ruby_rpg 0.0.5 → 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/README.md +43 -21
- data/bin/build.bash +13 -13
- data/bin/import +54 -44
- data/ext/gl_native/extconf.rb +20 -0
- data/ext/gl_native/gl_native.c +563 -0
- data/ext/glfw_native/extconf.rb +18 -0
- data/ext/glfw_native/glfw_native.c +451 -0
- data/lib/engine/assets/_imported/cube.index_data +36 -0
- data/lib/engine/assets/_imported/cube.vertex_data +720 -0
- data/lib/engine/assets/_imported/plane.index_data +6 -0
- data/lib/engine/assets/_imported/plane.vertex_data +120 -0
- data/lib/engine/assets/_imported/sphere.index_data +2880 -0
- data/lib/engine/assets/_imported/sphere.vertex_data +57600 -0
- data/lib/engine/assets/cube.obj +46 -0
- data/lib/engine/assets/plane.obj +16 -0
- data/lib/engine/assets/sphere.obj +2488 -0
- data/lib/engine/autoloader.rb +11 -11
- data/lib/engine/camera.rb +12 -12
- data/lib/engine/component.rb +65 -63
- data/lib/engine/components/audio_source.rb +43 -41
- data/lib/engine/components/direction_light.rb +102 -23
- data/lib/engine/components/orthographic_camera.rb +60 -54
- data/lib/engine/components/perspective_camera.rb +76 -53
- data/lib/engine/components/point_light.rb +80 -24
- data/lib/engine/components/renderers/font_renderer.rb +19 -0
- data/lib/engine/components/renderers/font_renderer_base.rb +134 -0
- data/lib/engine/components/renderers/mesh_renderer.rb +41 -0
- data/lib/engine/components/renderers/sprite_renderer.rb +46 -0
- data/lib/engine/components/spot_light.rb +90 -0
- data/lib/engine/components/sprite_animator.rb +42 -0
- data/lib/engine/components/ui/flex/layout.rb +94 -0
- data/lib/engine/components/ui/flex/pack_layout.rb +65 -0
- data/lib/engine/components/ui/flex/stretch_layout.rb +52 -0
- data/lib/engine/components/ui/flex.rb +60 -0
- data/lib/engine/components/ui/font_renderer.rb +57 -0
- data/lib/engine/components/ui/rect.rb +117 -0
- data/lib/engine/components/ui/sprite_clickbox.rb +47 -0
- data/lib/engine/components/ui/sprite_renderer.rb +117 -0
- data/lib/engine/compute_shader.rb +14 -93
- data/lib/engine/compute_texture.rb +13 -0
- data/lib/engine/cursor.rb +43 -43
- data/lib/engine/debugging.rb +41 -41
- data/lib/engine/engine.rb +127 -131
- data/lib/engine/font.rb +99 -74
- data/lib/engine/game_object.rb +306 -234
- data/lib/engine/gl.rb +439 -0
- data/lib/engine/glfw.rb +151 -0
- data/lib/engine/importers/font_importer.rb +69 -69
- data/lib/engine/importers/obj_file.rb +244 -244
- data/lib/engine/importers/obj_importer.rb +33 -33
- data/lib/engine/input.rb +212 -105
- data/lib/engine/material.rb +214 -79
- data/lib/engine/matrix_helpers.rb +38 -0
- data/lib/engine/mesh.rb +68 -43
- data/lib/engine/metal/compute_shader.rb +118 -0
- data/lib/engine/metal/compute_texture.rb +176 -0
- data/lib/engine/metal/device.rb +98 -0
- data/lib/engine/metal/metal_bindings.rb +126 -0
- data/lib/engine/opengl/compute_shader.rb +77 -0
- data/lib/engine/opengl/compute_texture.rb +31 -0
- data/lib/engine/path.rb +92 -92
- data/lib/engine/physics/collision.rb +12 -12
- data/lib/engine/physics/components/cube_collider.rb +6 -6
- data/lib/engine/physics/components/rigidbody.rb +106 -103
- data/lib/engine/physics/components/sphere_collider.rb +103 -93
- data/lib/engine/physics/physics_resolver.rb +49 -37
- data/lib/engine/polygon_mesh.rb +45 -45
- data/lib/engine/quaternion.rb +234 -234
- data/lib/engine/rendering/cubemap_shadow_map_array.rb +77 -0
- data/lib/engine/rendering/gpu_timer.rb +68 -0
- data/lib/engine/rendering/instance_renderer.rb +232 -153
- data/lib/engine/rendering/post_processing/bloom_effect.rb +87 -0
- data/lib/engine/rendering/post_processing/depth_debug_effect.rb +17 -0
- data/lib/engine/rendering/post_processing/depth_of_field_effect.rb +52 -0
- data/lib/engine/rendering/post_processing/effect.rb +11 -0
- data/lib/engine/rendering/post_processing/post_processing_effect.rb +86 -0
- data/lib/engine/rendering/post_processing/single_pass_effect.rb +19 -0
- data/lib/engine/rendering/post_processing/ssao_effect.rb +182 -0
- data/lib/engine/rendering/post_processing/ssr_effect.rb +89 -0
- data/lib/engine/rendering/post_processing/tint_effect.rb +18 -0
- data/lib/engine/rendering/render_pipeline.rb +267 -35
- data/lib/engine/rendering/render_texture.rb +118 -0
- data/lib/engine/rendering/screen_quad.rb +64 -0
- data/lib/engine/rendering/shadow_map_array.rb +72 -0
- data/lib/engine/rendering/skybox_cubemap.rb +119 -0
- data/lib/engine/rendering/skybox_renderer.rb +64 -0
- data/lib/engine/rendering/ui/stencil_manager.rb +69 -0
- data/lib/engine/screenshoter.rb +34 -34
- data/lib/engine/serialization/graph_serializer.rb +74 -0
- data/lib/engine/serialization/object_serializer.rb +98 -0
- data/lib/engine/serialization/serializable.rb +78 -0
- data/lib/engine/serialization/yaml_persistence.rb +45 -0
- data/lib/engine/shader.rb +215 -119
- data/lib/engine/shaders/colour_frag.glsl +16 -8
- data/lib/engine/shaders/colour_vertex.glsl +20 -13
- data/lib/engine/shaders/fullscreen_frag.glsl +11 -0
- data/lib/engine/shaders/fullscreen_vertex.glsl +12 -0
- data/lib/engine/shaders/instanced_sprite_frag.glsl +21 -0
- data/lib/engine/shaders/{skybox_vert.glsl → instanced_sprite_vertex.glsl} +15 -14
- data/lib/engine/shaders/lighting/directional_light.glsl +49 -0
- data/lib/engine/shaders/lighting/lighting.glsl +33 -0
- data/lib/engine/shaders/lighting/lighting_common.glsl +13 -0
- data/lib/engine/shaders/lighting/point_light.glsl +46 -0
- data/lib/engine/shaders/lighting/spot_light.glsl +80 -0
- data/lib/engine/shaders/mesh_frag.glsl +53 -102
- data/lib/engine/shaders/mesh_vertex.glsl +25 -25
- data/lib/engine/shaders/point_shadow_frag.glsl +12 -0
- data/lib/engine/shaders/point_shadow_vertex.glsl +15 -0
- data/lib/engine/shaders/post_process/bloom_blur_frag.glsl +25 -0
- data/lib/engine/shaders/post_process/bloom_combine_frag.glsl +19 -0
- data/lib/engine/shaders/post_process/bloom_threshold_frag.glsl +19 -0
- data/lib/engine/shaders/post_process/debug_normals_frag.glsl +21 -0
- data/lib/engine/shaders/post_process/depth_debug_frag.glsl +17 -0
- data/lib/engine/shaders/post_process/dof_blur_frag.glsl +52 -0
- data/lib/engine/shaders/post_process/skybox_frag.glsl +29 -0
- data/lib/engine/shaders/post_process/ssao/blur_frag.glsl +50 -0
- data/lib/engine/shaders/post_process/ssao/combine_frag.glsl +15 -0
- data/lib/engine/shaders/post_process/ssao/frag.glsl +99 -0
- data/lib/engine/shaders/post_process/ssr/combine_frag.glsl +16 -0
- data/lib/engine/shaders/post_process/ssr/frag.glsl +118 -0
- data/lib/engine/shaders/post_process/tint_frag.glsl +14 -0
- data/lib/engine/shaders/shadow_frag.glsl +6 -0
- data/lib/engine/shaders/shadow_vertex.glsl +11 -0
- data/lib/engine/shaders/skybox_cubemap_frag.glsl +46 -0
- data/lib/engine/shaders/sprite_frag.glsl +17 -17
- data/lib/engine/shaders/sprite_vertex.glsl +15 -15
- data/lib/engine/shaders/text_frag.glsl +15 -15
- data/lib/engine/shaders/text_vertex.glsl +31 -31
- data/lib/engine/shaders/ui_sprite_frag.glsl +15 -15
- data/lib/engine/shaders/ui_sprite_vertex.glsl +15 -15
- data/lib/engine/shaders/vertex_lit_frag.glsl +33 -89
- data/lib/engine/shaders/vertex_lit_vertex.glsl +28 -28
- data/lib/engine/standard_meshes/quad_mesh.rb +26 -0
- data/lib/engine/standard_objects/cube.rb +23 -0
- data/lib/engine/standard_objects/default_material.rb +20 -0
- data/lib/engine/standard_objects/plane.rb +23 -0
- data/lib/engine/standard_objects/sphere.rb +23 -0
- data/lib/engine/tangent_calculator.rb +42 -42
- data/lib/engine/texture.rb +62 -53
- data/lib/engine/ui/rect.rb +16 -0
- data/lib/engine/video_mode.rb +37 -37
- data/lib/engine/window.rb +126 -126
- data/lib/ruby_rpg.rb +116 -58
- data/vendor/glew-2.2.0-win32/LICENSE.txt +73 -0
- data/vendor/glew-2.2.0-win32/bin/Release/x64/glew32.dll +0 -0
- data/vendor/glew-2.2.0-win32/include/GL/glew.h +26427 -0
- data/vendor/glew-2.2.0-win32/lib/Release/x64/glew32.lib +0 -0
- data/{glfw-3.3.9.bin.MACOS → vendor/glfw-3.3.9.bin.MACOS}/lib-arm64/libglfw.3.dylib +0 -0
- data/{glfw-3.3.9.bin.MACOS → vendor/glfw-3.4.bin.WIN64}/LICENSE.md +23 -23
- metadata +122 -463
- data/glfw-3.3.9.bin.MACOS/README.md +0 -5
