ruby_rpg 0.0.5 → 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/README.md +43 -21
- data/bin/build.bash +13 -13
- data/bin/import +54 -44
- data/ext/gl_native/extconf.rb +20 -0
- data/ext/gl_native/gl_native.c +563 -0
- data/ext/glfw_native/extconf.rb +18 -0
- data/ext/glfw_native/glfw_native.c +451 -0
- data/lib/engine/assets/_imported/cube.index_data +36 -0
- data/lib/engine/assets/_imported/cube.vertex_data +720 -0
- data/lib/engine/assets/_imported/plane.index_data +6 -0
- data/lib/engine/assets/_imported/plane.vertex_data +120 -0
- data/lib/engine/assets/_imported/sphere.index_data +2880 -0
- data/lib/engine/assets/_imported/sphere.vertex_data +57600 -0
- data/lib/engine/assets/cube.obj +46 -0
- data/lib/engine/assets/plane.obj +16 -0
- data/lib/engine/assets/sphere.obj +2488 -0
- data/lib/engine/autoloader.rb +11 -11
- data/lib/engine/camera.rb +12 -12
- data/lib/engine/component.rb +65 -63
- data/lib/engine/components/audio_source.rb +43 -41
- data/lib/engine/components/direction_light.rb +102 -23
- data/lib/engine/components/orthographic_camera.rb +60 -54
- data/lib/engine/components/perspective_camera.rb +76 -53
- data/lib/engine/components/point_light.rb +80 -24
- data/lib/engine/components/renderers/font_renderer.rb +19 -0
- data/lib/engine/components/renderers/font_renderer_base.rb +134 -0
- data/lib/engine/components/renderers/mesh_renderer.rb +41 -0
- data/lib/engine/components/renderers/sprite_renderer.rb +46 -0
- data/lib/engine/components/spot_light.rb +90 -0
- data/lib/engine/components/sprite_animator.rb +42 -0
- data/lib/engine/components/ui/flex/layout.rb +94 -0
- data/lib/engine/components/ui/flex/pack_layout.rb +65 -0
- data/lib/engine/components/ui/flex/stretch_layout.rb +52 -0
- data/lib/engine/components/ui/flex.rb +60 -0
- data/lib/engine/components/ui/font_renderer.rb +57 -0
- data/lib/engine/components/ui/rect.rb +117 -0
- data/lib/engine/components/ui/sprite_clickbox.rb +47 -0
- data/lib/engine/components/ui/sprite_renderer.rb +117 -0
- data/lib/engine/compute_shader.rb +14 -93
- data/lib/engine/compute_texture.rb +13 -0
- data/lib/engine/cursor.rb +43 -43
- data/lib/engine/debugging.rb +41 -41
- data/lib/engine/engine.rb +127 -131
- data/lib/engine/font.rb +99 -74
- data/lib/engine/game_object.rb +306 -234
- data/lib/engine/gl.rb +439 -0
- data/lib/engine/glfw.rb +151 -0
- data/lib/engine/importers/font_importer.rb +69 -69
- data/lib/engine/importers/obj_file.rb +244 -244
- data/lib/engine/importers/obj_importer.rb +33 -33
- data/lib/engine/input.rb +212 -105
- data/lib/engine/material.rb +214 -79
- data/lib/engine/matrix_helpers.rb +38 -0
- data/lib/engine/mesh.rb +68 -43
- data/lib/engine/metal/compute_shader.rb +118 -0
- data/lib/engine/metal/compute_texture.rb +176 -0
- data/lib/engine/metal/device.rb +98 -0
- data/lib/engine/metal/metal_bindings.rb +126 -0
- data/lib/engine/opengl/compute_shader.rb +77 -0
- data/lib/engine/opengl/compute_texture.rb +31 -0
- data/lib/engine/path.rb +92 -92
- data/lib/engine/physics/collision.rb +12 -12
- data/lib/engine/physics/components/cube_collider.rb +6 -6
- data/lib/engine/physics/components/rigidbody.rb +106 -103
- data/lib/engine/physics/components/sphere_collider.rb +103 -93
- data/lib/engine/physics/physics_resolver.rb +49 -37
- data/lib/engine/polygon_mesh.rb +45 -45
- data/lib/engine/quaternion.rb +234 -234
- data/lib/engine/rendering/cubemap_shadow_map_array.rb +77 -0
- data/lib/engine/rendering/gpu_timer.rb +68 -0
- data/lib/engine/rendering/instance_renderer.rb +232 -153
- data/lib/engine/rendering/post_processing/bloom_effect.rb +87 -0
- data/lib/engine/rendering/post_processing/depth_debug_effect.rb +17 -0
- data/lib/engine/rendering/post_processing/depth_of_field_effect.rb +52 -0
- data/lib/engine/rendering/post_processing/effect.rb +11 -0
- data/lib/engine/rendering/post_processing/post_processing_effect.rb +86 -0
- data/lib/engine/rendering/post_processing/single_pass_effect.rb +19 -0
- data/lib/engine/rendering/post_processing/ssao_effect.rb +182 -0
- data/lib/engine/rendering/post_processing/ssr_effect.rb +89 -0
- data/lib/engine/rendering/post_processing/tint_effect.rb +18 -0
- data/lib/engine/rendering/render_pipeline.rb +267 -35
- data/lib/engine/rendering/render_texture.rb +118 -0
- data/lib/engine/rendering/screen_quad.rb +64 -0
- data/lib/engine/rendering/shadow_map_array.rb +72 -0
- data/lib/engine/rendering/skybox_cubemap.rb +119 -0
- data/lib/engine/rendering/skybox_renderer.rb +64 -0
- data/lib/engine/rendering/ui/stencil_manager.rb +69 -0
- data/lib/engine/screenshoter.rb +34 -34
- data/lib/engine/serialization/graph_serializer.rb +74 -0
- data/lib/engine/serialization/object_serializer.rb +98 -0
- data/lib/engine/serialization/serializable.rb +78 -0
- data/lib/engine/serialization/yaml_persistence.rb +45 -0
- data/lib/engine/shader.rb +215 -119
- data/lib/engine/shaders/colour_frag.glsl +16 -8
- data/lib/engine/shaders/colour_vertex.glsl +20 -13
- data/lib/engine/shaders/fullscreen_frag.glsl +11 -0
- data/lib/engine/shaders/fullscreen_vertex.glsl +12 -0
- data/lib/engine/shaders/instanced_sprite_frag.glsl +21 -0
- data/lib/engine/shaders/{skybox_vert.glsl → instanced_sprite_vertex.glsl} +15 -14
- data/lib/engine/shaders/lighting/directional_light.glsl +49 -0
- data/lib/engine/shaders/lighting/lighting.glsl +33 -0
