@antv/l7-layers 2.21.1 → 2.21.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (394) hide show
  1. package/es/canvas/index.js +60 -113
  2. package/es/canvas/models/canvas.js +95 -135
  3. package/es/canvas/models/constants.js +1 -1
  4. package/es/citybuliding/building.js +20 -58
  5. package/es/citybuliding/models/build.js +142 -199
  6. package/es/core/BaseLayer.d.ts +1 -1
  7. package/es/core/BaseLayer.js +1113 -1412
  8. package/es/core/BaseModel.js +263 -317
  9. package/es/core/CommonStyleAttribute.js +25 -18
  10. package/es/core/LayerPickService.js +92 -141
  11. package/es/core/TextureService.js +58 -69
  12. package/es/core/constant.js +2 -2
  13. package/es/core/interface.js +5 -5
  14. package/es/core/line_trangluation.js +38 -43
  15. package/es/core/shape/Path.js +21 -12
  16. package/es/core/shape/arrow.js +50 -62
  17. package/es/core/shape/extrude.js +54 -62
  18. package/es/core/triangulation.js +192 -171
  19. package/es/core/utils.js +5 -5
  20. package/es/earth/index.js +35 -73
  21. package/es/earth/models/atmosphere.js +98 -148
  22. package/es/earth/models/base.js +148 -201
  23. package/es/earth/models/bloomsphere.js +97 -147
  24. package/es/earth/utils.js +37 -38
  25. package/es/geometry/index.js +36 -75
  26. package/es/geometry/models/billboard.js +147 -204
  27. package/es/geometry/models/index.js +1 -1
  28. package/es/geometry/models/plane.js +277 -357
  29. package/es/geometry/models/sprite.js +182 -240
  30. package/es/heatmap/index.js +72 -121
  31. package/es/heatmap/models/grid.js +66 -118
  32. package/es/heatmap/models/grid3d.js +101 -151
  33. package/es/heatmap/models/heatmap.js +398 -455
  34. package/es/heatmap/models/hexagon.js +67 -119
  35. package/es/heatmap/models/index.js +1 -1
  36. package/es/heatmap/triangulation.js +20 -20
  37. package/es/image/index.js +23 -62
  38. package/es/image/models/image.js +99 -163
  39. package/es/image/models/index.js +1 -1
  40. package/es/line/index.js +65 -106
  41. package/es/line/models/arc.js +200 -248
  42. package/es/line/models/arc_3d.js +190 -241
  43. package/es/line/models/flow.js +101 -153
  44. package/es/line/models/great_circle.js +183 -234
  45. package/es/line/models/index.js +1 -1
  46. package/es/line/models/line.js +230 -285
  47. package/es/line/models/simple_line.js +142 -192
  48. package/es/line/models/wall.js +221 -273
  49. package/es/mask/index.js +16 -53
  50. package/es/mask/models/fill.js +51 -108
  51. package/es/mask/models/index.js +1 -1
  52. package/es/plugins/DataMappingPlugin.js +205 -249
  53. package/es/plugins/DataSourcePlugin.js +64 -92
  54. package/es/plugins/FeatureScalePlugin.js +258 -302
  55. package/es/plugins/LayerAnimateStylePlugin.js +12 -22
  56. package/es/plugins/LayerMaskPlugin.js +15 -24
  57. package/es/plugins/LayerModelPlugin.js +52 -136
  58. package/es/plugins/LayerStylePlugin.js +14 -23
  59. package/es/plugins/LightingPlugin.js +26 -37
  60. package/es/plugins/MultiPassRendererPlugin.js +34 -39
  61. package/es/plugins/PixelPickingPlugin.js +129 -150
  62. package/es/plugins/RegisterStyleAttributePlugin.js +80 -96
  63. package/es/plugins/ShaderUniformPlugin.js +159 -131
  64. package/es/plugins/UpdateModelPlugin.js +16 -26
  65. package/es/plugins/UpdateStyleAttributePlugin.js +47 -65
  66. package/es/plugins/index.d.ts +1 -1
  67. package/es/point/index.js +118 -182
  68. package/es/point/models/billboard_point.js +72 -127
  69. package/es/point/models/earthExtrude.js +170 -220
  70. package/es/point/models/earthFill.js +136 -192
  71. package/es/point/models/extrude.js +167 -217
  72. package/es/point/models/fill.js +152 -209
  73. package/es/point/models/fillImage.js +156 -211
  74. package/es/point/models/image.js +127 -180
  75. package/es/point/models/index.js +1 -1
  76. package/es/point/models/normal.js +67 -122
  77. package/es/point/models/radar.js +93 -148
  78. package/es/point/models/text.js +447 -578
  79. package/es/point/shape/extrude.js +19 -25
  80. package/es/polygon/index.js +61 -99
  81. package/es/polygon/models/extrude.js +208 -281
  82. package/es/polygon/models/extrusion.js +95 -142
  83. package/es/polygon/models/fill.js +102 -153
  84. package/es/polygon/models/index.js +1 -1
  85. package/es/polygon/models/ocean.js +139 -198
  86. package/es/polygon/models/water.js +120 -179
  87. package/es/raster/buffers/triangulation.js +13 -11
  88. package/es/raster/index.js +47 -88
  89. package/es/raster/models/index.js +1 -1
  90. package/es/raster/models/raster.js +134 -202
  91. package/es/raster/models/rasterRgb.js +134 -208
  92. package/es/raster/models/rasterTerrainRgb.js +98 -153
  93. package/es/tile/core/BaseLayer.d.ts +1 -0
  94. package/es/tile/core/BaseLayer.js +206 -282
  95. package/es/tile/core/TileDebugLayer.js +12 -46
  96. package/es/tile/interaction/getRasterData.js +24 -30
  97. package/es/tile/interaction/utils.js +15 -33
  98. package/es/tile/service/TileLayerService.js +104 -177
  99. package/es/tile/service/TilePickService.js +99 -156
  100. package/es/tile/service/TileSourceService.js +17 -26
  101. package/es/tile/tile/DebugTile.js +41 -78
  102. package/es/tile/tile/ImageTile.js +33 -66
  103. package/es/tile/tile/MaskTile.js +47 -81
  104. package/es/tile/tile/RasterRGBTile.js +40 -71
  105. package/es/tile/tile/RasterTerrainRGBTile.js +33 -66
  106. package/es/tile/tile/RasterTile.js +69 -104
  107. package/es/tile/tile/Tile.d.ts +1 -1
  108. package/es/tile/tile/Tile.js +151 -232
  109. package/es/tile/tile/VectorTile.js +77 -124
  110. package/es/tile/tile/index.d.ts +1 -1
  111. package/es/tile/tile/index.js +4 -2
  112. package/es/tile/tile/util.d.ts +1 -1
  113. package/es/tile/utils/constants.js +1 -1
  114. package/es/tile/utils/utils.js +2 -2
  115. package/es/utils/blend.js +52 -46
  116. package/es/utils/collision-index.js +62 -70
  117. package/es/utils/extrude_polyline.js +441 -471
  118. package/es/utils/grid-index.js +97 -123
  119. package/es/utils/identityScale.js +5 -5
  120. package/es/utils/load-image.js +15 -39
  121. package/es/utils/multiPassRender.js +7 -9
  122. package/es/utils/polylineNormal.js +40 -42
  123. package/es/utils/rampcolor_legend.js +5 -3
  124. package/es/utils/simpleLine.js +53 -66
  125. package/es/utils/symbol-layout.js +95 -117
  126. package/es/wind/index.js +28 -70
  127. package/es/wind/models/index.js +1 -1
  128. package/es/wind/models/utils.js +36 -34
  129. package/es/wind/models/wind.js +203 -260
  130. package/es/wind/models/windRender.js +258 -269
  131. package/es/wind/models/windShader.js +145 -6
  132. package/lib/canvas/index.d.ts +18 -0
  133. package/lib/canvas/index.js +64 -113
  134. package/lib/canvas/models/canvas.d.ts +23 -0
  135. package/lib/canvas/models/canvas.js +97 -136
  136. package/lib/canvas/models/constants.d.ts +2 -0
  137. package/lib/canvas/models/constants.js +1 -1
  138. package/lib/canvas/models/index.d.ts +2 -0
  139. package/lib/canvas/models/index.js +2 -2
  140. package/lib/citybuliding/building.d.ts +7 -0
  141. package/lib/citybuliding/building.js +22 -58
  142. package/lib/citybuliding/models/build.d.ts +17 -0
  143. package/lib/citybuliding/models/build.js +144 -199
  144. package/lib/core/BaseLayer.d.ts +247 -0
  145. package/lib/core/BaseLayer.js +1115 -1412
  146. package/lib/core/BaseModel.d.ts +82 -0
  147. package/lib/core/BaseModel.js +263 -315
  148. package/lib/core/CommonStyleAttribute.d.ts +20 -0
  149. package/lib/core/CommonStyleAttribute.js +25 -18
  150. package/lib/core/LayerPickService.d.ts +12 -0
  151. package/lib/core/LayerPickService.js +93 -140
  152. package/lib/core/TextureService.d.ts +15 -0
  153. package/lib/core/TextureService.js +59 -68
  154. package/lib/core/constant.d.ts +6 -0
  155. package/lib/core/constant.js +2 -2
  156. package/lib/core/interface.d.ts +282 -0
  157. package/lib/core/interface.js +5 -5
  158. package/lib/core/line_trangluation.d.ts +19 -0
  159. package/lib/core/line_trangluation.js +38 -43
  160. package/lib/core/schema.d.ts +27 -0
  161. package/lib/core/shape/Path.d.ts +39 -0
