reflexion 0.1.7 → 0.1.8
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- checksums.yaml +4 -4
- data/.doc/ext/reflex/application.cpp +5 -5
- data/.doc/ext/reflex/body.cpp +167 -0
- data/.doc/ext/reflex/capture_event.cpp +4 -4
- data/.doc/ext/reflex/draw_event.cpp +4 -4
- data/.doc/ext/reflex/event.cpp +4 -4
- data/.doc/ext/reflex/fixture.cpp +101 -0
- data/.doc/ext/reflex/focus_event.cpp +4 -4
- data/.doc/ext/reflex/frame_event.cpp +4 -4
- data/.doc/ext/reflex/image_view.cpp +22 -5
- data/.doc/ext/reflex/key_event.cpp +4 -4
- data/.doc/ext/reflex/native.cpp +6 -0
- data/.doc/ext/reflex/pointer_event.cpp +4 -4
- data/.doc/ext/reflex/reflex.cpp +2 -3
- data/.doc/ext/reflex/scroll_event.cpp +4 -4
- data/.doc/ext/reflex/selector.cpp +4 -4
- data/.doc/ext/reflex/style.cpp +4 -4
- data/.doc/ext/reflex/style_length.cpp +4 -4
- data/.doc/ext/reflex/style_length2.cpp +4 -4
- data/.doc/ext/reflex/style_length4.cpp +4 -4
- data/.doc/ext/reflex/update_event.cpp +4 -4
- data/.doc/ext/reflex/view.cpp +110 -8
- data/.doc/ext/reflex/wheel_event.cpp +4 -4
- data/.doc/ext/reflex/window.cpp +36 -12
- data/README.md +2 -2
- data/Rakefile +2 -1
- data/VERSION +1 -1
- data/ext/reflex/application.cpp +8 -8
- data/ext/reflex/body.cpp +181 -0
- data/ext/reflex/capture_event.cpp +4 -4
- data/ext/reflex/draw_event.cpp +4 -4
- data/ext/reflex/event.cpp +4 -4
- data/ext/reflex/fixture.cpp +108 -0
- data/ext/reflex/focus_event.cpp +4 -4
- data/ext/reflex/frame_event.cpp +4 -4
- data/ext/reflex/image_view.cpp +24 -5
- data/ext/reflex/key_event.cpp +4 -4
- data/ext/reflex/native.cpp +6 -0
- data/ext/reflex/pointer_event.cpp +4 -4
- data/ext/reflex/reflex.cpp +2 -3
- data/ext/reflex/scroll_event.cpp +4 -4
- data/ext/reflex/selector.cpp +4 -4
- data/ext/reflex/style.cpp +4 -4
- data/ext/reflex/style_length.cpp +4 -4
- data/ext/reflex/style_length2.cpp +4 -4
- data/ext/reflex/style_length4.cpp +4 -4
- data/ext/reflex/update_event.cpp +4 -4
- data/ext/reflex/view.cpp +126 -12
- data/ext/reflex/wheel_event.cpp +4 -4
- data/ext/reflex/window.cpp +39 -12
- data/include/reflex/bitmap.h +20 -0
- data/include/reflex/body.h +82 -0
- data/include/reflex/bounds.h +20 -0
- data/include/reflex/color.h +20 -0
- data/include/reflex/color_space.h +20 -0
- data/include/reflex/defs.h +5 -1
- data/include/reflex/event.h +16 -25
- data/include/reflex/fixture.h +116 -0
- data/include/reflex/font.h +20 -0
- data/include/reflex/image.h +20 -0
- data/include/reflex/image_view.h +1 -1
- data/include/reflex/matrix.h +20 -0
- data/include/reflex/painter.h +20 -0
- data/include/reflex/point.h +24 -0
- data/include/reflex/ruby/application.h +6 -0
- data/include/reflex/ruby/body.h +41 -0
- data/include/reflex/ruby/event.h +68 -0
- data/include/reflex/ruby/fixture.h +41 -0
- data/include/reflex/ruby/image_view.h +14 -0
- data/include/reflex/ruby/selector.h +14 -0
- data/include/reflex/ruby/style.h +14 -0
- data/include/reflex/ruby/style_length.h +26 -0
- data/include/reflex/ruby/view.h +43 -39
- data/include/reflex/ruby/window.h +27 -21
- data/include/reflex/ruby.h +2 -0
- data/include/reflex/shader.h +20 -0
- data/include/reflex/style.h +2 -3
- data/include/reflex/texture.h +20 -0
- data/include/reflex/view.h +45 -24
- data/include/reflex/window.h +11 -14
- data/include/reflex.h +3 -0
- data/lib/reflex/application.rb +6 -2
- data/lib/reflex/body.rb +17 -0
- data/lib/reflex/fixture.rb +17 -0
- data/lib/reflex/view.rb +16 -1
- data/lib/reflex/window.rb +13 -1
- data/lib/reflex.rb +2 -0
- data/reflex.gemspec +1 -1
- data/samples/bats.rb +4 -3
- data/samples/checker.rb +4 -3
- data/samples/fans.rb +4 -3
- data/samples/fps.rb +5 -3
- data/samples/grid.rb +5 -4
- data/samples/hello.rb +1 -1
- data/samples/image.rb +3 -2
- data/samples/ios/hello/hello/main.cpp +12 -3
- data/samples/ios/hello/hello.xcodeproj/project.pbxproj +376 -123
- data/samples/key.rb +5 -4
- data/samples/layout.rb +3 -2
- data/samples/model.rb +3 -2
- data/samples/osx/hello/hello/main.cpp +12 -3
- data/samples/osx/hello/hello.xcodeproj/project.pbxproj +375 -120
- data/samples/physics.rb +37 -0
- data/samples/repl.rb +3 -2
- data/samples/shader.rb +4 -4
- data/samples/shapes.rb +4 -4
- data/samples/text.rb +6 -4
- data/samples/tree.rb +5 -4
- data/samples/views.rb +3 -2
- data/samples/visuals.rb +1 -2
- data/src/body.cpp +244 -0
- data/src/event.cpp +18 -18
- data/src/fixture.cpp +108 -0
- data/src/image_view.cpp +1 -1
- data/src/ios/native_window.h +2 -0
- data/src/ios/native_window.mm +18 -1
- data/src/ios/opengl_view.mm +8 -0
- data/src/ios/window.mm +24 -3
- data/src/ios/window_data.h +3 -3
- data/src/osx/native_window.mm +17 -1
- data/src/osx/window.mm +24 -3
- data/src/osx/window_data.h +3 -3
- data/src/physics/Box2D/Box2D.h +68 -0
- data/src/physics/Box2D/Collision/Shapes/b2ChainShape.cpp +193 -0
- data/src/physics/Box2D/Collision/Shapes/b2ChainShape.h +105 -0
- data/src/physics/Box2D/Collision/Shapes/b2CircleShape.cpp +99 -0
- data/src/physics/Box2D/Collision/Shapes/b2CircleShape.h +91 -0
- data/src/physics/Box2D/Collision/Shapes/b2EdgeShape.cpp +138 -0
- data/src/physics/Box2D/Collision/Shapes/b2EdgeShape.h +74 -0
