reflexion 0.1.7 → 0.1.8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/.doc/ext/reflex/application.cpp +5 -5
- data/.doc/ext/reflex/body.cpp +167 -0
- data/.doc/ext/reflex/capture_event.cpp +4 -4
- data/.doc/ext/reflex/draw_event.cpp +4 -4
- data/.doc/ext/reflex/event.cpp +4 -4
- data/.doc/ext/reflex/fixture.cpp +101 -0
- data/.doc/ext/reflex/focus_event.cpp +4 -4
- data/.doc/ext/reflex/frame_event.cpp +4 -4
- data/.doc/ext/reflex/image_view.cpp +22 -5
- data/.doc/ext/reflex/key_event.cpp +4 -4
- data/.doc/ext/reflex/native.cpp +6 -0
- data/.doc/ext/reflex/pointer_event.cpp +4 -4
- data/.doc/ext/reflex/reflex.cpp +2 -3
- data/.doc/ext/reflex/scroll_event.cpp +4 -4
- data/.doc/ext/reflex/selector.cpp +4 -4
- data/.doc/ext/reflex/style.cpp +4 -4
- data/.doc/ext/reflex/style_length.cpp +4 -4
- data/.doc/ext/reflex/style_length2.cpp +4 -4
- data/.doc/ext/reflex/style_length4.cpp +4 -4
- data/.doc/ext/reflex/update_event.cpp +4 -4
- data/.doc/ext/reflex/view.cpp +110 -8
- data/.doc/ext/reflex/wheel_event.cpp +4 -4
- data/.doc/ext/reflex/window.cpp +36 -12
- data/README.md +2 -2
- data/Rakefile +2 -1
- data/VERSION +1 -1
- data/ext/reflex/application.cpp +8 -8
- data/ext/reflex/body.cpp +181 -0
- data/ext/reflex/capture_event.cpp +4 -4
- data/ext/reflex/draw_event.cpp +4 -4
- data/ext/reflex/event.cpp +4 -4
- data/ext/reflex/fixture.cpp +108 -0
- data/ext/reflex/focus_event.cpp +4 -4
- data/ext/reflex/frame_event.cpp +4 -4
- data/ext/reflex/image_view.cpp +24 -5
- data/ext/reflex/key_event.cpp +4 -4
- data/ext/reflex/native.cpp +6 -0
- data/ext/reflex/pointer_event.cpp +4 -4
- data/ext/reflex/reflex.cpp +2 -3
- data/ext/reflex/scroll_event.cpp +4 -4
- data/ext/reflex/selector.cpp +4 -4
- data/ext/reflex/style.cpp +4 -4
- data/ext/reflex/style_length.cpp +4 -4
- data/ext/reflex/style_length2.cpp +4 -4
- data/ext/reflex/style_length4.cpp +4 -4
- data/ext/reflex/update_event.cpp +4 -4
- data/ext/reflex/view.cpp +126 -12
- data/ext/reflex/wheel_event.cpp +4 -4
- data/ext/reflex/window.cpp +39 -12
- data/include/reflex/bitmap.h +20 -0
- data/include/reflex/body.h +82 -0
- data/include/reflex/bounds.h +20 -0
- data/include/reflex/color.h +20 -0
- data/include/reflex/color_space.h +20 -0
- data/include/reflex/defs.h +5 -1
- data/include/reflex/event.h +16 -25
- data/include/reflex/fixture.h +116 -0
- data/include/reflex/font.h +20 -0
- data/include/reflex/image.h +20 -0
- data/include/reflex/image_view.h +1 -1
- data/include/reflex/matrix.h +20 -0
- data/include/reflex/painter.h +20 -0
- data/include/reflex/point.h +24 -0
- data/include/reflex/ruby/application.h +6 -0
- data/include/reflex/ruby/body.h +41 -0
- data/include/reflex/ruby/event.h +68 -0
- data/include/reflex/ruby/fixture.h +41 -0
- data/include/reflex/ruby/image_view.h +14 -0
- data/include/reflex/ruby/selector.h +14 -0
- data/include/reflex/ruby/style.h +14 -0
- data/include/reflex/ruby/style_length.h +26 -0
- data/include/reflex/ruby/view.h +43 -39
- data/include/reflex/ruby/window.h +27 -21
- data/include/reflex/ruby.h +2 -0
- data/include/reflex/shader.h +20 -0
- data/include/reflex/style.h +2 -3
- data/include/reflex/texture.h +20 -0
- data/include/reflex/view.h +45 -24
- data/include/reflex/window.h +11 -14
- data/include/reflex.h +3 -0
- data/lib/reflex/application.rb +6 -2
- data/lib/reflex/body.rb +17 -0
- data/lib/reflex/fixture.rb +17 -0
- data/lib/reflex/view.rb +16 -1
- data/lib/reflex/window.rb +13 -1
- data/lib/reflex.rb +2 -0
- data/reflex.gemspec +1 -1
- data/samples/bats.rb +4 -3
- data/samples/checker.rb +4 -3
- data/samples/fans.rb +4 -3
- data/samples/fps.rb +5 -3
- data/samples/grid.rb +5 -4
- data/samples/hello.rb +1 -1
- data/samples/image.rb +3 -2
- data/samples/ios/hello/hello/main.cpp +12 -3
- data/samples/ios/hello/hello.xcodeproj/project.pbxproj +376 -123
- data/samples/key.rb +5 -4
- data/samples/layout.rb +3 -2
- data/samples/model.rb +3 -2
- data/samples/osx/hello/hello/main.cpp +12 -3
- data/samples/osx/hello/hello.xcodeproj/project.pbxproj +375 -120
- data/samples/physics.rb +37 -0
- data/samples/repl.rb +3 -2
- data/samples/shader.rb +4 -4
- data/samples/shapes.rb +4 -4
- data/samples/text.rb +6 -4
- data/samples/tree.rb +5 -4
- data/samples/views.rb +3 -2
- data/samples/visuals.rb +1 -2
- data/src/body.cpp +244 -0
- data/src/event.cpp +18 -18
- data/src/fixture.cpp +108 -0
- data/src/image_view.cpp +1 -1
- data/src/ios/native_window.h +2 -0
- data/src/ios/native_window.mm +18 -1
- data/src/ios/opengl_view.mm +8 -0
- data/src/ios/window.mm +24 -3
- data/src/ios/window_data.h +3 -3
- data/src/osx/native_window.mm +17 -1
- data/src/osx/window.mm +24 -3
- data/src/osx/window_data.h +3 -3
- data/src/physics/Box2D/Box2D.h +68 -0
- data/src/physics/Box2D/Collision/Shapes/b2ChainShape.cpp +193 -0
- data/src/physics/Box2D/Collision/Shapes/b2ChainShape.h +105 -0
- data/src/physics/Box2D/Collision/Shapes/b2CircleShape.cpp +99 -0
- data/src/physics/Box2D/Collision/Shapes/b2CircleShape.h +91 -0
- data/src/physics/Box2D/Collision/Shapes/b2EdgeShape.cpp +138 -0
- data/src/physics/Box2D/Collision/Shapes/b2EdgeShape.h +74 -0
- data/src/physics/Box2D/Collision/Shapes/b2PolygonShape.cpp +467 -0
- data/src/physics/Box2D/Collision/Shapes/b2PolygonShape.h +101 -0
- data/src/physics/Box2D/Collision/Shapes/b2Shape.h +101 -0
- data/src/physics/Box2D/Collision/b2BroadPhase.cpp +119 -0
- data/src/physics/Box2D/Collision/b2BroadPhase.h +257 -0
- data/src/physics/Box2D/Collision/b2CollideCircle.cpp +154 -0
- data/src/physics/Box2D/Collision/b2CollideEdge.cpp +698 -0
- data/src/physics/Box2D/Collision/b2CollidePolygon.cpp +239 -0
- data/src/physics/Box2D/Collision/b2Collision.cpp +252 -0
- data/src/physics/Box2D/Collision/b2Collision.h +277 -0
- data/src/physics/Box2D/Collision/b2Distance.cpp +603 -0
- data/src/physics/Box2D/Collision/b2Distance.h +141 -0
- data/src/physics/Box2D/Collision/b2DynamicTree.cpp +778 -0
- data/src/physics/Box2D/Collision/b2DynamicTree.h +289 -0
- data/src/physics/Box2D/Collision/b2TimeOfImpact.cpp +486 -0
- data/src/physics/Box2D/Collision/b2TimeOfImpact.h +58 -0
- data/src/physics/Box2D/Common/b2BlockAllocator.cpp +215 -0
- data/src/physics/Box2D/Common/b2BlockAllocator.h +62 -0
