reflexion 0.1.7 → 0.1.8
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- checksums.yaml +4 -4
- data/.doc/ext/reflex/application.cpp +5 -5
- data/.doc/ext/reflex/body.cpp +167 -0
- data/.doc/ext/reflex/capture_event.cpp +4 -4
- data/.doc/ext/reflex/draw_event.cpp +4 -4
- data/.doc/ext/reflex/event.cpp +4 -4
- data/.doc/ext/reflex/fixture.cpp +101 -0
- data/.doc/ext/reflex/focus_event.cpp +4 -4
- data/.doc/ext/reflex/frame_event.cpp +4 -4
- data/.doc/ext/reflex/image_view.cpp +22 -5
- data/.doc/ext/reflex/key_event.cpp +4 -4
- data/.doc/ext/reflex/native.cpp +6 -0
- data/.doc/ext/reflex/pointer_event.cpp +4 -4
- data/.doc/ext/reflex/reflex.cpp +2 -3
- data/.doc/ext/reflex/scroll_event.cpp +4 -4
- data/.doc/ext/reflex/selector.cpp +4 -4
- data/.doc/ext/reflex/style.cpp +4 -4
- data/.doc/ext/reflex/style_length.cpp +4 -4
- data/.doc/ext/reflex/style_length2.cpp +4 -4
- data/.doc/ext/reflex/style_length4.cpp +4 -4
- data/.doc/ext/reflex/update_event.cpp +4 -4
- data/.doc/ext/reflex/view.cpp +110 -8
- data/.doc/ext/reflex/wheel_event.cpp +4 -4
- data/.doc/ext/reflex/window.cpp +36 -12
- data/README.md +2 -2
- data/Rakefile +2 -1
- data/VERSION +1 -1
- data/ext/reflex/application.cpp +8 -8
- data/ext/reflex/body.cpp +181 -0
- data/ext/reflex/capture_event.cpp +4 -4
- data/ext/reflex/draw_event.cpp +4 -4
- data/ext/reflex/event.cpp +4 -4
- data/ext/reflex/fixture.cpp +108 -0
- data/ext/reflex/focus_event.cpp +4 -4
- data/ext/reflex/frame_event.cpp +4 -4
- data/ext/reflex/image_view.cpp +24 -5
- data/ext/reflex/key_event.cpp +4 -4
- data/ext/reflex/native.cpp +6 -0
- data/ext/reflex/pointer_event.cpp +4 -4
- data/ext/reflex/reflex.cpp +2 -3
- data/ext/reflex/scroll_event.cpp +4 -4
- data/ext/reflex/selector.cpp +4 -4
- data/ext/reflex/style.cpp +4 -4
- data/ext/reflex/style_length.cpp +4 -4
- data/ext/reflex/style_length2.cpp +4 -4
- data/ext/reflex/style_length4.cpp +4 -4
- data/ext/reflex/update_event.cpp +4 -4
- data/ext/reflex/view.cpp +126 -12
- data/ext/reflex/wheel_event.cpp +4 -4
- data/ext/reflex/window.cpp +39 -12
- data/include/reflex/bitmap.h +20 -0
- data/include/reflex/body.h +82 -0
- data/include/reflex/bounds.h +20 -0
- data/include/reflex/color.h +20 -0
- data/include/reflex/color_space.h +20 -0
- data/include/reflex/defs.h +5 -1
- data/include/reflex/event.h +16 -25
- data/include/reflex/fixture.h +116 -0
- data/include/reflex/font.h +20 -0
- data/include/reflex/image.h +20 -0
- data/include/reflex/image_view.h +1 -1
- data/include/reflex/matrix.h +20 -0
- data/include/reflex/painter.h +20 -0
- data/include/reflex/point.h +24 -0
- data/include/reflex/ruby/application.h +6 -0
- data/include/reflex/ruby/body.h +41 -0
- data/include/reflex/ruby/event.h +68 -0
- data/include/reflex/ruby/fixture.h +41 -0
- data/include/reflex/ruby/image_view.h +14 -0
- data/include/reflex/ruby/selector.h +14 -0
- data/include/reflex/ruby/style.h +14 -0
- data/include/reflex/ruby/style_length.h +26 -0
- data/include/reflex/ruby/view.h +43 -39
- data/include/reflex/ruby/window.h +27 -21
- data/include/reflex/ruby.h +2 -0
- data/include/reflex/shader.h +20 -0
- data/include/reflex/style.h +2 -3
- data/include/reflex/texture.h +20 -0
- data/include/reflex/view.h +45 -24
- data/include/reflex/window.h +11 -14
- data/include/reflex.h +3 -0
- data/lib/reflex/application.rb +6 -2
- data/lib/reflex/body.rb +17 -0
- data/lib/reflex/fixture.rb +17 -0
- data/lib/reflex/view.rb +16 -1
- data/lib/reflex/window.rb +13 -1
- data/lib/reflex.rb +2 -0
- data/reflex.gemspec +1 -1
- data/samples/bats.rb +4 -3
- data/samples/checker.rb +4 -3
- data/samples/fans.rb +4 -3
- data/samples/fps.rb +5 -3
- data/samples/grid.rb +5 -4
- data/samples/hello.rb +1 -1
- data/samples/image.rb +3 -2
- data/samples/ios/hello/hello/main.cpp +12 -3
- data/samples/ios/hello/hello.xcodeproj/project.pbxproj +376 -123
- data/samples/key.rb +5 -4
- data/samples/layout.rb +3 -2
- data/samples/model.rb +3 -2
- data/samples/osx/hello/hello/main.cpp +12 -3
- data/samples/osx/hello/hello.xcodeproj/project.pbxproj +375 -120
- data/samples/physics.rb +37 -0
- data/samples/repl.rb +3 -2
- data/samples/shader.rb +4 -4
- data/samples/shapes.rb +4 -4
- data/samples/text.rb +6 -4
- data/samples/tree.rb +5 -4
- data/samples/views.rb +3 -2
- data/samples/visuals.rb +1 -2
- data/src/body.cpp +244 -0
- data/src/event.cpp +18 -18
- data/src/fixture.cpp +108 -0
- data/src/image_view.cpp +1 -1
- data/src/ios/native_window.h +2 -0
- data/src/ios/native_window.mm +18 -1
- data/src/ios/opengl_view.mm +8 -0
- data/src/ios/window.mm +24 -3
- data/src/ios/window_data.h +3 -3
- data/src/osx/native_window.mm +17 -1
- data/src/osx/window.mm +24 -3
- data/src/osx/window_data.h +3 -3
- data/src/physics/Box2D/Box2D.h +68 -0
- data/src/physics/Box2D/Collision/Shapes/b2ChainShape.cpp +193 -0
- data/src/physics/Box2D/Collision/Shapes/b2ChainShape.h +105 -0
- data/src/physics/Box2D/Collision/Shapes/b2CircleShape.cpp +99 -0
- data/src/physics/Box2D/Collision/Shapes/b2CircleShape.h +91 -0
- data/src/physics/Box2D/Collision/Shapes/b2EdgeShape.cpp +138 -0
- data/src/physics/Box2D/Collision/Shapes/b2EdgeShape.h +74 -0
- data/src/physics/Box2D/Collision/Shapes/b2PolygonShape.cpp +467 -0
- data/src/physics/Box2D/Collision/Shapes/b2PolygonShape.h +101 -0
- data/src/physics/Box2D/Collision/Shapes/b2Shape.h +101 -0
- data/src/physics/Box2D/Collision/b2BroadPhase.cpp +119 -0
- data/src/physics/Box2D/Collision/b2BroadPhase.h +257 -0
- data/src/physics/Box2D/Collision/b2CollideCircle.cpp +154 -0
- data/src/physics/Box2D/Collision/b2CollideEdge.cpp +698 -0
