reflexion 0.1.7 → 0.1.8

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (223) hide show
  1. checksums.yaml +4 -4
  2. data/.doc/ext/reflex/application.cpp +5 -5
  3. data/.doc/ext/reflex/body.cpp +167 -0
  4. data/.doc/ext/reflex/capture_event.cpp +4 -4
  5. data/.doc/ext/reflex/draw_event.cpp +4 -4
  6. data/.doc/ext/reflex/event.cpp +4 -4
  7. data/.doc/ext/reflex/fixture.cpp +101 -0
  8. data/.doc/ext/reflex/focus_event.cpp +4 -4
  9. data/.doc/ext/reflex/frame_event.cpp +4 -4
  10. data/.doc/ext/reflex/image_view.cpp +22 -5
  11. data/.doc/ext/reflex/key_event.cpp +4 -4
  12. data/.doc/ext/reflex/native.cpp +6 -0
  13. data/.doc/ext/reflex/pointer_event.cpp +4 -4
  14. data/.doc/ext/reflex/reflex.cpp +2 -3
  15. data/.doc/ext/reflex/scroll_event.cpp +4 -4
  16. data/.doc/ext/reflex/selector.cpp +4 -4
  17. data/.doc/ext/reflex/style.cpp +4 -4
  18. data/.doc/ext/reflex/style_length.cpp +4 -4
  19. data/.doc/ext/reflex/style_length2.cpp +4 -4
  20. data/.doc/ext/reflex/style_length4.cpp +4 -4
  21. data/.doc/ext/reflex/update_event.cpp +4 -4
  22. data/.doc/ext/reflex/view.cpp +110 -8
  23. data/.doc/ext/reflex/wheel_event.cpp +4 -4
  24. data/.doc/ext/reflex/window.cpp +36 -12
  25. data/README.md +2 -2
  26. data/Rakefile +2 -1
  27. data/VERSION +1 -1
  28. data/ext/reflex/application.cpp +8 -8
  29. data/ext/reflex/body.cpp +181 -0
  30. data/ext/reflex/capture_event.cpp +4 -4
  31. data/ext/reflex/draw_event.cpp +4 -4
  32. data/ext/reflex/event.cpp +4 -4
  33. data/ext/reflex/fixture.cpp +108 -0
  34. data/ext/reflex/focus_event.cpp +4 -4
  35. data/ext/reflex/frame_event.cpp +4 -4
  36. data/ext/reflex/image_view.cpp +24 -5
  37. data/ext/reflex/key_event.cpp +4 -4
  38. data/ext/reflex/native.cpp +6 -0
  39. data/ext/reflex/pointer_event.cpp +4 -4
  40. data/ext/reflex/reflex.cpp +2 -3
  41. data/ext/reflex/scroll_event.cpp +4 -4
  42. data/ext/reflex/selector.cpp +4 -4
  43. data/ext/reflex/style.cpp +4 -4
  44. data/ext/reflex/style_length.cpp +4 -4
  45. data/ext/reflex/style_length2.cpp +4 -4
  46. data/ext/reflex/style_length4.cpp +4 -4
  47. data/ext/reflex/update_event.cpp +4 -4
  48. data/ext/reflex/view.cpp +126 -12
  49. data/ext/reflex/wheel_event.cpp +4 -4
  50. data/ext/reflex/window.cpp +39 -12
  51. data/include/reflex/bitmap.h +20 -0
  52. data/include/reflex/body.h +82 -0
  53. data/include/reflex/bounds.h +20 -0
  54. data/include/reflex/color.h +20 -0
  55. data/include/reflex/color_space.h +20 -0
  56. data/include/reflex/defs.h +5 -1
  57. data/include/reflex/event.h +16 -25
  58. data/include/reflex/fixture.h +116 -0
  59. data/include/reflex/font.h +20 -0
  60. data/include/reflex/image.h +20 -0
  61. data/include/reflex/image_view.h +1 -1
  62. data/include/reflex/matrix.h +20 -0
  63. data/include/reflex/painter.h +20 -0
  64. data/include/reflex/point.h +24 -0
  65. data/include/reflex/ruby/application.h +6 -0
  66. data/include/reflex/ruby/body.h +41 -0
  67. data/include/reflex/ruby/event.h +68 -0
  68. data/include/reflex/ruby/fixture.h +41 -0
  69. data/include/reflex/ruby/image_view.h +14 -0
