reflexion 0.1.7 → 0.1.8
Sign up to get free protection for your applications and to get access to all the features.
- checksums.yaml +4 -4
- data/.doc/ext/reflex/application.cpp +5 -5
- data/.doc/ext/reflex/body.cpp +167 -0
- data/.doc/ext/reflex/capture_event.cpp +4 -4
- data/.doc/ext/reflex/draw_event.cpp +4 -4
- data/.doc/ext/reflex/event.cpp +4 -4
- data/.doc/ext/reflex/fixture.cpp +101 -0
- data/.doc/ext/reflex/focus_event.cpp +4 -4
- data/.doc/ext/reflex/frame_event.cpp +4 -4
- data/.doc/ext/reflex/image_view.cpp +22 -5
- data/.doc/ext/reflex/key_event.cpp +4 -4
- data/.doc/ext/reflex/native.cpp +6 -0
- data/.doc/ext/reflex/pointer_event.cpp +4 -4
- data/.doc/ext/reflex/reflex.cpp +2 -3
- data/.doc/ext/reflex/scroll_event.cpp +4 -4
- data/.doc/ext/reflex/selector.cpp +4 -4
- data/.doc/ext/reflex/style.cpp +4 -4
- data/.doc/ext/reflex/style_length.cpp +4 -4
- data/.doc/ext/reflex/style_length2.cpp +4 -4
- data/.doc/ext/reflex/style_length4.cpp +4 -4
- data/.doc/ext/reflex/update_event.cpp +4 -4
- data/.doc/ext/reflex/view.cpp +110 -8
- data/.doc/ext/reflex/wheel_event.cpp +4 -4
- data/.doc/ext/reflex/window.cpp +36 -12
- data/README.md +2 -2
- data/Rakefile +2 -1
- data/VERSION +1 -1
- data/ext/reflex/application.cpp +8 -8
- data/ext/reflex/body.cpp +181 -0
- data/ext/reflex/capture_event.cpp +4 -4
- data/ext/reflex/draw_event.cpp +4 -4
- data/ext/reflex/event.cpp +4 -4
- data/ext/reflex/fixture.cpp +108 -0
- data/ext/reflex/focus_event.cpp +4 -4
- data/ext/reflex/frame_event.cpp +4 -4
- data/ext/reflex/image_view.cpp +24 -5
- data/ext/reflex/key_event.cpp +4 -4
- data/ext/reflex/native.cpp +6 -0
- data/ext/reflex/pointer_event.cpp +4 -4
- data/ext/reflex/reflex.cpp +2 -3
- data/ext/reflex/scroll_event.cpp +4 -4
- data/ext/reflex/selector.cpp +4 -4
- data/ext/reflex/style.cpp +4 -4
- data/ext/reflex/style_length.cpp +4 -4
- data/ext/reflex/style_length2.cpp +4 -4
- data/ext/reflex/style_length4.cpp +4 -4
- data/ext/reflex/update_event.cpp +4 -4
- data/ext/reflex/view.cpp +126 -12
- data/ext/reflex/wheel_event.cpp +4 -4
- data/ext/reflex/window.cpp +39 -12
- data/include/reflex/bitmap.h +20 -0
- data/include/reflex/body.h +82 -0
- data/include/reflex/bounds.h +20 -0
- data/include/reflex/color.h +20 -0
- data/include/reflex/color_space.h +20 -0
- data/include/reflex/defs.h +5 -1
- data/include/reflex/event.h +16 -25
- data/include/reflex/fixture.h +116 -0
- data/include/reflex/font.h +20 -0
- data/include/reflex/image.h +20 -0
- data/include/reflex/image_view.h +1 -1
- data/include/reflex/matrix.h +20 -0
- data/include/reflex/painter.h +20 -0
- data/include/reflex/point.h +24 -0
- data/include/reflex/ruby/application.h +6 -0
- data/include/reflex/ruby/body.h +41 -0
- data/include/reflex/ruby/event.h +68 -0
- data/include/reflex/ruby/fixture.h +41 -0
- data/include/reflex/ruby/image_view.h +14 -0
- data/include/reflex/ruby/selector.h +14 -0
- data/include/reflex/ruby/style.h +14 -0
- data/include/reflex/ruby/style_length.h +26 -0
- data/include/reflex/ruby/view.h +43 -39
- data/include/reflex/ruby/window.h +27 -21
- data/include/reflex/ruby.h +2 -0
- data/include/reflex/shader.h +20 -0
- data/include/reflex/style.h +2 -3
- data/include/reflex/texture.h +20 -0
- data/include/reflex/view.h +45 -24
- data/include/reflex/window.h +11 -14
- data/include/reflex.h +3 -0
- data/lib/reflex/application.rb +6 -2
- data/lib/reflex/body.rb +17 -0
- data/lib/reflex/fixture.rb +17 -0
- data/lib/reflex/view.rb +16 -1
- data/lib/reflex/window.rb +13 -1
- data/lib/reflex.rb +2 -0
- data/reflex.gemspec +1 -1
- data/samples/bats.rb +4 -3
- data/samples/checker.rb +4 -3
- data/samples/fans.rb +4 -3
- data/samples/fps.rb +5 -3
- data/samples/grid.rb +5 -4
- data/samples/hello.rb +1 -1
- data/samples/image.rb +3 -2
- data/samples/ios/hello/hello/main.cpp +12 -3
- data/samples/ios/hello/hello.xcodeproj/project.pbxproj +376 -123
- data/samples/key.rb +5 -4
- data/samples/layout.rb +3 -2
- data/samples/model.rb +3 -2
- data/samples/osx/hello/hello/main.cpp +12 -3
- data/samples/osx/hello/hello.xcodeproj/project.pbxproj +375 -120
- data/samples/physics.rb +37 -0
- data/samples/repl.rb +3 -2
- data/samples/shader.rb +4 -4
- data/samples/shapes.rb +4 -4
- data/samples/text.rb +6 -4
- data/samples/tree.rb +5 -4
- data/samples/views.rb +3 -2
- data/samples/visuals.rb +1 -2
- data/src/body.cpp +244 -0
- data/src/event.cpp +18 -18
- data/src/fixture.cpp +108 -0
- data/src/image_view.cpp +1 -1
- data/src/ios/native_window.h +2 -0
- data/src/ios/native_window.mm +18 -1
- data/src/ios/opengl_view.mm +8 -0
- data/src/ios/window.mm +24 -3
- data/src/ios/window_data.h +3 -3
- data/src/osx/native_window.mm +17 -1
- data/src/osx/window.mm +24 -3
- data/src/osx/window_data.h +3 -3
- data/src/physics/Box2D/Box2D.h +68 -0
- data/src/physics/Box2D/Collision/Shapes/b2ChainShape.cpp +193 -0
- data/src/physics/Box2D/Collision/Shapes/b2ChainShape.h +105 -0
- data/src/physics/Box2D/Collision/Shapes/b2CircleShape.cpp +99 -0
- data/src/physics/Box2D/Collision/Shapes/b2CircleShape.h +91 -0
- data/src/physics/Box2D/Collision/Shapes/b2EdgeShape.cpp +138 -0
- data/src/physics/Box2D/Collision/Shapes/b2EdgeShape.h +74 -0
- data/src/physics/Box2D/Collision/Shapes/b2PolygonShape.cpp +467 -0
- data/src/physics/Box2D/Collision/Shapes/b2PolygonShape.h +101 -0
- data/src/physics/Box2D/Collision/Shapes/b2Shape.h +101 -0
- data/src/physics/Box2D/Collision/b2BroadPhase.cpp +119 -0
- data/src/physics/Box2D/Collision/b2BroadPhase.h +257 -0
