reflexion 0.1.7 → 0.1.8
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- checksums.yaml +4 -4
- data/.doc/ext/reflex/application.cpp +5 -5
- data/.doc/ext/reflex/body.cpp +167 -0
- data/.doc/ext/reflex/capture_event.cpp +4 -4
- data/.doc/ext/reflex/draw_event.cpp +4 -4
- data/.doc/ext/reflex/event.cpp +4 -4
- data/.doc/ext/reflex/fixture.cpp +101 -0
- data/.doc/ext/reflex/focus_event.cpp +4 -4
- data/.doc/ext/reflex/frame_event.cpp +4 -4
- data/.doc/ext/reflex/image_view.cpp +22 -5
- data/.doc/ext/reflex/key_event.cpp +4 -4
- data/.doc/ext/reflex/native.cpp +6 -0
- data/.doc/ext/reflex/pointer_event.cpp +4 -4
- data/.doc/ext/reflex/reflex.cpp +2 -3
- data/.doc/ext/reflex/scroll_event.cpp +4 -4
- data/.doc/ext/reflex/selector.cpp +4 -4
- data/.doc/ext/reflex/style.cpp +4 -4
- data/.doc/ext/reflex/style_length.cpp +4 -4
- data/.doc/ext/reflex/style_length2.cpp +4 -4
- data/.doc/ext/reflex/style_length4.cpp +4 -4
- data/.doc/ext/reflex/update_event.cpp +4 -4
- data/.doc/ext/reflex/view.cpp +110 -8
- data/.doc/ext/reflex/wheel_event.cpp +4 -4
- data/.doc/ext/reflex/window.cpp +36 -12
- data/README.md +2 -2
- data/Rakefile +2 -1
- data/VERSION +1 -1
- data/ext/reflex/application.cpp +8 -8
- data/ext/reflex/body.cpp +181 -0
- data/ext/reflex/capture_event.cpp +4 -4
- data/ext/reflex/draw_event.cpp +4 -4
- data/ext/reflex/event.cpp +4 -4
- data/ext/reflex/fixture.cpp +108 -0
- data/ext/reflex/focus_event.cpp +4 -4
- data/ext/reflex/frame_event.cpp +4 -4
- data/ext/reflex/image_view.cpp +24 -5
- data/ext/reflex/key_event.cpp +4 -4
- data/ext/reflex/native.cpp +6 -0
- data/ext/reflex/pointer_event.cpp +4 -4
- data/ext/reflex/reflex.cpp +2 -3
- data/ext/reflex/scroll_event.cpp +4 -4
- data/ext/reflex/selector.cpp +4 -4
- data/ext/reflex/style.cpp +4 -4
- data/ext/reflex/style_length.cpp +4 -4
- data/ext/reflex/style_length2.cpp +4 -4
- data/ext/reflex/style_length4.cpp +4 -4
- data/ext/reflex/update_event.cpp +4 -4
- data/ext/reflex/view.cpp +126 -12
- data/ext/reflex/wheel_event.cpp +4 -4
- data/ext/reflex/window.cpp +39 -12
- data/include/reflex/bitmap.h +20 -0
- data/include/reflex/body.h +82 -0
- data/include/reflex/bounds.h +20 -0
- data/include/reflex/color.h +20 -0
- data/include/reflex/color_space.h +20 -0
- data/include/reflex/defs.h +5 -1
- data/include/reflex/event.h +16 -25
- data/include/reflex/fixture.h +116 -0
- data/include/reflex/font.h +20 -0
- data/include/reflex/image.h +20 -0
- data/include/reflex/image_view.h +1 -1
- data/include/reflex/matrix.h +20 -0
- data/include/reflex/painter.h +20 -0
- data/include/reflex/point.h +24 -0
- data/include/reflex/ruby/application.h +6 -0
- data/include/reflex/ruby/body.h +41 -0
- data/include/reflex/ruby/event.h +68 -0
- data/include/reflex/ruby/fixture.h +41 -0
- data/include/reflex/ruby/image_view.h +14 -0
- data/include/reflex/ruby/selector.h +14 -0
- data/include/reflex/ruby/style.h +14 -0
- data/include/reflex/ruby/style_length.h +26 -0
- data/include/reflex/ruby/view.h +43 -39
- data/include/reflex/ruby/window.h +27 -21
- data/include/reflex/ruby.h +2 -0
- data/include/reflex/shader.h +20 -0
- data/include/reflex/style.h +2 -3
- data/include/reflex/texture.h +20 -0
- data/include/reflex/view.h +45 -24
- data/include/reflex/window.h +11 -14
- data/include/reflex.h +3 -0
- data/lib/reflex/application.rb +6 -2
- data/lib/reflex/body.rb +17 -0
- data/lib/reflex/fixture.rb +17 -0
- data/lib/reflex/view.rb +16 -1
- data/lib/reflex/window.rb +13 -1
- data/lib/reflex.rb +2 -0
- data/reflex.gemspec +1 -1
- data/samples/bats.rb +4 -3
- data/samples/checker.rb +4 -3
- data/samples/fans.rb +4 -3
- data/samples/fps.rb +5 -3
- data/samples/grid.rb +5 -4
- data/samples/hello.rb +1 -1
- data/samples/image.rb +3 -2
- data/samples/ios/hello/hello/main.cpp +12 -3
- data/samples/ios/hello/hello.xcodeproj/project.pbxproj +376 -123
