ruby_rpg 0.0.5 → 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/README.md +43 -21
- data/bin/build.bash +13 -13
- data/bin/import +54 -44
- data/ext/gl_native/extconf.rb +20 -0
- data/ext/gl_native/gl_native.c +563 -0
- data/ext/glfw_native/extconf.rb +18 -0
- data/ext/glfw_native/glfw_native.c +451 -0
- data/lib/engine/assets/_imported/cube.index_data +36 -0
- data/lib/engine/assets/_imported/cube.vertex_data +720 -0
- data/lib/engine/assets/_imported/plane.index_data +6 -0
- data/lib/engine/assets/_imported/plane.vertex_data +120 -0
- data/lib/engine/assets/_imported/sphere.index_data +2880 -0
- data/lib/engine/assets/_imported/sphere.vertex_data +57600 -0
- data/lib/engine/assets/cube.obj +46 -0
- data/lib/engine/assets/plane.obj +16 -0
- data/lib/engine/assets/sphere.obj +2488 -0
- data/lib/engine/autoloader.rb +11 -11
- data/lib/engine/camera.rb +12 -12
- data/lib/engine/component.rb +65 -63
- data/lib/engine/components/audio_source.rb +43 -41
- data/lib/engine/components/direction_light.rb +102 -23
- data/lib/engine/components/orthographic_camera.rb +60 -54
- data/lib/engine/components/perspective_camera.rb +76 -53
- data/lib/engine/components/point_light.rb +80 -24
- data/lib/engine/components/renderers/font_renderer.rb +19 -0
- data/lib/engine/components/renderers/font_renderer_base.rb +134 -0
- data/lib/engine/components/renderers/mesh_renderer.rb +41 -0
- data/lib/engine/components/renderers/sprite_renderer.rb +46 -0
- data/lib/engine/components/spot_light.rb +90 -0
- data/lib/engine/components/sprite_animator.rb +42 -0
- data/lib/engine/components/ui/flex/layout.rb +94 -0
- data/lib/engine/components/ui/flex/pack_layout.rb +65 -0
- data/lib/engine/components/ui/flex/stretch_layout.rb +52 -0
- data/lib/engine/components/ui/flex.rb +60 -0
- data/lib/engine/components/ui/font_renderer.rb +57 -0
- data/lib/engine/components/ui/rect.rb +117 -0
- data/lib/engine/components/ui/sprite_clickbox.rb +47 -0
- data/lib/engine/components/ui/sprite_renderer.rb +117 -0
- data/lib/engine/compute_shader.rb +14 -93
- data/lib/engine/compute_texture.rb +13 -0
- data/lib/engine/cursor.rb +43 -43
- data/lib/engine/debugging.rb +41 -41
- data/lib/engine/engine.rb +127 -131
- data/lib/engine/font.rb +99 -74
- data/lib/engine/game_object.rb +306 -234
- data/lib/engine/gl.rb +439 -0
- data/lib/engine/glfw.rb +151 -0
- data/lib/engine/importers/font_importer.rb +69 -69
- data/lib/engine/importers/obj_file.rb +244 -244
- data/lib/engine/importers/obj_importer.rb +33 -33
- data/lib/engine/input.rb +212 -105
- data/lib/engine/material.rb +214 -79
- data/lib/engine/matrix_helpers.rb +38 -0
- data/lib/engine/mesh.rb +68 -43
- data/lib/engine/metal/compute_shader.rb +118 -0
- data/lib/engine/metal/compute_texture.rb +176 -0
- data/lib/engine/metal/device.rb +98 -0
- data/lib/engine/metal/metal_bindings.rb +126 -0
- data/lib/engine/opengl/compute_shader.rb +77 -0
- data/lib/engine/opengl/compute_texture.rb +31 -0
- data/lib/engine/path.rb +92 -92
- data/lib/engine/physics/collision.rb +12 -12
- data/lib/engine/physics/components/cube_collider.rb +6 -6
- data/lib/engine/physics/components/rigidbody.rb +106 -103
- data/lib/engine/physics/components/sphere_collider.rb +103 -93
- data/lib/engine/physics/physics_resolver.rb +49 -37
- data/lib/engine/polygon_mesh.rb +45 -45
- data/lib/engine/quaternion.rb +234 -234
- data/lib/engine/rendering/cubemap_shadow_map_array.rb +77 -0
- data/lib/engine/rendering/gpu_timer.rb +68 -0
- data/lib/engine/rendering/instance_renderer.rb +232 -153
- data/lib/engine/rendering/post_processing/bloom_effect.rb +87 -0
- data/lib/engine/rendering/post_processing/depth_debug_effect.rb +17 -0
- data/lib/engine/rendering/post_processing/depth_of_field_effect.rb +52 -0
- data/lib/engine/rendering/post_processing/effect.rb +11 -0
- data/lib/engine/rendering/post_processing/post_processing_effect.rb +86 -0
- data/lib/engine/rendering/post_processing/single_pass_effect.rb +19 -0
- data/lib/engine/rendering/post_processing/ssao_effect.rb +182 -0
- data/lib/engine/rendering/post_processing/ssr_effect.rb +89 -0
- data/lib/engine/rendering/post_processing/tint_effect.rb +18 -0
- data/lib/engine/rendering/render_pipeline.rb +267 -35
- data/lib/engine/rendering/render_texture.rb +118 -0
- data/lib/engine/rendering/screen_quad.rb +64 -0
- data/lib/engine/rendering/shadow_map_array.rb +72 -0
- data/lib/engine/rendering/skybox_cubemap.rb +119 -0
- data/lib/engine/rendering/skybox_renderer.rb +64 -0
- data/lib/engine/rendering/ui/stencil_manager.rb +69 -0
- data/lib/engine/screenshoter.rb +34 -34
- data/lib/engine/serialization/graph_serializer.rb +74 -0
- data/lib/engine/serialization/object_serializer.rb +98 -0
- data/lib/engine/serialization/serializable.rb +78 -0
- data/lib/engine/serialization/yaml_persistence.rb +45 -0
- data/lib/engine/shader.rb +215 -119
- data/lib/engine/shaders/colour_frag.glsl +16 -8
- data/lib/engine/shaders/colour_vertex.glsl +20 -13
- data/lib/engine/shaders/fullscreen_frag.glsl +11 -0
- data/lib/engine/shaders/fullscreen_vertex.glsl +12 -0
- data/lib/engine/shaders/instanced_sprite_frag.glsl +21 -0
- data/lib/engine/shaders/{skybox_vert.glsl → instanced_sprite_vertex.glsl} +15 -14
- data/lib/engine/shaders/lighting/directional_light.glsl +49 -0
- data/lib/engine/shaders/lighting/lighting.glsl +33 -0
- data/lib/engine/shaders/lighting/lighting_common.glsl +13 -0
- data/lib/engine/shaders/lighting/point_light.glsl +46 -0
- data/lib/engine/shaders/lighting/spot_light.glsl +80 -0
- data/lib/engine/shaders/mesh_frag.glsl +53 -102
- data/lib/engine/shaders/mesh_vertex.glsl +25 -25
- data/lib/engine/shaders/point_shadow_frag.glsl +12 -0
- data/lib/engine/shaders/point_shadow_vertex.glsl +15 -0
- data/lib/engine/shaders/post_process/bloom_blur_frag.glsl +25 -0
- data/lib/engine/shaders/post_process/bloom_combine_frag.glsl +19 -0
- data/lib/engine/shaders/post_process/bloom_threshold_frag.glsl +19 -0