- data/src/physics/Box2D/Collision/b2CollideCircle.cpp +154 -0
- data/src/physics/Box2D/Collision/b2CollideEdge.cpp +698 -0
- data/src/physics/Box2D/Collision/b2CollidePolygon.cpp +239 -0
- data/src/physics/Box2D/Collision/b2Collision.cpp +252 -0
- data/src/physics/Box2D/Collision/b2Collision.h +277 -0
- data/src/physics/Box2D/Collision/b2Distance.cpp +603 -0
- data/src/physics/Box2D/Collision/b2Distance.h +141 -0
- data/src/physics/Box2D/Collision/b2DynamicTree.cpp +778 -0
- data/src/physics/Box2D/Collision/b2DynamicTree.h +289 -0
- data/src/physics/Box2D/Collision/b2TimeOfImpact.cpp +486 -0
- data/src/physics/Box2D/Collision/b2TimeOfImpact.h +58 -0
- data/src/physics/Box2D/Common/b2BlockAllocator.cpp +215 -0
- data/src/physics/Box2D/Common/b2BlockAllocator.h +62 -0
- data/src/physics/Box2D/Common/b2Draw.cpp +44 -0
- data/src/physics/Box2D/Common/b2Draw.h +86 -0
- data/src/physics/Box2D/Common/b2GrowableStack.h +85 -0
- data/src/physics/Box2D/Common/b2Math.cpp +94 -0
- data/src/physics/Box2D/Common/b2Math.h +720 -0
- data/src/physics/Box2D/Common/b2Settings.cpp +44 -0
- data/src/physics/Box2D/Common/b2Settings.h +151 -0
- data/src/physics/Box2D/Common/b2StackAllocator.cpp +83 -0
- data/src/physics/Box2D/Common/b2StackAllocator.h +60 -0
- data/src/physics/Box2D/Common/b2Timer.cpp +101 -0
- data/src/physics/Box2D/Common/b2Timer.h +50 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndCircleContact.cpp +53 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndCircleContact.h +39 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.cpp +53 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.h +39 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2CircleContact.cpp +52 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2CircleContact.h +39 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2Contact.cpp +247 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2Contact.h +349 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2ContactSolver.cpp +838 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2ContactSolver.h +95 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.cpp +49 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.h +39 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.cpp +49 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.h +39 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.cpp +49 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.h +38 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2PolygonContact.cpp +52 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2PolygonContact.h +39 -0
- data/src/physics/Box2D/Dynamics/Joints/b2DistanceJoint.cpp +260 -0
- data/src/physics/Box2D/Dynamics/Joints/b2DistanceJoint.h +169 -0
- data/src/physics/Box2D/Dynamics/Joints/b2FrictionJoint.cpp +251 -0
- data/src/physics/Box2D/Dynamics/Joints/b2FrictionJoint.h +119 -0
- data/src/physics/Box2D/Dynamics/Joints/b2GearJoint.cpp +419 -0
- data/src/physics/Box2D/Dynamics/Joints/b2GearJoint.h +125 -0
- data/src/physics/Box2D/Dynamics/Joints/b2Joint.cpp +211 -0
- data/src/physics/Box2D/Dynamics/Joints/b2Joint.h +226 -0
- data/src/physics/Box2D/Dynamics/Joints/b2MotorJoint.cpp +304 -0
- data/src/physics/Box2D/Dynamics/Joints/b2MotorJoint.h +133 -0
- data/src/physics/Box2D/Dynamics/Joints/b2MouseJoint.cpp +222 -0
- data/src/physics/Box2D/Dynamics/Joints/b2MouseJoint.h +129 -0
- data/src/physics/Box2D/Dynamics/Joints/b2PrismaticJoint.cpp +629 -0
- data/src/physics/Box2D/Dynamics/Joints/b2PrismaticJoint.h +196 -0
- data/src/physics/Box2D/Dynamics/Joints/b2PulleyJoint.cpp +348 -0
- data/src/physics/Box2D/Dynamics/Joints/b2PulleyJoint.h +152 -0
- data/src/physics/Box2D/Dynamics/Joints/b2RevoluteJoint.cpp +502 -0
- data/src/physics/Box2D/Dynamics/Joints/b2RevoluteJoint.h +204 -0
- data/src/physics/Box2D/Dynamics/Joints/b2RopeJoint.cpp +241 -0
- data/src/physics/Box2D/Dynamics/Joints/b2RopeJoint.h +114 -0
- data/src/physics/Box2D/Dynamics/Joints/b2WeldJoint.cpp +344 -0
- data/src/physics/Box2D/Dynamics/Joints/b2WeldJoint.h +126 -0
- data/src/physics/Box2D/Dynamics/Joints/b2WheelJoint.cpp +419 -0
- data/src/physics/Box2D/Dynamics/Joints/b2WheelJoint.h +210 -0
- data/src/physics/Box2D/Dynamics/b2Body.cpp +549 -0
- data/src/physics/Box2D/Dynamics/b2Body.h +860 -0
- data/src/physics/Box2D/Dynamics/b2ContactManager.cpp +296 -0
- data/src/physics/Box2D/Dynamics/b2ContactManager.h +52 -0
- data/src/physics/Box2D/Dynamics/b2Fixture.cpp +303 -0
- data/src/physics/Box2D/Dynamics/b2Fixture.h +345 -0
- data/src/physics/Box2D/Dynamics/b2Island.cpp +539 -0
- data/src/physics/Box2D/Dynamics/b2Island.h +93 -0
- data/src/physics/Box2D/Dynamics/b2TimeStep.h +70 -0
- data/src/physics/Box2D/Dynamics/b2World.cpp +1339 -0
- data/src/physics/Box2D/Dynamics/b2World.h +354 -0
- data/src/physics/Box2D/Dynamics/b2WorldCallbacks.cpp +36 -0
- data/src/physics/Box2D/Dynamics/b2WorldCallbacks.h +155 -0
- data/src/physics/Box2D/Rope/b2Rope.cpp +259 -0
- data/src/physics/Box2D/Rope/b2Rope.h +115 -0
- data/src/style.cpp +2 -2
- data/src/view.cpp +217 -17
- data/src/window.cpp +25 -15
- data/src/world.cpp +206 -0
- data/src/world.h +96 -0
- data/task/box2d.rake +25 -0
- data/test/test_view.rb +5 -5
- metadata +125 -3
@@ -0,0 +1,260 @@
|
|
1
|
+
/*
|
2
|
+
* Copyright (c) 2006-2011 Erin Catto http://www.box2d.org
|
3
|
+
*
|
4
|
+
* This software is provided 'as-is', without any express or implied
|
5
|
+
* warranty. In no event will the authors be held liable for any damages
|
6
|
+
* arising from the use of this software.