- data/src/physics/Box2D/Collision/Shapes/b2PolygonShape.cpp +467 -0
- data/src/physics/Box2D/Collision/Shapes/b2PolygonShape.h +101 -0
- data/src/physics/Box2D/Collision/Shapes/b2Shape.h +101 -0
- data/src/physics/Box2D/Collision/b2BroadPhase.cpp +119 -0
- data/src/physics/Box2D/Collision/b2BroadPhase.h +257 -0
- data/src/physics/Box2D/Collision/b2CollideCircle.cpp +154 -0
- data/src/physics/Box2D/Collision/b2CollideEdge.cpp +698 -0
- data/src/physics/Box2D/Collision/b2CollidePolygon.cpp +239 -0
- data/src/physics/Box2D/Collision/b2Collision.cpp +252 -0
- data/src/physics/Box2D/Collision/b2Collision.h +277 -0
- data/src/physics/Box2D/Collision/b2Distance.cpp +603 -0
- data/src/physics/Box2D/Collision/b2Distance.h +141 -0
- data/src/physics/Box2D/Collision/b2DynamicTree.cpp +778 -0
- data/src/physics/Box2D/Collision/b2DynamicTree.h +289 -0
- data/src/physics/Box2D/Collision/b2TimeOfImpact.cpp +486 -0
- data/src/physics/Box2D/Collision/b2TimeOfImpact.h +58 -0
- data/src/physics/Box2D/Common/b2BlockAllocator.cpp +215 -0
- data/src/physics/Box2D/Common/b2BlockAllocator.h +62 -0
- data/src/physics/Box2D/Common/b2Draw.cpp +44 -0
- data/src/physics/Box2D/Common/b2Draw.h +86 -0
- data/src/physics/Box2D/Common/b2GrowableStack.h +85 -0
- data/src/physics/Box2D/Common/b2Math.cpp +94 -0
- data/src/physics/Box2D/Common/b2Math.h +720 -0
- data/src/physics/Box2D/Common/b2Settings.cpp +44 -0
- data/src/physics/Box2D/Common/b2Settings.h +151 -0
- data/src/physics/Box2D/Common/b2StackAllocator.cpp +83 -0
- data/src/physics/Box2D/Common/b2StackAllocator.h +60 -0
- data/src/physics/Box2D/Common/b2Timer.cpp +101 -0
- data/src/physics/Box2D/Common/b2Timer.h +50 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndCircleContact.cpp +53 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndCircleContact.h +39 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.cpp +53 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.h +39 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2CircleContact.cpp +52 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2CircleContact.h +39 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2Contact.cpp +247 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2Contact.h +349 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2ContactSolver.cpp +838 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2ContactSolver.h +95 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.cpp +49 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.h +39 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.cpp +49 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.h +39 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.cpp +49 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.h +38 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2PolygonContact.cpp +52 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2PolygonContact.h +39 -0
- data/src/physics/Box2D/Dynamics/Joints/b2DistanceJoint.cpp +260 -0
- data/src/physics/Box2D/Dynamics/Joints/b2DistanceJoint.h +169 -0
- data/src/physics/Box2D/Dynamics/Joints/b2FrictionJoint.cpp +251 -0
- data/src/physics/Box2D/Dynamics/Joints/b2FrictionJoint.h +119 -0
- data/src/physics/Box2D/Dynamics/Joints/b2GearJoint.cpp +419 -0
- data/src/physics/Box2D/Dynamics/Joints/b2GearJoint.h +125 -0
- data/src/physics/Box2D/Dynamics/Joints/b2Joint.cpp +211 -0
- data/src/physics/Box2D/Dynamics/Joints/b2Joint.h +226 -0
- data/src/physics/Box2D/Dynamics/Joints/b2MotorJoint.cpp +304 -0
- data/src/physics/Box2D/Dynamics/Joints/b2MotorJoint.h +133 -0
- data/src/physics/Box2D/Dynamics/Joints/b2MouseJoint.cpp +222 -0
- data/src/physics/Box2D/Dynamics/Joints/b2MouseJoint.h +129 -0
- data/src/physics/Box2D/Dynamics/Joints/b2PrismaticJoint.cpp +629 -0
- data/src/physics/Box2D/Dynamics/Joints/b2PrismaticJoint.h +196 -0
- data/src/physics/Box2D/Dynamics/Joints/b2PulleyJoint.cpp +348 -0
- data/src/physics/Box2D/Dynamics/Joints/b2PulleyJoint.h +152 -0
- data/src/physics/Box2D/Dynamics/Joints/b2RevoluteJoint.cpp +502 -0
- data/src/physics/Box2D/Dynamics/Joints/b2RevoluteJoint.h +204 -0
- data/src/physics/Box2D/Dynamics/Joints/b2RopeJoint.cpp +241 -0
- data/src/physics/Box2D/Dynamics/Joints/b2RopeJoint.h +114 -0
- data/src/physics/Box2D/Dynamics/Joints/b2WeldJoint.cpp +344 -0
- data/src/physics/Box2D/Dynamics/Joints/b2WeldJoint.h +126 -0
- data/src/physics/Box2D/Dynamics/Joints/b2WheelJoint.cpp +419 -0
- data/src/physics/Box2D/Dynamics/Joints/b2WheelJoint.h +210 -0
- data/src/physics/Box2D/Dynamics/b2Body.cpp +549 -0
- data/src/physics/Box2D/Dynamics/b2Body.h +860 -0
- data/src/physics/Box2D/Dynamics/b2ContactManager.cpp +296 -0
- data/src/physics/Box2D/Dynamics/b2ContactManager.h +52 -0
- data/src/physics/Box2D/Dynamics/b2Fixture.cpp +303 -0
- data/src/physics/Box2D/Dynamics/b2Fixture.h +345 -0
- data/src/physics/Box2D/Dynamics/b2Island.cpp +539 -0
- data/src/physics/Box2D/Dynamics/b2Island.h +93 -0
- data/src/physics/Box2D/Dynamics/b2TimeStep.h +70 -0
- data/src/physics/Box2D/Dynamics/b2World.cpp +1339 -0
- data/src/physics/Box2D/Dynamics/b2World.h +354 -0
- data/src/physics/Box2D/Dynamics/b2WorldCallbacks.cpp +36 -0