- data/src/physics/Box2D/Collision/b2CollidePolygon.cpp +239 -0
- data/src/physics/Box2D/Collision/b2Collision.cpp +252 -0
- data/src/physics/Box2D/Collision/b2Collision.h +277 -0
- data/src/physics/Box2D/Collision/b2Distance.cpp +603 -0
- data/src/physics/Box2D/Collision/b2Distance.h +141 -0
- data/src/physics/Box2D/Collision/b2DynamicTree.cpp +778 -0
- data/src/physics/Box2D/Collision/b2DynamicTree.h +289 -0
- data/src/physics/Box2D/Collision/b2TimeOfImpact.cpp +486 -0
- data/src/physics/Box2D/Collision/b2TimeOfImpact.h +58 -0
- data/src/physics/Box2D/Common/b2BlockAllocator.cpp +215 -0
- data/src/physics/Box2D/Common/b2BlockAllocator.h +62 -0
- data/src/physics/Box2D/Common/b2Draw.cpp +44 -0
- data/src/physics/Box2D/Common/b2Draw.h +86 -0
- data/src/physics/Box2D/Common/b2GrowableStack.h +85 -0
- data/src/physics/Box2D/Common/b2Math.cpp +94 -0
- data/src/physics/Box2D/Common/b2Math.h +720 -0
- data/src/physics/Box2D/Common/b2Settings.cpp +44 -0
- data/src/physics/Box2D/Common/b2Settings.h +151 -0
- data/src/physics/Box2D/Common/b2StackAllocator.cpp +83 -0
- data/src/physics/Box2D/Common/b2StackAllocator.h +60 -0
- data/src/physics/Box2D/Common/b2Timer.cpp +101 -0
- data/src/physics/Box2D/Common/b2Timer.h +50 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndCircleContact.cpp +53 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndCircleContact.h +39 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.cpp +53 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.h +39 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2CircleContact.cpp +52 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2CircleContact.h +39 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2Contact.cpp +247 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2Contact.h +349 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2ContactSolver.cpp +838 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2ContactSolver.h +95 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.cpp +49 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.h +39 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.cpp +49 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.h +39 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.cpp +49 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.h +38 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2PolygonContact.cpp +52 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2PolygonContact.h +39 -0
- data/src/physics/Box2D/Dynamics/Joints/b2DistanceJoint.cpp +260 -0
- data/src/physics/Box2D/Dynamics/Joints/b2DistanceJoint.h +169 -0
- data/src/physics/Box2D/Dynamics/Joints/b2FrictionJoint.cpp +251 -0
- data/src/physics/Box2D/Dynamics/Joints/b2FrictionJoint.h +119 -0
- data/src/physics/Box2D/Dynamics/Joints/b2GearJoint.cpp +419 -0
- data/src/physics/Box2D/Dynamics/Joints/b2GearJoint.h +125 -0
- data/src/physics/Box2D/Dynamics/Joints/b2Joint.cpp +211 -0
- data/src/physics/Box2D/Dynamics/Joints/b2Joint.h +226 -0
- data/src/physics/Box2D/Dynamics/Joints/b2MotorJoint.cpp +304 -0
- data/src/physics/Box2D/Dynamics/Joints/b2MotorJoint.h +133 -0
- data/src/physics/Box2D/Dynamics/Joints/b2MouseJoint.cpp +222 -0
- data/src/physics/Box2D/Dynamics/Joints/b2MouseJoint.h +129 -0
- data/src/physics/Box2D/Dynamics/Joints/b2PrismaticJoint.cpp +629 -0
- data/src/physics/Box2D/Dynamics/Joints/b2PrismaticJoint.h +196 -0
- data/src/physics/Box2D/Dynamics/Joints/b2PulleyJoint.cpp +348 -0
- data/src/physics/Box2D/Dynamics/Joints/b2PulleyJoint.h +152 -0
- data/src/physics/Box2D/Dynamics/Joints/b2RevoluteJoint.cpp +502 -0
- data/src/physics/Box2D/Dynamics/Joints/b2RevoluteJoint.h +204 -0
- data/src/physics/Box2D/Dynamics/Joints/b2RopeJoint.cpp +241 -0
- data/src/physics/Box2D/Dynamics/Joints/b2RopeJoint.h +114 -0
- data/src/physics/Box2D/Dynamics/Joints/b2WeldJoint.cpp +344 -0
- data/src/physics/Box2D/Dynamics/Joints/b2WeldJoint.h +126 -0
- data/src/physics/Box2D/Dynamics/Joints/b2WheelJoint.cpp +419 -0
- data/src/physics/Box2D/Dynamics/Joints/b2WheelJoint.h +210 -0
- data/src/physics/Box2D/Dynamics/b2Body.cpp +549 -0
- data/src/physics/Box2D/Dynamics/b2Body.h +860 -0
- data/src/physics/Box2D/Dynamics/b2ContactManager.cpp +296 -0
- data/src/physics/Box2D/Dynamics/b2ContactManager.h +52 -0
- data/src/physics/Box2D/Dynamics/b2Fixture.cpp +303 -0
- data/src/physics/Box2D/Dynamics/b2Fixture.h +345 -0
- data/src/physics/Box2D/Dynamics/b2Island.cpp +539 -0
- data/src/physics/Box2D/Dynamics/b2Island.h +93 -0
- data/src/physics/Box2D/Dynamics/b2TimeStep.h +70 -0
- data/src/physics/Box2D/Dynamics/b2World.cpp +1339 -0
- data/src/physics/Box2D/Dynamics/b2World.h +354 -0
- data/src/physics/Box2D/Dynamics/b2WorldCallbacks.cpp +36 -0
- data/src/physics/Box2D/Dynamics/b2WorldCallbacks.h +155 -0
- data/src/physics/Box2D/Rope/b2Rope.cpp +259 -0
- data/src/physics/Box2D/Rope/b2Rope.h +115 -0
- data/src/style.cpp +2 -2
- data/src/view.cpp +217 -17
- data/src/window.cpp +25 -15
- data/src/world.cpp +206 -0
- data/src/world.h +96 -0
- data/task/box2d.rake +25 -0
- data/test/test_view.rb +5 -5
- metadata +125 -3
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/*
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* Copyright (c) 2006-2011 Erin Catto http://www.box2d.org
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef B2_PRISMATIC_JOINT_H
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#define B2_PRISMATIC_JOINT_H
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#include <Box2D/Dynamics/Joints/b2Joint.h>
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/// Prismatic joint definition. This requires defining a line of
