ruby_rpg 0.0.5 → 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (584) hide show
  1. checksums.yaml +4 -4
  2. data/README.md +43 -21
  3. data/bin/build.bash +13 -13
  4. data/bin/import +54 -44
  5. data/ext/gl_native/extconf.rb +20 -0
  6. data/ext/gl_native/gl_native.c +563 -0
  7. data/ext/glfw_native/extconf.rb +18 -0
  8. data/ext/glfw_native/glfw_native.c +451 -0
  9. data/lib/engine/assets/_imported/cube.index_data +36 -0
  10. data/lib/engine/assets/_imported/cube.vertex_data +720 -0
  11. data/lib/engine/assets/_imported/plane.index_data +6 -0
  12. data/lib/engine/assets/_imported/plane.vertex_data +120 -0
  13. data/lib/engine/assets/_imported/sphere.index_data +2880 -0
  14. data/lib/engine/assets/_imported/sphere.vertex_data +57600 -0
  15. data/lib/engine/assets/cube.obj +46 -0
  16. data/lib/engine/assets/plane.obj +16 -0
  17. data/lib/engine/assets/sphere.obj +2488 -0
  18. data/lib/engine/autoloader.rb +11 -11
  19. data/lib/engine/camera.rb +12 -12
  20. data/lib/engine/component.rb +65 -63
  21. data/lib/engine/components/audio_source.rb +43 -41
  22. data/lib/engine/components/direction_light.rb +102 -23
  23. data/lib/engine/components/orthographic_camera.rb +60 -54
  24. data/lib/engine/components/perspective_camera.rb +76 -53
  25. data/lib/engine/components/point_light.rb +80 -24
  26. data/lib/engine/components/renderers/font_renderer.rb +19 -0
  27. data/lib/engine/components/renderers/font_renderer_base.rb +134 -0
  28. data/lib/engine/components/renderers/mesh_renderer.rb +41 -0
  29. data/lib/engine/components/renderers/sprite_renderer.rb +46 -0
  30. data/lib/engine/components/spot_light.rb +90 -0
  31. data/lib/engine/components/sprite_animator.rb +42 -0
  32. data/lib/engine/components/ui/flex/layout.rb +94 -0
  33. data/lib/engine/components/ui/flex/pack_layout.rb +65 -0
  34. data/lib/engine/components/ui/flex/stretch_layout.rb +52 -0
  35. data/lib/engine/components/ui/flex.rb +60 -0
  36. data/lib/engine/components/ui/font_renderer.rb +57 -0
  37. data/lib/engine/components/ui/rect.rb +117 -0
  38. data/lib/engine/components/ui/sprite_clickbox.rb +47 -0
  39. data/lib/engine/components/ui/sprite_renderer.rb +117 -0
  40. data/lib/engine/compute_shader.rb +14 -93
  41. data/lib/engine/compute_texture.rb +13 -0
  42. data/lib/engine/cursor.rb +43 -43
  43. data/lib/engine/debugging.rb +41 -41
  44. data/lib/engine/engine.rb +127 -131
  45. data/lib/engine/font.rb +99 -74
  46. data/lib/engine/game_object.rb +306 -234
  47. data/lib/engine/gl.rb +439 -0
  48. data/lib/engine/glfw.rb +151 -0
  49. data/lib/engine/importers/font_importer.rb +69 -69
  50. data/lib/engine/importers/obj_file.rb +244 -244
  51. data/lib/engine/importers/obj_importer.rb +33 -33
  52. data/lib/engine/input.rb +212 -105
  53. data/lib/engine/material.rb +214 -79
  54. data/lib/engine/matrix_helpers.rb +38 -0
  55. data/lib/engine/mesh.rb +68 -43
  56. data/lib/engine/metal/compute_shader.rb +118 -0
  57. data/lib/engine/metal/compute_texture.rb +176 -0
  58. data/lib/engine/metal/device.rb +98 -0
  59. data/lib/engine/metal/metal_bindings.rb +126 -0
  60. data/lib/engine/opengl/compute_shader.rb +77 -0
  61. data/lib/engine/opengl/compute_texture.rb +31 -0
  62. data/lib/engine/path.rb +92 -92
  63. data/lib/engine/physics/collision.rb +12 -12
  64. data/lib/engine/physics/components/cube_collider.rb +6 -6
  65. data/lib/engine/physics/components/rigidbody.rb +106 -103
  66. data/lib/engine/physics/components/sphere_collider.rb +103 -93
  67. data/lib/engine/physics/physics_resolver.rb +49 -37
  68. data/lib/engine/polygon_mesh.rb +45 -45
  69. data/lib/engine/quaternion.rb +234 -234
  70. data/lib/engine/rendering/cubemap_shadow_map_array.rb +77 -0
  71. data/lib/engine/rendering/gpu_timer.rb +68 -0
  72. data/lib/engine/rendering/instance_renderer.rb +232 -153
  73. data/lib/engine/rendering/post_processing/bloom_effect.rb +87 -0
  74. data/lib/engine/rendering/post_processing/depth_debug_effect.rb +17 -0
  75. data/lib/engine/rendering/post_processing/depth_of_field_effect.rb +52 -0
  76. data/lib/engine/rendering/post_processing/effect.rb +11 -0