- data/src/physics/Box2D/Dynamics/b2WorldCallbacks.h +155 -0
- data/src/physics/Box2D/Rope/b2Rope.cpp +259 -0
- data/src/physics/Box2D/Rope/b2Rope.h +115 -0
- data/src/style.cpp +2 -2
- data/src/view.cpp +217 -17
- data/src/window.cpp +25 -15
- data/src/world.cpp +206 -0
- data/src/world.h +96 -0
- data/task/box2d.rake +25 -0
- data/test/test_view.rb +5 -5
- metadata +125 -3
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/*
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* Copyright (c) 2006-2012 Erin Catto http://www.box2d.org
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#include <Box2D/Dynamics/Joints/b2MotorJoint.h>
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#include <Box2D/Dynamics/b2Body.h>
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#include <Box2D/Dynamics/b2TimeStep.h>
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// Point-to-point constraint
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// Cdot = v2 - v1
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// = v2 + cross(w2, r2) - v1 - cross(w1, r1)
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// J = [-I -r1_skew I r2_skew ]
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// Identity used:
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// w k % (rx i + ry j) = w * (-ry i + rx j)
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// Angle constraint
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// Cdot = w2 - w1
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// J = [0 0 -1 0 0 1]
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// K = invI1 + invI2
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void b2MotorJointDef::Initialize(b2Body* bA, b2Body* bB)
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{
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bodyA = bA;
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bodyB = bB;
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b2Vec2 xB = bodyB->GetPosition();
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linearOffset = bodyA->GetLocalPoint(xB);
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float32 angleA = bodyA->GetAngle();
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float32 angleB = bodyB->GetAngle();
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angularOffset = angleB - angleA;
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}
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b2MotorJoint::b2MotorJoint(const b2MotorJointDef* def)
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: b2Joint(def)
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{
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m_linearOffset = def->linearOffset;
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m_angularOffset = def->angularOffset;
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m_linearImpulse.SetZero();
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m_angularImpulse = 0.0f;
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m_maxForce = def->maxForce;
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m_maxTorque = def->maxTorque;
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m_correctionFactor = def->correctionFactor;
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}
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void b2MotorJoint::InitVelocityConstraints(const b2SolverData& data)
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{
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m_indexA = m_bodyA->m_islandIndex;
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m_indexB = m_bodyB->m_islandIndex;
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m_localCenterA = m_bodyA->m_sweep.localCenter;
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m_localCenterB = m_bodyB->m_sweep.localCenter;
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m_invMassA = m_bodyA->m_invMass;
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m_invMassB = m_bodyB->m_invMass;
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m_invIA = m_bodyA->m_invI;
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m_invIB = m_bodyB->m_invI;
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b2Vec2 cA = data.positions[m_indexA].c;
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float32 aA = data.positions[m_indexA].a;
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b2Vec2 vA = data.velocities[m_indexA].v;
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float32 wA = data.velocities[m_indexA].w;
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b2Vec2 cB = data.positions[m_indexB].c;
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float32 aB = data.positions[m_indexB].a;
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b2Vec2 vB = data.velocities[m_indexB].v;
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float32 wB = data.velocities[m_indexB].w;
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b2Rot qA(aA), qB(aB);
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// Compute the effective mass matrix.