- data/lib/engine/shaders/post_process/debug_normals_frag.glsl +21 -0
- data/lib/engine/shaders/post_process/depth_debug_frag.glsl +17 -0
- data/lib/engine/shaders/post_process/dof_blur_frag.glsl +52 -0
- data/lib/engine/shaders/post_process/skybox_frag.glsl +29 -0
- data/lib/engine/shaders/post_process/ssao/blur_frag.glsl +50 -0
- data/lib/engine/shaders/post_process/ssao/combine_frag.glsl +15 -0
- data/lib/engine/shaders/post_process/ssao/frag.glsl +99 -0
- data/lib/engine/shaders/post_process/ssr/combine_frag.glsl +16 -0
- data/lib/engine/shaders/post_process/ssr/frag.glsl +118 -0
- data/lib/engine/shaders/post_process/tint_frag.glsl +14 -0
- data/lib/engine/shaders/shadow_frag.glsl +6 -0
- data/lib/engine/shaders/shadow_vertex.glsl +11 -0
- data/lib/engine/shaders/skybox_cubemap_frag.glsl +46 -0
- data/lib/engine/shaders/sprite_frag.glsl +17 -17
- data/lib/engine/shaders/sprite_vertex.glsl +15 -15
- data/lib/engine/shaders/text_frag.glsl +15 -15
- data/lib/engine/shaders/text_vertex.glsl +31 -31
- data/lib/engine/shaders/ui_sprite_frag.glsl +15 -15
- data/lib/engine/shaders/ui_sprite_vertex.glsl +15 -15
- data/lib/engine/shaders/vertex_lit_frag.glsl +33 -89
- data/lib/engine/shaders/vertex_lit_vertex.glsl +28 -28
- data/lib/engine/standard_meshes/quad_mesh.rb +26 -0
- data/lib/engine/standard_objects/cube.rb +23 -0
- data/lib/engine/standard_objects/default_material.rb +20 -0
- data/lib/engine/standard_objects/plane.rb +23 -0
- data/lib/engine/standard_objects/sphere.rb +23 -0
- data/lib/engine/tangent_calculator.rb +42 -42
- data/lib/engine/texture.rb +62 -53
- data/lib/engine/ui/rect.rb +16 -0
- data/lib/engine/video_mode.rb +37 -37
- data/lib/engine/window.rb +126 -126
- data/lib/ruby_rpg.rb +116 -58
- data/vendor/glew-2.2.0-win32/LICENSE.txt +73 -0
- data/vendor/glew-2.2.0-win32/bin/Release/x64/glew32.dll +0 -0
- data/vendor/glew-2.2.0-win32/include/GL/glew.h +26427 -0
- data/vendor/glew-2.2.0-win32/lib/Release/x64/glew32.lib +0 -0
- data/{glfw-3.3.9.bin.MACOS → vendor/glfw-3.3.9.bin.MACOS}/lib-arm64/libglfw.3.dylib +0 -0
- data/{glfw-3.3.9.bin.MACOS → vendor/glfw-3.4.bin.WIN64}/LICENSE.md +23 -23
- metadata +122 -463
- data/glfw-3.3.9.bin.MACOS/README.md +0 -5
- data/glfw-3.3.9.bin.MACOS/docs/html/bc_s.png +0 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/bc_sd.png +0 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/build_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/build_guide.html +0 -199
- data/glfw-3.3.9.bin.MACOS/docs/html/closed.png +0 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/compat_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/compat_guide.html +0 -153
- data/glfw-3.3.9.bin.MACOS/docs/html/compile_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/compile_guide.html +0 -223
- data/glfw-3.3.9.bin.MACOS/docs/html/context_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/context_guide.html +0 -259
- data/glfw-3.3.9.bin.MACOS/docs/html/deprecated.html +0 -88
- data/glfw-3.3.9.bin.MACOS/docs/html/dir_08423ce7729c4554356a7de7171ba263.html +0 -85
- data/glfw-3.3.9.bin.MACOS/docs/html/dir_2dcebcdf14b42e92a6ed85c61bda6b9d.html +0 -93
- data/glfw-3.3.9.bin.MACOS/docs/html/dir_62ce056722ee97c199075aa1d6eca309.html +0 -95
- data/glfw-3.3.9.bin.MACOS/docs/html/dir_dddf4cf62655095a666cf715de3a31a2.html +0 -91
- data/glfw-3.3.9.bin.MACOS/docs/html/doc.svg +0 -12
- data/glfw-3.3.9.bin.MACOS/docs/html/docd.svg +0 -12
- data/glfw-3.3.9.bin.MACOS/docs/html/doxygen.css +0 -1685
- data/glfw-3.3.9.bin.MACOS/docs/html/doxygen.svg +0 -28
- data/glfw-3.3.9.bin.MACOS/docs/html/dynsections.js +0 -192
- data/glfw-3.3.9.bin.MACOS/docs/html/extra.css +0 -1
- data/glfw-3.3.9.bin.MACOS/docs/html/files.html +0 -91
- data/glfw-3.3.9.bin.MACOS/docs/html/folderclosed.svg +0 -11
- data/glfw-3.3.9.bin.MACOS/docs/html/folderclosedd.svg +0 -11
- data/glfw-3.3.9.bin.MACOS/docs/html/folderopen.svg +0 -17
- data/glfw-3.3.9.bin.MACOS/docs/html/folderopend.svg +0 -12
- data/glfw-3.3.9.bin.MACOS/docs/html/glfw3_8h.html +0 -1661
- data/glfw-3.3.9.bin.MACOS/docs/html/glfw3_8h_source.html +0 -1175
- data/glfw-3.3.9.bin.MACOS/docs/html/glfw3native_8h.html +0 -167
- data/glfw-3.3.9.bin.MACOS/docs/html/glfw3native_8h_source.html +0 -303
- data/glfw-3.3.9.bin.MACOS/docs/html/group__buttons.html +0 -282
- data/glfw-3.3.9.bin.MACOS/docs/html/group__context.html +0 -304
- data/glfw-3.3.9.bin.MACOS/docs/html/group__errors.html +0 -304
- data/glfw-3.3.9.bin.MACOS/docs/html/group__gamepad__axes.html +0 -202
- data/glfw-3.3.9.bin.MACOS/docs/html/group__gamepad__buttons.html +0 -410
- data/glfw-3.3.9.bin.MACOS/docs/html/group__hat__state.html +0 -234
- data/glfw-3.3.9.bin.MACOS/docs/html/group__init.html +0 -570
- data/glfw-3.3.9.bin.MACOS/docs/html/group__input.html +0 -2255
- data/glfw-3.3.9.bin.MACOS/docs/html/group__joysticks.html +0 -362
- data/glfw-3.3.9.bin.MACOS/docs/html/group__keys.html +0 -2034
- data/glfw-3.3.9.bin.MACOS/docs/html/group__mods.html +0 -198
- data/glfw-3.3.9.bin.MACOS/docs/html/group__monitor.html +0 -848
- data/glfw-3.3.9.bin.MACOS/docs/html/group__native.html +0 -812
- data/glfw-3.3.9.bin.MACOS/docs/html/group__shapes.html +0 -198
- data/glfw-3.3.9.bin.MACOS/docs/html/group__vulkan.html +0 -359
- data/glfw-3.3.9.bin.MACOS/docs/html/group__window.html +0 -3434
- data/glfw-3.3.9.bin.MACOS/docs/html/index.html +0 -100
- data/glfw-3.3.9.bin.MACOS/docs/html/input_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/input_guide.html +0 -570
- data/glfw-3.3.9.bin.MACOS/docs/html/internal_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/internals_guide.html +0 -132
- data/glfw-3.3.9.bin.MACOS/docs/html/intro_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/intro_guide.html +0 -351
- data/glfw-3.3.9.bin.MACOS/docs/html/jquery.js +0 -34
- data/glfw-3.3.9.bin.MACOS/docs/html/main_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/menu.js +0 -136
- data/glfw-3.3.9.bin.MACOS/docs/html/menudata.js +0 -29
