reflexion 0.1.7 → 0.1.8

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Files changed (223) hide show
  1. checksums.yaml +4 -4
  2. data/.doc/ext/reflex/application.cpp +5 -5
  3. data/.doc/ext/reflex/body.cpp +167 -0
  4. data/.doc/ext/reflex/capture_event.cpp +4 -4
  5. data/.doc/ext/reflex/draw_event.cpp +4 -4
  6. data/.doc/ext/reflex/event.cpp +4 -4
  7. data/.doc/ext/reflex/fixture.cpp +101 -0
  8. data/.doc/ext/reflex/focus_event.cpp +4 -4
  9. data/.doc/ext/reflex/frame_event.cpp +4 -4
  10. data/.doc/ext/reflex/image_view.cpp +22 -5
  11. data/.doc/ext/reflex/key_event.cpp +4 -4
  12. data/.doc/ext/reflex/native.cpp +6 -0
  13. data/.doc/ext/reflex/pointer_event.cpp +4 -4
  14. data/.doc/ext/reflex/reflex.cpp +2 -3
  15. data/.doc/ext/reflex/scroll_event.cpp +4 -4
  16. data/.doc/ext/reflex/selector.cpp +4 -4
  17. data/.doc/ext/reflex/style.cpp +4 -4
  18. data/.doc/ext/reflex/style_length.cpp +4 -4
  19. data/.doc/ext/reflex/style_length2.cpp +4 -4
  20. data/.doc/ext/reflex/style_length4.cpp +4 -4
  21. data/.doc/ext/reflex/update_event.cpp +4 -4
  22. data/.doc/ext/reflex/view.cpp +110 -8
  23. data/.doc/ext/reflex/wheel_event.cpp +4 -4
  24. data/.doc/ext/reflex/window.cpp +36 -12
  25. data/README.md +2 -2
  26. data/Rakefile +2 -1
  27. data/VERSION +1 -1
  28. data/ext/reflex/application.cpp +8 -8
  29. data/ext/reflex/body.cpp +181 -0
  30. data/ext/reflex/capture_event.cpp +4 -4
  31. data/ext/reflex/draw_event.cpp +4 -4
  32. data/ext/reflex/event.cpp +4 -4
  33. data/ext/reflex/fixture.cpp +108 -0
  34. data/ext/reflex/focus_event.cpp +4 -4
  35. data/ext/reflex/frame_event.cpp +4 -4
  36. data/ext/reflex/image_view.cpp +24 -5
  37. data/ext/reflex/key_event.cpp +4 -4
  38. data/ext/reflex/native.cpp +6 -0
  39. data/ext/reflex/pointer_event.cpp +4 -4
  40. data/ext/reflex/reflex.cpp +2 -3
  41. data/ext/reflex/scroll_event.cpp +4 -4
  42. data/ext/reflex/selector.cpp +4 -4
  43. data/ext/reflex/style.cpp +4 -4
  44. data/ext/reflex/style_length.cpp +4 -4
  45. data/ext/reflex/style_length2.cpp +4 -4
  46. data/ext/reflex/style_length4.cpp +4 -4
  47. data/ext/reflex/update_event.cpp +4 -4
  48. data/ext/reflex/view.cpp +126 -12
  49. data/ext/reflex/wheel_event.cpp +4 -4
  50. data/ext/reflex/window.cpp +39 -12
  51. data/include/reflex/bitmap.h +20 -0
  52. data/include/reflex/body.h +82 -0
  53. data/include/reflex/bounds.h +20 -0
  54. data/include/reflex/color.h +20 -0
  55. data/include/reflex/color_space.h +20 -0
  56. data/include/reflex/defs.h +5 -1
  57. data/include/reflex/event.h +16 -25
  58. data/include/reflex/fixture.h +116 -0
  59. data/include/reflex/font.h +20 -0
  60. data/include/reflex/image.h +20 -0
  61. data/include/reflex/image_view.h +1 -1
  62. data/include/reflex/matrix.h +20 -0
  63. data/include/reflex/painter.h +20 -0
  64. data/include/reflex/point.h +24 -0
  65. data/include/reflex/ruby/application.h +6 -0
  66. data/include/reflex/ruby/body.h +41 -0
  67. data/include/reflex/ruby/event.h +68 -0
  68. data/include/reflex/ruby/fixture.h +41 -0
  69. data/include/reflex/ruby/image_view.h +14 -0
  70. data/include/reflex/ruby/selector.h +14 -0
  71. data/include/reflex/ruby/style.h +14 -0
  72. data/include/reflex/ruby/style_length.h +26 -0
  73. data/include/reflex/ruby/view.h +43 -39
  74. data/include/reflex/ruby/window.h +27 -21
  75. data/include/reflex/ruby.h +2 -0
  76. data/include/reflex/shader.h +20 -0
  77. data/include/reflex/style.h +2 -3
  78. data/include/reflex/texture.h +20 -0
  79. data/include/reflex/view.h +45 -24