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/// motion using an axis and an anchor point. The definition uses local
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/// anchor points and a local axis so that the initial configuration
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/// can violate the constraint slightly. The joint translation is zero
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/// when the local anchor points coincide in world space. Using local
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/// anchors and a local axis helps when saving and loading a game.
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struct b2PrismaticJointDef : public b2JointDef
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{
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b2PrismaticJointDef()
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{
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type = e_prismaticJoint;
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localAnchorA.SetZero();
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localAnchorB.SetZero();
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localAxisA.Set(1.0f, 0.0f);
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referenceAngle = 0.0f;
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enableLimit = false;
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lowerTranslation = 0.0f;
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upperTranslation = 0.0f;
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enableMotor = false;
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maxMotorForce = 0.0f;
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motorSpeed = 0.0f;
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}
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/// Initialize the bodies, anchors, axis, and reference angle using the world
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/// anchor and unit world axis.
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void Initialize(b2Body* bodyA, b2Body* bodyB, const b2Vec2& anchor, const b2Vec2& axis);
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/// The local anchor point relative to bodyA's origin.
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b2Vec2 localAnchorA;
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/// The local anchor point relative to bodyB's origin.
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b2Vec2 localAnchorB;
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/// The local translation unit axis in bodyA.
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b2Vec2 localAxisA;
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/// The constrained angle between the bodies: bodyB_angle - bodyA_angle.
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float32 referenceAngle;
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/// Enable/disable the joint limit.
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bool enableLimit;
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/// The lower translation limit, usually in meters.
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float32 lowerTranslation;
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/// The upper translation limit, usually in meters.
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float32 upperTranslation;
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/// Enable/disable the joint motor.
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bool enableMotor;
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/// The maximum motor torque, usually in N-m.
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float32 maxMotorForce;
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/// The desired motor speed in radians per second.
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float32 motorSpeed;
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};
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/// A prismatic joint. This joint provides one degree of freedom: translation
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/// along an axis fixed in bodyA. Relative rotation is prevented. You can
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/// use a joint limit to restrict the range of motion and a joint motor to
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/// drive the motion or to model joint friction.
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class b2PrismaticJoint : public b2Joint
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{
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public:
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b2Vec2 GetAnchorA() const;
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b2Vec2 GetAnchorB() const;
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b2Vec2 GetReactionForce(float32 inv_dt) const;
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float32 GetReactionTorque(float32 inv_dt) const;
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/// The local anchor point relative to bodyA's origin.
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const b2Vec2& GetLocalAnchorA() const { return m_localAnchorA; }
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/// The local anchor point relative to bodyB's origin.
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const b2Vec2& GetLocalAnchorB() const { return m_localAnchorB; }
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/// The local joint axis relative to bodyA.
