reflexion 0.1.7 → 0.1.8

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Files changed (223) hide show
  1. checksums.yaml +4 -4
  2. data/.doc/ext/reflex/application.cpp +5 -5
  3. data/.doc/ext/reflex/body.cpp +167 -0
  4. data/.doc/ext/reflex/capture_event.cpp +4 -4
  5. data/.doc/ext/reflex/draw_event.cpp +4 -4
  6. data/.doc/ext/reflex/event.cpp +4 -4
  7. data/.doc/ext/reflex/fixture.cpp +101 -0
  8. data/.doc/ext/reflex/focus_event.cpp +4 -4
  9. data/.doc/ext/reflex/frame_event.cpp +4 -4
  10. data/.doc/ext/reflex/image_view.cpp +22 -5
  11. data/.doc/ext/reflex/key_event.cpp +4 -4
  12. data/.doc/ext/reflex/native.cpp +6 -0
  13. data/.doc/ext/reflex/pointer_event.cpp +4 -4
  14. data/.doc/ext/reflex/reflex.cpp +2 -3
  15. data/.doc/ext/reflex/scroll_event.cpp +4 -4
  16. data/.doc/ext/reflex/selector.cpp +4 -4
  17. data/.doc/ext/reflex/style.cpp +4 -4
  18. data/.doc/ext/reflex/style_length.cpp +4 -4
  19. data/.doc/ext/reflex/style_length2.cpp +4 -4
  20. data/.doc/ext/reflex/style_length4.cpp +4 -4
  21. data/.doc/ext/reflex/update_event.cpp +4 -4
  22. data/.doc/ext/reflex/view.cpp +110 -8
  23. data/.doc/ext/reflex/wheel_event.cpp +4 -4
  24. data/.doc/ext/reflex/window.cpp +36 -12
  25. data/README.md +2 -2
  26. data/Rakefile +2 -1
  27. data/VERSION +1 -1
  28. data/ext/reflex/application.cpp +8 -8
  29. data/ext/reflex/body.cpp +181 -0
  30. data/ext/reflex/capture_event.cpp +4 -4
  31. data/ext/reflex/draw_event.cpp +4 -4
  32. data/ext/reflex/event.cpp +4 -4
  33. data/ext/reflex/fixture.cpp +108 -0
  34. data/ext/reflex/focus_event.cpp +4 -4
  35. data/ext/reflex/frame_event.cpp +4 -4
  36. data/ext/reflex/image_view.cpp +24 -5
  37. data/ext/reflex/key_event.cpp +4 -4
  38. data/ext/reflex/native.cpp +6 -0
  39. data/ext/reflex/pointer_event.cpp +4 -4
  40. data/ext/reflex/reflex.cpp +2 -3
  41. data/ext/reflex/scroll_event.cpp +4 -4
  42. data/ext/reflex/selector.cpp +4 -4
  43. data/ext/reflex/style.cpp +4 -4
  44. data/ext/reflex/style_length.cpp +4 -4
  45. data/ext/reflex/style_length2.cpp +4 -4
  46. data/ext/reflex/style_length4.cpp +4 -4
  47. data/ext/reflex/update_event.cpp +4 -4
  48. data/ext/reflex/view.cpp +126 -12
  49. data/ext/reflex/wheel_event.cpp +4 -4
  50. data/ext/reflex/window.cpp +39 -12
  51. data/include/reflex/bitmap.h +20 -0
  52. data/include/reflex/body.h +82 -0
  53. data/include/reflex/bounds.h +20 -0
  54. data/include/reflex/color.h +20 -0
  55. data/include/reflex/color_space.h +20 -0
  56. data/include/reflex/defs.h +5 -1
  57. data/include/reflex/event.h +16 -25
  58. data/include/reflex/fixture.h +116 -0
  59. data/include/reflex/font.h +20 -0
  60. data/include/reflex/image.h +20 -0
  61. data/include/reflex/image_view.h +1 -1
  62. data/include/reflex/matrix.h +20 -0
  63. data/include/reflex/painter.h +20 -0
  64. data/include/reflex/point.h +24 -0
  65. data/include/reflex/ruby/application.h +6 -0
  66. data/include/reflex/ruby/body.h +41 -0
  67. data/include/reflex/ruby/event.h +68 -0
  68. data/include/reflex/ruby/fixture.h +41 -0
  69. data/include/reflex/ruby/image_view.h +14 -0
