ruby_rpg 0.0.5 → 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (584) hide show
  1. checksums.yaml +4 -4
  2. data/README.md +43 -21
  3. data/bin/build.bash +13 -13
  4. data/bin/import +54 -44
  5. data/ext/gl_native/extconf.rb +20 -0
  6. data/ext/gl_native/gl_native.c +563 -0
  7. data/ext/glfw_native/extconf.rb +18 -0
  8. data/ext/glfw_native/glfw_native.c +451 -0
  9. data/lib/engine/assets/_imported/cube.index_data +36 -0
  10. data/lib/engine/assets/_imported/cube.vertex_data +720 -0
  11. data/lib/engine/assets/_imported/plane.index_data +6 -0
  12. data/lib/engine/assets/_imported/plane.vertex_data +120 -0
  13. data/lib/engine/assets/_imported/sphere.index_data +2880 -0
  14. data/lib/engine/assets/_imported/sphere.vertex_data +57600 -0
  15. data/lib/engine/assets/cube.obj +46 -0
  16. data/lib/engine/assets/plane.obj +16 -0
  17. data/lib/engine/assets/sphere.obj +2488 -0
  18. data/lib/engine/autoloader.rb +11 -11
  19. data/lib/engine/camera.rb +12 -12
  20. data/lib/engine/component.rb +65 -63
  21. data/lib/engine/components/audio_source.rb +43 -41
  22. data/lib/engine/components/direction_light.rb +102 -23
  23. data/lib/engine/components/orthographic_camera.rb +60 -54
  24. data/lib/engine/components/perspective_camera.rb +76 -53
  25. data/lib/engine/components/point_light.rb +80 -24
  26. data/lib/engine/components/renderers/font_renderer.rb +19 -0
  27. data/lib/engine/components/renderers/font_renderer_base.rb +134 -0
  28. data/lib/engine/components/renderers/mesh_renderer.rb +41 -0
  29. data/lib/engine/components/renderers/sprite_renderer.rb +46 -0
  30. data/lib/engine/components/spot_light.rb +90 -0
  31. data/lib/engine/components/sprite_animator.rb +42 -0
  32. data/lib/engine/components/ui/flex/layout.rb +94 -0
  33. data/lib/engine/components/ui/flex/pack_layout.rb +65 -0
  34. data/lib/engine/components/ui/flex/stretch_layout.rb +52 -0
  35. data/lib/engine/components/ui/flex.rb +60 -0
  36. data/lib/engine/components/ui/font_renderer.rb +57 -0
  37. data/lib/engine/components/ui/rect.rb +117 -0
  38. data/lib/engine/components/ui/sprite_clickbox.rb +47 -0
  39. data/lib/engine/components/ui/sprite_renderer.rb +117 -0
  40. data/lib/engine/compute_shader.rb +14 -93
  41. data/lib/engine/compute_texture.rb +13 -0
  42. data/lib/engine/cursor.rb +43 -43
  43. data/lib/engine/debugging.rb +41 -41
  44. data/lib/engine/engine.rb +127 -131
  45. data/lib/engine/font.rb +99 -74
  46. data/lib/engine/game_object.rb +306 -234
  47. data/lib/engine/gl.rb +439 -0
  48. data/lib/engine/glfw.rb +151 -0
  49. data/lib/engine/importers/font_importer.rb +69 -69
  50. data/lib/engine/importers/obj_file.rb +244 -244
  51. data/lib/engine/importers/obj_importer.rb +33 -33
  52. data/lib/engine/input.rb +212 -105
  53. data/lib/engine/material.rb +214 -79
  54. data/lib/engine/matrix_helpers.rb +38 -0
  55. data/lib/engine/mesh.rb +68 -43
  56. data/lib/engine/metal/compute_shader.rb +118 -0
  57. data/lib/engine/metal/compute_texture.rb +176 -0
  58. data/lib/engine/metal/device.rb +98 -0
  59. data/lib/engine/metal/metal_bindings.rb +126 -0
  60. data/lib/engine/opengl/compute_shader.rb +77 -0
  61. data/lib/engine/opengl/compute_texture.rb +31 -0
  62. data/lib/engine/path.rb +92 -92
  63. data/lib/engine/physics/collision.rb +12 -12
  64. data/lib/engine/physics/components/cube_collider.rb +6 -6
  65. data/lib/engine/physics/components/rigidbody.rb +106 -103
  66. data/lib/engine/physics/components/sphere_collider.rb +103 -93
  67. data/lib/engine/physics/physics_resolver.rb +49 -37
  68. data/lib/engine/polygon_mesh.rb +45 -45
  69. data/lib/engine/quaternion.rb +234 -234
  70. data/lib/engine/rendering/cubemap_shadow_map_array.rb +77 -0
  71. data/lib/engine/rendering/gpu_timer.rb +68 -0
  72. data/lib/engine/rendering/instance_renderer.rb +232 -153
  73. data/lib/engine/rendering/post_processing/bloom_effect.rb +87 -0
  74. data/lib/engine/rendering/post_processing/depth_debug_effect.rb +17 -0
  75. data/lib/engine/rendering/post_processing/depth_of_field_effect.rb +52 -0
  76. data/lib/engine/rendering/post_processing/effect.rb +11 -0
  77. data/lib/engine/rendering/post_processing/post_processing_effect.rb +86 -0
  78. data/lib/engine/rendering/post_processing/single_pass_effect.rb +19 -0
  79. data/lib/engine/rendering/post_processing/ssao_effect.rb +182 -0
  80. data/lib/engine/rendering/post_processing/ssr_effect.rb +89 -0
  81. data/lib/engine/rendering/post_processing/tint_effect.rb +18 -0
  82. data/lib/engine/rendering/render_pipeline.rb +267 -35
  83. data/lib/engine/rendering/render_texture.rb +118 -0
  84. data/lib/engine/rendering/screen_quad.rb +64 -0
  85. data/lib/engine/rendering/shadow_map_array.rb +72 -0
  86. data/lib/engine/rendering/skybox_cubemap.rb +119 -0
  87. data/lib/engine/rendering/skybox_renderer.rb +64 -0
