reflexion 0.1.7 → 0.1.8

Sign up to get free protection for your applications and to get access to all the features.
Files changed (223) hide show
  1. checksums.yaml +4 -4
  2. data/.doc/ext/reflex/application.cpp +5 -5
  3. data/.doc/ext/reflex/body.cpp +167 -0
  4. data/.doc/ext/reflex/capture_event.cpp +4 -4
  5. data/.doc/ext/reflex/draw_event.cpp +4 -4
  6. data/.doc/ext/reflex/event.cpp +4 -4
  7. data/.doc/ext/reflex/fixture.cpp +101 -0
  8. data/.doc/ext/reflex/focus_event.cpp +4 -4
  9. data/.doc/ext/reflex/frame_event.cpp +4 -4
  10. data/.doc/ext/reflex/image_view.cpp +22 -5
  11. data/.doc/ext/reflex/key_event.cpp +4 -4
  12. data/.doc/ext/reflex/native.cpp +6 -0
  13. data/.doc/ext/reflex/pointer_event.cpp +4 -4
  14. data/.doc/ext/reflex/reflex.cpp +2 -3
  15. data/.doc/ext/reflex/scroll_event.cpp +4 -4
  16. data/.doc/ext/reflex/selector.cpp +4 -4
  17. data/.doc/ext/reflex/style.cpp +4 -4
  18. data/.doc/ext/reflex/style_length.cpp +4 -4
  19. data/.doc/ext/reflex/style_length2.cpp +4 -4
  20. data/.doc/ext/reflex/style_length4.cpp +4 -4
  21. data/.doc/ext/reflex/update_event.cpp +4 -4
  22. data/.doc/ext/reflex/view.cpp +110 -8
  23. data/.doc/ext/reflex/wheel_event.cpp +4 -4
  24. data/.doc/ext/reflex/window.cpp +36 -12
  25. data/README.md +2 -2
  26. data/Rakefile +2 -1
  27. data/VERSION +1 -1
  28. data/ext/reflex/application.cpp +8 -8
  29. data/ext/reflex/body.cpp +181 -0
  30. data/ext/reflex/capture_event.cpp +4 -4
  31. data/ext/reflex/draw_event.cpp +4 -4
  32. data/ext/reflex/event.cpp +4 -4
  33. data/ext/reflex/fixture.cpp +108 -0
  34. data/ext/reflex/focus_event.cpp +4 -4
  35. data/ext/reflex/frame_event.cpp +4 -4
  36. data/ext/reflex/image_view.cpp +24 -5
  37. data/ext/reflex/key_event.cpp +4 -4
  38. data/ext/reflex/native.cpp +6 -0
  39. data/ext/reflex/pointer_event.cpp +4 -4
  40. data/ext/reflex/reflex.cpp +2 -3
  41. data/ext/reflex/scroll_event.cpp +4 -4
  42. data/ext/reflex/selector.cpp +4 -4
  43. data/ext/reflex/style.cpp +4 -4
  44. data/ext/reflex/style_length.cpp +4 -4
  45. data/ext/reflex/style_length2.cpp +4 -4
  46. data/ext/reflex/style_length4.cpp +4 -4
  47. data/ext/reflex/update_event.cpp +4 -4
  48. data/ext/reflex/view.cpp +126 -12
  49. data/ext/reflex/wheel_event.cpp +4 -4
  50. data/ext/reflex/window.cpp +39 -12
  51. data/include/reflex/bitmap.h +20 -0
  52. data/include/reflex/body.h +82 -0
  53. data/include/reflex/bounds.h +20 -0
  54. data/include/reflex/color.h +20 -0
  55. data/include/reflex/color_space.h +20 -0
  56. data/include/reflex/defs.h +5 -1
  57. data/include/reflex/event.h +16 -25
  58. data/include/reflex/fixture.h +116 -0
  59. data/include/reflex/font.h +20 -0
  60. data/include/reflex/image.h +20 -0
  61. data/include/reflex/image_view.h +1 -1
  62. data/include/reflex/matrix.h +20 -0
  63. data/include/reflex/painter.h +20 -0
  64. data/include/reflex/point.h +24 -0
  65. data/include/reflex/ruby/application.h +6 -0
  66. data/include/reflex/ruby/body.h +41 -0
  67. data/include/reflex/ruby/event.h +68 -0
  68. data/include/reflex/ruby/fixture.h +41 -0
  69. data/include/reflex/ruby/image_view.h +14 -0
  70. data/include/reflex/ruby/selector.h +14 -0
  71. data/include/reflex/ruby/style.h +14 -0
  72. data/include/reflex/ruby/style_length.h +26 -0
  73. data/include/reflex/ruby/view.h +43 -39
  74. data/include/reflex/ruby/window.h +27 -21
  75. data/include/reflex/ruby.h +2 -0
  76. data/include/reflex/shader.h +20 -0
  77. data/include/reflex/style.h +2 -3
  78. data/include/reflex/texture.h +20 -0
  79. data/include/reflex/view.h +45 -24
  80. data/include/reflex/window.h +11 -14
  81. data/include/reflex.h +3 -0
  82. data/lib/reflex/application.rb +6 -2
  83. data/lib/reflex/body.rb +17 -0
  84. data/lib/reflex/fixture.rb +17 -0
  85. data/lib/reflex/view.rb +16 -1
  86. data/lib/reflex/window.rb +13 -1
  87. data/lib/reflex.rb +2 -0
  88. data/reflex.gemspec +1 -1
  89. data/samples/bats.rb +4 -3