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m_rA = b2Mul(qA, -m_localCenterA);
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m_rB = b2Mul(qB, -m_localCenterB);
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// J = [-I -r1_skew I r2_skew]
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// [ 0 -1 0 1]
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// r_skew = [-ry; rx]
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// Matlab
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// K = [ mA+r1y^2*iA+mB+r2y^2*iB, -r1y*iA*r1x-r2y*iB*r2x, -r1y*iA-r2y*iB]
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// [ -r1y*iA*r1x-r2y*iB*r2x, mA+r1x^2*iA+mB+r2x^2*iB, r1x*iA+r2x*iB]
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// [ -r1y*iA-r2y*iB, r1x*iA+r2x*iB, iA+iB]
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float32 mA = m_invMassA, mB = m_invMassB;
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float32 iA = m_invIA, iB = m_invIB;
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b2Mat22 K;
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K.ex.x = mA + mB + iA * m_rA.y * m_rA.y + iB * m_rB.y * m_rB.y;
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K.ex.y = -iA * m_rA.x * m_rA.y - iB * m_rB.x * m_rB.y;
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K.ey.x = K.ex.y;
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K.ey.y = mA + mB + iA * m_rA.x * m_rA.x + iB * m_rB.x * m_rB.x;
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m_linearMass = K.GetInverse();
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m_angularMass = iA + iB;
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if (m_angularMass > 0.0f)
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{
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m_angularMass = 1.0f / m_angularMass;
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}
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m_linearError = cB + m_rB - cA - m_rA - b2Mul(qA, m_linearOffset);
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m_angularError = aB - aA - m_angularOffset;
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if (data.step.warmStarting)
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{
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// Scale impulses to support a variable time step.
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m_linearImpulse *= data.step.dtRatio;
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m_angularImpulse *= data.step.dtRatio;
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b2Vec2 P(m_linearImpulse.x, m_linearImpulse.y);
|
124
|
+
vA -= mA * P;
|
125
|
+
wA -= iA * (b2Cross(m_rA, P) + m_angularImpulse);
|
126
|
+
vB += mB * P;
|
127
|
+
wB += iB * (b2Cross(m_rB, P) + m_angularImpulse);
|
128
|
+
}
|
129
|
+
else
|
130
|
+
{
|
131
|
+
m_linearImpulse.SetZero();
|
132
|
+
m_angularImpulse = 0.0f;
|
133
|
+
}
|
134
|
+
|
135
|
+
data.velocities[m_indexA].v = vA;
|
136
|
+
data.velocities[m_indexA].w = wA;
|
137
|
+
data.velocities[m_indexB].v = vB;
|
138
|
+
data.velocities[m_indexB].w = wB;
|
139
|
+
}
|
140
|
+
|
141
|
+
void b2MotorJoint::SolveVelocityConstraints(const b2SolverData& data)
|
142
|
+
{
|
143
|
+
b2Vec2 vA = data.velocities[m_indexA].v;
|
144
|
+
float32 wA = data.velocities[m_indexA].w;
|
145
|
+
b2Vec2 vB = data.velocities[m_indexB].v;
|
146
|
+
float32 wB = data.velocities[m_indexB].w;
|
147
|
+
|
148
|
+
float32 mA = m_invMassA, mB = m_invMassB;
|
149
|
+
float32 iA = m_invIA, iB = m_invIB;
|
150
|
+
|
151
|
+
float32 h = data.step.dt;
|
152
|
+
float32 inv_h = data.step.inv_dt;
|
153
|
+
|
154
|
+
// Solve angular friction
|
155
|
+
{
|
156
|
+
float32 Cdot = wB - wA + inv_h * m_correctionFactor * m_angularError;
|
157
|
+
float32 impulse = -m_angularMass * Cdot;
|
158
|
+
|
159
|
+
float32 oldImpulse = m_angularImpulse;
|
160
|
+
float32 maxImpulse = h * m_maxTorque;
|
161
|
+
m_angularImpulse = b2Clamp(m_angularImpulse + impulse, -maxImpulse, maxImpulse);
|
162
|
+
impulse = m_angularImpulse - oldImpulse;
|
163
|
+
|
164
|
+
wA -= iA * impulse;
|
165
|
+
wB += iB * impulse;
|
166
|
+
}
|
167
|
+
|
168
|
+
// Solve linear friction
|
169
|
+
{
|
170
|
+
b2Vec2 Cdot = vB + b2Cross(wB, m_rB) - vA - b2Cross(wA, m_rA) + inv_h * m_correctionFactor * m_linearError;
|
171
|
+
|
172
|
+
b2Vec2 impulse = -b2Mul(m_linearMass, Cdot);
|
173
|
+
b2Vec2 oldImpulse = m_linearImpulse;
|
174
|
+
m_linearImpulse += impulse;
|
175
|
+
|
176
|
+
float32 maxImpulse = h * m_maxForce;
|
177
|
+
|
178
|
+
if (m_linearImpulse.LengthSquared() > maxImpulse * maxImpulse)
|
179
|
+
{
|
180
|
+
m_linearImpulse.Normalize();
|
181
|
+
m_linearImpulse *= maxImpulse;
|
182
|
+
}
|
183
|
+
|