  88. data/lib/engine/rendering/ui/stencil_manager.rb +69 -0
  89. data/lib/engine/screenshoter.rb +34 -34
  90. data/lib/engine/serialization/graph_serializer.rb +74 -0
  91. data/lib/engine/serialization/object_serializer.rb +98 -0
  92. data/lib/engine/serialization/serializable.rb +78 -0
  93. data/lib/engine/serialization/yaml_persistence.rb +45 -0
  94. data/lib/engine/shader.rb +215 -119
  95. data/lib/engine/shaders/colour_frag.glsl +16 -8
  96. data/lib/engine/shaders/colour_vertex.glsl +20 -13
  97. data/lib/engine/shaders/fullscreen_frag.glsl +11 -0
  98. data/lib/engine/shaders/fullscreen_vertex.glsl +12 -0
  99. data/lib/engine/shaders/instanced_sprite_frag.glsl +21 -0
  100. data/lib/engine/shaders/{skybox_vert.glsl → instanced_sprite_vertex.glsl} +15 -14
  101. data/lib/engine/shaders/lighting/directional_light.glsl +49 -0
  102. data/lib/engine/shaders/lighting/lighting.glsl +33 -0
  103. data/lib/engine/shaders/lighting/lighting_common.glsl +13 -0
  104. data/lib/engine/shaders/lighting/point_light.glsl +46 -0
  105. data/lib/engine/shaders/lighting/spot_light.glsl +80 -0
  106. data/lib/engine/shaders/mesh_frag.glsl +53 -102
  107. data/lib/engine/shaders/mesh_vertex.glsl +25 -25
  108. data/lib/engine/shaders/point_shadow_frag.glsl +12 -0
  109. data/lib/engine/shaders/point_shadow_vertex.glsl +15 -0
  110. data/lib/engine/shaders/post_process/bloom_blur_frag.glsl +25 -0
  111. data/lib/engine/shaders/post_process/bloom_combine_frag.glsl +19 -0
  112. data/lib/engine/shaders/post_process/bloom_threshold_frag.glsl +19 -0
  113. data/lib/engine/shaders/post_process/debug_normals_frag.glsl +21 -0
  114. data/lib/engine/shaders/post_process/depth_debug_frag.glsl +17 -0
  115. data/lib/engine/shaders/post_process/dof_blur_frag.glsl +52 -0
  116. data/lib/engine/shaders/post_process/skybox_frag.glsl +29 -0
  117. data/lib/engine/shaders/post_process/ssao/blur_frag.glsl +50 -0
  118. data/lib/engine/shaders/post_process/ssao/combine_frag.glsl +15 -0
  119. data/lib/engine/shaders/post_process/ssao/frag.glsl +99 -0
  120. data/lib/engine/shaders/post_process/ssr/combine_frag.glsl +16 -0
  121. data/lib/engine/shaders/post_process/ssr/frag.glsl +118 -0
  122. data/lib/engine/shaders/post_process/tint_frag.glsl +14 -0
  123. data/lib/engine/shaders/shadow_frag.glsl +6 -0
  124. data/lib/engine/shaders/shadow_vertex.glsl +11 -0
  125. data/lib/engine/shaders/skybox_cubemap_frag.glsl +46 -0
  126. data/lib/engine/shaders/sprite_frag.glsl +17 -17
  127. data/lib/engine/shaders/sprite_vertex.glsl +15 -15
  128. data/lib/engine/shaders/text_frag.glsl +15 -15
  129. data/lib/engine/shaders/text_vertex.glsl +31 -31
  130. data/lib/engine/shaders/ui_sprite_frag.glsl +15 -15
  131. data/lib/engine/shaders/ui_sprite_vertex.glsl +15 -15
  132. data/lib/engine/shaders/vertex_lit_frag.glsl +33 -89
  133. data/lib/engine/shaders/vertex_lit_vertex.glsl +28 -28
  134. data/lib/engine/standard_meshes/quad_mesh.rb +26 -0
  135. data/lib/engine/standard_objects/cube.rb +23 -0
  136. data/lib/engine/standard_objects/default_material.rb +20 -0
  137. data/lib/engine/standard_objects/plane.rb +23 -0
  138. data/lib/engine/standard_objects/sphere.rb +23 -0
  139. data/lib/engine/tangent_calculator.rb +42 -42
  140. data/lib/engine/texture.rb +62 -53
  141. data/lib/engine/ui/rect.rb +16 -0
  142. data/lib/engine/video_mode.rb +37 -37
  143. data/lib/engine/window.rb +126 -126
  144. data/lib/ruby_rpg.rb +116 -58
  145. data/vendor/glew-2.2.0-win32/LICENSE.txt +73 -0
  146. data/vendor/glew-2.2.0-win32/bin/Release/x64/glew32.dll +0 -0
  147. data/vendor/glew-2.2.0-win32/include/GL/glew.h +26427 -0
  148. data/vendor/glew-2.2.0-win32/lib/Release/x64/glew32.lib +0 -0
  149. data/{glfw-3.3.9.bin.MACOS → vendor/glfw-3.3.9.bin.MACOS}/lib-arm64/libglfw.3.dylib +0 -0
  150. data/{glfw-3.3.9.bin.MACOS → vendor/glfw-3.4.bin.WIN64}/LICENSE.md +23 -23
  151. metadata +122 -463
  152. data/glfw-3.3.9.bin.MACOS/README.md +0 -5
  153. data/glfw-3.3.9.bin.MACOS/docs/html/bc_s.png +0 -0
  154. data/glfw-3.3.9.bin.MACOS/docs/html/bc_sd.png +0 -0
  155. data/glfw-3.3.9.bin.MACOS/docs/html/build_8dox.html +0 -81
  156. data/glfw-3.3.9.bin.MACOS/docs/html/build_guide.html +0 -199
  157. data/glfw-3.3.9.bin.MACOS/docs/html/closed.png +0 -0
  158. data/glfw-3.3.9.bin.MACOS/docs/html/compat_8dox.html +0 -81
  159. data/glfw-3.3.9.bin.MACOS/docs/html/compat_guide.html +0 -153
  160. data/glfw-3.3.9.bin.MACOS/docs/html/compile_8dox.html +0 -81
  161. data/glfw-3.3.9.bin.MACOS/docs/html/compile_guide.html +0 -223
  162. data/glfw-3.3.9.bin.MACOS/docs/html/context_8dox.html +0 -81
  163. data/glfw-3.3.9.bin.MACOS/docs/html/context_guide.html +0 -259
  164. data/glfw-3.3.9.bin.MACOS/docs/html/deprecated.html +0 -88
  165. data/glfw-3.3.9.bin.MACOS/docs/html/dir_08423ce7729c4554356a7de7171ba263.html +0 -85