  90. data/samples/checker.rb +4 -3
  91. data/samples/fans.rb +4 -3
  92. data/samples/fps.rb +5 -3
  93. data/samples/grid.rb +5 -4
  94. data/samples/hello.rb +1 -1
  95. data/samples/image.rb +3 -2
  96. data/samples/ios/hello/hello/main.cpp +12 -3
  97. data/samples/ios/hello/hello.xcodeproj/project.pbxproj +376 -123
  98. data/samples/key.rb +5 -4
  99. data/samples/layout.rb +3 -2
  100. data/samples/model.rb +3 -2
  101. data/samples/osx/hello/hello/main.cpp +12 -3
  102. data/samples/osx/hello/hello.xcodeproj/project.pbxproj +375 -120
  103. data/samples/physics.rb +37 -0
  104. data/samples/repl.rb +3 -2
  105. data/samples/shader.rb +4 -4
  106. data/samples/shapes.rb +4 -4
  107. data/samples/text.rb +6 -4
  108. data/samples/tree.rb +5 -4
  109. data/samples/views.rb +3 -2
  110. data/samples/visuals.rb +1 -2
  111. data/src/body.cpp +244 -0
  112. data/src/event.cpp +18 -18
  113. data/src/fixture.cpp +108 -0
  114. data/src/image_view.cpp +1 -1
  115. data/src/ios/native_window.h +2 -0
  116. data/src/ios/native_window.mm +18 -1
  117. data/src/ios/opengl_view.mm +8 -0
  118. data/src/ios/window.mm +24 -3
  119. data/src/ios/window_data.h +3 -3
  120. data/src/osx/native_window.mm +17 -1
  121. data/src/osx/window.mm +24 -3
  122. data/src/osx/window_data.h +3 -3
  123. data/src/physics/Box2D/Box2D.h +68 -0
  124. data/src/physics/Box2D/Collision/Shapes/b2ChainShape.cpp +193 -0
  125. data/src/physics/Box2D/Collision/Shapes/b2ChainShape.h +105 -0
  126. data/src/physics/Box2D/Collision/Shapes/b2CircleShape.cpp +99 -0
  127. data/src/physics/Box2D/Collision/Shapes/b2CircleShape.h +91 -0
  128. data/src/physics/Box2D/Collision/Shapes/b2EdgeShape.cpp +138 -0
  129. data/src/physics/Box2D/Collision/Shapes/b2EdgeShape.h +74 -0
  130. data/src/physics/Box2D/Collision/Shapes/b2PolygonShape.cpp +467 -0
  131. data/src/physics/Box2D/Collision/Shapes/b2PolygonShape.h +101 -0
  132. data/src/physics/Box2D/Collision/Shapes/b2Shape.h +101 -0
  133. data/src/physics/Box2D/Collision/b2BroadPhase.cpp +119 -0
  134. data/src/physics/Box2D/Collision/b2BroadPhase.h +257 -0
  135. data/src/physics/Box2D/Collision/b2CollideCircle.cpp +154 -0
  136. data/src/physics/Box2D/Collision/b2CollideEdge.cpp +698 -0
  137. data/src/physics/Box2D/Collision/b2CollidePolygon.cpp +239 -0
  138. data/src/physics/Box2D/Collision/b2Collision.cpp +252 -0
  139. data/src/physics/Box2D/Collision/b2Collision.h +277 -0
  140. data/src/physics/Box2D/Collision/b2Distance.cpp +603 -0
  141. data/src/physics/Box2D/Collision/b2Distance.h +141 -0
  142. data/src/physics/Box2D/Collision/b2DynamicTree.cpp +778 -0
  143. data/src/physics/Box2D/Collision/b2DynamicTree.h +289 -0
  144. data/src/physics/Box2D/Collision/b2TimeOfImpact.cpp +486 -0
  145. data/src/physics/Box2D/Collision/b2TimeOfImpact.h +58 -0
  146. data/src/physics/Box2D/Common/b2BlockAllocator.cpp +215 -0
  147. data/src/physics/Box2D/Common/b2BlockAllocator.h +62 -0
  148. data/src/physics/Box2D/Common/b2Draw.cpp +44 -0
  149. data/src/physics/Box2D/Common/b2Draw.h +86 -0
  150. data/src/physics/Box2D/Common/b2GrowableStack.h +85 -0
  151. data/src/physics/Box2D/Common/b2Math.cpp +94 -0
  152. data/src/physics/Box2D/Common/b2Math.h +720 -0
  153. data/src/physics/Box2D/Common/b2Settings.cpp +44 -0
  154. data/src/physics/Box2D/Common/b2Settings.h +151 -0
  155. data/src/physics/Box2D/Common/b2StackAllocator.cpp +83 -0
  156. data/src/physics/Box2D/Common/b2StackAllocator.h +60 -0
  157. data/src/physics/Box2D/Common/b2Timer.cpp +101 -0
  158. data/src/physics/Box2D/Common/b2Timer.h +50 -0
  159. data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndCircleContact.cpp +53 -0
  160. data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndCircleContact.h +39 -0
  161. data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.cpp +53 -0
  162. data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.h +39 -0
  163. data/src/physics/Box2D/Dynamics/Contacts/b2CircleContact.cpp +52 -0
