ruby_rpg 0.0.5 → 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (584) hide show
  1. checksums.yaml +4 -4
  2. data/README.md +43 -21
  3. data/bin/build.bash +13 -13
  4. data/bin/import +54 -44
  5. data/ext/gl_native/extconf.rb +20 -0
  6. data/ext/gl_native/gl_native.c +563 -0
  7. data/ext/glfw_native/extconf.rb +18 -0
  8. data/ext/glfw_native/glfw_native.c +451 -0
  9. data/lib/engine/assets/_imported/cube.index_data +36 -0
  10. data/lib/engine/assets/_imported/cube.vertex_data +720 -0
  11. data/lib/engine/assets/_imported/plane.index_data +6 -0
  12. data/lib/engine/assets/_imported/plane.vertex_data +120 -0
  13. data/lib/engine/assets/_imported/sphere.index_data +2880 -0
  14. data/lib/engine/assets/_imported/sphere.vertex_data +57600 -0
  15. data/lib/engine/assets/cube.obj +46 -0
  16. data/lib/engine/assets/plane.obj +16 -0
  17. data/lib/engine/assets/sphere.obj +2488 -0
  18. data/lib/engine/autoloader.rb +11 -11
  19. data/lib/engine/camera.rb +12 -12
  20. data/lib/engine/component.rb +65 -63
  21. data/lib/engine/components/audio_source.rb +43 -41
  22. data/lib/engine/components/direction_light.rb +102 -23
  23. data/lib/engine/components/orthographic_camera.rb +60 -54
  24. data/lib/engine/components/perspective_camera.rb +76 -53
  25. data/lib/engine/components/point_light.rb +80 -24
  26. data/lib/engine/components/renderers/font_renderer.rb +19 -0
  27. data/lib/engine/components/renderers/font_renderer_base.rb +134 -0
  28. data/lib/engine/components/renderers/mesh_renderer.rb +41 -0
  29. data/lib/engine/components/renderers/sprite_renderer.rb +46 -0
  30. data/lib/engine/components/spot_light.rb +90 -0
  31. data/lib/engine/components/sprite_animator.rb +42 -0
  32. data/lib/engine/components/ui/flex/layout.rb +94 -0
  33. data/lib/engine/components/ui/flex/pack_layout.rb +65 -0
  34. data/lib/engine/components/ui/flex/stretch_layout.rb +52 -0
  35. data/lib/engine/components/ui/flex.rb +60 -0
  36. data/lib/engine/components/ui/font_renderer.rb +57 -0
  37. data/lib/engine/components/ui/rect.rb +117 -0
  38. data/lib/engine/components/ui/sprite_clickbox.rb +47 -0
  39. data/lib/engine/components/ui/sprite_renderer.rb +117 -0
  40. data/lib/engine/compute_shader.rb +14 -93
  41. data/lib/engine/compute_texture.rb +13 -0
  42. data/lib/engine/cursor.rb +43 -43
  43. data/lib/engine/debugging.rb +41 -41
  44. data/lib/engine/engine.rb +127 -131
  45. data/lib/engine/font.rb +99 -74
  46. data/lib/engine/game_object.rb +306 -234
  47. data/lib/engine/gl.rb +439 -0
  48. data/lib/engine/glfw.rb +151 -0
  49. data/lib/engine/importers/font_importer.rb +69 -69
  50. data/lib/engine/importers/obj_file.rb +244 -244
  51. data/lib/engine/importers/obj_importer.rb +33 -33
  52. data/lib/engine/input.rb +212 -105
  53. data/lib/engine/material.rb +214 -79
  54. data/lib/engine/matrix_helpers.rb +38 -0
  55. data/lib/engine/mesh.rb +68 -43
  56. data/lib/engine/metal/compute_shader.rb +118 -0
  57. data/lib/engine/metal/compute_texture.rb +176 -0
  58. data/lib/engine/metal/device.rb +98 -0
  59. data/lib/engine/metal/metal_bindings.rb +126 -0
  60. data/lib/engine/opengl/compute_shader.rb +77 -0
  61. data/lib/engine/opengl/compute_texture.rb +31 -0
  62. data/lib/engine/path.rb +92 -92
  63. data/lib/engine/physics/collision.rb +12 -12
  64. data/lib/engine/physics/components/cube_collider.rb +6 -6
  65. data/lib/engine/physics/components/rigidbody.rb +106 -103
  66. data/lib/engine/physics/components/sphere_collider.rb +103 -93
  67. data/lib/engine/physics/physics_resolver.rb +49 -37
  68. data/lib/engine/polygon_mesh.rb +45 -45
  69. data/lib/engine/quaternion.rb +234 -234
  70. data/lib/engine/rendering/cubemap_shadow_map_array.rb +77 -0
  71. data/lib/engine/rendering/gpu_timer.rb +68 -0
  72. data/lib/engine/rendering/instance_renderer.rb +232 -153
  73. data/lib/engine/rendering/post_processing/bloom_effect.rb +87 -0
  74. data/lib/engine/rendering/post_processing/depth_debug_effect.rb +17 -0
  75. data/lib/engine/rendering/post_processing/depth_of_field_effect.rb +52 -0
  76. data/lib/engine/rendering/post_processing/effect.rb +11 -0
  77. data/lib/engine/rendering/post_processing/post_processing_effect.rb +86 -0
  78. data/lib/engine/rendering/post_processing/single_pass_effect.rb +19 -0
  79. data/lib/engine/rendering/post_processing/ssao_effect.rb +182 -0
  80. data/lib/engine/rendering/post_processing/ssr_effect.rb +89 -0
  81. data/lib/engine/rendering/post_processing/tint_effect.rb +18 -0
  82. data/lib/engine/rendering/render_pipeline.rb +267 -35