- data/glfw-3.3.9.bin.MACOS/docs/html/bc_s.png +0 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/bc_sd.png +0 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/build_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/build_guide.html +0 -199
- data/glfw-3.3.9.bin.MACOS/docs/html/closed.png +0 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/compat_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/compat_guide.html +0 -153
- data/glfw-3.3.9.bin.MACOS/docs/html/compile_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/compile_guide.html +0 -223
- data/glfw-3.3.9.bin.MACOS/docs/html/context_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/context_guide.html +0 -259
- data/glfw-3.3.9.bin.MACOS/docs/html/deprecated.html +0 -88
- data/glfw-3.3.9.bin.MACOS/docs/html/dir_08423ce7729c4554356a7de7171ba263.html +0 -85
- data/glfw-3.3.9.bin.MACOS/docs/html/dir_2dcebcdf14b42e92a6ed85c61bda6b9d.html +0 -93
- data/glfw-3.3.9.bin.MACOS/docs/html/dir_62ce056722ee97c199075aa1d6eca309.html +0 -95
- data/glfw-3.3.9.bin.MACOS/docs/html/dir_dddf4cf62655095a666cf715de3a31a2.html +0 -91
- data/glfw-3.3.9.bin.MACOS/docs/html/doc.svg +0 -12
- data/glfw-3.3.9.bin.MACOS/docs/html/docd.svg +0 -12
- data/glfw-3.3.9.bin.MACOS/docs/html/doxygen.css +0 -1685
- data/glfw-3.3.9.bin.MACOS/docs/html/doxygen.svg +0 -28
- data/glfw-3.3.9.bin.MACOS/docs/html/dynsections.js +0 -192
- data/glfw-3.3.9.bin.MACOS/docs/html/extra.css +0 -1
- data/glfw-3.3.9.bin.MACOS/docs/html/files.html +0 -91
- data/glfw-3.3.9.bin.MACOS/docs/html/folderclosed.svg +0 -11
- data/glfw-3.3.9.bin.MACOS/docs/html/folderclosedd.svg +0 -11
- data/glfw-3.3.9.bin.MACOS/docs/html/folderopen.svg +0 -17
- data/glfw-3.3.9.bin.MACOS/docs/html/folderopend.svg +0 -12
- data/glfw-3.3.9.bin.MACOS/docs/html/glfw3_8h.html +0 -1661
- data/glfw-3.3.9.bin.MACOS/docs/html/glfw3_8h_source.html +0 -1175
- data/glfw-3.3.9.bin.MACOS/docs/html/glfw3native_8h.html +0 -167
- data/glfw-3.3.9.bin.MACOS/docs/html/glfw3native_8h_source.html +0 -303
- data/glfw-3.3.9.bin.MACOS/docs/html/group__buttons.html +0 -282
- data/glfw-3.3.9.bin.MACOS/docs/html/group__context.html +0 -304
- data/glfw-3.3.9.bin.MACOS/docs/html/group__errors.html +0 -304
- data/glfw-3.3.9.bin.MACOS/docs/html/group__gamepad__axes.html +0 -202
- data/glfw-3.3.9.bin.MACOS/docs/html/group__gamepad__buttons.html +0 -410
- data/glfw-3.3.9.bin.MACOS/docs/html/group__hat__state.html +0 -234
- data/glfw-3.3.9.bin.MACOS/docs/html/group__init.html +0 -570
- data/glfw-3.3.9.bin.MACOS/docs/html/group__input.html +0 -2255
- data/glfw-3.3.9.bin.MACOS/docs/html/group__joysticks.html +0 -362
- data/glfw-3.3.9.bin.MACOS/docs/html/group__keys.html +0 -2034
- data/glfw-3.3.9.bin.MACOS/docs/html/group__mods.html +0 -198
- data/glfw-3.3.9.bin.MACOS/docs/html/group__monitor.html +0 -848
- data/glfw-3.3.9.bin.MACOS/docs/html/group__native.html +0 -812
- data/glfw-3.3.9.bin.MACOS/docs/html/group__shapes.html +0 -198
- data/glfw-3.3.9.bin.MACOS/docs/html/group__vulkan.html +0 -359
- data/glfw-3.3.9.bin.MACOS/docs/html/group__window.html +0 -3434
- data/glfw-3.3.9.bin.MACOS/docs/html/index.html +0 -100
- data/glfw-3.3.9.bin.MACOS/docs/html/input_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/input_guide.html +0 -570
- data/glfw-3.3.9.bin.MACOS/docs/html/internal_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/internals_guide.html +0 -132
- data/glfw-3.3.9.bin.MACOS/docs/html/intro_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/intro_guide.html +0 -351
- data/glfw-3.3.9.bin.MACOS/docs/html/jquery.js +0 -34
- data/glfw-3.3.9.bin.MACOS/docs/html/main_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/menu.js +0 -136
- data/glfw-3.3.9.bin.MACOS/docs/html/menudata.js +0 -29
- data/glfw-3.3.9.bin.MACOS/docs/html/minus.svg +0 -8
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- data/glfw-3.3.9.bin.MACOS/docs/html/monitor_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/monitor_guide.html +0 -229
- data/glfw-3.3.9.bin.MACOS/docs/html/moving_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/moving_guide.html +0 -374
- data/glfw-3.3.9.bin.MACOS/docs/html/nav_f.png +0 -0
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- data/glfw-3.3.9.bin.MACOS/docs/html/news.html +0 -634
- data/glfw-3.3.9.bin.MACOS/docs/html/news_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/open.png +0 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/pages.html +0 -99
- data/glfw-3.3.9.bin.MACOS/docs/html/plus.svg +0 -9
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- data/glfw-3.3.9.bin.MACOS/docs/html/quick_guide.html +0 -397
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_0.js +0 -5
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- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_2.js +0 -6
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- data/glfw-3.4.bin.WIN64/docs/html/tabs.css +0 -1
- data/glfw-3.4.bin.WIN64/docs/html/topics.html +0 -101
- data/glfw-3.4.bin.WIN64/docs/html/vulkan_8md.html +0 -81
- data/glfw-3.4.bin.WIN64/docs/html/vulkan_guide.html +0 -206
- data/glfw-3.4.bin.WIN64/docs/html/window_8md.html +0 -81
- data/glfw-3.4.bin.WIN64/docs/html/window_guide.html +0 -806
- data/glfw-3.4.bin.WIN64/include/GLFW/glfw3.h +0 -6547
- data/glfw-3.4.bin.WIN64/include/GLFW/glfw3native.h +0 -663
- data/glfw-3.4.bin.WIN64/lib-mingw-w64/glfw3.dll +0 -0
- data/glfw-3.4.bin.WIN64/lib-mingw-w64/libglfw3.a +0 -0
- data/glfw-3.4.bin.WIN64/lib-mingw-w64/libglfw3dll.a +0 -0
- data/glfw-3.4.bin.WIN64/lib-static-ucrt/glfw3dll.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2013/glfw3.dll +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2013/glfw3.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2013/glfw3_mt.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2013/glfw3dll.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2015/glfw3.dll +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2015/glfw3.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2015/glfw3_mt.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2015/glfw3dll.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2017/glfw3.dll +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2017/glfw3.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2017/glfw3_mt.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2017/glfw3dll.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2019/glfw3.dll +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2019/glfw3.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2019/glfw3_mt.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2019/glfw3dll.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2022/glfw3.dll +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2022/glfw3.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2022/glfw3_mt.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2022/glfw3dll.lib +0 -0
- data/lib/engine/components/font_renderer.rb +0 -134
- data/lib/engine/components/mesh_renderer.rb +0 -31
- data/lib/engine/components/sprite_renderer.rb +0 -141
- data/lib/engine/components/ui_font_renderer.rb +0 -140
- data/lib/engine/components/ui_sprite_clickbox.rb +0 -62
- data/lib/engine/components/ui_sprite_renderer.rb +0 -101
- data/lib/engine/shaders/skybox_frag.glsl +0 -12
- /data/{glfw-3.4.bin.WIN64 → vendor/glfw-3.3.9.bin.MACOS}/LICENSE.md +0 -0
- /data/{glfw-3.4.bin.WIN64 → vendor/glfw-3.4.bin.WIN64}/lib-static-ucrt/glfw3.dll +0 -0
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# frozen_string_literal: true
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module Engine::Components
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class PointLight < Engine::Component
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# frozen_string_literal: true
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module Engine::Components
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class PointLight < Engine::Component
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include Engine::MatrixHelpers
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NR_SHADOW_CASTING_POINT_LIGHTS = 4