  70. data/include/reflex/ruby/selector.h +14 -0
  71. data/include/reflex/ruby/style.h +14 -0
  72. data/include/reflex/ruby/style_length.h +26 -0
  73. data/include/reflex/ruby/view.h +43 -39
  74. data/include/reflex/ruby/window.h +27 -21
  75. data/include/reflex/ruby.h +2 -0
  76. data/include/reflex/shader.h +20 -0
  77. data/include/reflex/style.h +2 -3
  78. data/include/reflex/texture.h +20 -0
  79. data/include/reflex/view.h +45 -24
  80. data/include/reflex/window.h +11 -14
  81. data/include/reflex.h +3 -0
  82. data/lib/reflex/application.rb +6 -2
  83. data/lib/reflex/body.rb +17 -0
  84. data/lib/reflex/fixture.rb +17 -0
  85. data/lib/reflex/view.rb +16 -1
  86. data/lib/reflex/window.rb +13 -1
  87. data/lib/reflex.rb +2 -0
  88. data/reflex.gemspec +1 -1
  89. data/samples/bats.rb +4 -3
  90. data/samples/checker.rb +4 -3
  91. data/samples/fans.rb +4 -3
  92. data/samples/fps.rb +5 -3
  93. data/samples/grid.rb +5 -4
  94. data/samples/hello.rb +1 -1
  95. data/samples/image.rb +3 -2
  96. data/samples/ios/hello/hello/main.cpp +12 -3
  97. data/samples/ios/hello/hello.xcodeproj/project.pbxproj +376 -123
  98. data/samples/key.rb +5 -4
  99. data/samples/layout.rb +3 -2
  100. data/samples/model.rb +3 -2
  101. data/samples/osx/hello/hello/main.cpp +12 -3
  102. data/samples/osx/hello/hello.xcodeproj/project.pbxproj +375 -120
  103. data/samples/physics.rb +37 -0
  104. data/samples/repl.rb +3 -2
  105. data/samples/shader.rb +4 -4
  106. data/samples/shapes.rb +4 -4
  107. data/samples/text.rb +6 -4
  108. data/samples/tree.rb +5 -4
  109. data/samples/views.rb +3 -2
  110. data/samples/visuals.rb +1 -2
  111. data/src/body.cpp +244 -0
  112. data/src/event.cpp +18 -18
  113. data/src/fixture.cpp +108 -0
  114. data/src/image_view.cpp +1 -1
  115. data/src/ios/native_window.h +2 -0
  116. data/src/ios/native_window.mm +18 -1
  117. data/src/ios/opengl_view.mm +8 -0
  118. data/src/ios/window.mm +24 -3
  119. data/src/ios/window_data.h +3 -3
  120. data/src/osx/native_window.mm +17 -1
  121. data/src/osx/window.mm +24 -3
  122. data/src/osx/window_data.h +3 -3
  123. data/src/physics/Box2D/Box2D.h +68 -0
  124. data/src/physics/Box2D/Collision/Shapes/b2ChainShape.cpp +193 -0
  125. data/src/physics/Box2D/Collision/Shapes/b2ChainShape.h +105 -0
  126. data/src/physics/Box2D/Collision/Shapes/b2CircleShape.cpp +99 -0
  127. data/src/physics/Box2D/Collision/Shapes/b2CircleShape.h +91 -0
  128. data/src/physics/Box2D/Collision/Shapes/b2EdgeShape.cpp +138 -0
  129. data/src/physics/Box2D/Collision/Shapes/b2EdgeShape.h +74 -0
  130. data/src/physics/Box2D/Collision/Shapes/b2PolygonShape.cpp +467 -0
  131. data/src/physics/Box2D/Collision/Shapes/b2PolygonShape.h +101 -0
  132. data/src/physics/Box2D/Collision/Shapes/b2Shape.h +101 -0
  133. data/src/physics/Box2D/Collision/b2BroadPhase.cpp +119 -0
  134. data/src/physics/Box2D/Collision/b2BroadPhase.h +257 -0
  135. data/src/physics/Box2D/Collision/b2CollideCircle.cpp +154 -0
  136. data/src/physics/Box2D/Collision/b2CollideEdge.cpp +698 -0