- data/samples/key.rb +5 -4
- data/samples/layout.rb +3 -2
- data/samples/model.rb +3 -2
- data/samples/osx/hello/hello/main.cpp +12 -3
- data/samples/osx/hello/hello.xcodeproj/project.pbxproj +375 -120
- data/samples/physics.rb +37 -0
- data/samples/repl.rb +3 -2
- data/samples/shader.rb +4 -4
- data/samples/shapes.rb +4 -4
- data/samples/text.rb +6 -4
- data/samples/tree.rb +5 -4
- data/samples/views.rb +3 -2
- data/samples/visuals.rb +1 -2
- data/src/body.cpp +244 -0
- data/src/event.cpp +18 -18
- data/src/fixture.cpp +108 -0
- data/src/image_view.cpp +1 -1
- data/src/ios/native_window.h +2 -0
- data/src/ios/native_window.mm +18 -1
- data/src/ios/opengl_view.mm +8 -0
- data/src/ios/window.mm +24 -3
- data/src/ios/window_data.h +3 -3
- data/src/osx/native_window.mm +17 -1
- data/src/osx/window.mm +24 -3
- data/src/osx/window_data.h +3 -3
- data/src/physics/Box2D/Box2D.h +68 -0
- data/src/physics/Box2D/Collision/Shapes/b2ChainShape.cpp +193 -0
- data/src/physics/Box2D/Collision/Shapes/b2ChainShape.h +105 -0
- data/src/physics/Box2D/Collision/Shapes/b2CircleShape.cpp +99 -0
- data/src/physics/Box2D/Collision/Shapes/b2CircleShape.h +91 -0
- data/src/physics/Box2D/Collision/Shapes/b2EdgeShape.cpp +138 -0
- data/src/physics/Box2D/Collision/Shapes/b2EdgeShape.h +74 -0
- data/src/physics/Box2D/Collision/Shapes/b2PolygonShape.cpp +467 -0
- data/src/physics/Box2D/Collision/Shapes/b2PolygonShape.h +101 -0
- data/src/physics/Box2D/Collision/Shapes/b2Shape.h +101 -0
- data/src/physics/Box2D/Collision/b2BroadPhase.cpp +119 -0
- data/src/physics/Box2D/Collision/b2BroadPhase.h +257 -0
- data/src/physics/Box2D/Collision/b2CollideCircle.cpp +154 -0
- data/src/physics/Box2D/Collision/b2CollideEdge.cpp +698 -0
- data/src/physics/Box2D/Collision/b2CollidePolygon.cpp +239 -0
- data/src/physics/Box2D/Collision/b2Collision.cpp +252 -0
- data/src/physics/Box2D/Collision/b2Collision.h +277 -0
- data/src/physics/Box2D/Collision/b2Distance.cpp +603 -0
- data/src/physics/Box2D/Collision/b2Distance.h +141 -0
- data/src/physics/Box2D/Collision/b2DynamicTree.cpp +778 -0
- data/src/physics/Box2D/Collision/b2DynamicTree.h +289 -0
- data/src/physics/Box2D/Collision/b2TimeOfImpact.cpp +486 -0
- data/src/physics/Box2D/Collision/b2TimeOfImpact.h +58 -0
- data/src/physics/Box2D/Common/b2BlockAllocator.cpp +215 -0
- data/src/physics/Box2D/Common/b2BlockAllocator.h +62 -0
- data/src/physics/Box2D/Common/b2Draw.cpp +44 -0
- data/src/physics/Box2D/Common/b2Draw.h +86 -0
- data/src/physics/Box2D/Common/b2GrowableStack.h +85 -0
- data/src/physics/Box2D/Common/b2Math.cpp +94 -0
- data/src/physics/Box2D/Common/b2Math.h +720 -0
- data/src/physics/Box2D/Common/b2Settings.cpp +44 -0
- data/src/physics/Box2D/Common/b2Settings.h +151 -0
- data/src/physics/Box2D/Common/b2StackAllocator.cpp +83 -0
- data/src/physics/Box2D/Common/b2StackAllocator.h +60 -0
- data/src/physics/Box2D/Common/b2Timer.cpp +101 -0
- data/src/physics/Box2D/Common/b2Timer.h +50 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndCircleContact.cpp +53 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndCircleContact.h +39 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.cpp +53 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.h +39 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2CircleContact.cpp +52 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2CircleContact.h +39 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2Contact.cpp +247 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2Contact.h +349 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2ContactSolver.cpp +838 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2ContactSolver.h +95 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.cpp +49 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.h +39 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.cpp +49 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.h +39 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.cpp +49 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.h +38 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2PolygonContact.cpp +52 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2PolygonContact.h +39 -0
