ruby_rpg 0.0.5 → 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/README.md +43 -21
- data/bin/build.bash +13 -13
- data/bin/import +54 -44
- data/ext/gl_native/extconf.rb +20 -0
- data/ext/gl_native/gl_native.c +563 -0
- data/ext/glfw_native/extconf.rb +18 -0
- data/ext/glfw_native/glfw_native.c +451 -0
- data/lib/engine/assets/_imported/cube.index_data +36 -0
- data/lib/engine/assets/_imported/cube.vertex_data +720 -0
- data/lib/engine/assets/_imported/plane.index_data +6 -0
- data/lib/engine/assets/_imported/plane.vertex_data +120 -0
- data/lib/engine/assets/_imported/sphere.index_data +2880 -0
- data/lib/engine/assets/_imported/sphere.vertex_data +57600 -0
- data/lib/engine/assets/cube.obj +46 -0
- data/lib/engine/assets/plane.obj +16 -0
- data/lib/engine/assets/sphere.obj +2488 -0
- data/lib/engine/autoloader.rb +11 -11
- data/lib/engine/camera.rb +12 -12
- data/lib/engine/component.rb +65 -63
- data/lib/engine/components/audio_source.rb +43 -41
- data/lib/engine/components/direction_light.rb +102 -23
- data/lib/engine/components/orthographic_camera.rb +60 -54
- data/lib/engine/components/perspective_camera.rb +76 -53
- data/lib/engine/components/point_light.rb +80 -24
- data/lib/engine/components/renderers/font_renderer.rb +19 -0
- data/lib/engine/components/renderers/font_renderer_base.rb +134 -0
- data/lib/engine/components/renderers/mesh_renderer.rb +41 -0
- data/lib/engine/components/renderers/sprite_renderer.rb +46 -0
- data/lib/engine/components/spot_light.rb +90 -0
- data/lib/engine/components/sprite_animator.rb +42 -0
- data/lib/engine/components/ui/flex/layout.rb +94 -0
- data/lib/engine/components/ui/flex/pack_layout.rb +65 -0
- data/lib/engine/components/ui/flex/stretch_layout.rb +52 -0
- data/lib/engine/components/ui/flex.rb +60 -0
- data/lib/engine/components/ui/font_renderer.rb +57 -0
- data/lib/engine/components/ui/rect.rb +117 -0
- data/lib/engine/components/ui/sprite_clickbox.rb +47 -0
- data/lib/engine/components/ui/sprite_renderer.rb +117 -0
- data/lib/engine/compute_shader.rb +14 -93
- data/lib/engine/compute_texture.rb +13 -0
- data/lib/engine/cursor.rb +43 -43
- data/lib/engine/debugging.rb +41 -41
- data/lib/engine/engine.rb +127 -131
- data/lib/engine/font.rb +99 -74
- data/lib/engine/game_object.rb +306 -234
- data/lib/engine/gl.rb +439 -0
- data/lib/engine/glfw.rb +151 -0
- data/lib/engine/importers/font_importer.rb +69 -69
- data/lib/engine/importers/obj_file.rb +244 -244
- data/lib/engine/importers/obj_importer.rb +33 -33
- data/lib/engine/input.rb +212 -105
- data/lib/engine/material.rb +214 -79
- data/lib/engine/matrix_helpers.rb +38 -0
- data/lib/engine/mesh.rb +68 -43
- data/lib/engine/metal/compute_shader.rb +118 -0
- data/lib/engine/metal/compute_texture.rb +176 -0
- data/lib/engine/metal/device.rb +98 -0
- data/lib/engine/metal/metal_bindings.rb +126 -0
- data/lib/engine/opengl/compute_shader.rb +77 -0
- data/lib/engine/opengl/compute_texture.rb +31 -0
- data/lib/engine/path.rb +92 -92
- data/lib/engine/physics/collision.rb +12 -12
- data/lib/engine/physics/components/cube_collider.rb +6 -6
- data/lib/engine/physics/components/rigidbody.rb +106 -103
- data/lib/engine/physics/components/sphere_collider.rb +103 -93
- data/lib/engine/physics/physics_resolver.rb +49 -37
- data/lib/engine/polygon_mesh.rb +45 -45
- data/lib/engine/quaternion.rb +234 -234
- data/lib/engine/rendering/cubemap_shadow_map_array.rb +77 -0
- data/lib/engine/rendering/gpu_timer.rb +68 -0
- data/lib/engine/rendering/instance_renderer.rb +232 -153
- data/lib/engine/rendering/post_processing/bloom_effect.rb +87 -0
- data/lib/engine/rendering/post_processing/depth_debug_effect.rb +17 -0
- data/lib/engine/rendering/post_processing/depth_of_field_effect.rb +52 -0
- data/lib/engine/rendering/post_processing/effect.rb +11 -0
- data/lib/engine/rendering/post_processing/post_processing_effect.rb +86 -0
- data/lib/engine/rendering/post_processing/single_pass_effect.rb +19 -0
- data/lib/engine/rendering/post_processing/ssao_effect.rb +182 -0
- data/lib/engine/rendering/post_processing/ssr_effect.rb +89 -0
- data/lib/engine/rendering/post_processing/tint_effect.rb +18 -0
- data/lib/engine/rendering/render_pipeline.rb +267 -35
- data/lib/engine/rendering/render_texture.rb +118 -0
- data/lib/engine/rendering/screen_quad.rb +64 -0
- data/lib/engine/rendering/shadow_map_array.rb +72 -0
- data/lib/engine/rendering/skybox_cubemap.rb +119 -0
- data/lib/engine/rendering/skybox_renderer.rb +64 -0
- data/lib/engine/rendering/ui/stencil_manager.rb +69 -0
- data/lib/engine/screenshoter.rb +34 -34
- data/lib/engine/serialization/graph_serializer.rb +74 -0
- data/lib/engine/serialization/object_serializer.rb +98 -0
- data/lib/engine/serialization/serializable.rb +78 -0
- data/lib/engine/serialization/yaml_persistence.rb +45 -0
- data/lib/engine/shader.rb +215 -119
- data/lib/engine/shaders/colour_frag.glsl +16 -8
- data/lib/engine/shaders/colour_vertex.glsl +20 -13
- data/lib/engine/shaders/fullscreen_frag.glsl +11 -0
- data/lib/engine/shaders/fullscreen_vertex.glsl +12 -0
- data/lib/engine/shaders/instanced_sprite_frag.glsl +21 -0
- data/lib/engine/shaders/{skybox_vert.glsl → instanced_sprite_vertex.glsl} +15 -14
- data/lib/engine/shaders/lighting/directional_light.glsl +49 -0
- data/lib/engine/shaders/lighting/lighting.glsl +33 -0
- data/lib/engine/shaders/lighting/lighting_common.glsl +13 -0
- data/lib/engine/shaders/lighting/point_light.glsl +46 -0
- data/lib/engine/shaders/lighting/spot_light.glsl +80 -0
- data/lib/engine/shaders/mesh_frag.glsl +53 -102
- data/lib/engine/shaders/mesh_vertex.glsl +25 -25
- data/lib/engine/shaders/point_shadow_frag.glsl +12 -0
- data/lib/engine/shaders/point_shadow_vertex.glsl +15 -0
- data/lib/engine/shaders/post_process/bloom_blur_frag.glsl +25 -0
- data/lib/engine/shaders/post_process/bloom_combine_frag.glsl +19 -0
- data/lib/engine/shaders/post_process/bloom_threshold_frag.glsl +19 -0
- data/lib/engine/shaders/post_process/debug_normals_frag.glsl +21 -0
- data/lib/engine/shaders/post_process/depth_debug_frag.glsl +17 -0
- data/lib/engine/shaders/post_process/dof_blur_frag.glsl +52 -0