  77. data/lib/engine/rendering/post_processing/post_processing_effect.rb +86 -0
  78. data/lib/engine/rendering/post_processing/single_pass_effect.rb +19 -0
  79. data/lib/engine/rendering/post_processing/ssao_effect.rb +182 -0
  80. data/lib/engine/rendering/post_processing/ssr_effect.rb +89 -0
  81. data/lib/engine/rendering/post_processing/tint_effect.rb +18 -0
  82. data/lib/engine/rendering/render_pipeline.rb +267 -35
  83. data/lib/engine/rendering/render_texture.rb +118 -0
  84. data/lib/engine/rendering/screen_quad.rb +64 -0
  85. data/lib/engine/rendering/shadow_map_array.rb +72 -0
  86. data/lib/engine/rendering/skybox_cubemap.rb +119 -0
  87. data/lib/engine/rendering/skybox_renderer.rb +64 -0
  88. data/lib/engine/rendering/ui/stencil_manager.rb +69 -0
  89. data/lib/engine/screenshoter.rb +34 -34
  90. data/lib/engine/serialization/graph_serializer.rb +74 -0
  91. data/lib/engine/serialization/object_serializer.rb +98 -0
  92. data/lib/engine/serialization/serializable.rb +78 -0
  93. data/lib/engine/serialization/yaml_persistence.rb +45 -0
  94. data/lib/engine/shader.rb +215 -119
  95. data/lib/engine/shaders/colour_frag.glsl +16 -8
  96. data/lib/engine/shaders/colour_vertex.glsl +20 -13
  97. data/lib/engine/shaders/fullscreen_frag.glsl +11 -0
  98. data/lib/engine/shaders/fullscreen_vertex.glsl +12 -0
  99. data/lib/engine/shaders/instanced_sprite_frag.glsl +21 -0
  100. data/lib/engine/shaders/{skybox_vert.glsl → instanced_sprite_vertex.glsl} +15 -14
  101. data/lib/engine/shaders/lighting/directional_light.glsl +49 -0
  102. data/lib/engine/shaders/lighting/lighting.glsl +33 -0
  103. data/lib/engine/shaders/lighting/lighting_common.glsl +13 -0
  104. data/lib/engine/shaders/lighting/point_light.glsl +46 -0
  105. data/lib/engine/shaders/lighting/spot_light.glsl +80 -0
  106. data/lib/engine/shaders/mesh_frag.glsl +53 -102
  107. data/lib/engine/shaders/mesh_vertex.glsl +25 -25
  108. data/lib/engine/shaders/point_shadow_frag.glsl +12 -0
  109. data/lib/engine/shaders/point_shadow_vertex.glsl +15 -0
  110. data/lib/engine/shaders/post_process/bloom_blur_frag.glsl +25 -0
  111. data/lib/engine/shaders/post_process/bloom_combine_frag.glsl +19 -0
  112. data/lib/engine/shaders/post_process/bloom_threshold_frag.glsl +19 -0
  113. data/lib/engine/shaders/post_process/debug_normals_frag.glsl +21 -0
  114. data/lib/engine/shaders/post_process/depth_debug_frag.glsl +17 -0
  115. data/lib/engine/shaders/post_process/dof_blur_frag.glsl +52 -0
  116. data/lib/engine/shaders/post_process/skybox_frag.glsl +29 -0
  117. data/lib/engine/shaders/post_process/ssao/blur_frag.glsl +50 -0
  118. data/lib/engine/shaders/post_process/ssao/combine_frag.glsl +15 -0
  119. data/lib/engine/shaders/post_process/ssao/frag.glsl +99 -0
  120. data/lib/engine/shaders/post_process/ssr/combine_frag.glsl +16 -0
  121. data/lib/engine/shaders/post_process/ssr/frag.glsl +118 -0
  122. data/lib/engine/shaders/post_process/tint_frag.glsl +14 -0
  123. data/lib/engine/shaders/shadow_frag.glsl +6 -0
  124. data/lib/engine/shaders/shadow_vertex.glsl +11 -0
  125. data/lib/engine/shaders/skybox_cubemap_frag.glsl +46 -0
  126. data/lib/engine/shaders/sprite_frag.glsl +17 -17
  127. data/lib/engine/shaders/sprite_vertex.glsl +15 -15
  128. data/lib/engine/shaders/text_frag.glsl +15 -15
  129. data/lib/engine/shaders/text_vertex.glsl +31 -31
  130. data/lib/engine/shaders/ui_sprite_frag.glsl +15 -15
  131. data/lib/engine/shaders/ui_sprite_vertex.glsl +15 -15
  132. data/lib/engine/shaders/vertex_lit_frag.glsl +33 -89
  133. data/lib/engine/shaders/vertex_lit_vertex.glsl +28 -28
  134. data/lib/engine/standard_meshes/quad_mesh.rb +26 -0
  135. data/lib/engine/standard_objects/cube.rb +23 -0
  136. data/lib/engine/standard_objects/default_material.rb +20 -0
  137. data/lib/engine/standard_objects/plane.rb +23 -0
  138. data/lib/engine/standard_objects/sphere.rb +23 -0
  139. data/lib/engine/tangent_calculator.rb +42 -42
  140. data/lib/engine/texture.rb +62 -53
  141. data/lib/engine/ui/rect.rb +16 -0
  142. data/lib/engine/video_mode.rb +37 -37
