float arcRadio = smoothstep( 0.0, 1.0, d_distance_ratio);\n\n float count = v_lineData.g; // \u8D34\u56FE\u5728\u5F27\u7EBF\u4E0A\u91CD\u590D\u7684\u6570\u91CF\n\n float time = 0.0;\n if(u_animate.x == Animate) {\n time = u_time / u_animate.y;\n }\n float redioCount = arcRadio * count;\n\n float u = fract(redioCount - time);\n float v = v_lineData.a; // \u6A2A\u5411 v\n vec2 uv= v_iconMapUV / u_textSize + vec2(u, v) / u_textSize * 64.;\n\n vec4 pattern = texture(SAMPLER_2D(u_texture), uv);\n\n if(u_animate.x == Animate) {\n float currentPlane = floor(redioCount - time);\n float textureStep = floor(count * u_animate.z);\n float a = mod(currentPlane, textureStep);\n if(a < textureStep - 1.0) {\n pattern = vec4(0.0);\n }\n }\n\n if(u_textureBlend == 0.0) { // normal\n pattern.a = 0.0;\n outputColor = filterColor(outputColor + pattern);\n } else { // replace\n pattern.a *= v_color.a;\n if(outputColor.a <= 0.0) {\n pattern.a = 0.0;\n }\n outputColor = filterColor(pattern);\n }\n \n } else {\n outputColor = filterColor(outputColor);\n }\n}";
16
+ const arc_line_frag = "\n#define Animate 0.0\n#define LineTexture 1.0\nuniform sampler2D u_texture;\nlayout(std140) uniform commonUniorm {\n vec4 u_animate: [ 1., 2., 1.0, 0.2 ];\n vec4 u_dash_array;\n vec4 u_sourceColor;\n vec4 u_targetColor;\n vec2 u_textSize;\n float segmentNumber;\n float u_lineDir: 1.0;\n float u_icon_step: 100;\n float u_line_texture: 0.0;\n float u_textureBlend;\n float u_blur : 0.9;\n float u_line_type: 0.0;\n float u_time;\n float u_linearColor: 0.0;\n};\n\nin vec4 v_color;\nin vec2 v_iconMapUV;\nin vec4 v_lineData;\n//dash\nin vec4 v_dash_array;\nin float v_distance_ratio;\n\nout vec4 outputColor;\n#pragma include \"picking\"\n\nvoid main() {\n if(u_dash_array!=vec4(0.0)){\n float dashLength = mod(v_distance_ratio, v_dash_array.x + v_dash_array.y + v_dash_array.z + v_dash_array.w);\n if(!(dashLength < v_dash_array.x || (dashLength > (v_dash_array.x + v_dash_array.y) && dashLength < v_dash_array.x + v_dash_array.y + v_dash_array.z))) {\n discard;\n };\n }\n float animateSpeed = 0.0; // \u8FD0\u52A8\u901F\u5EA6\n outputColor = v_color;\n if(u_animate.x == Animate && u_line_texture != LineTexture) {\n animateSpeed = u_time / u_animate.y;\n float alpha =1.0 - fract( mod(1.0- v_lineData.b, u_animate.z)* (1.0/ u_animate.z) + u_time / u_animate.y);\n alpha = (alpha + u_animate.w -1.0) / u_animate.w;\n // alpha = smoothstep(0., 1., alpha);\n alpha = clamp(alpha, 0.0, 1.0);\n outputColor.a *= alpha;\n }\n\n // \u5F53\u5B58\u5728\u8D34\u56FE\u65F6\u5728\u5E95\u8272\u4E0A\u8D34\u4E0A\u8D34\u56FE\n if(u_line_texture == LineTexture) { // while load texture\n float arcRadio = smoothstep( 0.0, 1.0, (v_lineData.r / segmentNumber));\n // float arcRadio = smoothstep( 0.0, 1.0, d_distance_ratio);\n\n float count = v_lineData.g; // \u8D34\u56FE\u5728\u5F27\u7EBF\u4E0A\u91CD\u590D\u7684\u6570\u91CF\n\n float time = 0.0;\n if(u_animate.x == Animate) {\n time = u_time / u_animate.y;\n }\n float redioCount = arcRadio * count;\n\n float u = fract(redioCount - time);\n float v = v_lineData.a; // \u6A2A\u5411 v\n vec2 uv= v_iconMapUV / u_textSize + vec2(u, v) / u_textSize * 64.;\n\n vec4 pattern = texture(SAMPLER_2D(u_texture), uv);\n\n if(u_animate.x == Animate) {\n float currentPlane = floor(redioCount - time);\n float textureStep = floor(count * u_animate.z);\n float a = mod(currentPlane, textureStep);\n if(a < textureStep - 1.0) {\n pattern = vec4(0.0);\n }\n }\n\n if(u_textureBlend == 0.0) { // normal\n pattern.a = 0.0;\n outputColor = filterColor(outputColor + pattern);\n } else { // replace\n pattern.a *= v_color.a;\n if(outputColor.a <= 0.0) {\n pattern.a = 0.0;\n }\n outputColor = filterColor(pattern);\n }\n \n } else {\n outputColor = filterColor(outputColor);\n }\n}";
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17
