ruby_rpg 0.0.5 → 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (584) hide show
  1. checksums.yaml +4 -4
  2. data/README.md +43 -21
  3. data/bin/build.bash +13 -13
  4. data/bin/import +54 -44
  5. data/ext/gl_native/extconf.rb +20 -0
  6. data/ext/gl_native/gl_native.c +563 -0
  7. data/ext/glfw_native/extconf.rb +18 -0
  8. data/ext/glfw_native/glfw_native.c +451 -0
  9. data/lib/engine/assets/_imported/cube.index_data +36 -0
  10. data/lib/engine/assets/_imported/cube.vertex_data +720 -0
  11. data/lib/engine/assets/_imported/plane.index_data +6 -0
  12. data/lib/engine/assets/_imported/plane.vertex_data +120 -0
  13. data/lib/engine/assets/_imported/sphere.index_data +2880 -0
  14. data/lib/engine/assets/_imported/sphere.vertex_data +57600 -0
  15. data/lib/engine/assets/cube.obj +46 -0
  16. data/lib/engine/assets/plane.obj +16 -0
  17. data/lib/engine/assets/sphere.obj +2488 -0
  18. data/lib/engine/autoloader.rb +11 -11
  19. data/lib/engine/camera.rb +12 -12
  20. data/lib/engine/component.rb +65 -63
  21. data/lib/engine/components/audio_source.rb +43 -41
  22. data/lib/engine/components/direction_light.rb +102 -23
  23. data/lib/engine/components/orthographic_camera.rb +60 -54
  24. data/lib/engine/components/perspective_camera.rb +76 -53
  25. data/lib/engine/components/point_light.rb +80 -24
  26. data/lib/engine/components/renderers/font_renderer.rb +19 -0
  27. data/lib/engine/components/renderers/font_renderer_base.rb +134 -0
  28. data/lib/engine/components/renderers/mesh_renderer.rb +41 -0
  29. data/lib/engine/components/renderers/sprite_renderer.rb +46 -0
  30. data/lib/engine/components/spot_light.rb +90 -0
  31. data/lib/engine/components/sprite_animator.rb +42 -0
  32. data/lib/engine/components/ui/flex/layout.rb +94 -0
  33. data/lib/engine/components/ui/flex/pack_layout.rb +65 -0
  34. data/lib/engine/components/ui/flex/stretch_layout.rb +52 -0
  35. data/lib/engine/components/ui/flex.rb +60 -0
  36. data/lib/engine/components/ui/font_renderer.rb +57 -0
  37. data/lib/engine/components/ui/rect.rb +117 -0
  38. data/lib/engine/components/ui/sprite_clickbox.rb +47 -0
  39. data/lib/engine/components/ui/sprite_renderer.rb +117 -0
  40. data/lib/engine/compute_shader.rb +14 -93
  41. data/lib/engine/compute_texture.rb +13 -0
  42. data/lib/engine/cursor.rb +43 -43
  43. data/lib/engine/debugging.rb +41 -41
  44. data/lib/engine/engine.rb +127 -131
  45. data/lib/engine/font.rb +99 -74
  46. data/lib/engine/game_object.rb +306 -234
  47. data/lib/engine/gl.rb +439 -0
  48. data/lib/engine/glfw.rb +151 -0
  49. data/lib/engine/importers/font_importer.rb +69 -69
  50. data/lib/engine/importers/obj_file.rb +244 -244
  51. data/lib/engine/importers/obj_importer.rb +33 -33
  52. data/lib/engine/input.rb +212 -105
  53. data/lib/engine/material.rb +214 -79
  54. data/lib/engine/matrix_helpers.rb +38 -0
  55. data/lib/engine/mesh.rb +68 -43
  56. data/lib/engine/metal/compute_shader.rb +118 -0
  57. data/lib/engine/metal/compute_texture.rb +176 -0
  58. data/lib/engine/metal/device.rb +98 -0
  59. data/lib/engine/metal/metal_bindings.rb +126 -0
  60. data/lib/engine/opengl/compute_shader.rb +77 -0
  61. data/lib/engine/opengl/compute_texture.rb +31 -0
  62. data/lib/engine/path.rb +92 -92
  63. data/lib/engine/physics/collision.rb +12 -12
  64. data/lib/engine/physics/components/cube_collider.rb +6 -6
  65. data/lib/engine/physics/components/rigidbody.rb +106 -103
  66. data/lib/engine/physics/components/sphere_collider.rb +103 -93
  67. data/lib/engine/physics/physics_resolver.rb +49 -37
  68. data/lib/engine/polygon_mesh.rb +45 -45
  69. data/lib/engine/quaternion.rb +234 -234
  70. data/lib/engine/rendering/cubemap_shadow_map_array.rb +77 -0
  71. data/lib/engine/rendering/gpu_timer.rb +68 -0
  72. data/lib/engine/rendering/instance_renderer.rb +232 -153
  73. data/lib/engine/rendering/post_processing/bloom_effect.rb +87 -0
  74. data/lib/engine/rendering/post_processing/depth_debug_effect.rb +17 -0
  75. data/lib/engine/rendering/post_processing/depth_of_field_effect.rb +52 -0
  76. data/lib/engine/rendering/post_processing/effect.rb +11 -0
  77. data/lib/engine/rendering/post_processing/post_processing_effect.rb +86 -0
  78. data/lib/engine/rendering/post_processing/single_pass_effect.rb +19 -0
  79. data/lib/engine/rendering/post_processing/ssao_effect.rb +182 -0
  80. data/lib/engine/rendering/post_processing/ssr_effect.rb +89 -0
  81. data/lib/engine/rendering/post_processing/tint_effect.rb +18 -0
  82. data/lib/engine/rendering/render_pipeline.rb +267 -35
  83. data/lib/engine/rendering/render_texture.rb +118 -0
  84. data/lib/engine/rendering/screen_quad.rb +64 -0
  85. data/lib/engine/rendering/shadow_map_array.rb +72 -0
  86. data/lib/engine/rendering/skybox_cubemap.rb +119 -0
  87. data/lib/engine/rendering/skybox_renderer.rb +64 -0
  88. data/lib/engine/rendering/ui/stencil_manager.rb +69 -0
  89. data/lib/engine/screenshoter.rb +34 -34
  90. data/lib/engine/serialization/graph_serializer.rb +74 -0
  91. data/lib/engine/serialization/object_serializer.rb +98 -0
  92. data/lib/engine/serialization/serializable.rb +78 -0
  93. data/lib/engine/serialization/yaml_persistence.rb +45 -0
  94. data/lib/engine/shader.rb +215 -119
  95. data/lib/engine/shaders/colour_frag.glsl +16 -8
  96. data/lib/engine/shaders/colour_vertex.glsl +20 -13
  97. data/lib/engine/shaders/fullscreen_frag.glsl +11 -0
  98. data/lib/engine/shaders/fullscreen_vertex.glsl +12 -0
  99. data/lib/engine/shaders/instanced_sprite_frag.glsl +21 -0
  100. data/lib/engine/shaders/{skybox_vert.glsl → instanced_sprite_vertex.glsl} +15 -14
  101. data/lib/engine/shaders/lighting/directional_light.glsl +49 -0
  102. data/lib/engine/shaders/lighting/lighting.glsl +33 -0
  103. data/lib/engine/shaders/lighting/lighting_common.glsl +13 -0
  104. data/lib/engine/shaders/lighting/point_light.glsl +46 -0
  105. data/lib/engine/shaders/lighting/spot_light.glsl +80 -0
  106. data/lib/engine/shaders/mesh_frag.glsl +53 -102
  107. data/lib/engine/shaders/mesh_vertex.glsl +25 -25
  108. data/lib/engine/shaders/point_shadow_frag.glsl +12 -0
  109. data/lib/engine/shaders/point_shadow_vertex.glsl +15 -0
  110. data/lib/engine/shaders/post_process/bloom_blur_frag.glsl +25 -0
  111. data/lib/engine/shaders/post_process/bloom_combine_frag.glsl +19 -0
  112. data/lib/engine/shaders/post_process/bloom_threshold_frag.glsl +19 -0
  113. data/lib/engine/shaders/post_process/debug_normals_frag.glsl +21 -0
  114. data/lib/engine/shaders/post_process/depth_debug_frag.glsl +17 -0
  115. data/lib/engine/shaders/post_process/dof_blur_frag.glsl +52 -0
  116. data/lib/engine/shaders/post_process/skybox_frag.glsl +29 -0
  117. data/lib/engine/shaders/post_process/ssao/blur_frag.glsl +50 -0