- data/lib/engine/shaders/lighting/lighting_common.glsl +13 -0
- data/lib/engine/shaders/lighting/point_light.glsl +46 -0
- data/lib/engine/shaders/lighting/spot_light.glsl +80 -0
- data/lib/engine/shaders/mesh_frag.glsl +53 -102
- data/lib/engine/shaders/mesh_vertex.glsl +25 -25
- data/lib/engine/shaders/point_shadow_frag.glsl +12 -0
- data/lib/engine/shaders/point_shadow_vertex.glsl +15 -0
- data/lib/engine/shaders/post_process/bloom_blur_frag.glsl +25 -0
- data/lib/engine/shaders/post_process/bloom_combine_frag.glsl +19 -0
- data/lib/engine/shaders/post_process/bloom_threshold_frag.glsl +19 -0
- data/lib/engine/shaders/post_process/debug_normals_frag.glsl +21 -0
- data/lib/engine/shaders/post_process/depth_debug_frag.glsl +17 -0
- data/lib/engine/shaders/post_process/dof_blur_frag.glsl +52 -0
- data/lib/engine/shaders/post_process/skybox_frag.glsl +29 -0
- data/lib/engine/shaders/post_process/ssao/blur_frag.glsl +50 -0
- data/lib/engine/shaders/post_process/ssao/combine_frag.glsl +15 -0
- data/lib/engine/shaders/post_process/ssao/frag.glsl +99 -0
- data/lib/engine/shaders/post_process/ssr/combine_frag.glsl +16 -0
- data/lib/engine/shaders/post_process/ssr/frag.glsl +118 -0
- data/lib/engine/shaders/post_process/tint_frag.glsl +14 -0
- data/lib/engine/shaders/shadow_frag.glsl +6 -0
- data/lib/engine/shaders/shadow_vertex.glsl +11 -0
- data/lib/engine/shaders/skybox_cubemap_frag.glsl +46 -0
- data/lib/engine/shaders/sprite_frag.glsl +17 -17
- data/lib/engine/shaders/sprite_vertex.glsl +15 -15
- data/lib/engine/shaders/text_frag.glsl +15 -15
- data/lib/engine/shaders/text_vertex.glsl +31 -31
- data/lib/engine/shaders/ui_sprite_frag.glsl +15 -15
- data/lib/engine/shaders/ui_sprite_vertex.glsl +15 -15
- data/lib/engine/shaders/vertex_lit_frag.glsl +33 -89
- data/lib/engine/shaders/vertex_lit_vertex.glsl +28 -28
- data/lib/engine/standard_meshes/quad_mesh.rb +26 -0
- data/lib/engine/standard_objects/cube.rb +23 -0
- data/lib/engine/standard_objects/default_material.rb +20 -0
- data/lib/engine/standard_objects/plane.rb +23 -0
- data/lib/engine/standard_objects/sphere.rb +23 -0
- data/lib/engine/tangent_calculator.rb +42 -42
- data/lib/engine/texture.rb +62 -53
- data/lib/engine/ui/rect.rb +16 -0
- data/lib/engine/video_mode.rb +37 -37
- data/lib/engine/window.rb +126 -126
- data/lib/ruby_rpg.rb +116 -58
- data/vendor/glew-2.2.0-win32/LICENSE.txt +73 -0
- data/vendor/glew-2.2.0-win32/bin/Release/x64/glew32.dll +0 -0
- data/vendor/glew-2.2.0-win32/include/GL/glew.h +26427 -0
- data/vendor/glew-2.2.0-win32/lib/Release/x64/glew32.lib +0 -0
- data/{glfw-3.3.9.bin.MACOS → vendor/glfw-3.3.9.bin.MACOS}/lib-arm64/libglfw.3.dylib +0 -0
- data/{glfw-3.3.9.bin.MACOS → vendor/glfw-3.4.bin.WIN64}/LICENSE.md +23 -23
- metadata +122 -463
- data/glfw-3.3.9.bin.MACOS/README.md +0 -5
- data/glfw-3.3.9.bin.MACOS/docs/html/bc_s.png +0 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/bc_sd.png +0 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/build_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/build_guide.html +0 -199
- data/glfw-3.3.9.bin.MACOS/docs/html/closed.png +0 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/compat_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/compat_guide.html +0 -153
- data/glfw-3.3.9.bin.MACOS/docs/html/compile_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/compile_guide.html +0 -223
- data/glfw-3.3.9.bin.MACOS/docs/html/context_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/context_guide.html +0 -259
- data/glfw-3.3.9.bin.MACOS/docs/html/deprecated.html +0 -88
- data/glfw-3.3.9.bin.MACOS/docs/html/dir_08423ce7729c4554356a7de7171ba263.html +0 -85
- data/glfw-3.3.9.bin.MACOS/docs/html/dir_2dcebcdf14b42e92a6ed85c61bda6b9d.html +0 -93
- data/glfw-3.3.9.bin.MACOS/docs/html/dir_62ce056722ee97c199075aa1d6eca309.html +0 -95
- data/glfw-3.3.9.bin.MACOS/docs/html/dir_dddf4cf62655095a666cf715de3a31a2.html +0 -91
- data/glfw-3.3.9.bin.MACOS/docs/html/doc.svg +0 -12
- data/glfw-3.3.9.bin.MACOS/docs/html/docd.svg +0 -12
- data/glfw-3.3.9.bin.MACOS/docs/html/doxygen.css +0 -1685
- data/glfw-3.3.9.bin.MACOS/docs/html/doxygen.svg +0 -28
- data/glfw-3.3.9.bin.MACOS/docs/html/dynsections.js +0 -192
- data/glfw-3.3.9.bin.MACOS/docs/html/extra.css +0 -1
- data/glfw-3.3.9.bin.MACOS/docs/html/files.html +0 -91
- data/glfw-3.3.9.bin.MACOS/docs/html/folderclosed.svg +0 -11
- data/glfw-3.3.9.bin.MACOS/docs/html/folderclosedd.svg +0 -11
- data/glfw-3.3.9.bin.MACOS/docs/html/folderopen.svg +0 -17
- data/glfw-3.3.9.bin.MACOS/docs/html/folderopend.svg +0 -12
- data/glfw-3.3.9.bin.MACOS/docs/html/glfw3_8h.html +0 -1661
- data/glfw-3.3.9.bin.MACOS/docs/html/glfw3_8h_source.html +0 -1175
- data/glfw-3.3.9.bin.MACOS/docs/html/glfw3native_8h.html +0 -167
- data/glfw-3.3.9.bin.MACOS/docs/html/glfw3native_8h_source.html +0 -303
- data/glfw-3.3.9.bin.MACOS/docs/html/group__buttons.html +0 -282
- data/glfw-3.3.9.bin.MACOS/docs/html/group__context.html +0 -304
- data/glfw-3.3.9.bin.MACOS/docs/html/group__errors.html +0 -304
- data/glfw-3.3.9.bin.MACOS/docs/html/group__gamepad__axes.html +0 -202
- data/glfw-3.3.9.bin.MACOS/docs/html/group__gamepad__buttons.html +0 -410
- data/glfw-3.3.9.bin.MACOS/docs/html/group__hat__state.html +0 -234
