reflexion 0.1.7 → 0.1.8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/.doc/ext/reflex/application.cpp +5 -5
- data/.doc/ext/reflex/body.cpp +167 -0
- data/.doc/ext/reflex/capture_event.cpp +4 -4
- data/.doc/ext/reflex/draw_event.cpp +4 -4
- data/.doc/ext/reflex/event.cpp +4 -4
- data/.doc/ext/reflex/fixture.cpp +101 -0
- data/.doc/ext/reflex/focus_event.cpp +4 -4
- data/.doc/ext/reflex/frame_event.cpp +4 -4
- data/.doc/ext/reflex/image_view.cpp +22 -5
- data/.doc/ext/reflex/key_event.cpp +4 -4
- data/.doc/ext/reflex/native.cpp +6 -0
- data/.doc/ext/reflex/pointer_event.cpp +4 -4
- data/.doc/ext/reflex/reflex.cpp +2 -3
- data/.doc/ext/reflex/scroll_event.cpp +4 -4
- data/.doc/ext/reflex/selector.cpp +4 -4
- data/.doc/ext/reflex/style.cpp +4 -4
- data/.doc/ext/reflex/style_length.cpp +4 -4
- data/.doc/ext/reflex/style_length2.cpp +4 -4
- data/.doc/ext/reflex/style_length4.cpp +4 -4
- data/.doc/ext/reflex/update_event.cpp +4 -4
- data/.doc/ext/reflex/view.cpp +110 -8
- data/.doc/ext/reflex/wheel_event.cpp +4 -4
- data/.doc/ext/reflex/window.cpp +36 -12
- data/README.md +2 -2
- data/Rakefile +2 -1
- data/VERSION +1 -1
- data/ext/reflex/application.cpp +8 -8
- data/ext/reflex/body.cpp +181 -0
- data/ext/reflex/capture_event.cpp +4 -4
- data/ext/reflex/draw_event.cpp +4 -4
- data/ext/reflex/event.cpp +4 -4
- data/ext/reflex/fixture.cpp +108 -0
- data/ext/reflex/focus_event.cpp +4 -4
- data/ext/reflex/frame_event.cpp +4 -4
- data/ext/reflex/image_view.cpp +24 -5
- data/ext/reflex/key_event.cpp +4 -4
- data/ext/reflex/native.cpp +6 -0
- data/ext/reflex/pointer_event.cpp +4 -4
- data/ext/reflex/reflex.cpp +2 -3
- data/ext/reflex/scroll_event.cpp +4 -4
- data/ext/reflex/selector.cpp +4 -4
- data/ext/reflex/style.cpp +4 -4
- data/ext/reflex/style_length.cpp +4 -4
- data/ext/reflex/style_length2.cpp +4 -4
- data/ext/reflex/style_length4.cpp +4 -4
- data/ext/reflex/update_event.cpp +4 -4
- data/ext/reflex/view.cpp +126 -12
- data/ext/reflex/wheel_event.cpp +4 -4
- data/ext/reflex/window.cpp +39 -12
- data/include/reflex/bitmap.h +20 -0
- data/include/reflex/body.h +82 -0
- data/include/reflex/bounds.h +20 -0
- data/include/reflex/color.h +20 -0
- data/include/reflex/color_space.h +20 -0
- data/include/reflex/defs.h +5 -1
- data/include/reflex/event.h +16 -25
- data/include/reflex/fixture.h +116 -0
- data/include/reflex/font.h +20 -0
- data/include/reflex/image.h +20 -0
- data/include/reflex/image_view.h +1 -1
- data/include/reflex/matrix.h +20 -0
- data/include/reflex/painter.h +20 -0
- data/include/reflex/point.h +24 -0
- data/include/reflex/ruby/application.h +6 -0
- data/include/reflex/ruby/body.h +41 -0
- data/include/reflex/ruby/event.h +68 -0
- data/include/reflex/ruby/fixture.h +41 -0
- data/include/reflex/ruby/image_view.h +14 -0
- data/include/reflex/ruby/selector.h +14 -0
- data/include/reflex/ruby/style.h +14 -0
- data/include/reflex/ruby/style_length.h +26 -0
- data/include/reflex/ruby/view.h +43 -39
- data/include/reflex/ruby/window.h +27 -21
- data/include/reflex/ruby.h +2 -0
- data/include/reflex/shader.h +20 -0
- data/include/reflex/style.h +2 -3
- data/include/reflex/texture.h +20 -0
- data/include/reflex/view.h +45 -24
- data/include/reflex/window.h +11 -14
- data/include/reflex.h +3 -0
- data/lib/reflex/application.rb +6 -2
- data/lib/reflex/body.rb +17 -0
- data/lib/reflex/fixture.rb +17 -0
- data/lib/reflex/view.rb +16 -1
- data/lib/reflex/window.rb +13 -1
- data/lib/reflex.rb +2 -0
- data/reflex.gemspec +1 -1
- data/samples/bats.rb +4 -3
- data/samples/checker.rb +4 -3
- data/samples/fans.rb +4 -3
- data/samples/fps.rb +5 -3
- data/samples/grid.rb +5 -4
- data/samples/hello.rb +1 -1
- data/samples/image.rb +3 -2
- data/samples/ios/hello/hello/main.cpp +12 -3
- data/samples/ios/hello/hello.xcodeproj/project.pbxproj +376 -123
- data/samples/key.rb +5 -4
- data/samples/layout.rb +3 -2
- data/samples/model.rb +3 -2
- data/samples/osx/hello/hello/main.cpp +12 -3
- data/samples/osx/hello/hello.xcodeproj/project.pbxproj +375 -120
- data/samples/physics.rb +37 -0
- data/samples/repl.rb +3 -2
- data/samples/shader.rb +4 -4
- data/samples/shapes.rb +4 -4
- data/samples/text.rb +6 -4
- data/samples/tree.rb +5 -4
- data/samples/views.rb +3 -2
- data/samples/visuals.rb +1 -2
- data/src/body.cpp +244 -0
- data/src/event.cpp +18 -18
- data/src/fixture.cpp +108 -0
- data/src/image_view.cpp +1 -1
- data/src/ios/native_window.h +2 -0
- data/src/ios/native_window.mm +18 -1