- data/glfw-3.3.9.bin.MACOS/docs/html/minus.svg +0 -8
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- data/glfw-3.3.9.bin.MACOS/docs/html/monitor_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/monitor_guide.html +0 -229
- data/glfw-3.3.9.bin.MACOS/docs/html/moving_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/moving_guide.html +0 -374
- data/glfw-3.3.9.bin.MACOS/docs/html/nav_f.png +0 -0
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- data/glfw-3.3.9.bin.MACOS/docs/html/news.html +0 -634
- data/glfw-3.3.9.bin.MACOS/docs/html/news_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/open.png +0 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/pages.html +0 -99
- data/glfw-3.3.9.bin.MACOS/docs/html/plus.svg +0 -9
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- data/glfw-3.3.9.bin.MACOS/docs/html/quick_guide.html +0 -397
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_0.js +0 -5
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- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_2.js +0 -6
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- data/glfw-3.4.bin.WIN64/docs/html/tabs.css +0 -1
- data/glfw-3.4.bin.WIN64/docs/html/topics.html +0 -101
- data/glfw-3.4.bin.WIN64/docs/html/vulkan_8md.html +0 -81
- data/glfw-3.4.bin.WIN64/docs/html/vulkan_guide.html +0 -206
- data/glfw-3.4.bin.WIN64/docs/html/window_8md.html +0 -81
- data/glfw-3.4.bin.WIN64/docs/html/window_guide.html +0 -806
- data/glfw-3.4.bin.WIN64/include/GLFW/glfw3.h +0 -6547
- data/glfw-3.4.bin.WIN64/include/GLFW/glfw3native.h +0 -663
- data/glfw-3.4.bin.WIN64/lib-mingw-w64/glfw3.dll +0 -0
- data/glfw-3.4.bin.WIN64/lib-mingw-w64/libglfw3.a +0 -0
- data/glfw-3.4.bin.WIN64/lib-mingw-w64/libglfw3dll.a +0 -0
- data/glfw-3.4.bin.WIN64/lib-static-ucrt/glfw3dll.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2013/glfw3.dll +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2013/glfw3.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2013/glfw3_mt.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2013/glfw3dll.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2015/glfw3.dll +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2015/glfw3.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2015/glfw3_mt.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2015/glfw3dll.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2017/glfw3.dll +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2017/glfw3.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2017/glfw3_mt.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2017/glfw3dll.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2019/glfw3.dll +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2019/glfw3.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2019/glfw3_mt.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2019/glfw3dll.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2022/glfw3.dll +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2022/glfw3.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2022/glfw3_mt.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2022/glfw3dll.lib +0 -0
- data/lib/engine/components/font_renderer.rb +0 -134
- data/lib/engine/components/mesh_renderer.rb +0 -31
- data/lib/engine/components/sprite_renderer.rb +0 -141
- data/lib/engine/components/ui_font_renderer.rb +0 -140
- data/lib/engine/components/ui_sprite_clickbox.rb +0 -62
- data/lib/engine/components/ui_sprite_renderer.rb +0 -101
- data/lib/engine/shaders/skybox_frag.glsl +0 -12
- /data/{glfw-3.4.bin.WIN64 → vendor/glfw-3.3.9.bin.MACOS}/LICENSE.md +0 -0
- /data/{glfw-3.4.bin.WIN64 → vendor/glfw-3.4.bin.WIN64}/lib-static-ucrt/glfw3.dll +0 -0
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#version
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in vec3 Normal;
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in vec3 FragPos;
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in vec3 Diffuse;
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in vec3 Specular;
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in vec3 Albedo;
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out vec4
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uniform
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uniform float
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uniform float
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uniform
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vec3
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{
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vec3 lightOffset = light.position - fragPos;
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float sqrDistance = dot(lightOffset, lightOffset);
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vec3 lightDir = normalize(lightOffset);
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float diff = max(dot(normal, lightDir), 0.0);
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vec3 reflectDir = reflect(lightDir, normal);
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float spec = pow(max(dot(-viewDir, reflectDir), 0.0), specularPower);
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float attenuation = light.sqrRange / sqrDistance;
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float diffuse = diff * diffuseStrength;
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float specular = spec * specularStrength;
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return light.colour * (diffuse + specular) * attenuation;
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}
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vec3 CalcDirectionalLight(DirectionalLight light, vec3 normal, vec3 fragPos, vec3 viewDir)
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{
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float diff = max(dot(normal, -light.direction), 0.0);