- data/lib/engine/shaders/post_process/skybox_frag.glsl +29 -0
- data/lib/engine/shaders/post_process/ssao/blur_frag.glsl +50 -0
- data/lib/engine/shaders/post_process/ssao/combine_frag.glsl +15 -0
- data/lib/engine/shaders/post_process/ssao/frag.glsl +99 -0
- data/lib/engine/shaders/post_process/ssr/combine_frag.glsl +16 -0
- data/lib/engine/shaders/post_process/ssr/frag.glsl +118 -0
- data/lib/engine/shaders/post_process/tint_frag.glsl +14 -0
- data/lib/engine/shaders/shadow_frag.glsl +6 -0
- data/lib/engine/shaders/shadow_vertex.glsl +11 -0
- data/lib/engine/shaders/skybox_cubemap_frag.glsl +46 -0
- data/lib/engine/shaders/sprite_frag.glsl +17 -17
- data/lib/engine/shaders/sprite_vertex.glsl +15 -15
- data/lib/engine/shaders/text_frag.glsl +15 -15
- data/lib/engine/shaders/text_vertex.glsl +31 -31
- data/lib/engine/shaders/ui_sprite_frag.glsl +15 -15
- data/lib/engine/shaders/ui_sprite_vertex.glsl +15 -15
- data/lib/engine/shaders/vertex_lit_frag.glsl +33 -89
- data/lib/engine/shaders/vertex_lit_vertex.glsl +28 -28
- data/lib/engine/standard_meshes/quad_mesh.rb +26 -0
- data/lib/engine/standard_objects/cube.rb +23 -0
- data/lib/engine/standard_objects/default_material.rb +20 -0
- data/lib/engine/standard_objects/plane.rb +23 -0
- data/lib/engine/standard_objects/sphere.rb +23 -0
- data/lib/engine/tangent_calculator.rb +42 -42
- data/lib/engine/texture.rb +62 -53
- data/lib/engine/ui/rect.rb +16 -0
- data/lib/engine/video_mode.rb +37 -37
- data/lib/engine/window.rb +126 -126
- data/lib/ruby_rpg.rb +116 -58
- data/vendor/glew-2.2.0-win32/LICENSE.txt +73 -0
- data/vendor/glew-2.2.0-win32/bin/Release/x64/glew32.dll +0 -0
- data/vendor/glew-2.2.0-win32/include/GL/glew.h +26427 -0
- data/vendor/glew-2.2.0-win32/lib/Release/x64/glew32.lib +0 -0
- data/{glfw-3.3.9.bin.MACOS → vendor/glfw-3.3.9.bin.MACOS}/lib-arm64/libglfw.3.dylib +0 -0
- data/{glfw-3.3.9.bin.MACOS → vendor/glfw-3.4.bin.WIN64}/LICENSE.md +23 -23
- metadata +122 -463
- data/glfw-3.3.9.bin.MACOS/README.md +0 -5
- data/glfw-3.3.9.bin.MACOS/docs/html/bc_s.png +0 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/bc_sd.png +0 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/build_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/build_guide.html +0 -199
- data/glfw-3.3.9.bin.MACOS/docs/html/closed.png +0 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/compat_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/compat_guide.html +0 -153
- data/glfw-3.3.9.bin.MACOS/docs/html/compile_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/compile_guide.html +0 -223
- data/glfw-3.3.9.bin.MACOS/docs/html/context_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/context_guide.html +0 -259
- data/glfw-3.3.9.bin.MACOS/docs/html/deprecated.html +0 -88
- data/glfw-3.3.9.bin.MACOS/docs/html/dir_08423ce7729c4554356a7de7171ba263.html +0 -85
- data/glfw-3.3.9.bin.MACOS/docs/html/dir_2dcebcdf14b42e92a6ed85c61bda6b9d.html +0 -93
- data/glfw-3.3.9.bin.MACOS/docs/html/dir_62ce056722ee97c199075aa1d6eca309.html +0 -95
- data/glfw-3.3.9.bin.MACOS/docs/html/dir_dddf4cf62655095a666cf715de3a31a2.html +0 -91
- data/glfw-3.3.9.bin.MACOS/docs/html/doc.svg +0 -12
- data/glfw-3.3.9.bin.MACOS/docs/html/docd.svg +0 -12
- data/glfw-3.3.9.bin.MACOS/docs/html/doxygen.css +0 -1685
- data/glfw-3.3.9.bin.MACOS/docs/html/doxygen.svg +0 -28
- data/glfw-3.3.9.bin.MACOS/docs/html/dynsections.js +0 -192
- data/glfw-3.3.9.bin.MACOS/docs/html/extra.css +0 -1
- data/glfw-3.3.9.bin.MACOS/docs/html/files.html +0 -91
- data/glfw-3.3.9.bin.MACOS/docs/html/folderclosed.svg +0 -11
- data/glfw-3.3.9.bin.MACOS/docs/html/folderclosedd.svg +0 -11
- data/glfw-3.3.9.bin.MACOS/docs/html/folderopen.svg +0 -17
- data/glfw-3.3.9.bin.MACOS/docs/html/folderopend.svg +0 -12
- data/glfw-3.3.9.bin.MACOS/docs/html/glfw3_8h.html +0 -1661
- data/glfw-3.3.9.bin.MACOS/docs/html/glfw3_8h_source.html +0 -1175
- data/glfw-3.3.9.bin.MACOS/docs/html/glfw3native_8h.html +0 -167
- data/glfw-3.3.9.bin.MACOS/docs/html/glfw3native_8h_source.html +0 -303
- data/glfw-3.3.9.bin.MACOS/docs/html/group__buttons.html +0 -282
- data/glfw-3.3.9.bin.MACOS/docs/html/group__context.html +0 -304
- data/glfw-3.3.9.bin.MACOS/docs/html/group__errors.html +0 -304
- data/glfw-3.3.9.bin.MACOS/docs/html/group__gamepad__axes.html +0 -202
- data/glfw-3.3.9.bin.MACOS/docs/html/group__gamepad__buttons.html +0 -410
- data/glfw-3.3.9.bin.MACOS/docs/html/group__hat__state.html +0 -234
- data/glfw-3.3.9.bin.MACOS/docs/html/group__init.html +0 -570
- data/glfw-3.3.9.bin.MACOS/docs/html/group__input.html +0 -2255
- data/glfw-3.3.9.bin.MACOS/docs/html/group__joysticks.html +0 -362
- data/glfw-3.3.9.bin.MACOS/docs/html/group__keys.html +0 -2034
- data/glfw-3.3.9.bin.MACOS/docs/html/group__mods.html +0 -198
- data/glfw-3.3.9.bin.MACOS/docs/html/group__monitor.html +0 -848
- data/glfw-3.3.9.bin.MACOS/docs/html/group__native.html +0 -812
- data/glfw-3.3.9.bin.MACOS/docs/html/group__shapes.html +0 -198
- data/glfw-3.3.9.bin.MACOS/docs/html/group__vulkan.html +0 -359
- data/glfw-3.3.9.bin.MACOS/docs/html/group__window.html +0 -3434
- data/glfw-3.3.9.bin.MACOS/docs/html/index.html +0 -100
- data/glfw-3.3.9.bin.MACOS/docs/html/input_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/input_guide.html +0 -570
- data/glfw-3.3.9.bin.MACOS/docs/html/internal_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/internals_guide.html +0 -132
- data/glfw-3.3.9.bin.MACOS/docs/html/intro_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/intro_guide.html +0 -351
- data/glfw-3.3.9.bin.MACOS/docs/html/jquery.js +0 -34
- data/glfw-3.3.9.bin.MACOS/docs/html/main_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/menu.js +0 -136
- data/glfw-3.3.9.bin.MACOS/docs/html/menudata.js +0 -29
- data/glfw-3.3.9.bin.MACOS/docs/html/minus.svg +0 -8
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- data/glfw-3.3.9.bin.MACOS/docs/html/monitor_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/monitor_guide.html +0 -229
- data/glfw-3.3.9.bin.MACOS/docs/html/moving_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/moving_guide.html +0 -374
- data/glfw-3.3.9.bin.MACOS/docs/html/nav_f.png +0 -0