  166. data/glfw-3.3.9.bin.MACOS/docs/html/dir_2dcebcdf14b42e92a6ed85c61bda6b9d.html +0 -93
  167. data/glfw-3.3.9.bin.MACOS/docs/html/dir_62ce056722ee97c199075aa1d6eca309.html +0 -95
  168. data/glfw-3.3.9.bin.MACOS/docs/html/dir_dddf4cf62655095a666cf715de3a31a2.html +0 -91
  169. data/glfw-3.3.9.bin.MACOS/docs/html/doc.svg +0 -12
  170. data/glfw-3.3.9.bin.MACOS/docs/html/docd.svg +0 -12
  171. data/glfw-3.3.9.bin.MACOS/docs/html/doxygen.css +0 -1685
  172. data/glfw-3.3.9.bin.MACOS/docs/html/doxygen.svg +0 -28
  173. data/glfw-3.3.9.bin.MACOS/docs/html/dynsections.js +0 -192
  174. data/glfw-3.3.9.bin.MACOS/docs/html/extra.css +0 -1
  175. data/glfw-3.3.9.bin.MACOS/docs/html/files.html +0 -91
  176. data/glfw-3.3.9.bin.MACOS/docs/html/folderclosed.svg +0 -11
  177. data/glfw-3.3.9.bin.MACOS/docs/html/folderclosedd.svg +0 -11
  178. data/glfw-3.3.9.bin.MACOS/docs/html/folderopen.svg +0 -17
  179. data/glfw-3.3.9.bin.MACOS/docs/html/folderopend.svg +0 -12
  180. data/glfw-3.3.9.bin.MACOS/docs/html/glfw3_8h.html +0 -1661
  181. data/glfw-3.3.9.bin.MACOS/docs/html/glfw3_8h_source.html +0 -1175
  182. data/glfw-3.3.9.bin.MACOS/docs/html/glfw3native_8h.html +0 -167
  183. data/glfw-3.3.9.bin.MACOS/docs/html/glfw3native_8h_source.html +0 -303
  184. data/glfw-3.3.9.bin.MACOS/docs/html/group__buttons.html +0 -282
  185. data/glfw-3.3.9.bin.MACOS/docs/html/group__context.html +0 -304
  186. data/glfw-3.3.9.bin.MACOS/docs/html/group__errors.html +0 -304
  187. data/glfw-3.3.9.bin.MACOS/docs/html/group__gamepad__axes.html +0 -202
  188. data/glfw-3.3.9.bin.MACOS/docs/html/group__gamepad__buttons.html +0 -410
  189. data/glfw-3.3.9.bin.MACOS/docs/html/group__hat__state.html +0 -234
  190. data/glfw-3.3.9.bin.MACOS/docs/html/group__init.html +0 -570
  191. data/glfw-3.3.9.bin.MACOS/docs/html/group__input.html +0 -2255
  192. data/glfw-3.3.9.bin.MACOS/docs/html/group__joysticks.html +0 -362
  193. data/glfw-3.3.9.bin.MACOS/docs/html/group__keys.html +0 -2034
  194. data/glfw-3.3.9.bin.MACOS/docs/html/group__mods.html +0 -198
  195. data/glfw-3.3.9.bin.MACOS/docs/html/group__monitor.html +0 -848
  196. data/glfw-3.3.9.bin.MACOS/docs/html/group__native.html +0 -812
  197. data/glfw-3.3.9.bin.MACOS/docs/html/group__shapes.html +0 -198
  198. data/glfw-3.3.9.bin.MACOS/docs/html/group__vulkan.html +0 -359
  199. data/glfw-3.3.9.bin.MACOS/docs/html/group__window.html +0 -3434
  200. data/glfw-3.3.9.bin.MACOS/docs/html/index.html +0 -100
  201. data/glfw-3.3.9.bin.MACOS/docs/html/input_8dox.html +0 -81
  202. data/glfw-3.3.9.bin.MACOS/docs/html/input_guide.html +0 -570
  203. data/glfw-3.3.9.bin.MACOS/docs/html/internal_8dox.html +0 -81
  204. data/glfw-3.3.9.bin.MACOS/docs/html/internals_guide.html +0 -132
  205. data/glfw-3.3.9.bin.MACOS/docs/html/intro_8dox.html +0 -81
  206. data/glfw-3.3.9.bin.MACOS/docs/html/intro_guide.html +0 -351
  207. data/glfw-3.3.9.bin.MACOS/docs/html/jquery.js +0 -34
  208. data/glfw-3.3.9.bin.MACOS/docs/html/main_8dox.html +0 -81
  209. data/glfw-3.3.9.bin.MACOS/docs/html/menu.js +0 -136
  210. data/glfw-3.3.9.bin.MACOS/docs/html/menudata.js +0 -29
  211. data/glfw-3.3.9.bin.MACOS/docs/html/minus.svg +0 -8
  212. data/glfw-3.3.9.bin.MACOS/docs/html/minusd.svg +0 -8
  213. data/glfw-3.3.9.bin.MACOS/docs/html/monitor_8dox.html +0 -81
  214. data/glfw-3.3.9.bin.MACOS/docs/html/monitor_guide.html +0 -229
  215. data/glfw-3.3.9.bin.MACOS/docs/html/moving_8dox.html +0 -81
  216. data/glfw-3.3.9.bin.MACOS/docs/html/moving_guide.html +0 -374
  217. data/glfw-3.3.9.bin.MACOS/docs/html/nav_f.png +0 -0
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  221. data/glfw-3.3.9.bin.MACOS/docs/html/nav_hd.png +0 -0
  222. data/glfw-3.3.9.bin.MACOS/docs/html/news.html +0 -634
  223. data/glfw-3.3.9.bin.MACOS/docs/html/news_8dox.html +0 -81
  224. data/glfw-3.3.9.bin.MACOS/docs/html/open.png +0 -0
  225. data/glfw-3.3.9.bin.MACOS/docs/html/pages.html +0 -99
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  229. data/glfw-3.3.9.bin.MACOS/docs/html/quick_guide.html +0 -397
  230. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_0.js +0 -5
  231. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_1.js +0 -4
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  258. data/glfw-3.3.9.bin.MACOS/docs/html/search/classes_0.js +0 -7
  259. data/glfw-3.3.9.bin.MACOS/docs/html/search/close.svg +0 -18
  260. data/glfw-3.3.9.bin.MACOS/docs/html/search/defines_0.js +0 -34
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  270. data/glfw-3.3.9.bin.MACOS/docs/html/search/functions_0.js +0 -146
  271. data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_0.js +0 -6
  272. data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_1.js +0 -4
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  511. data/glfw-3.4.bin.WIN64/docs/html/search/pages_f.js +0 -6
