@antv/l7-layers 2.21.1 → 2.21.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (394) hide show
  1. package/es/canvas/index.js +60 -113
  2. package/es/canvas/models/canvas.js +95 -135
  3. package/es/canvas/models/constants.js +1 -1
  4. package/es/citybuliding/building.js +20 -58
  5. package/es/citybuliding/models/build.js +142 -199
  6. package/es/core/BaseLayer.d.ts +1 -1
  7. package/es/core/BaseLayer.js +1113 -1412
  8. package/es/core/BaseModel.js +263 -317
  9. package/es/core/CommonStyleAttribute.js +25 -18
  10. package/es/core/LayerPickService.js +92 -141
  11. package/es/core/TextureService.js +58 -69
  12. package/es/core/constant.js +2 -2
  13. package/es/core/interface.js +5 -5
  14. package/es/core/line_trangluation.js +38 -43
  15. package/es/core/shape/Path.js +21 -12
  16. package/es/core/shape/arrow.js +50 -62
  17. package/es/core/shape/extrude.js +54 -62
  18. package/es/core/triangulation.js +192 -171
  19. package/es/core/utils.js +5 -5
  20. package/es/earth/index.js +35 -73
  21. package/es/earth/models/atmosphere.js +98 -148
  22. package/es/earth/models/base.js +148 -201
  23. package/es/earth/models/bloomsphere.js +97 -147
  24. package/es/earth/utils.js +37 -38
  25. package/es/geometry/index.js +36 -75
  26. package/es/geometry/models/billboard.js +147 -204
  27. package/es/geometry/models/index.js +1 -1
  28. package/es/geometry/models/plane.js +277 -357
  29. package/es/geometry/models/sprite.js +182 -240
  30. package/es/heatmap/index.js +72 -121
  31. package/es/heatmap/models/grid.js +66 -118
  32. package/es/heatmap/models/grid3d.js +101 -151
  33. package/es/heatmap/models/heatmap.js +398 -455
  34. package/es/heatmap/models/hexagon.js +67 -119
  35. package/es/heatmap/models/index.js +1 -1
  36. package/es/heatmap/triangulation.js +20 -20
  37. package/es/image/index.js +23 -62
  38. package/es/image/models/image.js +99 -163
  39. package/es/image/models/index.js +1 -1
  40. package/es/line/index.js +65 -106
  41. package/es/line/models/arc.js +200 -248
  42. package/es/line/models/arc_3d.js +190 -241
  43. package/es/line/models/flow.js +101 -153
  44. package/es/line/models/great_circle.js +183 -234
  45. package/es/line/models/index.js +1 -1
  46. package/es/line/models/line.js +230 -285
  47. package/es/line/models/simple_line.js +142 -192
  48. package/es/line/models/wall.js +221 -273
  49. package/es/mask/index.js +16 -53
  50. package/es/mask/models/fill.js +51 -108
  51. package/es/mask/models/index.js +1 -1
  52. package/es/plugins/DataMappingPlugin.js +205 -249
  53. package/es/plugins/DataSourcePlugin.js +64 -92
  54. package/es/plugins/FeatureScalePlugin.js +258 -302
  55. package/es/plugins/LayerAnimateStylePlugin.js +12 -22
  56. package/es/plugins/LayerMaskPlugin.js +15 -24
  57. package/es/plugins/LayerModelPlugin.js +52 -136
  58. package/es/plugins/LayerStylePlugin.js +14 -23
  59. package/es/plugins/LightingPlugin.js +26 -37
  60. package/es/plugins/MultiPassRendererPlugin.js +34 -39
  61. package/es/plugins/PixelPickingPlugin.js +129 -150
  62. package/es/plugins/RegisterStyleAttributePlugin.js +80 -96
  63. package/es/plugins/ShaderUniformPlugin.js +159 -131
  64. package/es/plugins/UpdateModelPlugin.js +16 -26
  65. package/es/plugins/UpdateStyleAttributePlugin.js +47 -65
  66. package/es/plugins/index.d.ts +1 -1
  67. package/es/point/index.js +118 -182
  68. package/es/point/models/billboard_point.js +72 -127
  69. package/es/point/models/earthExtrude.js +170 -220
  70. package/es/point/models/earthFill.js +136 -192
  71. package/es/point/models/extrude.js +167 -217
  72. package/es/point/models/fill.js +152 -209
  73. package/es/point/models/fillImage.js +156 -211
  74. package/es/point/models/image.js +127 -180
  75. package/es/point/models/index.js +1 -1
  76. package/es/point/models/normal.js +67 -122
  77. package/es/point/models/radar.js +93 -148
  78. package/es/point/models/text.js +447 -578
  79. package/es/point/shape/extrude.js +19 -25
  80. package/es/polygon/index.js +61 -99
  81. package/es/polygon/models/extrude.js +208 -281
  82. package/es/polygon/models/extrusion.js +95 -142
  83. package/es/polygon/models/fill.js +102 -153
  84. package/es/polygon/models/index.js +1 -1
  85. package/es/polygon/models/ocean.js +139 -198
  86. package/es/polygon/models/water.js +120 -179
  87. package/es/raster/buffers/triangulation.js +13 -11
  88. package/es/raster/index.js +47 -88
  89. package/es/raster/models/index.js +1 -1
  90. package/es/raster/models/raster.js +134 -202
  91. package/es/raster/models/rasterRgb.js +134 -208
  92. package/es/raster/models/rasterTerrainRgb.js +98 -153
  93. package/es/tile/core/BaseLayer.d.ts +1 -0
  94. package/es/tile/core/BaseLayer.js +206 -282
  95. package/es/tile/core/TileDebugLayer.js +12 -46
  96. package/es/tile/interaction/getRasterData.js +24 -30
  97. package/es/tile/interaction/utils.js +15 -33
  98. package/es/tile/service/TileLayerService.js +104 -177
  99. package/es/tile/service/TilePickService.js +99 -156
  100. package/es/tile/service/TileSourceService.js +17 -26
  101. package/es/tile/tile/DebugTile.js +41 -78
  102. package/es/tile/tile/ImageTile.js +33 -66
  103. package/es/tile/tile/MaskTile.js +47 -81
  104. package/es/tile/tile/RasterRGBTile.js +40 -71
  105. package/es/tile/tile/RasterTerrainRGBTile.js +33 -66
  106. package/es/tile/tile/RasterTile.js +69 -104
  107. package/es/tile/tile/Tile.d.ts +1 -1
  108. package/es/tile/tile/Tile.js +151 -232
  109. package/es/tile/tile/VectorTile.js +77 -124
  110. package/es/tile/tile/index.d.ts +1 -1
  111. package/es/tile/tile/index.js +4 -2
  112. package/es/tile/tile/util.d.ts +1 -1
  113. package/es/tile/utils/constants.js +1 -1
  114. package/es/tile/utils/utils.js +2 -2
  115. package/es/utils/blend.js +52 -46
  116. package/es/utils/collision-index.js +62 -70
  117. package/es/utils/extrude_polyline.js +441 -471
  118. package/es/utils/grid-index.js +97 -123
  119. package/es/utils/identityScale.js +5 -5
  120. package/es/utils/load-image.js +15 -39
  121. package/es/utils/multiPassRender.js +7 -9
  122. package/es/utils/polylineNormal.js +40 -42
  123. package/es/utils/rampcolor_legend.js +5 -3
  124. package/es/utils/simpleLine.js +53 -66
  125. package/es/utils/symbol-layout.js +95 -117
  126. package/es/wind/index.js +28 -70
  127. package/es/wind/models/index.js +1 -1
  128. package/es/wind/models/utils.js +36 -34
  129. package/es/wind/models/wind.js +203 -260
  130. package/es/wind/models/windRender.js +258 -269
  131. package/es/wind/models/windShader.js +145 -6
  132. package/lib/canvas/index.d.ts +18 -0
  133. package/lib/canvas/index.js +64 -113
  134. package/lib/canvas/models/canvas.d.ts +23 -0
  135. package/lib/canvas/models/canvas.js +97 -136
  136. package/lib/canvas/models/constants.d.ts +2 -0
  137. package/lib/canvas/models/constants.js +1 -1
  138. package/lib/canvas/models/index.d.ts +2 -0
  139. package/lib/canvas/models/index.js +2 -2
  140. package/lib/citybuliding/building.d.ts +7 -0
  141. package/lib/citybuliding/building.js +22 -58
  142. package/lib/citybuliding/models/build.d.ts +17 -0
