ruby_rpg 0.0.5 → 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/README.md +43 -21
- data/bin/build.bash +13 -13
- data/bin/import +54 -44
- data/ext/gl_native/extconf.rb +20 -0
- data/ext/gl_native/gl_native.c +563 -0
- data/ext/glfw_native/extconf.rb +18 -0
- data/ext/glfw_native/glfw_native.c +451 -0
- data/lib/engine/assets/_imported/cube.index_data +36 -0
- data/lib/engine/assets/_imported/cube.vertex_data +720 -0
- data/lib/engine/assets/_imported/plane.index_data +6 -0
- data/lib/engine/assets/_imported/plane.vertex_data +120 -0
- data/lib/engine/assets/_imported/sphere.index_data +2880 -0
- data/lib/engine/assets/_imported/sphere.vertex_data +57600 -0
- data/lib/engine/assets/cube.obj +46 -0
- data/lib/engine/assets/plane.obj +16 -0
- data/lib/engine/assets/sphere.obj +2488 -0
- data/lib/engine/autoloader.rb +11 -11
- data/lib/engine/camera.rb +12 -12
- data/lib/engine/component.rb +65 -63
- data/lib/engine/components/audio_source.rb +43 -41
- data/lib/engine/components/direction_light.rb +102 -23
- data/lib/engine/components/orthographic_camera.rb +60 -54
- data/lib/engine/components/perspective_camera.rb +76 -53
- data/lib/engine/components/point_light.rb +80 -24
- data/lib/engine/components/renderers/font_renderer.rb +19 -0
- data/lib/engine/components/renderers/font_renderer_base.rb +134 -0
- data/lib/engine/components/renderers/mesh_renderer.rb +41 -0
- data/lib/engine/components/renderers/sprite_renderer.rb +46 -0
- data/lib/engine/components/spot_light.rb +90 -0
- data/lib/engine/components/sprite_animator.rb +42 -0
- data/lib/engine/components/ui/flex/layout.rb +94 -0
- data/lib/engine/components/ui/flex/pack_layout.rb +65 -0
- data/lib/engine/components/ui/flex/stretch_layout.rb +52 -0
- data/lib/engine/components/ui/flex.rb +60 -0
- data/lib/engine/components/ui/font_renderer.rb +57 -0
- data/lib/engine/components/ui/rect.rb +117 -0
- data/lib/engine/components/ui/sprite_clickbox.rb +47 -0
- data/lib/engine/components/ui/sprite_renderer.rb +117 -0
- data/lib/engine/compute_shader.rb +14 -93
- data/lib/engine/compute_texture.rb +13 -0
- data/lib/engine/cursor.rb +43 -43
- data/lib/engine/debugging.rb +41 -41
- data/lib/engine/engine.rb +127 -131
- data/lib/engine/font.rb +99 -74
- data/lib/engine/game_object.rb +306 -234
- data/lib/engine/gl.rb +439 -0
- data/lib/engine/glfw.rb +151 -0
- data/lib/engine/importers/font_importer.rb +69 -69
- data/lib/engine/importers/obj_file.rb +244 -244
- data/lib/engine/importers/obj_importer.rb +33 -33
- data/lib/engine/input.rb +212 -105
- data/lib/engine/material.rb +214 -79
- data/lib/engine/matrix_helpers.rb +38 -0
- data/lib/engine/mesh.rb +68 -43
- data/lib/engine/metal/compute_shader.rb +118 -0
- data/lib/engine/metal/compute_texture.rb +176 -0
- data/lib/engine/metal/device.rb +98 -0
- data/lib/engine/metal/metal_bindings.rb +126 -0
- data/lib/engine/opengl/compute_shader.rb +77 -0
- data/lib/engine/opengl/compute_texture.rb +31 -0
- data/lib/engine/path.rb +92 -92
- data/lib/engine/physics/collision.rb +12 -12
- data/lib/engine/physics/components/cube_collider.rb +6 -6
- data/lib/engine/physics/components/rigidbody.rb +106 -103
- data/lib/engine/physics/components/sphere_collider.rb +103 -93
- data/lib/engine/physics/physics_resolver.rb +49 -37
- data/lib/engine/polygon_mesh.rb +45 -45
- data/lib/engine/quaternion.rb +234 -234
- data/lib/engine/rendering/cubemap_shadow_map_array.rb +77 -0
- data/lib/engine/rendering/gpu_timer.rb +68 -0
- data/lib/engine/rendering/instance_renderer.rb +232 -153
- data/lib/engine/rendering/post_processing/bloom_effect.rb +87 -0
- data/lib/engine/rendering/post_processing/depth_debug_effect.rb +17 -0
- data/lib/engine/rendering/post_processing/depth_of_field_effect.rb +52 -0
- data/lib/engine/rendering/post_processing/effect.rb +11 -0
- data/lib/engine/rendering/post_processing/post_processing_effect.rb +86 -0
- data/lib/engine/rendering/post_processing/single_pass_effect.rb +19 -0
- data/lib/engine/rendering/post_processing/ssao_effect.rb +182 -0
- data/lib/engine/rendering/post_processing/ssr_effect.rb +89 -0
- data/lib/engine/rendering/post_processing/tint_effect.rb +18 -0
- data/lib/engine/rendering/render_pipeline.rb +267 -35
- data/lib/engine/rendering/render_texture.rb +118 -0
- data/lib/engine/rendering/screen_quad.rb +64 -0
- data/lib/engine/rendering/shadow_map_array.rb +72 -0
- data/lib/engine/rendering/skybox_cubemap.rb +119 -0
- data/lib/engine/rendering/skybox_renderer.rb +64 -0
- data/lib/engine/rendering/ui/stencil_manager.rb +69 -0
- data/lib/engine/screenshoter.rb +34 -34
- data/lib/engine/serialization/graph_serializer.rb +74 -0
- data/lib/engine/serialization/object_serializer.rb +98 -0
- data/lib/engine/serialization/serializable.rb +78 -0
- data/lib/engine/serialization/yaml_persistence.rb +45 -0
- data/lib/engine/shader.rb +215 -119
- data/lib/engine/shaders/colour_frag.glsl +16 -8
- data/lib/engine/shaders/colour_vertex.glsl +20 -13
- data/lib/engine/shaders/fullscreen_frag.glsl +11 -0
- data/lib/engine/shaders/fullscreen_vertex.glsl +12 -0
- data/lib/engine/shaders/instanced_sprite_frag.glsl +21 -0
- data/lib/engine/shaders/{skybox_vert.glsl → instanced_sprite_vertex.glsl} +15 -14
- data/lib/engine/shaders/lighting/directional_light.glsl +49 -0
- data/lib/engine/shaders/lighting/lighting.glsl +33 -0
- data/lib/engine/shaders/lighting/lighting_common.glsl +13 -0
- data/lib/engine/shaders/lighting/point_light.glsl +46 -0
- data/lib/engine/shaders/lighting/spot_light.glsl +80 -0
- data/lib/engine/shaders/mesh_frag.glsl +53 -102
- data/lib/engine/shaders/mesh_vertex.glsl +25 -25
- data/lib/engine/shaders/point_shadow_frag.glsl +12 -0
- data/lib/engine/shaders/point_shadow_vertex.glsl +15 -0
- data/lib/engine/shaders/post_process/bloom_blur_frag.glsl +25 -0
- data/lib/engine/shaders/post_process/bloom_combine_frag.glsl +19 -0
- data/lib/engine/shaders/post_process/bloom_threshold_frag.glsl +19 -0
- data/lib/engine/shaders/post_process/debug_normals_frag.glsl +21 -0
- data/lib/engine/shaders/post_process/depth_debug_frag.glsl +17 -0
- data/lib/engine/shaders/post_process/dof_blur_frag.glsl +52 -0
- data/lib/engine/shaders/post_process/skybox_frag.glsl +29 -0
- data/lib/engine/shaders/post_process/ssao/blur_frag.glsl +50 -0