  143. data/lib/engine/window.rb +126 -126
  144. data/lib/ruby_rpg.rb +116 -58
  145. data/vendor/glew-2.2.0-win32/LICENSE.txt +73 -0
  146. data/vendor/glew-2.2.0-win32/bin/Release/x64/glew32.dll +0 -0
  147. data/vendor/glew-2.2.0-win32/include/GL/glew.h +26427 -0
  148. data/vendor/glew-2.2.0-win32/lib/Release/x64/glew32.lib +0 -0
  149. data/{glfw-3.3.9.bin.MACOS → vendor/glfw-3.3.9.bin.MACOS}/lib-arm64/libglfw.3.dylib +0 -0
  150. data/{glfw-3.3.9.bin.MACOS → vendor/glfw-3.4.bin.WIN64}/LICENSE.md +23 -23
  151. metadata +122 -463
  152. data/glfw-3.3.9.bin.MACOS/README.md +0 -5
  153. data/glfw-3.3.9.bin.MACOS/docs/html/bc_s.png +0 -0
  154. data/glfw-3.3.9.bin.MACOS/docs/html/bc_sd.png +0 -0
  155. data/glfw-3.3.9.bin.MACOS/docs/html/build_8dox.html +0 -81
  156. data/glfw-3.3.9.bin.MACOS/docs/html/build_guide.html +0 -199
  157. data/glfw-3.3.9.bin.MACOS/docs/html/closed.png +0 -0
  158. data/glfw-3.3.9.bin.MACOS/docs/html/compat_8dox.html +0 -81
  159. data/glfw-3.3.9.bin.MACOS/docs/html/compat_guide.html +0 -153
  160. data/glfw-3.3.9.bin.MACOS/docs/html/compile_8dox.html +0 -81
  161. data/glfw-3.3.9.bin.MACOS/docs/html/compile_guide.html +0 -223
  162. data/glfw-3.3.9.bin.MACOS/docs/html/context_8dox.html +0 -81
  163. data/glfw-3.3.9.bin.MACOS/docs/html/context_guide.html +0 -259
  164. data/glfw-3.3.9.bin.MACOS/docs/html/deprecated.html +0 -88
  165. data/glfw-3.3.9.bin.MACOS/docs/html/dir_08423ce7729c4554356a7de7171ba263.html +0 -85
  166. data/glfw-3.3.9.bin.MACOS/docs/html/dir_2dcebcdf14b42e92a6ed85c61bda6b9d.html +0 -93
  167. data/glfw-3.3.9.bin.MACOS/docs/html/dir_62ce056722ee97c199075aa1d6eca309.html +0 -95
  168. data/glfw-3.3.9.bin.MACOS/docs/html/dir_dddf4cf62655095a666cf715de3a31a2.html +0 -91
  169. data/glfw-3.3.9.bin.MACOS/docs/html/doc.svg +0 -12
  170. data/glfw-3.3.9.bin.MACOS/docs/html/docd.svg +0 -12
  171. data/glfw-3.3.9.bin.MACOS/docs/html/doxygen.css +0 -1685
  172. data/glfw-3.3.9.bin.MACOS/docs/html/doxygen.svg +0 -28
  173. data/glfw-3.3.9.bin.MACOS/docs/html/dynsections.js +0 -192
  174. data/glfw-3.3.9.bin.MACOS/docs/html/extra.css +0 -1
  175. data/glfw-3.3.9.bin.MACOS/docs/html/files.html +0 -91
  176. data/glfw-3.3.9.bin.MACOS/docs/html/folderclosed.svg +0 -11
  177. data/glfw-3.3.9.bin.MACOS/docs/html/folderclosedd.svg +0 -11
  178. data/glfw-3.3.9.bin.MACOS/docs/html/folderopen.svg +0 -17
  179. data/glfw-3.3.9.bin.MACOS/docs/html/folderopend.svg +0 -12
  180. data/glfw-3.3.9.bin.MACOS/docs/html/glfw3_8h.html +0 -1661
  181. data/glfw-3.3.9.bin.MACOS/docs/html/glfw3_8h_source.html +0 -1175
  182. data/glfw-3.3.9.bin.MACOS/docs/html/glfw3native_8h.html +0 -167
  183. data/glfw-3.3.9.bin.MACOS/docs/html/glfw3native_8h_source.html +0 -303
  184. data/glfw-3.3.9.bin.MACOS/docs/html/group__buttons.html +0 -282
  185. data/glfw-3.3.9.bin.MACOS/docs/html/group__context.html +0 -304
  186. data/glfw-3.3.9.bin.MACOS/docs/html/group__errors.html +0 -304
  187. data/glfw-3.3.9.bin.MACOS/docs/html/group__gamepad__axes.html +0 -202
  188. data/glfw-3.3.9.bin.MACOS/docs/html/group__gamepad__buttons.html +0 -410
  189. data/glfw-3.3.9.bin.MACOS/docs/html/group__hat__state.html +0 -234
  190. data/glfw-3.3.9.bin.MACOS/docs/html/group__init.html +0 -570
  191. data/glfw-3.3.9.bin.MACOS/docs/html/group__input.html +0 -2255
  192. data/glfw-3.3.9.bin.MACOS/docs/html/group__joysticks.html +0 -362
  193. data/glfw-3.3.9.bin.MACOS/docs/html/group__keys.html +0 -2034
  194. data/glfw-3.3.9.bin.MACOS/docs/html/group__mods.html +0 -198
  195. data/glfw-3.3.9.bin.MACOS/docs/html/group__monitor.html +0 -848
  196. data/glfw-3.3.9.bin.MACOS/docs/html/group__native.html +0 -812
  197. data/glfw-3.3.9.bin.MACOS/docs/html/group__shapes.html +0 -198
  198. data/glfw-3.3.9.bin.MACOS/docs/html/group__vulkan.html +0 -359
  199. data/glfw-3.3.9.bin.MACOS/docs/html/group__window.html +0 -3434
  200. data/glfw-3.3.9.bin.MACOS/docs/html/index.html +0 -100
  201. data/glfw-3.3.9.bin.MACOS/docs/html/input_8dox.html +0 -81
  202. data/glfw-3.3.9.bin.MACOS/docs/html/input_guide.html +0 -570
  203. data/glfw-3.3.9.bin.MACOS/docs/html/internal_8dox.html +0 -81