  137. data/src/physics/Box2D/Collision/b2CollidePolygon.cpp +239 -0
  138. data/src/physics/Box2D/Collision/b2Collision.cpp +252 -0
  139. data/src/physics/Box2D/Collision/b2Collision.h +277 -0
  140. data/src/physics/Box2D/Collision/b2Distance.cpp +603 -0
  141. data/src/physics/Box2D/Collision/b2Distance.h +141 -0
  142. data/src/physics/Box2D/Collision/b2DynamicTree.cpp +778 -0
  143. data/src/physics/Box2D/Collision/b2DynamicTree.h +289 -0
  144. data/src/physics/Box2D/Collision/b2TimeOfImpact.cpp +486 -0
  145. data/src/physics/Box2D/Collision/b2TimeOfImpact.h +58 -0
  146. data/src/physics/Box2D/Common/b2BlockAllocator.cpp +215 -0
  147. data/src/physics/Box2D/Common/b2BlockAllocator.h +62 -0
  148. data/src/physics/Box2D/Common/b2Draw.cpp +44 -0
  149. data/src/physics/Box2D/Common/b2Draw.h +86 -0
  150. data/src/physics/Box2D/Common/b2GrowableStack.h +85 -0
  151. data/src/physics/Box2D/Common/b2Math.cpp +94 -0
  152. data/src/physics/Box2D/Common/b2Math.h +720 -0
  153. data/src/physics/Box2D/Common/b2Settings.cpp +44 -0
  154. data/src/physics/Box2D/Common/b2Settings.h +151 -0
  155. data/src/physics/Box2D/Common/b2StackAllocator.cpp +83 -0
  156. data/src/physics/Box2D/Common/b2StackAllocator.h +60 -0
  157. data/src/physics/Box2D/Common/b2Timer.cpp +101 -0
  158. data/src/physics/Box2D/Common/b2Timer.h +50 -0
  159. data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndCircleContact.cpp +53 -0
  160. data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndCircleContact.h +39 -0
  161. data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.cpp +53 -0
  162. data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.h +39 -0
  163. data/src/physics/Box2D/Dynamics/Contacts/b2CircleContact.cpp +52 -0
  164. data/src/physics/Box2D/Dynamics/Contacts/b2CircleContact.h +39 -0
  165. data/src/physics/Box2D/Dynamics/Contacts/b2Contact.cpp +247 -0
  166. data/src/physics/Box2D/Dynamics/Contacts/b2Contact.h +349 -0
  167. data/src/physics/Box2D/Dynamics/Contacts/b2ContactSolver.cpp +838 -0
  168. data/src/physics/Box2D/Dynamics/Contacts/b2ContactSolver.h +95 -0
  169. data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.cpp +49 -0
  170. data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.h +39 -0
  171. data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.cpp +49 -0
  172. data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.h +39 -0
  173. data/src/physics/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.cpp +49 -0
  174. data/src/physics/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.h +38 -0
  175. data/src/physics/Box2D/Dynamics/Contacts/b2PolygonContact.cpp +52 -0
  176. data/src/physics/Box2D/Dynamics/Contacts/b2PolygonContact.h +39 -0
  177. data/src/physics/Box2D/Dynamics/Joints/b2DistanceJoint.cpp +260 -0
  178. data/src/physics/Box2D/Dynamics/Joints/b2DistanceJoint.h +169 -0
  179. data/src/physics/Box2D/Dynamics/Joints/b2FrictionJoint.cpp +251 -0
  180. data/src/physics/Box2D/Dynamics/Joints/b2FrictionJoint.h +119 -0
  181. data/src/physics/Box2D/Dynamics/Joints/b2GearJoint.cpp +419 -0
