reflexion 0.1.7 → 0.1.8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/.doc/ext/reflex/application.cpp +5 -5
- data/.doc/ext/reflex/body.cpp +167 -0
- data/.doc/ext/reflex/capture_event.cpp +4 -4
- data/.doc/ext/reflex/draw_event.cpp +4 -4
- data/.doc/ext/reflex/event.cpp +4 -4
- data/.doc/ext/reflex/fixture.cpp +101 -0
- data/.doc/ext/reflex/focus_event.cpp +4 -4
- data/.doc/ext/reflex/frame_event.cpp +4 -4
- data/.doc/ext/reflex/image_view.cpp +22 -5
- data/.doc/ext/reflex/key_event.cpp +4 -4
- data/.doc/ext/reflex/native.cpp +6 -0
- data/.doc/ext/reflex/pointer_event.cpp +4 -4
- data/.doc/ext/reflex/reflex.cpp +2 -3
- data/.doc/ext/reflex/scroll_event.cpp +4 -4
- data/.doc/ext/reflex/selector.cpp +4 -4
- data/.doc/ext/reflex/style.cpp +4 -4
- data/.doc/ext/reflex/style_length.cpp +4 -4
- data/.doc/ext/reflex/style_length2.cpp +4 -4
- data/.doc/ext/reflex/style_length4.cpp +4 -4
- data/.doc/ext/reflex/update_event.cpp +4 -4
- data/.doc/ext/reflex/view.cpp +110 -8
- data/.doc/ext/reflex/wheel_event.cpp +4 -4
- data/.doc/ext/reflex/window.cpp +36 -12
- data/README.md +2 -2
- data/Rakefile +2 -1
- data/VERSION +1 -1
- data/ext/reflex/application.cpp +8 -8
- data/ext/reflex/body.cpp +181 -0
- data/ext/reflex/capture_event.cpp +4 -4
- data/ext/reflex/draw_event.cpp +4 -4
- data/ext/reflex/event.cpp +4 -4
- data/ext/reflex/fixture.cpp +108 -0
- data/ext/reflex/focus_event.cpp +4 -4
- data/ext/reflex/frame_event.cpp +4 -4
- data/ext/reflex/image_view.cpp +24 -5
- data/ext/reflex/key_event.cpp +4 -4
- data/ext/reflex/native.cpp +6 -0
- data/ext/reflex/pointer_event.cpp +4 -4
- data/ext/reflex/reflex.cpp +2 -3
- data/ext/reflex/scroll_event.cpp +4 -4
- data/ext/reflex/selector.cpp +4 -4
- data/ext/reflex/style.cpp +4 -4
- data/ext/reflex/style_length.cpp +4 -4
- data/ext/reflex/style_length2.cpp +4 -4
- data/ext/reflex/style_length4.cpp +4 -4
- data/ext/reflex/update_event.cpp +4 -4
- data/ext/reflex/view.cpp +126 -12
- data/ext/reflex/wheel_event.cpp +4 -4
- data/ext/reflex/window.cpp +39 -12
- data/include/reflex/bitmap.h +20 -0
- data/include/reflex/body.h +82 -0
- data/include/reflex/bounds.h +20 -0
- data/include/reflex/color.h +20 -0
- data/include/reflex/color_space.h +20 -0
- data/include/reflex/defs.h +5 -1
- data/include/reflex/event.h +16 -25
- data/include/reflex/fixture.h +116 -0
- data/include/reflex/font.h +20 -0
- data/include/reflex/image.h +20 -0
- data/include/reflex/image_view.h +1 -1
- data/include/reflex/matrix.h +20 -0
- data/include/reflex/painter.h +20 -0
- data/include/reflex/point.h +24 -0
- data/include/reflex/ruby/application.h +6 -0
- data/include/reflex/ruby/body.h +41 -0
- data/include/reflex/ruby/event.h +68 -0
- data/include/reflex/ruby/fixture.h +41 -0
- data/include/reflex/ruby/image_view.h +14 -0
- data/include/reflex/ruby/selector.h +14 -0
- data/include/reflex/ruby/style.h +14 -0
- data/include/reflex/ruby/style_length.h +26 -0
- data/include/reflex/ruby/view.h +43 -39
- data/include/reflex/ruby/window.h +27 -21
- data/include/reflex/ruby.h +2 -0
- data/include/reflex/shader.h +20 -0
- data/include/reflex/style.h +2 -3
- data/include/reflex/texture.h +20 -0
- data/include/reflex/view.h +45 -24
- data/include/reflex/window.h +11 -14
- data/include/reflex.h +3 -0
- data/lib/reflex/application.rb +6 -2
- data/lib/reflex/body.rb +17 -0
- data/lib/reflex/fixture.rb +17 -0
- data/lib/reflex/view.rb +16 -1
- data/lib/reflex/window.rb +13 -1
- data/lib/reflex.rb +2 -0
- data/reflex.gemspec +1 -1
- data/samples/bats.rb +4 -3
- data/samples/checker.rb +4 -3
- data/samples/fans.rb +4 -3
- data/samples/fps.rb +5 -3
- data/samples/grid.rb +5 -4
- data/samples/hello.rb +1 -1
- data/samples/image.rb +3 -2
- data/samples/ios/hello/hello/main.cpp +12 -3
- data/samples/ios/hello/hello.xcodeproj/project.pbxproj +376 -123