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vec3 reflectDir = reflect(-light.direction, normal);
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float spec = pow(max(dot(-viewDir, reflectDir), 0.0), specularPower);
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float diffuse = diff * diffuseStrength;
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float specular = spec * specularStrength;
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return light.colour * (diffuse + specular);
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}
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void main()
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{
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vec3 norm = normalize(Normal);
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vec3 viewDir = normalize(cameraPos - FragPos);
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vec3 result = ambientLight;
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for (int i = 0; i < NR_POINT_LIGHTS; i++) {
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if (pointLights[i].sqrRange == 0.0)
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{
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break;
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}
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result += CalcPointLight(pointLights[i], norm, FragPos, viewDir);
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}
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for (int i = 0; i < NR_DIRECTIONAL_LIGHTS; i++) {
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if (directionalLights[i].colour == vec3(0.0))
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{
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break;
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}
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result += CalcDirectionalLight(directionalLights[i], norm, FragPos, viewDir);
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}
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vec4 c = vec4(Diffuse, 1.0);
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color = c * vec4(result, 1.0);
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}
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#version 400 core
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in vec3 Normal;
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in vec3 FragPos;
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in vec3 Diffuse;
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in vec3 Specular;
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in vec3 Albedo;
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layout(location = 0) out vec4 FragColour;
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layout(location = 1) out vec4 normalRoughness;
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uniform vec3 cameraPos;
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uniform float roughness;
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uniform float diffuseStrength;
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uniform float specularStrength;
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uniform float specularPower;
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#include "lighting/lighting.glsl"
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void main()
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{
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vec3 norm = normalize(Normal);
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vec3 viewDir = normalize(cameraPos - FragPos);
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vec3 result = CalcAllLights(norm, FragPos, viewDir, diffuseStrength, specularStrength, specularPower);
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vec4 c = vec4(Diffuse, 1.0);
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FragColour = c * vec4(result, 1.0);
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// Output world-space normal (encoded to 0-1) and roughness in alpha
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normalRoughness = vec4(norm * 0.5 + 0.5, roughness);
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}
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@@ -1,28 +1,28 @@
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#version
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// <vec2 position, vec2 texCoords, vec3 normal, vec3 tangent>
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layout (location = 0) in vec3 vertex;
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layout (location = 2) in vec3 normal;
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layout (location = 4) in vec3 diffuse;
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layout (location = 5) in vec3 specular;
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layout (location = 6) in vec3 albedo;
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layout (location = 7) in mat4 model;
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out vec3 Normal;
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out vec3 FragPos;
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out vec3 Diffuse;
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out vec3 Specular;
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out vec3 Albedo;
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uniform mat4 camera;
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void main()
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{
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mat3 normalMatrix = mat3(transpose(inverse(model)));
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Normal = normalMatrix * normal;
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FragPos = vec3(model * vec4(vertex, 1.0));