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const b2Vec2& GetLocalAxisA() const { return m_localXAxisA; }
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/// Get the reference angle.
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float32 GetReferenceAngle() const { return m_referenceAngle; }
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/// Get the current joint translation, usually in meters.
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float32 GetJointTranslation() const;
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/// Get the current joint translation speed, usually in meters per second.
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float32 GetJointSpeed() const;
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/// Is the joint limit enabled?
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bool IsLimitEnabled() const;
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/// Enable/disable the joint limit.
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void EnableLimit(bool flag);
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/// Get the lower joint limit, usually in meters.
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float32 GetLowerLimit() const;
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/// Get the upper joint limit, usually in meters.
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float32 GetUpperLimit() const;
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/// Set the joint limits, usually in meters.
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void SetLimits(float32 lower, float32 upper);
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/// Is the joint motor enabled?
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bool IsMotorEnabled() const;
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/// Enable/disable the joint motor.
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void EnableMotor(bool flag);
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/// Set the motor speed, usually in meters per second.
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void SetMotorSpeed(float32 speed);
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/// Get the motor speed, usually in meters per second.
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float32 GetMotorSpeed() const;
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/// Set the maximum motor force, usually in N.
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void SetMaxMotorForce(float32 force);
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float32 GetMaxMotorForce() const { return m_maxMotorForce; }
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/// Get the current motor force given the inverse time step, usually in N.
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float32 GetMotorForce(float32 inv_dt) const;
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/// Dump to b2Log
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void Dump();
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protected:
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friend class b2Joint;
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friend class b2GearJoint;
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b2PrismaticJoint(const b2PrismaticJointDef* def);
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void InitVelocityConstraints(const b2SolverData& data);
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void SolveVelocityConstraints(const b2SolverData& data);
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bool SolvePositionConstraints(const b2SolverData& data);
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// Solver shared
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b2Vec2 m_localAnchorA;
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b2Vec2 m_localAnchorB;
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b2Vec2 m_localXAxisA;
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b2Vec2 m_localYAxisA;
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float32 m_referenceAngle;
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b2Vec3 m_impulse;
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float32 m_motorImpulse;
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float32 m_lowerTranslation;
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float32 m_upperTranslation;
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float32 m_maxMotorForce;
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float32 m_motorSpeed;
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bool m_enableLimit;
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bool m_enableMotor;
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b2LimitState m_limitState;
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// Solver temp
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int32 m_indexA;
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int32 m_indexB;
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b2Vec2 m_localCenterA;
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b2Vec2 m_localCenterB;
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float32 m_invMassA;
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float32 m_invMassB;
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float32 m_invIA;
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float32 m_invIB;
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b2Vec2 m_axis, m_perp;
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float32 m_s1, m_s2;
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float32 m_a1, m_a2;
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b2Mat33 m_K;
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float32 m_motorMass;
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};
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inline float32 b2PrismaticJoint::GetMotorSpeed() const
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{
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return m_motorSpeed;
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}
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#endif
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@@ -0,0 +1,348 @@
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/*
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* Copyright (c) 2007 Erin Catto http://www.box2d.org
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#include <Box2D/Dynamics/Joints/b2PulleyJoint.h>
