reflexion 0.1.7 → 0.1.8

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Files changed (223) hide show
  1. checksums.yaml +4 -4
  2. data/.doc/ext/reflex/application.cpp +5 -5
  3. data/.doc/ext/reflex/body.cpp +167 -0
  4. data/.doc/ext/reflex/capture_event.cpp +4 -4
  5. data/.doc/ext/reflex/draw_event.cpp +4 -4
  6. data/.doc/ext/reflex/event.cpp +4 -4
  7. data/.doc/ext/reflex/fixture.cpp +101 -0
  8. data/.doc/ext/reflex/focus_event.cpp +4 -4
  9. data/.doc/ext/reflex/frame_event.cpp +4 -4
  10. data/.doc/ext/reflex/image_view.cpp +22 -5
  11. data/.doc/ext/reflex/key_event.cpp +4 -4
  12. data/.doc/ext/reflex/native.cpp +6 -0
  13. data/.doc/ext/reflex/pointer_event.cpp +4 -4
  14. data/.doc/ext/reflex/reflex.cpp +2 -3
  15. data/.doc/ext/reflex/scroll_event.cpp +4 -4
  16. data/.doc/ext/reflex/selector.cpp +4 -4
  17. data/.doc/ext/reflex/style.cpp +4 -4
  18. data/.doc/ext/reflex/style_length.cpp +4 -4
  19. data/.doc/ext/reflex/style_length2.cpp +4 -4
  20. data/.doc/ext/reflex/style_length4.cpp +4 -4
  21. data/.doc/ext/reflex/update_event.cpp +4 -4
  22. data/.doc/ext/reflex/view.cpp +110 -8
  23. data/.doc/ext/reflex/wheel_event.cpp +4 -4
  24. data/.doc/ext/reflex/window.cpp +36 -12
  25. data/README.md +2 -2
  26. data/Rakefile +2 -1
  27. data/VERSION +1 -1
  28. data/ext/reflex/application.cpp +8 -8
  29. data/ext/reflex/body.cpp +181 -0
  30. data/ext/reflex/capture_event.cpp +4 -4
  31. data/ext/reflex/draw_event.cpp +4 -4
  32. data/ext/reflex/event.cpp +4 -4
  33. data/ext/reflex/fixture.cpp +108 -0
  34. data/ext/reflex/focus_event.cpp +4 -4
  35. data/ext/reflex/frame_event.cpp +4 -4
  36. data/ext/reflex/image_view.cpp +24 -5
  37. data/ext/reflex/key_event.cpp +4 -4
  38. data/ext/reflex/native.cpp +6 -0
  39. data/ext/reflex/pointer_event.cpp +4 -4
  40. data/ext/reflex/reflex.cpp +2 -3
  41. data/ext/reflex/scroll_event.cpp +4 -4
  42. data/ext/reflex/selector.cpp +4 -4
  43. data/ext/reflex/style.cpp +4 -4
  44. data/ext/reflex/style_length.cpp +4 -4
  45. data/ext/reflex/style_length2.cpp +4 -4
  46. data/ext/reflex/style_length4.cpp +4 -4
  47. data/ext/reflex/update_event.cpp +4 -4
  48. data/ext/reflex/view.cpp +126 -12
  49. data/ext/reflex/wheel_event.cpp +4 -4
  50. data/ext/reflex/window.cpp +39 -12
  51. data/include/reflex/bitmap.h +20 -0
  52. data/include/reflex/body.h +82 -0
  53. data/include/reflex/bounds.h +20 -0
  54. data/include/reflex/color.h +20 -0
  55. data/include/reflex/color_space.h +20 -0
  56. data/include/reflex/defs.h +5 -1
  57. data/include/reflex/event.h +16 -25
  58. data/include/reflex/fixture.h +116 -0
  59. data/include/reflex/font.h +20 -0
  60. data/include/reflex/image.h +20 -0
  61. data/include/reflex/image_view.h +1 -1
  62. data/include/reflex/matrix.h +20 -0
  63. data/include/reflex/painter.h +20 -0
  64. data/include/reflex/point.h +24 -0
  65. data/include/reflex/ruby/application.h +6 -0
  66. data/include/reflex/ruby/body.h +41 -0
  67. data/include/reflex/ruby/event.h +68 -0
  68. data/include/reflex/ruby/fixture.h +41 -0
  69. data/include/reflex/ruby/image_view.h +14 -0