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gl_Position = camera * model * vec4(vertex, 1.0);
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Diffuse = diffuse;
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Specular = specular;
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Albedo = albedo;
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}
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#version 400 core
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3
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// <vec2 position, vec2 texCoords, vec3 normal, vec3 tangent>
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layout (location = 0) in vec3 vertex;
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layout (location = 2) in vec3 normal;
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layout (location = 4) in vec3 diffuse;
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7
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layout (location = 5) in vec3 specular;
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layout (location = 6) in vec3 albedo;
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layout (location = 7) in mat4 model;
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out vec3 Normal;
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out vec3 FragPos;
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13
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out vec3 Diffuse;
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14
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out vec3 Specular;
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out vec3 Albedo;
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uniform mat4 camera;
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void main()
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{
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mat3 normalMatrix = mat3(transpose(inverse(model)));
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Normal = normalMatrix * normal;
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FragPos = vec3(model * vec4(vertex, 1.0));
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gl_Position = camera * model * vec4(vertex, 1.0);
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Diffuse = diffuse;
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Specular = specular;
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Albedo = albedo;
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}
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@@ -0,0 +1,26 @@
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# frozen_string_literal: true
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3
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module Engine
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4
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class QuadMesh
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5
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# Vertex format: pos(3) + uv(2) + normal(3) + tangent(3) + bitangent(3) + extra(6) = 20 floats
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6
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def vertex_data
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7
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@vertex_data ||= [
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8
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# top-left
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9
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-0.5, 0.5, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0,
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10
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# top-right
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11
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0.5, 0.5, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0, 1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0,
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# bottom-right
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13
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0.5, -0.5, 0.0, 1.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0,
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14
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# bottom-left
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15
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-0.5, -0.5, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0,
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]
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end
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18
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19
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def index_data
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20
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@index_data ||= [
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21
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0, 2, 1,
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22
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2, 0, 3
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23
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]
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24
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end
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25
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end
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26
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+
end
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@@ -0,0 +1,23 @@
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1
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# frozen_string_literal: true
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2
