reflexion 0.1.7 → 0.1.8
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- checksums.yaml +4 -4
- data/.doc/ext/reflex/application.cpp +5 -5
- data/.doc/ext/reflex/body.cpp +167 -0
- data/.doc/ext/reflex/capture_event.cpp +4 -4
- data/.doc/ext/reflex/draw_event.cpp +4 -4
- data/.doc/ext/reflex/event.cpp +4 -4
- data/.doc/ext/reflex/fixture.cpp +101 -0
- data/.doc/ext/reflex/focus_event.cpp +4 -4
- data/.doc/ext/reflex/frame_event.cpp +4 -4
- data/.doc/ext/reflex/image_view.cpp +22 -5
- data/.doc/ext/reflex/key_event.cpp +4 -4
- data/.doc/ext/reflex/native.cpp +6 -0
- data/.doc/ext/reflex/pointer_event.cpp +4 -4
- data/.doc/ext/reflex/reflex.cpp +2 -3
- data/.doc/ext/reflex/scroll_event.cpp +4 -4
- data/.doc/ext/reflex/selector.cpp +4 -4
- data/.doc/ext/reflex/style.cpp +4 -4
- data/.doc/ext/reflex/style_length.cpp +4 -4
- data/.doc/ext/reflex/style_length2.cpp +4 -4
- data/.doc/ext/reflex/style_length4.cpp +4 -4
- data/.doc/ext/reflex/update_event.cpp +4 -4
- data/.doc/ext/reflex/view.cpp +110 -8
- data/.doc/ext/reflex/wheel_event.cpp +4 -4
- data/.doc/ext/reflex/window.cpp +36 -12
- data/README.md +2 -2
- data/Rakefile +2 -1
- data/VERSION +1 -1
- data/ext/reflex/application.cpp +8 -8
- data/ext/reflex/body.cpp +181 -0
- data/ext/reflex/capture_event.cpp +4 -4
- data/ext/reflex/draw_event.cpp +4 -4
- data/ext/reflex/event.cpp +4 -4
- data/ext/reflex/fixture.cpp +108 -0
- data/ext/reflex/focus_event.cpp +4 -4
- data/ext/reflex/frame_event.cpp +4 -4
- data/ext/reflex/image_view.cpp +24 -5
- data/ext/reflex/key_event.cpp +4 -4
- data/ext/reflex/native.cpp +6 -0
- data/ext/reflex/pointer_event.cpp +4 -4
- data/ext/reflex/reflex.cpp +2 -3
- data/ext/reflex/scroll_event.cpp +4 -4
- data/ext/reflex/selector.cpp +4 -4
- data/ext/reflex/style.cpp +4 -4
- data/ext/reflex/style_length.cpp +4 -4
- data/ext/reflex/style_length2.cpp +4 -4
- data/ext/reflex/style_length4.cpp +4 -4
- data/ext/reflex/update_event.cpp +4 -4
- data/ext/reflex/view.cpp +126 -12
- data/ext/reflex/wheel_event.cpp +4 -4
- data/ext/reflex/window.cpp +39 -12
- data/include/reflex/bitmap.h +20 -0
- data/include/reflex/body.h +82 -0
- data/include/reflex/bounds.h +20 -0
- data/include/reflex/color.h +20 -0
- data/include/reflex/color_space.h +20 -0
- data/include/reflex/defs.h +5 -1
- data/include/reflex/event.h +16 -25
- data/include/reflex/fixture.h +116 -0
- data/include/reflex/font.h +20 -0
- data/include/reflex/image.h +20 -0
- data/include/reflex/image_view.h +1 -1
- data/include/reflex/matrix.h +20 -0
- data/include/reflex/painter.h +20 -0
- data/include/reflex/point.h +24 -0
- data/include/reflex/ruby/application.h +6 -0
- data/include/reflex/ruby/body.h +41 -0
- data/include/reflex/ruby/event.h +68 -0
- data/include/reflex/ruby/fixture.h +41 -0
- data/include/reflex/ruby/image_view.h +14 -0
- data/include/reflex/ruby/selector.h +14 -0
- data/include/reflex/ruby/style.h +14 -0
- data/include/reflex/ruby/style_length.h +26 -0
- data/include/reflex/ruby/view.h +43 -39
- data/include/reflex/ruby/window.h +27 -21
- data/include/reflex/ruby.h +2 -0
- data/include/reflex/shader.h +20 -0
- data/include/reflex/style.h +2 -3
- data/include/reflex/texture.h +20 -0
- data/include/reflex/view.h +45 -24
- data/include/reflex/window.h +11 -14
- data/include/reflex.h +3 -0
- data/lib/reflex/application.rb +6 -2
- data/lib/reflex/body.rb +17 -0
- data/lib/reflex/fixture.rb +17 -0
- data/lib/reflex/view.rb +16 -1
- data/lib/reflex/window.rb +13 -1
- data/lib/reflex.rb +2 -0
- data/reflex.gemspec +1 -1
- data/samples/bats.rb +4 -3
- data/samples/checker.rb +4 -3
- data/samples/fans.rb +4 -3
- data/samples/fps.rb +5 -3
- data/samples/grid.rb +5 -4
- data/samples/hello.rb +1 -1
- data/samples/image.rb +3 -2
- data/samples/ios/hello/hello/main.cpp +12 -3
- data/samples/ios/hello/hello.xcodeproj/project.pbxproj +376 -123
- data/samples/key.rb +5 -4
- data/samples/layout.rb +3 -2
- data/samples/model.rb +3 -2
- data/samples/osx/hello/hello/main.cpp +12 -3
- data/samples/osx/hello/hello.xcodeproj/project.pbxproj +375 -120
- data/samples/physics.rb +37 -0
- data/samples/repl.rb +3 -2
- data/samples/shader.rb +4 -4
- data/samples/shapes.rb +4 -4
- data/samples/text.rb +6 -4
- data/samples/tree.rb +5 -4
- data/samples/views.rb +3 -2
- data/samples/visuals.rb +1 -2
- data/src/body.cpp +244 -0
- data/src/event.cpp +18 -18
- data/src/fixture.cpp +108 -0
- data/src/image_view.cpp +1 -1
- data/src/ios/native_window.h +2 -0
- data/src/ios/native_window.mm +18 -1
- data/src/ios/opengl_view.mm +8 -0
- data/src/ios/window.mm +24 -3