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- data/glfw-3.3.9.bin.MACOS/docs/html/news.html +0 -634
- data/glfw-3.3.9.bin.MACOS/docs/html/news_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/open.png +0 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/pages.html +0 -99
- data/glfw-3.3.9.bin.MACOS/docs/html/plus.svg +0 -9
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- data/glfw-3.3.9.bin.MACOS/docs/html/quick_guide.html +0 -397
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_0.js +0 -5
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- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_2.js +0 -6
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- data/glfw-3.4.bin.WIN64/docs/html/tabs.css +0 -1
- data/glfw-3.4.bin.WIN64/docs/html/topics.html +0 -101
- data/glfw-3.4.bin.WIN64/docs/html/vulkan_8md.html +0 -81
- data/glfw-3.4.bin.WIN64/docs/html/vulkan_guide.html +0 -206
- data/glfw-3.4.bin.WIN64/docs/html/window_8md.html +0 -81
- data/glfw-3.4.bin.WIN64/docs/html/window_guide.html +0 -806
- data/glfw-3.4.bin.WIN64/include/GLFW/glfw3.h +0 -6547
- data/glfw-3.4.bin.WIN64/include/GLFW/glfw3native.h +0 -663
- data/glfw-3.4.bin.WIN64/lib-mingw-w64/glfw3.dll +0 -0
- data/glfw-3.4.bin.WIN64/lib-mingw-w64/libglfw3.a +0 -0
- data/glfw-3.4.bin.WIN64/lib-mingw-w64/libglfw3dll.a +0 -0
- data/glfw-3.4.bin.WIN64/lib-static-ucrt/glfw3dll.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2013/glfw3.dll +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2013/glfw3.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2013/glfw3_mt.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2013/glfw3dll.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2015/glfw3.dll +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2015/glfw3.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2015/glfw3_mt.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2015/glfw3dll.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2017/glfw3.dll +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2017/glfw3.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2017/glfw3_mt.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2017/glfw3dll.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2019/glfw3.dll +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2019/glfw3.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2019/glfw3_mt.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2019/glfw3dll.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2022/glfw3.dll +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2022/glfw3.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2022/glfw3_mt.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2022/glfw3dll.lib +0 -0
- data/lib/engine/components/font_renderer.rb +0 -134
- data/lib/engine/components/mesh_renderer.rb +0 -31
- data/lib/engine/components/sprite_renderer.rb +0 -141
- data/lib/engine/components/ui_font_renderer.rb +0 -140
- data/lib/engine/components/ui_sprite_clickbox.rb +0 -62
- data/lib/engine/components/ui_sprite_renderer.rb +0 -101
- data/lib/engine/shaders/skybox_frag.glsl +0 -12
- /data/{glfw-3.4.bin.WIN64 → vendor/glfw-3.3.9.bin.MACOS}/LICENSE.md +0 -0
- /data/{glfw-3.4.bin.WIN64 → vendor/glfw-3.4.bin.WIN64}/lib-static-ucrt/glfw3.dll +0 -0
|
@@ -0,0 +1,38 @@
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# frozen_string_literal: true
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module Engine
|
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4
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module MatrixHelpers
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5
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+
def look_at(eye, center, up)
|
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6
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f = (center - eye).normalize
|
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7
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s = f.cross(up).normalize
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u = s.cross(f)
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Matrix[
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[s[0], s[1], s[2], -s.dot(eye)],
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[u[0], u[1], u[2], -u.dot(eye)],
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[-f[0], -f[1], -f[2], f.dot(eye)],
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14
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[0, 0, 0, 1]
|
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]
|
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end
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18
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def perspective(fov, aspect, near, far)
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tan_half_fov = Math.tan(fov / 2.0)
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Matrix[
|
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22
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[1.0 / (aspect * tan_half_fov), 0, 0, 0],
|
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23
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[0, 1.0 / tan_half_fov, 0, 0],
|
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24
|
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[0, 0, -(far + near) / (far - near), -(2.0 * far * near) / (far - near)],
|
|
25
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+
[0, 0, -1, 0]
|
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26
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]
|
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27
|
+
end
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28
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+
|
|
29
|
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def ortho(left, right, bottom, top, near, far)
|
|
30
|
+
Matrix[
|
|
31
|
+
[2.0 / (right - left), 0, 0, -(right + left) / (right - left)],
|
|
32
|
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[0, 2.0 / (top - bottom), 0, -(top + bottom) / (top - bottom)],
|
|
33
|
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[0, 0, -2.0 / (far - near), -(far + near) / (far - near)],