  512. data/glfw-3.4.bin.WIN64/docs/html/search/search.css +0 -291
  513. data/glfw-3.4.bin.WIN64/docs/html/search/search.js +0 -840
  514. data/glfw-3.4.bin.WIN64/docs/html/search/searchdata.js +0 -39
  515. data/glfw-3.4.bin.WIN64/docs/html/search/typedefs_0.js +0 -36
  516. data/glfw-3.4.bin.WIN64/docs/html/search/variables_0.js +0 -5
  517. data/glfw-3.4.bin.WIN64/docs/html/search/variables_1.js +0 -6
  518. data/glfw-3.4.bin.WIN64/docs/html/search/variables_2.js +0 -4
  519. data/glfw-3.4.bin.WIN64/docs/html/search/variables_3.js +0 -5
  520. data/glfw-3.4.bin.WIN64/docs/html/search/variables_4.js +0 -4
  521. data/glfw-3.4.bin.WIN64/docs/html/search/variables_5.js +0 -4
  522. data/glfw-3.4.bin.WIN64/docs/html/search/variables_6.js +0 -7
  523. data/glfw-3.4.bin.WIN64/docs/html/search/variables_7.js +0 -4
  524. data/glfw-3.4.bin.WIN64/docs/html/search/variables_8.js +0 -4
  525. data/glfw-3.4.bin.WIN64/docs/html/search/variables_9.js +0 -4
  526. data/glfw-3.4.bin.WIN64/docs/html/spaces.svg +0 -877
  527. data/glfw-3.4.bin.WIN64/docs/html/splitbar.png +0 -0
  528. data/glfw-3.4.bin.WIN64/docs/html/splitbard.png +0 -0
  529. data/glfw-3.4.bin.WIN64/docs/html/struct_g_l_f_wallocator.html +0 -168
  530. data/glfw-3.4.bin.WIN64/docs/html/struct_g_l_f_wgamepadstate.html +0 -134
  531. data/glfw-3.4.bin.WIN64/docs/html/struct_g_l_f_wgammaramp.html +0 -170
  532. data/glfw-3.4.bin.WIN64/docs/html/struct_g_l_f_wimage.html +0 -151
  533. data/glfw-3.4.bin.WIN64/docs/html/struct_g_l_f_wvidmode.html +0 -204
  534. data/glfw-3.4.bin.WIN64/docs/html/sync_off.png +0 -0
  535. data/glfw-3.4.bin.WIN64/docs/html/sync_on.png +0 -0
  536. data/glfw-3.4.bin.WIN64/docs/html/tab_a.png +0 -0
  537. data/glfw-3.4.bin.WIN64/docs/html/tab_ad.png +0 -0
  538. data/glfw-3.4.bin.WIN64/docs/html/tab_b.png +0 -0
  539. data/glfw-3.4.bin.WIN64/docs/html/tab_bd.png +0 -0
  540. data/glfw-3.4.bin.WIN64/docs/html/tab_h.png +0 -0
  541. data/glfw-3.4.bin.WIN64/docs/html/tab_hd.png +0 -0
  542. data/glfw-3.4.bin.WIN64/docs/html/tab_s.png +0 -0
  543. data/glfw-3.4.bin.WIN64/docs/html/tab_sd.png +0 -0
  544. data/glfw-3.4.bin.WIN64/docs/html/tabs.css +0 -1
  545. data/glfw-3.4.bin.WIN64/docs/html/topics.html +0 -101
  546. data/glfw-3.4.bin.WIN64/docs/html/vulkan_8md.html +0 -81
  547. data/glfw-3.4.bin.WIN64/docs/html/vulkan_guide.html +0 -206
  548. data/glfw-3.4.bin.WIN64/docs/html/window_8md.html +0 -81
  549. data/glfw-3.4.bin.WIN64/docs/html/window_guide.html +0 -806
  550. data/glfw-3.4.bin.WIN64/include/GLFW/glfw3.h +0 -6547
  551. data/glfw-3.4.bin.WIN64/include/GLFW/glfw3native.h +0 -663
  552. data/glfw-3.4.bin.WIN64/lib-mingw-w64/glfw3.dll +0 -0
  553. data/glfw-3.4.bin.WIN64/lib-mingw-w64/libglfw3.a +0 -0
  554. data/glfw-3.4.bin.WIN64/lib-mingw-w64/libglfw3dll.a +0 -0
  555. data/glfw-3.4.bin.WIN64/lib-static-ucrt/glfw3dll.lib +0 -0
  556. data/glfw-3.4.bin.WIN64/lib-vc2013/glfw3.dll +0 -0
  557. data/glfw-3.4.bin.WIN64/lib-vc2013/glfw3.lib +0 -0
  558. data/glfw-3.4.bin.WIN64/lib-vc2013/glfw3_mt.lib +0 -0
  559. data/glfw-3.4.bin.WIN64/lib-vc2013/glfw3dll.lib +0 -0
  560. data/glfw-3.4.bin.WIN64/lib-vc2015/glfw3.dll +0 -0
  561. data/glfw-3.4.bin.WIN64/lib-vc2015/glfw3.lib +0 -0
  562. data/glfw-3.4.bin.WIN64/lib-vc2015/glfw3_mt.lib +0 -0
  563. data/glfw-3.4.bin.WIN64/lib-vc2015/glfw3dll.lib +0 -0
  564. data/glfw-3.4.bin.WIN64/lib-vc2017/glfw3.dll +0 -0
  565. data/glfw-3.4.bin.WIN64/lib-vc2017/glfw3.lib +0 -0
  566. data/glfw-3.4.bin.WIN64/lib-vc2017/glfw3_mt.lib +0 -0
  567. data/glfw-3.4.bin.WIN64/lib-vc2017/glfw3dll.lib +0 -0
  568. data/glfw-3.4.bin.WIN64/lib-vc2019/glfw3.dll +0 -0
  569. data/glfw-3.4.bin.WIN64/lib-vc2019/glfw3.lib +0 -0
  570. data/glfw-3.4.bin.WIN64/lib-vc2019/glfw3_mt.lib +0 -0
  571. data/glfw-3.4.bin.WIN64/lib-vc2019/glfw3dll.lib +0 -0
  572. data/glfw-3.4.bin.WIN64/lib-vc2022/glfw3.dll +0 -0
  573. data/glfw-3.4.bin.WIN64/lib-vc2022/glfw3.lib +0 -0
  574. data/glfw-3.4.bin.WIN64/lib-vc2022/glfw3_mt.lib +0 -0
  575. data/glfw-3.4.bin.WIN64/lib-vc2022/glfw3dll.lib +0 -0
  576. data/lib/engine/components/font_renderer.rb +0 -134
  577. data/lib/engine/components/mesh_renderer.rb +0 -31
  578. data/lib/engine/components/sprite_renderer.rb +0 -141
  579. data/lib/engine/components/ui_font_renderer.rb +0 -140
  580. data/lib/engine/components/ui_sprite_clickbox.rb +0 -62
  581. data/lib/engine/components/ui_sprite_renderer.rb +0 -101
  582. data/lib/engine/shaders/skybox_frag.glsl +0 -12
  583. /data/{glfw-3.4.bin.WIN64 → vendor/glfw-3.3.9.bin.MACOS}/LICENSE.md +0 -0
  584. /data/{glfw-3.4.bin.WIN64 → vendor/glfw-3.4.bin.WIN64}/lib-static-ucrt/glfw3.dll +0 -0
@@ -1,134 +0,0 @@
1
- module Engine::Components
2
- class FontRenderer < Engine::Component
3
- attr_reader :mesh, :texture
4
-
5
- def renderer?