  164. data/src/physics/Box2D/Dynamics/Contacts/b2CircleContact.h +39 -0
  165. data/src/physics/Box2D/Dynamics/Contacts/b2Contact.cpp +247 -0
  166. data/src/physics/Box2D/Dynamics/Contacts/b2Contact.h +349 -0
  167. data/src/physics/Box2D/Dynamics/Contacts/b2ContactSolver.cpp +838 -0
  168. data/src/physics/Box2D/Dynamics/Contacts/b2ContactSolver.h +95 -0
  169. data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.cpp +49 -0
  170. data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.h +39 -0
  171. data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.cpp +49 -0
  172. data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.h +39 -0
  173. data/src/physics/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.cpp +49 -0
  174. data/src/physics/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.h +38 -0
  175. data/src/physics/Box2D/Dynamics/Contacts/b2PolygonContact.cpp +52 -0
  176. data/src/physics/Box2D/Dynamics/Contacts/b2PolygonContact.h +39 -0
  177. data/src/physics/Box2D/Dynamics/Joints/b2DistanceJoint.cpp +260 -0
  178. data/src/physics/Box2D/Dynamics/Joints/b2DistanceJoint.h +169 -0
  179. data/src/physics/Box2D/Dynamics/Joints/b2FrictionJoint.cpp +251 -0
  180. data/src/physics/Box2D/Dynamics/Joints/b2FrictionJoint.h +119 -0
  181. data/src/physics/Box2D/Dynamics/Joints/b2GearJoint.cpp +419 -0
  182. data/src/physics/Box2D/Dynamics/Joints/b2GearJoint.h +125 -0
  183. data/src/physics/Box2D/Dynamics/Joints/b2Joint.cpp +211 -0
  184. data/src/physics/Box2D/Dynamics/Joints/b2Joint.h +226 -0
  185. data/src/physics/Box2D/Dynamics/Joints/b2MotorJoint.cpp +304 -0
  186. data/src/physics/Box2D/Dynamics/Joints/b2MotorJoint.h +133 -0
  187. data/src/physics/Box2D/Dynamics/Joints/b2MouseJoint.cpp +222 -0
  188. data/src/physics/Box2D/Dynamics/Joints/b2MouseJoint.h +129 -0
  189. data/src/physics/Box2D/Dynamics/Joints/b2PrismaticJoint.cpp +629 -0
  190. data/src/physics/Box2D/Dynamics/Joints/b2PrismaticJoint.h +196 -0
  191. data/src/physics/Box2D/Dynamics/Joints/b2PulleyJoint.cpp +348 -0
  192. data/src/physics/Box2D/Dynamics/Joints/b2PulleyJoint.h +152 -0
  193. data/src/physics/Box2D/Dynamics/Joints/b2RevoluteJoint.cpp +502 -0
  194. data/src/physics/Box2D/Dynamics/Joints/b2RevoluteJoint.h +204 -0
  195. data/src/physics/Box2D/Dynamics/Joints/b2RopeJoint.cpp +241 -0
  196. data/src/physics/Box2D/Dynamics/Joints/b2RopeJoint.h +114 -0
  197. data/src/physics/Box2D/Dynamics/Joints/b2WeldJoint.cpp +344 -0
  198. data/src/physics/Box2D/Dynamics/Joints/b2WeldJoint.h +126 -0
  199. data/src/physics/Box2D/Dynamics/Joints/b2WheelJoint.cpp +419 -0
  200. data/src/physics/Box2D/Dynamics/Joints/b2WheelJoint.h +210 -0
  201. data/src/physics/Box2D/Dynamics/b2Body.cpp +549 -0
  202. data/src/physics/Box2D/Dynamics/b2Body.h +860 -0
  203. data/src/physics/Box2D/Dynamics/b2ContactManager.cpp +296 -0
  204. data/src/physics/Box2D/Dynamics/b2ContactManager.h +52 -0
  205. data/src/physics/Box2D/Dynamics/b2Fixture.cpp +303 -0
  206. data/src/physics/Box2D/Dynamics/b2Fixture.h +345 -0
  207. data/src/physics/Box2D/Dynamics/b2Island.cpp +539 -0
  208. data/src/physics/Box2D/Dynamics/b2Island.h +93 -0
  209. data/src/physics/Box2D/Dynamics/b2TimeStep.h +70 -0
  210. data/src/physics/Box2D/Dynamics/b2World.cpp +1339 -0
  211. data/src/physics/Box2D/Dynamics/b2World.h +354 -0
  212. data/src/physics/Box2D/Dynamics/b2WorldCallbacks.cpp +36 -0
  213. data/src/physics/Box2D/Dynamics/b2WorldCallbacks.h +155 -0
  214. data/src/physics/Box2D/Rope/b2Rope.cpp +259 -0
  215. data/src/physics/Box2D/Rope/b2Rope.h +115 -0
  216. data/src/style.cpp +2 -2
  217. data/src/view.cpp +217 -17
  218. data/src/window.cpp +25 -15
  219. data/src/world.cpp +206 -0
  220. data/src/world.h +96 -0
  221. data/task/box2d.rake +25 -0
  222. data/test/test_view.rb +5 -5
  223. metadata +125 -3
data/src/ios/window.mm CHANGED
@@ -2,7 +2,6 @@
2
2
  #include "reflex/window.h"
3
3
 
