reflexion 0.1.7 → 0.1.8
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- checksums.yaml +4 -4
- data/.doc/ext/reflex/application.cpp +5 -5
- data/.doc/ext/reflex/body.cpp +167 -0
- data/.doc/ext/reflex/capture_event.cpp +4 -4
- data/.doc/ext/reflex/draw_event.cpp +4 -4
- data/.doc/ext/reflex/event.cpp +4 -4
- data/.doc/ext/reflex/fixture.cpp +101 -0
- data/.doc/ext/reflex/focus_event.cpp +4 -4
- data/.doc/ext/reflex/frame_event.cpp +4 -4
- data/.doc/ext/reflex/image_view.cpp +22 -5
- data/.doc/ext/reflex/key_event.cpp +4 -4
- data/.doc/ext/reflex/native.cpp +6 -0
- data/.doc/ext/reflex/pointer_event.cpp +4 -4
- data/.doc/ext/reflex/reflex.cpp +2 -3
- data/.doc/ext/reflex/scroll_event.cpp +4 -4
- data/.doc/ext/reflex/selector.cpp +4 -4
- data/.doc/ext/reflex/style.cpp +4 -4
- data/.doc/ext/reflex/style_length.cpp +4 -4
- data/.doc/ext/reflex/style_length2.cpp +4 -4
- data/.doc/ext/reflex/style_length4.cpp +4 -4
- data/.doc/ext/reflex/update_event.cpp +4 -4
- data/.doc/ext/reflex/view.cpp +110 -8
- data/.doc/ext/reflex/wheel_event.cpp +4 -4
- data/.doc/ext/reflex/window.cpp +36 -12
- data/README.md +2 -2
- data/Rakefile +2 -1
- data/VERSION +1 -1
- data/ext/reflex/application.cpp +8 -8
- data/ext/reflex/body.cpp +181 -0
- data/ext/reflex/capture_event.cpp +4 -4
- data/ext/reflex/draw_event.cpp +4 -4
- data/ext/reflex/event.cpp +4 -4
- data/ext/reflex/fixture.cpp +108 -0
- data/ext/reflex/focus_event.cpp +4 -4
- data/ext/reflex/frame_event.cpp +4 -4
- data/ext/reflex/image_view.cpp +24 -5
- data/ext/reflex/key_event.cpp +4 -4
- data/ext/reflex/native.cpp +6 -0
- data/ext/reflex/pointer_event.cpp +4 -4
- data/ext/reflex/reflex.cpp +2 -3
- data/ext/reflex/scroll_event.cpp +4 -4
- data/ext/reflex/selector.cpp +4 -4
- data/ext/reflex/style.cpp +4 -4
- data/ext/reflex/style_length.cpp +4 -4
- data/ext/reflex/style_length2.cpp +4 -4
- data/ext/reflex/style_length4.cpp +4 -4
- data/ext/reflex/update_event.cpp +4 -4
- data/ext/reflex/view.cpp +126 -12
- data/ext/reflex/wheel_event.cpp +4 -4
- data/ext/reflex/window.cpp +39 -12
- data/include/reflex/bitmap.h +20 -0
- data/include/reflex/body.h +82 -0
- data/include/reflex/bounds.h +20 -0
- data/include/reflex/color.h +20 -0
- data/include/reflex/color_space.h +20 -0
- data/include/reflex/defs.h +5 -1
- data/include/reflex/event.h +16 -25
- data/include/reflex/fixture.h +116 -0
- data/include/reflex/font.h +20 -0
- data/include/reflex/image.h +20 -0
- data/include/reflex/image_view.h +1 -1
- data/include/reflex/matrix.h +20 -0
- data/include/reflex/painter.h +20 -0
- data/include/reflex/point.h +24 -0
- data/include/reflex/ruby/application.h +6 -0
- data/include/reflex/ruby/body.h +41 -0
- data/include/reflex/ruby/event.h +68 -0
- data/include/reflex/ruby/fixture.h +41 -0
- data/include/reflex/ruby/image_view.h +14 -0
- data/include/reflex/ruby/selector.h +14 -0
- data/include/reflex/ruby/style.h +14 -0
- data/include/reflex/ruby/style_length.h +26 -0
- data/include/reflex/ruby/view.h +43 -39
- data/include/reflex/ruby/window.h +27 -21
- data/include/reflex/ruby.h +2 -0
- data/include/reflex/shader.h +20 -0
- data/include/reflex/style.h +2 -3
- data/include/reflex/texture.h +20 -0
- data/include/reflex/view.h +45 -24
- data/include/reflex/window.h +11 -14
- data/include/reflex.h +3 -0
- data/lib/reflex/application.rb +6 -2
- data/lib/reflex/body.rb +17 -0
- data/lib/reflex/fixture.rb +17 -0
- data/lib/reflex/view.rb +16 -1
- data/lib/reflex/window.rb +13 -1
- data/lib/reflex.rb +2 -0
- data/reflex.gemspec +1 -1
- data/samples/bats.rb +4 -3
- data/samples/checker.rb +4 -3
- data/samples/fans.rb +4 -3
- data/samples/fps.rb +5 -3
- data/samples/grid.rb +5 -4
- data/samples/hello.rb +1 -1
- data/samples/image.rb +3 -2
- data/samples/ios/hello/hello/main.cpp +12 -3
- data/samples/ios/hello/hello.xcodeproj/project.pbxproj +376 -123
- data/samples/key.rb +5 -4
- data/samples/layout.rb +3 -2
- data/samples/model.rb +3 -2