|
7
|
+
* Permission is granted to anyone to use this software for any purpose,
|
8
|
+
* including commercial applications, and to alter it and redistribute it
|
9
|
+
* freely, subject to the following restrictions:
|
10
|
+
* 1. The origin of this software must not be misrepresented; you must not
|
11
|
+
* claim that you wrote the original software. If you use this software
|
12
|
+
* in a product, an acknowledgment in the product documentation would be
|
13
|
+
* appreciated but is not required.
|
14
|
+
* 2. Altered source versions must be plainly marked as such, and must not be
|
15
|
+
* misrepresented as being the original software.
|
16
|
+
* 3. This notice may not be removed or altered from any source distribution.
|
17
|
+
*/
|
18
|
+
|
19
|
+
#include <Box2D/Dynamics/Joints/b2DistanceJoint.h>
|
20
|
+
#include <Box2D/Dynamics/b2Body.h>
|
21
|
+
#include <Box2D/Dynamics/b2TimeStep.h>
|
22
|
+
|
23
|
+
// 1-D constrained system
|
24
|
+
// m (v2 - v1) = lambda
|
25
|
+
// v2 + (beta/h) * x1 + gamma * lambda = 0, gamma has units of inverse mass.
|
26
|
+
// x2 = x1 + h * v2
|
27
|
+
|
28
|
+
// 1-D mass-damper-spring system
|
29
|
+
// m (v2 - v1) + h * d * v2 + h * k *
|
30
|
+
|
31
|
+
// C = norm(p2 - p1) - L
|
32
|
+
// u = (p2 - p1) / norm(p2 - p1)
|
33
|
+
// Cdot = dot(u, v2 + cross(w2, r2) - v1 - cross(w1, r1))
|
34
|
+
// J = [-u -cross(r1, u) u cross(r2, u)]
|
35
|
+
// K = J * invM * JT
|
36
|
+
// = invMass1 + invI1 * cross(r1, u)^2 + invMass2 + invI2 * cross(r2, u)^2
|
37
|
+
|
38
|
+
void b2DistanceJointDef::Initialize(b2Body* b1, b2Body* b2,
|
39
|
+
const b2Vec2& anchor1, const b2Vec2& anchor2)
|
40
|
+
{
|
41
|
+
bodyA = b1;
|
42
|
+
bodyB = b2;
|
43
|
+
localAnchorA = bodyA->GetLocalPoint(anchor1);
|
44
|
+
localAnchorB = bodyB->GetLocalPoint(anchor2);
|
45
|
+
b2Vec2 d = anchor2 - anchor1;
|
46
|
+
length = d.Length();
|
47
|
+
}
|
48
|
+
|
49
|
+
b2DistanceJoint::b2DistanceJoint(const b2DistanceJointDef* def)
|
50
|
+
: b2Joint(def)
|
51
|
+
{
|
52
|
+
m_localAnchorA = def->localAnchorA;
|
53
|
+
m_localAnchorB = def->localAnchorB;
|
54
|
+
m_length = def->length;
|
55
|
+
m_frequencyHz = def->frequencyHz;
|
56
|
+
m_dampingRatio = def->dampingRatio;
|
57
|
+
m_impulse = 0.0f;
|
58
|
+
m_gamma = 0.0f;
|
59
|
+
m_bias = 0.0f;
|
60
|
+
}
|
61
|
+
|
62
|
+
void b2DistanceJoint::InitVelocityConstraints(const b2SolverData& data)
|
63
|
+
{
|
64
|
+
m_indexA = m_bodyA->m_islandIndex;
|
65
|
+
m_indexB = m_bodyB->m_islandIndex;
|
66
|
+
m_localCenterA = m_bodyA->m_sweep.localCenter;
|
67
|
+
m_localCenterB = m_bodyB->m_sweep.localCenter;
|
68
|
+
m_invMassA = m_bodyA->m_invMass;
|
69
|
+
m_invMassB = m_bodyB->m_invMass;
|
70
|
+
m_invIA = m_bodyA->m_invI;
|
71
|
+
m_invIB = m_bodyB->m_invI;
|
72
|
+
|
73
|
+
b2Vec2 cA = data.positions[m_indexA].c;
|
74
|
+
float32 aA = data.positions[m_indexA].a;
|
75
|
+
b2Vec2 vA = data.velocities[m_indexA].v;
|
76
|
+
float32 wA = data.velocities[m_indexA].w;
|
77
|
+
|
78
|
+
b2Vec2 cB = data.positions[m_indexB].c;
|
79
|
+
float32 aB = data.positions[m_indexB].a;
|
80
|
+
b2Vec2 vB = data.velocities[m_indexB].v;
|
81
|
+
float32 wB = data.velocities[m_indexB].w;
|
82
|
+
|
83
|
+
b2Rot qA(aA), qB(aB);
|
84
|
+
|
85
|
+
m_rA = b2Mul(qA, m_localAnchorA - m_localCenterA);
|
86
|
+
m_rB = b2Mul(qB, m_localAnchorB - m_localCenterB);
|
87
|
+
m_u = cB + m_rB - cA - m_rA;
|
88
|
+
|
89
|
+
// Handle singularity.