- data/src/ios/window_data.h +3 -3
- data/src/osx/native_window.mm +17 -1
- data/src/osx/window.mm +24 -3
- data/src/osx/window_data.h +3 -3
- data/src/physics/Box2D/Box2D.h +68 -0
- data/src/physics/Box2D/Collision/Shapes/b2ChainShape.cpp +193 -0
- data/src/physics/Box2D/Collision/Shapes/b2ChainShape.h +105 -0
- data/src/physics/Box2D/Collision/Shapes/b2CircleShape.cpp +99 -0
- data/src/physics/Box2D/Collision/Shapes/b2CircleShape.h +91 -0
- data/src/physics/Box2D/Collision/Shapes/b2EdgeShape.cpp +138 -0
- data/src/physics/Box2D/Collision/Shapes/b2EdgeShape.h +74 -0
- data/src/physics/Box2D/Collision/Shapes/b2PolygonShape.cpp +467 -0
- data/src/physics/Box2D/Collision/Shapes/b2PolygonShape.h +101 -0
- data/src/physics/Box2D/Collision/Shapes/b2Shape.h +101 -0
- data/src/physics/Box2D/Collision/b2BroadPhase.cpp +119 -0
- data/src/physics/Box2D/Collision/b2BroadPhase.h +257 -0
- data/src/physics/Box2D/Collision/b2CollideCircle.cpp +154 -0
- data/src/physics/Box2D/Collision/b2CollideEdge.cpp +698 -0
- data/src/physics/Box2D/Collision/b2CollidePolygon.cpp +239 -0
- data/src/physics/Box2D/Collision/b2Collision.cpp +252 -0
- data/src/physics/Box2D/Collision/b2Collision.h +277 -0
- data/src/physics/Box2D/Collision/b2Distance.cpp +603 -0
- data/src/physics/Box2D/Collision/b2Distance.h +141 -0
- data/src/physics/Box2D/Collision/b2DynamicTree.cpp +778 -0
- data/src/physics/Box2D/Collision/b2DynamicTree.h +289 -0
- data/src/physics/Box2D/Collision/b2TimeOfImpact.cpp +486 -0
- data/src/physics/Box2D/Collision/b2TimeOfImpact.h +58 -0
- data/src/physics/Box2D/Common/b2BlockAllocator.cpp +215 -0
- data/src/physics/Box2D/Common/b2BlockAllocator.h +62 -0
- data/src/physics/Box2D/Common/b2Draw.cpp +44 -0
- data/src/physics/Box2D/Common/b2Draw.h +86 -0
- data/src/physics/Box2D/Common/b2GrowableStack.h +85 -0
- data/src/physics/Box2D/Common/b2Math.cpp +94 -0
- data/src/physics/Box2D/Common/b2Math.h +720 -0
- data/src/physics/Box2D/Common/b2Settings.cpp +44 -0
- data/src/physics/Box2D/Common/b2Settings.h +151 -0
- data/src/physics/Box2D/Common/b2StackAllocator.cpp +83 -0
- data/src/physics/Box2D/Common/b2StackAllocator.h +60 -0
- data/src/physics/Box2D/Common/b2Timer.cpp +101 -0
- data/src/physics/Box2D/Common/b2Timer.h +50 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndCircleContact.cpp +53 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndCircleContact.h +39 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.cpp +53 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.h +39 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2CircleContact.cpp +52 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2CircleContact.h +39 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2Contact.cpp +247 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2Contact.h +349 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2ContactSolver.cpp +838 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2ContactSolver.h +95 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.cpp +49 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.h +39 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.cpp +49 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.h +39 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.cpp +49 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.h +38 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2PolygonContact.cpp +52 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2PolygonContact.h +39 -0
- data/src/physics/Box2D/Dynamics/Joints/b2DistanceJoint.cpp +260 -0
- data/src/physics/Box2D/Dynamics/Joints/b2DistanceJoint.h +169 -0
- data/src/physics/Box2D/Dynamics/Joints/b2FrictionJoint.cpp +251 -0
- data/src/physics/Box2D/Dynamics/Joints/b2FrictionJoint.h +119 -0
- data/src/physics/Box2D/Dynamics/Joints/b2GearJoint.cpp +419 -0
- data/src/physics/Box2D/Dynamics/Joints/b2GearJoint.h +125 -0
- data/src/physics/Box2D/Dynamics/Joints/b2Joint.cpp +211 -0
- data/src/physics/Box2D/Dynamics/Joints/b2Joint.h +226 -0
- data/src/physics/Box2D/Dynamics/Joints/b2MotorJoint.cpp +304 -0
- data/src/physics/Box2D/Dynamics/Joints/b2MotorJoint.h +133 -0
- data/src/physics/Box2D/Dynamics/Joints/b2MouseJoint.cpp +222 -0
- data/src/physics/Box2D/Dynamics/Joints/b2MouseJoint.h +129 -0
- data/src/physics/Box2D/Dynamics/Joints/b2PrismaticJoint.cpp +629 -0
- data/src/physics/Box2D/Dynamics/Joints/b2PrismaticJoint.h +196 -0
- data/src/physics/Box2D/Dynamics/Joints/b2PulleyJoint.cpp +348 -0
- data/src/physics/Box2D/Dynamics/Joints/b2PulleyJoint.h +152 -0