  162. package/lib/core/shape/Path.js +21 -13
  163. package/lib/core/shape/arrow.d.ts +25 -0
  164. package/lib/core/shape/arrow.js +50 -62
  165. package/lib/core/shape/extrude.d.ts +17 -0
  166. package/lib/core/shape/extrude.js +54 -62
  167. package/lib/core/triangulation.d.ts +136 -0
  168. package/lib/core/triangulation.js +194 -174
  169. package/lib/core/utils.d.ts +4 -0
  170. package/lib/core/utils.js +5 -5
  171. package/lib/earth/index.d.ts +22 -0
  172. package/lib/earth/index.js +37 -73
  173. package/lib/earth/models/atmosphere.d.ts +15 -0
  174. package/lib/earth/models/atmosphere.js +100 -148
  175. package/lib/earth/models/base.d.ts +22 -0
  176. package/lib/earth/models/base.js +150 -201
  177. package/lib/earth/models/bloomsphere.d.ts +15 -0
  178. package/lib/earth/models/bloomsphere.js +99 -147
  179. package/lib/earth/utils.d.ts +26 -0
  180. package/lib/earth/utils.js +37 -39
  181. package/lib/geometry/index.d.ts +22 -0
  182. package/lib/geometry/index.js +38 -75
  183. package/lib/geometry/models/billboard.d.ts +24 -0
  184. package/lib/geometry/models/billboard.js +149 -204
  185. package/lib/geometry/models/index.d.ts +5 -0
  186. package/lib/geometry/models/index.js +1 -1
  187. package/lib/geometry/models/plane.d.ts +43 -0
  188. package/lib/geometry/models/plane.js +280 -357
  189. package/lib/geometry/models/sprite.d.ts +48 -0
  190. package/lib/geometry/models/sprite.js +184 -240
  191. package/lib/heatmap/index.d.ts +13 -0
  192. package/lib/heatmap/index.js +74 -121
  193. package/lib/heatmap/models/grid.d.ts +15 -0
  194. package/lib/heatmap/models/grid.js +68 -118
  195. package/lib/heatmap/models/grid3d.d.ts +15 -0
  196. package/lib/heatmap/models/grid3d.js +103 -151
  197. package/lib/heatmap/models/heatmap.d.ts +27 -0
  198. package/lib/heatmap/models/heatmap.js +400 -455
  199. package/lib/heatmap/models/hexagon.d.ts +15 -0
  200. package/lib/heatmap/models/hexagon.js +69 -119
  201. package/lib/heatmap/models/index.d.ts +5 -0
  202. package/lib/heatmap/models/index.js +1 -1
  203. package/lib/heatmap/triangulation.d.ts +5 -0
  204. package/lib/heatmap/triangulation.js +20 -20
  205. package/lib/image/index.d.ts +9 -0
  206. package/lib/image/index.js +25 -62
  207. package/lib/image/models/image.d.ts +17 -0
  208. package/lib/image/models/image.js +101 -163
  209. package/lib/image/models/index.d.ts +5 -0
  210. package/lib/image/models/index.js +1 -1
  211. package/lib/index.d.ts +18 -0
  212. package/lib/index.js +17 -17
  213. package/lib/line/index.d.ts +36 -0
  214. package/lib/line/index.js +67 -106
  215. package/lib/line/models/arc.d.ts +22 -0
  216. package/lib/line/models/arc.js +202 -248
  217. package/lib/line/models/arc_3d.d.ts +22 -0
  218. package/lib/line/models/arc_3d.js +193 -241
  219. package/lib/line/models/flow.d.ts +14 -0
  220. package/lib/line/models/flow.js +103 -153
  221. package/lib/line/models/great_circle.d.ts +17 -0
  222. package/lib/line/models/great_circle.js +185 -234
  223. package/lib/line/models/index.d.ts +5 -0
  224. package/lib/line/models/index.js +1 -1
  225. package/lib/line/models/line.d.ts +27 -0
  226. package/lib/line/models/line.js +232 -285
  227. package/lib/line/models/simple_line.d.ts +19 -0
  228. package/lib/line/models/simple_line.js +144 -192
  229. package/lib/line/models/wall.d.ts +17 -0
  230. package/lib/line/models/wall.js +223 -273
  231. package/lib/mask/index.d.ts +16 -0
  232. package/lib/mask/index.js +18 -53
  233. package/lib/mask/models/fill.d.ts +18 -0
  234. package/lib/mask/models/fill.js +53 -108
  235. package/lib/mask/models/index.d.ts +5 -0
  236. package/lib/mask/models/index.js +1 -1
  237. package/lib/plugins/DataMappingPlugin.d.ts +13 -0
  238. package/lib/plugins/DataMappingPlugin.js +206 -248
  239. package/lib/plugins/DataSourcePlugin.d.ts +6 -0
  240. package/lib/plugins/DataSourcePlugin.js +65 -91
  241. package/lib/plugins/FeatureScalePlugin.d.ts +20 -0
  242. package/lib/plugins/FeatureScalePlugin.js +261 -304
  243. package/lib/plugins/LayerAnimateStylePlugin.d.ts +4 -0
  244. package/lib/plugins/LayerAnimateStylePlugin.js +13 -21
  245. package/lib/plugins/LayerMaskPlugin.d.ts +7 -0
  246. package/lib/plugins/LayerMaskPlugin.js +16 -24
  247. package/lib/plugins/LayerModelPlugin.d.ts +10 -0
  248. package/lib/plugins/LayerModelPlugin.js +53 -135
  249. package/lib/plugins/LayerStylePlugin.d.ts +7 -0
  250. package/lib/plugins/LayerStylePlugin.js +15 -23
  251. package/lib/plugins/LightingPlugin.d.ts +35 -0
  252. package/lib/plugins/LightingPlugin.js +27 -36
  253. package/lib/plugins/MultiPassRendererPlugin.d.ts +22 -0
  254. package/lib/plugins/MultiPassRendererPlugin.js +35 -38
  255. package/lib/plugins/PixelPickingPlugin.d.ts +11 -0
  256. package/lib/plugins/PixelPickingPlugin.js +130 -149
  257. package/lib/plugins/RegisterStyleAttributePlugin.d.ts +11 -0
  258. package/lib/plugins/RegisterStyleAttributePlugin.js +81 -96
  259. package/lib/plugins/ShaderUniformPlugin.d.ts +22 -0
  260. package/lib/plugins/ShaderUniformPlugin.js +160 -130
  261. package/lib/plugins/UpdateModelPlugin.d.ts +7 -0
  262. package/lib/plugins/UpdateModelPlugin.js +17 -26
  263. package/lib/plugins/UpdateStyleAttributePlugin.d.ts +9 -0
  264. package/lib/plugins/UpdateStyleAttributePlugin.js +48 -65
  265. package/lib/plugins/index.d.ts +15 -0
  266. package/lib/point/index.d.ts +33 -0
  267. package/lib/point/index.js +120 -182
  268. package/lib/point/models/billboard_point.d.ts +21 -0
  269. package/lib/point/models/billboard_point.js +74 -127
  270. package/lib/point/models/earthExtrude.d.ts +16 -0
  271. package/lib/point/models/earthExtrude.js +172 -220
  272. package/lib/point/models/earthFill.d.ts +15 -0
  273. package/lib/point/models/earthFill.js +138 -192
  274. package/lib/point/models/extrude.d.ts +16 -0
  275. package/lib/point/models/extrude.js +169 -217
  276. package/lib/point/models/fill.d.ts +31 -0
  277. package/lib/point/models/fill.js +154 -209
  278. package/lib/point/models/fillImage.d.ts +26 -0
  279. package/lib/point/models/fillImage.js +159 -211
  280. package/lib/point/models/image.d.ts +18 -0
  281. package/lib/point/models/image.js +129 -180
  282. package/lib/point/models/index.d.ts +5 -0
  283. package/lib/point/models/index.js +1 -1
  284. package/lib/point/models/normal.d.ts +22 -0
  285. package/lib/point/models/normal.js +69 -122
  286. package/lib/point/models/radar.d.ts +22 -0
  287. package/lib/point/models/radar.js +95 -148
  288. package/lib/point/models/text.d.ts +69 -0
  289. package/lib/point/models/text.js +449 -578
  290. package/lib/point/shape/extrude.d.ts +15 -0
  291. package/lib/point/shape/extrude.js +19 -25
  292. package/lib/polygon/index.d.ts +18 -0
  293. package/lib/polygon/index.js +63 -99
  294. package/lib/polygon/models/extrude.d.ts +25 -0
  295. package/lib/polygon/models/extrude.js +210 -281
  296. package/lib/polygon/models/extrusion.d.ts +24 -0
  297. package/lib/polygon/models/extrusion.js +97 -142
  298. package/lib/polygon/models/fill.d.ts +18 -0
  299. package/lib/polygon/models/fill.js +104 -153
  300. package/lib/polygon/models/index.d.ts +5 -0
  301. package/lib/polygon/models/index.js +1 -1
  302. package/lib/polygon/models/ocean.d.ts +23 -0
  303. package/lib/polygon/models/ocean.js +141 -198
  304. package/lib/polygon/models/water.d.ts +21 -0
  305. package/lib/polygon/models/water.js +122 -179
  306. package/lib/raster/buffers/triangulation.d.ts +6 -0
  307. package/lib/raster/buffers/triangulation.js +13 -11
  308. package/lib/raster/index.d.ts +11 -0
  309. package/lib/raster/index.js +49 -88
  310. package/lib/raster/models/index.d.ts +5 -0
  311. package/lib/raster/models/index.js +1 -1
  312. package/lib/raster/models/raster.d.ts +21 -0
  313. package/lib/raster/models/raster.js +136 -202
  314. package/lib/raster/models/rasterRgb.d.ts +21 -0
  315. package/lib/raster/models/rasterRgb.js +136 -208
  316. package/lib/raster/models/rasterTerrainRgb.d.ts +16 -0
  317. package/lib/raster/models/rasterTerrainRgb.js +100 -153