  70. data/include/reflex/ruby/selector.h +14 -0
  71. data/include/reflex/ruby/style.h +14 -0
  72. data/include/reflex/ruby/style_length.h +26 -0
  73. data/include/reflex/ruby/view.h +43 -39
  74. data/include/reflex/ruby/window.h +27 -21
  75. data/include/reflex/ruby.h +2 -0
  76. data/include/reflex/shader.h +20 -0
  77. data/include/reflex/style.h +2 -3
  78. data/include/reflex/texture.h +20 -0
  79. data/include/reflex/view.h +45 -24
  80. data/include/reflex/window.h +11 -14
  81. data/include/reflex.h +3 -0
  82. data/lib/reflex/application.rb +6 -2
  83. data/lib/reflex/body.rb +17 -0
  84. data/lib/reflex/fixture.rb +17 -0
  85. data/lib/reflex/view.rb +16 -1
  86. data/lib/reflex/window.rb +13 -1
  87. data/lib/reflex.rb +2 -0
  88. data/reflex.gemspec +1 -1
  89. data/samples/bats.rb +4 -3
  90. data/samples/checker.rb +4 -3
  91. data/samples/fans.rb +4 -3
  92. data/samples/fps.rb +5 -3
  93. data/samples/grid.rb +5 -4
  94. data/samples/hello.rb +1 -1
  95. data/samples/image.rb +3 -2
  96. data/samples/ios/hello/hello/main.cpp +12 -3
  97. data/samples/ios/hello/hello.xcodeproj/project.pbxproj +376 -123
  98. data/samples/key.rb +5 -4
  99. data/samples/layout.rb +3 -2
  100. data/samples/model.rb +3 -2
  101. data/samples/osx/hello/hello/main.cpp +12 -3
  102. data/samples/osx/hello/hello.xcodeproj/project.pbxproj +375 -120
  103. data/samples/physics.rb +37 -0
  104. data/samples/repl.rb +3 -2
  105. data/samples/shader.rb +4 -4
  106. data/samples/shapes.rb +4 -4
  107. data/samples/text.rb +6 -4
  108. data/samples/tree.rb +5 -4
  109. data/samples/views.rb +3 -2
  110. data/samples/visuals.rb +1 -2
  111. data/src/body.cpp +244 -0
  112. data/src/event.cpp +18 -18
  113. data/src/fixture.cpp +108 -0
  114. data/src/image_view.cpp +1 -1
  115. data/src/ios/native_window.h +2 -0
  116. data/src/ios/native_window.mm +18 -1
  117. data/src/ios/opengl_view.mm +8 -0
  118. data/src/ios/window.mm +24 -3
  119. data/src/ios/window_data.h +3 -3
  120. data/src/osx/native_window.mm +17 -1
  121. data/src/osx/window.mm +24 -3
  122. data/src/osx/window_data.h +3 -3
  123. data/src/physics/Box2D/Box2D.h +68 -0
  124. data/src/physics/Box2D/Collision/Shapes/b2ChainShape.cpp +193 -0
  125. data/src/physics/Box2D/Collision/Shapes/b2ChainShape.h +105 -0
  126. data/src/physics/Box2D/Collision/Shapes/b2CircleShape.cpp +99 -0
  127. data/src/physics/Box2D/Collision/Shapes/b2CircleShape.h +91 -0
  128. data/src/physics/Box2D/Collision/Shapes/b2EdgeShape.cpp +138 -0
  129. data/src/physics/Box2D/Collision/Shapes/b2EdgeShape.h +74 -0
  130. data/src/physics/Box2D/Collision/Shapes/b2PolygonShape.cpp +467 -0
  131. data/src/physics/Box2D/Collision/Shapes/b2PolygonShape.h +101 -0
  132. data/src/physics/Box2D/Collision/Shapes/b2Shape.h +101 -0
  133. data/src/physics/Box2D/Collision/b2BroadPhase.cpp +119 -0
  134. data/src/physics/Box2D/Collision/b2BroadPhase.h +257 -0
  135. data/src/physics/Box2D/Collision/b2CollideCircle.cpp +154 -0
  136. data/src/physics/Box2D/Collision/b2CollideEdge.cpp +698 -0