  204. data/glfw-3.3.9.bin.MACOS/docs/html/internals_guide.html +0 -132
  205. data/glfw-3.3.9.bin.MACOS/docs/html/intro_8dox.html +0 -81
  206. data/glfw-3.3.9.bin.MACOS/docs/html/intro_guide.html +0 -351
  207. data/glfw-3.3.9.bin.MACOS/docs/html/jquery.js +0 -34
  208. data/glfw-3.3.9.bin.MACOS/docs/html/main_8dox.html +0 -81
  209. data/glfw-3.3.9.bin.MACOS/docs/html/menu.js +0 -136
  210. data/glfw-3.3.9.bin.MACOS/docs/html/menudata.js +0 -29
  211. data/glfw-3.3.9.bin.MACOS/docs/html/minus.svg +0 -8
  212. data/glfw-3.3.9.bin.MACOS/docs/html/minusd.svg +0 -8
  213. data/glfw-3.3.9.bin.MACOS/docs/html/monitor_8dox.html +0 -81
  214. data/glfw-3.3.9.bin.MACOS/docs/html/monitor_guide.html +0 -229
  215. data/glfw-3.3.9.bin.MACOS/docs/html/moving_8dox.html +0 -81
  216. data/glfw-3.3.9.bin.MACOS/docs/html/moving_guide.html +0 -374
  217. data/glfw-3.3.9.bin.MACOS/docs/html/nav_f.png +0 -0
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  221. data/glfw-3.3.9.bin.MACOS/docs/html/nav_hd.png +0 -0
  222. data/glfw-3.3.9.bin.MACOS/docs/html/news.html +0 -634
  223. data/glfw-3.3.9.bin.MACOS/docs/html/news_8dox.html +0 -81
  224. data/glfw-3.3.9.bin.MACOS/docs/html/open.png +0 -0
  225. data/glfw-3.3.9.bin.MACOS/docs/html/pages.html +0 -99
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  229. data/glfw-3.3.9.bin.MACOS/docs/html/quick_guide.html +0 -397
  230. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_0.js +0 -5
  231. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_1.js +0 -4
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  258. data/glfw-3.3.9.bin.MACOS/docs/html/search/classes_0.js +0 -7
  259. data/glfw-3.3.9.bin.MACOS/docs/html/search/close.svg +0 -18
  260. data/glfw-3.3.9.bin.MACOS/docs/html/search/defines_0.js +0 -34
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  270. data/glfw-3.3.9.bin.MACOS/docs/html/search/functions_0.js +0 -146
  271. data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_0.js +0 -6
  272. data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_1.js +0 -4
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  511. data/glfw-3.4.bin.WIN64/docs/html/search/pages_f.js +0 -6
  512. data/glfw-3.4.bin.WIN64/docs/html/search/search.css +0 -291
  513. data/glfw-3.4.bin.WIN64/docs/html/search/search.js +0 -840
  514. data/glfw-3.4.bin.WIN64/docs/html/search/searchdata.js +0 -39
  515. data/glfw-3.4.bin.WIN64/docs/html/search/typedefs_0.js +0 -36
  516. data/glfw-3.4.bin.WIN64/docs/html/search/variables_0.js +0 -5
  517. data/glfw-3.4.bin.WIN64/docs/html/search/variables_1.js +0 -6
  518. data/glfw-3.4.bin.WIN64/docs/html/search/variables_2.js +0 -4
  519. data/glfw-3.4.bin.WIN64/docs/html/search/variables_3.js +0 -5
  520. data/glfw-3.4.bin.WIN64/docs/html/search/variables_4.js +0 -4
  521. data/glfw-3.4.bin.WIN64/docs/html/search/variables_5.js +0 -4
  522. data/glfw-3.4.bin.WIN64/docs/html/search/variables_6.js +0 -7
  523. data/glfw-3.4.bin.WIN64/docs/html/search/variables_7.js +0 -4
  524. data/glfw-3.4.bin.WIN64/docs/html/search/variables_8.js +0 -4
  525. data/glfw-3.4.bin.WIN64/docs/html/search/variables_9.js +0 -4
  526. data/glfw-3.4.bin.WIN64/docs/html/spaces.svg +0 -877
  527. data/glfw-3.4.bin.WIN64/docs/html/splitbar.png +0 -0
  528. data/glfw-3.4.bin.WIN64/docs/html/splitbard.png +0 -0
  529. data/glfw-3.4.bin.WIN64/docs/html/struct_g_l_f_wallocator.html +0 -168
  530. data/glfw-3.4.bin.WIN64/docs/html/struct_g_l_f_wgamepadstate.html +0 -134
  531. data/glfw-3.4.bin.WIN64/docs/html/struct_g_l_f_wgammaramp.html +0 -170
  532. data/glfw-3.4.bin.WIN64/docs/html/struct_g_l_f_wimage.html +0 -151
  533. data/glfw-3.4.bin.WIN64/docs/html/struct_g_l_f_wvidmode.html +0 -204
  534. data/glfw-3.4.bin.WIN64/docs/html/sync_off.png +0 -0
  535. data/glfw-3.4.bin.WIN64/docs/html/sync_on.png +0 -0
  536. data/glfw-3.4.bin.WIN64/docs/html/tab_a.png +0 -0
  537. data/glfw-3.4.bin.WIN64/docs/html/tab_ad.png +0 -0
  538. data/glfw-3.4.bin.WIN64/docs/html/tab_b.png +0 -0
  539. data/glfw-3.4.bin.WIN64/docs/html/tab_bd.png +0 -0
  540. data/glfw-3.4.bin.WIN64/docs/html/tab_h.png +0 -0