- data/lib/engine/shaders/post_process/ssao/combine_frag.glsl +15 -0
- data/lib/engine/shaders/post_process/ssao/frag.glsl +99 -0
- data/lib/engine/shaders/post_process/ssr/combine_frag.glsl +16 -0
- data/lib/engine/shaders/post_process/ssr/frag.glsl +118 -0
- data/lib/engine/shaders/post_process/tint_frag.glsl +14 -0
- data/lib/engine/shaders/shadow_frag.glsl +6 -0
- data/lib/engine/shaders/shadow_vertex.glsl +11 -0
- data/lib/engine/shaders/skybox_cubemap_frag.glsl +46 -0
- data/lib/engine/shaders/sprite_frag.glsl +17 -17
- data/lib/engine/shaders/sprite_vertex.glsl +15 -15
- data/lib/engine/shaders/text_frag.glsl +15 -15
- data/lib/engine/shaders/text_vertex.glsl +31 -31
- data/lib/engine/shaders/ui_sprite_frag.glsl +15 -15
- data/lib/engine/shaders/ui_sprite_vertex.glsl +15 -15
- data/lib/engine/shaders/vertex_lit_frag.glsl +33 -89
- data/lib/engine/shaders/vertex_lit_vertex.glsl +28 -28
- data/lib/engine/standard_meshes/quad_mesh.rb +26 -0
- data/lib/engine/standard_objects/cube.rb +23 -0
- data/lib/engine/standard_objects/default_material.rb +20 -0
- data/lib/engine/standard_objects/plane.rb +23 -0
- data/lib/engine/standard_objects/sphere.rb +23 -0
- data/lib/engine/tangent_calculator.rb +42 -42
- data/lib/engine/texture.rb +62 -53
- data/lib/engine/ui/rect.rb +16 -0
- data/lib/engine/video_mode.rb +37 -37
- data/lib/engine/window.rb +126 -126
- data/lib/ruby_rpg.rb +116 -58
- data/vendor/glew-2.2.0-win32/LICENSE.txt +73 -0
- data/vendor/glew-2.2.0-win32/bin/Release/x64/glew32.dll +0 -0
- data/vendor/glew-2.2.0-win32/include/GL/glew.h +26427 -0
- data/vendor/glew-2.2.0-win32/lib/Release/x64/glew32.lib +0 -0
- data/{glfw-3.3.9.bin.MACOS → vendor/glfw-3.3.9.bin.MACOS}/lib-arm64/libglfw.3.dylib +0 -0
- data/{glfw-3.3.9.bin.MACOS → vendor/glfw-3.4.bin.WIN64}/LICENSE.md +23 -23
- metadata +122 -463
- data/glfw-3.3.9.bin.MACOS/README.md +0 -5
- data/glfw-3.3.9.bin.MACOS/docs/html/bc_s.png +0 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/bc_sd.png +0 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/build_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/build_guide.html +0 -199
- data/glfw-3.3.9.bin.MACOS/docs/html/closed.png +0 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/compat_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/compat_guide.html +0 -153
- data/glfw-3.3.9.bin.MACOS/docs/html/compile_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/compile_guide.html +0 -223
- data/glfw-3.3.9.bin.MACOS/docs/html/context_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/context_guide.html +0 -259
- data/glfw-3.3.9.bin.MACOS/docs/html/deprecated.html +0 -88
- data/glfw-3.3.9.bin.MACOS/docs/html/dir_08423ce7729c4554356a7de7171ba263.html +0 -85
- data/glfw-3.3.9.bin.MACOS/docs/html/dir_2dcebcdf14b42e92a6ed85c61bda6b9d.html +0 -93
- data/glfw-3.3.9.bin.MACOS/docs/html/dir_62ce056722ee97c199075aa1d6eca309.html +0 -95
- data/glfw-3.3.9.bin.MACOS/docs/html/dir_dddf4cf62655095a666cf715de3a31a2.html +0 -91
- data/glfw-3.3.9.bin.MACOS/docs/html/doc.svg +0 -12
- data/glfw-3.3.9.bin.MACOS/docs/html/docd.svg +0 -12
- data/glfw-3.3.9.bin.MACOS/docs/html/doxygen.css +0 -1685
- data/glfw-3.3.9.bin.MACOS/docs/html/doxygen.svg +0 -28
- data/glfw-3.3.9.bin.MACOS/docs/html/dynsections.js +0 -192
- data/glfw-3.3.9.bin.MACOS/docs/html/extra.css +0 -1
- data/glfw-3.3.9.bin.MACOS/docs/html/files.html +0 -91
- data/glfw-3.3.9.bin.MACOS/docs/html/folderclosed.svg +0 -11
- data/glfw-3.3.9.bin.MACOS/docs/html/folderclosedd.svg +0 -11
- data/glfw-3.3.9.bin.MACOS/docs/html/folderopen.svg +0 -17
- data/glfw-3.3.9.bin.MACOS/docs/html/folderopend.svg +0 -12
- data/glfw-3.3.9.bin.MACOS/docs/html/glfw3_8h.html +0 -1661
- data/glfw-3.3.9.bin.MACOS/docs/html/glfw3_8h_source.html +0 -1175
- data/glfw-3.3.9.bin.MACOS/docs/html/glfw3native_8h.html +0 -167
- data/glfw-3.3.9.bin.MACOS/docs/html/glfw3native_8h_source.html +0 -303
- data/glfw-3.3.9.bin.MACOS/docs/html/group__buttons.html +0 -282
- data/glfw-3.3.9.bin.MACOS/docs/html/group__context.html +0 -304
- data/glfw-3.3.9.bin.MACOS/docs/html/group__errors.html +0 -304
- data/glfw-3.3.9.bin.MACOS/docs/html/group__gamepad__axes.html +0 -202
- data/glfw-3.3.9.bin.MACOS/docs/html/group__gamepad__buttons.html +0 -410
- data/glfw-3.3.9.bin.MACOS/docs/html/group__hat__state.html +0 -234
- data/glfw-3.3.9.bin.MACOS/docs/html/group__init.html +0 -570
- data/glfw-3.3.9.bin.MACOS/docs/html/group__input.html +0 -2255
- data/glfw-3.3.9.bin.MACOS/docs/html/group__joysticks.html +0 -362
- data/glfw-3.3.9.bin.MACOS/docs/html/group__keys.html +0 -2034
- data/glfw-3.3.9.bin.MACOS/docs/html/group__mods.html +0 -198
- data/glfw-3.3.9.bin.MACOS/docs/html/group__monitor.html +0 -848
- data/glfw-3.3.9.bin.MACOS/docs/html/group__native.html +0 -812
- data/glfw-3.3.9.bin.MACOS/docs/html/group__shapes.html +0 -198
- data/glfw-3.3.9.bin.MACOS/docs/html/group__vulkan.html +0 -359
- data/glfw-3.3.9.bin.MACOS/docs/html/group__window.html +0 -3434
- data/glfw-3.3.9.bin.MACOS/docs/html/index.html +0 -100
- data/glfw-3.3.9.bin.MACOS/docs/html/input_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/input_guide.html +0 -570
- data/glfw-3.3.9.bin.MACOS/docs/html/internal_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/internals_guide.html +0 -132
- data/glfw-3.3.9.bin.MACOS/docs/html/intro_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/intro_guide.html +0 -351
- data/glfw-3.3.9.bin.MACOS/docs/html/jquery.js +0 -34
- data/glfw-3.3.9.bin.MACOS/docs/html/main_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/menu.js +0 -136
- data/glfw-3.3.9.bin.MACOS/docs/html/menudata.js +0 -29
- data/glfw-3.3.9.bin.MACOS/docs/html/minus.svg +0 -8
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- data/glfw-3.3.9.bin.MACOS/docs/html/monitor_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/monitor_guide.html +0 -229
- data/glfw-3.3.9.bin.MACOS/docs/html/moving_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/moving_guide.html +0 -374
- data/glfw-3.3.9.bin.MACOS/docs/html/nav_f.png +0 -0
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- data/glfw-3.3.9.bin.MACOS/docs/html/news.html +0 -634
- data/glfw-3.3.9.bin.MACOS/docs/html/news_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/open.png +0 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/pages.html +0 -99