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+
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3
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+
module Engine
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4
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module StandardObjects
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5
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module Cube
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6
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+
def self.create(pos: Vector[0, 0, 0], rotation: 0, scale: Vector[1, 1, 1], components: [], material: nil)
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|
7
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Engine::GameObject.create(
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8
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name: "Cube",
|
|
9
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pos: pos,
|
|
10
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rotation: rotation,
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11
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scale: scale,
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|
12
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components: [
|
|
13
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Engine::Components::MeshRenderer.create(
|
|
14
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mesh: Engine::Mesh.for("cube", source: :engine),
|
|
15
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material: material || StandardObjects.default_material
|
|
16
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+
),
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17
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+
*components
|
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18
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+
]
|
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19
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+
)
|
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20
|
+
end
|
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21
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+
end
|
|
22
|
+
end
|
|
23
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+
end
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|
@@ -0,0 +1,20 @@
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|
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1
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# frozen_string_literal: true
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2
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+
|
|
3
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+
module Engine
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4
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+
module StandardObjects
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5
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+
def self.default_material
|
|
6
|
+
@default_material ||= begin
|
|
7
|
+
mat = Engine::Material.create(shader: Engine::Shader.default)
|
|
8
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+
mat.set_vec3("baseColour", Vector[1.0, 1.0, 1.0])
|
|
9
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+
mat.set_texture("image", nil)
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|
10
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+
mat.set_texture("normalMap", nil)
|
|
11
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+
mat.set_float("diffuseStrength", 0.5)
|
|
12
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+
mat.set_float("specularStrength", 0.5)
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|
13
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+
mat.set_float("specularPower", 32.0)
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|
14
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mat.set_vec3("ambientLight", Vector[0.02, 0.02, 0.02])
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|
15
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mat.set_float("roughness", 0.5)
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16
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mat
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17
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+
end
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18
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+
end
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19
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+
end
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|
20
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+
end
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@@ -0,0 +1,23 @@
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1
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# frozen_string_literal: true
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2
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+
|
|
3
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+
module Engine
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4
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module StandardObjects
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5
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+
module Plane
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|
6
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+
def self.create(pos: Vector[0, 0, 0], rotation: 0, scale: Vector[1, 1, 1], components: [], material: nil)
|
|
7
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+
Engine::GameObject.create(
|
|
8
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name: "Plane",
|
|
9
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+
pos: pos,
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10
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+