6
- true
7
- end
8
-
9
- def initialize(font, string)
10
- @mesh = Engine::PolygonMesh.new([Vector[-0.5, 0.5], Vector[0.5, 0.5], Vector[0.5, -0.5], Vector[-0.5, -0.5]], [[0, 0], [1, 0], [1, 1], [0, 1]])
11
- @texture = font.texture.texture
12
- @string = string
13
- @font = font
14
- end
15
-
16
- def start
17
- setup_vertex_attribute_buffer
18
- setup_vertex_buffer
19
- setup_index_buffer
20
- end
21
-
22
- def update_string(string)
23
- @string = string
24
- update_vbo_buf
25
- end
26
-
27
- def update(delta_time)
28
- shader.use
29
- GL.BindVertexArray(@vao)
30
- GL.BindBuffer(GL::ELEMENT_ARRAY_BUFFER, @ebo)
31
-
32
- set_shader_per_frame_data
33
-
34
- GL.DrawElementsInstanced(GL::TRIANGLES, mesh.index_data.length, GL::UNSIGNED_INT, 0, @string.length)
35
- GL.BindVertexArray(0)
36
- GL.BindBuffer(GL::ELEMENT_ARRAY_BUFFER, 0)
37
- end
38
-
39
- private
40
-
41
- def shader
42
- @shader ||= Engine::Shader.text
43
- end
44
-
45
- def set_shader_per_frame_data
46
- set_shader_camera_matrix
47
- set_shader_model_matrix
48
- set_shader_texture
49
- end
50
-
51
- def set_shader_model_matrix
52
- shader.set_mat4("model", game_object.model_matrix)
53
- end
54
-
55
- def set_shader_texture
56
- GL.ActiveTexture(GL::TEXTURE0)
57
- GL.BindTexture(GL::TEXTURE_2D, texture)
58
- shader.set_int("fontTexture", 0)
59
- end
60
-
61
- def set_shader_camera_matrix
62
- shader.set_mat4("camera", Engine::Camera.instance.matrix)
63
- end
64
-
65
- def setup_index_buffer
66
- indices = mesh.index_data
67
-
68
- ebo_buf = ' ' * 4
69
- GL.GenBuffers(1, ebo_buf)
70
- @ebo = ebo_buf.unpack('L')[0]
71
- GL.BindBuffer(GL::ELEMENT_ARRAY_BUFFER, @ebo)
72
- GL.BufferData(
73
- GL::ELEMENT_ARRAY_BUFFER, indices.length * Fiddle::SIZEOF_INT,
74
- indices.pack('I*'), GL::STATIC_DRAW
75
- )
76
- end
77
-
78
- def setup_vertex_attribute_buffer
79
- vao_buf = ' ' * 4
80
- GL.GenVertexArrays(1, vao_buf)
81
- @vao = vao_buf.unpack('L')[0]
82
- GL.BindVertexArray(@vao)
83
- end
84
-
85
- def setup_vertex_buffer
86
- vbo_buf = ' ' * 4
87
- GL.GenBuffers(1, vbo_buf)
88
- vbo = vbo_buf.unpack('L')[0]
89
- points = mesh.vertex_data
90
-
91
- GL.BindBuffer(GL::ARRAY_BUFFER, vbo)
92
- GL.BufferData(
93
- GL::ARRAY_BUFFER, @mesh.vertex_data.length * Fiddle::SIZEOF_FLOAT,
94
- points.pack('F*'), GL::STATIC_DRAW
95
- )
96
-
97
- GL.VertexAttribPointer(0, 3, GL::FLOAT, GL::FALSE, 5 * Fiddle::SIZEOF_FLOAT, 0)
98
- GL.VertexAttribPointer(1, 2, GL::FLOAT, GL::FALSE, 5 * Fiddle::SIZEOF_FLOAT, 3 * Fiddle::SIZEOF_FLOAT)
99
- GL.EnableVertexAttribArray(0)
100
- GL.EnableVertexAttribArray(1)
101
-
102
- generate_instance_vbo_buf
103
- end
104
-
105
- def generate_instance_vbo_buf
106
- @instance_vbo = set_instance_vbo_buf
107
- update_vbo_buf
108
- end
109
-
110
- def set_instance_vbo_buf
111
- instance_vbo_buf = ' ' * 4
112
- GL.GenBuffers(1, instance_vbo_buf)
113
- instance_vbo_buf.unpack('L')[0]
114
- end
115
-
116
- def update_vbo_buf
117
- vertex_data = @font.vertex_data(@string)
118
- string_length = @string.chars.reject{|c| c == "\n"}.length
119
-
120
- GL.BindBuffer(GL::ARRAY_BUFFER, @instance_vbo)
121
- vertex_size = Fiddle::SIZEOF_INT + (Fiddle::SIZEOF_FLOAT * 2)
122
- GL.BufferData(
123
- GL::ARRAY_BUFFER, string_length * vertex_size,
124
- vertex_data.pack('IFF' * string_length), GL::STATIC_DRAW
125
- )
126
- GL.VertexAttribIPointer(2, 1, GL::INT, vertex_size, 0)
127
- GL.VertexAttribPointer(3, 2, GL::FLOAT, GL::FALSE, vertex_size, Fiddle::SIZEOF_INT)
128
- GL.EnableVertexAttribArray(2)
129
- GL.EnableVertexAttribArray(3)
130
- GL.VertexAttribDivisor(2, 1)
131
- GL.VertexAttribDivisor(3, 1)
132
- end
133
- end
134
- end
@@ -1,31 +0,0 @@
1
- # frozen_string_literal: true
2
-
3
- module Engine::Components
4
- class MeshRenderer < Engine::Component
5
- attr_reader :mesh, :material, :static
6
-
7
- def initialize(mesh, material, static: false)
8
- @mesh = mesh
9
- @material = material
10
- @static = static
11
- end
12
-
13
- def renderer?