|
90
|
+
float32 length = m_u.Length();
|
91
|
+
if (length > b2_linearSlop)
|
92
|
+
{
|
93
|
+
m_u *= 1.0f / length;
|
94
|
+
}
|
95
|
+
else
|
96
|
+
{
|
97
|
+
m_u.Set(0.0f, 0.0f);
|
98
|
+
}
|
99
|
+
|
100
|
+
float32 crAu = b2Cross(m_rA, m_u);
|
101
|
+
float32 crBu = b2Cross(m_rB, m_u);
|
102
|
+
float32 invMass = m_invMassA + m_invIA * crAu * crAu + m_invMassB + m_invIB * crBu * crBu;
|
103
|
+
|
104
|
+
// Compute the effective mass matrix.
|
105
|
+
m_mass = invMass != 0.0f ? 1.0f / invMass : 0.0f;
|
106
|
+
|
107
|
+
if (m_frequencyHz > 0.0f)
|
108
|
+
{
|
109
|
+
float32 C = length - m_length;
|
110
|
+
|
111
|
+
// Frequency
|
112
|
+
float32 omega = 2.0f * b2_pi * m_frequencyHz;
|
113
|
+
|
114
|
+
// Damping coefficient
|
115
|
+
float32 d = 2.0f * m_mass * m_dampingRatio * omega;
|
116
|
+
|
117
|
+
// Spring stiffness
|
118
|
+
float32 k = m_mass * omega * omega;
|
119
|
+
|
120
|
+
// magic formulas
|
121
|
+
float32 h = data.step.dt;
|
122
|
+
m_gamma = h * (d + h * k);
|
123
|
+
m_gamma = m_gamma != 0.0f ? 1.0f / m_gamma : 0.0f;
|
124
|
+
m_bias = C * h * k * m_gamma;
|
125
|
+
|
126
|
+
invMass += m_gamma;
|
127
|
+
m_mass = invMass != 0.0f ? 1.0f / invMass : 0.0f;
|
128
|
+
}
|
129
|
+
else
|
130
|
+
{
|
131
|
+
m_gamma = 0.0f;
|
132
|
+
m_bias = 0.0f;
|
133
|
+
}
|
134
|
+
|
135
|
+
if (data.step.warmStarting)
|
136
|
+
{
|
137
|
+
// Scale the impulse to support a variable time step.
|
138
|
+
m_impulse *= data.step.dtRatio;
|
139
|
+
|
140
|
+
b2Vec2 P = m_impulse * m_u;
|
141
|
+
vA -= m_invMassA * P;
|
142
|
+
wA -= m_invIA * b2Cross(m_rA, P);
|
143
|
+
vB += m_invMassB * P;
|
144
|
+
wB += m_invIB * b2Cross(m_rB, P);
|
145
|
+
}
|
146
|
+
else
|
147
|
+
{
|
148
|
+
m_impulse = 0.0f;
|
149
|
+
}
|
150
|
+
|
151
|
+
data.velocities[m_indexA].v = vA;
|
152
|
+
data.velocities[m_indexA].w = wA;
|
153
|
+
data.velocities[m_indexB].v = vB;
|
154
|
+
data.velocities[m_indexB].w = wB;
|
155
|
+
}
|
156
|
+
|
157
|
+
void b2DistanceJoint::SolveVelocityConstraints(const b2SolverData& data)
|
158
|
+
{
|
159
|
+
b2Vec2 vA = data.velocities[m_indexA].v;
|
160
|
+
float32 wA = data.velocities[m_indexA].w;
|
161
|
+
b2Vec2 vB = data.velocities[m_indexB].v;
|
162
|
+
float32 wB = data.velocities[m_indexB].w;
|
163
|
+
|
164
|
+
// Cdot = dot(u, v + cross(w, r))
|
165
|
+
b2Vec2 vpA = vA + b2Cross(wA, m_rA);
|
166
|
+
b2Vec2 vpB = vB + b2Cross(wB, m_rB);
|
167
|
+
float32 Cdot = b2Dot(m_u, vpB - vpA);
|
168
|
+
|
169
|
+
float32 impulse = -m_mass * (Cdot + m_bias + m_gamma * m_impulse);
|
170
|
+
m_impulse += impulse;
|
171
|
+
|
172
|
+
b2Vec2 P = impulse * m_u;
|
173
|
+
vA -= m_invMassA * P;
|
174
|
+
wA -= m_invIA * b2Cross(m_rA, P);
|
175
|
+
vB += m_invMassB * P;
|
176
|
+
wB += m_invIB * b2Cross(m_rB, P);
|
177
|
+
|
178
|
+
data.velocities[m_indexA].v = vA;
|
179
|
+
data.velocities[m_indexA].w = wA;
|
180
|
+
data.velocities[m_indexB].v = vB;
|
181
|
+
data.velocities[m_indexB].w = wB;
|
182
|
+
}
|
183
|
+
|
184
|
+
bool b2DistanceJoint::SolvePositionConstraints(const b2SolverData& data)
|
185
|
+
{
|
186
|
+
if (m_frequencyHz > 0.0f)
|
187
|
+
{
|
188
|
+
// There is no position correction for soft distance constraints.