- data/src/physics/Box2D/Common/b2Draw.cpp +44 -0
- data/src/physics/Box2D/Common/b2Draw.h +86 -0
- data/src/physics/Box2D/Common/b2GrowableStack.h +85 -0
- data/src/physics/Box2D/Common/b2Math.cpp +94 -0
- data/src/physics/Box2D/Common/b2Math.h +720 -0
- data/src/physics/Box2D/Common/b2Settings.cpp +44 -0
- data/src/physics/Box2D/Common/b2Settings.h +151 -0
- data/src/physics/Box2D/Common/b2StackAllocator.cpp +83 -0
- data/src/physics/Box2D/Common/b2StackAllocator.h +60 -0
- data/src/physics/Box2D/Common/b2Timer.cpp +101 -0
- data/src/physics/Box2D/Common/b2Timer.h +50 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndCircleContact.cpp +53 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndCircleContact.h +39 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.cpp +53 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.h +39 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2CircleContact.cpp +52 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2CircleContact.h +39 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2Contact.cpp +247 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2Contact.h +349 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2ContactSolver.cpp +838 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2ContactSolver.h +95 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.cpp +49 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.h +39 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.cpp +49 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.h +39 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.cpp +49 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.h +38 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2PolygonContact.cpp +52 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2PolygonContact.h +39 -0
- data/src/physics/Box2D/Dynamics/Joints/b2DistanceJoint.cpp +260 -0
- data/src/physics/Box2D/Dynamics/Joints/b2DistanceJoint.h +169 -0
- data/src/physics/Box2D/Dynamics/Joints/b2FrictionJoint.cpp +251 -0
- data/src/physics/Box2D/Dynamics/Joints/b2FrictionJoint.h +119 -0
- data/src/physics/Box2D/Dynamics/Joints/b2GearJoint.cpp +419 -0
- data/src/physics/Box2D/Dynamics/Joints/b2GearJoint.h +125 -0
- data/src/physics/Box2D/Dynamics/Joints/b2Joint.cpp +211 -0
- data/src/physics/Box2D/Dynamics/Joints/b2Joint.h +226 -0
- data/src/physics/Box2D/Dynamics/Joints/b2MotorJoint.cpp +304 -0
- data/src/physics/Box2D/Dynamics/Joints/b2MotorJoint.h +133 -0
- data/src/physics/Box2D/Dynamics/Joints/b2MouseJoint.cpp +222 -0
- data/src/physics/Box2D/Dynamics/Joints/b2MouseJoint.h +129 -0
- data/src/physics/Box2D/Dynamics/Joints/b2PrismaticJoint.cpp +629 -0
- data/src/physics/Box2D/Dynamics/Joints/b2PrismaticJoint.h +196 -0
- data/src/physics/Box2D/Dynamics/Joints/b2PulleyJoint.cpp +348 -0
- data/src/physics/Box2D/Dynamics/Joints/b2PulleyJoint.h +152 -0
- data/src/physics/Box2D/Dynamics/Joints/b2RevoluteJoint.cpp +502 -0
- data/src/physics/Box2D/Dynamics/Joints/b2RevoluteJoint.h +204 -0
- data/src/physics/Box2D/Dynamics/Joints/b2RopeJoint.cpp +241 -0
- data/src/physics/Box2D/Dynamics/Joints/b2RopeJoint.h +114 -0
- data/src/physics/Box2D/Dynamics/Joints/b2WeldJoint.cpp +344 -0
- data/src/physics/Box2D/Dynamics/Joints/b2WeldJoint.h +126 -0
- data/src/physics/Box2D/Dynamics/Joints/b2WheelJoint.cpp +419 -0
- data/src/physics/Box2D/Dynamics/Joints/b2WheelJoint.h +210 -0
- data/src/physics/Box2D/Dynamics/b2Body.cpp +549 -0
- data/src/physics/Box2D/Dynamics/b2Body.h +860 -0
- data/src/physics/Box2D/Dynamics/b2ContactManager.cpp +296 -0
- data/src/physics/Box2D/Dynamics/b2ContactManager.h +52 -0
- data/src/physics/Box2D/Dynamics/b2Fixture.cpp +303 -0
- data/src/physics/Box2D/Dynamics/b2Fixture.h +345 -0
- data/src/physics/Box2D/Dynamics/b2Island.cpp +539 -0
- data/src/physics/Box2D/Dynamics/b2Island.h +93 -0
- data/src/physics/Box2D/Dynamics/b2TimeStep.h +70 -0
- data/src/physics/Box2D/Dynamics/b2World.cpp +1339 -0
- data/src/physics/Box2D/Dynamics/b2World.h +354 -0
- data/src/physics/Box2D/Dynamics/b2WorldCallbacks.cpp +36 -0
- data/src/physics/Box2D/Dynamics/b2WorldCallbacks.h +155 -0
- data/src/physics/Box2D/Rope/b2Rope.cpp +259 -0
- data/src/physics/Box2D/Rope/b2Rope.h +115 -0
- data/src/style.cpp +2 -2
- data/src/view.cpp +217 -17
- data/src/window.cpp +25 -15
- data/src/world.cpp +206 -0
- data/src/world.h +96 -0
- data/task/box2d.rake +25 -0
- data/test/test_view.rb +5 -5
- metadata +125 -3
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/*
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* Copyright (c) 2007-2011 Erin Catto http://www.box2d.org
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#include <Box2D/Dynamics/Joints/b2RopeJoint.h>
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#include <Box2D/Dynamics/b2Body.h>
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#include <Box2D/Dynamics/b2TimeStep.h>
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// Limit:
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// C = norm(pB - pA) - L
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// u = (pB - pA) / norm(pB - pA)
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// Cdot = dot(u, vB + cross(wB, rB) - vA - cross(wA, rA))
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// J = [-u -cross(rA, u) u cross(rB, u)]
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// K = J * invM * JT
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// = invMassA + invIA * cross(rA, u)^2 + invMassB + invIB * cross(rB, u)^2
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b2RopeJoint::b2RopeJoint(const b2RopeJointDef* def)
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: b2Joint(def)
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{
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m_localAnchorA = def->localAnchorA;
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m_localAnchorB = def->localAnchorB;
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m_maxLength = def->maxLength;
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m_mass = 0.0f;
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m_impulse = 0.0f;
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m_state = e_inactiveLimit;