4
4
 
5
- #include <rays/bounds.h>
6
5
  #include "reflex/event.h"
7
6
  #include "reflex/exception.h"
8
7
  #include "window_data.h"
@@ -111,8 +110,17 @@ namespace Reflex
111
110
  if (!*this)
112
111
  invalid_state_error(__FILE__, __LINE__);
113
112
 
114
- if (--self->hide_count == 0)
113
+ int new_count = self->hide_count - 1;
114
+ if (new_count == 0)
115
+ {
116
+ Event e;
117
+ on_show(&e);
118
+ if (e.is_blocked()) return;
119
+
115
120
  [self->native makeKeyAndVisible];
121
+ }
122
+
123
+ self->hide_count = new_count;
116
124
  }
117
125
 
118
126
  void
@@ -121,8 +129,17 @@ namespace Reflex
121
129
  if (!*this)
122
130
  invalid_state_error(__FILE__, __LINE__);
123
131
 
124
- if (++self->hide_count == 1)
132
+ int new_count = self->hide_count + 1;
133
+ if (new_count == 1)
134
+ {
135
+ Event e;
136
+ on_hide(&e);
137
+ if (e.is_blocked()) return;
138
+
125
139
  not_implemented_error(__FILE__, __LINE__);
140
+ }
141
+
142
+ self->hide_count = new_count;
126
143
  }
127
144
 
128
145
  void
@@ -131,6 +148,10 @@ namespace Reflex
131
148
  if (!*this)
132
149
  invalid_state_error(__FILE__, __LINE__);
133
150
 
151
+ Event e;
152
+ on_close(&e);
153
+ if (e.is_blocked()) return;
154
+
134
155
  not_implemented_error(__FILE__, __LINE__);
135
156
  }
136
157
 
@@ -6,8 +6,8 @@
6
6
 
7
7
  #include <map>
8
8
  #include <xot/time.h>
9
- #include <rays/point.h>
10
- #include <rays/painter.h>
9
+ #include <reflex/point.h>
10
+ #include <reflex/painter.h>
11
11
  #include <reflex/window.h>
12
12
  #include <reflex/view.h>
13
13
 
@@ -37,7 +37,7 @@ namespace Reflex
37
37
 
38
38
  View::Ref root, focus;
39
39
 
40
- Rays::Point prev_position, prev_size;
40
+ Point prev_position, prev_size;
41
41
 
42
42
  double prev_time_update, prev_time_draw, prev_fps;
43
43
 
@@ -4,7 +4,7 @@
4
4
 
5
5
  #include <assert.h>
6
6
  #import <Cocoa/Cocoa.h>
7
- #include <rays/bounds.h>
7
+ #include "reflex/bounds.h"
8
8
  #include "reflex/window.h"
9
9
  #include "reflex/exception.h"
10
10
  #include "event.h"
@@ -15,6 +15,16 @@
15
15
  #define REF (*pref)
16
16
 
17
17
 
18
+ namespace Reflex
19
+ {
20
+
21
+ void update_view_tree (View* v, const UpdateEvent& e);
22
+
23
+ void draw_view_tree (View* v, const DrawEvent& e, const Point& offset, const Bounds& clip);
24
+
25
+ }// Reflex
26
+
27
+
18
28
  static const NSUInteger WINDOW_STYLE_MASK =
19
29
  NSTitledWindowMask |
20
30
  NSClosableWindowMask |
@@ -131,6 +141,8 @@ static const NSUInteger WINDOW_STYLE_MASK =
131
141
  REF->self->prev_time_update = now;
132
142
 
133
143
  REF->on_update(&e);
144
+ if (!e.is_blocked())
145
+ Reflex::update_view_tree(REF->root(), e);
134
146
 
135
147
  if (REF->self->redraw)
136
148
  {
@@ -164,7 +176,11 @@ static const NSUInteger WINDOW_STYLE_MASK =
164
176
 
165
177
  e.painter->begin();
166
178
  e.painter->clear();
179
+
167
180
  REF->on_draw(&e);
181
+ if (!e.is_blocked())
182
+ draw_view_tree(REF->root(), e, 0, REF->frame().dup().move_to(0));
183
+
168
184
  e.painter->end();
169
185
  }
170
186
 
data/src/osx/window.mm CHANGED
@@ -3,7 +3,6 @@
3
3
 
4
4
 
5
5
  #import <Cocoa/Cocoa.h>
6
- #include <rays/bounds.h>
7
6
  #include "reflex/event.h"
8
7
  #include "reflex/exception.h"
9
8
  #include "window_data.h"
@@ -112,8 +111,17 @@ namespace Reflex
112
111
  if (!*this)
113
112
  invalid_state_error(__FILE__, __LINE__);
114
113
 
115
- if (--self->hide_count == 0)
114
+ int new_count = self->hide_count - 1;
115
+ if (new_count == 0)
116
+ {
117
+ Event e;
118
+ on_show(&e);
119
+ if (e.is_blocked()) return;
120
+
116
121
  [self->native makeKeyAndOrderFront: nil];
122
+ }
123
+
124
+ self->hide_count = new_count;
117
125
  }
118
126
 
119
127
  void
@@ -122,8 +130,17 @@ namespace Reflex
122
130
  if (!*this)
123
131
  invalid_state_error(__FILE__, __LINE__);
124
132
 
125
- if (++self->hide_count == 1)
133
+ int new_count = self->hide_count + 1;
134
+ if (new_count == 1)
135
+ {
136
+ Event e;
137
+ on_hide(&e);
138
+ if (e.is_blocked()) return;
139
+
126
140
  [self->native orderOut: self->native];
141
+ }
142
+
143
+ self->hide_count = new_count;
127
144
  }
128
145
 
