ruby_rpg 0.0.5 → 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (584) hide show
  1. checksums.yaml +4 -4
  2. data/README.md +43 -21
  3. data/bin/build.bash +13 -13
  4. data/bin/import +54 -44
  5. data/ext/gl_native/extconf.rb +20 -0
  6. data/ext/gl_native/gl_native.c +563 -0
  7. data/ext/glfw_native/extconf.rb +18 -0
  8. data/ext/glfw_native/glfw_native.c +451 -0
  9. data/lib/engine/assets/_imported/cube.index_data +36 -0
  10. data/lib/engine/assets/_imported/cube.vertex_data +720 -0
  11. data/lib/engine/assets/_imported/plane.index_data +6 -0
  12. data/lib/engine/assets/_imported/plane.vertex_data +120 -0
  13. data/lib/engine/assets/_imported/sphere.index_data +2880 -0
  14. data/lib/engine/assets/_imported/sphere.vertex_data +57600 -0
  15. data/lib/engine/assets/cube.obj +46 -0
  16. data/lib/engine/assets/plane.obj +16 -0
  17. data/lib/engine/assets/sphere.obj +2488 -0
  18. data/lib/engine/autoloader.rb +11 -11
  19. data/lib/engine/camera.rb +12 -12
  20. data/lib/engine/component.rb +65 -63
  21. data/lib/engine/components/audio_source.rb +43 -41
  22. data/lib/engine/components/direction_light.rb +102 -23
  23. data/lib/engine/components/orthographic_camera.rb +60 -54
  24. data/lib/engine/components/perspective_camera.rb +76 -53
  25. data/lib/engine/components/point_light.rb +80 -24
  26. data/lib/engine/components/renderers/font_renderer.rb +19 -0
  27. data/lib/engine/components/renderers/font_renderer_base.rb +134 -0
  28. data/lib/engine/components/renderers/mesh_renderer.rb +41 -0
  29. data/lib/engine/components/renderers/sprite_renderer.rb +46 -0
  30. data/lib/engine/components/spot_light.rb +90 -0
  31. data/lib/engine/components/sprite_animator.rb +42 -0
  32. data/lib/engine/components/ui/flex/layout.rb +94 -0
  33. data/lib/engine/components/ui/flex/pack_layout.rb +65 -0
  34. data/lib/engine/components/ui/flex/stretch_layout.rb +52 -0
  35. data/lib/engine/components/ui/flex.rb +60 -0
  36. data/lib/engine/components/ui/font_renderer.rb +57 -0
  37. data/lib/engine/components/ui/rect.rb +117 -0
  38. data/lib/engine/components/ui/sprite_clickbox.rb +47 -0
  39. data/lib/engine/components/ui/sprite_renderer.rb +117 -0
  40. data/lib/engine/compute_shader.rb +14 -93
  41. data/lib/engine/compute_texture.rb +13 -0
  42. data/lib/engine/cursor.rb +43 -43
  43. data/lib/engine/debugging.rb +41 -41
  44. data/lib/engine/engine.rb +127 -131
  45. data/lib/engine/font.rb +99 -74
  46. data/lib/engine/game_object.rb +306 -234
  47. data/lib/engine/gl.rb +439 -0
  48. data/lib/engine/glfw.rb +151 -0
  49. data/lib/engine/importers/font_importer.rb +69 -69
  50. data/lib/engine/importers/obj_file.rb +244 -244
  51. data/lib/engine/importers/obj_importer.rb +33 -33
  52. data/lib/engine/input.rb +212 -105
  53. data/lib/engine/material.rb +214 -79
  54. data/lib/engine/matrix_helpers.rb +38 -0
  55. data/lib/engine/mesh.rb +68 -43
  56. data/lib/engine/metal/compute_shader.rb +118 -0
  57. data/lib/engine/metal/compute_texture.rb +176 -0
  58. data/lib/engine/metal/device.rb +98 -0
  59. data/lib/engine/metal/metal_bindings.rb +126 -0
  60. data/lib/engine/opengl/compute_shader.rb +77 -0
  61. data/lib/engine/opengl/compute_texture.rb +31 -0
  62. data/lib/engine/path.rb +92 -92
  63. data/lib/engine/physics/collision.rb +12 -12
  64. data/lib/engine/physics/components/cube_collider.rb +6 -6
  65. data/lib/engine/physics/components/rigidbody.rb +106 -103
  66. data/lib/engine/physics/components/sphere_collider.rb +103 -93
  67. data/lib/engine/physics/physics_resolver.rb +49 -37
  68. data/lib/engine/polygon_mesh.rb +45 -45
  69. data/lib/engine/quaternion.rb +234 -234
  70. data/lib/engine/rendering/cubemap_shadow_map_array.rb +77 -0
  71. data/lib/engine/rendering/gpu_timer.rb +68 -0
  72. data/lib/engine/rendering/instance_renderer.rb +232 -153
  73. data/lib/engine/rendering/post_processing/bloom_effect.rb +87 -0
  74. data/lib/engine/rendering/post_processing/depth_debug_effect.rb +17 -0
  75. data/lib/engine/rendering/post_processing/depth_of_field_effect.rb +52 -0
  76. data/lib/engine/rendering/post_processing/effect.rb +11 -0