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m_length = 0.0f;
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}
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void b2RopeJoint::InitVelocityConstraints(const b2SolverData& data)
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{
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m_indexA = m_bodyA->m_islandIndex;
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m_indexB = m_bodyB->m_islandIndex;
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m_localCenterA = m_bodyA->m_sweep.localCenter;
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m_localCenterB = m_bodyB->m_sweep.localCenter;
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m_invMassA = m_bodyA->m_invMass;
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m_invMassB = m_bodyB->m_invMass;
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m_invIA = m_bodyA->m_invI;
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m_invIB = m_bodyB->m_invI;
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b2Vec2 cA = data.positions[m_indexA].c;
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float32 aA = data.positions[m_indexA].a;
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b2Vec2 vA = data.velocities[m_indexA].v;
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float32 wA = data.velocities[m_indexA].w;
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b2Vec2 cB = data.positions[m_indexB].c;
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float32 aB = data.positions[m_indexB].a;
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b2Vec2 vB = data.velocities[m_indexB].v;
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float32 wB = data.velocities[m_indexB].w;
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b2Rot qA(aA), qB(aB);
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m_rA = b2Mul(qA, m_localAnchorA - m_localCenterA);
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m_rB = b2Mul(qB, m_localAnchorB - m_localCenterB);
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m_u = cB + m_rB - cA - m_rA;
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m_length = m_u.Length();
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float32 C = m_length - m_maxLength;
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if (C > 0.0f)
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{
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m_state = e_atUpperLimit;
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}
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else
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{
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m_state = e_inactiveLimit;
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}
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if (m_length > b2_linearSlop)
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{
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m_u *= 1.0f / m_length;
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}
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else
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{
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m_u.SetZero();
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m_mass = 0.0f;
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m_impulse = 0.0f;
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return;
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}
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// Compute effective mass.
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float32 crA = b2Cross(m_rA, m_u);
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float32 crB = b2Cross(m_rB, m_u);
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float32 invMass = m_invMassA + m_invIA * crA * crA + m_invMassB + m_invIB * crB * crB;
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m_mass = invMass != 0.0f ? 1.0f / invMass : 0.0f;
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if (data.step.warmStarting)
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{
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// Scale the impulse to support a variable time step.
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m_impulse *= data.step.dtRatio;
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b2Vec2 P = m_impulse * m_u;
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vA -= m_invMassA * P;
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wA -= m_invIA * b2Cross(m_rA, P);
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vB += m_invMassB * P;
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wB += m_invIB * b2Cross(m_rB, P);
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}
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else
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{
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m_impulse = 0.0f;
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}
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data.velocities[m_indexA].v = vA;
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data.velocities[m_indexA].w = wA;
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data.velocities[m_indexB].v = vB;
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data.velocities[m_indexB].w = wB;
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}
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void b2RopeJoint::SolveVelocityConstraints(const b2SolverData& data)
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{
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b2Vec2 vA = data.velocities[m_indexA].v;
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float32 wA = data.velocities[m_indexA].w;
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b2Vec2 vB = data.velocities[m_indexB].v;
|
131
|
+
float32 wB = data.velocities[m_indexB].w;
|
132
|
+
|
133
|
+
// Cdot = dot(u, v + cross(w, r))
|
134
|
+
b2Vec2 vpA = vA + b2Cross(wA, m_rA);
|
135
|
+
b2Vec2 vpB = vB + b2Cross(wB, m_rB);
|
136
|
+
float32 C = m_length - m_maxLength;
|
137
|
+
float32 Cdot = b2Dot(m_u, vpB - vpA);
|
138
|
+
|
139
|
+
// Predictive constraint.