- data/glfw-3.3.9.bin.MACOS/docs/html/group__init.html +0 -570
- data/glfw-3.3.9.bin.MACOS/docs/html/group__input.html +0 -2255
- data/glfw-3.3.9.bin.MACOS/docs/html/group__joysticks.html +0 -362
- data/glfw-3.3.9.bin.MACOS/docs/html/group__keys.html +0 -2034
- data/glfw-3.3.9.bin.MACOS/docs/html/group__mods.html +0 -198
- data/glfw-3.3.9.bin.MACOS/docs/html/group__monitor.html +0 -848
- data/glfw-3.3.9.bin.MACOS/docs/html/group__native.html +0 -812
- data/glfw-3.3.9.bin.MACOS/docs/html/group__shapes.html +0 -198
- data/glfw-3.3.9.bin.MACOS/docs/html/group__vulkan.html +0 -359
- data/glfw-3.3.9.bin.MACOS/docs/html/group__window.html +0 -3434
- data/glfw-3.3.9.bin.MACOS/docs/html/index.html +0 -100
- data/glfw-3.3.9.bin.MACOS/docs/html/input_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/input_guide.html +0 -570
- data/glfw-3.3.9.bin.MACOS/docs/html/internal_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/internals_guide.html +0 -132
- data/glfw-3.3.9.bin.MACOS/docs/html/intro_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/intro_guide.html +0 -351
- data/glfw-3.3.9.bin.MACOS/docs/html/jquery.js +0 -34
- data/glfw-3.3.9.bin.MACOS/docs/html/main_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/menu.js +0 -136
- data/glfw-3.3.9.bin.MACOS/docs/html/menudata.js +0 -29
- data/glfw-3.3.9.bin.MACOS/docs/html/minus.svg +0 -8
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- data/glfw-3.3.9.bin.MACOS/docs/html/monitor_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/monitor_guide.html +0 -229
- data/glfw-3.3.9.bin.MACOS/docs/html/moving_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/moving_guide.html +0 -374
- data/glfw-3.3.9.bin.MACOS/docs/html/nav_f.png +0 -0
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- data/glfw-3.3.9.bin.MACOS/docs/html/news.html +0 -634
- data/glfw-3.3.9.bin.MACOS/docs/html/news_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/open.png +0 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/pages.html +0 -99
- data/glfw-3.3.9.bin.MACOS/docs/html/plus.svg +0 -9
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- data/glfw-3.3.9.bin.MACOS/docs/html/quick_guide.html +0 -397
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_0.js +0 -5
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- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_2.js +0 -6
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- data/glfw-3.4.bin.WIN64/docs/html/tabs.css +0 -1
- data/glfw-3.4.bin.WIN64/docs/html/topics.html +0 -101
- data/glfw-3.4.bin.WIN64/docs/html/vulkan_8md.html +0 -81
- data/glfw-3.4.bin.WIN64/docs/html/vulkan_guide.html +0 -206
- data/glfw-3.4.bin.WIN64/docs/html/window_8md.html +0 -81
- data/glfw-3.4.bin.WIN64/docs/html/window_guide.html +0 -806
- data/glfw-3.4.bin.WIN64/include/GLFW/glfw3.h +0 -6547
- data/glfw-3.4.bin.WIN64/include/GLFW/glfw3native.h +0 -663
- data/glfw-3.4.bin.WIN64/lib-mingw-w64/glfw3.dll +0 -0
- data/glfw-3.4.bin.WIN64/lib-mingw-w64/libglfw3.a +0 -0
- data/glfw-3.4.bin.WIN64/lib-mingw-w64/libglfw3dll.a +0 -0
- data/glfw-3.4.bin.WIN64/lib-static-ucrt/glfw3dll.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2013/glfw3.dll +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2013/glfw3.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2013/glfw3_mt.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2013/glfw3dll.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2015/glfw3.dll +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2015/glfw3.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2015/glfw3_mt.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2015/glfw3dll.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2017/glfw3.dll +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2017/glfw3.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2017/glfw3_mt.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2017/glfw3dll.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2019/glfw3.dll +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2019/glfw3.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2019/glfw3_mt.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2019/glfw3dll.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2022/glfw3.dll +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2022/glfw3.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2022/glfw3_mt.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2022/glfw3dll.lib +0 -0
- data/lib/engine/components/font_renderer.rb +0 -134
- data/lib/engine/components/mesh_renderer.rb +0 -31
- data/lib/engine/components/sprite_renderer.rb +0 -141
- data/lib/engine/components/ui_font_renderer.rb +0 -140
- data/lib/engine/components/ui_sprite_clickbox.rb +0 -62
- data/lib/engine/components/ui_sprite_renderer.rb +0 -101
- data/lib/engine/shaders/skybox_frag.glsl +0 -12
- /data/{glfw-3.4.bin.WIN64 → vendor/glfw-3.3.9.bin.MACOS}/LICENSE.md +0 -0
- /data/{glfw-3.4.bin.WIN64 → vendor/glfw-3.4.bin.WIN64}/lib-static-ucrt/glfw3.dll +0 -0
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module Engine::Components
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class FontRenderer < Engine::Component
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attr_reader :mesh, :texture
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def renderer?