  118. data/lib/engine/shaders/post_process/ssao/combine_frag.glsl +15 -0
  119. data/lib/engine/shaders/post_process/ssao/frag.glsl +99 -0
  120. data/lib/engine/shaders/post_process/ssr/combine_frag.glsl +16 -0
  121. data/lib/engine/shaders/post_process/ssr/frag.glsl +118 -0
  122. data/lib/engine/shaders/post_process/tint_frag.glsl +14 -0
  123. data/lib/engine/shaders/shadow_frag.glsl +6 -0
  124. data/lib/engine/shaders/shadow_vertex.glsl +11 -0
  125. data/lib/engine/shaders/skybox_cubemap_frag.glsl +46 -0
  126. data/lib/engine/shaders/sprite_frag.glsl +17 -17
  127. data/lib/engine/shaders/sprite_vertex.glsl +15 -15
  128. data/lib/engine/shaders/text_frag.glsl +15 -15
  129. data/lib/engine/shaders/text_vertex.glsl +31 -31
  130. data/lib/engine/shaders/ui_sprite_frag.glsl +15 -15
  131. data/lib/engine/shaders/ui_sprite_vertex.glsl +15 -15
  132. data/lib/engine/shaders/vertex_lit_frag.glsl +33 -89
  133. data/lib/engine/shaders/vertex_lit_vertex.glsl +28 -28
  134. data/lib/engine/standard_meshes/quad_mesh.rb +26 -0
  135. data/lib/engine/standard_objects/cube.rb +23 -0
  136. data/lib/engine/standard_objects/default_material.rb +20 -0
  137. data/lib/engine/standard_objects/plane.rb +23 -0
  138. data/lib/engine/standard_objects/sphere.rb +23 -0
  139. data/lib/engine/tangent_calculator.rb +42 -42
  140. data/lib/engine/texture.rb +62 -53
  141. data/lib/engine/ui/rect.rb +16 -0
  142. data/lib/engine/video_mode.rb +37 -37
  143. data/lib/engine/window.rb +126 -126
  144. data/lib/ruby_rpg.rb +116 -58
  145. data/vendor/glew-2.2.0-win32/LICENSE.txt +73 -0
  146. data/vendor/glew-2.2.0-win32/bin/Release/x64/glew32.dll +0 -0
  147. data/vendor/glew-2.2.0-win32/include/GL/glew.h +26427 -0
  148. data/vendor/glew-2.2.0-win32/lib/Release/x64/glew32.lib +0 -0
  149. data/{glfw-3.3.9.bin.MACOS → vendor/glfw-3.3.9.bin.MACOS}/lib-arm64/libglfw.3.dylib +0 -0
  150. data/{glfw-3.3.9.bin.MACOS → vendor/glfw-3.4.bin.WIN64}/LICENSE.md +23 -23
  151. metadata +122 -463
  152. data/glfw-3.3.9.bin.MACOS/README.md +0 -5
  153. data/glfw-3.3.9.bin.MACOS/docs/html/bc_s.png +0 -0
  154. data/glfw-3.3.9.bin.MACOS/docs/html/bc_sd.png +0 -0
  155. data/glfw-3.3.9.bin.MACOS/docs/html/build_8dox.html +0 -81
  156. data/glfw-3.3.9.bin.MACOS/docs/html/build_guide.html +0 -199
  157. data/glfw-3.3.9.bin.MACOS/docs/html/closed.png +0 -0
  158. data/glfw-3.3.9.bin.MACOS/docs/html/compat_8dox.html +0 -81
  159. data/glfw-3.3.9.bin.MACOS/docs/html/compat_guide.html +0 -153
  160. data/glfw-3.3.9.bin.MACOS/docs/html/compile_8dox.html +0 -81
  161. data/glfw-3.3.9.bin.MACOS/docs/html/compile_guide.html +0 -223
  162. data/glfw-3.3.9.bin.MACOS/docs/html/context_8dox.html +0 -81
  163. data/glfw-3.3.9.bin.MACOS/docs/html/context_guide.html +0 -259
  164. data/glfw-3.3.9.bin.MACOS/docs/html/deprecated.html +0 -88
  165. data/glfw-3.3.9.bin.MACOS/docs/html/dir_08423ce7729c4554356a7de7171ba263.html +0 -85
  166. data/glfw-3.3.9.bin.MACOS/docs/html/dir_2dcebcdf14b42e92a6ed85c61bda6b9d.html +0 -93
  167. data/glfw-3.3.9.bin.MACOS/docs/html/dir_62ce056722ee97c199075aa1d6eca309.html +0 -95
  168. data/glfw-3.3.9.bin.MACOS/docs/html/dir_dddf4cf62655095a666cf715de3a31a2.html +0 -91
  169. data/glfw-3.3.9.bin.MACOS/docs/html/doc.svg +0 -12
  170. data/glfw-3.3.9.bin.MACOS/docs/html/docd.svg +0 -12
  171. data/glfw-3.3.9.bin.MACOS/docs/html/doxygen.css +0 -1685
  172. data/glfw-3.3.9.bin.MACOS/docs/html/doxygen.svg +0 -28
  173. data/glfw-3.3.9.bin.MACOS/docs/html/dynsections.js +0 -192
  174. data/glfw-3.3.9.bin.MACOS/docs/html/extra.css +0 -1
  175. data/glfw-3.3.9.bin.MACOS/docs/html/files.html +0 -91
  176. data/glfw-3.3.9.bin.MACOS/docs/html/folderclosed.svg +0 -11
  177. data/glfw-3.3.9.bin.MACOS/docs/html/folderclosedd.svg +0 -11
  178. data/glfw-3.3.9.bin.MACOS/docs/html/folderopen.svg +0 -17
  179. data/glfw-3.3.9.bin.MACOS/docs/html/folderopend.svg +0 -12
  180. data/glfw-3.3.9.bin.MACOS/docs/html/glfw3_8h.html +0 -1661
  181. data/glfw-3.3.9.bin.MACOS/docs/html/glfw3_8h_source.html +0 -1175
  182. data/glfw-3.3.9.bin.MACOS/docs/html/glfw3native_8h.html +0 -167
  183. data/glfw-3.3.9.bin.MACOS/docs/html/glfw3native_8h_source.html +0 -303
  184. data/glfw-3.3.9.bin.MACOS/docs/html/group__buttons.html +0 -282
  185. data/glfw-3.3.9.bin.MACOS/docs/html/group__context.html +0 -304
  186. data/glfw-3.3.9.bin.MACOS/docs/html/group__errors.html +0 -304
  187. data/glfw-3.3.9.bin.MACOS/docs/html/group__gamepad__axes.html +0 -202
  188. data/glfw-3.3.9.bin.MACOS/docs/html/group__gamepad__buttons.html +0 -410
  189. data/glfw-3.3.9.bin.MACOS/docs/html/group__hat__state.html +0 -234
  190. data/glfw-3.3.9.bin.MACOS/docs/html/group__init.html +0 -570
  191. data/glfw-3.3.9.bin.MACOS/docs/html/group__input.html +0 -2255
  192. data/glfw-3.3.9.bin.MACOS/docs/html/group__joysticks.html +0 -362
  193. data/glfw-3.3.9.bin.MACOS/docs/html/group__keys.html +0 -2034
  194. data/glfw-3.3.9.bin.MACOS/docs/html/group__mods.html +0 -198
  195. data/glfw-3.3.9.bin.MACOS/docs/html/group__monitor.html +0 -848
  196. data/glfw-3.3.9.bin.MACOS/docs/html/group__native.html +0 -812
  197. data/glfw-3.3.9.bin.MACOS/docs/html/group__shapes.html +0 -198
  198. data/glfw-3.3.9.bin.MACOS/docs/html/group__vulkan.html +0 -359
  199. data/glfw-3.3.9.bin.MACOS/docs/html/group__window.html +0 -3434
  200. data/glfw-3.3.9.bin.MACOS/docs/html/index.html +0 -100
  201. data/glfw-3.3.9.bin.MACOS/docs/html/input_8dox.html +0 -81
  202. data/glfw-3.3.9.bin.MACOS/docs/html/input_guide.html +0 -570
  203. data/glfw-3.3.9.bin.MACOS/docs/html/internal_8dox.html +0 -81
  204. data/glfw-3.3.9.bin.MACOS/docs/html/internals_guide.html +0 -132
  205. data/glfw-3.3.9.bin.MACOS/docs/html/intro_8dox.html +0 -81
  206. data/glfw-3.3.9.bin.MACOS/docs/html/intro_guide.html +0 -351
  207. data/glfw-3.3.9.bin.MACOS/docs/html/jquery.js +0 -34
  208. data/glfw-3.3.9.bin.MACOS/docs/html/main_8dox.html +0 -81
  209. data/glfw-3.3.9.bin.MACOS/docs/html/menu.js +0 -136
  210. data/glfw-3.3.9.bin.MACOS/docs/html/menudata.js +0 -29
  211. data/glfw-3.3.9.bin.MACOS/docs/html/minus.svg +0 -8
  212. data/glfw-3.3.9.bin.MACOS/docs/html/minusd.svg +0 -8
  213. data/glfw-3.3.9.bin.MACOS/docs/html/monitor_8dox.html +0 -81
  214. data/glfw-3.3.9.bin.MACOS/docs/html/monitor_guide.html +0 -229
  215. data/glfw-3.3.9.bin.MACOS/docs/html/moving_8dox.html +0 -81
  216. data/glfw-3.3.9.bin.MACOS/docs/html/moving_guide.html +0 -374
  217. data/glfw-3.3.9.bin.MACOS/docs/html/nav_f.png +0 -0
  218. data/glfw-3.3.9.bin.MACOS/docs/html/nav_fd.png +0 -0
  219. data/glfw-3.3.9.bin.MACOS/docs/html/nav_g.png +0 -0
  220. data/glfw-3.3.9.bin.MACOS/docs/html/nav_h.png +0 -0
  221. data/glfw-3.3.9.bin.MACOS/docs/html/nav_hd.png +0 -0
  222. data/glfw-3.3.9.bin.MACOS/docs/html/news.html +0 -634
  223. data/glfw-3.3.9.bin.MACOS/docs/html/news_8dox.html +0 -81