  77. data/lib/engine/rendering/post_processing/post_processing_effect.rb +86 -0
  78. data/lib/engine/rendering/post_processing/single_pass_effect.rb +19 -0
  79. data/lib/engine/rendering/post_processing/ssao_effect.rb +182 -0
  80. data/lib/engine/rendering/post_processing/ssr_effect.rb +89 -0
  81. data/lib/engine/rendering/post_processing/tint_effect.rb +18 -0
  82. data/lib/engine/rendering/render_pipeline.rb +267 -35
  83. data/lib/engine/rendering/render_texture.rb +118 -0
  84. data/lib/engine/rendering/screen_quad.rb +64 -0
  85. data/lib/engine/rendering/shadow_map_array.rb +72 -0
  86. data/lib/engine/rendering/skybox_cubemap.rb +119 -0
  87. data/lib/engine/rendering/skybox_renderer.rb +64 -0
  88. data/lib/engine/rendering/ui/stencil_manager.rb +69 -0
  89. data/lib/engine/screenshoter.rb +34 -34
  90. data/lib/engine/serialization/graph_serializer.rb +74 -0
  91. data/lib/engine/serialization/object_serializer.rb +98 -0
  92. data/lib/engine/serialization/serializable.rb +78 -0
  93. data/lib/engine/serialization/yaml_persistence.rb +45 -0
  94. data/lib/engine/shader.rb +215 -119
  95. data/lib/engine/shaders/colour_frag.glsl +16 -8
  96. data/lib/engine/shaders/colour_vertex.glsl +20 -13
  97. data/lib/engine/shaders/fullscreen_frag.glsl +11 -0
  98. data/lib/engine/shaders/fullscreen_vertex.glsl +12 -0
  99. data/lib/engine/shaders/instanced_sprite_frag.glsl +21 -0
  100. data/lib/engine/shaders/{skybox_vert.glsl → instanced_sprite_vertex.glsl} +15 -14
  101. data/lib/engine/shaders/lighting/directional_light.glsl +49 -0
  102. data/lib/engine/shaders/lighting/lighting.glsl +33 -0
  103. data/lib/engine/shaders/lighting/lighting_common.glsl +13 -0
  104. data/lib/engine/shaders/lighting/point_light.glsl +46 -0
  105. data/lib/engine/shaders/lighting/spot_light.glsl +80 -0
  106. data/lib/engine/shaders/mesh_frag.glsl +53 -102
  107. data/lib/engine/shaders/mesh_vertex.glsl +25 -25
  108. data/lib/engine/shaders/point_shadow_frag.glsl +12 -0
  109. data/lib/engine/shaders/point_shadow_vertex.glsl +15 -0
  110. data/lib/engine/shaders/post_process/bloom_blur_frag.glsl +25 -0
  111. data/lib/engine/shaders/post_process/bloom_combine_frag.glsl +19 -0
  112. data/lib/engine/shaders/post_process/bloom_threshold_frag.glsl +19 -0
  113. data/lib/engine/shaders/post_process/debug_normals_frag.glsl +21 -0
  114. data/lib/engine/shaders/post_process/depth_debug_frag.glsl +17 -0
  115. data/lib/engine/shaders/post_process/dof_blur_frag.glsl +52 -0
  116. data/lib/engine/shaders/post_process/skybox_frag.glsl +29 -0
  117. data/lib/engine/shaders/post_process/ssao/blur_frag.glsl +50 -0
  118. data/lib/engine/shaders/post_process/ssao/combine_frag.glsl +15 -0
  119. data/lib/engine/shaders/post_process/ssao/frag.glsl +99 -0
  120. data/lib/engine/shaders/post_process/ssr/combine_frag.glsl +16 -0
  121. data/lib/engine/shaders/post_process/ssr/frag.glsl +118 -0
  122. data/lib/engine/shaders/post_process/tint_frag.glsl +14 -0
  123. data/lib/engine/shaders/shadow_frag.glsl +6 -0
  124. data/lib/engine/shaders/shadow_vertex.glsl +11 -0
  125. data/lib/engine/shaders/skybox_cubemap_frag.glsl +46 -0
  126. data/lib/engine/shaders/sprite_frag.glsl +17 -17
  127. data/lib/engine/shaders/sprite_vertex.glsl +15 -15
  128. data/lib/engine/shaders/text_frag.glsl +15 -15
  129. data/lib/engine/shaders/text_vertex.glsl +31 -31
  130. data/lib/engine/shaders/ui_sprite_frag.glsl +15 -15
  131. data/lib/engine/shaders/ui_sprite_vertex.glsl +15 -15
  132. data/lib/engine/shaders/vertex_lit_frag.glsl +33 -89
  133. data/lib/engine/shaders/vertex_lit_vertex.glsl +28 -28
  134. data/lib/engine/standard_meshes/quad_mesh.rb +26 -0
  135. data/lib/engine/standard_objects/cube.rb +23 -0
  136. data/lib/engine/standard_objects/default_material.rb +20 -0
  137. data/lib/engine/standard_objects/plane.rb +23 -0
  138. data/lib/engine/standard_objects/sphere.rb +23 -0
  139. data/lib/engine/tangent_calculator.rb +42 -42
  140. data/lib/engine/texture.rb +62 -53
  141. data/lib/engine/ui/rect.rb +16 -0
  142. data/lib/engine/video_mode.rb +37 -37
  143. data/lib/engine/window.rb +126 -126
  144. data/lib/ruby_rpg.rb +116 -58
  145. data/vendor/glew-2.2.0-win32/LICENSE.txt +73 -0