  318. package/lib/tile/core/BaseLayer.d.ts +48 -0
  319. package/lib/tile/core/BaseLayer.js +207 -281
  320. package/lib/tile/core/TileDebugLayer.d.ts +15 -0
  321. package/lib/tile/core/TileDebugLayer.js +14 -46
  322. package/lib/tile/interaction/getFeatureData.d.ts +0 -0
  323. package/lib/tile/interaction/getRasterData.d.ts +4 -0
  324. package/lib/tile/interaction/getRasterData.js +24 -31
  325. package/lib/tile/interaction/utils.d.ts +11 -0
  326. package/lib/tile/interaction/utils.js +15 -34
  327. package/lib/tile/interface.d.ts +29 -0
  328. package/lib/tile/service/TileLayerService.d.ts +33 -0
  329. package/lib/tile/service/TileLayerService.js +105 -177
  330. package/lib/tile/service/TilePickService.d.ts +26 -0
  331. package/lib/tile/service/TilePickService.js +100 -156
  332. package/lib/tile/service/TileSourceService.d.ts +7 -0
  333. package/lib/tile/service/TileSourceService.js +20 -29
  334. package/lib/tile/tile/DebugTile.d.ts +16 -0
  335. package/lib/tile/tile/DebugTile.js +43 -78
  336. package/lib/tile/tile/ImageTile.d.ts +14 -0
  337. package/lib/tile/tile/ImageTile.js +35 -66
  338. package/lib/tile/tile/MaskTile.d.ts +18 -0
  339. package/lib/tile/tile/MaskTile.js +49 -81
  340. package/lib/tile/tile/RasterRGBTile.d.ts +11 -0
  341. package/lib/tile/tile/RasterRGBTile.js +42 -71
  342. package/lib/tile/tile/RasterTerrainRGBTile.d.ts +14 -0
  343. package/lib/tile/tile/RasterTerrainRGBTile.js +35 -66
  344. package/lib/tile/tile/RasterTile.d.ts +18 -0
  345. package/lib/tile/tile/RasterTile.js +71 -104
  346. package/lib/tile/tile/Tile.d.ts +114 -0
  347. package/lib/tile/tile/Tile.js +152 -231
  348. package/lib/tile/tile/VectorTile.d.ts +26 -0
  349. package/lib/tile/tile/VectorTile.js +79 -124
  350. package/lib/tile/tile/index.d.ts +12 -0
  351. package/lib/tile/tile/index.js +6 -4
  352. package/lib/tile/tile/util.d.ts +5 -0
  353. package/lib/tile/utils/constants.d.ts +1 -0
  354. package/lib/tile/utils/constants.js +1 -1
  355. package/lib/tile/utils/utils.d.ts +8 -0
  356. package/lib/tile/utils/utils.js +2 -2
  357. package/lib/utils/blend.d.ts +2 -0
  358. package/lib/utils/blend.js +52 -47
  359. package/lib/utils/collision-index.d.ts +47 -0
  360. package/lib/utils/collision-index.js +64 -69
  361. package/lib/utils/extrude_polyline.d.ts +68 -0
  362. package/lib/utils/extrude_polyline.js +442 -470
  363. package/lib/utils/grid-index.d.ts +28 -0
  364. package/lib/utils/grid-index.js +97 -123
  365. package/lib/utils/identityScale.d.ts +8 -0
  366. package/lib/utils/identityScale.js +5 -5
  367. package/lib/utils/load-image.d.ts +1 -0
  368. package/lib/utils/load-image.js +15 -39
  369. package/lib/utils/multiPassRender.d.ts +16 -0
  370. package/lib/utils/multiPassRender.js +7 -10
  371. package/lib/utils/polylineNormal.d.ts +9 -0
  372. package/lib/utils/polylineNormal.js +40 -43
  373. package/lib/utils/rampcolor_legend.d.ts +6 -0
  374. package/lib/utils/rampcolor_legend.js +5 -4
  375. package/lib/utils/simpleLine.d.ts +23 -0
  376. package/lib/utils/simpleLine.js +54 -65
  377. package/lib/utils/stencil.d.ts +7 -0
  378. package/lib/utils/symbol-layout.d.ts +43 -0
  379. package/lib/utils/symbol-layout.js +95 -117
  380. package/lib/wind/index.d.ts +11 -0
  381. package/lib/wind/index.js +30 -70
  382. package/lib/wind/models/index.d.ts +5 -0
  383. package/lib/wind/models/index.js +1 -1
  384. package/lib/wind/models/utils.d.ts +19 -0
  385. package/lib/wind/models/utils.js +36 -34
  386. package/lib/wind/models/wind.d.ts +24 -0
  387. package/lib/wind/models/wind.js +205 -260
  388. package/lib/wind/models/windRender.d.ts +104 -0
  389. package/lib/wind/models/windRender.js +261 -272
  390. package/lib/wind/models/windShader.d.ts +12 -0
  391. package/lib/wind/models/windShader.js +145 -6
  392. package/package.json +16 -19
  393. package/es/glsl.d.ts +0 -5
  394. package/lib/glsl.d.ts +0 -5
@@ -5,494 +5,439 @@ Object.defineProperty(exports, "__esModule", {
5
5
  value: true
6
6
  });
7
7
  exports.default = void 0;
8
- var _regenerator = _interopRequireDefault(require("@babel/runtime/regenerator"));
9
8
  var _objectSpread2 = _interopRequireDefault(require("@babel/runtime/helpers/objectSpread2"));
10
- var _toConsumableArray2 = _interopRequireDefault(require("@babel/runtime/helpers/toConsumableArray"));
11
9
  var _asyncToGenerator2 = _interopRequireDefault(require("@babel/runtime/helpers/asyncToGenerator"));
12
- var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
13
- var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass"));
14
- var _assertThisInitialized2 = _interopRequireDefault(require("@babel/runtime/helpers/assertThisInitialized"));
15
- var _inherits2 = _interopRequireDefault(require("@babel/runtime/helpers/inherits"));
16
- var _possibleConstructorReturn2 = _interopRequireDefault(require("@babel/runtime/helpers/possibleConstructorReturn"));
17
- var _getPrototypeOf2 = _interopRequireDefault(require("@babel/runtime/helpers/getPrototypeOf"));
18
10
  var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
19
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  var _l7Core = require("@antv/l7-core");
20
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  var _l7Utils = require("@antv/l7-utils");
21
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  var _glMatrix = require("gl-matrix");
22
- var _BaseModel2 = _interopRequireDefault(require("../../core/BaseModel"));
14
+ var _BaseModel = _interopRequireDefault(require("../../core/BaseModel"));
23
15
  var _triangulation = require("../../core/triangulation");
24
16
  var _CommonStyleAttribute = require("../../core/CommonStyleAttribute");
25
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  var _triangulation2 = require("../triangulation");
26
- function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = (0, _getPrototypeOf2.default)(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = (0, _getPrototypeOf2.default)(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return (0, _possibleConstructorReturn2.default)(this, result); }; }
27
- function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
28
18
  /* babel-plugin-inline-import '../shaders/heatmap/heatmap_3d_frag.glsl' */
29
- var heatmap_3d_frag = "layout(std140) uniform commonUniforms {\n mat4 u_ViewProjectionMatrixUncentered;\n mat4 u_InverseViewProjectionMatrix;\n float u_opacity;\n float u_common_uniforms_padding1;\n float u_common_uniforms_padding2;\n float u_common_uniforms_padding3;\n};\n\nuniform sampler2D u_texture;\nuniform sampler2D u_colorTexture;\n\nin vec2 v_texCoord;\nin float v_intensity;\nout vec4 outputColor;\n\nvoid main(){\n \n float intensity = texture(SAMPLER_2D(u_texture), v_texCoord).r;\n vec4 color = texture(SAMPLER_2D(u_colorTexture),vec2(intensity, 0));\n outputColor = color;\n // gl_FragColor.a = color.a * smoothstep(0.1,0.2,intensity)* u_opacity;\n outputColor.a = color.a * smoothstep(0.,0.1,intensity) * u_opacity;\n}\n";
19
+ const heatmap_3d_frag = "layout(std140) uniform commonUniforms {\n mat4 u_ViewProjectionMatrixUncentered;\n mat4 u_InverseViewProjectionMatrix;\n float u_opacity;\n float u_common_uniforms_padding1;\n float u_common_uniforms_padding2;\n float u_common_uniforms_padding3;\n};\n\nuniform sampler2D u_texture;\nuniform sampler2D u_colorTexture;\n\nin vec2 v_texCoord;\nin float v_intensity;\nout vec4 outputColor;\n\nvoid main(){\n \n float intensity = texture(SAMPLER_2D(u_texture), v_texCoord).r;\n vec4 color = texture(SAMPLER_2D(u_colorTexture),vec2(intensity, 0));\n outputColor = color;\n // gl_FragColor.a = color.a * smoothstep(0.1,0.2,intensity)* u_opacity;\n outputColor.a = color.a * smoothstep(0.,0.1,intensity) * u_opacity;\n}\n";
30
20
  /* babel-plugin-inline-import '../shaders/heatmap/heatmap_3d_vert.glsl' */
31