  143. package/lib/citybuliding/models/build.js +144 -199
  144. package/lib/core/BaseLayer.d.ts +247 -0
  145. package/lib/core/BaseLayer.js +1115 -1412
  146. package/lib/core/BaseModel.d.ts +82 -0
  147. package/lib/core/BaseModel.js +263 -315
  148. package/lib/core/CommonStyleAttribute.d.ts +20 -0
  149. package/lib/core/CommonStyleAttribute.js +25 -18
  150. package/lib/core/LayerPickService.d.ts +12 -0
  151. package/lib/core/LayerPickService.js +93 -140
  152. package/lib/core/TextureService.d.ts +15 -0
  153. package/lib/core/TextureService.js +59 -68
  154. package/lib/core/constant.d.ts +6 -0
  155. package/lib/core/constant.js +2 -2
  156. package/lib/core/interface.d.ts +282 -0
  157. package/lib/core/interface.js +5 -5
  158. package/lib/core/line_trangluation.d.ts +19 -0
  159. package/lib/core/line_trangluation.js +38 -43
  160. package/lib/core/schema.d.ts +27 -0
  161. package/lib/core/shape/Path.d.ts +39 -0
  162. package/lib/core/shape/Path.js +21 -13
  163. package/lib/core/shape/arrow.d.ts +25 -0
  164. package/lib/core/shape/arrow.js +50 -62
  165. package/lib/core/shape/extrude.d.ts +17 -0
  166. package/lib/core/shape/extrude.js +54 -62
  167. package/lib/core/triangulation.d.ts +136 -0
  168. package/lib/core/triangulation.js +194 -174
  169. package/lib/core/utils.d.ts +4 -0
  170. package/lib/core/utils.js +5 -5
  171. package/lib/earth/index.d.ts +22 -0
  172. package/lib/earth/index.js +37 -73
  173. package/lib/earth/models/atmosphere.d.ts +15 -0
  174. package/lib/earth/models/atmosphere.js +100 -148
  175. package/lib/earth/models/base.d.ts +22 -0
  176. package/lib/earth/models/base.js +150 -201
  177. package/lib/earth/models/bloomsphere.d.ts +15 -0
  178. package/lib/earth/models/bloomsphere.js +99 -147
  179. package/lib/earth/utils.d.ts +26 -0
  180. package/lib/earth/utils.js +37 -39
  181. package/lib/geometry/index.d.ts +22 -0
  182. package/lib/geometry/index.js +38 -75
  183. package/lib/geometry/models/billboard.d.ts +24 -0
  184. package/lib/geometry/models/billboard.js +149 -204
  185. package/lib/geometry/models/index.d.ts +5 -0
  186. package/lib/geometry/models/index.js +1 -1
  187. package/lib/geometry/models/plane.d.ts +43 -0
  188. package/lib/geometry/models/plane.js +280 -357
  189. package/lib/geometry/models/sprite.d.ts +48 -0
  190. package/lib/geometry/models/sprite.js +184 -240
  191. package/lib/heatmap/index.d.ts +13 -0
  192. package/lib/heatmap/index.js +74 -121
  193. package/lib/heatmap/models/grid.d.ts +15 -0
  194. package/lib/heatmap/models/grid.js +68 -118
  195. package/lib/heatmap/models/grid3d.d.ts +15 -0
  196. package/lib/heatmap/models/grid3d.js +103 -151
  197. package/lib/heatmap/models/heatmap.d.ts +27 -0
  198. package/lib/heatmap/models/heatmap.js +400 -455
  199. package/lib/heatmap/models/hexagon.d.ts +15 -0
  200. package/lib/heatmap/models/hexagon.js +69 -119
  201. package/lib/heatmap/models/index.d.ts +5 -0
  202. package/lib/heatmap/models/index.js +1 -1
  203. package/lib/heatmap/triangulation.d.ts +5 -0
  204. package/lib/heatmap/triangulation.js +20 -20
  205. package/lib/image/index.d.ts +9 -0
  206. package/lib/image/index.js +25 -62
  207. package/lib/image/models/image.d.ts +17 -0
  208. package/lib/image/models/image.js +101 -163
  209. package/lib/image/models/index.d.ts +5 -0
  210. package/lib/image/models/index.js +1 -1
  211. package/lib/index.d.ts +18 -0
  212. package/lib/index.js +17 -17
  213. package/lib/line/index.d.ts +36 -0
  214. package/lib/line/index.js +67 -106
  215. package/lib/line/models/arc.d.ts +22 -0
  216. package/lib/line/models/arc.js +202 -248
  217. package/lib/line/models/arc_3d.d.ts +22 -0
  218. package/lib/line/models/arc_3d.js +193 -241
  219. package/lib/line/models/flow.d.ts +14 -0
  220. package/lib/line/models/flow.js +103 -153
  221. package/lib/line/models/great_circle.d.ts +17 -0
  222. package/lib/line/models/great_circle.js +185 -234
  223. package/lib/line/models/index.d.ts +5 -0
  224. package/lib/line/models/index.js +1 -1
  225. package/lib/line/models/line.d.ts +27 -0
  226. package/lib/line/models/line.js +232 -285
  227. package/lib/line/models/simple_line.d.ts +19 -0
  228. package/lib/line/models/simple_line.js +144 -192
  229. package/lib/line/models/wall.d.ts +17 -0
  230. package/lib/line/models/wall.js +223 -273
  231. package/lib/mask/index.d.ts +16 -0
  232. package/lib/mask/index.js +18 -53
  233. package/lib/mask/models/fill.d.ts +18 -0
  234. package/lib/mask/models/fill.js +53 -108
  235. package/lib/mask/models/index.d.ts +5 -0
  236. package/lib/mask/models/index.js +1 -1
  237. package/lib/plugins/DataMappingPlugin.d.ts +13 -0
  238. package/lib/plugins/DataMappingPlugin.js +206 -248
  239. package/lib/plugins/DataSourcePlugin.d.ts +6 -0
  240. package/lib/plugins/DataSourcePlugin.js +65 -91
  241. package/lib/plugins/FeatureScalePlugin.d.ts +20 -0
  242. package/lib/plugins/FeatureScalePlugin.js +261 -304
  243. package/lib/plugins/LayerAnimateStylePlugin.d.ts +4 -0
  244. package/lib/plugins/LayerAnimateStylePlugin.js +13 -21
  245. package/lib/plugins/LayerMaskPlugin.d.ts +7 -0
  246. package/lib/plugins/LayerMaskPlugin.js +16 -24
  247. package/lib/plugins/LayerModelPlugin.d.ts +10 -0
  248. package/lib/plugins/LayerModelPlugin.js +53 -135
  249. package/lib/plugins/LayerStylePlugin.d.ts +7 -0
  250. package/lib/plugins/LayerStylePlugin.js +15 -23
  251. package/lib/plugins/LightingPlugin.d.ts +35 -0
  252. package/lib/plugins/LightingPlugin.js +27 -36
  253. package/lib/plugins/MultiPassRendererPlugin.d.ts +22 -0
  254. package/lib/plugins/MultiPassRendererPlugin.js +35 -38
  255. package/lib/plugins/PixelPickingPlugin.d.ts +11 -0
  256. package/lib/plugins/PixelPickingPlugin.js +130 -149
  257. package/lib/plugins/RegisterStyleAttributePlugin.d.ts +11 -0
  258. package/lib/plugins/RegisterStyleAttributePlugin.js +81 -96
  259. package/lib/plugins/ShaderUniformPlugin.d.ts +22 -0
  260. package/lib/plugins/ShaderUniformPlugin.js +160 -130
  261. package/lib/plugins/UpdateModelPlugin.d.ts +7 -0
  262. package/lib/plugins/UpdateModelPlugin.js +17 -26
  263. package/lib/plugins/UpdateStyleAttributePlugin.d.ts +9 -0
  264. package/lib/plugins/UpdateStyleAttributePlugin.js +48 -65
  265. package/lib/plugins/index.d.ts +15 -0
  266. package/lib/point/index.d.ts +33 -0
  267. package/lib/point/index.js +120 -182
  268. package/lib/point/models/billboard_point.d.ts +21 -0
  269. package/lib/point/models/billboard_point.js +74 -127
  270. package/lib/point/models/earthExtrude.d.ts +16 -0
  271. package/lib/point/models/earthExtrude.js +172 -220
  272. package/lib/point/models/earthFill.d.ts +15 -0
  273. package/lib/point/models/earthFill.js +138 -192
  274. package/lib/point/models/extrude.d.ts +16 -0
  275. package/lib/point/models/extrude.js +169 -217
  276. package/lib/point/models/fill.d.ts +31 -0
  277. package/lib/point/models/fill.js +154 -209
  278. package/lib/point/models/fillImage.d.ts +26 -0
  279. package/lib/point/models/fillImage.js +159 -211
  280. package/lib/point/models/image.d.ts +18 -0