|
140
|
+
if (C < 0.0f)
|
141
|
+
{
|
142
|
+
Cdot += data.step.inv_dt * C;
|
143
|
+
}
|
144
|
+
|
145
|
+
float32 impulse = -m_mass * Cdot;
|
146
|
+
float32 oldImpulse = m_impulse;
|
147
|
+
m_impulse = b2Min(0.0f, m_impulse + impulse);
|
148
|
+
impulse = m_impulse - oldImpulse;
|
149
|
+
|
150
|
+
b2Vec2 P = impulse * m_u;
|
151
|
+
vA -= m_invMassA * P;
|
152
|
+
wA -= m_invIA * b2Cross(m_rA, P);
|
153
|
+
vB += m_invMassB * P;
|
154
|
+
wB += m_invIB * b2Cross(m_rB, P);
|
155
|
+
|
156
|
+
data.velocities[m_indexA].v = vA;
|
157
|
+
data.velocities[m_indexA].w = wA;
|
158
|
+
data.velocities[m_indexB].v = vB;
|
159
|
+
data.velocities[m_indexB].w = wB;
|
160
|
+
}
|
161
|
+
|
162
|
+
bool b2RopeJoint::SolvePositionConstraints(const b2SolverData& data)
|
163
|
+
{
|
164
|
+
b2Vec2 cA = data.positions[m_indexA].c;
|
165
|
+
float32 aA = data.positions[m_indexA].a;
|
166
|
+
b2Vec2 cB = data.positions[m_indexB].c;
|
167
|
+
float32 aB = data.positions[m_indexB].a;
|
168
|
+
|
169
|
+
b2Rot qA(aA), qB(aB);
|
170
|
+
|
171
|
+
b2Vec2 rA = b2Mul(qA, m_localAnchorA - m_localCenterA);
|
172
|
+
b2Vec2 rB = b2Mul(qB, m_localAnchorB - m_localCenterB);
|
173
|
+
b2Vec2 u = cB + rB - cA - rA;
|
174
|
+
|
175
|
+
float32 length = u.Normalize();
|
176
|
+
float32 C = length - m_maxLength;
|
177
|
+
|
178
|
+
C = b2Clamp(C, 0.0f, b2_maxLinearCorrection);
|
179
|
+
|
180
|
+
float32 impulse = -m_mass * C;
|
181
|
+
b2Vec2 P = impulse * u;
|
182
|
+
|
183
|
+
cA -= m_invMassA * P;
|
184
|
+
aA -= m_invIA * b2Cross(rA, P);
|
185
|
+
cB += m_invMassB * P;
|
186
|
+
aB += m_invIB * b2Cross(rB, P);
|
187
|
+
|
188
|
+
data.positions[m_indexA].c = cA;
|
189
|
+
data.positions[m_indexA].a = aA;
|
190
|
+
data.positions[m_indexB].c = cB;
|
191
|
+
data.positions[m_indexB].a = aB;
|
192
|
+
|
193
|
+
return length - m_maxLength < b2_linearSlop;
|
194
|
+
}
|
195
|
+
|
196
|
+
b2Vec2 b2RopeJoint::GetAnchorA() const
|
197
|
+
{
|
198
|
+
return m_bodyA->GetWorldPoint(m_localAnchorA);
|
199
|
+
}
|
200
|
+
|
201
|
+
b2Vec2 b2RopeJoint::GetAnchorB() const
|
202
|
+
{
|
203
|
+
return m_bodyB->GetWorldPoint(m_localAnchorB);
|
204
|
+
}
|
205
|
+
|
206
|
+
b2Vec2 b2RopeJoint::GetReactionForce(float32 inv_dt) const
|
207
|
+
{
|
208
|
+
b2Vec2 F = (inv_dt * m_impulse) * m_u;
|
209
|
+
return F;
|
210
|
+
}
|
211
|
+
|
212
|
+
float32 b2RopeJoint::GetReactionTorque(float32 inv_dt) const
|
213
|
+
{
|
214
|
+
B2_NOT_USED(inv_dt);
|
215
|
+
return 0.0f;
|
216
|
+
}
|
217
|
+
|
218
|
+
float32 b2RopeJoint::GetMaxLength() const
|
219
|
+
{
|
220
|
+
return m_maxLength;
|
221
|
+
}
|
222
|
+
|
223
|
+
b2LimitState b2RopeJoint::GetLimitState() const
|
224
|
+
{
|
225
|
+
return m_state;
|
226
|
+
}
|
227
|
+
|
228
|
+
void b2RopeJoint::Dump()
|
229
|
+
{
|
230
|
+
int32 indexA = m_bodyA->m_islandIndex;
|
231
|
+
int32 indexB = m_bodyB->m_islandIndex;
|
232
|
+
|
233
|
+
b2Log(" b2RopeJointDef jd;\n");
|
234
|
+
b2Log(" jd.bodyA = bodies[%d];\n", indexA);
|
235
|
+
b2Log(" jd.bodyB = bodies[%d];\n", indexB);
|
236
|
+
b2Log(" jd.collideConnected = bool(%d);\n", m_collideConnected);
|
237
|
+
b2Log(" jd.localAnchorA.Set(%.15lef, %.15lef);\n", m_localAnchorA.x, m_localAnchorA.y);
|
238
|
+
b2Log(" jd.localAnchorB.Set(%.15lef, %.15lef);\n", m_localAnchorB.x, m_localAnchorB.y);
|
239
|
+
b2Log(" jd.maxLength = %.15lef;\n", m_maxLength);
|
240
|
+
b2Log(" joints[%d] = m_world->CreateJoint(&jd);\n", m_index);
|
241
|
+
}
|
@@ -0,0 +1,114 @@
|
|
1
|
+
/*
|
2
|
+
* Copyright (c) 2006-2011 Erin Catto http://www.box2d.org
|
3
|
+
*
|
4
|
+
* This software is provided 'as-is', without any express or implied
|
5
|
+
* warranty. In no event will the authors be held liable for any damages
|
6
|
+
* arising from the use of this software.
