ruby_rpg 0.0.5 → 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/README.md +43 -21
- data/bin/build.bash +13 -13
- data/bin/import +54 -44
- data/ext/gl_native/extconf.rb +20 -0
- data/ext/gl_native/gl_native.c +563 -0
- data/ext/glfw_native/extconf.rb +18 -0
- data/ext/glfw_native/glfw_native.c +451 -0
- data/lib/engine/assets/_imported/cube.index_data +36 -0
- data/lib/engine/assets/_imported/cube.vertex_data +720 -0
- data/lib/engine/assets/_imported/plane.index_data +6 -0
- data/lib/engine/assets/_imported/plane.vertex_data +120 -0
- data/lib/engine/assets/_imported/sphere.index_data +2880 -0
- data/lib/engine/assets/_imported/sphere.vertex_data +57600 -0
- data/lib/engine/assets/cube.obj +46 -0
- data/lib/engine/assets/plane.obj +16 -0
- data/lib/engine/assets/sphere.obj +2488 -0
- data/lib/engine/autoloader.rb +11 -11
- data/lib/engine/camera.rb +12 -12
- data/lib/engine/component.rb +65 -63
- data/lib/engine/components/audio_source.rb +43 -41
- data/lib/engine/components/direction_light.rb +102 -23
- data/lib/engine/components/orthographic_camera.rb +60 -54
- data/lib/engine/components/perspective_camera.rb +76 -53
- data/lib/engine/components/point_light.rb +80 -24
- data/lib/engine/components/renderers/font_renderer.rb +19 -0
- data/lib/engine/components/renderers/font_renderer_base.rb +134 -0
- data/lib/engine/components/renderers/mesh_renderer.rb +41 -0
- data/lib/engine/components/renderers/sprite_renderer.rb +46 -0
- data/lib/engine/components/spot_light.rb +90 -0
- data/lib/engine/components/sprite_animator.rb +42 -0
- data/lib/engine/components/ui/flex/layout.rb +94 -0
- data/lib/engine/components/ui/flex/pack_layout.rb +65 -0
- data/lib/engine/components/ui/flex/stretch_layout.rb +52 -0
- data/lib/engine/components/ui/flex.rb +60 -0
- data/lib/engine/components/ui/font_renderer.rb +57 -0
- data/lib/engine/components/ui/rect.rb +117 -0
- data/lib/engine/components/ui/sprite_clickbox.rb +47 -0
- data/lib/engine/components/ui/sprite_renderer.rb +117 -0
- data/lib/engine/compute_shader.rb +14 -93
- data/lib/engine/compute_texture.rb +13 -0
- data/lib/engine/cursor.rb +43 -43
- data/lib/engine/debugging.rb +41 -41
- data/lib/engine/engine.rb +127 -131
- data/lib/engine/font.rb +99 -74
- data/lib/engine/game_object.rb +306 -234
- data/lib/engine/gl.rb +439 -0
- data/lib/engine/glfw.rb +151 -0
- data/lib/engine/importers/font_importer.rb +69 -69
- data/lib/engine/importers/obj_file.rb +244 -244
- data/lib/engine/importers/obj_importer.rb +33 -33
- data/lib/engine/input.rb +212 -105
- data/lib/engine/material.rb +214 -79
- data/lib/engine/matrix_helpers.rb +38 -0
- data/lib/engine/mesh.rb +68 -43
- data/lib/engine/metal/compute_shader.rb +118 -0
- data/lib/engine/metal/compute_texture.rb +176 -0
- data/lib/engine/metal/device.rb +98 -0
- data/lib/engine/metal/metal_bindings.rb +126 -0
- data/lib/engine/opengl/compute_shader.rb +77 -0
- data/lib/engine/opengl/compute_texture.rb +31 -0
- data/lib/engine/path.rb +92 -92
- data/lib/engine/physics/collision.rb +12 -12
- data/lib/engine/physics/components/cube_collider.rb +6 -6
- data/lib/engine/physics/components/rigidbody.rb +106 -103
- data/lib/engine/physics/components/sphere_collider.rb +103 -93
- data/lib/engine/physics/physics_resolver.rb +49 -37
- data/lib/engine/polygon_mesh.rb +45 -45
- data/lib/engine/quaternion.rb +234 -234