- var heatmap_3d_vert = "layout(location = 0) in vec3 a_Position;\nlayout(location = 14) in vec2 a_Uv;\n\nlayout(std140) uniform commonUniforms {\n mat4 u_ViewProjectionMatrixUncentered;\n mat4 u_InverseViewProjectionMatrix;\n float u_opacity;\n float u_common_uniforms_padding1;\n float u_common_uniforms_padding2;\n float u_common_uniforms_padding3;\n};\n\nuniform sampler2D u_texture;\nuniform sampler2D u_colorTexture;\n\nout vec2 v_texCoord;\nout float v_intensity;\n\nvec2 toBezier(float t, vec2 P0, vec2 P1, vec2 P2, vec2 P3) {\n float t2 = t * t;\n float one_minus_t = 1.0 - t;\n float one_minus_t2 = one_minus_t * one_minus_t;\n return (P0 * one_minus_t2 * one_minus_t + P1 * 3.0 * t * one_minus_t2 + P2 * 3.0 * t2 * one_minus_t + P3 * t2 * t);\n}\nvec2 toBezier(float t, vec4 p){\n return toBezier(t, vec2(0.0, 0.0), vec2(p.x, p.y), vec2(p.z, p.w), vec2(1.0, 1.0));\n}\n\n#pragma include \"projection\"\n#pragma include \"project\"\n\nvoid main() {\n v_texCoord = a_Uv;\n\n vec2 pos = a_Uv * vec2(2.0) - vec2(1.0); // \u5C06\u539F\u672C 0 -> 1 \u7684 uv \u8F6C\u6362\u4E3A -1 -> 1 \u7684\u6807\u51C6\u5750\u6807\u7A7A\u95F4\uFF08NDC\uFF09\n\n vec4 p1 = vec4(pos, 0.0, 1.0); // x/y \u5E73\u9762\u4E0A\u7684\u70B9\uFF08z == 0\uFF09\u53EF\u4EE5\u8BA4\u4E3A\u662F\u4E09\u7EF4\u4E0A\u7684\u70B9\u88AB\u6295\u5F71\u5230\u5E73\u9762\u540E\u7684\u70B9\n\tvec4 p2 = vec4(pos, 1.0, 1.0); // \u5E73\u884C\u4E8Ex/y\u5E73\u9762\u3001z==1 \u7684\u5E73\u9762\u4E0A\u7684\u70B9\n\n\tvec4 inverseP1 = u_InverseViewProjectionMatrix * p1; // \u6839\u636E\u89C6\u56FE\u6295\u5F71\u77E9\u9635\u7684\u9006\u77E9\u9635\u5E73\u9762\u4E0A\u7684\u53CD\u7B97\u51FA\u4E09\u7EF4\u7A7A\u95F4\u4E2D\u7684\u70B9\uFF08p1\u5E73\u9762\u4E0A\u7684\u70B9\uFF09\n\tvec4 inverseP2 = u_InverseViewProjectionMatrix * p2;\n\n inverseP1 = inverseP1 / inverseP1.w; // \u5F52\u4E00\u5316\u64CD\u4F5C\uFF08\u5F52\u4E00\u5316\u540E\u4E3A\u4E16\u754C\u5750\u6807\uFF09\n\tinverseP2 = inverseP2 / inverseP2.w;\n\n\tfloat zPos = (0.0 - inverseP1.z) / (inverseP2.z - inverseP1.z); // ??\n\tvec4 position = inverseP1 + zPos * (inverseP2 - inverseP1);\n\n vec4 b= vec4(0.5000, 0.0, 1.0, 0.5000);\n float fh;\n\n v_intensity = texture(SAMPLER_2D(u_texture), v_texCoord).r;\n fh = toBezier(v_intensity, b).y;\n gl_Position = u_ViewProjectionMatrixUncentered * vec4(position.xy, fh * project_pixel(50.), 1.0);\n \n}\n"; // 绘制平面热力的 shader
21
+ const heatmap_3d_vert = "layout(location = 0) in vec3 a_Position;\nlayout(location = 14) in vec2 a_Uv;\n\nlayout(std140) uniform commonUniforms {\n mat4 u_ViewProjectionMatrixUncentered;\n mat4 u_InverseViewProjectionMatrix;\n float u_opacity;\n float u_common_uniforms_padding1;\n float u_common_uniforms_padding2;\n float u_common_uniforms_padding3;\n};\n\nuniform sampler2D u_texture;\nuniform sampler2D u_colorTexture;\n\nout vec2 v_texCoord;\nout float v_intensity;\n\nvec2 toBezier(float t, vec2 P0, vec2 P1, vec2 P2, vec2 P3) {\n float t2 = t * t;\n float one_minus_t = 1.0 - t;\n float one_minus_t2 = one_minus_t * one_minus_t;\n return (P0 * one_minus_t2 * one_minus_t + P1 * 3.0 * t * one_minus_t2 + P2 * 3.0 * t2 * one_minus_t + P3 * t2 * t);\n}\nvec2 toBezier(float t, vec4 p){\n return toBezier(t, vec2(0.0, 0.0), vec2(p.x, p.y), vec2(p.z, p.w), vec2(1.0, 1.0));\n}\n\n#pragma include \"projection\"\n#pragma include \"project\"\n\nvoid main() {\n v_texCoord = a_Uv;\n\n vec2 pos = a_Uv * vec2(2.0) - vec2(1.0); // \u5C06\u539F\u672C 0 -> 1 \u7684 uv \u8F6C\u6362\u4E3A -1 -> 1 \u7684\u6807\u51C6\u5750\u6807\u7A7A\u95F4\uFF08NDC\uFF09\n\n vec4 p1 = vec4(pos, 0.0, 1.0); // x/y \u5E73\u9762\u4E0A\u7684\u70B9\uFF08z == 0\uFF09\u53EF\u4EE5\u8BA4\u4E3A\u662F\u4E09\u7EF4\u4E0A\u7684\u70B9\u88AB\u6295\u5F71\u5230\u5E73\u9762\u540E\u7684\u70B9\n\tvec4 p2 = vec4(pos, 1.0, 1.0); // \u5E73\u884C\u4E8Ex/y\u5E73\u9762\u3001z==1 \u7684\u5E73\u9762\u4E0A\u7684\u70B9\n\n\tvec4 inverseP1 = u_InverseViewProjectionMatrix * p1; // \u6839\u636E\u89C6\u56FE\u6295\u5F71\u77E9\u9635\u7684\u9006\u77E9\u9635\u5E73\u9762\u4E0A\u7684\u53CD\u7B97\u51FA\u4E09\u7EF4\u7A7A\u95F4\u4E2D\u7684\u70B9\uFF08p1\u5E73\u9762\u4E0A\u7684\u70B9\uFF09\n\tvec4 inverseP2 = u_InverseViewProjectionMatrix * p2;\n\n inverseP1 = inverseP1 / inverseP1.w; // \u5F52\u4E00\u5316\u64CD\u4F5C\uFF08\u5F52\u4E00\u5316\u540E\u4E3A\u4E16\u754C\u5750\u6807\uFF09\n\tinverseP2 = inverseP2 / inverseP2.w;\n\n\tfloat zPos = (0.0 - inverseP1.z) / (inverseP2.z - inverseP1.z); // ??\n\tvec4 position = inverseP1 + zPos * (inverseP2 - inverseP1);\n\n vec4 b= vec4(0.5000, 0.0, 1.0, 0.5000);\n float fh;\n\n v_intensity = texture(SAMPLER_2D(u_texture), v_texCoord).r;\n fh = toBezier(v_intensity, b).y;\n gl_Position = u_ViewProjectionMatrixUncentered * vec4(position.xy, fh * project_pixel(50.), 1.0);\n \n}\n"; // 绘制平面热力的 shader
32
22
  /* babel-plugin-inline-import '../shaders/heatmap/heatmap_frag.glsl' */
33
- var heatmap_frag = "uniform sampler2D u_texture; // \u70ED\u529B\u5F3A\u5EA6\u56FE\nuniform sampler2D u_colorTexture; // \u6839\u636E\u5F3A\u5EA6\u5206\u5E03\u7684\u8272\u5E26\n\nlayout(std140) uniform commonUniforms {\n float u_opacity;\n float u_common_uniforms_padding1;\n float u_common_uniforms_padding2;\n float u_common_uniforms_padding3;\n};\nin vec2 v_texCoord;\nout vec4 outputColor;\n\n#pragma include \"scene_uniforms\"\n\nfloat getBlurIndusty() {\n float vW = 2.0/ u_ViewportSize.x;\n float vH = 2.0/ u_ViewportSize.y;\n vec2 vUv = v_texCoord;\n float i11 = texture(SAMPLER_2D(u_texture), vec2( vUv.x - 1.0 * vW, vUv.y + 1.0 * vH) ).r;\n float i12 = texture(SAMPLER_2D(u_texture), vec2( vUv.x - 0.0 * vW, vUv.y + 1.0 * vH) ).r;\n float i13 = texture(SAMPLER_2D(u_texture), vec2( vUv.x + 1.0 * vW, vUv.y + 1.0 * vH) ).r;\n\n float i21 = texture(SAMPLER_2D(u_texture), vec2( vUv.x - 1.0 * vW, vUv.y) ).r;\n float i22 = texture(SAMPLER_2D(u_texture), vec2( vUv.x , vUv.y) ).r;\n float i23 = texture(SAMPLER_2D(u_texture), vec2( vUv.x + 1.0 * vW, vUv.y) ).r;\n\n float i31 = texture(SAMPLER_2D(u_texture), vec2( vUv.x - 1.0 * vW, vUv.y-1.0*vH) ).r;\n float i32 = texture(SAMPLER_2D(u_texture), vec2( vUv.x - 0.0 * vW, vUv.y-1.0*vH) ).r;\n float i33 = texture(SAMPLER_2D(u_texture), vec2( vUv.x + 1.0 * vW, vUv.y-1.0*vH) ).r;\n\n return(\n i11 + \n i12 + \n i13 + \n i21 + \n i21 + \n i22 + \n i23 + \n i31 + \n i32 + \n i33\n )/9.0;\n}\n\n\nvoid main(){\n // float intensity = texture(u_texture, v_texCoord).r;\n float intensity = getBlurIndusty();\n vec4 color = texture(SAMPLER_2D(u_colorTexture), vec2(intensity, 0.0));\n outputColor = color;\n outputColor.a = color.a * smoothstep(0.,0.1,intensity) * u_opacity;\n}\n";
23
+ const heatmap_frag = "uniform sampler2D u_texture; // \u70ED\u529B\u5F3A\u5EA6\u56FE\nuniform sampler2D u_colorTexture; // \u6839\u636E\u5F3A\u5EA6\u5206\u5E03\u7684\u8272\u5E26\n\nlayout(std140) uniform commonUniforms {\n float u_opacity;\n float u_common_uniforms_padding1;\n float u_common_uniforms_padding2;\n float u_common_uniforms_padding3;\n};\nin vec2 v_texCoord;\nout vec4 outputColor;\n\n#pragma include \"scene_uniforms\"\n\nfloat getBlurIndusty() {\n float vW = 2.0/ u_ViewportSize.x;\n float vH = 2.0/ u_ViewportSize.y;\n vec2 vUv = v_texCoord;\n float i11 = texture(SAMPLER_2D(u_texture), vec2( vUv.x - 1.0 * vW, vUv.y + 1.0 * vH) ).r;\n float i12 = texture(SAMPLER_2D(u_texture), vec2( vUv.x - 0.0 * vW, vUv.y + 1.0 * vH) ).r;\n float i13 = texture(SAMPLER_2D(u_texture), vec2( vUv.x + 1.0 * vW, vUv.y + 1.0 * vH) ).r;\n\n float i21 = texture(SAMPLER_2D(u_texture), vec2( vUv.x - 1.0 * vW, vUv.y) ).r;\n float i22 = texture(SAMPLER_2D(u_texture), vec2( vUv.x , vUv.y) ).r;\n float i23 = texture(SAMPLER_2D(u_texture), vec2( vUv.x + 1.0 * vW, vUv.y) ).r;\n\n float i31 = texture(SAMPLER_2D(u_texture), vec2( vUv.x - 1.0 * vW, vUv.y-1.0*vH) ).r;\n float i32 = texture(SAMPLER_2D(u_texture), vec2( vUv.x - 0.0 * vW, vUv.y-1.0*vH) ).r;\n float i33 = texture(SAMPLER_2D(u_texture), vec2( vUv.x + 1.0 * vW, vUv.y-1.0*vH) ).r;\n\n return(\n i11 + \n i12 + \n i13 + \n i21 + \n i21 + \n i22 + \n i23 + \n i31 + \n i32 + \n i33\n )/9.0;\n}\n\n\nvoid main(){\n // float intensity = texture(u_texture, v_texCoord).r;\n float intensity = getBlurIndusty();\n vec4 color = texture(SAMPLER_2D(u_colorTexture), vec2(intensity, 0.0));\n outputColor = color;\n outputColor.a = color.a * smoothstep(0.,0.1,intensity) * u_opacity;\n}\n";