  224. data/glfw-3.3.9.bin.MACOS/docs/html/open.png +0 -0
  225. data/glfw-3.3.9.bin.MACOS/docs/html/pages.html +0 -99
  226. data/glfw-3.3.9.bin.MACOS/docs/html/plus.svg +0 -9
  227. data/glfw-3.3.9.bin.MACOS/docs/html/plusd.svg +0 -9
  228. data/glfw-3.3.9.bin.MACOS/docs/html/quick_8dox.html +0 -81
  229. data/glfw-3.3.9.bin.MACOS/docs/html/quick_guide.html +0 -397
  230. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_0.js +0 -5
  231. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_1.js +0 -4
  232. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_10.js +0 -65
  233. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_11.js +0 -26
  234. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_12.js +0 -44
  235. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_13.js +0 -34
  236. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_14.js +0 -12
  237. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_15.js +0 -52
  238. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_16.js +0 -69
  239. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_17.js +0 -51
  240. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_18.js +0 -14
  241. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_19.js +0 -36
  242. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_1a.js +0 -98
  243. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_1b.js +0 -12
  244. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_2.js +0 -6
  245. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_3.js +0 -9
  246. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_4.js +0 -57
  247. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_5.js +0 -22
  248. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_6.js +0 -103
  249. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_7.js +0 -23
  250. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_8.js +0 -35
  251. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_9.js +0 -63
  252. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_a.js +0 -505
  253. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_b.js +0 -24
  254. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_c.js +0 -50
  255. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_d.js +0 -17
  256. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_e.js +0 -12
  257. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_f.js +0 -35
  258. data/glfw-3.3.9.bin.MACOS/docs/html/search/classes_0.js +0 -7
  259. data/glfw-3.3.9.bin.MACOS/docs/html/search/close.svg +0 -18
  260. data/glfw-3.3.9.bin.MACOS/docs/html/search/defines_0.js +0 -34
  261. data/glfw-3.3.9.bin.MACOS/docs/html/search/files_0.js +0 -4
  262. data/glfw-3.3.9.bin.MACOS/docs/html/search/files_1.js +0 -6
  263. data/glfw-3.3.9.bin.MACOS/docs/html/search/files_2.js +0 -5
  264. data/glfw-3.3.9.bin.MACOS/docs/html/search/files_3.js +0 -6
  265. data/glfw-3.3.9.bin.MACOS/docs/html/search/files_4.js +0 -6
  266. data/glfw-3.3.9.bin.MACOS/docs/html/search/files_5.js +0 -4
  267. data/glfw-3.3.9.bin.MACOS/docs/html/search/files_6.js +0 -4
  268. data/glfw-3.3.9.bin.MACOS/docs/html/search/files_7.js +0 -4
  269. data/glfw-3.3.9.bin.MACOS/docs/html/search/files_8.js +0 -4
  270. data/glfw-3.3.9.bin.MACOS/docs/html/search/functions_0.js +0 -146
  271. data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_0.js +0 -6
  272. data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_1.js +0 -4
  273. data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_10.js +0 -4
  274. data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_2.js +0 -6
  275. data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_3.js +0 -5
  276. data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_4.js +0 -4
  277. data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_5.js +0 -5
  278. data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_6.js +0 -4
  279. data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_7.js +0 -5
  280. data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_8.js +0 -5
  281. data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_9.js +0 -6
  282. data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_a.js +0 -6
  283. data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_b.js +0 -4
  284. data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_c.js +0 -4
  285. data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_d.js +0 -7
  286. data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_e.js +0 -4
  287. data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_f.js +0 -5
  288. data/glfw-3.3.9.bin.MACOS/docs/html/search/mag.svg +0 -24
  289. data/glfw-3.3.9.bin.MACOS/docs/html/search/mag_d.svg +0 -24
  290. data/glfw-3.3.9.bin.MACOS/docs/html/search/mag_sel.svg +0 -31
  291. data/glfw-3.3.9.bin.MACOS/docs/html/search/mag_seld.svg +0 -31
  292. data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_0.js +0 -4
  293. data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_1.js +0 -4
  294. data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_10.js +0 -4
  295. data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_2.js +0 -5
  296. data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_3.js +0 -4
  297. data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_4.js +0 -6
  298. data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_5.js +0 -4
  299. data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_6.js +0 -4
  300. data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_7.js +0 -7
  301. data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_8.js +0 -6
  302. data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_9.js +0 -4
  303. data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_a.js +0 -5
  304. data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_b.js +0 -5
  305. data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_c.js +0 -4
  306. data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_d.js +0 -6
  307. data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_e.js +0 -6
  308. data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_f.js +0 -4
  309. data/glfw-3.3.9.bin.MACOS/docs/html/search/search.css +0 -291
  310. data/glfw-3.3.9.bin.MACOS/docs/html/search/search.js +0 -840
  311. data/glfw-3.3.9.bin.MACOS/docs/html/search/searchdata.js +0 -39
  312. data/glfw-3.3.9.bin.MACOS/docs/html/search/typedefs_0.js +0 -32
  313. data/glfw-3.3.9.bin.MACOS/docs/html/search/variables_0.js +0 -4
  314. data/glfw-3.3.9.bin.MACOS/docs/html/search/variables_1.js +0 -6
  315. data/glfw-3.3.9.bin.MACOS/docs/html/search/variables_2.js +0 -5
  316. data/glfw-3.3.9.bin.MACOS/docs/html/search/variables_3.js +0 -4
  317. data/glfw-3.3.9.bin.MACOS/docs/html/search/variables_4.js +0 -4