  281. package/lib/point/models/image.js +129 -180
  282. package/lib/point/models/index.d.ts +5 -0
  283. package/lib/point/models/index.js +1 -1
  284. package/lib/point/models/normal.d.ts +22 -0
  285. package/lib/point/models/normal.js +69 -122
  286. package/lib/point/models/radar.d.ts +22 -0
  287. package/lib/point/models/radar.js +95 -148
  288. package/lib/point/models/text.d.ts +69 -0
  289. package/lib/point/models/text.js +449 -578
  290. package/lib/point/shape/extrude.d.ts +15 -0
  291. package/lib/point/shape/extrude.js +19 -25
  292. package/lib/polygon/index.d.ts +18 -0
  293. package/lib/polygon/index.js +63 -99
  294. package/lib/polygon/models/extrude.d.ts +25 -0
  295. package/lib/polygon/models/extrude.js +210 -281
  296. package/lib/polygon/models/extrusion.d.ts +24 -0
  297. package/lib/polygon/models/extrusion.js +97 -142
  298. package/lib/polygon/models/fill.d.ts +18 -0
  299. package/lib/polygon/models/fill.js +104 -153
  300. package/lib/polygon/models/index.d.ts +5 -0
  301. package/lib/polygon/models/index.js +1 -1
  302. package/lib/polygon/models/ocean.d.ts +23 -0
  303. package/lib/polygon/models/ocean.js +141 -198
  304. package/lib/polygon/models/water.d.ts +21 -0
  305. package/lib/polygon/models/water.js +122 -179
  306. package/lib/raster/buffers/triangulation.d.ts +6 -0
  307. package/lib/raster/buffers/triangulation.js +13 -11
  308. package/lib/raster/index.d.ts +11 -0
  309. package/lib/raster/index.js +49 -88
  310. package/lib/raster/models/index.d.ts +5 -0
  311. package/lib/raster/models/index.js +1 -1
  312. package/lib/raster/models/raster.d.ts +21 -0
  313. package/lib/raster/models/raster.js +136 -202
  314. package/lib/raster/models/rasterRgb.d.ts +21 -0
  315. package/lib/raster/models/rasterRgb.js +136 -208
  316. package/lib/raster/models/rasterTerrainRgb.d.ts +16 -0
  317. package/lib/raster/models/rasterTerrainRgb.js +100 -153
  318. package/lib/tile/core/BaseLayer.d.ts +48 -0
  319. package/lib/tile/core/BaseLayer.js +207 -281
  320. package/lib/tile/core/TileDebugLayer.d.ts +15 -0
  321. package/lib/tile/core/TileDebugLayer.js +14 -46
  322. package/lib/tile/interaction/getFeatureData.d.ts +0 -0
  323. package/lib/tile/interaction/getRasterData.d.ts +4 -0
  324. package/lib/tile/interaction/getRasterData.js +24 -31
  325. package/lib/tile/interaction/utils.d.ts +11 -0
  326. package/lib/tile/interaction/utils.js +15 -34
  327. package/lib/tile/interface.d.ts +29 -0
  328. package/lib/tile/service/TileLayerService.d.ts +33 -0
  329. package/lib/tile/service/TileLayerService.js +105 -177
  330. package/lib/tile/service/TilePickService.d.ts +26 -0
  331. package/lib/tile/service/TilePickService.js +100 -156
  332. package/lib/tile/service/TileSourceService.d.ts +7 -0
  333. package/lib/tile/service/TileSourceService.js +20 -29
  334. package/lib/tile/tile/DebugTile.d.ts +16 -0
  335. package/lib/tile/tile/DebugTile.js +43 -78
  336. package/lib/tile/tile/ImageTile.d.ts +14 -0
  337. package/lib/tile/tile/ImageTile.js +35 -66
  338. package/lib/tile/tile/MaskTile.d.ts +18 -0
  339. package/lib/tile/tile/MaskTile.js +49 -81
  340. package/lib/tile/tile/RasterRGBTile.d.ts +11 -0
  341. package/lib/tile/tile/RasterRGBTile.js +42 -71
  342. package/lib/tile/tile/RasterTerrainRGBTile.d.ts +14 -0
  343. package/lib/tile/tile/RasterTerrainRGBTile.js +35 -66
  344. package/lib/tile/tile/RasterTile.d.ts +18 -0
  345. package/lib/tile/tile/RasterTile.js +71 -104
  346. package/lib/tile/tile/Tile.d.ts +114 -0
  347. package/lib/tile/tile/Tile.js +152 -231
  348. package/lib/tile/tile/VectorTile.d.ts +26 -0
  349. package/lib/tile/tile/VectorTile.js +79 -124
  350. package/lib/tile/tile/index.d.ts +12 -0
  351. package/lib/tile/tile/index.js +6 -4
  352. package/lib/tile/tile/util.d.ts +5 -0
  353. package/lib/tile/utils/constants.d.ts +1 -0
  354. package/lib/tile/utils/constants.js +1 -1
  355. package/lib/tile/utils/utils.d.ts +8 -0
  356. package/lib/tile/utils/utils.js +2 -2
  357. package/lib/utils/blend.d.ts +2 -0
  358. package/lib/utils/blend.js +52 -47
  359. package/lib/utils/collision-index.d.ts +47 -0
  360. package/lib/utils/collision-index.js +64 -69
  361. package/lib/utils/extrude_polyline.d.ts +68 -0
  362. package/lib/utils/extrude_polyline.js +442 -470
  363. package/lib/utils/grid-index.d.ts +28 -0
  364. package/lib/utils/grid-index.js +97 -123
  365. package/lib/utils/identityScale.d.ts +8 -0
  366. package/lib/utils/identityScale.js +5 -5
  367. package/lib/utils/load-image.d.ts +1 -0
  368. package/lib/utils/load-image.js +15 -39
  369. package/lib/utils/multiPassRender.d.ts +16 -0
  370. package/lib/utils/multiPassRender.js +7 -10
  371. package/lib/utils/polylineNormal.d.ts +9 -0
  372. package/lib/utils/polylineNormal.js +40 -43
  373. package/lib/utils/rampcolor_legend.d.ts +6 -0
  374. package/lib/utils/rampcolor_legend.js +5 -4
  375. package/lib/utils/simpleLine.d.ts +23 -0
  376. package/lib/utils/simpleLine.js +54 -65
  377. package/lib/utils/stencil.d.ts +7 -0
  378. package/lib/utils/symbol-layout.d.ts +43 -0
  379. package/lib/utils/symbol-layout.js +95 -117
  380. package/lib/wind/index.d.ts +11 -0
  381. package/lib/wind/index.js +30 -70
  382. package/lib/wind/models/index.d.ts +5 -0
  383. package/lib/wind/models/index.js +1 -1
  384. package/lib/wind/models/utils.d.ts +19 -0
  385. package/lib/wind/models/utils.js +36 -34
  386. package/lib/wind/models/wind.d.ts +24 -0
  387. package/lib/wind/models/wind.js +205 -260
  388. package/lib/wind/models/windRender.d.ts +104 -0
  389. package/lib/wind/models/windRender.js +261 -272
  390. package/lib/wind/models/windShader.d.ts +12 -0
  391. package/lib/wind/models/windShader.js +145 -6
  392. package/package.json +16 -19
  393. package/es/glsl.d.ts +0 -5
  394. package/lib/glsl.d.ts +0 -5
@@ -5,321 +5,268 @@ Object.defineProperty(exports, "__esModule", {
5
5
  value: true
6
6
  });
7
7
  exports.default = void 0;
8
- var _regenerator = _interopRequireDefault(require("@babel/runtime/regenerator"));
9
- var _toConsumableArray2 = _interopRequireDefault(require("@babel/runtime/helpers/toConsumableArray"));
10
8
  var _asyncToGenerator2 = _interopRequireDefault(require("@babel/runtime/helpers/asyncToGenerator"));
11
- var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
12
- var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass"));
13
- var _assertThisInitialized2 = _interopRequireDefault(require("@babel/runtime/helpers/assertThisInitialized"));
14
- var _inherits2 = _interopRequireDefault(require("@babel/runtime/helpers/inherits"));
15
- var _possibleConstructorReturn2 = _interopRequireDefault(require("@babel/runtime/helpers/possibleConstructorReturn"));
16
- var _getPrototypeOf2 = _interopRequireDefault(require("@babel/runtime/helpers/getPrototypeOf"));
17
9
  var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
18
10
  var _l7Core = require("@antv/l7-core");
19
11
  var _l7Utils = require("@antv/l7-utils");
20
- var _BaseModel2 = _interopRequireDefault(require("../../core/BaseModel"));
12
+ var _BaseModel = _interopRequireDefault(require("../../core/BaseModel"));
