ruby_rpg 0.0.5 → 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/README.md +43 -21
- data/bin/build.bash +13 -13
- data/bin/import +54 -44
- data/ext/gl_native/extconf.rb +20 -0
- data/ext/gl_native/gl_native.c +563 -0
- data/ext/glfw_native/extconf.rb +18 -0
- data/ext/glfw_native/glfw_native.c +451 -0
- data/lib/engine/assets/_imported/cube.index_data +36 -0
- data/lib/engine/assets/_imported/cube.vertex_data +720 -0
- data/lib/engine/assets/_imported/plane.index_data +6 -0
- data/lib/engine/assets/_imported/plane.vertex_data +120 -0
- data/lib/engine/assets/_imported/sphere.index_data +2880 -0
- data/lib/engine/assets/_imported/sphere.vertex_data +57600 -0
- data/lib/engine/assets/cube.obj +46 -0
- data/lib/engine/assets/plane.obj +16 -0
- data/lib/engine/assets/sphere.obj +2488 -0
- data/lib/engine/autoloader.rb +11 -11
- data/lib/engine/camera.rb +12 -12
- data/lib/engine/component.rb +65 -63
- data/lib/engine/components/audio_source.rb +43 -41
- data/lib/engine/components/direction_light.rb +102 -23
- data/lib/engine/components/orthographic_camera.rb +60 -54
- data/lib/engine/components/perspective_camera.rb +76 -53
- data/lib/engine/components/point_light.rb +80 -24
- data/lib/engine/components/renderers/font_renderer.rb +19 -0
- data/lib/engine/components/renderers/font_renderer_base.rb +134 -0
- data/lib/engine/components/renderers/mesh_renderer.rb +41 -0
- data/lib/engine/components/renderers/sprite_renderer.rb +46 -0
- data/lib/engine/components/spot_light.rb +90 -0
- data/lib/engine/components/sprite_animator.rb +42 -0
- data/lib/engine/components/ui/flex/layout.rb +94 -0
- data/lib/engine/components/ui/flex/pack_layout.rb +65 -0
- data/lib/engine/components/ui/flex/stretch_layout.rb +52 -0
- data/lib/engine/components/ui/flex.rb +60 -0
- data/lib/engine/components/ui/font_renderer.rb +57 -0
- data/lib/engine/components/ui/rect.rb +117 -0
- data/lib/engine/components/ui/sprite_clickbox.rb +47 -0
- data/lib/engine/components/ui/sprite_renderer.rb +117 -0
- data/lib/engine/compute_shader.rb +14 -93
- data/lib/engine/compute_texture.rb +13 -0
- data/lib/engine/cursor.rb +43 -43
- data/lib/engine/debugging.rb +41 -41
- data/lib/engine/engine.rb +127 -131
- data/lib/engine/font.rb +99 -74
- data/lib/engine/game_object.rb +306 -234
- data/lib/engine/gl.rb +439 -0
- data/lib/engine/glfw.rb +151 -0
- data/lib/engine/importers/font_importer.rb +69 -69
- data/lib/engine/importers/obj_file.rb +244 -244
- data/lib/engine/importers/obj_importer.rb +33 -33
- data/lib/engine/input.rb +212 -105
- data/lib/engine/material.rb +214 -79
- data/lib/engine/matrix_helpers.rb +38 -0
- data/lib/engine/mesh.rb +68 -43
- data/lib/engine/metal/compute_shader.rb +118 -0
- data/lib/engine/metal/compute_texture.rb +176 -0
- data/lib/engine/metal/device.rb +98 -0
- data/lib/engine/metal/metal_bindings.rb +126 -0
- data/lib/engine/opengl/compute_shader.rb +77 -0
- data/lib/engine/opengl/compute_texture.rb +31 -0
- data/lib/engine/path.rb +92 -92
- data/lib/engine/physics/collision.rb +12 -12
- data/lib/engine/physics/components/cube_collider.rb +6 -6
- data/lib/engine/physics/components/rigidbody.rb +106 -103
- data/lib/engine/physics/components/sphere_collider.rb +103 -93
- data/lib/engine/physics/physics_resolver.rb +49 -37
- data/lib/engine/polygon_mesh.rb +45 -45
- data/lib/engine/quaternion.rb +234 -234
- data/lib/engine/rendering/cubemap_shadow_map_array.rb +77 -0
- data/lib/engine/rendering/gpu_timer.rb +68 -0
- data/lib/engine/rendering/instance_renderer.rb +232 -153
- data/lib/engine/rendering/post_processing/bloom_effect.rb +87 -0
- data/lib/engine/rendering/post_processing/depth_debug_effect.rb +17 -0
- data/lib/engine/rendering/post_processing/depth_of_field_effect.rb +52 -0
- data/lib/engine/rendering/post_processing/effect.rb +11 -0
- data/lib/engine/rendering/post_processing/post_processing_effect.rb +86 -0
- data/lib/engine/rendering/post_processing/single_pass_effect.rb +19 -0
- data/lib/engine/rendering/post_processing/ssao_effect.rb +182 -0
- data/lib/engine/rendering/post_processing/ssr_effect.rb +89 -0
- data/lib/engine/rendering/post_processing/tint_effect.rb +18 -0
- data/lib/engine/rendering/render_pipeline.rb +267 -35
- data/lib/engine/rendering/render_texture.rb +118 -0
- data/lib/engine/rendering/screen_quad.rb +64 -0
- data/lib/engine/rendering/shadow_map_array.rb +72 -0
- data/lib/engine/rendering/skybox_cubemap.rb +119 -0
- data/lib/engine/rendering/skybox_renderer.rb +64 -0
- data/lib/engine/rendering/ui/stencil_manager.rb +69 -0
- data/lib/engine/screenshoter.rb +34 -34
- data/lib/engine/serialization/graph_serializer.rb +74 -0
- data/lib/engine/serialization/object_serializer.rb +98 -0
- data/lib/engine/serialization/serializable.rb +78 -0
- data/lib/engine/serialization/yaml_persistence.rb +45 -0
- data/lib/engine/shader.rb +215 -119
- data/lib/engine/shaders/colour_frag.glsl +16 -8
- data/lib/engine/shaders/colour_vertex.glsl +20 -13
- data/lib/engine/shaders/fullscreen_frag.glsl +11 -0
- data/lib/engine/shaders/fullscreen_vertex.glsl +12 -0
- data/lib/engine/shaders/instanced_sprite_frag.glsl +21 -0
- data/lib/engine/shaders/{skybox_vert.glsl → instanced_sprite_vertex.glsl} +15 -14
- data/lib/engine/shaders/lighting/directional_light.glsl +49 -0
- data/lib/engine/shaders/lighting/lighting.glsl +33 -0
- data/lib/engine/shaders/lighting/lighting_common.glsl +13 -0
- data/lib/engine/shaders/lighting/point_light.glsl +46 -0
- data/lib/engine/shaders/lighting/spot_light.glsl +80 -0
- data/lib/engine/shaders/mesh_frag.glsl +53 -102
- data/lib/engine/shaders/mesh_vertex.glsl +25 -25
- data/lib/engine/shaders/point_shadow_frag.glsl +12 -0
- data/lib/engine/shaders/point_shadow_vertex.glsl +15 -0
- data/lib/engine/shaders/post_process/bloom_blur_frag.glsl +25 -0
- data/lib/engine/shaders/post_process/bloom_combine_frag.glsl +19 -0
- data/lib/engine/shaders/post_process/bloom_threshold_frag.glsl +19 -0
- data/lib/engine/shaders/post_process/debug_normals_frag.glsl +21 -0
- data/lib/engine/shaders/post_process/depth_debug_frag.glsl +17 -0
- data/lib/engine/shaders/post_process/dof_blur_frag.glsl +52 -0
- data/lib/engine/shaders/post_process/skybox_frag.glsl +29 -0
- data/lib/engine/shaders/post_process/ssao/blur_frag.glsl +50 -0
- data/lib/engine/shaders/post_process/ssao/combine_frag.glsl +15 -0
- data/lib/engine/shaders/post_process/ssao/frag.glsl +99 -0
- data/lib/engine/shaders/post_process/ssr/combine_frag.glsl +16 -0
- data/lib/engine/shaders/post_process/ssr/frag.glsl +118 -0
- data/lib/engine/shaders/post_process/tint_frag.glsl +14 -0
- data/lib/engine/shaders/shadow_frag.glsl +6 -0
- data/lib/engine/shaders/shadow_vertex.glsl +11 -0
- data/lib/engine/shaders/skybox_cubemap_frag.glsl +46 -0
- data/lib/engine/shaders/sprite_frag.glsl +17 -17
- data/lib/engine/shaders/sprite_vertex.glsl +15 -15
- data/lib/engine/shaders/text_frag.glsl +15 -15
- data/lib/engine/shaders/text_vertex.glsl +31 -31
- data/lib/engine/shaders/ui_sprite_frag.glsl +15 -15
- data/lib/engine/shaders/ui_sprite_vertex.glsl +15 -15
- data/lib/engine/shaders/vertex_lit_frag.glsl +33 -89
- data/lib/engine/shaders/vertex_lit_vertex.glsl +28 -28
- data/lib/engine/standard_meshes/quad_mesh.rb +26 -0
- data/lib/engine/standard_objects/cube.rb +23 -0
- data/lib/engine/standard_objects/default_material.rb +20 -0
- data/lib/engine/standard_objects/plane.rb +23 -0
- data/lib/engine/standard_objects/sphere.rb +23 -0