- data/samples/key.rb +5 -4
- data/samples/layout.rb +3 -2
- data/samples/model.rb +3 -2
- data/samples/osx/hello/hello/main.cpp +12 -3
- data/samples/osx/hello/hello.xcodeproj/project.pbxproj +375 -120
- data/samples/physics.rb +37 -0
- data/samples/repl.rb +3 -2
- data/samples/shader.rb +4 -4
- data/samples/shapes.rb +4 -4
- data/samples/text.rb +6 -4
- data/samples/tree.rb +5 -4
- data/samples/views.rb +3 -2
- data/samples/visuals.rb +1 -2
- data/src/body.cpp +244 -0
- data/src/event.cpp +18 -18
- data/src/fixture.cpp +108 -0
- data/src/image_view.cpp +1 -1
- data/src/ios/native_window.h +2 -0
- data/src/ios/native_window.mm +18 -1
- data/src/ios/opengl_view.mm +8 -0
- data/src/ios/window.mm +24 -3
- data/src/ios/window_data.h +3 -3
- data/src/osx/native_window.mm +17 -1
- data/src/osx/window.mm +24 -3
- data/src/osx/window_data.h +3 -3
- data/src/physics/Box2D/Box2D.h +68 -0
- data/src/physics/Box2D/Collision/Shapes/b2ChainShape.cpp +193 -0
- data/src/physics/Box2D/Collision/Shapes/b2ChainShape.h +105 -0
- data/src/physics/Box2D/Collision/Shapes/b2CircleShape.cpp +99 -0
- data/src/physics/Box2D/Collision/Shapes/b2CircleShape.h +91 -0
- data/src/physics/Box2D/Collision/Shapes/b2EdgeShape.cpp +138 -0
- data/src/physics/Box2D/Collision/Shapes/b2EdgeShape.h +74 -0
- data/src/physics/Box2D/Collision/Shapes/b2PolygonShape.cpp +467 -0
- data/src/physics/Box2D/Collision/Shapes/b2PolygonShape.h +101 -0
- data/src/physics/Box2D/Collision/Shapes/b2Shape.h +101 -0
- data/src/physics/Box2D/Collision/b2BroadPhase.cpp +119 -0
- data/src/physics/Box2D/Collision/b2BroadPhase.h +257 -0
- data/src/physics/Box2D/Collision/b2CollideCircle.cpp +154 -0
- data/src/physics/Box2D/Collision/b2CollideEdge.cpp +698 -0
- data/src/physics/Box2D/Collision/b2CollidePolygon.cpp +239 -0
- data/src/physics/Box2D/Collision/b2Collision.cpp +252 -0
- data/src/physics/Box2D/Collision/b2Collision.h +277 -0
- data/src/physics/Box2D/Collision/b2Distance.cpp +603 -0
- data/src/physics/Box2D/Collision/b2Distance.h +141 -0
- data/src/physics/Box2D/Collision/b2DynamicTree.cpp +778 -0
- data/src/physics/Box2D/Collision/b2DynamicTree.h +289 -0
- data/src/physics/Box2D/Collision/b2TimeOfImpact.cpp +486 -0
- data/src/physics/Box2D/Collision/b2TimeOfImpact.h +58 -0
- data/src/physics/Box2D/Common/b2BlockAllocator.cpp +215 -0
- data/src/physics/Box2D/Common/b2BlockAllocator.h +62 -0
- data/src/physics/Box2D/Common/b2Draw.cpp +44 -0
- data/src/physics/Box2D/Common/b2Draw.h +86 -0
- data/src/physics/Box2D/Common/b2GrowableStack.h +85 -0
- data/src/physics/Box2D/Common/b2Math.cpp +94 -0
- data/src/physics/Box2D/Common/b2Math.h +720 -0
- data/src/physics/Box2D/Common/b2Settings.cpp +44 -0
- data/src/physics/Box2D/Common/b2Settings.h +151 -0
- data/src/physics/Box2D/Common/b2StackAllocator.cpp +83 -0
- data/src/physics/Box2D/Common/b2StackAllocator.h +60 -0
- data/src/physics/Box2D/Common/b2Timer.cpp +101 -0
- data/src/physics/Box2D/Common/b2Timer.h +50 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndCircleContact.cpp +53 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndCircleContact.h +39 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.cpp +53 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.h +39 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2CircleContact.cpp +52 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2CircleContact.h +39 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2Contact.cpp +247 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2Contact.h +349 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2ContactSolver.cpp +838 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2ContactSolver.h +95 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.cpp +49 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.h +39 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.cpp +49 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.h +39 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.cpp +49 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.h +38 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2PolygonContact.cpp +52 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2PolygonContact.h +39 -0