  /* babel-plugin-inline-import '../shaders/arc/line_arc_vert.glsl' */
27
- var arc_line_vert = "#define Animate 0.0\n#define LineTexture 1.0\nlayout(location = 0) in vec3 a_Position;\nlayout(location = 1) in vec4 a_Color;\nlayout(location = 9) in float a_Size;\nlayout(location = 12) in vec4 a_Instance;\nlayout(location = 14) in vec2 a_iconMapUV;\n\nlayout(std140) uniform commonUniorm {\n vec4 u_animate: [ 1., 2., 1.0, 0.2 ];\n vec4 u_dash_array;\n vec4 u_sourceColor;\n vec4 u_targetColor;\n vec2 u_textSize;\n float segmentNumber;\n float u_lineDir: 1.0;\n float u_icon_step: 100;\n float u_line_texture: 0.0;\n float u_textureBlend;\n float u_blur : 0.9;\n float u_line_type: 0.0;\n float u_time;\n float u_linearColor: 0.0;\n};\nout vec4 v_color;\nout vec2 v_iconMapUV;\nout vec4 v_lineData;\n//dash\nout vec4 v_dash_array;\nout float v_distance_ratio;\n\n\n#pragma include \"projection\"\n#pragma include \"project\"\n#pragma include \"picking\"\n\nfloat bezier3(vec3 arr, float t) {\n float ut = 1. - t;\n return (arr.x * ut + arr.y * t) * ut + (arr.y * ut + arr.z * t) * t;\n}\nvec2 midPoint(vec2 source, vec2 target, float arcThetaOffset) {\n vec2 center = target - source;\n float r = length(center);\n float theta = atan(center.y, center.x);\n float thetaOffset = arcThetaOffset;\n float r2 = r / 2.0 / cos(thetaOffset);\n float theta2 = theta + thetaOffset;\n vec2 mid = vec2(r2*cos(theta2) + source.x, r2*sin(theta2) + source.y);\n if(u_lineDir == 1.0) { // \u6B63\u5411\n return mid;\n } else { // \u9006\u5411\n // (mid + vmin)/2 = (s + t)/2\n vec2 vmid = source + target - mid;\n return vmid;\n }\n // return mid;\n}\nfloat getSegmentRatio(float index) {\n // dash: index / (segmentNumber - 1.);\n // normal: smoothstep(0.0, 1.0, index / (segmentNumber - 1.));\n return smoothstep(0.0, 1.0, index / (segmentNumber - 1.));\n // return index / (segmentNumber - 1.);\n}\nvec2 interpolate (vec2 source, vec2 target, float t, float arcThetaOffset) {\n // if the angularDist is PI, linear interpolation is applied. otherwise, use spherical interpolation\n vec2 mid = midPoint(source, target, arcThetaOffset);\n vec3 x = vec3(source.x, mid.x, target.x);\n vec3 y = vec3(source.y, mid.y, target.y);\n return vec2(bezier3(x ,t), bezier3(y,t));\n}\nvec2 getExtrusionOffset(vec2 line_clipspace, float offset_direction) {\n // normalized direction of the line\n vec2 dir_screenspace = normalize(line_clipspace);\n // rotate by 90 degrees\n dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);\n vec2 offset = dir_screenspace * offset_direction * setPickingSize(a_Size) / 2.0;\n return offset;\n}\nvec2 getNormal(vec2 line_clipspace, float offset_direction) {\n // normalized direction of the line\n vec2 dir_screenspace = normalize(line_clipspace);\n // rotate by 90 degrees\n dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);\n return reverse_offset_normal(vec3(dir_screenspace,1.0)).xy * sign(offset_direction);\n}\n\nvoid main() {\n //vs\u4E2D\u8BA1\u7B97\u6E10\u53D8\u8272\n if(u_linearColor==1.0){\n float d_segmentIndex = a_Position.x + 1.0; // \u5F53\u524D\u9876\u70B9\u5728\u5F27\u7EBF\u4E2D\u6240\u5904\u7684\u5206\u6BB5\u4F4D\u7F6E\n v_color = mix(u_sourceColor, u_targetColor, d_segmentIndex/segmentNumber);\n }\n else{\n v_color = a_Color;\n }\n v_color.a = v_color.a * opacity;\n\n vec2 source = a_Instance.rg; // \u8D77\u59CB\u70B9\n vec2 target = a_Instance.ba; // \u7EC8\u70B9\n\n\n\n float segmentIndex = a_Position.x;\n float segmentRatio = getSegmentRatio(segmentIndex);\n\n //\u8BA1\u7B97dashArray\u548CdistanceRatio \u8F93\u51FA\u5230\u7247\u5143\n vec2 s = source;\n vec2 t = target;\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n s = unProjCustomCoord(source);\n t = unProjCustomCoord(target);\n }\n float total_Distance = pixelDistance(s, t) / 2.0 * PI;\n v_dash_array = pow(2.0, 20.0 - u_Zoom) * u_dash_array / total_Distance;\n v_distance_ratio = segmentIndex / segmentNumber;\n\n float indexDir = mix(-1.0, 1.0, step(segmentIndex, 0.0));\n float nextSegmentRatio = getSegmentRatio(segmentIndex + indexDir);\n float d_distance_ratio;\n \n if(u_animate.x == Animate) {\n d_distance_ratio = segmentIndex / segmentNumber;\n if(u_lineDir != 1.0) {\n d_distance_ratio = 1.0 - d_distance_ratio;\n }\n }\n\n v_lineData.b = d_distance_ratio;\n\n vec4 curr = project_position(vec4(interpolate(source, target, segmentRatio, thetaOffset), 0.0, 1.0));\n vec4 next = project_position(vec4(interpolate(source, target, nextSegmentRatio, thetaOffset), 0.0, 1.0));\n\n \n vec2 offset = project_pixel(getExtrusionOffset((next.xy - curr.xy) * indexDir, a_Position.y));\n\n\n float d_segmentIndex = a_Position.x + 1.0; // \u5F53\u524D\u9876\u70B9\u5728\u5F27\u7EBF\u4E2D\u6240\u5904\u7684\u5206\u6BB5\u4F4D\u7F6E\n v_lineData.r = d_segmentIndex;\n\n if(LineTexture == u_line_texture) { // \u5F00\u542F\u8D34\u56FE\u6A21\u5F0F\n\n float arcDistrance = length(source - target); // \u8D77\u59CB\u70B9\u548C\u7EC8\u70B9\u7684\u8DDD\u79BB\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20) { // amap\n arcDistrance *= 1000000.0;\n }\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) { // mapbox\n // arcDistrance *= 8.0;\n arcDistrance = project_pixel_allmap(arcDistrance);\n }\n v_iconMapUV = a_iconMapUV;\n\n float pixelLen = project_pixel_texture(u_icon_step); // \u8D34\u56FE\u6CBF\u5F27\u7EBF\u65B9\u5411\u7684\u957F\u5EA6 - \u968F\u5730\u56FE\u7F29\u653E\u6539\u53D8\n float texCount = floor(arcDistrance/pixelLen); // \u8D34\u56FE\u5728\u5F27\u7EBF\u4E0A\u91CD\u590D\u7684\u6570\u91CF\n v_lineData.g = texCount;\n\n float lineOffsetWidth = length(offset + offset * sign(a_Position.y)); // \u7EBF\u6A2A\u5411\u504F\u79FB\u7684\u8DDD\u79BB\n float linePixelSize = project_pixel(a_Size); // \u5B9A\u70B9\u4F4D\u7F6E\u504F\u79FB\n v_lineData.a = lineOffsetWidth/linePixelSize; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n }\n\n gl_Position = project_common_position_to_clipspace_v2(vec4(curr.xy + offset, 0, 1.0));\n\n setPickingColor(a_PickingColor);\n}\n";
28
- var lineStyleObj = {
18
+ const arc_line_vert = "#define Animate 0.0\n#define LineTexture 1.0\nlayout(location = 0) in vec3 a_Position;\nlayout(location = 1) in vec4 a_Color;\nlayout(location = 9) in float a_Size;\nlayout(location = 12) in vec4 a_Instance;\nlayout(location = 14) in vec2 a_iconMapUV;\n\nlayout(std140) uniform commonUniorm {\n vec4 u_animate: [ 1., 2., 1.0, 0.2 ];\n vec4 u_dash_array;\n vec4 u_sourceColor;\n vec4 u_targetColor;\n vec2 u_textSize;\n float segmentNumber;\n float u_lineDir: 1.0;\n float u_icon_step: 100;\n float u_line_texture: 0.0;\n float u_textureBlend;\n float u_blur : 0.9;\n float u_line_type: 0.0;\n float u_time;\n float u_linearColor: 0.0;\n};\nout vec4 v_color;\nout vec2 v_iconMapUV;\nout vec4 v_lineData;\n//dash\nout vec4 v_dash_array;\nout float v_distance_ratio;\n\n\n#pragma include \"projection\"\n#pragma include \"project\"\n#pragma include \"picking\"\n\nfloat bezier3(vec3 arr, float t) {\n float ut = 1. - t;\n return (arr.x * ut + arr.y * t) * ut + (arr.y * ut + arr.z * t) * t;\n}\nvec2 midPoint(vec2 source, vec2 target, float arcThetaOffset) {\n vec2 center = target - source;\n float r = length(center);\n float theta = atan(center.y, center.x);\n float thetaOffset = arcThetaOffset;\n float r2 = r / 2.0 / cos(thetaOffset);\n float theta2 = theta + thetaOffset;\n vec2 mid = vec2(r2*cos(theta2) + source.x, r2*sin(theta2) + source.y);\n if(u_lineDir == 1.0) { // \u6B63\u5411\n return mid;\n } else { // \u9006\u5411\n // (mid + vmin)/2 = (s + t)/2\n vec2 vmid = source + target - mid;\n return vmid;\n }\n // return mid;\n}\nfloat getSegmentRatio(float index) {\n // dash: index / (segmentNumber - 1.);\n // normal: smoothstep(0.0, 1.0, index / (segmentNumber - 1.));\n return smoothstep(0.0, 