184
|
+
impulse = m_linearImpulse - oldImpulse;
|
185
|
+
|
186
|
+
vA -= mA * impulse;
|
187
|
+
wA -= iA * b2Cross(m_rA, impulse);
|
188
|
+
|
189
|
+
vB += mB * impulse;
|
190
|
+
wB += iB * b2Cross(m_rB, impulse);
|
191
|
+
}
|
192
|
+
|
193
|
+
data.velocities[m_indexA].v = vA;
|
194
|
+
data.velocities[m_indexA].w = wA;
|
195
|
+
data.velocities[m_indexB].v = vB;
|
196
|
+
data.velocities[m_indexB].w = wB;
|
197
|
+
}
|
198
|
+
|
199
|
+
bool b2MotorJoint::SolvePositionConstraints(const b2SolverData& data)
|
200
|
+
{
|
201
|
+
B2_NOT_USED(data);
|
202
|
+
|
203
|
+
return true;
|
204
|
+
}
|
205
|
+
|
206
|
+
b2Vec2 b2MotorJoint::GetAnchorA() const
|
207
|
+
{
|
208
|
+
return m_bodyA->GetPosition();
|
209
|
+
}
|
210
|
+
|
211
|
+
b2Vec2 b2MotorJoint::GetAnchorB() const
|
212
|
+
{
|
213
|
+
return m_bodyB->GetPosition();
|
214
|
+
}
|
215
|
+
|
216
|
+
b2Vec2 b2MotorJoint::GetReactionForce(float32 inv_dt) const
|
217
|
+
{
|
218
|
+
return inv_dt * m_linearImpulse;
|
219
|
+
}
|
220
|
+
|
221
|
+
float32 b2MotorJoint::GetReactionTorque(float32 inv_dt) const
|
222
|
+
{
|
223
|
+
return inv_dt * m_angularImpulse;
|
224
|
+
}
|
225
|
+
|
226
|
+
void b2MotorJoint::SetMaxForce(float32 force)
|
227
|
+
{
|
228
|
+
b2Assert(b2IsValid(force) && force >= 0.0f);
|
229
|
+
m_maxForce = force;
|
230
|
+
}
|
231
|
+
|
232
|
+
float32 b2MotorJoint::GetMaxForce() const
|
233
|
+
{
|
234
|
+
return m_maxForce;
|
235
|
+
}
|
236
|
+
|
237
|
+
void b2MotorJoint::SetMaxTorque(float32 torque)
|
238
|
+
{
|
239
|
+
b2Assert(b2IsValid(torque) && torque >= 0.0f);
|
240
|
+
m_maxTorque = torque;
|
241
|
+
}
|
242
|
+
|
243
|
+
float32 b2MotorJoint::GetMaxTorque() const
|
244
|
+
{
|
245
|
+
return m_maxTorque;
|
246
|
+
}
|
247
|
+
|
248
|
+
void b2MotorJoint::SetCorrectionFactor(float32 factor)
|
249
|
+
{
|
250
|
+
b2Assert(b2IsValid(factor) && 0.0f <= factor && factor <= 1.0f);
|
251
|
+
m_correctionFactor = factor;
|
252
|
+
}
|
253
|
+
|
254
|
+
float32 b2MotorJoint::GetCorrectionFactor() const
|
255
|
+
{
|
256
|
+
return m_correctionFactor;
|
257
|
+
}
|
258
|
+
|
259
|
+
void b2MotorJoint::SetLinearOffset(const b2Vec2& linearOffset)
|
260
|
+
{
|
261
|
+
if (linearOffset.x != m_linearOffset.x || linearOffset.y != m_linearOffset.y)
|
262
|
+
{
|
263
|
+
m_bodyA->SetAwake(true);
|
264
|
+
m_bodyB->SetAwake(true);
|
265
|
+
m_linearOffset = linearOffset;
|
266
|
+
}
|
267
|
+
}
|
268
|
+
|
269
|
+
const b2Vec2& b2MotorJoint::GetLinearOffset() const
|
270
|
+
{
|
271
|
+
return m_linearOffset;
|
272
|
+
}
|
273
|
+
|
274
|
+
void b2MotorJoint::SetAngularOffset(float32 angularOffset)
|
275
|
+
{
|
276
|
+
if (angularOffset != m_angularOffset)
|
277
|
+
{
|
278
|
+
m_bodyA->SetAwake(true);
|
279
|
+
m_bodyB->SetAwake(true);
|
280
|
+
m_angularOffset = angularOffset;
|
281
|
+
}
|
282
|
+
}
|
283
|
+
|
284
|
+
float32 b2MotorJoint::GetAngularOffset() const
|
285
|
+
{
|
286
|
+
return m_angularOffset;
|
287
|
+
}
|
288
|
+
|
289
|
+
void b2MotorJoint::Dump()
|
290
|
+
{
|
291
|
+
int32 indexA = m_bodyA->m_islandIndex;
|
292
|
+
int32 indexB = m_bodyB->m_islandIndex;
|
293
|
+
|
294
|
+
b2Log(" b2MotorJointDef jd;\n");
|
295
|
+
b2Log(" jd.bodyA = bodies[%d];\n", indexA);
|
296
|
+
b2Log(" jd.bodyB = bodies[%d];\n", indexB);
|
297
|
+
b2Log(" jd.collideConnected = bool(%d);\n", m_collideConnected);
|
298
|
+
b2Log(" jd.linearOffset.Set(%.15lef, %.15lef);\n", m_linearOffset.x, m_linearOffset.y);
|
299
|
+
b2Log(" jd.angularOffset = %.15lef;\n", m_angularOffset);
|
300
|
+
b2Log(" jd.maxForce = %.15lef;\n", m_maxForce);
|
301
|
+
b2Log(" jd.maxTorque = %.15lef;\n", m_maxTorque);
|
302
|
+
b2Log(" jd.correctionFactor = %.15lef;\n", m_correctionFactor);
|
303
|
+
b2Log(" joints[%d] = m_world->CreateJoint(&jd);\n", m_index);
|
304
|
+
}
|
@@ -0,0 +1,133 @@
|
|
1
|
+
/*
|
2
|
+
* Copyright (c) 2006-2012 Erin Catto http://www.box2d.org
|
3
|
+
*
|
4
|
+
* This software is provided 'as-is', without any express or implied
|
5
|
+
* warranty. In no event will the authors be held liable for any damages
|
6
|
+
* arising from the use of this software.
|
7
|
+
* Permission is granted to anyone to use this software for any purpose,
|
8
|
+
* including commercial applications, and to alter it and redistribute it
|
9
|
+
* freely, subject to the following restrictions:
|
10
|
+
* 1. The origin of this software must not be misrepresented; you must not
|
11
|
+
* claim that you wrote the original software. If you use this software
|
12
|
+
* in a product, an acknowledgment in the product documentation would be
|
13
|
+
* appreciated but is not required.
|
14
|
+
* 2. Altered source versions must be plainly marked as such, and must not be
|
15
|
+
* misrepresented as being the original software.