- data/glfw-3.3.9.bin.MACOS/docs/html/plus.svg +0 -9
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- data/glfw-3.3.9.bin.MACOS/docs/html/quick_guide.html +0 -397
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_0.js +0 -5
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- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_2.js +0 -6
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- data/glfw-3.4.bin.WIN64/docs/html/tabs.css +0 -1
- data/glfw-3.4.bin.WIN64/docs/html/topics.html +0 -101
- data/glfw-3.4.bin.WIN64/docs/html/vulkan_8md.html +0 -81
- data/glfw-3.4.bin.WIN64/docs/html/vulkan_guide.html +0 -206
- data/glfw-3.4.bin.WIN64/docs/html/window_8md.html +0 -81
- data/glfw-3.4.bin.WIN64/docs/html/window_guide.html +0 -806
- data/glfw-3.4.bin.WIN64/include/GLFW/glfw3.h +0 -6547
- data/glfw-3.4.bin.WIN64/include/GLFW/glfw3native.h +0 -663
- data/glfw-3.4.bin.WIN64/lib-mingw-w64/glfw3.dll +0 -0
- data/glfw-3.4.bin.WIN64/lib-mingw-w64/libglfw3.a +0 -0
- data/glfw-3.4.bin.WIN64/lib-mingw-w64/libglfw3dll.a +0 -0
- data/glfw-3.4.bin.WIN64/lib-static-ucrt/glfw3dll.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2013/glfw3.dll +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2013/glfw3.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2013/glfw3_mt.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2013/glfw3dll.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2015/glfw3.dll +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2015/glfw3.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2015/glfw3_mt.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2015/glfw3dll.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2017/glfw3.dll +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2017/glfw3.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2017/glfw3_mt.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2017/glfw3dll.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2019/glfw3.dll +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2019/glfw3.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2019/glfw3_mt.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2019/glfw3dll.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2022/glfw3.dll +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2022/glfw3.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2022/glfw3_mt.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2022/glfw3dll.lib +0 -0
- data/lib/engine/components/font_renderer.rb +0 -134
- data/lib/engine/components/mesh_renderer.rb +0 -31
- data/lib/engine/components/sprite_renderer.rb +0 -141
- data/lib/engine/components/ui_font_renderer.rb +0 -140
- data/lib/engine/components/ui_sprite_clickbox.rb +0 -62
- data/lib/engine/components/ui_sprite_renderer.rb +0 -101
- data/lib/engine/shaders/skybox_frag.glsl +0 -12
- /data/{glfw-3.4.bin.WIN64 → vendor/glfw-3.3.9.bin.MACOS}/LICENSE.md +0 -0
- /data/{glfw-3.4.bin.WIN64 → vendor/glfw-3.4.bin.WIN64}/lib-static-ucrt/glfw3.dll +0 -0
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# frozen_string_literal: true
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module Rendering
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class SSAOEffect
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include Effect
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def initialize(kernel_size: 16, radius: 0.5, bias: 0.025, power: 2.0, blur_size: 2, depth_threshold: 1000.0)
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@kernel_size = [kernel_size, 64].min
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@radius = radius
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@bias = bias
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@power = power
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@blur_size = blur_size
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@depth_threshold = depth_threshold
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end
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def apply(input_rt, output_rt, screen_quad)
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ensure_textures(input_rt.width, input_rt.height)
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camera = Engine::Camera.instance
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Engine::GL.Disable(Engine::GL::DEPTH_TEST)
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# Pass 1: Generate SSAO
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@ssao_rt.bind
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Engine::GL.ClearColor(1.0, 1.0, 1.0, 1.0)
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Engine::GL.Clear(Engine::GL::COLOR_BUFFER_BIT)
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ssao_material.set_runtime_texture("depthTexture", PostProcessingEffect.depth_texture)
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ssao_material.set_runtime_texture("normalTexture", PostProcessingEffect.normal_texture)
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ssao_material.set_runtime_texture("noiseTexture", noise_texture)
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ssao_material.set_mat4("projection", camera.projection.transpose)
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ssao_material.set_mat4("view", camera.view_matrix)
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ssao_material.set_mat4("inverseVP", camera.inverse_vp_matrix)
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ssao_material.set_float("nearPlane", camera.near)
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ssao_material.set_float("farPlane", camera.far)
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noise_scale = [@ssao_rt.width / 4.0, @ssao_rt.height / 4.0]
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ssao_material.set_vec2("noiseScale", noise_scale)
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screen_quad.draw_with_material(ssao_material)
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# Pass 2: Blur SSAO
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@blur_rt.bind
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Engine::GL.Clear(Engine::GL::COLOR_BUFFER_BIT)
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blur_material.set_runtime_texture("ssaoTexture", @ssao_rt.color_texture)