  146. data/vendor/glew-2.2.0-win32/bin/Release/x64/glew32.dll +0 -0
  147. data/vendor/glew-2.2.0-win32/include/GL/glew.h +26427 -0
  148. data/vendor/glew-2.2.0-win32/lib/Release/x64/glew32.lib +0 -0
  149. data/{glfw-3.3.9.bin.MACOS → vendor/glfw-3.3.9.bin.MACOS}/lib-arm64/libglfw.3.dylib +0 -0
  150. data/{glfw-3.3.9.bin.MACOS → vendor/glfw-3.4.bin.WIN64}/LICENSE.md +23 -23
  151. metadata +122 -463
  152. data/glfw-3.3.9.bin.MACOS/README.md +0 -5
  153. data/glfw-3.3.9.bin.MACOS/docs/html/bc_s.png +0 -0
  154. data/glfw-3.3.9.bin.MACOS/docs/html/bc_sd.png +0 -0
  155. data/glfw-3.3.9.bin.MACOS/docs/html/build_8dox.html +0 -81
  156. data/glfw-3.3.9.bin.MACOS/docs/html/build_guide.html +0 -199
  157. data/glfw-3.3.9.bin.MACOS/docs/html/closed.png +0 -0
  158. data/glfw-3.3.9.bin.MACOS/docs/html/compat_8dox.html +0 -81
  159. data/glfw-3.3.9.bin.MACOS/docs/html/compat_guide.html +0 -153
  160. data/glfw-3.3.9.bin.MACOS/docs/html/compile_8dox.html +0 -81
  161. data/glfw-3.3.9.bin.MACOS/docs/html/compile_guide.html +0 -223
  162. data/glfw-3.3.9.bin.MACOS/docs/html/context_8dox.html +0 -81
  163. data/glfw-3.3.9.bin.MACOS/docs/html/context_guide.html +0 -259
  164. data/glfw-3.3.9.bin.MACOS/docs/html/deprecated.html +0 -88
  165. data/glfw-3.3.9.bin.MACOS/docs/html/dir_08423ce7729c4554356a7de7171ba263.html +0 -85
  166. data/glfw-3.3.9.bin.MACOS/docs/html/dir_2dcebcdf14b42e92a6ed85c61bda6b9d.html +0 -93
  167. data/glfw-3.3.9.bin.MACOS/docs/html/dir_62ce056722ee97c199075aa1d6eca309.html +0 -95
  168. data/glfw-3.3.9.bin.MACOS/docs/html/dir_dddf4cf62655095a666cf715de3a31a2.html +0 -91
  169. data/glfw-3.3.9.bin.MACOS/docs/html/doc.svg +0 -12
  170. data/glfw-3.3.9.bin.MACOS/docs/html/docd.svg +0 -12
  171. data/glfw-3.3.9.bin.MACOS/docs/html/doxygen.css +0 -1685
  172. data/glfw-3.3.9.bin.MACOS/docs/html/doxygen.svg +0 -28
  173. data/glfw-3.3.9.bin.MACOS/docs/html/dynsections.js +0 -192
  174. data/glfw-3.3.9.bin.MACOS/docs/html/extra.css +0 -1
  175. data/glfw-3.3.9.bin.MACOS/docs/html/files.html +0 -91
  176. data/glfw-3.3.9.bin.MACOS/docs/html/folderclosed.svg +0 -11
  177. data/glfw-3.3.9.bin.MACOS/docs/html/folderclosedd.svg +0 -11
  178. data/glfw-3.3.9.bin.MACOS/docs/html/folderopen.svg +0 -17
  179. data/glfw-3.3.9.bin.MACOS/docs/html/folderopend.svg +0 -12
  180. data/glfw-3.3.9.bin.MACOS/docs/html/glfw3_8h.html +0 -1661
  181. data/glfw-3.3.9.bin.MACOS/docs/html/glfw3_8h_source.html +0 -1175
  182. data/glfw-3.3.9.bin.MACOS/docs/html/glfw3native_8h.html +0 -167
  183. data/glfw-3.3.9.bin.MACOS/docs/html/glfw3native_8h_source.html +0 -303
  184. data/glfw-3.3.9.bin.MACOS/docs/html/group__buttons.html +0 -282
  185. data/glfw-3.3.9.bin.MACOS/docs/html/group__context.html +0 -304
  186. data/glfw-3.3.9.bin.MACOS/docs/html/group__errors.html +0 -304
  187. data/glfw-3.3.9.bin.MACOS/docs/html/group__gamepad__axes.html +0 -202
  188. data/glfw-3.3.9.bin.MACOS/docs/html/group__gamepad__buttons.html +0 -410
  189. data/glfw-3.3.9.bin.MACOS/docs/html/group__hat__state.html +0 -234
  190. data/glfw-3.3.9.bin.MACOS/docs/html/group__init.html +0 -570
  191. data/glfw-3.3.9.bin.MACOS/docs/html/group__input.html +0 -2255
  192. data/glfw-3.3.9.bin.MACOS/docs/html/group__joysticks.html +0 -362
  193. data/glfw-3.3.9.bin.MACOS/docs/html/group__keys.html +0 -2034
  194. data/glfw-3.3.9.bin.MACOS/docs/html/group__mods.html +0 -198
  195. data/glfw-3.3.9.bin.MACOS/docs/html/group__monitor.html +0 -848
  196. data/glfw-3.3.9.bin.MACOS/docs/html/group__native.html +0 -812
  197. data/glfw-3.3.9.bin.MACOS/docs/html/group__shapes.html +0 -198
  198. data/glfw-3.3.9.bin.MACOS/docs/html/group__vulkan.html +0 -359
  199. data/glfw-3.3.9.bin.MACOS/docs/html/group__window.html +0 -3434
  200. data/glfw-3.3.9.bin.MACOS/docs/html/index.html +0 -100
  201. data/glfw-3.3.9.bin.MACOS/docs/html/input_8dox.html +0 -81
  202. data/glfw-3.3.9.bin.MACOS/docs/html/input_guide.html +0 -570
  203. data/glfw-3.3.9.bin.MACOS/docs/html/internal_8dox.html +0 -81
  204. data/glfw-3.3.9.bin.MACOS/docs/html/internals_guide.html +0 -132
  205. data/glfw-3.3.9.bin.MACOS/docs/html/intro_8dox.html +0 -81
