ruby_rpg 0.0.5 → 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/README.md +43 -21
- data/bin/build.bash +13 -13
- data/bin/import +54 -44
- data/ext/gl_native/extconf.rb +20 -0
- data/ext/gl_native/gl_native.c +563 -0
- data/ext/glfw_native/extconf.rb +18 -0
- data/ext/glfw_native/glfw_native.c +451 -0
- data/lib/engine/assets/_imported/cube.index_data +36 -0
- data/lib/engine/assets/_imported/cube.vertex_data +720 -0
- data/lib/engine/assets/_imported/plane.index_data +6 -0
- data/lib/engine/assets/_imported/plane.vertex_data +120 -0
- data/lib/engine/assets/_imported/sphere.index_data +2880 -0
- data/lib/engine/assets/_imported/sphere.vertex_data +57600 -0
- data/lib/engine/assets/cube.obj +46 -0
- data/lib/engine/assets/plane.obj +16 -0
- data/lib/engine/assets/sphere.obj +2488 -0
- data/lib/engine/autoloader.rb +11 -11
- data/lib/engine/camera.rb +12 -12
- data/lib/engine/component.rb +65 -63
- data/lib/engine/components/audio_source.rb +43 -41
- data/lib/engine/components/direction_light.rb +102 -23
- data/lib/engine/components/orthographic_camera.rb +60 -54
- data/lib/engine/components/perspective_camera.rb +76 -53
- data/lib/engine/components/point_light.rb +80 -24
- data/lib/engine/components/renderers/font_renderer.rb +19 -0
- data/lib/engine/components/renderers/font_renderer_base.rb +134 -0
- data/lib/engine/components/renderers/mesh_renderer.rb +41 -0
- data/lib/engine/components/renderers/sprite_renderer.rb +46 -0
- data/lib/engine/components/spot_light.rb +90 -0
- data/lib/engine/components/sprite_animator.rb +42 -0
- data/lib/engine/components/ui/flex/layout.rb +94 -0
- data/lib/engine/components/ui/flex/pack_layout.rb +65 -0
- data/lib/engine/components/ui/flex/stretch_layout.rb +52 -0
- data/lib/engine/components/ui/flex.rb +60 -0
- data/lib/engine/components/ui/font_renderer.rb +57 -0
- data/lib/engine/components/ui/rect.rb +117 -0
- data/lib/engine/components/ui/sprite_clickbox.rb +47 -0
- data/lib/engine/components/ui/sprite_renderer.rb +117 -0
- data/lib/engine/compute_shader.rb +14 -93
- data/lib/engine/compute_texture.rb +13 -0
- data/lib/engine/cursor.rb +43 -43
- data/lib/engine/debugging.rb +41 -41
- data/lib/engine/engine.rb +127 -131
- data/lib/engine/font.rb +99 -74
- data/lib/engine/game_object.rb +306 -234
- data/lib/engine/gl.rb +439 -0
- data/lib/engine/glfw.rb +151 -0
- data/lib/engine/importers/font_importer.rb +69 -69
- data/lib/engine/importers/obj_file.rb +244 -244
- data/lib/engine/importers/obj_importer.rb +33 -33
- data/lib/engine/input.rb +212 -105
- data/lib/engine/material.rb +214 -79
- data/lib/engine/matrix_helpers.rb +38 -0
- data/lib/engine/mesh.rb +68 -43
- data/lib/engine/metal/compute_shader.rb +118 -0
- data/lib/engine/metal/compute_texture.rb +176 -0
- data/lib/engine/metal/device.rb +98 -0
- data/lib/engine/metal/metal_bindings.rb +126 -0
- data/lib/engine/opengl/compute_shader.rb +77 -0
- data/lib/engine/opengl/compute_texture.rb +31 -0
- data/lib/engine/path.rb +92 -92
- data/lib/engine/physics/collision.rb +12 -12
- data/lib/engine/physics/components/cube_collider.rb +6 -6
- data/lib/engine/physics/components/rigidbody.rb +106 -103
- data/lib/engine/physics/components/sphere_collider.rb +103 -93
- data/lib/engine/physics/physics_resolver.rb +49 -37
- data/lib/engine/polygon_mesh.rb +45 -45
- data/lib/engine/quaternion.rb +234 -234
- data/lib/engine/rendering/cubemap_shadow_map_array.rb +77 -0
- data/lib/engine/rendering/gpu_timer.rb +68 -0
- data/lib/engine/rendering/instance_renderer.rb +232 -153
- data/lib/engine/rendering/post_processing/bloom_effect.rb +87 -0
- data/lib/engine/rendering/post_processing/depth_debug_effect.rb +17 -0
- data/lib/engine/rendering/post_processing/depth_of_field_effect.rb +52 -0
- data/lib/engine/rendering/post_processing/effect.rb +11 -0
- data/lib/engine/rendering/post_processing/post_processing_effect.rb +86 -0
- data/lib/engine/rendering/post_processing/single_pass_effect.rb +19 -0
- data/lib/engine/rendering/post_processing/ssao_effect.rb +182 -0
- data/lib/engine/rendering/post_processing/ssr_effect.rb +89 -0
- data/lib/engine/rendering/post_processing/tint_effect.rb +18 -0
- data/lib/engine/rendering/render_pipeline.rb +267 -35
- data/lib/engine/rendering/render_texture.rb +118 -0
- data/lib/engine/rendering/screen_quad.rb +64 -0
- data/lib/engine/rendering/shadow_map_array.rb +72 -0
- data/lib/engine/rendering/skybox_cubemap.rb +119 -0
- data/lib/engine/rendering/skybox_renderer.rb +64 -0
- data/lib/engine/rendering/ui/stencil_manager.rb +69 -0
- data/lib/engine/screenshoter.rb +34 -34
- data/lib/engine/serialization/graph_serializer.rb +74 -0
- data/lib/engine/serialization/object_serializer.rb +98 -0
- data/lib/engine/serialization/serializable.rb +78 -0
- data/lib/engine/serialization/yaml_persistence.rb +45 -0
- data/lib/engine/shader.rb +215 -119
- data/lib/engine/shaders/colour_frag.glsl +16 -8
- data/lib/engine/shaders/colour_vertex.glsl +20 -13
- data/lib/engine/shaders/fullscreen_frag.glsl +11 -0
- data/lib/engine/shaders/fullscreen_vertex.glsl +12 -0
- data/lib/engine/shaders/instanced_sprite_frag.glsl +21 -0
- data/lib/engine/shaders/{skybox_vert.glsl → instanced_sprite_vertex.glsl} +15 -14
- data/lib/engine/shaders/lighting/directional_light.glsl +49 -0
- data/lib/engine/shaders/lighting/lighting.glsl +33 -0
- data/lib/engine/shaders/lighting/lighting_common.glsl +13 -0
- data/lib/engine/shaders/lighting/point_light.glsl +46 -0
- data/lib/engine/shaders/lighting/spot_light.glsl +80 -0
- data/lib/engine/shaders/mesh_frag.glsl +53 -102
- data/lib/engine/shaders/mesh_vertex.glsl +25 -25
- data/lib/engine/shaders/point_shadow_frag.glsl +12 -0
- data/lib/engine/shaders/point_shadow_vertex.glsl +15 -0
- data/lib/engine/shaders/post_process/bloom_blur_frag.glsl +25 -0
- data/lib/engine/shaders/post_process/bloom_combine_frag.glsl +19 -0
- data/lib/engine/shaders/post_process/bloom_threshold_frag.glsl +19 -0
- data/lib/engine/shaders/post_process/debug_normals_frag.glsl +21 -0
- data/lib/engine/shaders/post_process/depth_debug_frag.glsl +17 -0
- data/lib/engine/shaders/post_process/dof_blur_frag.glsl +52 -0
- data/lib/engine/shaders/post_process/skybox_frag.glsl +29 -0
- data/lib/engine/shaders/post_process/ssao/blur_frag.glsl +50 -0
- data/lib/engine/shaders/post_process/ssao/combine_frag.glsl +15 -0
- data/lib/engine/shaders/post_process/ssao/frag.glsl +99 -0
- data/lib/engine/shaders/post_process/ssr/combine_frag.glsl +16 -0
- data/lib/engine/shaders/post_process/ssr/frag.glsl +118 -0
- data/lib/engine/shaders/post_process/tint_frag.glsl +14 -0
- data/lib/engine/shaders/shadow_frag.glsl +6 -0
- data/lib/engine/shaders/shadow_vertex.glsl +11 -0
- data/lib/engine/shaders/skybox_cubemap_frag.glsl +46 -0
- data/lib/engine/shaders/sprite_frag.glsl +17 -17
- data/lib/engine/shaders/sprite_vertex.glsl +15 -15
- data/lib/engine/shaders/text_frag.glsl +15 -15
- data/lib/engine/shaders/text_vertex.glsl +31 -31
- data/lib/engine/shaders/ui_sprite_frag.glsl +15 -15
- data/lib/engine/shaders/ui_sprite_vertex.glsl +15 -15
- data/lib/engine/shaders/vertex_lit_frag.glsl +33 -89
- data/lib/engine/shaders/vertex_lit_vertex.glsl +28 -28