- data/src/physics/Box2D/Dynamics/Joints/b2DistanceJoint.cpp +260 -0
- data/src/physics/Box2D/Dynamics/Joints/b2DistanceJoint.h +169 -0
- data/src/physics/Box2D/Dynamics/Joints/b2FrictionJoint.cpp +251 -0
- data/src/physics/Box2D/Dynamics/Joints/b2FrictionJoint.h +119 -0
- data/src/physics/Box2D/Dynamics/Joints/b2GearJoint.cpp +419 -0
- data/src/physics/Box2D/Dynamics/Joints/b2GearJoint.h +125 -0
- data/src/physics/Box2D/Dynamics/Joints/b2Joint.cpp +211 -0
- data/src/physics/Box2D/Dynamics/Joints/b2Joint.h +226 -0
- data/src/physics/Box2D/Dynamics/Joints/b2MotorJoint.cpp +304 -0
- data/src/physics/Box2D/Dynamics/Joints/b2MotorJoint.h +133 -0
- data/src/physics/Box2D/Dynamics/Joints/b2MouseJoint.cpp +222 -0
- data/src/physics/Box2D/Dynamics/Joints/b2MouseJoint.h +129 -0
- data/src/physics/Box2D/Dynamics/Joints/b2PrismaticJoint.cpp +629 -0
- data/src/physics/Box2D/Dynamics/Joints/b2PrismaticJoint.h +196 -0
- data/src/physics/Box2D/Dynamics/Joints/b2PulleyJoint.cpp +348 -0
- data/src/physics/Box2D/Dynamics/Joints/b2PulleyJoint.h +152 -0
- data/src/physics/Box2D/Dynamics/Joints/b2RevoluteJoint.cpp +502 -0
- data/src/physics/Box2D/Dynamics/Joints/b2RevoluteJoint.h +204 -0
- data/src/physics/Box2D/Dynamics/Joints/b2RopeJoint.cpp +241 -0
- data/src/physics/Box2D/Dynamics/Joints/b2RopeJoint.h +114 -0
- data/src/physics/Box2D/Dynamics/Joints/b2WeldJoint.cpp +344 -0
- data/src/physics/Box2D/Dynamics/Joints/b2WeldJoint.h +126 -0
- data/src/physics/Box2D/Dynamics/Joints/b2WheelJoint.cpp +419 -0
- data/src/physics/Box2D/Dynamics/Joints/b2WheelJoint.h +210 -0
- data/src/physics/Box2D/Dynamics/b2Body.cpp +549 -0
- data/src/physics/Box2D/Dynamics/b2Body.h +860 -0
- data/src/physics/Box2D/Dynamics/b2ContactManager.cpp +296 -0
- data/src/physics/Box2D/Dynamics/b2ContactManager.h +52 -0
- data/src/physics/Box2D/Dynamics/b2Fixture.cpp +303 -0
- data/src/physics/Box2D/Dynamics/b2Fixture.h +345 -0
- data/src/physics/Box2D/Dynamics/b2Island.cpp +539 -0
- data/src/physics/Box2D/Dynamics/b2Island.h +93 -0
- data/src/physics/Box2D/Dynamics/b2TimeStep.h +70 -0
- data/src/physics/Box2D/Dynamics/b2World.cpp +1339 -0
- data/src/physics/Box2D/Dynamics/b2World.h +354 -0
- data/src/physics/Box2D/Dynamics/b2WorldCallbacks.cpp +36 -0
- data/src/physics/Box2D/Dynamics/b2WorldCallbacks.h +155 -0
- data/src/physics/Box2D/Rope/b2Rope.cpp +259 -0
- data/src/physics/Box2D/Rope/b2Rope.h +115 -0
- data/src/style.cpp +2 -2
- data/src/view.cpp +217 -17
- data/src/window.cpp +25 -15
- data/src/world.cpp +206 -0
- data/src/world.h +96 -0
- data/task/box2d.rake +25 -0
- data/test/test_view.rb +5 -5
- metadata +125 -3
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/*
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* Copyright (c) 2006-2011 Erin Catto http://www.box2d.org
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef B2_WELD_JOINT_H
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#define B2_WELD_JOINT_H
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#include <Box2D/Dynamics/Joints/b2Joint.h>
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/// Weld joint definition. You need to specify local anchor points
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/// where they are attached and the relative body angle. The position
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/// of the anchor points is important for computing the reaction torque.