|
189
|
+
return true;
|
190
|
+
}
|
191
|
+
|
192
|
+
b2Vec2 cA = data.positions[m_indexA].c;
|
193
|
+
float32 aA = data.positions[m_indexA].a;
|
194
|
+
b2Vec2 cB = data.positions[m_indexB].c;
|
195
|
+
float32 aB = data.positions[m_indexB].a;
|
196
|
+
|
197
|
+
b2Rot qA(aA), qB(aB);
|
198
|
+
|
199
|
+
b2Vec2 rA = b2Mul(qA, m_localAnchorA - m_localCenterA);
|
200
|
+
b2Vec2 rB = b2Mul(qB, m_localAnchorB - m_localCenterB);
|
201
|
+
b2Vec2 u = cB + rB - cA - rA;
|
202
|
+
|
203
|
+
float32 length = u.Normalize();
|
204
|
+
float32 C = length - m_length;
|
205
|
+
C = b2Clamp(C, -b2_maxLinearCorrection, b2_maxLinearCorrection);
|
206
|
+
|
207
|
+
float32 impulse = -m_mass * C;
|
208
|
+
b2Vec2 P = impulse * u;
|
209
|
+
|
210
|
+
cA -= m_invMassA * P;
|
211
|
+
aA -= m_invIA * b2Cross(rA, P);
|
212
|
+
cB += m_invMassB * P;
|
213
|
+
aB += m_invIB * b2Cross(rB, P);
|
214
|
+
|
215
|
+
data.positions[m_indexA].c = cA;
|
216
|
+
data.positions[m_indexA].a = aA;
|
217
|
+
data.positions[m_indexB].c = cB;
|
218
|
+
data.positions[m_indexB].a = aB;
|
219
|
+
|
220
|
+
return b2Abs(C) < b2_linearSlop;
|
221
|
+
}
|
222
|
+
|
223
|
+
b2Vec2 b2DistanceJoint::GetAnchorA() const
|
224
|
+
{
|
225
|
+
return m_bodyA->GetWorldPoint(m_localAnchorA);
|
226
|
+
}
|
227
|
+
|
228
|
+
b2Vec2 b2DistanceJoint::GetAnchorB() const
|
229
|
+
{
|
230
|
+
return m_bodyB->GetWorldPoint(m_localAnchorB);
|
231
|
+
}
|
232
|
+
|
233
|
+
b2Vec2 b2DistanceJoint::GetReactionForce(float32 inv_dt) const
|
234
|
+
{
|
235
|
+
b2Vec2 F = (inv_dt * m_impulse) * m_u;
|
236
|
+
return F;
|
237
|
+
}
|
238
|
+
|
239
|
+
float32 b2DistanceJoint::GetReactionTorque(float32 inv_dt) const
|
240
|
+
{
|
241
|
+
B2_NOT_USED(inv_dt);
|
242
|
+
return 0.0f;
|
243
|
+
}
|
244
|
+
|
245
|
+
void b2DistanceJoint::Dump()
|
246
|
+
{
|
247
|
+
int32 indexA = m_bodyA->m_islandIndex;
|
248
|
+
int32 indexB = m_bodyB->m_islandIndex;
|
249
|
+
|
250
|
+
b2Log(" b2DistanceJointDef jd;\n");
|
251
|
+
b2Log(" jd.bodyA = bodies[%d];\n", indexA);
|
252
|
+
b2Log(" jd.bodyB = bodies[%d];\n", indexB);
|
253
|
+
b2Log(" jd.collideConnected = bool(%d);\n", m_collideConnected);
|
254
|
+
b2Log(" jd.localAnchorA.Set(%.15lef, %.15lef);\n", m_localAnchorA.x, m_localAnchorA.y);
|
255
|
+
b2Log(" jd.localAnchorB.Set(%.15lef, %.15lef);\n", m_localAnchorB.x, m_localAnchorB.y);
|
256
|
+
b2Log(" jd.length = %.15lef;\n", m_length);
|
257
|
+
b2Log(" jd.frequencyHz = %.15lef;\n", m_frequencyHz);
|
258
|
+
b2Log(" jd.dampingRatio = %.15lef;\n", m_dampingRatio);
|
259
|
+
b2Log(" joints[%d] = m_world->CreateJoint(&jd);\n", m_index);
|
260
|
+
}
|
@@ -0,0 +1,169 @@
|
|
1
|
+
/*
|
2
|
+
* Copyright (c) 2006-2007 Erin Catto http://www.box2d.org
|
3
|
+
*
|
4
|
+
* This software is provided 'as-is', without any express or implied
|
5
|
+
* warranty. In no event will the authors be held liable for any damages
|
6
|
+
* arising from the use of this software.
|
7
|
+
* Permission is granted to anyone to use this software for any purpose,
|
8
|
+
* including commercial applications, and to alter it and redistribute it
|
9
|
+
* freely, subject to the following restrictions:
|
10
|
+
* 1. The origin of this software must not be misrepresented; you must not
|
11
|
+
* claim that you wrote the original software. If you use this software
|
12
|
+
* in a product, an acknowledgment in the product documentation would be
|
13
|
+
* appreciated but is not required.
|
14
|
+
* 2. Altered source versions must be plainly marked as such, and must not be
|
15
|
+
* misrepresented as being the original software.
|
16
|
+
* 3. This notice may not be removed or altered from any source distribution.
|
17
|
+
*/
|
18
|
+
|
19
|
+
#ifndef B2_DISTANCE_JOINT_H
|
20
|
+
#define B2_DISTANCE_JOINT_H
|
21
|
+
|
22
|
+
#include <Box2D/Dynamics/Joints/b2Joint.h>
|
23
|
+
|
24
|
+
/// Distance joint definition. This requires defining an
|
25
|
+
/// anchor point on both bodies and the non-zero length of the
|
26
|
+
/// distance joint. The definition uses local anchor points
|
27
|
+
/// so that the initial configuration can violate the constraint
|
28
|
+
/// slightly. This helps when saving and loading a game.
|
29
|
+
/// @warning Do not use a zero or short length.
|
30
|
+
struct b2DistanceJointDef : public b2JointDef
|
31
|
+
{
|
32
|
+
b2DistanceJointDef()
|
33
|
+
{
|
34
|
+
type = e_distanceJoint;
|
35
|
+
localAnchorA.Set(0.0f, 0.0f);
|
36
|
+
localAnchorB.Set(0.0f, 0.0f);
|
37
|
+
length = 1.0f;
|
38
|
+
frequencyHz = 0.0f;
|
39
|
+
dampingRatio = 0.0f;
|
40
|
+
}
|
41
|
+
|
42
|
+
/// Initialize the bodies, anchors, and length using the world
|
43
|
+
/// anchors.
|
44
|
+
void Initialize(b2Body* bodyA, b2Body* bodyB,
|
45
|
+
const b2Vec2& anchorA, const b2Vec2& anchorB);
|
46
|
+
|
47
|
+
/// The local anchor point relative to bodyA's origin.
|
48
|
+
b2Vec2 localAnchorA;
|
49
|
+
|
50
|
+
/// The local anchor point relative to bodyB's origin.
|
51
|
+
b2Vec2 localAnchorB;
|
52
|
+
|
53
|
+
/// The natural length between the anchor points.
|
54
|
+
float32 length;
|
55
|
+
|
56
|
+
/// The mass-spring-damper frequency in Hertz. A value of 0
|
57
|
+
/// disables softness.