  206. data/glfw-3.3.9.bin.MACOS/docs/html/intro_guide.html +0 -351
  207. data/glfw-3.3.9.bin.MACOS/docs/html/jquery.js +0 -34
  208. data/glfw-3.3.9.bin.MACOS/docs/html/main_8dox.html +0 -81
  209. data/glfw-3.3.9.bin.MACOS/docs/html/menu.js +0 -136
  210. data/glfw-3.3.9.bin.MACOS/docs/html/menudata.js +0 -29
  211. data/glfw-3.3.9.bin.MACOS/docs/html/minus.svg +0 -8
  212. data/glfw-3.3.9.bin.MACOS/docs/html/minusd.svg +0 -8
  213. data/glfw-3.3.9.bin.MACOS/docs/html/monitor_8dox.html +0 -81
  214. data/glfw-3.3.9.bin.MACOS/docs/html/monitor_guide.html +0 -229
  215. data/glfw-3.3.9.bin.MACOS/docs/html/moving_8dox.html +0 -81
  216. data/glfw-3.3.9.bin.MACOS/docs/html/moving_guide.html +0 -374
  217. data/glfw-3.3.9.bin.MACOS/docs/html/nav_f.png +0 -0
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  221. data/glfw-3.3.9.bin.MACOS/docs/html/nav_hd.png +0 -0
  222. data/glfw-3.3.9.bin.MACOS/docs/html/news.html +0 -634
  223. data/glfw-3.3.9.bin.MACOS/docs/html/news_8dox.html +0 -81
  224. data/glfw-3.3.9.bin.MACOS/docs/html/open.png +0 -0
  225. data/glfw-3.3.9.bin.MACOS/docs/html/pages.html +0 -99
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  229. data/glfw-3.3.9.bin.MACOS/docs/html/quick_guide.html +0 -397
  230. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_0.js +0 -5
  231. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_1.js +0 -4
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  258. data/glfw-3.3.9.bin.MACOS/docs/html/search/classes_0.js +0 -7
  259. data/glfw-3.3.9.bin.MACOS/docs/html/search/close.svg +0 -18
  260. data/glfw-3.3.9.bin.MACOS/docs/html/search/defines_0.js +0 -34
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  270. data/glfw-3.3.9.bin.MACOS/docs/html/search/functions_0.js +0 -146
  271. data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_0.js +0 -6
  272. data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_1.js +0 -4
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  511. data/glfw-3.4.bin.WIN64/docs/html/search/pages_f.js +0 -6
  512. data/glfw-3.4.bin.WIN64/docs/html/search/search.css +0 -291
  513. data/glfw-3.4.bin.WIN64/docs/html/search/search.js +0 -840
  514. data/glfw-3.4.bin.WIN64/docs/html/search/searchdata.js +0 -39
  515. data/glfw-3.4.bin.WIN64/docs/html/search/typedefs_0.js +0 -36
  516. data/glfw-3.4.bin.WIN64/docs/html/search/variables_0.js +0 -5
  517. data/glfw-3.4.bin.WIN64/docs/html/search/variables_1.js +0 -6
  518. data/glfw-3.4.bin.WIN64/docs/html/search/variables_2.js +0 -4
  519. data/glfw-3.4.bin.WIN64/docs/html/search/variables_3.js +0 -5
  520. data/glfw-3.4.bin.WIN64/docs/html/search/variables_4.js +0 -4
  521. data/glfw-3.4.bin.WIN64/docs/html/search/variables_5.js +0 -4
  522. data/glfw-3.4.bin.WIN64/docs/html/search/variables_6.js +0 -7
  523. data/glfw-3.4.bin.WIN64/docs/html/search/variables_7.js +0 -4
  524. data/glfw-3.4.bin.WIN64/docs/html/search/variables_8.js +0 -4
  525. data/glfw-3.4.bin.WIN64/docs/html/search/variables_9.js +0 -4
  526. data/glfw-3.4.bin.WIN64/docs/html/spaces.svg +0 -877
  527. data/glfw-3.4.bin.WIN64/docs/html/splitbar.png +0 -0
  528. data/glfw-3.4.bin.WIN64/docs/html/splitbard.png +0 -0
  529. data/glfw-3.4.bin.WIN64/docs/html/struct_g_l_f_wallocator.html +0 -168
  530. data/glfw-3.4.bin.WIN64/docs/html/struct_g_l_f_wgamepadstate.html +0 -134
  531. data/glfw-3.4.bin.WIN64/docs/html/struct_g_l_f_wgammaramp.html +0 -170
  532. data/glfw-3.4.bin.WIN64/docs/html/struct_g_l_f_wimage.html +0 -151
  533. data/glfw-3.4.bin.WIN64/docs/html/struct_g_l_f_wvidmode.html +0 -204
  534. data/glfw-3.4.bin.WIN64/docs/html/sync_off.png +0 -0
  535. data/glfw-3.4.bin.WIN64/docs/html/sync_on.png +0 -0
  536. data/glfw-3.4.bin.WIN64/docs/html/tab_a.png +0 -0
  537. data/glfw-3.4.bin.WIN64/docs/html/tab_ad.png +0 -0
  538. data/glfw-3.4.bin.WIN64/docs/html/tab_b.png +0 -0
  539. data/glfw-3.4.bin.WIN64/docs/html/tab_bd.png +0 -0
  540. data/glfw-3.4.bin.WIN64/docs/html/tab_h.png +0 -0
  541. data/glfw-3.4.bin.WIN64/docs/html/tab_hd.png +0 -0
  542. data/glfw-3.4.bin.WIN64/docs/html/tab_s.png +0 -0
  543. data/glfw-3.4.bin.WIN64/docs/html/tab_sd.png +0 -0
  544. data/glfw-3.4.bin.WIN64/docs/html/tabs.css +0 -1