|
|
34
|
+
[0, 0, 0, 1]
|
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35
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]
|
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36
|
+
end
|
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end
|
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|
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end
|
data/lib/engine/mesh.rb
CHANGED
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@@ -1,43 +1,68 @@
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1
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# frozen_string_literal: true
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2
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-
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-
module Engine
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4
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class Mesh
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5
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-
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6
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-
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-
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-
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end
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-
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-
def
|
|
14
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-
|
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15
|
-
end
|
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|
-
|
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|
-
def
|
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-
@
|
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-
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-
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-
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-
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-
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24
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-
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-
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|
-
|
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27
|
-
|
|
28
|
-
|
|
29
|
-
|
|
30
|
-
|
|
31
|
-
|
|
32
|
-
|
|
33
|
-
|
|
34
|
-
|
|
35
|
-
|
|
36
|
-
|
|
37
|
-
|
|
38
|
-
|
|
39
|
-
|
|
40
|
-
|
|
41
|
-
|
|
42
|
-
|
|
43
|
-
|
|
1
|
+
# frozen_string_literal: true
|
|
2
|
+
|
|
3
|
+
module Engine
|
|
4
|
+
class Mesh
|
|
5
|
+
include Serializable
|
|
6
|
+
|
|
7
|
+
attr_reader :mesh_file, :source
|
|
8
|
+
|
|
9
|
+
def self.from_serializable_data(data)
|
|
10
|
+
self.for(data[:mesh_file], source: (data[:source] || :game).to_sym)
|
|
11
|
+
end
|
|
12
|
+
|
|
13
|
+
def serializable_data
|
|
14
|
+
{ mesh_file: @mesh_file, source: @source }
|
|
15
|
+
end
|
|
16
|
+
|
|
17
|
+
def vertex_data
|
|
18
|
+
@vertex_data ||= Mesh.load_vertex(base_path)
|
|
19
|
+
end
|
|
20
|
+
|
|
21
|
+
def index_data
|
|
22
|
+
@index_data ||= Mesh.load_index(base_path)
|
|
23
|
+
end
|
|
24
|
+
|
|
25
|
+
def self.for(mesh_file, source: :game)
|
|
26
|
+
cache_key = [mesh_file, source]
|
|
27
|
+
mesh_cache[cache_key] ||= create(mesh_file: mesh_file, source: source)
|
|
28
|
+
end
|
|
29
|
+
|
|
30
|
+
def self.mesh_cache
|
|
31
|
+
@mesh_cache ||= {}
|
|
32
|
+
end
|
|
33
|
+
|
|
34
|
+
def self.load_vertex(base_path)
|
|
35
|
+
vertex_cache[base_path + ".vertex_data"]
|
|
36
|
+
end
|
|
37
|
+
|
|
38
|
+
def self.vertex_cache
|
|
39
|
+
@vertex_cache ||= Hash.new do |hash, key|
|
|
40
|
+
hash[key] = File.readlines(key).reject{|l| l == ""}.map(&:to_f)
|
|
41
|
+
end
|
|
42
|
+
end
|
|
43
|
+
|
|
44
|
+
def self.load_index(base_path)
|
|
45
|
+
index_cache[base_path + ".index_data"]
|
|
46
|
+
end
|
|
47
|
+
|
|
48
|
+
def self.index_cache
|
|
49
|
+
@index_cache ||= Hash.new do |hash, key|
|
|
50
|
+
hash[key] = File.readlines(key).reject{|l| l == ""}.map(&:to_i)
|
|
51
|
+
end
|
|
52
|
+
end
|
|
53
|
+
|
|
54
|
+
def self.quad
|
|
55
|
+
@quad ||= QuadMesh.new
|
|
56
|
+
end
|
|
57
|
+
|
|
58
|
+
private
|
|
59
|
+
|
|
60
|
+
def base_path
|
|
61
|
+
@base_path ||= if @source == :engine
|
|
62
|
+
File.join(ENGINE_DIR, "assets", "_imported", @mesh_file)
|
|
63
|
+
else
|
|
64
|
+
File.join(GAME_DIR, "_imported", @mesh_file)
|
|
65
|
+
end
|
|
66
|
+
end
|
|
67
|
+
end
|
|
68
|
+
end
|
|
@@ -0,0 +1,118 @@
|
|
|
1
|
+
# frozen_string_literal: true
|
|
2
|
+
|
|
3
|
+
require_relative 'device'
|
|
4
|
+
|
|
5
|
+
module Engine
|
|
6
|
+
module Metal
|
|
7
|
+
class ComputeShader
|
|
8
|
+
include Fiddle
|
|
9
|
+
|
|
10
|
+
def initialize(shader_path)
|
|
11
|
+
@device = Device.instance
|
|
12
|
+
@uniform_buffer_data = {}
|
|
13
|
+
|
|
14
|
+
path = File.expand_path(File.join(GAME_DIR, shader_path))
|
|
15
|
+
source = File.read(path)
|
|
16
|
+
|
|
17
|
+
@library = @device.new_library_with_source(source)
|
|
18
|
+
@pipeline = @device.new_compute_pipeline(@library, 'computeMain')
|
|
19
|
+
|
|
20
|
+
# Get thread execution width for optimal dispatch
|
|
21
|
+
@thread_width = ObjC.msg(@pipeline, 'threadExecutionWidth').to_i
|
|
22
|
+
@thread_height = ObjC.msg(@pipeline, 'maxTotalThreadsPerThreadgroup').to_i / @thread_width
|
|
23
|
+
end
|
|
24
|
+
|
|
25
|
+
def dispatch(width, height, depth, textures: [], floats: {}, ints: {})
|
|
26
|
+
command_buffer = @device.new_command_buffer
|
|
27
|
+
encoder = ObjC.msg(command_buffer, 'computeCommandEncoder')
|
|
28
|
+
|
|
29
|
+
# Set the pipeline state
|
|
30
|
+
ObjC.msg(encoder, 'setComputePipelineState:', @pipeline)
|
|
31
|
+
|
|
32
|
+
# Set textures (extract metal_texture from ComputeTexture objects)
|
|
33
|
+
textures.each_with_index do |texture, index|
|
|
34
|
+
next if texture.nil?
|
|
35
|
+
metal_tex = texture.respond_to?(:metal_texture) ? texture.metal_texture : texture
|
|
36
|
+
ObjC.msg(encoder, 'setTexture:atIndex:', metal_tex, index)
|
|
37
|
+
end
|
|
38
|
+
|
|
39
|
+
# Create uniform buffer with floats and ints
|
|
40
|
+
if floats.any? || ints.any?