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true
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end
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def initialize(font, string)
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@mesh = Engine::PolygonMesh.new([Vector[-0.5, 0.5], Vector[0.5, 0.5], Vector[0.5, -0.5], Vector[-0.5, -0.5]], [[0, 0], [1, 0], [1, 1], [0, 1]])
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@texture = font.texture.texture
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@string = string
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@font = font
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end
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def start
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setup_vertex_attribute_buffer
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setup_vertex_buffer
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setup_index_buffer
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end
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def update_string(string)
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@string = string
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update_vbo_buf
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end
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def update(delta_time)
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shader.use
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GL.BindVertexArray(@vao)
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GL.BindBuffer(GL::ELEMENT_ARRAY_BUFFER, @ebo)
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set_shader_per_frame_data
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GL.DrawElementsInstanced(GL::TRIANGLES, mesh.index_data.length, GL::UNSIGNED_INT, 0, @string.length)
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GL.BindVertexArray(0)
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GL.BindBuffer(GL::ELEMENT_ARRAY_BUFFER, 0)
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end
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private
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def shader
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@shader ||= Engine::Shader.text
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end
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def set_shader_per_frame_data
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set_shader_camera_matrix
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set_shader_model_matrix
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set_shader_texture
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end
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def set_shader_model_matrix
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shader.set_mat4("model", game_object.model_matrix)
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end
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def set_shader_texture
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GL.ActiveTexture(GL::TEXTURE0)
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GL.BindTexture(GL::TEXTURE_2D, texture)
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shader.set_int("fontTexture", 0)
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end
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def set_shader_camera_matrix
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shader.set_mat4("camera", Engine::Camera.instance.matrix)
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63
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end
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65
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def setup_index_buffer
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66
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indices = mesh.index_data
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67
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68
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ebo_buf = ' ' * 4
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69
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GL.GenBuffers(1, ebo_buf)
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70
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@ebo = ebo_buf.unpack('L')[0]
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71
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GL.BindBuffer(GL::ELEMENT_ARRAY_BUFFER, @ebo)
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72
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GL.BufferData(
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73
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GL::ELEMENT_ARRAY_BUFFER, indices.length * Fiddle::SIZEOF_INT,
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74
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indices.pack('I*'), GL::STATIC_DRAW
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75
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)
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76
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end
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-
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78
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def setup_vertex_attribute_buffer
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vao_buf = ' ' * 4
|
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80
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GL.GenVertexArrays(1, vao_buf)
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81
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@vao = vao_buf.unpack('L')[0]
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82
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GL.BindVertexArray(@vao)
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83
|
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end
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84
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-
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85
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def setup_vertex_buffer
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86
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vbo_buf = ' ' * 4
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87
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GL.GenBuffers(1, vbo_buf)
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88
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vbo = vbo_buf.unpack('L')[0]
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89
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points = mesh.vertex_data
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90
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GL.BindBuffer(GL::ARRAY_BUFFER, vbo)
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92
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GL.BufferData(
|
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93
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GL::ARRAY_BUFFER, @mesh.vertex_data.length * Fiddle::SIZEOF_FLOAT,
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94
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points.pack('F*'), GL::STATIC_DRAW
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95
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)
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96
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97
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GL.VertexAttribPointer(0, 3, GL::FLOAT, GL::FALSE, 5 * Fiddle::SIZEOF_FLOAT, 0)
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98
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GL.VertexAttribPointer(1, 2, GL::FLOAT, GL::FALSE, 5 * Fiddle::SIZEOF_FLOAT, 3 * Fiddle::SIZEOF_FLOAT)
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99
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GL.EnableVertexAttribArray(0)
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100
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GL.EnableVertexAttribArray(1)
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101
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102
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generate_instance_vbo_buf
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103
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end
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104
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-
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105
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def generate_instance_vbo_buf
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106
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@instance_vbo = set_instance_vbo_buf
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update_vbo_buf
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108
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end
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-
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110
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def set_instance_vbo_buf
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111
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instance_vbo_buf = ' ' * 4
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112
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GL.GenBuffers(1, instance_vbo_buf)
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113
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instance_vbo_buf.unpack('L')[0]
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114
|
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end
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|
115
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-
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116
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def update_vbo_buf
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117
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vertex_data = @font.vertex_data(@string)
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118
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string_length = @string.chars.reject{|c| c == "\n"}.length
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119
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-
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120
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GL.BindBuffer(GL::ARRAY_BUFFER, @instance_vbo)
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121
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vertex_size = Fiddle::SIZEOF_INT + (Fiddle::SIZEOF_FLOAT * 2)
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122
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GL.BufferData(
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123
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GL::ARRAY_BUFFER, string_length * vertex_size,
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124
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vertex_data.pack('IFF' * string_length), GL::STATIC_DRAW
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125
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)
|
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126
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GL.VertexAttribIPointer(2, 1, GL::INT, vertex_size, 0)
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127
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GL.VertexAttribPointer(3, 2, GL::FLOAT, GL::FALSE, vertex_size, Fiddle::SIZEOF_INT)
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128
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GL.EnableVertexAttribArray(2)
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129
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GL.EnableVertexAttribArray(3)
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130
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GL.VertexAttribDivisor(2, 1)
|
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131
|
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GL.VertexAttribDivisor(3, 1)
|
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132
|
-
end
|
|
133
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end
|
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134
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end
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@@ -1,31 +0,0 @@
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# frozen_string_literal: true
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2
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3
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module Engine::Components
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4
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class MeshRenderer < Engine::Component
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5
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attr_reader :mesh, :material, :static
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6
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7
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def initialize(mesh, material, static: false)
|
|
8
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@mesh = mesh
|
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9
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@material = material
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10
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@static = static
|
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11
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end
|
|
12
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|
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13
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def renderer?
|
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14
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true
|
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15
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end
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16
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17
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def start
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18
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Rendering::RenderPipeline.add_instance(self)
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19
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end
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20
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21
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def update(delta_time)
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22
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unless static
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23
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Rendering::RenderPipeline.update_instance(self)
|
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24
|
-
end
|
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25
|
-
end
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26
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|
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27
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def destroy
|
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28
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Rendering::RenderPipeline.remove_instance(self)
|
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29
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end
|
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30
|
-
end
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end
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@@ -1,141 +0,0 @@
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# frozen_string_literal: true
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2
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3
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module Engine::Components
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4
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class SpriteRenderer < Engine::Component
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5
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attr_reader :v1, :v2, :v3, :v4, :texture, :frame_coords, :frame_rate, :loop
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6
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attr_accessor :colour
|
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7
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8
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def renderer?