  545. data/glfw-3.4.bin.WIN64/docs/html/topics.html +0 -101
  546. data/glfw-3.4.bin.WIN64/docs/html/vulkan_8md.html +0 -81
  547. data/glfw-3.4.bin.WIN64/docs/html/vulkan_guide.html +0 -206
  548. data/glfw-3.4.bin.WIN64/docs/html/window_8md.html +0 -81
  549. data/glfw-3.4.bin.WIN64/docs/html/window_guide.html +0 -806
  550. data/glfw-3.4.bin.WIN64/include/GLFW/glfw3.h +0 -6547
  551. data/glfw-3.4.bin.WIN64/include/GLFW/glfw3native.h +0 -663
  552. data/glfw-3.4.bin.WIN64/lib-mingw-w64/glfw3.dll +0 -0
  553. data/glfw-3.4.bin.WIN64/lib-mingw-w64/libglfw3.a +0 -0
  554. data/glfw-3.4.bin.WIN64/lib-mingw-w64/libglfw3dll.a +0 -0
  555. data/glfw-3.4.bin.WIN64/lib-static-ucrt/glfw3dll.lib +0 -0
  556. data/glfw-3.4.bin.WIN64/lib-vc2013/glfw3.dll +0 -0
  557. data/glfw-3.4.bin.WIN64/lib-vc2013/glfw3.lib +0 -0
  558. data/glfw-3.4.bin.WIN64/lib-vc2013/glfw3_mt.lib +0 -0
  559. data/glfw-3.4.bin.WIN64/lib-vc2013/glfw3dll.lib +0 -0
  560. data/glfw-3.4.bin.WIN64/lib-vc2015/glfw3.dll +0 -0
  561. data/glfw-3.4.bin.WIN64/lib-vc2015/glfw3.lib +0 -0
  562. data/glfw-3.4.bin.WIN64/lib-vc2015/glfw3_mt.lib +0 -0
  563. data/glfw-3.4.bin.WIN64/lib-vc2015/glfw3dll.lib +0 -0
  564. data/glfw-3.4.bin.WIN64/lib-vc2017/glfw3.dll +0 -0
  565. data/glfw-3.4.bin.WIN64/lib-vc2017/glfw3.lib +0 -0
  566. data/glfw-3.4.bin.WIN64/lib-vc2017/glfw3_mt.lib +0 -0
  567. data/glfw-3.4.bin.WIN64/lib-vc2017/glfw3dll.lib +0 -0
  568. data/glfw-3.4.bin.WIN64/lib-vc2019/glfw3.dll +0 -0
  569. data/glfw-3.4.bin.WIN64/lib-vc2019/glfw3.lib +0 -0
  570. data/glfw-3.4.bin.WIN64/lib-vc2019/glfw3_mt.lib +0 -0
  571. data/glfw-3.4.bin.WIN64/lib-vc2019/glfw3dll.lib +0 -0
  572. data/glfw-3.4.bin.WIN64/lib-vc2022/glfw3.dll +0 -0
  573. data/glfw-3.4.bin.WIN64/lib-vc2022/glfw3.lib +0 -0
  574. data/glfw-3.4.bin.WIN64/lib-vc2022/glfw3_mt.lib +0 -0
  575. data/glfw-3.4.bin.WIN64/lib-vc2022/glfw3dll.lib +0 -0
  576. data/lib/engine/components/font_renderer.rb +0 -134
  577. data/lib/engine/components/mesh_renderer.rb +0 -31
  578. data/lib/engine/components/sprite_renderer.rb +0 -141
  579. data/lib/engine/components/ui_font_renderer.rb +0 -140
  580. data/lib/engine/components/ui_sprite_clickbox.rb +0 -62
  581. data/lib/engine/components/ui_sprite_renderer.rb +0 -101
  582. data/lib/engine/shaders/skybox_frag.glsl +0 -12
  583. /data/{glfw-3.4.bin.WIN64 → vendor/glfw-3.3.9.bin.MACOS}/LICENSE.md +0 -0
  584. /data/{glfw-3.4.bin.WIN64 → vendor/glfw-3.4.bin.WIN64}/lib-static-ucrt/glfw3.dll +0 -0
@@ -0,0 +1,77 @@
1
+ # frozen_string_literal: true
2
+
3
+ module Engine
4
+ module OpenGL
5
+ class ComputeShader
6
+ def initialize(shader_path)
7
+ @uniform_locations = {}
8
+ @compute_shader = compile_shader(shader_path)
9
+ @program = Engine::GL.CreateProgram
10
+ Engine::GL.AttachShader(@program, @compute_shader)
11
+ Engine::GL.LinkProgram(@program)
12
+
13
+ linked_buf = ' ' * 4
14
+ Engine::GL.GetProgramiv(@program, Engine::GL::LINK_STATUS, linked_buf)
15
+ linked = linked_buf.unpack('L')[0]
16
+ if linked == 0
17
+ compile_log = ' ' * 1024
18
+ Engine::GL.GetProgramInfoLog(@program, 1023, nil, compile_log)
19
+ compute_log = ' ' * 1024
20
+ Engine::GL.GetShaderInfoLog(@compute_shader, 1023, nil, compute_log)
21
+ raise "Shader program failed to link:\n#{compile_log.strip}\n#{compute_log.strip}"
22
+ end
23
+ @uniform_cache = {}
24
+ @uniform_locations = {}
25
+ end
26
+
27
+ def dispatch(width, height, depth, textures: [], floats: {}, ints: {})
28
+ # Extract gl_texture from ComputeTexture objects
29
+ textures.each_with_index do |texture, slot|
30
+ gl_tex = texture.respond_to?(:gl_texture) ? texture.gl_texture : texture
31
+ set_texture(slot, gl_tex)
32
+ end
33
+
34
+ Engine::GL.UseProgram(@program)
35
+
36
+ floats.each { |name, value| set_float(name, value) }
37
+ ints.each { |name, value| set_int(name, value) }
38
+
39
+ Engine::GL.DispatchCompute(width, height, depth)
40
+ Engine::GL.MemoryBarrier(Engine::GL::SHADER_IMAGE_ACCESS_BARRIER_BIT)
41
+ end
42
+
43
+ private
44
+
45
+ def compile_shader(shader_path)
46
+ handle = Engine::GL.CreateShader(Engine::GL::COMPUTE_SHADER)
47
+ path = File.expand_path(File.join(GAME_DIR, shader_path))
48