34
24
  /* babel-plugin-inline-import '../shaders/heatmap/heatmap_vert.glsl' */
35
- var heatmap_vert = "\nlayout(location = 0) in vec3 a_Position;\nlayout(location = 14) in vec2 a_Uv;\n\nlayout(std140) uniform commonUniforms {\n float u_opacity;\n float u_common_uniforms_padding1;\n float u_common_uniforms_padding2;\n float u_common_uniforms_padding3;\n};\n\n#pragma include \"scene_uniforms\"\n\nout vec2 v_texCoord;\nvoid main() {\n v_texCoord = a_Uv;\n #ifdef VIEWPORT_ORIGIN_TL\n v_texCoord.y = 1.0 - v_texCoord.y;\n #endif\n\n gl_Position = vec4(a_Position.xy, 0, 1.);\n}\n";
25
+ const heatmap_vert = "\nlayout(location = 0) in vec3 a_Position;\nlayout(location = 14) in vec2 a_Uv;\n\nlayout(std140) uniform commonUniforms {\n float u_opacity;\n float u_common_uniforms_padding1;\n float u_common_uniforms_padding2;\n float u_common_uniforms_padding3;\n};\n\n#pragma include \"scene_uniforms\"\n\nout vec2 v_texCoord;\nvoid main() {\n v_texCoord = a_Uv;\n #ifdef VIEWPORT_ORIGIN_TL\n v_texCoord.y = 1.0 - v_texCoord.y;\n #endif\n\n gl_Position = vec4(a_Position.xy, 0, 1.);\n}\n";
36
26
  /* babel-plugin-inline-import '../shaders/heatmap/heatmap_framebuffer_frag.glsl' */
37
- var heatmap_framebuffer_frag = "layout(std140) uniform commonUniforms {\n float u_radius;\n float u_intensity;\n float u_common_uniforms_padding1;\n float u_common_uniforms_padding2;\n};\n\nin vec2 v_extrude;\nin float v_weight;\nout vec4 outputColor;\n#define GAUSS_COEF 0.3989422804014327\n\nvoid main(){\n float d = -0.5 * 3.0 * 3.0 * dot(v_extrude, v_extrude);\n float val = v_weight * u_intensity * GAUSS_COEF * exp(d);\n outputColor = vec4(val, 1., 1., 1.);\n}\n";
27
+ const heatmap_framebuffer_frag = "layout(std140) uniform commonUniforms {\n float u_radius;\n float u_intensity;\n float u_common_uniforms_padding1;\n float u_common_uniforms_padding2;\n};\n\nin vec2 v_extrude;\nin float v_weight;\nout vec4 outputColor;\n#define GAUSS_COEF 0.3989422804014327\n\nvoid main(){\n float d = -0.5 * 3.0 * 3.0 * dot(v_extrude, v_extrude);\n float val = v_weight * u_intensity * GAUSS_COEF * exp(d);\n outputColor = vec4(val, 1., 1., 1.);\n}\n";
38
28
  /* babel-plugin-inline-import '../shaders/heatmap/heatmap_framebuffer_vert.glsl' */
39
- var heatmap_framebuffer_vert = "layout(location = 0) in vec3 a_Position;\nlayout(location = 9) in float a_Size;\nlayout(location = 10) in vec2 a_Dir;\n\n\nlayout(std140) uniform commonUniforms {\n float u_radius;\n float u_intensity;\n float u_common_uniforms_padding1;\n float u_common_uniforms_padding2;\n};\n\nout vec2 v_extrude;\nout float v_weight;\n\n#define GAUSS_COEF 0.3989422804014327\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\nvoid main(){\n vec3 picking_color_placeholder = u_PickingColor;\n\n v_weight = a_Size;\n float ZERO = 1.0 / 255.0 / 16.0;\n float extrude_x = a_Dir.x * 2.0 -1.0;\n float extrude_y = a_Dir.y * 2.0 -1.0;\n vec2 extrude_dir = normalize(vec2(extrude_x,extrude_y));\n float S = sqrt(-2.0 * log(ZERO / a_Size / u_intensity / GAUSS_COEF)) / 2.5;\n v_extrude = extrude_dir * S;\n\n vec2 offset = project_pixel(v_extrude * u_radius);\n vec4 project_pos = project_position(vec4(a_Position.xy, 0.0, 1.0));\n\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, 0.0, 1.0));\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(project_pos.xy + offset, 0.0, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, 0.0, 1.0));\n }\n}\n";
40
- var isEqual = _l7Utils.lodashUtil.isEqual;
41
- var HeatMapModel = exports.default = /*#__PURE__*/function (_BaseModel) {
42
- (0, _inherits2.default)(HeatMapModel, _BaseModel);
43
- var _super = _createSuper(HeatMapModel);
44
- function HeatMapModel() {
45
- var _this;
46
- (0, _classCallCheck2.default)(this, HeatMapModel);
47
- for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
48
- args[_key] = arguments[_key];
49
- }
50
- _this = _super.call.apply(_super, [this].concat(args));
51
- (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "colorModelUniformBuffer", []);
52
- (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "heat3DModelUniformBuffer", []);
53
- return _this;
29
+ const heatmap_framebuffer_vert = "layout(location = 0) in vec3 a_Position;\nlayout(location = 9) in float a_Size;\nlayout(location = 10) in vec2 a_Dir;\n\n\nlayout(std140) uniform commonUniforms {\n float u_radius;\n float u_intensity;\n float u_common_uniforms_padding1;\n float u_common_uniforms_padding2;\n};\n\nout vec2 v_extrude;\nout float v_weight;\n\n#define GAUSS_COEF 0.3989422804014327\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\nvoid main(){\n vec3 picking_color_placeholder = u_PickingColor;\n\n v_weight = a_Size;\n float ZERO = 1.0 / 255.0 / 16.0;\n float extrude_x = a_Dir.x * 2.0 -1.0;\n float extrude_y = a_Dir.y * 2.0 -1.0;\n vec2 extrude_dir = normalize(vec2(extrude_x,extrude_y));\n float S = sqrt(-2.0 * log(ZERO / a_Size / u_intensity / GAUSS_COEF)) / 2.5;\n v_extrude = extrude_dir * S;\n\n vec2 offset = project_pixel(v_extrude * u_radius);\n vec4 project_pos = project_position(vec4(a_Position.xy, 0.0, 1.0));\n\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, 0.0, 1.0));\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(project_pos.xy + offset, 0.0, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, 0.0, 1.0));\n }\n}\n";
30
+ const {
31
+ isEqual
32
+ } = _l7Utils.lodashUtil;
33
+ class HeatMapModel extends _BaseModel.default {
34
+ constructor(...args) {
35
+ super(...args);
36
+ (0, _defineProperty2.default)(this, "texture", void 0);
37
+ (0, _defineProperty2.default)(this, "colorTexture", void 0);
38
+ (0, _defineProperty2.default)(this, "heatmapFramerBuffer", void 0);
39
+ (0, _defineProperty2.default)(this, "heatmapTexture", void 0);
40
+ (0, _defineProperty2.default)(this, "intensityModel", void 0);
41
+ (0, _defineProperty2.default)(this, "colorModel", void 0);
42
+ (0, _defineProperty2.default)(this, "shapeType", void 0);
43
+ (0, _defineProperty2.default)(this, "preRampColors", void 0);
44
+ (0, _defineProperty2.default)(this, "colorModelUniformBuffer", []);
45
+ (0, _defineProperty2.default)(this, "heat3DModelUniformBuffer", []);
54
46
  }
55
- (0, _createClass2.default)(HeatMapModel, [{
56
- key: "prerender",
57
- value: function prerender() {
58
- var _this2 = this;
59
- var _this$rendererService = this.rendererService,
60
- clear = _this$rendererService.clear,
61
- useFramebuffer = _this$rendererService.useFramebuffer;
62
- useFramebuffer(this.heatmapFramerBuffer, function () {
63
- clear({
64
- color: [0, 0, 0, 0],
65
- depth: 1,
66
- stencil: 0,
67
- framebuffer: _this2.heatmapFramerBuffer
68
- });
69
- _this2.drawIntensityMode(); // 密度图
47
+ prerender() {
48
+ const {
49
+ clear,
50
+ useFramebuffer
51
+ } = this.rendererService;
52
+ useFramebuffer(this.heatmapFramerBuffer, () => {
53
+ clear({
54
+ color: [0, 0, 0, 0],
55
+ depth: 1,
56
+ stencil: 0,
57
+ framebuffer: this.heatmapFramerBuffer
70
58
  });
59
+ this.drawIntensityMode(); // 密度图
60
+ });
61
+ }
62
+ render(options) {
63
+ const {
64
+ rampColors
65
+ } = this.layer.getLayerConfig();
66
+ if (!isEqual(this.preRampColors, rampColors)) {
67
+ this.updateColorTexture();
71
68
  }
72
- }, {
73
- key: "render",
74
- value: function render(options) {
75
- var _ref = this.layer.getLayerConfig(),
76
- rampColors = _ref.rampColors;
77
- if (!isEqual(this.preRampColors, rampColors)) {
78
- this.updateColorTexture();
79
- }
80
- this.shapeType === 'heatmap' ? this.drawHeatMap(options) // 2D
81
- : this.draw3DHeatMap(options); // 3D
82
- }
83
- }, {
84
- key: "getUninforms",
85
- value: function getUninforms() {
86
- throw new Error('Method not implemented.');
87
- }
88
- }, {
89
- key: "initModels",
90
- value: function () {
91
- var _initModels = (0, _asyncToGenerator2.default)( /*#__PURE__*/_regenerator.default.mark(function _callee() {
92
- var _shapeAttr$scale;
93
- var _this$rendererService2, createFramebuffer, getViewportSize, createTexture2D, shapeAttr, shapeType, _getViewportSize, width, height;
94
- return _regenerator.default.wrap(function _callee$(_context) {