  318. data/glfw-3.3.9.bin.MACOS/docs/html/search/variables_5.js +0 -6
  319. data/glfw-3.3.9.bin.MACOS/docs/html/search/variables_6.js +0 -4
  320. data/glfw-3.3.9.bin.MACOS/docs/html/search/variables_7.js +0 -4
  321. data/glfw-3.3.9.bin.MACOS/docs/html/spaces.svg +0 -877
  322. data/glfw-3.3.9.bin.MACOS/docs/html/splitbar.png +0 -0
  323. data/glfw-3.3.9.bin.MACOS/docs/html/splitbard.png +0 -0
  324. data/glfw-3.3.9.bin.MACOS/docs/html/struct_g_l_f_wgamepadstate.html +0 -134
  325. data/glfw-3.3.9.bin.MACOS/docs/html/struct_g_l_f_wgammaramp.html +0 -170
  326. data/glfw-3.3.9.bin.MACOS/docs/html/struct_g_l_f_wimage.html +0 -151
  327. data/glfw-3.3.9.bin.MACOS/docs/html/struct_g_l_f_wvidmode.html +0 -204
  328. data/glfw-3.3.9.bin.MACOS/docs/html/sync_off.png +0 -0
  329. data/glfw-3.3.9.bin.MACOS/docs/html/sync_on.png +0 -0
  330. data/glfw-3.3.9.bin.MACOS/docs/html/tab_a.png +0 -0
  331. data/glfw-3.3.9.bin.MACOS/docs/html/tab_ad.png +0 -0
  332. data/glfw-3.3.9.bin.MACOS/docs/html/tab_b.png +0 -0
  333. data/glfw-3.3.9.bin.MACOS/docs/html/tab_bd.png +0 -0
  334. data/glfw-3.3.9.bin.MACOS/docs/html/tab_h.png +0 -0
  335. data/glfw-3.3.9.bin.MACOS/docs/html/tab_hd.png +0 -0
  336. data/glfw-3.3.9.bin.MACOS/docs/html/tab_s.png +0 -0
  337. data/glfw-3.3.9.bin.MACOS/docs/html/tab_sd.png +0 -0
  338. data/glfw-3.3.9.bin.MACOS/docs/html/tabs.css +0 -1
  339. data/glfw-3.3.9.bin.MACOS/docs/html/vulkan_8dox.html +0 -81
  340. data/glfw-3.3.9.bin.MACOS/docs/html/vulkan_guide.html +0 -196
  341. data/glfw-3.3.9.bin.MACOS/docs/html/window_8dox.html +0 -81
  342. data/glfw-3.3.9.bin.MACOS/docs/html/window_guide.html +0 -763
  343. data/glfw-3.3.9.bin.MACOS/include/GLFW/glfw3.h +0 -5932
  344. data/glfw-3.3.9.bin.MACOS/include/GLFW/glfw3native.h +0 -634
  345. data/glfw-3.3.9.bin.MACOS/lib-arm64/libglfw3.a +0 -0
  346. data/glfw-3.3.9.bin.MACOS/lib-universal/libglfw.3.dylib +0 -0
  347. data/glfw-3.3.9.bin.MACOS/lib-universal/libglfw3.a +0 -0
  348. data/glfw-3.3.9.bin.MACOS/lib-x86_64/libglfw.3.dylib +0 -0
  349. data/glfw-3.3.9.bin.MACOS/lib-x86_64/libglfw3.a +0 -0
  350. data/glfw-3.4.bin.WIN64/README.md +0 -70
  351. data/glfw-3.4.bin.WIN64/docs/html/bc_s.png +0 -0
  352. data/glfw-3.4.bin.WIN64/docs/html/bc_sd.png +0 -0
  353. data/glfw-3.4.bin.WIN64/docs/html/build_8md.html +0 -81
  354. data/glfw-3.4.bin.WIN64/docs/html/build_guide.html +0 -217
  355. data/glfw-3.4.bin.WIN64/docs/html/closed.png +0 -0
  356. data/glfw-3.4.bin.WIN64/docs/html/compat_8md.html +0 -81
  357. data/glfw-3.4.bin.WIN64/docs/html/compat_guide.html +0 -156
  358. data/glfw-3.4.bin.WIN64/docs/html/compile_8md.html +0 -81
  359. data/glfw-3.4.bin.WIN64/docs/html/compile_guide.html +0 -219
  360. data/glfw-3.4.bin.WIN64/docs/html/context_8md.html +0 -81
  361. data/glfw-3.4.bin.WIN64/docs/html/context_guide.html +0 -258
  362. data/glfw-3.4.bin.WIN64/docs/html/deprecated.html +0 -88
  363. data/glfw-3.4.bin.WIN64/docs/html/dir_13577e2d8b9423099662de029791bd7d.html +0 -93
  364. data/glfw-3.4.bin.WIN64/docs/html/dir_7f92719a7fe62e5b064f87d7a3c220b1.html +0 -95
  365. data/glfw-3.4.bin.WIN64/docs/html/dir_a788ef6c2b1e5b367804e0b6ccfd6f11.html +0 -85
  366. data/glfw-3.4.bin.WIN64/docs/html/dir_b11153cd0f4fd04a7564cc166f482635.html +0 -91
  367. data/glfw-3.4.bin.WIN64/docs/html/doc.svg +0 -12
  368. data/glfw-3.4.bin.WIN64/docs/html/docd.svg +0 -12
  369. data/glfw-3.4.bin.WIN64/docs/html/doxygen.css +0 -1685
  370. data/glfw-3.4.bin.WIN64/docs/html/doxygen.svg +0 -28
  371. data/glfw-3.4.bin.WIN64/docs/html/dynsections.js +0 -192
  372. data/glfw-3.4.bin.WIN64/docs/html/extra.css +0 -2
  373. data/glfw-3.4.bin.WIN64/docs/html/files.html +0 -91
  374. data/glfw-3.4.bin.WIN64/docs/html/folderclosed.svg +0 -11
  375. data/glfw-3.4.bin.WIN64/docs/html/folderclosedd.svg +0 -11
  376. data/glfw-3.4.bin.WIN64/docs/html/folderopen.svg +0 -17
  377. data/glfw-3.4.bin.WIN64/docs/html/folderopend.svg +0 -12
  378. data/glfw-3.4.bin.WIN64/docs/html/glfw3_8h.html +0 -1910
  379. data/glfw-3.4.bin.WIN64/docs/html/glfw3_8h_source.html +0 -1260
  380. data/glfw-3.4.bin.WIN64/docs/html/glfw3native_8h.html +0 -170
  381. data/glfw-3.4.bin.WIN64/docs/html/glfw3native_8h_source.html +0 -306
  382. data/glfw-3.4.bin.WIN64/docs/html/group__buttons.html +0 -282
  383. data/glfw-3.4.bin.WIN64/docs/html/group__context.html +0 -304
  384. data/glfw-3.4.bin.WIN64/docs/html/group__errors.html +0 -384
  385. data/glfw-3.4.bin.WIN64/docs/html/group__gamepad__axes.html +0 -202
  386. data/glfw-3.4.bin.WIN64/docs/html/group__gamepad__buttons.html +0 -410
  387. data/glfw-3.4.bin.WIN64/docs/html/group__hat__state.html +0 -234
  388. data/glfw-3.4.bin.WIN64/docs/html/group__init.html +0 -1015
  389. data/glfw-3.4.bin.WIN64/docs/html/group__input.html +0 -2285
  390. data/glfw-3.4.bin.WIN64/docs/html/group__joysticks.html +0 -362
  391. data/glfw-3.4.bin.WIN64/docs/html/group__keys.html +0 -2034
  392. data/glfw-3.4.bin.WIN64/docs/html/group__mods.html +0 -198
  393. data/glfw-3.4.bin.WIN64/docs/html/group__monitor.html +0 -849
  394. data/glfw-3.4.bin.WIN64/docs/html/group__native.html +0 -837
  395. data/glfw-3.4.bin.WIN64/docs/html/group__shapes.html +0 -337
  396. data/glfw-3.4.bin.WIN64/docs/html/group__vulkan.html +0 -361
  397. data/glfw-3.4.bin.WIN64/docs/html/group__window.html +0 -3608
  398. data/glfw-3.4.bin.WIN64/docs/html/index.html +0 -100
  399. data/glfw-3.4.bin.WIN64/docs/html/input_8md.html +0 -81
  400. data/glfw-3.4.bin.WIN64/docs/html/input_guide.html +0 -576
  401. data/glfw-3.4.bin.WIN64/docs/html/internal_8md.html +0 -81
  402. data/glfw-3.4.bin.WIN64/docs/html/internals_guide.html +0 -135
  403. data/glfw-3.4.bin.WIN64/docs/html/intro_8md.html +0 -81
  404. data/glfw-3.4.bin.WIN64/docs/html/intro_guide.html +0 -429
  405. data/glfw-3.4.bin.WIN64/docs/html/jquery.js +0 -34
  406. data/glfw-3.4.bin.WIN64/docs/html/main_8md.html +0 -81
  407. data/glfw-3.4.bin.WIN64/docs/html/menu.js +0 -136
  408. data/glfw-3.4.bin.WIN64/docs/html/menudata.js +0 -30
  409. data/glfw-3.4.bin.WIN64/docs/html/minus.svg +0 -8
  410. data/glfw-3.4.bin.WIN64/docs/html/minusd.svg +0 -8
  411. data/glfw-3.4.bin.WIN64/docs/html/monitor_8md.html +0 -81
  412. data/glfw-3.4.bin.WIN64/docs/html/monitor_guide.html +0 -228
  413. data/glfw-3.4.bin.WIN64/docs/html/moving_8md.html +0 -81
  414. data/glfw-3.4.bin.WIN64/docs/html/moving_guide.html +0 -360
  415. data/glfw-3.4.bin.WIN64/docs/html/nav_f.png +0 -0
  416. data/glfw-3.4.bin.WIN64/docs/html/nav_fd.png +0 -0
  417. data/glfw-3.4.bin.WIN64/docs/html/nav_g.png +0 -0
  418. data/glfw-3.4.bin.WIN64/docs/html/nav_h.png +0 -0
  419. data/glfw-3.4.bin.WIN64/docs/html/nav_hd.png +0 -0
  420. data/glfw-3.4.bin.WIN64/docs/html/news.html +0 -336
  421. data/glfw-3.4.bin.WIN64/docs/html/news_8md.html +0 -81