+ s_srcs = [File.read(path)].pack('p')
49
+ s_lens = [File.size(path)].pack('I')
50
+ Engine::GL.ShaderSource(handle, 1, s_srcs, s_lens)
51
+ Engine::GL.CompileShader(handle)
52
+ handle
53
+ end
54
+
55
+ def set_float(name, float)
56
+ Engine::GL.Uniform1f(uniform_location(name), float)
57
+ end
58
+
59
+ def set_texture(slot, texture)
60
+ Engine::GL.ActiveTexture(Object.const_get("Engine::GL::TEXTURE#{slot}"))
61
+ if texture
62
+ Engine::GL.BindImageTexture(slot, texture, 0, Engine::GL::FALSE, 0, Engine::GL::READ_WRITE, Engine::GL::RGBA32F)
63
+ else
64
+ Engine::GL.BindImageTexture(slot, 0, 0, Engine::GL::FALSE, 0, Engine::GL::READ_WRITE, Engine::GL::RGBA32F)
65
+ end
66
+ end
67
+
68
+ def set_int(name, int)
69
+ Engine::GL.Uniform1i(uniform_location(name), int)
70
+ end
71
+
72
+ def uniform_location(name)
73
+ @uniform_locations[name] ||= Engine::GL.GetUniformLocation(@program, name)
74
+ end
75
+ end
76
+ end
77
+ end
@@ -0,0 +1,31 @@
1
+ # frozen_string_literal: true
2
+
3
+ module Engine
4
+ module OpenGL
5
+ class ComputeTexture
6
+ attr_reader :width, :height, :gl_texture
7
+
8
+ def initialize(width, height)
9
+ @width = width
10
+ @height = height
11
+ create_texture
12
+ end
13
+
14
+ private
15
+
16
+ def create_texture
17
+ tex_buf = ' ' * 4
18
+ Engine::GL.GenTextures(1, tex_buf)
19
+ @gl_texture = tex_buf.unpack('L')[0]
20
+
21
+ Engine::GL.BindTexture(Engine::GL::TEXTURE_2D, @gl_texture)
22
+ Engine::GL.TexParameteri(Engine::GL::TEXTURE_2D, Engine::GL::TEXTURE_WRAP_S, Engine::GL::REPEAT)
23
+ Engine::GL.TexParameteri(Engine::GL::TEXTURE_2D, Engine::GL::TEXTURE_WRAP_T, Engine::GL::REPEAT)
24
+ Engine::GL.TexParameteri(Engine::GL::TEXTURE_2D, Engine::GL::TEXTURE_MIN_FILTER, Engine::GL::LINEAR)
25
+ Engine::GL.TexParameteri(Engine::GL::TEXTURE_2D, Engine::GL::TEXTURE_MAG_FILTER, Engine::GL::LINEAR)
26
+ Engine::GL.TexImage2D(Engine::GL::TEXTURE_2D, 0, Engine::GL::RGBA32F, @width, @height, 0, Engine::GL::RGBA, Engine::GL::FLOAT, nil)
27
+ Engine::GL.BindTexture(Engine::GL::TEXTURE_2D, 0)
28
+ end
29
+ end
30
+ end
31
+ end
data/lib/engine/path.rb CHANGED
@@ -1,92 +1,92 @@
1
- # frozen_string_literal: true
2
-
3
- module Engine
4
- class NoEarsException < StandardError; end
5
-
6
- class Path
7
- attr_reader :points
8
-
9
- def initialize(points)
10
- optimised_points = remove_colinear(points)
11
- if optimised_points.length <= 3
12
- @points = points
13
- else
14
- @points = optimised_points
15
- end
16
- #@points = points
17
- end
18
-
19
- def point_string(p)
20
- "#{20 * (p[0] + 3)}, #{50 * (p[1] + 2)}"
21
- end
22
-
23
- def length
24
- points.length
25
- end
26
-
27
- def find_ear
28
- triangles = points.map.with_index do |point, i|
29
- a = points[i - 1]
30
- b = point
31
- c = points[(i + 1) % points.length]
32
- [a, b, c]
33
- end
34
-
35
- triangles.each do |triangle|
36
- if is_ear?(triangle)
37
- new_points = points.reject { |point| point == triangle[1] }
38
- return triangle, Path.new(new_points)
39
- end
40
- end
41
- raise NoEarsException
42
- end
43
-
44
- def is_ear?(triangle)
45
- return false unless clockwise?(triangle)
46
- points.each do |point|
47
- next if triangle.include?(point)
48
- return false if point_in_triangle?(point, triangle)
49
- end
50
- true
51
- end
52
-
53
- private
54
-
55
- def remove_colinear(points)
56
- points.reject.with_index do |point, i|
57
- a = points[i - 1]
58
- b = point
59
- c = points[(i + 1) % points.length]
60
-
61
- cross_product(a, b, c).zero?
62
- end
63
- end
64
-
65
- def anti_clockwise?(triangle)
66
- a, b, c = triangle
67
- cross_product = (b[0] - a[0]) * (c[1] - a[1]) - (b[1] - a[1]) * (c[0] - a[0])
68
- cross_product > 0
69
- end
70
-
71
- def clockwise?(triangle)
72
- !anti_clockwise?(triangle)
73
- end
74
-
75
- def point_in_triangle?(point, triangle)
76
- a, b, c = triangle
77
- pab = cross_product(point, a, b)
78
- pbc = cross_product(point, b, c)
79
- pca = cross_product(point, c, a)
80
-
81
- same_sign?(pab, pbc) && same_sign?(pbc, pca)
82
- end
83
-
84
- def cross_product(a, b, c)
85
- (b[0] - a[0]) * (c[1] - a[1]) - (b[1] - a[1]) * (c[0] - a[0])
86
- end
87
-
88
- def same_sign?(a, b)
89
- a.negative? == b.negative?