- data/lib/engine/standard_meshes/quad_mesh.rb +26 -0
- data/lib/engine/standard_objects/cube.rb +23 -0
- data/lib/engine/standard_objects/default_material.rb +20 -0
- data/lib/engine/standard_objects/plane.rb +23 -0
- data/lib/engine/standard_objects/sphere.rb +23 -0
- data/lib/engine/tangent_calculator.rb +42 -42
- data/lib/engine/texture.rb +62 -53
- data/lib/engine/ui/rect.rb +16 -0
- data/lib/engine/video_mode.rb +37 -37
- data/lib/engine/window.rb +126 -126
- data/lib/ruby_rpg.rb +116 -58
- data/vendor/glew-2.2.0-win32/LICENSE.txt +73 -0
- data/vendor/glew-2.2.0-win32/bin/Release/x64/glew32.dll +0 -0
- data/vendor/glew-2.2.0-win32/include/GL/glew.h +26427 -0
- data/vendor/glew-2.2.0-win32/lib/Release/x64/glew32.lib +0 -0
- data/{glfw-3.3.9.bin.MACOS → vendor/glfw-3.3.9.bin.MACOS}/lib-arm64/libglfw.3.dylib +0 -0
- data/{glfw-3.3.9.bin.MACOS → vendor/glfw-3.4.bin.WIN64}/LICENSE.md +23 -23
- metadata +122 -463
- data/glfw-3.3.9.bin.MACOS/README.md +0 -5
- data/glfw-3.3.9.bin.MACOS/docs/html/bc_s.png +0 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/bc_sd.png +0 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/build_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/build_guide.html +0 -199
- data/glfw-3.3.9.bin.MACOS/docs/html/closed.png +0 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/compat_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/compat_guide.html +0 -153
- data/glfw-3.3.9.bin.MACOS/docs/html/compile_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/compile_guide.html +0 -223
- data/glfw-3.3.9.bin.MACOS/docs/html/context_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/context_guide.html +0 -259
- data/glfw-3.3.9.bin.MACOS/docs/html/deprecated.html +0 -88
- data/glfw-3.3.9.bin.MACOS/docs/html/dir_08423ce7729c4554356a7de7171ba263.html +0 -85
- data/glfw-3.3.9.bin.MACOS/docs/html/dir_2dcebcdf14b42e92a6ed85c61bda6b9d.html +0 -93
- data/glfw-3.3.9.bin.MACOS/docs/html/dir_62ce056722ee97c199075aa1d6eca309.html +0 -95
- data/glfw-3.3.9.bin.MACOS/docs/html/dir_dddf4cf62655095a666cf715de3a31a2.html +0 -91
- data/glfw-3.3.9.bin.MACOS/docs/html/doc.svg +0 -12
- data/glfw-3.3.9.bin.MACOS/docs/html/docd.svg +0 -12
- data/glfw-3.3.9.bin.MACOS/docs/html/doxygen.css +0 -1685
- data/glfw-3.3.9.bin.MACOS/docs/html/doxygen.svg +0 -28
- data/glfw-3.3.9.bin.MACOS/docs/html/dynsections.js +0 -192
- data/glfw-3.3.9.bin.MACOS/docs/html/extra.css +0 -1
- data/glfw-3.3.9.bin.MACOS/docs/html/files.html +0 -91
- data/glfw-3.3.9.bin.MACOS/docs/html/folderclosed.svg +0 -11
- data/glfw-3.3.9.bin.MACOS/docs/html/folderclosedd.svg +0 -11
- data/glfw-3.3.9.bin.MACOS/docs/html/folderopen.svg +0 -17
- data/glfw-3.3.9.bin.MACOS/docs/html/folderopend.svg +0 -12
- data/glfw-3.3.9.bin.MACOS/docs/html/glfw3_8h.html +0 -1661
- data/glfw-3.3.9.bin.MACOS/docs/html/glfw3_8h_source.html +0 -1175
- data/glfw-3.3.9.bin.MACOS/docs/html/glfw3native_8h.html +0 -167
- data/glfw-3.3.9.bin.MACOS/docs/html/glfw3native_8h_source.html +0 -303
- data/glfw-3.3.9.bin.MACOS/docs/html/group__buttons.html +0 -282
- data/glfw-3.3.9.bin.MACOS/docs/html/group__context.html +0 -304
- data/glfw-3.3.9.bin.MACOS/docs/html/group__errors.html +0 -304
- data/glfw-3.3.9.bin.MACOS/docs/html/group__gamepad__axes.html +0 -202
- data/glfw-3.3.9.bin.MACOS/docs/html/group__gamepad__buttons.html +0 -410
- data/glfw-3.3.9.bin.MACOS/docs/html/group__hat__state.html +0 -234
- data/glfw-3.3.9.bin.MACOS/docs/html/group__init.html +0 -570
- data/glfw-3.3.9.bin.MACOS/docs/html/group__input.html +0 -2255
- data/glfw-3.3.9.bin.MACOS/docs/html/group__joysticks.html +0 -362
- data/glfw-3.3.9.bin.MACOS/docs/html/group__keys.html +0 -2034
- data/glfw-3.3.9.bin.MACOS/docs/html/group__mods.html +0 -198
- data/glfw-3.3.9.bin.MACOS/docs/html/group__monitor.html +0 -848
- data/glfw-3.3.9.bin.MACOS/docs/html/group__native.html +0 -812
- data/glfw-3.3.9.bin.MACOS/docs/html/group__shapes.html +0 -198
- data/glfw-3.3.9.bin.MACOS/docs/html/group__vulkan.html +0 -359
- data/glfw-3.3.9.bin.MACOS/docs/html/group__window.html +0 -3434
- data/glfw-3.3.9.bin.MACOS/docs/html/index.html +0 -100
- data/glfw-3.3.9.bin.MACOS/docs/html/input_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/input_guide.html +0 -570
- data/glfw-3.3.9.bin.MACOS/docs/html/internal_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/internals_guide.html +0 -132
- data/glfw-3.3.9.bin.MACOS/docs/html/intro_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/intro_guide.html +0 -351
- data/glfw-3.3.9.bin.MACOS/docs/html/jquery.js +0 -34
- data/glfw-3.3.9.bin.MACOS/docs/html/main_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/menu.js +0 -136
- data/glfw-3.3.9.bin.MACOS/docs/html/menudata.js +0 -29
- data/glfw-3.3.9.bin.MACOS/docs/html/minus.svg +0 -8
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- data/glfw-3.3.9.bin.MACOS/docs/html/monitor_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/monitor_guide.html +0 -229
- data/glfw-3.3.9.bin.MACOS/docs/html/moving_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/moving_guide.html +0 -374
- data/glfw-3.3.9.bin.MACOS/docs/html/nav_f.png +0 -0
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- data/glfw-3.3.9.bin.MACOS/docs/html/news.html +0 -634
- data/glfw-3.3.9.bin.MACOS/docs/html/news_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/open.png +0 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/pages.html +0 -99
- data/glfw-3.3.9.bin.MACOS/docs/html/plus.svg +0 -9
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- data/glfw-3.3.9.bin.MACOS/docs/html/quick_guide.html +0 -397
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_0.js +0 -5
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- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_2.js +0 -6
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- data/glfw-3.4.bin.WIN64/docs/html/tabs.css +0 -1
- data/glfw-3.4.bin.WIN64/docs/html/topics.html +0 -101
- data/glfw-3.4.bin.WIN64/docs/html/vulkan_8md.html +0 -81
- data/glfw-3.4.bin.WIN64/docs/html/vulkan_guide.html +0 -206
- data/glfw-3.4.bin.WIN64/docs/html/window_8md.html +0 -81
- data/glfw-3.4.bin.WIN64/docs/html/window_guide.html +0 -806
- data/glfw-3.4.bin.WIN64/include/GLFW/glfw3.h +0 -6547
- data/glfw-3.4.bin.WIN64/include/GLFW/glfw3native.h +0 -663
- data/glfw-3.4.bin.WIN64/lib-mingw-w64/glfw3.dll +0 -0
- data/glfw-3.4.bin.WIN64/lib-mingw-w64/libglfw3.a +0 -0
- data/glfw-3.4.bin.WIN64/lib-mingw-w64/libglfw3dll.a +0 -0
- data/glfw-3.4.bin.WIN64/lib-static-ucrt/glfw3dll.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2013/glfw3.dll +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2013/glfw3.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2013/glfw3_mt.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2013/glfw3dll.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2015/glfw3.dll +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2015/glfw3.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2015/glfw3_mt.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2015/glfw3dll.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2017/glfw3.dll +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2017/glfw3.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2017/glfw3_mt.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2017/glfw3dll.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2019/glfw3.dll +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2019/glfw3.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2019/glfw3_mt.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2019/glfw3dll.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2022/glfw3.dll +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2022/glfw3.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2022/glfw3_mt.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2022/glfw3dll.lib +0 -0