1.0, index / (segmentNumber - 1.));\n // return index / (segmentNumber - 1.);\n}\nvec2 interpolate (vec2 source, vec2 target, float t, float arcThetaOffset) {\n // if the angularDist is PI, linear interpolation is applied. otherwise, use spherical interpolation\n vec2 mid = midPoint(source, target, arcThetaOffset);\n vec3 x = vec3(source.x, mid.x, target.x);\n vec3 y = vec3(source.y, mid.y, target.y);\n return vec2(bezier3(x ,t), bezier3(y,t));\n}\nvec2 getExtrusionOffset(vec2 line_clipspace, float offset_direction) {\n // normalized direction of the line\n vec2 dir_screenspace = normalize(line_clipspace);\n // rotate by 90 degrees\n dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);\n vec2 offset = dir_screenspace * offset_direction * setPickingSize(a_Size) / 2.0;\n return offset;\n}\nvec2 getNormal(vec2 line_clipspace, float offset_direction) {\n // normalized direction of the line\n vec2 dir_screenspace = normalize(line_clipspace);\n // rotate by 90 degrees\n dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);\n return reverse_offset_normal(vec3(dir_screenspace,1.0)).xy * sign(offset_direction);\n}\n\nvoid main() {\n //vs\u4E2D\u8BA1\u7B97\u6E10\u53D8\u8272\n if(u_linearColor==1.0){\n float d_segmentIndex = a_Position.x + 1.0; // \u5F53\u524D\u9876\u70B9\u5728\u5F27\u7EBF\u4E2D\u6240\u5904\u7684\u5206\u6BB5\u4F4D\u7F6E\n v_color = mix(u_sourceColor, u_targetColor, d_segmentIndex/segmentNumber);\n }\n else{\n v_color = a_Color;\n }\n v_color.a = v_color.a * opacity;\n\n vec2 source = a_Instance.rg; // \u8D77\u59CB\u70B9\n vec2 target = a_Instance.ba; // \u7EC8\u70B9\n\n\n\n float segmentIndex = a_Position.x;\n float segmentRatio = getSegmentRatio(segmentIndex);\n\n //\u8BA1\u7B97dashArray\u548CdistanceRatio \u8F93\u51FA\u5230\u7247\u5143\n vec2 s = source;\n vec2 t = target;\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n s = unProjCustomCoord(source);\n t = unProjCustomCoord(target);\n }\n float total_Distance = pixelDistance(s, t) / 2.0 * PI;\n v_dash_array = pow(2.0, 20.0 - u_Zoom) * u_dash_array / total_Distance;\n v_distance_ratio = segmentIndex / segmentNumber;\n\n float indexDir = mix(-1.0, 1.0, step(segmentIndex, 0.0));\n float nextSegmentRatio = getSegmentRatio(segmentIndex + indexDir);\n float d_distance_ratio;\n \n if(u_animate.x == Animate) {\n d_distance_ratio = segmentIndex / segmentNumber;\n if(u_lineDir != 1.0) {\n d_distance_ratio = 1.0 - d_distance_ratio;\n }\n }\n\n v_lineData.b = d_distance_ratio;\n\n vec4 curr = project_position(vec4(interpolate(source, target, segmentRatio, thetaOffset), 0.0, 1.0));\n vec4 next = project_position(vec4(interpolate(source, target, nextSegmentRatio, thetaOffset), 0.0, 1.0));\n\n \n vec2 offset = project_pixel(getExtrusionOffset((next.xy - curr.xy) * indexDir, a_Position.y));\n\n\n float d_segmentIndex = a_Position.x + 1.0; // \u5F53\u524D\u9876\u70B9\u5728\u5F27\u7EBF\u4E2D\u6240\u5904\u7684\u5206\u6BB5\u4F4D\u7F6E\n v_lineData.r = d_segmentIndex;\n\n if(LineTexture == u_line_texture) { // \u5F00\u542F\u8D34\u56FE\u6A21\u5F0F\n\n float arcDistrance = length(source - target); // \u8D77\u59CB\u70B9\u548C\u7EC8\u70B9\u7684\u8DDD\u79BB\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20) { // amap\n arcDistrance *= 1000000.0;\n }\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) { // mapbox\n // arcDistrance *= 8.0;\n arcDistrance = project_pixel_allmap(arcDistrance);\n }\n v_iconMapUV = a_iconMapUV;\n\n float pixelLen = project_pixel_texture(u_icon_step); // \u8D34\u56FE\u6CBF\u5F27\u7EBF\u65B9\u5411\u7684\u957F\u5EA6 - \u968F\u5730\u56FE\u7F29\u653E\u6539\u53D8\n float texCount = floor(arcDistrance/pixelLen); // \u8D34\u56FE\u5728\u5F27\u7EBF\u4E0A\u91CD\u590D\u7684\u6570\u91CF\n v_lineData.g = texCount;\n\n float lineOffsetWidth = length(offset + offset * sign(a_Position.y)); // \u7EBF\u6A2A\u5411\u504F\u79FB\u7684\u8DDD\u79BB\n float linePixelSize = project_pixel(a_Size); // \u5B9A\u70B9\u4F4D\u7F6E\u504F\u79FB\n v_lineData.a = lineOffsetWidth/linePixelSize; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n }\n\n gl_Position = project_common_position_to_clipspace_v2(vec4(curr.xy + offset, 0, 1.0));\n\n setPickingColor(a_PickingColor);\n}\n";