90
- end
91
- end
92
- end
1
+ # frozen_string_literal: true
2
+
3
+ module Engine
4
+ class NoEarsException < StandardError; end
5
+
6
+ class Path
7
+ attr_reader :points
8
+
9
+ def initialize(points)
10
+ optimised_points = remove_colinear(points)
11
+ if optimised_points.length <= 3
12
+ @points = points
13
+ else
14
+ @points = optimised_points
15
+ end
16
+ #@points = points
17
+ end
18
+
19
+ def point_string(p)
20
+ "#{20 * (p[0] + 3)}, #{50 * (p[1] + 2)}"
21
+ end
22
+
23
+ def length
24
+ points.length
25
+ end
26
+
27
+ def find_ear
28
+ triangles = points.map.with_index do |point, i|
29
+ a = points[i - 1]
30
+ b = point
31
+ c = points[(i + 1) % points.length]
32
+ [a, b, c]
33
+ end
34
+
35
+ triangles.each do |triangle|
36
+ if is_ear?(triangle)
37
+ new_points = points.reject { |point| point == triangle[1] }
38
+ return triangle, Path.new(new_points)
39
+ end
40
+ end
41
+ raise NoEarsException
42
+ end
43
+
44
+ def is_ear?(triangle)
45
+ return false unless clockwise?(triangle)
46
+ points.each do |point|
47
+ next if triangle.include?(point)
48
+ return false if point_in_triangle?(point, triangle)
49
+ end
50
+ true
51
+ end
52
+
53
+ private
54
+
55
+ def remove_colinear(points)
56
+ points.reject.with_index do |point, i|
57
+ a = points[i - 1]
58
+ b = point
59
+ c = points[(i + 1) % points.length]
60
+
61
+ cross_product(a, b, c).zero?
62
+ end
63
+ end
64
+
65
+ def anti_clockwise?(triangle)
66
+ a, b, c = triangle
67
+ cross_product = (b[0] - a[0]) * (c[1] - a[1]) - (b[1] - a[1]) * (c[0] - a[0])
68
+ cross_product > 0
69
+ end
70
+
71
+ def clockwise?(triangle)
72
+ !anti_clockwise?(triangle)
73
+ end
74
+
75
+ def point_in_triangle?(point, triangle)
76
+ a, b, c = triangle
77
+ pab = cross_product(point, a, b)
78
+ pbc = cross_product(point, b, c)
79
+ pca = cross_product(point, c, a)
80
+
81
+ same_sign?(pab, pbc) && same_sign?(pbc, pca)
82
+ end
83
+
84
+ def cross_product(a, b, c)
85
+ (b[0] - a[0]) * (c[1] - a[1]) - (b[1] - a[1]) * (c[0] - a[0])
86
+ end
87
+
88
+ def same_sign?(a, b)
89
+ a.negative? == b.negative?
90
+ end
91
+ end
92
+ end
@@ -1,12 +1,12 @@
1
- # frozen_string_literal: true
2
-
3
- module Engine::Physics
4
- class Collision
5
- attr_accessor :impulse, :point
6
-
7
- def initialize(impulse, point)
8
- @impulse = impulse
9
- @point = point
10
- end
11
- end
12
- end
1
+ # frozen_string_literal: true
2
+
3
+ module Engine::Physics
4
+ class Collision
5
+ attr_accessor :impulse, :point
6
+
7
+ def initialize(impulse, point)
8
+ @impulse = impulse
9
+ @point = point
10
+ end
11
+ end
12
+ end
@@ -1,6 +1,6 @@
1
- # frozen_string_literal: true
2
-
3
- module Engine::Physics::Components
4
- class CubeCollider < Engine::Component
5
- end
6
- end
1
+ # frozen_string_literal: true
2
+
3
+ module Engine::Physics::Components
4
+ class CubeCollider < Engine::Component
5
+ end
6
+ end
@@ -1,103 +1,106 @@
1
- # frozen_string_literal: true
2
-
3
- module Engine::Physics::Components
4
- class Rigidbody < Engine::Component
5
- attr_accessor :velocity,
6
- :angular_velocity,
7
- :force,
8
- :impulses,
9
- :mass,
10
- :coefficient_of_restitution,
11
- :coefficient_of_friction
12
-
13
- def initialize(
14
- velocity: Vector[0, 0, 0],
15
- angular_velocity: Vector[0, 0, 0],
16
- mass: 1,
17
- inertia_tensor: nil,
18
- gravity: Vector[0, -9.81, 0],
19
- coefficient_of_restitution: 1,
20
- coefficient_of_friction: 0
21
- )
22
- @velocity = velocity
23
- @angular_velocity = angular_velocity
24
- @force = gravity * mass
25
- @gravity = gravity
26
- @impulses = []
27
- @angular_impulses = []
28
- @mass = mass
29
- @inertia_tensor = inertia_tensor || Matrix[
30
- [1, 0, 0],
31
- [0, 1, 0],
32
- [0, 0, 1]
33
- ] * mass
34
- @coefficient_of_restitution = coefficient_of_restitution
35
- @coefficient_of_friction = coefficient_of_friction
36
- end
37
-
38
- def update(delta_time)
39
- @velocity += acceleration * delta_time
40
- @velocity += @impulses.reduce(Vector[0, 0, 0]) { |acc, impulse| acc + impulse } / @mass
41
- @impulses = []
42
- @game_object.pos += @velocity * delta_time
43
-
44
- total_angular_impulse = @angular_impulses.reduce(Vector[0, 0, 0]) { |acc, impulse| acc + impulse }
45
- if total_angular_impulse.magnitude > 0
46
- angular_inertia =
47
- if moment_of_inertia == 0
48
- impulse_direction = total_angular_impulse.normalize
49
- impulse_direction.dot(@inertia_tensor * impulse_direction)
50
- else
51
- moment_of_inertia
52
- end
53