rotation: rotation,
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11
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+
scale: scale,
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12
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components: [
|
|
13
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+
Engine::Components::MeshRenderer.create(
|
|
14
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+
mesh: Engine::Mesh.for("plane", source: :engine),
|
|
15
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+
material: material || StandardObjects.default_material
|
|
16
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+
),
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17
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+
*components
|
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18
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+
]
|
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19
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+
)
|
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20
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+
end
|
|
21
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+
end
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22
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+
end
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|
23
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+
end
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|
@@ -0,0 +1,23 @@
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1
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# frozen_string_literal: true
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|
2
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+
|
|
3
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+
module Engine
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4
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+
module StandardObjects
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|
5
|
+
module Sphere
|
|
6
|
+
def self.create(pos: Vector[0, 0, 0], rotation: 0, scale: Vector[1, 1, 1], components: [], material: nil)
|
|
7
|
+
Engine::GameObject.create(
|
|
8
|
+
name: "Sphere",
|
|
9
|
+
pos: pos,
|
|
10
|
+
rotation: rotation,
|
|
11
|
+
scale: scale,
|
|
12
|
+
components: [
|
|
13
|
+
Engine::Components::MeshRenderer.create(
|
|
14
|
+
mesh: Engine::Mesh.for("sphere", source: :engine),
|
|
15
|
+
material: material || StandardObjects.default_material
|
|
16
|
+
),
|
|
17
|
+
*components
|
|
18
|
+
]
|
|
19
|
+
)
|
|
20
|
+
end
|
|
21
|
+
end
|
|
22
|
+
end
|
|
23
|
+
end
|
|
@@ -1,42 +1,42 @@
|
|
|
1
|
-
# frozen_string_literal: true
|
|
2
|
-
|
|
3
|
-
module Engine
|
|
4
|
-
class TangentCalculator
|
|
5
|
-
attr_reader :vertices, :normals, :texture_coords
|
|
6
|
-
|
|
7
|
-
def initialize(vertices, normals, texture_coords)
|
|
8
|
-
@vertices = vertices
|
|
9
|
-
@normals = normals
|
|
10
|
-
@texture_coords = texture_coords
|
|
11
|
-
end
|
|
12
|
-
|
|
13
|
-
def calculate_tangents
|
|
14
|
-
delta_pos1 = @vertices[1] - @vertices[0]
|
|
15
|
-
delta_pos2 = @vertices[2] - @vertices[0]
|
|
16
|
-
|
|
17
|
-
delta_uv1 = @texture_coords[1] - @texture_coords[0]
|
|
18
|
-
delta_uv2 = @texture_coords[2] - @texture_coords[0]
|
|
19
|
-
|
|
20
|
-
if delta_uv1[0] * delta_uv2[1] - delta_uv1[1] * delta_uv2[0] == 0
|
|
21
|
-
return normals.map { |normal| Vector[0, 0, 0] }
|
|
22
|
-
end
|
|
23
|
-
|
|
24
|
-
uv_matrix = Matrix[
|
|
25
|
-
[delta_uv1[0], delta_uv1[1]],
|
|
26
|
-
[delta_uv2[0], delta_uv2[1]]
|
|
27
|
-
]
|
|
28
|
-
|
|
29
|
-
world_matrix = Matrix[
|
|
30
|
-
[delta_pos1[0], delta_pos1[1], delta_pos1[2]],
|
|
31
|
-
[delta_pos2[0], delta_pos2[1], delta_pos2[2]]
|
|
32
|
-
]
|
|
33
|
-
|
|
34
|
-
tangent_matrix = uv_matrix.inv * world_matrix
|
|
35
|
-
|
|
36
|
-
flat_tangent = Vector[tangent_matrix[0, 0], tangent_matrix[0, 1], tangent_matrix[0, 2]]
|
|
37
|
-
bitangents = normals.map { |normal| normal.cross(flat_tangent).normalize }
|
|
38
|
-
|
|
39
|
-
normals.map { |normal| bitangents[0].cross(normal).normalize }
|
|
40
|
-
end
|
|
41
|
-
end
|
|
42
|
-
end
|
|
1
|
+
# frozen_string_literal: true
|
|
2
|
+
|
|
3
|
+
module Engine
|
|
4
|
+
class TangentCalculator
|
|
5
|
+
attr_reader :vertices, :normals, :texture_coords
|
|
6
|
+
|
|
7
|
+
def initialize(vertices, normals, texture_coords)
|
|
8
|
+
@vertices = vertices
|
|
9
|
+
@normals = normals
|
|
10
|
+
@texture_coords = texture_coords
|
|
11
|
+
end
|
|
12
|
+
|
|
13
|
+
def calculate_tangents
|
|
14
|
+
delta_pos1 = @vertices[1] - @vertices[0]
|
|
15
|
+
delta_pos2 = @vertices[2] - @vertices[0]
|
|
16
|
+
|
|
17
|
+
delta_uv1 = @texture_coords[1] - @texture_coords[0]
|
|
18
|
+
delta_uv2 = @texture_coords[2] - @texture_coords[0]
|
|
19
|
+
|
|
20
|
+
if delta_uv1[0] * delta_uv2[1] - delta_uv1[1] * delta_uv2[0] == 0
|
|
21
|
+
return normals.map { |normal| Vector[0, 0, 0] }
|
|
22
|
+
end
|
|
23
|
+
|
|
24
|
+
uv_matrix = Matrix[
|
|
25
|
+
[delta_uv1[0], delta_uv1[1]],
|
|
26
|
+
[delta_uv2[0], delta_uv2[1]]
|
|
27
|
+
]
|
|
28
|
+
|
|
29
|
+
world_matrix = Matrix[
|
|
30
|
+
[delta_pos1[0], delta_pos1[1], delta_pos1[2]],
|
|
31
|
+
[delta_pos2[0], delta_pos2[1], delta_pos2[2]]
|
|
32
|
+
]
|
|
33
|
+
|
|
34
|
+
tangent_matrix = uv_matrix.inv * world_matrix
|
|
35
|
+
|
|
36
|
+
flat_tangent = Vector[tangent_matrix[0, 0], tangent_matrix[0, 1], tangent_matrix[0, 2]]
|
|
37
|
+
bitangents = normals.map { |normal| normal.cross(flat_tangent).normalize }
|
|
38
|
+
|
|
39
|
+
normals.map { |normal| bitangents[0].cross(normal).normalize }
|
|
40
|
+
end
|
|
41
|
+
end
|
|
42
|
+
end
|
data/lib/engine/texture.rb
CHANGED
|
@@ -1,53 +1,62 @@
|
|
|
1
|
-
require 'chunky_png'
|
|
2
|
-
|
|
3
|
-
module Engine
|
|
4
|
-
class Texture
|
|
5
|
-
|
|
6
|
-
|
|
7
|
-
|
|
8
|
-
|
|
9
|
-
|
|
10
|
-
|
|
11
|
-
|
|
12
|
-
|
|
13
|
-
|
|
14
|
-
|
|
15
|
-
|
|
16
|
-
|