- data/lib/engine/rendering/cubemap_shadow_map_array.rb +77 -0
- data/lib/engine/rendering/gpu_timer.rb +68 -0
- data/lib/engine/rendering/instance_renderer.rb +232 -153
- data/lib/engine/rendering/post_processing/bloom_effect.rb +87 -0
- data/lib/engine/rendering/post_processing/depth_debug_effect.rb +17 -0
- data/lib/engine/rendering/post_processing/depth_of_field_effect.rb +52 -0
- data/lib/engine/rendering/post_processing/effect.rb +11 -0
- data/lib/engine/rendering/post_processing/post_processing_effect.rb +86 -0
- data/lib/engine/rendering/post_processing/single_pass_effect.rb +19 -0
- data/lib/engine/rendering/post_processing/ssao_effect.rb +182 -0
- data/lib/engine/rendering/post_processing/ssr_effect.rb +89 -0
- data/lib/engine/rendering/post_processing/tint_effect.rb +18 -0
- data/lib/engine/rendering/render_pipeline.rb +267 -35
- data/lib/engine/rendering/render_texture.rb +118 -0
- data/lib/engine/rendering/screen_quad.rb +64 -0
- data/lib/engine/rendering/shadow_map_array.rb +72 -0
- data/lib/engine/rendering/skybox_cubemap.rb +119 -0
- data/lib/engine/rendering/skybox_renderer.rb +64 -0
- data/lib/engine/rendering/ui/stencil_manager.rb +69 -0
- data/lib/engine/screenshoter.rb +34 -34
- data/lib/engine/serialization/graph_serializer.rb +74 -0
- data/lib/engine/serialization/object_serializer.rb +98 -0
- data/lib/engine/serialization/serializable.rb +78 -0
- data/lib/engine/serialization/yaml_persistence.rb +45 -0
- data/lib/engine/shader.rb +215 -119
- data/lib/engine/shaders/colour_frag.glsl +16 -8
- data/lib/engine/shaders/colour_vertex.glsl +20 -13
- data/lib/engine/shaders/fullscreen_frag.glsl +11 -0
- data/lib/engine/shaders/fullscreen_vertex.glsl +12 -0
- data/lib/engine/shaders/instanced_sprite_frag.glsl +21 -0
- data/lib/engine/shaders/{skybox_vert.glsl → instanced_sprite_vertex.glsl} +15 -14
- data/lib/engine/shaders/lighting/directional_light.glsl +49 -0
- data/lib/engine/shaders/lighting/lighting.glsl +33 -0
- data/lib/engine/shaders/lighting/lighting_common.glsl +13 -0
- data/lib/engine/shaders/lighting/point_light.glsl +46 -0
- data/lib/engine/shaders/lighting/spot_light.glsl +80 -0
- data/lib/engine/shaders/mesh_frag.glsl +53 -102
- data/lib/engine/shaders/mesh_vertex.glsl +25 -25
- data/lib/engine/shaders/point_shadow_frag.glsl +12 -0
- data/lib/engine/shaders/point_shadow_vertex.glsl +15 -0
- data/lib/engine/shaders/post_process/bloom_blur_frag.glsl +25 -0
- data/lib/engine/shaders/post_process/bloom_combine_frag.glsl +19 -0
- data/lib/engine/shaders/post_process/bloom_threshold_frag.glsl +19 -0
- data/lib/engine/shaders/post_process/debug_normals_frag.glsl +21 -0
- data/lib/engine/shaders/post_process/depth_debug_frag.glsl +17 -0
- data/lib/engine/shaders/post_process/dof_blur_frag.glsl +52 -0
- data/lib/engine/shaders/post_process/skybox_frag.glsl +29 -0
- data/lib/engine/shaders/post_process/ssao/blur_frag.glsl +50 -0
- data/lib/engine/shaders/post_process/ssao/combine_frag.glsl +15 -0
- data/lib/engine/shaders/post_process/ssao/frag.glsl +99 -0
- data/lib/engine/shaders/post_process/ssr/combine_frag.glsl +16 -0
- data/lib/engine/shaders/post_process/ssr/frag.glsl +118 -0
- data/lib/engine/shaders/post_process/tint_frag.glsl +14 -0
- data/lib/engine/shaders/shadow_frag.glsl +6 -0
- data/lib/engine/shaders/shadow_vertex.glsl +11 -0