- data/lib/engine/components/font_renderer.rb +0 -134
- data/lib/engine/components/mesh_renderer.rb +0 -31
- data/lib/engine/components/sprite_renderer.rb +0 -141
- data/lib/engine/components/ui_font_renderer.rb +0 -140
- data/lib/engine/components/ui_sprite_clickbox.rb +0 -62
- data/lib/engine/components/ui_sprite_renderer.rb +0 -101
- data/lib/engine/shaders/skybox_frag.glsl +0 -12
- /data/{glfw-3.4.bin.WIN64 → vendor/glfw-3.3.9.bin.MACOS}/LICENSE.md +0 -0
- /data/{glfw-3.4.bin.WIN64 → vendor/glfw-3.4.bin.WIN64}/lib-static-ucrt/glfw3.dll +0 -0
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# frozen_string_literal: true
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module Rendering
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class RenderTexture
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attr_reader :width, :height, :framebuffer, :depth_stencil_texture, :color_textures
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def initialize(width, height, num_color_attachments: 1)
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@width = width
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@height = height
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@num_color_attachments = num_color_attachments
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@color_textures = []
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create_framebuffer
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create_color_textures
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create_depth_stencil_texture
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attach_to_framebuffer
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check_framebuffer_complete
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end
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def color_texture
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@color_textures[0]
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end
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# Accessor for normal+roughness texture (second attachment)
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def normal_texture
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@color_textures[1]
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end
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# Alias for backward compatibility (depth can still be sampled from depth-stencil)
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alias depth_texture depth_stencil_texture
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def bind
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Engine::GL.BindFramebuffer(Engine::GL::FRAMEBUFFER, @framebuffer)
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Engine::GL.Viewport(0, 0, @width, @height)
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end
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def resize(width, height)
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return if width == @width && height == @height
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@width = width
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@height = height
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@color_textures.each do |tex|
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Engine::GL.BindTexture(Engine::GL::TEXTURE_2D, tex)
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Engine::GL.TexImage2D(Engine::GL::TEXTURE_2D, 0, Engine::GL::RGBA16F, @width, @height, 0, Engine::GL::RGBA, Engine::GL::FLOAT, nil)
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end
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Engine::GL.BindTexture(Engine::GL::TEXTURE_2D, @depth_stencil_texture)
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Engine::GL.TexImage2D(Engine::GL::TEXTURE_2D, 0, Engine::GL::DEPTH24_STENCIL8, @width, @height, 0, Engine::GL::DEPTH_STENCIL, Engine::GL::UNSIGNED_INT_24_8, nil)
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end
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private
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def create_framebuffer
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fbo_buf = ' ' * 4
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55
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Engine::GL.GenFramebuffers(1, fbo_buf)
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@framebuffer = fbo_buf.unpack1('L')
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end
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59
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def create_color_textures
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@num_color_attachments.times do
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tex_buf = ' ' * 4
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62
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Engine::GL.GenTextures(1, tex_buf)
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texture = tex_buf.unpack1('L')
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64
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Engine::GL.BindTexture(Engine::GL::TEXTURE_2D, texture)
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Engine::GL.TexImage2D(Engine::GL::TEXTURE_2D, 0, Engine::GL::RGBA16F, @width, @height, 0, Engine::GL::RGBA, Engine::GL::FLOAT, nil)
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67
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Engine::GL.TexParameteri(Engine::GL::TEXTURE_2D, Engine::GL::TEXTURE_MIN_FILTER, Engine::GL::LINEAR)
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Engine::GL.TexParameteri(Engine::GL::TEXTURE_2D, Engine::GL::TEXTURE_MAG_FILTER, Engine::GL::LINEAR)
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69
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Engine::GL.TexParameteri(Engine::GL::TEXTURE_2D, Engine::GL::TEXTURE_WRAP_S, Engine::GL::CLAMP_TO_EDGE)
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70
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Engine::GL.TexParameteri(Engine::GL::TEXTURE_2D, Engine::GL::TEXTURE_WRAP_T, Engine::GL::CLAMP_TO_EDGE)
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71
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72
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@color_textures << texture
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end
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end
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76