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blur_material.set_runtime_texture("depthTexture", PostProcessingEffect.depth_texture)
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screen_quad.draw_with_material(blur_material)
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# Pass 3: Combine with scene
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output_rt.bind
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Engine::GL.Clear(Engine::GL::COLOR_BUFFER_BIT)
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combine_material.set_runtime_texture("screenTexture", input_rt.color_texture)
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combine_material.set_runtime_texture("ssaoTexture", @blur_rt.color_texture)
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screen_quad.draw_with_material(combine_material)
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output_rt
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end
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attr_accessor :radius, :bias, :power, :blur_size
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def update_params
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ssao_material.set_float("radius", @radius)
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ssao_material.set_float("bias", @bias)
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ssao_material.set_float("power", @power)
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blur_material.set_int("blurSize", @blur_size)
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end
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private
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def kernel
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@kernel ||= begin
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samples = []
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@kernel_size.times do |i|
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# Random point in hemisphere (tangent space)
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x = rand * 2.0 - 1.0
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y = rand * 2.0 - 1.0
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z = rand # z is always positive (hemisphere)
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# Normalize
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length = Math.sqrt(x**2 + y**2 + z**2)
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x /= length
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y /= length
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z /= length
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# Scale to distribute more samples near origin (accelerating lerp)
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scale = i.to_f / @kernel_size
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scale = lerp(0.1, 1.0, scale * scale)
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samples << Vector[x * scale, y * scale, z * scale]
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end
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samples
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end
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end
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def lerp(a, b, t)
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a + (b - a) * t
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end
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def noise_texture
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@noise_texture ||= begin
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# 4x4 texture of random rotation vectors (tangent space)
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noise_data = []
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16.times do
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noise_data << (rand * 2.0 - 1.0) # x
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noise_data << (rand * 2.0 - 1.0) # y
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noise_data << 0.0 # z (rotate around z axis)
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end
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tex_buf = ' ' * 4
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Engine::GL.GenTextures(1, tex_buf)
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texture = tex_buf.unpack1('L')
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Engine::GL.BindTexture(Engine::GL::TEXTURE_2D, texture)
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Engine::GL.TexImage2D(Engine::GL::TEXTURE_2D, 0, Engine::GL::RGB16F, 4, 4, 0, Engine::GL::RGB, Engine::GL::FLOAT, noise_data.pack('f*'))
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Engine::GL.TexParameteri(Engine::GL::TEXTURE_2D, Engine::GL::TEXTURE_MIN_FILTER, Engine::GL::NEAREST)
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Engine::GL.TexParameteri(Engine::GL::TEXTURE_2D, Engine::GL::TEXTURE_MAG_FILTER, Engine::GL::NEAREST)
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Engine::GL.TexParameteri(Engine::GL::TEXTURE_2D, Engine::GL::TEXTURE_WRAP_S, Engine::GL::REPEAT)
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Engine::GL.TexParameteri(Engine::GL::TEXTURE_2D, Engine::GL::TEXTURE_WRAP_T, Engine::GL::REPEAT)
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texture
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end
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end
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def ssao_material
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@ssao_material ||= begin
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material = Engine::Material.create(
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shader: Engine::Shader.for(
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'fullscreen_vertex.glsl',
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'post_process/ssao/frag.glsl',
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source: :engine
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)
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)
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# Upload kernel samples