  83. data/lib/engine/rendering/render_texture.rb +118 -0
  84. data/lib/engine/rendering/screen_quad.rb +64 -0
  85. data/lib/engine/rendering/shadow_map_array.rb +72 -0
  86. data/lib/engine/rendering/skybox_cubemap.rb +119 -0
  87. data/lib/engine/rendering/skybox_renderer.rb +64 -0
  88. data/lib/engine/rendering/ui/stencil_manager.rb +69 -0
  89. data/lib/engine/screenshoter.rb +34 -34
  90. data/lib/engine/serialization/graph_serializer.rb +74 -0
  91. data/lib/engine/serialization/object_serializer.rb +98 -0
  92. data/lib/engine/serialization/serializable.rb +78 -0
  93. data/lib/engine/serialization/yaml_persistence.rb +45 -0
  94. data/lib/engine/shader.rb +215 -119
  95. data/lib/engine/shaders/colour_frag.glsl +16 -8
  96. data/lib/engine/shaders/colour_vertex.glsl +20 -13
  97. data/lib/engine/shaders/fullscreen_frag.glsl +11 -0
  98. data/lib/engine/shaders/fullscreen_vertex.glsl +12 -0
  99. data/lib/engine/shaders/instanced_sprite_frag.glsl +21 -0
  100. data/lib/engine/shaders/{skybox_vert.glsl → instanced_sprite_vertex.glsl} +15 -14
  101. data/lib/engine/shaders/lighting/directional_light.glsl +49 -0
  102. data/lib/engine/shaders/lighting/lighting.glsl +33 -0
  103. data/lib/engine/shaders/lighting/lighting_common.glsl +13 -0
  104. data/lib/engine/shaders/lighting/point_light.glsl +46 -0
  105. data/lib/engine/shaders/lighting/spot_light.glsl +80 -0
  106. data/lib/engine/shaders/mesh_frag.glsl +53 -102
  107. data/lib/engine/shaders/mesh_vertex.glsl +25 -25
  108. data/lib/engine/shaders/point_shadow_frag.glsl +12 -0
  109. data/lib/engine/shaders/point_shadow_vertex.glsl +15 -0
  110. data/lib/engine/shaders/post_process/bloom_blur_frag.glsl +25 -0
  111. data/lib/engine/shaders/post_process/bloom_combine_frag.glsl +19 -0
  112. data/lib/engine/shaders/post_process/bloom_threshold_frag.glsl +19 -0
  113. data/lib/engine/shaders/post_process/debug_normals_frag.glsl +21 -0
  114. data/lib/engine/shaders/post_process/depth_debug_frag.glsl +17 -0
  115. data/lib/engine/shaders/post_process/dof_blur_frag.glsl +52 -0
  116. data/lib/engine/shaders/post_process/skybox_frag.glsl +29 -0
  117. data/lib/engine/shaders/post_process/ssao/blur_frag.glsl +50 -0
  118. data/lib/engine/shaders/post_process/ssao/combine_frag.glsl +15 -0
  119. data/lib/engine/shaders/post_process/ssao/frag.glsl +99 -0
  120. data/lib/engine/shaders/post_process/ssr/combine_frag.glsl +16 -0
  121. data/lib/engine/shaders/post_process/ssr/frag.glsl +118 -0
  122. data/lib/engine/shaders/post_process/tint_frag.glsl +14 -0
  123. data/lib/engine/shaders/shadow_frag.glsl +6 -0
  124. data/lib/engine/shaders/shadow_vertex.glsl +11 -0
  125. data/lib/engine/shaders/skybox_cubemap_frag.glsl +46 -0
  126. data/lib/engine/shaders/sprite_frag.glsl +17 -17
  127. data/lib/engine/shaders/sprite_vertex.glsl +15 -15
  128. data/lib/engine/shaders/text_frag.glsl +15 -15
  129. data/lib/engine/shaders/text_vertex.glsl +31 -31
  130. data/lib/engine/shaders/ui_sprite_frag.glsl +15 -15
  131. data/lib/engine/shaders/ui_sprite_vertex.glsl +15 -15
  132. data/lib/engine/shaders/vertex_lit_frag.glsl +33 -89
  133. data/lib/engine/shaders/vertex_lit_vertex.glsl +28 -28
  134. data/lib/engine/standard_meshes/quad_mesh.rb +26 -0
  135. data/lib/engine/standard_objects/cube.rb +23 -0
  136. data/lib/engine/standard_objects/default_material.rb +20 -0
  137. data/lib/engine/standard_objects/plane.rb +23 -0
  138. data/lib/engine/standard_objects/sphere.rb +23 -0
  139. data/lib/engine/tangent_calculator.rb +42 -42
  140. data/lib/engine/texture.rb +62 -53
  141. data/lib/engine/ui/rect.rb +16 -0
  142. data/lib/engine/video_mode.rb +37 -37
  143. data/lib/engine/window.rb +126 -126
  144. data/lib/ruby_rpg.rb +116 -58
  145. data/vendor/glew-2.2.0-win32/LICENSE.txt +73 -0
  146. data/vendor/glew-2.2.0-win32/bin/Release/x64/glew32.dll +0 -0
  147. data/vendor/glew-2.2.0-win32/include/GL/glew.h +26427 -0
  148. data/vendor/glew-2.2.0-win32/lib/Release/x64/glew32.lib +0 -0
  149. data/{glfw-3.3.9.bin.MACOS → vendor/glfw-3.3.9.bin.MACOS}/lib-arm64/libglfw.3.dylib +0 -0
  150. data/{glfw-3.3.9.bin.MACOS → vendor/glfw-3.4.bin.WIN64}/LICENSE.md +23 -23
  151. metadata +122 -463
  152. data/glfw-3.3.9.bin.MACOS/README.md +0 -5
  153. data/glfw-3.3.9.bin.MACOS/docs/html/bc_s.png +0 -0
  154. data/glfw-3.3.9.bin.MACOS/docs/html/bc_sd.png +0 -0
  155. data/glfw-3.3.9.bin.MACOS/docs/html/build_8dox.html +0 -81
  156. data/glfw-3.3.9.bin.MACOS/docs/html/build_guide.html +0 -199
  157. data/glfw-3.3.9.bin.MACOS/docs/html/closed.png +0 -0