- data/lib/engine/shaders/skybox_cubemap_frag.glsl +46 -0
- data/lib/engine/shaders/sprite_frag.glsl +17 -17
- data/lib/engine/shaders/sprite_vertex.glsl +15 -15
- data/lib/engine/shaders/text_frag.glsl +15 -15
- data/lib/engine/shaders/text_vertex.glsl +31 -31
- data/lib/engine/shaders/ui_sprite_frag.glsl +15 -15
- data/lib/engine/shaders/ui_sprite_vertex.glsl +15 -15
- data/lib/engine/shaders/vertex_lit_frag.glsl +33 -89
- data/lib/engine/shaders/vertex_lit_vertex.glsl +28 -28
- data/lib/engine/standard_meshes/quad_mesh.rb +26 -0
- data/lib/engine/standard_objects/cube.rb +23 -0
- data/lib/engine/standard_objects/default_material.rb +20 -0
- data/lib/engine/standard_objects/plane.rb +23 -0
- data/lib/engine/standard_objects/sphere.rb +23 -0
- data/lib/engine/tangent_calculator.rb +42 -42
- data/lib/engine/texture.rb +62 -53
- data/lib/engine/ui/rect.rb +16 -0
- data/lib/engine/video_mode.rb +37 -37
- data/lib/engine/window.rb +126 -126
- data/lib/ruby_rpg.rb +116 -58
- data/vendor/glew-2.2.0-win32/LICENSE.txt +73 -0
- data/vendor/glew-2.2.0-win32/bin/Release/x64/glew32.dll +0 -0
- data/vendor/glew-2.2.0-win32/include/GL/glew.h +26427 -0
- data/vendor/glew-2.2.0-win32/lib/Release/x64/glew32.lib +0 -0
- data/{glfw-3.3.9.bin.MACOS → vendor/glfw-3.3.9.bin.MACOS}/lib-arm64/libglfw.3.dylib +0 -0
- data/{glfw-3.3.9.bin.MACOS → vendor/glfw-3.4.bin.WIN64}/LICENSE.md +23 -23
- metadata +122 -463
- data/glfw-3.3.9.bin.MACOS/README.md +0 -5
- data/glfw-3.3.9.bin.MACOS/docs/html/bc_s.png +0 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/bc_sd.png +0 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/build_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/build_guide.html +0 -199
- data/glfw-3.3.9.bin.MACOS/docs/html/closed.png +0 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/compat_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/compat_guide.html +0 -153
- data/glfw-3.3.9.bin.MACOS/docs/html/compile_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/compile_guide.html +0 -223
- data/glfw-3.3.9.bin.MACOS/docs/html/context_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/context_guide.html +0 -259
- data/glfw-3.3.9.bin.MACOS/docs/html/deprecated.html +0 -88
- data/glfw-3.3.9.bin.MACOS/docs/html/dir_08423ce7729c4554356a7de7171ba263.html +0 -85
- data/glfw-3.3.9.bin.MACOS/docs/html/dir_2dcebcdf14b42e92a6ed85c61bda6b9d.html +0 -93
- data/glfw-3.3.9.bin.MACOS/docs/html/dir_62ce056722ee97c199075aa1d6eca309.html +0 -95
- data/glfw-3.3.9.bin.MACOS/docs/html/dir_dddf4cf62655095a666cf715de3a31a2.html +0 -91
- data/glfw-3.3.9.bin.MACOS/docs/html/doc.svg +0 -12
- data/glfw-3.3.9.bin.MACOS/docs/html/docd.svg +0 -12
- data/glfw-3.3.9.bin.MACOS/docs/html/doxygen.css +0 -1685
- data/glfw-3.3.9.bin.MACOS/docs/html/doxygen.svg +0 -28
- data/glfw-3.3.9.bin.MACOS/docs/html/dynsections.js +0 -192
- data/glfw-3.3.9.bin.MACOS/docs/html/extra.css +0 -1
- data/glfw-3.3.9.bin.MACOS/docs/html/files.html +0 -91
- data/glfw-3.3.9.bin.MACOS/docs/html/folderclosed.svg +0 -11
- data/glfw-3.3.9.bin.MACOS/docs/html/folderclosedd.svg +0 -11
- data/glfw-3.3.9.bin.MACOS/docs/html/folderopen.svg +0 -17
- data/glfw-3.3.9.bin.MACOS/docs/html/folderopend.svg +0 -12
- data/glfw-3.3.9.bin.MACOS/docs/html/glfw3_8h.html +0 -1661
- data/glfw-3.3.9.bin.MACOS/docs/html/glfw3_8h_source.html +0 -1175