  182. data/src/physics/Box2D/Dynamics/Joints/b2GearJoint.h +125 -0
  183. data/src/physics/Box2D/Dynamics/Joints/b2Joint.cpp +211 -0
  184. data/src/physics/Box2D/Dynamics/Joints/b2Joint.h +226 -0
  185. data/src/physics/Box2D/Dynamics/Joints/b2MotorJoint.cpp +304 -0
  186. data/src/physics/Box2D/Dynamics/Joints/b2MotorJoint.h +133 -0
  187. data/src/physics/Box2D/Dynamics/Joints/b2MouseJoint.cpp +222 -0
  188. data/src/physics/Box2D/Dynamics/Joints/b2MouseJoint.h +129 -0
  189. data/src/physics/Box2D/Dynamics/Joints/b2PrismaticJoint.cpp +629 -0
  190. data/src/physics/Box2D/Dynamics/Joints/b2PrismaticJoint.h +196 -0
  191. data/src/physics/Box2D/Dynamics/Joints/b2PulleyJoint.cpp +348 -0
  192. data/src/physics/Box2D/Dynamics/Joints/b2PulleyJoint.h +152 -0
  193. data/src/physics/Box2D/Dynamics/Joints/b2RevoluteJoint.cpp +502 -0
  194. data/src/physics/Box2D/Dynamics/Joints/b2RevoluteJoint.h +204 -0
  195. data/src/physics/Box2D/Dynamics/Joints/b2RopeJoint.cpp +241 -0
  196. data/src/physics/Box2D/Dynamics/Joints/b2RopeJoint.h +114 -0
  197. data/src/physics/Box2D/Dynamics/Joints/b2WeldJoint.cpp +344 -0
  198. data/src/physics/Box2D/Dynamics/Joints/b2WeldJoint.h +126 -0
  199. data/src/physics/Box2D/Dynamics/Joints/b2WheelJoint.cpp +419 -0
  200. data/src/physics/Box2D/Dynamics/Joints/b2WheelJoint.h +210 -0
  201. data/src/physics/Box2D/Dynamics/b2Body.cpp +549 -0
  202. data/src/physics/Box2D/Dynamics/b2Body.h +860 -0
  203. data/src/physics/Box2D/Dynamics/b2ContactManager.cpp +296 -0
  204. data/src/physics/Box2D/Dynamics/b2ContactManager.h +52 -0
  205. data/src/physics/Box2D/Dynamics/b2Fixture.cpp +303 -0
  206. data/src/physics/Box2D/Dynamics/b2Fixture.h +345 -0
  207. data/src/physics/Box2D/Dynamics/b2Island.cpp +539 -0
  208. data/src/physics/Box2D/Dynamics/b2Island.h +93 -0
  209. data/src/physics/Box2D/Dynamics/b2TimeStep.h +70 -0
  210. data/src/physics/Box2D/Dynamics/b2World.cpp +1339 -0
  211. data/src/physics/Box2D/Dynamics/b2World.h +354 -0
  212. data/src/physics/Box2D/Dynamics/b2WorldCallbacks.cpp +36 -0
  213. data/src/physics/Box2D/Dynamics/b2WorldCallbacks.h +155 -0
  214. data/src/physics/Box2D/Rope/b2Rope.cpp +259 -0
  215. data/src/physics/Box2D/Rope/b2Rope.h +115 -0
  216. data/src/style.cpp +2 -2
  217. data/src/view.cpp +217 -17
  218. data/src/window.cpp +25 -15
  219. data/src/world.cpp +206 -0
  220. data/src/world.h +96 -0
  221. data/task/box2d.rake +25 -0
  222. data/test/test_view.rb +5 -5
  223. metadata +125 -3
@@ -0,0 +1,211 @@
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+ /*
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+ * Copyright (c) 2006-2007 Erin Catto http://www.box2d.org
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+ *
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+ * This software is provided 'as-is', without any express or implied
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+ * warranty. In no event will the authors be held liable for any damages
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+ * arising from the use of this software.