  158. data/glfw-3.3.9.bin.MACOS/docs/html/compat_8dox.html +0 -81
  159. data/glfw-3.3.9.bin.MACOS/docs/html/compat_guide.html +0 -153
  160. data/glfw-3.3.9.bin.MACOS/docs/html/compile_8dox.html +0 -81
  161. data/glfw-3.3.9.bin.MACOS/docs/html/compile_guide.html +0 -223
  162. data/glfw-3.3.9.bin.MACOS/docs/html/context_8dox.html +0 -81
  163. data/glfw-3.3.9.bin.MACOS/docs/html/context_guide.html +0 -259
  164. data/glfw-3.3.9.bin.MACOS/docs/html/deprecated.html +0 -88
  165. data/glfw-3.3.9.bin.MACOS/docs/html/dir_08423ce7729c4554356a7de7171ba263.html +0 -85
  166. data/glfw-3.3.9.bin.MACOS/docs/html/dir_2dcebcdf14b42e92a6ed85c61bda6b9d.html +0 -93
  167. data/glfw-3.3.9.bin.MACOS/docs/html/dir_62ce056722ee97c199075aa1d6eca309.html +0 -95
  168. data/glfw-3.3.9.bin.MACOS/docs/html/dir_dddf4cf62655095a666cf715de3a31a2.html +0 -91
  169. data/glfw-3.3.9.bin.MACOS/docs/html/doc.svg +0 -12
  170. data/glfw-3.3.9.bin.MACOS/docs/html/docd.svg +0 -12
  171. data/glfw-3.3.9.bin.MACOS/docs/html/doxygen.css +0 -1685
  172. data/glfw-3.3.9.bin.MACOS/docs/html/doxygen.svg +0 -28
  173. data/glfw-3.3.9.bin.MACOS/docs/html/dynsections.js +0 -192
  174. data/glfw-3.3.9.bin.MACOS/docs/html/extra.css +0 -1
  175. data/glfw-3.3.9.bin.MACOS/docs/html/files.html +0 -91
  176. data/glfw-3.3.9.bin.MACOS/docs/html/folderclosed.svg +0 -11
  177. data/glfw-3.3.9.bin.MACOS/docs/html/folderclosedd.svg +0 -11
  178. data/glfw-3.3.9.bin.MACOS/docs/html/folderopen.svg +0 -17
  179. data/glfw-3.3.9.bin.MACOS/docs/html/folderopend.svg +0 -12
  180. data/glfw-3.3.9.bin.MACOS/docs/html/glfw3_8h.html +0 -1661
  181. data/glfw-3.3.9.bin.MACOS/docs/html/glfw3_8h_source.html +0 -1175
  182. data/glfw-3.3.9.bin.MACOS/docs/html/glfw3native_8h.html +0 -167
  183. data/glfw-3.3.9.bin.MACOS/docs/html/glfw3native_8h_source.html +0 -303
  184. data/glfw-3.3.9.bin.MACOS/docs/html/group__buttons.html +0 -282
  185. data/glfw-3.3.9.bin.MACOS/docs/html/group__context.html +0 -304
  186. data/glfw-3.3.9.bin.MACOS/docs/html/group__errors.html +0 -304
  187. data/glfw-3.3.9.bin.MACOS/docs/html/group__gamepad__axes.html +0 -202
  188. data/glfw-3.3.9.bin.MACOS/docs/html/group__gamepad__buttons.html +0 -410
  189. data/glfw-3.3.9.bin.MACOS/docs/html/group__hat__state.html +0 -234
  190. data/glfw-3.3.9.bin.MACOS/docs/html/group__init.html +0 -570
  191. data/glfw-3.3.9.bin.MACOS/docs/html/group__input.html +0 -2255
  192. data/glfw-3.3.9.bin.MACOS/docs/html/group__joysticks.html +0 -362
  193. data/glfw-3.3.9.bin.MACOS/docs/html/group__keys.html +0 -2034
  194. data/glfw-3.3.9.bin.MACOS/docs/html/group__mods.html +0 -198
  195. data/glfw-3.3.9.bin.MACOS/docs/html/group__monitor.html +0 -848
  196. data/glfw-3.3.9.bin.MACOS/docs/html/group__native.html +0 -812
  197. data/glfw-3.3.9.bin.MACOS/docs/html/group__shapes.html +0 -198
  198. data/glfw-3.3.9.bin.MACOS/docs/html/group__vulkan.html +0 -359
  199. data/glfw-3.3.9.bin.MACOS/docs/html/group__window.html +0 -3434
  200. data/glfw-3.3.9.bin.MACOS/docs/html/index.html +0 -100
  201. data/glfw-3.3.9.bin.MACOS/docs/html/input_8dox.html +0 -81
  202. data/glfw-3.3.9.bin.MACOS/docs/html/input_guide.html +0 -570
  203. data/glfw-3.3.9.bin.MACOS/docs/html/internal_8dox.html +0 -81
  204. data/glfw-3.3.9.bin.MACOS/docs/html/internals_guide.html +0 -132
  205. data/glfw-3.3.9.bin.MACOS/docs/html/intro_8dox.html +0 -81
  206. data/glfw-3.3.9.bin.MACOS/docs/html/intro_guide.html +0 -351
  207. data/glfw-3.3.9.bin.MACOS/docs/html/jquery.js +0 -34
  208. data/glfw-3.3.9.bin.MACOS/docs/html/main_8dox.html +0 -81
  209. data/glfw-3.3.9.bin.MACOS/docs/html/menu.js +0 -136
  210. data/glfw-3.3.9.bin.MACOS/docs/html/menudata.js +0 -29
  211. data/glfw-3.3.9.bin.MACOS/docs/html/minus.svg +0 -8
  212. data/glfw-3.3.9.bin.MACOS/docs/html/minusd.svg +0 -8
  213. data/glfw-3.3.9.bin.MACOS/docs/html/monitor_8dox.html +0 -81
  214. data/glfw-3.3.9.bin.MACOS/docs/html/monitor_guide.html +0 -229
  215. data/glfw-3.3.9.bin.MACOS/docs/html/moving_8dox.html +0 -81
  216. data/glfw-3.3.9.bin.MACOS/docs/html/moving_guide.html +0 -374
  217. data/glfw-3.3.9.bin.MACOS/docs/html/nav_f.png +0 -0
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  221. data/glfw-3.3.9.bin.MACOS/docs/html/nav_hd.png +0 -0
  222. data/glfw-3.3.9.bin.MACOS/docs/html/news.html +0 -634
  223. data/glfw-3.3.9.bin.MACOS/docs/html/news_8dox.html +0 -81
  224. data/glfw-3.3.9.bin.MACOS/docs/html/open.png +0 -0
  225. data/glfw-3.3.9.bin.MACOS/docs/html/pages.html +0 -99
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  229. data/glfw-3.3.9.bin.MACOS/docs/html/quick_guide.html +0 -397