  80. data/include/reflex/window.h +11 -14
  81. data/include/reflex.h +3 -0
  82. data/lib/reflex/application.rb +6 -2
  83. data/lib/reflex/body.rb +17 -0
  84. data/lib/reflex/fixture.rb +17 -0
  85. data/lib/reflex/view.rb +16 -1
  86. data/lib/reflex/window.rb +13 -1
  87. data/lib/reflex.rb +2 -0
  88. data/reflex.gemspec +1 -1
  89. data/samples/bats.rb +4 -3
  90. data/samples/checker.rb +4 -3
  91. data/samples/fans.rb +4 -3
  92. data/samples/fps.rb +5 -3
  93. data/samples/grid.rb +5 -4
  94. data/samples/hello.rb +1 -1
  95. data/samples/image.rb +3 -2
  96. data/samples/ios/hello/hello/main.cpp +12 -3
  97. data/samples/ios/hello/hello.xcodeproj/project.pbxproj +376 -123
  98. data/samples/key.rb +5 -4
  99. data/samples/layout.rb +3 -2
  100. data/samples/model.rb +3 -2
  101. data/samples/osx/hello/hello/main.cpp +12 -3
  102. data/samples/osx/hello/hello.xcodeproj/project.pbxproj +375 -120
  103. data/samples/physics.rb +37 -0
  104. data/samples/repl.rb +3 -2
  105. data/samples/shader.rb +4 -4
  106. data/samples/shapes.rb +4 -4
  107. data/samples/text.rb +6 -4
  108. data/samples/tree.rb +5 -4
  109. data/samples/views.rb +3 -2
  110. data/samples/visuals.rb +1 -2
  111. data/src/body.cpp +244 -0
  112. data/src/event.cpp +18 -18
  113. data/src/fixture.cpp +108 -0
  114. data/src/image_view.cpp +1 -1
  115. data/src/ios/native_window.h +2 -0
  116. data/src/ios/native_window.mm +18 -1
  117. data/src/ios/opengl_view.mm +8 -0
  118. data/src/ios/window.mm +24 -3
  119. data/src/ios/window_data.h +3 -3
  120. data/src/osx/native_window.mm +17 -1
  121. data/src/osx/window.mm +24 -3
  122. data/src/osx/window_data.h +3 -3
  123. data/src/physics/Box2D/Box2D.h +68 -0
  124. data/src/physics/Box2D/Collision/Shapes/b2ChainShape.cpp +193 -0
  125. data/src/physics/Box2D/Collision/Shapes/b2ChainShape.h +105 -0
  126. data/src/physics/Box2D/Collision/Shapes/b2CircleShape.cpp +99 -0
  127. data/src/physics/Box2D/Collision/Shapes/b2CircleShape.h +91 -0
  128. data/src/physics/Box2D/Collision/Shapes/b2EdgeShape.cpp +138 -0
  129. data/src/physics/Box2D/Collision/Shapes/b2EdgeShape.h +74 -0
  130. data/src/physics/Box2D/Collision/Shapes/b2PolygonShape.cpp +467 -0
  131. data/src/physics/Box2D/Collision/Shapes/b2PolygonShape.h +101 -0
  132. data/src/physics/Box2D/Collision/Shapes/b2Shape.h +101 -0
  133. data/src/physics/Box2D/Collision/b2BroadPhase.cpp +119 -0
  134. data/src/physics/Box2D/Collision/b2BroadPhase.h +257 -0
  135. data/src/physics/Box2D/Collision/b2CollideCircle.cpp +154 -0
  136. data/src/physics/Box2D/Collision/b2CollideEdge.cpp +698 -0
  137. data/src/physics/Box2D/Collision/b2CollidePolygon.cpp +239 -0
  138. data/src/physics/Box2D/Collision/b2Collision.cpp +252 -0
  139. data/src/physics/Box2D/Collision/b2Collision.h +277 -0
  140. data/src/physics/Box2D/Collision/b2Distance.cpp +603 -0
  141. data/src/physics/Box2D/Collision/b2Distance.h +141 -0
  142. data/src/physics/Box2D/Collision/b2DynamicTree.cpp +778 -0
  143. data/src/physics/Box2D/Collision/b2DynamicTree.h +289 -0
  144. data/src/physics/Box2D/Collision/b2TimeOfImpact.cpp +486 -0
  145. data/src/physics/Box2D/Collision/b2TimeOfImpact.h +58 -0
  146. data/src/physics/Box2D/Common/b2BlockAllocator.cpp +215 -0
  147. data/src/physics/Box2D/Common/b2BlockAllocator.h +62 -0
  148. data/src/physics/Box2D/Common/b2Draw.cpp +44 -0
  149. data/src/physics/Box2D/Common/b2Draw.h +86 -0
  150. data/src/physics/Box2D/Common/b2GrowableStack.h +85 -0
  151. data/src/physics/Box2D/Common/b2Math.cpp +94 -0