|
58
|
+
float32 frequencyHz;
|
59
|
+
|
60
|
+
/// The damping ratio. 0 = no damping, 1 = critical damping.
|
61
|
+
float32 dampingRatio;
|
62
|
+
};
|
63
|
+
|
64
|
+
/// A distance joint constrains two points on two bodies
|
65
|
+
/// to remain at a fixed distance from each other. You can view
|
66
|
+
/// this as a massless, rigid rod.
|
67
|
+
class b2DistanceJoint : public b2Joint
|
68
|
+
{
|
69
|
+
public:
|
70
|
+
|
71
|
+
b2Vec2 GetAnchorA() const;
|
72
|
+
b2Vec2 GetAnchorB() const;
|
73
|
+
|
74
|
+
/// Get the reaction force given the inverse time step.
|
75
|
+
/// Unit is N.
|
76
|
+
b2Vec2 GetReactionForce(float32 inv_dt) const;
|
77
|
+
|
78
|
+
/// Get the reaction torque given the inverse time step.
|
79
|
+
/// Unit is N*m. This is always zero for a distance joint.
|
80
|
+
float32 GetReactionTorque(float32 inv_dt) const;
|
81
|
+
|
82
|
+
/// The local anchor point relative to bodyA's origin.
|
83
|
+
const b2Vec2& GetLocalAnchorA() const { return m_localAnchorA; }
|
84
|
+
|
85
|
+
/// The local anchor point relative to bodyB's origin.
|
86
|
+
const b2Vec2& GetLocalAnchorB() const { return m_localAnchorB; }
|
87
|
+
|
88
|
+
/// Set/get the natural length.
|
89
|
+
/// Manipulating the length can lead to non-physical behavior when the frequency is zero.
|
90
|
+
void SetLength(float32 length);
|
91
|
+
float32 GetLength() const;
|
92
|
+
|
93
|
+
/// Set/get frequency in Hz.
|
94
|
+
void SetFrequency(float32 hz);
|
95
|
+
float32 GetFrequency() const;
|
96
|
+
|
97
|
+
/// Set/get damping ratio.
|
98
|
+
void SetDampingRatio(float32 ratio);
|
99
|
+
float32 GetDampingRatio() const;
|
100
|
+
|
101
|
+
/// Dump joint to dmLog
|
102
|
+
void Dump();
|
103
|
+
|
104
|
+
protected:
|
105
|
+
|
106
|
+
friend class b2Joint;
|
107
|
+
b2DistanceJoint(const b2DistanceJointDef* data);
|
108
|
+
|
109
|
+
void InitVelocityConstraints(const b2SolverData& data);
|
110
|
+
void SolveVelocityConstraints(const b2SolverData& data);
|
111
|
+
bool SolvePositionConstraints(const b2SolverData& data);
|
112
|
+
|
113
|
+
float32 m_frequencyHz;
|
114
|
+
float32 m_dampingRatio;
|
115
|
+
float32 m_bias;
|
116
|
+
|
117
|
+
// Solver shared
|
118
|
+
b2Vec2 m_localAnchorA;
|
119
|
+
b2Vec2 m_localAnchorB;
|
120
|
+
float32 m_gamma;
|
121
|
+
float32 m_impulse;
|
122
|
+
float32 m_length;
|
123
|
+
|
124
|
+
// Solver temp
|
125
|
+
int32 m_indexA;
|
126
|
+
int32 m_indexB;
|
127
|
+
b2Vec2 m_u;
|
128
|
+
b2Vec2 m_rA;
|
129
|
+
b2Vec2 m_rB;
|
130
|
+
b2Vec2 m_localCenterA;
|
131
|
+
b2Vec2 m_localCenterB;
|
132
|
+
float32 m_invMassA;
|
133
|
+
float32 m_invMassB;
|
134
|
+
float32 m_invIA;
|
135
|
+
float32 m_invIB;
|
136
|
+
float32 m_mass;
|
137
|
+
};
|
138
|
+
|
139
|
+
inline void b2DistanceJoint::SetLength(float32 length)
|
140
|
+
{
|
141
|
+
m_length = length;
|
142
|
+
}
|
143
|
+
|
144
|
+
inline float32 b2DistanceJoint::GetLength() const
|
145
|
+
{
|
146
|
+
return m_length;
|
147
|
+
}
|
148
|
+
|
149
|
+
inline void b2DistanceJoint::SetFrequency(float32 hz)
|
150
|
+
{
|
151
|
+
m_frequencyHz = hz;
|
152
|
+
}
|
153
|
+
|
154
|
+
inline float32 b2DistanceJoint::GetFrequency() const
|
155
|
+
{
|
156
|
+
return m_frequencyHz;
|
157
|
+
}
|
158
|
+
|
159
|
+
inline void b2DistanceJoint::SetDampingRatio(float32 ratio)
|
160
|
+
{
|
161
|
+
m_dampingRatio = ratio;
|
162
|
+
}
|
163
|
+
|
164
|
+
inline float32 b2DistanceJoint::GetDampingRatio() const
|
165
|
+
{
|
166
|
+
return m_dampingRatio;
|
167
|
+
}
|
168
|
+
|
169
|
+
#endif
|
@@ -0,0 +1,251 @@
|
|
1
|
+
/*
|
2
|
+
* Copyright (c) 2006-2011 Erin Catto http://www.box2d.org
|
3
|
+
*
|
4
|
+
* This software is provided 'as-is', without any express or implied
|
5
|
+
* warranty. In no event will the authors be held liable for any damages
|
6
|
+
* arising from the use of this software.
|
7
|
+
* Permission is granted to anyone to use this software for any purpose,
|
8
|
+
* including commercial applications, and to alter it and redistribute it
|
9
|
+
* freely, subject to the following restrictions:
|
10
|
+
* 1. The origin of this software must not be misrepresented; you must not
|
11
|
+
* claim that you wrote the original software. If you use this software
|
12
|
+
* in a product, an acknowledgment in the product documentation would be
|
13
|
+
* appreciated but is not required.
|
14
|
+
* 2. Altered source versions must be plainly marked as such, and must not be
|
15
|
+
* misrepresented as being the original software.
|
16
|
+
* 3. This notice may not be removed or altered from any source distribution.