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def create_depth_stencil_texture
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77
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tex_buf = ' ' * 4
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78
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Engine::GL.GenTextures(1, tex_buf)
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@depth_stencil_texture = tex_buf.unpack1('L')
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81
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Engine::GL.BindTexture(Engine::GL::TEXTURE_2D, @depth_stencil_texture)
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82
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Engine::GL.TexImage2D(Engine::GL::TEXTURE_2D, 0, Engine::GL::DEPTH24_STENCIL8, @width, @height, 0, Engine::GL::DEPTH_STENCIL, Engine::GL::UNSIGNED_INT_24_8, nil)
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83
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Engine::GL.TexParameteri(Engine::GL::TEXTURE_2D, Engine::GL::TEXTURE_MIN_FILTER, Engine::GL::NEAREST)
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84
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Engine::GL.TexParameteri(Engine::GL::TEXTURE_2D, Engine::GL::TEXTURE_MAG_FILTER, Engine::GL::NEAREST)
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85
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Engine::GL.TexParameteri(Engine::GL::TEXTURE_2D, Engine::GL::TEXTURE_WRAP_S, Engine::GL::CLAMP_TO_EDGE)
|
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86
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Engine::GL.TexParameteri(Engine::GL::TEXTURE_2D, Engine::GL::TEXTURE_WRAP_T, Engine::GL::CLAMP_TO_EDGE)
|
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87
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# Disable depth comparison for direct sampling
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88
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Engine::GL.TexParameteri(Engine::GL::TEXTURE_2D, Engine::GL::TEXTURE_COMPARE_MODE, Engine::GL::NONE)
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89
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# Specify we want to read depth component (not stencil)
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90
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Engine::GL.TexParameteri(Engine::GL::TEXTURE_2D, Engine::GL::DEPTH_STENCIL_TEXTURE_MODE, Engine::GL::DEPTH_COMPONENT)
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91
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end
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92
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93
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def attach_to_framebuffer
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Engine::GL.BindFramebuffer(Engine::GL::FRAMEBUFFER, @framebuffer)
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95
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+
|
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96
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# Attach all color textures
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97
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@color_textures.each_with_index do |tex, i|
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Engine::GL.FramebufferTexture2D(Engine::GL::FRAMEBUFFER, Engine::GL::COLOR_ATTACHMENT0 + i, Engine::GL::TEXTURE_2D, tex, 0)
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end
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100
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+
|
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101
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# Attach depth-stencil texture
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102
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Engine::GL.FramebufferTexture2D(Engine::GL::FRAMEBUFFER, Engine::GL::DEPTH_STENCIL_ATTACHMENT, Engine::GL::TEXTURE_2D, @depth_stencil_texture, 0)
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103
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+
|
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104
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# Tell OpenGL which color attachments to draw to (MRT)
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105
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if @num_color_attachments > 1
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106
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attachments = (0...@num_color_attachments).map { |i| Engine::GL::COLOR_ATTACHMENT0 + i }
|
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107
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Engine::GL.DrawBuffers(@num_color_attachments, attachments.pack('L*'))
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108
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+
end
|
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109
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+
end
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110
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+
|
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111
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def check_framebuffer_complete
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112
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status = Engine::GL.CheckFramebufferStatus(Engine::GL::FRAMEBUFFER)
|
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113
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unless status == Engine::GL::FRAMEBUFFER_COMPLETE
|
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114
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raise "Framebuffer not complete: #{status}"
|
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115
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+
end
|
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116
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+
end
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117
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end
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118
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end
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1
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# frozen_string_literal: true
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2
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3
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module Rendering
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4
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class ScreenQuad
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5
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def initialize
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6
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setup_vao
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7
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setup_vbo
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8