- data/lib/engine/tangent_calculator.rb +42 -42
- data/lib/engine/texture.rb +62 -53
- data/lib/engine/ui/rect.rb +16 -0
- data/lib/engine/video_mode.rb +37 -37
- data/lib/engine/window.rb +126 -126
- data/lib/ruby_rpg.rb +116 -58
- data/vendor/glew-2.2.0-win32/LICENSE.txt +73 -0
- data/vendor/glew-2.2.0-win32/bin/Release/x64/glew32.dll +0 -0
- data/vendor/glew-2.2.0-win32/include/GL/glew.h +26427 -0
- data/vendor/glew-2.2.0-win32/lib/Release/x64/glew32.lib +0 -0
- data/{glfw-3.3.9.bin.MACOS → vendor/glfw-3.3.9.bin.MACOS}/lib-arm64/libglfw.3.dylib +0 -0
- data/{glfw-3.3.9.bin.MACOS → vendor/glfw-3.4.bin.WIN64}/LICENSE.md +23 -23
- metadata +122 -463
- data/glfw-3.3.9.bin.MACOS/README.md +0 -5
- data/glfw-3.3.9.bin.MACOS/docs/html/bc_s.png +0 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/bc_sd.png +0 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/build_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/build_guide.html +0 -199
- data/glfw-3.3.9.bin.MACOS/docs/html/closed.png +0 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/compat_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/compat_guide.html +0 -153
- data/glfw-3.3.9.bin.MACOS/docs/html/compile_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/compile_guide.html +0 -223
- data/glfw-3.3.9.bin.MACOS/docs/html/context_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/context_guide.html +0 -259
- data/glfw-3.3.9.bin.MACOS/docs/html/deprecated.html +0 -88
- data/glfw-3.3.9.bin.MACOS/docs/html/dir_08423ce7729c4554356a7de7171ba263.html +0 -85
- data/glfw-3.3.9.bin.MACOS/docs/html/dir_2dcebcdf14b42e92a6ed85c61bda6b9d.html +0 -93
- data/glfw-3.3.9.bin.MACOS/docs/html/dir_62ce056722ee97c199075aa1d6eca309.html +0 -95
- data/glfw-3.3.9.bin.MACOS/docs/html/dir_dddf4cf62655095a666cf715de3a31a2.html +0 -91
- data/glfw-3.3.9.bin.MACOS/docs/html/doc.svg +0 -12
- data/glfw-3.3.9.bin.MACOS/docs/html/docd.svg +0 -12
- data/glfw-3.3.9.bin.MACOS/docs/html/doxygen.css +0 -1685
- data/glfw-3.3.9.bin.MACOS/docs/html/doxygen.svg +0 -28
- data/glfw-3.3.9.bin.MACOS/docs/html/dynsections.js +0 -192
- data/glfw-3.3.9.bin.MACOS/docs/html/extra.css +0 -1
- data/glfw-3.3.9.bin.MACOS/docs/html/files.html +0 -91
- data/glfw-3.3.9.bin.MACOS/docs/html/folderclosed.svg +0 -11
- data/glfw-3.3.9.bin.MACOS/docs/html/folderclosedd.svg +0 -11
- data/glfw-3.3.9.bin.MACOS/docs/html/folderopen.svg +0 -17
- data/glfw-3.3.9.bin.MACOS/docs/html/folderopend.svg +0 -12
- data/glfw-3.3.9.bin.MACOS/docs/html/glfw3_8h.html +0 -1661
- data/glfw-3.3.9.bin.MACOS/docs/html/glfw3_8h_source.html +0 -1175
- data/glfw-3.3.9.bin.MACOS/docs/html/glfw3native_8h.html +0 -167
- data/glfw-3.3.9.bin.MACOS/docs/html/glfw3native_8h_source.html +0 -303
- data/glfw-3.3.9.bin.MACOS/docs/html/group__buttons.html +0 -282
- data/glfw-3.3.9.bin.MACOS/docs/html/group__context.html +0 -304
- data/glfw-3.3.9.bin.MACOS/docs/html/group__errors.html +0 -304
- data/glfw-3.3.9.bin.MACOS/docs/html/group__gamepad__axes.html +0 -202
- data/glfw-3.3.9.bin.MACOS/docs/html/group__gamepad__buttons.html +0 -410
- data/glfw-3.3.9.bin.MACOS/docs/html/group__hat__state.html +0 -234
- data/glfw-3.3.9.bin.MACOS/docs/html/group__init.html +0 -570
- data/glfw-3.3.9.bin.MACOS/docs/html/group__input.html +0 -2255
- data/glfw-3.3.9.bin.MACOS/docs/html/group__joysticks.html +0 -362
- data/glfw-3.3.9.bin.MACOS/docs/html/group__keys.html +0 -2034
- data/glfw-3.3.9.bin.MACOS/docs/html/group__mods.html +0 -198
- data/glfw-3.3.9.bin.MACOS/docs/html/group__monitor.html +0 -848
- data/glfw-3.3.9.bin.MACOS/docs/html/group__native.html +0 -812
- data/glfw-3.3.9.bin.MACOS/docs/html/group__shapes.html +0 -198
- data/glfw-3.3.9.bin.MACOS/docs/html/group__vulkan.html +0 -359
- data/glfw-3.3.9.bin.MACOS/docs/html/group__window.html +0 -3434
- data/glfw-3.3.9.bin.MACOS/docs/html/index.html +0 -100
- data/glfw-3.3.9.bin.MACOS/docs/html/input_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/input_guide.html +0 -570
- data/glfw-3.3.9.bin.MACOS/docs/html/internal_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/internals_guide.html +0 -132
- data/glfw-3.3.9.bin.MACOS/docs/html/intro_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/intro_guide.html +0 -351
- data/glfw-3.3.9.bin.MACOS/docs/html/jquery.js +0 -34
- data/glfw-3.3.9.bin.MACOS/docs/html/main_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/menu.js +0 -136
- data/glfw-3.3.9.bin.MACOS/docs/html/menudata.js +0 -29
- data/glfw-3.3.9.bin.MACOS/docs/html/minus.svg +0 -8
- data/glfw-3.3.9.bin.MACOS/docs/html/minusd.svg +0 -8
- data/glfw-3.3.9.bin.MACOS/docs/html/monitor_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/monitor_guide.html +0 -229
- data/glfw-3.3.9.bin.MACOS/docs/html/moving_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/moving_guide.html +0 -374
- data/glfw-3.3.9.bin.MACOS/docs/html/nav_f.png +0 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/nav_fd.png +0 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/nav_g.png +0 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/nav_h.png +0 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/nav_hd.png +0 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/news.html +0 -634
- data/glfw-3.3.9.bin.MACOS/docs/html/news_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/open.png +0 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/pages.html +0 -99
- data/glfw-3.3.9.bin.MACOS/docs/html/plus.svg +0 -9
- data/glfw-3.3.9.bin.MACOS/docs/html/plusd.svg +0 -9
- data/glfw-3.3.9.bin.MACOS/docs/html/quick_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/quick_guide.html +0 -397
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_0.js +0 -5
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_1.js +0 -4
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_10.js +0 -65
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_11.js +0 -26
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_12.js +0 -44
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_13.js +0 -34
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_14.js +0 -12
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_15.js +0 -52
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_16.js +0 -69
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_17.js +0 -51
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_18.js +0 -14
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_19.js +0 -36
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_1a.js +0 -98
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_1b.js +0 -12
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_2.js +0 -6
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_3.js +0 -9
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_4.js +0 -57
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_5.js +0 -22
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_6.js +0 -103
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_7.js +0 -23
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_8.js +0 -35
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_9.js +0 -63
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_a.js +0 -505
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_b.js +0 -24
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_c.js +0 -50
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_d.js +0 -17
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_e.js +0 -12