- data/samples/osx/hello/hello/main.cpp +12 -3
- data/samples/osx/hello/hello.xcodeproj/project.pbxproj +375 -120
- data/samples/physics.rb +37 -0
- data/samples/repl.rb +3 -2
- data/samples/shader.rb +4 -4
- data/samples/shapes.rb +4 -4
- data/samples/text.rb +6 -4
- data/samples/tree.rb +5 -4
- data/samples/views.rb +3 -2
- data/samples/visuals.rb +1 -2
- data/src/body.cpp +244 -0
- data/src/event.cpp +18 -18
- data/src/fixture.cpp +108 -0
- data/src/image_view.cpp +1 -1
- data/src/ios/native_window.h +2 -0
- data/src/ios/native_window.mm +18 -1
- data/src/ios/opengl_view.mm +8 -0
- data/src/ios/window.mm +24 -3
- data/src/ios/window_data.h +3 -3
- data/src/osx/native_window.mm +17 -1
- data/src/osx/window.mm +24 -3
- data/src/osx/window_data.h +3 -3
- data/src/physics/Box2D/Box2D.h +68 -0
- data/src/physics/Box2D/Collision/Shapes/b2ChainShape.cpp +193 -0
- data/src/physics/Box2D/Collision/Shapes/b2ChainShape.h +105 -0
- data/src/physics/Box2D/Collision/Shapes/b2CircleShape.cpp +99 -0
- data/src/physics/Box2D/Collision/Shapes/b2CircleShape.h +91 -0
- data/src/physics/Box2D/Collision/Shapes/b2EdgeShape.cpp +138 -0
- data/src/physics/Box2D/Collision/Shapes/b2EdgeShape.h +74 -0
- data/src/physics/Box2D/Collision/Shapes/b2PolygonShape.cpp +467 -0
- data/src/physics/Box2D/Collision/Shapes/b2PolygonShape.h +101 -0
- data/src/physics/Box2D/Collision/Shapes/b2Shape.h +101 -0
- data/src/physics/Box2D/Collision/b2BroadPhase.cpp +119 -0
- data/src/physics/Box2D/Collision/b2BroadPhase.h +257 -0
- data/src/physics/Box2D/Collision/b2CollideCircle.cpp +154 -0
- data/src/physics/Box2D/Collision/b2CollideEdge.cpp +698 -0
- data/src/physics/Box2D/Collision/b2CollidePolygon.cpp +239 -0
- data/src/physics/Box2D/Collision/b2Collision.cpp +252 -0
- data/src/physics/Box2D/Collision/b2Collision.h +277 -0
- data/src/physics/Box2D/Collision/b2Distance.cpp +603 -0
- data/src/physics/Box2D/Collision/b2Distance.h +141 -0
- data/src/physics/Box2D/Collision/b2DynamicTree.cpp +778 -0
- data/src/physics/Box2D/Collision/b2DynamicTree.h +289 -0
- data/src/physics/Box2D/Collision/b2TimeOfImpact.cpp +486 -0
- data/src/physics/Box2D/Collision/b2TimeOfImpact.h +58 -0
- data/src/physics/Box2D/Common/b2BlockAllocator.cpp +215 -0
- data/src/physics/Box2D/Common/b2BlockAllocator.h +62 -0
- data/src/physics/Box2D/Common/b2Draw.cpp +44 -0
- data/src/physics/Box2D/Common/b2Draw.h +86 -0
- data/src/physics/Box2D/Common/b2GrowableStack.h +85 -0
- data/src/physics/Box2D/Common/b2Math.cpp +94 -0
- data/src/physics/Box2D/Common/b2Math.h +720 -0
- data/src/physics/Box2D/Common/b2Settings.cpp +44 -0
- data/src/physics/Box2D/Common/b2Settings.h +151 -0
- data/src/physics/Box2D/Common/b2StackAllocator.cpp +83 -0
- data/src/physics/Box2D/Common/b2StackAllocator.h +60 -0
- data/src/physics/Box2D/Common/b2Timer.cpp +101 -0
- data/src/physics/Box2D/Common/b2Timer.h +50 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndCircleContact.cpp +53 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndCircleContact.h +39 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.cpp +53 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.h +39 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2CircleContact.cpp +52 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2CircleContact.h +39 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2Contact.cpp +247 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2Contact.h +349 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2ContactSolver.cpp +838 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2ContactSolver.h +95 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.cpp +49 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.h +39 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.cpp +49 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.h +39 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.cpp +49 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.h +38 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2PolygonContact.cpp +52 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2PolygonContact.h +39 -0