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+ * Permission is granted to anyone to use this software for any purpose,
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+ * including commercial applications, and to alter it and redistribute it
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+ * freely, subject to the following restrictions:
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+ * 1. The origin of this software must not be misrepresented; you must not
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+ * claim that you wrote the original software. If you use this software
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+ * in a product, an acknowledgment in the product documentation would be
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+ * appreciated but is not required.
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+ * 2. Altered source versions must be plainly marked as such, and must not be
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+ * misrepresented as being the original software.
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+ * 3. This notice may not be removed or altered from any source distribution.
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+ */
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+
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+ #include <Box2D/Dynamics/Joints/b2Joint.h>
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+ #include <Box2D/Dynamics/Joints/b2DistanceJoint.h>
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+ #include <Box2D/Dynamics/Joints/b2WheelJoint.h>
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+ #include <Box2D/Dynamics/Joints/b2MouseJoint.h>
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+ #include <Box2D/Dynamics/Joints/b2RevoluteJoint.h>
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+ #include <Box2D/Dynamics/Joints/b2PrismaticJoint.h>
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+ #include <Box2D/Dynamics/Joints/b2PulleyJoint.h>
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+ #include <Box2D/Dynamics/Joints/b2GearJoint.h>
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+ #include <Box2D/Dynamics/Joints/b2WeldJoint.h>
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+ #include <Box2D/Dynamics/Joints/b2FrictionJoint.h>
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+ #include <Box2D/Dynamics/Joints/b2RopeJoint.h>
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+ #include <Box2D/Dynamics/Joints/b2MotorJoint.h>
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+ #include <Box2D/Dynamics/b2Body.h>
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+ #include <Box2D/Dynamics/b2World.h>
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+ #include <Box2D/Common/b2BlockAllocator.h>
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+
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+ #include <new>
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+
37
+ b2Joint* b2Joint::Create(const b2JointDef* def, b2BlockAllocator* allocator)
38
+ {
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+ b2Joint* joint = NULL;
40
+
41
+ switch (def->type)
42
+ {
43
+ case e_distanceJoint:
44
+ {
45
+ void* mem = allocator->Allocate(sizeof(b2DistanceJoint));
46
+ joint = new (mem) b2DistanceJoint(static_cast<const b2DistanceJointDef*>(def));
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+ }
48
+ break;
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+
50
+ case e_mouseJoint:
51
+ {
52
+ void* mem = allocator->Allocate(sizeof(b2MouseJoint));
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+ joint = new (mem) b2MouseJoint(static_cast<const b2MouseJointDef*>(def));
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+ }
55
+ break;
56
+
57
+ case e_prismaticJoint:
58
+ {
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+ void* mem = allocator->Allocate(sizeof(b2PrismaticJoint));
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+ joint = new (mem) b2PrismaticJoint(static_cast<const b2PrismaticJointDef*>(def));
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+ }
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+ break;
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+
64
+ case e_revoluteJoint:
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+ {
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+ void* mem = allocator->Allocate(sizeof(b2RevoluteJoint));
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+ joint = new (mem) b2RevoluteJoint(static_cast<const b2RevoluteJointDef*>(def));
68
+ }
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+ break;
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+
71
+ case e_pulleyJoint:
72
+ {