  541. data/glfw-3.4.bin.WIN64/docs/html/tab_hd.png +0 -0
  542. data/glfw-3.4.bin.WIN64/docs/html/tab_s.png +0 -0
  543. data/glfw-3.4.bin.WIN64/docs/html/tab_sd.png +0 -0
  544. data/glfw-3.4.bin.WIN64/docs/html/tabs.css +0 -1
  545. data/glfw-3.4.bin.WIN64/docs/html/topics.html +0 -101
  546. data/glfw-3.4.bin.WIN64/docs/html/vulkan_8md.html +0 -81
  547. data/glfw-3.4.bin.WIN64/docs/html/vulkan_guide.html +0 -206
  548. data/glfw-3.4.bin.WIN64/docs/html/window_8md.html +0 -81
  549. data/glfw-3.4.bin.WIN64/docs/html/window_guide.html +0 -806
  550. data/glfw-3.4.bin.WIN64/include/GLFW/glfw3.h +0 -6547
  551. data/glfw-3.4.bin.WIN64/include/GLFW/glfw3native.h +0 -663
  552. data/glfw-3.4.bin.WIN64/lib-mingw-w64/glfw3.dll +0 -0
  553. data/glfw-3.4.bin.WIN64/lib-mingw-w64/libglfw3.a +0 -0
  554. data/glfw-3.4.bin.WIN64/lib-mingw-w64/libglfw3dll.a +0 -0
  555. data/glfw-3.4.bin.WIN64/lib-static-ucrt/glfw3dll.lib +0 -0
  556. data/glfw-3.4.bin.WIN64/lib-vc2013/glfw3.dll +0 -0
  557. data/glfw-3.4.bin.WIN64/lib-vc2013/glfw3.lib +0 -0
  558. data/glfw-3.4.bin.WIN64/lib-vc2013/glfw3_mt.lib +0 -0
  559. data/glfw-3.4.bin.WIN64/lib-vc2013/glfw3dll.lib +0 -0
  560. data/glfw-3.4.bin.WIN64/lib-vc2015/glfw3.dll +0 -0
  561. data/glfw-3.4.bin.WIN64/lib-vc2015/glfw3.lib +0 -0
  562. data/glfw-3.4.bin.WIN64/lib-vc2015/glfw3_mt.lib +0 -0
  563. data/glfw-3.4.bin.WIN64/lib-vc2015/glfw3dll.lib +0 -0
  564. data/glfw-3.4.bin.WIN64/lib-vc2017/glfw3.dll +0 -0
  565. data/glfw-3.4.bin.WIN64/lib-vc2017/glfw3.lib +0 -0
  566. data/glfw-3.4.bin.WIN64/lib-vc2017/glfw3_mt.lib +0 -0
  567. data/glfw-3.4.bin.WIN64/lib-vc2017/glfw3dll.lib +0 -0
  568. data/glfw-3.4.bin.WIN64/lib-vc2019/glfw3.dll +0 -0
  569. data/glfw-3.4.bin.WIN64/lib-vc2019/glfw3.lib +0 -0
  570. data/glfw-3.4.bin.WIN64/lib-vc2019/glfw3_mt.lib +0 -0
  571. data/glfw-3.4.bin.WIN64/lib-vc2019/glfw3dll.lib +0 -0
  572. data/glfw-3.4.bin.WIN64/lib-vc2022/glfw3.dll +0 -0
  573. data/glfw-3.4.bin.WIN64/lib-vc2022/glfw3.lib +0 -0
  574. data/glfw-3.4.bin.WIN64/lib-vc2022/glfw3_mt.lib +0 -0
  575. data/glfw-3.4.bin.WIN64/lib-vc2022/glfw3dll.lib +0 -0
  576. data/lib/engine/components/font_renderer.rb +0 -134
  577. data/lib/engine/components/mesh_renderer.rb +0 -31
  578. data/lib/engine/components/sprite_renderer.rb +0 -141
  579. data/lib/engine/components/ui_font_renderer.rb +0 -140
  580. data/lib/engine/components/ui_sprite_clickbox.rb +0 -62
  581. data/lib/engine/components/ui_sprite_renderer.rb +0 -101
  582. data/lib/engine/shaders/skybox_frag.glsl +0 -12
  583. /data/{glfw-3.4.bin.WIN64 → vendor/glfw-3.3.9.bin.MACOS}/LICENSE.md +0 -0
  584. /data/{glfw-3.4.bin.WIN64 → vendor/glfw-3.4.bin.WIN64}/lib-static-ucrt/glfw3.dll +0 -0
@@ -1,11 +1,11 @@
1
- # frozen_string_literal: true
2
-
3
- module Engine
4
- module AutoLoader
5
- def self.load(load_path = nil)
6
- base_dir = File.expand_path(load_path || File.dirname($PROGRAM_NAME))
7
- Dir[File.join(base_dir, "components", "**/*.rb")].each { |file| require file }
8
- Dir[File.join(base_dir, "game_objects", "**/*.rb")].each { |file| require file }
9
- end
10
- end
11
- end
1
+ # frozen_string_literal: true
2
+
3
+ module Engine
4
+ module AutoLoader
5
+ def self.load(load_path = nil)
6
+ base_dir = File.expand_path(load_path || File.dirname($PROGRAM_NAME))
7
+ Dir[File.join(base_dir, "components", "**/*.rb")].each { |file| require file }
8
+ Dir[File.join(base_dir, "game_objects", "**/*.rb")].each { |file| require file }
9
+ end
10
+ end
11
+ end
data/lib/engine/camera.rb CHANGED
@@ -1,13 +1,13 @@
1
- # frozen_string_literal: true
2
-
3
- module Engine
4
- class Camera
5
- def self.instance
6
- @instance
7
- end
8
-
9
- def self.instance=(new_instance)
10
- @instance = new_instance
11
- end
12
- end
1
+ # frozen_string_literal: true
2
+
3
+ module Engine
4
+ class Camera
5
+ def self.instance
6
+ @instance
7
+ end
8
+
9
+ def self.instance=(new_instance)
10
+ @instance = new_instance
11
+ end
12
+ end
13
13
  end
@@ -1,63 +1,65 @@
1
- module Engine
2
- class Component
3
- def self.method_added(name)
4
- @methods ||= Set.new
5
- return if name == :initialize || name == :destroyed?