- data/src/physics/Box2D/Dynamics/Joints/b2DistanceJoint.cpp +260 -0
- data/src/physics/Box2D/Dynamics/Joints/b2DistanceJoint.h +169 -0
- data/src/physics/Box2D/Dynamics/Joints/b2FrictionJoint.cpp +251 -0
- data/src/physics/Box2D/Dynamics/Joints/b2FrictionJoint.h +119 -0
- data/src/physics/Box2D/Dynamics/Joints/b2GearJoint.cpp +419 -0
- data/src/physics/Box2D/Dynamics/Joints/b2GearJoint.h +125 -0
- data/src/physics/Box2D/Dynamics/Joints/b2Joint.cpp +211 -0
- data/src/physics/Box2D/Dynamics/Joints/b2Joint.h +226 -0
- data/src/physics/Box2D/Dynamics/Joints/b2MotorJoint.cpp +304 -0
- data/src/physics/Box2D/Dynamics/Joints/b2MotorJoint.h +133 -0
- data/src/physics/Box2D/Dynamics/Joints/b2MouseJoint.cpp +222 -0
- data/src/physics/Box2D/Dynamics/Joints/b2MouseJoint.h +129 -0
- data/src/physics/Box2D/Dynamics/Joints/b2PrismaticJoint.cpp +629 -0
- data/src/physics/Box2D/Dynamics/Joints/b2PrismaticJoint.h +196 -0
- data/src/physics/Box2D/Dynamics/Joints/b2PulleyJoint.cpp +348 -0
- data/src/physics/Box2D/Dynamics/Joints/b2PulleyJoint.h +152 -0
- data/src/physics/Box2D/Dynamics/Joints/b2RevoluteJoint.cpp +502 -0
- data/src/physics/Box2D/Dynamics/Joints/b2RevoluteJoint.h +204 -0
- data/src/physics/Box2D/Dynamics/Joints/b2RopeJoint.cpp +241 -0
- data/src/physics/Box2D/Dynamics/Joints/b2RopeJoint.h +114 -0
- data/src/physics/Box2D/Dynamics/Joints/b2WeldJoint.cpp +344 -0
- data/src/physics/Box2D/Dynamics/Joints/b2WeldJoint.h +126 -0
- data/src/physics/Box2D/Dynamics/Joints/b2WheelJoint.cpp +419 -0
- data/src/physics/Box2D/Dynamics/Joints/b2WheelJoint.h +210 -0
- data/src/physics/Box2D/Dynamics/b2Body.cpp +549 -0
- data/src/physics/Box2D/Dynamics/b2Body.h +860 -0
- data/src/physics/Box2D/Dynamics/b2ContactManager.cpp +296 -0
- data/src/physics/Box2D/Dynamics/b2ContactManager.h +52 -0
- data/src/physics/Box2D/Dynamics/b2Fixture.cpp +303 -0
- data/src/physics/Box2D/Dynamics/b2Fixture.h +345 -0
- data/src/physics/Box2D/Dynamics/b2Island.cpp +539 -0
- data/src/physics/Box2D/Dynamics/b2Island.h +93 -0
- data/src/physics/Box2D/Dynamics/b2TimeStep.h +70 -0
- data/src/physics/Box2D/Dynamics/b2World.cpp +1339 -0
- data/src/physics/Box2D/Dynamics/b2World.h +354 -0
- data/src/physics/Box2D/Dynamics/b2WorldCallbacks.cpp +36 -0
- data/src/physics/Box2D/Dynamics/b2WorldCallbacks.h +155 -0
- data/src/physics/Box2D/Rope/b2Rope.cpp +259 -0
- data/src/physics/Box2D/Rope/b2Rope.h +115 -0
- data/src/style.cpp +2 -2
- data/src/view.cpp +217 -17
- data/src/window.cpp +25 -15
- data/src/world.cpp +206 -0
- data/src/world.h +96 -0
- data/task/box2d.rake +25 -0
- data/test/test_view.rb +5 -5
- metadata +125 -3
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/*
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* Copyright (c) 2006-2007 Erin Catto http://www.box2d.org
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#include <Box2D/Dynamics/Joints/b2Joint.h>
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#include <Box2D/Dynamics/Joints/b2DistanceJoint.h>
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#include <Box2D/Dynamics/Joints/b2WheelJoint.h>
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#include <Box2D/Dynamics/Joints/b2MouseJoint.h>
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#include <Box2D/Dynamics/Joints/b2RevoluteJoint.h>
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#include <Box2D/Dynamics/Joints/b2PrismaticJoint.h>
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#include <Box2D/Dynamics/Joints/b2PulleyJoint.h>
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#include <Box2D/Dynamics/Joints/b2GearJoint.h>
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#include <Box2D/Dynamics/Joints/b2WeldJoint.h>