- data/src/physics/Box2D/Dynamics/Joints/b2RevoluteJoint.cpp +502 -0
- data/src/physics/Box2D/Dynamics/Joints/b2RevoluteJoint.h +204 -0
- data/src/physics/Box2D/Dynamics/Joints/b2RopeJoint.cpp +241 -0
- data/src/physics/Box2D/Dynamics/Joints/b2RopeJoint.h +114 -0
- data/src/physics/Box2D/Dynamics/Joints/b2WeldJoint.cpp +344 -0
- data/src/physics/Box2D/Dynamics/Joints/b2WeldJoint.h +126 -0
- data/src/physics/Box2D/Dynamics/Joints/b2WheelJoint.cpp +419 -0
- data/src/physics/Box2D/Dynamics/Joints/b2WheelJoint.h +210 -0
- data/src/physics/Box2D/Dynamics/b2Body.cpp +549 -0
- data/src/physics/Box2D/Dynamics/b2Body.h +860 -0
- data/src/physics/Box2D/Dynamics/b2ContactManager.cpp +296 -0
- data/src/physics/Box2D/Dynamics/b2ContactManager.h +52 -0
- data/src/physics/Box2D/Dynamics/b2Fixture.cpp +303 -0
- data/src/physics/Box2D/Dynamics/b2Fixture.h +345 -0
- data/src/physics/Box2D/Dynamics/b2Island.cpp +539 -0
- data/src/physics/Box2D/Dynamics/b2Island.h +93 -0
- data/src/physics/Box2D/Dynamics/b2TimeStep.h +70 -0
- data/src/physics/Box2D/Dynamics/b2World.cpp +1339 -0
- data/src/physics/Box2D/Dynamics/b2World.h +354 -0
- data/src/physics/Box2D/Dynamics/b2WorldCallbacks.cpp +36 -0
- data/src/physics/Box2D/Dynamics/b2WorldCallbacks.h +155 -0
- data/src/physics/Box2D/Rope/b2Rope.cpp +259 -0
- data/src/physics/Box2D/Rope/b2Rope.h +115 -0
- data/src/style.cpp +2 -2
- data/src/view.cpp +217 -17
- data/src/window.cpp +25 -15
- data/src/world.cpp +206 -0
- data/src/world.h +96 -0
- data/task/box2d.rake +25 -0
- data/test/test_view.rb +5 -5
- metadata +125 -3
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/*
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* Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef B2_FIXTURE_H
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#define B2_FIXTURE_H
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#include <Box2D/Dynamics/b2Body.h>
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#include <Box2D/Collision/b2Collision.h>
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#include <Box2D/Collision/Shapes/b2Shape.h>
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class b2BlockAllocator;
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class b2Body;
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class b2BroadPhase;
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class b2Fixture;
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/// This holds contact filtering data.
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struct b2Filter
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{
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b2Filter()
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{
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categoryBits = 0x0001;
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maskBits = 0xFFFF;
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groupIndex = 0;
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}
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/// The collision category bits. Normally you would just set one bit.
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uint16 categoryBits;
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/// The collision mask bits. This states the categories that this
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/// shape would accept for collision.
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uint16 maskBits;
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/// Collision groups allow a certain group of objects to never collide (negative)
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/// or always collide (positive). Zero means no collision group. Non-zero group
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/// filtering always wins against the mask bits.
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int16 groupIndex;
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};
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/// A fixture definition is used to create a fixture. This class defines an
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/// abstract fixture definition. You can reuse fixture definitions safely.
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struct b2FixtureDef
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{
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/// The constructor sets the default fixture definition values.
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b2FixtureDef()
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{