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# Cubemap face directions: +X, -X, +Y, -Y, +Z, -Z
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CUBE_DIRECTIONS = [
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{ dir: Vector[1, 0, 0], up: Vector[0, -1, 0] }, # +X
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{ dir: Vector[-1, 0, 0], up: Vector[0, -1, 0] }, # -X
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{ dir: Vector[0, 1, 0], up: Vector[0, 0, 1] }, # +Y
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{ dir: Vector[0, -1, 0], up: Vector[0, 0, -1] }, # -Y
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{ dir: Vector[0, 0, 1], up: Vector[0, -1, 0] }, # +Z
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{ dir: Vector[0, 0, -1], up: Vector[0, -1, 0] } # -Z
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].freeze
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serialize :range, :colour, :cast_shadows
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attr_accessor :range, :colour, :cast_shadows, :shadow_layer_index
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def awake
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@range ||= 300
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@colour ||= [1.0, 1.0, 1.0]
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@cast_shadows = false if @cast_shadows.nil?
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@shadow_layer_index = nil
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@cached_light_space_matrices = nil
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end
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def start
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PointLight.point_lights << self
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end
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def destroy!
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PointLight.point_lights.delete(self)
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end
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def update(delta_time)
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@cached_light_space_matrices = nil if @cast_shadows
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end
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def position
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game_object.local_to_world_coordinate(Vector[0, 0, 0])
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end
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def shadow_near
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@range * 0.01
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end
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def shadow_far
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@range * 2.0
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end
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def light_space_matrices
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@cached_light_space_matrices ||= compute_light_space_matrices
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end
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def self.point_lights
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@point_lights ||= []
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end
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def self.shadow_casting_lights
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64
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point_lights.select(&:cast_shadows).take(NR_SHADOW_CASTING_POINT_LIGHTS)
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end
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private
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def compute_light_space_matrices
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70
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light_pos = position
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71
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proj = perspective(Math::PI / 2.0, 1.0, shadow_near, shadow_far)
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72
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CUBE_DIRECTIONS.map do |face|
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target = light_pos + face[:dir]
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view = look_at(light_pos, target, face[:up])
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(proj * view).transpose
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end
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end
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end
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end
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@@ -0,0 +1,19 @@
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# frozen_string_literal: true
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module Engine::Components
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4
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class FontRenderer < FontRendererBase
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def renderer?
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true
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end
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private
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def shader
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@shader ||= Engine::Shader.text
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end
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def set_shader_camera_matrix
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shader.set_mat4("camera", Engine::Camera.instance.matrix)
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end
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end
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end
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@@ -0,0 +1,134 @@
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# frozen_string_literal: true
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module Engine::Components
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class FontRendererBase < Engine::Component
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serialize :font, :string
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attr_reader :mesh, :texture
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def awake
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# Original vertex order for ear-clipping, UVs flipped for Y-down camera
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@mesh = Engine::PolygonMesh.new(
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[Vector[-0.5, 0.5], Vector[0.5, 0.5], Vector[0.5, -0.5], Vector[-0.5, -0.5]],
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[[0, 1], [1, 1], [1, 0], [0, 0]]
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)
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@texture = @font.texture.texture
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end
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def start
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setup_vertex_attribute_buffer
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setup_vertex_buffer
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setup_index_buffer
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Engine::GL.BindVertexArray(0)
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end
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def update_string(string)
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@string = string
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update_vbo_buf
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end
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def draw
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shader.use
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Engine::GL.BindVertexArray(@vao)
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Engine::GL.BindBuffer(Engine::GL::ELEMENT_ARRAY_BUFFER, @ebo)