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Engine::GL.BindVertexArray(0)
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9
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+
end
|
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10
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+
|
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11
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def draw(material, texture)
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12
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material.set_runtime_texture("screenTexture", texture)
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13
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draw_with_material(material)
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14
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end
|
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15
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+
|
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16
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def draw_with_material(material)
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17
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material.update_shader
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18
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Engine::GL.BindVertexArray(@vao)
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19
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+
Engine::GL.DrawArrays(Engine::GL::TRIANGLES, 0, 6)
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20
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+
end
|
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21
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+
|
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22
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def draw_raw
|
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23
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+
Engine::GL.BindVertexArray(@vao)
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24
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Engine::GL.DrawArrays(Engine::GL::TRIANGLES, 0, 6)
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25
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+
end
|
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26
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+
|
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27
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+
private
|
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28
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+
|
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29
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+
def setup_vao
|
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30
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vao_buf = ' ' * 4
|
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31
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Engine::GL.GenVertexArrays(1, vao_buf)
|
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32
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+
@vao = vao_buf.unpack1('L')
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33
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+
Engine::GL.BindVertexArray(@vao)
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34
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+
end
|
|
35
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+
|
|
36
|
+
def setup_vbo
|
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37
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+
# Fullscreen quad: 2 triangles covering -1 to 1 in NDC
|
|
38
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+
# Each vertex: x, y, u, v
|
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39
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+
vertices = [
|
|
40
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+
# First triangle
|
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41
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+
-1.0, 1.0, 0.0, 1.0,
|
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42
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-1.0, -1.0, 0.0, 0.0,
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43
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+
1.0, -1.0, 1.0, 0.0,
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44
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# Second triangle
|
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-1.0, 1.0, 0.0, 1.0,
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1.0, -1.0, 1.0, 0.0,
|
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47
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1.0, 1.0, 1.0, 1.0
|
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48
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+
]
|
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49
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+
|
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50
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+
vbo_buf = ' ' * 4
|
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51
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Engine::GL.GenBuffers(1, vbo_buf)
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52
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vbo = vbo_buf.unpack1('L')
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53
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+
|
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54
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Engine::GL.BindBuffer(Engine::GL::ARRAY_BUFFER, vbo)
|
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55
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+
Engine::GL.BufferData(Engine::GL::ARRAY_BUFFER, vertices.length * Fiddle::SIZEOF_FLOAT, vertices.pack('F*'), Engine::GL::STATIC_DRAW)
|
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56
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+
|
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57
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+
stride = 4 * Fiddle::SIZEOF_FLOAT
|
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58
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Engine::GL.VertexAttribPointer(0, 2, Engine::GL::FLOAT, Engine::GL::FALSE, stride, 0)
|
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59
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+
Engine::GL.VertexAttribPointer(1, 2, Engine::GL::FLOAT, Engine::GL::FALSE, stride, 2 * Fiddle::SIZEOF_FLOAT)
|
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60
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+
Engine::GL.EnableVertexAttribArray(0)
|
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61
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Engine::GL.EnableVertexAttribArray(1)
|
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62
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+
end
|
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63
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end
