ruby_rpg 0.0.5 → 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (584) hide show
  1. checksums.yaml +4 -4
  2. data/README.md +43 -21
  3. data/bin/build.bash +13 -13
  4. data/bin/import +54 -44
  5. data/ext/gl_native/extconf.rb +20 -0
  6. data/ext/gl_native/gl_native.c +563 -0
  7. data/ext/glfw_native/extconf.rb +18 -0
  8. data/ext/glfw_native/glfw_native.c +451 -0
  9. data/lib/engine/assets/_imported/cube.index_data +36 -0
  10. data/lib/engine/assets/_imported/cube.vertex_data +720 -0
  11. data/lib/engine/assets/_imported/plane.index_data +6 -0
  12. data/lib/engine/assets/_imported/plane.vertex_data +120 -0
  13. data/lib/engine/assets/_imported/sphere.index_data +2880 -0
  14. data/lib/engine/assets/_imported/sphere.vertex_data +57600 -0
  15. data/lib/engine/assets/cube.obj +46 -0
  16. data/lib/engine/assets/plane.obj +16 -0
  17. data/lib/engine/assets/sphere.obj +2488 -0
  18. data/lib/engine/autoloader.rb +11 -11
  19. data/lib/engine/camera.rb +12 -12
  20. data/lib/engine/component.rb +65 -63
  21. data/lib/engine/components/audio_source.rb +43 -41
  22. data/lib/engine/components/direction_light.rb +102 -23
  23. data/lib/engine/components/orthographic_camera.rb +60 -54
  24. data/lib/engine/components/perspective_camera.rb +76 -53
  25. data/lib/engine/components/point_light.rb +80 -24
  26. data/lib/engine/components/renderers/font_renderer.rb +19 -0
  27. data/lib/engine/components/renderers/font_renderer_base.rb +134 -0
  28. data/lib/engine/components/renderers/mesh_renderer.rb +41 -0
  29. data/lib/engine/components/renderers/sprite_renderer.rb +46 -0
  30. data/lib/engine/components/spot_light.rb +90 -0
  31. data/lib/engine/components/sprite_animator.rb +42 -0
  32. data/lib/engine/components/ui/flex/layout.rb +94 -0
  33. data/lib/engine/components/ui/flex/pack_layout.rb +65 -0
  34. data/lib/engine/components/ui/flex/stretch_layout.rb +52 -0
  35. data/lib/engine/components/ui/flex.rb +60 -0
  36. data/lib/engine/components/ui/font_renderer.rb +57 -0
  37. data/lib/engine/components/ui/rect.rb +117 -0
  38. data/lib/engine/components/ui/sprite_clickbox.rb +47 -0
  39. data/lib/engine/components/ui/sprite_renderer.rb +117 -0
  40. data/lib/engine/compute_shader.rb +14 -93
  41. data/lib/engine/compute_texture.rb +13 -0
  42. data/lib/engine/cursor.rb +43 -43
  43. data/lib/engine/debugging.rb +41 -41
  44. data/lib/engine/engine.rb +127 -131
  45. data/lib/engine/font.rb +99 -74
  46. data/lib/engine/game_object.rb +306 -234
  47. data/lib/engine/gl.rb +439 -0
  48. data/lib/engine/glfw.rb +151 -0
  49. data/lib/engine/importers/font_importer.rb +69 -69
  50. data/lib/engine/importers/obj_file.rb +244 -244
  51. data/lib/engine/importers/obj_importer.rb +33 -33
  52. data/lib/engine/input.rb +212 -105
  53. data/lib/engine/material.rb +214 -79
  54. data/lib/engine/matrix_helpers.rb +38 -0
  55. data/lib/engine/mesh.rb +68 -43
  56. data/lib/engine/metal/compute_shader.rb +118 -0
  57. data/lib/engine/metal/compute_texture.rb +176 -0
  58. data/lib/engine/metal/device.rb +98 -0
  59. data/lib/engine/metal/metal_bindings.rb +126 -0
  60. data/lib/engine/opengl/compute_shader.rb +77 -0
  61. data/lib/engine/opengl/compute_texture.rb +31 -0
  62. data/lib/engine/path.rb +92 -92
  63. data/lib/engine/physics/collision.rb +12 -12
  64. data/lib/engine/physics/components/cube_collider.rb +6 -6
  65. data/lib/engine/physics/components/rigidbody.rb +106 -103
  66. data/lib/engine/physics/components/sphere_collider.rb +103 -93
  67. data/lib/engine/physics/physics_resolver.rb +49 -37
  68. data/lib/engine/polygon_mesh.rb +45 -45
  69. data/lib/engine/quaternion.rb +234 -234
  70. data/lib/engine/rendering/cubemap_shadow_map_array.rb +77 -0
  71. data/lib/engine/rendering/gpu_timer.rb +68 -0
  72. data/lib/engine/rendering/instance_renderer.rb +232 -153
  73. data/lib/engine/rendering/post_processing/bloom_effect.rb +87 -0
  74. data/lib/engine/rendering/post_processing/depth_debug_effect.rb +17 -0
  75. data/lib/engine/rendering/post_processing/depth_of_field_effect.rb +52 -0
  76. data/lib/engine/rendering/post_processing/effect.rb +11 -0
  77. data/lib/engine/rendering/post_processing/post_processing_effect.rb +86 -0
  78. data/lib/engine/rendering/post_processing/single_pass_effect.rb +19 -0
  79. data/lib/engine/rendering/post_processing/ssao_effect.rb +182 -0
  80. data/lib/engine/rendering/post_processing/ssr_effect.rb +89 -0
  81. data/lib/engine/rendering/post_processing/tint_effect.rb +18 -0
  82. data/lib/engine/rendering/render_pipeline.rb +267 -35
  83. data/lib/engine/rendering/render_texture.rb +118 -0
  84. data/lib/engine/rendering/screen_quad.rb +64 -0
  85. data/lib/engine/rendering/shadow_map_array.rb +72 -0
  86. data/lib/engine/rendering/skybox_cubemap.rb +119 -0
  87. data/lib/engine/rendering/skybox_renderer.rb +64 -0
  88. data/lib/engine/rendering/ui/stencil_manager.rb +69 -0
  89. data/lib/engine/screenshoter.rb +34 -34
  90. data/lib/engine/serialization/graph_serializer.rb +74 -0
  91. data/lib/engine/serialization/object_serializer.rb +98 -0
  92. data/lib/engine/serialization/serializable.rb +78 -0
  93. data/lib/engine/serialization/yaml_persistence.rb +45 -0
  94. data/lib/engine/shader.rb +215 -119
  95. data/lib/engine/shaders/colour_frag.glsl +16 -8
  96. data/lib/engine/shaders/colour_vertex.glsl +20 -13
  97. data/lib/engine/shaders/fullscreen_frag.glsl +11 -0
  98. data/lib/engine/shaders/fullscreen_vertex.glsl +12 -0
  99. data/lib/engine/shaders/instanced_sprite_frag.glsl +21 -0
  100. data/lib/engine/shaders/{skybox_vert.glsl → instanced_sprite_vertex.glsl} +15 -14
  101. data/lib/engine/shaders/lighting/directional_light.glsl +49 -0
  102. data/lib/engine/shaders/lighting/lighting.glsl +33 -0
  103. data/lib/engine/shaders/lighting/lighting_common.glsl +13 -0
  104. data/lib/engine/shaders/lighting/point_light.glsl +46 -0
  105. data/lib/engine/shaders/lighting/spot_light.glsl +80 -0
  106. data/lib/engine/shaders/mesh_frag.glsl +53 -102
  107. data/lib/engine/shaders/mesh_vertex.glsl +25 -25
  108. data/lib/engine/shaders/point_shadow_frag.glsl +12 -0
  109. data/lib/engine/shaders/point_shadow_vertex.glsl +15 -0
  110. data/lib/engine/shaders/post_process/bloom_blur_frag.glsl +25 -0
  111. data/lib/engine/shaders/post_process/bloom_combine_frag.glsl +19 -0
  112. data/lib/engine/shaders/post_process/bloom_threshold_frag.glsl +19 -0
  113. data/lib/engine/shaders/post_process/debug_normals_frag.glsl +21 -0
  114. data/lib/engine/shaders/post_process/depth_debug_frag.glsl +17 -0
  115. data/lib/engine/shaders/post_process/dof_blur_frag.glsl +52 -0
  116. data/lib/engine/shaders/post_process/skybox_frag.glsl +29 -0
  117. data/lib/engine/shaders/post_process/ssao/blur_frag.glsl +50 -0
  118. data/lib/engine/shaders/post_process/ssao/combine_frag.glsl +15 -0
  119. data/lib/engine/shaders/post_process/ssao/frag.glsl +99 -0