- data/src/ios/opengl_view.mm +8 -0
- data/src/ios/window.mm +24 -3
- data/src/ios/window_data.h +3 -3
- data/src/osx/native_window.mm +17 -1
- data/src/osx/window.mm +24 -3
- data/src/osx/window_data.h +3 -3
- data/src/physics/Box2D/Box2D.h +68 -0
- data/src/physics/Box2D/Collision/Shapes/b2ChainShape.cpp +193 -0
- data/src/physics/Box2D/Collision/Shapes/b2ChainShape.h +105 -0
- data/src/physics/Box2D/Collision/Shapes/b2CircleShape.cpp +99 -0
- data/src/physics/Box2D/Collision/Shapes/b2CircleShape.h +91 -0
- data/src/physics/Box2D/Collision/Shapes/b2EdgeShape.cpp +138 -0
- data/src/physics/Box2D/Collision/Shapes/b2EdgeShape.h +74 -0
- data/src/physics/Box2D/Collision/Shapes/b2PolygonShape.cpp +467 -0
- data/src/physics/Box2D/Collision/Shapes/b2PolygonShape.h +101 -0
- data/src/physics/Box2D/Collision/Shapes/b2Shape.h +101 -0
- data/src/physics/Box2D/Collision/b2BroadPhase.cpp +119 -0
- data/src/physics/Box2D/Collision/b2BroadPhase.h +257 -0
- data/src/physics/Box2D/Collision/b2CollideCircle.cpp +154 -0
- data/src/physics/Box2D/Collision/b2CollideEdge.cpp +698 -0
- data/src/physics/Box2D/Collision/b2CollidePolygon.cpp +239 -0
- data/src/physics/Box2D/Collision/b2Collision.cpp +252 -0
- data/src/physics/Box2D/Collision/b2Collision.h +277 -0
- data/src/physics/Box2D/Collision/b2Distance.cpp +603 -0
- data/src/physics/Box2D/Collision/b2Distance.h +141 -0
- data/src/physics/Box2D/Collision/b2DynamicTree.cpp +778 -0
- data/src/physics/Box2D/Collision/b2DynamicTree.h +289 -0
- data/src/physics/Box2D/Collision/b2TimeOfImpact.cpp +486 -0
- data/src/physics/Box2D/Collision/b2TimeOfImpact.h +58 -0
- data/src/physics/Box2D/Common/b2BlockAllocator.cpp +215 -0
- data/src/physics/Box2D/Common/b2BlockAllocator.h +62 -0
- data/src/physics/Box2D/Common/b2Draw.cpp +44 -0
- data/src/physics/Box2D/Common/b2Draw.h +86 -0
- data/src/physics/Box2D/Common/b2GrowableStack.h +85 -0
- data/src/physics/Box2D/Common/b2Math.cpp +94 -0
- data/src/physics/Box2D/Common/b2Math.h +720 -0
- data/src/physics/Box2D/Common/b2Settings.cpp +44 -0
- data/src/physics/Box2D/Common/b2Settings.h +151 -0
- data/src/physics/Box2D/Common/b2StackAllocator.cpp +83 -0
- data/src/physics/Box2D/Common/b2StackAllocator.h +60 -0
- data/src/physics/Box2D/Common/b2Timer.cpp +101 -0
- data/src/physics/Box2D/Common/b2Timer.h +50 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndCircleContact.cpp +53 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndCircleContact.h +39 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.cpp +53 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.h +39 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2CircleContact.cpp +52 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2CircleContact.h +39 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2Contact.cpp +247 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2Contact.h +349 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2ContactSolver.cpp +838 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2ContactSolver.h +95 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.cpp +49 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.h +39 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.cpp +49 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.h +39 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.cpp +49 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.h +38 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2PolygonContact.cpp +52 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2PolygonContact.h +39 -0
- data/src/physics/Box2D/Dynamics/Joints/b2DistanceJoint.cpp +260 -0
- data/src/physics/Box2D/Dynamics/Joints/b2DistanceJoint.h +169 -0
- data/src/physics/Box2D/Dynamics/Joints/b2FrictionJoint.cpp +251 -0
- data/src/physics/Box2D/Dynamics/Joints/b2FrictionJoint.h +119 -0
- data/src/physics/Box2D/Dynamics/Joints/b2GearJoint.cpp +419 -0
- data/src/physics/Box2D/Dynamics/Joints/b2GearJoint.h +125 -0
- data/src/physics/Box2D/Dynamics/Joints/b2Joint.cpp +211 -0
- data/src/physics/Box2D/Dynamics/Joints/b2Joint.h +226 -0
- data/src/physics/Box2D/Dynamics/Joints/b2MotorJoint.cpp +304 -0
- data/src/physics/Box2D/Dynamics/Joints/b2MotorJoint.h +133 -0
- data/src/physics/Box2D/Dynamics/Joints/b2MouseJoint.cpp +222 -0
- data/src/physics/Box2D/Dynamics/Joints/b2MouseJoint.h +129 -0
- data/src/physics/Box2D/Dynamics/Joints/b2PrismaticJoint.cpp +629 -0
- data/src/physics/Box2D/Dynamics/Joints/b2PrismaticJoint.h +196 -0