|
|
41
|
+
uniform_data = create_uniform_buffer(floats, ints)
|
|
42
|
+
uniform_buffer = create_metal_buffer(uniform_data)
|
|
43
|
+
ObjC.msg(encoder, 'setBuffer:offset:atIndex:', uniform_buffer, 0, 0)
|
|
44
|
+
end
|
|
45
|
+
|
|
46
|
+
# Calculate thread groups
|
|
47
|
+
# Use dispatchThreads for simpler dispatch (Metal 2.0+)
|
|
48
|
+
threads = create_mtl_size_ptr(width, height, depth)
|
|
49
|
+
threads_per_group = create_mtl_size_ptr(@thread_width, @thread_height, 1)
|
|
50
|
+
|
|
51
|
+
# Use objc_msgSend_stret variant for struct-passing methods
|
|
52
|
+
dispatch_threads(encoder, threads, threads_per_group)
|
|
53
|
+
|
|
54
|
+
ObjC.msg(encoder, 'endEncoding')
|
|
55
|
+
ObjC.msg(command_buffer, 'commit')
|
|
56
|
+
ObjC.msg(command_buffer, 'waitUntilCompleted')
|
|
57
|
+
|
|
58
|
+
# Sync textures to make results available for OpenGL rendering
|
|
59
|
+
textures.each { |tex| tex.sync if tex.respond_to?(:sync) }
|
|
60
|
+
end
|
|
61
|
+
|
|
62
|
+
private
|
|
63
|
+
|
|
64
|
+
def create_uniform_buffer(floats, ints)
|
|
65
|
+
# Pack uniforms into a byte buffer
|
|
66
|
+
# Layout: all floats first, then ints (aligned to 4 bytes)
|
|
67
|
+
data = []
|
|
68
|
+
floats.each_value { |v| data.concat([v].pack('f').bytes) }
|
|
69
|
+
ints.each_value { |v| data.concat([v].pack('i').bytes) }
|
|
70
|
+
data.pack('C*')
|
|
71
|
+
end
|
|
72
|
+
|
|
73
|
+
def create_metal_buffer(data)
|
|
74
|
+
data_ptr = Pointer[data]
|
|
75
|
+
ObjC.msg(
|
|
76
|
+
@device.device,
|
|
77
|
+
'newBufferWithBytes:length:options:',
|
|
78
|
+
data_ptr,
|
|
79
|
+
data.bytesize,
|
|
80
|
+
0 # MTLResourceStorageModeShared
|
|
81
|
+
)
|
|
82
|
+
end
|
|
83
|
+
|
|
84
|
+
def create_mtl_size_ptr(width, height, depth)
|
|
85
|
+
# MTLSize is a struct { width, height, depth } - 3 NSUInteger (64-bit each)
|
|
86
|
+
data = [width, height, depth].pack('Q3')
|
|
87
|
+
ptr = Pointer.malloc(24)
|
|
88
|
+
ptr[0, 24] = data
|
|
89
|
+
ptr
|
|
90
|
+
end
|
|
91
|
+
|
|
92
|
+
def dispatch_threads(encoder, threads, threads_per_group)
|
|
93
|
+
# dispatchThreads:threadsPerThreadgroup: passes MTLSize structs
|
|
94
|
+
# On ARM64, structs > 16 bytes are passed by pointer in x8
|
|
95
|
+
# We need to use objc_msgSend directly with proper calling convention
|
|
96
|
+
|
|
97
|
+
sel = ObjC.sel('dispatchThreads:threadsPerThreadgroup:')
|
|
98
|
+
|
|
99
|
+
# Build a function that takes the struct values directly
|
|
100
|
+
# ARM64 ABI: first 8 args in x0-x7, structs by value if <= 16 bytes, else by pointer
|
|
101
|
+
# MTLSize is 24 bytes, so passed by pointer
|
|
102
|
+
|
|
103
|
+
func = Fiddle::Function.new(
|
|
104
|
+
ObjC::OBJC_MSGSEND_ADDR,
|
|
105
|
+
[
|
|
106
|
+
Fiddle::TYPE_VOIDP, # self (encoder)
|
|
107
|
+
Fiddle::TYPE_VOIDP, # _cmd (selector)
|
|
108
|
+
Fiddle::TYPE_VOIDP, # threads (pointer to MTLSize)
|
|
109
|
+
Fiddle::TYPE_VOIDP # threadsPerThreadgroup (pointer to MTLSize)
|
|
110
|
+
],
|
|
111
|
+
Fiddle::TYPE_VOID
|
|
112
|
+
)
|
|
113
|
+
|
|
114
|
+
func.call(encoder, sel, threads, threads_per_group)
|
|
115
|
+
end
|
|
116
|
+
end
|
|
117
|
+
end
|
|
118
|
+
end
|
|
@@ -0,0 +1,176 @@
|
|
|
1
|
+
# frozen_string_literal: true
|
|
2
|
+
|
|
3
|
+
require_relative 'metal_bindings'
|
|
4
|
+
require_relative 'device'
|
|
5
|
+
|
|
6
|
+
module Engine
|
|
7
|
+
module Metal
|
|
8
|
+
class ComputeTexture
|
|
9
|
+
include Fiddle
|
|
10
|
+
|
|
11
|
+
attr_reader :width, :height, :gl_texture, :metal_texture
|
|
12
|
+
|
|
13
|
+
# IOSurface property keys
|
|
14
|
+
IOSURFACE_WIDTH = 'IOSurfaceWidth'
|
|
15
|
+
IOSURFACE_HEIGHT = 'IOSurfaceHeight'
|
|
16
|
+
IOSURFACE_BYTES_PER_ELEMENT = 'IOSurfaceBytesPerElement'
|
|
17
|
+
IOSURFACE_BYTES_PER_ROW = 'IOSurfaceBytesPerRow'
|
|
18
|
+
IOSURFACE_ALLOC_SIZE = 'IOSurfaceAllocSize'
|
|
19
|
+
IOSURFACE_PIXEL_FORMAT = 'IOSurfacePixelFormat'
|
|
20
|
+
|
|
21
|
+
# Pixel format for RGBA32F
|
|
22
|
+
PIXEL_FORMAT_RGBA32F = 0x52474241 # 'RGBA' as 32-bit int
|
|
23
|
+
|
|
24
|
+
def initialize(width, height)
|
|
25
|
+
@width = width
|
|
26
|
+
@height = height
|
|
27
|
+
@device = Device.instance
|
|
28
|
+
|
|
29
|
+
create_iosurface
|
|
30
|
+
create_metal_texture
|
|
31
|
+
create_gl_rect_texture
|
|
32
|
+
create_gl_2d_texture
|
|
33
|
+
setup_blit_fbo
|
|
34
|
+
end
|
|
35
|
+
|
|
36
|
+
def sync
|
|
37
|
+