129
146
  void
@@ -132,6 +149,10 @@ namespace Reflex
132
149
  if (!*this)
133
150
  invalid_state_error(__FILE__, __LINE__);
134
151
 
152
+ Event e;
153
+ on_close(&e);
154
+ if (e.is_blocked()) return;
155
+
135
156
  [self->native close];
136
157
  }
137
158
 
@@ -6,8 +6,8 @@
6
6
 
7
7
  #include <map>
8
8
  #include <xot/time.h>
9
- #include <rays/point.h>
10
- #include <rays/painter.h>
9
+ #include <reflex/point.h>
10
+ #include <reflex/painter.h>
11
11
  #include <reflex/window.h>
12
12
  #include <reflex/view.h>
13
13
 
@@ -35,7 +35,7 @@ namespace Reflex
35
35
 
36
36
  View::Ref root, focus;
37
37
 
38
- Rays::Point prev_position, prev_size;
38
+ Point prev_position, prev_size;
39
39
 
40
40
  double prev_time_update, prev_time_draw, prev_fps;
41
41
 
@@ -0,0 +1,68 @@
1
+ /*
2
+ * Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
3
+ *
4
+ * This software is provided 'as-is', without any express or implied
5
+ * warranty. In no event will the authors be held liable for any damages
6
+ * arising from the use of this software.
7
+ * Permission is granted to anyone to use this software for any purpose,
8
+ * including commercial applications, and to alter it and redistribute it
9
+ * freely, subject to the following restrictions:
10
+ * 1. The origin of this software must not be misrepresented; you must not
11
+ * claim that you wrote the original software. If you use this software
12
+ * in a product, an acknowledgment in the product documentation would be
13
+ * appreciated but is not required.
14
+ * 2. Altered source versions must be plainly marked as such, and must not be
15
+ * misrepresented as being the original software.
16
+ * 3. This notice may not be removed or altered from any source distribution.
17
+ */
18
+
19
+ #ifndef BOX2D_H
20
+ #define BOX2D_H
21
+
22
+ /**
23
+ \mainpage Box2D API Documentation
24
+
25
+ \section intro_sec Getting Started
26
+
27
+ For documentation please see http://box2d.org/documentation.html
28
+
29
+ For discussion please visit http://box2d.org/forum
30
+ */
31
+
32
+ // These include files constitute the main Box2D API
33
+
34
+ #include <Box2D/Common/b2Settings.h>
35
+ #include <Box2D/Common/b2Draw.h>
36
+ #include <Box2D/Common/b2Timer.h>
37
+
38
+ #include <Box2D/Collision/Shapes/b2CircleShape.h>
39
+ #include <Box2D/Collision/Shapes/b2EdgeShape.h>
40
+ #include <Box2D/Collision/Shapes/b2ChainShape.h>
41
+ #include <Box2D/Collision/Shapes/b2PolygonShape.h>
42
+
43
+ #include <Box2D/Collision/b2BroadPhase.h>
44
+ #include <Box2D/Collision/b2Distance.h>
45
+ #include <Box2D/Collision/b2DynamicTree.h>
46
+ #include <Box2D/Collision/b2TimeOfImpact.h>
47
+
48
+ #include <Box2D/Dynamics/b2Body.h>
49
+ #include <Box2D/Dynamics/b2Fixture.h>
50
+ #include <Box2D/Dynamics/b2WorldCallbacks.h>
51
+ #include <Box2D/Dynamics/b2TimeStep.h>
52
+ #include <Box2D/Dynamics/b2World.h>
53
+
54
+ #include <Box2D/Dynamics/Contacts/b2Contact.h>
55
+
56
+ #include <Box2D/Dynamics/Joints/b2DistanceJoint.h>
57
+ #include <Box2D/Dynamics/Joints/b2FrictionJoint.h>
58
+ #include <Box2D/Dynamics/Joints/b2GearJoint.h>
59
+ #include <Box2D/Dynamics/Joints/b2MotorJoint.h>
60
+ #include <Box2D/Dynamics/Joints/b2MouseJoint.h>
61
+ #include <Box2D/Dynamics/Joints/b2PrismaticJoint.h>
62
+ #include <Box2D/Dynamics/Joints/b2PulleyJoint.h>
63
+ #include <Box2D/Dynamics/Joints/b2RevoluteJoint.h>
64
+ #include <Box2D/Dynamics/Joints/b2RopeJoint.h>
65
+ #include <Box2D/Dynamics/Joints/b2WeldJoint.h>
66
+ #include <Box2D/Dynamics/Joints/b2WheelJoint.h>
67
+
68
+ #endif
@@ -0,0 +1,193 @@
1
+ /*
2
+ * Copyright (c) 2006-2010 Erin Catto http://www.box2d.org
3
+ *
4
+ * This software is provided 'as-is', without any express or implied
5
+ * warranty. In no event will the authors be held liable for any damages
6
+ * arising from the use of this software.
7
+ * Permission is granted to anyone to use this software for any purpose,
8
+ * including commercial applications, and to alter it and redistribute it
9
+ * freely, subject to the following restrictions:
10
+ * 1. The origin of this software must not be misrepresented; you must not
11
+ * claim that you wrote the original software. If you use this software