  70. data/include/reflex/ruby/selector.h +14 -0
  71. data/include/reflex/ruby/style.h +14 -0
  72. data/include/reflex/ruby/style_length.h +26 -0
  73. data/include/reflex/ruby/view.h +43 -39
  74. data/include/reflex/ruby/window.h +27 -21
  75. data/include/reflex/ruby.h +2 -0
  76. data/include/reflex/shader.h +20 -0
  77. data/include/reflex/style.h +2 -3
  78. data/include/reflex/texture.h +20 -0
  79. data/include/reflex/view.h +45 -24
  80. data/include/reflex/window.h +11 -14
  81. data/include/reflex.h +3 -0
  82. data/lib/reflex/application.rb +6 -2
  83. data/lib/reflex/body.rb +17 -0
  84. data/lib/reflex/fixture.rb +17 -0
  85. data/lib/reflex/view.rb +16 -1
  86. data/lib/reflex/window.rb +13 -1
  87. data/lib/reflex.rb +2 -0
  88. data/reflex.gemspec +1 -1
  89. data/samples/bats.rb +4 -3
  90. data/samples/checker.rb +4 -3
  91. data/samples/fans.rb +4 -3
  92. data/samples/fps.rb +5 -3
  93. data/samples/grid.rb +5 -4
  94. data/samples/hello.rb +1 -1
  95. data/samples/image.rb +3 -2
  96. data/samples/ios/hello/hello/main.cpp +12 -3
  97. data/samples/ios/hello/hello.xcodeproj/project.pbxproj +376 -123
  98. data/samples/key.rb +5 -4
  99. data/samples/layout.rb +3 -2
  100. data/samples/model.rb +3 -2
  101. data/samples/osx/hello/hello/main.cpp +12 -3
  102. data/samples/osx/hello/hello.xcodeproj/project.pbxproj +375 -120
  103. data/samples/physics.rb +37 -0
  104. data/samples/repl.rb +3 -2
  105. data/samples/shader.rb +4 -4
  106. data/samples/shapes.rb +4 -4
  107. data/samples/text.rb +6 -4
  108. data/samples/tree.rb +5 -4
  109. data/samples/views.rb +3 -2
  110. data/samples/visuals.rb +1 -2
  111. data/src/body.cpp +244 -0
  112. data/src/event.cpp +18 -18
  113. data/src/fixture.cpp +108 -0
  114. data/src/image_view.cpp +1 -1
  115. data/src/ios/native_window.h +2 -0
  116. data/src/ios/native_window.mm +18 -1
  117. data/src/ios/opengl_view.mm +8 -0
  118. data/src/ios/window.mm +24 -3
  119. data/src/ios/window_data.h +3 -3
  120. data/src/osx/native_window.mm +17 -1
  121. data/src/osx/window.mm +24 -3
  122. data/src/osx/window_data.h +3 -3
  123. data/src/physics/Box2D/Box2D.h +68 -0
  124. data/src/physics/Box2D/Collision/Shapes/b2ChainShape.cpp +193 -0
  125. data/src/physics/Box2D/Collision/Shapes/b2ChainShape.h +105 -0
  126. data/src/physics/Box2D/Collision/Shapes/b2CircleShape.cpp +99 -0
  127. data/src/physics/Box2D/Collision/Shapes/b2CircleShape.h +91 -0
  128. data/src/physics/Box2D/Collision/Shapes/b2EdgeShape.cpp +138 -0
  129. data/src/physics/Box2D/Collision/Shapes/b2EdgeShape.h +74 -0
  130. data/src/physics/Box2D/Collision/Shapes/b2PolygonShape.cpp +467 -0
  131. data/src/physics/Box2D/Collision/Shapes/b2PolygonShape.h +101 -0
  132. data/src/physics/Box2D/Collision/Shapes/b2Shape.h +101 -0
  133. data/src/physics/Box2D/Collision/b2BroadPhase.cpp +119 -0
  134. data/src/physics/Box2D/Collision/b2BroadPhase.h +257 -0
  135. data/src/physics/Box2D/Collision/b2CollideCircle.cpp +154 -0
  136. data/src/physics/Box2D/Collision/b2CollideEdge.cpp +698 -0