  120. data/lib/engine/shaders/post_process/ssr/combine_frag.glsl +16 -0
  121. data/lib/engine/shaders/post_process/ssr/frag.glsl +118 -0
  122. data/lib/engine/shaders/post_process/tint_frag.glsl +14 -0
  123. data/lib/engine/shaders/shadow_frag.glsl +6 -0
  124. data/lib/engine/shaders/shadow_vertex.glsl +11 -0
  125. data/lib/engine/shaders/skybox_cubemap_frag.glsl +46 -0
  126. data/lib/engine/shaders/sprite_frag.glsl +17 -17
  127. data/lib/engine/shaders/sprite_vertex.glsl +15 -15
  128. data/lib/engine/shaders/text_frag.glsl +15 -15
  129. data/lib/engine/shaders/text_vertex.glsl +31 -31
  130. data/lib/engine/shaders/ui_sprite_frag.glsl +15 -15
  131. data/lib/engine/shaders/ui_sprite_vertex.glsl +15 -15
  132. data/lib/engine/shaders/vertex_lit_frag.glsl +33 -89
  133. data/lib/engine/shaders/vertex_lit_vertex.glsl +28 -28
  134. data/lib/engine/standard_meshes/quad_mesh.rb +26 -0
  135. data/lib/engine/standard_objects/cube.rb +23 -0
  136. data/lib/engine/standard_objects/default_material.rb +20 -0
  137. data/lib/engine/standard_objects/plane.rb +23 -0
  138. data/lib/engine/standard_objects/sphere.rb +23 -0
  139. data/lib/engine/tangent_calculator.rb +42 -42
  140. data/lib/engine/texture.rb +62 -53
  141. data/lib/engine/ui/rect.rb +16 -0
  142. data/lib/engine/video_mode.rb +37 -37
  143. data/lib/engine/window.rb +126 -126
  144. data/lib/ruby_rpg.rb +116 -58
  145. data/vendor/glew-2.2.0-win32/LICENSE.txt +73 -0
  146. data/vendor/glew-2.2.0-win32/bin/Release/x64/glew32.dll +0 -0
  147. data/vendor/glew-2.2.0-win32/include/GL/glew.h +26427 -0
  148. data/vendor/glew-2.2.0-win32/lib/Release/x64/glew32.lib +0 -0
  149. data/{glfw-3.3.9.bin.MACOS → vendor/glfw-3.3.9.bin.MACOS}/lib-arm64/libglfw.3.dylib +0 -0
  150. data/{glfw-3.3.9.bin.MACOS → vendor/glfw-3.4.bin.WIN64}/LICENSE.md +23 -23
  151. metadata +122 -463
  152. data/glfw-3.3.9.bin.MACOS/README.md +0 -5
  153. data/glfw-3.3.9.bin.MACOS/docs/html/bc_s.png +0 -0
  154. data/glfw-3.3.9.bin.MACOS/docs/html/bc_sd.png +0 -0
  155. data/glfw-3.3.9.bin.MACOS/docs/html/build_8dox.html +0 -81
  156. data/glfw-3.3.9.bin.MACOS/docs/html/build_guide.html +0 -199
  157. data/glfw-3.3.9.bin.MACOS/docs/html/closed.png +0 -0
  158. data/glfw-3.3.9.bin.MACOS/docs/html/compat_8dox.html +0 -81
  159. data/glfw-3.3.9.bin.MACOS/docs/html/compat_guide.html +0 -153
  160. data/glfw-3.3.9.bin.MACOS/docs/html/compile_8dox.html +0 -81
  161. data/glfw-3.3.9.bin.MACOS/docs/html/compile_guide.html +0 -223
  162. data/glfw-3.3.9.bin.MACOS/docs/html/context_8dox.html +0 -81
  163. data/glfw-3.3.9.bin.MACOS/docs/html/context_guide.html +0 -259
  164. data/glfw-3.3.9.bin.MACOS/docs/html/deprecated.html +0 -88
  165. data/glfw-3.3.9.bin.MACOS/docs/html/dir_08423ce7729c4554356a7de7171ba263.html +0 -85
  166. data/glfw-3.3.9.bin.MACOS/docs/html/dir_2dcebcdf14b42e92a6ed85c61bda6b9d.html +0 -93
  167. data/glfw-3.3.9.bin.MACOS/docs/html/dir_62ce056722ee97c199075aa1d6eca309.html +0 -95
  168. data/glfw-3.3.9.bin.MACOS/docs/html/dir_dddf4cf62655095a666cf715de3a31a2.html +0 -91
  169. data/glfw-3.3.9.bin.MACOS/docs/html/doc.svg +0 -12
  170. data/glfw-3.3.9.bin.MACOS/docs/html/docd.svg +0 -12
  171. data/glfw-3.3.9.bin.MACOS/docs/html/doxygen.css +0 -1685
  172. data/glfw-3.3.9.bin.MACOS/docs/html/doxygen.svg +0 -28
  173. data/glfw-3.3.9.bin.MACOS/docs/html/dynsections.js +0 -192
  174. data/glfw-3.3.9.bin.MACOS/docs/html/extra.css +0 -1
  175. data/glfw-3.3.9.bin.MACOS/docs/html/files.html +0 -91
  176. data/glfw-3.3.9.bin.MACOS/docs/html/folderclosed.svg +0 -11
  177. data/glfw-3.3.9.bin.MACOS/docs/html/folderclosedd.svg +0 -11
  178. data/glfw-3.3.9.bin.MACOS/docs/html/folderopen.svg +0 -17
  179. data/glfw-3.3.9.bin.MACOS/docs/html/folderopend.svg +0 -12
  180. data/glfw-3.3.9.bin.MACOS/docs/html/glfw3_8h.html +0 -1661
  181. data/glfw-3.3.9.bin.MACOS/docs/html/glfw3_8h_source.html +0 -1175
  182. data/glfw-3.3.9.bin.MACOS/docs/html/glfw3native_8h.html +0 -167
  183. data/glfw-3.3.9.bin.MACOS/docs/html/glfw3native_8h_source.html +0 -303
  184. data/glfw-3.3.9.bin.MACOS/docs/html/group__buttons.html +0 -282
  185. data/glfw-3.3.9.bin.MACOS/docs/html/group__context.html +0 -304
  186. data/glfw-3.3.9.bin.MACOS/docs/html/group__errors.html +0 -304
  187. data/glfw-3.3.9.bin.MACOS/docs/html/group__gamepad__axes.html +0 -202
  188. data/glfw-3.3.9.bin.MACOS/docs/html/group__gamepad__buttons.html +0 -410
  189. data/glfw-3.3.9.bin.MACOS/docs/html/group__hat__state.html +0 -234
  190. data/glfw-3.3.9.bin.MACOS/docs/html/group__init.html +0 -570
  191. data/glfw-3.3.9.bin.MACOS/docs/html/group__input.html +0 -2255
  192. data/glfw-3.3.9.bin.MACOS/docs/html/group__joysticks.html +0 -362
  193. data/glfw-3.3.9.bin.MACOS/docs/html/group__keys.html +0 -2034
  194. data/glfw-3.3.9.bin.MACOS/docs/html/group__mods.html +0 -198
  195. data/glfw-3.3.9.bin.MACOS/docs/html/group__monitor.html +0 -848
  196. data/glfw-3.3.9.bin.MACOS/docs/html/group__native.html +0 -812
  197. data/glfw-3.3.9.bin.MACOS/docs/html/group__shapes.html +0 -198
  198. data/glfw-3.3.9.bin.MACOS/docs/html/group__vulkan.html +0 -359
  199. data/glfw-3.3.9.bin.MACOS/docs/html/group__window.html +0 -3434
  200. data/glfw-3.3.9.bin.MACOS/docs/html/index.html +0 -100
  201. data/glfw-3.3.9.bin.MACOS/docs/html/input_8dox.html +0 -81
  202. data/glfw-3.3.9.bin.MACOS/docs/html/input_guide.html +0 -570
  203. data/glfw-3.3.9.bin.MACOS/docs/html/internal_8dox.html +0 -81
  204. data/glfw-3.3.9.bin.MACOS/docs/html/internals_guide.html +0 -132
  205. data/glfw-3.3.9.bin.MACOS/docs/html/intro_8dox.html +0 -81
  206. data/glfw-3.3.9.bin.MACOS/docs/html/intro_guide.html +0 -351
  207. data/glfw-3.3.9.bin.MACOS/docs/html/jquery.js +0 -34
  208. data/glfw-3.3.9.bin.MACOS/docs/html/main_8dox.html +0 -81
  209. data/glfw-3.3.9.bin.MACOS/docs/html/menu.js +0 -136
  210. data/glfw-3.3.9.bin.MACOS/docs/html/menudata.js +0 -29
  211. data/glfw-3.3.9.bin.MACOS/docs/html/minus.svg +0 -8
  212. data/glfw-3.3.9.bin.MACOS/docs/html/minusd.svg +0 -8
  213. data/glfw-3.3.9.bin.MACOS/docs/html/monitor_8dox.html +0 -81
  214. data/glfw-3.3.9.bin.MACOS/docs/html/monitor_guide.html +0 -229
  215. data/glfw-3.3.9.bin.MACOS/docs/html/moving_8dox.html +0 -81
  216. data/glfw-3.3.9.bin.MACOS/docs/html/moving_guide.html +0 -374
  217. data/glfw-3.3.9.bin.MACOS/docs/html/nav_f.png +0 -0
  218. data/glfw-3.3.9.bin.MACOS/docs/html/nav_fd.png +0 -0
  219. data/glfw-3.3.9.bin.MACOS/docs/html/nav_g.png +0 -0
  220. data/glfw-3.3.9.bin.MACOS/docs/html/nav_h.png +0 -0
  221. data/glfw-3.3.9.bin.MACOS/docs/html/nav_hd.png +0 -0
  222. data/glfw-3.3.9.bin.MACOS/docs/html/news.html +0 -634
  223. data/glfw-3.3.9.bin.MACOS/docs/html/news_8dox.html +0 -81
  224. data/glfw-3.3.9.bin.MACOS/docs/html/open.png +0 -0
  225. data/glfw-3.3.9.bin.MACOS/docs/html/pages.html +0 -99
  226. data/glfw-3.3.9.bin.MACOS/docs/html/plus.svg +0 -9