|
17
|
-
|
|
18
|
-
|
|
19
|
-
|
|
20
|
-
|
|
21
|
-
|
|
22
|
-
|
|
23
|
-
|
|
24
|
-
|
|
25
|
-
|
|
26
|
-
|
|
27
|
-
|
|
28
|
-
|
|
29
|
-
|
|
30
|
-
|
|
31
|
-
|
|
32
|
-
|
|
33
|
-
|
|
34
|
-
|
|
35
|
-
|
|
36
|
-
|
|
37
|
-
|
|
38
|
-
|
|
39
|
-
|
|
40
|
-
|
|
41
|
-
GL.
|
|
42
|
-
GL.
|
|
43
|
-
|
|
44
|
-
|
|
45
|
-
|
|
46
|
-
|
|
47
|
-
|
|
48
|
-
|
|
49
|
-
|
|
50
|
-
|
|
51
|
-
|
|
52
|
-
|
|
53
|
-
|
|
1
|
+
require 'chunky_png'
|
|
2
|
+
|
|
3
|
+
module Engine
|
|
4
|
+
class Texture
|
|
5
|
+
include Serializable
|
|
6
|
+
|
|
7
|
+
attr_reader :texture, :source
|
|
8
|
+
|
|
9
|
+
def self.from_serializable_data(data)
|
|
10
|
+
self.for(data[:path], flip: data[:flip] || false, source: (data[:source] || :game).to_sym)
|
|
11
|
+
end
|
|
12
|
+
|
|
13
|
+
def serializable_data
|
|
14
|
+
{ path: @relative_path, flip: @flip, source: @source }
|
|
15
|
+
end
|
|
16
|
+
|
|
17
|
+
def awake
|
|
18
|
+
@texture = ' ' * 4
|
|
19
|
+
load_texture
|
|
20
|
+
end
|
|
21
|
+
|
|
22
|
+
def self.for(path, flip: false, source: :game)
|
|
23
|
+
full_path = if source == :engine
|
|
24
|
+
File.expand_path(File.join(ENGINE_DIR, "assets", path))
|
|
25
|
+
else
|
|
26
|
+
File.expand_path(File.join(GAME_DIR, path))
|
|
27
|
+
end
|
|
28
|
+
texture_cache[[path, flip, source]] ||= create(relative_path: path, file_path: full_path, flip: flip, source: source)
|
|
29
|
+
end
|
|
30
|
+
|
|
31
|
+
def self.texture_cache
|
|
32
|
+
@texture_cache ||= {}
|
|
33
|
+
end
|
|
34
|
+
|
|
35
|
+
def load_texture
|
|
36
|
+
tex = ' ' * 4
|
|
37
|
+
Engine::GL.GenTextures(1, tex)
|
|
38
|
+
@texture = tex.unpack('L')[0]
|
|
39
|
+
Engine::GL.BindTexture(Engine::GL::TEXTURE_2D, @texture)
|
|
40
|
+
Engine::GL.TexParameteri(Engine::GL::TEXTURE_2D, Engine::GL::TEXTURE_WRAP_S, Engine::GL::REPEAT)
|
|
41
|
+
Engine::GL.TexParameteri(Engine::GL::TEXTURE_2D, Engine::GL::TEXTURE_WRAP_T, Engine::GL::REPEAT)
|
|
42
|
+
Engine::GL.TexParameteri(Engine::GL::TEXTURE_2D, Engine::GL::TEXTURE_MIN_FILTER, Engine::GL::LINEAR)
|
|
43
|
+
Engine::GL.TexParameteri(Engine::GL::TEXTURE_2D, Engine::GL::TEXTURE_MAG_FILTER, Engine::GL::LINEAR)
|
|
44
|
+
|
|
45
|
+
image = read_image
|
|
46
|
+
image_data = image.to_rgba_stream
|
|
47
|
+
image_width = image.width
|
|
48
|
+
image_height = image.height
|
|
49
|
+
|
|
50
|
+
Engine::GL.TexImage2D(Engine::GL::TEXTURE_2D, 0, Engine::GL::RGBA32F, image_width, image_height, 0, Engine::GL::RGBA, Engine::GL::UNSIGNED_BYTE, image_data)
|
|
51
|
+
Engine::GL.GenerateMipmap(Engine::GL::TEXTURE_2D)
|
|
52
|
+
end
|
|
53
|
+
|
|
54
|
+
def read_image
|
|
55
|
+
if @flip
|
|
56
|
+
ChunkyPNG::Image.from_file(@file_path).flip_horizontally
|
|
57
|
+
else
|
|
58
|
+
ChunkyPNG::Image.from_file(@file_path)
|
|
59
|
+
end
|
|
60
|
+
end
|
|
61
|
+
end
|
|
62
|
+
end
|
|
@@ -0,0 +1,16 @@
|
|
|
1
|
+
# frozen_string_literal: true
|
|
2
|
+
|
|
3
|
+
module Engine
|
|
4
|
+
module UI
|
|
5
|
+
Rect = Struct.new(:left, :bottom, :right, :top, keyword_init: true) do
|
|
6
|
+
def width
|
|
7
|
+
right - left
|
|
8
|
+
end
|
|
9
|
+
|
|
10
|
+
def height
|
|
11
|
+
# Y-down: bottom > top
|
|
12
|
+
bottom - top
|
|
13
|
+
end
|
|
14
|
+
end
|
|
15
|
+
end
|
|
16
|
+
end
|
data/lib/engine/video_mode.rb
CHANGED
|
@@ -1,37 +1,37 @@
|
|
|
1
|
-
# frozen_string_literal: true
|
|
2
|
-
|
|
3
|
-
module Engine
|
|
4
|
-
# https://www.glfw.org/docs/latest/struct_g_l_f_wvidmode.html
|
|
5
|
-
# https://www.glfw.org/docs/latest/monitor_guide.html#monitor_modes
|
|
6
|
-
class VideoMode
|
|
7
|
-
class << self
|
|
8
|
-
def current_video_mode(monitor: Window.primary_monitor)
|
|
9
|
-
video_mode_helper(GLFW.GetVideoMode(monitor), 0)
|
|
10
|
-
end
|
|
11
|
-
|
|
12
|
-
# Returns an array of video modes
|
|
13
|
-
def get_video_modes(monitor: Window.primary_monitor)
|
|
14
|
-
count_pointer = ' ' * Fiddle::SIZEOF_INT
|
|
15
|
-
modes_pointer = GLFW.GetVideoModes(monitor, count_pointer)
|
|
16
|
-
count = count_pointer.unpack1('L')
|
|
17
|
-
|
|
18
|
-
supported_video_modes = []
|
|
19
|
-
count.times do |i|
|
|
20
|
-
supported_video_modes << video_mode_helper(modes_pointer, i)
|
|
21
|
-
end
|
|
22
|
-
supported_video_modes
|
|
23
|
-
end
|
|
24
|
-
|
|
25
|
-
def print_video_mode(mode)
|
|
26
|
-
GLFW::GLFWvidmode.members.map(&:to_sym).map do |attr|
|
|
27
|
-
puts "#{attr}: #{mode.send(attr)}"
|
|
28
|
-
end
|
|
29
|
-
puts
|
|
30
|
-
end
|
|
31
|
-
|
|
32
|
-
def video_mode_helper(mode_pointer, index)
|
|
33
|
-
GLFW::GLFWvidmode.new(mode_pointer + index * GLFW::GLFWvidmode.size)
|
|
34
|
-
end
|
|
35
|
-
end
|
|
36
|
-
end
|
|
37
|
-
end
|
|
1
|
+
# frozen_string_literal: true
|
|
2
|
+
|
|
3
|
+
module Engine
|
|
4
|
+
# https://www.glfw.org/docs/latest/struct_g_l_f_wvidmode.html
|
|
5
|
+
# https://www.glfw.org/docs/latest/monitor_guide.html#monitor_modes
|
|
6
|
+
class VideoMode
|
|
7
|
+
class << self
|
|
8
|
+
def current_video_mode(monitor: Window.primary_monitor)
|
|
9
|
+
video_mode_helper(GLFW.GetVideoMode(monitor), 0)
|
|
10
|
+
end
|
|
11
|
+
|
|
12
|
+
# Returns an array of video modes
|
|
13
|
+
def get_video_modes(monitor: Window.primary_monitor)
|
|
14
|
+
count_pointer = ' ' * Fiddle::SIZEOF_INT
|
|
15
|
+
modes_pointer = GLFW.GetVideoModes(monitor, count_pointer)
|
|
16
|
+
count = count_pointer.unpack1('L')
|
|
17
|
+
|
|
18
|
+
supported_video_modes = []
|
|
19
|
+
count.times do |i|
|
|
20
|
+
supported_video_modes << video_mode_helper(modes_pointer, i)
|
|
21
|
+
end
|
|
22
|
+
supported_video_modes
|
|
23
|
+
end
|
|
24
|
+
|
|
25
|
+
def print_video_mode(mode)
|
|
26
|
+
GLFW::GLFWvidmode.members.map(&:to_sym).map do |attr|
|
|
27
|
+
puts "#{attr}: #{mode.send(attr)}"
|
|
28
|
+
end
|
|
29
|
+
puts
|
|
30
|
+
end
|
|
31
|
+
|
|
32
|
+
def video_mode_helper(mode_pointer, index)
|
|
33
|
+
GLFW::GLFWvidmode.new(mode_pointer + index * GLFW::GLFWvidmode.size)
|
|
34
|
+
end
|
|
35
|
+
end
|
|
36
|
+
end
|
|
37
|
+
end
|