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shape = NULL;
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userData = NULL;
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friction = 0.2f;
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restitution = 0.0f;
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density = 0.0f;
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isSensor = false;
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}
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/// The shape, this must be set. The shape will be cloned, so you
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/// can create the shape on the stack.
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const b2Shape* shape;
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/// Use this to store application specific fixture data.
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void* userData;
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/// The friction coefficient, usually in the range [0,1].
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float32 friction;
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/// The restitution (elasticity) usually in the range [0,1].
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float32 restitution;
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/// The density, usually in kg/m^2.
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float32 density;
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/// A sensor shape collects contact information but never generates a collision
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/// response.
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bool isSensor;
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/// Contact filtering data.
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b2Filter filter;
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};
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/// This proxy is used internally to connect fixtures to the broad-phase.
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struct b2FixtureProxy
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{
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b2AABB aabb;
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b2Fixture* fixture;
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int32 childIndex;
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int32 proxyId;
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};
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/// A fixture is used to attach a shape to a body for collision detection. A fixture
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/// inherits its transform from its parent. Fixtures hold additional non-geometric data
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/// such as friction, collision filters, etc.
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/// Fixtures are created via b2Body::CreateFixture.
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/// @warning you cannot reuse fixtures.
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class b2Fixture
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{
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public:
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/// Get the type of the child shape. You can use this to down cast to the concrete shape.
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/// @return the shape type.
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b2Shape::Type GetType() const;
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/// Get the child shape. You can modify the child shape, however you should not change the
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/// number of vertices because this will crash some collision caching mechanisms.
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/// Manipulating the shape may lead to non-physical behavior.
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b2Shape* GetShape();
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const b2Shape* GetShape() const;
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/// Set if this fixture is a sensor.
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void SetSensor(bool sensor);
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/// Is this fixture a sensor (non-solid)?
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/// @return the true if the shape is a sensor.