- data/src/physics/Box2D/Dynamics/Joints/b2PulleyJoint.cpp +348 -0
- data/src/physics/Box2D/Dynamics/Joints/b2PulleyJoint.h +152 -0
- data/src/physics/Box2D/Dynamics/Joints/b2RevoluteJoint.cpp +502 -0
- data/src/physics/Box2D/Dynamics/Joints/b2RevoluteJoint.h +204 -0
- data/src/physics/Box2D/Dynamics/Joints/b2RopeJoint.cpp +241 -0
- data/src/physics/Box2D/Dynamics/Joints/b2RopeJoint.h +114 -0
- data/src/physics/Box2D/Dynamics/Joints/b2WeldJoint.cpp +344 -0
- data/src/physics/Box2D/Dynamics/Joints/b2WeldJoint.h +126 -0
- data/src/physics/Box2D/Dynamics/Joints/b2WheelJoint.cpp +419 -0
- data/src/physics/Box2D/Dynamics/Joints/b2WheelJoint.h +210 -0
- data/src/physics/Box2D/Dynamics/b2Body.cpp +549 -0
- data/src/physics/Box2D/Dynamics/b2Body.h +860 -0
- data/src/physics/Box2D/Dynamics/b2ContactManager.cpp +296 -0
- data/src/physics/Box2D/Dynamics/b2ContactManager.h +52 -0
- data/src/physics/Box2D/Dynamics/b2Fixture.cpp +303 -0
- data/src/physics/Box2D/Dynamics/b2Fixture.h +345 -0
- data/src/physics/Box2D/Dynamics/b2Island.cpp +539 -0
- data/src/physics/Box2D/Dynamics/b2Island.h +93 -0
- data/src/physics/Box2D/Dynamics/b2TimeStep.h +70 -0
- data/src/physics/Box2D/Dynamics/b2World.cpp +1339 -0
- data/src/physics/Box2D/Dynamics/b2World.h +354 -0
- data/src/physics/Box2D/Dynamics/b2WorldCallbacks.cpp +36 -0
- data/src/physics/Box2D/Dynamics/b2WorldCallbacks.h +155 -0
- data/src/physics/Box2D/Rope/b2Rope.cpp +259 -0
- data/src/physics/Box2D/Rope/b2Rope.h +115 -0
- data/src/style.cpp +2 -2
- data/src/view.cpp +217 -17
- data/src/window.cpp +25 -15
- data/src/world.cpp +206 -0
- data/src/world.h +96 -0
- data/task/box2d.rake +25 -0
- data/test/test_view.rb +5 -5
- metadata +125 -3
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/*
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* Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef B2_CIRCLE_SHAPE_H
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#define B2_CIRCLE_SHAPE_H
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#include <Box2D/Collision/Shapes/b2Shape.h>
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/// A circle shape.
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class b2CircleShape : public b2Shape
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{
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public:
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b2CircleShape();
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/// Implement b2Shape.
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b2Shape* Clone(b2BlockAllocator* allocator) const;
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/// @see b2Shape::GetChildCount
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int32 GetChildCount() const;
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/// Implement b2Shape.
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bool TestPoint(const b2Transform& transform, const b2Vec2& p) const;
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/// Implement b2Shape.
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bool RayCast(b2RayCastOutput* output, const b2RayCastInput& input,
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const b2Transform& transform, int32 childIndex) const;
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/// @see b2Shape::ComputeAABB
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void ComputeAABB(b2AABB* aabb, const b2Transform& transform, int32 childIndex) const;
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/// @see b2Shape::ComputeMass
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void ComputeMass(b2MassData* massData, float32 density) const;
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/// Get the supporting vertex index in the given direction.
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int32 GetSupport(const b2Vec2& d) const;
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/// Get the supporting vertex in the given direction.
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const b2Vec2& GetSupportVertex(const b2Vec2& d) const;
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/// Get the vertex count.
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int32 GetVertexCount() const { return 1; }
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/// Get a vertex by index. Used by b2Distance.
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const b2Vec2& GetVertex(int32 index) const;