- data/src/physics/Box2D/Dynamics/Joints/b2DistanceJoint.cpp +260 -0
- data/src/physics/Box2D/Dynamics/Joints/b2DistanceJoint.h +169 -0
- data/src/physics/Box2D/Dynamics/Joints/b2FrictionJoint.cpp +251 -0
- data/src/physics/Box2D/Dynamics/Joints/b2FrictionJoint.h +119 -0
- data/src/physics/Box2D/Dynamics/Joints/b2GearJoint.cpp +419 -0
- data/src/physics/Box2D/Dynamics/Joints/b2GearJoint.h +125 -0
- data/src/physics/Box2D/Dynamics/Joints/b2Joint.cpp +211 -0
- data/src/physics/Box2D/Dynamics/Joints/b2Joint.h +226 -0
- data/src/physics/Box2D/Dynamics/Joints/b2MotorJoint.cpp +304 -0
- data/src/physics/Box2D/Dynamics/Joints/b2MotorJoint.h +133 -0
- data/src/physics/Box2D/Dynamics/Joints/b2MouseJoint.cpp +222 -0
- data/src/physics/Box2D/Dynamics/Joints/b2MouseJoint.h +129 -0
- data/src/physics/Box2D/Dynamics/Joints/b2PrismaticJoint.cpp +629 -0
- data/src/physics/Box2D/Dynamics/Joints/b2PrismaticJoint.h +196 -0
- data/src/physics/Box2D/Dynamics/Joints/b2PulleyJoint.cpp +348 -0
- data/src/physics/Box2D/Dynamics/Joints/b2PulleyJoint.h +152 -0
- data/src/physics/Box2D/Dynamics/Joints/b2RevoluteJoint.cpp +502 -0
- data/src/physics/Box2D/Dynamics/Joints/b2RevoluteJoint.h +204 -0
- data/src/physics/Box2D/Dynamics/Joints/b2RopeJoint.cpp +241 -0
- data/src/physics/Box2D/Dynamics/Joints/b2RopeJoint.h +114 -0
- data/src/physics/Box2D/Dynamics/Joints/b2WeldJoint.cpp +344 -0
- data/src/physics/Box2D/Dynamics/Joints/b2WeldJoint.h +126 -0
- data/src/physics/Box2D/Dynamics/Joints/b2WheelJoint.cpp +419 -0
- data/src/physics/Box2D/Dynamics/Joints/b2WheelJoint.h +210 -0
- data/src/physics/Box2D/Dynamics/b2Body.cpp +549 -0
- data/src/physics/Box2D/Dynamics/b2Body.h +860 -0
- data/src/physics/Box2D/Dynamics/b2ContactManager.cpp +296 -0
- data/src/physics/Box2D/Dynamics/b2ContactManager.h +52 -0
- data/src/physics/Box2D/Dynamics/b2Fixture.cpp +303 -0
- data/src/physics/Box2D/Dynamics/b2Fixture.h +345 -0
- data/src/physics/Box2D/Dynamics/b2Island.cpp +539 -0
- data/src/physics/Box2D/Dynamics/b2Island.h +93 -0
- data/src/physics/Box2D/Dynamics/b2TimeStep.h +70 -0
- data/src/physics/Box2D/Dynamics/b2World.cpp +1339 -0
- data/src/physics/Box2D/Dynamics/b2World.h +354 -0
- data/src/physics/Box2D/Dynamics/b2WorldCallbacks.cpp +36 -0
- data/src/physics/Box2D/Dynamics/b2WorldCallbacks.h +155 -0
- data/src/physics/Box2D/Rope/b2Rope.cpp +259 -0
- data/src/physics/Box2D/Rope/b2Rope.h +115 -0
- data/src/style.cpp +2 -2
- data/src/view.cpp +217 -17
- data/src/window.cpp +25 -15
- data/src/world.cpp +206 -0
- data/src/world.h +96 -0
- data/task/box2d.rake +25 -0
- data/test/test_view.rb +5 -5
- metadata +125 -3
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/*
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* Copyright (c) 2006-2011 Erin Catto http://www.box2d.org
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef B2_WELD_JOINT_H
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#define B2_WELD_JOINT_H
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#include <Box2D/Dynamics/Joints/b2Joint.h>
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/// Weld joint definition. You need to specify local anchor points
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/// where they are attached and the relative body angle. The position
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/// of the anchor points is important for computing the reaction torque.