  137. data/src/physics/Box2D/Collision/b2CollidePolygon.cpp +239 -0
  138. data/src/physics/Box2D/Collision/b2Collision.cpp +252 -0
  139. data/src/physics/Box2D/Collision/b2Collision.h +277 -0
  140. data/src/physics/Box2D/Collision/b2Distance.cpp +603 -0
  141. data/src/physics/Box2D/Collision/b2Distance.h +141 -0
  142. data/src/physics/Box2D/Collision/b2DynamicTree.cpp +778 -0
  143. data/src/physics/Box2D/Collision/b2DynamicTree.h +289 -0
  144. data/src/physics/Box2D/Collision/b2TimeOfImpact.cpp +486 -0
  145. data/src/physics/Box2D/Collision/b2TimeOfImpact.h +58 -0
  146. data/src/physics/Box2D/Common/b2BlockAllocator.cpp +215 -0
  147. data/src/physics/Box2D/Common/b2BlockAllocator.h +62 -0
  148. data/src/physics/Box2D/Common/b2Draw.cpp +44 -0
  149. data/src/physics/Box2D/Common/b2Draw.h +86 -0
  150. data/src/physics/Box2D/Common/b2GrowableStack.h +85 -0
  151. data/src/physics/Box2D/Common/b2Math.cpp +94 -0
  152. data/src/physics/Box2D/Common/b2Math.h +720 -0
  153. data/src/physics/Box2D/Common/b2Settings.cpp +44 -0
  154. data/src/physics/Box2D/Common/b2Settings.h +151 -0
  155. data/src/physics/Box2D/Common/b2StackAllocator.cpp +83 -0
  156. data/src/physics/Box2D/Common/b2StackAllocator.h +60 -0
  157. data/src/physics/Box2D/Common/b2Timer.cpp +101 -0
  158. data/src/physics/Box2D/Common/b2Timer.h +50 -0
  159. data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndCircleContact.cpp +53 -0
  160. data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndCircleContact.h +39 -0
  161. data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.cpp +53 -0
  162. data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.h +39 -0
  163. data/src/physics/Box2D/Dynamics/Contacts/b2CircleContact.cpp +52 -0
  164. data/src/physics/Box2D/Dynamics/Contacts/b2CircleContact.h +39 -0
  165. data/src/physics/Box2D/Dynamics/Contacts/b2Contact.cpp +247 -0
  166. data/src/physics/Box2D/Dynamics/Contacts/b2Contact.h +349 -0
  167. data/src/physics/Box2D/Dynamics/Contacts/b2ContactSolver.cpp +838 -0
  168. data/src/physics/Box2D/Dynamics/Contacts/b2ContactSolver.h +95 -0
  169. data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.cpp +49 -0
  170. data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.h +39 -0
  171. data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.cpp +49 -0
  172. data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.h +39 -0
  173. data/src/physics/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.cpp +49 -0
  174. data/src/physics/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.h +38 -0
  175. data/src/physics/Box2D/Dynamics/Contacts/b2PolygonContact.cpp +52 -0
  176. data/src/physics/Box2D/Dynamics/Contacts/b2PolygonContact.h +39 -0
  177. data/src/physics/Box2D/Dynamics/Joints/b2DistanceJoint.cpp +260 -0
  178. data/src/physics/Box2D/Dynamics/Joints/b2DistanceJoint.h +169 -0
  179. data/src/physics/Box2D/Dynamics/Joints/b2FrictionJoint.cpp +251 -0
  180. data/src/physics/Box2D/Dynamics/Joints/b2FrictionJoint.h +119 -0
  181. data/src/physics/Box2D/Dynamics/Joints/b2GearJoint.cpp +419 -0