  422. data/glfw-3.4.bin.WIN64/docs/html/open.png +0 -0
  423. data/glfw-3.4.bin.WIN64/docs/html/pages.html +0 -99
  424. data/glfw-3.4.bin.WIN64/docs/html/plus.svg +0 -9
  425. data/glfw-3.4.bin.WIN64/docs/html/plusd.svg +0 -9
  426. data/glfw-3.4.bin.WIN64/docs/html/quick_8md.html +0 -81
  427. data/glfw-3.4.bin.WIN64/docs/html/quick_guide.html +0 -406
  428. data/glfw-3.4.bin.WIN64/docs/html/search/all_0.js +0 -4
  429. data/glfw-3.4.bin.WIN64/docs/html/search/all_1.js +0 -4
  430. data/glfw-3.4.bin.WIN64/docs/html/search/all_10.js +0 -13
  431. data/glfw-3.4.bin.WIN64/docs/html/search/all_11.js +0 -11
  432. data/glfw-3.4.bin.WIN64/docs/html/search/all_12.js +0 -26
  433. data/glfw-3.4.bin.WIN64/docs/html/search/all_13.js +0 -51
  434. data/glfw-3.4.bin.WIN64/docs/html/search/all_14.js +0 -22
  435. data/glfw-3.4.bin.WIN64/docs/html/search/all_15.js +0 -35
  436. data/glfw-3.4.bin.WIN64/docs/html/search/all_16.js +0 -29
  437. data/glfw-3.4.bin.WIN64/docs/html/search/all_17.js +0 -8
  438. data/glfw-3.4.bin.WIN64/docs/html/search/all_18.js +0 -44
  439. data/glfw-3.4.bin.WIN64/docs/html/search/all_19.js +0 -60
  440. data/glfw-3.4.bin.WIN64/docs/html/search/all_1a.js +0 -39
  441. data/glfw-3.4.bin.WIN64/docs/html/search/all_1b.js +0 -8
  442. data/glfw-3.4.bin.WIN64/docs/html/search/all_1c.js +0 -32
  443. data/glfw-3.4.bin.WIN64/docs/html/search/all_1d.js +0 -84
  444. data/glfw-3.4.bin.WIN64/docs/html/search/all_1e.js +0 -13
  445. data/glfw-3.4.bin.WIN64/docs/html/search/all_1f.js +0 -4
  446. data/glfw-3.4.bin.WIN64/docs/html/search/all_2.js +0 -5
  447. data/glfw-3.4.bin.WIN64/docs/html/search/all_3.js +0 -4
  448. data/glfw-3.4.bin.WIN64/docs/html/search/all_4.js +0 -4
  449. data/glfw-3.4.bin.WIN64/docs/html/search/all_5.js +0 -4
  450. data/glfw-3.4.bin.WIN64/docs/html/search/all_6.js +0 -4
  451. data/glfw-3.4.bin.WIN64/docs/html/search/all_7.js +0 -58
  452. data/glfw-3.4.bin.WIN64/docs/html/search/all_8.js +0 -21
  453. data/glfw-3.4.bin.WIN64/docs/html/search/all_9.js +0 -82
  454. data/glfw-3.4.bin.WIN64/docs/html/search/all_a.js +0 -20
  455. data/glfw-3.4.bin.WIN64/docs/html/search/all_b.js +0 -26
  456. data/glfw-3.4.bin.WIN64/docs/html/search/all_c.js +0 -35
  457. data/glfw-3.4.bin.WIN64/docs/html/search/all_d.js +0 -555
  458. data/glfw-3.4.bin.WIN64/docs/html/search/all_e.js +0 -23
  459. data/glfw-3.4.bin.WIN64/docs/html/search/all_f.js +0 -40
  460. data/glfw-3.4.bin.WIN64/docs/html/search/classes_0.js +0 -8
  461. data/glfw-3.4.bin.WIN64/docs/html/search/close.svg +0 -18
  462. data/glfw-3.4.bin.WIN64/docs/html/search/defines_0.js +0 -43
  463. data/glfw-3.4.bin.WIN64/docs/html/search/files_0.js +0 -4
  464. data/glfw-3.4.bin.WIN64/docs/html/search/files_1.js +0 -6
  465. data/glfw-3.4.bin.WIN64/docs/html/search/files_2.js +0 -5
  466. data/glfw-3.4.bin.WIN64/docs/html/search/files_3.js +0 -6
  467. data/glfw-3.4.bin.WIN64/docs/html/search/files_4.js +0 -6
  468. data/glfw-3.4.bin.WIN64/docs/html/search/files_5.js +0 -4
  469. data/glfw-3.4.bin.WIN64/docs/html/search/files_6.js +0 -4
  470. data/glfw-3.4.bin.WIN64/docs/html/search/files_7.js +0 -4
  471. data/glfw-3.4.bin.WIN64/docs/html/search/files_8.js +0 -4
  472. data/glfw-3.4.bin.WIN64/docs/html/search/functions_0.js +0 -152
  473. data/glfw-3.4.bin.WIN64/docs/html/search/groups_0.js +0 -6
  474. data/glfw-3.4.bin.WIN64/docs/html/search/groups_1.js +0 -4
  475. data/glfw-3.4.bin.WIN64/docs/html/search/groups_10.js +0 -4
  476. data/glfw-3.4.bin.WIN64/docs/html/search/groups_2.js +0 -6
  477. data/glfw-3.4.bin.WIN64/docs/html/search/groups_3.js +0 -5
  478. data/glfw-3.4.bin.WIN64/docs/html/search/groups_4.js +0 -4
  479. data/glfw-3.4.bin.WIN64/docs/html/search/groups_5.js +0 -5
  480. data/glfw-3.4.bin.WIN64/docs/html/search/groups_6.js +0 -4
  481. data/glfw-3.4.bin.WIN64/docs/html/search/groups_7.js +0 -5
  482. data/glfw-3.4.bin.WIN64/docs/html/search/groups_8.js +0 -5
  483. data/glfw-3.4.bin.WIN64/docs/html/search/groups_9.js +0 -6
  484. data/glfw-3.4.bin.WIN64/docs/html/search/groups_a.js +0 -6
  485. data/glfw-3.4.bin.WIN64/docs/html/search/groups_b.js +0 -4
  486. data/glfw-3.4.bin.WIN64/docs/html/search/groups_c.js +0 -4
  487. data/glfw-3.4.bin.WIN64/docs/html/search/groups_d.js +0 -7
  488. data/glfw-3.4.bin.WIN64/docs/html/search/groups_e.js +0 -4
  489. data/glfw-3.4.bin.WIN64/docs/html/search/groups_f.js +0 -5
  490. data/glfw-3.4.bin.WIN64/docs/html/search/mag.svg +0 -24
  491. data/glfw-3.4.bin.WIN64/docs/html/search/mag_d.svg +0 -24
  492. data/glfw-3.4.bin.WIN64/docs/html/search/mag_sel.svg +0 -31
  493. data/glfw-3.4.bin.WIN64/docs/html/search/mag_seld.svg +0 -31
  494. data/glfw-3.4.bin.WIN64/docs/html/search/pages_0.js +0 -4
  495. data/glfw-3.4.bin.WIN64/docs/html/search/pages_1.js +0 -5
  496. data/glfw-3.4.bin.WIN64/docs/html/search/pages_10.js +0 -5
  497. data/glfw-3.4.bin.WIN64/docs/html/search/pages_11.js +0 -4
  498. data/glfw-3.4.bin.WIN64/docs/html/search/pages_2.js +0 -4
  499. data/glfw-3.4.bin.WIN64/docs/html/search/pages_3.js +0 -5
  500. data/glfw-3.4.bin.WIN64/docs/html/search/pages_4.js +0 -4
  501. data/glfw-3.4.bin.WIN64/docs/html/search/pages_5.js +0 -6
  502. data/glfw-3.4.bin.WIN64/docs/html/search/pages_6.js +0 -4
  503. data/glfw-3.4.bin.WIN64/docs/html/search/pages_7.js +0 -5
  504. data/glfw-3.4.bin.WIN64/docs/html/search/pages_8.js +0 -7
  505. data/glfw-3.4.bin.WIN64/docs/html/search/pages_9.js +0 -7
  506. data/glfw-3.4.bin.WIN64/docs/html/search/pages_a.js +0 -4
  507. data/glfw-3.4.bin.WIN64/docs/html/search/pages_b.js +0 -5
  508. data/glfw-3.4.bin.WIN64/docs/html/search/pages_c.js +0 -4
  509. data/glfw-3.4.bin.WIN64/docs/html/search/pages_d.js +0 -4
  510. data/glfw-3.4.bin.WIN64/docs/html/search/pages_e.js +0 -6
  511. data/glfw-3.4.bin.WIN64/docs/html/search/pages_f.js +0 -6
  512. data/glfw-3.4.bin.WIN64/docs/html/search/search.css +0 -291
  513. data/glfw-3.4.bin.WIN64/docs/html/search/search.js +0 -840
  514. data/glfw-3.4.bin.WIN64/docs/html/search/searchdata.js +0 -39
  515. data/glfw-3.4.bin.WIN64/docs/html/search/typedefs_0.js +0 -36
  516. data/glfw-3.4.bin.WIN64/docs/html/search/variables_0.js +0 -5
  517. data/glfw-3.4.bin.WIN64/docs/html/search/variables_1.js +0 -6
  518. data/glfw-3.4.bin.WIN64/docs/html/search/variables_2.js +0 -4
  519. data/glfw-3.4.bin.WIN64/docs/html/search/variables_3.js +0 -5
  520. data/glfw-3.4.bin.WIN64/docs/html/search/variables_4.js +0 -4
  521. data/glfw-3.4.bin.WIN64/docs/html/search/variables_5.js +0 -4
  522. data/glfw-3.4.bin.WIN64/docs/html/search/variables_6.js +0 -7
  523. data/glfw-3.4.bin.WIN64/docs/html/search/variables_7.js +0 -4
  524. data/glfw-3.4.bin.WIN64/docs/html/search/variables_8.js +0 -4
  525. data/glfw-3.4.bin.WIN64/docs/html/search/variables_9.js +0 -4
  526. data/glfw-3.4.bin.WIN64/docs/html/spaces.svg +0 -877