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bool IsSensor() const;
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/// Set the contact filtering data. This will not update contacts until the next time
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/// step when either parent body is active and awake.
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/// This automatically calls Refilter.
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void SetFilterData(const b2Filter& filter);
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/// Get the contact filtering data.
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const b2Filter& GetFilterData() const;
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/// Call this if you want to establish collision that was previously disabled by b2ContactFilter::ShouldCollide.
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void Refilter();
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/// Get the parent body of this fixture. This is NULL if the fixture is not attached.
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/// @return the parent body.
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b2Body* GetBody();
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const b2Body* GetBody() const;
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/// Get the next fixture in the parent body's fixture list.
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/// @return the next shape.
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b2Fixture* GetNext();
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const b2Fixture* GetNext() const;
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/// Get the user data that was assigned in the fixture definition. Use this to
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/// store your application specific data.
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void* GetUserData() const;
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/// Set the user data. Use this to store your application specific data.
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void SetUserData(void* data);
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+
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/// Test a point for containment in this fixture.
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/// @param p a point in world coordinates.
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bool TestPoint(const b2Vec2& p) const;
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+
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/// Cast a ray against this shape.
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/// @param output the ray-cast results.
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/// @param input the ray-cast input parameters.
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bool RayCast(b2RayCastOutput* output, const b2RayCastInput& input, int32 childIndex) const;
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+
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/// Get the mass data for this fixture. The mass data is based on the density and
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/// the shape. The rotational inertia is about the shape's origin. This operation
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/// may be expensive.
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void GetMassData(b2MassData* massData) const;
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+
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/// Set the density of this fixture. This will _not_ automatically adjust the mass
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/// of the body. You must call b2Body::ResetMassData to update the body's mass.
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void SetDensity(float32 density);
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+
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/// Get the density of this fixture.
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float32 GetDensity() const;
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+
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/// Get the coefficient of friction.
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float32 GetFriction() const;
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+
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/// Set the coefficient of friction. This will _not_ change the friction of
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/// existing contacts.
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void SetFriction(float32 friction);
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+
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/// Get the coefficient of restitution.
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+
float32 GetRestitution() const;
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+
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/// Set the coefficient of restitution. This will _not_ change the restitution of
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/// existing contacts.
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+
void SetRestitution(float32 restitution);
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+
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+
/// Get the fixture's AABB. This AABB may be enlarge and/or stale.
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/// If you need a more accurate AABB, compute it using the shape and
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/// the body transform.
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+
const b2AABB& GetAABB(int32 childIndex) const;
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+
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+
/// Dump this fixture to the log file.
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+
void Dump(int32 bodyIndex);
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+
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+
protected:
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+
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+
friend class b2Body;
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+
friend class b2World;
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+
friend class b2Contact;
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+
friend class b2ContactManager;
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+
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+
b2Fixture();
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+
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+
// We need separation create/destroy functions from the constructor/destructor because
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208
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+
// the destructor cannot access the allocator (no destructor arguments allowed by C++).
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+
void Create(b2BlockAllocator* allocator, b2Body* body, const b2FixtureDef* def);
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+
void Destroy(b2BlockAllocator* allocator);
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+
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212
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+
// These support body activation/deactivation.