  182. data/src/physics/Box2D/Dynamics/Joints/b2GearJoint.h +125 -0
  183. data/src/physics/Box2D/Dynamics/Joints/b2Joint.cpp +211 -0
  184. data/src/physics/Box2D/Dynamics/Joints/b2Joint.h +226 -0
  185. data/src/physics/Box2D/Dynamics/Joints/b2MotorJoint.cpp +304 -0
  186. data/src/physics/Box2D/Dynamics/Joints/b2MotorJoint.h +133 -0
  187. data/src/physics/Box2D/Dynamics/Joints/b2MouseJoint.cpp +222 -0
  188. data/src/physics/Box2D/Dynamics/Joints/b2MouseJoint.h +129 -0
  189. data/src/physics/Box2D/Dynamics/Joints/b2PrismaticJoint.cpp +629 -0
  190. data/src/physics/Box2D/Dynamics/Joints/b2PrismaticJoint.h +196 -0
  191. data/src/physics/Box2D/Dynamics/Joints/b2PulleyJoint.cpp +348 -0
  192. data/src/physics/Box2D/Dynamics/Joints/b2PulleyJoint.h +152 -0
  193. data/src/physics/Box2D/Dynamics/Joints/b2RevoluteJoint.cpp +502 -0
  194. data/src/physics/Box2D/Dynamics/Joints/b2RevoluteJoint.h +204 -0
  195. data/src/physics/Box2D/Dynamics/Joints/b2RopeJoint.cpp +241 -0
  196. data/src/physics/Box2D/Dynamics/Joints/b2RopeJoint.h +114 -0
  197. data/src/physics/Box2D/Dynamics/Joints/b2WeldJoint.cpp +344 -0
  198. data/src/physics/Box2D/Dynamics/Joints/b2WeldJoint.h +126 -0
  199. data/src/physics/Box2D/Dynamics/Joints/b2WheelJoint.cpp +419 -0
  200. data/src/physics/Box2D/Dynamics/Joints/b2WheelJoint.h +210 -0
  201. data/src/physics/Box2D/Dynamics/b2Body.cpp +549 -0
  202. data/src/physics/Box2D/Dynamics/b2Body.h +860 -0
  203. data/src/physics/Box2D/Dynamics/b2ContactManager.cpp +296 -0
  204. data/src/physics/Box2D/Dynamics/b2ContactManager.h +52 -0
  205. data/src/physics/Box2D/Dynamics/b2Fixture.cpp +303 -0
  206. data/src/physics/Box2D/Dynamics/b2Fixture.h +345 -0
  207. data/src/physics/Box2D/Dynamics/b2Island.cpp +539 -0
  208. data/src/physics/Box2D/Dynamics/b2Island.h +93 -0
  209. data/src/physics/Box2D/Dynamics/b2TimeStep.h +70 -0
  210. data/src/physics/Box2D/Dynamics/b2World.cpp +1339 -0
  211. data/src/physics/Box2D/Dynamics/b2World.h +354 -0
  212. data/src/physics/Box2D/Dynamics/b2WorldCallbacks.cpp +36 -0
  213. data/src/physics/Box2D/Dynamics/b2WorldCallbacks.h +155 -0
  214. data/src/physics/Box2D/Rope/b2Rope.cpp +259 -0
  215. data/src/physics/Box2D/Rope/b2Rope.h +115 -0
  216. data/src/style.cpp +2 -2
  217. data/src/view.cpp +217 -17
  218. data/src/window.cpp +25 -15
  219. data/src/world.cpp +206 -0
  220. data/src/world.h +96 -0
  221. data/task/box2d.rake +25 -0
  222. data/test/test_view.rb +5 -5
  223. metadata +125 -3
@@ -0,0 +1,211 @@
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+ /*
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+ * Copyright (c) 2006-2007 Erin Catto http://www.box2d.org
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+ *
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+ * This software is provided 'as-is', without any express or implied
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+ * warranty. In no event will the authors be held liable for any damages
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+ * arising from the use of this software.