  152. data/src/physics/Box2D/Common/b2Math.h +720 -0
  153. data/src/physics/Box2D/Common/b2Settings.cpp +44 -0
  154. data/src/physics/Box2D/Common/b2Settings.h +151 -0
  155. data/src/physics/Box2D/Common/b2StackAllocator.cpp +83 -0
  156. data/src/physics/Box2D/Common/b2StackAllocator.h +60 -0
  157. data/src/physics/Box2D/Common/b2Timer.cpp +101 -0
  158. data/src/physics/Box2D/Common/b2Timer.h +50 -0
  159. data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndCircleContact.cpp +53 -0
  160. data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndCircleContact.h +39 -0
  161. data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.cpp +53 -0
  162. data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.h +39 -0
  163. data/src/physics/Box2D/Dynamics/Contacts/b2CircleContact.cpp +52 -0
  164. data/src/physics/Box2D/Dynamics/Contacts/b2CircleContact.h +39 -0
  165. data/src/physics/Box2D/Dynamics/Contacts/b2Contact.cpp +247 -0
  166. data/src/physics/Box2D/Dynamics/Contacts/b2Contact.h +349 -0
  167. data/src/physics/Box2D/Dynamics/Contacts/b2ContactSolver.cpp +838 -0
  168. data/src/physics/Box2D/Dynamics/Contacts/b2ContactSolver.h +95 -0
  169. data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.cpp +49 -0
  170. data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.h +39 -0
  171. data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.cpp +49 -0
  172. data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.h +39 -0
  173. data/src/physics/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.cpp +49 -0
  174. data/src/physics/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.h +38 -0
  175. data/src/physics/Box2D/Dynamics/Contacts/b2PolygonContact.cpp +52 -0
  176. data/src/physics/Box2D/Dynamics/Contacts/b2PolygonContact.h +39 -0
  177. data/src/physics/Box2D/Dynamics/Joints/b2DistanceJoint.cpp +260 -0
  178. data/src/physics/Box2D/Dynamics/Joints/b2DistanceJoint.h +169 -0
  179. data/src/physics/Box2D/Dynamics/Joints/b2FrictionJoint.cpp +251 -0
  180. data/src/physics/Box2D/Dynamics/Joints/b2FrictionJoint.h +119 -0
  181. data/src/physics/Box2D/Dynamics/Joints/b2GearJoint.cpp +419 -0
  182. data/src/physics/Box2D/Dynamics/Joints/b2GearJoint.h +125 -0
  183. data/src/physics/Box2D/Dynamics/Joints/b2Joint.cpp +211 -0
  184. data/src/physics/Box2D/Dynamics/Joints/b2Joint.h +226 -0
  185. data/src/physics/Box2D/Dynamics/Joints/b2MotorJoint.cpp +304 -0
  186. data/src/physics/Box2D/Dynamics/Joints/b2MotorJoint.h +133 -0
  187. data/src/physics/Box2D/Dynamics/Joints/b2MouseJoint.cpp +222 -0
  188. data/src/physics/Box2D/Dynamics/Joints/b2MouseJoint.h +129 -0
  189. data/src/physics/Box2D/Dynamics/Joints/b2PrismaticJoint.cpp +629 -0
  190. data/src/physics/Box2D/Dynamics/Joints/b2PrismaticJoint.h +196 -0
  191. data/src/physics/Box2D/Dynamics/Joints/b2PulleyJoint.cpp +348 -0
  192. data/src/physics/Box2D/Dynamics/Joints/b2PulleyJoint.h +152 -0
  193. data/src/physics/Box2D/Dynamics/Joints/b2RevoluteJoint.cpp +502 -0
  194. data/src/physics/Box2D/Dynamics/Joints/b2RevoluteJoint.h +204 -0
  195. data/src/physics/Box2D/Dynamics/Joints/b2RopeJoint.cpp +241 -0
  196. data/src/physics/Box2D/Dynamics/Joints/b2RopeJoint.h +114 -0
  197. data/src/physics/Box2D/Dynamics/Joints/b2WeldJoint.cpp +344 -0
  198. data/src/physics/Box2D/Dynamics/Joints/b2WeldJoint.h +126 -0
  199. data/src/physics/Box2D/Dynamics/Joints/b2WheelJoint.cpp +419 -0
  200. data/src/physics/Box2D/Dynamics/Joints/b2WheelJoint.h +210 -0
  201. data/src/physics/Box2D/Dynamics/b2Body.cpp +549 -0
  202. data/src/physics/Box2D/Dynamics/b2Body.h +860 -0