  227. data/glfw-3.3.9.bin.MACOS/docs/html/plusd.svg +0 -9
  228. data/glfw-3.3.9.bin.MACOS/docs/html/quick_8dox.html +0 -81
  229. data/glfw-3.3.9.bin.MACOS/docs/html/quick_guide.html +0 -397
  230. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_0.js +0 -5
  231. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_1.js +0 -4
  232. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_10.js +0 -65
  233. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_11.js +0 -26
  234. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_12.js +0 -44
  235. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_13.js +0 -34
  236. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_14.js +0 -12
  237. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_15.js +0 -52
  238. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_16.js +0 -69
  239. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_17.js +0 -51
  240. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_18.js +0 -14
  241. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_19.js +0 -36
  242. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_1a.js +0 -98
  243. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_1b.js +0 -12
  244. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_2.js +0 -6
  245. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_3.js +0 -9
  246. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_4.js +0 -57
  247. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_5.js +0 -22
  248. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_6.js +0 -103
  249. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_7.js +0 -23
  250. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_8.js +0 -35
  251. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_9.js +0 -63
  252. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_a.js +0 -505
  253. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_b.js +0 -24
  254. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_c.js +0 -50
  255. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_d.js +0 -17
  256. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_e.js +0 -12
  257. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_f.js +0 -35
  258. data/glfw-3.3.9.bin.MACOS/docs/html/search/classes_0.js +0 -7
  259. data/glfw-3.3.9.bin.MACOS/docs/html/search/close.svg +0 -18
  260. data/glfw-3.3.9.bin.MACOS/docs/html/search/defines_0.js +0 -34
  261. data/glfw-3.3.9.bin.MACOS/docs/html/search/files_0.js +0 -4
  262. data/glfw-3.3.9.bin.MACOS/docs/html/search/files_1.js +0 -6
  263. data/glfw-3.3.9.bin.MACOS/docs/html/search/files_2.js +0 -5
  264. data/glfw-3.3.9.bin.MACOS/docs/html/search/files_3.js +0 -6
  265. data/glfw-3.3.9.bin.MACOS/docs/html/search/files_4.js +0 -6
  266. data/glfw-3.3.9.bin.MACOS/docs/html/search/files_5.js +0 -4
  267. data/glfw-3.3.9.bin.MACOS/docs/html/search/files_6.js +0 -4
  268. data/glfw-3.3.9.bin.MACOS/docs/html/search/files_7.js +0 -4
  269. data/glfw-3.3.9.bin.MACOS/docs/html/search/files_8.js +0 -4
  270. data/glfw-3.3.9.bin.MACOS/docs/html/search/functions_0.js +0 -146
  271. data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_0.js +0 -6
  272. data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_1.js +0 -4
  273. data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_10.js +0 -4
  274. data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_2.js +0 -6
  275. data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_3.js +0 -5
  276. data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_4.js +0 -4
  277. data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_5.js +0 -5
  278. data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_6.js +0 -4
  279. data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_7.js +0 -5
  280. data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_8.js +0 -5
  281. data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_9.js +0 -6
  282. data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_a.js +0 -6
  283. data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_b.js +0 -4
  284. data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_c.js +0 -4
  285. data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_d.js +0 -7
  286. data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_e.js +0 -4
  287. data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_f.js +0 -5
  288. data/glfw-3.3.9.bin.MACOS/docs/html/search/mag.svg +0 -24
  289. data/glfw-3.3.9.bin.MACOS/docs/html/search/mag_d.svg +0 -24
  290. data/glfw-3.3.9.bin.MACOS/docs/html/search/mag_sel.svg +0 -31
  291. data/glfw-3.3.9.bin.MACOS/docs/html/search/mag_seld.svg +0 -31
  292. data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_0.js +0 -4
  293. data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_1.js +0 -4
  294. data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_10.js +0 -4
  295. data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_2.js +0 -5
  296. data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_3.js +0 -4
  297. data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_4.js +0 -6
  298. data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_5.js +0 -4
  299. data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_6.js +0 -4
  300. data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_7.js +0 -7
  301. data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_8.js +0 -6
  302. data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_9.js +0 -4
  303. data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_a.js +0 -5
  304. data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_b.js +0 -5
  305. data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_c.js +0 -4
  306. data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_d.js +0 -6
  307. data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_e.js +0 -6
  308. data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_f.js +0 -4
  309. data/glfw-3.3.9.bin.MACOS/docs/html/search/search.css +0 -291
  310. data/glfw-3.3.9.bin.MACOS/docs/html/search/search.js +0 -840
  311. data/glfw-3.3.9.bin.MACOS/docs/html/search/searchdata.js +0 -39
  312. data/glfw-3.3.9.bin.MACOS/docs/html/search/typedefs_0.js +0 -32
  313. data/glfw-3.3.9.bin.MACOS/docs/html/search/variables_0.js +0 -4
  314. data/glfw-3.3.9.bin.MACOS/docs/html/search/variables_1.js +0 -6
  315. data/glfw-3.3.9.bin.MACOS/docs/html/search/variables_2.js +0 -5
  316. data/glfw-3.3.9.bin.MACOS/docs/html/search/variables_3.js +0 -4
  317. data/glfw-3.3.9.bin.MACOS/docs/html/search/variables_4.js +0 -4
  318. data/glfw-3.3.9.bin.MACOS/docs/html/search/variables_5.js +0 -6
  319. data/glfw-3.3.9.bin.MACOS/docs/html/search/variables_6.js +0 -4
  320. data/glfw-3.3.9.bin.MACOS/docs/html/search/variables_7.js +0 -4
  321. data/glfw-3.3.9.bin.MACOS/docs/html/spaces.svg +0 -877
  322. data/glfw-3.3.9.bin.MACOS/docs/html/splitbar.png +0 -0