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struct b2WeldJointDef : public b2JointDef
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{
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b2WeldJointDef()
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{
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type = e_weldJoint;
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localAnchorA.Set(0.0f, 0.0f);
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localAnchorB.Set(0.0f, 0.0f);
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referenceAngle = 0.0f;
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frequencyHz = 0.0f;
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dampingRatio = 0.0f;
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}
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/// Initialize the bodies, anchors, and reference angle using a world
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/// anchor point.
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void Initialize(b2Body* bodyA, b2Body* bodyB, const b2Vec2& anchor);
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/// The local anchor point relative to bodyA's origin.
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b2Vec2 localAnchorA;
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/// The local anchor point relative to bodyB's origin.
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b2Vec2 localAnchorB;
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/// The bodyB angle minus bodyA angle in the reference state (radians).
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float32 referenceAngle;
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/// The mass-spring-damper frequency in Hertz. Rotation only.
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/// Disable softness with a value of 0.
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float32 frequencyHz;
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/// The damping ratio. 0 = no damping, 1 = critical damping.
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float32 dampingRatio;
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};
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/// A weld joint essentially glues two bodies together. A weld joint may
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/// distort somewhat because the island constraint solver is approximate.
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class b2WeldJoint : public b2Joint
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{
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public:
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b2Vec2 GetAnchorA() const;
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b2Vec2 GetAnchorB() const;
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b2Vec2 GetReactionForce(float32 inv_dt) const;
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float32 GetReactionTorque(float32 inv_dt) const;
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/// The local anchor point relative to bodyA's origin.
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const b2Vec2& GetLocalAnchorA() const { return m_localAnchorA; }
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/// The local anchor point relative to bodyB's origin.
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const b2Vec2& GetLocalAnchorB() const { return m_localAnchorB; }
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/// Get the reference angle.
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float32 GetReferenceAngle() const { return m_referenceAngle; }
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/// Set/get frequency in Hz.
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void SetFrequency(float32 hz) { m_frequencyHz = hz; }
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float32 GetFrequency() const { return m_frequencyHz; }
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/// Set/get damping ratio.
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void SetDampingRatio(float32 ratio) { m_dampingRatio = ratio; }
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float32 GetDampingRatio() const { return m_dampingRatio; }
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/// Dump to b2Log
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void Dump();
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protected:
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friend class b2Joint;
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b2WeldJoint(const b2WeldJointDef* def);
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void InitVelocityConstraints(const b2SolverData& data);
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void SolveVelocityConstraints(const b2SolverData& data);
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bool SolvePositionConstraints(const b2SolverData& data);
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float32 m_frequencyHz;
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float32 m_dampingRatio;
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float32 m_bias;
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// Solver shared
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b2Vec2 m_localAnchorA;
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b2Vec2 m_localAnchorB;
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float32 m_referenceAngle;
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float32 m_gamma;
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b2Vec3 m_impulse;
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// Solver temp
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int32 m_indexA;
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int32 m_indexB;
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b2Vec2 m_rA;
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b2Vec2 m_rB;
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b2Vec2 m_localCenterA;
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b2Vec2 m_localCenterB;
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float32 m_invMassA;
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float32 m_invMassB;
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float32 m_invIA;
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float32 m_invIB;
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b2Mat33 m_mass;
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};
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#endif
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/*
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* Copyright (c) 2006-2007 Erin Catto http://www.box2d.org
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#include <Box2D/Dynamics/Joints/b2WheelJoint.h>
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#include <Box2D/Dynamics/b2Body.h>
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#include <Box2D/Dynamics/b2TimeStep.h>
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+
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// Linear constraint (point-to-line)
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// d = pB - pA = xB + rB - xA - rA
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// C = dot(ay, d)
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// Cdot = dot(d, cross(wA, ay)) + dot(ay, vB + cross(wB, rB) - vA - cross(wA, rA))
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// = -dot(ay, vA) - dot(cross(d + rA, ay), wA) + dot(ay, vB) + dot(cross(rB, ay), vB)
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// J = [-ay, -cross(d + rA, ay), ay, cross(rB, ay)]
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+
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// Spring linear constraint
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// C = dot(ax, d)
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// Cdot = = -dot(ax, vA) - dot(cross(d + rA, ax), wA) + dot(ax, vB) + dot(cross(rB, ax), vB)
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// J = [-ax -cross(d+rA, ax) ax cross(rB, ax)]
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+
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// Motor rotational constraint
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// Cdot = wB - wA
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// J = [0 0 -1 0 0 1]
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void b2WheelJointDef::Initialize(b2Body* bA, b2Body* bB, const b2Vec2& anchor, const b2Vec2& axis)
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{
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bodyA = bA;
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bodyB = bB;
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localAnchorA = bodyA->GetLocalPoint(anchor);
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localAnchorB = bodyB->GetLocalPoint(anchor);
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localAxisA = bodyA->GetLocalVector(axis);
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}
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+
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b2WheelJoint::b2WheelJoint(const b2WheelJointDef* def)
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: b2Joint(def)
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{
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m_localAnchorA = def->localAnchorA;
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m_localAnchorB = def->localAnchorB;
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m_localXAxisA = def->localAxisA;