6
- @methods.add(name)
7
- end
8
-
9
- attr_reader :game_object
10
-
11
- def renderer?
12
- false
13
- end
14
-
15
- def ui_renderer?
16
- false
17
- end
18
-
19
- def set_game_object(game_object)
20
- @game_object = game_object
21
- end
22
-
23
- def start
24
- end
25
-
26
- def update(delta_time) end
27
-
28
- def destroyed?
29
- @destroyed || false
30
- end
31
-
32
- def destroy!
33
- Component.destroyed_components << self unless @destroyed
34
- destroy unless @destroyed
35
- @destroyed = true
36
- end
37
-
38
- def _erase!
39
- game_object.components.delete(self)
40
- class_name = self.class.name.split('::').last
41
- self.class.instance_variable_get(:@methods).each do |method|
42
- singleton_class.send(:undef_method, method)
43
- singleton_class.send(:define_method, method) do |*args, **kwargs|
44
- raise "This #{class_name} has been destroyed but you are still trying to access #{method}"
45
- end
46
- end
47
- end
48
-
49
- def self.erase_destroyed_components
50
- destroyed_components.each do |object|
51
- object._erase!
52
- end
53
- @destroyed_components = []
54
- end
55
-
56
- def destroy
57
- end
58
-
59
- def self.destroyed_components
60
- @destroyed_components ||= []
61
- end
62
- end
63
- end
1
+ module Engine
2
+ class Component
3
+ include Serializable
4
+
5
+ def self.method_added(name)
6
+ @methods ||= Set.new
7
+ return if name == :initialize || name == :destroyed?
8
+ @methods.add(name)
9
+ end
10
+
11
+ attr_reader :game_object
12
+
13
+ def renderer?
14
+ false
15
+ end
16
+
17
+ def ui_renderer?
18
+ false
19
+ end
20
+
21
+ def set_game_object(game_object)
22
+ @game_object = game_object
23
+ end
24
+
25
+ def start
26
+ end
27
+
28
+ def update(delta_time) end
29
+
30
+ def destroyed?
31
+ @destroyed || false
32
+ end
33
+
34
+ def destroy!
35
+ Component.destroyed_components << self unless @destroyed
36
+ destroy unless @destroyed
37
+ @destroyed = true
38
+ end
39
+
40
+ def _erase!
41
+ game_object.components.delete(self)
42
+ class_name = self.class.name.split('::').last
43
+ self.class.instance_variable_get(:@methods).each do |method|
44
+ singleton_class.send(:undef_method, method)
45
+ singleton_class.send(:define_method, method) do |*args, **kwargs|
46
+ raise "This #{class_name} has been destroyed but you are still trying to access #{method}"
47
+ end
48
+ end
49
+ end
50
+
51
+ def self.erase_destroyed_components
52
+ destroyed_components.each do |object|
53
+ object._erase!
54
+ end
55
+ @destroyed_components = []
56
+ end
57
+
58
+ def destroy
59
+ end
60
+
61
+ def self.destroyed_components
62
+ @destroyed_components ||= []
63
+ end
64
+ end
65
+ end
@@ -1,41 +1,43 @@
1
- # frozen_string_literal: true
2
-
3
- module Engine::Components
4
- class AudioSource < Engine::Component
5
- def initialize(clip, radius: 1000)
6
- @clip = clip
7
- @radius = radius
8
- @source = NativeAudio::AudioSource.new(clip)
9
- end
10
-
11
- def play
12
- @source.play
13
- end
14
-
15
- def stop
16
- @source.stop
17
- end
18
-
19
- def pause
20
- @source.pause
21
- end
22
-
23
- def resume
24
- @source.resume
25
- end
26
-
27
- def volume=(volume)
28
- @source.set_volume(volume)
29
- end
30
-
31
- def update(delta_time)
32
- camera = Engine::Camera.instance
33
- local_pos = camera.game_object.world_to_local_coordinate(game_object.pos)
34
- angle = Math.atan2(local_pos[0], -local_pos[2]) * 180 / Math::PI
35
- angle = (angle + 360) % 360
36
- distance = (local_pos.magnitude * 255 / @radius).clamp(0, 255)
37
-
38
- @source.set_pos(angle, distance)
39
- end
40
- end
41
- end
1
+ # frozen_string_literal: true
2
+
3
+ module Engine::Components
4
+ class AudioSource < Engine::Component
5
+ serialize :clip_path, :radius
6
+
7
+ def awake
8
+ @radius ||= 1000
9
+ @clip = NativeAudio::Clip.new(@clip_path)
10
+ @source = NativeAudio::AudioSource.new(@clip)
11
+ end
12
+
13
+ def play
14
+ @source.play
15
+ end
16
+
17
+ def stop
18
+ @source.stop
19
+ end
20
+
21
+ def pause
22
+ @source.pause
23
+ end
24
+
25
+ def resume
26
+ @source.resume
27
+ end
28
+
29
+ def volume=(volume)
30
+ @source.set_volume(volume)
31
+ end
32
+
33
+ def update(delta_time)
34
+ camera = Engine::Camera.instance
35
+ local_pos = camera.game_object.world_to_local_coordinate(game_object.pos)
36
+ angle = Math.atan2(local_pos[0], -local_pos[2]) * 180 / Math::PI
37
+ angle = (angle + 360) % 360
38
+ distance = (local_pos.magnitude * 255 / @radius).clamp(0, 255)
39
+
40
+ @source.set_pos(angle, distance)
41
+ end
42
+ end
43
+ end
@@ -1,23 +1,102 @@
1
- # frozen_string_literal: true
2
-
3
- module Engine::Components
4
- class DirectionLight < Engine::Component
5
- attr_accessor :colour
6
-
7
- def initialize(colour: [1.0, 1.0, 1.0])
8
- @colour = colour
9
- end
10
-
11
- def start
12
- DirectionLight.direction_lights << self
13
- end
14
-
15
- def destroy!