|
|
9
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true
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10
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end
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11
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12
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def initialize(tl, tr, br, bl, texture, frame_coords = nil, frame_rate = nil, loop = true, colour = { r: 1, g: 1, b: 1.0 })
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13
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@v1 = tl
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14
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@v2 = tr
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15
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@v3 = br
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16
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@v4 = bl
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@texture = texture
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18
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@colour = colour
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19
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@frame_coords = frame_coords || [{ tl: Vector[0, 0], width: 1, height: 1 }]
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20
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@frame_rate = frame_rate || 1
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21
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@loop = loop
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22
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end
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23
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24
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def start
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25
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@start_time = Time.now
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26
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-
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27
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setup_vertex_attribute_buffer
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28
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setup_vertex_buffer
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29
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setup_index_buffer
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30
|
-
end
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|
31
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-
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32
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def update(delta_time)
|
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33
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shader.use
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34
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GL.BindVertexArray(@vao)
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35
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GL.BindBuffer(GL::ELEMENT_ARRAY_BUFFER, @ebo)
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36
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-
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37
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set_shader_per_frame_data
|
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38
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-
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39
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GL.DrawElements(GL::TRIANGLES, 6, GL::UNSIGNED_INT, 0)
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40
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GL.BindVertexArray(0)
|
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41
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GL.BindBuffer(GL::ELEMENT_ARRAY_BUFFER, 0)
|
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42
|
-
end
|
|
43
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-
|
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44
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private
|
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45
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-
|
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46
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def shader
|
|
47
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@shader ||= Engine::Shader.sprite
|
|
48
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-
end
|
|
49
|
-
|
|
50
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def set_shader_per_frame_data
|
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51
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set_shader_camera_matrix
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52
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set_shader_model_matrix
|
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53
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set_shader_texture
|
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54
|
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set_shader_sprite_colour
|
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55
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set_shader_frame_data
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56
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end
|
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57
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-
|
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58
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def set_shader_frame_data
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59
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current_frame_index = (Time.now - @start_time) * @frame_rate
|
|
60
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current_frame_index = if @loop
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|
61
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-
current_frame_index.to_i % @frame_coords.length
|
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62
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else
|
|
63
|
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[@frame_coords.length - 1, current_frame_index.to_i].min
|
|
64
|
-
end
|
|
65
|
-
|
|
66
|
-
current_frame_coords =
|
|
67
|
-
[
|
|
68
|
-
@frame_coords[current_frame_index][:tl][0],
|
|
69
|
-
@frame_coords[current_frame_index][:tl][1],
|
|
70
|
-
@frame_coords[current_frame_index][:width],
|
|
71
|
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@frame_coords[current_frame_index][:height]
|
|
72
|
-
]
|
|
73
|
-
shader.set_vec4("frameCoords", current_frame_coords)
|
|
74
|
-
end
|
|
75
|
-
|
|
76
|
-
def set_shader_sprite_colour
|
|
77
|
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shader.set_vec3("spriteColor", colour)
|
|
78
|
-
end
|
|
79
|
-
|
|
80
|
-
def set_shader_texture
|
|
81
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GL.ActiveTexture(GL::TEXTURE0)
|
|
82
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GL.BindTexture(GL::TEXTURE_2D, texture)
|
|
83
|
-
shader.set_int("image", 0)
|
|
84
|
-
end
|
|
85
|
-
|
|
86
|
-
def set_shader_model_matrix
|
|
87
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shader.set_mat4("model", game_object.model_matrix)
|
|
88
|
-
end
|
|
89
|
-
|
|
90
|
-
def set_shader_camera_matrix
|
|
91
|
-
camera_matrix = Engine::Camera.instance.matrix
|
|
92
|
-
shader.set_mat4("camera", camera_matrix)
|
|
93
|
-
end
|
|
94
|
-
|
|
95
|
-
def setup_index_buffer
|
|
96
|
-
indices = [
|
|
97
|
-
0, 2, 1,
|
|
98
|
-
2, 0, 3
|
|
99
|
-
]
|
|
100
|
-
|
|
101
|
-
ebo_buf = ' ' * 4
|
|
102
|
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GL.GenBuffers(1, ebo_buf)
|
|
103
|
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@ebo = ebo_buf.unpack('L')[0]
|
|
104
|
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GL.BindBuffer(GL::ELEMENT_ARRAY_BUFFER, @ebo)
|
|
105
|
-
GL.BufferData(
|
|
106
|
-
GL::ELEMENT_ARRAY_BUFFER, 6 * Fiddle::SIZEOF_INT,
|
|
107
|
-
indices.pack('I*'), GL::STATIC_DRAW
|
|
108
|
-
)
|
|
109
|
-
end
|
|
110
|
-
|
|
111
|
-
def setup_vertex_attribute_buffer
|
|
112
|
-
va0_buf = ' ' * 4
|
|
113
|
-
GL.GenVertexArrays(1, va0_buf)
|
|
114
|
-
@vao = va0_buf.unpack('L')[0]
|
|
115
|
-
GL.BindVertexArray(@vao)
|
|
116
|
-
end
|
|
117
|
-
|
|
118
|
-
def setup_vertex_buffer
|
|
119
|
-
vbo_buf = ' ' * 4
|
|
120
|
-
GL.GenBuffers(1, vbo_buf)
|
|
121
|
-
vbo = vbo_buf.unpack('L')[0]
|
|
122
|
-
points = [
|
|
123
|
-
v1[0], v1[1], 0, 0, 0,
|
|
124
|
-
v2[0], v2[1], 0, 1, 0,
|
|
125
|
-
v3[0], v3[1], 0, 1, 1,
|
|
126
|
-
v4[0], v4[1], 0, 0, 1
|
|
127
|
-
]
|
|
128
|
-
|
|
129
|
-
GL.BindBuffer(GL::ARRAY_BUFFER, vbo)
|
|
130
|
-
GL.BufferData(
|
|
131
|
-
GL::ARRAY_BUFFER, 4 * 5 * Fiddle::SIZEOF_FLOAT,
|
|
132
|
-
points.pack('F*'), GL::STATIC_DRAW
|
|
133
|
-
)
|
|
134
|
-
|
|
135
|
-
GL.VertexAttribPointer(0, 3, GL::FLOAT, GL::FALSE, 5 * Fiddle::SIZEOF_FLOAT, 0)
|
|
136
|
-
GL.VertexAttribPointer(1, 2, GL::FLOAT, GL::FALSE, 5 * Fiddle::SIZEOF_FLOAT, 3 * Fiddle::SIZEOF_FLOAT)
|
|
137
|
-
GL.EnableVertexAttribArray(0)
|
|
138
|
-
GL.EnableVertexAttribArray(1)
|
|
139
|
-
end
|
|
140
|
-
end
|
|
141
|
-
end
|
|
@@ -1,140 +0,0 @@
|
|
|
1
|
-
module Engine::Components
|
|
2
|
-
class UIFontRenderer < Engine::Component
|
|
3
|
-
attr_reader :mesh, :texture
|
|
4
|
-
|
|
5
|
-
def ui_renderer?