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set_shader_per_frame_data
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Engine::GL.DrawElementsInstanced(Engine::GL::TRIANGLES, mesh.index_data.length, Engine::GL::UNSIGNED_INT, 0, @string.length)
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end
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40
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private
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41
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def shader
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raise NotImplementedError, "Subclasses must implement #shader"
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end
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def set_shader_camera_matrix
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raise NotImplementedError, "Subclasses must implement #set_shader_camera_matrix"
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end
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def set_shader_per_frame_data
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set_shader_camera_matrix
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set_shader_model_matrix
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set_shader_texture
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end
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56
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def set_shader_model_matrix
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57
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shader.set_mat4("model", game_object.model_matrix)
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end
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60
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def set_shader_texture
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Engine::Material.bind_texture(0, Engine::GL::TEXTURE_2D, texture)
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shader.set_int("fontTexture", 0)
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63
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end
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64
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65
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def setup_index_buffer
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66
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indices = mesh.index_data
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67
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68
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ebo_buf = ' ' * 4
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69
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Engine::GL.GenBuffers(1, ebo_buf)
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70
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@ebo = ebo_buf.unpack('L')[0]
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Engine::GL.BindBuffer(Engine::GL::ELEMENT_ARRAY_BUFFER, @ebo)
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Engine::GL.BufferData(
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Engine::GL::ELEMENT_ARRAY_BUFFER, indices.length * Fiddle::SIZEOF_INT,
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indices.pack('I*'), Engine::GL::STATIC_DRAW
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75
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)
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76
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end
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77
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78
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def setup_vertex_attribute_buffer
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vao_buf = ' ' * 4
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80
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Engine::GL.GenVertexArrays(1, vao_buf)
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81
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@vao = vao_buf.unpack('L')[0]
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82
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Engine::GL.BindVertexArray(@vao)
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83
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+
end
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84
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+
|
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85
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def setup_vertex_buffer
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86
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vbo_buf = ' ' * 4
|
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87
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Engine::GL.GenBuffers(1, vbo_buf)
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88
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vbo = vbo_buf.unpack('L')[0]
|
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89
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points = mesh.vertex_data
|
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90
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+
|
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91
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Engine::GL.BindBuffer(Engine::GL::ARRAY_BUFFER, vbo)
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92
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Engine::GL.BufferData(
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93
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Engine::GL::ARRAY_BUFFER, @mesh.vertex_data.length * Fiddle::SIZEOF_FLOAT,
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94
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points.pack('F*'), Engine::GL::STATIC_DRAW
|
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95
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)
|
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96
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+
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97
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Engine::GL.VertexAttribPointer(0, 3, Engine::GL::FLOAT, Engine::GL::FALSE, 5 * Fiddle::SIZEOF_FLOAT, 0)
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98
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Engine::GL.VertexAttribPointer(1, 2, Engine::GL::FLOAT, Engine::GL::FALSE, 5 * Fiddle::SIZEOF_FLOAT, 3 * Fiddle::SIZEOF_FLOAT)
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99
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Engine::GL.EnableVertexAttribArray(0)
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100
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Engine::GL.EnableVertexAttribArray(1)
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101
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+
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102
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generate_instance_vbo_buf
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103
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end
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104
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+
|
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105
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def generate_instance_vbo_buf
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106
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@instance_vbo = set_instance_vbo_buf
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107
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update_vbo_buf
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108
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end
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109
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+
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110