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/// Position
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b2Vec2 m_p;
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};
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inline b2CircleShape::b2CircleShape()
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{
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m_type = e_circle;
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m_radius = 0.0f;
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m_p.SetZero();
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}
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inline int32 b2CircleShape::GetSupport(const b2Vec2 &d) const
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{
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B2_NOT_USED(d);
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return 0;
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}
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inline const b2Vec2& b2CircleShape::GetSupportVertex(const b2Vec2 &d) const
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{
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B2_NOT_USED(d);
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return m_p;
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}
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inline const b2Vec2& b2CircleShape::GetVertex(int32 index) const
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{
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B2_NOT_USED(index);
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b2Assert(index == 0);
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return m_p;
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}
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#endif
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/*
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* Copyright (c) 2006-2010 Erin Catto http://www.box2d.org
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#include <Box2D/Collision/Shapes/b2EdgeShape.h>
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#include <new>
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void b2EdgeShape::Set(const b2Vec2& v1, const b2Vec2& v2)
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{
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m_vertex1 = v1;
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m_vertex2 = v2;
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m_hasVertex0 = false;
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m_hasVertex3 = false;
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}
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b2Shape* b2EdgeShape::Clone(b2BlockAllocator* allocator) const
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{
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void* mem = allocator->Allocate(sizeof(b2EdgeShape));
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b2EdgeShape* clone = new (mem) b2EdgeShape;
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*clone = *this;
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return clone;
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}
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int32 b2EdgeShape::GetChildCount() const
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{
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return 1;
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}
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bool b2EdgeShape::TestPoint(const b2Transform& xf, const b2Vec2& p) const
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{
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B2_NOT_USED(xf);
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B2_NOT_USED(p);
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return false;
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}
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// p = p1 + t * d
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// v = v1 + s * e
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// p1 + t * d = v1 + s * e
|
53
|
+
// s * e - t * d = p1 - v1
|
54
|
+
bool b2EdgeShape::RayCast(b2RayCastOutput* output, const b2RayCastInput& input,
|
55
|
+
const b2Transform& xf, int32 childIndex) const
|
56
|
+
{
|
57
|
+
B2_NOT_USED(childIndex);
|
58
|
+
|
59
|
+
// Put the ray into the edge's frame of reference.