  203. data/src/physics/Box2D/Dynamics/b2ContactManager.cpp +296 -0
  204. data/src/physics/Box2D/Dynamics/b2ContactManager.h +52 -0
  205. data/src/physics/Box2D/Dynamics/b2Fixture.cpp +303 -0
  206. data/src/physics/Box2D/Dynamics/b2Fixture.h +345 -0
  207. data/src/physics/Box2D/Dynamics/b2Island.cpp +539 -0
  208. data/src/physics/Box2D/Dynamics/b2Island.h +93 -0
  209. data/src/physics/Box2D/Dynamics/b2TimeStep.h +70 -0
  210. data/src/physics/Box2D/Dynamics/b2World.cpp +1339 -0
  211. data/src/physics/Box2D/Dynamics/b2World.h +354 -0
  212. data/src/physics/Box2D/Dynamics/b2WorldCallbacks.cpp +36 -0
  213. data/src/physics/Box2D/Dynamics/b2WorldCallbacks.h +155 -0
  214. data/src/physics/Box2D/Rope/b2Rope.cpp +259 -0
  215. data/src/physics/Box2D/Rope/b2Rope.h +115 -0
  216. data/src/style.cpp +2 -2
  217. data/src/view.cpp +217 -17
  218. data/src/window.cpp +25 -15
  219. data/src/world.cpp +206 -0
  220. data/src/world.h +96 -0
  221. data/task/box2d.rake +25 -0
  222. data/test/test_view.rb +5 -5
  223. metadata +125 -3
@@ -0,0 +1,37 @@
1
+ # -*- coding: utf-8 -*-
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+
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+
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+ %w[xot rays reflex]
5
+ .map {|s| File.expand_path "../../../#{s}/lib", __FILE__}
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+ .each {|s| $:.unshift s if !$:.include?(s) && File.directory?(s)}
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+
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+ require 'reflex'
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+
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+
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+ Reflex.start name: "Physics" do |app|
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+ Reflex::Window.show title: app.name, frame: [100, 100, 500, 500] do
13
+ root.set gravity: Reflex::Point.new(0, 9.8), debug: true
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+
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+ image = Reflex::Image.new(32, 32).paint do |p, img|
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+ p.fill :green
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+ p.ellipse img.bounds
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+ end
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+
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+ add Reflex::RectShape.new {
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+ set color: :blue, frame: [5, 300, 300, 10]
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+ body.set static: true
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+ }
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+
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+ 10.times do |n|
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+ add Reflex::ImageView.new {
27
+ set image: image, size: image.size, pos: [40 * n, 20 * n]
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+ body.set dynamic: true, density: 1
29
+ }
30
+ end
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+
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+ after :draw do |e|
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+ e.painter.fill :white
34
+ e.painter.text "#{e.fps.to_i} FPS", 10, 10
35
+ end
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+ end
37
+ end
data/samples/repl.rb CHANGED
@@ -65,5 +65,6 @@ class PrimaryWindow < Reflex::Window
65
65
  end# PrimaryWindow
66
66
 