19
+ const lineStyleObj = {
29
20
  solid: 0.0,
30
21
  dash: 1.0
31
22
  };
32
- var ArcModel = exports.default = /*#__PURE__*/function (_BaseModel) {
33
- (0, _inherits2.default)(ArcModel, _BaseModel);
34
- var _super = _createSuper(ArcModel);
35
- function ArcModel() {
36
- var _this;
37
- (0, _classCallCheck2.default)(this, ArcModel);
38
- for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
39
- args[_key] = arguments[_key];
40
- }
41
- _this = _super.call.apply(_super, [this].concat(args));
42
- (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "updateTexture", function () {
43
- var createTexture2D = _this.rendererService.createTexture2D;
44
- if (_this.texture) {
45
- _this.texture.update({
46
- data: _this.iconService.getCanvas()
23
+ class ArcModel extends _BaseModel.default {
24
+ constructor(...args) {
25
+ super(...args);
26
+ (0, _defineProperty2.default)(this, "texture", void 0);
27
+ (0, _defineProperty2.default)(this, "updateTexture", () => {
28
+ const {
29
+ createTexture2D
30
+ } = this.rendererService;
31
+ if (this.texture) {
32
+ this.texture.update({
33
+ data: this.iconService.getCanvas()
47
34
  });
48
- _this.layer.render();
35
+ this.layer.render();
49
36
  return;
50
37
  }
51
- _this.texture = createTexture2D({
52
- data: _this.iconService.getCanvas(),
38
+ this.texture = createTexture2D({
39
+ data: this.iconService.getCanvas(),
53
40
  mag: _l7Core.gl.NEAREST,
54
41
  min: _l7Core.gl.NEAREST,
55
42
  premultiplyAlpha: false,
56
43
  width: 1024,
57
- height: _this.iconService.canvasHeight || 128
44
+ height: this.iconService.canvasHeight || 128
58
45
  });
59
- _this.textures = [_this.texture];
46
+ this.textures = [this.texture];
60
47
  });
61
- return _this;
62
48
  }
63
- (0, _createClass2.default)(ArcModel, [{
64
- key: "getCommonUniformsInfo",
65
- value: function getCommonUniformsInfo() {
66
- var _ref = this.layer.getLayerConfig(),
67
- sourceColor = _ref.sourceColor,
68
- targetColor = _ref.targetColor,
69
- _ref$textureBlend = _ref.textureBlend,
70
- textureBlend = _ref$textureBlend === void 0 ? 'normal' : _ref$textureBlend,
71
- _ref$lineType = _ref.lineType,
72
- lineType = _ref$lineType === void 0 ? 'solid' : _ref$lineType,
73
- _ref$dashArray = _ref.dashArray,
74
- dashArray = _ref$dashArray === void 0 ? [10, 5] : _ref$dashArray,
75
- _ref$forward = _ref.forward,
76
- forward = _ref$forward === void 0 ? true : _ref$forward,
77
- _ref$lineTexture = _ref.lineTexture,
78
- lineTexture = _ref$lineTexture === void 0 ? false : _ref$lineTexture,
79
- _ref$iconStep = _ref.iconStep,
80
- iconStep = _ref$iconStep === void 0 ? 100 : _ref$iconStep,
81
- _ref$segmentNumber = _ref.segmentNumber,
82
- segmentNumber = _ref$segmentNumber === void 0 ? 30 : _ref$segmentNumber;
83
- var _ref2 = this.layer.getLayerConfig(),
84
- animateOption = _ref2.animateOption;
85
- var u_dash_array = dashArray;
86
- if (lineType !== 'dash') {
87
- u_dash_array = [0, 0];
88
- }
89
- if (u_dash_array.length === 2) {
90
- u_dash_array.push(0, 0);
91
- }
92
-
93
- // 转化渐变色
94
- var useLinearColor = 0; // 默认不生效
95
- var sourceColorArr = [0, 0, 0, 0];
96
- var targetColorArr = [0, 0, 0, 0];
97
- if (sourceColor && targetColor) {
98
- sourceColorArr = (0, _l7Utils.rgb2arr)(sourceColor);
99
- targetColorArr = (0, _l7Utils.rgb2arr)(targetColor);
100
- useLinearColor = 1;
101
- }
102
- if (this.rendererService.getDirty()) {
103
- var _this$texture;
104
- (_this$texture = this.texture) === null || _this$texture === void 0 || _this$texture.bind();
105
- }
106