|
|
6
|
-
true
|
|
7
|
-
end
|
|
8
|
-
|
|
9
|
-
def initialize(font, string)
|
|
10
|
-
@mesh = Engine::PolygonMesh.new([Vector[-0.5, 0.5], Vector[0.5, 0.5], Vector[0.5, -0.5], Vector[-0.5, -0.5]], [[0, 0], [1, 0], [1, 1], [0, 1]])
|
|
11
|
-
@texture = font.texture.texture
|
|
12
|
-
@string = string
|
|
13
|
-
@font = font
|
|
14
|
-
end
|
|
15
|
-
|
|
16
|
-
def start
|
|
17
|
-
setup_vertex_attribute_buffer
|
|
18
|
-
setup_vertex_buffer
|
|
19
|
-
setup_index_buffer
|
|
20
|
-
end
|
|
21
|
-
|
|
22
|
-
def update_string(string)
|
|
23
|
-
@string = string
|
|
24
|
-
update_vbo_buf
|
|
25
|
-
end
|
|
26
|
-
|
|
27
|
-
def update(delta_time)
|
|
28
|
-
shader.use
|
|
29
|
-
GL.BindVertexArray(@vao)
|
|
30
|
-
GL.BindBuffer(GL::ELEMENT_ARRAY_BUFFER, @ebo)
|
|
31
|
-
|
|
32
|
-
set_shader_per_frame_data
|
|
33
|
-
|
|
34
|
-
GL.DrawElementsInstanced(GL::TRIANGLES, mesh.index_data.length, GL::UNSIGNED_INT, 0, @string.length)
|
|
35
|
-
GL.BindVertexArray(0)
|
|
36
|
-
GL.BindBuffer(GL::ELEMENT_ARRAY_BUFFER, 0)
|
|
37
|
-
end
|
|
38
|
-
|
|
39
|
-
private
|
|
40
|
-
|
|
41
|
-
def shader
|
|
42
|
-
@shader ||= Engine::Shader.ui_text
|
|
43
|
-
end
|
|
44
|
-
|
|
45
|
-
def set_shader_per_frame_data
|
|
46
|
-
set_shader_camera_matrix
|
|
47
|
-
set_shader_model_matrix
|
|
48
|
-
set_shader_texture
|
|
49
|
-
end
|
|
50
|
-
|
|
51
|
-
def set_shader_model_matrix
|
|
52
|
-
shader.set_mat4("model", game_object.model_matrix)
|
|
53
|
-
end
|
|
54
|
-
|
|
55
|
-
def set_shader_texture
|
|
56
|
-
GL.ActiveTexture(GL::TEXTURE0)
|
|
57
|
-
GL.BindTexture(GL::TEXTURE_2D, texture)
|
|
58
|
-
shader.set_int("fontTexture", 0)
|
|
59
|
-
end
|
|
60
|
-
|
|
61
|
-
def set_shader_camera_matrix
|
|
62
|
-
camera_matrix = Matrix[
|
|
63
|
-
[2.0 / Engine::Window.framebuffer_width, 0, 0, 0],
|
|
64
|
-
[0, 2.0 / Engine::Window.framebuffer_height, 0, 0],
|
|
65
|
-
[0, 0, 1, 0],
|
|
66
|
-
[-1, -1, 0, 1]
|
|
67
|
-
]
|
|
68
|
-
shader.set_mat4("camera", camera_matrix)
|
|
69
|
-
end
|
|
70
|
-
|
|
71
|
-
def setup_index_buffer
|
|
72
|
-
indices = mesh.index_data
|
|
73
|
-
|
|
74
|
-
ebo_buf = ' ' * 4
|
|
75
|
-
GL.GenBuffers(1, ebo_buf)
|
|
76
|
-
@ebo = ebo_buf.unpack('L')[0]
|
|
77
|
-
GL.BindBuffer(GL::ELEMENT_ARRAY_BUFFER, @ebo)
|
|
78
|
-
GL.BufferData(
|
|
79
|
-
GL::ELEMENT_ARRAY_BUFFER, indices.length * Fiddle::SIZEOF_INT,
|
|
80
|
-
indices.pack('I*'), GL::STATIC_DRAW
|
|
81
|
-
)
|
|
82
|
-
end
|
|
83
|
-
|
|
84
|
-
def setup_vertex_attribute_buffer
|
|
85
|
-
vao_buf = ' ' * 4
|
|
86
|
-
GL.GenVertexArrays(1, vao_buf)
|
|
87
|
-
@vao = vao_buf.unpack('L')[0]
|
|
88
|
-
GL.BindVertexArray(@vao)
|
|
89
|
-
end
|
|
90
|
-
|
|
91
|
-
def setup_vertex_buffer
|
|
92
|
-
vbo_buf = ' ' * 4
|
|
93
|
-
GL.GenBuffers(1, vbo_buf)
|
|
94
|
-
vbo = vbo_buf.unpack('L')[0]
|
|
95
|
-
points = mesh.vertex_data
|
|
96
|
-
|
|
97
|
-
GL.BindBuffer(GL::ARRAY_BUFFER, vbo)
|
|
98
|
-
GL.BufferData(
|
|
99
|
-
GL::ARRAY_BUFFER, @mesh.vertex_data.length * Fiddle::SIZEOF_FLOAT,
|
|
100
|
-
points.pack('F*'), GL::STATIC_DRAW
|
|
101
|
-
)
|
|
102
|
-
|
|
103
|
-
GL.VertexAttribPointer(0, 3, GL::FLOAT, GL::FALSE, 5 * Fiddle::SIZEOF_FLOAT, 0)
|
|
104
|
-
GL.VertexAttribPointer(1, 2, GL::FLOAT, GL::FALSE, 5 * Fiddle::SIZEOF_FLOAT, 3 * Fiddle::SIZEOF_FLOAT)
|
|
105
|
-
GL.EnableVertexAttribArray(0)
|
|
106
|
-
GL.EnableVertexAttribArray(1)
|
|
107
|
-
|
|
108
|
-
generate_instance_vbo_buf
|
|
109
|
-
end
|
|
110
|
-
|
|
111
|
-
def generate_instance_vbo_buf
|
|
112