  527. data/glfw-3.4.bin.WIN64/docs/html/splitbar.png +0 -0
  528. data/glfw-3.4.bin.WIN64/docs/html/splitbard.png +0 -0
  529. data/glfw-3.4.bin.WIN64/docs/html/struct_g_l_f_wallocator.html +0 -168
  530. data/glfw-3.4.bin.WIN64/docs/html/struct_g_l_f_wgamepadstate.html +0 -134
  531. data/glfw-3.4.bin.WIN64/docs/html/struct_g_l_f_wgammaramp.html +0 -170
  532. data/glfw-3.4.bin.WIN64/docs/html/struct_g_l_f_wimage.html +0 -151
  533. data/glfw-3.4.bin.WIN64/docs/html/struct_g_l_f_wvidmode.html +0 -204
  534. data/glfw-3.4.bin.WIN64/docs/html/sync_off.png +0 -0
  535. data/glfw-3.4.bin.WIN64/docs/html/sync_on.png +0 -0
  536. data/glfw-3.4.bin.WIN64/docs/html/tab_a.png +0 -0
  537. data/glfw-3.4.bin.WIN64/docs/html/tab_ad.png +0 -0
  538. data/glfw-3.4.bin.WIN64/docs/html/tab_b.png +0 -0
  539. data/glfw-3.4.bin.WIN64/docs/html/tab_bd.png +0 -0
  540. data/glfw-3.4.bin.WIN64/docs/html/tab_h.png +0 -0
  541. data/glfw-3.4.bin.WIN64/docs/html/tab_hd.png +0 -0
  542. data/glfw-3.4.bin.WIN64/docs/html/tab_s.png +0 -0
  543. data/glfw-3.4.bin.WIN64/docs/html/tab_sd.png +0 -0
  544. data/glfw-3.4.bin.WIN64/docs/html/tabs.css +0 -1
  545. data/glfw-3.4.bin.WIN64/docs/html/topics.html +0 -101
  546. data/glfw-3.4.bin.WIN64/docs/html/vulkan_8md.html +0 -81
  547. data/glfw-3.4.bin.WIN64/docs/html/vulkan_guide.html +0 -206
  548. data/glfw-3.4.bin.WIN64/docs/html/window_8md.html +0 -81
  549. data/glfw-3.4.bin.WIN64/docs/html/window_guide.html +0 -806
  550. data/glfw-3.4.bin.WIN64/include/GLFW/glfw3.h +0 -6547
  551. data/glfw-3.4.bin.WIN64/include/GLFW/glfw3native.h +0 -663
  552. data/glfw-3.4.bin.WIN64/lib-mingw-w64/glfw3.dll +0 -0
  553. data/glfw-3.4.bin.WIN64/lib-mingw-w64/libglfw3.a +0 -0
  554. data/glfw-3.4.bin.WIN64/lib-mingw-w64/libglfw3dll.a +0 -0
  555. data/glfw-3.4.bin.WIN64/lib-static-ucrt/glfw3dll.lib +0 -0
  556. data/glfw-3.4.bin.WIN64/lib-vc2013/glfw3.dll +0 -0
  557. data/glfw-3.4.bin.WIN64/lib-vc2013/glfw3.lib +0 -0
  558. data/glfw-3.4.bin.WIN64/lib-vc2013/glfw3_mt.lib +0 -0
  559. data/glfw-3.4.bin.WIN64/lib-vc2013/glfw3dll.lib +0 -0
  560. data/glfw-3.4.bin.WIN64/lib-vc2015/glfw3.dll +0 -0
  561. data/glfw-3.4.bin.WIN64/lib-vc2015/glfw3.lib +0 -0
  562. data/glfw-3.4.bin.WIN64/lib-vc2015/glfw3_mt.lib +0 -0
  563. data/glfw-3.4.bin.WIN64/lib-vc2015/glfw3dll.lib +0 -0
  564. data/glfw-3.4.bin.WIN64/lib-vc2017/glfw3.dll +0 -0
  565. data/glfw-3.4.bin.WIN64/lib-vc2017/glfw3.lib +0 -0
  566. data/glfw-3.4.bin.WIN64/lib-vc2017/glfw3_mt.lib +0 -0
  567. data/glfw-3.4.bin.WIN64/lib-vc2017/glfw3dll.lib +0 -0
  568. data/glfw-3.4.bin.WIN64/lib-vc2019/glfw3.dll +0 -0
  569. data/glfw-3.4.bin.WIN64/lib-vc2019/glfw3.lib +0 -0
  570. data/glfw-3.4.bin.WIN64/lib-vc2019/glfw3_mt.lib +0 -0
  571. data/glfw-3.4.bin.WIN64/lib-vc2019/glfw3dll.lib +0 -0
  572. data/glfw-3.4.bin.WIN64/lib-vc2022/glfw3.dll +0 -0
  573. data/glfw-3.4.bin.WIN64/lib-vc2022/glfw3.lib +0 -0
  574. data/glfw-3.4.bin.WIN64/lib-vc2022/glfw3_mt.lib +0 -0
  575. data/glfw-3.4.bin.WIN64/lib-vc2022/glfw3dll.lib +0 -0
  576. data/lib/engine/components/font_renderer.rb +0 -134
  577. data/lib/engine/components/mesh_renderer.rb +0 -31
  578. data/lib/engine/components/sprite_renderer.rb +0 -141
  579. data/lib/engine/components/ui_font_renderer.rb +0 -140
  580. data/lib/engine/components/ui_sprite_clickbox.rb +0 -62
  581. data/lib/engine/components/ui_sprite_renderer.rb +0 -101
  582. data/lib/engine/shaders/skybox_frag.glsl +0 -12
  583. /data/{glfw-3.4.bin.WIN64 → vendor/glfw-3.3.9.bin.MACOS}/LICENSE.md +0 -0
  584. /data/{glfw-3.4.bin.WIN64 → vendor/glfw-3.4.bin.WIN64}/lib-static-ucrt/glfw3.dll +0 -0
@@ -1,89 +1,33 @@
1
- #version 330 core
2
-
3
- in vec3 Normal;
4
- in vec3 FragPos;
5
-
6
- in vec3 Diffuse;
7
- in vec3 Specular;
8
- in vec3 Albedo;
9
-
10
- out vec4 color;
11
-
12
- uniform vec3 cameraPos;
13
- uniform float diffuseStrength;
14
- uniform float specularStrength;
15
- uniform float specularPower;
16
- uniform vec3 ambientLight;
17
-
18
- struct DirectionalLight {
19
- vec3 direction;
20
- vec3 colour;
21
- };
22
- #define NR_DIRECTIONAL_LIGHTS 4
23
- uniform DirectionalLight directionalLights[NR_DIRECTIONAL_LIGHTS];
24
-
25
- struct PointLight {
26
- vec3 position;
27
- float sqrRange;
28
- vec3 colour;
29
- };
30
- #define NR_POINT_LIGHTS 16
31
- uniform PointLight pointLights[NR_POINT_LIGHTS];
32
-
33
- vec3 CalcPointLight(PointLight light, vec3 normal, vec3 fragPos, vec3 viewDir)
34
- {
35
- vec3 lightOffset = light.position - fragPos;
36
- float sqrDistance = dot(lightOffset, lightOffset);
37
- vec3 lightDir = normalize(lightOffset);
38
- float diff = max(dot(normal, lightDir), 0.0);
39
-
40
- vec3 reflectDir = reflect(lightDir, normal);
41
- float spec = pow(max(dot(-viewDir, reflectDir), 0.0), specularPower);
42
-
43
- float attenuation = light.sqrRange / sqrDistance;
44
-
45
- float diffuse = diff * diffuseStrength;
46
- float specular = spec * specularStrength;
47
-
48
- return light.colour * (diffuse + specular) * attenuation;
49
- }
50
-
51
- vec3 CalcDirectionalLight(DirectionalLight light, vec3 normal, vec3 fragPos, vec3 viewDir)
52
- {
53
- float diff = max(dot(normal, -light.direction), 0.0);
54
-
55
- vec3 reflectDir = reflect(-light.direction, normal);
56
- float spec = pow(max(dot(-viewDir, reflectDir), 0.0), specularPower);
57
-
58
- float diffuse = diff * diffuseStrength;
59
- float specular = spec * specularStrength;
60
-
61
- return light.colour * (diffuse + specular);
62
- }
63
-
64
- void main()
65
- {
66
- vec3 norm = normalize(Normal);
67
- vec3 viewDir = normalize(cameraPos - FragPos);
68
-
69
- vec3 result = ambientLight;
70
-
71
- for (int i = 0; i < NR_POINT_LIGHTS; i++) {
72
- if (pointLights[i].sqrRange == 0.0)
73
- {
74
- break;
75
- }
76
- result += CalcPointLight(pointLights[i], norm, FragPos, viewDir);
77
- }
78
-
79
- for (int i = 0; i < NR_DIRECTIONAL_LIGHTS; i++) {
80
- if (directionalLights[i].colour == vec3(0.0))
81
- {
82
- break;
83
- }
84
- result += CalcDirectionalLight(directionalLights[i], norm, FragPos, viewDir);
85
- }
86
-
87
- vec4 c = vec4(Diffuse, 1.0);
88
- color = c * vec4(result, 1.0);
89
- }
1
+ #version 400 core
2
+
3
+ in vec3 Normal;
4
+ in vec3 FragPos;
5
+
6
+ in vec3 Diffuse;
7
+ in vec3 Specular;
8
+ in vec3 Albedo;
9
+
10
+ layout(location = 0) out vec4 FragColour;
11
+ layout(location = 1) out vec4 normalRoughness;
12
+
13
+ uniform vec3 cameraPos;
14
+ uniform float roughness;
15
+ uniform float diffuseStrength;
16
+ uniform float specularStrength;
17
+ uniform float specularPower;
18
+
19
+ #include "lighting/lighting.glsl"
20
+
21
+ void main()
22
+ {
23
+ vec3 norm = normalize(Normal);
24
+ vec3 viewDir = normalize(cameraPos - FragPos);
25
+
26
+ vec3 result = CalcAllLights(norm, FragPos, viewDir, diffuseStrength, specularStrength, specularPower);