95
- while (1) switch (_context.prev = _context.next) {
96
- case 0:
97
- _this$rendererService2 = this.rendererService, createFramebuffer = _this$rendererService2.createFramebuffer, getViewportSize = _this$rendererService2.getViewportSize, createTexture2D = _this$rendererService2.createTexture2D;
98
- shapeAttr = this.styleAttributeService.getLayerStyleAttribute('shape');
99
- shapeType = (shapeAttr === null || shapeAttr === void 0 || (_shapeAttr$scale = shapeAttr.scale) === null || _shapeAttr$scale === void 0 ? void 0 : _shapeAttr$scale.field) || 'heatmap';
100
- this.shapeType = shapeType;
101
- // 生成热力图密度图
102
- _context.next = 6;
103
- return this.buildHeatMapIntensity();
104
- case 6:
105
- this.intensityModel = _context.sent;
106
- // 渲染到屏幕
107
- this.colorModel = shapeType === 'heatmap' ? this.buildHeatmap() // 2D
108
- : this.build3dHeatMap(); // 3D
109
- _getViewportSize = getViewportSize(), width = _getViewportSize.width, height = _getViewportSize.height; // 初始化密度图纹理
110
- this.heatmapTexture = createTexture2D({
111
- width: Math.floor(width / 4),
112
- height: Math.floor(height / 4),
113
- wrapS: _l7Core.gl.CLAMP_TO_EDGE,
114
- wrapT: _l7Core.gl.CLAMP_TO_EDGE,
115
- min: _l7Core.gl.LINEAR,
116
- mag: _l7Core.gl.LINEAR,
117
- usage: _l7Core.TextureUsage.RENDER_TARGET
118
- });
119
- this.heatmapFramerBuffer = createFramebuffer({
120
- color: this.heatmapTexture,
121
- depth: true,
122
- width: Math.floor(width / 4),
123
- height: Math.floor(height / 4)
124
- });
125
- this.updateColorTexture();
126
- return _context.abrupt("return", [this.intensityModel, this.colorModel]);
127
- case 13:
128
- case "end":
129
- return _context.stop();
130
- }
131
- }, _callee, this);
132
- }));
133
- function initModels() {
134
- return _initModels.apply(this, arguments);
135
- }
136
- return initModels;
137
- }()
138
- }, {
139
- key: "buildModels",
140
- value: function () {
141
- var _buildModels = (0, _asyncToGenerator2.default)( /*#__PURE__*/_regenerator.default.mark(function _callee2() {
142
- return _regenerator.default.wrap(function _callee2$(_context2) {
143
- while (1) switch (_context2.prev = _context2.next) {
144
- case 0:
145
- return _context2.abrupt("return", this.initModels());
146
- case 1:
147
- case "end":
148
- return _context2.stop();
149
- }
150
- }, _callee2, this);
151
- }));
152
- function buildModels() {
153
- return _buildModels.apply(this, arguments);
154
- }
155
- return buildModels;
156
- }()
157
- }, {
158
- key: "registerBuiltinAttributes",
159
- value: function registerBuiltinAttributes() {
160
- this.styleAttributeService.registerStyleAttribute({
161
- name: 'dir',
162
- type: _l7Core.AttributeType.Attribute,
163
- descriptor: {
164
- name: 'a_Dir',
165
- shaderLocation: 10,
166
- buffer: {
167
- usage: _l7Core.gl.DYNAMIC_DRAW,
168
- data: [],
169
- type: _l7Core.gl.FLOAT
170
- },
171
- size: 2,
172
- update: function update(feature, featureIdx, vertex) {
173
- return [vertex[3], vertex[4]];
174
- }
175
- }
69
+ this.shapeType === 'heatmap' ? this.drawHeatMap(options) // 2D
70
+ : this.draw3DHeatMap(options); // 3D
71
+ }
72
+ getUninforms() {
73
+ throw new Error('Method not implemented.');
74
+ }
75
+ initModels() {
76
+ var _this = this;
77
+ return (0, _asyncToGenerator2.default)(function* () {
78
+ var _shapeAttr$scale;
79
+ const {
80
+ createFramebuffer,
81
+ getViewportSize,
82
+ createTexture2D
83
+ } = _this.rendererService;
84
+ const shapeAttr = _this.styleAttributeService.getLayerStyleAttribute('shape');
85
+ const shapeType = (shapeAttr === null || shapeAttr === void 0 || (_shapeAttr$scale = shapeAttr.scale) === null || _shapeAttr$scale === void 0 ? void 0 : _shapeAttr$scale.field) || 'heatmap';
86
+ _this.shapeType = shapeType;
87
+ // 生成热力图密度图
88
+ _this.intensityModel = yield _this.buildHeatMapIntensity();
89
+ // 渲染到屏幕
90
+ _this.colorModel = shapeType === 'heatmap' ? _this.buildHeatmap() // 2D
91
+ : _this.build3dHeatMap(); // 3D
92
+
93
+ const {
94
+ width,
95
+ height
96
+ } = getViewportSize();
97
+
98
+ // 初始化密度图纹理
99
+ _this.heatmapTexture = createTexture2D({
100
+ width: Math.floor(width / 4),
101
+ height: Math.floor(height / 4),
102
+ wrapS: _l7Core.gl.CLAMP_TO_EDGE,
103
+ wrapT: _l7Core.gl.CLAMP_TO_EDGE,
104
+ min: _l7Core.gl.LINEAR,
105
+ mag: _l7Core.gl.LINEAR,
106
+ usage: _l7Core.TextureUsage.RENDER_TARGET
176
107
  });
177
- this.styleAttributeService.registerStyleAttribute({
178
- name: 'size',
179
- type: _l7Core.AttributeType.Attribute,
180
- descriptor: {
181
- name: 'a_Size',
182
- shaderLocation: _CommonStyleAttribute.ShaderLocation.SIZE,
183
- buffer: {
184
- // give the WebGL driver a hint that this buffer may change
185
- usage: _l7Core.gl.DYNAMIC_DRAW,
186
- data: [],
187
- type: _l7Core.gl.FLOAT
188
- },
189
- size: 1,
190
- update: function update(feature) {
191
- var _feature$size = feature.size,
192
- size = _feature$size === void 0 ? 1 : _feature$size;
193
- return [size];
194
- }
195
- }
108
+ _this.heatmapFramerBuffer = createFramebuffer({
109
+ color: _this.heatmapTexture,
110
+ depth: true,
111
+ width: Math.floor(width / 4),
112
+ height: Math.floor(height / 4)
196
113
  });
197
- }
198
- }, {
199
- key: "buildHeatMapIntensity",
200
- value: function () {
201
- var _buildHeatMapIntensity = (0, _asyncToGenerator2.default)( /*#__PURE__*/_regenerator.default.mark(function _callee3() {
202
- var model;
203
- return _regenerator.default.wrap(function _callee3$(_context3) {
204
- while (1) switch (_context3.prev = _context3.next) {
205
- case 0:
206
- this.uniformBuffers = [this.rendererService.createBuffer({
207
- // opacity
208
- data: new Float32Array(4).fill(0),
209
- // 长度需要大于等于 4
210
- isUBO: true
211
- })];
212
- this.layer.triangulation = _triangulation.HeatmapTriangulation;
213
- _context3.next = 4;
214
- return this.layer.buildLayerModel({
215
- moduleName: 'heatmapIntensity',
216
- vertexShader: heatmap_framebuffer_vert,
217
- fragmentShader: heatmap_framebuffer_frag,
218
- triangulation: _triangulation.HeatmapTriangulation,
219
- depth: {
220
- enable: false
221
- },
222
- cull: {
223
- enable: true,
224
- face: (0, _l7Utils.getCullFace)(this.mapService.version)
225
- }
226
- });
227
- case 4:
228
- model = _context3.sent;
229
- return _context3.abrupt("return", model);
230
- case 6:
231
- case "end":
232
- return _context3.stop();
233
- }
234
- }, _callee3, this);
235
- }));
236
- function buildHeatMapIntensity() {
237
- return _buildHeatMapIntensity.apply(this, arguments);
114
+ _this.updateColorTexture();
115
+ return [_this.intensityModel, _this.colorModel];
116
+ })();
117
+ }
118
+ buildModels() {
119
+ var _this2 = this;
120
+ return (0, _asyncToGenerator2.default)(function* () {
121
+ return _this2.initModels();
122
+ })();
123
+ }
124
+ registerBuiltinAttributes() {
125
+ this.styleAttributeService.registerStyleAttribute({
126
+ name: 'dir',
127
+ type: _l7Core.AttributeType.Attribute,
128
+ descriptor: {
129
+ name: 'a_Dir',
130
+ shaderLocation: 10,
131
+ buffer: {
132
+ usage: _l7Core.gl.DYNAMIC_DRAW,
133
+ data: [],
134
+ type: _l7Core.gl.FLOAT
135
+ },
136
+ size: 2,
137
+ update: (feature, featureIdx, vertex) => {
138
+ return [vertex[3], vertex[4]];
139
+ }
238
140
  }
239
- return buildHeatMapIntensity;
240
- }()
241
- }, {
242
- key: "buildHeatmap",
243
- value: function buildHeatmap() {
244
- this.shaderModuleService.registerModule('heatmapColor', {
245
- vs: heatmap_vert,
246
- fs: heatmap_frag
247
- });
248
- this.colorModelUniformBuffer = [this.rendererService.createBuffer({
141
+ });
142
+ this.styleAttributeService.registerStyleAttribute({
143
+ name: 'size',
144
+ type: _l7Core.AttributeType.Attribute,
145
+ descriptor: {
146
+ name: 'a_Size',
147
+ shaderLocation: _CommonStyleAttribute.ShaderLocation.SIZE,
148
+ buffer: {
149
+ // give the WebGL driver a hint that this buffer may change
150
+ usage: _l7Core.gl.DYNAMIC_DRAW,
151
+ data: [],
152
+ type: _l7Core.gl.FLOAT
153
+ },
154
+ size: 1,
155
+ update: feature => {
156
+ const {
157
+ size = 1
158
+ } = feature;
159