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+ void* mem = allocator->Allocate(sizeof(b2PulleyJoint));
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+ joint = new (mem) b2PulleyJoint(static_cast<const b2PulleyJointDef*>(def));
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+ }
76
+ break;
77
+
78
+ case e_gearJoint:
79
+ {
80
+ void* mem = allocator->Allocate(sizeof(b2GearJoint));
81
+ joint = new (mem) b2GearJoint(static_cast<const b2GearJointDef*>(def));
82
+ }
83
+ break;
84
+
85
+ case e_wheelJoint:
86
+ {
87
+ void* mem = allocator->Allocate(sizeof(b2WheelJoint));
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+ joint = new (mem) b2WheelJoint(static_cast<const b2WheelJointDef*>(def));
89
+ }
90
+ break;
91
+
92
+ case e_weldJoint:
93
+ {
94
+ void* mem = allocator->Allocate(sizeof(b2WeldJoint));
95
+ joint = new (mem) b2WeldJoint(static_cast<const b2WeldJointDef*>(def));
96
+ }
97
+ break;
98
+
99
+ case e_frictionJoint:
100
+ {
101
+ void* mem = allocator->Allocate(sizeof(b2FrictionJoint));
102
+ joint = new (mem) b2FrictionJoint(static_cast<const b2FrictionJointDef*>(def));
103
+ }
104
+ break;
105
+
106
+ case e_ropeJoint:
107
+ {
108
+ void* mem = allocator->Allocate(sizeof(b2RopeJoint));
109
+ joint = new (mem) b2RopeJoint(static_cast<const b2RopeJointDef*>(def));
110
+ }
111
+ break;
112
+
113
+ case e_motorJoint:
114
+ {
115
+ void* mem = allocator->Allocate(sizeof(b2MotorJoint));
116
+ joint = new (mem) b2MotorJoint(static_cast<const b2MotorJointDef*>(def));
117
+ }
118
+ break;
119
+
120
+ default:
121
+ b2Assert(false);
122
+ break;
123
+ }
124
+
125
+ return joint;
126
+ }
127
+
128
+ void b2Joint::Destroy(b2Joint* joint, b2BlockAllocator* allocator)
129
+ {
130
+ joint->~b2Joint();
131
+ switch (joint->m_type)
132
+ {
133
+ case e_distanceJoint:
134
+ allocator->Free(joint, sizeof(b2DistanceJoint));
135
+ break;
136
+
137
+ case e_mouseJoint:
138
+ allocator->Free(joint, sizeof(b2MouseJoint));
139
+ break;
140
+
141
+ case e_prismaticJoint:
142
+ allocator->Free(joint, sizeof(b2PrismaticJoint));
143
+ break;
144
+
145
+ case e_revoluteJoint:
146
+ allocator->Free(joint, sizeof(b2RevoluteJoint));
147
+ break;
148
+
149
+ case e_pulleyJoint:
150
+ allocator->Free(joint, sizeof(b2PulleyJoint));
151
+ break;
152
+
153
+ case e_gearJoint:
154
+ allocator->Free(joint, sizeof(b2GearJoint));
155
+ break;
156
+
157
+ case e_wheelJoint:
158
+ allocator->Free(joint, sizeof(b2WheelJoint));
159
+ break;
160
+
161
+ case e_weldJoint:
162
+ allocator->Free(joint, sizeof(b2WeldJoint));
163
+ break;
164
+
165
+ case e_frictionJoint:
166
+ allocator->Free(joint, sizeof(b2FrictionJoint));
167
+ break;
168
+
169
+ case e_ropeJoint:
170
+ allocator->Free(joint, sizeof(b2RopeJoint));
171
+ break;
172
+
173
+ case e_motorJoint:
174
+ allocator->Free(joint, sizeof(b2MotorJoint));
175
+ break;
176
+
177
+ default:
178
+ b2Assert(false);
179
+ break;
180
+ }
181
+ }
182
+
183
+ b2Joint::b2Joint(const b2JointDef* def)
184
+ {
185
+ b2Assert(def->bodyA != def->bodyB);
186
+
187
+ m_type = def->type;
188
+ m_prev = NULL;
189
+ m_next = NULL;
190
+ m_bodyA = def->bodyA;
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+ m_bodyB = def->bodyB;
192
+ m_index = 0;
193
+ m_collideConnected = def->collideConnected;
194
+ m_islandFlag = false;
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+ m_userData = def->userData;
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+
197
+ m_edgeA.joint = NULL;
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+ m_edgeA.other = NULL;
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+ m_edgeA.prev = NULL;
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+ m_edgeA.next = NULL;
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+
202
+ m_edgeB.joint = NULL;
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+ m_edgeB.other = NULL;
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+ m_edgeB.prev = NULL;
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+ m_edgeB.next = NULL;
206
+ }
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+
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+ bool b2Joint::IsActive() const
209
+ {
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+ return m_bodyA->IsActive() && m_bodyB->IsActive();
211
+ }
@@ -0,0 +1,226 @@
1
+ /*
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+ * Copyright (c) 2006-2007 Erin Catto http://www.box2d.org
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+ *
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+ * This software is provided 'as-is', without any express or implied
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+ * warranty. In no event will the authors be held liable for any damages
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+ * arising from the use of this software.