67
67
 
68
- $window = PrimaryWindow.new.show
69
- Reflex.start
68
+ Reflex.start do
69
+ $window = PrimaryWindow.new.show
70
+ end
data/samples/shader.rb CHANGED
@@ -8,7 +8,7 @@
8
8
  require 'reflex'
9
9
 
10
10
 
11
- Reflex::Window.new do
11
+ win = Reflex::Window.new do
12
12
  set :title, "Shader Sample"
13
13
  set :frame, 100, 100, 300, 300
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14
 
@@ -33,9 +33,9 @@ Reflex::Window.new do
33
33
  on :update do
34
34
  redraw
35
35
  end
36
-
37
- show
38
36
  end
39
37
 
40
38
 
41
- Reflex.start name: "Shader Sample"
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+ Reflex.start name: "Shader Sample" do
40
+ win.show
41
+ end
data/samples/shapes.rb CHANGED
@@ -10,7 +10,7 @@ require 'reflex'
10
10
  include Reflex
11
11
 
12
12
 
13
- Window.new do
13
+ win = Window.new do
14
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  set title: 'Shape Sample', frame: [100, 100, 500, 400]
15
15
 
16
16
  p = painter
@@ -22,9 +22,9 @@ Window.new do
22
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  set frame: [32 + 64 * i, 32, 50, 50], color: :gray, border: :white
23
23
  }
24
24
  end
25
-
26
- show
27
25
  end
28
26
 
29
27
 
30
- Reflex.start
28
+ Reflex.start do
29
+ win.show
30
+ end
data/samples/text.rb CHANGED
@@ -11,10 +11,10 @@ require 'reflex'
11
11
  lines = File.readlines(__FILE__)
12
12
 
13
13
 
14
- Reflex::Window.new do
14
+ win = Reflex::Window.new do
15
15
  set title: "Rays/Reflex Text Test", frame: [100, 100, 600, 400]
16
16
  painter.background 0.1
17
- painter.font Rays::Font.new 'Menlo', 12
17
+ painter.font Reflex::Font.new 'Menlo', 12
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18
  on :draw do |e|
19
19
  e.painter.push do
20
20
  linenum = "%5d "
@@ -31,7 +31,9 @@ Reflex::Window.new do
31
31
  end
32
32
  end
33
33
  end
34
- show
35
34
  end
36
35
 
37
- Reflex.start
36
+
37
+ Reflex.start do
38
+ win.show
39
+ end
data/samples/tree.rb CHANGED
@@ -64,8 +64,9 @@ def setup (parent, level)
64
64
  end
65
65
  end
66
66
 
67
- w = W.new
68
- setup w, 5
69
- w.show
70
67
 
71
- Reflex.start
68
+ Reflex.start do
69
+ w = W.new
70
+ setup w, 5
71
+ w.show
72
+ end
data/samples/views.rb CHANGED
@@ -34,8 +34,9 @@ win = Window.new do
34
34
  end
35
35
 
36
36
  set title: 'Many View Sample', frame: [100, 100, 500, 400]
37
- show
38
37
  end
39
38
 