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struct b2WeldJointDef : public b2JointDef
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{
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b2WeldJointDef()
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{
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type = e_weldJoint;
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localAnchorA.Set(0.0f, 0.0f);
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localAnchorB.Set(0.0f, 0.0f);
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referenceAngle = 0.0f;
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frequencyHz = 0.0f;
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dampingRatio = 0.0f;
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}
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/// Initialize the bodies, anchors, and reference angle using a world
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/// anchor point.
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void Initialize(b2Body* bodyA, b2Body* bodyB, const b2Vec2& anchor);
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/// The local anchor point relative to bodyA's origin.
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b2Vec2 localAnchorA;
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/// The local anchor point relative to bodyB's origin.
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b2Vec2 localAnchorB;
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/// The bodyB angle minus bodyA angle in the reference state (radians).
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float32 referenceAngle;
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/// The mass-spring-damper frequency in Hertz. Rotation only.
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/// Disable softness with a value of 0.
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float32 frequencyHz;
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/// The damping ratio. 0 = no damping, 1 = critical damping.
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float32 dampingRatio;
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};
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/// A weld joint essentially glues two bodies together. A weld joint may
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/// distort somewhat because the island constraint solver is approximate.
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class b2WeldJoint : public b2Joint
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{
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public:
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b2Vec2 GetAnchorA() const;
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b2Vec2 GetAnchorB() const;
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b2Vec2 GetReactionForce(float32 inv_dt) const;
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float32 GetReactionTorque(float32 inv_dt) const;
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/// The local anchor point relative to bodyA's origin.
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const b2Vec2& GetLocalAnchorA() const { return m_localAnchorA; }
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/// The local anchor point relative to bodyB's origin.
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const b2Vec2& GetLocalAnchorB() const { return m_localAnchorB; }
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/// Get the reference angle.
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float32 GetReferenceAngle() const { return m_referenceAngle; }
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/// Set/get frequency in Hz.
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void SetFrequency(float32 hz) { m_frequencyHz = hz; }
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float32 GetFrequency() const { return m_frequencyHz; }
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/// Set/get damping ratio.
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void SetDampingRatio(float32 ratio) { m_dampingRatio = ratio; }
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float32 GetDampingRatio() const { return m_dampingRatio; }
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/// Dump to b2Log
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void Dump();
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protected:
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friend class b2Joint;
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b2WeldJoint(const b2WeldJointDef* def);
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void InitVelocityConstraints(const b2SolverData& data);
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void SolveVelocityConstraints(const b2SolverData& data);
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bool SolvePositionConstraints(const b2SolverData& data);
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float32 m_frequencyHz;
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float32 m_dampingRatio;
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float32 m_bias;
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// Solver shared
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b2Vec2 m_localAnchorA;
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b2Vec2 m_localAnchorB;
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float32 m_referenceAngle;
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float32 m_gamma;
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b2Vec3 m_impulse;
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// Solver temp
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int32 m_indexA;
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int32 m_indexB;
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b2Vec2 m_rA;
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b2Vec2 m_rB;
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b2Vec2 m_localCenterA;
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b2Vec2 m_localCenterB;
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float32 m_invMassA;
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float32 m_invMassB;
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float32 m_invIA;
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float32 m_invIB;