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+ * Permission is granted to anyone to use this software for any purpose,
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+ * including commercial applications, and to alter it and redistribute it
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+ * freely, subject to the following restrictions:
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+ * 1. The origin of this software must not be misrepresented; you must not
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+ * claim that you wrote the original software. If you use this software
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+ * in a product, an acknowledgment in the product documentation would be
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+ * appreciated but is not required.
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+ * 2. Altered source versions must be plainly marked as such, and must not be
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+ * misrepresented as being the original software.
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+ * 3. This notice may not be removed or altered from any source distribution.
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+ */
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+
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+ #ifndef B2_JOINT_H
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+ #define B2_JOINT_H
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+
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+ #include <Box2D/Common/b2Math.h>
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+
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+ class b2Body;
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+ class b2Joint;
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+ struct b2SolverData;
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+ class b2BlockAllocator;
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+
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+ enum b2JointType
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+ {
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+ e_unknownJoint,
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+ e_revoluteJoint,
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+ e_prismaticJoint,
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+ e_distanceJoint,
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+ e_pulleyJoint,
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+ e_mouseJoint,
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+ e_gearJoint,
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+ e_wheelJoint,
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+ e_weldJoint,
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+ e_frictionJoint,
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+ e_ropeJoint,
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+ e_motorJoint
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+ };
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+
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+ enum b2LimitState
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+ {
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+ e_inactiveLimit,
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+ e_atLowerLimit,
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+ e_atUpperLimit,
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+ e_equalLimits
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+ };
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+
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+ struct b2Jacobian
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+ {
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+ b2Vec2 linear;
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+ float32 angularA;
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+ float32 angularB;
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+ };
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+
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+ /// A joint edge is used to connect bodies and joints together
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+ /// in a joint graph where each body is a node and each joint
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+ /// is an edge. A joint edge belongs to a doubly linked list
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+ /// maintained in each attached body. Each joint has two joint
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+ /// nodes, one for each attached body.
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+ struct b2JointEdge
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+ {
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+ b2Body* other; ///< provides quick access to the other body attached.
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+ b2Joint* joint; ///< the joint
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+ b2JointEdge* prev; ///< the previous joint edge in the body's joint list
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+ b2JointEdge* next; ///< the next joint edge in the body's joint list
71
+ };
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+
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+ /// Joint definitions are used to construct joints.
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+ struct b2JointDef
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+ {
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+ b2JointDef()
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+ {
78
+ type = e_unknownJoint;
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+ userData = NULL;
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+ bodyA = NULL;
81
+ bodyB = NULL;
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+ collideConnected = false;
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+ }
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+
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+ /// The joint type is set automatically for concrete joint types.
86
+ b2JointType type;
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+
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+ /// Use this to attach application specific data to your joints.
89
+ void* userData;
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+
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+ /// The first attached body.
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+ b2Body* bodyA;
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+
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+ /// The second attached body.
95
+ b2Body* bodyB;
96
+
97
+ /// Set this flag to true if the attached bodies should collide.
98
+ bool collideConnected;
99
+ };
100
+
101
+ /// The base joint class. Joints are used to constraint two bodies together in
102
+ /// various fashions. Some joints also feature limits and motors.
103
+ class b2Joint
104
+ {
105
+ public:
106
+
107
+ /// Get the type of the concrete joint.
108
+ b2JointType GetType() const;
109
+
110
+ /// Get the first body attached to this joint.
111
+ b2Body* GetBodyA();
112
+
113
+ /// Get the second body attached to this joint.