16
- DirectionLight.direction_lights.delete(self)
17
- end
18
-
19
- def self.direction_lights
20
- @direction_lights ||= []
21
- end
22
- end
23
- end
1
+ # frozen_string_literal: true
2
+
3
+ module Engine::Components
4
+ class DirectionLight < Engine::Component
5
+ include Engine::MatrixHelpers
6
+
7
+ serialize :colour, :cast_shadows, :shadow_distance
8
+
9
+ attr_reader :colour, :cast_shadows, :shadow_distance
10
+ attr_accessor :shadow_layer_index
11
+
12
+ def awake
13
+ @colour ||= [1.0, 1.0, 1.0]
14
+ @cast_shadows = true if @cast_shadows.nil?
15
+ @shadow_distance ||= 50.0
16
+ @shadow_layer_index = nil
17
+ @cached_light_space_matrix = nil
18
+ @cache_key = nil
19
+ end
20
+
21
+ def colour=(value)
22
+ @colour = value
23
+ end
24
+
25
+ def cast_shadows=(value)
26
+ @cast_shadows = value
27
+ invalidate_cache
28
+ end
29
+
30
+ def shadow_distance=(value)
31
+ @shadow_distance = value
32
+ invalidate_cache
33
+ end
34
+
35
+ def start
36
+ DirectionLight.direction_lights << self
37
+ end
38
+
39
+ def destroy!
40
+ DirectionLight.direction_lights.delete(self)
41
+ end
42
+
43
+ def direction
44
+ game_object.forward.normalize
45
+ end
46
+
47
+ def light_space_matrix
48
+ current_key = compute_cache_key
49
+ if @cached_light_space_matrix && @cache_key == current_key
50
+ return @cached_light_space_matrix
51
+ end
52
+
53
+ @cache_key = current_key
54
+ @cached_light_space_matrix = compute_light_space_matrix
55
+ end
56
+
57
+ def self.direction_lights
58
+ @direction_lights ||= []
59
+ end
60
+
61
+ private
62
+
63
+ def invalidate_cache
64
+ @cached_light_space_matrix = nil
65
+ @cache_key = nil
66
+ end
67
+
68
+ def compute_cache_key
69
+ camera_pos = Engine::Camera.instance&.position || Vector[0, 0, 0]
70
+ light_dir = direction
71
+ [camera_pos[0], camera_pos[1], camera_pos[2],
72
+ light_dir[0], light_dir[1], light_dir[2],
73
+ @shadow_distance]
74
+ end
75
+
76
+ def compute_light_space_matrix
77
+ light_dir = direction
78
+
79
+ # Center shadow frustum on the main camera's position
80
+ center = Engine::Camera.instance&.position || Vector[0, 0, 0]
81
+
82
+ # Position the light "camera" far back along the light direction from center
83
+ light_pos = center - light_dir * @shadow_distance
84
+
85
+ # Choose up vector that isn't parallel to light direction
86
+ up = if light_dir[1].abs > 0.9
87
+ Vector[0, 0, 1]
88
+ else
89
+ Vector[0, 1, 0]
90
+ end
91
+
92
+ # Create view matrix looking from light position toward center
93
+ view_matrix = look_at(light_pos, center, up)
94
+
95
+ # Orthographic projection covering the shadow area
96
+ half_size = @shadow_distance
97
+ proj_matrix = ortho(-half_size, half_size, -half_size, half_size, 0.1, @shadow_distance * 2)
98
+
99
+ (proj_matrix * view_matrix).transpose
100
+ end
101
+ end
102
+ end
@@ -1,54 +1,60 @@
1
- # frozen_string_literal: true
2
-
3
- module Engine::Components
4
- class OrthographicCamera < Engine::Component
5
-
6
- def initialize(width:, height:, far:)
7
- @width = width
8
- @height = height
9
- @far = far
10
- @near = 0
11
-
12
- Engine::Camera.instance = self
13
- end
14
-
15
- def destroy
16
- Engine::Camera.instance = nil if Engine::Camera.instance == self
17
- end
18
-
19
- def matrix
20
- @matrix ||=
21
- begin
22
- camera_pos = game_object.pos - game_object.forward * (@far / 2)
23
- Matrix[
24
- [right[0], up[0], -front[0], 0],
25
- [right[1], up[1], -front[1], 0],
26
- [right[2], up[2], -front[2], 0],
27
- [-camera_pos.dot(right), -camera_pos.dot(up), camera_pos.dot(front), 1]
28
- ]
29
- end
30
- end
31
-
32
- def update(delta_time)
33
- @right = nil if game_object.rotation != @rotation
34
- @up = nil if game_object.rotation != @rotation
35
- @front = nil if game_object.rotation != @rotation
36
- @matrix = nil if game_object.rotation.dup != @rotation
37
- @rotation = game_object.rotation.dup
38
- end
39
-
40
- private
41
-
42
- def right
43
- @right ||= game_object.right / (@width / 2)
44
- end
45
-
46
- def up
47
- @up ||= game_object.up / (@height / 2)
48
- end
49
-
50
- def front
51
- @front ||= game_object.forward / (@far / 2)
52
- end
53
- end
54
- end
1
+ # frozen_string_literal: true
2
+
3
+ module Engine::Components
4
+ class OrthographicCamera < Engine::Component
5
+ include Engine::MatrixHelpers
6
+ attr_reader :near, :far
7
+
8
+ serialize :width, :height, :far
9
+
10
+ def awake
11
+ @near ||= 0
12
+ Engine::Camera.instance = self
13
+ end
14
+
15
+ def destroy
16