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+ * Permission is granted to anyone to use this software for any purpose,
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+ * including commercial applications, and to alter it and redistribute it
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+ * freely, subject to the following restrictions:
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+ * 1. The origin of this software must not be misrepresented; you must not
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+ * claim that you wrote the original software. If you use this software
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+ * in a product, an acknowledgment in the product documentation would be
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+ * appreciated but is not required.
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+ * 2. Altered source versions must be plainly marked as such, and must not be
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+ * misrepresented as being the original software.
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+ * 3. This notice may not be removed or altered from any source distribution.
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+ */
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+
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+ #include <Box2D/Dynamics/Joints/b2Joint.h>
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+ #include <Box2D/Dynamics/Joints/b2DistanceJoint.h>
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+ #include <Box2D/Dynamics/Joints/b2WheelJoint.h>
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+ #include <Box2D/Dynamics/Joints/b2MouseJoint.h>
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+ #include <Box2D/Dynamics/Joints/b2RevoluteJoint.h>
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+ #include <Box2D/Dynamics/Joints/b2PrismaticJoint.h>
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+ #include <Box2D/Dynamics/Joints/b2PulleyJoint.h>
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+ #include <Box2D/Dynamics/Joints/b2GearJoint.h>
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+ #include <Box2D/Dynamics/Joints/b2WeldJoint.h>
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+ #include <Box2D/Dynamics/Joints/b2FrictionJoint.h>
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+ #include <Box2D/Dynamics/Joints/b2RopeJoint.h>
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+ #include <Box2D/Dynamics/Joints/b2MotorJoint.h>
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+ #include <Box2D/Dynamics/b2Body.h>
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+ #include <Box2D/Dynamics/b2World.h>
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+ #include <Box2D/Common/b2BlockAllocator.h>
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+
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+ #include <new>
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+
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+ b2Joint* b2Joint::Create(const b2JointDef* def, b2BlockAllocator* allocator)
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+ {
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+ b2Joint* joint = NULL;
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+
41
+ switch (def->type)
42
+ {
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+ case e_distanceJoint:
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+ {
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+ void* mem = allocator->Allocate(sizeof(b2DistanceJoint));
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+ joint = new (mem) b2DistanceJoint(static_cast<const b2DistanceJointDef*>(def));
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+ }
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+ break;
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+
50
+ case e_mouseJoint:
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+ {
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+ void* mem = allocator->Allocate(sizeof(b2MouseJoint));
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+ joint = new (mem) b2MouseJoint(static_cast<const b2MouseJointDef*>(def));
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+ }
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+ break;
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+
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+ case e_prismaticJoint:
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+ {
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+ void* mem = allocator->Allocate(sizeof(b2PrismaticJoint));
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+ joint = new (mem) b2PrismaticJoint(static_cast<const b2PrismaticJointDef*>(def));
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+ }
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+ break;
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+
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+ case e_revoluteJoint:
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+ {
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+ void* mem = allocator->Allocate(sizeof(b2RevoluteJoint));
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+ joint = new (mem) b2RevoluteJoint(static_cast<const b2RevoluteJointDef*>(def));
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+ }
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+ break;
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+
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+ case e_pulleyJoint:
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+ {
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+ void* mem = allocator->Allocate(sizeof(b2PulleyJoint));
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+ joint = new (mem) b2PulleyJoint(static_cast<const b2PulleyJointDef*>(def));
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+ }
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+ break;
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+