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#include <Box2D/Dynamics/b2Body.h>
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#include <Box2D/Dynamics/b2TimeStep.h>
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+
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// Pulley:
|
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// length1 = norm(p1 - s1)
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+
// length2 = norm(p2 - s2)
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+
// C0 = (length1 + ratio * length2)_initial
|
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// C = C0 - (length1 + ratio * length2)
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// u1 = (p1 - s1) / norm(p1 - s1)
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+
// u2 = (p2 - s2) / norm(p2 - s2)
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+
// Cdot = -dot(u1, v1 + cross(w1, r1)) - ratio * dot(u2, v2 + cross(w2, r2))
|
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+
// J = -[u1 cross(r1, u1) ratio * u2 ratio * cross(r2, u2)]
|
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+
// K = J * invM * JT
|
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|
+
// = invMass1 + invI1 * cross(r1, u1)^2 + ratio^2 * (invMass2 + invI2 * cross(r2, u2)^2)
|
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+
|
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|
+
void b2PulleyJointDef::Initialize(b2Body* bA, b2Body* bB,
|
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+
const b2Vec2& groundA, const b2Vec2& groundB,
|
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|
+
const b2Vec2& anchorA, const b2Vec2& anchorB,
|
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+
float32 r)
|
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|
+
{
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+
bodyA = bA;
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+
bodyB = bB;
|
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|
+
groundAnchorA = groundA;
|
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+
groundAnchorB = groundB;
|
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|
+
localAnchorA = bodyA->GetLocalPoint(anchorA);
|
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|
+
localAnchorB = bodyB->GetLocalPoint(anchorB);
|
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|
+
b2Vec2 dA = anchorA - groundA;
|
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|
+
lengthA = dA.Length();
|
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|
+
b2Vec2 dB = anchorB - groundB;
|
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|
+
lengthB = dB.Length();
|
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|
+
ratio = r;
|
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|
+
b2Assert(ratio > b2_epsilon);
|
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|
+
}
|
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+
|
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|
+
b2PulleyJoint::b2PulleyJoint(const b2PulleyJointDef* def)
|
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|
+
: b2Joint(def)
|
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|
+
{
|
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+
m_groundAnchorA = def->groundAnchorA;
|
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|
+
m_groundAnchorB = def->groundAnchorB;
|
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+
m_localAnchorA = def->localAnchorA;
|
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+
m_localAnchorB = def->localAnchorB;
|
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+
|
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+
m_lengthA = def->lengthA;
|
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+
m_lengthB = def->lengthB;
|
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|
+
|
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+
b2Assert(def->ratio != 0.0f);
|
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|
+
m_ratio = def->ratio;
|
67
|
+
|
68
|
+
m_constant = def->lengthA + m_ratio * def->lengthB;
|
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+
|
70
|
+
m_impulse = 0.0f;
|
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|
+
}
|
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+
|
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|
+
void b2PulleyJoint::InitVelocityConstraints(const b2SolverData& data)
|
74
|
+
{
|
75
|
+
m_indexA = m_bodyA->m_islandIndex;
|
76
|
+
m_indexB = m_bodyB->m_islandIndex;
|
77
|
+
m_localCenterA = m_bodyA->m_sweep.localCenter;
|
78
|
+
m_localCenterB = m_bodyB->m_sweep.localCenter;
|
79
|
+
m_invMassA = m_bodyA->m_invMass;
|
80
|
+
m_invMassB = m_bodyB->m_invMass;
|
81
|
+
m_invIA = m_bodyA->m_invI;
|
82
|
+
m_invIB = m_bodyB->m_invI;
|
83
|
+
|
84
|
+
b2Vec2 cA = data.positions[m_indexA].c;
|
85
|
+
float32 aA = data.positions[m_indexA].a;
|
86
|
+
b2Vec2 vA = data.velocities[m_indexA].v;
|
87
|
+
float32 wA = data.velocities[m_indexA].w;
|
88
|
+
|
89
|
+
b2Vec2 cB = data.positions[m_indexB].c;
|
90
|
+
float32 aB = data.positions[m_indexB].a;
|
91
|
+
b2Vec2 vB = data.velocities[m_indexB].v;
|
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|
+
float32 wB = data.velocities[m_indexB].w;
|
93
|
+
|
94
|
+
b2Rot qA(aA), qB(aB);
|
95
|
+
|
96
|
+
m_rA = b2Mul(qA, m_localAnchorA - m_localCenterA);
|
97
|
+
m_rB = b2Mul(qB, m_localAnchorB - m_localCenterB);
|
98
|
+
|
99
|
+
// Get the pulley axes.
|
100
|
+
m_uA = cA + m_rA - m_groundAnchorA;
|
101
|
+
m_uB = cB + m_rB - m_groundAnchorB;
|
102
|
+
|
103
|
+
float32 lengthA = m_uA.Length();
|
104
|
+
float32 lengthB = m_uB.Length();
|
105
|
+
|
106
|
+
if (lengthA > 10.0f * b2_linearSlop)
|
107
|
+
{
|
108
|
+
m_uA *= 1.0f / lengthA;
|
109
|
+
}
|
110
|
+
else
|
111
|
+
{
|
112
|
+
m_uA.SetZero();
|
113
|
+
}
|
114
|
+
|
115
|
+
if (lengthB > 10.0f * b2_linearSlop)
|
116
|
+
{
|
117
|
+
m_uB *= 1.0f / lengthB;
|
118
|
+
}
|
119
|
+
else
|
120
|
+
{
|
121
|
+
m_uB.SetZero();
|
122
|
+
}
|
123
|
+
|
124
|
+
// Compute effective mass.
|
125
|
+
float32 ruA = b2Cross(m_rA, m_uA);
|
126
|
+
float32 ruB = b2Cross(m_rB, m_uB);
|
127
|
+
|
128
|
+
float32 mA = m_invMassA + m_invIA * ruA * ruA;
|
129
|
+
float32 mB = m_invMassB + m_invIB * ruB * ruB;
|
130
|
+
|
131
|
+
m_mass = mA + m_ratio * m_ratio * mB;
|
132
|
+
|
133
|
+
if (m_mass > 0.0f)
|
134
|
+
{
|
135
|
+
m_mass = 1.0f / m_mass;
|
136
|
+
}
|
137
|
+
|
138
|
+
if (data.step.warmStarting)
|
139
|
+
{
|
140
|
+
// Scale impulses to support variable time steps.
|
141
|
+
m_impulse *= data.step.dtRatio;
|
142
|
+
|
143
|
+
// Warm starting.