Engine::GL.BindFramebuffer(Engine::GL::READ_FRAMEBUFFER, @read_fbo)
|
|
38
|
+
Engine::GL.BindFramebuffer(Engine::GL::DRAW_FRAMEBUFFER, @draw_fbo)
|
|
39
|
+
|
|
40
|
+
Engine::GL.BlitFramebuffer(
|
|
41
|
+
0, 0, @width, @height,
|
|
42
|
+
0, 0, @width, @height,
|
|
43
|
+
Engine::GL::COLOR_BUFFER_BIT,
|
|
44
|
+
Engine::GL::NEAREST
|
|
45
|
+
)
|
|
46
|
+
|
|
47
|
+
Engine::GL.BindFramebuffer(Engine::GL::FRAMEBUFFER, 0)
|
|
48
|
+
Engine::GL.Finish
|
|
49
|
+
end
|
|
50
|
+
|
|
51
|
+
private
|
|
52
|
+
|
|
53
|
+
def create_iosurface
|
|
54
|
+
props = create_iosurface_properties
|
|
55
|
+
@iosurface = IOSurfaceFramework.IOSurfaceCreate(props)
|
|
56
|
+
|
|
57
|
+
if @iosurface.null? || @iosurface.to_i == 0
|
|
58
|
+
raise "Failed to create IOSurface"
|
|
59
|
+
end
|
|
60
|
+
|
|
61
|
+
CoreFoundation.CFRelease(props)
|
|
62
|
+
end
|
|
63
|
+
|
|
64
|
+
def create_iosurface_properties
|
|
65
|
+
dict = CoreFoundation.CFDictionaryCreateMutable(nil, 0, nil, nil)
|
|
66
|
+
|
|
67
|
+
bytes_per_element = 16 # 4 floats * 4 bytes
|
|
68
|
+
bytes_per_row = @width * bytes_per_element
|
|
69
|
+
alloc_size = bytes_per_row * @height
|
|
70
|
+
|
|
71
|
+
set_dict_int(dict, IOSURFACE_WIDTH, @width)
|
|
72
|
+
set_dict_int(dict, IOSURFACE_HEIGHT, @height)
|
|
73
|
+
set_dict_int(dict, IOSURFACE_BYTES_PER_ELEMENT, bytes_per_element)
|
|
74
|
+
set_dict_int(dict, IOSURFACE_BYTES_PER_ROW, bytes_per_row)
|
|
75
|
+
set_dict_int(dict, IOSURFACE_ALLOC_SIZE, alloc_size)
|
|
76
|
+
set_dict_int(dict, IOSURFACE_PIXEL_FORMAT, PIXEL_FORMAT_RGBA32F)
|
|
77
|
+
|
|
78
|
+
dict
|
|
79
|
+
end
|
|
80
|
+
|
|
81
|
+
def set_dict_int(dict, key, value)
|
|
82
|
+
key_str = ObjC.msg(ObjC.cls('NSString'), 'stringWithUTF8String:', key)
|
|
83
|
+
num = CoreFoundation.create_int(value)
|
|
84
|
+
CoreFoundation.CFDictionarySetValue(dict, key_str, num)
|
|
85
|
+
end
|
|
86
|
+
|
|
87
|
+
def create_metal_texture
|
|
88
|
+
descriptor = ObjC.msg(ObjC.cls('MTLTextureDescriptor'), 'new')
|
|
89
|
+
|
|
90
|
+
# MTLPixelFormatRGBA32Float = 125
|
|
91
|
+
ObjC.msg(descriptor, 'setPixelFormat:', 125)
|
|
92
|
+
ObjC.msg(descriptor, 'setWidth:', @width)
|
|
93
|
+
ObjC.msg(descriptor, 'setHeight:', @height)
|
|
94
|
+
# MTLTextureUsageShaderRead | MTLTextureUsageShaderWrite = 1 | 2 = 3
|
|
95
|
+
ObjC.msg(descriptor, 'setUsage:', 3)
|
|
96
|
+
# MTLStorageModeShared = 0
|
|
97
|
+
ObjC.msg(descriptor, 'setStorageMode:', 0)
|
|
98
|
+
|
|
99
|
+
@metal_texture = ObjC.msg(
|
|
100
|
+
@device.device,
|
|
101
|
+
'newTextureWithDescriptor:iosurface:plane:',
|
|
102
|
+
descriptor,
|
|
103
|
+
@iosurface,
|
|
104
|
+
0
|
|
105
|
+
)
|
|
106
|
+
|
|
107
|
+
if @metal_texture.null? || @metal_texture.to_i == 0
|
|
108
|
+
raise "Failed to create Metal texture from IOSurface"
|
|
109
|
+
end
|
|
110
|
+
end
|
|
111
|
+
|
|
112
|
+
def create_gl_rect_texture
|
|
113
|
+
tex_buf = ' ' * 4
|
|
114
|
+
Engine::GL.GenTextures(1, tex_buf)
|
|
115
|
+
@gl_texture_rect = tex_buf.unpack('L')[0]
|
|
116
|
+
|
|
117
|
+
Engine::GL.BindTexture(Engine::GL::TEXTURE_RECTANGLE, @gl_texture_rect)
|
|
118
|
+
Engine::GL.TexParameteri(Engine::GL::TEXTURE_RECTANGLE, Engine::GL::TEXTURE_MIN_FILTER, Engine::GL::LINEAR)
|
|
119
|
+
Engine::GL.TexParameteri(Engine::GL::TEXTURE_RECTANGLE, Engine::GL::TEXTURE_MAG_FILTER, Engine::GL::LINEAR)
|
|
120
|
+
Engine::GL.TexParameteri(Engine::GL::TEXTURE_RECTANGLE, Engine::GL::TEXTURE_WRAP_S, Engine::GL::CLAMP_TO_EDGE)
|
|
121
|
+
Engine::GL.TexParameteri(Engine::GL::TEXTURE_RECTANGLE, Engine::GL::TEXTURE_WRAP_T, Engine::GL::CLAMP_TO_EDGE)
|
|
122
|
+
|
|
123
|
+
cgl_context = OpenGLBridge.CGLGetCurrentContext()
|
|
124
|
+
|
|
125
|
+
result = OpenGLBridge.CGLTexImageIOSurface2D(
|
|
126
|
+
cgl_context,
|
|
127
|
+
Engine::GL::TEXTURE_RECTANGLE,
|
|
128
|
+
Engine::GL::RGBA32F,
|
|
129
|
+
@width,
|
|
130
|
+
@height,
|
|
131
|
+
Engine::GL::RGBA,
|
|
132
|
+
Engine::GL::FLOAT,
|
|
133
|
+
@iosurface,
|
|
134
|
+
0
|
|
135
|
+
)
|
|
136
|
+
|
|
137
|
+
raise "Failed to bind IOSurface to GL texture: #{result}" unless result == 0
|
|
138
|
+
|
|
139
|
+
Engine::GL.BindTexture(Engine::GL::TEXTURE_RECTANGLE, 0)
|
|
140
|
+
end
|
|
141
|
+
|
|
142
|
+
def create_gl_2d_texture
|
|
143
|
+
tex_buf = ' ' * 4
|
|
144
|
+
Engine::GL.GenTextures(1, tex_buf)
|
|
145
|
+
@gl_texture = tex_buf.unpack('L')[0]
|