12
+ * in a product, an acknowledgment in the product documentation would be
13
+ * appreciated but is not required.
14
+ * 2. Altered source versions must be plainly marked as such, and must not be
15
+ * misrepresented as being the original software.
16
+ * 3. This notice may not be removed or altered from any source distribution.
17
+ */
18
+
19
+ #include <Box2D/Collision/Shapes/b2ChainShape.h>
20
+ #include <Box2D/Collision/Shapes/b2EdgeShape.h>
21
+ #include <new>
22
+ #include <string.h>
23
+
24
+ b2ChainShape::~b2ChainShape()
25
+ {
26
+ Clear();
27
+ }
28
+
29
+ void b2ChainShape::Clear()
30
+ {
31
+ b2Free(m_vertices);
32
+ m_vertices = NULL;
33
+ m_count = 0;
34
+ }
35
+
36
+ void b2ChainShape::CreateLoop(const b2Vec2* vertices, int32 count)
37
+ {
38
+ b2Assert(m_vertices == NULL && m_count == 0);
39
+ b2Assert(count >= 3);
40
+ for (int32 i = 1; i < count; ++i)
41
+ {
42
+ b2Vec2 v1 = vertices[i-1];
43
+ b2Vec2 v2 = vertices[i];
44
+ // If the code crashes here, it means your vertices are too close together.
45
+ b2Assert(b2DistanceSquared(v1, v2) > b2_linearSlop * b2_linearSlop);
46
+ }
47
+
48
+ m_count = count + 1;
49
+ m_vertices = (b2Vec2*)b2Alloc(m_count * sizeof(b2Vec2));
50
+ memcpy(m_vertices, vertices, count * sizeof(b2Vec2));
51
+ m_vertices[count] = m_vertices[0];
52
+ m_prevVertex = m_vertices[m_count - 2];
53
+ m_nextVertex = m_vertices[1];
54
+ m_hasPrevVertex = true;
55
+ m_hasNextVertex = true;
56
+ }
57
+
58
+ void b2ChainShape::CreateChain(const b2Vec2* vertices, int32 count)
59
+ {
60
+ b2Assert(m_vertices == NULL && m_count == 0);
61
+ b2Assert(count >= 2);
62
+ for (int32 i = 1; i < count; ++i)
63
+ {
64
+ // If the code crashes here, it means your vertices are too close together.
65
+ b2Assert(b2DistanceSquared(vertices[i-1], vertices[i]) > b2_linearSlop * b2_linearSlop);
66
+ }
67
+
68
+ m_count = count;
69
+ m_vertices = (b2Vec2*)b2Alloc(count * sizeof(b2Vec2));
70
+ memcpy(m_vertices, vertices, m_count * sizeof(b2Vec2));
71
+
72
+ m_hasPrevVertex = false;
73
+ m_hasNextVertex = false;
74
+
75
+ m_prevVertex.SetZero();
76
+ m_nextVertex.SetZero();
77
+ }
78
+
79
+ void b2ChainShape::SetPrevVertex(const b2Vec2& prevVertex)
80
+ {
81
+ m_prevVertex = prevVertex;
82
+ m_hasPrevVertex = true;
83
+ }
84
+
85
+ void b2ChainShape::SetNextVertex(const b2Vec2& nextVertex)
86
+ {
87
+ m_nextVertex = nextVertex;
88
+ m_hasNextVertex = true;
89
+ }
90
+
91
+ b2Shape* b2ChainShape::Clone(b2BlockAllocator* allocator) const
92
+ {
93
+ void* mem = allocator->Allocate(sizeof(b2ChainShape));
94
+ b2ChainShape* clone = new (mem) b2ChainShape;
95
+ clone->CreateChain(m_vertices, m_count);
96
+ clone->m_prevVertex = m_prevVertex;
97
+ clone->m_nextVertex = m_nextVertex;
98
+ clone->m_hasPrevVertex = m_hasPrevVertex;
99
+ clone->m_hasNextVertex = m_hasNextVertex;
100
+ return clone;
101
+ }
102
+
103
+ int32 b2ChainShape::GetChildCount() const
104
+ {
105
+ // edge count = vertex count - 1
106
+ return m_count - 1;
107
+ }
108
+
109
+ void b2ChainShape::GetChildEdge(b2EdgeShape* edge, int32 index) const
110
+ {
111
+ b2Assert(0 <= index && index < m_count - 1);
112
+ edge->m_type = b2Shape::e_edge;
113
+ edge->m_radius = m_radius;
114
+
115
+ edge->m_vertex1 = m_vertices[index + 0];
116
+ edge->m_vertex2 = m_vertices[index + 1];
117
+
118
+ if (index > 0)
119
+ {
120
+ edge->m_vertex0 = m_vertices[index - 1];
121
+ edge->m_hasVertex0 = true;
122
+ }
123
+ else
124
+ {
125
+ edge->m_vertex0 = m_prevVertex;
126
+ edge->m_hasVertex0 = m_hasPrevVertex;
127
+ }
128
+
129
+ if (index < m_count - 2)
130
+ {
131
+ edge->m_vertex3 = m_vertices[index + 2];
132
+ edge->m_hasVertex3 = true;
133
+ }
134
+ else
135
+ {
136
+ edge->m_vertex3 = m_nextVertex;
137
+ edge->m_hasVertex3 = m_hasNextVertex;
138
+ }
139
+ }
140
+
141
+ bool b2ChainShape::TestPoint(const b2Transform& xf, const b2Vec2& p) const
142
+ {
143
+ B2_NOT_USED(xf);
144
+ B2_NOT_USED(p);
145
+ return false;
146
+ }
147
+
148
+ bool b2ChainShape::RayCast(b2RayCastOutput* output, const b2RayCastInput& input,
149
+ const b2Transform& xf, int32 childIndex) const
150
+ {
151
+ b2Assert(childIndex < m_count);
152
+
153
+ b2EdgeShape edgeShape;
154