|
7
|
+
* Permission is granted to anyone to use this software for any purpose,
|
8
|
+
* including commercial applications, and to alter it and redistribute it
|
9
|
+
* freely, subject to the following restrictions:
|
10
|
+
* 1. The origin of this software must not be misrepresented; you must not
|
11
|
+
* claim that you wrote the original software. If you use this software
|
12
|
+
* in a product, an acknowledgment in the product documentation would be
|
13
|
+
* appreciated but is not required.
|
14
|
+
* 2. Altered source versions must be plainly marked as such, and must not be
|
15
|
+
* misrepresented as being the original software.
|
16
|
+
* 3. This notice may not be removed or altered from any source distribution.
|
17
|
+
*/
|
18
|
+
|
19
|
+
#ifndef B2_ROPE_JOINT_H
|
20
|
+
#define B2_ROPE_JOINT_H
|
21
|
+
|
22
|
+
#include <Box2D/Dynamics/Joints/b2Joint.h>
|
23
|
+
|
24
|
+
/// Rope joint definition. This requires two body anchor points and
|
25
|
+
/// a maximum lengths.
|
26
|
+
/// Note: by default the connected objects will not collide.
|
27
|
+
/// see collideConnected in b2JointDef.
|
28
|
+
struct b2RopeJointDef : public b2JointDef
|
29
|
+
{
|
30
|
+
b2RopeJointDef()
|
31
|
+
{
|
32
|
+
type = e_ropeJoint;
|
33
|
+
localAnchorA.Set(-1.0f, 0.0f);
|
34
|
+
localAnchorB.Set(1.0f, 0.0f);
|
35
|
+
maxLength = 0.0f;
|
36
|
+
}
|
37
|
+
|
38
|
+
/// The local anchor point relative to bodyA's origin.
|
39
|
+
b2Vec2 localAnchorA;
|
40
|
+
|
41
|
+
/// The local anchor point relative to bodyB's origin.
|
42
|
+
b2Vec2 localAnchorB;
|
43
|
+
|
44
|
+
/// The maximum length of the rope.
|
45
|
+
/// Warning: this must be larger than b2_linearSlop or
|
46
|
+
/// the joint will have no effect.
|
47
|
+
float32 maxLength;
|
48
|
+
};
|
49
|
+
|
50
|
+
/// A rope joint enforces a maximum distance between two points
|
51
|
+
/// on two bodies. It has no other effect.
|
52
|
+
/// Warning: if you attempt to change the maximum length during
|
53
|
+
/// the simulation you will get some non-physical behavior.
|
54
|
+
/// A model that would allow you to dynamically modify the length
|
55
|
+
/// would have some sponginess, so I chose not to implement it
|
56
|
+
/// that way. See b2DistanceJoint if you want to dynamically
|
57
|
+
/// control length.
|
58
|
+
class b2RopeJoint : public b2Joint
|
59
|
+
{
|
60
|
+
public:
|
61
|
+
b2Vec2 GetAnchorA() const;
|
62
|
+
b2Vec2 GetAnchorB() const;
|
63
|
+
|
64
|
+
b2Vec2 GetReactionForce(float32 inv_dt) const;
|
65
|
+
float32 GetReactionTorque(float32 inv_dt) const;
|
66
|
+
|
67
|
+
/// The local anchor point relative to bodyA's origin.
|
68
|
+
const b2Vec2& GetLocalAnchorA() const { return m_localAnchorA; }
|
69
|
+
|
70
|
+
/// The local anchor point relative to bodyB's origin.
|
71
|
+
const b2Vec2& GetLocalAnchorB() const { return m_localAnchorB; }
|
72
|
+
|
73
|
+
/// Set/Get the maximum length of the rope.
|
74
|
+
void SetMaxLength(float32 length) { m_maxLength = length; }
|
75
|
+
float32 GetMaxLength() const;
|
76
|
+
|
77
|
+
b2LimitState GetLimitState() const;
|
78
|
+
|
79
|
+
/// Dump joint to dmLog
|
80
|
+
void Dump();
|
81
|
+
|
82
|
+
protected:
|
83
|
+
|
84
|
+
friend class b2Joint;
|
85
|
+
b2RopeJoint(const b2RopeJointDef* data);
|
86
|
+
|
87
|
+
void InitVelocityConstraints(const b2SolverData& data);
|
88
|
+
void SolveVelocityConstraints(const b2SolverData& data);
|
89
|
+
bool SolvePositionConstraints(const b2SolverData& data);
|
90
|
+
|
91
|
+
// Solver shared
|
92
|
+
b2Vec2 m_localAnchorA;
|
93
|
+
b2Vec2 m_localAnchorB;
|
94
|
+
float32 m_maxLength;
|
95
|
+
float32 m_length;
|
96
|
+
float32 m_impulse;
|
97
|
+
|
98
|
+
// Solver temp
|
99
|
+
int32 m_indexA;
|
100
|
+
int32 m_indexB;
|
101
|
+
b2Vec2 m_u;
|
102
|
+
b2Vec2 m_rA;
|
103
|
+
b2Vec2 m_rB;
|
104
|
+
b2Vec2 m_localCenterA;
|
105
|
+
b2Vec2 m_localCenterB;
|
106
|
+
float32 m_invMassA;
|
107
|
+
float32 m_invMassB;
|
108
|
+
float32 m_invIA;
|
109
|
+
float32 m_invIB;
|
110
|
+
float32 m_mass;
|
111
|
+
b2LimitState m_state;
|
112
|
+
};
|
113
|
+
|
114
|
+
#endif
|
@@ -0,0 +1,344 @@
|
|
1
|
+
/*
|
2
|
+
* Copyright (c) 2006-2011 Erin Catto http://www.box2d.org
|
3
|
+
*
|
4
|
+
* This software is provided 'as-is', without any express or implied
|
5
|
+
* warranty. In no event will the authors be held liable for any damages
|
6
|
+
* arising from the use of this software.
|
7
|
+
* Permission is granted to anyone to use this software for any purpose,
|
8
|
+
* including commercial applications, and to alter it and redistribute it
|
9
|
+
* freely, subject to the following restrictions:
|
10
|
+
* 1. The origin of this software must not be misrepresented; you must not
|
11
|
+
* claim that you wrote the original software. If you use this software
|
12
|
+
* in a product, an acknowledgment in the product documentation would be
|
13
|
+
* appreciated but is not required.