  137. data/src/physics/Box2D/Collision/b2CollidePolygon.cpp +239 -0
  138. data/src/physics/Box2D/Collision/b2Collision.cpp +252 -0
  139. data/src/physics/Box2D/Collision/b2Collision.h +277 -0
  140. data/src/physics/Box2D/Collision/b2Distance.cpp +603 -0
  141. data/src/physics/Box2D/Collision/b2Distance.h +141 -0
  142. data/src/physics/Box2D/Collision/b2DynamicTree.cpp +778 -0
  143. data/src/physics/Box2D/Collision/b2DynamicTree.h +289 -0
  144. data/src/physics/Box2D/Collision/b2TimeOfImpact.cpp +486 -0
  145. data/src/physics/Box2D/Collision/b2TimeOfImpact.h +58 -0
  146. data/src/physics/Box2D/Common/b2BlockAllocator.cpp +215 -0
  147. data/src/physics/Box2D/Common/b2BlockAllocator.h +62 -0
  148. data/src/physics/Box2D/Common/b2Draw.cpp +44 -0
  149. data/src/physics/Box2D/Common/b2Draw.h +86 -0
  150. data/src/physics/Box2D/Common/b2GrowableStack.h +85 -0
  151. data/src/physics/Box2D/Common/b2Math.cpp +94 -0
  152. data/src/physics/Box2D/Common/b2Math.h +720 -0
  153. data/src/physics/Box2D/Common/b2Settings.cpp +44 -0
  154. data/src/physics/Box2D/Common/b2Settings.h +151 -0
  155. data/src/physics/Box2D/Common/b2StackAllocator.cpp +83 -0
  156. data/src/physics/Box2D/Common/b2StackAllocator.h +60 -0
  157. data/src/physics/Box2D/Common/b2Timer.cpp +101 -0
  158. data/src/physics/Box2D/Common/b2Timer.h +50 -0
  159. data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndCircleContact.cpp +53 -0
  160. data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndCircleContact.h +39 -0
  161. data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.cpp +53 -0
  162. data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.h +39 -0
  163. data/src/physics/Box2D/Dynamics/Contacts/b2CircleContact.cpp +52 -0
  164. data/src/physics/Box2D/Dynamics/Contacts/b2CircleContact.h +39 -0
  165. data/src/physics/Box2D/Dynamics/Contacts/b2Contact.cpp +247 -0
  166. data/src/physics/Box2D/Dynamics/Contacts/b2Contact.h +349 -0
  167. data/src/physics/Box2D/Dynamics/Contacts/b2ContactSolver.cpp +838 -0
  168. data/src/physics/Box2D/Dynamics/Contacts/b2ContactSolver.h +95 -0
  169. data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.cpp +49 -0
  170. data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.h +39 -0
  171. data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.cpp +49 -0
  172. data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.h +39 -0
  173. data/src/physics/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.cpp +49 -0
  174. data/src/physics/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.h +38 -0
  175. data/src/physics/Box2D/Dynamics/Contacts/b2PolygonContact.cpp +52 -0
  176. data/src/physics/Box2D/Dynamics/Contacts/b2PolygonContact.h +39 -0
  177. data/src/physics/Box2D/Dynamics/Joints/b2DistanceJoint.cpp +260 -0
  178. data/src/physics/Box2D/Dynamics/Joints/b2DistanceJoint.h +169 -0
  179. data/src/physics/Box2D/Dynamics/Joints/b2FrictionJoint.cpp +251 -0
  180. data/src/physics/Box2D/Dynamics/Joints/b2FrictionJoint.h +119 -0
  181. data/src/physics/Box2D/Dynamics/Joints/b2GearJoint.cpp +419 -0