  323. data/glfw-3.3.9.bin.MACOS/docs/html/splitbard.png +0 -0
  324. data/glfw-3.3.9.bin.MACOS/docs/html/struct_g_l_f_wgamepadstate.html +0 -134
  325. data/glfw-3.3.9.bin.MACOS/docs/html/struct_g_l_f_wgammaramp.html +0 -170
  326. data/glfw-3.3.9.bin.MACOS/docs/html/struct_g_l_f_wimage.html +0 -151
  327. data/glfw-3.3.9.bin.MACOS/docs/html/struct_g_l_f_wvidmode.html +0 -204
  328. data/glfw-3.3.9.bin.MACOS/docs/html/sync_off.png +0 -0
  329. data/glfw-3.3.9.bin.MACOS/docs/html/sync_on.png +0 -0
  330. data/glfw-3.3.9.bin.MACOS/docs/html/tab_a.png +0 -0
  331. data/glfw-3.3.9.bin.MACOS/docs/html/tab_ad.png +0 -0
  332. data/glfw-3.3.9.bin.MACOS/docs/html/tab_b.png +0 -0
  333. data/glfw-3.3.9.bin.MACOS/docs/html/tab_bd.png +0 -0
  334. data/glfw-3.3.9.bin.MACOS/docs/html/tab_h.png +0 -0
  335. data/glfw-3.3.9.bin.MACOS/docs/html/tab_hd.png +0 -0
  336. data/glfw-3.3.9.bin.MACOS/docs/html/tab_s.png +0 -0
  337. data/glfw-3.3.9.bin.MACOS/docs/html/tab_sd.png +0 -0
  338. data/glfw-3.3.9.bin.MACOS/docs/html/tabs.css +0 -1
  339. data/glfw-3.3.9.bin.MACOS/docs/html/vulkan_8dox.html +0 -81
  340. data/glfw-3.3.9.bin.MACOS/docs/html/vulkan_guide.html +0 -196
  341. data/glfw-3.3.9.bin.MACOS/docs/html/window_8dox.html +0 -81
  342. data/glfw-3.3.9.bin.MACOS/docs/html/window_guide.html +0 -763
  343. data/glfw-3.3.9.bin.MACOS/include/GLFW/glfw3.h +0 -5932
  344. data/glfw-3.3.9.bin.MACOS/include/GLFW/glfw3native.h +0 -634
  345. data/glfw-3.3.9.bin.MACOS/lib-arm64/libglfw3.a +0 -0
  346. data/glfw-3.3.9.bin.MACOS/lib-universal/libglfw.3.dylib +0 -0
  347. data/glfw-3.3.9.bin.MACOS/lib-universal/libglfw3.a +0 -0
  348. data/glfw-3.3.9.bin.MACOS/lib-x86_64/libglfw.3.dylib +0 -0
  349. data/glfw-3.3.9.bin.MACOS/lib-x86_64/libglfw3.a +0 -0
  350. data/glfw-3.4.bin.WIN64/README.md +0 -70
  351. data/glfw-3.4.bin.WIN64/docs/html/bc_s.png +0 -0
  352. data/glfw-3.4.bin.WIN64/docs/html/bc_sd.png +0 -0
  353. data/glfw-3.4.bin.WIN64/docs/html/build_8md.html +0 -81
  354. data/glfw-3.4.bin.WIN64/docs/html/build_guide.html +0 -217
  355. data/glfw-3.4.bin.WIN64/docs/html/closed.png +0 -0
  356. data/glfw-3.4.bin.WIN64/docs/html/compat_8md.html +0 -81
  357. data/glfw-3.4.bin.WIN64/docs/html/compat_guide.html +0 -156
  358. data/glfw-3.4.bin.WIN64/docs/html/compile_8md.html +0 -81
  359. data/glfw-3.4.bin.WIN64/docs/html/compile_guide.html +0 -219
  360. data/glfw-3.4.bin.WIN64/docs/html/context_8md.html +0 -81
  361. data/glfw-3.4.bin.WIN64/docs/html/context_guide.html +0 -258
  362. data/glfw-3.4.bin.WIN64/docs/html/deprecated.html +0 -88
  363. data/glfw-3.4.bin.WIN64/docs/html/dir_13577e2d8b9423099662de029791bd7d.html +0 -93
  364. data/glfw-3.4.bin.WIN64/docs/html/dir_7f92719a7fe62e5b064f87d7a3c220b1.html +0 -95
  365. data/glfw-3.4.bin.WIN64/docs/html/dir_a788ef6c2b1e5b367804e0b6ccfd6f11.html +0 -85
  366. data/glfw-3.4.bin.WIN64/docs/html/dir_b11153cd0f4fd04a7564cc166f482635.html +0 -91
  367. data/glfw-3.4.bin.WIN64/docs/html/doc.svg +0 -12
  368. data/glfw-3.4.bin.WIN64/docs/html/docd.svg +0 -12
  369. data/glfw-3.4.bin.WIN64/docs/html/doxygen.css +0 -1685
  370. data/glfw-3.4.bin.WIN64/docs/html/doxygen.svg +0 -28
  371. data/glfw-3.4.bin.WIN64/docs/html/dynsections.js +0 -192
  372. data/glfw-3.4.bin.WIN64/docs/html/extra.css +0 -2
  373. data/glfw-3.4.bin.WIN64/docs/html/files.html +0 -91
  374. data/glfw-3.4.bin.WIN64/docs/html/folderclosed.svg +0 -11
  375. data/glfw-3.4.bin.WIN64/docs/html/folderclosedd.svg +0 -11
  376. data/glfw-3.4.bin.WIN64/docs/html/folderopen.svg +0 -17
  377. data/glfw-3.4.bin.WIN64/docs/html/folderopend.svg +0 -12
  378. data/glfw-3.4.bin.WIN64/docs/html/glfw3_8h.html +0 -1910
  379. data/glfw-3.4.bin.WIN64/docs/html/glfw3_8h_source.html +0 -1260
  380. data/glfw-3.4.bin.WIN64/docs/html/glfw3native_8h.html +0 -170
  381. data/glfw-3.4.bin.WIN64/docs/html/glfw3native_8h_source.html +0 -306
  382. data/glfw-3.4.bin.WIN64/docs/html/group__buttons.html +0 -282
  383. data/glfw-3.4.bin.WIN64/docs/html/group__context.html +0 -304
  384. data/glfw-3.4.bin.WIN64/docs/html/group__errors.html +0 -384
  385. data/glfw-3.4.bin.WIN64/docs/html/group__gamepad__axes.html +0 -202
  386. data/glfw-3.4.bin.WIN64/docs/html/group__gamepad__buttons.html +0 -410
  387. data/glfw-3.4.bin.WIN64/docs/html/group__hat__state.html +0 -234
  388. data/glfw-3.4.bin.WIN64/docs/html/group__init.html +0 -1015
  389. data/glfw-3.4.bin.WIN64/docs/html/group__input.html +0 -2285
  390. data/glfw-3.4.bin.WIN64/docs/html/group__joysticks.html +0 -362
  391. data/glfw-3.4.bin.WIN64/docs/html/group__keys.html +0 -2034
  392. data/glfw-3.4.bin.WIN64/docs/html/group__mods.html +0 -198
  393. data/glfw-3.4.bin.WIN64/docs/html/group__monitor.html +0 -849
  394. data/glfw-3.4.bin.WIN64/docs/html/group__native.html +0 -837
  395. data/glfw-3.4.bin.WIN64/docs/html/group__shapes.html +0 -337
  396. data/glfw-3.4.bin.WIN64/docs/html/group__vulkan.html +0 -361
  397. data/glfw-3.4.bin.WIN64/docs/html/group__window.html +0 -3608
  398. data/glfw-3.4.bin.WIN64/docs/html/index.html +0 -100
  399. data/glfw-3.4.bin.WIN64/docs/html/input_8md.html +0 -81
  400. data/glfw-3.4.bin.WIN64/docs/html/input_guide.html +0 -576
  401. data/glfw-3.4.bin.WIN64/docs/html/internal_8md.html +0 -81
  402. data/glfw-3.4.bin.WIN64/docs/html/internals_guide.html +0 -135
  403. data/glfw-3.4.bin.WIN64/docs/html/intro_8md.html +0 -81
  404. data/glfw-3.4.bin.WIN64/docs/html/intro_guide.html +0 -429
  405. data/glfw-3.4.bin.WIN64/docs/html/jquery.js +0 -34
  406. data/glfw-3.4.bin.WIN64/docs/html/main_8md.html +0 -81
  407. data/glfw-3.4.bin.WIN64/docs/html/menu.js +0 -136
  408. data/glfw-3.4.bin.WIN64/docs/html/menudata.js +0 -30
  409. data/glfw-3.4.bin.WIN64/docs/html/minus.svg +0 -8
  410. data/glfw-3.4.bin.WIN64/docs/html/minusd.svg +0 -8
  411. data/glfw-3.4.bin.WIN64/docs/html/monitor_8md.html +0 -81
  412. data/glfw-3.4.bin.WIN64/docs/html/monitor_guide.html +0 -228
  413. data/glfw-3.4.bin.WIN64/docs/html/moving_8md.html +0 -81
  414. data/glfw-3.4.bin.WIN64/docs/html/moving_guide.html +0 -360
  415. data/glfw-3.4.bin.WIN64/docs/html/nav_f.png +0 -0
  416. data/glfw-3.4.bin.WIN64/docs/html/nav_fd.png +0 -0
  417. data/glfw-3.4.bin.WIN64/docs/html/nav_g.png +0 -0
  418. data/glfw-3.4.bin.WIN64/docs/html/nav_h.png +0 -0
  419. data/glfw-3.4.bin.WIN64/docs/html/nav_hd.png +0 -0
  420. data/glfw-3.4.bin.WIN64/docs/html/news.html +0 -336
  421. data/glfw-3.4.bin.WIN64/docs/html/news_8md.html +0 -81
  422. data/glfw-3.4.bin.WIN64/docs/html/open.png +0 -0
  423. data/glfw-3.4.bin.WIN64/docs/html/pages.html +0 -99
  424. data/glfw-3.4.bin.WIN64/docs/html/plus.svg +0 -9
  425. data/glfw-3.4.bin.WIN64/docs/html/plusd.svg +0 -9
  426. data/glfw-3.4.bin.WIN64/docs/html/quick_8md.html +0 -81
  427. data/glfw-3.4.bin.WIN64/docs/html/quick_guide.html +0 -406
  428. data/glfw-3.4.bin.WIN64/docs/html/search/all_0.js +0 -4