- var commonOptions = {
107
- u_animate: this.animateOption2Array(animateOption),
108
- u_dash_array: u_dash_array,
109
- u_sourceColor: sourceColorArr,
110
- u_targetColor: targetColorArr,
111
- u_textSize: [1024, this.iconService.canvasHeight || 128],
112
- segmentNumber: segmentNumber,
113
- u_lineDir: forward ? 1 : -1,
114
- u_icon_step: iconStep,
115
- u_line_texture: lineTexture ? 1.0 : 0.0,
116
- // 传入线的标识
117
- u_textureBlend: textureBlend === 'normal' ? 0.0 : 1.0,
118
- u_blur: 0.9,
119
- u_line_type: lineStyleObj[lineType || 'solid'],
120
- u_time: this.layer.getLayerAnimateTime() || 0,
121
- // // 纹理支持参数
122
- // u_texture: this.texture, // 贴图
123
- // 渐变色支持参数
124
- u_linearColor: useLinearColor
125
- };
126
- var commonBufferInfo = this.getUniformsBufferInfo(commonOptions);
127
- return commonBufferInfo;
49
+ getCommonUniformsInfo() {
50
+ const {
51
+ sourceColor,
52
+ targetColor,
53
+ textureBlend = 'normal',
54
+ lineType = 'solid',
55
+ dashArray = [10, 5],
56
+ forward = true,
57
+ lineTexture = false,
58
+ iconStep = 100,
59
+ segmentNumber = 30
60
+ // thetaOffset = 0.314,
61
+ } = this.layer.getLayerConfig();
62
+ const {
63
+ animateOption
64
+ } = this.layer.getLayerConfig();
65
+ let u_dash_array = dashArray;
66
+ if (lineType !== 'dash') {
67
+ u_dash_array = [0, 0];
68
+ }
69
+ if (u_dash_array.length === 2) {
70
+ u_dash_array.push(0, 0);
128
71
  }
129
72
 
130
- // public getAnimateUniforms(): IModelUniform {
131
- // const { animateOption } = this.layer.getLayerConfig() as ILayerConfig;
132
- // return {
133
- // u_animate: this.animateOption2Array(animateOption as IAnimateOption),
134
- // u_time: this.layer.getLayerAnimateTime(),
135
- // };
136
- // }
137
- }, {
138
- key: "initModels",
139
- value: function () {
140
- var _initModels = (0, _asyncToGenerator2.default)( /*#__PURE__*/_regenerator.default.mark(function _callee() {
141
- return _regenerator.default.wrap(function _callee$(_context) {
142
- while (1) switch (_context.prev = _context.next) {
143
- case 0:
144
- this.updateTexture();
145
- this.iconService.on('imageUpdate', this.updateTexture);
146
- return _context.abrupt("return", this.buildModels());
147
- case 3:
148
- case "end":
149
- return _context.stop();
150
- }
151
- }, _callee, this);
152
- }));
153
- function initModels() {
154
- return _initModels.apply(this, arguments);
155
- }
156
- return initModels;
157
- }()
158
- }, {
159
- key: "clearModels",
160
- value: function clearModels() {
161
- var _this$texture2;
162
- (_this$texture2 = this.texture) === null || _this$texture2 === void 0 || _this$texture2.destroy();
163
- this.iconService.off('imageUpdate', this.updateTexture);
73
+ // 转化渐变色
74
+ let useLinearColor = 0; // 默认不生效
75
+ let sourceColorArr = [0, 0, 0, 0];
76
+ let targetColorArr = [0, 0, 0, 0];
77
+ if (sourceColor && targetColor) {
78
+ sourceColorArr = (0, _l7Utils.rgb2arr)(sourceColor);
79
+ targetColorArr = (0, _l7Utils.rgb2arr)(targetColor);
80
+ useLinearColor = 1;
164
81
  }
165
- }, {
166
- key: "getShaders",
167
- value: function getShaders() {
168
- return {
169
- frag: arc_line_frag,
170
- vert: arc_line_vert,
171
- type: ''
172
- };
82
+ if (this.rendererService.getDirty()) {
83
+ var _this$texture;
84
+ (_this$texture = this.texture) === null || _this$texture === void 0 || _this$texture.bind();
173
85
  }
174
- }, {
175
- key: "buildModels",
176
- value: function () {
177
- var _buildModels = (0, _asyncToGenerator2.default)( /*#__PURE__*/_regenerator.default.mark(function _callee2() {
178
- var _ref3, _ref3$segmentNumber, segmentNumber, _this$getShaders, frag, vert, type, model;
179
- return _regenerator.default.wrap(function _callee2$(_context2) {
180
- while (1) switch (_context2.prev = _context2.next) {
181
- case 0:
182
- this.initUniformsBuffer();
183