|
16
|
+
* 3. This notice may not be removed or altered from any source distribution.
|
17
|
+
*/
|
18
|
+
|
19
|
+
#ifndef B2_MOTOR_JOINT_H
|
20
|
+
#define B2_MOTOR_JOINT_H
|
21
|
+
|
22
|
+
#include <Box2D/Dynamics/Joints/b2Joint.h>
|
23
|
+
|
24
|
+
/// Motor joint definition.
|
25
|
+
struct b2MotorJointDef : public b2JointDef
|
26
|
+
{
|
27
|
+
b2MotorJointDef()
|
28
|
+
{
|
29
|
+
type = e_motorJoint;
|
30
|
+
linearOffset.SetZero();
|
31
|
+
angularOffset = 0.0f;
|
32
|
+
maxForce = 1.0f;
|
33
|
+
maxTorque = 1.0f;
|
34
|
+
correctionFactor = 0.3f;
|
35
|
+
}
|
36
|
+
|
37
|
+
/// Initialize the bodies and offsets using the current transforms.
|
38
|
+
void Initialize(b2Body* bodyA, b2Body* bodyB);
|
39
|
+
|
40
|
+
/// Position of bodyB minus the position of bodyA, in bodyA's frame, in meters.
|
41
|
+
b2Vec2 linearOffset;
|
42
|
+
|
43
|
+
/// The bodyB angle minus bodyA angle in radians.
|
44
|
+
float32 angularOffset;
|
45
|
+
|
46
|
+
/// The maximum motor force in N.
|
47
|
+
float32 maxForce;
|
48
|
+
|
49
|
+
/// The maximum motor torque in N-m.
|
50
|
+
float32 maxTorque;
|
51
|
+
|
52
|
+
/// Position correction factor in the range [0,1].
|
53
|
+
float32 correctionFactor;
|
54
|
+
};
|
55
|
+
|
56
|
+
/// A motor joint is used to control the relative motion
|
57
|
+
/// between two bodies. A typical usage is to control the movement
|
58
|
+
/// of a dynamic body with respect to the ground.
|
59
|
+
class b2MotorJoint : public b2Joint
|
60
|
+
{
|
61
|
+
public:
|
62
|
+
b2Vec2 GetAnchorA() const;
|
63
|
+
b2Vec2 GetAnchorB() const;
|
64
|
+
|
65
|
+
b2Vec2 GetReactionForce(float32 inv_dt) const;
|
66
|
+
float32 GetReactionTorque(float32 inv_dt) const;
|
67
|
+
|
68
|
+
/// Set/get the target linear offset, in frame A, in meters.
|
69
|
+
void SetLinearOffset(const b2Vec2& linearOffset);
|
70
|
+
const b2Vec2& GetLinearOffset() const;
|
71
|
+
|
72
|
+
/// Set/get the target angular offset, in radians.
|
73
|
+
void SetAngularOffset(float32 angularOffset);
|
74
|
+
float32 GetAngularOffset() const;
|
75
|
+
|
76
|
+
/// Set the maximum friction force in N.
|
77
|
+
void SetMaxForce(float32 force);
|
78
|
+
|
79
|
+
/// Get the maximum friction force in N.
|
80
|
+
float32 GetMaxForce() const;
|
81
|
+
|
82
|
+
/// Set the maximum friction torque in N*m.
|
83
|
+
void SetMaxTorque(float32 torque);
|
84
|
+
|
85
|
+
/// Get the maximum friction torque in N*m.
|
86
|
+
float32 GetMaxTorque() const;
|
87
|
+
|
88
|
+
/// Set the position correction factor in the range [0,1].
|
89
|
+
void SetCorrectionFactor(float32 factor);
|
90
|
+
|
91
|
+
/// Get the position correction factor in the range [0,1].
|
92
|
+
float32 GetCorrectionFactor() const;
|
93
|
+
|
94
|
+
/// Dump to b2Log
|
95
|
+
void Dump();
|
96
|
+
|
97
|
+
protected:
|
98
|
+
|
99
|
+
friend class b2Joint;
|
100
|
+
|
101
|
+
b2MotorJoint(const b2MotorJointDef* def);
|
102
|
+
|
103
|
+
void InitVelocityConstraints(const b2SolverData& data);
|
104
|
+
void SolveVelocityConstraints(const b2SolverData& data);
|
105
|
+
bool SolvePositionConstraints(const b2SolverData& data);
|
106
|
+
|
107
|
+
// Solver shared
|
108
|
+
b2Vec2 m_linearOffset;
|
109
|
+
float32 m_angularOffset;
|
110
|
+
b2Vec2 m_linearImpulse;
|
111
|
+
float32 m_angularImpulse;
|
112
|
+
float32 m_maxForce;
|
113
|
+
float32 m_maxTorque;
|
114
|
+
float32 m_correctionFactor;
|
115
|
+
|
116
|
+
// Solver temp
|
117
|
+
int32 m_indexA;
|
118
|
+
int32 m_indexB;
|
119
|
+
b2Vec2 m_rA;
|
120
|
+
b2Vec2 m_rB;
|
121
|
+
b2Vec2 m_localCenterA;
|
122
|
+
b2Vec2 m_localCenterB;
|
123
|
+
b2Vec2 m_linearError;
|
124
|
+
float32 m_angularError;
|
125
|
+
float32 m_invMassA;
|
126
|
+
float32 m_invMassB;
|
127
|
+
float32 m_invIA;
|
128
|
+
float32 m_invIB;
|
129
|
+
b2Mat22 m_linearMass;
|
130
|
+
float32 m_angularMass;
|
131
|
+
};
|
132
|
+
|
133
|
+
#endif
|
@@ -0,0 +1,222 @@
|
|
1
|
+
/*
|
2
|
+
* Copyright (c) 2006-2007 Erin Catto http://www.box2d.org
|
3
|
+
*
|
4
|
+
* This software is provided 'as-is', without any express or implied
|
5
|
+
* warranty. In no event will the authors be held liable for any damages
|
6
|
+
* arising from the use of this software.