  230. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_0.js +0 -5
  231. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_1.js +0 -4
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  258. data/glfw-3.3.9.bin.MACOS/docs/html/search/classes_0.js +0 -7
  259. data/glfw-3.3.9.bin.MACOS/docs/html/search/close.svg +0 -18
  260. data/glfw-3.3.9.bin.MACOS/docs/html/search/defines_0.js +0 -34
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  270. data/glfw-3.3.9.bin.MACOS/docs/html/search/functions_0.js +0 -146
  271. data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_0.js +0 -6
  272. data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_1.js +0 -4
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  583. /data/{glfw-3.4.bin.WIN64 → vendor/glfw-3.3.9.bin.MACOS}/LICENSE.md +0 -0
  584. /data/{glfw-3.4.bin.WIN64 → vendor/glfw-3.4.bin.WIN64}/lib-static-ucrt/glfw3.dll +0 -0
@@ -1,634 +0,0 @@
1
- /*************************************************************************
2
- * GLFW 3.3 - www.glfw.org
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- * A library for OpenGL, window and input
4
- *------------------------------------------------------------------------
5
- * Copyright (c) 2002-2006 Marcus Geelnard
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- * Copyright (c) 2006-2018 Camilla Löwy <elmindreda@glfw.org>
7
- *
8
- * This software is provided 'as-is', without any express or implied
9
- * warranty. In no event will the authors be held liable for any damages
10
- * arising from the use of this software.
11
- *
12
- * Permission is granted to anyone to use this software for any purpose,
13
- * including commercial applications, and to alter it and redistribute it
14
- * freely, subject to the following restrictions:
15
- *
16
- * 1. The origin of this software must not be misrepresented; you must not
17
- * claim that you wrote the original software. If you use this software
18
- * in a product, an acknowledgment in the product documentation would
19
- * be appreciated but is not required.
20
- *
21
- * 2. Altered source versions must be plainly marked as such, and must not
22
- * be misrepresented as being the original software.
23
- *
24
- * 3. This notice may not be removed or altered from any source
25
- * distribution.
26
- *
27
- *************************************************************************/
28
-
29
- #ifndef _glfw3_native_h_
30
- #define _glfw3_native_h_
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-
32
- #ifdef __cplusplus
33
- extern "C" {
34
- #endif
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-
36
-
37
- /*************************************************************************
38
- * Doxygen documentation
39
- *************************************************************************/
40
-
41
- /*! @file glfw3native.h
42
- * @brief The header of the native access functions.
43
- *
44
- * This is the header file of the native access functions. See @ref native for
45
- * more information.
46
- */
47
- /*! @defgroup native Native access
48
- * @brief Functions related to accessing native handles.
49
- *
50
- * **By using the native access functions you assert that you know what you're
51
- * doing and how to fix problems caused by using them. If you don't, you
52
- * shouldn't be using them.**
53
- *
54
- * Before the inclusion of @ref glfw3native.h, you may define zero or more
55
- * window system API macro and zero or more context creation API macros.
56
- *
57
- * The chosen backends must match those the library was compiled for. Failure
58
- * to do this will cause a link-time error.
59
- *
60
- * The available window API macros are:
61
- * * `GLFW_EXPOSE_NATIVE_WIN32`
62
- * * `GLFW_EXPOSE_NATIVE_COCOA`
63
- * * `GLFW_EXPOSE_NATIVE_X11`
64
- * * `GLFW_EXPOSE_NATIVE_WAYLAND`
65
- *
66
- * The available context API macros are:
67
- * * `GLFW_EXPOSE_NATIVE_WGL`
68
- * * `GLFW_EXPOSE_NATIVE_NSGL`
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- * * `GLFW_EXPOSE_NATIVE_GLX`
70
- * * `GLFW_EXPOSE_NATIVE_EGL`
71
- * * `GLFW_EXPOSE_NATIVE_OSMESA`
72
- *
73
- * These macros select which of the native access functions that are declared
74
- * and which platform-specific headers to include. It is then up your (by
75
- * definition platform-specific) code to handle which of these should be
76
- * defined.
77
- *
78
- * If you do not want the platform-specific headers to be included, define
79
- * `GLFW_NATIVE_INCLUDE_NONE` before including the @ref glfw3native.h header.