- _ref3 = this.layer.getLayerConfig(), _ref3$segmentNumber = _ref3.segmentNumber, segmentNumber = _ref3$segmentNumber === void 0 ? 30 : _ref3$segmentNumber;
184
- _this$getShaders = this.getShaders(), frag = _this$getShaders.frag, vert = _this$getShaders.vert, type = _this$getShaders.type; //
185
- _context2.next = 5;
186
- return this.layer.buildLayerModel({
187
- moduleName: 'lineArc2d' + type,
188
- vertexShader: vert,
189
- fragmentShader: frag,
190
- inject: this.getInject(),
191
- triangulation: _triangulation.LineArcTriangulation,
192
- depth: {
193
- enable: false
194
- },
195
- styleOption: {
196
- segmentNumber: segmentNumber
197
- }
198
- });
199
- case 5:
200
- model = _context2.sent;
201
- return _context2.abrupt("return", [model]);
202
- case 7:
203
- case "end":
204
- return _context2.stop();
205
- }
206
- }, _callee2, this);
207
- }));
208
- function buildModels() {
209
- return _buildModels.apply(this, arguments);
210
- }
211
- return buildModels;
212
- }()
213
- }, {
214
- key: "registerBuiltinAttributes",
215
- value: function registerBuiltinAttributes() {
216
- var _this2 = this;
217
- this.styleAttributeService.registerStyleAttribute({
218
- name: 'size',
219
- type: _l7Core.AttributeType.Attribute,
220
- descriptor: {
221
- name: 'a_Size',
222
- shaderLocation: _CommonStyleAttribute.ShaderLocation.SIZE,
223
- buffer: {
224
- // give the WebGL driver a hint that this buffer may change
225
- usage: _l7Core.gl.DYNAMIC_DRAW,
226
- data: [],
227
- type: _l7Core.gl.FLOAT
228
- },
229
- size: 1,
230
- update: function update(feature) {
231
- var _feature$size = feature.size,
232
- size = _feature$size === void 0 ? 1 : _feature$size;
233
- return Array.isArray(size) ? [size[0]] : [size];
234
- }
86
+ const commonOptions = {
87
+ u_animate: this.animateOption2Array(animateOption),
88
+ u_dash_array,
89
+ u_sourceColor: sourceColorArr,
90
+ u_targetColor: targetColorArr,
91
+ u_textSize: [1024, this.iconService.canvasHeight || 128],
92
+ segmentNumber,
93
+ u_lineDir: forward ? 1 : -1,
94
+ u_icon_step: iconStep,
95
+ u_line_texture: lineTexture ? 1.0 : 0.0,
96
+ // 传入线的标识
97
+ u_textureBlend: textureBlend === 'normal' ? 0.0 : 1.0,
98
+ u_blur: 0.9,
99
+ u_line_type: lineStyleObj[lineType || 'solid'],
100
+ u_time: this.layer.getLayerAnimateTime() || 0,
101
+ // // 纹理支持参数
102
+ // u_texture: this.texture, // 贴图
103
+ // 渐变色支持参数
104
+ u_linearColor: useLinearColor
105
+ };
106
+ const commonBufferInfo = this.getUniformsBufferInfo(commonOptions);
107
+ return commonBufferInfo;
108
+ }
109
+
110
+ // public getAnimateUniforms(): IModelUniform {
111
+ // const { animateOption } = this.layer.getLayerConfig() as ILayerConfig;
112
+ // return {
113
+ // u_animate: this.animateOption2Array(animateOption as IAnimateOption),
114
+ // u_time: this.layer.getLayerAnimateTime(),
115
+ // };
116
+ // }
117
+
118
+ initModels() {
119
+ var _this = this;
120
+ return (0, _asyncToGenerator2.default)(function* () {
121
+ _this.updateTexture();
122
+ _this.iconService.on('imageUpdate', _this.updateTexture);
123
+ return _this.buildModels();
124
+ })();
125
+ }
126
+ clearModels() {
127
+ var _this$texture2;
128
+ (_this$texture2 = this.texture) === null || _this$texture2 === void 0 || _this$texture2.destroy();
129
+ this.iconService.off('imageUpdate', this.updateTexture);
130
+ }
131
+ getShaders() {
132
+ return {
133
+ frag: arc_line_frag,
134
+ vert: arc_line_vert,
135
+ type: ''
136
+ };
137
+ }
138
+ buildModels() {
139
+ var _this2 = this;
140
+ return (0, _asyncToGenerator2.default)(function* () {
141
+ _this2.initUniformsBuffer();
142
+ const {
143
+ segmentNumber = 30
144
+ } = _this2.layer.getLayerConfig();
145
+ const {
146
+ frag,
147
+ vert,
148
+ type
149
+ } = _this2.getShaders();
150
+ //
151
+ const model = yield _this2.layer.buildLayerModel({
152
+ moduleName: 'lineArc2d' + type,
153
+ vertexShader: vert,
154
+ fragmentShader: frag,
155
+ inject: _this2.getInject(),