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#include <Box2D/Dynamics/Joints/b2FrictionJoint.h>
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#include <Box2D/Dynamics/Joints/b2RopeJoint.h>
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#include <Box2D/Dynamics/Joints/b2MotorJoint.h>
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#include <Box2D/Dynamics/b2Body.h>
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#include <Box2D/Dynamics/b2World.h>
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#include <Box2D/Common/b2BlockAllocator.h>
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#include <new>
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b2Joint* b2Joint::Create(const b2JointDef* def, b2BlockAllocator* allocator)
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{
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b2Joint* joint = NULL;
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switch (def->type)
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{
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case e_distanceJoint:
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{
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void* mem = allocator->Allocate(sizeof(b2DistanceJoint));
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joint = new (mem) b2DistanceJoint(static_cast<const b2DistanceJointDef*>(def));
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}
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break;
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case e_mouseJoint:
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{
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void* mem = allocator->Allocate(sizeof(b2MouseJoint));
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joint = new (mem) b2MouseJoint(static_cast<const b2MouseJointDef*>(def));
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}
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break;
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case e_prismaticJoint:
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{
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void* mem = allocator->Allocate(sizeof(b2PrismaticJoint));
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joint = new (mem) b2PrismaticJoint(static_cast<const b2PrismaticJointDef*>(def));
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}
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break;
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case e_revoluteJoint:
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{
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void* mem = allocator->Allocate(sizeof(b2RevoluteJoint));
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joint = new (mem) b2RevoluteJoint(static_cast<const b2RevoluteJointDef*>(def));
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}
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break;
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case e_pulleyJoint:
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{
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void* mem = allocator->Allocate(sizeof(b2PulleyJoint));
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joint = new (mem) b2PulleyJoint(static_cast<const b2PulleyJointDef*>(def));
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}
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break;
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case e_gearJoint:
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{
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void* mem = allocator->Allocate(sizeof(b2GearJoint));
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joint = new (mem) b2GearJoint(static_cast<const b2GearJointDef*>(def));
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}
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break;
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case e_wheelJoint:
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{
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void* mem = allocator->Allocate(sizeof(b2WheelJoint));
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joint = new (mem) b2WheelJoint(static_cast<const b2WheelJointDef*>(def));
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}
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break;
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case e_weldJoint:
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{
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void* mem = allocator->Allocate(sizeof(b2WeldJoint));
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joint = new (mem) b2WeldJoint(static_cast<const b2WeldJointDef*>(def));
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}
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break;
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case e_frictionJoint:
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{
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void* mem = allocator->Allocate(sizeof(b2FrictionJoint));
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joint = new (mem) b2FrictionJoint(static_cast<const b2FrictionJointDef*>(def));
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}
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break;
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case e_ropeJoint:
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{
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void* mem = allocator->Allocate(sizeof(b2RopeJoint));
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joint = new (mem) b2RopeJoint(static_cast<const b2RopeJointDef*>(def));
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}
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break;
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case e_motorJoint:
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{
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void* mem = allocator->Allocate(sizeof(b2MotorJoint));
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joint = new (mem) b2MotorJoint(static_cast<const b2MotorJointDef*>(def));
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}
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break;
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default:
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b2Assert(false);
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break;
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}
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return joint;
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}
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void b2Joint::Destroy(b2Joint* joint, b2BlockAllocator* allocator)
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{
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joint->~b2Joint();
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switch (joint->m_type)
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{
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case e_distanceJoint:
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allocator->Free(joint, sizeof(b2DistanceJoint));
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break;
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case e_mouseJoint:
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allocator->Free(joint, sizeof(b2MouseJoint));
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break;
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140
|
+
|
141
|
+
case e_prismaticJoint:
|
142
|
+
allocator->Free(joint, sizeof(b2PrismaticJoint));
|
143
|
+
break;
|
144
|
+
|
145
|
+
case e_revoluteJoint:
|
146
|
+
allocator->Free(joint, sizeof(b2RevoluteJoint));
|
147
|
+
break;
|
148
|
+
|
149
|
+
case e_pulleyJoint:
|
150
|
+
allocator->Free(joint, sizeof(b2PulleyJoint));