  182. data/src/physics/Box2D/Dynamics/Joints/b2GearJoint.h +125 -0
  183. data/src/physics/Box2D/Dynamics/Joints/b2Joint.cpp +211 -0
  184. data/src/physics/Box2D/Dynamics/Joints/b2Joint.h +226 -0
  185. data/src/physics/Box2D/Dynamics/Joints/b2MotorJoint.cpp +304 -0
  186. data/src/physics/Box2D/Dynamics/Joints/b2MotorJoint.h +133 -0
  187. data/src/physics/Box2D/Dynamics/Joints/b2MouseJoint.cpp +222 -0
  188. data/src/physics/Box2D/Dynamics/Joints/b2MouseJoint.h +129 -0
  189. data/src/physics/Box2D/Dynamics/Joints/b2PrismaticJoint.cpp +629 -0
  190. data/src/physics/Box2D/Dynamics/Joints/b2PrismaticJoint.h +196 -0
  191. data/src/physics/Box2D/Dynamics/Joints/b2PulleyJoint.cpp +348 -0
  192. data/src/physics/Box2D/Dynamics/Joints/b2PulleyJoint.h +152 -0
  193. data/src/physics/Box2D/Dynamics/Joints/b2RevoluteJoint.cpp +502 -0
  194. data/src/physics/Box2D/Dynamics/Joints/b2RevoluteJoint.h +204 -0
  195. data/src/physics/Box2D/Dynamics/Joints/b2RopeJoint.cpp +241 -0
  196. data/src/physics/Box2D/Dynamics/Joints/b2RopeJoint.h +114 -0
  197. data/src/physics/Box2D/Dynamics/Joints/b2WeldJoint.cpp +344 -0
  198. data/src/physics/Box2D/Dynamics/Joints/b2WeldJoint.h +126 -0
  199. data/src/physics/Box2D/Dynamics/Joints/b2WheelJoint.cpp +419 -0
  200. data/src/physics/Box2D/Dynamics/Joints/b2WheelJoint.h +210 -0
  201. data/src/physics/Box2D/Dynamics/b2Body.cpp +549 -0
  202. data/src/physics/Box2D/Dynamics/b2Body.h +860 -0
  203. data/src/physics/Box2D/Dynamics/b2ContactManager.cpp +296 -0
  204. data/src/physics/Box2D/Dynamics/b2ContactManager.h +52 -0
  205. data/src/physics/Box2D/Dynamics/b2Fixture.cpp +303 -0
  206. data/src/physics/Box2D/Dynamics/b2Fixture.h +345 -0
  207. data/src/physics/Box2D/Dynamics/b2Island.cpp +539 -0
  208. data/src/physics/Box2D/Dynamics/b2Island.h +93 -0
  209. data/src/physics/Box2D/Dynamics/b2TimeStep.h +70 -0
  210. data/src/physics/Box2D/Dynamics/b2World.cpp +1339 -0
  211. data/src/physics/Box2D/Dynamics/b2World.h +354 -0
  212. data/src/physics/Box2D/Dynamics/b2WorldCallbacks.cpp +36 -0
  213. data/src/physics/Box2D/Dynamics/b2WorldCallbacks.h +155 -0
  214. data/src/physics/Box2D/Rope/b2Rope.cpp +259 -0
  215. data/src/physics/Box2D/Rope/b2Rope.h +115 -0
  216. data/src/style.cpp +2 -2
  217. data/src/view.cpp +217 -17
  218. data/src/window.cpp +25 -15
  219. data/src/world.cpp +206 -0
  220. data/src/world.h +96 -0
  221. data/task/box2d.rake +25 -0
  222. data/test/test_view.rb +5 -5
  223. metadata +125 -3
@@ -0,0 +1,91 @@
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+ /*
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+ * Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
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+ *
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+ * This software is provided 'as-is', without any express or implied
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+ * warranty. In no event will the authors be held liable for any damages
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+ * arising from the use of this software.