|
|
64
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+
end
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@@ -0,0 +1,72 @@
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1
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# frozen_string_literal: true
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2
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+
|
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3
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module Rendering
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4
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class ShadowMapArray
|
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5
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+
attr_reader :width, :height, :layer_count, :framebuffer, :depth_texture
|
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6
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+
|
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7
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def initialize(width: 2048, height: 2048, layer_count: 4)
|
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8
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+
@width = width
|
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9
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+
@height = height
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10
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+
@layer_count = layer_count
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11
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+
create_framebuffer
|
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12
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+
create_depth_texture_array
|
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13
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check_framebuffer_complete
|
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14
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+
end
|
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15
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+
|
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16
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def bind_layer(layer_index)
|
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17
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raise "Layer index #{layer_index} out of bounds (max: #{@layer_count - 1})" if layer_index >= @layer_count
|
|
18
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+
|
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19
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+
Engine::GL.BindFramebuffer(Engine::GL::FRAMEBUFFER, @framebuffer)
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20
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Engine::GL.FramebufferTextureLayer(Engine::GL::FRAMEBUFFER, Engine::GL::DEPTH_ATTACHMENT, @depth_texture, 0, layer_index)
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21
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+
Engine::GL.Viewport(0, 0, @width, @height)
|
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22
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+
Engine::GL.Clear(Engine::GL::DEPTH_BUFFER_BIT)
|
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23
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+
end
|
|
24
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+
|
|
25
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+
private
|
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26
|
+
|
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27
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+
def create_framebuffer
|
|
28
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+
fbo_buf = ' ' * 4
|
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29
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Engine::GL.GenFramebuffers(1, fbo_buf)
|
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30
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+
@framebuffer = fbo_buf.unpack1('L')
|
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31
|
+
end
|
|
32
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+
|
|
33
|
+
def create_depth_texture_array
|
|
34
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+
tex_buf = ' ' * 4
|
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35
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+
Engine::GL.GenTextures(1, tex_buf)
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36
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+
@depth_texture = tex_buf.unpack1('L')
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37
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+
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38
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Engine::GL.BindTexture(Engine::GL::TEXTURE_2D_ARRAY, @depth_texture)
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39
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+
Engine::GL.TexImage3D(
|
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40
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+
Engine::GL::TEXTURE_2D_ARRAY,
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41
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+
0,
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42
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+
Engine::GL::DEPTH_COMPONENT32F,
|
|
43
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+
@width,
|
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44
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+
@height,
|
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45
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+
@layer_count,
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46
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+
0,
|
|
47
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+
Engine::GL::DEPTH_COMPONENT,
|
|
48
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+
Engine::GL::FLOAT,
|
|
49
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+
nil
|
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50
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+
)
|
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51
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+
|
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52
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+
Engine::GL.TexParameteri(Engine::GL::TEXTURE_2D_ARRAY, Engine::GL::TEXTURE_MIN_FILTER, Engine::GL::NEAREST)
|
|
53
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+
Engine::GL.TexParameteri(Engine::GL::TEXTURE_2D_ARRAY, Engine::GL::TEXTURE_MAG_FILTER, Engine::GL::NEAREST)
|
|
54
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+
Engine::GL.TexParameteri(Engine::GL::TEXTURE_2D_ARRAY, Engine::GL::TEXTURE_WRAP_S, Engine::GL::CLAMP_TO_BORDER)
|
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55
|
+
Engine::GL.TexParameteri(Engine::GL::TEXTURE_2D_ARRAY, Engine::GL::TEXTURE_WRAP_T, Engine::GL::CLAMP_TO_BORDER)
|
|
56
|
+
border_color = [1.0, 1.0, 1.0, 1.0].pack('F*')