  429. data/glfw-3.4.bin.WIN64/docs/html/search/all_1.js +0 -4
  430. data/glfw-3.4.bin.WIN64/docs/html/search/all_10.js +0 -13
  431. data/glfw-3.4.bin.WIN64/docs/html/search/all_11.js +0 -11
  432. data/glfw-3.4.bin.WIN64/docs/html/search/all_12.js +0 -26
  433. data/glfw-3.4.bin.WIN64/docs/html/search/all_13.js +0 -51
  434. data/glfw-3.4.bin.WIN64/docs/html/search/all_14.js +0 -22
  435. data/glfw-3.4.bin.WIN64/docs/html/search/all_15.js +0 -35
  436. data/glfw-3.4.bin.WIN64/docs/html/search/all_16.js +0 -29
  437. data/glfw-3.4.bin.WIN64/docs/html/search/all_17.js +0 -8
  438. data/glfw-3.4.bin.WIN64/docs/html/search/all_18.js +0 -44
  439. data/glfw-3.4.bin.WIN64/docs/html/search/all_19.js +0 -60
  440. data/glfw-3.4.bin.WIN64/docs/html/search/all_1a.js +0 -39
  441. data/glfw-3.4.bin.WIN64/docs/html/search/all_1b.js +0 -8
  442. data/glfw-3.4.bin.WIN64/docs/html/search/all_1c.js +0 -32
  443. data/glfw-3.4.bin.WIN64/docs/html/search/all_1d.js +0 -84
  444. data/glfw-3.4.bin.WIN64/docs/html/search/all_1e.js +0 -13
  445. data/glfw-3.4.bin.WIN64/docs/html/search/all_1f.js +0 -4
  446. data/glfw-3.4.bin.WIN64/docs/html/search/all_2.js +0 -5
  447. data/glfw-3.4.bin.WIN64/docs/html/search/all_3.js +0 -4
  448. data/glfw-3.4.bin.WIN64/docs/html/search/all_4.js +0 -4
  449. data/glfw-3.4.bin.WIN64/docs/html/search/all_5.js +0 -4
  450. data/glfw-3.4.bin.WIN64/docs/html/search/all_6.js +0 -4
  451. data/glfw-3.4.bin.WIN64/docs/html/search/all_7.js +0 -58
  452. data/glfw-3.4.bin.WIN64/docs/html/search/all_8.js +0 -21
  453. data/glfw-3.4.bin.WIN64/docs/html/search/all_9.js +0 -82
  454. data/glfw-3.4.bin.WIN64/docs/html/search/all_a.js +0 -20
  455. data/glfw-3.4.bin.WIN64/docs/html/search/all_b.js +0 -26
  456. data/glfw-3.4.bin.WIN64/docs/html/search/all_c.js +0 -35
  457. data/glfw-3.4.bin.WIN64/docs/html/search/all_d.js +0 -555
  458. data/glfw-3.4.bin.WIN64/docs/html/search/all_e.js +0 -23
  459. data/glfw-3.4.bin.WIN64/docs/html/search/all_f.js +0 -40
  460. data/glfw-3.4.bin.WIN64/docs/html/search/classes_0.js +0 -8
  461. data/glfw-3.4.bin.WIN64/docs/html/search/close.svg +0 -18
  462. data/glfw-3.4.bin.WIN64/docs/html/search/defines_0.js +0 -43
  463. data/glfw-3.4.bin.WIN64/docs/html/search/files_0.js +0 -4
  464. data/glfw-3.4.bin.WIN64/docs/html/search/files_1.js +0 -6
  465. data/glfw-3.4.bin.WIN64/docs/html/search/files_2.js +0 -5
  466. data/glfw-3.4.bin.WIN64/docs/html/search/files_3.js +0 -6
  467. data/glfw-3.4.bin.WIN64/docs/html/search/files_4.js +0 -6
  468. data/glfw-3.4.bin.WIN64/docs/html/search/files_5.js +0 -4
  469. data/glfw-3.4.bin.WIN64/docs/html/search/files_6.js +0 -4
  470. data/glfw-3.4.bin.WIN64/docs/html/search/files_7.js +0 -4
  471. data/glfw-3.4.bin.WIN64/docs/html/search/files_8.js +0 -4
  472. data/glfw-3.4.bin.WIN64/docs/html/search/functions_0.js +0 -152
  473. data/glfw-3.4.bin.WIN64/docs/html/search/groups_0.js +0 -6
  474. data/glfw-3.4.bin.WIN64/docs/html/search/groups_1.js +0 -4
  475. data/glfw-3.4.bin.WIN64/docs/html/search/groups_10.js +0 -4
  476. data/glfw-3.4.bin.WIN64/docs/html/search/groups_2.js +0 -6
  477. data/glfw-3.4.bin.WIN64/docs/html/search/groups_3.js +0 -5
  478. data/glfw-3.4.bin.WIN64/docs/html/search/groups_4.js +0 -4
  479. data/glfw-3.4.bin.WIN64/docs/html/search/groups_5.js +0 -5
  480. data/glfw-3.4.bin.WIN64/docs/html/search/groups_6.js +0 -4
  481. data/glfw-3.4.bin.WIN64/docs/html/search/groups_7.js +0 -5
  482. data/glfw-3.4.bin.WIN64/docs/html/search/groups_8.js +0 -5
  483. data/glfw-3.4.bin.WIN64/docs/html/search/groups_9.js +0 -6
  484. data/glfw-3.4.bin.WIN64/docs/html/search/groups_a.js +0 -6
  485. data/glfw-3.4.bin.WIN64/docs/html/search/groups_b.js +0 -4
  486. data/glfw-3.4.bin.WIN64/docs/html/search/groups_c.js +0 -4
  487. data/glfw-3.4.bin.WIN64/docs/html/search/groups_d.js +0 -7
  488. data/glfw-3.4.bin.WIN64/docs/html/search/groups_e.js +0 -4
  489. data/glfw-3.4.bin.WIN64/docs/html/search/groups_f.js +0 -5
  490. data/glfw-3.4.bin.WIN64/docs/html/search/mag.svg +0 -24
  491. data/glfw-3.4.bin.WIN64/docs/html/search/mag_d.svg +0 -24
  492. data/glfw-3.4.bin.WIN64/docs/html/search/mag_sel.svg +0 -31
  493. data/glfw-3.4.bin.WIN64/docs/html/search/mag_seld.svg +0 -31
  494. data/glfw-3.4.bin.WIN64/docs/html/search/pages_0.js +0 -4
  495. data/glfw-3.4.bin.WIN64/docs/html/search/pages_1.js +0 -5
  496. data/glfw-3.4.bin.WIN64/docs/html/search/pages_10.js +0 -5
  497. data/glfw-3.4.bin.WIN64/docs/html/search/pages_11.js +0 -4
  498. data/glfw-3.4.bin.WIN64/docs/html/search/pages_2.js +0 -4
  499. data/glfw-3.4.bin.WIN64/docs/html/search/pages_3.js +0 -5
  500. data/glfw-3.4.bin.WIN64/docs/html/search/pages_4.js +0 -4
  501. data/glfw-3.4.bin.WIN64/docs/html/search/pages_5.js +0 -6
  502. data/glfw-3.4.bin.WIN64/docs/html/search/pages_6.js +0 -4
  503. data/glfw-3.4.bin.WIN64/docs/html/search/pages_7.js +0 -5
  504. data/glfw-3.4.bin.WIN64/docs/html/search/pages_8.js +0 -7
  505. data/glfw-3.4.bin.WIN64/docs/html/search/pages_9.js +0 -7
  506. data/glfw-3.4.bin.WIN64/docs/html/search/pages_a.js +0 -4
  507. data/glfw-3.4.bin.WIN64/docs/html/search/pages_b.js +0 -5
  508. data/glfw-3.4.bin.WIN64/docs/html/search/pages_c.js +0 -4
  509. data/glfw-3.4.bin.WIN64/docs/html/search/pages_d.js +0 -4
  510. data/glfw-3.4.bin.WIN64/docs/html/search/pages_e.js +0 -6
  511. data/glfw-3.4.bin.WIN64/docs/html/search/pages_f.js +0 -6
  512. data/glfw-3.4.bin.WIN64/docs/html/search/search.css +0 -291
  513. data/glfw-3.4.bin.WIN64/docs/html/search/search.js +0 -840
  514. data/glfw-3.4.bin.WIN64/docs/html/search/searchdata.js +0 -39
  515. data/glfw-3.4.bin.WIN64/docs/html/search/typedefs_0.js +0 -36
  516. data/glfw-3.4.bin.WIN64/docs/html/search/variables_0.js +0 -5
  517. data/glfw-3.4.bin.WIN64/docs/html/search/variables_1.js +0 -6
  518. data/glfw-3.4.bin.WIN64/docs/html/search/variables_2.js +0 -4
  519. data/glfw-3.4.bin.WIN64/docs/html/search/variables_3.js +0 -5
  520. data/glfw-3.4.bin.WIN64/docs/html/search/variables_4.js +0 -4
  521. data/glfw-3.4.bin.WIN64/docs/html/search/variables_5.js +0 -4
  522. data/glfw-3.4.bin.WIN64/docs/html/search/variables_6.js +0 -7
  523. data/glfw-3.4.bin.WIN64/docs/html/search/variables_7.js +0 -4
  524. data/glfw-3.4.bin.WIN64/docs/html/search/variables_8.js +0 -4
  525. data/glfw-3.4.bin.WIN64/docs/html/search/variables_9.js +0 -4
  526. data/glfw-3.4.bin.WIN64/docs/html/spaces.svg +0 -877
  527. data/glfw-3.4.bin.WIN64/docs/html/splitbar.png +0 -0
  528. data/glfw-3.4.bin.WIN64/docs/html/splitbard.png +0 -0
  529. data/glfw-3.4.bin.WIN64/docs/html/struct_g_l_f_wallocator.html +0 -168
  530. data/glfw-3.4.bin.WIN64/docs/html/struct_g_l_f_wgamepadstate.html +0 -134
  531. data/glfw-3.4.bin.WIN64/docs/html/struct_g_l_f_wgammaramp.html +0 -170
  532. data/glfw-3.4.bin.WIN64/docs/html/struct_g_l_f_wimage.html +0 -151