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+ * Permission is granted to anyone to use this software for any purpose,
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+ * including commercial applications, and to alter it and redistribute it
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+ * freely, subject to the following restrictions:
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+ * 1. The origin of this software must not be misrepresented; you must not
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+ * claim that you wrote the original software. If you use this software
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+ * in a product, an acknowledgment in the product documentation would be
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+ * appreciated but is not required.
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+ * 2. Altered source versions must be plainly marked as such, and must not be
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+ * misrepresented as being the original software.
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+ * 3. This notice may not be removed or altered from any source distribution.
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+ */
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+
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+ #ifndef B2_CIRCLE_SHAPE_H
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+ #define B2_CIRCLE_SHAPE_H
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+
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+ #include <Box2D/Collision/Shapes/b2Shape.h>
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+
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+ /// A circle shape.
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+ class b2CircleShape : public b2Shape
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+ {
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+ public:
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+ b2CircleShape();
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+
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+ /// Implement b2Shape.
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+ b2Shape* Clone(b2BlockAllocator* allocator) const;
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+
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+ /// @see b2Shape::GetChildCount
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+ int32 GetChildCount() const;
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+
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+ /// Implement b2Shape.
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+ bool TestPoint(const b2Transform& transform, const b2Vec2& p) const;
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+
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+ /// Implement b2Shape.
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+ bool RayCast(b2RayCastOutput* output, const b2RayCastInput& input,
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+ const b2Transform& transform, int32 childIndex) const;
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+
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+ /// @see b2Shape::ComputeAABB
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+ void ComputeAABB(b2AABB* aabb, const b2Transform& transform, int32 childIndex) const;
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+
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+ /// @see b2Shape::ComputeMass
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+ void ComputeMass(b2MassData* massData, float32 density) const;
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+
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+ /// Get the supporting vertex index in the given direction.
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+ int32 GetSupport(const b2Vec2& d) const;
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+
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+ /// Get the supporting vertex in the given direction.
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+ const b2Vec2& GetSupportVertex(const b2Vec2& d) const;
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+
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+ /// Get the vertex count.
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+ int32 GetVertexCount() const { return 1; }
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+
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+ /// Get a vertex by index. Used by b2Distance.
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+ const b2Vec2& GetVertex(int32 index) const;
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+
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+ /// Position
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+ b2Vec2 m_p;
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+ };
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+
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+ inline b2CircleShape::b2CircleShape()
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+ {
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+ m_type = e_circle;
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+ m_radius = 0.0f;
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+ m_p.SetZero();
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+ }
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+
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+ inline int32 b2CircleShape::GetSupport(const b2Vec2 &d) const
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+ {
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+ B2_NOT_USED(d);
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+ return 0;
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+ }
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+
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+ inline const b2Vec2& b2CircleShape::GetSupportVertex(const b2Vec2 &d) const
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+ {
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+ B2_NOT_USED(d);
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+ return m_p;
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+ }
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+
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+ inline const b2Vec2& b2CircleShape::GetVertex(int32 index) const
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+ {
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+ B2_NOT_USED(index);
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+ b2Assert(index == 0);
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+ return m_p;
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+ }
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+
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+ #endif
@@ -0,0 +1,138 @@
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+ /*
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+ * Copyright (c) 2006-2010 Erin Catto http://www.box2d.org
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+ *
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+ * This software is provided 'as-is', without any express or implied
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+ * warranty. In no event will the authors be held liable for any damages
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+ * arising from the use of this software.
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+ * Permission is granted to anyone to use this software for any purpose,
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+ * including commercial applications, and to alter it and redistribute it
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+ * freely, subject to the following restrictions:
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+ * 1. The origin of this software must not be misrepresented; you must not
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+ * claim that you wrote the original software. If you use this software
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+ * in a product, an acknowledgment in the product documentation would be
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+ * appreciated but is not required.