- data/glfw-3.3.9.bin.MACOS/docs/html/glfw3native_8h.html +0 -167
- data/glfw-3.3.9.bin.MACOS/docs/html/glfw3native_8h_source.html +0 -303
- data/glfw-3.3.9.bin.MACOS/docs/html/group__buttons.html +0 -282
- data/glfw-3.3.9.bin.MACOS/docs/html/group__context.html +0 -304
- data/glfw-3.3.9.bin.MACOS/docs/html/group__errors.html +0 -304
- data/glfw-3.3.9.bin.MACOS/docs/html/group__gamepad__axes.html +0 -202
- data/glfw-3.3.9.bin.MACOS/docs/html/group__gamepad__buttons.html +0 -410
- data/glfw-3.3.9.bin.MACOS/docs/html/group__hat__state.html +0 -234
- data/glfw-3.3.9.bin.MACOS/docs/html/group__init.html +0 -570
- data/glfw-3.3.9.bin.MACOS/docs/html/group__input.html +0 -2255
- data/glfw-3.3.9.bin.MACOS/docs/html/group__joysticks.html +0 -362
- data/glfw-3.3.9.bin.MACOS/docs/html/group__keys.html +0 -2034
- data/glfw-3.3.9.bin.MACOS/docs/html/group__mods.html +0 -198
- data/glfw-3.3.9.bin.MACOS/docs/html/group__monitor.html +0 -848
- data/glfw-3.3.9.bin.MACOS/docs/html/group__native.html +0 -812
- data/glfw-3.3.9.bin.MACOS/docs/html/group__shapes.html +0 -198
- data/glfw-3.3.9.bin.MACOS/docs/html/group__vulkan.html +0 -359
- data/glfw-3.3.9.bin.MACOS/docs/html/group__window.html +0 -3434
- data/glfw-3.3.9.bin.MACOS/docs/html/index.html +0 -100
- data/glfw-3.3.9.bin.MACOS/docs/html/input_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/input_guide.html +0 -570
- data/glfw-3.3.9.bin.MACOS/docs/html/internal_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/internals_guide.html +0 -132
- data/glfw-3.3.9.bin.MACOS/docs/html/intro_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/intro_guide.html +0 -351
- data/glfw-3.3.9.bin.MACOS/docs/html/jquery.js +0 -34
- data/glfw-3.3.9.bin.MACOS/docs/html/main_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/menu.js +0 -136
- data/glfw-3.3.9.bin.MACOS/docs/html/menudata.js +0 -29
- data/glfw-3.3.9.bin.MACOS/docs/html/minus.svg +0 -8
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- data/glfw-3.3.9.bin.MACOS/docs/html/monitor_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/monitor_guide.html +0 -229
- data/glfw-3.3.9.bin.MACOS/docs/html/moving_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/moving_guide.html +0 -374
- data/glfw-3.3.9.bin.MACOS/docs/html/nav_f.png +0 -0
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- data/glfw-3.3.9.bin.MACOS/docs/html/news.html +0 -634
- data/glfw-3.3.9.bin.MACOS/docs/html/news_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/open.png +0 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/pages.html +0 -99
- data/glfw-3.3.9.bin.MACOS/docs/html/plus.svg +0 -9
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- data/glfw-3.3.9.bin.MACOS/docs/html/quick_guide.html +0 -397
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_0.js +0 -5
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- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_2.js +0 -6
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- data/glfw-3.4.bin.WIN64/docs/html/tabs.css +0 -1
- data/glfw-3.4.bin.WIN64/docs/html/topics.html +0 -101
- data/glfw-3.4.bin.WIN64/docs/html/vulkan_8md.html +0 -81
- data/glfw-3.4.bin.WIN64/docs/html/vulkan_guide.html +0 -206
- data/glfw-3.4.bin.WIN64/docs/html/window_8md.html +0 -81
- data/glfw-3.4.bin.WIN64/docs/html/window_guide.html +0 -806
- data/glfw-3.4.bin.WIN64/include/GLFW/glfw3.h +0 -6547