|
7
|
+
* Permission is granted to anyone to use this software for any purpose,
|
8
|
+
* including commercial applications, and to alter it and redistribute it
|
9
|
+
* freely, subject to the following restrictions:
|
10
|
+
* 1. The origin of this software must not be misrepresented; you must not
|
11
|
+
* claim that you wrote the original software. If you use this software
|
12
|
+
* in a product, an acknowledgment in the product documentation would be
|
13
|
+
* appreciated but is not required.
|
14
|
+
* 2. Altered source versions must be plainly marked as such, and must not be
|
15
|
+
* misrepresented as being the original software.
|
16
|
+
* 3. This notice may not be removed or altered from any source distribution.
|
17
|
+
*/
|
18
|
+
|
19
|
+
#include <Box2D/Dynamics/Joints/b2MouseJoint.h>
|
20
|
+
#include <Box2D/Dynamics/b2Body.h>
|
21
|
+
#include <Box2D/Dynamics/b2TimeStep.h>
|
22
|
+
|
23
|
+
// p = attached point, m = mouse point
|
24
|
+
// C = p - m
|
25
|
+
// Cdot = v
|
26
|
+
// = v + cross(w, r)
|
27
|
+
// J = [I r_skew]
|
28
|
+
// Identity used:
|
29
|
+
// w k % (rx i + ry j) = w * (-ry i + rx j)
|
30
|
+
|
31
|
+
b2MouseJoint::b2MouseJoint(const b2MouseJointDef* def)
|
32
|
+
: b2Joint(def)
|
33
|
+
{
|
34
|
+
b2Assert(def->target.IsValid());
|
35
|
+
b2Assert(b2IsValid(def->maxForce) && def->maxForce >= 0.0f);
|
36
|
+
b2Assert(b2IsValid(def->frequencyHz) && def->frequencyHz >= 0.0f);
|
37
|
+
b2Assert(b2IsValid(def->dampingRatio) && def->dampingRatio >= 0.0f);
|
38
|
+
|
39
|
+
m_targetA = def->target;
|
40
|
+
m_localAnchorB = b2MulT(m_bodyB->GetTransform(), m_targetA);
|
41
|
+
|
42
|
+
m_maxForce = def->maxForce;
|
43
|
+
m_impulse.SetZero();
|
44
|
+
|
45
|
+
m_frequencyHz = def->frequencyHz;
|
46
|
+
m_dampingRatio = def->dampingRatio;
|
47
|
+
|
48
|
+
m_beta = 0.0f;
|
49
|
+
m_gamma = 0.0f;
|
50
|
+
}
|
51
|
+
|
52
|
+
void b2MouseJoint::SetTarget(const b2Vec2& target)
|
53
|
+
{
|
54
|
+
if (m_bodyB->IsAwake() == false)
|
55
|
+
{
|
56
|
+
m_bodyB->SetAwake(true);
|
57
|
+
}
|
58
|
+
m_targetA = target;
|
59
|
+
}
|
60
|
+
|
61
|
+
const b2Vec2& b2MouseJoint::GetTarget() const
|
62
|
+
{
|
63
|
+
return m_targetA;
|
64
|
+
}
|
65
|
+
|
66
|
+
void b2MouseJoint::SetMaxForce(float32 force)
|
67
|
+
{
|
68
|
+
m_maxForce = force;
|
69
|
+
}
|
70
|
+
|
71
|
+
float32 b2MouseJoint::GetMaxForce() const
|
72
|
+
{
|
73
|
+
return m_maxForce;
|
74
|
+
}
|
75
|
+
|
76
|
+
void b2MouseJoint::SetFrequency(float32 hz)
|
77
|
+
{
|
78
|
+
m_frequencyHz = hz;
|
79
|
+
}
|
80
|
+
|
81
|
+
float32 b2MouseJoint::GetFrequency() const
|
82
|
+
{
|
83
|
+
return m_frequencyHz;
|
84
|
+
}
|
85
|
+
|
86
|
+
void b2MouseJoint::SetDampingRatio(float32 ratio)
|
87
|
+
{
|
88
|
+
m_dampingRatio = ratio;
|
89
|
+
}
|
90
|
+
|
91
|
+
float32 b2MouseJoint::GetDampingRatio() const
|
92
|
+
{
|
93
|
+
return m_dampingRatio;
|
94
|
+
}
|
95
|
+
|
96
|
+
void b2MouseJoint::InitVelocityConstraints(const b2SolverData& data)
|
97
|
+
{
|
98
|
+
m_indexB = m_bodyB->m_islandIndex;
|
99
|
+
m_localCenterB = m_bodyB->m_sweep.localCenter;
|
100
|
+
m_invMassB = m_bodyB->m_invMass;
|
101
|
+
m_invIB = m_bodyB->m_invI;
|
102
|
+
|
103
|
+
b2Vec2 cB = data.positions[m_indexB].c;
|
104
|
+
float32 aB = data.positions[m_indexB].a;
|
105
|
+
b2Vec2 vB = data.velocities[m_indexB].v;
|
106
|
+
float32 wB = data.velocities[m_indexB].w;
|
107
|
+
|
108
|
+
b2Rot qB(aB);
|
109
|
+
|
110
|
+
float32 mass = m_bodyB->GetMass();
|
111
|
+
|
112
|
+
// Frequency
|
113
|
+
float32 omega = 2.0f * b2_pi * m_frequencyHz;
|
114
|
+
|
115
|
+
// Damping coefficient
|
116
|
+
float32 d = 2.0f * mass * m_dampingRatio * omega;
|
117
|
+
|
118
|
+
// Spring stiffness
|
119
|
+
float32 k = mass * (omega * omega);
|
120
|
+
|
121
|
+
// magic formulas
|
122
|
+
// gamma has units of inverse mass.