+ return [size];
160
+ }
161
+ }
162
+ });
163
+ }
164
+ buildHeatMapIntensity() {
165
+ var _this3 = this;
166
+ return (0, _asyncToGenerator2.default)(function* () {
167
+ _this3.uniformBuffers = [_this3.rendererService.createBuffer({
249
168
  // opacity
250
169
  data: new Float32Array(4).fill(0),
251
170
  // 长度需要大于等于 4
252
171
  isUBO: true
253
172
  })];
254
- var _this$shaderModuleSer = this.shaderModuleService.getModule('heatmapColor'),
255
- vs = _this$shaderModuleSer.vs,
256
- fs = _this$shaderModuleSer.fs,
257
- uniforms = _this$shaderModuleSer.uniforms;
258
- var _this$rendererService3 = this.rendererService,
259
- createAttribute = _this$rendererService3.createAttribute,
260
- createElements = _this$rendererService3.createElements,
261
- createBuffer = _this$rendererService3.createBuffer,
262
- createModel = _this$rendererService3.createModel;
263
- return createModel({
264
- vs: vs,
265
- fs: fs,
266
- uniformBuffers: [].concat((0, _toConsumableArray2.default)(this.colorModelUniformBuffer), (0, _toConsumableArray2.default)(this.rendererService.uniformBuffers)),
267
- attributes: {
268
- a_Position: createAttribute({
269
- shaderLocation: _CommonStyleAttribute.ShaderLocation.POSITION,
270
- buffer: createBuffer({
271
- data: [-1, 1, 0, 1, 1, 0, -1, -1, 0, 1, -1, 0],
272
- type: _l7Core.gl.FLOAT
273
- }),
274
- size: 3
275
- }),
276
- a_Uv: createAttribute({
277
- shaderLocation: _CommonStyleAttribute.ShaderLocation.UV,
278
- buffer: createBuffer({
279
- data: [0, 1, 1, 1, 0, 0, 1, 0],
280
- type: _l7Core.gl.FLOAT
281
- }),
282
- size: 2
283
- })
284
- },
285
- uniforms: (0, _objectSpread2.default)({}, uniforms),
173
+ _this3.layer.triangulation = _triangulation.HeatmapTriangulation;
174
+ const model = yield _this3.layer.buildLayerModel({
175
+ moduleName: 'heatmapIntensity',
176
+ vertexShader: heatmap_framebuffer_vert,
177
+ fragmentShader: heatmap_framebuffer_frag,
178
+ triangulation: _triangulation.HeatmapTriangulation,
286
179
  depth: {
287
180
  enable: false
288
181
  },
289
- elements: createElements({
290
- data: [0, 2, 1, 2, 3, 1],
291
- type: _l7Core.gl.UNSIGNED_INT,
292
- count: 6
293
- })
294
- });
295
- }
296
- // 绘制密度图
297
- }, {
298
- key: "drawIntensityMode",
299
- value: function drawIntensityMode() {
300
- var _this$intensityModel;
301
- var _ref2 = this.layer.getLayerConfig(),
302
- _ref2$intensity = _ref2.intensity,
303
- intensity = _ref2$intensity === void 0 ? 10 : _ref2$intensity,
304
- _ref2$radius = _ref2.radius,
305
- radius = _ref2$radius === void 0 ? 5 : _ref2$radius;
306
- var commonOptions = {
307
- u_radius: radius,
308
- u_intensity: intensity
309
- };
310
- this.uniformBuffers[0].subData({
311
- offset: 0,
312
- data: [radius, intensity]
313
- });
314
- this.layerService.beforeRenderData(this.layer);
315
- this.layer.hooks.beforeRender.call();
316
-
317
- // 绘制密度图
318
- (_this$intensityModel = this.intensityModel) === null || _this$intensityModel === void 0 || _this$intensityModel.draw({
319
- uniforms: commonOptions,
320
- blend: {
182
+ cull: {
321
183
  enable: true,
322
- func: {
323
- srcRGB: _l7Core.gl.ONE,
324
- srcAlpha: 1,
325
- dstRGB: _l7Core.gl.ONE,
326
- dstAlpha: 1
327
- }
328
- },
329
- stencil: {
330
- enable: false,
331
- mask: 0xff,
332
- func: {
333
- cmp: 514,
334
- // gl.EQUAL,
335
- ref: 1,
336
- mask: 0xff
337
- }
184
+ face: (0, _l7Utils.getCullFace)(_this3.mapService.version)
338
185
  }
339
186
  });
340
- this.layer.hooks.afterRender.call();
341
- }
342
- }, {
343
- key: "drawHeatMap",
344
- value: function drawHeatMap(options) {
345
- var _this$colorModel;
346
- var _ref3 = this.layer.getLayerConfig(),
347
- _ref3$opacity = _ref3.opacity,
348
- opacity = _ref3$opacity === void 0 ? 1.0 : _ref3$opacity;
349
- var commonOptions = {
350
- u_opacity: opacity,
351
- u_colorTexture: this.colorTexture,
352
- u_texture: this.heatmapFramerBuffer
353
- };
354
- var textures = [this.heatmapTexture, this.colorTexture];
355
- this.colorModelUniformBuffer[0].subData({
356
- offset: 0,
357
- data: [opacity]
358
- });
359
- (_this$colorModel = this.colorModel) === null || _this$colorModel === void 0 || _this$colorModel.draw({
360
- uniforms: commonOptions,
361
- textures: textures,
362
- blend: this.getBlend(),
363
- stencil: this.getStencil(options)
364
- });
365
- }
366
- }, {
367
- key: "draw3DHeatMap",
368
- value: function draw3DHeatMap(options) {
369
- var _this$colorModel2;
370
- var _ref4 = this.layer.getLayerConfig(),
371
- _ref4$opacity = _ref4.opacity,
372
- opacity = _ref4$opacity === void 0 ? 1.0 : _ref4$opacity;
373
- var invert = _glMatrix.mat4.create();
374
- _glMatrix.mat4.invert(invert, this.cameraService.getViewProjectionMatrixUncentered());
375
- var commonOptions = {
376
- u_opacity: opacity,
377
- u_colorTexture: this.colorTexture,
378
- u_texture: this.heatmapFramerBuffer,
379
- u_ViewProjectionMatrixUncentered: this.cameraService.getViewProjectionMatrixUncentered(),
380
- u_InverseViewProjectionMatrix: (0, _toConsumableArray2.default)(invert)
381
- };
382
- this.heat3DModelUniformBuffer[0].subData({
383
- offset: 0,
384
- data: [].concat((0, _toConsumableArray2.default)(commonOptions.u_ViewProjectionMatrixUncentered), (0, _toConsumableArray2.default)(commonOptions.u_InverseViewProjectionMatrix), [opacity])
385
- });
386
- var textures = [this.heatmapTexture, this.colorTexture];
387
- (_this$colorModel2 = this.colorModel) === null || _this$colorModel2 === void 0 || _this$colorModel2.draw({
388
- uniforms: commonOptions,
389
- textures: textures,
390
- blend: {
391
- enable: true,
392
- func: {
393
- srcRGB: _l7Core.gl.SRC_ALPHA,
394
- srcAlpha: 1,
395
- dstRGB: _l7Core.gl.ONE_MINUS_SRC_ALPHA,
396
- dstAlpha: 1
397
- }
398
- },
399
- stencil: this.getStencil(options)
400
- });
401
- }
402
- }, {
403
- key: "build3dHeatMap",
404
- value: function build3dHeatMap() {
405
- var getViewportSize = this.rendererService.getViewportSize;
406
- var _getViewportSize2 = getViewportSize(),
407
- width = _getViewportSize2.width,
408
- height = _getViewportSize2.height;
409
- var triangulation = (0, _triangulation2.heatMap3DTriangulation)(width / 4.0, height / 4.0);
410
- this.shaderModuleService.registerModule('heatmap3dColor', {
411
- vs: heatmap_3d_vert,
412
- fs: heatmap_3d_frag
413
- });
414
- this.heat3DModelUniformBuffer = [this.rendererService.createBuffer({
415
- // opacity
416
- data: new Float32Array(16 * 2 + 4).fill(0),
417
- // 长度需要大于等于 4
418
- isUBO: true
419
- })];
420
- var _this$shaderModuleSer2 = this.shaderModuleService.getModule('heatmap3dColor'),
421
- vs = _this$shaderModuleSer2.vs,
422
- fs = _this$shaderModuleSer2.fs,
423
- uniforms = _this$shaderModuleSer2.uniforms;
424
- var _this$rendererService4 = this.rendererService,
425
- createAttribute = _this$rendererService4.createAttribute,
426
- createElements = _this$rendererService4.createElements,
427
- createBuffer = _this$rendererService4.createBuffer,
428
- createModel = _this$rendererService4.createModel;
429
- return createModel({
430
- vs: vs,
431
- fs: fs,
432
- attributes: {
433
- a_Position: createAttribute({
434
- shaderLocation: _CommonStyleAttribute.ShaderLocation.POSITION,
435
- buffer: createBuffer({
436
- data: triangulation.vertices,
437
- type: _l7Core.gl.FLOAT
438
- }),
439
- size: 3
187
+ return model;
188
+ })();
189
+ }
190
+ buildHeatmap() {
191
+ this.shaderModuleService.registerModule('heatmapColor', {
192
+ vs: heatmap_vert,
193
+ fs: heatmap_frag
194
+ });
195
+ this.colorModelUniformBuffer = [this.rendererService.createBuffer({
196
+ // opacity
197
+ data: new Float32Array(4).fill(0),
198
+ // 长度需要大于等于 4
199
+ isUBO: true
200
+ })];
201
+ const {
202
+ vs,
203
+ fs,
204
+ uniforms
205
+ } = this.shaderModuleService.getModule('heatmapColor');
206
+ const {
207
+ createAttribute,
208
+ createElements,
209
+ createBuffer,
210
+ createModel
211
+ } = this.rendererService;
212
+ return createModel({
213
+ vs,
214
+ fs,
215
+ uniformBuffers: [...this.colorModelUniformBuffer, ...this.rendererService.uniformBuffers],
216
+ attributes: {
217
+ a_Position: createAttribute({