|
144
|
+
b2Vec2 PA = -(m_impulse) * m_uA;
|
145
|
+
b2Vec2 PB = (-m_ratio * m_impulse) * m_uB;
|
146
|
+
|
147
|
+
vA += m_invMassA * PA;
|
148
|
+
wA += m_invIA * b2Cross(m_rA, PA);
|
149
|
+
vB += m_invMassB * PB;
|
150
|
+
wB += m_invIB * b2Cross(m_rB, PB);
|
151
|
+
}
|
152
|
+
else
|
153
|
+
{
|
154
|
+
m_impulse = 0.0f;
|
155
|
+
}
|
156
|
+
|
157
|
+
data.velocities[m_indexA].v = vA;
|
158
|
+
data.velocities[m_indexA].w = wA;
|
159
|
+
data.velocities[m_indexB].v = vB;
|
160
|
+
data.velocities[m_indexB].w = wB;
|
161
|
+
}
|
162
|
+
|
163
|
+
void b2PulleyJoint::SolveVelocityConstraints(const b2SolverData& data)
|
164
|
+
{
|
165
|
+
b2Vec2 vA = data.velocities[m_indexA].v;
|
166
|
+
float32 wA = data.velocities[m_indexA].w;
|
167
|
+
b2Vec2 vB = data.velocities[m_indexB].v;
|
168
|
+
float32 wB = data.velocities[m_indexB].w;
|
169
|
+
|
170
|
+
b2Vec2 vpA = vA + b2Cross(wA, m_rA);
|
171
|
+
b2Vec2 vpB = vB + b2Cross(wB, m_rB);
|
172
|
+
|
173
|
+
float32 Cdot = -b2Dot(m_uA, vpA) - m_ratio * b2Dot(m_uB, vpB);
|
174
|
+
float32 impulse = -m_mass * Cdot;
|
175
|
+
m_impulse += impulse;
|
176
|
+
|
177
|
+
b2Vec2 PA = -impulse * m_uA;
|
178
|
+
b2Vec2 PB = -m_ratio * impulse * m_uB;
|
179
|
+
vA += m_invMassA * PA;
|
180
|
+
wA += m_invIA * b2Cross(m_rA, PA);
|
181
|
+
vB += m_invMassB * PB;
|
182
|
+
wB += m_invIB * b2Cross(m_rB, PB);
|
183
|
+
|
184
|
+
data.velocities[m_indexA].v = vA;
|
185
|
+
data.velocities[m_indexA].w = wA;
|
186
|
+
data.velocities[m_indexB].v = vB;
|
187
|
+
data.velocities[m_indexB].w = wB;
|
188
|
+
}
|
189
|
+
|
190
|
+
bool b2PulleyJoint::SolvePositionConstraints(const b2SolverData& data)
|
191
|
+
{
|
192
|
+
b2Vec2 cA = data.positions[m_indexA].c;
|
193
|
+
float32 aA = data.positions[m_indexA].a;
|
194
|
+
b2Vec2 cB = data.positions[m_indexB].c;
|
195
|
+
float32 aB = data.positions[m_indexB].a;
|
196
|
+
|
197
|
+
b2Rot qA(aA), qB(aB);
|
198
|
+
|
199
|
+
b2Vec2 rA = b2Mul(qA, m_localAnchorA - m_localCenterA);
|
200
|
+
b2Vec2 rB = b2Mul(qB, m_localAnchorB - m_localCenterB);
|
201
|
+
|
202
|
+
// Get the pulley axes.
|
203
|
+
b2Vec2 uA = cA + rA - m_groundAnchorA;
|
204
|
+
b2Vec2 uB = cB + rB - m_groundAnchorB;
|
205
|
+
|
206
|
+
float32 lengthA = uA.Length();
|
207
|
+
float32 lengthB = uB.Length();
|
208
|
+
|
209
|
+
if (lengthA > 10.0f * b2_linearSlop)
|
210
|
+
{
|
211
|
+
uA *= 1.0f / lengthA;
|
212
|
+
}
|
213
|
+
else
|
214
|
+
{
|
215
|
+
uA.SetZero();
|
216
|
+
}
|
217
|
+
|
218
|
+
if (lengthB > 10.0f * b2_linearSlop)
|
219
|
+
{
|
220
|
+
uB *= 1.0f / lengthB;
|
221
|
+
}
|
222
|
+
else
|
223
|
+
{
|
224
|
+
uB.SetZero();
|
225
|
+
}
|
226
|
+
|
227
|
+
// Compute effective mass.
|
228
|
+
float32 ruA = b2Cross(rA, uA);
|
229
|
+
float32 ruB = b2Cross(rB, uB);
|
230
|
+
|
231
|
+
float32 mA = m_invMassA + m_invIA * ruA * ruA;
|
232
|
+
float32 mB = m_invMassB + m_invIB * ruB * ruB;
|
233
|
+
|
234
|
+
float32 mass = mA + m_ratio * m_ratio * mB;
|
235
|
+
|
236
|
+
if (mass > 0.0f)
|
237
|
+
{
|
238
|
+
mass = 1.0f / mass;
|
239
|
+
}
|
240
|
+
|
241
|
+
float32 C = m_constant - lengthA - m_ratio * lengthB;
|
242
|
+
float32 linearError = b2Abs(C);
|
243
|
+
|
244
|
+
float32 impulse = -mass * C;
|
245
|
+
|
246
|
+
b2Vec2 PA = -impulse * uA;
|
247
|
+
b2Vec2 PB = -m_ratio * impulse * uB;
|
248
|
+
|
249
|
+
cA += m_invMassA * PA;
|
250
|
+
aA += m_invIA * b2Cross(rA, PA);
|
251
|
+
cB += m_invMassB * PB;
|
252
|
+
aB += m_invIB * b2Cross(rB, PB);
|
253
|
+
|
254
|
+
data.positions[m_indexA].c = cA;
|
255
|
+
data.positions[m_indexA].a = aA;
|
256
|
+
data.positions[m_indexB].c = cB;
|
257
|
+
data.positions[m_indexB].a = aB;
|
258
|
+
|
259
|
+
return linearError < b2_linearSlop;
|
260
|
+
}
|
261
|
+
|
262
|
+
b2Vec2 b2PulleyJoint::GetAnchorA() const
|
263
|
+
{
|
264
|
+
return m_bodyA->GetWorldPoint(m_localAnchorA);
|
265
|
+
}
|
266
|
+
|
267
|
+
b2Vec2 b2PulleyJoint::GetAnchorB() const
|
268
|
+
{
|
269
|
+
return m_bodyB->GetWorldPoint(m_localAnchorB);
|
270
|
+
}
|
271
|
+
|
272
|
+
b2Vec2 b2PulleyJoint::GetReactionForce(float32 inv_dt) const
|
273
|
+
{
|
274
|
+
b2Vec2 P = m_impulse * m_uB;
|
275
|
+
return inv_dt * P;
|
276
|
+
}
|
277
|
+
|
278
|
+
float32 b2PulleyJoint::GetReactionTorque(float32 inv_dt) const
|
279
|
+
{
|
280
|
+
B2_NOT_USED(inv_dt);
|
281
|
+
return 0.0f;
|
282
|
+
}
|
283
|
+
|
284
|
+
b2Vec2 b2PulleyJoint::GetGroundAnchorA() const
|
285
|
+
{
|
286
|
+
return m_groundAnchorA;
|
287
|
+
}
|
288
|
+
|
289
|
+
b2Vec2 b2PulleyJoint::GetGroundAnchorB() const
|
290
|
+
{
|
291
|
+
return m_groundAnchorB;
|
292
|
+
}
|
293
|
+
|
294
|
+
float32 b2PulleyJoint::GetLengthA() const
|
295
|
+
{
|
296
|
+
return m_lengthA;
|
297
|
+
}
|
298
|
+
|
299
|
+
float32 b2PulleyJoint::GetLengthB() const
|
300
|
+
{
|
301
|
+
return m_lengthB;
|
302
|
+
}
|
303
|
+
|
304
|
+
float32 b2PulleyJoint::GetRatio() const
|
305
|
+
{
|
306
|
+
return m_ratio;
|
307
|
+
}
|
308
|
+
|
309
|
+
float32 b2PulleyJoint::GetCurrentLengthA() const
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{
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b2Vec2 p = m_bodyA->GetWorldPoint(m_localAnchorA);
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b2Vec2 s = m_groundAnchorA;