21
13
  var _interface = require("../../core/interface");
22
14
  var _triangulation = require("../../core/triangulation");
23
15
  var _CommonStyleAttribute = require("../../core/CommonStyleAttribute");
24
- function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = (0, _getPrototypeOf2.default)(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = (0, _getPrototypeOf2.default)(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return (0, _possibleConstructorReturn2.default)(this, result); }; }
25
- function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
26
16
  /* babel-plugin-inline-import '../shaders/line/line_frag.glsl' */
27
- var line_frag = "// #extension GL_OES_standard_derivatives : enable\n#define Animate 0.0\n#define LineTexture 1.0\n\nuniform sampler2D u_texture;\nlayout(std140) uniform commonUniorm {\n vec4 u_animate: [ 1., 2., 1.0, 0.2 ];\n vec4 u_dash_array;\n vec4 u_blur;\n vec4 u_sourceColor;\n vec4 u_targetColor;\n vec2 u_textSize;\n float u_icon_step: 100;\n float u_heightfixed: 0.0;\n float u_vertexScale: 1.0;\n float u_raisingHeight: 0.0;\n float u_strokeWidth: 0.0;\n float u_textureBlend;\n float u_line_texture;\n float u_linearDir: 1.0;\n float u_linearColor: 0;\n float u_time;\n};\n\nin vec4 v_color;\nin vec4 v_stroke;\n// dash\nin vec4 v_dash_array;\nin float v_d_distance_ratio;\nin vec2 v_iconMapUV;\nin vec4 v_texture_data;\n\nout vec4 outputColor;\n#pragma include \"picking\"\n\n// [animate, duration, interval, trailLength],\nvoid main() {\n if(u_dash_array!=vec4(0.0)){\n float dashLength = mod(v_d_distance_ratio, v_dash_array.x + v_dash_array.y + v_dash_array.z + v_dash_array.w);\n if(!(dashLength < v_dash_array.x || (dashLength > (v_dash_array.x + v_dash_array.y) && dashLength < v_dash_array.x + v_dash_array.y + v_dash_array.z))) {\n // \u865A\u7EBF\u90E8\u5206\n discard;\n };\n }\n float animateSpeed = 0.0; // \u8FD0\u52A8\u901F\u5EA6\n float d_distance_ratio = v_texture_data.r; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n if(u_linearDir < 1.0) {\n d_distance_ratio = v_texture_data.a;\n }\n if(u_linearColor == 1.0) { // \u4F7F\u7528\u6E10\u53D8\u989C\u8272\n outputColor = mix(u_sourceColor, u_targetColor, d_distance_ratio);\n outputColor.a *= v_color.a;\n } else { // \u4F7F\u7528 color \u65B9\u6CD5\u4F20\u5165\u7684\u989C\u8272\n outputColor = v_color;\n }\n // anti-alias\n // float blur = 1.0 - smoothstep(u_blur, 1., length(v_normal.xy));\n if(u_animate.x == Animate) {\n animateSpeed = u_time / u_animate.y;\n float alpha =1.0 - fract( mod(1.0- d_distance_ratio, u_animate.z)* (1.0/ u_animate.z) + animateSpeed);\n alpha = (alpha + u_animate.w -1.0) / u_animate.w;\n alpha = smoothstep(0., 1., alpha);\n outputColor.a *= alpha;\n }\n\n if(u_line_texture == LineTexture) { // while load texture\n float aDistance = v_texture_data.g; // \u5F53\u524D\u9876\u70B9\u7684\u8DDD\u79BB\n float d_texPixelLen = v_texture_data.b; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n float u = fract(mod(aDistance, d_texPixelLen)/d_texPixelLen - animateSpeed);\n float v = v_texture_data.a; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n\n // v = max(smoothstep(0.95, 1.0, v), v);\n vec2 uv= v_iconMapUV / u_textSize + vec2(u, v) / u_textSize * 64.;\n vec4 pattern = texture(SAMPLER_2D(u_texture), uv);\n\n if(u_textureBlend == 0.0) { // normal\n pattern.a = 0.0;\n outputColor += pattern;\n } else { // replace\n pattern.a *= v_color.a;\n if(outputColor.a <= 0.0) {\n pattern.a = 0.0;\n }\n outputColor = pattern;\n }\n } \n\n float v = v_texture_data.a;\n float strokeWidth = min(0.5, u_strokeWidth);\n // \u7ED8\u5236 border\n if(strokeWidth > 0.01) {\n float borderOuterWidth = strokeWidth / 2.0;\n\n\n if(v >= 1.0 - strokeWidth || v <= strokeWidth) {\n if(v > strokeWidth) { // \u5916\u4FA7\n float linear = smoothstep(0.0, 1.0, (v - (1.0 - strokeWidth))/strokeWidth);\n // float linear = step(0.0, (v - (1.0 - borderWidth))/borderWidth);\n outputColor.rgb = mix(outputColor.rgb, v_stroke.rgb, linear);\n } else if(v <= strokeWidth) {\n float linear = smoothstep(0.0, 1.0, v/strokeWidth);\n outputColor.rgb = mix(v_stroke.rgb, outputColor.rgb, linear);\n }\n }\n\n if(v < borderOuterWidth) {\n outputColor.a = mix(0.0, outputColor.a, v/borderOuterWidth);\n } else if(v > 1.0 - borderOuterWidth) {\n outputColor.a = mix(outputColor.a, 0.0, (v - (1.0 - borderOuterWidth))/borderOuterWidth);\n }\n }\n\n // blur\n float blurV = v_texture_data.a;\n if(blurV < 0.5) {\n outputColor.a *= mix(u_blur.r, u_blur.g, blurV/0.5);\n } else {\n outputColor.a *= mix(u_blur.g, u_blur.b, (blurV - 0.5)/0.5);\n }\n \n outputColor = filterColor(outputColor);\n}\n";
17
+ const line_frag = "// #extension GL_OES_standard_derivatives : enable\n#define Animate 0.0\n#define LineTexture 1.0\n\nuniform sampler2D u_texture;\nlayout(std140) uniform commonUniorm {\n vec4 u_animate: [ 1., 2., 1.0, 0.2 ];\n vec4 u_dash_array;\n vec4 u_blur;\n vec4 u_sourceColor;\n vec4 u_targetColor;\n vec2 u_textSize;\n float u_icon_step: 100;\n float u_heightfixed: 0.0;\n float u_vertexScale: 1.0;\n float u_raisingHeight: 0.0;\n float u_strokeWidth: 0.0;\n float u_textureBlend;\n float u_line_texture;\n float u_linearDir: 1.0;\n float u_linearColor: 0;\n float u_time;\n};\n\nin vec4 v_color;\nin vec4 v_stroke;\n// dash\nin vec4 v_dash_array;\nin float v_d_distance_ratio;\nin vec2 v_iconMapUV;\nin vec4 v_texture_data;\n\nout vec4 outputColor;\n#pragma include \"picking\"\n\n// [animate, duration, interval, trailLength],\nvoid main() {\n if(u_dash_array!=vec4(0.0)){\n float dashLength = mod(v_d_distance_ratio, v_dash_array.x + v_dash_array.y + v_dash_array.z + v_dash_array.w);\n if(!(dashLength < v_dash_array.x || (dashLength > (v_dash_array.x + v_dash_array.y) && dashLength < v_dash_array.x + v_dash_array.y + v_dash_array.z))) {\n // \u865A\u7EBF\u90E8\u5206\n discard;\n };\n }\n float animateSpeed = 0.0; // \u8FD0\u52A8\u901F\u5EA6\n float d_distance_ratio = v_texture_data.r; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n if(u_linearDir < 1.0) {\n d_distance_ratio = v_texture_data.a;\n }\n if(u_linearColor == 1.0) { // \u4F7F\u7528\u6E10\u53D8\u989C\u8272\n outputColor = mix(u_sourceColor, u_targetColor, d_distance_ratio);\n outputColor.a *= v_color.a;\n } else { // \u4F7F\u7528 color \u65B9\u6CD5\u4F20\u5165\u7684\u989C\u8272\n outputColor = v_color;\n }\n // anti-alias\n // float blur = 1.0 - smoothstep(u_blur, 1., length(v_normal.xy));\n if(u_animate.x == Animate) {\n animateSpeed = u_time / u_animate.y;\n float alpha =1.0 - fract( mod(1.0- d_distance_ratio, u_animate.z)* (1.0/ u_animate.z) + animateSpeed);\n alpha = (alpha + u_animate.w -1.0) / u_animate.w;\n alpha = smoothstep(0., 1., alpha);\n outputColor.a *= alpha;\n }\n\n if(u_line_texture == LineTexture) { // while load texture\n float aDistance = v_texture_data.g; // \u5F53\u524D\u9876\u70B9\u7684\u8DDD\u79BB\n float d_texPixelLen = v_texture_data.b; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n float u = fract(mod(aDistance, d_texPixelLen)/d_texPixelLen - animateSpeed);\n float v = v_texture_data.a; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n\n // v = max(smoothstep(0.95, 1.0, v), v);\n vec2 uv= v_iconMapUV / u_textSize + vec2(u, v) / u_textSize * 64.;\n vec4 pattern = texture(SAMPLER_2D(u_texture), uv);\n\n if(u_textureBlend == 0.0) { // normal\n pattern.a = 0.0;\n outputColor += pattern;\n } else { // replace\n pattern.a *= v_color.a;\n if(outputColor.a <= 0.0) {\n pattern.a = 0.0;\n }\n outputColor = pattern;\n }\n } \n\n float v = v_texture_data.a;\n float strokeWidth = min(0.5, u_strokeWidth);\n // \u7ED8\u5236 border\n if(strokeWidth > 0.01) {\n float borderOuterWidth = strokeWidth / 2.0;\n\n\n if(v >= 1.0 - strokeWidth || v <= strokeWidth) {\n if(v > strokeWidth) { // \u5916\u4FA7\n float linear = smoothstep(0.0, 1.0, (v - (1.0 - strokeWidth))/strokeWidth);\n // float linear = step(0.0, (v - (1.0 - borderWidth))/borderWidth);\n outputColor.rgb = mix(outputColor.rgb, v_stroke.rgb, linear);\n } else if(v <= strokeWidth) {\n float linear = smoothstep(0.0, 1.0, v/strokeWidth);\n outputColor.rgb = mix(v_stroke.rgb, outputColor.rgb, linear);\n }\n }\n\n if(v < borderOuterWidth) {\n outputColor.a = mix(0.0, outputColor.a, v/borderOuterWidth);\n } else if(v > 1.0 - borderOuterWidth) {\n outputColor.a = mix(outputColor.a, 0.0, (v - (1.0 - borderOuterWidth))/borderOuterWidth);\n }\n }\n\n // blur\n float blurV = v_texture_data.a;\n if(blurV < 0.5) {\n outputColor.a *= mix(u_blur.r, u_blur.g, blurV/0.5);\n } else {\n outputColor.a *= mix(u_blur.g, u_blur.b, (blurV - 0.5)/0.5);\n }\n \n outputColor = filterColor(outputColor);\n}\n";
28
18
  /* babel-plugin-inline-import '../shaders/line/line_vert.glsl' */
29
- var line_vert = "\n#define Animate 0.0\n\nlayout(location = 0) in vec3 a_Position;\nlayout(location = 1) in vec4 a_Color;\nlayout(location = 9) in vec2 a_Size;\nlayout(location = 10) in vec3 a_DistanceAndIndexAndMiter;\nlayout(location = 13) in vec4 a_Normal_Total_Distance;\nlayout(location = 14) in vec2 a_iconMapUV;\n\nlayout(std140) uniform commonUniorm {\n vec4 u_animate: [ 1., 2., 1.0, 0.2 ];\n vec4 u_dash_array;\n vec4 u_blur;\n vec4 u_sourceColor;\n vec4 u_targetColor;\n vec2 u_textSize;\n float u_icon_step: 100;\n float u_heightfixed: 0.0;\n float u_vertexScale: 1.0;\n float u_raisingHeight: 0.0;\n float u_strokeWidth: 0.0;\n float u_textureBlend;\n float u_line_texture;\n float u_linearDir: 1.0;\n float u_linearColor: 0;\n float u_time;\n};\n\n\nout vec4 v_color;\nout vec4 v_stroke;\n//dash\nout vec4 v_dash_array;\nout float v_d_distance_ratio;\n// texV \u7EBF\u56FE\u5C42 - \u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\uFF08\u7EBF\u7684\u5BBD\u5EA6\u65B9\u5411\uFF09\nout vec2 v_iconMapUV;\nout vec4 v_texture_data;\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\nvoid main() {\n vec2 a_DistanceAndIndex = a_DistanceAndIndexAndMiter.xy;\n float a_Miter = a_DistanceAndIndexAndMiter.z;\n vec3 a_Normal = a_Normal_Total_Distance.xyz;\n float a_Total_Distance = a_Normal_Total_Distance.w;\n //dash\u8F93\u51FA\n v_dash_array = pow(2.0, 20.0 - u_Zoom) * u_dash_array / a_Total_Distance;\n v_d_distance_ratio = a_DistanceAndIndex.x / a_Total_Distance;\n\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n float d_texPixelLen; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n v_iconMapUV = a_iconMapUV;\n d_texPixelLen = project_float_pixel(u_icon_step);\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) {\n d_texPixelLen *= 10.0;\n }\n\n v_color = a_Color;\n v_color.a *= opacity;\n v_stroke = stroke;\n\n vec3 size = a_Miter * setPickingSize(a_Size.x) * reverse_offset_normal(a_Normal);\n \n vec2 offset = project_pixel(size.xy);\n\n float lineDistance = a_DistanceAndIndex.x;\n float currentLinePointRatio = lineDistance / a_Total_Distance;\n \n\n float lineOffsetWidth = length(offset + offset * sign(a_Miter)); // \u7EBF\u6A2A\u5411\u504F\u79FB\u7684\u8DDD\u79BB\uFF08\u5411\u4E24\u4FA7\u504F\u79FB\u7684\u548C\uFF09\n float linePixelSize = project_pixel(a_Size.x) * 2.0; // \u5B9A\u70B9\u4F4D\u7F6E\u504F\u79FB\uFF0C\u6309\u5730\u56FE\u7B49\u7EA7\u7F29\u653E\u540E\u7684\u8DDD\u79BB \u5355\u4FA7 * 2\n float texV = lineOffsetWidth/linePixelSize; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n \n v_texture_data = vec4(currentLinePointRatio, lineDistance, d_texPixelLen, texV);\n // \u8BBE\u7F6E\u6570\u636E\u96C6\u7684\u53C2\u6570\n\n vec4 project_pos = project_position(vec4(a_Position.xy, 0, 1.0));\n\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, a_Size.y, 1.0));\n\n float h = float(a_Position.z) * u_vertexScale; // \u7EBF\u9876\u70B9\u7684\u9AD8\u5EA6 - \u517C\u5BB9\u4E0D\u5B58\u5728\u7B2C\u4E09\u4E2A\u6570\u503C\u7684\u60C5\u51B5 vertex height\n float lineHeight = a_Size.y; // size \u7B2C\u4E8C\u4E2A\u53C2\u6570\u4EE3\u8868\u7684\u9AD8\u5EA6 [linewidth, lineheight]\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n lineHeight *= 0.2; // \u4FDD\u6301\u548C amap/mapbox \u4E00\u81F4\u7684\u6548\u679C\n h *= 0.2;\n if(u_heightfixed < 1.0) {\n lineHeight = project_pixel(a_Size.y);\n }\n gl_Position = u_Mvp * (vec4(project_pos.xy + offset, lineHeight + h + u_raisingHeight, 1.0));\n } else {\n // \u517C\u5BB9 mapbox \u5728\u7EBF\u9AD8\u5EA6\u4E0A\u7684\u6548\u679C\u8868\u73B0\u57FA\u672C\u4E00\u81F4\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n // mapbox\n // \u4FDD\u6301\u9AD8\u5EA6\u76F8\u5BF9\u4E0D\u53D8\n float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);\n h *= mapboxZoomScale;\n h += u_raisingHeight * mapboxZoomScale;\n if(u_heightfixed > 0.0) {\n lineHeight *= mapboxZoomScale;\n }\n \n } else {\n // amap\n h += u_raisingHeight;\n // lineHeight \u9876\u70B9\u504F\u79FB\u9AD8\u5EA6\n if(u_heightfixed < 1.0) {\n lineHeight *= pow(2.0, 20.0 - u_Zoom);\n }\n }\n\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, lineHeight + h, 1.0));\n }\n\n setPickingColor(a_PickingColor);\n}\n";
30
- var LineModel = exports.default = /*#__PURE__*/function (_BaseModel) {
31
- (0, _inherits2.default)(LineModel, _BaseModel);
32
- var _super = _createSuper(LineModel);
33
- function LineModel() {
34
- var _this;
35
- (0, _classCallCheck2.default)(this, LineModel);
36
- for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
37
- args[_key] = arguments[_key];
38
- }
39
- _this = _super.call.apply(_super, [this].concat(args));
40
- (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "textureEventFlag", false);
41
- (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "texture", _this.createTexture2D({
19