|
17
|
+
*/
|
18
|
+
|
19
|
+
#include <Box2D/Dynamics/Joints/b2FrictionJoint.h>
|
20
|
+
#include <Box2D/Dynamics/b2Body.h>
|
21
|
+
#include <Box2D/Dynamics/b2TimeStep.h>
|
22
|
+
|
23
|
+
// Point-to-point constraint
|
24
|
+
// Cdot = v2 - v1
|
25
|
+
// = v2 + cross(w2, r2) - v1 - cross(w1, r1)
|
26
|
+
// J = [-I -r1_skew I r2_skew ]
|
27
|
+
// Identity used:
|
28
|
+
// w k % (rx i + ry j) = w * (-ry i + rx j)
|
29
|
+
|
30
|
+
// Angle constraint
|
31
|
+
// Cdot = w2 - w1
|
32
|
+
// J = [0 0 -1 0 0 1]
|
33
|
+
// K = invI1 + invI2
|
34
|
+
|
35
|
+
void b2FrictionJointDef::Initialize(b2Body* bA, b2Body* bB, const b2Vec2& anchor)
|
36
|
+
{
|
37
|
+
bodyA = bA;
|
38
|
+
bodyB = bB;
|
39
|
+
localAnchorA = bodyA->GetLocalPoint(anchor);
|
40
|
+
localAnchorB = bodyB->GetLocalPoint(anchor);
|
41
|
+
}
|
42
|
+
|
43
|
+
b2FrictionJoint::b2FrictionJoint(const b2FrictionJointDef* def)
|
44
|
+
: b2Joint(def)
|
45
|
+
{
|
46
|
+
m_localAnchorA = def->localAnchorA;
|
47
|
+
m_localAnchorB = def->localAnchorB;
|
48
|
+
|
49
|
+
m_linearImpulse.SetZero();
|
50
|
+
m_angularImpulse = 0.0f;
|
51
|
+
|
52
|
+
m_maxForce = def->maxForce;
|
53
|
+
m_maxTorque = def->maxTorque;
|
54
|
+
}
|
55
|
+
|
56
|
+
void b2FrictionJoint::InitVelocityConstraints(const b2SolverData& data)
|
57
|
+
{
|
58
|
+
m_indexA = m_bodyA->m_islandIndex;
|
59
|
+
m_indexB = m_bodyB->m_islandIndex;
|
60
|
+
m_localCenterA = m_bodyA->m_sweep.localCenter;
|
61
|
+
m_localCenterB = m_bodyB->m_sweep.localCenter;
|
62
|
+
m_invMassA = m_bodyA->m_invMass;
|
63
|
+
m_invMassB = m_bodyB->m_invMass;
|
64
|
+
m_invIA = m_bodyA->m_invI;
|
65
|
+
m_invIB = m_bodyB->m_invI;
|
66
|
+
|
67
|
+
float32 aA = data.positions[m_indexA].a;
|
68
|
+
b2Vec2 vA = data.velocities[m_indexA].v;
|
69
|
+
float32 wA = data.velocities[m_indexA].w;
|
70
|
+
|
71
|
+
float32 aB = data.positions[m_indexB].a;
|
72
|
+
b2Vec2 vB = data.velocities[m_indexB].v;
|
73
|
+
float32 wB = data.velocities[m_indexB].w;
|
74
|
+
|
75
|
+
b2Rot qA(aA), qB(aB);
|
76
|
+
|
77
|
+
// Compute the effective mass matrix.
|
78
|
+
m_rA = b2Mul(qA, m_localAnchorA - m_localCenterA);
|
79
|
+
m_rB = b2Mul(qB, m_localAnchorB - m_localCenterB);
|
80
|
+
|
81
|
+
// J = [-I -r1_skew I r2_skew]
|
82
|
+
// [ 0 -1 0 1]
|
83
|
+
// r_skew = [-ry; rx]
|
84
|
+
|
85
|
+
// Matlab
|
86
|
+
// K = [ mA+r1y^2*iA+mB+r2y^2*iB, -r1y*iA*r1x-r2y*iB*r2x, -r1y*iA-r2y*iB]
|
87
|
+
// [ -r1y*iA*r1x-r2y*iB*r2x, mA+r1x^2*iA+mB+r2x^2*iB, r1x*iA+r2x*iB]
|
88
|
+
// [ -r1y*iA-r2y*iB, r1x*iA+r2x*iB, iA+iB]
|
89
|
+
|
90
|
+
float32 mA = m_invMassA, mB = m_invMassB;
|
91
|
+
float32 iA = m_invIA, iB = m_invIB;
|
92
|
+
|
93
|
+
b2Mat22 K;
|
94
|
+
K.ex.x = mA + mB + iA * m_rA.y * m_rA.y + iB * m_rB.y * m_rB.y;
|
95
|
+
K.ex.y = -iA * m_rA.x * m_rA.y - iB * m_rB.x * m_rB.y;
|
96
|
+
K.ey.x = K.ex.y;
|
97
|
+
K.ey.y = mA + mB + iA * m_rA.x * m_rA.x + iB * m_rB.x * m_rB.x;
|
98
|
+
|
99
|
+
m_linearMass = K.GetInverse();
|
100
|
+
|
101
|
+
m_angularMass = iA + iB;
|
102
|
+
if (m_angularMass > 0.0f)
|
103
|
+
{
|
104
|
+
m_angularMass = 1.0f / m_angularMass;
|
105
|
+
}
|
106
|
+
|
107
|
+
if (data.step.warmStarting)
|
108
|
+
{
|
109
|
+
// Scale impulses to support a variable time step.