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b2Mat33 m_mass;
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};
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#endif
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/*
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* Copyright (c) 2006-2007 Erin Catto http://www.box2d.org
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#include <Box2D/Dynamics/Joints/b2WheelJoint.h>
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#include <Box2D/Dynamics/b2Body.h>
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#include <Box2D/Dynamics/b2TimeStep.h>
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// Linear constraint (point-to-line)
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// d = pB - pA = xB + rB - xA - rA
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// C = dot(ay, d)
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// Cdot = dot(d, cross(wA, ay)) + dot(ay, vB + cross(wB, rB) - vA - cross(wA, rA))
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// = -dot(ay, vA) - dot(cross(d + rA, ay), wA) + dot(ay, vB) + dot(cross(rB, ay), vB)
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// J = [-ay, -cross(d + rA, ay), ay, cross(rB, ay)]
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+
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// Spring linear constraint
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// C = dot(ax, d)
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// Cdot = = -dot(ax, vA) - dot(cross(d + rA, ax), wA) + dot(ax, vB) + dot(cross(rB, ax), vB)
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// J = [-ax -cross(d+rA, ax) ax cross(rB, ax)]
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// Motor rotational constraint
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// Cdot = wB - wA
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// J = [0 0 -1 0 0 1]
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void b2WheelJointDef::Initialize(b2Body* bA, b2Body* bB, const b2Vec2& anchor, const b2Vec2& axis)
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{
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bodyA = bA;
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bodyB = bB;
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localAnchorA = bodyA->GetLocalPoint(anchor);
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localAnchorB = bodyB->GetLocalPoint(anchor);
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localAxisA = bodyA->GetLocalVector(axis);
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}
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b2WheelJoint::b2WheelJoint(const b2WheelJointDef* def)
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: b2Joint(def)
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{
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m_localAnchorA = def->localAnchorA;
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m_localAnchorB = def->localAnchorB;
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m_localXAxisA = def->localAxisA;
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m_localYAxisA = b2Cross(1.0f, m_localXAxisA);
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m_mass = 0.0f;
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m_impulse = 0.0f;
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m_motorMass = 0.0f;
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m_motorImpulse = 0.0f;
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m_springMass = 0.0f;
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m_springImpulse = 0.0f;
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m_maxMotorTorque = def->maxMotorTorque;
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m_motorSpeed = def->motorSpeed;
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m_enableMotor = def->enableMotor;
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m_frequencyHz = def->frequencyHz;
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m_dampingRatio = def->dampingRatio;
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m_bias = 0.0f;
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m_gamma = 0.0f;
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m_ax.SetZero();
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m_ay.SetZero();
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}
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void b2WheelJoint::InitVelocityConstraints(const b2SolverData& data)
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{
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m_indexA = m_bodyA->m_islandIndex;
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m_indexB = m_bodyB->m_islandIndex;
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m_localCenterA = m_bodyA->m_sweep.localCenter;
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m_localCenterB = m_bodyB->m_sweep.localCenter;
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m_invMassA = m_bodyA->m_invMass;
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m_invMassB = m_bodyB->m_invMass;
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m_invIA = m_bodyA->m_invI;
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m_invIB = m_bodyB->m_invI;
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float32 mA = m_invMassA, mB = m_invMassB;
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float32 iA = m_invIA, iB = m_invIB;
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b2Vec2 cA = data.positions[m_indexA].c;
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float32 aA = data.positions[m_indexA].a;
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b2Vec2 vA = data.velocities[m_indexA].v;
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float32 wA = data.velocities[m_indexA].w;
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b2Vec2 cB = data.positions[m_indexB].c;
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float32 aB = data.positions[m_indexB].a;
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b2Vec2 vB = data.velocities[m_indexB].v;
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float32 wB = data.velocities[m_indexB].w;
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b2Rot qA(aA), qB(aB);
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// Compute the effective masses.