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_f.js +0 -35
- data/glfw-3.3.9.bin.MACOS/docs/html/search/classes_0.js +0 -7
- data/glfw-3.3.9.bin.MACOS/docs/html/search/close.svg +0 -18
- data/glfw-3.3.9.bin.MACOS/docs/html/search/defines_0.js +0 -34
- data/glfw-3.3.9.bin.MACOS/docs/html/search/files_0.js +0 -4
- data/glfw-3.3.9.bin.MACOS/docs/html/search/files_1.js +0 -6
- data/glfw-3.3.9.bin.MACOS/docs/html/search/files_2.js +0 -5
- data/glfw-3.3.9.bin.MACOS/docs/html/search/files_3.js +0 -6
- data/glfw-3.3.9.bin.MACOS/docs/html/search/files_4.js +0 -6
- data/glfw-3.3.9.bin.MACOS/docs/html/search/files_5.js +0 -4
- data/glfw-3.3.9.bin.MACOS/docs/html/search/files_6.js +0 -4
- data/glfw-3.3.9.bin.MACOS/docs/html/search/files_7.js +0 -4
- data/glfw-3.3.9.bin.MACOS/docs/html/search/files_8.js +0 -4
- data/glfw-3.3.9.bin.MACOS/docs/html/search/functions_0.js +0 -146
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_0.js +0 -6
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_1.js +0 -4
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_10.js +0 -4
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_2.js +0 -6
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_3.js +0 -5
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_4.js +0 -4
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_5.js +0 -5
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_6.js +0 -4
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_7.js +0 -5
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_8.js +0 -5
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_9.js +0 -6
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_a.js +0 -6
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_b.js +0 -4
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_c.js +0 -4
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_d.js +0 -7
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_e.js +0 -4
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_f.js +0 -5
- data/glfw-3.3.9.bin.MACOS/docs/html/search/mag.svg +0 -24
- data/glfw-3.3.9.bin.MACOS/docs/html/search/mag_d.svg +0 -24
- data/glfw-3.3.9.bin.MACOS/docs/html/search/mag_sel.svg +0 -31
- data/glfw-3.3.9.bin.MACOS/docs/html/search/mag_seld.svg +0 -31
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_0.js +0 -4
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_1.js +0 -4
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_10.js +0 -4
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_2.js +0 -5
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_3.js +0 -4
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_4.js +0 -6
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_5.js +0 -4
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_6.js +0 -4
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_7.js +0 -7
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_8.js +0 -6
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_9.js +0 -4
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_a.js +0 -5
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_b.js +0 -5
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_c.js +0 -4
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_d.js +0 -6
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_e.js +0 -6
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_f.js +0 -4
- data/glfw-3.3.9.bin.MACOS/docs/html/search/search.css +0 -291
- data/glfw-3.3.9.bin.MACOS/docs/html/search/search.js +0 -840
- data/glfw-3.3.9.bin.MACOS/docs/html/search/searchdata.js +0 -39
- data/glfw-3.3.9.bin.MACOS/docs/html/search/typedefs_0.js +0 -32
- data/glfw-3.3.9.bin.MACOS/docs/html/search/variables_0.js +0 -4
- data/glfw-3.3.9.bin.MACOS/docs/html/search/variables_1.js +0 -6
- data/glfw-3.3.9.bin.MACOS/docs/html/search/variables_2.js +0 -5
- data/glfw-3.3.9.bin.MACOS/docs/html/search/variables_3.js +0 -4
- data/glfw-3.3.9.bin.MACOS/docs/html/search/variables_4.js +0 -4
- data/glfw-3.3.9.bin.MACOS/docs/html/search/variables_5.js +0 -6
- data/glfw-3.3.9.bin.MACOS/docs/html/search/variables_6.js +0 -4
- data/glfw-3.3.9.bin.MACOS/docs/html/search/variables_7.js +0 -4
- data/glfw-3.3.9.bin.MACOS/docs/html/spaces.svg +0 -877
- data/glfw-3.3.9.bin.MACOS/docs/html/splitbar.png +0 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/splitbard.png +0 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/struct_g_l_f_wgamepadstate.html +0 -134
- data/glfw-3.3.9.bin.MACOS/docs/html/struct_g_l_f_wgammaramp.html +0 -170
- data/glfw-3.3.9.bin.MACOS/docs/html/struct_g_l_f_wimage.html +0 -151
- data/glfw-3.3.9.bin.MACOS/docs/html/struct_g_l_f_wvidmode.html +0 -204
- data/glfw-3.3.9.bin.MACOS/docs/html/sync_off.png +0 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/sync_on.png +0 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/tab_a.png +0 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/tab_ad.png +0 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/tab_b.png +0 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/tab_bd.png +0 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/tab_h.png +0 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/tab_hd.png +0 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/tab_s.png +0 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/tab_sd.png +0 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/tabs.css +0 -1
- data/glfw-3.3.9.bin.MACOS/docs/html/vulkan_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/vulkan_guide.html +0 -196
- data/glfw-3.3.9.bin.MACOS/docs/html/window_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/window_guide.html +0 -763
- data/glfw-3.3.9.bin.MACOS/include/GLFW/glfw3.h +0 -5932
- data/glfw-3.3.9.bin.MACOS/include/GLFW/glfw3native.h +0 -634
- data/glfw-3.3.9.bin.MACOS/lib-arm64/libglfw3.a +0 -0
- data/glfw-3.3.9.bin.MACOS/lib-universal/libglfw.3.dylib +0 -0
- data/glfw-3.3.9.bin.MACOS/lib-universal/libglfw3.a +0 -0
- data/glfw-3.3.9.bin.MACOS/lib-x86_64/libglfw.3.dylib +0 -0
- data/glfw-3.3.9.bin.MACOS/lib-x86_64/libglfw3.a +0 -0
- data/glfw-3.4.bin.WIN64/README.md +0 -70
- data/glfw-3.4.bin.WIN64/docs/html/bc_s.png +0 -0
- data/glfw-3.4.bin.WIN64/docs/html/bc_sd.png +0 -0
- data/glfw-3.4.bin.WIN64/docs/html/build_8md.html +0 -81
- data/glfw-3.4.bin.WIN64/docs/html/build_guide.html +0 -217
- data/glfw-3.4.bin.WIN64/docs/html/closed.png +0 -0
- data/glfw-3.4.bin.WIN64/docs/html/compat_8md.html +0 -81
- data/glfw-3.4.bin.WIN64/docs/html/compat_guide.html +0 -156
- data/glfw-3.4.bin.WIN64/docs/html/compile_8md.html +0 -81
- data/glfw-3.4.bin.WIN64/docs/html/compile_guide.html +0 -219
- data/glfw-3.4.bin.WIN64/docs/html/context_8md.html +0 -81
- data/glfw-3.4.bin.WIN64/docs/html/context_guide.html +0 -258
- data/glfw-3.4.bin.WIN64/docs/html/deprecated.html +0 -88
- data/glfw-3.4.bin.WIN64/docs/html/dir_13577e2d8b9423099662de029791bd7d.html +0 -93
- data/glfw-3.4.bin.WIN64/docs/html/dir_7f92719a7fe62e5b064f87d7a3c220b1.html +0 -95
- data/glfw-3.4.bin.WIN64/docs/html/dir_a788ef6c2b1e5b367804e0b6ccfd6f11.html +0 -85
- data/glfw-3.4.bin.WIN64/docs/html/dir_b11153cd0f4fd04a7564cc166f482635.html +0 -91
- data/glfw-3.4.bin.WIN64/docs/html/doc.svg +0 -12
- data/glfw-3.4.bin.WIN64/docs/html/docd.svg +0 -12
- data/glfw-3.4.bin.WIN64/docs/html/doxygen.css +0 -1685
- data/glfw-3.4.bin.WIN64/docs/html/doxygen.svg +0 -28
- data/glfw-3.4.bin.WIN64/docs/html/dynsections.js +0 -192
- data/glfw-3.4.bin.WIN64/docs/html/extra.css +0 -2