|
110
|
+
m_linearImpulse *= data.step.dtRatio;
|
111
|
+
m_angularImpulse *= data.step.dtRatio;
|
112
|
+
|
113
|
+
b2Vec2 P(m_linearImpulse.x, m_linearImpulse.y);
|
114
|
+
vA -= mA * P;
|
115
|
+
wA -= iA * (b2Cross(m_rA, P) + m_angularImpulse);
|
116
|
+
vB += mB * P;
|
117
|
+
wB += iB * (b2Cross(m_rB, P) + m_angularImpulse);
|
118
|
+
}
|
119
|
+
else
|
120
|
+
{
|
121
|
+
m_linearImpulse.SetZero();
|
122
|
+
m_angularImpulse = 0.0f;
|
123
|
+
}
|
124
|
+
|
125
|
+
data.velocities[m_indexA].v = vA;
|
126
|
+
data.velocities[m_indexA].w = wA;
|
127
|
+
data.velocities[m_indexB].v = vB;
|
128
|
+
data.velocities[m_indexB].w = wB;
|
129
|
+
}
|
130
|
+
|
131
|
+
void b2FrictionJoint::SolveVelocityConstraints(const b2SolverData& data)
|
132
|
+
{
|
133
|
+
b2Vec2 vA = data.velocities[m_indexA].v;
|
134
|
+
float32 wA = data.velocities[m_indexA].w;
|
135
|
+
b2Vec2 vB = data.velocities[m_indexB].v;
|
136
|
+
float32 wB = data.velocities[m_indexB].w;
|
137
|
+
|
138
|
+
float32 mA = m_invMassA, mB = m_invMassB;
|
139
|
+
float32 iA = m_invIA, iB = m_invIB;
|
140
|
+
|
141
|
+
float32 h = data.step.dt;
|
142
|
+
|
143
|
+
// Solve angular friction
|
144
|
+
{
|
145
|
+
float32 Cdot = wB - wA;
|
146
|
+
float32 impulse = -m_angularMass * Cdot;
|
147
|
+
|
148
|
+
float32 oldImpulse = m_angularImpulse;
|
149
|
+
float32 maxImpulse = h * m_maxTorque;
|
150
|
+
m_angularImpulse = b2Clamp(m_angularImpulse + impulse, -maxImpulse, maxImpulse);
|
151
|
+
impulse = m_angularImpulse - oldImpulse;
|
152
|
+
|
153
|
+
wA -= iA * impulse;
|
154
|
+
wB += iB * impulse;
|
155
|
+
}
|
156
|
+
|
157
|
+
// Solve linear friction
|
158
|
+
{
|
159
|
+
b2Vec2 Cdot = vB + b2Cross(wB, m_rB) - vA - b2Cross(wA, m_rA);
|
160
|
+
|
161
|
+
b2Vec2 impulse = -b2Mul(m_linearMass, Cdot);
|
162
|
+
b2Vec2 oldImpulse = m_linearImpulse;
|
163
|
+
m_linearImpulse += impulse;
|
164
|
+
|
165
|
+
float32 maxImpulse = h * m_maxForce;
|
166
|
+
|
167
|
+
if (m_linearImpulse.LengthSquared() > maxImpulse * maxImpulse)
|
168
|
+
{
|
169
|
+
m_linearImpulse.Normalize();
|
170
|
+
m_linearImpulse *= maxImpulse;
|
171
|
+
}
|
172
|
+
|
173
|
+
impulse = m_linearImpulse - oldImpulse;
|
174
|
+
|
175
|
+
vA -= mA * impulse;
|
176
|
+
wA -= iA * b2Cross(m_rA, impulse);
|
177
|
+
|
178
|
+
vB += mB * impulse;
|
179
|
+
wB += iB * b2Cross(m_rB, impulse);
|
180
|
+
}
|
181
|
+
|
182
|
+
data.velocities[m_indexA].v = vA;
|
183
|
+
data.velocities[m_indexA].w = wA;
|
184
|
+
data.velocities[m_indexB].v = vB;
|
185
|
+
data.velocities[m_indexB].w = wB;
|
186
|
+
}
|
187
|
+
|
188
|
+
bool b2FrictionJoint::SolvePositionConstraints(const b2SolverData& data)
|
189
|
+
{
|
190
|
+
B2_NOT_USED(data);
|
191
|
+
|
192
|
+
return true;
|
193
|
+
}
|
194
|
+
|
195
|
+
b2Vec2 b2FrictionJoint::GetAnchorA() const
|
196
|
+
{
|
197
|
+
return m_bodyA->GetWorldPoint(m_localAnchorA);
|
198
|
+
}
|
199
|
+
|
200
|
+
b2Vec2 b2FrictionJoint::GetAnchorB() const
|
201
|
+
{
|
202
|
+
return m_bodyB->GetWorldPoint(m_localAnchorB);
|
203
|
+
}
|
204
|
+
|
205
|
+
b2Vec2 b2FrictionJoint::GetReactionForce(float32 inv_dt) const
|
206
|
+
{
|
207
|
+
return inv_dt * m_linearImpulse;
|
208
|
+
}
|
209
|
+
|
210
|
+
float32 b2FrictionJoint::GetReactionTorque(float32 inv_dt) const
|
211
|
+
{
|
212
|
+
return inv_dt * m_angularImpulse;
|
213
|
+
}
|
214
|
+
|
215
|
+
void b2FrictionJoint::SetMaxForce(float32 force)
|
216
|
+
{
|
217
|
+
b2Assert(b2IsValid(force) && force >= 0.0f);
|
218
|
+
m_maxForce = force;
|
219
|
+
}
|
220
|
+
|
221
|
+
float32 b2FrictionJoint::GetMaxForce() const
|
222
|
+
{
|
223
|
+
return m_maxForce;
|
224
|
+
}
|
225
|
+
|
226
|
+
void b2FrictionJoint::SetMaxTorque(float32 torque)
|
227
|
+
{
|
228
|
+
b2Assert(b2IsValid(torque) && torque >= 0.0f);
|
229
|
+
m_maxTorque = torque;
|
230
|
+
}
|
231
|
+
|
232
|
+
float32 b2FrictionJoint::GetMaxTorque() const
|
233
|
+
{
|
234
|
+
return m_maxTorque;
|
235
|
+
}
|
236
|
+
|
237
|
+
void b2FrictionJoint::Dump()
|
238
|
+
{
|
239
|
+
int32 indexA = m_bodyA->m_islandIndex;
|
240
|
+
int32 indexB = m_bodyB->m_islandIndex;
|
241
|
+
|
242
|
+
b2Log(" b2FrictionJointDef jd;\n");
|
243
|
+
b2Log(" jd.bodyA = bodies[%d];\n", indexA);
|
244
|
+
b2Log(" jd.bodyB = bodies[%d];\n", indexB);
|
245
|
+
b2Log(" jd.collideConnected = bool(%d);\n", m_collideConnected);
|
246
|
+
b2Log(" jd.localAnchorA.Set(%.15lef, %.15lef);\n", m_localAnchorA.x, m_localAnchorA.y);
|
247
|
+
b2Log(" jd.localAnchorB.Set(%.15lef, %.15lef);\n", m_localAnchorB.x, m_localAnchorB.y);
|
248
|
+
b2Log(" jd.maxForce = %.15lef;\n", m_maxForce);
|
249
|
+
b2Log(" jd.maxTorque = %.15lef;\n", m_maxTorque);
|
250
|
+
b2Log(" joints[%d] = m_world->CreateJoint(&jd);\n", m_index);
|
251
|
+
}
|