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b2Vec2 rA = b2Mul(qA, m_localAnchorA - m_localCenterA);
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b2Vec2 rB = b2Mul(qB, m_localAnchorB - m_localCenterB);
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b2Vec2 d = cB + rB - cA - rA;
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// Point to line constraint
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{
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m_ay = b2Mul(qA, m_localYAxisA);
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m_sAy = b2Cross(d + rA, m_ay);
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m_sBy = b2Cross(rB, m_ay);
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m_mass = mA + mB + iA * m_sAy * m_sAy + iB * m_sBy * m_sBy;
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if (m_mass > 0.0f)
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{
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m_mass = 1.0f / m_mass;
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}
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}
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// Spring constraint
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m_springMass = 0.0f;
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m_bias = 0.0f;
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m_gamma = 0.0f;
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if (m_frequencyHz > 0.0f)
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{
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m_ax = b2Mul(qA, m_localXAxisA);
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m_sAx = b2Cross(d + rA, m_ax);
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m_sBx = b2Cross(rB, m_ax);
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float32 invMass = mA + mB + iA * m_sAx * m_sAx + iB * m_sBx * m_sBx;
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if (invMass > 0.0f)
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{
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m_springMass = 1.0f / invMass;
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float32 C = b2Dot(d, m_ax);
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// Frequency
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float32 omega = 2.0f * b2_pi * m_frequencyHz;
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// Damping coefficient
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float32 d = 2.0f * m_springMass * m_dampingRatio * omega;
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// Spring stiffness
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float32 k = m_springMass * omega * omega;
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// magic formulas
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float32 h = data.step.dt;
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m_gamma = h * (d + h * k);
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if (m_gamma > 0.0f)
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{
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m_gamma = 1.0f / m_gamma;
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}
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m_bias = C * h * k * m_gamma;
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m_springMass = invMass + m_gamma;
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if (m_springMass > 0.0f)
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{
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m_springMass = 1.0f / m_springMass;
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}
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}
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}
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else
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{
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m_springImpulse = 0.0f;
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}
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// Rotational motor
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if (m_enableMotor)
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{
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m_motorMass = iA + iB;
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if (m_motorMass > 0.0f)
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{
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m_motorMass = 1.0f / m_motorMass;
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}
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}
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else
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{
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m_motorMass = 0.0f;
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m_motorImpulse = 0.0f;
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}
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if (data.step.warmStarting)
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{
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// Account for variable time step.
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m_impulse *= data.step.dtRatio;
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m_springImpulse *= data.step.dtRatio;
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m_motorImpulse *= data.step.dtRatio;
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+
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b2Vec2 P = m_impulse * m_ay + m_springImpulse * m_ax;