|
14
|
+
* 2. Altered source versions must be plainly marked as such, and must not be
|
15
|
+
* misrepresented as being the original software.
|
16
|
+
* 3. This notice may not be removed or altered from any source distribution.
|
17
|
+
*/
|
18
|
+
|
19
|
+
#include <Box2D/Dynamics/Joints/b2WeldJoint.h>
|
20
|
+
#include <Box2D/Dynamics/b2Body.h>
|
21
|
+
#include <Box2D/Dynamics/b2TimeStep.h>
|
22
|
+
|
23
|
+
// Point-to-point constraint
|
24
|
+
// C = p2 - p1
|
25
|
+
// Cdot = v2 - v1
|
26
|
+
// = v2 + cross(w2, r2) - v1 - cross(w1, r1)
|
27
|
+
// J = [-I -r1_skew I r2_skew ]
|
28
|
+
// Identity used:
|
29
|
+
// w k % (rx i + ry j) = w * (-ry i + rx j)
|
30
|
+
|
31
|
+
// Angle constraint
|
32
|
+
// C = angle2 - angle1 - referenceAngle
|
33
|
+
// Cdot = w2 - w1
|
34
|
+
// J = [0 0 -1 0 0 1]
|
35
|
+
// K = invI1 + invI2
|
36
|
+
|
37
|
+
void b2WeldJointDef::Initialize(b2Body* bA, b2Body* bB, const b2Vec2& anchor)
|
38
|
+
{
|
39
|
+
bodyA = bA;
|
40
|
+
bodyB = bB;
|
41
|
+
localAnchorA = bodyA->GetLocalPoint(anchor);
|
42
|
+
localAnchorB = bodyB->GetLocalPoint(anchor);
|
43
|
+
referenceAngle = bodyB->GetAngle() - bodyA->GetAngle();
|
44
|
+
}
|
45
|
+
|
46
|
+
b2WeldJoint::b2WeldJoint(const b2WeldJointDef* def)
|
47
|
+
: b2Joint(def)
|
48
|
+
{
|
49
|
+
m_localAnchorA = def->localAnchorA;
|
50
|
+
m_localAnchorB = def->localAnchorB;
|
51
|
+
m_referenceAngle = def->referenceAngle;
|
52
|
+
m_frequencyHz = def->frequencyHz;
|
53
|
+
m_dampingRatio = def->dampingRatio;
|
54
|
+
|
55
|
+
m_impulse.SetZero();
|
56
|
+
}
|
57
|
+
|
58
|
+
void b2WeldJoint::InitVelocityConstraints(const b2SolverData& data)
|
59
|
+
{
|
60
|
+
m_indexA = m_bodyA->m_islandIndex;
|
61
|
+
m_indexB = m_bodyB->m_islandIndex;
|
62
|
+
m_localCenterA = m_bodyA->m_sweep.localCenter;
|
63
|
+
m_localCenterB = m_bodyB->m_sweep.localCenter;
|
64
|
+
m_invMassA = m_bodyA->m_invMass;
|
65
|
+
m_invMassB = m_bodyB->m_invMass;
|
66
|
+
m_invIA = m_bodyA->m_invI;
|
67
|
+
m_invIB = m_bodyB->m_invI;
|
68
|
+
|
69
|
+
float32 aA = data.positions[m_indexA].a;
|
70
|
+
b2Vec2 vA = data.velocities[m_indexA].v;
|
71
|
+
float32 wA = data.velocities[m_indexA].w;
|
72
|
+
|
73
|
+
float32 aB = data.positions[m_indexB].a;
|
74
|
+
b2Vec2 vB = data.velocities[m_indexB].v;
|
75
|
+
float32 wB = data.velocities[m_indexB].w;
|
76
|
+
|
77
|
+
b2Rot qA(aA), qB(aB);
|
78
|
+
|
79
|
+
m_rA = b2Mul(qA, m_localAnchorA - m_localCenterA);
|
80
|
+
m_rB = b2Mul(qB, m_localAnchorB - m_localCenterB);
|
81
|
+
|
82
|
+
// J = [-I -r1_skew I r2_skew]
|
83
|
+
// [ 0 -1 0 1]
|
84
|
+
// r_skew = [-ry; rx]
|
85
|
+
|
86
|
+
// Matlab
|
87
|
+
// K = [ mA+r1y^2*iA+mB+r2y^2*iB, -r1y*iA*r1x-r2y*iB*r2x, -r1y*iA-r2y*iB]
|
88
|
+
// [ -r1y*iA*r1x-r2y*iB*r2x, mA+r1x^2*iA+mB+r2x^2*iB, r1x*iA+r2x*iB]
|
89
|
+
// [ -r1y*iA-r2y*iB, r1x*iA+r2x*iB, iA+iB]
|
90
|
+
|
91
|
+
float32 mA = m_invMassA, mB = m_invMassB;
|
92
|
+
float32 iA = m_invIA, iB = m_invIB;
|
93
|
+
|
94
|
+
b2Mat33 K;
|
95
|
+
K.ex.x = mA + mB + m_rA.y * m_rA.y * iA + m_rB.y * m_rB.y * iB;
|
96
|
+
K.ey.x = -m_rA.y * m_rA.x * iA - m_rB.y * m_rB.x * iB;
|
97
|
+
K.ez.x = -m_rA.y * iA - m_rB.y * iB;
|
98
|
+
K.ex.y = K.ey.x;
|
99
|
+
K.ey.y = mA + mB + m_rA.x * m_rA.x * iA + m_rB.x * m_rB.x * iB;
|
100
|
+
K.ez.y = m_rA.x * iA + m_rB.x * iB;
|
101
|
+
K.ex.z = K.ez.x;
|
102
|
+
K.ey.z = K.ez.y;
|
103
|
+
K.ez.z = iA + iB;
|
104
|
+
|
105
|
+
if (m_frequencyHz > 0.0f)
|
106
|
+
{
|
107
|
+
K.GetInverse22(&m_mass);
|
108
|
+
|
109
|
+
float32 invM = iA + iB;
|
110
|
+
float32 m = invM > 0.0f ? 1.0f / invM : 0.0f;
|
111
|
+
|
112
|
+
float32 C = aB - aA - m_referenceAngle;
|
113
|
+
|
114
|
+
// Frequency
|
115
|
+
float32 omega = 2.0f * b2_pi * m_frequencyHz;
|
116
|
+
|
117
|
+
// Damping coefficient
|
118
|
+
float32 d = 2.0f * m * m_dampingRatio * omega;
|
119
|
+
|
120
|
+
// Spring stiffness
|
121
|
+
float32 k = m * omega * omega;
|
122
|
+
|
123
|
+
// magic formulas
|
124
|
+
float32 h = data.step.dt;
|
125
|
+
m_gamma = h * (d + h * k);
|
126
|
+
m_gamma = m_gamma != 0.0f ? 1.0f / m_gamma : 0.0f;
|
127
|
+
m_bias = C * h * k * m_gamma;
|
128
|
+
|
129
|
+
invM += m_gamma;
|
130
|
+
m_mass.ez.z = invM != 0.0f ? 1.0f / invM : 0.0f;
|
131
|
+
}
|
132
|
+
else if (K.ez.z == 0.0f)
|
133
|
+
{
|
134
|
+
K.GetInverse22(&m_mass);
|
135
|
+
m_gamma = 0.0f;
|
136
|
+
m_bias = 0.0f;
|
137
|
+
}
|
138
|
+
else
|
139
|
+
{
|
140
|
+
K.GetSymInverse33(&m_mass);
|
141
|
+
m_gamma = 0.0f;
|
142
|
+
m_bias = 0.0f;
|
143
|
+
}
|
144
|
+
|
145
|
+
if (data.step.warmStarting)
|
146
|
+
{
|
147
|
+
// Scale impulses to support a variable time step.