78
+ case e_gearJoint:
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+ {
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+ void* mem = allocator->Allocate(sizeof(b2GearJoint));
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+ joint = new (mem) b2GearJoint(static_cast<const b2GearJointDef*>(def));
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+ }
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+ break;
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+
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+ case e_wheelJoint:
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+ {
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+ void* mem = allocator->Allocate(sizeof(b2WheelJoint));
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+ joint = new (mem) b2WheelJoint(static_cast<const b2WheelJointDef*>(def));
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+ }
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+ break;
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+
92
+ case e_weldJoint:
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+ {
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+ void* mem = allocator->Allocate(sizeof(b2WeldJoint));
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+ joint = new (mem) b2WeldJoint(static_cast<const b2WeldJointDef*>(def));
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+ }
97
+ break;
98
+
99
+ case e_frictionJoint:
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+ {
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+ void* mem = allocator->Allocate(sizeof(b2FrictionJoint));
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+ joint = new (mem) b2FrictionJoint(static_cast<const b2FrictionJointDef*>(def));
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+ }
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+ break;
105
+
106
+ case e_ropeJoint:
107
+ {
108
+ void* mem = allocator->Allocate(sizeof(b2RopeJoint));
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+ joint = new (mem) b2RopeJoint(static_cast<const b2RopeJointDef*>(def));
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+ }
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+ break;
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+
113
+ case e_motorJoint:
114
+ {
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+ void* mem = allocator->Allocate(sizeof(b2MotorJoint));
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+ joint = new (mem) b2MotorJoint(static_cast<const b2MotorJointDef*>(def));
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+ }
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+ break;
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+
120
+ default:
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+ b2Assert(false);
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+ break;
123
+ }
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+
125
+ return joint;
126
+ }
127
+
128
+ void b2Joint::Destroy(b2Joint* joint, b2BlockAllocator* allocator)
129
+ {
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+ joint->~b2Joint();
131
+ switch (joint->m_type)
132
+ {
133
+ case e_distanceJoint:
134
+ allocator->Free(joint, sizeof(b2DistanceJoint));
135
+ break;
136
+
137
+ case e_mouseJoint:
138
+ allocator->Free(joint, sizeof(b2MouseJoint));
139
+ break;
140
+
141
+ case e_prismaticJoint:
142
+ allocator->Free(joint, sizeof(b2PrismaticJoint));
143
+ break;
144
+
145
+ case e_revoluteJoint:
146
+ allocator->Free(joint, sizeof(b2RevoluteJoint));
147
+ break;
148
+
149
+ case e_pulleyJoint:
150
+ allocator->Free(joint, sizeof(b2PulleyJoint));
151
+ break;
152
+
153
+ case e_gearJoint:
154
+ allocator->Free(joint, sizeof(b2GearJoint));
155
+ break;
156
+
157
+ case e_wheelJoint:
158
+ allocator->Free(joint, sizeof(b2WheelJoint));
159
+ break;
160
+
161
+ case e_weldJoint:
162
+ allocator->Free(joint, sizeof(b2WeldJoint));
163
+ break;
164
+
165
+ case e_frictionJoint:
166
+ allocator->Free(joint, sizeof(b2FrictionJoint));
167
+ break;
168
+
169
+ case e_ropeJoint:
170
+ allocator->Free(joint, sizeof(b2RopeJoint));
171
+ break;
172
+
173
+ case e_motorJoint:
174
+ allocator->Free(joint, sizeof(b2MotorJoint));
175
+ break;
176
+
177
+ default:
178
+ b2Assert(false);
179
+ break;
180
+ }
181
+ }
182
+
183
+ b2Joint::b2Joint(const b2JointDef* def)
184
+ {
185
+ b2Assert(def->bodyA != def->bodyB);
186
+
187
+ m_type = def->type;
188
+ m_prev = NULL;
189
+ m_next = NULL;
190
+ m_bodyA = def->bodyA;
191
+ m_bodyB = def->bodyB;
192
+ m_index = 0;
193
+ m_collideConnected = def->collideConnected;
194
+ m_islandFlag = false;
195
+ m_userData = def->userData;
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+
197
+ m_edgeA.joint = NULL;
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+ m_edgeA.other = NULL;
199
+ m_edgeA.prev = NULL;
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+ m_edgeA.next = NULL;
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+
202
+ m_edgeB.joint = NULL;
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+ m_edgeB.other = NULL;
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+ m_edgeB.prev = NULL;
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+ m_edgeB.next = NULL;
206
+ }
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+
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+ bool b2Joint::IsActive() const
209
+ {
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+ return m_bodyA->IsActive() && m_bodyB->IsActive();
211
+ }
@@ -0,0 +1,226 @@
1
+ /*
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+ * Copyright (c) 2006-2007 Erin Catto http://www.box2d.org
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+ *
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+ * This software is provided 'as-is', without any express or implied
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+ * warranty. In no event will the authors be held liable for any damages
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+ * arising from the use of this software.