- data/glfw-3.4.bin.WIN64/docs/html/files.html +0 -91
- data/glfw-3.4.bin.WIN64/docs/html/folderclosed.svg +0 -11
- data/glfw-3.4.bin.WIN64/docs/html/folderclosedd.svg +0 -11
- data/glfw-3.4.bin.WIN64/docs/html/folderopen.svg +0 -17
- data/glfw-3.4.bin.WIN64/docs/html/folderopend.svg +0 -12
- data/glfw-3.4.bin.WIN64/docs/html/glfw3_8h.html +0 -1910
- data/glfw-3.4.bin.WIN64/docs/html/glfw3_8h_source.html +0 -1260
- data/glfw-3.4.bin.WIN64/docs/html/glfw3native_8h.html +0 -170
- data/glfw-3.4.bin.WIN64/docs/html/glfw3native_8h_source.html +0 -306
- data/glfw-3.4.bin.WIN64/docs/html/group__buttons.html +0 -282
- data/glfw-3.4.bin.WIN64/docs/html/group__context.html +0 -304
- data/glfw-3.4.bin.WIN64/docs/html/group__errors.html +0 -384
- data/glfw-3.4.bin.WIN64/docs/html/group__gamepad__axes.html +0 -202
- data/glfw-3.4.bin.WIN64/docs/html/group__gamepad__buttons.html +0 -410
- data/glfw-3.4.bin.WIN64/docs/html/group__hat__state.html +0 -234
- data/glfw-3.4.bin.WIN64/docs/html/group__init.html +0 -1015
- data/glfw-3.4.bin.WIN64/docs/html/group__input.html +0 -2285
- data/glfw-3.4.bin.WIN64/docs/html/group__joysticks.html +0 -362
- data/glfw-3.4.bin.WIN64/docs/html/group__keys.html +0 -2034
- data/glfw-3.4.bin.WIN64/docs/html/group__mods.html +0 -198
- data/glfw-3.4.bin.WIN64/docs/html/group__monitor.html +0 -849
- data/glfw-3.4.bin.WIN64/docs/html/group__native.html +0 -837
- data/glfw-3.4.bin.WIN64/docs/html/group__shapes.html +0 -337
- data/glfw-3.4.bin.WIN64/docs/html/group__vulkan.html +0 -361
- data/glfw-3.4.bin.WIN64/docs/html/group__window.html +0 -3608
- data/glfw-3.4.bin.WIN64/docs/html/index.html +0 -100
- data/glfw-3.4.bin.WIN64/docs/html/input_8md.html +0 -81
- data/glfw-3.4.bin.WIN64/docs/html/input_guide.html +0 -576
- data/glfw-3.4.bin.WIN64/docs/html/internal_8md.html +0 -81
- data/glfw-3.4.bin.WIN64/docs/html/internals_guide.html +0 -135
- data/glfw-3.4.bin.WIN64/docs/html/intro_8md.html +0 -81
- data/glfw-3.4.bin.WIN64/docs/html/intro_guide.html +0 -429
- data/glfw-3.4.bin.WIN64/docs/html/jquery.js +0 -34
- data/glfw-3.4.bin.WIN64/docs/html/main_8md.html +0 -81
- data/glfw-3.4.bin.WIN64/docs/html/menu.js +0 -136
- data/glfw-3.4.bin.WIN64/docs/html/menudata.js +0 -30
- data/glfw-3.4.bin.WIN64/docs/html/minus.svg +0 -8
- data/glfw-3.4.bin.WIN64/docs/html/minusd.svg +0 -8
- data/glfw-3.4.bin.WIN64/docs/html/monitor_8md.html +0 -81
- data/glfw-3.4.bin.WIN64/docs/html/monitor_guide.html +0 -228
- data/glfw-3.4.bin.WIN64/docs/html/moving_8md.html +0 -81
- data/glfw-3.4.bin.WIN64/docs/html/moving_guide.html +0 -360
- data/glfw-3.4.bin.WIN64/docs/html/nav_f.png +0 -0
- data/glfw-3.4.bin.WIN64/docs/html/nav_fd.png +0 -0
- data/glfw-3.4.bin.WIN64/docs/html/nav_g.png +0 -0
- data/glfw-3.4.bin.WIN64/docs/html/nav_h.png +0 -0
- data/glfw-3.4.bin.WIN64/docs/html/nav_hd.png +0 -0
- data/glfw-3.4.bin.WIN64/docs/html/news.html +0 -336
- data/glfw-3.4.bin.WIN64/docs/html/news_8md.html +0 -81
- data/glfw-3.4.bin.WIN64/docs/html/open.png +0 -0
- data/glfw-3.4.bin.WIN64/docs/html/pages.html +0 -99
- data/glfw-3.4.bin.WIN64/docs/html/plus.svg +0 -9
- data/glfw-3.4.bin.WIN64/docs/html/plusd.svg +0 -9
- data/glfw-3.4.bin.WIN64/docs/html/quick_8md.html +0 -81
- data/glfw-3.4.bin.WIN64/docs/html/quick_guide.html +0 -406
- data/glfw-3.4.bin.WIN64/docs/html/search/all_0.js +0 -4
- data/glfw-3.4.bin.WIN64/docs/html/search/all_1.js +0 -4
- data/glfw-3.4.bin.WIN64/docs/html/search/all_10.js +0 -13
- data/glfw-3.4.bin.WIN64/docs/html/search/all_11.js +0 -11
- data/glfw-3.4.bin.WIN64/docs/html/search/all_12.js +0 -26
- data/glfw-3.4.bin.WIN64/docs/html/search/all_13.js +0 -51
- data/glfw-3.4.bin.WIN64/docs/html/search/all_14.js +0 -22
- data/glfw-3.4.bin.WIN64/docs/html/search/all_15.js +0 -35
- data/glfw-3.4.bin.WIN64/docs/html/search/all_16.js +0 -29
- data/glfw-3.4.bin.WIN64/docs/html/search/all_17.js +0 -8
- data/glfw-3.4.bin.WIN64/docs/html/search/all_18.js +0 -44
- data/glfw-3.4.bin.WIN64/docs/html/search/all_19.js +0 -60
- data/glfw-3.4.bin.WIN64/docs/html/search/all_1a.js +0 -39
- data/glfw-3.4.bin.WIN64/docs/html/search/all_1b.js +0 -8
- data/glfw-3.4.bin.WIN64/docs/html/search/all_1c.js +0 -32
- data/glfw-3.4.bin.WIN64/docs/html/search/all_1d.js +0 -84
- data/glfw-3.4.bin.WIN64/docs/html/search/all_1e.js +0 -13
- data/glfw-3.4.bin.WIN64/docs/html/search/all_1f.js +0 -4
- data/glfw-3.4.bin.WIN64/docs/html/search/all_2.js +0 -5
- data/glfw-3.4.bin.WIN64/docs/html/search/all_3.js +0 -4
- data/glfw-3.4.bin.WIN64/docs/html/search/all_4.js +0 -4
- data/glfw-3.4.bin.WIN64/docs/html/search/all_5.js +0 -4
- data/glfw-3.4.bin.WIN64/docs/html/search/all_6.js +0 -4
- data/glfw-3.4.bin.WIN64/docs/html/search/all_7.js +0 -58
- data/glfw-3.4.bin.WIN64/docs/html/search/all_8.js +0 -21
- data/glfw-3.4.bin.WIN64/docs/html/search/all_9.js +0 -82
- data/glfw-3.4.bin.WIN64/docs/html/search/all_a.js +0 -20
- data/glfw-3.4.bin.WIN64/docs/html/search/all_b.js +0 -26
- data/glfw-3.4.bin.WIN64/docs/html/search/all_c.js +0 -35
- data/glfw-3.4.bin.WIN64/docs/html/search/all_d.js +0 -555
- data/glfw-3.4.bin.WIN64/docs/html/search/all_e.js +0 -23
- data/glfw-3.4.bin.WIN64/docs/html/search/all_f.js +0 -40
- data/glfw-3.4.bin.WIN64/docs/html/search/classes_0.js +0 -8
- data/glfw-3.4.bin.WIN64/docs/html/search/close.svg +0 -18
- data/glfw-3.4.bin.WIN64/docs/html/search/defines_0.js +0 -43
- data/glfw-3.4.bin.WIN64/docs/html/search/files_0.js +0 -4
- data/glfw-3.4.bin.WIN64/docs/html/search/files_1.js +0 -6
- data/glfw-3.4.bin.WIN64/docs/html/search/files_2.js +0 -5
- data/glfw-3.4.bin.WIN64/docs/html/search/files_3.js +0 -6
- data/glfw-3.4.bin.WIN64/docs/html/search/files_4.js +0 -6
- data/glfw-3.4.bin.WIN64/docs/html/search/files_5.js +0 -4
- data/glfw-3.4.bin.WIN64/docs/html/search/files_6.js +0 -4
- data/glfw-3.4.bin.WIN64/docs/html/search/files_7.js +0 -4
- data/glfw-3.4.bin.WIN64/docs/html/search/files_8.js +0 -4
- data/glfw-3.4.bin.WIN64/docs/html/search/functions_0.js +0 -152
- data/glfw-3.4.bin.WIN64/docs/html/search/groups_0.js +0 -6
- data/glfw-3.4.bin.WIN64/docs/html/search/groups_1.js +0 -4
- data/glfw-3.4.bin.WIN64/docs/html/search/groups_10.js +0 -4
- data/glfw-3.4.bin.WIN64/docs/html/search/groups_2.js +0 -6
- data/glfw-3.4.bin.WIN64/docs/html/search/groups_3.js +0 -5
- data/glfw-3.4.bin.WIN64/docs/html/search/groups_4.js +0 -4
- data/glfw-3.4.bin.WIN64/docs/html/search/groups_5.js +0 -5
- data/glfw-3.4.bin.WIN64/docs/html/search/groups_6.js +0 -4
- data/glfw-3.4.bin.WIN64/docs/html/search/groups_7.js +0 -5
- data/glfw-3.4.bin.WIN64/docs/html/search/groups_8.js +0 -5
- data/glfw-3.4.bin.WIN64/docs/html/search/groups_9.js +0 -6
- data/glfw-3.4.bin.WIN64/docs/html/search/groups_a.js +0 -6
- data/glfw-3.4.bin.WIN64/docs/html/search/groups_b.js +0 -4
- data/glfw-3.4.bin.WIN64/docs/html/search/groups_c.js +0 -4
- data/glfw-3.4.bin.WIN64/docs/html/search/groups_d.js +0 -7
- data/glfw-3.4.bin.WIN64/docs/html/search/groups_e.js +0 -4
- data/glfw-3.4.bin.WIN64/docs/html/search/groups_f.js +0 -5
- data/glfw-3.4.bin.WIN64/docs/html/search/mag.svg +0 -24
- data/glfw-3.4.bin.WIN64/docs/html/search/mag_d.svg +0 -24
- data/glfw-3.4.bin.WIN64/docs/html/search/mag_sel.svg +0 -31
- data/glfw-3.4.bin.WIN64/docs/html/search/mag_seld.svg +0 -31
- data/glfw-3.4.bin.WIN64/docs/html/search/pages_0.js +0 -4
- data/glfw-3.4.bin.WIN64/docs/html/search/pages_1.js +0 -5
- data/glfw-3.4.bin.WIN64/docs/html/search/pages_10.js +0 -5
- data/glfw-3.4.bin.WIN64/docs/html/search/pages_11.js +0 -4