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b2Vec2 d = p - s;
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return d.Length();
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}
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+
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float32 b2PulleyJoint::GetCurrentLengthB() const
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{
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b2Vec2 p = m_bodyB->GetWorldPoint(m_localAnchorB);
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b2Vec2 s = m_groundAnchorB;
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b2Vec2 d = p - s;
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return d.Length();
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}
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+
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void b2PulleyJoint::Dump()
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{
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int32 indexA = m_bodyA->m_islandIndex;
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+
int32 indexB = m_bodyB->m_islandIndex;
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+
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+
b2Log(" b2PulleyJointDef jd;\n");
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+
b2Log(" jd.bodyA = bodies[%d];\n", indexA);
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b2Log(" jd.bodyB = bodies[%d];\n", indexB);
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b2Log(" jd.collideConnected = bool(%d);\n", m_collideConnected);
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+
b2Log(" jd.groundAnchorA.Set(%.15lef, %.15lef);\n", m_groundAnchorA.x, m_groundAnchorA.y);
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+
b2Log(" jd.groundAnchorB.Set(%.15lef, %.15lef);\n", m_groundAnchorB.x, m_groundAnchorB.y);
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+
b2Log(" jd.localAnchorA.Set(%.15lef, %.15lef);\n", m_localAnchorA.x, m_localAnchorA.y);
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+
b2Log(" jd.localAnchorB.Set(%.15lef, %.15lef);\n", m_localAnchorB.x, m_localAnchorB.y);
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+
b2Log(" jd.lengthA = %.15lef;\n", m_lengthA);
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+
b2Log(" jd.lengthB = %.15lef;\n", m_lengthB);
|
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|
+
b2Log(" jd.ratio = %.15lef;\n", m_ratio);
|
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+
b2Log(" joints[%d] = m_world->CreateJoint(&jd);\n", m_index);
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+
}
|
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|
+
|
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|
+
void b2PulleyJoint::ShiftOrigin(const b2Vec2& newOrigin)
|
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|
+
{
|
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|
+
m_groundAnchorA -= newOrigin;
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|
+
m_groundAnchorB -= newOrigin;
|
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|
+
}
|
@@ -0,0 +1,152 @@
|
|
1
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+
/*
|
2
|
+
* Copyright (c) 2006-2011 Erin Catto http://www.box2d.org
|
3
|
+
*
|
4
|
+
* This software is provided 'as-is', without any express or implied
|
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|
+
* warranty. In no event will the authors be held liable for any damages
|
6
|
+
* arising from the use of this software.
|
7
|
+
* Permission is granted to anyone to use this software for any purpose,
|
8
|
+
* including commercial applications, and to alter it and redistribute it
|
9
|
+
* freely, subject to the following restrictions:
|
10
|
+
* 1. The origin of this software must not be misrepresented; you must not
|
11
|
+
* claim that you wrote the original software. If you use this software
|
12
|
+
* in a product, an acknowledgment in the product documentation would be
|
13
|
+
* appreciated but is not required.
|
14
|
+
* 2. Altered source versions must be plainly marked as such, and must not be
|
15
|
+
* misrepresented as being the original software.
|
16
|
+
* 3. This notice may not be removed or altered from any source distribution.
|
17
|
+
*/
|
18
|
+
|
19
|
+
#ifndef B2_PULLEY_JOINT_H
|
20
|
+
#define B2_PULLEY_JOINT_H
|
21
|
+
|
22
|
+
#include <Box2D/Dynamics/Joints/b2Joint.h>
|
23
|
+
|
24
|
+
const float32 b2_minPulleyLength = 2.0f;
|
25
|
+
|
26
|
+
/// Pulley joint definition. This requires two ground anchors,
|
27
|
+
/// two dynamic body anchor points, and a pulley ratio.
|
28
|
+
struct b2PulleyJointDef : public b2JointDef
|
29
|
+
{
|
30
|
+
b2PulleyJointDef()
|
31
|
+
{
|
32
|
+
type = e_pulleyJoint;
|
33
|
+
groundAnchorA.Set(-1.0f, 1.0f);
|
34
|
+
groundAnchorB.Set(1.0f, 1.0f);
|
35
|
+
localAnchorA.Set(-1.0f, 0.0f);
|
36
|
+
localAnchorB.Set(1.0f, 0.0f);
|
37
|
+
lengthA = 0.0f;
|
38
|
+
lengthB = 0.0f;
|
39
|
+
ratio = 1.0f;
|
40
|
+
collideConnected = true;
|
41
|
+
}
|
42
|
+
|
43
|
+
/// Initialize the bodies, anchors, lengths, max lengths, and ratio using the world anchors.