14
- true
15
- end
16
-
17
- def start
18
- Rendering::RenderPipeline.add_instance(self)
19
- end
20
-
21
- def update(delta_time)
22
- unless static
23
- Rendering::RenderPipeline.update_instance(self)
24
- end
25
- end
26
-
27
- def destroy
28
- Rendering::RenderPipeline.remove_instance(self)
29
- end
30
- end
31
- end
@@ -1,141 +0,0 @@
1
- # frozen_string_literal: true
2
-
3
- module Engine::Components
4
- class SpriteRenderer < Engine::Component
5
- attr_reader :v1, :v2, :v3, :v4, :texture, :frame_coords, :frame_rate, :loop
6
- attr_accessor :colour
7
-
8
- def renderer?
9
- true
10
- end
11
-
12
- def initialize(tl, tr, br, bl, texture, frame_coords = nil, frame_rate = nil, loop = true, colour = { r: 1, g: 1, b: 1.0 })
13
- @v1 = tl
14
- @v2 = tr
15
- @v3 = br
16
- @v4 = bl
17
- @texture = texture
18
- @colour = colour
19
- @frame_coords = frame_coords || [{ tl: Vector[0, 0], width: 1, height: 1 }]
20
- @frame_rate = frame_rate || 1
21
- @loop = loop
22
- end
23
-
24
- def start
25
- @start_time = Time.now
26
-
27
- setup_vertex_attribute_buffer
28
- setup_vertex_buffer
29
- setup_index_buffer
30
- end
31
-
32
- def update(delta_time)
33
- shader.use
34
- GL.BindVertexArray(@vao)
35
- GL.BindBuffer(GL::ELEMENT_ARRAY_BUFFER, @ebo)
36
-
37
- set_shader_per_frame_data
38
-
39
- GL.DrawElements(GL::TRIANGLES, 6, GL::UNSIGNED_INT, 0)
40
- GL.BindVertexArray(0)
41
- GL.BindBuffer(GL::ELEMENT_ARRAY_BUFFER, 0)
42
- end
43
-
44
- private
45
-
46
- def shader
47
- @shader ||= Engine::Shader.sprite
48
- end
49
-
50
- def set_shader_per_frame_data
51
- set_shader_camera_matrix
52
- set_shader_model_matrix
53
- set_shader_texture
54
- set_shader_sprite_colour
55
- set_shader_frame_data
56
- end
57
-
58
- def set_shader_frame_data
59
- current_frame_index = (Time.now - @start_time) * @frame_rate
60
- current_frame_index = if @loop
61
- current_frame_index.to_i % @frame_coords.length
62
- else
63
- [@frame_coords.length - 1, current_frame_index.to_i].min
64
- end
65
-
66
- current_frame_coords =
67
- [
68
- @frame_coords[current_frame_index][:tl][0],
69
- @frame_coords[current_frame_index][:tl][1],
70
- @frame_coords[current_frame_index][:width],
71
- @frame_coords[current_frame_index][:height]
72
- ]
73
- shader.set_vec4("frameCoords", current_frame_coords)
74
- end
75
-
76
- def set_shader_sprite_colour
77
- shader.set_vec3("spriteColor", colour)
78
- end
79
-
80
- def set_shader_texture
81
- GL.ActiveTexture(GL::TEXTURE0)
82
- GL.BindTexture(GL::TEXTURE_2D, texture)
83
- shader.set_int("image", 0)
84
- end
85
-
86
- def set_shader_model_matrix
87
- shader.set_mat4("model", game_object.model_matrix)
88
- end
89
-
90
- def set_shader_camera_matrix
91
- camera_matrix = Engine::Camera.instance.matrix
92
- shader.set_mat4("camera", camera_matrix)
93
- end
94
-
95
- def setup_index_buffer
96
- indices = [
97
- 0, 2, 1,
98
- 2, 0, 3
99
- ]
100
-
101
- ebo_buf = ' ' * 4
102
- GL.GenBuffers(1, ebo_buf)
103
- @ebo = ebo_buf.unpack('L')[0]
104
- GL.BindBuffer(GL::ELEMENT_ARRAY_BUFFER, @ebo)
105
- GL.BufferData(
106
- GL::ELEMENT_ARRAY_BUFFER, 6 * Fiddle::SIZEOF_INT,
107
- indices.pack('I*'), GL::STATIC_DRAW
108
- )
109
- end
110
-
111
- def setup_vertex_attribute_buffer
112
- va0_buf = ' ' * 4
113
- GL.GenVertexArrays(1, va0_buf)
114
- @vao = va0_buf.unpack('L')[0]
115
- GL.BindVertexArray(@vao)
116
- end
117
-
118
- def setup_vertex_buffer
119
- vbo_buf = ' ' * 4
120
- GL.GenBuffers(1, vbo_buf)
121
- vbo = vbo_buf.unpack('L')[0]
122
- points = [
123
- v1[0], v1[1], 0, 0, 0,
124
- v2[0], v2[1], 0, 1, 0,
125
- v3[0], v3[1], 0, 1, 1,
126
- v4[0], v4[1], 0, 0, 1
127
- ]
128
-
129
- GL.BindBuffer(GL::ARRAY_BUFFER, vbo)
130
- GL.BufferData(
131
- GL::ARRAY_BUFFER, 4 * 5 * Fiddle::SIZEOF_FLOAT,
132
- points.pack('F*'), GL::STATIC_DRAW
133
- )
134
-
135
- GL.VertexAttribPointer(0, 3, GL::FLOAT, GL::FALSE, 5 * Fiddle::SIZEOF_FLOAT, 0)
136
- GL.VertexAttribPointer(1, 2, GL::FLOAT, GL::FALSE, 5 * Fiddle::SIZEOF_FLOAT, 3 * Fiddle::SIZEOF_FLOAT)
137
- GL.EnableVertexAttribArray(0)
138
- GL.EnableVertexAttribArray(1)
139
- end
140
- end
141
- end
@@ -1,140 +0,0 @@
1
- module Engine::Components
2
- class UIFontRenderer < Engine::Component
3
- attr_reader :mesh, :texture
4
-
5
- def ui_renderer?