- data/glfw-3.4.bin.WIN64/docs/html/search/pages_2.js +0 -4
- data/glfw-3.4.bin.WIN64/docs/html/search/pages_3.js +0 -5
- data/glfw-3.4.bin.WIN64/docs/html/search/pages_4.js +0 -4
- data/glfw-3.4.bin.WIN64/docs/html/search/pages_5.js +0 -6
- data/glfw-3.4.bin.WIN64/docs/html/search/pages_6.js +0 -4
- data/glfw-3.4.bin.WIN64/docs/html/search/pages_7.js +0 -5
- data/glfw-3.4.bin.WIN64/docs/html/search/pages_8.js +0 -7
- data/glfw-3.4.bin.WIN64/docs/html/search/pages_9.js +0 -7
- data/glfw-3.4.bin.WIN64/docs/html/search/pages_a.js +0 -4
- data/glfw-3.4.bin.WIN64/docs/html/search/pages_b.js +0 -5
- data/glfw-3.4.bin.WIN64/docs/html/search/pages_c.js +0 -4
- data/glfw-3.4.bin.WIN64/docs/html/search/pages_d.js +0 -4
- data/glfw-3.4.bin.WIN64/docs/html/search/pages_e.js +0 -6
- data/glfw-3.4.bin.WIN64/docs/html/search/pages_f.js +0 -6
- data/glfw-3.4.bin.WIN64/docs/html/search/search.css +0 -291
- data/glfw-3.4.bin.WIN64/docs/html/search/search.js +0 -840
- data/glfw-3.4.bin.WIN64/docs/html/search/searchdata.js +0 -39
- data/glfw-3.4.bin.WIN64/docs/html/search/typedefs_0.js +0 -36
- data/glfw-3.4.bin.WIN64/docs/html/search/variables_0.js +0 -5
- data/glfw-3.4.bin.WIN64/docs/html/search/variables_1.js +0 -6
- data/glfw-3.4.bin.WIN64/docs/html/search/variables_2.js +0 -4
- data/glfw-3.4.bin.WIN64/docs/html/search/variables_3.js +0 -5
- data/glfw-3.4.bin.WIN64/docs/html/search/variables_4.js +0 -4
- data/glfw-3.4.bin.WIN64/docs/html/search/variables_5.js +0 -4
- data/glfw-3.4.bin.WIN64/docs/html/search/variables_6.js +0 -7
- data/glfw-3.4.bin.WIN64/docs/html/search/variables_7.js +0 -4
- data/glfw-3.4.bin.WIN64/docs/html/search/variables_8.js +0 -4
- data/glfw-3.4.bin.WIN64/docs/html/search/variables_9.js +0 -4
- data/glfw-3.4.bin.WIN64/docs/html/spaces.svg +0 -877
- data/glfw-3.4.bin.WIN64/docs/html/splitbar.png +0 -0
- data/glfw-3.4.bin.WIN64/docs/html/splitbard.png +0 -0
- data/glfw-3.4.bin.WIN64/docs/html/struct_g_l_f_wallocator.html +0 -168
- data/glfw-3.4.bin.WIN64/docs/html/struct_g_l_f_wgamepadstate.html +0 -134
- data/glfw-3.4.bin.WIN64/docs/html/struct_g_l_f_wgammaramp.html +0 -170
- data/glfw-3.4.bin.WIN64/docs/html/struct_g_l_f_wimage.html +0 -151
- data/glfw-3.4.bin.WIN64/docs/html/struct_g_l_f_wvidmode.html +0 -204
- data/glfw-3.4.bin.WIN64/docs/html/sync_off.png +0 -0
- data/glfw-3.4.bin.WIN64/docs/html/sync_on.png +0 -0
- data/glfw-3.4.bin.WIN64/docs/html/tab_a.png +0 -0
- data/glfw-3.4.bin.WIN64/docs/html/tab_ad.png +0 -0
- data/glfw-3.4.bin.WIN64/docs/html/tab_b.png +0 -0
- data/glfw-3.4.bin.WIN64/docs/html/tab_bd.png +0 -0
- data/glfw-3.4.bin.WIN64/docs/html/tab_h.png +0 -0
- data/glfw-3.4.bin.WIN64/docs/html/tab_hd.png +0 -0
- data/glfw-3.4.bin.WIN64/docs/html/tab_s.png +0 -0
- data/glfw-3.4.bin.WIN64/docs/html/tab_sd.png +0 -0
- data/glfw-3.4.bin.WIN64/docs/html/tabs.css +0 -1
- data/glfw-3.4.bin.WIN64/docs/html/topics.html +0 -101
- data/glfw-3.4.bin.WIN64/docs/html/vulkan_8md.html +0 -81
- data/glfw-3.4.bin.WIN64/docs/html/vulkan_guide.html +0 -206
- data/glfw-3.4.bin.WIN64/docs/html/window_8md.html +0 -81
- data/glfw-3.4.bin.WIN64/docs/html/window_guide.html +0 -806
- data/glfw-3.4.bin.WIN64/include/GLFW/glfw3.h +0 -6547
- data/glfw-3.4.bin.WIN64/include/GLFW/glfw3native.h +0 -663
- data/glfw-3.4.bin.WIN64/lib-mingw-w64/glfw3.dll +0 -0
- data/glfw-3.4.bin.WIN64/lib-mingw-w64/libglfw3.a +0 -0
- data/glfw-3.4.bin.WIN64/lib-mingw-w64/libglfw3dll.a +0 -0
- data/glfw-3.4.bin.WIN64/lib-static-ucrt/glfw3dll.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2013/glfw3.dll +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2013/glfw3.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2013/glfw3_mt.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2013/glfw3dll.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2015/glfw3.dll +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2015/glfw3.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2015/glfw3_mt.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2015/glfw3dll.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2017/glfw3.dll +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2017/glfw3.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2017/glfw3_mt.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2017/glfw3dll.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2019/glfw3.dll +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2019/glfw3.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2019/glfw3_mt.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2019/glfw3dll.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2022/glfw3.dll +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2022/glfw3.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2022/glfw3_mt.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2022/glfw3dll.lib +0 -0
- data/lib/engine/components/font_renderer.rb +0 -134
- data/lib/engine/components/mesh_renderer.rb +0 -31
- data/lib/engine/components/sprite_renderer.rb +0 -141
- data/lib/engine/components/ui_font_renderer.rb +0 -140
- data/lib/engine/components/ui_sprite_clickbox.rb +0 -62
- data/lib/engine/components/ui_sprite_renderer.rb +0 -101
- data/lib/engine/shaders/skybox_frag.glsl +0 -12
- /data/{glfw-3.4.bin.WIN64 → vendor/glfw-3.3.9.bin.MACOS}/LICENSE.md +0 -0
- /data/{glfw-3.4.bin.WIN64 → vendor/glfw-3.4.bin.WIN64}/lib-static-ucrt/glfw3.dll +0 -0
|
@@ -0,0 +1,60 @@
|
|
|
1
|
+
# frozen_string_literal: true
|
|
2
|
+
|
|
3
|
+
require_relative "flex/layout"
|
|
4
|
+
require_relative "flex/stretch_layout"
|
|
5
|
+
require_relative "flex/pack_layout"
|
|
6
|
+
|
|
7
|
+
module Engine::Components
|
|
8
|
+
module UI
|
|
9
|
+
class Flex < Engine::Component
|
|
10
|
+
serialize :direction, :gap, :justify
|
|
11
|
+
|
|
12
|
+
attr_reader :direction, :gap, :justify
|
|
13
|
+
|
|
14
|
+
def awake
|
|
15
|
+
@direction ||= :row
|
|
16
|
+
@gap ||= 0
|
|
17
|
+
@justify ||= :stretch
|
|
18
|
+
end
|
|
19
|
+
|
|
20
|
+
def start
|
|
21
|
+
@ui_rect = game_object.component(UI::Rect)
|
|
22
|
+
raise "UI::Flex requires a UI::Rect component on the same GameObject" unless @ui_rect
|
|
23
|
+
end
|
|
24
|
+
|
|
25
|
+
def rect_for_child(child_ui_rect)
|
|
26
|
+
children = child_ui_rects
|
|
27
|
+
index = children.index(child_ui_rect)
|
|
28
|
+
return nil unless index
|
|
29
|
+
|
|
30
|
+
parent_rect = @ui_rect.computed_rect
|
|
31
|
+
layout.rect_for_child(child_ui_rect, index, children, parent_rect)
|
|
32
|
+
end
|
|
33
|
+
|
|
34
|
+
private
|
|
35
|
+
|
|
36
|
+
def layout
|
|
37
|
+
@layout ||= create_layout
|
|
38
|
+
end
|
|
39
|
+
|
|
40
|
+
def create_layout
|
|
41
|
+
if @justify == :stretch
|
|
42
|
+
FlexLayout::Stretch.new(direction: @direction, gap: @gap)
|
|
43
|
+
else
|
|
44
|
+
FlexLayout::Pack.new(direction: @direction, gap: @gap, justify: @justify)
|
|
45
|
+
end
|
|
46
|
+
end
|
|
47
|
+
|
|
48
|
+
def child_ui_rects
|
|
49
|
+
@child_ui_rects_cache ||= game_object.children
|
|
50
|
+
.map { |child| child.component(UI::Rect) }
|
|
51
|
+
.compact
|
|
52
|
+
end
|
|
53
|
+
|
|
54
|
+
def invalidate_cache
|
|
55
|
+
@child_ui_rects_cache = nil
|
|
56
|
+
@layout = nil
|
|
57
|
+
end
|
|
58
|
+
end
|
|
59
|
+
end
|
|
60
|
+
end
|
|
@@ -0,0 +1,57 @@
|
|
|
1
|
+
# frozen_string_literal: true
|
|
2
|
+
|
|
3
|
+
module Engine::Components
|
|
4
|
+
module UI
|
|
5
|
+
class FontRenderer < FontRendererBase
|
|
6
|
+
def ui_renderer?