- data/glfw-3.4.bin.WIN64/include/GLFW/glfw3native.h +0 -663
- data/glfw-3.4.bin.WIN64/lib-mingw-w64/glfw3.dll +0 -0
- data/glfw-3.4.bin.WIN64/lib-mingw-w64/libglfw3.a +0 -0
- data/glfw-3.4.bin.WIN64/lib-mingw-w64/libglfw3dll.a +0 -0
- data/glfw-3.4.bin.WIN64/lib-static-ucrt/glfw3dll.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2013/glfw3.dll +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2013/glfw3.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2013/glfw3_mt.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2013/glfw3dll.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2015/glfw3.dll +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2015/glfw3.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2015/glfw3_mt.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2015/glfw3dll.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2017/glfw3.dll +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2017/glfw3.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2017/glfw3_mt.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2017/glfw3dll.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2019/glfw3.dll +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2019/glfw3.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2019/glfw3_mt.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2019/glfw3dll.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2022/glfw3.dll +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2022/glfw3.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2022/glfw3_mt.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2022/glfw3dll.lib +0 -0
- data/lib/engine/components/font_renderer.rb +0 -134
- data/lib/engine/components/mesh_renderer.rb +0 -31
- data/lib/engine/components/sprite_renderer.rb +0 -141
- data/lib/engine/components/ui_font_renderer.rb +0 -140
- data/lib/engine/components/ui_sprite_clickbox.rb +0 -62
- data/lib/engine/components/ui_sprite_renderer.rb +0 -101
- data/lib/engine/shaders/skybox_frag.glsl +0 -12
- /data/{glfw-3.4.bin.WIN64 → vendor/glfw-3.3.9.bin.MACOS}/LICENSE.md +0 -0
- /data/{glfw-3.4.bin.WIN64 → vendor/glfw-3.4.bin.WIN64}/lib-static-ucrt/glfw3.dll +0 -0
data/lib/engine/game_object.rb
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module Engine
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class GameObject
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def
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end
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1
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require "matrix"
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module Engine
|
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class GameObject
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include Serializable
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serialize :name, :pos, :rotation, :scale, :components, :renderers, :ui_renderers, :parent
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|
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9
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def self.method_added(name)
|
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@methods ||= Set.new
|
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return if name == :initialize || name == :destroyed?