|
148
|
+
m_impulse *= data.step.dtRatio;
|
149
|
+
|
150
|
+
b2Vec2 P(m_impulse.x, m_impulse.y);
|
151
|
+
|
152
|
+
vA -= mA * P;
|
153
|
+
wA -= iA * (b2Cross(m_rA, P) + m_impulse.z);
|
154
|
+
|
155
|
+
vB += mB * P;
|
156
|
+
wB += iB * (b2Cross(m_rB, P) + m_impulse.z);
|
157
|
+
}
|
158
|
+
else
|
159
|
+
{
|
160
|
+
m_impulse.SetZero();
|
161
|
+
}
|
162
|
+
|
163
|
+
data.velocities[m_indexA].v = vA;
|
164
|
+
data.velocities[m_indexA].w = wA;
|
165
|
+
data.velocities[m_indexB].v = vB;
|
166
|
+
data.velocities[m_indexB].w = wB;
|
167
|
+
}
|
168
|
+
|
169
|
+
void b2WeldJoint::SolveVelocityConstraints(const b2SolverData& data)
|
170
|
+
{
|
171
|
+
b2Vec2 vA = data.velocities[m_indexA].v;
|
172
|
+
float32 wA = data.velocities[m_indexA].w;
|
173
|
+
b2Vec2 vB = data.velocities[m_indexB].v;
|
174
|
+
float32 wB = data.velocities[m_indexB].w;
|
175
|
+
|
176
|
+
float32 mA = m_invMassA, mB = m_invMassB;
|
177
|
+
float32 iA = m_invIA, iB = m_invIB;
|
178
|
+
|
179
|
+
if (m_frequencyHz > 0.0f)
|
180
|
+
{
|
181
|
+
float32 Cdot2 = wB - wA;
|
182
|
+
|
183
|
+
float32 impulse2 = -m_mass.ez.z * (Cdot2 + m_bias + m_gamma * m_impulse.z);
|
184
|
+
m_impulse.z += impulse2;
|
185
|
+
|
186
|
+
wA -= iA * impulse2;
|
187
|
+
wB += iB * impulse2;
|
188
|
+
|
189
|
+
b2Vec2 Cdot1 = vB + b2Cross(wB, m_rB) - vA - b2Cross(wA, m_rA);
|
190
|
+
|
191
|
+
b2Vec2 impulse1 = -b2Mul22(m_mass, Cdot1);
|
192
|
+
m_impulse.x += impulse1.x;
|
193
|
+
m_impulse.y += impulse1.y;
|
194
|
+
|
195
|
+
b2Vec2 P = impulse1;
|
196
|
+
|
197
|
+
vA -= mA * P;
|
198
|
+
wA -= iA * b2Cross(m_rA, P);
|
199
|
+
|
200
|
+
vB += mB * P;
|
201
|
+
wB += iB * b2Cross(m_rB, P);
|
202
|
+
}
|
203
|
+
else
|
204
|
+
{
|
205
|
+
b2Vec2 Cdot1 = vB + b2Cross(wB, m_rB) - vA - b2Cross(wA, m_rA);
|
206
|
+
float32 Cdot2 = wB - wA;
|
207
|
+
b2Vec3 Cdot(Cdot1.x, Cdot1.y, Cdot2);
|
208
|
+
|
209
|
+
b2Vec3 impulse = -b2Mul(m_mass, Cdot);
|
210
|
+
m_impulse += impulse;
|
211
|
+
|
212
|
+
b2Vec2 P(impulse.x, impulse.y);
|
213
|
+
|
214
|
+
vA -= mA * P;
|
215
|
+
wA -= iA * (b2Cross(m_rA, P) + impulse.z);
|
216
|
+
|
217
|
+
vB += mB * P;
|
218
|
+
wB += iB * (b2Cross(m_rB, P) + impulse.z);
|
219
|
+
}
|
220
|
+
|
221
|
+
data.velocities[m_indexA].v = vA;
|
222
|
+
data.velocities[m_indexA].w = wA;
|
223
|
+
data.velocities[m_indexB].v = vB;
|
224
|
+
data.velocities[m_indexB].w = wB;
|
225
|
+
}
|
226
|
+
|
227
|
+
bool b2WeldJoint::SolvePositionConstraints(const b2SolverData& data)
|
228
|
+
{
|
229
|
+
b2Vec2 cA = data.positions[m_indexA].c;
|
230
|
+
float32 aA = data.positions[m_indexA].a;
|
231
|
+
b2Vec2 cB = data.positions[m_indexB].c;
|
232
|
+
float32 aB = data.positions[m_indexB].a;
|
233
|
+
|
234
|
+
b2Rot qA(aA), qB(aB);
|
235
|
+
|
236
|
+
float32 mA = m_invMassA, mB = m_invMassB;
|
237
|
+
float32 iA = m_invIA, iB = m_invIB;
|
238
|
+
|
239
|
+
b2Vec2 rA = b2Mul(qA, m_localAnchorA - m_localCenterA);
|
240
|
+
b2Vec2 rB = b2Mul(qB, m_localAnchorB - m_localCenterB);
|
241
|
+
|
242
|
+
float32 positionError, angularError;
|
243
|
+
|
244
|
+
b2Mat33 K;
|
245
|
+
K.ex.x = mA + mB + rA.y * rA.y * iA + rB.y * rB.y * iB;
|
246
|
+