|
|
7
|
+
true
|
|
8
|
+
end
|
|
9
|
+
|
|
10
|
+
def start
|
|
11
|
+
@ui_rect = game_object.component(UI::Rect)
|
|
12
|
+
raise "UI::FontRenderer requires a UI::Rect component on the same GameObject" unless @ui_rect
|
|
13
|
+
|
|
14
|
+
super
|
|
15
|
+
end
|
|
16
|
+
|
|
17
|
+
private
|
|
18
|
+
|
|
19
|
+
def shader
|
|
20
|
+
@shader ||= Engine::Shader.ui_text
|
|
21
|
+
end
|
|
22
|
+
|
|
23
|
+
def set_shader_camera_matrix
|
|
24
|
+
# Y-down coordinate system: (0,0) at top-left, Y increases downward
|
|
25
|
+
camera_matrix = Matrix[
|
|
26
|
+
[2.0 / Engine::Window.framebuffer_width, 0, 0, 0],
|
|
27
|
+
[0, -2.0 / Engine::Window.framebuffer_height, 0, 0],
|
|
28
|
+
[0, 0, 1, 0],
|
|
29
|
+
[-1, 1, 0, 1]
|
|
30
|
+
]
|
|
31
|
+
shader.set_mat4("camera", camera_matrix)
|
|
32
|
+
end
|
|
33
|
+
|
|
34
|
+
def set_shader_model_matrix
|
|
35
|
+
rect = @ui_rect.computed_rect
|
|
36
|
+
|
|
37
|
+
# Scale text to match rect height
|
|
38
|
+
# The base quad is 1 unit tall, so scale = rect height
|
|
39
|
+
scale = rect.height
|
|
40
|
+
|
|
41
|
+
# Position at left edge of rect, vertically centered
|
|
42
|
+
# Y-down: position from top, with negative scale to flip
|
|
43
|
+
x = rect.left + (scale * 0.5)
|
|
44
|
+
y = rect.top + (scale * 0.5)
|
|
45
|
+
|
|
46
|
+
model_matrix = Matrix[
|
|
47
|
+
[scale, 0, 0, 0],
|
|
48
|
+
[0, scale, 0, 0],
|
|
49
|
+
[0, 0, 1, 0],
|
|
50
|
+
[x, y, 0, 1]
|
|
51
|
+
]
|
|
52
|
+
|
|
53
|
+
shader.set_mat4("model", model_matrix)
|
|
54
|
+
end
|
|
55
|
+
end
|
|
56
|
+
end
|
|
57
|
+
end
|
|
@@ -0,0 +1,117 @@
|
|
|
1
|
+
# frozen_string_literal: true
|
|
2
|
+
|
|
3
|
+
module Engine::Components
|
|
4
|
+
module UI
|
|
5
|
+
class Rect < Engine::Component
|
|
6
|
+
serialize :left_ratio, :right_ratio, :top_ratio, :bottom_ratio,
|
|
7
|
+
:left_offset, :right_offset, :top_offset, :bottom_offset,
|
|
8
|
+
:flex_width, :flex_height, :flex_weight, :flex_align,
|
|
9
|
+
:z_layer, :mask
|
|
10
|
+
|
|
11
|
+
attr_reader :left_ratio, :right_ratio, :top_ratio, :bottom_ratio,
|
|
12
|
+
:left_offset, :right_offset, :top_offset, :bottom_offset,
|
|
13
|
+
:flex_width, :flex_height, :flex_weight, :flex_align,
|
|
14
|
+
:mask
|
|
15
|
+
|
|
16
|
+
def self.rects
|
|
17
|
+
@rects ||= []
|
|
18
|
+
end
|
|
19
|
+
|
|
20
|
+
def self.draw_all
|
|
21
|
+
rects.each do |rect|
|
|
22
|
+
Rendering::UI::StencilManager.setup_for_rect(rect)
|
|
23
|
+
rect.game_object.ui_renderers.each(&:draw)
|
|
24
|
+
end
|
|
25
|
+
Rendering::UI::StencilManager.reset
|
|
26
|
+
end
|
|
27
|
+
|
|
28
|
+
def awake
|
|
29
|
+
@left_ratio ||= 0.0
|
|
30
|
+
@right_ratio ||= 0.0
|
|
31
|
+
@bottom_ratio ||= 0.0
|
|
32
|
+
@top_ratio ||= 0.0
|
|
33
|
+
@left_offset ||= 0
|
|
34
|
+
@right_offset ||= 0
|
|
35
|
+
@bottom_offset ||= 0
|
|
36
|
+
@top_offset ||= 0
|
|
37
|
+
@flex_weight ||= 1
|
|
38
|
+
@mask ||= false
|
|
39
|
+
end
|
|
40
|
+
|
|
41
|
+
def start
|
|
42
|
+
insert_sorted
|
|
43
|
+
end
|
|
44
|
+
|
|
45
|
+
def destroy
|
|
46
|
+
Rect.rects.delete(self)
|
|
47
|
+
end
|
|
48
|
+
|
|
49
|
+
def z_layer=(value)
|
|
50
|
+
@z_layer = value
|
|
51
|
+
reposition
|
|
52
|
+
end
|
|
53
|
+
|
|
54
|
+
def z_layer
|
|
55
|
+
return @z_layer if @z_layer
|
|
56
|
+
|
|
57
|
+
parent_ui = game_object.parent&.component(UI::Rect)
|
|
58
|
+
parent_ui ? parent_ui.z_layer + 10 : 0
|
|
59
|
+
end
|
|
60
|
+
|
|
61
|
+
def parent_rect
|
|
62
|
+
parent_ui = game_object.parent&.component(UI::Rect)
|
|
63
|
+
parent_ui&.computed_rect || screen_rect
|
|
64
|
+
end
|
|
65
|
+
|
|
66
|
+
def screen_rect
|
|
67
|
+
# Y-down: top=0, bottom=height
|
|
68
|
+
Engine::UI::Rect.new(
|
|
69
|
+
left: 0,
|
|
70
|
+
right: Engine::Window.framebuffer_width,
|
|
71
|
+
top: 0,
|
|
72
|
+
bottom: Engine::Window.framebuffer_height
|
|
73
|
+
)
|
|
74
|
+
end
|
|
75
|
+
|
|
76
|
+
def computed_rect
|
|
77
|
+
# Check if parent has a layout component
|
|
78
|
+
parent_flex = game_object.parent&.component(UI::Flex)
|
|
79
|
+
return parent_flex.rect_for_child(self) if parent_flex
|
|
80
|
+
|
|
81
|
+
pr = parent_rect
|
|
82
|
+
|
|
83
|
+
# Y-down: top increases downward from parent top, bottom decreases upward from parent bottom
|
|
84
|
+
Engine::UI::Rect.new(
|
|
85
|
+
left: pr.left + (pr.width * @left_ratio) + @left_offset,
|
|
86
|
+
right: pr.right - (pr.width * @right_ratio) - @right_offset,
|
|
87
|
+
top: pr.top + (pr.height * @top_ratio) + @top_offset,
|
|
88
|
+
bottom: pr.bottom - (pr.height * @bottom_ratio) - @bottom_offset
|
|
89
|
+
)
|
|
90
|
+
end
|
|
91
|
+
|
|
92
|
+
def ancestor_masks
|
|
93
|
+
masks = []
|
|
94
|
+
current = game_object.parent
|
|
95
|
+
while current
|
|
96
|
+
rect_component = current.component(UI::Rect)
|
|
97
|
+
masks.unshift(rect_component) if rect_component&.mask
|
|
98
|
+
current = current.parent
|
|
99
|
+
end
|
|
100
|
+
masks
|
|
101
|
+
end
|
|
102
|
+
|
|
103
|
+
private
|
|
104
|
+
|
|
105
|
+
def insert_sorted
|
|
106
|
+
z = z_layer
|
|
107
|
+
index = Rect.rects.bsearch_index { |r| r.z_layer > z } || Rect.rects.length
|
|
108
|
+
Rect.rects.insert(index, self)
|
|
109
|
+
end
|
|
110
|
+
|
|
111
|
+
def reposition
|
|
112
|
+
Rect.rects.delete(self)
|
|
113
|
+
insert_sorted
|
|
114
|
+
end
|
|
115
|
+
end
|
|
116
|
+
end
|
|
117
|
+
end
|
|
@@ -0,0 +1,47 @@
|
|
|
1
|
+
# frozen_string_literal: true
|
|
2
|
+
|
|
3
|
+
module Engine::Components
|
|
4
|
+
module UI
|
|
5
|
+
class SpriteClickbox < Engine::Component
|
|
6
|
+
attr_reader :mouse_inside, :clicked, :mouse_entered, :mouse_exited
|
|
7
|
+
|
|
8
|
+
def awake
|
|
9
|
+
@mouse_inside = false
|
|
10
|
+
@clicked = false
|
|
11
|
+
@mouse_entered = false
|
|
12
|
+
@mouse_exited = false
|
|
13
|
+
end
|
|
14
|
+
|
|
15
|
+
def start
|
|
16
|
+
@ui_rect = game_object.component(UI::Rect)
|
|
17
|
+
raise "UI::SpriteClickbox requires a UI::Rect component" unless @ui_rect
|
|
18
|
+
end
|
|
19
|
+
|
|
20
|
+
def update(delta_time)
|
|
21
|
+
mouse_pos = Engine::Input.mouse_pos
|
|
22
|
+
return unless mouse_pos
|
|
23
|
+
|
|
24
|
+
if point_inside?(mouse_pos)
|
|
25
|
+
@mouse_entered = !@mouse_inside
|
|
26
|
+
@mouse_inside = true
|
|
27
|
+
@clicked = Engine::Input.key_down?(Engine::Input::MOUSE_BUTTON_LEFT)
|
|
28
|
+
else
|
|
29
|
+
@mouse_exited = @mouse_inside
|
|
30
|
+
@mouse_inside = false
|
|
31
|
+
end
|
|
32
|
+
end
|
|
33
|
+
|
|
34
|
+
private
|
|
35
|
+
|
|
36
|
+
def point_inside?(point)
|
|
37
|
+
rect = @ui_rect.computed_rect
|
|
38
|
+
|
|
39
|
+
# Y-down: top < bottom
|
|
40
|
+
point[0] >= rect.left &&
|
|
41
|
+
point[0] <= rect.right &&
|
|
42
|
+
point[1] >= rect.top &&
|
|
43
|
+
point[1] <= rect.bottom
|
|
44
|
+
end
|
|
45
|
+
end
|
|
46
|
+
end
|
|
47
|
+
end
|
|
@@ -0,0 +1,117 @@
|
|
|
1
|
+
# frozen_string_literal: true
|
|
2
|
+
|
|
3
|
+
module Engine::Components
|
|
4
|
+
module UI
|
|
5
|
+
class SpriteRenderer < Engine::Component
|
|
6
|
+
serialize :material
|
|
7
|
+
|
|
8
|
+
attr_reader :material
|
|
9
|
+
|
|
10
|
+
def ui_renderer?