  533. data/glfw-3.4.bin.WIN64/docs/html/struct_g_l_f_wvidmode.html +0 -204
  534. data/glfw-3.4.bin.WIN64/docs/html/sync_off.png +0 -0
  535. data/glfw-3.4.bin.WIN64/docs/html/sync_on.png +0 -0
  536. data/glfw-3.4.bin.WIN64/docs/html/tab_a.png +0 -0
  537. data/glfw-3.4.bin.WIN64/docs/html/tab_ad.png +0 -0
  538. data/glfw-3.4.bin.WIN64/docs/html/tab_b.png +0 -0
  539. data/glfw-3.4.bin.WIN64/docs/html/tab_bd.png +0 -0
  540. data/glfw-3.4.bin.WIN64/docs/html/tab_h.png +0 -0
  541. data/glfw-3.4.bin.WIN64/docs/html/tab_hd.png +0 -0
  542. data/glfw-3.4.bin.WIN64/docs/html/tab_s.png +0 -0
  543. data/glfw-3.4.bin.WIN64/docs/html/tab_sd.png +0 -0
  544. data/glfw-3.4.bin.WIN64/docs/html/tabs.css +0 -1
  545. data/glfw-3.4.bin.WIN64/docs/html/topics.html +0 -101
  546. data/glfw-3.4.bin.WIN64/docs/html/vulkan_8md.html +0 -81
  547. data/glfw-3.4.bin.WIN64/docs/html/vulkan_guide.html +0 -206
  548. data/glfw-3.4.bin.WIN64/docs/html/window_8md.html +0 -81
  549. data/glfw-3.4.bin.WIN64/docs/html/window_guide.html +0 -806
  550. data/glfw-3.4.bin.WIN64/include/GLFW/glfw3.h +0 -6547
  551. data/glfw-3.4.bin.WIN64/include/GLFW/glfw3native.h +0 -663
  552. data/glfw-3.4.bin.WIN64/lib-mingw-w64/glfw3.dll +0 -0
  553. data/glfw-3.4.bin.WIN64/lib-mingw-w64/libglfw3.a +0 -0
  554. data/glfw-3.4.bin.WIN64/lib-mingw-w64/libglfw3dll.a +0 -0
  555. data/glfw-3.4.bin.WIN64/lib-static-ucrt/glfw3dll.lib +0 -0
  556. data/glfw-3.4.bin.WIN64/lib-vc2013/glfw3.dll +0 -0
  557. data/glfw-3.4.bin.WIN64/lib-vc2013/glfw3.lib +0 -0
  558. data/glfw-3.4.bin.WIN64/lib-vc2013/glfw3_mt.lib +0 -0
  559. data/glfw-3.4.bin.WIN64/lib-vc2013/glfw3dll.lib +0 -0
  560. data/glfw-3.4.bin.WIN64/lib-vc2015/glfw3.dll +0 -0
  561. data/glfw-3.4.bin.WIN64/lib-vc2015/glfw3.lib +0 -0
  562. data/glfw-3.4.bin.WIN64/lib-vc2015/glfw3_mt.lib +0 -0
  563. data/glfw-3.4.bin.WIN64/lib-vc2015/glfw3dll.lib +0 -0
  564. data/glfw-3.4.bin.WIN64/lib-vc2017/glfw3.dll +0 -0
  565. data/glfw-3.4.bin.WIN64/lib-vc2017/glfw3.lib +0 -0
  566. data/glfw-3.4.bin.WIN64/lib-vc2017/glfw3_mt.lib +0 -0
  567. data/glfw-3.4.bin.WIN64/lib-vc2017/glfw3dll.lib +0 -0
  568. data/glfw-3.4.bin.WIN64/lib-vc2019/glfw3.dll +0 -0
  569. data/glfw-3.4.bin.WIN64/lib-vc2019/glfw3.lib +0 -0
  570. data/glfw-3.4.bin.WIN64/lib-vc2019/glfw3_mt.lib +0 -0
  571. data/glfw-3.4.bin.WIN64/lib-vc2019/glfw3dll.lib +0 -0
  572. data/glfw-3.4.bin.WIN64/lib-vc2022/glfw3.dll +0 -0
  573. data/glfw-3.4.bin.WIN64/lib-vc2022/glfw3.lib +0 -0
  574. data/glfw-3.4.bin.WIN64/lib-vc2022/glfw3_mt.lib +0 -0
  575. data/glfw-3.4.bin.WIN64/lib-vc2022/glfw3dll.lib +0 -0
  576. data/lib/engine/components/font_renderer.rb +0 -134
  577. data/lib/engine/components/mesh_renderer.rb +0 -31
  578. data/lib/engine/components/sprite_renderer.rb +0 -141
  579. data/lib/engine/components/ui_font_renderer.rb +0 -140
  580. data/lib/engine/components/ui_sprite_clickbox.rb +0 -62
  581. data/lib/engine/components/ui_sprite_renderer.rb +0 -101
  582. data/lib/engine/shaders/skybox_frag.glsl +0 -12
  583. /data/{glfw-3.4.bin.WIN64 → vendor/glfw-3.3.9.bin.MACOS}/LICENSE.md +0 -0
  584. /data/{glfw-3.4.bin.WIN64 → vendor/glfw-3.4.bin.WIN64}/lib-static-ucrt/glfw3.dll +0 -0
@@ -0,0 +1,29 @@
1
+ #version 330 core
2
+
3
+ in vec2 TexCoords;
4
+ out vec4 FragColor;
5
+
6
+ uniform sampler2D screenTexture;
7
+ uniform sampler2D depthTexture;
8
+ uniform samplerCube skyboxCubemap;
9
+ uniform mat4 inverseVP;
10
+ uniform vec3 cameraPos;
11
+
12
+ void main()
13
+ {
14
+ float depth = texture(depthTexture, TexCoords).r;
15
+
16
+ // If depth < 1.0, this is geometry - keep existing color
17
+ // Use tight threshold since depth buffer clears to exactly 1.0
18
+ if (depth < 0.99999) {
19
+ FragColor = texture(screenTexture, TexCoords);
20
+ return;
21
+ }
22
+
23
+ // Sky pixel: reconstruct view direction and sample cubemap
24
+ vec4 ndc = vec4(TexCoords * 2.0 - 1.0, 1.0, 1.0);
25
+ vec4 worldPos = inverseVP * ndc;
26
+ vec3 viewDir = normalize(worldPos.xyz / worldPos.w - cameraPos);
27
+
28
+ FragColor = texture(skyboxCubemap, viewDir);
29
+ }
@@ -0,0 +1,50 @@
1
+ #version 330 core
2
+
3
+ in vec2 TexCoords;
4
+ out vec4 FragColor;
5
+
6
+ uniform sampler2D ssaoTexture;
7
+ uniform sampler2D depthTexture;
8
+ uniform int blurSize;
9
+ uniform float depthThreshold;
10
+
11
+ float linearizeDepth(float d, float near, float far) {
12
+ return near * far / (far - d * (far - near));
13
+ }
14
+
15
+ void main() {
16
+ vec2 texelSize = 1.0 / vec2(textureSize(ssaoTexture, 0));
17
+ float centerDepth = texture(depthTexture, TexCoords).r;
18
+
19
+ // Skip skybox
20
+ if (centerDepth >= 1.0) {
21
+ FragColor = vec4(1.0);
22
+ return;
23
+ }
24
+
25
+ float result = 0.0;
26
+ float weightSum = 0.0;
27
+
28
+ for (int x = -blurSize; x <= blurSize; x++) {
29
+ for (int y = -blurSize; y <= blurSize; y++) {
30
+ vec2 offset = vec2(float(x), float(y)) * texelSize;
31
+ vec2 sampleCoord = TexCoords + offset;
32
+
33
+ float sampleDepth = texture(depthTexture, sampleCoord).r;
34
+
35
+ // Edge-aware: reduce weight for samples with very different depth
36
+ float depthDiff = abs(centerDepth - sampleDepth);
37
+ float depthWeight = 1.0 / (1.0 + depthDiff * depthThreshold);
38
+
39
+ // Spatial weight (simple box for now, could use gaussian)
40
+ float spatialWeight = 1.0;
41
+
42
+ float weight = depthWeight * spatialWeight;
43
+ result += texture(ssaoTexture, sampleCoord).r * weight;
44
+ weightSum += weight;
45
+ }
46
+ }
47
+
48
+ float ao = result / weightSum;
49
+ FragColor = vec4(ao, ao, ao, 1.0);
50
+ }
@@ -0,0 +1,15 @@
1
+ #version 330 core
2
+
3
+ in vec2 TexCoords;
4
+ out vec4 FragColor;
5
+
6
+ uniform sampler2D screenTexture;
7
+ uniform sampler2D ssaoTexture;
8
+
9
+ void main() {
10
+ vec4 sceneColor = texture(screenTexture, TexCoords);
11
+ float ao = texture(ssaoTexture, TexCoords).r;
12
+
13
+ // Multiply scene color by ambient occlusion
14
+ FragColor = vec4(sceneColor.rgb * ao, sceneColor.a);
15
+ }
@@ -0,0 +1,99 @@
1
+ #version 330 core
2
+
3
+ in vec2 TexCoords;
4
+ out vec4 FragColor;
5
+
6
+ uniform sampler2D depthTexture;
7
+ uniform sampler2D normalTexture;
8
+ uniform sampler2D noiseTexture;
9
+
10
+ uniform vec3 samples[64];
11
+ uniform int kernelSize;
12
+ uniform float radius;
13
+ uniform float bias;
14
+ uniform float power;
15
+
16
+ uniform mat4 projection;
17
+ uniform mat4 view;
18
+ uniform mat4 inverseVP;
19
+ uniform float nearPlane;
20
+ uniform float farPlane;
21
+ uniform vec2 noiseScale;
22
+
23
+ float linearizeDepth(float d) {
24
+ return nearPlane * farPlane / (farPlane - d * (farPlane - nearPlane));
25
+ }
26
+
27
+ vec3 viewPosFromDepth(vec2 uv, float depth) {
28
+ // Reconstruct world position from depth
29
+ vec4 ndc = vec4(uv * 2.0 - 1.0, depth * 2.0 - 1.0, 1.0);
30
+ vec4 world = inverseVP * ndc;
31
+ vec3 worldPos = world.xyz / world.w;
32
+ // Transform to view space
33
+ return (view * vec4(worldPos, 1.0)).xyz;