80
- *
81
- * @code
82
- * #define GLFW_EXPOSE_NATIVE_WIN32
83
- * #define GLFW_EXPOSE_NATIVE_WGL
84
- * #define GLFW_NATIVE_INCLUDE_NONE
85
- * #include <GLFW/glfw3native.h>
86
- * @endcode
87
- */
88
-
89
-
90
- /*************************************************************************
91
- * System headers and types
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- *************************************************************************/
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-
94
- #if !defined(GLFW_NATIVE_INCLUDE_NONE)
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-
96
- #if defined(GLFW_EXPOSE_NATIVE_WIN32) || defined(GLFW_EXPOSE_NATIVE_WGL)
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- /* This is a workaround for the fact that glfw3.h needs to export APIENTRY (for
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- * example to allow applications to correctly declare a GL_KHR_debug callback)
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- * but windows.h assumes no one will define APIENTRY before it does
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- */
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- #if defined(GLFW_APIENTRY_DEFINED)
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- #undef APIENTRY
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- #undef GLFW_APIENTRY_DEFINED
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- #endif
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- #include <windows.h>
106
- #endif
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-
108
- #if defined(GLFW_EXPOSE_NATIVE_COCOA) || defined(GLFW_EXPOSE_NATIVE_NSGL)
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- #if defined(__OBJC__)
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- #import <Cocoa/Cocoa.h>
111
- #else
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- #include <ApplicationServices/ApplicationServices.h>
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- #include <objc/objc.h>
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- #endif
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- #endif
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-
117
- #if defined(GLFW_EXPOSE_NATIVE_X11) || defined(GLFW_EXPOSE_NATIVE_GLX)
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- #include <X11/Xlib.h>
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- #include <X11/extensions/Xrandr.h>
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- #endif
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-
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- #if defined(GLFW_EXPOSE_NATIVE_WAYLAND)
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- #include <wayland-client.h>
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- #endif
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-
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- #if defined(GLFW_EXPOSE_NATIVE_WGL)
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- /* WGL is declared by windows.h */
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- #endif
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- #if defined(GLFW_EXPOSE_NATIVE_NSGL)
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- /* NSGL is declared by Cocoa.h */
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- #endif
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- #if defined(GLFW_EXPOSE_NATIVE_GLX)
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- /* This is a workaround for the fact that glfw3.h defines GLAPIENTRY because by
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- * default it also acts as an OpenGL header
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- * However, glx.h will include gl.h, which will define it unconditionally
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- */
137
- #if defined(GLFW_GLAPIENTRY_DEFINED)
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- #undef GLAPIENTRY
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- #undef GLFW_GLAPIENTRY_DEFINED
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- #endif
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- #include <GL/glx.h>
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- #endif
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- #if defined(GLFW_EXPOSE_NATIVE_EGL)
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- #include <EGL/egl.h>
145
- #endif
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- #if defined(GLFW_EXPOSE_NATIVE_OSMESA)
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- /* This is a workaround for the fact that glfw3.h defines GLAPIENTRY because by
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- * default it also acts as an OpenGL header
149
- * However, osmesa.h will include gl.h, which will define it unconditionally
150
- */
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- #if defined(GLFW_GLAPIENTRY_DEFINED)
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- #undef GLAPIENTRY
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- #undef GLFW_GLAPIENTRY_DEFINED
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- #endif
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- #include <GL/osmesa.h>
156
- #endif
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-
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- #endif /*GLFW_NATIVE_INCLUDE_NONE*/
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-
160
-
161
- /*************************************************************************
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- * Functions
163
- *************************************************************************/
164
-
165
- #if defined(GLFW_EXPOSE_NATIVE_WIN32)
166
- /*! @brief Returns the adapter device name of the specified monitor.
167
- *
168
- * @return The UTF-8 encoded adapter device name (for example `\\.\DISPLAY1`)
169
- * of the specified monitor, or `NULL` if an [error](@ref error_handling)
170
- * occurred.
171
- *
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- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
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- *
174
- * @thread_safety This function may be called from any thread. Access is not
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- * synchronized.
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- *
177
- * @since Added in version 3.1.
178
- *
179
- * @ingroup native
180
- */
181
- GLFWAPI const char* glfwGetWin32Adapter(GLFWmonitor* monitor);
182
-
183
- /*! @brief Returns the display device name of the specified monitor.
184
- *
185
- * @return The UTF-8 encoded display device name (for example
186
- * `\\.\DISPLAY1\Monitor0`) of the specified monitor, or `NULL` if an
187
- * [error](@ref error_handling) occurred.
188
- *
189
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
190
- *
191
- * @thread_safety This function may be called from any thread. Access is not
192
- * synchronized.
193
- *
194
- * @since Added in version 3.1.
195
- *
196
- * @ingroup native
197
- */
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- GLFWAPI const char* glfwGetWin32Monitor(GLFWmonitor* monitor);
199
-
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- /*! @brief Returns the `HWND` of the specified window.
201
- *
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- * @return The `HWND` of the specified window, or `NULL` if an
203
- * [error](@ref error_handling) occurred.
204
- *
205
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
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- *
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- * @remark The `HDC` associated with the window can be queried with the
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- * [GetDC](https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-getdc)
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- * function.
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- * @code
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- * HDC dc = GetDC(glfwGetWin32Window(window));
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- * @endcode
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- * This DC is private and does not need to be released.
214
- *
215
- * @thread_safety This function may be called from any thread. Access is not
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- * synchronized.
217
- *
218
- * @since Added in version 3.0.
219
- *
220
- * @ingroup native
221
- */
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- GLFWAPI HWND glfwGetWin32Window(GLFWwindow* window);
223
- #endif
224
-
225
- #if defined(GLFW_EXPOSE_NATIVE_WGL)
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- /*! @brief Returns the `HGLRC` of the specified window.
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- *
228
- * @return The `HGLRC` of the specified window, or `NULL` if an
229
- * [error](@ref error_handling) occurred.
230
- *
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- * @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref
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- * GLFW_NOT_INITIALIZED.
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- *
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- * @remark The `HDC` associated with the window can be queried with the
235
- * [GetDC](https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-getdc)
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- * function.