40
39
 
41
- Reflex.start
40
+ Reflex.start do
41
+ win.show
42
+ end
data/samples/visuals.rb CHANGED
@@ -17,6 +17,5 @@ Reflex::Application.start name: 'Visuals' do |app|
17
17
  win.add v
18
18
  end
19
19
  end
20
- win.show
21
- end
20
+ end.show
22
21
  end
data/src/body.cpp ADDED
@@ -0,0 +1,244 @@
1
+ #include "reflex/body.h"
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+
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+
4
+ #include <assert.h>
5
+ #include <vector>
6
+ #include <Box2D/Common/b2Math.h>
7
+ #include <Box2D/Dynamics/b2Body.h>
8
+ #include <Box2D/Dynamics/b2Fixture.h>
9
+ #include <Box2D/Collision/Shapes/b2CircleShape.h>
10
+ #include <Box2D/Collision/Shapes/b2EdgeShape.h>
11
+ #include <Box2D/Collision/Shapes/b2ChainShape.h>
12
+ #include <Box2D/Collision/Shapes/b2PolygonShape.h>
13
+ #include "reflex/exception.h"
14
+ #include "world.h"
15
+
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+
17
+ #define PTR ((b2Body*) handle)
18
+
19
+
20
+ namespace Reflex
21
+ {
22
+
23
+
24
+ Body::Body (Handle h, float scale)
25
+ : handle(h), scale(scale)
26
+ {
27
+ assert(h);
28
+ }
29
+
30
+ Fixture
31
+ Body::add_box (float width, float height)
32
+ {
33
+ assert(PTR);
34
+
35
+ b2Vec2 size(width / scale / 2, height / scale / 2);
36
+
37
+ b2PolygonShape shape;
38
+ shape.SetAsBox(size.x, size.y);
39
+ for (int i = 0; i < 4; ++i)
40
+ shape.m_vertices[i] += size;
41
+
42
+ b2FixtureDef fixture;
43
+ fixture.shape = &shape;
44
+
45
+ return PTR->CreateFixture(&fixture);
46
+ }
47
+
48
+ Fixture
49
+ Body::add_circle (float size)
50
+ {
51
+ assert(PTR);
52
+
53
+ float radius = size / scale / 2.f;
54
+
55
+ b2CircleShape shape;
56
+ shape.m_radius = radius;
57
+ shape.m_p.Set(radius, radius);
58
+
59
+ b2FixtureDef fixture;
60
+ fixture.shape = &shape;
61
+
62
+ return PTR->CreateFixture(&fixture);
63
+ }
64
+
65
+ Fixture
66
+ Body::add_edge (const Point& begin, const Point& end)
67
+ {
68
+ assert(PTR);
69
+
70
+ b2EdgeShape shape;
71
+ shape.Set(to_box2d(begin, scale), to_box2d(end, scale));
72
+
73
+ b2FixtureDef fixture;
74
+ fixture.shape = &shape;
75
+
76
+ return PTR->CreateFixture(&fixture);
77
+ }
78
+
79
+ Fixture
80
+ Body::add_edge (const Point* points, size_t size, bool loop)
81
+ {
82
+ assert(PTR);
83
+
84
+ if (size == 2)
85
+ return add_edge(points[0], points[1]);
86
+
87
+ std::vector<b2Vec2> vecs;
88
+ vecs.reserve(size);
89
+ for (size_t i = 0; i < size; ++i)
90
+ vecs.push_back(to_box2d(points[i], scale));
91
+
92
+ b2ChainShape shape;
93
+ if (loop)
94
+ shape.CreateLoop(&vecs[0], (int32) size);
95
+ else
96
+ shape.CreateChain(&vecs[0], (int32) size);
97
+
98
+ b2FixtureDef fixture;
99
+ fixture.shape = &shape;
100
+
101
+ return PTR->CreateFixture(&fixture);
102
+ }
103
+
104
+ Fixture
105
+ Body::add_polygon (const Point* points, size_t size)
106
+ {
107
+ assert(PTR);
108
+
109
+ std::vector<b2Vec2> vecs;
110
+ vecs.reserve(size);
111
+ for (size_t i = 0; i < size; ++i)
112
+ vecs.push_back(to_box2d(points[i], scale));
113
+
114
+ b2PolygonShape shape;
115
+ shape.Set(&vecs[0], (int32) size);
116
+
117
+ b2FixtureDef fixture;
118
+ fixture.shape = &shape;
119
+
120
+ return PTR->CreateFixture(&fixture);
121
+ }
122
+
123
+ void
124
+ Body::clear_fixtures ()
125
+ {
126
+ assert(PTR);
127
+
128
+ b2Fixture* f;
129
+ while (f = PTR->GetFixtureList())
130
+ PTR->DestroyFixture(f);
131
+ }
132
+
133
+ Point
134
+ Body::position () const
135
+ {
136
+ assert(PTR);
137
+
138
+ return to_point(PTR->GetPosition(), scale);
139
+ }
140
+
141
+ float
142
+ Body::angle () const
143
+ {
144
+ assert(PTR);
145
+
146
+ return PTR->GetAngle();
147
+ }
148
+
149
+ void
150
+ Body::set_static (bool state)
151
+ {
152
+ assert(PTR);
153
+
154
+ PTR->SetType(state ? b2_staticBody : b2_dynamicBody);
155
+ }
156
+
157
+ bool
158
+ Body::is_static () const
159
+ {
160
+ assert(PTR);
161
+
162
+ return PTR->GetType() == b2_staticBody;
163
+ }
164
+
165
+ void
166
+ Body::set_dynamic (bool state)
167
+ {
168
+ assert(PTR);
169
+
170
+ PTR->SetType(state ? b2_dynamicBody : b2_staticBody);
171
+ }
172
+
173
+ bool
174
+ Body::is_dynamic () const
175
+ {
176
+ assert(PTR);
177
+
178
+ return PTR->GetType() == b2_dynamicBody;
179
+ }
180
+
181
+ void
182
+ Body::set_density (float density)
183
+ {
184
+ iterator first = begin();
185
+ if (!first)
186
+ invalid_state_error(__FILE__, __LINE__, "no fixture");
187
+
188
+ first->set_density(density);
189
+ }
190
+
191
+ void
192
+ Body::set_friction (float friction)
193
+ {
194
+ iterator first = begin();
195
+ if (!first)
196
+ invalid_state_error(__FILE__, __LINE__, "no fixture");
197
+
198
+ first->set_friction(friction);
199
+ }
200
+
201
+ void
202
+ Body::set_restitution (float restitution)
203
+ {
204
+ iterator first = begin();
205
+ if (!first)
206
+ invalid_state_error(__FILE__, __LINE__, "no fixture");
207
+
208
+ first->set_restitution(restitution);
209
+ }
210
+
211
+ Body::iterator
212
+ Body::begin ()
213
+ {
214
+ assert(PTR);
215
+
216
+ return Fixture(PTR->GetFixtureList());
217
+ }
218
+
219
+ Body::const_iterator
220
+ Body::begin () const
221
+ {
222
+ assert(PTR);
223
+
224
+ return Fixture(PTR->GetFixtureList());
225
+ }
226
+
227
+ Body::iterator
228
+ Body::end ()
229
+ {
230
+ assert(PTR);
231
+
232
+ return Fixture(NULL);
233
+ }
234
+
235
+ Body::const_iterator
236
+ Body::end () const
237
+ {
238
+ assert(PTR);
239
+
240
+ return Fixture(NULL);
241
+ }
242
+
243
+
244
+ }// Reflex
data/src/event.cpp CHANGED
@@ -66,25 +66,25 @@ namespace Reflex
66
66
  {
67
67
  }
68
68
 