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kernel.each_with_index do |sample, i|
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material.set_vec3("samples[#{i}]", sample)
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end
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material.set_int("kernelSize", @kernel_size)
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material.set_float("radius", @radius)
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material.set_float("bias", @bias)
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material.set_float("power", @power)
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material
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end
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end
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def blur_material
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@blur_material ||= begin
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material = Engine::Material.create(
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shader: Engine::Shader.for(
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'fullscreen_vertex.glsl',
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'post_process/ssao/blur_frag.glsl',
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source: :engine
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)
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)
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material.set_int("blurSize", @blur_size)
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material.set_float("depthThreshold", @depth_threshold)
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material
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end
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end
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def combine_material
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@combine_material ||= Engine::Material.create(
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shader: Engine::Shader.for(
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'fullscreen_vertex.glsl',
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'post_process/ssao/combine_frag.glsl',
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source: :engine
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)
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)
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end
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def ensure_textures(width, height)
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half_width = width / 2
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half_height = height / 2
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if @ssao_rt.nil? || @ssao_rt.width != half_width || @ssao_rt.height != half_height
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@ssao_rt = RenderTexture.new(half_width, half_height)
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@blur_rt = RenderTexture.new(half_width, half_height)
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end
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end
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end
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end
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@@ -0,0 +1,89 @@
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# frozen_string_literal: true
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module Rendering
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class SSREffect
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include Effect
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def initialize(max_steps: 64, max_ray_distance: 50.0, thickness: 0.5, ray_offset: 2.0)
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@max_steps = max_steps
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@max_ray_distance = max_ray_distance
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@thickness = thickness
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@ray_offset = ray_offset
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end
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def apply(input_rt, output_rt, screen_quad)
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ensure_textures(input_rt.width, input_rt.height)
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camera = Engine::Camera.instance
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Engine::GL.Disable(Engine::GL::DEPTH_TEST)
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# Pass 1: Render SSR at half resolution
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@ssr_rt.bind
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Engine::GL.Disable(Engine::GL::BLEND)
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Engine::GL.ClearColor(0.0, 0.0, 0.0, 0.0)
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Engine::GL.Clear(Engine::GL::COLOR_BUFFER_BIT)
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ssr_material.set_runtime_texture("screenTexture", input_rt.color_texture)
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ssr_material.set_runtime_texture("depthTexture", PostProcessingEffect.depth_texture)
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ssr_material.set_runtime_texture("normalTexture", PostProcessingEffect.normal_texture)
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ssr_material.set_mat4("inverseVP", camera.inverse_vp_matrix)
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ssr_material.set_mat4("viewProj", camera.matrix)
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ssr_material.set_vec3("cameraPos", camera.position)
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ssr_material.set_float("nearPlane", camera.near)
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ssr_material.set_float("farPlane", camera.far)
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cubemap = RenderPipeline.skybox_cubemap
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ssr_material.set_cubemap("skyboxCubemap", cubemap&.texture)
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screen_quad.draw_with_material(ssr_material)
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# Pass 2: Combine with scene at full resolution