237
- * @code
238
- * HDC dc = GetDC(glfwGetWin32Window(window));
239
- * @endcode
240
- * This DC is private and does not need to be released.
241
- *
242
- * @thread_safety This function may be called from any thread. Access is not
243
- * synchronized.
244
- *
245
- * @since Added in version 3.0.
246
- *
247
- * @ingroup native
248
- */
249
- GLFWAPI HGLRC glfwGetWGLContext(GLFWwindow* window);
250
- #endif
251
-
252
- #if defined(GLFW_EXPOSE_NATIVE_COCOA)
253
- /*! @brief Returns the `CGDirectDisplayID` of the specified monitor.
254
- *
255
- * @return The `CGDirectDisplayID` of the specified monitor, or
256
- * `kCGNullDirectDisplay` if an [error](@ref error_handling) occurred.
257
- *
258
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
259
- *
260
- * @thread_safety This function may be called from any thread. Access is not
261
- * synchronized.
262
- *
263
- * @since Added in version 3.1.
264
- *
265
- * @ingroup native
266
- */
267
- GLFWAPI CGDirectDisplayID glfwGetCocoaMonitor(GLFWmonitor* monitor);
268
-
269
- /*! @brief Returns the `NSWindow` of the specified window.
270
- *
271
- * @return The `NSWindow` of the specified window, or `nil` if an
272
- * [error](@ref error_handling) occurred.
273
- *
274
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
275
- *
276
- * @thread_safety This function may be called from any thread. Access is not
277
- * synchronized.
278
- *
279
- * @since Added in version 3.0.
280
- *
281
- * @ingroup native
282
- */
283
- GLFWAPI id glfwGetCocoaWindow(GLFWwindow* window);
284
- #endif
285
-
286
- #if defined(GLFW_EXPOSE_NATIVE_NSGL)
287
- /*! @brief Returns the `NSOpenGLContext` of the specified window.
288
- *
289
- * @return The `NSOpenGLContext` of the specified window, or `nil` if an
290
- * [error](@ref error_handling) occurred.
291
- *
292
- * @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref
293
- * GLFW_NOT_INITIALIZED.
294
- *
295
- * @thread_safety This function may be called from any thread. Access is not
296
- * synchronized.
297
- *
298
- * @since Added in version 3.0.
299
- *
300
- * @ingroup native
301
- */
302
- GLFWAPI id glfwGetNSGLContext(GLFWwindow* window);
303
- #endif
304
-
305
- #if defined(GLFW_EXPOSE_NATIVE_X11)
306
- /*! @brief Returns the `Display` used by GLFW.
307
- *
308
- * @return The `Display` used by GLFW, or `NULL` if an
309
- * [error](@ref error_handling) occurred.
310
- *
311
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
312
- *
313
- * @thread_safety This function may be called from any thread. Access is not
314
- * synchronized.
315
- *
316
- * @since Added in version 3.0.
317
- *
318
- * @ingroup native
319
- */
320
- GLFWAPI Display* glfwGetX11Display(void);
321
-
322
- /*! @brief Returns the `RRCrtc` of the specified monitor.
323
- *
324
- * @return The `RRCrtc` of the specified monitor, or `None` if an
325
- * [error](@ref error_handling) occurred.
326
- *
327
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
328
- *
329
- * @thread_safety This function may be called from any thread. Access is not
330
- * synchronized.
331
- *
332
- * @since Added in version 3.1.
333
- *
334
- * @ingroup native
335
- */
336
- GLFWAPI RRCrtc glfwGetX11Adapter(GLFWmonitor* monitor);
337
-
338
- /*! @brief Returns the `RROutput` of the specified monitor.
339
- *
340
- * @return The `RROutput` of the specified monitor, or `None` if an
341
- * [error](@ref error_handling) occurred.
342
- *
343
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
344
- *
345
- * @thread_safety This function may be called from any thread. Access is not
346
- * synchronized.
347
- *
348
- * @since Added in version 3.1.
349
- *
350
- * @ingroup native
351
- */
352
- GLFWAPI RROutput glfwGetX11Monitor(GLFWmonitor* monitor);
353
-
354
- /*! @brief Returns the `Window` of the specified window.
355
- *
356
- * @return The `Window` of the specified window, or `None` if an
357
- * [error](@ref error_handling) occurred.
358
- *
359
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
360
- *
361
- * @thread_safety This function may be called from any thread. Access is not
362
- * synchronized.
363
- *
364
- * @since Added in version 3.0.
365
- *
366
- * @ingroup native
367
- */
368
- GLFWAPI Window glfwGetX11Window(GLFWwindow* window);
369
-
370
- /*! @brief Sets the current primary selection to the specified string.
371
- *
372
- * @param[in] string A UTF-8 encoded string.
373
- *
374
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
375
- * GLFW_PLATFORM_ERROR.
376
- *
377
- * @pointer_lifetime The specified string is copied before this function
378
- * returns.
379
- *
380
- * @thread_safety This function must only be called from the main thread.
381
- *
382
- * @sa @ref clipboard
383
- * @sa glfwGetX11SelectionString
384
- * @sa glfwSetClipboardString
385
- *
386
- * @since Added in version 3.3.
387
- *
388
- * @ingroup native
389
- */
390
- GLFWAPI void glfwSetX11SelectionString(const char* string);
391
-
392
- /*! @brief Returns the contents of the current primary selection as a string.
393
- *
394
- * If the selection is empty or if its contents cannot be converted, `NULL`
395
- * is returned and a @ref GLFW_FORMAT_UNAVAILABLE error is generated.
396
- *
397
- * @return The contents of the selection as a UTF-8 encoded string, or `NULL`
398
- * if an [error](@ref error_handling) occurred.
399
- *
400
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
401
- * GLFW_PLATFORM_ERROR.