+
155
+ int32 i1 = childIndex;
156
+ int32 i2 = childIndex + 1;
157
+ if (i2 == m_count)
158
+ {
159
+ i2 = 0;
160
+ }
161
+
162
+ edgeShape.m_vertex1 = m_vertices[i1];
163
+ edgeShape.m_vertex2 = m_vertices[i2];
164
+
165
+ return edgeShape.RayCast(output, input, xf, 0);
166
+ }
167
+
168
+ void b2ChainShape::ComputeAABB(b2AABB* aabb, const b2Transform& xf, int32 childIndex) const
169
+ {
170
+ b2Assert(childIndex < m_count);
171
+
172
+ int32 i1 = childIndex;
173
+ int32 i2 = childIndex + 1;
174
+ if (i2 == m_count)
175
+ {
176
+ i2 = 0;
177
+ }
178
+
179
+ b2Vec2 v1 = b2Mul(xf, m_vertices[i1]);
180
+ b2Vec2 v2 = b2Mul(xf, m_vertices[i2]);
181
+
182
+ aabb->lowerBound = b2Min(v1, v2);
183
+ aabb->upperBound = b2Max(v1, v2);
184
+ }
185
+
186
+ void b2ChainShape::ComputeMass(b2MassData* massData, float32 density) const
187
+ {
188
+ B2_NOT_USED(density);
189
+
190
+ massData->mass = 0.0f;
191
+ massData->center.SetZero();
192
+ massData->I = 0.0f;
193
+ }
@@ -0,0 +1,105 @@
1
+ /*
2
+ * Copyright (c) 2006-2010 Erin Catto http://www.box2d.org
3
+ *
4
+ * This software is provided 'as-is', without any express or implied
5
+ * warranty. In no event will the authors be held liable for any damages
6
+ * arising from the use of this software.
7
+ * Permission is granted to anyone to use this software for any purpose,
8
+ * including commercial applications, and to alter it and redistribute it
9
+ * freely, subject to the following restrictions:
10
+ * 1. The origin of this software must not be misrepresented; you must not
11
+ * claim that you wrote the original software. If you use this software
12
+ * in a product, an acknowledgment in the product documentation would be
13
+ * appreciated but is not required.
14
+ * 2. Altered source versions must be plainly marked as such, and must not be
15
+ * misrepresented as being the original software.
16
+ * 3. This notice may not be removed or altered from any source distribution.
17
+ */
18
+
19
+ #ifndef B2_CHAIN_SHAPE_H
20
+ #define B2_CHAIN_SHAPE_H
21
+
22
+ #include <Box2D/Collision/Shapes/b2Shape.h>
23
+
24
+ class b2EdgeShape;
25
+
26
+ /// A chain shape is a free form sequence of line segments.
27
+ /// The chain has two-sided collision, so you can use inside and outside collision.
28
+ /// Therefore, you may use any winding order.
29
+ /// Since there may be many vertices, they are allocated using b2Alloc.
30
+ /// Connectivity information is used to create smooth collisions.
31
+ /// WARNING: The chain will not collide properly if there are self-intersections.
32
+ class b2ChainShape : public b2Shape
33
+ {
34
+ public:
35
+ b2ChainShape();
36
+
37
+ /// The destructor frees the vertices using b2Free.
38
+ ~b2ChainShape();
39
+
40
+ /// Clear all data.
41
+ void Clear();
42
+
43
+ /// Create a loop. This automatically adjusts connectivity.
44
+ /// @param vertices an array of vertices, these are copied
45
+ /// @param count the vertex count
46
+ void CreateLoop(const b2Vec2* vertices, int32 count);
47
+
48
+ /// Create a chain with isolated end vertices.
49
+ /// @param vertices an array of vertices, these are copied
50
+ /// @param count the vertex count
51
+ void CreateChain(const b2Vec2* vertices, int32 count);
52
+
53
+ /// Establish connectivity to a vertex that precedes the first vertex.
54
+ /// Don't call this for loops.
55
+ void SetPrevVertex(const b2Vec2& prevVertex);
56
+
57
+ /// Establish connectivity to a vertex that follows the last vertex.
58
+ /// Don't call this for loops.
59
+ void SetNextVertex(const b2Vec2& nextVertex);
60
+
61
+ /// Implement b2Shape. Vertices are cloned using b2Alloc.
62
+ b2Shape* Clone(b2BlockAllocator* allocator) const;
63
+
64
+ /// @see b2Shape::GetChildCount
65
+ int32 GetChildCount() const;
66
+
67
+ /// Get a child edge.
68
+ void GetChildEdge(b2EdgeShape* edge, int32 index) const;
69
+
70
+ /// This always return false.
71
+ /// @see b2Shape::TestPoint
72
+ bool TestPoint(const b2Transform& transform, const b2Vec2& p) const;
73
+
74
+ /// Implement b2Shape.
75
+ bool RayCast(b2RayCastOutput* output, const b2RayCastInput& input,
76
+ const b2Transform& transform, int32 childIndex) const;
77
+
78
+ /// @see b2Shape::ComputeAABB