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def set_instance_vbo_buf
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111
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instance_vbo_buf = ' ' * 4
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112
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Engine::GL.GenBuffers(1, instance_vbo_buf)
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113
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instance_vbo_buf.unpack('L')[0]
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114
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+
end
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115
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+
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116
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def update_vbo_buf
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117
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vertex_data = @font.vertex_data(@string)
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118
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string_length = @string.chars.reject { |c| c == "\n" }.length
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119
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+
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120
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Engine::GL.BindBuffer(Engine::GL::ARRAY_BUFFER, @instance_vbo)
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121
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vertex_size = Fiddle::SIZEOF_INT + (Fiddle::SIZEOF_FLOAT * 2)
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122
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Engine::GL.BufferData(
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123
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Engine::GL::ARRAY_BUFFER, string_length * vertex_size,
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124
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vertex_data.pack('IFF' * string_length), Engine::GL::STATIC_DRAW
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125
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)
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126
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Engine::GL.VertexAttribIPointer(2, 1, Engine::GL::INT, vertex_size, 0)
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127
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Engine::GL.VertexAttribPointer(3, 2, Engine::GL::FLOAT, Engine::GL::FALSE, vertex_size, Fiddle::SIZEOF_INT)
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128
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Engine::GL.EnableVertexAttribArray(2)
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129
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Engine::GL.EnableVertexAttribArray(3)
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130
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Engine::GL.VertexAttribDivisor(2, 1)
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131
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Engine::GL.VertexAttribDivisor(3, 1)
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132
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end
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133
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end
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134
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end
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@@ -0,0 +1,41 @@
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1
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# frozen_string_literal: true
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2
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3
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module Engine::Components
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4
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class MeshRenderer < Engine::Component
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serialize :mesh, :material, :static
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6
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7
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attr_reader :mesh, :material, :static
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8
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9
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def awake
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10
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@static = false if @static.nil?
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11
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@last_synced_version = nil
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12
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@renderer_key = nil
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end
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14
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15
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def renderer_key
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16
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@renderer_key ||= [mesh, material].freeze
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17
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end
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18
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+
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19
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def renderer?
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20
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true
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21
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end
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22
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23
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def start
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24
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Rendering::RenderPipeline.add_instance(self)
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25
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+
end
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26
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27
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def sync_transform
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28
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return if static
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29
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+
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30
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version = game_object.world_transform_version
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31
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return if @last_synced_version == version
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32
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+
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33
|
+
@last_synced_version = version
|
|
34
|
+
Rendering::RenderPipeline.update_instance(self)
|
|
35
|
+
end
|
|
36
|
+
|
|
37
|
+
def destroy
|
|
38
|
+
Rendering::RenderPipeline.remove_instance(self)
|
|
39
|
+
end
|
|
40
|
+
end
|
|
41
|
+
end
|
|
@@ -0,0 +1,46 @@
|
|
|
1
|
+
# frozen_string_literal: true
|
|
2
|
+
|
|
3
|
+
module Engine::Components
|
|
4
|
+
class SpriteRenderer < Engine::Component
|
|
5
|
+
serialize :material
|
|
6
|
+
|
|
7
|
+
attr_reader :material
|
|
8
|
+
|
|
9
|
+
def colour=(value)
|
|
10
|
+
material.set_vec4("spriteColor", colour_to_vec4(value))
|
|
11
|
+
end
|
|
12
|
+
|
|
13
|
+
def colour_to_vec4(value)
|
|
14
|
+
if value.is_a?(Array)
|
|
15
|
+
value
|
|
16
|
+
else
|
|
17
|
+
[value[:r], value[:g], value[:b], value[:a] || 1.0]
|
|
18
|
+
end
|
|
19
|
+
end
|
|
20
|
+
|
|
21
|
+
def renderer?