402
- *
403
- * @pointer_lifetime The returned string is allocated and freed by GLFW. You
404
- * should not free it yourself. It is valid until the next call to @ref
405
- * glfwGetX11SelectionString or @ref glfwSetX11SelectionString, or until the
406
- * library is terminated.
407
- *
408
- * @thread_safety This function must only be called from the main thread.
409
- *
410
- * @sa @ref clipboard
411
- * @sa glfwSetX11SelectionString
412
- * @sa glfwGetClipboardString
413
- *
414
- * @since Added in version 3.3.
415
- *
416
- * @ingroup native
417
- */
418
- GLFWAPI const char* glfwGetX11SelectionString(void);
419
- #endif
420
-
421
- #if defined(GLFW_EXPOSE_NATIVE_GLX)
422
- /*! @brief Returns the `GLXContext` of the specified window.
423
- *
424
- * @return The `GLXContext` of the specified window, or `NULL` if an
425
- * [error](@ref error_handling) occurred.
426
- *
427
- * @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref
428
- * GLFW_NOT_INITIALIZED.
429
- *
430
- * @thread_safety This function may be called from any thread. Access is not
431
- * synchronized.
432
- *
433
- * @since Added in version 3.0.
434
- *
435
- * @ingroup native
436
- */
437
- GLFWAPI GLXContext glfwGetGLXContext(GLFWwindow* window);
438
-
439
- /*! @brief Returns the `GLXWindow` of the specified window.
440
- *
441
- * @return The `GLXWindow` of the specified window, or `None` if an
442
- * [error](@ref error_handling) occurred.
443
- *
444
- * @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref
445
- * GLFW_NOT_INITIALIZED.
446
- *
447
- * @thread_safety This function may be called from any thread. Access is not
448
- * synchronized.
449
- *
450
- * @since Added in version 3.2.
451
- *
452
- * @ingroup native
453
- */
454
- GLFWAPI GLXWindow glfwGetGLXWindow(GLFWwindow* window);
455
- #endif
456
-
457
- #if defined(GLFW_EXPOSE_NATIVE_WAYLAND)
458
- /*! @brief Returns the `struct wl_display*` used by GLFW.
459
- *
460
- * @return The `struct wl_display*` used by GLFW, or `NULL` if an
461
- * [error](@ref error_handling) occurred.
462
- *
463
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
464
- *
465
- * @thread_safety This function may be called from any thread. Access is not
466
- * synchronized.
467
- *
468
- * @since Added in version 3.2.
469
- *
470
- * @ingroup native
471
- */
472
- GLFWAPI struct wl_display* glfwGetWaylandDisplay(void);
473
-
474
- /*! @brief Returns the `struct wl_output*` of the specified monitor.
475
- *
476
- * @return The `struct wl_output*` of the specified monitor, or `NULL` if an
477
- * [error](@ref error_handling) occurred.
478
- *
479
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
480
- *
481
- * @thread_safety This function may be called from any thread. Access is not
482
- * synchronized.
483
- *
484
- * @since Added in version 3.2.
485
- *
486
- * @ingroup native
487
- */
488
- GLFWAPI struct wl_output* glfwGetWaylandMonitor(GLFWmonitor* monitor);
489
-
490
- /*! @brief Returns the main `struct wl_surface*` of the specified window.
491
- *
492
- * @return The main `struct wl_surface*` of the specified window, or `NULL` if
493
- * an [error](@ref error_handling) occurred.
494
- *
495
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
496
- *
497
- * @thread_safety This function may be called from any thread. Access is not
498
- * synchronized.
499
- *
500
- * @since Added in version 3.2.
501
- *
502
- * @ingroup native
503
- */
504
- GLFWAPI struct wl_surface* glfwGetWaylandWindow(GLFWwindow* window);
505
- #endif
506
-
507
- #if defined(GLFW_EXPOSE_NATIVE_EGL)
508
- /*! @brief Returns the `EGLDisplay` used by GLFW.
509
- *
510
- * @return The `EGLDisplay` used by GLFW, or `EGL_NO_DISPLAY` if an
511
- * [error](@ref error_handling) occurred.
512
- *
513
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
514
- *
515
- * @remark Because EGL is initialized on demand, this function will return
516
- * `EGL_NO_DISPLAY` until the first context has been created via EGL.
517
- *
518
- * @thread_safety This function may be called from any thread. Access is not
519
- * synchronized.
520
- *
521
- * @since Added in version 3.0.
522
- *
523
- * @ingroup native
524
- */
525
- GLFWAPI EGLDisplay glfwGetEGLDisplay(void);
526
-
527
- /*! @brief Returns the `EGLContext` of the specified window.
528
- *
529
- * @return The `EGLContext` of the specified window, or `EGL_NO_CONTEXT` if an
530
- * [error](@ref error_handling) occurred.
531
- *
532
- * @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref
533
- * GLFW_NOT_INITIALIZED.
534
- *
535
- * @thread_safety This function may be called from any thread. Access is not
536
- * synchronized.
537
- *
538
- * @since Added in version 3.0.
539
- *
540
- * @ingroup native
541
- */
542
- GLFWAPI EGLContext glfwGetEGLContext(GLFWwindow* window);
543
-
544
- /*! @brief Returns the `EGLSurface` of the specified window.
545
- *
546
- * @return The `EGLSurface` of the specified window, or `EGL_NO_SURFACE` if an
547
- * [error](@ref error_handling) occurred.
548
- *
549
- * @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref
550
- * GLFW_NOT_INITIALIZED.
551
- *
552
- * @thread_safety This function may be called from any thread. Access is not
553
- * synchronized.
554
- *
555
- * @since Added in version 3.0.
556
- *
557
- * @ingroup native
558
- */
559
- GLFWAPI EGLSurface glfwGetEGLSurface(GLFWwindow* window);
560
- #endif
561
-
562
- #if defined(GLFW_EXPOSE_NATIVE_OSMESA)
563
- /*! @brief Retrieves the color buffer associated with the specified window.