|
|
11
|
+
true
|
|
12
|
+
end
|
|
13
|
+
|
|
14
|
+
def start
|
|
15
|
+
@ui_rect = game_object.component(UI::Rect)
|
|
16
|
+
raise "UI::SpriteRenderer requires a UI::Rect component on the same GameObject" unless @ui_rect
|
|
17
|
+
|
|
18
|
+
setup_vertex_attribute_buffer
|
|
19
|
+
setup_index_buffer
|
|
20
|
+
setup_vertex_buffer
|
|
21
|
+
Engine::GL.BindVertexArray(0)
|
|
22
|
+
end
|
|
23
|
+
|
|
24
|
+
def draw
|
|
25
|
+
rect = @ui_rect.computed_rect
|
|
26
|
+
|
|
27
|
+
Engine::GL.BindVertexArray(@vao)
|
|
28
|
+
Engine::GL.BindBuffer(Engine::GL::ELEMENT_ARRAY_BUFFER, @ebo)
|
|
29
|
+
|
|
30
|
+
update_vertex_buffer(rect)
|
|
31
|
+
set_material_per_frame_data
|
|
32
|
+
|
|
33
|
+
Engine::GL.DrawElements(Engine::GL::TRIANGLES, 6, Engine::GL::UNSIGNED_INT, 0)
|
|
34
|
+
end
|
|
35
|
+
|
|
36
|
+
private
|
|
37
|
+
|
|
38
|
+
def set_material_per_frame_data
|
|
39
|
+
set_camera_matrix
|
|
40
|
+
material.set_mat4("model", Matrix.identity(4))
|
|
41
|
+
material.update_shader
|
|
42
|
+
end
|
|
43
|
+
|
|
44
|
+
def set_camera_matrix
|
|
45
|
+
# Y-down coordinate system: (0,0) at top-left, Y increases downward
|
|
46
|
+
camera_matrix = Matrix[
|
|
47
|
+
[2.0 / Engine::Window.framebuffer_width, 0, 0, 0],
|
|
48
|
+
[0, -2.0 / Engine::Window.framebuffer_height, 0, 0],
|
|
49
|
+
[0, 0, 1, 0],
|
|
50
|
+
[-1, 1, 0, 1]
|
|
51
|
+
]
|
|
52
|
+
material.set_mat4("camera", camera_matrix)
|
|
53
|
+
end
|
|
54
|
+
|
|
55
|
+
def setup_index_buffer
|
|
56
|
+
# Counter-clockwise winding for front faces
|
|
57
|
+
# v0=bottom-left, v1=bottom-right, v2=top-right, v3=top-left
|
|
58
|
+
indices = [
|
|
59
|
+
0, 1, 2,
|
|
60
|
+
0, 2, 3
|
|
61
|
+
]
|
|
62
|
+
|
|
63
|
+
ebo_buf = ' ' * 4
|
|
64
|
+
Engine::GL.GenBuffers(1, ebo_buf)
|
|
65
|
+
@ebo = ebo_buf.unpack('L')[0]
|
|
66
|
+
Engine::GL.BindBuffer(Engine::GL::ELEMENT_ARRAY_BUFFER, @ebo)
|
|
67
|
+
Engine::GL.BufferData(
|
|
68
|
+
Engine::GL::ELEMENT_ARRAY_BUFFER, 6 * Fiddle::SIZEOF_INT,
|
|
69
|
+
indices.pack('I*'), Engine::GL::STATIC_DRAW
|
|
70
|
+
)
|
|
71
|
+
end
|
|
72
|
+
|
|
73
|
+
def setup_vertex_attribute_buffer
|
|
74
|
+
vao_buf = ' ' * 4
|
|
75
|
+
Engine::GL.GenVertexArrays(1, vao_buf)
|
|
76
|
+
@vao = vao_buf.unpack('L')[0]
|
|
77
|
+
Engine::GL.BindVertexArray(@vao)
|
|
78
|
+
end
|
|
79
|
+
|
|
80
|
+
def setup_vertex_buffer
|
|
81
|
+
vbo_buf = ' ' * 4
|
|
82
|
+
Engine::GL.GenBuffers(1, vbo_buf)
|
|
83
|
+
@vbo = vbo_buf.unpack('L')[0]
|
|
84
|
+
|
|
85
|
+
Engine::GL.BindBuffer(Engine::GL::ARRAY_BUFFER, @vbo)
|
|
86
|
+
Engine::GL.BufferData(
|
|
87
|
+
Engine::GL::ARRAY_BUFFER, 4 * 5 * Fiddle::SIZEOF_FLOAT,
|
|
88
|
+
nil, Engine::GL::DYNAMIC_DRAW
|
|
89
|
+
)
|
|
90
|
+
|
|
91
|
+
Engine::GL.VertexAttribPointer(0, 3, Engine::GL::FLOAT, Engine::GL::FALSE, 5 * Fiddle::SIZEOF_FLOAT, 0)
|
|
92
|
+
Engine::GL.VertexAttribPointer(1, 2, Engine::GL::FLOAT, Engine::GL::FALSE, 5 * Fiddle::SIZEOF_FLOAT, 3 * Fiddle::SIZEOF_FLOAT)
|
|
93
|
+
Engine::GL.EnableVertexAttribArray(0)
|
|
94
|
+
Engine::GL.EnableVertexAttribArray(1)
|
|
95
|
+
end
|
|
96
|
+
|
|
97
|
+
def update_vertex_buffer(rect)
|
|
98
|
+
return if @cached_rect == rect
|
|
99
|
+
@cached_rect = rect
|
|
100
|
+
|
|
101
|
+
# UV V=1 at screen bottom, V=0 at screen top (matches PNG top-to-bottom storage)
|
|
102
|
+
vertices = [
|
|
103
|
+
rect.left, rect.bottom, 0, 0, 1, # bottom-left
|
|
104
|
+
rect.right, rect.bottom, 0, 1, 1, # bottom-right
|
|
105
|
+
rect.right, rect.top, 0, 1, 0, # top-right
|
|
106
|
+
rect.left, rect.top, 0, 0, 0 # top-left
|
|
107
|
+
]
|
|
108
|
+
|
|
109
|
+
Engine::GL.BindBuffer(Engine::GL::ARRAY_BUFFER, @vbo)
|
|
110
|
+
Engine::GL.BufferSubData(
|
|
111
|
+
Engine::GL::ARRAY_BUFFER, 0, vertices.length * Fiddle::SIZEOF_FLOAT,
|
|
112
|
+
vertices.pack('F*')
|
|
113
|
+
)
|
|
114
|
+
end
|
|
115
|
+
end
|
|
116
|
+
end
|
|
117
|
+
end
|
|
@@ -1,93 +1,14 @@
|
|
|
1
|
-
|
|
2
|
-
|
|
3
|
-
|
|
4
|
-
|
|
5
|
-
|
|
6
|
-
|
|
7
|
-
|
|
8
|
-
|
|
9
|
-
|
|
10
|
-
|
|
11
|
-
|
|
12
|
-
|
|
13
|
-
|
|
14
|
-
|
|
15
|
-
GL.GetProgramInfoLog(@program, 1023, nil, compile_log)
|
|
16
|
-
compute_log = ' ' * 1024
|
|
17
|
-
GL.GetShaderInfoLog(@compute_shader, 1023, nil, compute_log)
|
|
18
|
-
puts "Shader program failed to link"
|
|
19
|
-
puts compile_log.strip
|
|
20
|
-
puts compute_log.strip
|
|
21
|
-
end
|
|
22
|
-
@uniform_cache = {}
|
|
23
|
-
@uniform_locations = {}
|
|
24
|
-
end
|
|
25
|
-
|
|
26
|
-
def compile_shader(shader)
|
|
27
|
-
handle = GL.CreateShader(GL::COMPUTE_SHADER)
|
|
28
|
-
path = File.expand_path(File.join(GAME_DIR, shader))
|
|
29
|
-
s_srcs = [File.read(path)].pack('p')
|
|
30
|
-
s_lens = [File.size(path)].pack('I')
|
|
31
|
-
GL.ShaderSource(handle, 1, s_srcs, s_lens)
|
|
32
|
-
GL.CompileShader(handle)
|
|
33
|
-
handle
|
|
34
|
-
end
|
|
35
|
-
|
|
36
|
-
def dispatch(x, y, z, floats: {}, textures: [], ints: {}, vec3s: {}, vec4s: {}, mat4s: {})
|
|
37
|
-
textures.each_with_index { |texture, slot| set_texture(slot, texture) }
|
|
38
|
-
|
|
39
|
-
GL.UseProgram(@program)
|
|
40
|
-
|
|
41
|
-
floats.each { |name, value| set_float(name, value) }
|
|
42
|
-
ints.each { |name, value| set_int(name, value) }
|
|
43
|
-
vec3s.each { |name, value| set_vec3(name, value) }
|
|
44
|
-
vec4s.each { |name, value| set_vec4(name, value) }
|
|
45
|
-
mat4s.each { |name, value| set_mat4(name, value) }
|
|
46
|
-
|
|
47
|
-
GL.DispatchCompute(x, y, z)
|
|
48
|
-
GL.MemoryBarrier(GL::SHADER_IMAGE_ACCESS_BARRIER_BIT)
|
|
49
|
-
end
|
|
50
|
-
|
|
51
|
-
private
|
|
52
|
-
|
|
53
|
-
def set_float(name, float)
|
|
54
|
-
GL.Uniform1f(uniform_location(name), float)
|
|
55
|
-
end
|
|
56
|
-
|
|
57
|
-
def set_texture(slot, texture)
|
|
58
|
-
#puts "set #{slot}, to #{texture}"
|
|
59
|
-
GL.ActiveTexture(Object.const_get("GL::TEXTURE#{slot}"))
|
|
60
|
-
if texture
|
|
61
|
-
GL.BindImageTexture(slot, texture, 0, GL::FALSE, 0, GL::READ_WRITE, GL::RGBA32F)
|
|
62
|
-
else
|
|
63
|
-
GL.BindImageTexture(slot, 0, 0, GL::FALSE, 0, GL::READ_WRITE, GL::RGBA32F)
|
|
64
|
-
end
|
|
65
|
-
end
|
|
66
|
-
|
|
67
|
-
def set_vec3(name, vec)
|
|
68
|
-
GL.Uniform3f(uniform_location(name), vector[0], vector[1], vector[2])
|
|
69
|
-
end
|
|
70
|
-
|
|
71
|
-
def set_vec4(name, vec)
|
|
72
|
-
GL.Uniform4f(uniform_location(name), vec[0], vec[1], vec[2], vec[3])
|
|
73
|
-
end
|
|
74
|
-
|
|
75
|
-
def set_mat4(name, mat)
|
|
76
|
-
mat_array = [
|
|
77
|
-
mat[0, 0], mat[0, 1], mat[0, 2], mat[0, 3],
|
|
78
|
-
mat[1, 0], mat[1, 1], mat[1, 2], mat[1, 3],
|
|
79
|
-
mat[2, 0], mat[2, 1], mat[2, 2], mat[2, 3],
|
|
80
|
-
mat[3, 0], mat[3, 1], mat[3, 2], mat[3, 3]
|
|
81
|
-
]
|
|
82
|
-
GL.UniformMatrix4fv(uniform_location(name), 1, GL::FALSE, mat_array.pack('F*'))
|
|
83
|
-
end
|
|
84
|
-
|
|
85
|
-
def set_int(name, int)
|
|
86
|
-
GL.Uniform1i(uniform_location(name), int)
|
|
87
|
-
end
|
|
88
|
-
|
|
89
|
-
def uniform_location(name)
|
|
90
|
-
@uniform_locations[name] ||= GL.GetUniformLocation(@program, name)
|
|
91
|
-
end
|
|
92
|
-
end
|
|
93
|
-
end
|
|
1
|
+
# frozen_string_literal: true
|
|
2
|
+
|
|
3
|
+
module Engine
|
|
4
|
+
class ComputeShader
|
|
5
|
+
def self.new(shader_path)
|
|
6
|
+
if OS.mac?