+ const line_vert = "\n#define Animate 0.0\n\nlayout(location = 0) in vec3 a_Position;\nlayout(location = 1) in vec4 a_Color;\nlayout(location = 9) in vec2 a_Size;\nlayout(location = 10) in vec3 a_DistanceAndIndexAndMiter;\nlayout(location = 13) in vec4 a_Normal_Total_Distance;\nlayout(location = 14) in vec2 a_iconMapUV;\n\nlayout(std140) uniform commonUniorm {\n vec4 u_animate: [ 1., 2., 1.0, 0.2 ];\n vec4 u_dash_array;\n vec4 u_blur;\n vec4 u_sourceColor;\n vec4 u_targetColor;\n vec2 u_textSize;\n float u_icon_step: 100;\n float u_heightfixed: 0.0;\n float u_vertexScale: 1.0;\n float u_raisingHeight: 0.0;\n float u_strokeWidth: 0.0;\n float u_textureBlend;\n float u_line_texture;\n float u_linearDir: 1.0;\n float u_linearColor: 0;\n float u_time;\n};\n\n\nout vec4 v_color;\nout vec4 v_stroke;\n//dash\nout vec4 v_dash_array;\nout float v_d_distance_ratio;\n// texV \u7EBF\u56FE\u5C42 - \u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\uFF08\u7EBF\u7684\u5BBD\u5EA6\u65B9\u5411\uFF09\nout vec2 v_iconMapUV;\nout vec4 v_texture_data;\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\nvoid main() {\n vec2 a_DistanceAndIndex = a_DistanceAndIndexAndMiter.xy;\n float a_Miter = a_DistanceAndIndexAndMiter.z;\n vec3 a_Normal = a_Normal_Total_Distance.xyz;\n float a_Total_Distance = a_Normal_Total_Distance.w;\n //dash\u8F93\u51FA\n v_dash_array = pow(2.0, 20.0 - u_Zoom) * u_dash_array / a_Total_Distance;\n v_d_distance_ratio = a_DistanceAndIndex.x / a_Total_Distance;\n\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n float d_texPixelLen; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n v_iconMapUV = a_iconMapUV;\n d_texPixelLen = project_float_pixel(u_icon_step);\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) {\n d_texPixelLen *= 10.0;\n }\n\n v_color = a_Color;\n v_color.a *= opacity;\n v_stroke = stroke;\n\n vec3 size = a_Miter * setPickingSize(a_Size.x) * reverse_offset_normal(a_Normal);\n \n vec2 offset = project_pixel(size.xy);\n\n float lineDistance = a_DistanceAndIndex.x;\n float currentLinePointRatio = lineDistance / a_Total_Distance;\n \n\n float lineOffsetWidth = length(offset + offset * sign(a_Miter)); // \u7EBF\u6A2A\u5411\u504F\u79FB\u7684\u8DDD\u79BB\uFF08\u5411\u4E24\u4FA7\u504F\u79FB\u7684\u548C\uFF09\n float linePixelSize = project_pixel(a_Size.x) * 2.0; // \u5B9A\u70B9\u4F4D\u7F6E\u504F\u79FB\uFF0C\u6309\u5730\u56FE\u7B49\u7EA7\u7F29\u653E\u540E\u7684\u8DDD\u79BB \u5355\u4FA7 * 2\n float texV = lineOffsetWidth/linePixelSize; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n \n v_texture_data = vec4(currentLinePointRatio, lineDistance, d_texPixelLen, texV);\n // \u8BBE\u7F6E\u6570\u636E\u96C6\u7684\u53C2\u6570\n\n vec4 project_pos = project_position(vec4(a_Position.xy, 0, 1.0));\n\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, a_Size.y, 1.0));\n\n float h = float(a_Position.z) * u_vertexScale; // \u7EBF\u9876\u70B9\u7684\u9AD8\u5EA6 - \u517C\u5BB9\u4E0D\u5B58\u5728\u7B2C\u4E09\u4E2A\u6570\u503C\u7684\u60C5\u51B5 vertex height\n float lineHeight = a_Size.y; // size \u7B2C\u4E8C\u4E2A\u53C2\u6570\u4EE3\u8868\u7684\u9AD8\u5EA6 [linewidth, lineheight]\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n lineHeight *= 0.2; // \u4FDD\u6301\u548C amap/mapbox \u4E00\u81F4\u7684\u6548\u679C\n h *= 0.2;\n if(u_heightfixed < 1.0) {\n lineHeight = project_pixel(a_Size.y);\n }\n gl_Position = u_Mvp * (vec4(project_pos.xy + offset, lineHeight + h + u_raisingHeight, 1.0));\n } else {\n // \u517C\u5BB9 mapbox \u5728\u7EBF\u9AD8\u5EA6\u4E0A\u7684\u6548\u679C\u8868\u73B0\u57FA\u672C\u4E00\u81F4\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n // mapbox\n // \u4FDD\u6301\u9AD8\u5EA6\u76F8\u5BF9\u4E0D\u53D8\n float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);\n h *= mapboxZoomScale;\n h += u_raisingHeight * mapboxZoomScale;\n if(u_heightfixed > 0.0) {\n lineHeight *= mapboxZoomScale;\n }\n \n } else {\n // amap\n h += u_raisingHeight;\n // lineHeight \u9876\u70B9\u504F\u79FB\u9AD8\u5EA6\n if(u_heightfixed < 1.0) {\n lineHeight *= pow(2.0, 20.0 - u_Zoom);\n }\n }\n\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, lineHeight + h, 1.0));\n }\n\n setPickingColor(a_PickingColor);\n}\n";
20
+ class LineModel extends _BaseModel.default {
21
+ constructor(...args) {
22
+ super(...args);
23
+ (0, _defineProperty2.default)(this, "textureEventFlag", false);
24
+ (0, _defineProperty2.default)(this, "texture", this.createTexture2D({
42
25
  data: new Uint8Array([0, 0, 0, 0]),
43
26
  width: 1,
44
27
  height: 1
45
28
  }));
46
- (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "updateTexture", function () {
47
- var createTexture2D = _this.rendererService.createTexture2D;
48
- if (_this.textures.length === 0) {
49
- _this.textures = [_this.texture];
29
+ (0, _defineProperty2.default)(this, "updateTexture", () => {
30
+ const {
31
+ createTexture2D
32
+ } = this.rendererService;
33
+ if (this.textures.length === 0) {
34
+ this.textures = [this.texture];
50
35
  }
51
- if (_this.texture) {
52
- _this.texture.update({
53
- data: _this.iconService.getCanvas()
36
+ if (this.texture) {
37
+ this.texture.update({
38
+ data: this.iconService.getCanvas()
54
39
  });
55
- _this.layer.render();
40
+ this.layer.render();
56
41
  return;
57
42
  }
58
- _this.texture = createTexture2D({
59
- data: _this.iconService.getCanvas(),
43
+ this.texture = createTexture2D({
44
+ data: this.iconService.getCanvas(),
60
45
  mag: _l7Core.gl.NEAREST,
61
46
  min: _l7Core.gl.NEAREST,
62
47
  premultiplyAlpha: false,
63
48
  width: 1024,
64
- height: _this.iconService.canvasHeight || 128
49
+ height: this.iconService.canvasHeight || 128
65
50
  });
66
51
  });
67
- return _this;
68
52
  }
69
- (0, _createClass2.default)(LineModel, [{
70
- key: "getCommonUniformsInfo",
71
- value: function getCommonUniformsInfo() {
72
- var _ref = this.layer.getLayerConfig(),
73
- sourceColor = _ref.sourceColor,
74
- targetColor = _ref.targetColor,
75
- _ref$textureBlend = _ref.textureBlend,
76
- textureBlend = _ref$textureBlend === void 0 ? 'normal' : _ref$textureBlend,
77
- _ref$lineType = _ref.lineType,
78
- lineType = _ref$lineType === void 0 ? 'solid' : _ref$lineType,
79
- _ref$dashArray = _ref.dashArray,
80
- dashArray = _ref$dashArray === void 0 ? [10, 5, 0, 0] : _ref$dashArray,
81
- _ref$lineTexture = _ref.lineTexture,
82
- lineTexture = _ref$lineTexture === void 0 ? false : _ref$lineTexture,
83
- _ref$iconStep = _ref.iconStep,
84
- iconStep = _ref$iconStep === void 0 ? 100 : _ref$iconStep,
85
- _ref$vertexHeightScal = _ref.vertexHeightScale,
86
- vertexHeightScale = _ref$vertexHeightScal === void 0 ? 20.0 : _ref$vertexHeightScal,
87
- _ref$strokeWidth = _ref.strokeWidth,
88
- strokeWidth = _ref$strokeWidth === void 0 ? 0.0 : _ref$strokeWidth,
89
- _ref$raisingHeight = _ref.raisingHeight,
90
- raisingHeight = _ref$raisingHeight === void 0 ? 0 : _ref$raisingHeight,
91
- _ref$heightfixed = _ref.heightfixed,
92
- heightfixed = _ref$heightfixed === void 0 ? false : _ref$heightfixed,
93
- _ref$linearDir = _ref.linearDir,
94
- linearDir = _ref$linearDir === void 0 ? _interface.LinearDir.VERTICAL : _ref$linearDir,
95
- _ref$blur = _ref.blur,
96
- blur = _ref$blur === void 0 ? [1, 1, 1, 0] : _ref$blur;
97
- var u_dash_array = dashArray;
98
- if (lineType !== 'dash') {
99
- u_dash_array = [0, 0, 0, 0];
100
- }
101
- if (u_dash_array.length === 2) {
102
- u_dash_array.push(0, 0);
103
- }
104
- if (this.rendererService.getDirty() && this.texture) {
105
- var _this$texture;
106
- (_this$texture = this.texture) === null || _this$texture === void 0 || _this$texture.bind();
107
- }
108
- var _ref2 = this.layer.getLayerConfig(),
109
- animateOption = _ref2.animateOption;
110
- // 转化渐变色
111
- var useLinearColor = 0; // 默认不生效
112
- var sourceColorArr = [0, 0, 0, 0];
113