|
|
22
|
+
true
|
|
23
|
+
end
|
|
24
|
+
|
|
25
|
+
def start
|
|
26
|
+
@mesh_renderer = MeshRenderer.create(mesh: Engine::Mesh.quad, material: material)
|
|
27
|
+
@mesh_renderer.set_game_object(game_object)
|
|
28
|
+
@mesh_renderer.start
|
|
29
|
+
set_default_frame_coords
|
|
30
|
+
end
|
|
31
|
+
|
|
32
|
+
def sync_transform
|
|
33
|
+
@mesh_renderer.sync_transform
|
|
34
|
+
end
|
|
35
|
+
|
|
36
|
+
def destroy
|
|
37
|
+
@mesh_renderer.destroy
|
|
38
|
+
end
|
|
39
|
+
|
|
40
|
+
private
|
|
41
|
+
|
|
42
|
+
def set_default_frame_coords
|
|
43
|
+
material.set_vec4("frameCoords", [0, 0, 1, 1])
|
|
44
|
+
end
|
|
45
|
+
end
|
|
46
|
+
end
|
|
@@ -0,0 +1,90 @@
|
|
|
1
|
+
# frozen_string_literal: true
|
|
2
|
+
|
|
3
|
+
module Engine::Components
|
|
4
|
+
class SpotLight < Engine::Component
|
|
5
|
+
include Engine::MatrixHelpers
|
|
6
|
+
|
|
7
|
+
serialize :range, :colour, :inner_angle, :outer_angle, :cast_shadows
|
|
8
|
+
|
|
9
|
+
attr_accessor :range, :colour, :inner_angle, :outer_angle, :cast_shadows, :shadow_layer_index
|
|
10
|
+
|
|
11
|
+
def awake
|
|
12
|
+
@range ||= 300
|
|
13
|
+
@colour ||= [1.0, 1.0, 1.0]
|
|
14
|
+
@inner_angle ||= 12.5
|
|
15
|
+
@outer_angle ||= 17.5
|
|
16
|
+
@cast_shadows = false if @cast_shadows.nil?
|
|
17
|
+
@shadow_layer_index = nil
|
|
18
|
+
@cached_light_space_matrix = nil
|
|
19
|
+
end
|
|
20
|
+
|
|
21
|
+
def start
|
|
22
|
+
SpotLight.spot_lights << self
|
|
23
|
+
end
|
|
24
|
+
|
|
25
|
+
def destroy!
|
|
26
|
+
SpotLight.spot_lights.delete(self)
|
|
27
|
+
end
|
|
28
|
+
|
|
29
|
+
def inner_cutoff
|
|
30
|
+
Math.cos(@inner_angle * Math::PI / 180.0)
|
|
31
|
+
end
|
|
32
|
+
|
|
33
|
+
def outer_cutoff
|
|
34
|
+
Math.cos(@outer_angle * Math::PI / 180.0)
|
|
35
|
+
end
|
|
36
|
+
|
|
37
|
+
def shadow_near
|
|
38
|
+
@range * 0.01
|
|
39
|
+
end
|
|
40
|
+
|
|
41
|
+
def shadow_far
|
|
42
|
+
# Factor of 2 needed to match shadow range with spotlight attenuation range
|
|
43
|
+
@range * 2.0
|
|
44
|
+
end
|
|
45
|
+
|
|
46
|
+
def direction
|
|
47
|
+
game_object.local_to_world_direction(Vector[0, 0, 1]).normalize
|
|
48
|
+
end
|
|
49
|
+
|
|
50
|
+
def position
|
|
51
|
+
game_object.local_to_world_coordinate(Vector[0, 0, 0])
|
|
52
|
+
end
|
|
53
|
+
|
|
54
|
+
def light_space_matrix
|
|
55
|
+
@cached_light_space_matrix ||= compute_light_space_matrix
|
|
56
|
+
end
|
|
57
|
+
|
|
58
|
+
def update(delta_time)
|
|
59
|
+
# Clear cache each frame so matrix is recomputed if light moves
|
|
60
|
+
@cached_light_space_matrix = nil
|
|
61
|
+
end
|
|
62
|
+
|
|
63
|
+
def compute_light_space_matrix
|
|
64
|
+
light_pos = position
|
|
65
|
+
light_dir = direction
|
|
66
|
+
target = light_pos + light_dir
|
|
67
|
+
|
|
68
|
+
# Choose up vector that's not parallel to light direction
|
|
69
|
+
# When light points mostly along Y axis, use Z as up instead
|
|
70
|
+
up = if light_dir[1].abs > 0.9
|
|
71
|
+
Vector[0, 0, 1]
|
|
72
|
+
else
|
|
73
|
+
Vector[0, 1, 0]
|
|
74
|
+
end
|
|
75
|
+
|
|
76
|
+
view_matrix = look_at(light_pos, target, up)
|
|
77
|
+
|
|
78
|
+
# Perspective projection based on spotlight cone angle
|
|
79
|
+
fov = (@outer_angle * 2.0 + 5.0) * Math::PI / 180.0
|
|
80
|
+
# near/far ratio affects depth precision
|
|
81
|
+
proj_matrix = perspective(fov, 1.0, shadow_near, shadow_far)
|
|
82
|
+
|
|
83
|
+
(proj_matrix * view_matrix).transpose
|
|
84
|
+
end
|
|
85
|
+
|
|
86
|
+
def self.spot_lights
|
|
87
|
+
@spot_lights ||= []
|
|
88
|
+
end
|
|
89
|
+
end
|
|
90
|
+
end
|
|
@@ -0,0 +1,42 @@
|
|
|
1
|
+
# frozen_string_literal: true
|
|
2
|
+
|
|
3
|
+
module Engine::Components
|
|
4
|
+
class SpriteAnimator < Engine::Component
|
|
5
|
+
serialize :material, :frame_coords, :frame_rate, :loop
|
|
6
|
+
|
|
7
|
+
attr_reader :frame_rate, :loop
|
|
8
|
+
|
|
9
|
+
def awake
|
|
10
|
+
@frame_rate ||= 1
|
|
11
|
+
@loop = true if @loop.nil?