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m_localYAxisA = b2Cross(1.0f, m_localXAxisA);
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+
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m_mass = 0.0f;
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m_impulse = 0.0f;
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m_motorMass = 0.0f;
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m_motorImpulse = 0.0f;
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m_springMass = 0.0f;
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m_springImpulse = 0.0f;
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+
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m_maxMotorTorque = def->maxMotorTorque;
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m_motorSpeed = def->motorSpeed;
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m_enableMotor = def->enableMotor;
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+
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m_frequencyHz = def->frequencyHz;
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m_dampingRatio = def->dampingRatio;
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+
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m_bias = 0.0f;
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m_gamma = 0.0f;
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+
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m_ax.SetZero();
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m_ay.SetZero();
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}
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void b2WheelJoint::InitVelocityConstraints(const b2SolverData& data)
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{
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m_indexA = m_bodyA->m_islandIndex;
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m_indexB = m_bodyB->m_islandIndex;
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m_localCenterA = m_bodyA->m_sweep.localCenter;
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m_localCenterB = m_bodyB->m_sweep.localCenter;
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m_invMassA = m_bodyA->m_invMass;
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m_invMassB = m_bodyB->m_invMass;
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m_invIA = m_bodyA->m_invI;
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m_invIB = m_bodyB->m_invI;
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+
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float32 mA = m_invMassA, mB = m_invMassB;
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float32 iA = m_invIA, iB = m_invIB;
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+
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b2Vec2 cA = data.positions[m_indexA].c;
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float32 aA = data.positions[m_indexA].a;
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b2Vec2 vA = data.velocities[m_indexA].v;
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float32 wA = data.velocities[m_indexA].w;
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+
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b2Vec2 cB = data.positions[m_indexB].c;
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float32 aB = data.positions[m_indexB].a;
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b2Vec2 vB = data.velocities[m_indexB].v;
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float32 wB = data.velocities[m_indexB].w;
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+
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b2Rot qA(aA), qB(aB);
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+
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// Compute the effective masses.
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b2Vec2 rA = b2Mul(qA, m_localAnchorA - m_localCenterA);
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b2Vec2 rB = b2Mul(qB, m_localAnchorB - m_localCenterB);
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b2Vec2 d = cB + rB - cA - rA;
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+
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// Point to line constraint
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{
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m_ay = b2Mul(qA, m_localYAxisA);
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m_sAy = b2Cross(d + rA, m_ay);
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m_sBy = b2Cross(rB, m_ay);
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+
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m_mass = mA + mB + iA * m_sAy * m_sAy + iB * m_sBy * m_sBy;
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+
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if (m_mass > 0.0f)
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{
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m_mass = 1.0f / m_mass;
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}
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}
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// Spring constraint
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m_springMass = 0.0f;
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m_bias = 0.0f;
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m_gamma = 0.0f;
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if (m_frequencyHz > 0.0f)
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{
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m_ax = b2Mul(qA, m_localXAxisA);
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m_sAx = b2Cross(d + rA, m_ax);
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m_sBx = b2Cross(rB, m_ax);
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+
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float32 invMass = mA + mB + iA * m_sAx * m_sAx + iB * m_sBx * m_sBx;
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if (invMass > 0.0f)
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{
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m_springMass = 1.0f / invMass;
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+
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float32 C = b2Dot(d, m_ax);
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+
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// Frequency
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float32 omega = 2.0f * b2_pi * m_frequencyHz;
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+
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// Damping coefficient
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float32 d = 2.0f * m_springMass * m_dampingRatio * omega;
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+
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// Spring stiffness
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float32 k = m_springMass * omega * omega;
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+
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// magic formulas
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float32 h = data.step.dt;
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m_gamma = h * (d + h * k);
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if (m_gamma > 0.0f)
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{
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m_gamma = 1.0f / m_gamma;
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}
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+
|
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m_bias = C * h * k * m_gamma;
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+
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m_springMass = invMass + m_gamma;
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if (m_springMass > 0.0f)
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{
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m_springMass = 1.0f / m_springMass;
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}
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}
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}
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else
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{
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m_springImpulse = 0.0f;
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}
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+
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// Rotational motor
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if (m_enableMotor)
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{
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m_motorMass = iA + iB;
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if (m_motorMass > 0.0f)
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{
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m_motorMass = 1.0f / m_motorMass;
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}
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}
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else
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{
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m_motorMass = 0.0f;
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m_motorImpulse = 0.0f;
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+
}
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+
|
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|
+
if (data.step.warmStarting)
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|
+
{
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188
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+
// Account for variable time step.