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+ * 2. Altered source versions must be plainly marked as such, and must not be
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+ * misrepresented as being the original software.
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+ * 3. This notice may not be removed or altered from any source distribution.
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+ */
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+
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+ #include <Box2D/Collision/Shapes/b2EdgeShape.h>
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+ #include <new>
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+
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+ void b2EdgeShape::Set(const b2Vec2& v1, const b2Vec2& v2)
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+ {
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+ m_vertex1 = v1;
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+ m_vertex2 = v2;
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+ m_hasVertex0 = false;
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+ m_hasVertex3 = false;
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+ }
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+
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+ b2Shape* b2EdgeShape::Clone(b2BlockAllocator* allocator) const
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+ {
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+ void* mem = allocator->Allocate(sizeof(b2EdgeShape));
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+ b2EdgeShape* clone = new (mem) b2EdgeShape;
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+ *clone = *this;
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+ return clone;
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+ }
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+
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+ int32 b2EdgeShape::GetChildCount() const
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+ {
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+ return 1;
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+ }
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+
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+ bool b2EdgeShape::TestPoint(const b2Transform& xf, const b2Vec2& p) const
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+ {
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+ B2_NOT_USED(xf);
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+ B2_NOT_USED(p);
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+ return false;
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+ }
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+
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+ // p = p1 + t * d
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+ // v = v1 + s * e
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+ // p1 + t * d = v1 + s * e
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+ // s * e - t * d = p1 - v1
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+ bool b2EdgeShape::RayCast(b2RayCastOutput* output, const b2RayCastInput& input,
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+ const b2Transform& xf, int32 childIndex) const
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+ {
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+ B2_NOT_USED(childIndex);
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+
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+ // Put the ray into the edge's frame of reference.
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+ b2Vec2 p1 = b2MulT(xf.q, input.p1 - xf.p);
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+ b2Vec2 p2 = b2MulT(xf.q, input.p2 - xf.p);
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+ b2Vec2 d = p2 - p1;
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+
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+ b2Vec2 v1 = m_vertex1;
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+ b2Vec2 v2 = m_vertex2;
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+ b2Vec2 e = v2 - v1;
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+ b2Vec2 normal(e.y, -e.x);
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+ normal.Normalize();
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+
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+ // q = p1 + t * d
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+ // dot(normal, q - v1) = 0
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+ // dot(normal, p1 - v1) + t * dot(normal, d) = 0
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+ float32 numerator = b2Dot(normal, v1 - p1);
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+ float32 denominator = b2Dot(normal, d);
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+
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+ if (denominator == 0.0f)
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+ {
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+ return false;
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+ }
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+
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+ float32 t = numerator / denominator;
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+ if (t < 0.0f || input.maxFraction < t)
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+ {
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+ return false;
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+ }
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+
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+ b2Vec2 q = p1 + t * d;
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+
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+ // q = v1 + s * r
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+ // s = dot(q - v1, r) / dot(r, r)
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+ b2Vec2 r = v2 - v1;
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+ float32 rr = b2Dot(r, r);
93
+ if (rr == 0.0f)
94
+ {
95
+ return false;
96
+ }
97
+
98
+ float32 s = b2Dot(q - v1, r) / rr;
99
+ if (s < 0.0f || 1.0f < s)
100
+ {
101
+ return false;
102
+ }
103
+
104
+ output->fraction = t;
105
+ if (numerator > 0.0f)
106
+ {
107
+ output->normal = -b2Mul(xf.q, normal);
108
+ }
109
+ else
110
+ {
111
+ output->normal = b2Mul(xf.q, normal);
112
+ }
113
+ return true;
114
+ }
115
+
116
+ void b2EdgeShape::ComputeAABB(b2AABB* aabb, const b2Transform& xf, int32 childIndex) const
117
+ {
118
+ B2_NOT_USED(childIndex);
119
+
120
+ b2Vec2 v1 = b2Mul(xf, m_vertex1);
121
+ b2Vec2 v2 = b2Mul(xf, m_vertex2);
122
+
123
+ b2Vec2 lower = b2Min(v1, v2);
124
+ b2Vec2 upper = b2Max(v1, v2);
125
+
126
+ b2Vec2 r(m_radius, m_radius);
127
+ aabb->lowerBound = lower - r;
128
+ aabb->upperBound = upper + r;
129
+ }
130
+
131
+ void b2EdgeShape::ComputeMass(b2MassData* massData, float32 density) const
132
+ {
133
+ B2_NOT_USED(density);
134
+
135
+ massData->mass = 0.0f;
136
+ massData->center = 0.5f * (m_vertex1 + m_vertex2);
137
+ massData->I = 0.0f;
138
+ }
@@ -0,0 +1,74 @@
1
+ /*
2
+ * Copyright (c) 2006-2010 Erin Catto http://www.box2d.org
3
+ *
4
+ * This software is provided 'as-is', without any express or implied
5
+ * warranty. In no event will the authors be held liable for any damages
6
+ * arising from the use of this software.