|
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@methods.add(name)
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end
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attr_accessor :name, :components, :renderers, :ui_renderers, :created_at
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attr_reader :pos, :scale, :parent, :local_version, :rotation
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|
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def awake
|
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19
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# Set defaults
|
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20
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@name ||= "Game Object"
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@pos ||= Vector[0, 0, 0]
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@rotation ||= Vector[0, 0, 0]
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@scale ||= Vector[1, 1, 1]
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@local_version ||= 0
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@cached_world_version ||= nil
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@created_at ||= Time.now
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# Normalize rotation (handle Numeric/Quaternion/Vector)
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@rotation = normalize_rotation(@rotation)
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@rotation_quaternion = Quaternion.from_euler(@rotation)
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32
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# Normalize pos to ensure 3 components
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@pos = Vector[@pos[0], @pos[1], @pos[2] || 0]
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35
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# Split components by type (handles both .create with mixed array and deserialization with separate arrays)
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all_components = (@components || []) + (@renderers || []) + (@ui_renderers || [])
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37
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@components = all_components.select { |c| !c.renderer? && !c.ui_renderer? }
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38
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@renderers = all_components.select { |c| c.renderer? }
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@ui_renderers = all_components.select { |c| c.ui_renderer? }
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40
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41
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GameObject.object_spawned(self)
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@parent&.add_child(self)
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44
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all_components.each { |component| component.set_game_object(self) }
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45
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all_components.each(&:start)
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46
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GameObject.register_renderers(self)
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47
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+
end
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48
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private
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50
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51
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def normalize_rotation(rotation)
|
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52
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if rotation.is_a?(Numeric)
|
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53
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Vector[0, 0, rotation]
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54
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elsif rotation.is_a?(Quaternion)
|
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55
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rotation.to_euler
|
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56
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else
|
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57
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rotation
|
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58
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+
end
|
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59
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end
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+
|
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61
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public
|
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62
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|
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63
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def to_s
|
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64
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@name
|
|
65
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+
end
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66
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+
|
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67
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def children
|
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68
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@children ||= Set.new
|
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69
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+
end
|
|
70
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+
|
|
71
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+
def component(klass)
|
|
72
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components_of_type(klass).first
|
|
73
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+
end
|
|
74
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+
|
|
75
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+
def components_of_type(klass)
|
|
76
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@components_cache ||= {}
|
|
77
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+
@components_cache[klass] ||= all_components.select { |c| c.is_a?(klass) }
|
|
78
|
+
end
|
|
79
|
+
|
|
80
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+
def all_components
|
|
81
|
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@all_components ||= @components + @renderers + @ui_renderers
|
|
82
|
+
end
|
|
83
|
+
|
|
84
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+
def add_child(child)
|
|
85
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+