|
146
|
+
|
|
147
|
+
Engine::GL.BindTexture(Engine::GL::TEXTURE_2D, @gl_texture)
|
|
148
|
+
Engine::GL.TexParameteri(Engine::GL::TEXTURE_2D, Engine::GL::TEXTURE_MIN_FILTER, Engine::GL::LINEAR)
|
|
149
|
+
Engine::GL.TexParameteri(Engine::GL::TEXTURE_2D, Engine::GL::TEXTURE_MAG_FILTER, Engine::GL::LINEAR)
|
|
150
|
+
Engine::GL.TexParameteri(Engine::GL::TEXTURE_2D, Engine::GL::TEXTURE_WRAP_S, Engine::GL::REPEAT)
|
|
151
|
+
Engine::GL.TexParameteri(Engine::GL::TEXTURE_2D, Engine::GL::TEXTURE_WRAP_T, Engine::GL::REPEAT)
|
|
152
|
+
|
|
153
|
+
Engine::GL.TexImage2D(Engine::GL::TEXTURE_2D, 0, Engine::GL::RGBA32F, @width, @height, 0, Engine::GL::RGBA, Engine::GL::FLOAT, nil)
|
|
154
|
+
Engine::GL.BindTexture(Engine::GL::TEXTURE_2D, 0)
|
|
155
|
+
end
|
|
156
|
+
|
|
157
|
+
def setup_blit_fbo
|
|
158
|
+
read_fbo_buf = ' ' * 4
|
|
159
|
+
Engine::GL.GenFramebuffers(1, read_fbo_buf)
|
|
160
|
+
@read_fbo = read_fbo_buf.unpack('L')[0]
|
|
161
|
+
|
|
162
|
+
Engine::GL.BindFramebuffer(Engine::GL::FRAMEBUFFER, @read_fbo)
|
|
163
|
+
Engine::GL.FramebufferTexture2D(Engine::GL::FRAMEBUFFER, Engine::GL::COLOR_ATTACHMENT0, Engine::GL::TEXTURE_RECTANGLE, @gl_texture_rect, 0)
|
|
164
|
+
|
|
165
|
+
draw_fbo_buf = ' ' * 4
|
|
166
|
+
Engine::GL.GenFramebuffers(1, draw_fbo_buf)
|
|
167
|
+
@draw_fbo = draw_fbo_buf.unpack('L')[0]
|
|
168
|
+
|
|
169
|
+
Engine::GL.BindFramebuffer(Engine::GL::FRAMEBUFFER, @draw_fbo)
|
|
170
|
+
Engine::GL.FramebufferTexture2D(Engine::GL::FRAMEBUFFER, Engine::GL::COLOR_ATTACHMENT0, Engine::GL::TEXTURE_2D, @gl_texture, 0)
|
|
171
|
+
|
|
172
|
+
Engine::GL.BindFramebuffer(Engine::GL::FRAMEBUFFER, 0)
|
|
173
|
+
end
|
|
174
|
+
end
|
|
175
|
+
end
|
|
176
|
+
end
|
|
@@ -0,0 +1,98 @@
|
|
|
1
|
+
# frozen_string_literal: true
|
|
2
|
+
|
|
3
|
+
require_relative 'metal_bindings'
|
|
4
|
+
|
|
5
|
+
module Engine
|
|
6
|
+
module Metal
|
|
7
|
+
class Device
|
|
8
|
+
include Fiddle
|
|
9
|
+
|
|
10
|
+
attr_reader :device, :command_queue
|
|
11
|
+
|
|
12
|
+
def self.instance
|
|
13
|
+
@instance ||= new
|
|
14
|
+
end
|
|
15
|
+
|
|
16
|
+
def initialize
|
|
17
|
+
@device = MetalFramework.create_system_default_device
|
|
18
|
+
raise "Failed to create Metal device" if @device.null?
|
|
19
|
+
|
|
20
|
+
@command_queue = ObjC.msg(@device, 'newCommandQueue')
|
|
21
|
+
raise "Failed to create command queue" if @command_queue.null?
|
|
22
|
+
end
|
|
23
|
+
|
|
24
|
+
def new_library_with_source(source)
|
|
25
|
+
# Create NSString from source
|
|
26
|
+
ns_string_class = ObjC.cls('NSString')
|
|
27
|
+
source_nsstring = ObjC.msg(
|
|
28
|
+
ns_string_class,
|
|
29
|
+
'stringWithUTF8String:',
|
|
30
|
+
source
|
|
31
|
+
)
|
|
32
|
+
|
|
33
|
+
# Create error pointer
|
|
34
|
+
error_ptr = Pointer.malloc(8)
|
|
35
|
+
error_ptr[0, 8] = [0].pack('Q')
|
|
36
|
+
|
|
37
|
+
# Compile the library
|
|
38
|
+
library = ObjC.msg(
|
|
39
|
+
@device,
|
|
40
|
+
'newLibraryWithSource:options:error:',
|
|
41
|
+
source_nsstring,
|
|
42
|
+
nil,
|
|
43
|
+
error_ptr
|
|
44
|
+
)
|
|
45
|
+
|
|
46
|
+
if library.null?
|
|
47
|
+
error = Pointer.new(error_ptr[0, 8].unpack('Q')[0])
|
|
48
|
+
unless error.null?
|
|
49
|
+
desc = ObjC.msg(error, 'localizedDescription')
|
|
50
|
+
utf8 = ObjC.msg(desc, 'UTF8String')
|
|
51
|
+
raise "Metal shader compilation failed: #{utf8.to_s}"
|
|
52
|
+
end
|
|
53
|
+
raise "Metal shader compilation failed with unknown error"
|
|
54
|
+
end
|
|
55
|
+
|
|
56
|
+
library
|
|
57
|
+
end
|
|
58
|
+
|
|
59
|
+
def new_compute_pipeline(library, function_name)
|
|
60
|
+
# Get function from library
|
|
61
|
+
func_name_nsstring = ObjC.msg(
|
|
62
|
+
ObjC.cls('NSString'),
|
|
63
|
+
'stringWithUTF8String:',
|
|
64
|
+
function_name
|
|
65
|
+
)
|
|
66
|
+
function = ObjC.msg(library, 'newFunctionWithName:', func_name_nsstring)
|
|
67
|
+
raise "Failed to find function '#{function_name}'" if function.null?
|
|
68
|
+
|
|
69
|
+
# Create compute pipeline
|
|
70
|
+
error_ptr = Pointer.malloc(8)
|
|
71
|
+
error_ptr[0, 8] = [0].pack('Q')
|
|
72
|
+
|
|
73
|
+
pipeline = ObjC.msg(
|
|
74
|
+
@device,
|
|
75
|
+
'newComputePipelineStateWithFunction:error:',
|
|
76
|
+
function,
|
|
77
|
+
error_ptr
|
|
78
|
+
)
|
|
79
|
+
|
|
80
|
+
if pipeline.null?
|
|
81
|
+
error = Pointer.new(error_ptr[0, 8].unpack('Q')[0])
|
|
82
|
+
unless error.null?