|
|
12
|
+
end
|
|
13
|
+
|
|
14
|
+
def start
|
|
15
|
+
@start_time = Time.now
|
|
16
|
+
update_frame
|
|
17
|
+
end
|
|
18
|
+
|
|
19
|
+
def update(delta_time)
|
|
20
|
+
update_frame
|
|
21
|
+
end
|
|
22
|
+
|
|
23
|
+
private
|
|
24
|
+
|
|
25
|
+
def update_frame
|
|
26
|
+
current_frame_index = ((Time.now - @start_time) * @frame_rate).to_i
|
|
27
|
+
current_frame_index = if @loop
|
|
28
|
+
current_frame_index % @frame_coords.length
|
|
29
|
+
else
|
|
30
|
+
[@frame_coords.length - 1, current_frame_index].min
|
|
31
|
+
end
|
|
32
|
+
|
|
33
|
+
frame = @frame_coords[current_frame_index]
|
|
34
|
+
@material.set_vec4("frameCoords", [
|
|
35
|
+
frame[:tl][0],
|
|
36
|
+
frame[:tl][1],
|
|
37
|
+
frame[:width],
|
|
38
|
+
frame[:height]
|
|
39
|
+
])
|
|
40
|
+
end
|
|
41
|
+
end
|
|
42
|
+
end
|
|
@@ -0,0 +1,94 @@
|
|
|
1
|
+
# frozen_string_literal: true
|
|
2
|
+
|
|
3
|
+
module Engine::Components
|
|
4
|
+
module UI
|
|
5
|
+
module FlexLayout
|
|
6
|
+
class Base
|
|
7
|
+
def initialize(direction:, gap:)
|
|
8
|
+
@direction = direction
|
|
9
|
+
@gap = gap
|
|
10
|
+
end
|
|
11
|
+
|
|
12
|
+
def rect_for_child(child_ui_rect, index, children, parent_rect)
|
|
13
|
+
raise NotImplementedError
|
|
14
|
+
end
|
|
15
|
+
|
|
16
|
+
private
|
|
17
|
+
|
|
18
|
+
attr_reader :direction, :gap
|
|
19
|
+
|
|
20
|
+
def row?
|
|
21
|
+
@direction == :row
|
|
22
|
+
end
|
|
23
|
+
|
|
24
|
+
def main_axis_size(rect)
|
|
25
|
+
row? ? rect.width : rect.height
|
|
26
|
+
end
|
|
27
|
+
|
|
28
|
+
def total_gap(children)
|
|
29
|
+
@gap * (children.length - 1)
|
|
30
|
+
end
|
|
31
|
+
|
|
32
|
+
def build_rect(parent_rect, main_start:, main_size:, child_ui_rect: nil)
|
|
33
|
+
# Y-down coordinate system: both row and column increment main_start
|
|
34
|
+
if row?
|
|
35
|
+
# Cross-axis is vertical; use flex_height if specified, else stretch
|
|
36
|
+
cross_size = child_ui_rect&.flex_height
|
|
37
|
+
top, bottom = calculate_cross_axis_position(
|
|
38
|
+
parent_rect.top, parent_rect.bottom, cross_size, child_ui_rect&.flex_align
|
|
39
|
+
)
|
|
40
|
+
|
|
41
|
+
Engine::UI::Rect.new(
|
|
42
|
+
left: main_start,
|
|
43
|
+
right: main_start + main_size,
|
|
44
|
+
top: top,
|
|
45
|
+
bottom: bottom
|
|
46
|
+
)
|
|
47
|
+
else
|
|
48
|
+
# Cross-axis is horizontal; use flex_width if specified, else stretch
|
|
49
|
+
cross_size = child_ui_rect&.flex_width
|
|
50
|
+
left, right = calculate_cross_axis_position(
|
|
51
|
+
parent_rect.left, parent_rect.right, cross_size, child_ui_rect&.flex_align
|
|
52
|
+
)
|
|
53
|
+
|
|
54
|
+
Engine::UI::Rect.new(
|
|
55
|
+
left: left,
|
|
56
|
+
right: right,
|
|
57
|
+
top: main_start,
|
|
58
|
+
bottom: main_start + main_size
|
|
59
|
+
)
|
|
60
|
+
end
|
|
61
|
+
end
|
|
62
|
+
|
|
63
|
+
def calculate_cross_axis_position(cross_start, cross_end, cross_size, align)
|
|
64
|
+
# If no cross_size specified, stretch to fill
|
|
65
|
+
return [cross_start, cross_end] unless cross_size
|
|
66
|
+
|
|
67
|
+
align ||= :start
|
|
68
|
+
available = cross_end - cross_start
|
|
69
|
+
|
|
70
|
+
case align
|
|
71
|
+
when :start
|
|
72
|
+
[cross_start, cross_start + cross_size]
|
|
73
|
+
when :center
|
|
74
|
+
offset = (available - cross_size) / 2.0
|
|
75
|
+
[cross_start + offset, cross_start + offset + cross_size]
|
|
76
|
+
when :end
|
|
77
|
+
[cross_end - cross_size, cross_end]
|
|
78
|
+
else
|
|
79
|
+
[cross_start, cross_start + cross_size]
|
|
80
|
+
end
|
|
81
|
+
end
|
|
82
|
+
|
|
83
|
+
def main_axis_start(parent_rect)
|
|
84
|
+
row? ? parent_rect.left : parent_rect.top
|
|
85
|
+
end
|
|
86
|
+
|
|
87
|
+
def available_space(parent_rect, children)
|
|
88
|
+
size = row? ? parent_rect.width : parent_rect.height
|
|
89
|
+
size - total_gap(children)
|
|
90
|
+
end
|
|
91
|
+
end
|
|
92
|
+
end
|
|
93
|
+
end
|
|
94