|
-
@instance_vbo = set_instance_vbo_buf
|
|
113
|
-
update_vbo_buf
|
|
114
|
-
end
|
|
115
|
-
|
|
116
|
-
def set_instance_vbo_buf
|
|
117
|
-
instance_vbo_buf = ' ' * 4
|
|
118
|
-
GL.GenBuffers(1, instance_vbo_buf)
|
|
119
|
-
instance_vbo_buf.unpack('L')[0]
|
|
120
|
-
end
|
|
121
|
-
|
|
122
|
-
def update_vbo_buf
|
|
123
|
-
vertex_data = @font.vertex_data(@string)
|
|
124
|
-
string_length = @string.chars.reject{|c| c == "\n"}.length
|
|
125
|
-
|
|
126
|
-
GL.BindBuffer(GL::ARRAY_BUFFER, @instance_vbo)
|
|
127
|
-
vertex_size = Fiddle::SIZEOF_INT + (Fiddle::SIZEOF_FLOAT * 2)
|
|
128
|
-
GL.BufferData(
|
|
129
|
-
GL::ARRAY_BUFFER, string_length * vertex_size,
|
|
130
|
-
vertex_data.pack('IFF' * string_length), GL::STATIC_DRAW
|
|
131
|
-
)
|
|
132
|
-
GL.VertexAttribIPointer(2, 1, GL::INT, vertex_size, 0)
|
|
133
|
-
GL.VertexAttribPointer(3, 2, GL::FLOAT, GL::FALSE, vertex_size, Fiddle::SIZEOF_INT)
|
|
134
|
-
GL.EnableVertexAttribArray(2)
|
|
135
|
-
GL.EnableVertexAttribArray(3)
|
|
136
|
-
GL.VertexAttribDivisor(2, 1)
|
|
137
|
-
GL.VertexAttribDivisor(3, 1)
|
|
138
|
-
end
|
|
139
|
-
end
|
|
140
|
-
end
|
|
@@ -1,62 +0,0 @@
|
|
|
1
|
-
# frozen_string_literal: true
|
|
2
|
-
|
|
3
|
-
module Engine::Components
|
|
4
|
-
class UISpriteClickbox < Engine::Component
|
|
5
|
-
attr_reader :mouse_inside, :clicked, :mouse_entered, :mouse_exited
|
|
6
|
-
|
|
7
|
-
def initialize
|
|
8
|
-
@mouse_inside = false
|
|
9
|
-
@clicked = false
|
|
10
|
-
@mouse_entered = false
|
|
11
|
-
@mouse_exited = false
|
|
12
|
-
end
|
|
13
|
-
|
|
14
|
-
def start
|
|
15
|
-
@renderer = game_object.ui_renderers.find { |r| r.is_a?(Engine::Components::UISpriteRenderer) }
|
|
16
|
-
raise "UISpriteClickbox requires a UISpriteRenderer" unless @renderer
|
|
17
|
-
end
|
|
18
|
-
|
|
19
|
-
def update(delta_time)
|
|
20
|
-
mouse_pos = Engine::Input.mouse_pos
|
|
21
|
-
return unless mouse_pos
|
|
22
|
-
|
|
23
|
-
if point_inside?(mouse_pos)
|
|
24
|
-
@mouse_entered = !@mouse_inside
|
|
25
|
-
@mouse_inside = true
|
|
26
|
-
@clicked = Engine::Input.key_down?(GLFW::MOUSE_BUTTON_LEFT)
|
|
27
|
-
else
|
|
28
|
-
@mouse_exited = @mouse_inside
|
|
29
|
-
@mouse_inside = false
|
|
30
|
-
end
|
|
31
|
-
end
|
|
32
|
-
|
|
33
|
-
private
|
|
34
|
-
|
|
35
|
-
def point_inside?(point)
|
|
36
|
-
local_point = game_object.world_to_local_coordinate(Vector[point[0], point[1], 0])
|
|
37
|
-
local_point = Vector[local_point[0], local_point[1]]
|
|
38
|
-
|
|
39
|
-
tl = @renderer.v1
|
|
40
|
-
tr = @renderer.v2
|
|
41
|
-
br = @renderer.v3
|
|
42
|
-
bl = @renderer.v4
|
|
43
|
-
|
|
44
|
-
point_in_triangle(local_point, tl, tr, br) ||
|
|
45
|
-
point_in_triangle(local_point, tl, br, bl)
|
|
46
|
-
end
|
|
47
|
-
|
|
48
|
-
def point_in_triangle(point, v1, v2, v3)
|
|
49
|
-
mapped_point = point - v1
|
|
50
|
-
mapped_v2 = v2 - v1
|
|
51
|
-
mapped_v3 = v3 - v1
|
|
52
|
-
|
|
53
|
-
matrix = Matrix[
|
|
54
|
-
[mapped_v2[0], mapped_v3[0]],
|
|
55
|
-
[mapped_v2[1], mapped_v3[1]]
|
|
56
|
-
]
|
|
57
|
-
|
|
58
|
-
remapped_point = matrix.inverse * mapped_point
|
|
59
|
-
remapped_point[0] >= 0 && remapped_point[1] >= 0 && remapped_point[0] + remapped_point[1] <= 1
|
|
60
|
-
end
|
|
61
|
-
end
|
|
62
|
-
end
|
|
@@ -1,101 +0,0 @@
|
|
|
1
|
-
# frozen_string_literal: true
|
|
2
|
-
|
|
3
|
-
module Engine::Components
|
|
4
|
-
class UISpriteRenderer < Engine::Component
|
|
5
|
-
attr_reader :v1, :v2, :v3, :v4, :material
|
|
6
|
-
|
|
7
|
-
def ui_renderer?