69
- Rays::Point&
69
+ Point&
70
70
  ScrollEvent::scroll ()
71
71
  {
72
- return *(Rays::Point*) &scroll_;
72
+ return *(Point*) &scroll_;
73
73
  }
74
74
 
75
- const Rays::Point&
75
+ const Point&
76
76
  ScrollEvent::scroll () const
77
77
  {
78
78
  return const_cast<ScrollEvent*>(this)->scroll();
79
79
  }
80
80
 
81
- Rays::Point&
81
+ Point&
82
82
  ScrollEvent::delta ()
83
83
  {
84
- return *(Rays::Point*) &delta_;
84
+ return *(Point*) &delta_;
85
85
  }
86
86
 
87
- const Rays::Point&
87
+ const Point&
88
88
  ScrollEvent::delta () const
89
89
  {
90
90
  return const_cast<ScrollEvent*>(this)->delta();
@@ -130,7 +130,7 @@ namespace Reflex
130
130
  }
131
131
 
132
132
  PointerEvent::PointerEvent (
133
- Type type, uint pointer_type, const Rays::Point* positions_, size_t size,
133
+ Type type, uint pointer_type, const Point* positions_, size_t size,
134
134
  uint modifiers, uint count, bool drag)
135
135
  : type(type), pointer_type(pointer_type),
136
136
  size(size), modifiers(modifiers), count(count), drag(drag), capture(false)
@@ -147,28 +147,28 @@ namespace Reflex
147
147
  }
148
148
  }
149
149
 
150
- Rays::Point&
150
+ Point&
151
151
  PointerEvent::position (size_t i)
152
152
  {
153
153
  if (i >= size)
154
154
  index_error(__FILE__, __LINE__);
155
155
 
156
- return *(Rays::Point*) &positions[i];
156
+ return *(Point*) &positions[i];
157
157
  }
158
158
 
159
- const Rays::Point&
159
+ const Point&
160
160
  PointerEvent::position (size_t i) const
161
161
  {
162
162
  return const_cast<PointerEvent*>(this)->position(i);
163
163
  }
164
164
 
165
- Rays::Point&
165
+ Point&
166
166
  PointerEvent::operator [] (size_t i)
167
167
  {
168
168
  return position(i);
169
169
  }
170
170
 
171
- const Rays::Point&
171
+ const Point&
172
172
  PointerEvent::operator [] (size_t i) const
173
173
  {
174
174
  return position(i);
@@ -186,25 +186,25 @@ namespace Reflex
186
186
  {
187
187
  }
188
188
 
189
- Rays::Point&
189
+ Point&
190
190
  WheelEvent::delta ()
191
191
  {
192
- return *(Rays::Point*) &delta_;
192
+ return *(Point*) &delta_;
193
193
  }
194
194
 
195
- const Rays::Point&
195
+ const Point&
196
196
  WheelEvent::delta () const
197
197
  {
198
198
  return const_cast<WheelEvent*>(this)->delta();
199
199
  }
200
200
 
201
- Rays::Point&
201
+ Point&
202
202
  WheelEvent::position ()
203
203
  {
204
- return *(Rays::Point*) &position_;
204
+ return *(Point*) &position_;
205
205
  }
206
206
 