218
+ shaderLocation: _CommonStyleAttribute.ShaderLocation.POSITION,
219
+ buffer: createBuffer({
220
+ data: [-1, 1, 0, 1, 1, 0, -1, -1, 0, 1, -1, 0],
221
+ type: _l7Core.gl.FLOAT
440
222
  }),
441
- a_Uv: createAttribute({
442
- shaderLocation: _CommonStyleAttribute.ShaderLocation.UV,
443
- buffer: createBuffer({
444
- data: triangulation.uvs,
445
- type: _l7Core.gl.FLOAT
446
- }),
447
- size: 2
448
- })
449
- },
450
- primitive: _l7Core.gl.TRIANGLES,
451
- uniformBuffers: [].concat((0, _toConsumableArray2.default)(this.heat3DModelUniformBuffer), (0, _toConsumableArray2.default)(this.rendererService.uniformBuffers)),
452
- uniforms: (0, _objectSpread2.default)({}, uniforms),
453
- depth: {
454
- enable: true
455
- },
456
- blend: {
457
- enable: true,
458
- func: {
459
- srcRGB: _l7Core.gl.SRC_ALPHA,
460
- srcAlpha: 1,
461
- dstRGB: _l7Core.gl.ONE_MINUS_SRC_ALPHA,
462
- dstAlpha: 1
463
- }
464
- },
465
- elements: createElements({
466
- data: triangulation.indices,
467
- type: _l7Core.gl.UNSIGNED_INT,
468
- count: triangulation.indices.length
223
+ size: 3
224
+ }),
225
+ a_Uv: createAttribute({
226
+ shaderLocation: _CommonStyleAttribute.ShaderLocation.UV,
227
+ buffer: createBuffer({
228
+ data: [0, 1, 1, 1, 0, 0, 1, 0],
229
+ type: _l7Core.gl.FLOAT
230
+ }),
231
+ size: 2
469
232
  })
470
- });
471
- }
472
- }, {
473
- key: "updateColorTexture",
474
- value: function updateColorTexture() {
475
- var createTexture2D = this.rendererService.createTexture2D;
476
- if (this.texture) {
477
- this.texture.destroy();
233
+ },
234
+ uniforms: (0, _objectSpread2.default)({}, uniforms),
235
+ depth: {
236
+ enable: false
237
+ },
238
+ elements: createElements({
239
+ data: [0, 2, 1, 2, 3, 1],
240
+ type: _l7Core.gl.UNSIGNED_INT,
241
+ count: 6
242
+ })
243
+ });
244
+ }
245
+ // 绘制密度图
246
+ drawIntensityMode() {
247
+ var _this$intensityModel;
248
+ const {
249
+ intensity = 10,
250
+ radius = 5
251
+ } = this.layer.getLayerConfig();
252
+ const commonOptions = {
253
+ u_radius: radius,
254
+ u_intensity: intensity
255
+ };
256
+ this.uniformBuffers[0].subData({
257
+ offset: 0,
258
+ data: [radius, intensity]
259
+ });
260
+ this.layerService.beforeRenderData(this.layer);
261
+ this.layer.hooks.beforeRender.call();
262
+
263
+ // 绘制密度图
264
+ (_this$intensityModel = this.intensityModel) === null || _this$intensityModel === void 0 || _this$intensityModel.draw({
265
+ uniforms: commonOptions,
266
+ blend: {
267
+ enable: true,
268
+ func: {
269
+ srcRGB: _l7Core.gl.ONE,
270
+ srcAlpha: 1,
271
+ dstRGB: _l7Core.gl.ONE,
272
+ dstAlpha: 1
273
+ }
274
+ },
275
+ stencil: {
276
+ enable: false,
277
+ mask: 0xff,
278
+ func: {
279
+ cmp: 514,
280
+ // gl.EQUAL,
281
+ ref: 1,
282
+ mask: 0xff
283
+ }
478
284
  }
479
- var _ref5 = this.layer.getLayerConfig(),
480
- rampColors = _ref5.rampColors;
481
- var imageData = (0, _l7Utils.generateColorRamp)(rampColors);
482
- this.colorTexture = createTexture2D({
483
- data: imageData.data,
484
- usage: _l7Core.TextureUsage.SAMPLED,
485
- width: imageData.width,
486
- height: imageData.height,
487
- wrapS: _l7Core.gl.CLAMP_TO_EDGE,
488
- wrapT: _l7Core.gl.CLAMP_TO_EDGE,
489
- min: _l7Core.gl.NEAREST,
490
- mag: _l7Core.gl.NEAREST,
491
- flipY: false,
492
- unorm: true
493
- });
494
- this.preRampColors = rampColors;
285
+ });
286
+ this.layer.hooks.afterRender.call();
287
+ }
288
+ drawHeatMap(options) {
289
+ var _this$colorModel;
290
+ const {
291
+ opacity = 1.0
292
+ } = this.layer.getLayerConfig();
293
+ const commonOptions = {
294
+ u_opacity: opacity,
295
+ u_colorTexture: this.colorTexture,
296
+ u_texture: this.heatmapFramerBuffer
297
+ };
298
+ const textures = [this.heatmapTexture, this.colorTexture];
299
+ this.colorModelUniformBuffer[0].subData({
300
+ offset: 0,
301
+ data: [opacity]
302
+ });
303
+ (_this$colorModel = this.colorModel) === null || _this$colorModel === void 0 || _this$colorModel.draw({
304
+ uniforms: commonOptions,
305
+ textures,
306
+ blend: this.getBlend(),
307
+ stencil: this.getStencil(options)
308
+ });
309
+ }
310
+ draw3DHeatMap(options) {
311
+ var _this$colorModel2;
312
+ const {
313
+ opacity = 1.0
314
+ } = this.layer.getLayerConfig();
315
+ const invert = _glMatrix.mat4.create();
316
+ _glMatrix.mat4.invert(invert, this.cameraService.getViewProjectionMatrixUncentered());
317
+ const commonOptions = {
318
+ u_opacity: opacity,
319
+ u_colorTexture: this.colorTexture,
320
+ u_texture: this.heatmapFramerBuffer,
321
+ u_ViewProjectionMatrixUncentered: this.cameraService.getViewProjectionMatrixUncentered(),
322
+ u_InverseViewProjectionMatrix: [...invert]
323
+ };
324
+ this.heat3DModelUniformBuffer[0].subData({
325
+ offset: 0,
326
+ data: [...commonOptions.u_ViewProjectionMatrixUncentered, ...commonOptions.u_InverseViewProjectionMatrix, opacity]
327
+ });
328
+ const textures = [this.heatmapTexture, this.colorTexture];
329
+ (_this$colorModel2 = this.colorModel) === null || _this$colorModel2 === void 0 || _this$colorModel2.draw({
330
+ uniforms: commonOptions,
331
+ textures,
332
+ blend: {
333
+ enable: true,
334
+ func: {
335
+ srcRGB: _l7Core.gl.SRC_ALPHA,
336
+ srcAlpha: 1,
337
+ dstRGB: _l7Core.gl.ONE_MINUS_SRC_ALPHA,
338
+ dstAlpha: 1
339
+ }
340
+ },
341
+ stencil: this.getStencil(options)
342
+ });
343
+ }
344
+ build3dHeatMap() {
345
+ const {
346
+ getViewportSize
347
+ } = this.rendererService;
348
+ const {
349
+ width,
350
+ height
351
+ } = getViewportSize();
352
+ const triangulation = (0, _triangulation2.heatMap3DTriangulation)(width / 4.0, height / 4.0);
353
+ this.shaderModuleService.registerModule('heatmap3dColor', {
354
+ vs: heatmap_3d_vert,
355
+ fs: heatmap_3d_frag
356
+ });
357
+ this.heat3DModelUniformBuffer = [this.rendererService.createBuffer({
358
+ // opacity
359
+ data: new Float32Array(16 * 2 + 4).fill(0),
360
+ // 长度需要大于等于 4
361
+ isUBO: true
362
+ })];
363
+ const {
364
+ vs,
365
+ fs,
366
+ uniforms
367
+ } = this.shaderModuleService.getModule('heatmap3dColor');
368
+ const {
369
+ createAttribute,
370
+ createElements,
371
+ createBuffer,
372
+ createModel
373
+ } = this.rendererService;
374
+ return createModel({
375
+ vs,
376
+ fs,
377
+ attributes: {
378
+ a_Position: createAttribute({
379
+ shaderLocation: _CommonStyleAttribute.ShaderLocation.POSITION,
380
+ buffer: createBuffer({
381
+ data: triangulation.vertices,
382
+ type: _l7Core.gl.FLOAT
383
+ }),
384
+ size: 3
385
+ }),
386
+ a_Uv: createAttribute({
387
+ shaderLocation: _CommonStyleAttribute.ShaderLocation.UV,
388
+ buffer: createBuffer({
389
+ data: triangulation.uvs,
390
+ type: _l7Core.gl.FLOAT
391
+ }),
392
+ size: 2
393
+ })
394
+ },
395
+ primitive: _l7Core.gl.TRIANGLES,
396
+ uniformBuffers: [...this.heat3DModelUniformBuffer, ...this.rendererService.uniformBuffers],
397
+ uniforms: (0, _objectSpread2.default)({}, uniforms),
398
+ depth: {
399
+ enable: true
400
+ },
401
+ blend: {
402
+ enable: true,
403
+ func: {
404
+ srcRGB: _l7Core.gl.SRC_ALPHA,
405
+ srcAlpha: 1,
406
+ dstRGB: _l7Core.gl.ONE_MINUS_SRC_ALPHA,
407
+ dstAlpha: 1
408
+ }
409
+ },
410
+ elements: createElements({
411
+ data: triangulation.indices,
412
+ type: _l7Core.gl.UNSIGNED_INT,
413
+ count: triangulation.indices.length
414
+ })
415
+ });
416
+ }
417
+ updateColorTexture() {
418
+ const {
419
+ createTexture2D
420
+ } = this.rendererService;
421
+ if (this.texture) {
422
+ this.texture.destroy();
495
423
  }
496
- }]);
497
- return HeatMapModel;
498
- }(_BaseModel2.default);
424
+ const {
425
+ rampColors
426
+ } = this.layer.getLayerConfig();
427
+ const imageData = (0, _l7Utils.generateColorRamp)(rampColors);
428
+ this.colorTexture = createTexture2D({
429
+ data: imageData.data,
430
+ usage: _l7Core.TextureUsage.SAMPLED,
431
+ width: imageData.width,
432
+ height: imageData.height,
433
+ wrapS: _l7Core.gl.CLAMP_TO_EDGE,
434
+ wrapT: _l7Core.gl.CLAMP_TO_EDGE,
435
+ min: _l7Core.gl.NEAREST,
436
+ mag: _l7Core.gl.NEAREST,
437
+ flipY: false,
438
+ unorm: true
439
+ });
440
+ this.preRampColors = rampColors;
441
+ }
442
+ }
443
+ exports.default = HeatMapModel;