|
|
83
|
+
desc = ObjC.msg(error, 'localizedDescription')
|
|
84
|
+
utf8 = ObjC.msg(desc, 'UTF8String')
|
|
85
|
+
raise "Failed to create compute pipeline: #{utf8.to_s}"
|
|
86
|
+
end
|
|
87
|
+
raise "Failed to create compute pipeline with unknown error"
|
|
88
|
+
end
|
|
89
|
+
|
|
90
|
+
pipeline
|
|
91
|
+
end
|
|
92
|
+
|
|
93
|
+
def new_command_buffer
|
|
94
|
+
ObjC.msg(@command_queue, 'commandBuffer')
|
|
95
|
+
end
|
|
96
|
+
end
|
|
97
|
+
end
|
|
98
|
+
end
|
|
@@ -0,0 +1,126 @@
|
|
|
1
|
+
# frozen_string_literal: true
|
|
2
|
+
|
|
3
|
+
require 'fiddle'
|
|
4
|
+
require 'fiddle/import'
|
|
5
|
+
|
|
6
|
+
module Engine
|
|
7
|
+
module Metal
|
|
8
|
+
module ObjC
|
|
9
|
+
extend Fiddle::Importer
|
|
10
|
+
dlload '/usr/lib/libobjc.A.dylib'
|
|
11
|
+
|
|
12
|
+
extern 'void* objc_getClass(const char*)'
|
|
13
|
+
extern 'void* sel_registerName(const char*)'
|
|
14
|
+
|
|
15
|
+
# We need to handle objc_msgSend manually for variadic args
|
|
16
|
+
OBJC_LIB = Fiddle.dlopen('/usr/lib/libobjc.A.dylib')
|
|
17
|
+
OBJC_MSGSEND_ADDR = OBJC_LIB['objc_msgSend']
|
|
18
|
+
|
|
19
|
+
def self.cls(name)
|
|
20
|
+
objc_getClass(name)
|
|
21
|
+
end
|
|
22
|
+
|
|
23
|
+
def self.sel(name)
|
|
24
|
+
sel_registerName(name)
|
|
25
|
+
end
|
|
26
|
+
|
|
27
|
+
def self.msg(obj, selector, *args)
|
|
28
|
+
sel_ptr = sel(selector)
|
|
29
|
+
|
|
30
|
+
# Build argument types: obj, sel, then args
|
|
31
|
+
arg_types = [Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP]
|
|
32
|
+
call_args = [obj, sel_ptr]
|
|
33
|
+
|
|
34
|
+
args.each do |arg|
|
|
35
|
+
case arg
|
|
36
|
+
when Integer
|
|
37
|
+
arg_types << Fiddle::TYPE_LONG
|
|
38
|
+
call_args << arg
|
|
39
|
+
when Float
|
|
40
|
+
arg_types << Fiddle::TYPE_DOUBLE
|
|
41
|
+
call_args << arg
|
|
42
|
+
when String
|
|
43
|
+
arg_types << Fiddle::TYPE_VOIDP
|
|
44
|
+
call_args << Fiddle::Pointer[arg]
|
|
45
|
+
when Fiddle::Pointer
|
|
46
|
+
arg_types << Fiddle::TYPE_VOIDP
|
|
47
|
+
call_args << arg
|
|
48
|
+
when nil
|
|
49
|
+
arg_types << Fiddle::TYPE_VOIDP
|
|
50
|
+
call_args << Fiddle::Pointer.new(0)
|
|
51
|
+
else
|
|
52
|
+
# Assume it's a pointer-like thing
|
|
53
|
+
arg_types << Fiddle::TYPE_VOIDP
|
|
54
|
+
call_args << arg
|
|
55
|
+
end
|
|
56
|
+
end
|
|
57
|
+
|
|
58
|
+
func = Fiddle::Function.new(OBJC_MSGSEND_ADDR, arg_types, Fiddle::TYPE_VOIDP)
|
|
59
|
+
result = func.call(*call_args)
|
|
60
|
+
Fiddle::Pointer.new(result)
|
|
61
|
+
end
|
|
62
|
+
end
|
|
63
|
+
|
|
64
|
+
module MetalFramework
|
|
65
|
+
extend Fiddle::Importer
|
|
66
|
+
dlload '/System/Library/Frameworks/Metal.framework/Metal'
|
|
67
|
+
dlload '/System/Library/Frameworks/CoreGraphics.framework/CoreGraphics'
|
|
68
|
+
|
|
69
|
+
# Get default device via Objective-C runtime instead of C function
|
|
70
|
+
def self.create_system_default_device
|
|
71
|
+
# MTLCopyAllDevices returns an NSArray of devices, first one is default
|
|
72
|
+
devices = ObjC.msg(ObjC.cls('MTLCopyAllDevicesWithObserver'), 'alloc')
|
|
73
|
+
# Simpler: use the class method on MTLDevice protocol
|
|
74
|
+
# Actually, let's just call the C function through a different approach
|
|
75
|
+
metal_lib = Fiddle.dlopen('/System/Library/Frameworks/Metal.framework/Metal')
|
|
76
|
+
create_device = Fiddle::Function.new(
|
|
77
|
+
metal_lib['MTLCreateSystemDefaultDevice'],
|
|
78
|
+
[],
|
|
79
|
+
Fiddle::TYPE_VOIDP
|
|
80
|
+
)
|
|
81
|
+
create_device.call
|
|
82
|
+
end
|
|
83
|
+
end
|
|
84
|
+
|
|
85
|
+
module IOSurfaceFramework
|
|
86
|
+
extend Fiddle::Importer
|
|
87
|
+
dlload '/System/Library/Frameworks/IOSurface.framework/IOSurface'
|
|
88
|
+
|
|
89
|
+
extern 'void* IOSurfaceCreate(void*)'
|
|
90
|
+
extern 'int IOSurfaceLock(void*, int, void*)'
|
|
91
|
+
extern 'int IOSurfaceUnlock(void*, int, void*)'
|
|
92
|
+
extern 'void* IOSurfaceGetBaseAddress(void*)'
|
|
93
|
+
extern 'int IOSurfaceGetWidth(void*)'
|
|
94
|
+
extern 'int IOSurfaceGetHeight(void*)'
|
|
95
|
+
extern 'int IOSurfaceGetBytesPerRow(void*)'
|
|
96
|
+
end
|
|
97
|
+
|
|
98
|
+
module CoreFoundation
|
|
99
|
+
extend Fiddle::Importer
|
|
100
|
+
dlload '/System/Library/Frameworks/CoreFoundation.framework/CoreFoundation'
|
|
101
|
+
|
|
102
|
+
extern 'void* CFDictionaryCreateMutable(void*, long, void*, void*)'
|
|
103
|
+
extern 'void CFDictionarySetValue(void*, void*, void*)'
|
|
104
|
+
extern 'void* CFNumberCreate(void*, int, void*)'
|
|
105
|
+
extern 'void CFRelease(void*)'
|
|
106
|
+
|
|
107
|
+
# CFNumber types
|
|
108
|
+
CFNUMBER_INT_TYPE = 9
|
|
109
|
+
CFNUMBER_FLOAT_TYPE = 12
|
|
110
|
+
|
|
111
|
+
def self.create_int(value)
|
|
112
|
+
ptr = Fiddle::Pointer.malloc(4)
|
|
113
|
+
ptr[0, 4] = [value].pack('i')
|
|
114
|
+
CFNumberCreate(nil, CFNUMBER_INT_TYPE, ptr)
|
|
115
|
+
end
|
|
116
|
+
end
|
|
117
|
+
|
|
118
|
+
module OpenGLBridge
|
|
119
|
+
extend Fiddle::Importer
|
|
120
|
+
dlload '/System/Library/Frameworks/OpenGL.framework/OpenGL'
|
|
121
|
+
|
|
122
|
+
extern 'int CGLTexImageIOSurface2D(void*, int, int, int, int, int, int, void*, int)'
|
|
123
|
+
extern 'void* CGLGetCurrentContext()'
|
|
124
|
+
end
|
|
125
|
+
end
|
|
126
|
+
end
|