K.ey.x = -rA.y * rA.x * iA - rB.y * rB.x * iB;
|
247
|
+
K.ez.x = -rA.y * iA - rB.y * iB;
|
248
|
+
K.ex.y = K.ey.x;
|
249
|
+
K.ey.y = mA + mB + rA.x * rA.x * iA + rB.x * rB.x * iB;
|
250
|
+
K.ez.y = rA.x * iA + rB.x * iB;
|
251
|
+
K.ex.z = K.ez.x;
|
252
|
+
K.ey.z = K.ez.y;
|
253
|
+
K.ez.z = iA + iB;
|
254
|
+
|
255
|
+
if (m_frequencyHz > 0.0f)
|
256
|
+
{
|
257
|
+
b2Vec2 C1 = cB + rB - cA - rA;
|
258
|
+
|
259
|
+
positionError = C1.Length();
|
260
|
+
angularError = 0.0f;
|
261
|
+
|
262
|
+
b2Vec2 P = -K.Solve22(C1);
|
263
|
+
|
264
|
+
cA -= mA * P;
|
265
|
+
aA -= iA * b2Cross(rA, P);
|
266
|
+
|
267
|
+
cB += mB * P;
|
268
|
+
aB += iB * b2Cross(rB, P);
|
269
|
+
}
|
270
|
+
else
|
271
|
+
{
|
272
|
+
b2Vec2 C1 = cB + rB - cA - rA;
|
273
|
+
float32 C2 = aB - aA - m_referenceAngle;
|
274
|
+
|
275
|
+
positionError = C1.Length();
|
276
|
+
angularError = b2Abs(C2);
|
277
|
+
|
278
|
+
b2Vec3 C(C1.x, C1.y, C2);
|
279
|
+
|
280
|
+
b2Vec3 impulse;
|
281
|
+
if (K.ez.z > 0.0f)
|
282
|
+
{
|
283
|
+
impulse = -K.Solve33(C);
|
284
|
+
}
|
285
|
+
else
|
286
|
+
{
|
287
|
+
b2Vec2 impulse2 = -K.Solve22(C1);
|
288
|
+
impulse.Set(impulse2.x, impulse2.y, 0.0f);
|
289
|
+
}
|
290
|
+
|
291
|
+
b2Vec2 P(impulse.x, impulse.y);
|
292
|
+
|
293
|
+
cA -= mA * P;
|
294
|
+
aA -= iA * (b2Cross(rA, P) + impulse.z);
|
295
|
+
|
296
|
+
cB += mB * P;
|
297
|
+
aB += iB * (b2Cross(rB, P) + impulse.z);
|
298
|
+
}
|
299
|
+
|
300
|
+
data.positions[m_indexA].c = cA;
|
301
|
+
data.positions[m_indexA].a = aA;
|
302
|
+
data.positions[m_indexB].c = cB;
|
303
|
+
data.positions[m_indexB].a = aB;
|
304
|
+
|
305
|
+
return positionError <= b2_linearSlop && angularError <= b2_angularSlop;
|
306
|
+
}
|
307
|
+
|
308
|
+
b2Vec2 b2WeldJoint::GetAnchorA() const
|
309
|
+
{
|
310
|
+
return m_bodyA->GetWorldPoint(m_localAnchorA);
|
311
|
+
}
|
312
|
+
|
313
|
+
b2Vec2 b2WeldJoint::GetAnchorB() const
|
314
|
+
{
|
315
|
+
return m_bodyB->GetWorldPoint(m_localAnchorB);
|
316
|
+
}
|
317
|
+
|
318
|
+
b2Vec2 b2WeldJoint::GetReactionForce(float32 inv_dt) const
|
319
|
+
{
|
320
|
+
b2Vec2 P(m_impulse.x, m_impulse.y);
|
321
|
+
return inv_dt * P;
|
322
|
+
}
|
323
|
+
|
324
|
+
float32 b2WeldJoint::GetReactionTorque(float32 inv_dt) const
|
325
|
+
{
|
326
|
+
return inv_dt * m_impulse.z;
|
327
|
+
}
|
328
|
+
|
329
|
+
void b2WeldJoint::Dump()
|
330
|
+
{
|
331
|
+
int32 indexA = m_bodyA->m_islandIndex;
|
332
|
+
int32 indexB = m_bodyB->m_islandIndex;
|
333
|
+
|
334
|
+
b2Log(" b2WeldJointDef jd;\n");
|
335
|
+
b2Log(" jd.bodyA = bodies[%d];\n", indexA);
|
336
|
+
b2Log(" jd.bodyB = bodies[%d];\n", indexB);
|
337
|
+
b2Log(" jd.collideConnected = bool(%d);\n", m_collideConnected);
|
338
|
+
b2Log(" jd.localAnchorA.Set(%.15lef, %.15lef);\n", m_localAnchorA.x, m_localAnchorA.y);
|
339
|
+
b2Log(" jd.localAnchorB.Set(%.15lef, %.15lef);\n", m_localAnchorB.x, m_localAnchorB.y);
|
340
|
+
b2Log(" jd.referenceAngle = %.15lef;\n", m_referenceAngle);
|
341
|
+
b2Log(" jd.frequencyHz = %.15lef;\n", m_frequencyHz);
|
342
|
+
b2Log(" jd.dampingRatio = %.15lef;\n", m_dampingRatio);
|
343
|
+
b2Log(" joints[%d] = m_world->CreateJoint(&jd);\n", m_index);
|
344
|
+
}
|