- @angular_velocity += total_angular_impulse / angular_inertia
54
- end
55
- @angular_impulses = []
56
- @game_object.rotate_around(angular_velocity, delta_time * angular_velocity.magnitude) if angular_velocity.magnitude > 0
57
- end
58
-
59
- def apply_impulse(impulse, point)
60
- @impulses << impulse
61
- @angular_impulses << (game_object.pos - point).cross(impulse)
62
- end
63
-
64
- def apply_angular_impulse(impulse)
65
- @angular_impulses << impulse
66
- end
67
-
68
- def colliders
69
- @game_object.components.select { |c| c.is_a?(SphereCollider) }
70
- end
71
-
72
- def kinetic_energy
73
- 0.5 * @mass * @velocity.magnitude ** 2 +
74
- 0.5 * moment_of_inertia * @angular_velocity.magnitude ** 2
75
- end
76
-
77
- def momentum
78
- @mass * @velocity
79
- end
80
-
81
- def angular_momentum(origin = Vector[0, 0, 0])
82
- moment_of_inertia * @angular_velocity +
83
- (game_object.pos - origin).cross(momentum)
84
- end
85
-
86
- def velocity_at_point(point)
87
- velocity + (angular_velocity.cross(game_object.pos - point) * Math::PI / 180)
88
- end
89
-
90
- private
91
-
92
- def acceleration
93
- @force / @mass
94
- end
95
-
96
- def moment_of_inertia
97
- return 0 if @angular_velocity.magnitude == 0
98
-
99
- angular_velocity_direction = @angular_velocity.normalize
100
- angular_velocity_direction.dot(@inertia_tensor * angular_velocity_direction)
101
- end
102
- end
103
- end
1
+ # frozen_string_literal: true
2
+
3
+ module Engine::Physics::Components
4
+ class Rigidbody < Engine::Component
5
+ serialize :velocity, :angular_velocity, :mass, :inertia_tensor, :gravity,
6
+ :coefficient_of_restitution, :coefficient_of_friction
7
+
8
+ attr_accessor :velocity,
9
+ :angular_velocity,
10
+ :force,
11
+ :impulses,
12
+ :mass,
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+ :coefficient_of_restitution,
14
+ :coefficient_of_friction
15
+
16
+ def awake
17
+ @velocity ||= Vector[0, 0, 0]
18
+ @angular_velocity ||= Vector[0, 0, 0]
19
+ @mass ||= 1
20
+ @gravity ||= Vector[0, -9.81, 0]
21
+ @coefficient_of_restitution ||= 1
22
+ @coefficient_of_friction ||= 0
23
+ @inertia_tensor ||= Matrix[
24
+ [1, 0, 0],
25
+ [0, 1, 0],
26
+ [0, 0, 1]
27
+ ] * @mass
28
+ @force = @gravity * @mass
29
+ @impulses = []
30
+ @angular_impulses = []
31
+ end
32
+
33
+ def start
34
+ Engine::Physics::PhysicsResolver.register_rigidbody(self)
35
+ end
36
+
37
+ def destroy
38
+ Engine::Physics::PhysicsResolver.unregister_rigidbody(self)
39
+ end
40
+
41
+ def update(delta_time)
42
+ @velocity += acceleration * delta_time
43
+ @velocity += @impulses.reduce(Vector[0, 0, 0]) { |acc, impulse| acc + impulse } / @mass
44
+ @impulses = []
45
+ @game_object.pos += @velocity * delta_time
46
+
47
+ total_angular_impulse = @angular_impulses.reduce(Vector[0, 0, 0]) { |acc, impulse| acc + impulse }
48
+ if total_angular_impulse.magnitude > 0
49
+ angular_inertia =
50
+ if moment_of_inertia == 0
51
+ impulse_direction = total_angular_impulse.normalize
52
+ impulse_direction.dot(@inertia_tensor * impulse_direction)
53
+ else
54
+ moment_of_inertia
55
+ end
56
+ @angular_velocity += total_angular_impulse / angular_inertia
57
+ end
58
+ @angular_impulses = []
59
+ @game_object.rotate_around(angular_velocity, delta_time * angular_velocity.magnitude) if angular_velocity.magnitude > 0
60
+ end
61
+
62
+ def apply_impulse(impulse, point)
63
+ @impulses << impulse
64
+ @angular_impulses << (game_object.pos - point).cross(impulse)
65
+ end
66
+
67
+ def apply_angular_impulse(impulse)
68
+ @angular_impulses << impulse
69
+ end
70
+
71
+ def colliders
72
+ @game_object.components.select { |c| c.is_a?(SphereCollider) }
73
+ end
74
+
75
+ def kinetic_energy
76
+ 0.5 * @mass * @velocity.magnitude ** 2 +
77
+ 0.5 * moment_of_inertia * @angular_velocity.magnitude ** 2
78
+ end
79
+
80
+ def momentum
81
+ @mass * @velocity
82
+ end
83
+
84
+ def angular_momentum(origin = Vector[0, 0, 0])
85
+ moment_of_inertia * @angular_velocity +
86
+ (game_object.pos - origin).cross(momentum)
87
+ end
88
+
89
+ def velocity_at_point(point)
90
+ velocity + (angular_velocity.cross(game_object.pos - point) * Math::PI / 180)
91
+ end
92
+
93
+ private
94
+
95
+ def acceleration
96
+ @force / @mass
97
+ end
98
+
99
+ def moment_of_inertia
100
+ return 0 if @angular_velocity.magnitude == 0
101
+
102
+ angular_velocity_direction = @angular_velocity.normalize
103
+ angular_velocity_direction.dot(@inertia_tensor * angular_velocity_direction)
104
+ end
105
+ end
106
+ end