- var targetColorArr = [0, 0, 0, 0];
114
- if (sourceColor && targetColor) {
115
- sourceColorArr = (0, _l7Utils.rgb2arr)(sourceColor);
116
- targetColorArr = (0, _l7Utils.rgb2arr)(targetColor);
117
- useLinearColor = 1;
118
- }
119
- var commonOptions = {
120
- u_animate: this.animateOption2Array(animateOption),
121
- u_dash_array: u_dash_array,
122
- u_blur: blur,
123
- u_sourceColor: sourceColorArr,
124
- u_targetColor: targetColorArr,
125
- u_textSize: [1024, this.iconService.canvasHeight || 128],
126
- u_icon_step: iconStep,
127
- // 是否固定高度
128
- u_heightfixed: Number(heightfixed),
129
- // 顶点高度 scale
130
- u_vertexScale: vertexHeightScale,
131
- u_raisingHeight: Number(raisingHeight),
132
- // line border 参数
133
- u_strokeWidth: strokeWidth,
134
- u_textureBlend: textureBlend === _interface.TextureBlend.NORMAL ? 0.0 : 1.0,
135
- u_line_texture: lineTexture ? 1.0 : 0.0,
136
- // 传入线的标识
137
- u_linearDir: linearDir === _interface.LinearDir.VERTICAL ? 1.0 : 0.0,
138
- u_linearColor: useLinearColor,
139
- u_time: this.layer.getLayerAnimateTime() || 0
140
- };
141
- var commonBufferInfo = this.getUniformsBufferInfo(commonOptions);
142
- return commonBufferInfo;
53
+ getCommonUniformsInfo() {
54
+ const {
55
+ sourceColor,
56
+ targetColor,
57
+ textureBlend = 'normal',
58
+ lineType = 'solid',
59
+ dashArray = [10, 5, 0, 0],
60
+ lineTexture = false,
61
+ iconStep = 100,
62
+ vertexHeightScale = 20.0,
63
+ strokeWidth = 0.0,
64
+ raisingHeight = 0,
65
+ heightfixed = false,
66
+ linearDir = _interface.LinearDir.VERTICAL,
67
+ // 默认纵向
68
+ blur = [1, 1, 1, 0]
69
+ } = this.layer.getLayerConfig();
70
+ let u_dash_array = dashArray;
71
+ if (lineType !== 'dash') {
72
+ u_dash_array = [0, 0, 0, 0];
143
73
  }
144
- // public getAnimateUniforms(): IModelUniform {
145
- // const { animateOption } = this.layer.getLayerConfig() as ILayerConfig;
146
- // return {
147
- // u_animate: this.animateOption2Array(animateOption as IAnimateOption),
148
- // u_time: this.layer.getLayerAnimateTime(),
149
- // };
150
- // }
151
- }, {
152
- key: "initModels",
153
- value: function () {
154
- var _initModels = (0, _asyncToGenerator2.default)( /*#__PURE__*/_regenerator.default.mark(function _callee() {
155
- return _regenerator.default.wrap(function _callee$(_context) {
156
- while (1) switch (_context.prev = _context.next) {
157
- case 0:
158
- this.initUniformsBuffer();
159
- // this.updateTexture();
160
- // this.iconService.on('imageUpdate', this.updateTexture);
161
- if (!this.textureEventFlag) {
162
- this.textureEventFlag = true;
163
- this.updateTexture();
164
- this.iconService.on('imageUpdate', this.updateTexture);
165
- }
166
- return _context.abrupt("return", this.buildModels());
167
- case 3:
168
- case "end":
169
- return _context.stop();
170
- }
171
- }, _callee, this);
172
- }));
173
- function initModels() {
174
- return _initModels.apply(this, arguments);
175
- }
176
- return initModels;
177
- }()
178
- }, {
179
- key: "clearModels",
180
- value: function clearModels() {
181
- var _this$texture2;
182
- (_this$texture2 = this.texture) === null || _this$texture2 === void 0 || _this$texture2.destroy();
183
- this.iconService.off('imageUpdate', this.updateTexture);
74
+ if (u_dash_array.length === 2) {
75
+ u_dash_array.push(0, 0);
184
76
  }
185
- }, {
186
- key: "buildModels",
187
- value: function () {
188
- var _buildModels = (0, _asyncToGenerator2.default)( /*#__PURE__*/_regenerator.default.mark(function _callee2() {
189
- var _ref3, _ref3$depth, depth, _this$getShaders, frag, vert, type, model;
190
- return _regenerator.default.wrap(function _callee2$(_context2) {
191
- while (1) switch (_context2.prev = _context2.next) {
192
- case 0:
193
- _ref3 = this.layer.getLayerConfig(), _ref3$depth = _ref3.depth, depth = _ref3$depth === void 0 ? false : _ref3$depth;
194
- _this$getShaders = this.getShaders(), frag = _this$getShaders.frag, vert = _this$getShaders.vert, type = _this$getShaders.type;
195
- this.layer.triangulation = _triangulation.LineTriangulation;
196
- _context2.next = 5;
197
- return this.layer.buildLayerModel({
198
- moduleName: 'line' + type,
199
- vertexShader: vert,
200
- fragmentShader: frag,
201
- triangulation: _triangulation.LineTriangulation,
202
- inject: this.getInject(),
203
- depth: {
204
- enable: depth
205
- }
206
- });
207
- case 5:
208
- model = _context2.sent;
209
- return _context2.abrupt("return", [model]);
210
- case 7:
211
- case "end":
212
- return _context2.stop();
213
- }
214
- }, _callee2, this);
215
- }));
216
- function buildModels() {
217
- return _buildModels.apply(this, arguments);
218
- }
219
- return buildModels;
220
- }()
221
- /**
222
- * 根据参数获取不同的 shader 代码
223
- * @returns
224
- */
225
- }, {
226
- key: "getShaders",
227
- value: function getShaders() {
228
- return {
229
- frag: line_frag,
230
- vert: line_vert,
231
- type: ''
232
- };
77
+ if (this.rendererService.getDirty() && this.texture) {
78
+ var _this$texture;
79
+ (_this$texture = this.texture) === null || _this$texture === void 0 || _this$texture.bind();
80
+ }
81
+ const {
82
+ animateOption
83
+ } = this.layer.getLayerConfig();
84
+ // 转化渐变色
85
+ let useLinearColor = 0; // 默认不生效
86
+ let sourceColorArr = [0, 0, 0, 0];
87
+ let targetColorArr = [0, 0, 0, 0];
88
+ if (sourceColor && targetColor) {
89
+ sourceColorArr = (0, _l7Utils.rgb2arr)(sourceColor);
90
+ targetColorArr = (0, _l7Utils.rgb2arr)(targetColor);
91
+ useLinearColor = 1;
233
92
  }
234
- }, {
235
- key: "registerBuiltinAttributes",
236
- value: function registerBuiltinAttributes() {
237
- var _this2 = this;
238
- this.styleAttributeService.registerStyleAttribute({
239
- name: 'distanceAndIndex',
240
- type: _l7Core.AttributeType.Attribute,
241
- descriptor: {
242
- name: 'a_DistanceAndIndexAndMiter',
243
- shaderLocation: 10,
244
- buffer: {
245
- // give the WebGL driver a hint that this buffer may change
246
- usage: _l7Core.gl.STATIC_DRAW,
247
- data: [],
248
- type: _l7Core.gl.FLOAT
249
- },
250
- size: 3,
251
- update: function update(feature, featureIdx, vertex, attributeIdx, normal, vertexIndex) {
252
- return vertexIndex === undefined ? [vertex[3], 10, vertex[4]] : [vertex[3], vertexIndex, vertex[4]];
253
- }
93
+ const commonOptions = {
94
+ u_animate: this.animateOption2Array(animateOption),
95
+ u_dash_array,
96
+ u_blur: blur,
97
+ u_sourceColor: sourceColorArr,
98
+ u_targetColor: targetColorArr,
99
+ u_textSize: [1024, this.iconService.canvasHeight || 128],
100
+ u_icon_step: iconStep,
101
+ // 是否固定高度
102
+ u_heightfixed: Number(heightfixed),
103
+ // 顶点高度 scale
104
+ u_vertexScale: vertexHeightScale,
105
+ u_raisingHeight: Number(raisingHeight),
106
+ // line border 参数
107
+ u_strokeWidth: strokeWidth,
108
+ u_textureBlend: textureBlend === _interface.TextureBlend.NORMAL ? 0.0 : 1.0,
109
+ u_line_texture: lineTexture ? 1.0 : 0.0,
110
+ // 传入线的标识
111
+ u_linearDir: linearDir === _interface.LinearDir.VERTICAL ? 1.0 : 0.0,
112
+ u_linearColor: useLinearColor,
113
+ u_time: this.layer.getLayerAnimateTime() || 0
114
+ };
115
+ const commonBufferInfo = this.getUniformsBufferInfo(commonOptions);
116
+ return commonBufferInfo;