|
151
|
+
break;
|
152
|
+
|
153
|
+
case e_gearJoint:
|
154
|
+
allocator->Free(joint, sizeof(b2GearJoint));
|
155
|
+
break;
|
156
|
+
|
157
|
+
case e_wheelJoint:
|
158
|
+
allocator->Free(joint, sizeof(b2WheelJoint));
|
159
|
+
break;
|
160
|
+
|
161
|
+
case e_weldJoint:
|
162
|
+
allocator->Free(joint, sizeof(b2WeldJoint));
|
163
|
+
break;
|
164
|
+
|
165
|
+
case e_frictionJoint:
|
166
|
+
allocator->Free(joint, sizeof(b2FrictionJoint));
|
167
|
+
break;
|
168
|
+
|
169
|
+
case e_ropeJoint:
|
170
|
+
allocator->Free(joint, sizeof(b2RopeJoint));
|
171
|
+
break;
|
172
|
+
|
173
|
+
case e_motorJoint:
|
174
|
+
allocator->Free(joint, sizeof(b2MotorJoint));
|
175
|
+
break;
|
176
|
+
|
177
|
+
default:
|
178
|
+
b2Assert(false);
|
179
|
+
break;
|
180
|
+
}
|
181
|
+
}
|
182
|
+
|
183
|
+
b2Joint::b2Joint(const b2JointDef* def)
|
184
|
+
{
|
185
|
+
b2Assert(def->bodyA != def->bodyB);
|
186
|
+
|
187
|
+
m_type = def->type;
|
188
|
+
m_prev = NULL;
|
189
|
+
m_next = NULL;
|
190
|
+
m_bodyA = def->bodyA;
|
191
|
+
m_bodyB = def->bodyB;
|
192
|
+
m_index = 0;
|
193
|
+
m_collideConnected = def->collideConnected;
|
194
|
+
m_islandFlag = false;
|
195
|
+
m_userData = def->userData;
|
196
|
+
|
197
|
+
m_edgeA.joint = NULL;
|
198
|
+
m_edgeA.other = NULL;
|
199
|
+
m_edgeA.prev = NULL;
|
200
|
+
m_edgeA.next = NULL;
|
201
|
+
|
202
|
+
m_edgeB.joint = NULL;
|
203
|
+
m_edgeB.other = NULL;
|
204
|
+
m_edgeB.prev = NULL;
|
205
|
+
m_edgeB.next = NULL;
|
206
|
+
}
|
207
|
+
|
208
|
+
bool b2Joint::IsActive() const
|
209
|
+
{
|
210
|
+
return m_bodyA->IsActive() && m_bodyB->IsActive();
|
211
|
+
}
|
@@ -0,0 +1,226 @@
|
|
1
|
+
/*
|
2
|
+
* Copyright (c) 2006-2007 Erin Catto http://www.box2d.org
|
3
|
+
*
|
4
|
+
* This software is provided 'as-is', without any express or implied
|
5
|
+
* warranty. In no event will the authors be held liable for any damages
|
6
|
+
* arising from the use of this software.
|
7
|
+
* Permission is granted to anyone to use this software for any purpose,
|
8
|
+
* including commercial applications, and to alter it and redistribute it
|
9
|
+
* freely, subject to the following restrictions:
|
10
|
+
* 1. The origin of this software must not be misrepresented; you must not
|
11
|
+
* claim that you wrote the original software. If you use this software
|
12
|
+
* in a product, an acknowledgment in the product documentation would be
|
13
|
+
* appreciated but is not required.
|
14
|
+
* 2. Altered source versions must be plainly marked as such, and must not be
|
15
|
+
* misrepresented as being the original software.
|
16
|
+
* 3. This notice may not be removed or altered from any source distribution.
|
17
|
+
*/
|
18
|
+
|
19
|
+
#ifndef B2_JOINT_H
|
20
|
+
#define B2_JOINT_H
|
21
|
+
|
22
|
+
#include <Box2D/Common/b2Math.h>
|
23
|
+
|
24
|
+
class b2Body;
|
25
|
+
class b2Joint;
|
26
|
+
struct b2SolverData;
|
27
|
+
class b2BlockAllocator;
|
28
|
+
|
29
|
+
enum b2JointType
|
30
|
+
{
|
31
|
+
e_unknownJoint,
|
32
|
+
e_revoluteJoint,
|
33
|
+
e_prismaticJoint,
|
34
|
+
e_distanceJoint,
|
35
|
+
e_pulleyJoint,
|
36
|
+
e_mouseJoint,
|
37
|
+
e_gearJoint,
|
38
|
+
e_wheelJoint,
|
39
|
+
e_weldJoint,
|
40
|
+
e_frictionJoint,
|
41
|
+
e_ropeJoint,
|
42
|
+
e_motorJoint
|
43
|
+
};
|
44
|
+
|
45
|
+
enum b2LimitState
|
46
|
+
{
|
47
|
+
e_inactiveLimit,
|
48
|
+
e_atLowerLimit,
|
49
|
+
e_atUpperLimit,
|
50
|
+
e_equalLimits
|
51
|
+
};
|
52
|
+
|
53
|
+
struct b2Jacobian
|
54
|
+
{
|
55
|
+
b2Vec2 linear;
|
56
|
+
float32 angularA;
|
57
|
+
float32 angularB;
|
58
|
+
};
|
59
|
+
|
60
|
+
/// A joint edge is used to connect bodies and joints together
|
61
|
+
/// in a joint graph where each body is a node and each joint
|
62
|
+
/// is an edge. A joint edge belongs to a doubly linked list
|
63
|
+
/// maintained in each attached body. Each joint has two joint
|
64
|
+
/// nodes, one for each attached body.