27
+
28
+ vec4 c = vec4(Diffuse, 1.0);
29
+ FragColour = c * vec4(result, 1.0);
30
+
31
+ // Output world-space normal (encoded to 0-1) and roughness in alpha
32
+ normalRoughness = vec4(norm * 0.5 + 0.5, roughness);
33
+ }
@@ -1,28 +1,28 @@
1
- #version 330 core
2
-
3
- // <vec2 position, vec2 texCoords, vec3 normal, vec3 tangent>
4
- layout (location = 0) in vec3 vertex;
5
- layout (location = 2) in vec3 normal;
6
- layout (location = 4) in vec3 diffuse;
7
- layout (location = 5) in vec3 specular;
8
- layout (location = 6) in vec3 albedo;
9
- layout (location = 7) in mat4 model;
10
-
11
- out vec3 Normal;
12
- out vec3 FragPos;
13
- out vec3 Diffuse;
14
- out vec3 Specular;
15
- out vec3 Albedo;
16
-
17
- uniform mat4 camera;
18
-
19
- void main()
20
- {
21
- mat3 normalMatrix = mat3(transpose(inverse(model)));
22
- Normal = normalMatrix * normal;
23
- FragPos = vec3(model * vec4(vertex, 1.0));
24
- gl_Position = camera * model * vec4(vertex, 1.0);
25
- Diffuse = diffuse;
26
- Specular = specular;
27
- Albedo = albedo;
28
- }
1
+ #version 400 core
2
+
3
+ // <vec2 position, vec2 texCoords, vec3 normal, vec3 tangent>
4
+ layout (location = 0) in vec3 vertex;
5
+ layout (location = 2) in vec3 normal;
6
+ layout (location = 4) in vec3 diffuse;
7
+ layout (location = 5) in vec3 specular;
8
+ layout (location = 6) in vec3 albedo;
9
+ layout (location = 7) in mat4 model;
10
+
11
+ out vec3 Normal;
12
+ out vec3 FragPos;
13
+ out vec3 Diffuse;
14
+ out vec3 Specular;
15
+ out vec3 Albedo;
16
+
17
+ uniform mat4 camera;
18
+
19
+ void main()
20
+ {
21
+ mat3 normalMatrix = mat3(transpose(inverse(model)));
22
+ Normal = normalMatrix * normal;
23
+ FragPos = vec3(model * vec4(vertex, 1.0));
24
+ gl_Position = camera * model * vec4(vertex, 1.0);
25
+ Diffuse = diffuse;
26
+ Specular = specular;
27
+ Albedo = albedo;
28
+ }
@@ -0,0 +1,26 @@
1
+ # frozen_string_literal: true
2
+
3
+ module Engine
4
+ class QuadMesh
5
+ # Vertex format: pos(3) + uv(2) + normal(3) + tangent(3) + bitangent(3) + extra(6) = 20 floats
6
+ def vertex_data
7
+ @vertex_data ||= [
8
+ # top-left
9
+ -0.5, 0.5, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0,
10
+ # top-right
11
+ 0.5, 0.5, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0, 1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0,
12
+ # bottom-right
13
+ 0.5, -0.5, 0.0, 1.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0,
14
+ # bottom-left
15
+ -0.5, -0.5, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0,
16
+ ]
17
+ end
18
+
19
+ def index_data
20
+ @index_data ||= [
21
+ 0, 2, 1,
22
+ 2, 0, 3
23
+ ]
24
+ end
25
+ end
26
+ end
@@ -0,0 +1,23 @@
1
+ # frozen_string_literal: true
2
+
3
+ module Engine
4
+ module StandardObjects
5
+ module Cube
6
+ def self.create(pos: Vector[0, 0, 0], rotation: 0, scale: Vector[1, 1, 1], components: [], material: nil)
7
+ Engine::GameObject.create(
8
+ name: "Cube",
9
+ pos: pos,
10
+ rotation: rotation,
11
+ scale: scale,
12
+ components: [
13
+ Engine::Components::MeshRenderer.create(
14
+ mesh: Engine::Mesh.for("cube", source: :engine),
15
+ material: material || StandardObjects.default_material
16
+ ),
17
+ *components
18
+ ]
19
+ )
20
+ end
21
+ end
22
+ end
23
+ end
@@ -0,0 +1,20 @@
1
+ # frozen_string_literal: true
2
+
3
+ module Engine
4
+ module StandardObjects
5
+ def self.default_material
6
+ @default_material ||= begin
7
+ mat = Engine::Material.create(shader: Engine::Shader.default)
8
+ mat.set_vec3("baseColour", Vector[1.0, 1.0, 1.0])
9
+ mat.set_texture("image", nil)
10
+ mat.set_texture("normalMap", nil)
11
+ mat.set_float("diffuseStrength", 0.5)
12
+ mat.set_float("specularStrength", 0.5)
13
+ mat.set_float("specularPower", 32.0)
14
+ mat.set_vec3("ambientLight", Vector[0.02, 0.02, 0.02])
15
+ mat.set_float("roughness", 0.5)
16
+ mat
17
+ end
18
+ end
19
+ end
20
+ end
@@ -0,0 +1,23 @@
1
+ # frozen_string_literal: true
2
+
3
+ module Engine
4
+ module StandardObjects
5
+ module Plane
6
+ def self.create(pos: Vector[0, 0, 0], rotation: 0, scale: Vector[1, 1, 1], components: [], material: nil)
7
+ Engine::GameObject.create(
8
+ name: "Plane",
9
+ pos: pos,
10
+ rotation: rotation,
11
+ scale: scale,
12
+ components: [
13
+ Engine::Components::MeshRenderer.create(
14
+ mesh: Engine::Mesh.for("plane", source: :engine),
15
+ material: material || StandardObjects.default_material
16
+ ),
17
+ *components
18
+ ]
19
+ )
20
+ end
21
+ end
22
+ end
23
+ end
@@ -0,0 +1,23 @@
1
+ # frozen_string_literal: true
2
+
3
+ module Engine
4
+ module StandardObjects
5
+ module Sphere
6
+ def self.create(pos: Vector[0, 0, 0], rotation: 0, scale: Vector[1, 1, 1], components: [], material: nil)
7
+ Engine::GameObject.create(
8
+ name: "Sphere",
9
+ pos: pos,
10
+ rotation: rotation,
11
+ scale: scale,
12
+ components: [
13
+ Engine::Components::MeshRenderer.create(
14
+ mesh: Engine::Mesh.for("sphere", source: :engine),
15
+ material: material || StandardObjects.default_material
16
+ ),
17
+ *components
18
+ ]
19
+ )
20
+ end
21
+ end
22
+ end
23
+ end
@@ -1,42 +1,42 @@
1
- # frozen_string_literal: true
2
-
3
- module Engine
4
- class TangentCalculator
5
- attr_reader :vertices, :normals, :texture_coords
6
-
7
- def initialize(vertices, normals, texture_coords)
8
- @vertices = vertices
9
- @normals = normals
10
- @texture_coords = texture_coords
11
- end
12
-
13
- def calculate_tangents
14
- delta_pos1 = @vertices[1] - @vertices[0]
15
- delta_pos2 = @vertices[2] - @vertices[0]
16
-
17
- delta_uv1 = @texture_coords[1] - @texture_coords[0]
18
- delta_uv2 = @texture_coords[2] - @texture_coords[0]
19
-
20
- if delta_uv1[0] * delta_uv2[1] - delta_uv1[1] * delta_uv2[0] == 0
21
- return normals.map { |normal| Vector[0, 0, 0] }
22
- end
23
-
24
- uv_matrix = Matrix[
25
- [delta_uv1[0], delta_uv1[1]],
26
- [delta_uv2[0], delta_uv2[1]]
27
- ]
28
-
29
- world_matrix = Matrix[
30
- [delta_pos1[0], delta_pos1[1], delta_pos1[2]],
31
- [delta_pos2[0], delta_pos2[1], delta_pos2[2]]
32
- ]
33
-
34
- tangent_matrix = uv_matrix.inv * world_matrix
35
-
36
- flat_tangent = Vector[tangent_matrix[0, 0], tangent_matrix[0, 1], tangent_matrix[0, 2]]
37
- bitangents = normals.map { |normal| normal.cross(flat_tangent).normalize }
38
-
39
- normals.map { |normal| bitangents[0].cross(normal).normalize }
40
- end
41
- end
42
- end
1
+ # frozen_string_literal: true
2
+
3
+ module Engine
4
+ class TangentCalculator
5
+ attr_reader :vertices, :normals, :texture_coords
6
+
7
+ def initialize(vertices, normals, texture_coords)
8
+ @vertices = vertices
9
+ @normals = normals
10
+ @texture_coords = texture_coords
11
+ end
12
+
13
+ def calculate_tangents
14
+ delta_pos1 = @vertices[1] - @vertices[0]
15
+ delta_pos2 = @vertices[2] - @vertices[0]
16
+
17
+ delta_uv1 = @texture_coords[1] - @texture_coords[0]
18