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+
m_impulse *= data.step.dtRatio;
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|
+
m_springImpulse *= data.step.dtRatio;
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+
m_motorImpulse *= data.step.dtRatio;
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+
|
193
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+
b2Vec2 P = m_impulse * m_ay + m_springImpulse * m_ax;
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+
float32 LA = m_impulse * m_sAy + m_springImpulse * m_sAx + m_motorImpulse;
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+
float32 LB = m_impulse * m_sBy + m_springImpulse * m_sBx + m_motorImpulse;
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+
|
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+
vA -= m_invMassA * P;
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|
+
wA -= m_invIA * LA;
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|
+
|
200
|
+
vB += m_invMassB * P;
|
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|
+
wB += m_invIB * LB;
|
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|
+
}
|
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|
+
else
|
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|
+
{
|
205
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+
m_impulse = 0.0f;
|
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|
+
m_springImpulse = 0.0f;
|
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|
+
m_motorImpulse = 0.0f;
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+
}
|
209
|
+
|
210
|
+
data.velocities[m_indexA].v = vA;
|
211
|
+
data.velocities[m_indexA].w = wA;
|
212
|
+
data.velocities[m_indexB].v = vB;
|
213
|
+
data.velocities[m_indexB].w = wB;
|
214
|
+
}
|
215
|
+
|
216
|
+
void b2WheelJoint::SolveVelocityConstraints(const b2SolverData& data)
|
217
|
+
{
|
218
|
+
float32 mA = m_invMassA, mB = m_invMassB;
|
219
|
+
float32 iA = m_invIA, iB = m_invIB;
|
220
|
+
|
221
|
+
b2Vec2 vA = data.velocities[m_indexA].v;
|
222
|
+
float32 wA = data.velocities[m_indexA].w;
|
223
|
+
b2Vec2 vB = data.velocities[m_indexB].v;
|
224
|
+
float32 wB = data.velocities[m_indexB].w;
|
225
|
+
|
226
|
+
// Solve spring constraint
|
227
|
+
{
|
228
|
+
float32 Cdot = b2Dot(m_ax, vB - vA) + m_sBx * wB - m_sAx * wA;
|
229
|
+
float32 impulse = -m_springMass * (Cdot + m_bias + m_gamma * m_springImpulse);
|
230
|
+
m_springImpulse += impulse;
|
231
|
+
|
232
|
+
b2Vec2 P = impulse * m_ax;
|
233
|
+
float32 LA = impulse * m_sAx;
|
234
|
+
float32 LB = impulse * m_sBx;
|
235
|
+
|
236
|
+
vA -= mA * P;
|
237
|
+
wA -= iA * LA;
|
238
|
+
|
239
|
+
vB += mB * P;
|
240
|
+
wB += iB * LB;
|
241
|
+
}
|
242
|
+
|
243
|
+
// Solve rotational motor constraint
|
244
|
+
{
|
245
|
+
float32 Cdot = wB - wA - m_motorSpeed;
|
246
|
+
float32 impulse = -m_motorMass * Cdot;
|
247