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+ * Permission is granted to anyone to use this software for any purpose,
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+ * including commercial applications, and to alter it and redistribute it
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+ * freely, subject to the following restrictions:
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+ * 1. The origin of this software must not be misrepresented; you must not
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+ * claim that you wrote the original software. If you use this software
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+ * in a product, an acknowledgment in the product documentation would be
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+ * appreciated but is not required.
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+ * 2. Altered source versions must be plainly marked as such, and must not be
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+ * misrepresented as being the original software.
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+ * 3. This notice may not be removed or altered from any source distribution.
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+ */
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+
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+ #ifndef B2_JOINT_H
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+ #define B2_JOINT_H
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+
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+ #include <Box2D/Common/b2Math.h>
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+
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+ class b2Body;
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+ class b2Joint;
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+ struct b2SolverData;
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+ class b2BlockAllocator;
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+
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+ enum b2JointType
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+ {
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+ e_unknownJoint,
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+ e_revoluteJoint,
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+ e_prismaticJoint,
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+ e_distanceJoint,
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+ e_pulleyJoint,
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+ e_mouseJoint,
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+ e_gearJoint,
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+ e_wheelJoint,
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+ e_weldJoint,
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+ e_frictionJoint,
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+ e_ropeJoint,
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+ e_motorJoint
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+ };
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+
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+ enum b2LimitState
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+ {
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+ e_inactiveLimit,
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+ e_atLowerLimit,
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+ e_atUpperLimit,
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+ e_equalLimits
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+ };
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+
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+ struct b2Jacobian
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+ {
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+ b2Vec2 linear;
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+ float32 angularA;
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+ float32 angularB;
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+ };
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+
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+ /// A joint edge is used to connect bodies and joints together
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+ /// in a joint graph where each body is a node and each joint
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+ /// is an edge. A joint edge belongs to a doubly linked list
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+ /// maintained in each attached body. Each joint has two joint
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+ /// nodes, one for each attached body.
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+ struct b2JointEdge
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+ {
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+ b2Body* other; ///< provides quick access to the other body attached.
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+ b2Joint* joint; ///< the joint
69
+ b2JointEdge* prev; ///< the previous joint edge in the body's joint list
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+ b2JointEdge* next; ///< the next joint edge in the body's joint list
71
+ };
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+
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+ /// Joint definitions are used to construct joints.
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+ struct b2JointDef
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+ {
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+ b2JointDef()
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+ {
78
+ type = e_unknownJoint;
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+ userData = NULL;
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+ bodyA = NULL;
81
+ bodyB = NULL;
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+ collideConnected = false;
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+ }
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+
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+ /// The joint type is set automatically for concrete joint types.
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+ b2JointType type;
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+
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+ /// Use this to attach application specific data to your joints.
89
+ void* userData;
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+
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+ /// The first attached body.
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+ b2Body* bodyA;
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+
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+ /// The second attached body.
95
+ b2Body* bodyB;
96
+
97
+ /// Set this flag to true if the attached bodies should collide.
98
+ bool collideConnected;
99
+ };
100
+
101
+ /// The base joint class. Joints are used to constraint two bodies together in
102
+ /// various fashions. Some joints also feature limits and motors.
103
+ class b2Joint
104
+ {
105
+ public:
106
+
107
+ /// Get the type of the concrete joint.
108
+ b2JointType GetType() const;
109
+
110
+ /// Get the first body attached to this joint.
111
+ b2Body* GetBodyA();
112
+
113
+ /// Get the second body attached to this joint.