6
- true
7
- end
8
-
9
- def initialize(font, string)
10
- @mesh = Engine::PolygonMesh.new([Vector[-0.5, 0.5], Vector[0.5, 0.5], Vector[0.5, -0.5], Vector[-0.5, -0.5]], [[0, 0], [1, 0], [1, 1], [0, 1]])
11
- @texture = font.texture.texture
12
- @string = string
13
- @font = font
14
- end
15
-
16
- def start
17
- setup_vertex_attribute_buffer
18
- setup_vertex_buffer
19
- setup_index_buffer
20
- end
21
-
22
- def update_string(string)
23
- @string = string
24
- update_vbo_buf
25
- end
26
-
27
- def update(delta_time)
28
- shader.use
29
- GL.BindVertexArray(@vao)
30
- GL.BindBuffer(GL::ELEMENT_ARRAY_BUFFER, @ebo)
31
-
32
- set_shader_per_frame_data
33
-
34
- GL.DrawElementsInstanced(GL::TRIANGLES, mesh.index_data.length, GL::UNSIGNED_INT, 0, @string.length)
35
- GL.BindVertexArray(0)
36
- GL.BindBuffer(GL::ELEMENT_ARRAY_BUFFER, 0)
37
- end
38
-
39
- private
40
-
41
- def shader
42
- @shader ||= Engine::Shader.ui_text
43
- end
44
-
45
- def set_shader_per_frame_data
46
- set_shader_camera_matrix
47
- set_shader_model_matrix
48
- set_shader_texture
49
- end
50
-
51
- def set_shader_model_matrix
52
- shader.set_mat4("model", game_object.model_matrix)
53
- end
54
-
55
- def set_shader_texture
56
- GL.ActiveTexture(GL::TEXTURE0)
57
- GL.BindTexture(GL::TEXTURE_2D, texture)
58
- shader.set_int("fontTexture", 0)
59
- end
60
-
61
- def set_shader_camera_matrix
62
- camera_matrix = Matrix[
63
- [2.0 / Engine::Window.framebuffer_width, 0, 0, 0],
64
- [0, 2.0 / Engine::Window.framebuffer_height, 0, 0],
65
- [0, 0, 1, 0],
66
- [-1, -1, 0, 1]
67
- ]
68
- shader.set_mat4("camera", camera_matrix)
69
- end
70
-
71
- def setup_index_buffer
72
- indices = mesh.index_data
73
-
74
- ebo_buf = ' ' * 4
75
- GL.GenBuffers(1, ebo_buf)
76
- @ebo = ebo_buf.unpack('L')[0]
77
- GL.BindBuffer(GL::ELEMENT_ARRAY_BUFFER, @ebo)
78
- GL.BufferData(
79
- GL::ELEMENT_ARRAY_BUFFER, indices.length * Fiddle::SIZEOF_INT,
80
- indices.pack('I*'), GL::STATIC_DRAW
81
- )
82
- end
83
-
84
- def setup_vertex_attribute_buffer
85
- vao_buf = ' ' * 4
86
- GL.GenVertexArrays(1, vao_buf)
87
- @vao = vao_buf.unpack('L')[0]
88
- GL.BindVertexArray(@vao)
89
- end
90
-
91
- def setup_vertex_buffer
92
- vbo_buf = ' ' * 4
93
- GL.GenBuffers(1, vbo_buf)
94
- vbo = vbo_buf.unpack('L')[0]
95
- points = mesh.vertex_data
96
-
97
- GL.BindBuffer(GL::ARRAY_BUFFER, vbo)
98
- GL.BufferData(
99
- GL::ARRAY_BUFFER, @mesh.vertex_data.length * Fiddle::SIZEOF_FLOAT,
100
- points.pack('F*'), GL::STATIC_DRAW
101
- )
102
-
103
- GL.VertexAttribPointer(0, 3, GL::FLOAT, GL::FALSE, 5 * Fiddle::SIZEOF_FLOAT, 0)
104
- GL.VertexAttribPointer(1, 2, GL::FLOAT, GL::FALSE, 5 * Fiddle::SIZEOF_FLOAT, 3 * Fiddle::SIZEOF_FLOAT)
105
- GL.EnableVertexAttribArray(0)
106
- GL.EnableVertexAttribArray(1)
107
-
108
- generate_instance_vbo_buf
109
- end
110
-
111
- def generate_instance_vbo_buf
112
- @instance_vbo = set_instance_vbo_buf
113
- update_vbo_buf
114
- end
115
-
116
- def set_instance_vbo_buf
117
- instance_vbo_buf = ' ' * 4
118
- GL.GenBuffers(1, instance_vbo_buf)
119
- instance_vbo_buf.unpack('L')[0]
120
- end
121
-
122
- def update_vbo_buf
123
- vertex_data = @font.vertex_data(@string)
124
- string_length = @string.chars.reject{|c| c == "\n"}.length
125
-
126
- GL.BindBuffer(GL::ARRAY_BUFFER, @instance_vbo)
127
- vertex_size = Fiddle::SIZEOF_INT + (Fiddle::SIZEOF_FLOAT * 2)
128
- GL.BufferData(
129
- GL::ARRAY_BUFFER, string_length * vertex_size,
130
- vertex_data.pack('IFF' * string_length), GL::STATIC_DRAW
131
- )
132
- GL.VertexAttribIPointer(2, 1, GL::INT, vertex_size, 0)
133
- GL.VertexAttribPointer(3, 2, GL::FLOAT, GL::FALSE, vertex_size, Fiddle::SIZEOF_INT)
134
- GL.EnableVertexAttribArray(2)
135
- GL.EnableVertexAttribArray(3)
136
- GL.VertexAttribDivisor(2, 1)
137
- GL.VertexAttribDivisor(3, 1)
138
- end
139
- end
140
- end
@@ -1,62 +0,0 @@
1
- # frozen_string_literal: true
2
-
3
- module Engine::Components
4
- class UISpriteClickbox < Engine::Component
5
- attr_reader :mouse_inside, :clicked, :mouse_entered, :mouse_exited
6
-
7
- def initialize
8
- @mouse_inside = false
9
- @clicked = false
10
- @mouse_entered = false
11
- @mouse_exited = false
12
- end
13
-
14
- def start