child.parent = self
|
|
86
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+
children << child
|
|
87
|
+
end
|
|
88
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+
|
|
89
|
+
def parent=(parent)
|
|
90
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+
@parent.children.delete(self) if @parent
|
|
91
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+
@parent = parent
|
|
92
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+
@local_version += 1
|
|
93
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+
parent.children << self if parent
|
|
94
|
+
end
|
|
95
|
+
|
|
96
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+
def pos=(value)
|
|
97
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+
@pos = value
|
|
98
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+
@local_version += 1
|
|
99
|
+
end
|
|
100
|
+
|
|
101
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+
def scale=(value)
|
|
102
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+
@scale = value
|
|
103
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+
@local_version += 1
|
|
104
|
+
end
|
|
105
|
+
|
|
106
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+
def rotation
|
|
107
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+
@rotation_quaternion
|
|
108
|
+
end
|
|
109
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+
|
|
110
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+
def rotation=(value)
|
|
111
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+
raise "Rotation must be a Quaternion" unless value.is_a?(Quaternion)
|
|
112
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+
|
|
113
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+
@rotation_quaternion = value
|
|
114
|
+
@local_version += 1
|
|
115
|
+
end
|
|
116
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+
|
|
117
|
+
def euler_angles
|
|
118
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+
rotation.to_euler
|
|
119
|
+
end
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|
120
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+
|
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121
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+
def x
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122
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+
@pos[0]
|
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123
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+
end
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124
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+
|
|
125
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+
def x=(value)
|
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126
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+
@pos = Vector[value, y, z]
|
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127
|
+
@local_version += 1
|
|
128
|
+
end
|
|
129
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+
|
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130
|
+
def y
|
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131
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@pos[1]
|
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132
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+
end
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|
133
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+
|
|
134
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def y=(value)
|
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135
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+
@pos = Vector[x, value, z]
|
|
136
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@local_version += 1
|
|
137
|
+
end
|
|
138
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+
|
|
139
|
+
def z
|
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140
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+
@pos[2]
|
|
141
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+
end
|
|
142
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+
|
|
143
|
+
def z=(value)
|
|
144
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+
@pos = Vector[x, y, value]
|
|
145
|
+
@local_version += 1
|
|
146
|
+
end
|
|
147
|
+
|
|
148
|
+
def local_to_world_coordinate(local)
|
|
149
|
+
local_x4 = Matrix[[local[0], local[1], local[2], 1.0]]
|
|
150
|
+
world = local_x4 * model_matrix
|
|
151
|
+
Vector[world[0, 0], world[0, 1], world[0, 2]]
|
|
152
|
+
end
|
|
153
|
+
|
|
154
|
+
def world_to_local_coordinate(world)
|
|
155
|
+
world_x4 = Matrix[[world[0], world[1], world[2], 1.0]]
|
|
156
|
+
local = world_x4 * model_matrix.inverse
|
|
157
|
+
Vector[local[0, 0], local[0, 1], local[0, 2]]
|
|
158
|
+
end
|
|
159
|
+
|
|
160
|
+
def local_to_world_direction(local)
|
|
161
|
+
local_to_world_coordinate(local) - local_to_world_coordinate(Vector[0, 0, 0])
|
|
162
|
+
end
|
|
163
|
+
|
|
164
|
+
def rotate_around(axis, angle)
|
|
165
|
+
rotation_quaternion = Quaternion.from_angle_axis(angle, axis)
|
|
166
|
+
|
|
167
|
+
self.rotation = rotation_quaternion * rotation
|
|
168
|
+
end
|
|
169
|
+
|
|
170
|
+
def world_transform_version
|
|
171
|
+
@local_version + (@parent&.world_transform_version || 0)
|
|
172
|
+
end
|
|
173
|
+
|
|
174
|
+
def model_matrix
|
|
175
|
+
current_version = world_transform_version
|
|
176
|
+
return @cached_world_matrix if @cached_world_version == current_version
|
|
177
|
+
|
|
178
|
+
@cached_world_version = current_version
|
|
179
|
+
@cached_world_matrix = compute_world_matrix
|
|
180
|
+
end
|
|
181
|
+
|
|
182
|
+
private def compute_local_matrix
|
|
183
|
+
rot = euler_angles * Math::PI / 180
|
|
184
|
+
|
|
185
|
+
cos_x = Math.cos(rot[0])
|
|
186
|
+
cos_y = Math.cos(rot[1])
|
|
187
|
+
cos_z = Math.cos(rot[2])
|
|
188
|
+
|
|
189
|
+
sin_x = Math.sin(rot[0])
|
|
190
|
+
sin_y = Math.sin(rot[1])
|
|
191
|
+
sin_z = Math.sin(rot[2])
|
|
192
|
+
|
|
193
|
+
Matrix[
|
|
194
|
+
[scale[0] * (cos_y * cos_z), scale[0] * (-cos_y * sin_z), scale[0] * sin_y, 0],
|
|
195
|
+
[scale[1] * (cos_x * sin_z + sin_x * sin_y * cos_z), scale[1] * (cos_x * cos_z - sin_x * sin_y * sin_z), scale[1] * -sin_x * cos_y, 0],
|
|
196
|
+
[scale[2] * (sin_x * sin_z - cos_x * sin_y * cos_z), scale[2] * (sin_x * cos_z + cos_x * sin_y * sin_z), scale[2] * cos_x * cos_y, 0],
|
|
197
|
+
[x, y, z, 1]
|
|
198
|
+
]
|
|
199
|
+
end
|
|
200
|
+
|
|
201
|
+
private def compute_world_matrix
|
|
202
|
+
local = compute_local_matrix
|
|
203
|
+
if parent
|
|
204
|
+
local * parent.model_matrix
|
|
205
|
+
else
|
|
206
|
+
local
|
|
207
|
+
end
|
|
208
|
+
end
|
|
209
|
+
|
|
210
|
+
def destroyed?
|
|
211
|
+
@destroyed
|
|
212
|
+
end
|
|
213
|
+
|
|
214
|
+
def destroy!
|
|
215
|
+
return unless GameObject.objects.include?(self)
|
|
216
|
+
children.each(&:destroy!)
|
|
217
|
+
components.each(&:destroy!)
|
|
218
|
+
ui_renderers.each(&:destroy!)
|
|
219
|
+
renderers.each(&:destroy!)