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+
void CreateProxies(b2BroadPhase* broadPhase, const b2Transform& xf);
|
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+
void DestroyProxies(b2BroadPhase* broadPhase);
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+
|
216
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+
void Synchronize(b2BroadPhase* broadPhase, const b2Transform& xf1, const b2Transform& xf2);
|
217
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+
|
218
|
+
float32 m_density;
|
219
|
+
|
220
|
+
b2Fixture* m_next;
|
221
|
+
b2Body* m_body;
|
222
|
+
|
223
|
+
b2Shape* m_shape;
|
224
|
+
|
225
|
+
float32 m_friction;
|
226
|
+
float32 m_restitution;
|
227
|
+
|
228
|
+
b2FixtureProxy* m_proxies;
|
229
|
+
int32 m_proxyCount;
|
230
|
+
|
231
|
+
b2Filter m_filter;
|
232
|
+
|
233
|
+
bool m_isSensor;
|
234
|
+
|
235
|
+
void* m_userData;
|
236
|
+
};
|
237
|
+
|
238
|
+
inline b2Shape::Type b2Fixture::GetType() const
|
239
|
+
{
|
240
|
+
return m_shape->GetType();
|
241
|
+
}
|
242
|
+
|
243
|
+
inline b2Shape* b2Fixture::GetShape()
|
244
|
+
{
|
245
|
+
return m_shape;
|
246
|
+
}
|
247
|
+
|
248
|
+
inline const b2Shape* b2Fixture::GetShape() const
|
249
|
+
{
|
250
|
+
return m_shape;
|
251
|
+
}
|
252
|
+
|
253
|
+
inline bool b2Fixture::IsSensor() const
|
254
|
+
{
|
255
|
+
return m_isSensor;
|
256
|
+
}
|
257
|
+
|
258
|
+
inline const b2Filter& b2Fixture::GetFilterData() const
|
259
|
+
{
|
260
|
+
return m_filter;
|
261
|
+
}
|
262
|
+
|
263
|
+
inline void* b2Fixture::GetUserData() const
|
264
|
+
{
|
265
|
+
return m_userData;
|
266
|
+
}
|
267
|
+
|
268
|
+
inline void b2Fixture::SetUserData(void* data)
|
269
|
+
{
|
270
|
+
m_userData = data;
|
271
|
+
}
|
272
|
+
|
273
|
+
inline b2Body* b2Fixture::GetBody()
|
274
|
+
{
|
275
|
+
return m_body;
|
276
|
+
}
|
277
|
+
|
278
|
+
inline const b2Body* b2Fixture::GetBody() const
|
279
|
+
{
|
280
|
+
return m_body;
|
281
|
+
}
|
282
|
+
|
283
|
+
inline b2Fixture* b2Fixture::GetNext()
|
284
|
+
{
|
285
|
+
return m_next;
|
286
|
+
}
|
287
|
+
|
288
|
+
inline const b2Fixture* b2Fixture::GetNext() const
|
289
|
+
{
|
290
|
+
return m_next;
|
291
|
+
}
|
292
|
+
|
293
|
+
inline void b2Fixture::SetDensity(float32 density)
|
294
|
+
{
|
295
|
+
b2Assert(b2IsValid(density) && density >= 0.0f);
|
296
|
+
m_density = density;
|
297
|
+
}
|
298
|
+
|
299
|
+
inline float32 b2Fixture::GetDensity() const
|
300
|
+
{
|
301
|
+
return m_density;
|
302
|
+
}
|
303
|
+
|
304
|
+
inline float32 b2Fixture::GetFriction() const
|
305
|
+
{
|
306
|
+
return m_friction;
|
307
|
+
}
|
308
|
+
|
309
|
+
inline void b2Fixture::SetFriction(float32 friction)
|
310
|
+
{
|
311
|
+
m_friction = friction;
|
312
|
+
}
|
313
|
+
|
314
|
+
inline float32 b2Fixture::GetRestitution() const
|
315
|
+
{
|
316
|
+
return m_restitution;
|
317
|
+
}
|
318
|
+
|
319
|
+
inline void b2Fixture::SetRestitution(float32 restitution)
|
320
|
+
{
|
321
|
+
m_restitution = restitution;
|
322
|
+
}
|
323
|
+
|
324
|
+
inline bool b2Fixture::TestPoint(const b2Vec2& p) const
|
325
|
+
{
|
326
|
+
return m_shape->TestPoint(m_body->GetTransform(), p);
|
327
|
+
}
|
328
|
+
|
329
|
+
inline bool b2Fixture::RayCast(b2RayCastOutput* output, const b2RayCastInput& input, int32 childIndex) const
|
330
|
+
{
|
331
|
+
return m_shape->RayCast(output, input, m_body->GetTransform(), childIndex);
|
332
|
+
}
|
333
|
+
|
334
|
+
inline void b2Fixture::GetMassData(b2MassData* massData) const
|
335
|
+
{
|
336
|
+
m_shape->ComputeMass(massData, m_density);
|
337
|
+
}
|
338
|
+
|
339
|
+
inline const b2AABB& b2Fixture::GetAABB(int32 childIndex) const
|
340
|
+
{
|
341
|
+
b2Assert(0 <= childIndex && childIndex < m_proxyCount);
|
342
|
+
return m_proxies[childIndex].aabb;
|
343
|
+
}
|
344
|
+
|
345
|
+
#endif
|