207
- const Rays::Point&
207
+ const Point&
208
208
  WheelEvent::position () const
209
209
  {
210
210
  return const_cast<WheelEvent*>(this)->position();
data/src/fixture.cpp ADDED
@@ -0,0 +1,108 @@
1
+ #include "reflex/fixture.h"
2
+
3
+
4
+ #include <assert.h>
5
+ #include <Box2D/Dynamics/b2Fixture.h>
6
+
7
+
8
+ #define PTR ((b2Fixture*) handle)
9
+
10
+
11
+ namespace Reflex
12
+ {
13
+
14
+
15
+ Fixture::Fixture (Handle h)
16
+ : handle(h)
17
+ {
18
+ }
19
+
20
+ Fixture&
21
+ Fixture::operator = (Handle h)
22
+ {
23
+ handle = h;
24
+ return *this;
25
+ }
26
+
27
+ void
28
+ Fixture::set_density (float density)
29
+ {
30
+ assert(PTR && PTR->GetBody());
31
+
32
+ PTR->SetDensity(density);
33
+ PTR->GetBody()->ResetMassData();
34
+ }
35
+
36
+ float
37
+ Fixture::density () const
38
+ {
39
+ assert(PTR);
40
+
41
+ return PTR->GetDensity();
42
+ }
43
+
44
+ void
45
+ Fixture::set_friction (float friction)
46
+ {
47
+ assert(PTR);
48
+
49
+ PTR->SetFriction(friction);
50
+ }
51
+
52
+ float
53
+ Fixture::friction () const
54
+ {
55
+ assert(PTR);
56
+
57
+ return PTR->GetFriction();
58
+ }
59
+
60
+ void
61
+ Fixture::set_restitution (float restitution)
62
+ {
63
+ assert(PTR);
64
+
65
+ PTR->SetRestitution(restitution);
66
+ }
67
+
68
+ float
69
+ Fixture::restitution () const
70
+ {
71
+ assert(PTR);
72
+
73
+ return PTR->GetRestitution();
74
+ }
75
+
76
+ Fixture::Handle
77
+ Fixture::next () const
78
+ {
79
+ assert(PTR);
80
+
81
+ return PTR->GetNext();
82
+ }
83
+
84
+ Fixture::operator bool () const
85
+ {
86
+ return PTR;
87
+ }
88
+
89
+ bool
90
+ Fixture::operator ! () const
91
+ {
92
+ return !operator bool();
93
+ }
94
+
95
+ bool
96
+ operator == (const Fixture& lhs, const Fixture& rhs)
97
+ {
98
+ return lhs.handle == rhs.handle;
99
+ }
100
+
101
+ bool
102
+ operator != (const Fixture& lhs, const Fixture& rhs)
103
+ {
104
+ return !(lhs == rhs);
105
+ }
106
+
107
+
108
+ }// Reflex
data/src/image_view.cpp CHANGED
@@ -39,7 +39,7 @@ namespace Reflex
39
39
  return self->image;
40
40
  }
41
41
 
42
- Rays::Point
42
+ Point
43
43
  ImageView::content_size () const
44
44
  {
45
45
  if (self->image)
@@ -18,6 +18,8 @@
18
18
 
19
19
  - (void) unbind: (Reflex::Window*) instance;
20
20
 
21
+ - (void) update;
22
+
21
23
  - (void) draw;
22
24
 
23
25
  - (void) keyDown: (UIEvent*) event;
@@ -3,7 +3,7 @@
3
3
 
4
4
 
5
5
  #include <assert.h>
6
- #include <rays/bounds.h>
6
+ #include "reflex/bounds.h"
7
7
  #include "reflex/window.h"
8
8
  #include "reflex/exception.h"
9
9
  #include "event.h"
@@ -14,6 +14,16 @@
14
14
  #define REF (*pref)
15
15
 
16
16
 
17
+ namespace Reflex
18
+ {
19
+
20
+ void update_view_tree (View* v, const UpdateEvent& e);
21
+
22
+ void draw_view_tree (View* v, const DrawEvent& e, const Point& offset, const Bounds& clip);
23
+
24
+ }// Reflex
25
+
26
+
17
27
  static CGRect device_frame ()
18
28
  {
19
29
  return [[UIScreen mainScreen] applicationFrame];
@@ -87,6 +97,8 @@ static CGRect device_frame ()
87
97
  REF->self->prev_time_update = now;
88
98
 
89
99
  REF->on_update(&e);
100
+ if (!e.is_blocked())
101
+ Reflex::update_view_tree(REF->root(), e);
90
102
  }
91
103
 
92
104
  - (void) draw
@@ -115,7 +127,12 @@ static CGRect device_frame ()
115
127
  e.bounds.reset(0, 0, b.width, b.height);
116
128
 
117
129
  e.painter->begin();
130
+ e.painter->clear();
131
+
118
132
  REF->on_draw(&e);
133
+ if (!e.is_blocked())
134
+ draw_view_tree(REF->root(), e, 0, REF->frame().dup().move_to(0));
135
+
119
136
  e.painter->end();
120
137
  }
121
138
 
@@ -69,6 +69,14 @@
69
69
  }
70
70
  }
71
71
 
72
+ - (void) update
73
+ {
74
+ NativeWindow* win = (NativeWindow*) self.view.window;
75
+ if (!win) return;
76
+
77
+ [win update];
78
+ }
79
+
72
80
  - (void) glkView: (GLKView*) view drawInRect: (CGRect) rect
73
81
  {
74
82
  NativeWindow* win = (NativeWindow*) self.view.window;