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float32 LA = m_impulse * m_sAy + m_springImpulse * m_sAx + m_motorImpulse;
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float32 LB = m_impulse * m_sBy + m_springImpulse * m_sBx + m_motorImpulse;
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vA -= m_invMassA * P;
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wA -= m_invIA * LA;
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+
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vB += m_invMassB * P;
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wB += m_invIB * LB;
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}
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else
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{
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m_impulse = 0.0f;
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m_springImpulse = 0.0f;
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m_motorImpulse = 0.0f;
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}
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data.velocities[m_indexA].v = vA;
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data.velocities[m_indexA].w = wA;
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data.velocities[m_indexB].v = vB;
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data.velocities[m_indexB].w = wB;
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}
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+
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216
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void b2WheelJoint::SolveVelocityConstraints(const b2SolverData& data)
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+
{
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float32 mA = m_invMassA, mB = m_invMassB;
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float32 iA = m_invIA, iB = m_invIB;
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220
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+
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221
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b2Vec2 vA = data.velocities[m_indexA].v;
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float32 wA = data.velocities[m_indexA].w;
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b2Vec2 vB = data.velocities[m_indexB].v;
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float32 wB = data.velocities[m_indexB].w;
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225
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+
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// Solve spring constraint
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{
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float32 Cdot = b2Dot(m_ax, vB - vA) + m_sBx * wB - m_sAx * wA;
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float32 impulse = -m_springMass * (Cdot + m_bias + m_gamma * m_springImpulse);
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m_springImpulse += impulse;
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+
|
232
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b2Vec2 P = impulse * m_ax;
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233
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float32 LA = impulse * m_sAx;
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234
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+
float32 LB = impulse * m_sBx;
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235
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+
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236
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vA -= mA * P;
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wA -= iA * LA;
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+
|
239
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vB += mB * P;
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240
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+
wB += iB * LB;
|
241
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+
}
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242
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+
|
243
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+
// Solve rotational motor constraint
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244
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+
{
|
245
|
+
float32 Cdot = wB - wA - m_motorSpeed;
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246
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+
float32 impulse = -m_motorMass * Cdot;
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247
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+
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248
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+
float32 oldImpulse = m_motorImpulse;
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249
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+
float32 maxImpulse = data.step.dt * m_maxMotorTorque;
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250
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+
m_motorImpulse = b2Clamp(m_motorImpulse + impulse, -maxImpulse, maxImpulse);
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251
|
+
impulse = m_motorImpulse - oldImpulse;
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252
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+
|
253
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+
wA -= iA * impulse;
|
254
|
+
wB += iB * impulse;
|