|
44
|
+
void Initialize(b2Body* bodyA, b2Body* bodyB,
|
45
|
+
const b2Vec2& groundAnchorA, const b2Vec2& groundAnchorB,
|
46
|
+
const b2Vec2& anchorA, const b2Vec2& anchorB,
|
47
|
+
float32 ratio);
|
48
|
+
|
49
|
+
/// The first ground anchor in world coordinates. This point never moves.
|
50
|
+
b2Vec2 groundAnchorA;
|
51
|
+
|
52
|
+
/// The second ground anchor in world coordinates. This point never moves.
|
53
|
+
b2Vec2 groundAnchorB;
|
54
|
+
|
55
|
+
/// The local anchor point relative to bodyA's origin.
|
56
|
+
b2Vec2 localAnchorA;
|
57
|
+
|
58
|
+
/// The local anchor point relative to bodyB's origin.
|
59
|
+
b2Vec2 localAnchorB;
|
60
|
+
|
61
|
+
/// The a reference length for the segment attached to bodyA.
|
62
|
+
float32 lengthA;
|
63
|
+
|
64
|
+
/// The a reference length for the segment attached to bodyB.
|
65
|
+
float32 lengthB;
|
66
|
+
|
67
|
+
/// The pulley ratio, used to simulate a block-and-tackle.
|
68
|
+
float32 ratio;
|
69
|
+
};
|
70
|
+
|
71
|
+
/// The pulley joint is connected to two bodies and two fixed ground points.
|
72
|
+
/// The pulley supports a ratio such that:
|
73
|
+
/// length1 + ratio * length2 <= constant
|
74
|
+
/// Yes, the force transmitted is scaled by the ratio.
|
75
|
+
/// Warning: the pulley joint can get a bit squirrelly by itself. They often
|
76
|
+
/// work better when combined with prismatic joints. You should also cover the
|
77
|
+
/// the anchor points with static shapes to prevent one side from going to
|
78
|
+
/// zero length.
|
79
|
+
class b2PulleyJoint : public b2Joint
|
80
|
+
{
|
81
|
+
public:
|
82
|
+
b2Vec2 GetAnchorA() const;
|
83
|
+
b2Vec2 GetAnchorB() const;
|
84
|
+
|
85
|
+
b2Vec2 GetReactionForce(float32 inv_dt) const;
|
86
|
+
float32 GetReactionTorque(float32 inv_dt) const;
|
87
|
+
|
88
|
+
/// Get the first ground anchor.
|
89
|
+
b2Vec2 GetGroundAnchorA() const;
|
90
|
+
|
91
|
+
/// Get the second ground anchor.
|
92
|
+
b2Vec2 GetGroundAnchorB() const;
|
93
|
+
|
94
|
+
/// Get the current length of the segment attached to bodyA.
|
95
|
+
float32 GetLengthA() const;
|
96
|
+
|
97
|
+
/// Get the current length of the segment attached to bodyB.
|
98
|
+
float32 GetLengthB() const;
|
99
|
+
|
100
|
+
/// Get the pulley ratio.
|
101
|
+
float32 GetRatio() const;
|
102
|
+
|
103
|
+
/// Get the current length of the segment attached to bodyA.
|
104
|
+
float32 GetCurrentLengthA() const;
|
105
|
+
|
106
|
+
/// Get the current length of the segment attached to bodyB.
|
107
|
+
float32 GetCurrentLengthB() const;
|
108
|
+
|
109
|
+
/// Dump joint to dmLog
|
110
|
+
void Dump();
|
111
|
+
|
112
|
+
/// Implement b2Joint::ShiftOrigin
|
113
|
+
void ShiftOrigin(const b2Vec2& newOrigin);
|
114
|
+
|
115
|
+
protected:
|
116
|
+
|
117
|
+
friend class b2Joint;
|
118
|
+
b2PulleyJoint(const b2PulleyJointDef* data);
|
119
|
+
|
120
|
+
void InitVelocityConstraints(const b2SolverData& data);
|
121
|
+
void SolveVelocityConstraints(const b2SolverData& data);
|
122
|
+
bool SolvePositionConstraints(const b2SolverData& data);
|
123
|
+
|
124
|
+
b2Vec2 m_groundAnchorA;
|
125
|
+
b2Vec2 m_groundAnchorB;
|
126
|
+
float32 m_lengthA;
|
127
|
+
float32 m_lengthB;
|
128
|
+
|
129
|
+
// Solver shared
|
130
|
+
b2Vec2 m_localAnchorA;
|
131
|
+
b2Vec2 m_localAnchorB;
|
132
|
+
float32 m_constant;
|
133
|
+
float32 m_ratio;
|
134
|
+
float32 m_impulse;
|
135
|
+
|
136
|
+
// Solver temp
|
137
|
+
int32 m_indexA;
|
138
|
+
int32 m_indexB;
|
139
|
+
b2Vec2 m_uA;
|
140
|
+
b2Vec2 m_uB;
|
141
|
+
b2Vec2 m_rA;
|
142
|
+
b2Vec2 m_rB;
|
143
|
+
b2Vec2 m_localCenterA;
|
144
|
+
b2Vec2 m_localCenterB;
|
145
|
+
float32 m_invMassA;
|
146
|
+
float32 m_invMassB;
|
147
|
+
float32 m_invIA;
|
148
|
+
float32 m_invIB;
|
149
|
+
float32 m_mass;
|
150
|
+
};
|
151
|
+
|
152
|
+
#endif
|