114
+ b2Body* GetBodyB();
115
+
116
+ /// Get the anchor point on bodyA in world coordinates.
117
+ virtual b2Vec2 GetAnchorA() const = 0;
118
+
119
+ /// Get the anchor point on bodyB in world coordinates.
120
+ virtual b2Vec2 GetAnchorB() const = 0;
121
+
122
+ /// Get the reaction force on bodyB at the joint anchor in Newtons.
123
+ virtual b2Vec2 GetReactionForce(float32 inv_dt) const = 0;
124
+
125
+ /// Get the reaction torque on bodyB in N*m.
126
+ virtual float32 GetReactionTorque(float32 inv_dt) const = 0;
127
+
128
+ /// Get the next joint the world joint list.
129
+ b2Joint* GetNext();
130
+ const b2Joint* GetNext() const;
131
+
132
+ /// Get the user data pointer.
133
+ void* GetUserData() const;
134
+
135
+ /// Set the user data pointer.
136
+ void SetUserData(void* data);
137
+
138
+ /// Short-cut function to determine if either body is inactive.
139
+ bool IsActive() const;
140
+
141
+ /// Get collide connected.
142
+ /// Note: modifying the collide connect flag won't work correctly because
143
+ /// the flag is only checked when fixture AABBs begin to overlap.
144
+ bool GetCollideConnected() const;
145
+
146
+ /// Dump this joint to the log file.
147
+ virtual void Dump() { b2Log("// Dump is not supported for this joint type.\n"); }
148
+
149
+ /// Shift the origin for any points stored in world coordinates.
150
+ virtual void ShiftOrigin(const b2Vec2& newOrigin) { B2_NOT_USED(newOrigin); }
151
+
152
+ protected:
153
+ friend class b2World;
154
+ friend class b2Body;
155
+ friend class b2Island;
156
+ friend class b2GearJoint;
157
+
158
+ static b2Joint* Create(const b2JointDef* def, b2BlockAllocator* allocator);
159
+ static void Destroy(b2Joint* joint, b2BlockAllocator* allocator);
160
+
161
+ b2Joint(const b2JointDef* def);
162
+ virtual ~b2Joint() {}
163
+
164
+ virtual void InitVelocityConstraints(const b2SolverData& data) = 0;
165
+ virtual void SolveVelocityConstraints(const b2SolverData& data) = 0;
166
+
167
+ // This returns true if the position errors are within tolerance.
168
+ virtual bool SolvePositionConstraints(const b2SolverData& data) = 0;
169
+
170
+ b2JointType m_type;
171
+ b2Joint* m_prev;
172
+ b2Joint* m_next;
173
+ b2JointEdge m_edgeA;
174
+ b2JointEdge m_edgeB;
175
+ b2Body* m_bodyA;
176
+ b2Body* m_bodyB;
177
+
178
+ int32 m_index;
179
+
180
+ bool m_islandFlag;
181
+ bool m_collideConnected;
182
+
183
+ void* m_userData;
184
+ };
185
+
186
+ inline b2JointType b2Joint::GetType() const
187
+ {
188
+ return m_type;
189
+ }
190
+
191
+ inline b2Body* b2Joint::GetBodyA()
192
+ {
193
+ return m_bodyA;
194
+ }
195
+
196
+ inline b2Body* b2Joint::GetBodyB()
197
+ {
198
+ return m_bodyB;
199
+ }
200
+
201
+ inline b2Joint* b2Joint::GetNext()
202
+ {
203
+ return m_next;
204
+ }
205
+
206
+ inline const b2Joint* b2Joint::GetNext() const
207
+ {
208
+ return m_next;
209
+ }
210
+
211
+ inline void* b2Joint::GetUserData() const
212
+ {
213
+ return m_userData;
214
+ }
215
+
216
+ inline void b2Joint::SetUserData(void* data)
217
+ {
218
+ m_userData = data;
219
+ }
220
+
221
+ inline bool b2Joint::GetCollideConnected() const
222
+ {
223
+ return m_collideConnected;
224
+ }
225
+
226
+ #endif