|
+
|
248
|
+
float32 oldImpulse = m_motorImpulse;
|
249
|
+
float32 maxImpulse = data.step.dt * m_maxMotorTorque;
|
250
|
+
m_motorImpulse = b2Clamp(m_motorImpulse + impulse, -maxImpulse, maxImpulse);
|
251
|
+
impulse = m_motorImpulse - oldImpulse;
|
252
|
+
|
253
|
+
wA -= iA * impulse;
|
254
|
+
wB += iB * impulse;
|
255
|
+
}
|
256
|
+
|
257
|
+
// Solve point to line constraint
|
258
|
+
{
|
259
|
+
float32 Cdot = b2Dot(m_ay, vB - vA) + m_sBy * wB - m_sAy * wA;
|
260
|
+
float32 impulse = -m_mass * Cdot;
|
261
|
+
m_impulse += impulse;
|
262
|
+
|
263
|
+
b2Vec2 P = impulse * m_ay;
|
264
|
+
float32 LA = impulse * m_sAy;
|
265
|
+
float32 LB = impulse * m_sBy;
|
266
|
+
|
267
|
+
vA -= mA * P;
|
268
|
+
wA -= iA * LA;
|
269
|
+
|
270
|
+
vB += mB * P;
|
271
|
+
wB += iB * LB;
|
272
|
+
}
|
273
|
+
|
274
|
+
data.velocities[m_indexA].v = vA;
|
275
|
+
data.velocities[m_indexA].w = wA;
|
276
|
+
data.velocities[m_indexB].v = vB;
|
277
|
+
data.velocities[m_indexB].w = wB;
|
278
|
+
}
|
279
|
+
|
280
|
+
bool b2WheelJoint::SolvePositionConstraints(const b2SolverData& data)
|
281
|
+
{
|
282
|
+
b2Vec2 cA = data.positions[m_indexA].c;
|
283
|
+
float32 aA = data.positions[m_indexA].a;
|
284
|
+
b2Vec2 cB = data.positions[m_indexB].c;
|
285
|
+
float32 aB = data.positions[m_indexB].a;
|
286
|
+
|
287
|
+
b2Rot qA(aA), qB(aB);
|
288
|
+
|
289
|
+
b2Vec2 rA = b2Mul(qA, m_localAnchorA - m_localCenterA);
|
290
|
+
b2Vec2 rB = b2Mul(qB, m_localAnchorB - m_localCenterB);
|
291
|
+
b2Vec2 d = (cB - cA) + rB - rA;
|
292
|
+
|
293
|
+
b2Vec2 ay = b2Mul(qA, m_localYAxisA);
|
294
|
+
|
295
|
+
float32 sAy = b2Cross(d + rA, ay);
|
296
|
+
float32 sBy = b2Cross(rB, ay);
|
297
|
+
|
298
|
+
float32 C = b2Dot(d, ay);
|
299
|
+
|
300
|
+
float32 k = m_invMassA + m_invMassB + m_invIA * m_sAy * m_sAy + m_invIB * m_sBy * m_sBy;
|
301
|
+
|
302
|
+
float32 impulse;
|
303
|
+
if (k != 0.0f)
|
304
|
+
{
|
305
|
+
impulse = - C / k;
|
306
|
+
}
|
307
|
+
else
|
308
|
+
{
|
309
|
+
impulse = 0.0f;
|
310
|
+
}
|
311
|
+
|
312
|
+
b2Vec2 P = impulse * ay;
|
313
|
+
float32 LA = impulse * sAy;
|
314
|
+
float32 LB = impulse * sBy;
|
315
|
+
|
316
|
+
cA -= m_invMassA * P;
|
317
|
+
aA -= m_invIA * LA;
|
318
|
+
cB += m_invMassB * P;
|
319
|
+
aB += m_invIB * LB;
|
320
|
+
|
321
|
+
data.positions[m_indexA].c = cA;
|
322
|
+
data.positions[m_indexA].a = aA;
|
323
|
+
data.positions[m_indexB].c = cB;
|
324
|
+
data.positions[m_indexB].a = aB;
|
325
|
+
|
326
|
+
return b2Abs(C) <= b2_linearSlop;
|
327
|
+
}
|
328
|
+
|
329
|
+
b2Vec2 b2WheelJoint::GetAnchorA() const
|
330
|
+
{
|
331
|
+
return m_bodyA->GetWorldPoint(m_localAnchorA);
|
332
|
+
}
|
333
|
+
|
334
|
+
b2Vec2 b2WheelJoint::GetAnchorB() const
|
335
|
+
{
|
336
|
+
return m_bodyB->GetWorldPoint(m_localAnchorB);
|
337
|
+
}
|
338
|
+
|
339
|
+
b2Vec2 b2WheelJoint::GetReactionForce(float32 inv_dt) const