156
+ triangulation: _triangulation.LineArcTriangulation,
157
+ depth: {
158
+ enable: false
159
+ },
160
+ styleOption: {
161
+ segmentNumber
235
162
  }
236
163
  });
237
- this.styleAttributeService.registerStyleAttribute({
238
- name: 'instance',
239
- // 弧线起始点信息
240
- type: _l7Core.AttributeType.Attribute,
241
- descriptor: {
242
- name: 'a_Instance',
243
- shaderLocation: 12,
244
- buffer: {
245
- usage: _l7Core.gl.STATIC_DRAW,
246
- data: [],
247
- type: _l7Core.gl.FLOAT
248
- },
249
- size: 4,
250
- update: function update(feature, featureIdx, vertex) {
251
- return [vertex[3], vertex[4], vertex[5], vertex[6]];
252
- }
164
+ return [model];
165
+ })();
166
+ }
167
+ registerBuiltinAttributes() {
168
+ this.styleAttributeService.registerStyleAttribute({
169
+ name: 'size',
170
+ type: _l7Core.AttributeType.Attribute,
171
+ descriptor: {
172
+ name: 'a_Size',
173
+ shaderLocation: _CommonStyleAttribute.ShaderLocation.SIZE,
174
+ buffer: {
175
+ // give the WebGL driver a hint that this buffer may change
176
+ usage: _l7Core.gl.DYNAMIC_DRAW,
177
+ data: [],
178
+ type: _l7Core.gl.FLOAT
179
+ },
180
+ size: 1,
181
+ update: feature => {
182
+ const {
183
+ size = 1
184
+ } = feature;
185
+ return Array.isArray(size) ? [size[0]] : [size];
253
186
  }
254
- });
255
- this.styleAttributeService.registerStyleAttribute({
256
- name: 'uv',
257
- type: _l7Core.AttributeType.Attribute,
258
- descriptor: {
259
- name: 'a_iconMapUV',
260
- shaderLocation: 14,
261
- buffer: {
262
- // give the WebGL driver a hint that this buffer may change
263
- usage: _l7Core.gl.DYNAMIC_DRAW,
264
- data: [],
265
- type: _l7Core.gl.FLOAT
266
- },
267
- size: 2,
268
- update: function update(feature) {
269
- var iconMap = _this2.iconService.getIconMap();
270
- var texture = feature.texture;
271
- var _ref4 = iconMap[texture] || {
272
- x: 0,
273
- y: 0
274
- },
275
- x = _ref4.x,
276
- y = _ref4.y;
277
- return [x, y];
278
- }
187
+ }
188
+ });
189
+ this.styleAttributeService.registerStyleAttribute({
190
+ name: 'instance',
191
+ // 弧线起始点信息
192
+ type: _l7Core.AttributeType.Attribute,
193
+ descriptor: {
194
+ name: 'a_Instance',
195
+ shaderLocation: 12,
196
+ buffer: {
197
+ usage: _l7Core.gl.STATIC_DRAW,
198
+ data: [],
199
+ type: _l7Core.gl.FLOAT
200
+ },
201
+ size: 4,
202
+ update: (feature, featureIdx, vertex) => {
203
+ return [vertex[3], vertex[4], vertex[5], vertex[6]];
279
204
  }
280
- });
281
- }
282
- }]);
283
- return ArcModel;
284
- }(_BaseModel2.default);
205
+ }
206
+ });
207
+ this.styleAttributeService.registerStyleAttribute({
208
+ name: 'uv',
209
+ type: _l7Core.AttributeType.Attribute,
210
+ descriptor: {
211
+ name: 'a_iconMapUV',
212
+ shaderLocation: 14,
213
+ buffer: {
214
+ // give the WebGL driver a hint that this buffer may change
215
+ usage: _l7Core.gl.DYNAMIC_DRAW,
216
+ data: [],
217
+ type: _l7Core.gl.FLOAT
218
+ },
219
+ size: 2,
220
+ update: feature => {
221
+ const iconMap = this.iconService.getIconMap();
222
+ const {
223
+ texture
224
+ } = feature;
225
+ const {
226
+ x,
227
+ y
228
+ } = iconMap[texture] || {
229
+ x: 0,
230
+ y: 0
231
+ };
232
+ return [x, y];
233
+ }
234
+ }
235
+ });
236
+ }
237
+ }
238
+ exports.default = ArcModel;
@@ -0,0 +1,22 @@
1
+ import type { IModel, ITexture2D } from '@antv/l7-core';
2
+ import BaseModel from '../../core/BaseModel';
3
+ export default class Arc3DModel extends BaseModel {
4
+ protected texture: ITexture2D;
5
+ protected getCommonUniformsInfo(): {
6
+ uniformsArray: number[];
7
+ uniformsLength: number;
8
+ uniformsOption: {
9
+ [key: string]: any;
10
+ };
11
+ };
12
+ initModels(): Promise<IModel[]>;
13
+ clearModels(): void;
14
+ getShaders(): {
15
+ frag: string;
16
+ vert: string;
17
+ type: string;
18
+ };
19
+ buildModels(): Promise<IModel[]>;
20
+ protected registerBuiltinAttributes(): void;
21
+ private updateTexture;
22
+ }