|
65
|
+
struct b2JointEdge
|
66
|
+
{
|
67
|
+
b2Body* other; ///< provides quick access to the other body attached.
|
68
|
+
b2Joint* joint; ///< the joint
|
69
|
+
b2JointEdge* prev; ///< the previous joint edge in the body's joint list
|
70
|
+
b2JointEdge* next; ///< the next joint edge in the body's joint list
|
71
|
+
};
|
72
|
+
|
73
|
+
/// Joint definitions are used to construct joints.
|
74
|
+
struct b2JointDef
|
75
|
+
{
|
76
|
+
b2JointDef()
|
77
|
+
{
|
78
|
+
type = e_unknownJoint;
|
79
|
+
userData = NULL;
|
80
|
+
bodyA = NULL;
|
81
|
+
bodyB = NULL;
|
82
|
+
collideConnected = false;
|
83
|
+
}
|
84
|
+
|
85
|
+
/// The joint type is set automatically for concrete joint types.
|
86
|
+
b2JointType type;
|
87
|
+
|
88
|
+
/// Use this to attach application specific data to your joints.
|
89
|
+
void* userData;
|
90
|
+
|
91
|
+
/// The first attached body.
|
92
|
+
b2Body* bodyA;
|
93
|
+
|
94
|
+
/// The second attached body.
|
95
|
+
b2Body* bodyB;
|
96
|
+
|
97
|
+
/// Set this flag to true if the attached bodies should collide.
|
98
|
+
bool collideConnected;
|
99
|
+
};
|
100
|
+
|
101
|
+
/// The base joint class. Joints are used to constraint two bodies together in
|
102
|
+
/// various fashions. Some joints also feature limits and motors.
|
103
|
+
class b2Joint
|
104
|
+
{
|
105
|
+
public:
|
106
|
+
|
107
|
+
/// Get the type of the concrete joint.
|
108
|
+
b2JointType GetType() const;
|
109
|
+
|
110
|
+
/// Get the first body attached to this joint.
|
111
|
+
b2Body* GetBodyA();
|
112
|
+
|
113
|
+
/// Get the second body attached to this joint.
|
114
|
+
b2Body* GetBodyB();
|
115
|
+
|
116
|
+
/// Get the anchor point on bodyA in world coordinates.
|
117
|
+
virtual b2Vec2 GetAnchorA() const = 0;
|
118
|
+
|
119
|
+
/// Get the anchor point on bodyB in world coordinates.
|
120
|
+
virtual b2Vec2 GetAnchorB() const = 0;
|
121
|
+
|
122
|
+
/// Get the reaction force on bodyB at the joint anchor in Newtons.
|
123
|
+
virtual b2Vec2 GetReactionForce(float32 inv_dt) const = 0;
|
124
|
+
|
125
|
+
/// Get the reaction torque on bodyB in N*m.
|
126
|
+
virtual float32 GetReactionTorque(float32 inv_dt) const = 0;
|
127
|
+
|
128
|
+
/// Get the next joint the world joint list.
|
129
|
+
b2Joint* GetNext();
|
130
|
+
const b2Joint* GetNext() const;
|
131
|
+
|
132
|
+
/// Get the user data pointer.
|
133
|
+
void* GetUserData() const;
|
134
|
+
|
135
|
+
/// Set the user data pointer.