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output_rt.bind
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Engine::GL.Clear(Engine::GL::COLOR_BUFFER_BIT)
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combine_material.set_runtime_texture("screenTexture", input_rt.color_texture)
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combine_material.set_runtime_texture("ssrTexture", @ssr_rt.color_texture)
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screen_quad.draw_with_material(combine_material)
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output_rt
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end
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private
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53
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def ssr_material
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@ssr_material ||= begin
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material = Engine::Material.create(
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shader: Engine::Shader.for(
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'fullscreen_vertex.glsl',
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'post_process/ssr/frag.glsl',
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source: :engine
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)
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)
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material.set_int("maxSteps", @max_steps)
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material.set_float("maxRayDistance", @max_ray_distance)
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material.set_float("thickness", @thickness)
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material.set_float("rayOffset", @ray_offset)
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material
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end
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end
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+
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71
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def combine_material
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@combine_material ||= Engine::Material.create(
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shader: Engine::Shader.for(
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'fullscreen_vertex.glsl',
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'post_process/ssr/combine_frag.glsl',
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source: :engine
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77
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)
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)
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end
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80
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+
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81
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def ensure_textures(width, height)
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82
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half_width = width / 2
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83
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half_height = height / 2
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84
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if @ssr_rt.nil? || @ssr_rt.width != half_width || @ssr_rt.height != half_height
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85
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@ssr_rt = RenderTexture.new(half_width, half_height)
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end
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# frozen_string_literal: true
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module Rendering
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class TintEffect
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include SinglePassEffect
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def initialize(color: [1.0, 1.0, 1.0], intensity: 0.5)
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@material = Engine::Material.create(
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shader: Engine::Shader.for(
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'fullscreen_vertex.glsl',
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'post_process/tint_frag.glsl',
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source: :engine
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)
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)
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@material.set_vec4("tintColor", [color[0], color[1], color[2], intensity])
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end
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end
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end
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module Rendering
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# frozen_string_literal: true
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module Rendering
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4
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module RenderPipeline
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5
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def self.draw
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6
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+
update_render_texture_size
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7
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+
sync_transforms
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8
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+
SkyboxRenderer.render_cubemap
|
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9
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reset_viewport
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10
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+
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11
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GpuTimer.measure(:shadows) do
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enable_depth_test