15
- @renderer = game_object.ui_renderers.find { |r| r.is_a?(Engine::Components::UISpriteRenderer) }
16
- raise "UISpriteClickbox requires a UISpriteRenderer" unless @renderer
17
- end
18
-
19
- def update(delta_time)
20
- mouse_pos = Engine::Input.mouse_pos
21
- return unless mouse_pos
22
-
23
- if point_inside?(mouse_pos)
24
- @mouse_entered = !@mouse_inside
25
- @mouse_inside = true
26
- @clicked = Engine::Input.key_down?(GLFW::MOUSE_BUTTON_LEFT)
27
- else
28
- @mouse_exited = @mouse_inside
29
- @mouse_inside = false
30
- end
31
- end
32
-
33
- private
34
-
35
- def point_inside?(point)
36
- local_point = game_object.world_to_local_coordinate(Vector[point[0], point[1], 0])
37
- local_point = Vector[local_point[0], local_point[1]]
38
-
39
- tl = @renderer.v1
40
- tr = @renderer.v2
41
- br = @renderer.v3
42
- bl = @renderer.v4
43
-
44
- point_in_triangle(local_point, tl, tr, br) ||
45
- point_in_triangle(local_point, tl, br, bl)
46
- end
47
-
48
- def point_in_triangle(point, v1, v2, v3)
49
- mapped_point = point - v1
50
- mapped_v2 = v2 - v1
51
- mapped_v3 = v3 - v1
52
-
53
- matrix = Matrix[
54
- [mapped_v2[0], mapped_v3[0]],
55
- [mapped_v2[1], mapped_v3[1]]
56
- ]
57
-
58
- remapped_point = matrix.inverse * mapped_point
59
- remapped_point[0] >= 0 && remapped_point[1] >= 0 && remapped_point[0] + remapped_point[1] <= 1
60
- end
61
- end
62
- end
@@ -1,101 +0,0 @@
1
- # frozen_string_literal: true
2
-
3
- module Engine::Components
4
- class UISpriteRenderer < Engine::Component
5
- attr_reader :v1, :v2, :v3, :v4, :material
6
-
7
- def ui_renderer?
8
- true
9
- end
10
-
11
- def initialize(tl, tr, br, bl, material)
12
- @v1 = tl
13
- @v2 = tr
14
- @v3 = br
15
- @v4 = bl
16
- @material = material
17
- end
18
-
19
- def start
20
- setup_vertex_attribute_buffer
21
- setup_vertex_buffer
22
- setup_index_buffer
23
- end
24
-
25
- def update(delta_time)
26
- GL.BindVertexArray(@vao)
27
- GL.BindBuffer(GL::ELEMENT_ARRAY_BUFFER, @ebo)
28
-
29
- set_material_per_frame_data
30
-
31
- GL.DrawElements(GL::TRIANGLES, 6, GL::UNSIGNED_INT, 0)
32
-
33
- GL.BindVertexArray(0)
34
- GL.BindBuffer(GL::ELEMENT_ARRAY_BUFFER, 0)
35
- end
36
-
37
- private
38
-
39
- def set_material_per_frame_data
40
- set_camera_matrix
41
- material.set_mat4("model", game_object.model_matrix)
42
- material.update_shader
43
- end
44
-
45
- def set_camera_matrix
46
- camera_matrix = Matrix[
47
- [2.0 / Engine::Window.framebuffer_width, 0, 0, 0],
48
- [0, 2.0 / Engine::Window.framebuffer_height, 0, 0],
49
- [0, 0, 1, 0],
50
- [-1, -1, 0, 1]
51
- ]
52
- material.set_mat4("camera", camera_matrix)
53
- end
54
-
55
- def setup_index_buffer
56
- indices = [
57
- 0, 2, 1,
58
- 2, 0, 3
59
- ]
60
-
61
- ebo_buf = ' ' * 4
62
- GL.GenBuffers(1, ebo_buf)
63
- @ebo = ebo_buf.unpack('L')[0]
64
- GL.BindBuffer(GL::ELEMENT_ARRAY_BUFFER, @ebo)
65
- GL.BufferData(
66
- GL::ELEMENT_ARRAY_BUFFER, 6 * Fiddle::SIZEOF_INT,
67
- indices.pack('I*'), GL::STATIC_DRAW
68
- )
69
- end
70
-
71
- def setup_vertex_attribute_buffer
72
- va0_buf = ' ' * 4
73
- GL.GenVertexArrays(1, va0_buf)
74
- @vao = va0_buf.unpack('L')[0]
75
- GL.BindVertexArray(@vao)
76
- end
77
-
78
- def setup_vertex_buffer
79
- vbo_buf = ' ' * 4
80
- GL.GenBuffers(1, vbo_buf)
81
- vbo = vbo_buf.unpack('L')[0]
82
- points = [
83
- v1[0], v1[1], 0, 0, 0,
84
- v2[0], v2[1], 0, 1, 0,
85
- v3[0], v3[1], 0, 1, 1,
86
- v4[0], v4[1], 0, 0, 1
87
- ]
88
-
89
- GL.BindBuffer(GL::ARRAY_BUFFER, vbo)
90
- GL.BufferData(
91
- GL::ARRAY_BUFFER, 4 * 5 * Fiddle::SIZEOF_FLOAT,
92
- points.pack('F*'), GL::STATIC_DRAW
93
- )
94
-
95
- GL.VertexAttribPointer(0, 3, GL::FLOAT, GL::FALSE, 5 * Fiddle::SIZEOF_FLOAT, 0)
96
- GL.VertexAttribPointer(1, 2, GL::FLOAT, GL::FALSE, 5 * Fiddle::SIZEOF_FLOAT, 3 * Fiddle::SIZEOF_FLOAT)
97
- GL.EnableVertexAttribArray(0)
98
- GL.EnableVertexAttribArray(1)
99
- end
100
- end
101
- end
@@ -1,12 +0,0 @@
1
- #version 330 core
2
-
3
- in vec3 FragPos;
4
- out vec4 color;
5
-
6
- void main()
7
- {
8
- vec4 ground = vec4(0.541176, 0.709804, 0.286275, 1);
9
- vec4 sky = vec4(0.2, 0.6, 0.8, 1);
10
- float mixFactor = clamp(FragPos.y / 2.0, 0.0, 1.0);
11
- color = mix(ground, sky, mixFactor);
12
- }