|
60
|
+
b2Vec2 p1 = b2MulT(xf.q, input.p1 - xf.p);
|
61
|
+
b2Vec2 p2 = b2MulT(xf.q, input.p2 - xf.p);
|
62
|
+
b2Vec2 d = p2 - p1;
|
63
|
+
|
64
|
+
b2Vec2 v1 = m_vertex1;
|
65
|
+
b2Vec2 v2 = m_vertex2;
|
66
|
+
b2Vec2 e = v2 - v1;
|
67
|
+
b2Vec2 normal(e.y, -e.x);
|
68
|
+
normal.Normalize();
|
69
|
+
|
70
|
+
// q = p1 + t * d
|
71
|
+
// dot(normal, q - v1) = 0
|
72
|
+
// dot(normal, p1 - v1) + t * dot(normal, d) = 0
|
73
|
+
float32 numerator = b2Dot(normal, v1 - p1);
|
74
|
+
float32 denominator = b2Dot(normal, d);
|
75
|
+
|
76
|
+
if (denominator == 0.0f)
|
77
|
+
{
|
78
|
+
return false;
|
79
|
+
}
|
80
|
+
|
81
|
+
float32 t = numerator / denominator;
|
82
|
+
if (t < 0.0f || input.maxFraction < t)
|
83
|
+
{
|
84
|
+
return false;
|
85
|
+
}
|
86
|
+
|
87
|
+
b2Vec2 q = p1 + t * d;
|
88
|
+
|
89
|
+
// q = v1 + s * r
|
90
|
+
// s = dot(q - v1, r) / dot(r, r)
|
91
|
+
b2Vec2 r = v2 - v1;
|
92
|
+
float32 rr = b2Dot(r, r);
|
93
|
+
if (rr == 0.0f)
|
94
|
+
{
|
95
|
+
return false;
|
96
|
+
}
|
97
|
+
|
98
|
+
float32 s = b2Dot(q - v1, r) / rr;
|
99
|
+
if (s < 0.0f || 1.0f < s)
|
100
|
+
{
|
101
|
+
return false;
|
102
|
+
}
|
103
|
+
|
104
|
+
output->fraction = t;
|
105
|
+
if (numerator > 0.0f)
|
106
|
+
{
|
107
|
+
output->normal = -b2Mul(xf.q, normal);
|
108
|
+
}
|
109
|
+
else
|
110
|
+
{
|
111
|
+
output->normal = b2Mul(xf.q, normal);
|
112
|
+
}
|
113
|
+
return true;
|
114
|
+
}
|
115
|
+
|
116
|
+
void b2EdgeShape::ComputeAABB(b2AABB* aabb, const b2Transform& xf, int32 childIndex) const
|
117
|
+
{
|
118
|
+
B2_NOT_USED(childIndex);
|
119
|
+
|
120
|
+
b2Vec2 v1 = b2Mul(xf, m_vertex1);
|
121
|
+
b2Vec2 v2 = b2Mul(xf, m_vertex2);
|
122
|
+
|
123
|
+
b2Vec2 lower = b2Min(v1, v2);
|
124
|
+
b2Vec2 upper = b2Max(v1, v2);
|
125
|
+
|
126
|
+
b2Vec2 r(m_radius, m_radius);
|
127
|
+
aabb->lowerBound = lower - r;
|
128
|
+
aabb->upperBound = upper + r;
|
129
|
+
}
|
130
|
+
|
131
|
+
void b2EdgeShape::ComputeMass(b2MassData* massData, float32 density) const
|
132
|
+
{
|
133
|
+
B2_NOT_USED(density);
|
134
|
+
|
135
|
+
massData->mass = 0.0f;
|
136
|
+
massData->center = 0.5f * (m_vertex1 + m_vertex2);
|
137
|
+
massData->I = 0.0f;
|
138
|
+
}
|
@@ -0,0 +1,74 @@
|
|
1
|
+
/*
|
2
|
+
* Copyright (c) 2006-2010 Erin Catto http://www.box2d.org
|
3
|
+
*
|
4
|
+
* This software is provided 'as-is', without any express or implied
|
5
|
+
* warranty. In no event will the authors be held liable for any damages
|
6
|
+
* arising from the use of this software.