114
+ b2Body* GetBodyB();
115
+
116
+ /// Get the anchor point on bodyA in world coordinates.
117
+ virtual b2Vec2 GetAnchorA() const = 0;
118
+
119
+ /// Get the anchor point on bodyB in world coordinates.
120
+ virtual b2Vec2 GetAnchorB() const = 0;
121
+
122
+ /// Get the reaction force on bodyB at the joint anchor in Newtons.
123
+ virtual b2Vec2 GetReactionForce(float32 inv_dt) const = 0;
124
+
125
+ /// Get the reaction torque on bodyB in N*m.
126
+ virtual float32 GetReactionTorque(float32 inv_dt) const = 0;
127
+
128
+ /// Get the next joint the world joint list.
129
+ b2Joint* GetNext();
130
+ const b2Joint* GetNext() const;
131
+
132
+ /// Get the user data pointer.
133
+ void* GetUserData() const;
134
+
135
+ /// Set the user data pointer.
136
+ void SetUserData(void* data);
137
+
138
+ /// Short-cut function to determine if either body is inactive.
139
+ bool IsActive() const;
140
+
141
+ /// Get collide connected.
142
+ /// Note: modifying the collide connect flag won't work correctly because
143
+ /// the flag is only checked when fixture AABBs begin to overlap.
144
+ bool GetCollideConnected() const;
145
+
146
+ /// Dump this joint to the log file.
147
+ virtual void Dump() { b2Log("// Dump is not supported for this joint type.\n"); }
148
+
149
+ /// Shift the origin for any points stored in world coordinates.
150
+ virtual void ShiftOrigin(const b2Vec2& newOrigin) { B2_NOT_USED(newOrigin); }
151
+
152
+ protected:
153
+ friend class b2World;
154
+ friend class b2Body;
155
+ friend class b2Island;
156
+ friend class b2GearJoint;
157
+
158
+ static b2Joint* Create(const b2JointDef* def, b2BlockAllocator* allocator);
159
+ static void Destroy(b2Joint* joint, b2BlockAllocator* allocator);
160
+
161
+ b2Joint(const b2JointDef* def);
162
+ virtual ~b2Joint() {}
163
+
164
+ virtual void InitVelocityConstraints(const b2SolverData& data) = 0;
165
+ virtual void SolveVelocityConstraints(const b2SolverData& data) = 0;
166
+
167
+ // This returns true if the position errors are within tolerance.
168
+ virtual bool SolvePositionConstraints(const b2SolverData& data) = 0;
169
+
170
+ b2JointType m_type;
171
+ b2Joint* m_prev;
172
+ b2Joint* m_next;
173
+ b2JointEdge m_edgeA;
174
+ b2JointEdge m_edgeB;
175
+ b2Body* m_bodyA;
176
+ b2Body* m_bodyB;
177
+
178
+ int32 m_index;
179
+
180
+ bool m_islandFlag;
181
+ bool m_collideConnected;
182
+
183
+ void* m_userData;
184
+ };
185
+
186
+ inline b2JointType b2Joint::GetType() const
187
+ {
188
+ return m_type;
189
+ }
190
+
191
+ inline b2Body* b2Joint::GetBodyA()
192
+ {
193
+ return m_bodyA;
194
+ }
195
+
196
+ inline b2Body* b2Joint::GetBodyB()
197
+ {
198
+ return m_bodyB;
199
+ }
200
+
201
+ inline b2Joint* b2Joint::GetNext()
202
+ {
203
+ return m_next;
204
+ }
205
+
206
+ inline const b2Joint* b2Joint::GetNext() const
207
+ {
208
+ return m_next;
209
+ }
210
+
211
+ inline void* b2Joint::GetUserData() const
212
+ {
213
+ return m_userData;
214
+ }
215
+
216
+ inline void b2Joint::SetUserData(void* data)
217
+ {
218
+ m_userData = data;
219
+ }
220
+
221
+ inline bool b2Joint::GetCollideConnected() const
222
+ {
223
+ return m_collideConnected;
224
+ }
225
+
226
+ #endif