|
123
|
+
// beta has units of inverse time.
|
124
|
+
float32 h = data.step.dt;
|
125
|
+
b2Assert(d + h * k > b2_epsilon);
|
126
|
+
m_gamma = h * (d + h * k);
|
127
|
+
if (m_gamma != 0.0f)
|
128
|
+
{
|
129
|
+
m_gamma = 1.0f / m_gamma;
|
130
|
+
}
|
131
|
+
m_beta = h * k * m_gamma;
|
132
|
+
|
133
|
+
// Compute the effective mass matrix.
|
134
|
+
m_rB = b2Mul(qB, m_localAnchorB - m_localCenterB);
|
135
|
+
|
136
|
+
// K = [(1/m1 + 1/m2) * eye(2) - skew(r1) * invI1 * skew(r1) - skew(r2) * invI2 * skew(r2)]
|
137
|
+
// = [1/m1+1/m2 0 ] + invI1 * [r1.y*r1.y -r1.x*r1.y] + invI2 * [r1.y*r1.y -r1.x*r1.y]
|
138
|
+
// [ 0 1/m1+1/m2] [-r1.x*r1.y r1.x*r1.x] [-r1.x*r1.y r1.x*r1.x]
|
139
|
+
b2Mat22 K;
|
140
|
+
K.ex.x = m_invMassB + m_invIB * m_rB.y * m_rB.y + m_gamma;
|
141
|
+
K.ex.y = -m_invIB * m_rB.x * m_rB.y;
|
142
|
+
K.ey.x = K.ex.y;
|
143
|
+
K.ey.y = m_invMassB + m_invIB * m_rB.x * m_rB.x + m_gamma;
|
144
|
+
|
145
|
+
m_mass = K.GetInverse();
|
146
|
+
|
147
|
+
m_C = cB + m_rB - m_targetA;
|
148
|
+
m_C *= m_beta;
|
149
|
+
|
150
|
+
// Cheat with some damping
|
151
|
+
wB *= 0.98f;
|
152
|
+
|
153
|
+
if (data.step.warmStarting)
|
154
|
+
{
|
155
|
+
m_impulse *= data.step.dtRatio;
|
156
|
+
vB += m_invMassB * m_impulse;
|
157
|
+
wB += m_invIB * b2Cross(m_rB, m_impulse);
|
158
|
+
}
|
159
|
+
else
|
160
|
+
{
|
161
|
+
m_impulse.SetZero();
|
162
|
+
}
|
163
|
+
|
164
|
+
data.velocities[m_indexB].v = vB;
|
165
|
+
data.velocities[m_indexB].w = wB;
|
166
|
+
}
|
167
|
+
|
168
|
+
void b2MouseJoint::SolveVelocityConstraints(const b2SolverData& data)
|
169
|
+
{
|
170
|
+
b2Vec2 vB = data.velocities[m_indexB].v;
|
171
|
+
float32 wB = data.velocities[m_indexB].w;
|
172
|
+
|
173
|
+
// Cdot = v + cross(w, r)
|
174
|
+
b2Vec2 Cdot = vB + b2Cross(wB, m_rB);
|
175
|
+
b2Vec2 impulse = b2Mul(m_mass, -(Cdot + m_C + m_gamma * m_impulse));
|
176
|
+
|
177
|
+
b2Vec2 oldImpulse = m_impulse;
|
178
|
+
m_impulse += impulse;
|
179
|
+
float32 maxImpulse = data.step.dt * m_maxForce;
|
180
|
+
if (m_impulse.LengthSquared() > maxImpulse * maxImpulse)
|
181
|
+
{
|
182
|
+
m_impulse *= maxImpulse / m_impulse.Length();
|
183
|
+
}
|
184
|
+
impulse = m_impulse - oldImpulse;
|
185
|
+
|
186
|
+
vB += m_invMassB * impulse;
|
187
|
+
wB += m_invIB * b2Cross(m_rB, impulse);
|
188
|
+
|
189
|
+
data.velocities[m_indexB].v = vB;
|
190
|
+
data.velocities[m_indexB].w = wB;
|
191
|
+
}
|
192
|
+
|
193
|
+
bool b2MouseJoint::SolvePositionConstraints(const b2SolverData& data)
|
194
|
+
{
|
195
|
+
B2_NOT_USED(data);
|
196
|
+
return true;
|
197
|
+
}
|
198
|
+
|
199
|
+
b2Vec2 b2MouseJoint::GetAnchorA() const
|
200
|
+
{
|
201
|
+
return m_targetA;
|
202
|
+
}
|
203
|
+
|
204
|
+
b2Vec2 b2MouseJoint::GetAnchorB() const
|
205
|
+
{
|
206
|
+
return m_bodyB->GetWorldPoint(m_localAnchorB);
|
207
|
+
}
|
208
|
+
|
209
|
+
b2Vec2 b2MouseJoint::GetReactionForce(float32 inv_dt) const
|
210
|
+
{
|
211
|
+
return inv_dt * m_impulse;
|
212
|
+
}
|
213
|
+
|
214
|
+
float32 b2MouseJoint::GetReactionTorque(float32 inv_dt) const
|
215
|
+
{
|
216
|
+
return inv_dt * 0.0f;
|
217
|
+
}
|
218
|
+
|
219
|
+
void b2MouseJoint::ShiftOrigin(const b2Vec2& newOrigin)
|
220
|
+
{
|
221
|
+
m_targetA -= newOrigin;
|
222
|
+
}
|