34
+ }
35
+
36
+ void main() {
37
+ float depth = texture(depthTexture, TexCoords).r;
38
+
39
+ // Skip skybox pixels
40
+ if (depth >= 1.0) {
41
+ FragColor = vec4(1.0);
42
+ return;
43
+ }
44
+
45
+ // Get view-space position
46
+ vec3 fragPos = viewPosFromDepth(TexCoords, depth);
47
+
48
+ // Get world normal and transform to view space
49
+ vec4 normalRough = texture(normalTexture, TexCoords);
50
+ vec3 worldNormal = normalize(normalRough.rgb * 2.0 - 1.0);
51
+ vec3 normal = normalize((view * vec4(worldNormal, 0.0)).xyz);
52
+
53
+ // Get random rotation vector from noise texture
54
+ vec3 randomVec = texture(noiseTexture, TexCoords * noiseScale).xyz;
55
+
56
+ // Create TBN matrix (Gram-Schmidt process)
57
+ vec3 tangent = normalize(randomVec - normal * dot(randomVec, normal));
58
+ vec3 bitangent = cross(normal, tangent);
59
+ mat3 TBN = mat3(tangent, bitangent, normal);
60
+
61
+ // Sample hemisphere and accumulate occlusion
62
+ float occlusion = 0.0;
63
+ for (int i = 0; i < kernelSize; i++) {
64
+ // Transform sample from tangent space to view space
65
+ vec3 samplePos = TBN * samples[i];
66
+ samplePos = fragPos + samplePos * radius;
67
+
68
+ // Project sample to screen space
69
+ vec4 offset = projection * vec4(samplePos, 1.0);
70
+ offset.xyz /= offset.w;
71
+ offset.xyz = offset.xyz * 0.5 + 0.5;
72
+
73
+ // Sample depth at this screen position
74
+ float sampleDepth = texture(depthTexture, offset.xy).r;
75
+
76
+ // Skip if sample is outside screen
77
+ if (offset.x < 0.0 || offset.x > 1.0 || offset.y < 0.0 || offset.y > 1.0) {
78
+ continue;
79
+ }
80
+
81
+ // Skip skybox samples
82
+ if (sampleDepth >= 1.0) {
83
+ continue;
84
+ }
85
+
86
+ // Get view-space depth of the geometry at this sample
87
+ float geometryDepth = -linearizeDepth(sampleDepth);
88
+
89
+ // Range check to avoid occlusion from distant objects
90
+ float rangeCheck = smoothstep(0.0, 1.0, radius / abs(fragPos.z - geometryDepth));
91
+
92
+ // Compare depths: if geometry is in front of sample, it's occluded
93
+ occlusion += (geometryDepth >= samplePos.z + bias ? 1.0 : 0.0) * rangeCheck;
94
+ }
95
+
96
+ occlusion = 1.0 - (occlusion / float(kernelSize));
97
+ float ao = pow(occlusion, power);
98
+ FragColor = vec4(ao, ao, ao, 1.0);
99
+ }
@@ -0,0 +1,16 @@
1
+ #version 330 core
2
+
3
+ in vec2 TexCoords;
4
+ out vec4 FragColor;
5
+
6
+ uniform sampler2D screenTexture;
7
+ uniform sampler2D ssrTexture;
8
+
9
+ void main() {
10
+ vec4 sceneColor = texture(screenTexture, TexCoords);
11
+ vec4 ssr = texture(ssrTexture, TexCoords);
12
+
13
+ // ssr.rgb = reflection color, ssr.a = reflectivity
14
+ vec3 finalColor = mix(sceneColor.rgb, ssr.rgb, ssr.a);
15
+ FragColor = vec4(finalColor, sceneColor.a);
16
+ }
@@ -0,0 +1,118 @@
1
+ #version 330 core
2
+
3
+ in vec2 TexCoords;
4
+ out vec4 FragColor;
5
+
6
+ uniform sampler2D screenTexture;
7
+ uniform sampler2D depthTexture;
8
+ uniform sampler2D normalTexture;
9
+ uniform samplerCube skyboxCubemap;
10
+
11
+ uniform mat4 inverseVP;
12
+ uniform mat4 viewProj;
13
+ uniform vec3 cameraPos;
14
+
15
+ uniform int maxSteps;
16
+ uniform float maxRayDistance;
17
+ uniform float thickness;
18
+ uniform float rayOffset;
19
+ uniform float nearPlane;
20
+ uniform float farPlane;
21
+
22
+ float linearizeDepth(float d) {
23
+ return nearPlane * farPlane / (farPlane - d * (farPlane - nearPlane));
24
+ }
25
+
26
+ vec3 worldPosFromDepth(vec2 uv, float depth) {
27
+ vec4 ndc = vec4(uv * 2.0 - 1.0, depth * 2.0 - 1.0, 1.0);
28
+ vec4 world = inverseVP * ndc;
29
+ return world.xyz / world.w;
30
+ }
31
+
32
+ void main() {
33
+ float depth = texture(depthTexture, TexCoords).r;
34
+
35
+ // No reflection for skybox
36
+ if (depth >= 1.0) {
37
+ FragColor = vec4(0.0, 0.0, 0.0, 0.0);
38
+ return;
39
+ }
40
+
41
+ vec4 normalRough = texture(normalTexture, TexCoords);
42
+ float roughness = normalRough.a;
43
+
44
+ // No reflection for fully rough surfaces
45
+ if (roughness >= 1.0) {
46
+ FragColor = vec4(0.0, 0.0, 0.0, 0.0);
47
+ return;
48
+ }
49
+
50
+ vec3 worldPos = worldPosFromDepth(TexCoords, depth);
51
+ vec3 normal = normalize(normalRough.rgb * 2.0 - 1.0);
52
+ vec3 viewDir = normalize(worldPos - cameraPos);
53
+ vec3 reflectDir = reflect(viewDir, normal);
54
+
55
+ // Project ray start/end to screen space once
56
+ vec3 rayStart = worldPos + reflectDir * rayOffset;
57
+ vec3 rayEnd = worldPos + reflectDir * maxRayDistance;
58
+
59
+ vec4 clipStart = viewProj * vec4(rayStart, 1.0);
60
+ vec4 clipEnd = viewProj * vec4(rayEnd, 1.0);
61
+
62
+ if (clipEnd.w < 0.0) {
63
+ float t = clipStart.w / (clipStart.w - clipEnd.w);
64
+ clipEnd = mix(clipStart, clipEnd, t);
65
+ }
66
+
67
+ vec3 screenStart = clipStart.xyz / clipStart.w;
68
+ vec3 screenEnd = clipEnd.xyz / clipEnd.w;
69
+
70
+ screenStart.xy = screenStart.xy * 0.5 + 0.5;
71
+ screenEnd.xy = screenEnd.xy * 0.5 + 0.5;
72
+ screenStart.z = screenStart.z * 0.5 + 0.5;
73
+ screenEnd.z = screenEnd.z * 0.5 + 0.5;
74
+
75
+ // Ray march in screen space with perspective-correct depth
76
+ float linearDepthStart = linearizeDepth(screenStart.z);
77
+ float linearDepthEnd = linearizeDepth(screenEnd.z);
78
+
79
+ bool hitFound = false;
80
+ vec2 hitUV;
81
+
82
+ for (int i = 0; i < maxSteps; i++) {
83
+ float t = float(i) / float(maxSteps - 1);
84
+
85
+ vec2 screenPos = mix(screenStart.xy, screenEnd.xy, t);
86
+
87
+ if (screenPos.x < 0.0 || screenPos.x > 1.0 ||
88
+ screenPos.y < 0.0 || screenPos.y > 1.0) {
89
+ break;
90
+ }
91
+
92
+ float rayLinearDepth = (linearDepthStart * linearDepthEnd) /
93
+ mix(linearDepthEnd, linearDepthStart, t);
94
+
95
+ float sceneDepthRaw = texture(depthTexture, screenPos).r;
96
+ if (sceneDepthRaw >= 1.0) continue;
97
+
98
+ float sceneLinearDepth = linearizeDepth(sceneDepthRaw);
99
+ float depthDiff = rayLinearDepth - sceneLinearDepth;
100
+
101
+ if (depthDiff > 0.0 && depthDiff < thickness) {
102
+ hitFound = true;
103
+ hitUV = screenPos;
104
+ break;
105
+ }
106
+ }
107
+
108
+ float reflectivity = 1.0 - roughness;
109
+
110
+ // Output: RGB = reflection color, A = reflectivity
111
+ if (hitFound) {
112
+ vec3 reflectionColor = texture(screenTexture, hitUV).rgb;
113
+ FragColor = vec4(reflectionColor, reflectivity);
114
+ } else {
115
+ vec3 skyColor = texture(skyboxCubemap, reflectDir).rgb;
116
+ FragColor = vec4(skyColor, reflectivity);
117
+ }
118
+ }
@@ -0,0 +1,14 @@
1
+ #version 330 core
2
+
3
+ in vec2 TexCoords;
4
+ out vec4 color;
5
+
6
+ uniform sampler2D screenTexture;
7
+ uniform vec4 tintColor; // rgba, alpha controls intensity
8
+
9
+ void main()
10
+ {
11
+ vec4 texColor = texture(screenTexture, TexCoords);
12
+ vec3 tinted = mix(texColor.rgb, texColor.rgb * tintColor.rgb, tintColor.a);
13
+ color = vec4(tinted, texColor.a);
14
+ }
@@ -0,0 +1,6 @@
1
+ #version 330 core
2
+
3
+ void main()
4
+ {
5
+ // Depth is written automatically
6
+ }
@@ -0,0 +1,11 @@
1