79
+ void ComputeAABB(b2AABB* aabb, const b2Transform& transform, int32 childIndex) const;
80
+
81
+ /// Chains have zero mass.
82
+ /// @see b2Shape::ComputeMass
83
+ void ComputeMass(b2MassData* massData, float32 density) const;
84
+
85
+ /// The vertices. Owned by this class.
86
+ b2Vec2* m_vertices;
87
+
88
+ /// The vertex count.
89
+ int32 m_count;
90
+
91
+ b2Vec2 m_prevVertex, m_nextVertex;
92
+ bool m_hasPrevVertex, m_hasNextVertex;
93
+ };
94
+
95
+ inline b2ChainShape::b2ChainShape()
96
+ {
97
+ m_type = e_chain;
98
+ m_radius = b2_polygonRadius;
99
+ m_vertices = NULL;
100
+ m_count = 0;
101
+ m_hasPrevVertex = false;
102
+ m_hasNextVertex = false;
103
+ }
104
+
105
+ #endif
@@ -0,0 +1,99 @@
1
+ /*
2
+ * Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
3
+ *
4
+ * This software is provided 'as-is', without any express or implied
5
+ * warranty. In no event will the authors be held liable for any damages
6
+ * arising from the use of this software.
7
+ * Permission is granted to anyone to use this software for any purpose,
8
+ * including commercial applications, and to alter it and redistribute it
9
+ * freely, subject to the following restrictions:
10
+ * 1. The origin of this software must not be misrepresented; you must not
11
+ * claim that you wrote the original software. If you use this software
12
+ * in a product, an acknowledgment in the product documentation would be
13
+ * appreciated but is not required.
14
+ * 2. Altered source versions must be plainly marked as such, and must not be
15
+ * misrepresented as being the original software.
16
+ * 3. This notice may not be removed or altered from any source distribution.
17
+ */
18
+
19
+ #include <Box2D/Collision/Shapes/b2CircleShape.h>
20
+ #include <new>
21
+
22
+ b2Shape* b2CircleShape::Clone(b2BlockAllocator* allocator) const
23
+ {
24
+ void* mem = allocator->Allocate(sizeof(b2CircleShape));
25
+ b2CircleShape* clone = new (mem) b2CircleShape;
26
+ *clone = *this;
27
+ return clone;
28
+ }
29
+
30
+ int32 b2CircleShape::GetChildCount() const
31
+ {
32
+ return 1;
33
+ }
34
+
35
+ bool b2CircleShape::TestPoint(const b2Transform& transform, const b2Vec2& p) const
36
+ {
37
+ b2Vec2 center = transform.p + b2Mul(transform.q, m_p);
38
+ b2Vec2 d = p - center;
39
+ return b2Dot(d, d) <= m_radius * m_radius;
40
+ }
41
+
42
+ // Collision Detection in Interactive 3D Environments by Gino van den Bergen
43
+ // From Section 3.1.2
44
+ // x = s + a * r
45
+ // norm(x) = radius
46
+ bool b2CircleShape::RayCast(b2RayCastOutput* output, const b2RayCastInput& input,
47
+ const b2Transform& transform, int32 childIndex) const
48
+ {
49
+ B2_NOT_USED(childIndex);
50
+
51
+ b2Vec2 position = transform.p + b2Mul(transform.q, m_p);
52
+ b2Vec2 s = input.p1 - position;
53
+ float32 b = b2Dot(s, s) - m_radius * m_radius;
54
+
55
+ // Solve quadratic equation.
56
+ b2Vec2 r = input.p2 - input.p1;
57
+ float32 c = b2Dot(s, r);
58
+ float32 rr = b2Dot(r, r);
59
+ float32 sigma = c * c - rr * b;
60
+
61
+ // Check for negative discriminant and short segment.
62
+ if (sigma < 0.0f || rr < b2_epsilon)
63
+ {
64
+ return false;
65
+ }
66
+
67
+ // Find the point of intersection of the line with the circle.
68
+ float32 a = -(c + b2Sqrt(sigma));
69
+
70
+ // Is the intersection point on the segment?
71
+ if (0.0f <= a && a <= input.maxFraction * rr)
72
+ {
73
+ a /= rr;
74
+ output->fraction = a;
75
+ output->normal = s + a * r;
76
+ output->normal.Normalize();
77
+ return true;
78
+ }
79
+
80
+ return false;
81
+ }
82
+
83
+ void b2CircleShape::ComputeAABB(b2AABB* aabb, const b2Transform& transform, int32 childIndex) const
84
+ {
85
+ B2_NOT_USED(childIndex);
86
+
87
+ b2Vec2 p = transform.p + b2Mul(transform.q, m_p);
88
+ aabb->lowerBound.Set(p.x - m_radius, p.y - m_radius);
89
+ aabb->upperBound.Set(p.x + m_radius, p.y + m_radius);
90
+ }
91
+
92
+ void b2CircleShape::ComputeMass(b2MassData* massData, float32 density) const
93
+ {
94
+ massData->mass = density * b2_pi * m_radius * m_radius;
95
+ massData->center = m_p;
96
+
97
+ // inertia about the local origin
98
+ massData->I = massData->mass * (0.5f * m_radius * m_radius + b2Dot(m_p, m_p));
99
+ }