|
7
|
+
* Permission is granted to anyone to use this software for any purpose,
|
8
|
+
* including commercial applications, and to alter it and redistribute it
|
9
|
+
* freely, subject to the following restrictions:
|
10
|
+
* 1. The origin of this software must not be misrepresented; you must not
|
11
|
+
* claim that you wrote the original software. If you use this software
|
12
|
+
* in a product, an acknowledgment in the product documentation would be
|
13
|
+
* appreciated but is not required.
|
14
|
+
* 2. Altered source versions must be plainly marked as such, and must not be
|
15
|
+
* misrepresented as being the original software.
|
16
|
+
* 3. This notice may not be removed or altered from any source distribution.
|
17
|
+
*/
|
18
|
+
|
19
|
+
#ifndef B2_EDGE_SHAPE_H
|
20
|
+
#define B2_EDGE_SHAPE_H
|
21
|
+
|
22
|
+
#include <Box2D/Collision/Shapes/b2Shape.h>
|
23
|
+
|
24
|
+
/// A line segment (edge) shape. These can be connected in chains or loops
|
25
|
+
/// to other edge shapes. The connectivity information is used to ensure
|
26
|
+
/// correct contact normals.
|
27
|
+
class b2EdgeShape : public b2Shape
|
28
|
+
{
|
29
|
+
public:
|
30
|
+
b2EdgeShape();
|
31
|
+
|
32
|
+
/// Set this as an isolated edge.
|
33
|
+
void Set(const b2Vec2& v1, const b2Vec2& v2);
|
34
|
+
|
35
|
+
/// Implement b2Shape.
|
36
|
+
b2Shape* Clone(b2BlockAllocator* allocator) const;
|
37
|
+
|
38
|
+
/// @see b2Shape::GetChildCount
|
39
|
+
int32 GetChildCount() const;
|
40
|
+
|
41
|
+
/// @see b2Shape::TestPoint
|
42
|
+
bool TestPoint(const b2Transform& transform, const b2Vec2& p) const;
|
43
|
+
|
44
|
+
/// Implement b2Shape.
|
45
|
+
bool RayCast(b2RayCastOutput* output, const b2RayCastInput& input,
|
46
|
+
const b2Transform& transform, int32 childIndex) const;
|
47
|
+
|
48
|
+
/// @see b2Shape::ComputeAABB
|
49
|
+
void ComputeAABB(b2AABB* aabb, const b2Transform& transform, int32 childIndex) const;
|
50
|
+
|
51
|
+
/// @see b2Shape::ComputeMass
|
52
|
+
void ComputeMass(b2MassData* massData, float32 density) const;
|
53
|
+
|
54
|
+
/// These are the edge vertices
|
55
|
+
b2Vec2 m_vertex1, m_vertex2;
|
56
|
+
|
57
|
+
/// Optional adjacent vertices. These are used for smooth collision.
|
58
|
+
b2Vec2 m_vertex0, m_vertex3;
|
59
|
+
bool m_hasVertex0, m_hasVertex3;
|
60
|
+
};
|
61
|
+
|
62
|
+
inline b2EdgeShape::b2EdgeShape()
|
63
|
+
{
|
64
|
+
m_type = e_edge;
|
65
|
+
m_radius = b2_polygonRadius;
|
66
|
+
m_vertex0.x = 0.0f;
|
67
|
+
m_vertex0.y = 0.0f;
|
68
|
+
m_vertex3.x = 0.0f;
|
69
|
+
m_vertex3.y = 0.0f;
|
70
|
+
m_hasVertex0 = false;
|
71
|
+
m_hasVertex3 = false;
|
72
|
+
}
|
73
|
+
|
74
|
+
#endif
|