+ Engine::Camera.instance = nil if Engine::Camera.instance == self
17
+ end
18
+
19
+ def matrix
20
+ @matrix ||=
21
+ begin
22
+ right = game_object.right
23
+ up = game_object.up
24
+ forward = game_object.forward
25
+
26
+ view_matrix = Matrix[
27
+ [right[0], right[1], right[2], -right.dot(game_object.pos)],
28
+ [up[0], up[1], up[2], -up.dot(game_object.pos)],
29
+ [forward[0], forward[1], forward[2], -forward.dot(game_object.pos)],
30
+ [0, 0, 0, 1]
31
+ ]
32
+
33
+ (projection * view_matrix).transpose
34
+ end
35
+ end
36
+
37
+ def inverse_vp_matrix
38
+ @inverse_vp_matrix ||= matrix.inverse
39
+ end
40
+
41
+ def position
42
+ game_object.pos
43
+ end
44
+
45
+ def projection
46
+ half_w = @width / 2.0
47
+ half_h = @height / 2.0
48
+ ortho(-half_w, half_w, -half_h, half_h, @near, @far)
49
+ end
50
+
51
+ def update(delta_time)
52
+ if game_object.rotation != @rotation || game_object.pos != @pos
53
+ @matrix = nil
54
+ @inverse_vp_matrix = nil
55
+ end
56
+ @rotation = game_object.rotation.dup
57
+ @pos = game_object.pos.dup
58
+ end
59
+ end
60
+ end
@@ -1,53 +1,76 @@
1
- # frozen_string_literal: true
2
-
3
- module Engine::Components
4
- class PerspectiveCamera < Engine::Component
5
- def initialize(fov:, aspect:, near:, far:)
6
- @fov = fov
7
- @aspect = aspect
8
- @near = near
9
- @far = far
10
-
11
- Engine::Camera.instance = self
12
- end
13
-
14
- def destroy
15
- Engine::Camera.instance = nil if Engine::Camera.instance == self
16
- end
17
-
18
- def matrix
19
- @matrix ||=
20
- begin
21
- right = game_object.right
22
- up = game_object.up
23
- forward = game_object.forward
24
-
25
- transformation_matrix = Matrix[
26
- [right[0], right[1], right[2], -right.dot(game_object.pos)],
27
- [up[0], up[1], up[2], -up.dot(game_object.pos)],
28
- [forward[0], forward[1], forward[2], -forward.dot(game_object.pos)],
29
- [0, 0, 0, 1]
30
- ]
31
-
32
- (projection * transformation_matrix).transpose
33
- end
34
- end
35
-
36
- def projection
37
- fov = @fov * Math::PI / 180
38
- Matrix[
39
- [1 / (Math.tan(fov / 2) * @aspect), 0, 0, 0],
40
- [0, 1 / Math.tan(fov / 2), 0, 0],
41
- [0, 0, (@far + @near) / (@near - @far), 2 * @far * @near / (@near - @far)],
42
- [0, 0, -1, 0]
43
- ]
44
- end
45
-
46
- def update(delta_time)
47
- @matrix = nil if game_object.rotation != @rotation || game_object.pos != @pos || game_object.scale != @scale
48
- @rotation = game_object.rotation.dup
49
- @pos = game_object.pos.dup
50
- @scale = game_object.scale.dup
51
- end
52
- end
53
- end
1
+ # frozen_string_literal: true
2
+
3
+ module Engine::Components
4
+ class PerspectiveCamera < Engine::Component
5
+ include Engine::MatrixHelpers
6
+
7
+ serialize :fov, :aspect, :near, :far
8
+
9
+ attr_reader :near, :far
10
+
11
+ def awake
12
+ Engine::Camera.instance = self
13
+ end
14
+
15
+ def destroy
16
+ Engine::Camera.instance = nil if Engine::Camera.instance == self
17
+ end
18
+
19
+ def matrix
20
+ @matrix ||=
21
+ begin
22
+ right = game_object.right
23
+ up = game_object.up
24
+ forward = game_object.forward
25
+
26
+ transformation_matrix = Matrix[
27
+ [right[0], right[1], right[2], -right.dot(game_object.pos)],
28
+ [up[0], up[1], up[2], -up.dot(game_object.pos)],
29
+ [forward[0], forward[1], forward[2], -forward.dot(game_object.pos)],
30
+ [0, 0, 0, 1]
31
+ ]
32
+
33
+ (projection * transformation_matrix).transpose
34
+ end
35
+ end
36
+
37
+ def inverse_vp_matrix
38
+ # matrix is already transposed for OpenGL column-major format
39
+ # inverse of A^T is (A^-1)^T, so matrix.inverse gives us the inverse in column-major
40
+ @inverse_vp_matrix ||= matrix.inverse
41
+ end
42
+
43
+ def position
44
+ game_object.pos
45
+ end
46
+
47
+ def projection
48
+ fov_radians = @fov * Math::PI / 180.0
49
+ perspective(fov_radians, @aspect, @near, @far)
50
+ end
51
+
52
+ def view_matrix
53
+ right = game_object.right
54
+ up = game_object.up
55
+ forward = game_object.forward
56
+ pos = game_object.pos
57
+
58
+ Matrix[
59
+ [right[0], right[1], right[2], -right.dot(pos)],
60
+ [up[0], up[1], up[2], -up.dot(pos)],
61
+ [forward[0], forward[1], forward[2], -forward.dot(pos)],
62
+ [0, 0, 0, 1]
63
+ ].transpose
64
+ end
65
+
66
+ def update(delta_time)
67
+ if game_object.rotation != @rotation || game_object.pos != @pos || game_object.scale != @scale
68
+ @matrix = nil
69
+ @inverse_vp_matrix = nil
70
+ end
71
+ @rotation = game_object.rotation.dup
72
+ @pos = game_object.pos.dup
73
+ @scale = game_object.scale.dup
74
+ end
75
+ end
76
+ end