117
+ }
118
+ // public getAnimateUniforms(): IModelUniform {
119
+ // const { animateOption } = this.layer.getLayerConfig() as ILayerConfig;
120
+ // return {
121
+ // u_animate: this.animateOption2Array(animateOption as IAnimateOption),
122
+ // u_time: this.layer.getLayerAnimateTime(),
123
+ // };
124
+ // }
125
+ initModels() {
126
+ var _this = this;
127
+ return (0, _asyncToGenerator2.default)(function* () {
128
+ _this.initUniformsBuffer();
129
+ // this.updateTexture();
130
+ // this.iconService.on('imageUpdate', this.updateTexture);
131
+ if (!_this.textureEventFlag) {
132
+ _this.textureEventFlag = true;
133
+ _this.updateTexture();
134
+ _this.iconService.on('imageUpdate', _this.updateTexture);
135
+ }
136
+ return _this.buildModels();
137
+ })();
138
+ }
139
+ clearModels() {
140
+ var _this$texture2;
141
+ (_this$texture2 = this.texture) === null || _this$texture2 === void 0 || _this$texture2.destroy();
142
+ this.iconService.off('imageUpdate', this.updateTexture);
143
+ }
144
+ buildModels() {
145
+ var _this2 = this;
146
+ return (0, _asyncToGenerator2.default)(function* () {
147
+ const {
148
+ depth = false
149
+ } = _this2.layer.getLayerConfig();
150
+ const {
151
+ frag,
152
+ vert,
153
+ type
154
+ } = _this2.getShaders();
155
+ _this2.layer.triangulation = _triangulation.LineTriangulation;
156
+ const model = yield _this2.layer.buildLayerModel({
157
+ moduleName: 'line' + type,
158
+ vertexShader: vert,
159
+ fragmentShader: frag,
160
+ triangulation: _triangulation.LineTriangulation,
161
+ inject: _this2.getInject(),
162
+ depth: {
163
+ enable: depth
254
164
  }
255
165
  });
256
- this.styleAttributeService.registerStyleAttribute({
257
- name: 'size',
258
- type: _l7Core.AttributeType.Attribute,
259
- descriptor: {
260
- name: 'a_Size',
261
- shaderLocation: _CommonStyleAttribute.ShaderLocation.SIZE,
262
- buffer: {
263
- // give the WebGL driver a hint that this buffer may change
264
- usage: _l7Core.gl.DYNAMIC_DRAW,
265
- data: [],
266
- type: _l7Core.gl.FLOAT
267
- },
268
- size: 2,
269
- update: function update(feature) {
270
- var _feature$size = feature.size,
271
- size = _feature$size === void 0 ? 1 : _feature$size;
272
- return Array.isArray(size) ? [size[0], size[1]] : [size, 0];
273
- }
166
+ return [model];
167
+ })();
168
+ }
169
+
170
+ /**
171
+ * 根据参数获取不同的 shader 代码
172
+ * @returns
173
+ */
174
+ getShaders() {
175
+ return {
176
+ frag: line_frag,
177
+ vert: line_vert,
178
+ type: ''
179
+ };
180
+ }
181
+ registerBuiltinAttributes() {
182
+ this.styleAttributeService.registerStyleAttribute({
183
+ name: 'distanceAndIndex',
184
+ type: _l7Core.AttributeType.Attribute,
185
+ descriptor: {
186
+ name: 'a_DistanceAndIndexAndMiter',
187
+ shaderLocation: 10,
188
+ buffer: {
189
+ // give the WebGL driver a hint that this buffer may change
190
+ usage: _l7Core.gl.STATIC_DRAW,
191
+ data: [],
192
+ type: _l7Core.gl.FLOAT
193
+ },
194
+ size: 3,
195
+ update: (feature, featureIdx, vertex, attributeIdx, normal, vertexIndex) => {
196
+ return vertexIndex === undefined ? [vertex[3], 10, vertex[4]] : [vertex[3], vertexIndex, vertex[4]];
274
197
  }
275
- });
198
+ }
199
+ });
200
+ this.styleAttributeService.registerStyleAttribute({
201
+ name: 'size',
202
+ type: _l7Core.AttributeType.Attribute,
203
+ descriptor: {
204
+ name: 'a_Size',
205
+ shaderLocation: _CommonStyleAttribute.ShaderLocation.SIZE,
206
+ buffer: {
207
+ // give the WebGL driver a hint that this buffer may change
208
+ usage: _l7Core.gl.DYNAMIC_DRAW,
209
+ data: [],
210
+ type: _l7Core.gl.FLOAT
211
+ },
212
+ size: 2,
213
+ update: feature => {
214
+ const {
215
+ size = 1
216
+ } = feature;
217
+ return Array.isArray(size) ? [size[0], size[1]] : [size, 0];
218
+ }
219
+ }
220
+ });
276
221
 
277
- // point layer size;
278
- this.styleAttributeService.registerStyleAttribute({
279
- name: 'normal_total_distance',
280
- type: _l7Core.AttributeType.Attribute,
281
- descriptor: {
282
- name: 'a_Normal_Total_Distance',
283
- shaderLocation: _CommonStyleAttribute.ShaderLocation.NORMAL,
284
- buffer: {
285
- // give the WebGL driver a hint that this buffer may change
286
- usage: _l7Core.gl.STATIC_DRAW,
287
- data: [],
288
- type: _l7Core.gl.FLOAT
289
- },
290
- size: 4,
291
- update: function update(feature, featureIdx, vertex, attributeIdx, normal) {
292
- return [].concat((0, _toConsumableArray2.default)(normal), [vertex[5]]);
293
- }
222
+ // point layer size;
223
+ this.styleAttributeService.registerStyleAttribute({
224
+ name: 'normal_total_distance',
225
+ type: _l7Core.AttributeType.Attribute,
226
+ descriptor: {
227
+ name: 'a_Normal_Total_Distance',
228
+ shaderLocation: _CommonStyleAttribute.ShaderLocation.NORMAL,
229
+ buffer: {
230
+ // give the WebGL driver a hint that this buffer may change
231
+ usage: _l7Core.gl.STATIC_DRAW,
232
+ data: [],
233
+ type: _l7Core.gl.FLOAT
234
+ },
235
+ size: 4,
236
+ update: (feature, featureIdx, vertex, attributeIdx, normal) => {
237
+ return [...normal, vertex[5]];
294
238
  }
295
- });
296
- this.styleAttributeService.registerStyleAttribute({
297
- name: 'uv',
298
- type: _l7Core.AttributeType.Attribute,
299
- descriptor: {
300
- name: 'a_iconMapUV',
301
- shaderLocation: _CommonStyleAttribute.ShaderLocation.UV,
302
- buffer: {
303
- // give the WebGL driver a hint that this buffer may change
304
- usage: _l7Core.gl.DYNAMIC_DRAW,
305
- data: [],
306
- type: _l7Core.gl.FLOAT
307
- },
308
- size: 2,
309
- update: function update(feature) {
310
- var iconMap = _this2.iconService.getIconMap();
311
- var texture = feature.texture;
312
- var _ref4 = iconMap[texture] || {
313
- x: 0,
314
- y: 0
315
- },
316
- x = _ref4.x,
317
- y = _ref4.y;
318
- return [x, y];
319
- }
239
+ }
240
+ });
241
+ this.styleAttributeService.registerStyleAttribute({
242
+ name: 'uv',
243
+ type: _l7Core.AttributeType.Attribute,
244
+ descriptor: {
245
+ name: 'a_iconMapUV',
246
+ shaderLocation: _CommonStyleAttribute.ShaderLocation.UV,
247
+ buffer: {
248
+ // give the WebGL driver a hint that this buffer may change
249
+ usage: _l7Core.gl.DYNAMIC_DRAW,
250
+ data: [],
251
+ type: _l7Core.gl.FLOAT
252
+ },
253
+ size: 2,
254
+ update: feature => {
255
+ const iconMap = this.iconService.getIconMap();
256
+ const {
257
+ texture
258
+ } = feature;
259
+ const {
260
+ x,
261
+ y
262
+ } = iconMap[texture] || {
263
+ x: 0,
264
+ y: 0
265
+ };
266
+ return [x, y];
320
267
  }
321
- });
322
- }
323
- }]);
324
- return LineModel;
325
- }(_BaseModel2.default);
268
+ }
269
+ });
270
+ }
271
+ }
272
+ exports.default = LineModel;
@@ -0,0 +1,19 @@
1
+ import type { IModel } from '@antv/l7-core';
2
+ import BaseModel from '../../core/BaseModel';
3
+ export default class SimpleLineModel extends BaseModel {
4
+ protected getCommonUniformsInfo(): {
5
+ uniformsArray: number[];
6
+ uniformsLength: number;
7
+ uniformsOption: {
8
+ [key: string]: any;
9
+ };
10
+ };
11
+ initModels(): Promise<IModel[]>;
12
+ getShaders(): {
13
+ frag: string;
14
+ vert: string;
15
+ type: string;
16
+ };
17
+ buildModels(): Promise<IModel[]>;
18
+ protected registerBuiltinAttributes(): void;
19
+ }