+ #version 330 core
2
+
3
+ layout (location = 0) in vec3 vertex;
4
+ layout (location = 7) in mat4 model;
5
+
6
+ uniform mat4 lightSpaceMatrix;
7
+
8
+ void main()
9
+ {
10
+ gl_Position = lightSpaceMatrix * model * vec4(vertex, 1.0);
11
+ }
@@ -0,0 +1,46 @@
1
+ #version 330 core
2
+
3
+ in vec2 TexCoords;
4
+ out vec4 FragColor;
5
+
6
+ uniform vec3 groundColour = vec3(0.2, 0.2, 0.2); // neutral grey
7
+ uniform vec3 horizonColour = vec3(0.7, 0.8, 0.9); // light hazy blue
8
+ uniform vec3 skyColour = vec3(0.3, 0.5, 0.8); // deeper blue
9
+ uniform float groundY = -0.1; // ground gradient ends here
10
+ uniform float horizonY = 0; // horizon line
11
+ uniform float skyY = 0.2; // sky gradient completes here
12
+ uniform int faceIndex;
13
+
14
+ vec3 getDirection(vec2 uv, int face) {
15
+ vec2 st = uv * 2.0 - 1.0;
16
+ vec3 dir;
17
+
18
+ switch(face) {
19
+ case 0: dir = vec3( 1.0, -st.y, -st.x); break; // +X
20
+ case 1: dir = vec3(-1.0, -st.y, st.x); break; // -X
21
+ case 2: dir = vec3( st.x, 1.0, st.y); break; // +Y
22
+ case 3: dir = vec3( st.x, -1.0, -st.y); break; // -Y
23
+ case 4: dir = vec3( st.x, -st.y, 1.0); break; // +Z
24
+ case 5: dir = vec3(-st.x, -st.y, -1.0); break; // -Z
25
+ default: dir = vec3(0.0, 1.0, 0.0); break;
26
+ }
27
+
28
+ return normalize(dir);
29
+ }
30
+
31
+ void main() {
32
+ vec3 dir = getDirection(TexCoords, faceIndex);
33
+
34
+ vec3 color;
35
+ if (dir.y >= horizonY) {
36
+ // Above horizon: blend horizon -> sky
37
+ float mixFactor = clamp((dir.y - horizonY) / (skyY - horizonY), 0.0, 1.0);
38
+ color = mix(horizonColour, skyColour, mixFactor);
39
+ } else {
40
+ // Below horizon: blend ground -> horizon
41
+ float mixFactor = clamp((dir.y - groundY) / (horizonY - groundY), 0.0, 1.0);
42
+ color = mix(groundColour, horizonColour, mixFactor);
43
+ }
44
+
45
+ FragColor = vec4(color, 1.0);
46
+ }
@@ -1,17 +1,17 @@
1
- #version 330 core
2
- in vec2 TexCoords;
3
- out vec4 color;
4
-
5
- uniform sampler2D image;
6
- uniform vec3 spriteColor;
7
- uniform vec4 frameCoords;
8
-
9
- void main()
10
- {
11
- vec2 interpolatedCoords = vec2(frameCoords.x + (TexCoords.x * frameCoords.z), frameCoords.y + TexCoords.y * frameCoords.w);;
12
- vec4 texColor = texture(image, interpolatedCoords);
13
- if(texColor.a < 0.05)
14
- discard;
15
- else
16
- color = vec4(spriteColor, 1.0) * texColor;
17
- }
1
+ #version 330 core
2
+ in vec2 TexCoords;
3
+ out vec4 color;
4
+
5
+ uniform sampler2D image;
6
+ uniform vec3 spriteColor;
7
+ uniform vec4 frameCoords;
8
+
9
+ void main()
10
+ {
11
+ vec2 interpolatedCoords = vec2(frameCoords.x + (TexCoords.x * frameCoords.z), frameCoords.y + TexCoords.y * frameCoords.w);;
12
+ vec4 texColor = texture(image, interpolatedCoords);
13
+ if(texColor.a < 0.05)
14
+ discard;
15
+ else
16
+ color = vec4(spriteColor, 1.0) * texColor;
17
+ }
@@ -1,16 +1,16 @@
1
- #version 330 core
2
-
3
- // <vec3 position, vec2 texCoords>
4
- layout (location = 0) in vec3 vertex;
5
- layout (location = 1) in vec2 texCoord;
6
-
7
- out vec2 TexCoords;
8
-
9
- uniform mat4 camera;
10
- uniform mat4 model;
11
-
12
- void main()
13
- {
14
- TexCoords = texCoord;
15
- gl_Position = camera * model * vec4(vertex, 1.0);
1
+ #version 330 core
2
+
3
+ // <vec3 position, vec2 texCoords>
4
+ layout (location = 0) in vec3 vertex;
5
+ layout (location = 1) in vec2 texCoord;
6
+
7
+ out vec2 TexCoords;
8
+
9
+ uniform mat4 camera;
10
+ uniform mat4 model;
11
+
12
+ void main()
13
+ {
14
+ TexCoords = texCoord;
15
+ gl_Position = camera * model * vec4(vertex, 1.0);
16
16
  }
@@ -1,15 +1,15 @@
1
- #version 330 core
2
-
3
- out vec4 color;
4
-
5
- in vec2 TexCoords;
6
-
7
- uniform sampler2D fontTexture;
8
-
9
- void main()
10
- {
11
- vec4 textureColor = texture(fontTexture, TexCoords);
12
- if(textureColor.a < 0.1)
13
- discard;
14
- color = vec4(1.0, 1.0, 1.0, textureColor.a);
15
- }
1
+ #version 330 core
2
+
3
+ out vec4 color;
4
+
5
+ in vec2 TexCoords;
6
+
7
+ uniform sampler2D fontTexture;
8
+
9
+ void main()
10
+ {
11
+ vec4 textureColor = texture(fontTexture, TexCoords);
12
+ if(textureColor.a < 0.1)
13
+ discard;
14
+ color = vec4(1.0, 1.0, 1.0, textureColor.a);
15
+ }
@@ -1,31 +1,31 @@
1
- #version 330 core
2
-
3
- // <vec3 position, vec2 texCoords>
4
- layout (location = 0) in vec3 vertex;
5
- layout (location = 1) in vec2 texCoords;
6
- layout (location = 2) in int textIndex;
7
- layout (location = 3) in vec2 offset;
8
-
9
- uniform mat4 camera;
10
- uniform mat4 model;
11
-
12
- out vec2 TexCoords;
13
-
14
- vec2 getTexCoords()
15
- {
16
- int x = textIndex / 16;
17
- int y = textIndex % 16;
18
- return (vec2(x, y) + texCoords) / 16.0;
19
- }
20
-
21
- vec3 quadPosition()
22
- {
23
- return vertex + vec3(offset.x, offset.y, 0);
24
- }
25
-
26
-
27
- void main()
28
- {
29
- gl_Position = camera * model * vec4(quadPosition(), 1.0);
30
- TexCoords = getTexCoords();
31
- }
1
+ #version 330 core
2
+
3
+ // <vec3 position, vec2 texCoords>
4
+ layout (location = 0) in vec3 vertex;
5
+ layout (location = 1) in vec2 texCoords;
6
+ layout (location = 2) in int textIndex;
7
+ layout (location = 3) in vec2 offset;
8
+
9
+ uniform mat4 camera;
10
+ uniform mat4 model;
11
+
12
+ out vec2 TexCoords;
13
+
14
+ vec2 getTexCoords()
15
+ {
16
+ int x = textIndex / 16;
17
+ int y = textIndex % 16;
18
+ return (vec2(x, y) + texCoords) / 16.0;
19
+ }
20
+
21
+ vec3 quadPosition()
22
+ {
23
+ return vertex + vec3(offset.x, offset.y, 0);
24
+ }
25
+
26
+
27
+ void main()
28
+ {
29
+ gl_Position = camera * model * vec4(quadPosition(), 1.0);
30
+ TexCoords = getTexCoords();
31
+ }
@@ -1,15 +1,15 @@
1
- #version 330 core
2
- in vec2 TexCoords;
3
- out vec4 color;
4
-
5
- uniform sampler2D image;
6
- uniform vec4 spriteColor;
7
-
8
- void main()
9
- {
10
- vec4 texColor = texture(image, TexCoords);
11
- if(texColor.a < 0.05)
12
- discard;
13
- else
14
- color = spriteColor * texColor;
15
- }
1
+ #version 330 core
2
+ in vec2 TexCoords;
3
+ out vec4 color;
4
+
5
+ uniform sampler2D image;
6
+ uniform vec4 spriteColor;
7
+
8
+ void main()
9
+ {
10
+ vec4 texColor = texture(image, TexCoords);
11
+ if(texColor.a < 0.05)
12
+ discard;
13
+ else
14
+ color = spriteColor * texColor;
15
+ }
@@ -1,16 +1,16 @@
1
- #version 330 core
2
-
3
- // <vec3 position, vec2 texCoords>
4
- layout (location = 0) in vec3 vertex;
5
- layout (location = 1) in vec2 texCoord;
6
-
7
- out vec2 TexCoords;
8
-
9
- uniform mat4 camera;
10
- uniform mat4 model;
11
-
12
- void main()
13
- {
14
- TexCoords = texCoord;
15
- gl_Position = camera * model * vec4(vertex, 1.0);
1
+ #version 330 core
2
+
3
+ // <vec3 position, vec2 texCoords>
4
+ layout (location = 0) in vec3 vertex;
5
+ layout (location = 1) in vec2 texCoord;
6
+
7
+ out vec2 TexCoords;
8
+
9
+ uniform mat4 camera;
10
+ uniform mat4 model;
11
+
12
+ void main()
13
+ {
14
+ TexCoords = texCoord;
15
+ gl_Position = camera * model * vec4(vertex, 1.0);
16
16
  }