|
340
|
+
{
|
341
|
+
return inv_dt * (m_impulse * m_ay + m_springImpulse * m_ax);
|
342
|
+
}
|
343
|
+
|
344
|
+
float32 b2WheelJoint::GetReactionTorque(float32 inv_dt) const
|
345
|
+
{
|
346
|
+
return inv_dt * m_motorImpulse;
|
347
|
+
}
|
348
|
+
|
349
|
+
float32 b2WheelJoint::GetJointTranslation() const
|
350
|
+
{
|
351
|
+
b2Body* bA = m_bodyA;
|
352
|
+
b2Body* bB = m_bodyB;
|
353
|
+
|
354
|
+
b2Vec2 pA = bA->GetWorldPoint(m_localAnchorA);
|
355
|
+
b2Vec2 pB = bB->GetWorldPoint(m_localAnchorB);
|
356
|
+
b2Vec2 d = pB - pA;
|
357
|
+
b2Vec2 axis = bA->GetWorldVector(m_localXAxisA);
|
358
|
+
|
359
|
+
float32 translation = b2Dot(d, axis);
|
360
|
+
return translation;
|
361
|
+
}
|
362
|
+
|
363
|
+
float32 b2WheelJoint::GetJointSpeed() const
|
364
|
+
{
|
365
|
+
float32 wA = m_bodyA->m_angularVelocity;
|
366
|
+
float32 wB = m_bodyB->m_angularVelocity;
|
367
|
+
return wB - wA;
|
368
|
+
}
|
369
|
+
|
370
|
+
bool b2WheelJoint::IsMotorEnabled() const
|
371
|
+
{
|
372
|
+
return m_enableMotor;
|
373
|
+
}
|
374
|
+
|
375
|
+
void b2WheelJoint::EnableMotor(bool flag)
|
376
|
+
{
|
377
|
+
m_bodyA->SetAwake(true);
|
378
|
+
m_bodyB->SetAwake(true);
|
379
|
+
m_enableMotor = flag;
|
380
|
+
}
|
381
|
+
|
382
|
+
void b2WheelJoint::SetMotorSpeed(float32 speed)
|
383
|
+
{
|
384
|
+
m_bodyA->SetAwake(true);
|
385
|
+
m_bodyB->SetAwake(true);
|
386
|
+
m_motorSpeed = speed;
|
387
|
+
}
|
388
|
+
|
389
|
+
void b2WheelJoint::SetMaxMotorTorque(float32 torque)
|
390
|
+
{
|
391
|
+
m_bodyA->SetAwake(true);
|
392
|
+
m_bodyB->SetAwake(true);
|
393
|
+
m_maxMotorTorque = torque;
|
394
|
+
}
|
395
|
+
|
396
|
+
float32 b2WheelJoint::GetMotorTorque(float32 inv_dt) const
|
397
|
+
{
|
398
|
+
return inv_dt * m_motorImpulse;
|
399
|
+
}
|
400
|
+
|
401
|
+
void b2WheelJoint::Dump()
|
402
|
+
{
|
403
|
+
int32 indexA = m_bodyA->m_islandIndex;
|
404
|
+
int32 indexB = m_bodyB->m_islandIndex;
|
405
|
+
|
406
|
+
b2Log(" b2WheelJointDef jd;\n");
|
407
|
+
b2Log(" jd.bodyA = bodies[%d];\n", indexA);
|
408
|
+
b2Log(" jd.bodyB = bodies[%d];\n", indexB);
|
409
|
+
b2Log(" jd.collideConnected = bool(%d);\n", m_collideConnected);
|
410
|
+
b2Log(" jd.localAnchorA.Set(%.15lef, %.15lef);\n", m_localAnchorA.x, m_localAnchorA.y);
|
411
|
+
b2Log(" jd.localAnchorB.Set(%.15lef, %.15lef);\n", m_localAnchorB.x, m_localAnchorB.y);
|
412
|
+
b2Log(" jd.localAxisA.Set(%.15lef, %.15lef);\n", m_localXAxisA.x, m_localXAxisA.y);
|
413
|
+
b2Log(" jd.enableMotor = bool(%d);\n", m_enableMotor);
|
414
|
+
b2Log(" jd.motorSpeed = %.15lef;\n", m_motorSpeed);
|
415
|
+
b2Log(" jd.maxMotorTorque = %.15lef;\n", m_maxMotorTorque);
|
416
|
+
b2Log(" jd.frequencyHz = %.15lef;\n", m_frequencyHz);
|
417
|
+
b2Log(" jd.dampingRatio = %.15lef;\n", m_dampingRatio);
|
418
|
+
b2Log(" joints[%d] = m_world->CreateJoint(&jd);\n", m_index);
|
419
|
+
}
|