|
|
220
|
+
|
|
221
|
+
GameObject.unregister_renderers(self)
|
|
222
|
+
GameObject.destroyed_objects << self unless @destroyed
|
|
223
|
+
@destroyed = true
|
|
224
|
+
end
|
|
225
|
+
|
|
226
|
+
def _erase!
|
|
227
|
+
GameObject.objects.delete(self)
|
|
228
|
+
parent.children.delete(self) if parent
|
|
229
|
+
name = @name
|
|
230
|
+
self.class.instance_variable_get(:@methods).each do |method|
|
|
231
|
+
singleton_class.send(:undef_method, method)
|
|
232
|
+
singleton_class.send(:define_method, method) { raise "This object has been destroyed: #{name}" }
|
|
233
|
+
end
|
|
234
|
+
end
|
|
235
|
+
|
|
236
|
+
def self.erase_destroyed_objects
|
|
237
|
+
destroyed_objects.each do |object|
|
|
238
|
+
object._erase!
|
|
239
|
+
end
|
|
240
|
+
@destroyed_objects = []
|
|
241
|
+
end
|
|
242
|
+
|
|
243
|
+
def up
|
|
244
|
+
return @up if @cached_up_rotation == rotation
|
|
245
|
+
@cached_up_rotation = rotation.dup
|
|
246
|
+
@up = local_to_world_direction(Vector[0, 1, 0])
|
|
247
|
+
end
|
|
248
|
+
|
|
249
|
+
def right
|
|
250
|
+
return @right if @cached_right_rotation == rotation
|
|
251
|
+
@cached_right_rotation = rotation.dup
|
|
252
|
+
@right = local_to_world_direction(Vector[1, 0, 0])
|
|
253
|
+
end
|
|
254
|
+
|
|
255
|
+
def forward
|
|
256
|
+
return @forward if @cached_forward_rotation == rotation
|
|
257
|
+
@cached_forward_rotation = rotation.dup
|
|
258
|
+
@forward = local_to_world_direction(Vector[0, 0, 1])
|
|
259
|
+
end
|
|
260
|
+
|
|
261
|
+
def self.destroy_all
|
|
262
|
+
GameObject.objects.dup.each do |object|
|
|
263
|
+
object.destroy! unless object.destroyed?
|
|
264
|
+
end
|
|
265
|
+
end
|
|
266
|
+
|
|
267
|
+
def self.update_all(delta_time)
|
|
268
|
+
GameObject.objects.each do |object|
|
|
269
|
+
object.components.each { |component| component.update(delta_time) }
|
|
270
|
+
end
|
|
271
|
+
|
|
272
|
+
Component.erase_destroyed_components
|
|
273
|
+
GameObject.erase_destroyed_objects
|
|
274
|
+
end
|
|
275
|
+
|
|
276
|
+
def self.mesh_renderers
|
|
277
|
+
@cached_mesh_renderers ||= []
|
|
278
|
+
end
|
|
279
|
+
|
|
280
|
+
def self.ui_renderers
|
|
281
|
+
@cached_ui_renderers ||= []
|
|
282
|
+
end
|
|
283
|
+
|
|
284
|
+
def self.register_renderers(game_object)
|
|
285
|
+
game_object.renderers.each { |r| mesh_renderers << r }
|
|
286
|
+
game_object.ui_renderers.each { |r| ui_renderers << r }
|
|
287
|
+
end
|
|
288
|
+
|
|
289
|
+
def self.unregister_renderers(game_object)
|
|
290
|
+
game_object.renderers.each { |r| mesh_renderers.delete(r) }
|
|
291
|
+
game_object.ui_renderers.each { |r| ui_renderers.delete(r) }
|
|
292
|
+
end
|
|
293
|
+
|
|
294
|
+
def self.object_spawned(object)
|
|
295
|
+
objects << object
|
|
296
|
+
end
|
|
297
|
+
|
|
298
|
+
def self.objects
|
|
299
|
+
@objects ||= []
|
|
300
|
+
end
|
|
301
|
+
|
|
302
|
+
def self.destroyed_objects
|
|
303
|
+
@destroyed_objects ||= []
|
|
304
|
+
end
|
|
305
|
+
end
|
|
306
|
+
end
|