|
|
7
|
+
metal_path = shader_path.sub(/\.(comp|glsl)$/, '.metal')
|
|
8
|
+
Metal::ComputeShader.new(metal_path)
|
|
9
|
+
else
|
|
10
|
+
OpenGL::ComputeShader.new(shader_path)
|
|
11
|
+
end
|
|
12
|
+
end
|
|
13
|
+
end
|
|
14
|
+
end
|
data/lib/engine/cursor.rb
CHANGED
|
@@ -1,43 +1,43 @@
|
|
|
1
|
-
# frozen_string_literal: true
|
|
2
|
-
|
|
3
|
-
module Engine
|
|
4
|
-
class Cursor
|
|
5
|
-
class << self
|
|
6
|
-
|
|
7
|
-
def supported_modes
|
|
8
|
-
{
|
|
9
|
-
:enable => GLFW::CURSOR_NORMAL,
|
|
10
|
-
:disable => GLFW::CURSOR_DISABLED,
|
|
11
|
-
:hide => GLFW::CURSOR_HIDDEN
|
|
12
|
-
}
|
|
13
|
-
end
|
|
14
|
-
|
|
15
|
-
def enable
|
|
16
|
-
set_input_mode(:enable)
|
|
17
|
-
end
|
|
18
|
-
|
|
19
|
-
def disable
|
|
20
|
-
set_input_mode(:disable)
|
|
21
|
-
end
|
|
22
|
-
|
|
23
|
-
def hide
|
|
24
|
-
set_input_mode(:hide)
|
|
25
|
-
end
|
|
26
|
-
|
|
27
|
-
# Expects a symbol present in supported_modes, e.g. ':hide'
|
|
28
|
-
def set_input_mode(mode)
|
|
29
|
-
GLFW.SetInputMode(Window.window, GLFW::CURSOR, supported_modes[mode])
|
|
30
|
-
end
|
|
31
|
-
|
|
32
|
-
# Returns a symbol from the supported_modes, e.g. ':hide'
|
|
33
|
-
def get_input_mode
|
|
34
|
-
supported_modes.key(GLFW.GetInputMode(Window.window, GLFW::CURSOR))
|
|
35
|
-
end
|
|
36
|
-
|
|
37
|
-
# Expects a symbol present in supported_modes, e.g. ':hide'
|
|
38
|
-
def restore_input_mode(original_mode)
|
|
39
|
-
set_input_mode(original_mode)
|
|
40
|
-
end
|
|
41
|
-
end
|
|
42
|
-
end
|
|
43
|
-
end
|
|
1
|
+
# frozen_string_literal: true
|
|
2
|
+
|
|
3
|
+
module Engine
|
|
4
|
+
class Cursor
|
|
5
|
+
class << self
|
|
6
|
+
|
|
7
|
+
def supported_modes
|
|
8
|
+
{
|
|
9
|
+
:enable => GLFW::CURSOR_NORMAL,
|
|
10
|
+
:disable => GLFW::CURSOR_DISABLED,
|
|
11
|
+
:hide => GLFW::CURSOR_HIDDEN
|
|
12
|
+
}
|
|
13
|
+
end
|
|
14
|
+
|
|
15
|
+
def enable
|
|
16
|
+
set_input_mode(:enable)
|
|
17
|
+
end
|
|
18
|
+
|
|
19
|
+
def disable
|
|
20
|
+
set_input_mode(:disable)
|
|
21
|
+
end
|
|
22
|
+
|
|
23
|
+
def hide
|
|
24
|
+
set_input_mode(:hide)
|
|
25
|
+
end
|
|
26
|
+
|
|
27
|
+
# Expects a symbol present in supported_modes, e.g. ':hide'
|
|
28
|
+
def set_input_mode(mode)
|
|
29
|
+
GLFW.SetInputMode(Window.window, GLFW::CURSOR, supported_modes[mode])
|
|
30
|
+
end
|
|
31
|
+
|
|
32
|
+
# Returns a symbol from the supported_modes, e.g. ':hide'
|
|
33
|
+
def get_input_mode
|
|
34
|
+
supported_modes.key(GLFW.GetInputMode(Window.window, GLFW::CURSOR))
|
|
35
|
+
end
|
|
36
|
+
|
|
37
|
+
# Expects a symbol present in supported_modes, e.g. ':hide'
|
|
38
|
+
def restore_input_mode(original_mode)
|
|
39
|
+
set_input_mode(original_mode)
|
|
40
|
+
end
|
|
41
|
+
end
|
|
42
|
+
end
|
|
43
|
+
end
|
data/lib/engine/debugging.rb
CHANGED
|
@@ -1,41 +1,41 @@
|
|
|
1
|
-
# frozen_string_literal: true
|
|
2
|
-
|
|
3
|
-
module Engine
|
|
4
|
-
module Debugging
|
|
5
|
-
|
|
6
|
-
# Hit a breakpoint within the context of where the breakpoint is defined, assuming a block is passed
|
|
7
|
-
# with a `binding.pry` (or an alternative debugger), otherwise hit a breakpoint within this method.
|
|
8
|
-
def self.breakpoint(&block)
|
|
9
|
-
orig_fullscreen = Window.full_screen?
|
|
10
|
-
if orig_fullscreen
|
|
11
|
-
Window.set_to_windowed
|
|
12
|
-
GLFW.PollEvents # Required to trigger the switch from fullscreen to windowed within this breakpoint
|
|
13
|
-
end
|
|
14
|
-
|
|
15
|
-
orig_cursor_mode = Cursor.get_input_mode
|
|
16
|
-
Cursor.enable
|
|
17
|
-
|
|
18
|
-
block_given? ? yield : binding.pry
|
|
19
|
-
Cursor.restore_input_mode(orig_cursor_mode)
|
|
20
|
-
Window.set_to_full_screen if orig_fullscreen
|
|
21
|
-
Window.focus_window
|
|
22
|
-
|
|
23
|
-
# Reset the time, otherwise delta_time will be off for the next frame, and teleporting occurs
|
|
24
|
-
@time = Time.now
|
|
25
|
-
end
|
|
26
|
-
|
|
27
|
-
def self.debug_opengl_call
|
|
28
|
-
errors = []
|
|
29
|
-
until GL.GetError == 0; end
|
|
30
|
-
yield
|
|
31
|
-
until (error = GL.GetError) == 0
|
|
32
|
-
errors += error.to_s(16)
|
|
33
|
-
end
|
|
34
|
-
end
|
|
35
|
-
|
|
36
|
-
def self.print_opengl_version
|
|
37
|
-
puts "OpenGL Version: #{GL.GetString(GL::VERSION)}"
|
|
38
|
-
puts "GLSL Version: #{GL.GetString(GL::SHADING_LANGUAGE_VERSION)}"
|
|
39
|
-
end
|
|
40
|
-
end
|
|
41
|
-
end
|
|
1
|
+
# frozen_string_literal: true
|
|
2
|
+
|
|
3
|
+
module Engine
|
|
4
|
+
module Debugging
|
|
5
|
+
|
|
6
|
+
# Hit a breakpoint within the context of where the breakpoint is defined, assuming a block is passed
|
|
7
|
+
# with a `binding.pry` (or an alternative debugger), otherwise hit a breakpoint within this method.
|
|
8
|
+
def self.breakpoint(&block)
|
|
9
|
+
orig_fullscreen = Window.full_screen?
|
|
10
|
+
if orig_fullscreen
|
|
11
|
+
Window.set_to_windowed
|
|
12
|
+
GLFW.PollEvents # Required to trigger the switch from fullscreen to windowed within this breakpoint
|
|
13
|
+
end
|
|
14
|
+
|
|
15
|
+
orig_cursor_mode = Cursor.get_input_mode
|
|
16
|
+
Cursor.enable
|
|
17
|
+
|
|
18
|
+
block_given? ? yield : binding.pry
|
|
19
|
+
Cursor.restore_input_mode(orig_cursor_mode)
|
|
20
|
+
Window.set_to_full_screen if orig_fullscreen
|
|
21
|
+
Window.focus_window
|
|
22
|
+
|
|
23
|
+
# Reset the time, otherwise delta_time will be off for the next frame, and teleporting occurs
|
|
24
|
+
@time = Time.now
|
|
25
|
+
end
|
|
26
|
+
|
|
27
|
+
def self.debug_opengl_call
|
|
28
|
+
errors = []
|
|
29
|
+
until Engine::GL.GetError == 0; end
|
|
30
|
+
yield
|
|
31
|
+
until (error = Engine::GL.GetError) == 0
|
|
32
|
+
errors += error.to_s(16)
|
|
33
|
+
end
|
|
34
|
+
end
|
|
35
|
+
|
|
36
|
+
def self.print_opengl_version
|
|
37
|
+
puts "OpenGL Version: #{Engine::GL.GetString(Engine::GL::VERSION)}"
|
|
38
|
+
puts "GLSL Version: #{Engine::GL.GetString(Engine::GL::SHADING_LANGUAGE_VERSION)}"
|
|
39
|
+
end
|
|
40
|
+
end
|
|
41
|
+
end
|