|
+
end
|
|
@@ -0,0 +1,65 @@
|
|
|
1
|
+
# frozen_string_literal: true
|
|
2
|
+
|
|
3
|
+
module Engine::Components
|
|
4
|
+
module UI
|
|
5
|
+
module FlexLayout
|
|
6
|
+
class Pack < Base
|
|
7
|
+
def initialize(direction:, gap:, justify:)
|
|
8
|
+
super(direction: direction, gap: gap)
|
|
9
|
+
@justify = justify
|
|
10
|
+
end
|
|
11
|
+
|
|
12
|
+
def rect_for_child(child_ui_rect, index, children, parent_rect)
|
|
13
|
+
sizes = children.map { |c| child_main_size(c) }
|
|
14
|
+
total_content = sizes.sum + total_gap(children)
|
|
15
|
+
|
|
16
|
+
available = row? ? parent_rect.width : parent_rect.height
|
|
17
|
+
start_offset = calculate_start_offset(available, total_content, children.length)
|
|
18
|
+
|
|
19
|
+
# Y-down: both row and column increment main_start
|
|
20
|
+
main_start = main_axis_start(parent_rect)
|
|
21
|
+
main_start += start_offset
|
|
22
|
+
|
|
23
|
+
children.each_with_index do |_, i|
|
|
24
|
+
break if i == index
|
|
25
|
+
main_start += sizes[i] + gap
|
|
26
|
+
end
|
|
27
|
+
|
|
28
|
+
build_rect(parent_rect, main_start: main_start, main_size: sizes[index], child_ui_rect: child_ui_rect)
|
|
29
|
+
end
|
|
30
|
+
|
|
31
|
+
private
|
|
32
|
+
|
|
33
|
+
def child_main_size(child_ui_rect)
|
|
34
|
+
size = row? ? child_ui_rect.flex_width : child_ui_rect.flex_height
|
|
35
|
+
unless size
|
|
36
|
+
property = row? ? "flex_width" : "flex_height"
|
|
37
|
+
raise "UI::Rect requires #{property} when parent Flex has justify: :#{@justify}"
|
|
38
|
+
end
|
|
39
|
+
size
|
|
40
|
+
end
|
|
41
|
+
|
|
42
|
+
def calculate_start_offset(available_space, total_content, child_count)
|
|
43
|
+
remaining = available_space - total_content
|
|
44
|
+
|
|
45
|
+
case @justify
|
|
46
|
+
when :start
|
|
47
|
+
0
|
|
48
|
+
when :end
|
|
49
|
+
remaining
|
|
50
|
+
when :center
|
|
51
|
+
remaining / 2.0
|
|
52
|
+
when :space_between
|
|
53
|
+
0
|
|
54
|
+
when :space_around
|
|
55
|
+
remaining / (child_count * 2.0)
|
|
56
|
+
when :space_evenly
|
|
57
|
+
remaining / (child_count + 1.0)
|
|
58
|
+
else
|
|
59
|
+
0
|
|
60
|
+
end
|
|
61
|
+
end
|
|
62
|
+
end
|
|
63
|
+
end
|
|
64
|
+
end
|
|
65
|
+
end
|
|
@@ -0,0 +1,52 @@
|
|
|
1
|
+
# frozen_string_literal: true
|
|
2
|
+
|
|
3
|
+
module Engine::Components
|
|
4
|
+
module UI
|
|
5
|
+
module FlexLayout
|
|
6
|
+
class Stretch < Base
|
|
7
|
+
def rect_for_child(child_ui_rect, index, children, parent_rect)
|
|
8
|
+
sizes = calculate_sizes(children, parent_rect)
|
|
9
|
+
|
|
10
|
+
# Y-down: both row and column increment main_start
|
|
11
|
+
main_start = main_axis_start(parent_rect)
|
|
12
|
+
children.each_with_index do |_, i|
|
|
13
|
+
break if i == index
|
|
14
|
+
main_start += sizes[i] + gap
|
|
15
|
+
end
|
|
16
|
+
|
|
17
|
+
build_rect(parent_rect, main_start: main_start, main_size: sizes[index], child_ui_rect: child_ui_rect)
|
|
18
|
+
end
|
|
19
|
+
|
|
20
|
+
private
|
|
21
|
+
|
|
22
|
+
def calculate_sizes(children, parent_rect)
|
|
23
|
+
available = available_space(parent_rect, children)
|
|
24
|
+
|
|
25
|
+
fixed_total = 0
|
|
26
|
+
total_weight = 0
|
|
27
|
+
|
|
28
|
+
children.each do |child|
|
|
29
|
+
fixed_size = row? ? child.flex_width : child.flex_height
|
|
30
|
+
if fixed_size
|
|
31
|
+
fixed_total += fixed_size
|
|
32
|
+
else
|
|
33
|
+
total_weight += child.flex_weight || 1
|
|
34
|
+
end
|
|
35
|
+
end
|
|
36
|
+
|
|
37
|
+
remaining = available - fixed_total
|
|
38
|
+
per_weight = total_weight > 0 ? remaining / total_weight.to_f : 0
|
|
39
|
+
|
|
40
|
+
children.map do |child|
|
|
41
|
+
fixed_size = row? ? child.flex_width : child.flex_height
|
|
42
|
+
if fixed_size
|
|
43
|
+
fixed_size
|
|
44
|
+
else
|
|
45
|
+
(child.flex_weight || 1) * per_weight
|
|
46
|
+
end
|
|
47
|
+
end
|
|
48
|
+
end
|
|
49
|
+
end
|
|
50
|
+
end
|
|
51
|
+
end
|
|
52
|
+
end
|