|
|
57
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+
Engine::GL.TexParameterfv(Engine::GL::TEXTURE_2D_ARRAY, Engine::GL::TEXTURE_BORDER_COLOR, border_color)
|
|
58
|
+
end
|
|
59
|
+
|
|
60
|
+
def check_framebuffer_complete
|
|
61
|
+
Engine::GL.BindFramebuffer(Engine::GL::FRAMEBUFFER, @framebuffer)
|
|
62
|
+
Engine::GL.FramebufferTextureLayer(Engine::GL::FRAMEBUFFER, Engine::GL::DEPTH_ATTACHMENT, @depth_texture, 0, 0)
|
|
63
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+
Engine::GL.DrawBuffer(Engine::GL::NONE)
|
|
64
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+
Engine::GL.ReadBuffer(Engine::GL::NONE)
|
|
65
|
+
|
|
66
|
+
status = Engine::GL.CheckFramebufferStatus(Engine::GL::FRAMEBUFFER)
|
|
67
|
+
unless status == Engine::GL::FRAMEBUFFER_COMPLETE
|
|
68
|
+
raise "Shadow map array framebuffer not complete: #{status}"
|
|
69
|
+
end
|
|
70
|
+
end
|
|
71
|
+
end
|
|
72
|
+
end
|
|
@@ -0,0 +1,119 @@
|
|
|
1
|
+
# frozen_string_literal: true
|
|
2
|
+
|
|
3
|
+
module Rendering
|
|
4
|
+
class SkyboxCubemap
|
|
5
|
+
CUBEMAP_SIZE = 512
|
|
6
|
+
|
|
7
|
+
def initialize
|
|
8
|
+
@rendered = false
|
|
9
|
+
@ground_color = nil
|
|
10
|
+
@horizon_color = nil
|
|
11
|
+
@sky_color = nil
|
|
12
|
+
@ground_y = nil
|
|
13
|
+
@horizon_y = nil
|
|
14
|
+
@sky_y = nil
|
|
15
|
+
create_cubemap_texture
|
|
16
|
+
create_framebuffer
|
|
17
|
+
end
|
|
18
|
+
|
|
19
|
+
def render_if_needed(ground_color, horizon_color, sky_color, ground_y, horizon_y, sky_y)
|
|
20
|
+
return if @rendered &&
|
|
21
|
+
@ground_color == ground_color &&
|
|
22
|
+
@horizon_color == horizon_color &&
|
|
23
|
+
@sky_color == sky_color &&
|
|
24
|
+
@ground_y == ground_y &&
|
|
25
|
+
@horizon_y == horizon_y &&
|
|
26
|
+
@sky_y == sky_y
|
|
27
|
+
|
|
28
|
+
@ground_color = ground_color
|
|
29
|
+
@horizon_color = horizon_color
|
|
30
|
+
@sky_color = sky_color
|
|
31
|
+
@ground_y = ground_y
|
|
32
|
+
@horizon_y = horizon_y
|
|
33
|
+
@sky_y = sky_y
|
|
34
|
+
render_all_faces
|
|
35
|
+
@rendered = true
|
|
36
|
+
end
|
|
37
|
+
|
|
38
|
+
def invalidate
|
|
39
|
+
@rendered = false
|
|
40
|
+
end
|
|
41
|
+
|
|
42
|
+
def texture
|
|
43
|
+
@cubemap_texture
|
|
44
|
+
end
|
|
45
|
+
|
|
46
|
+
private
|
|
47
|
+
|
|
48
|
+
def create_cubemap_texture
|
|
49
|
+
tex_buf = ' ' * 4
|
|
50
|
+
Engine::GL.GenTextures(1, tex_buf)
|
|
51
|
+
@cubemap_texture = tex_buf.unpack1('L')
|
|
52
|
+
|
|
53
|
+
Engine::GL.BindTexture(Engine::GL::TEXTURE_CUBE_MAP, @cubemap_texture)
|
|
54
|
+
|
|
55
|
+
6.times do |i|
|
|
56
|
+
Engine::GL.TexImage2D(
|
|
57
|
+
Engine::GL::TEXTURE_CUBE_MAP_POSITIVE_X + i,
|
|
58
|
+
0,
|
|
59
|
+
Engine::GL::RGBA16F,
|
|
60
|
+
CUBEMAP_SIZE,
|
|
61
|
+
CUBEMAP_SIZE,
|
|
62
|
+
0,
|
|
63
|
+
Engine::GL::RGBA,
|
|
64
|
+
Engine::GL::FLOAT,
|
|
65
|
+
nil
|
|
66
|
+
)
|
|
67
|
+
end
|
|
68
|
+
|
|
69
|
+
Engine::GL.TexParameteri(Engine::GL::TEXTURE_CUBE_MAP, Engine::GL::TEXTURE_MIN_FILTER, Engine::GL::LINEAR)
|
|
70
|
+
Engine::GL.TexParameteri(Engine::GL::TEXTURE_CUBE_MAP, Engine::GL::TEXTURE_MAG_FILTER, Engine::GL::LINEAR)
|
|
71
|
+
Engine::GL.TexParameteri(Engine::GL::TEXTURE_CUBE_MAP, Engine::GL::TEXTURE_WRAP_S, Engine::GL::CLAMP_TO_EDGE)
|
|
72
|
+
Engine::GL.TexParameteri(Engine::GL::TEXTURE_CUBE_MAP, Engine::GL::TEXTURE_WRAP_T, Engine::GL::CLAMP_TO_EDGE)
|
|
73
|
+
Engine::GL.TexParameteri(Engine::GL::TEXTURE_CUBE_MAP, Engine::GL::TEXTURE_WRAP_R, Engine::GL::CLAMP_TO_EDGE)
|
|
74
|
+
|
|
75
|
+
Engine::GL.BindTexture(Engine::GL::TEXTURE_CUBE_MAP, 0)
|
|
76
|
+
end
|
|
77
|
+
|
|
78
|
+
def create_framebuffer
|
|
79
|
+
fbo_buf = ' ' * 4
|
|
80
|
+
Engine::GL.GenFramebuffers(1, fbo_buf)
|
|
81
|
+
@fbo = fbo_buf.unpack1('L')
|
|
82
|
+
end
|
|
83
|
+
|
|
84
|
+
def render_all_faces
|
|
85
|
+
Engine::GL.BindFramebuffer(Engine::GL::FRAMEBUFFER, @fbo)
|
|
86
|
+
Engine::GL.Viewport(0, 0, CUBEMAP_SIZE, CUBEMAP_SIZE)
|
|
87
|
+
|
|
88
|
+
shader.use
|
|
89
|
+
shader.set_vec3("groundColour", @ground_color) if @ground_color
|
|
90
|
+
shader.set_vec3("horizonColour", @horizon_color) if @horizon_color
|
|
91
|
+
shader.set_vec3("skyColour", @sky_color) if @sky_color
|
|
92
|
+
shader.set_float("groundY", @ground_y) if @ground_y
|
|
93
|
+
shader.set_float("horizonY", @horizon_y) if @horizon_y
|
|
94
|
+
shader.set_float("skyY", @sky_y) if @sky_y
|
|
95
|
+
|
|
96
|
+
6.times do |face_index|
|
|
97
|
+
Engine::GL.FramebufferTexture2D(
|
|
98
|
+
Engine::GL::FRAMEBUFFER,
|
|
99
|
+
Engine::GL::COLOR_ATTACHMENT0,
|
|
100
|
+
Engine::GL::TEXTURE_CUBE_MAP_POSITIVE_X + face_index,
|
|
101
|
+
@cubemap_texture,
|
|
102
|
+
0
|
|
103
|
+
)
|
|
104
|
+
|
|
105
|
+
Engine::GL.Clear(Engine::GL::COLOR_BUFFER_BIT)
|
|
106
|
+
shader.set_int("faceIndex", face_index)
|
|
107
|
+
screen_quad.draw_raw
|
|
108
|
+
end
|
|
109
|
+
end
|
|
110
|
+
|
|
111
|
+
def shader
|
|
112
|
+
@shader ||= Engine::Shader.skybox_cubemap
|
|
113
|
+
end
|
|
114
|
+
|
|
115
|
+
def screen_quad
|
|
116
|
+
@screen_quad ||= ScreenQuad.new
|
|
117
|
+
end
|
|
118
|
+
end
|
|
119
|
+
end
|
|
@@ -0,0 +1,64 @@
|
|
|
1
|
+
# frozen_string_literal: true
|
|
2
|
+
|
|
3
|
+
module Rendering
|
|
4
|
+
class SkyboxRenderer
|
|
5
|
+
class << self
|
|
6
|
+
def set_colors(ground:, horizon:, sky:, ground_y: -0.3, horizon_y: 0.0, sky_y: 1.0)
|
|
7
|
+
@ground_color = ground
|
|
8
|
+
@horizon_color = horizon
|
|
9
|
+
@sky_color = sky
|
|
10
|
+
@ground_y = ground_y
|
|
11
|
+
@horizon_y = horizon_y
|
|
12
|
+
@sky_y = sky_y
|
|
13
|
+
@skybox_cubemap&.invalidate
|
|
14
|
+
end
|
|
15
|
+
|
|
16
|
+
def render_cubemap
|
|
17
|
+
@skybox_cubemap ||= SkyboxCubemap.new
|
|
18
|
+
@skybox_cubemap.render_if_needed(
|
|
19
|
+
@ground_color,
|
|
20
|
+
@horizon_color,
|
|
21
|
+
@sky_color,
|
|
22
|
+
@ground_y,
|
|
23
|
+
@horizon_y,
|
|
24
|
+
@sky_y
|
|
25
|
+
)
|
|
26
|
+
end
|
|
27
|
+
|
|
28
|
+
def draw(input_rt, alternate_rt, screen_quad)
|
|
29
|
+
output_rt = alternate_rt
|
|
30
|
+
|
|
31
|
+
output_rt.bind
|
|
32
|
+
Engine::GL.Clear(Engine::GL::COLOR_BUFFER_BIT)
|
|
33
|
+
Engine::GL.Disable(Engine::GL::DEPTH_TEST)
|
|
34
|
+
|
|
35
|
+
camera = Engine::Camera.instance
|
|
36
|
+
return input_rt unless camera
|
|
37
|
+
|
|
38
|
+
material.set_mat4("inverseVP", camera.inverse_vp_matrix)
|
|
39
|
+
material.set_vec3("cameraPos", camera.position)
|
|
40
|
+
material.set_cubemap("skyboxCubemap", @skybox_cubemap&.texture)
|
|
41
|
+
material.set_runtime_texture("depthTexture", input_rt.depth_texture)
|
|
42
|
+
|
|
43
|
+
screen_quad.draw(material, input_rt.color_texture)
|
|
44
|
+
output_rt
|
|
45
|
+
end
|
|
46
|
+
|
|
47
|
+
def cubemap
|
|
48
|
+
@skybox_cubemap
|
|
49
|
+
end
|
|
50
|
+
|
|
51
|
+
private
|
|
52
|
+
|
|
53
|
+
def material
|
|
54
|
+
@material ||= Engine::Material.create(
|
|
55
|
+
shader: Engine::Shader.for(
|
|
56
|
+
'fullscreen_vertex.glsl',
|
|
57
|
+
'post_process/skybox_frag.glsl',
|
|
58
|
+
source: :engine
|
|
59
|
+
)
|
|
60
|
+
)
|
|
61
|
+
end
|
|
62
|
+
end
|
|
63
|
+
end
|
|
64
|
+
end
|
|
@@ -0,0 +1,69 @@
|
|
|
1
|
+
# frozen_string_literal: true
|
|
2
|
+
|
|
3
|
+
module Rendering
|
|
4
|
+
module UI
|
|
5
|
+
module StencilManager