7
+ * Permission is granted to anyone to use this software for any purpose,
8
+ * including commercial applications, and to alter it and redistribute it
9
+ * freely, subject to the following restrictions:
10
+ * 1. The origin of this software must not be misrepresented; you must not
11
+ * claim that you wrote the original software. If you use this software
12
+ * in a product, an acknowledgment in the product documentation would be
13
+ * appreciated but is not required.
14
+ * 2. Altered source versions must be plainly marked as such, and must not be
15
+ * misrepresented as being the original software.
16
+ * 3. This notice may not be removed or altered from any source distribution.
17
+ */
18
+
19
+ #ifndef B2_EDGE_SHAPE_H
20
+ #define B2_EDGE_SHAPE_H
21
+
22
+ #include <Box2D/Collision/Shapes/b2Shape.h>
23
+
24
+ /// A line segment (edge) shape. These can be connected in chains or loops
25
+ /// to other edge shapes. The connectivity information is used to ensure
26
+ /// correct contact normals.
27
+ class b2EdgeShape : public b2Shape
28
+ {
29
+ public:
30
+ b2EdgeShape();
31
+
32
+ /// Set this as an isolated edge.
33
+ void Set(const b2Vec2& v1, const b2Vec2& v2);
34
+
35
+ /// Implement b2Shape.
36
+ b2Shape* Clone(b2BlockAllocator* allocator) const;
37
+
38
+ /// @see b2Shape::GetChildCount
39
+ int32 GetChildCount() const;
40
+
41
+ /// @see b2Shape::TestPoint
42
+ bool TestPoint(const b2Transform& transform, const b2Vec2& p) const;
43
+
44
+ /// Implement b2Shape.
45
+ bool RayCast(b2RayCastOutput* output, const b2RayCastInput& input,
46
+ const b2Transform& transform, int32 childIndex) const;
47
+
48
+ /// @see b2Shape::ComputeAABB
49
+ void ComputeAABB(b2AABB* aabb, const b2Transform& transform, int32 childIndex) const;
50
+
51
+ /// @see b2Shape::ComputeMass
52
+ void ComputeMass(b2MassData* massData, float32 density) const;
53
+
54
+ /// These are the edge vertices
55
+ b2Vec2 m_vertex1, m_vertex2;
56
+
57
+ /// Optional adjacent vertices. These are used for smooth collision.
58
+ b2Vec2 m_vertex0, m_vertex3;
59
+ bool m_hasVertex0, m_hasVertex3;
60
+ };
61
+
62
+ inline b2EdgeShape::b2EdgeShape()
63
+ {
64
+ m_type = e_edge;
65
+ m_radius = b2_polygonRadius;
66
+ m_vertex0.x = 0.0f;
67
+ m_vertex0.y = 0.0f;
68
+ m_vertex3.x = 0.0f;
69
+ m_vertex3.y = 0.0f;
70
+ m_hasVertex0 = false;
71
+ m_hasVertex3 = false;
72
+ }
73
+
74
+ #endif