|
|
8
|
-
true
|
|
9
|
-
end
|
|
10
|
-
|
|
11
|
-
def initialize(tl, tr, br, bl, material)
|
|
12
|
-
@v1 = tl
|
|
13
|
-
@v2 = tr
|
|
14
|
-
@v3 = br
|
|
15
|
-
@v4 = bl
|
|
16
|
-
@material = material
|
|
17
|
-
end
|
|
18
|
-
|
|
19
|
-
def start
|
|
20
|
-
setup_vertex_attribute_buffer
|
|
21
|
-
setup_vertex_buffer
|
|
22
|
-
setup_index_buffer
|
|
23
|
-
end
|
|
24
|
-
|
|
25
|
-
def update(delta_time)
|
|
26
|
-
GL.BindVertexArray(@vao)
|
|
27
|
-
GL.BindBuffer(GL::ELEMENT_ARRAY_BUFFER, @ebo)
|
|
28
|
-
|
|
29
|
-
set_material_per_frame_data
|
|
30
|
-
|
|
31
|
-
GL.DrawElements(GL::TRIANGLES, 6, GL::UNSIGNED_INT, 0)
|
|
32
|
-
|
|
33
|
-
GL.BindVertexArray(0)
|
|
34
|
-
GL.BindBuffer(GL::ELEMENT_ARRAY_BUFFER, 0)
|
|
35
|
-
end
|
|
36
|
-
|
|
37
|
-
private
|
|
38
|
-
|
|
39
|
-
def set_material_per_frame_data
|
|
40
|
-
set_camera_matrix
|
|
41
|
-
material.set_mat4("model", game_object.model_matrix)
|
|
42
|
-
material.update_shader
|
|
43
|
-
end
|
|
44
|
-
|
|
45
|
-
def set_camera_matrix
|
|
46
|
-
camera_matrix = Matrix[
|
|
47
|
-
[2.0 / Engine::Window.framebuffer_width, 0, 0, 0],
|
|
48
|
-
[0, 2.0 / Engine::Window.framebuffer_height, 0, 0],
|
|
49
|
-
[0, 0, 1, 0],
|
|
50
|
-
[-1, -1, 0, 1]
|
|
51
|
-
]
|
|
52
|
-
material.set_mat4("camera", camera_matrix)
|
|
53
|
-
end
|
|
54
|
-
|
|
55
|
-
def setup_index_buffer
|
|
56
|
-
indices = [
|
|
57
|
-
0, 2, 1,
|
|
58
|
-
2, 0, 3
|
|
59
|
-
]
|
|
60
|
-
|
|
61
|
-
ebo_buf = ' ' * 4
|
|
62
|
-
GL.GenBuffers(1, ebo_buf)
|
|
63
|
-
@ebo = ebo_buf.unpack('L')[0]
|
|
64
|
-
GL.BindBuffer(GL::ELEMENT_ARRAY_BUFFER, @ebo)
|
|
65
|
-
GL.BufferData(
|
|
66
|
-
GL::ELEMENT_ARRAY_BUFFER, 6 * Fiddle::SIZEOF_INT,
|
|
67
|
-
indices.pack('I*'), GL::STATIC_DRAW
|
|
68
|
-
)
|
|
69
|
-
end
|
|
70
|
-
|
|
71
|
-
def setup_vertex_attribute_buffer
|
|
72
|
-
va0_buf = ' ' * 4
|
|
73
|
-
GL.GenVertexArrays(1, va0_buf)
|
|
74
|
-
@vao = va0_buf.unpack('L')[0]
|
|
75
|
-
GL.BindVertexArray(@vao)
|
|
76
|
-
end
|
|
77
|
-
|
|
78
|
-
def setup_vertex_buffer
|
|
79
|
-
vbo_buf = ' ' * 4
|
|
80
|
-
GL.GenBuffers(1, vbo_buf)
|
|
81
|
-
vbo = vbo_buf.unpack('L')[0]
|
|
82
|
-
points = [
|
|
83
|
-
v1[0], v1[1], 0, 0, 0,
|
|
84
|
-
v2[0], v2[1], 0, 1, 0,
|
|
85
|
-
v3[0], v3[1], 0, 1, 1,
|
|
86
|
-
v4[0], v4[1], 0, 0, 1
|
|
87
|
-
]
|
|
88
|
-
|
|
89
|
-
GL.BindBuffer(GL::ARRAY_BUFFER, vbo)
|
|
90
|
-
GL.BufferData(
|
|
91
|
-
GL::ARRAY_BUFFER, 4 * 5 * Fiddle::SIZEOF_FLOAT,
|
|
92
|
-
points.pack('F*'), GL::STATIC_DRAW
|
|
93
|
-
)
|
|
94
|
-
|
|
95
|
-
GL.VertexAttribPointer(0, 3, GL::FLOAT, GL::FALSE, 5 * Fiddle::SIZEOF_FLOAT, 0)
|
|
96
|
-
GL.VertexAttribPointer(1, 2, GL::FLOAT, GL::FALSE, 5 * Fiddle::SIZEOF_FLOAT, 3 * Fiddle::SIZEOF_FLOAT)
|
|
97
|
-
GL.EnableVertexAttribArray(0)
|
|
98
|
-
GL.EnableVertexAttribArray(1)
|
|
99
|
-
end
|
|
100
|
-
end
|
|
101
|
-
end
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@@ -1,12 +0,0 @@
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1
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-
#version 330 core
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2
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-
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3
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-
in vec3 FragPos;
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4
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-
out vec4 color;
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5
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-
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6
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-
void main()
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7
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-
{
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8
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vec4 ground = vec4(0.541176, 0.709804, 0.286275, 1);
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9
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-
vec4 sky = vec4(0.2, 0.6, 0.8, 1);
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10
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-
float mixFactor = clamp(FragPos.y / 2.0, 0.0, 1.0);
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11
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-
color = mix(ground, sky, mixFactor);
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12
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-
}
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File without changes
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File without changes
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