|
|
6
|
+
class << self
|
|
7
|
+
def setup_for_rect(rect)
|
|
8
|
+
chain = rect.ancestor_masks
|
|
9
|
+
|
|
10
|
+
if chain.empty?
|
|
11
|
+
Engine::GL.Disable(Engine::GL::STENCIL_TEST)
|
|
12
|
+
return
|
|
13
|
+
end
|
|
14
|
+
|
|
15
|
+
# Rebuild stencil if chain changed
|
|
16
|
+
if chain != @current_chain
|
|
17
|
+
rebuild_stencil(chain)
|
|
18
|
+
@current_chain = chain
|
|
19
|
+
end
|
|
20
|
+
|
|
21
|
+
# Configure stencil test: only draw where stencil == chain.length (intersection of all masks)
|
|
22
|
+
Engine::GL.Enable(Engine::GL::STENCIL_TEST)
|
|
23
|
+
Engine::GL.StencilFunc(Engine::GL::EQUAL, chain.length, 0xFF)
|
|
24
|
+
Engine::GL.StencilOp(Engine::GL::KEEP, Engine::GL::KEEP, Engine::GL::KEEP)
|
|
25
|
+
end
|
|
26
|
+
|
|
27
|
+
def reset
|
|
28
|
+
Engine::GL.Disable(Engine::GL::STENCIL_TEST)
|
|
29
|
+
@current_chain = nil
|
|
30
|
+
end
|
|
31
|
+
|
|
32
|
+
private
|
|
33
|
+
|
|
34
|
+
def rebuild_stencil(chain)
|
|
35
|
+
# Clear stencil buffer
|
|
36
|
+
Engine::GL.Clear(Engine::GL::STENCIL_BUFFER_BIT)
|
|
37
|
+
|
|
38
|
+
Engine::GL.Enable(Engine::GL::STENCIL_TEST)
|
|
39
|
+
|
|
40
|
+
# Draw each mask in the chain, incrementing stencil ref
|
|
41
|
+
chain.each_with_index do |mask_rect, index|
|
|
42
|
+
write_mask_to_stencil(mask_rect, index + 1)
|
|
43
|
+
end
|
|
44
|
+
end
|
|
45
|
+
|
|
46
|
+
def write_mask_to_stencil(mask_rect, ref)
|
|
47
|
+
# Disable color writes - we only want to update stencil
|
|
48
|
+
Engine::GL.ColorMask(Engine::GL::FALSE, Engine::GL::FALSE, Engine::GL::FALSE, Engine::GL::FALSE)
|
|
49
|
+
|
|
50
|
+
if ref == 1
|
|
51
|
+
# First mask: write 1 everywhere it covers
|
|
52
|
+
Engine::GL.StencilFunc(Engine::GL::ALWAYS, ref, 0xFF)
|
|
53
|
+
Engine::GL.StencilOp(Engine::GL::KEEP, Engine::GL::KEEP, Engine::GL::REPLACE)
|
|
54
|
+
else
|
|
55
|
+
# Nested mask: only increment where previous masks passed (stencil == ref-1)
|
|
56
|
+
Engine::GL.StencilFunc(Engine::GL::EQUAL, ref - 1, 0xFF)
|
|
57
|
+
Engine::GL.StencilOp(Engine::GL::KEEP, Engine::GL::KEEP, Engine::GL::INCR)
|
|
58
|
+
end
|
|
59
|
+
|
|
60
|
+
# Draw the mask shape
|
|
61
|
+
mask_rect.game_object.ui_renderers.each(&:draw)
|
|
62
|
+
|
|
63
|
+
# Re-enable color writes
|
|
64
|
+
Engine::GL.ColorMask(Engine::GL::TRUE, Engine::GL::TRUE, Engine::GL::TRUE, Engine::GL::TRUE)
|
|
65
|
+
end
|
|
66
|
+
end
|
|
67
|
+
end
|
|
68
|
+
end
|
|
69
|
+
end
|
data/lib/engine/screenshoter.rb
CHANGED
|
@@ -1,34 +1,34 @@
|
|
|
1
|
-
module Engine
|
|
2
|
-
class Screenshoter
|
|
3
|
-
def self.screenshot(&block)
|
|
4
|
-
@after_screenshot = block
|
|
5
|
-
end
|
|
6
|
-
|
|
7
|
-
def self.scheduled_screenshot
|
|
8
|
-
@after_screenshot != nil
|
|
9
|
-
end
|
|
10
|
-
|
|
11
|
-
def self.take_screenshot
|
|
12
|
-
@scheduled_screenshot = nil
|
|
13
|
-
width = Engine::Window.framebuffer_width
|
|
14
|
-
height = Engine::Window.framebuffer_height
|
|
15
|
-
pixels = ' ' * (width * height * 3)
|
|
16
|
-
GL.ReadPixels(0, 0, width, height, GL::RGB, GL::UNSIGNED_BYTE, pixels)
|
|
17
|
-
png = ChunkyPNG::Image.new(width, height, ChunkyPNG::Color::TRANSPARENT)
|
|
18
|
-
pixels = pixels.bytes.map { |b| b.to_i }
|
|
19
|
-
x = 0
|
|
20
|
-
y = 0
|
|
21
|
-
pixels.each_slice(3) do |r, g, b|
|
|
22
|
-
png[x, height - y - 1] = ChunkyPNG::Color.rgb(r, g, b)
|
|
23
|
-
x += 1
|
|
24
|
-
if x >= width
|
|
25
|
-
x = 0
|
|
26
|
-
y += 1
|
|
27
|
-
end
|
|
28
|
-
end
|
|
29
|
-
block = @after_screenshot
|
|
30
|
-
@after_screenshot = nil
|
|
31
|
-
block.call(png)
|
|
32
|
-
end
|
|
33
|
-
end
|
|
34
|
-
end
|
|
1
|
+
module Engine
|
|
2
|
+
class Screenshoter
|
|
3
|
+
def self.screenshot(&block)
|
|
4
|
+
@after_screenshot = block
|
|
5
|
+
end
|
|
6
|
+
|
|
7
|
+
def self.scheduled_screenshot
|
|
8
|
+
@after_screenshot != nil
|
|
9
|
+
end
|
|
10
|
+
|
|
11
|
+
def self.take_screenshot
|
|
12
|
+
@scheduled_screenshot = nil
|
|
13
|
+
width = Engine::Window.framebuffer_width
|
|
14
|
+
height = Engine::Window.framebuffer_height
|
|
15
|
+
pixels = ' ' * (width * height * 3)
|
|
16
|
+
Engine::GL.ReadPixels(0, 0, width, height, Engine::GL::RGB, Engine::GL::UNSIGNED_BYTE, pixels)
|
|
17
|
+
png = ChunkyPNG::Image.new(width, height, ChunkyPNG::Color::TRANSPARENT)
|
|
18
|
+
pixels = pixels.bytes.map { |b| b.to_i }
|
|
19
|
+
x = 0
|
|
20
|
+
y = 0
|
|
21
|
+
pixels.each_slice(3) do |r, g, b|
|
|
22
|
+
png[x, height - y - 1] = ChunkyPNG::Color.rgb(r, g, b)
|
|
23
|
+
x += 1
|
|
24
|
+
if x >= width
|
|
25
|
+
x = 0
|
|
26
|
+
y += 1
|
|
27
|
+
end
|
|
28
|
+
end
|
|
29
|
+
block = @after_screenshot
|
|
30
|
+
@after_screenshot = nil
|
|
31
|
+
block.call(png)
|
|
32
|
+
end
|
|
33
|
+
end
|
|
34
|
+
end
|
|
@@ -0,0 +1,74 @@
|
|
|
1
|
+
# frozen_string_literal: true
|
|
2
|
+
|
|
3
|
+
module Engine
|
|
4
|
+
module Serialization
|
|
5
|
+
class GraphSerializer
|
|
6
|
+
class << self
|
|
7
|
+
def serialize(root)
|
|
8
|
+
collected = {}
|
|
9
|
+
collect_refs(root, collected)
|
|
10
|
+
collected.values.map { |obj| ObjectSerializer.serialize(obj) }
|
|
11
|
+
end
|
|
12
|
+
|
|
13
|
+
def deserialize(data_array)
|
|
14
|
+
# Pass 1: Create all objects (with UnresolvedRefs)
|
|
15
|
+
objects = data_array.map { |data| ObjectSerializer.deserialize(data) }
|
|
16
|
+
registry = objects.each_with_object({}) { |obj, h| h[obj.uuid] = obj }
|
|
17
|
+
|
|
18
|
+
# Pass 2: Resolve all references
|
|
19
|
+
objects.each { |obj| resolve_references(obj, registry) }
|
|
20
|
+
|
|
21
|
+
# Pass 3: Call awake on all objects
|
|
22
|
+
objects.each(&:awake)
|
|
23
|
+
|
|
24
|
+
objects
|
|
25
|
+
end
|
|
26
|
+
|
|
27
|
+
private
|
|
28
|
+
|
|
29
|
+
def collect_refs(obj, collected)
|
|
30
|
+
return if collected.key?(obj.uuid)
|
|
31
|
+
|
|
32
|
+
collected[obj.uuid] = obj
|
|
33
|
+
|
|
34
|
+
obj.class.serializable_attributes.each do |attr|
|
|
35
|
+
value = obj.instance_variable_get("@#{attr}")
|
|
36
|
+
collect_refs_from_value(value, collected)
|
|
37
|
+
end
|
|
38
|
+
end
|
|
39
|
+
|
|
40
|
+
def collect_refs_from_value(value, collected)
|
|
41
|
+
case value
|
|
42
|
+
when Serializable
|
|
43
|
+
collect_refs(value, collected) unless value.respond_to?(:serializable_data)
|
|
44
|
+
when Array
|
|
45
|
+
value.each { |v| collect_refs_from_value(v, collected) }
|
|
46
|
+
when Hash
|
|
47
|
+
value.each_value { |v| collect_refs_from_value(v, collected) }
|
|
48
|
+
end
|
|
49
|
+
end
|
|
50
|
+
|
|
51
|
+
def resolve_references(obj, registry)
|
|
52
|
+
obj.class.serializable_attributes.each do |attr|
|
|
53
|
+
value = obj.instance_variable_get("@#{attr}")
|
|
54
|
+
resolved = resolve_value(value, registry)
|
|
55
|
+
obj.instance_variable_set("@#{attr}", resolved)
|
|
56
|
+
end
|
|
57
|
+
end
|
|
58
|
+
|
|
59
|
+
def resolve_value(value, registry)
|
|
60
|
+
case value
|
|
61
|
+
when ObjectSerializer::UnresolvedRef
|
|
62
|
+
registry[value.uuid]
|
|
63
|
+
when Hash
|
|
64
|
+
value.transform_values { |v| resolve_value(v, registry) }
|
|
65
|
+
when Array
|
|
66
|
+
value.map { |v| resolve_value(v, registry) }
|
|
67
|
+
else
|
|
68
|
+
value
|
|
69
|
+
end
|
|
70
|
+
end
|
|
71
|
+
end
|
|
72
|
+
end
|
|
73
|
+
end
|
|
74
|
+
end
|