|
136
|
+
void SetUserData(void* data);
|
137
|
+
|
138
|
+
/// Short-cut function to determine if either body is inactive.
|
139
|
+
bool IsActive() const;
|
140
|
+
|
141
|
+
/// Get collide connected.
|
142
|
+
/// Note: modifying the collide connect flag won't work correctly because
|
143
|
+
/// the flag is only checked when fixture AABBs begin to overlap.
|
144
|
+
bool GetCollideConnected() const;
|
145
|
+
|
146
|
+
/// Dump this joint to the log file.
|
147
|
+
virtual void Dump() { b2Log("// Dump is not supported for this joint type.\n"); }
|
148
|
+
|
149
|
+
/// Shift the origin for any points stored in world coordinates.
|
150
|
+
virtual void ShiftOrigin(const b2Vec2& newOrigin) { B2_NOT_USED(newOrigin); }
|
151
|
+
|
152
|
+
protected:
|
153
|
+
friend class b2World;
|
154
|
+
friend class b2Body;
|
155
|
+
friend class b2Island;
|
156
|
+
friend class b2GearJoint;
|
157
|
+
|
158
|
+
static b2Joint* Create(const b2JointDef* def, b2BlockAllocator* allocator);
|
159
|
+
static void Destroy(b2Joint* joint, b2BlockAllocator* allocator);
|
160
|
+
|
161
|
+
b2Joint(const b2JointDef* def);
|
162
|
+
virtual ~b2Joint() {}
|
163
|
+
|
164
|
+
virtual void InitVelocityConstraints(const b2SolverData& data) = 0;
|
165
|
+
virtual void SolveVelocityConstraints(const b2SolverData& data) = 0;
|
166
|
+
|
167
|
+
// This returns true if the position errors are within tolerance.
|
168
|
+
virtual bool SolvePositionConstraints(const b2SolverData& data) = 0;
|
169
|
+
|
170
|
+
b2JointType m_type;
|
171
|
+
b2Joint* m_prev;
|
172
|
+
b2Joint* m_next;
|
173
|
+
b2JointEdge m_edgeA;
|
174
|
+
b2JointEdge m_edgeB;
|
175
|
+
b2Body* m_bodyA;
|
176
|
+
b2Body* m_bodyB;
|
177
|
+
|
178
|
+
int32 m_index;
|
179
|
+
|
180
|
+
bool m_islandFlag;
|
181
|
+
bool m_collideConnected;
|
182
|
+
|
183
|
+
void* m_userData;
|
184
|
+
};
|
185
|
+
|
186
|
+
inline b2JointType b2Joint::GetType() const
|
187
|
+
{
|
188
|
+
return m_type;
|
189
|
+
}
|
190
|
+
|
191
|
+
inline b2Body* b2Joint::GetBodyA()
|
192
|
+
{
|
193
|
+
return m_bodyA;
|
194
|
+
}
|
195
|
+
|
196
|
+
inline b2Body* b2Joint::GetBodyB()
|
197
|
+
{
|
198
|
+
return m_bodyB;
|
199
|
+
}
|
200
|
+
|
201
|
+
inline b2Joint* b2Joint::GetNext()
|
202
|
+
{
|
203
|
+
return m_next;
|
204
|
+
}
|
205
|
+
|
206
|
+
inline const b2Joint* b2Joint::GetNext() const
|
207
|
+
{
|
208
|
+
return m_next;
|
209
|
+
}
|
210
|
+
|
211
|
+
inline void* b2Joint::GetUserData() const
|
212
|
+
{
|
213
|
+
return m_userData;
|
214
|
+
}
|
215
|
+
|
216
|
+
inline void b2Joint::SetUserData(void* data)
|
217
|
+
{
|
218
|
+
m_userData = data;
|
219
|
+
}
|
220
|
+
|
221
|
+
inline bool b2Joint::GetCollideConnected() const
|
222
|
+
{
|
223
|
+
return m_collideConnected;
|
224
|
+
}
|
225
|
+
|
226
|
+
#endif
|