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13
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draw_shadow_maps
|
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14
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+
end
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15
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+
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16
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+
GpuTimer.measure(:main_3d) do
|
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17
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render_texture_a.bind
|
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18
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+
clear_buffer
|
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19
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+
Engine::GL.Disable(Engine::GL::BLEND) # Disable blending to preserve alpha channel (roughness) in MRT
|
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20
|
+
draw_3d
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21
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+
Engine::GL.Enable(Engine::GL::BLEND) # Re-enable for UI and post-processing
|
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22
|
+
end
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23
|
+
|
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24
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+
# Copy normal texture to separate buffer to avoid read/write hazard in SSR
|
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25
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+
copy_normal_texture
|
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26
|
+
|
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27
|
+
GpuTimer.measure(:skybox) do
|
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28
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+
SkyboxRenderer.draw(render_texture_a, render_texture_b, screen_quad)
|
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29
|
+
end
|
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30
|
+
|
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31
|
+
current_texture = PostProcessingEffect.apply_all(render_texture_a, render_texture_b, screen_quad, normal_buffer, start_index: 1)
|
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32
|
+
|
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33
|
+
GpuTimer.measure(:ui) do
|
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34
|
+
disable_depth_test
|
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35
|
+
current_texture.bind
|
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36
|
+
draw_ui
|
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37
|
+
end
|
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38
|
+
|
|
39
|
+
GpuTimer.measure(:blit) do
|
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40
|
+
blit_to_screen(current_texture.color_texture)
|
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41
|
+
end
|
|
42
|
+
|
|
43
|
+
GpuTimer.print_results
|
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44
|
+
end
|
|
45
|
+
|
|
46
|
+
def self.draw_shadow_maps
|
|
47
|
+
# Render directional light shadows to shared texture array
|
|
48
|
+
directional_casters = Engine::Components::DirectionLight.direction_lights
|
|
49
|
+
.select(&:cast_shadows)
|
|
50
|
+
.take(4)
|
|
51
|
+
directional_casters.each_with_index do |light, layer_index|
|
|
52
|
+
light.shadow_layer_index = layer_index
|
|
53
|
+
render_shadow_map_to_layer(directional_shadow_map_array, layer_index, light.light_space_matrix)
|
|
54
|
+
end
|
|
55
|
+
|
|
56
|
+
# Render spot light shadows to shared texture array
|
|
57
|
+
spot_casters = Engine::Components::SpotLight.spot_lights
|
|
58
|
+
.select(&:cast_shadows)
|
|
59
|
+
.take(4)
|
|
60
|
+
spot_casters.each_with_index do |light, layer_index|
|
|
61
|
+
light.shadow_layer_index = layer_index
|
|
62
|
+
render_shadow_map_to_layer(spot_shadow_map_array, layer_index, light.light_space_matrix)
|
|
63
|
+
end
|
|
64
|
+
|
|
65
|
+
# Render point light shadows to shared cubemap array
|
|
66
|
+
point_casters = Engine::Components::PointLight.point_lights
|
|
67
|
+
.select(&:cast_shadows)
|
|
68
|
+
.take(4)
|
|
69
|
+
point_casters.each_with_index do |light, layer_index|
|
|
70
|
+
light.shadow_layer_index = layer_index
|
|
71
|
+
render_point_shadow_to_layer(layer_index, light)
|
|
72
|
+
end
|
|
73
|
+
|
|
74
|
+
reset_viewport
|
|
75
|
+
end
|
|
76
|
+
|
|
77
|
+
def self.directional_shadow_map_array
|
|
78
|
+
@directional_shadow_map_array ||= ShadowMapArray.new(layer_count: 4)
|
|
79
|
+
end
|
|
80
|
+
|
|
81
|
+
def self.spot_shadow_map_array
|
|
82
|
+
@spot_shadow_map_array ||= ShadowMapArray.new(layer_count: 4)
|
|
83
|
+
end
|
|
84
|
+
|
|
85
|
+
def self.point_shadow_map_array
|
|
86
|
+
@point_shadow_map_array ||= CubemapShadowMapArray.new(layer_count: 4)
|
|
87
|
+
end
|
|
88
|
+
|
|
89
|
+
def self.render_shadow_map_to_layer(shadow_map_array, layer_index, light_space_matrix)
|
|
90
|
+
shadow_map_array.bind_layer(layer_index)
|
|
91
|
+
instance_renderers.values.each do |renderer|
|
|
92
|
+
renderer.draw_depth_only(light_space_matrix)
|
|
93
|
+
end
|
|
94
|
+
end
|
|
95
|
+
|
|
96
|
+
def self.render_point_shadow_to_layer(layer_index, light)
|
|
97
|
+
light_pos = light.position
|
|
98
|
+
far_plane = light.shadow_far
|
|
99
|
+
matrices = light.light_space_matrices
|
|
100
|
+
|
|
101
|
+
6.times do |face_index|
|
|
102
|
+
point_shadow_map_array.bind_face(layer_index, face_index)
|
|
103
|
+
instance_renderers.values.each do |renderer|
|
|
104
|
+
renderer.draw_point_light_depth(matrices[face_index], light_pos, far_plane)
|
|
105
|
+
end
|
|
106
|
+
end
|
|
107
|
+
end
|
|
108
|
+
|
|
109
|
+
def self.sync_transforms
|
|
110
|
+
Engine::GameObject.mesh_renderers.each do |renderer|
|
|
111
|
+
renderer.sync_transform if renderer.respond_to?(:sync_transform)
|
|
112
|
+
end
|
|
113
|
+
end
|
|
114
|
+
|
|
115
|
+
def self.draw_3d
|
|
116
|
+
instance_renderers.values.each(&:draw_all)
|
|
117
|
+
end
|
|
118
|
+
|
|
119
|
+
def self.draw_ui
|
|
120
|
+
Engine::GL.Clear(Engine::GL::STENCIL_BUFFER_BIT)
|
|
121
|
+