255
|
+
}
|
256
|
+
|
257
|
+
// Solve point to line constraint
|
258
|
+
{
|
259
|
+
float32 Cdot = b2Dot(m_ay, vB - vA) + m_sBy * wB - m_sAy * wA;
|
260
|
+
float32 impulse = -m_mass * Cdot;
|
261
|
+
m_impulse += impulse;
|
262
|
+
|
263
|
+
b2Vec2 P = impulse * m_ay;
|
264
|
+
float32 LA = impulse * m_sAy;
|
265
|
+
float32 LB = impulse * m_sBy;
|
266
|
+
|
267
|
+
vA -= mA * P;
|
268
|
+
wA -= iA * LA;
|
269
|
+
|
270
|
+
vB += mB * P;
|
271
|
+
wB += iB * LB;
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272
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+
}
|
273
|
+
|
274
|
+
data.velocities[m_indexA].v = vA;
|
275
|
+
data.velocities[m_indexA].w = wA;
|
276
|
+
data.velocities[m_indexB].v = vB;
|
277
|
+
data.velocities[m_indexB].w = wB;
|
278
|
+
}
|
279
|
+
|
280
|
+
bool b2WheelJoint::SolvePositionConstraints(const b2SolverData& data)
|
281
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+
{
|
282
|
+
b2Vec2 cA = data.positions[m_indexA].c;
|
283
|
+
float32 aA = data.positions[m_indexA].a;
|
284
|
+
b2Vec2 cB = data.positions[m_indexB].c;
|
285
|
+
float32 aB = data.positions[m_indexB].a;
|
286
|
+
|
287
|
+
b2Rot qA(aA), qB(aB);
|
288
|
+
|
289
|
+
b2Vec2 rA = b2Mul(qA, m_localAnchorA - m_localCenterA);
|
290
|
+
b2Vec2 rB = b2Mul(qB, m_localAnchorB - m_localCenterB);
|
291
|
+
b2Vec2 d = (cB - cA) + rB - rA;
|
292
|
+
|
293
|
+
b2Vec2 ay = b2Mul(qA, m_localYAxisA);
|
294
|
+
|
295
|
+
float32 sAy = b2Cross(d + rA, ay);
|
296
|
+
float32 sBy = b2Cross(rB, ay);
|
297
|
+
|
298
|
+
float32 C = b2Dot(d, ay);
|
299
|
+
|
300
|
+
float32 k = m_invMassA + m_invMassB + m_invIA * m_sAy * m_sAy + m_invIB * m_sBy * m_sBy;
|
301
|
+
|
302
|
+
float32 impulse;
|
303
|
+
if (k != 0.0f)
|
304
|
+
{
|
305
|
+
impulse = - C / k;
|
306
|
+
}
|
307
|
+
else
|
308
|
+
{
|
309
|
+
impulse = 0.0f;
|
310
|
+
}
|
311
|
+
|
312
|
+
b2Vec2 P = impulse * ay;
|
313
|
+
float32 LA = impulse * sAy;
|
314
|
+
float32 LB = impulse * sBy;
|
315
|
+
|
316
|
+
cA -= m_invMassA * P;
|
317
|
+
aA -= m_invIA * LA;
|
318
|
+
cB += m_invMassB * P;
|
319
|
+
aB += m_invIB * LB;
|
320
|
+
|
321
|
+
data.positions[m_indexA].c = cA;
|
322
|
+
data.positions[m_indexA].a = aA;
|
323
|
+
data.positions[m_indexB].c = cB;
|
324
|
+
data.positions[m_indexB].a = aB;
|
325
|
+
|
326
|
+
return b2Abs(C) <= b2_linearSlop;
|
327
|
+
}
|
328
|
+
|
329
|
+
b2Vec2 b2WheelJoint::GetAnchorA() const
|
330
|
+
{
|
331
|
+
return m_bodyA->GetWorldPoint(m_localAnchorA);
|
332
|
+
}
|
333
|
+
|
334
|
+
b2Vec2 b2WheelJoint::GetAnchorB() const
|
335
|
+
{
|
336
|
+
return m_bodyB->GetWorldPoint(m_localAnchorB);
|
337
|
+
}
|
338
|
+
|
339
|
+
b2Vec2 b2WheelJoint::GetReactionForce(float32 inv_dt) const
|
340
|
+
{
|
341
|
+
return inv_dt * (m_impulse * m_ay + m_springImpulse * m_ax);
|
342
|
+
}
|
343
|
+
|
344
|
+
float32 b2WheelJoint::GetReactionTorque(float32 inv_dt) const
|
345
|
+
{
|
346
|
+
return inv_dt * m_motorImpulse;
|
347
|
+
}
|
348
|
+
|
349
|
+
float32 b2WheelJoint::GetJointTranslation() const
|
350
|
+
{
|
351
|
+
b2Body* bA = m_bodyA;
|
352
|
+
b2Body* bB = m_bodyB;
|
353
|
+
|
354
|
+
b2Vec2 pA = bA->GetWorldPoint(m_localAnchorA);
|
355
|
+
b2Vec2 pB = bB->GetWorldPoint(m_localAnchorB);
|
356
|
+
b2Vec2 d = pB - pA;
|
357
|
+
b2Vec2 axis = bA->GetWorldVector(m_localXAxisA);
|
358
|
+
|
359
|
+
float32 translation = b2Dot(d, axis);
|
360
|
+
return translation;
|
361
|
+
}
|
362
|
+
|
363
|
+
float32 b2WheelJoint::GetJointSpeed() const
|
364
|
+
{
|
365
|
+
float32 wA = m_bodyA->m_angularVelocity;
|
366
|
+
float32 wB = m_bodyB->m_angularVelocity;
|
367
|
+
return wB - wA;
|
368
|
+
}
|
369
|
+
|
370
|
+
bool b2WheelJoint::IsMotorEnabled() const
|
371
|
+
{
|
372
|
+
return m_enableMotor;
|
373
|
+
}
|
374
|
+
|
375
|
+
void b2WheelJoint::EnableMotor(bool flag)
|
376
|
+
{
|
377
|
+
m_bodyA->SetAwake(true);
|
378
|
+
m_bodyB->SetAwake(true);
|
379
|
+
m_enableMotor = flag;
|
380
|
+
}
|
381
|
+
|
382
|
+
void b2WheelJoint::SetMotorSpeed(float32 speed)
|
383
|
+
{
|
384
|
+
m_bodyA->SetAwake(true);
|
385
|
+
m_bodyB->SetAwake(true);
|
386
|
+
m_motorSpeed = speed;
|
387
|
+
}
|
388
|
+
|
389
|
+
void b2WheelJoint::SetMaxMotorTorque(float32 torque)
|
390
|
+
{
|
391
|
+
m_bodyA->SetAwake(true);
|
392
|
+
m_bodyB->SetAwake(true);
|
393
|
+
m_maxMotorTorque = torque;
|
394
|
+
}
|
395
|
+
|
396
|
+
float32 b2WheelJoint::GetMotorTorque(float32 inv_dt) const
|
397
|
+
{
|
398
|
+
return inv_dt * m_motorImpulse;
|
399
|
+
}
|
400
|
+
|
401
|
+
void b2WheelJoint::Dump()
|
402
|
+
{
|
403
|
+
int32 indexA = m_bodyA->m_islandIndex;
|
404
|
+
int32 indexB = m_bodyB->m_islandIndex;
|
405
|
+
|
406
|
+
b2Log(" b2WheelJointDef jd;\n");
|
407
|
+
b2Log(" jd.bodyA = bodies[%d];\n", indexA);
|
408
|
+
b2Log(" jd.bodyB = bodies[%d];\n", indexB);
|
409
|
+
b2Log(" jd.collideConnected = bool(%d);\n", m_collideConnected);
|
410
|
+
b2Log(" jd.localAnchorA.Set(%.15lef, %.15lef);\n", m_localAnchorA.x, m_localAnchorA.y);
|
411
|
+
b2Log(" jd.localAnchorB.Set(%.15lef, %.15lef);\n", m_localAnchorB.x, m_localAnchorB.y);
|
412
|
+
b2Log(" jd.localAxisA.Set(%.15lef, %.15lef);\n", m_localXAxisA.x, m_localXAxisA.y);
|
413
|
+
b2Log(" jd.enableMotor = bool(%d);\n", m_enableMotor);
|
414
|
+
b2Log(" jd.motorSpeed = %.15lef;\n", m_motorSpeed);
|
415
|
+
b2Log(" jd.maxMotorTorque = %.15lef;\n", m_maxMotorTorque);
|
416
|
+
b2Log(" jd.frequencyHz = %.15lef;\n", m_frequencyHz);
|
417
|
+
b2Log(" jd.dampingRatio = %.15lef;\n", m_dampingRatio);
|
418
|
+
b2Log(" joints[%d] = m_world->CreateJoint(&jd);\n", m_index);
|
419
|
+
}
|