+ delta_uv2 = @texture_coords[2] - @texture_coords[0]
19
+
20
+ if delta_uv1[0] * delta_uv2[1] - delta_uv1[1] * delta_uv2[0] == 0
21
+ return normals.map { |normal| Vector[0, 0, 0] }
22
+ end
23
+
24
+ uv_matrix = Matrix[
25
+ [delta_uv1[0], delta_uv1[1]],
26
+ [delta_uv2[0], delta_uv2[1]]
27
+ ]
28
+
29
+ world_matrix = Matrix[
30
+ [delta_pos1[0], delta_pos1[1], delta_pos1[2]],
31
+ [delta_pos2[0], delta_pos2[1], delta_pos2[2]]
32
+ ]
33
+
34
+ tangent_matrix = uv_matrix.inv * world_matrix
35
+
36
+ flat_tangent = Vector[tangent_matrix[0, 0], tangent_matrix[0, 1], tangent_matrix[0, 2]]
37
+ bitangents = normals.map { |normal| normal.cross(flat_tangent).normalize }
38
+
39
+ normals.map { |normal| bitangents[0].cross(normal).normalize }
40
+ end
41
+ end
42
+ end
@@ -1,53 +1,62 @@
1
- require 'chunky_png'
2
-
3
- module Engine
4
- class Texture
5
- attr_reader :texture
6
- private_class_method :new
7
-
8
- def initialize(file_path, flip)
9
- @file_path = file_path
10
- @flip = flip
11
- @texture = ' ' * 4
12
- load_texture
13
- end
14
-
15
- def self.for(path, flip: false)
16
- full_path = File.expand_path(File.join(GAME_DIR, path))
17
- texture_cache[[full_path, flip]]
18
- end
19
-
20
- def self.texture_cache
21
- @texture_cache ||= Hash.new do |hash, key|
22
- hash[key] = new(key[0], key[1])
23
- end
24
- end
25
-
26
- def load_texture
27
- tex = ' ' * 4
28
- GL.GenTextures(1, tex)
29
- @texture = tex.unpack('L')[0]
30
- GL.BindTexture(GL::TEXTURE_2D, @texture)
31
- GL.TexParameteri(GL::TEXTURE_2D, GL::TEXTURE_WRAP_S, GL::REPEAT)
32
- GL.TexParameteri(GL::TEXTURE_2D, GL::TEXTURE_WRAP_T, GL::REPEAT)
33
- GL.TexParameteri(GL::TEXTURE_2D, GL::TEXTURE_MIN_FILTER, GL::LINEAR)
34
- GL.TexParameteri(GL::TEXTURE_2D, GL::TEXTURE_MAG_FILTER, GL::LINEAR)
35
-
36
- image = read_image
37
- image_data = image.to_rgba_stream
38
- image_width = image.width
39
- image_height = image.height
40
-
41
- GL.TexImage2D(GL::TEXTURE_2D, 0, GL::RGBA32F, image_width, image_height, 0, GL::RGBA, GL::UNSIGNED_BYTE, image_data)
42
- GL.GenerateMipmap(GL::TEXTURE_2D)
43
- end
44
-
45
- def read_image
46
- if @flip
47
- ChunkyPNG::Image.from_file(@file_path).flip_horizontally
48
- else
49
- ChunkyPNG::Image.from_file(@file_path)
50
- end
51
- end
52
- end
53
- end
1
+ require 'chunky_png'
2
+
3
+ module Engine
4
+ class Texture
5
+ include Serializable
6
+
7
+ attr_reader :texture, :source
8
+
9
+ def self.from_serializable_data(data)
10
+ self.for(data[:path], flip: data[:flip] || false, source: (data[:source] || :game).to_sym)
11
+ end
12
+
13
+ def serializable_data
14
+ { path: @relative_path, flip: @flip, source: @source }
15
+ end
16
+
17
+ def awake
18
+ @texture = ' ' * 4
19
+ load_texture
20
+ end
21
+
22
+ def self.for(path, flip: false, source: :game)
23
+ full_path = if source == :engine
24
+ File.expand_path(File.join(ENGINE_DIR, "assets", path))
25
+ else
26
+ File.expand_path(File.join(GAME_DIR, path))
27
+ end
28
+ texture_cache[[path, flip, source]] ||= create(relative_path: path, file_path: full_path, flip: flip, source: source)
29
+ end
30
+
31
+ def self.texture_cache
32
+ @texture_cache ||= {}
33
+ end
34
+
35
+ def load_texture
36
+ tex = ' ' * 4
37
+ Engine::GL.GenTextures(1, tex)
38
+ @texture = tex.unpack('L')[0]
39
+ Engine::GL.BindTexture(Engine::GL::TEXTURE_2D, @texture)
40
+ Engine::GL.TexParameteri(Engine::GL::TEXTURE_2D, Engine::GL::TEXTURE_WRAP_S, Engine::GL::REPEAT)
41
+ Engine::GL.TexParameteri(Engine::GL::TEXTURE_2D, Engine::GL::TEXTURE_WRAP_T, Engine::GL::REPEAT)
42
+ Engine::GL.TexParameteri(Engine::GL::TEXTURE_2D, Engine::GL::TEXTURE_MIN_FILTER, Engine::GL::LINEAR)
43
+ Engine::GL.TexParameteri(Engine::GL::TEXTURE_2D, Engine::GL::TEXTURE_MAG_FILTER, Engine::GL::LINEAR)
44
+
45
+ image = read_image
46
+ image_data = image.to_rgba_stream
47
+ image_width = image.width
48
+ image_height = image.height
49
+
50
+ Engine::GL.TexImage2D(Engine::GL::TEXTURE_2D, 0, Engine::GL::RGBA32F, image_width, image_height, 0, Engine::GL::RGBA, Engine::GL::UNSIGNED_BYTE, image_data)
51
+ Engine::GL.GenerateMipmap(Engine::GL::TEXTURE_2D)
52
+ end
53
+
54
+ def read_image
55
+ if @flip
56
+ ChunkyPNG::Image.from_file(@file_path).flip_horizontally
57
+ else
58
+ ChunkyPNG::Image.from_file(@file_path)
59
+ end
60
+ end
61
+ end
62
+ end
@@ -0,0 +1,16 @@
1
+ # frozen_string_literal: true
2
+
3
+ module Engine
4
+ module UI
5
+ Rect = Struct.new(:left, :bottom, :right, :top, keyword_init: true) do
6
+ def width
7
+ right - left
8
+ end
9
+
10
+ def height
11
+ # Y-down: bottom > top
12
+ bottom - top
13
+ end
14
+ end
15
+ end
16
+ end
@@ -1,37 +1,37 @@
1
- # frozen_string_literal: true
2
-
3
- module Engine
4
- # https://www.glfw.org/docs/latest/struct_g_l_f_wvidmode.html
5
- # https://www.glfw.org/docs/latest/monitor_guide.html#monitor_modes
6
- class VideoMode
7
- class << self
8
- def current_video_mode(monitor: Window.primary_monitor)
9
- video_mode_helper(GLFW.GetVideoMode(monitor), 0)
10
- end
11
-
12
- # Returns an array of video modes
13
- def get_video_modes(monitor: Window.primary_monitor)
14
- count_pointer = ' ' * Fiddle::SIZEOF_INT
15
- modes_pointer = GLFW.GetVideoModes(monitor, count_pointer)
16
- count = count_pointer.unpack1('L')
17
-
18
- supported_video_modes = []
19
- count.times do |i|
20
- supported_video_modes << video_mode_helper(modes_pointer, i)
21
- end
22
- supported_video_modes
23
- end
24
-
25
- def print_video_mode(mode)
26
- GLFW::GLFWvidmode.members.map(&:to_sym).map do |attr|
27
- puts "#{attr}: #{mode.send(attr)}"
28
- end
29
- puts
30
- end
31
-
32
- def video_mode_helper(mode_pointer, index)
33
- GLFW::GLFWvidmode.new(mode_pointer + index * GLFW::GLFWvidmode.size)
34
- end
35
- end
36
- end
37
- end
1
+ # frozen_string_literal: true
2
+
3
+ module Engine
4
+ # https://www.glfw.org/docs/latest/struct_g_l_f_wvidmode.html
5
+ # https://www.glfw.org/docs/latest/monitor_guide.html#monitor_modes
6
+ class VideoMode
7
+ class << self
8
+ def current_video_mode(monitor: Window.primary_monitor)
9
+ video_mode_helper(GLFW.GetVideoMode(monitor), 0)
10
+ end
11
+
12
+ # Returns an array of video modes
13
+ def get_video_modes(monitor: Window.primary_monitor)
14
+ count_pointer = ' ' * Fiddle::SIZEOF_INT
15
+ modes_pointer = GLFW.GetVideoModes(monitor, count_pointer)
16
+ count = count_pointer.unpack1('L')
17
+
18
+ supported_video_modes = []
19
+ count.times do |i|
20
+ supported_video_modes << video_mode_helper(modes_pointer, i)
21
+ end
22
+ supported_video_modes
23
+ end
24
+
25
+ def print_video_mode(mode)
26
+ GLFW::GLFWvidmode.members.map(&:to_sym).map do |attr|
27
+ puts "#{attr}: #{mode.send(attr)}"
28
+ end
29
+ puts
30
+ end
31
+
32
+ def video_mode_helper(mode_pointer, index)
33
+ GLFW::GLFWvidmode.new(mode_pointer + index * GLFW::GLFWvidmode.size)
34
+ end
35
+ end
36
+ end
37
+ end