Engine::GL.Disable(Engine::GL::CULL_FACE)
|
|
122
|
+
Engine::Components::UI::Rect.draw_all
|
|
123
|
+
Engine::GL.Enable(Engine::GL::CULL_FACE)
|
|
124
|
+
end
|
|
125
|
+
|
|
126
|
+
def self.add_instance(mesh_renderer)
|
|
127
|
+
instance_renderers[mesh_renderer.renderer_key].add_instance(mesh_renderer)
|
|
128
|
+
end
|
|
129
|
+
|
|
130
|
+
def self.remove_instance(mesh_renderer)
|
|
131
|
+
instance_renderers[mesh_renderer.renderer_key].remove_instance(mesh_renderer)
|
|
132
|
+
end
|
|
133
|
+
|
|
134
|
+
def self.update_instance(mesh_renderer)
|
|
135
|
+
instance_renderers[mesh_renderer.renderer_key].update_instance(mesh_renderer)
|
|
136
|
+
end
|
|
137
|
+
|
|
138
|
+
def self.set_skybox_colors(ground:, horizon:, sky:, ground_y: -0.3, horizon_y: 0.0, sky_y: 1.0)
|
|
139
|
+
SkyboxRenderer.set_colors(ground: ground, horizon: horizon, sky: sky, ground_y: ground_y, horizon_y: horizon_y, sky_y: sky_y)
|
|
140
|
+
end
|
|
141
|
+
|
|
142
|
+
def self.skybox_cubemap
|
|
143
|
+
SkyboxRenderer.cubemap
|
|
144
|
+
end
|
|
145
|
+
|
|
146
|
+
private
|
|
147
|
+
|
|
148
|
+
def self.alternate_rt(current_rt)
|
|
149
|
+
current_rt == render_texture_a ? render_texture_b : render_texture_a
|
|
150
|
+
end
|
|
151
|
+
|
|
152
|
+
def self.clear_buffer
|
|
153
|
+
Engine::GL.Clear(Engine::GL::COLOR_BUFFER_BIT | Engine::GL::DEPTH_BUFFER_BIT)
|
|
154
|
+
end
|
|
155
|
+
|
|
156
|
+
def self.blit_to_screen(texture)
|
|
157
|
+
Engine::GL.BindFramebuffer(Engine::GL::FRAMEBUFFER, 0)
|
|
158
|
+
reset_viewport
|
|
159
|
+
screen_quad.draw(blit_material, texture)
|
|
160
|
+
end
|
|
161
|
+
|
|
162
|
+
def self.enable_depth_test
|
|
163
|
+
Engine::GL.Enable(Engine::GL::DEPTH_TEST)
|
|
164
|
+
Engine::GL.DepthFunc(Engine::GL::LESS)
|
|
165
|
+
end
|
|
166
|
+
|
|
167
|
+
def self.disable_depth_test
|
|
168
|
+
Engine::GL.Disable(Engine::GL::DEPTH_TEST)
|
|
169
|
+
end
|
|
170
|
+
|
|
171
|
+
def self.reset_viewport
|
|
172
|
+
Engine::GL.Viewport(0, 0, Engine::Window.framebuffer_width, Engine::Window.framebuffer_height)
|
|
173
|
+
end
|
|
174
|
+
|
|
175
|
+
def self.blit_material
|
|
176
|
+
@blit_material ||= Engine::Material.create(shader: Engine::Shader.fullscreen)
|
|
177
|
+
end
|
|
178
|
+
|
|
179
|
+
def self.update_render_texture_size
|
|
180
|
+
width = Engine::Window.framebuffer_width
|
|
181
|
+
height = Engine::Window.framebuffer_height
|
|
182
|
+
render_texture_a.resize(width, height)
|
|
183
|
+
render_texture_b.resize(width, height)
|
|
184
|
+
resize_normal_buffer(width, height)
|
|
185
|
+
end
|
|
186
|
+
|
|
187
|
+
def self.normal_buffer
|
|
188
|
+
@normal_buffer ||= create_normal_buffer
|
|
189
|
+
end
|
|
190
|
+
|
|
191
|
+
def self.create_normal_buffer
|
|
192
|
+
width = Engine::Window.framebuffer_width
|
|
193
|
+
height = Engine::Window.framebuffer_height
|
|
194
|
+
|
|
195
|
+
tex_buf = ' ' * 4
|
|
196
|
+
Engine::GL.GenTextures(1, tex_buf)
|
|
197
|
+
texture = tex_buf.unpack1('L')
|
|
198
|
+
|
|
199
|
+
Engine::GL.BindTexture(Engine::GL::TEXTURE_2D, texture)
|
|
200
|
+
Engine::GL.TexImage2D(Engine::GL::TEXTURE_2D, 0, Engine::GL::RGBA16F, width, height, 0, Engine::GL::RGBA, Engine::GL::FLOAT, nil)
|
|
201
|
+
Engine::GL.TexParameteri(Engine::GL::TEXTURE_2D, Engine::GL::TEXTURE_MIN_FILTER, Engine::GL::LINEAR)
|
|
202
|
+
Engine::GL.TexParameteri(Engine::GL::TEXTURE_2D, Engine::GL::TEXTURE_MAG_FILTER, Engine::GL::LINEAR)
|
|
203
|
+
Engine::GL.TexParameteri(Engine::GL::TEXTURE_2D, Engine::GL::TEXTURE_WRAP_S, Engine::GL::CLAMP_TO_EDGE)
|
|
204
|
+
Engine::GL.TexParameteri(Engine::GL::TEXTURE_2D, Engine::GL::TEXTURE_WRAP_T, Engine::GL::CLAMP_TO_EDGE)
|
|
205
|
+
|
|
206
|
+
@normal_buffer_width = width
|
|
207
|
+
@normal_buffer_height = height
|
|
208
|
+
texture
|
|
209
|
+
end
|
|
210
|
+
|
|
211
|
+
def self.resize_normal_buffer(width, height)
|
|
212
|
+
return if @normal_buffer_width == width && @normal_buffer_height == height
|
|
213
|
+
return unless @normal_buffer
|
|
214
|
+
|
|
215
|
+
Engine::GL.BindTexture(Engine::GL::TEXTURE_2D, @normal_buffer)
|
|
216
|
+
Engine::GL.TexImage2D(Engine::GL::TEXTURE_2D, 0, Engine::GL::RGBA16F, width, height, 0, Engine::GL::RGBA, Engine::GL::FLOAT, nil)
|
|
217
|
+
@normal_buffer_width = width
|
|
218
|
+
@normal_buffer_height = height
|
|
219
|
+
end
|
|
220
|
+
|
|
221
|
+
def self.copy_normal_texture
|
|
222
|
+
width = Engine::Window.framebuffer_width
|
|
223
|
+
height = Engine::Window.framebuffer_height
|
|
224
|
+
|
|
225
|
+
# Bind source (render_texture_a's normal attachment) as read framebuffer
|
|
226
|
+
Engine::GL.BindFramebuffer(Engine::GL::READ_FRAMEBUFFER, render_texture_a.framebuffer)
|
|
227
|
+
Engine::GL.ReadBuffer(Engine::GL::COLOR_ATTACHMENT1) # Normal is second attachment
|
|
228
|
+
|
|
229
|
+
# Bind destination texture to a temp framebuffer for writing
|
|
230
|
+
Engine::GL.BindFramebuffer(Engine::GL::DRAW_FRAMEBUFFER, copy_fbo)
|
|
231
|
+
Engine::GL.FramebufferTexture2D(Engine::GL::DRAW_FRAMEBUFFER, Engine::GL::COLOR_ATTACHMENT0, Engine::GL::TEXTURE_2D, normal_buffer, 0)
|
|
232
|
+
|
|
233
|
+
# Blit
|
|
234
|
+
Engine::GL.BlitFramebuffer(0, 0, width, height, 0, 0, width, height, Engine::GL::COLOR_BUFFER_BIT, Engine::GL::NEAREST)
|
|
235
|
+
end
|
|
236
|
+
|
|
237
|
+
def self.copy_fbo
|
|
238
|
+
return @copy_fbo if @copy_fbo
|
|
239
|
+
|
|
240
|
+
fbo_buf = ' ' * 4
|
|
241
|
+
Engine::GL.GenFramebuffers(1, fbo_buf)
|
|
242
|
+
@copy_fbo = fbo_buf.unpack1('L')
|
|
243
|
+
end
|
|
244
|
+
|
|
245
|
+
def self.render_texture_a
|
|
246
|
+
@render_texture_a ||= RenderTexture.new(
|
|
247
|
+
Engine::Window.framebuffer_width,
|
|
248
|
+
Engine::Window.framebuffer_height,
|
|
249
|
+
num_color_attachments: 2 # Color + Normal/Roughness for SSR
|
|
250
|
+
)
|
|
251
|
+
end
|
|
252
|
+
|
|
253
|
+
def self.render_texture_b
|
|
254
|
+
@render_texture_b ||= RenderTexture.new(Engine::Window.framebuffer_width, Engine::Window.framebuffer_height)
|
|
255
|
+
end
|
|
256
|
+
|
|
257
|
+
def self.screen_quad
|
|
258
|
+
@screen_quad ||= ScreenQuad.new
|
|
259
|
+
end
|
|
260
|
+
|
|
261
|
+
def self.instance_renderers
|
|
262
|
+
@instance_renderers ||= Hash.new do |hash, key|
|
|
263
|
+
hash[key] = InstanceRenderer.new(key[0], key[1])
|
|
264
|
+
end
|
|
265
|
+
end
|
|
266
|
+
end
|
|
267
|
+
end
|