564
- *
565
- * @param[in] window The window whose color buffer to retrieve.
566
- * @param[out] width Where to store the width of the color buffer, or `NULL`.
567
- * @param[out] height Where to store the height of the color buffer, or `NULL`.
568
- * @param[out] format Where to store the OSMesa pixel format of the color
569
- * buffer, or `NULL`.
570
- * @param[out] buffer Where to store the address of the color buffer, or
571
- * `NULL`.
572
- * @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an
573
- * [error](@ref error_handling) occurred.
574
- *
575
- * @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref
576
- * GLFW_NOT_INITIALIZED.
577
- *
578
- * @thread_safety This function may be called from any thread. Access is not
579
- * synchronized.
580
- *
581
- * @since Added in version 3.3.
582
- *
583
- * @ingroup native
584
- */
585
- GLFWAPI int glfwGetOSMesaColorBuffer(GLFWwindow* window, int* width, int* height, int* format, void** buffer);
586
-
587
- /*! @brief Retrieves the depth buffer associated with the specified window.
588
- *
589
- * @param[in] window The window whose depth buffer to retrieve.
590
- * @param[out] width Where to store the width of the depth buffer, or `NULL`.
591
- * @param[out] height Where to store the height of the depth buffer, or `NULL`.
592
- * @param[out] bytesPerValue Where to store the number of bytes per depth
593
- * buffer element, or `NULL`.
594
- * @param[out] buffer Where to store the address of the depth buffer, or
595
- * `NULL`.
596
- * @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an
597
- * [error](@ref error_handling) occurred.
598
- *
599
- * @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref
600
- * GLFW_NOT_INITIALIZED.
601
- *
602
- * @thread_safety This function may be called from any thread. Access is not
603
- * synchronized.
604
- *
605
- * @since Added in version 3.3.
606
- *
607
- * @ingroup native
608
- */
609
- GLFWAPI int glfwGetOSMesaDepthBuffer(GLFWwindow* window, int* width, int* height, int* bytesPerValue, void** buffer);
610
-
611
- /*! @brief Returns the `OSMesaContext` of the specified window.
612
- *
613
- * @return The `OSMesaContext` of the specified window, or `NULL` if an
614
- * [error](@ref error_handling) occurred.
615
- *
616
- * @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref
617
- * GLFW_NOT_INITIALIZED.
618
- *
619
- * @thread_safety This function may be called from any thread. Access is not
620
- * synchronized.
621
- *
622
- * @since Added in version 3.3.
623
- *
624
- * @ingroup native
625
- */
626
- GLFWAPI OSMesaContext glfwGetOSMesaContext(GLFWwindow* window);
627
- #endif
628
-
629
- #ifdef __cplusplus
630
- }
631
- #endif
632
-
633
- #endif /* _glfw3_native_h_ */
634
-
@@ -1,70 +0,0 @@
1
- # GLFW binaries for 64-bit Windows
2
-
3
- This archive contains documentation, headers, pre-compiled static libraries,
4
- import libraries and DLLs for GLFW 3.4.
5
-
6
- Binaries for the following compilers are included
7
-
8
- - Visual C++ 2022 (built with 17.9.0)
9
- - Visual C++ 2019 (built with 16.11.34)
10
- - Visual C++ 2017 (built with 15.9.60)
11
- - Visual C++ 2015 (built with 14.0.25431.01)
12
- - Visual C++ 2013 (built with 12.0.40629.00)
13
- - MinGW-w64 (built with 13.2.0-win32-dwarf-msvcrt)
14
-
15
-
16
- ## Binaries for Visual C++
17
-
18
- All binaries for Visual C++ 2017 and earlier are compatible with Windows XP, but
19
- this is not supported by Visual C++ 2019. This support has been deprecated by
20
- Microsoft and GLFW will also drop support for Windows XP in a future release.
21
-
22
- ### GLFW as a DLL
23
-
24
- To use GLFW as a DLL, link against the `glfw3dll.lib` file for your
25
- environment. This will add a load time dependency on `glfw3.dll`. The
26
- remaining files in the same directory are not needed.
27
-
28
- This DLL is built in release mode for the Multithreaded DLL runtime library.
29
-
30
- There is also a GLFW DLL and import library pair in the `lib-static-ucrt`
31
- directory. These are built with Visual C++ 2019 and the static Multithreaded
32
- runtime library.
33
-
34
- ### GLFW as a static library
35
-
36
- To use GLFW as a static library, link against `glfw3.lib` if your application
37
- is using the Multithreaded DLL runtime library, or `glfw3_mt.lib` if it is
38
- using the static Multithreaded runtime library. The remaining files in the same
39
- directory are not needed.
40
-
41
- The static libraries are built in release mode and do not contain debug
42
- information but can still be linked with the debug versions of the runtime
43
- library.
44
-
45
-
46
- ## Binaries for MinGW-w64
47
-
48
- ### GLFW as a DLL
49
-
50
- To use GLFW as a DLL, link against the `libglfw3dll.a` file for your
51
- environment. This will add a load time dependency on `glfw3.dll`. The
52
- remaining files in the same directory are not needed.
53
-
54
- The DLLs are built in release mode.
55
-
56
- The DLLs depend on the `msvcrt.dll` C runtime library. There is also a GLFW
57
- DLL and import library in the `lib-static-ucrt` directory that is built with
58
- Visual C++ 2019 and statically linked against the UCRT.
59
-
60
- All DLLs in this archive provide the same ABI and can be used as drop-in
61
- replacements for one another, as long as the C runtime library they depend on is
62
- available.
63
-
64
- ### GLFW as a static library
65
-
66
- To use GLFW as a static library, link against the `libglfw3.a` file for your
67
- environment. The other files in the same directory are not needed.
68
-
69
- The library is built in release mode and do not contain debug information.
70
-