reflexion 0.1.7 → 0.1.8
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- checksums.yaml +4 -4
- data/.doc/ext/reflex/application.cpp +5 -5
- data/.doc/ext/reflex/body.cpp +167 -0
- data/.doc/ext/reflex/capture_event.cpp +4 -4
- data/.doc/ext/reflex/draw_event.cpp +4 -4
- data/.doc/ext/reflex/event.cpp +4 -4
- data/.doc/ext/reflex/fixture.cpp +101 -0
- data/.doc/ext/reflex/focus_event.cpp +4 -4
- data/.doc/ext/reflex/frame_event.cpp +4 -4
- data/.doc/ext/reflex/image_view.cpp +22 -5
- data/.doc/ext/reflex/key_event.cpp +4 -4
- data/.doc/ext/reflex/native.cpp +6 -0
- data/.doc/ext/reflex/pointer_event.cpp +4 -4
- data/.doc/ext/reflex/reflex.cpp +2 -3
- data/.doc/ext/reflex/scroll_event.cpp +4 -4
- data/.doc/ext/reflex/selector.cpp +4 -4
- data/.doc/ext/reflex/style.cpp +4 -4
- data/.doc/ext/reflex/style_length.cpp +4 -4
- data/.doc/ext/reflex/style_length2.cpp +4 -4
- data/.doc/ext/reflex/style_length4.cpp +4 -4
- data/.doc/ext/reflex/update_event.cpp +4 -4
- data/.doc/ext/reflex/view.cpp +110 -8
- data/.doc/ext/reflex/wheel_event.cpp +4 -4
- data/.doc/ext/reflex/window.cpp +36 -12
- data/README.md +2 -2
- data/Rakefile +2 -1
- data/VERSION +1 -1
- data/ext/reflex/application.cpp +8 -8
- data/ext/reflex/body.cpp +181 -0
- data/ext/reflex/capture_event.cpp +4 -4
- data/ext/reflex/draw_event.cpp +4 -4
- data/ext/reflex/event.cpp +4 -4
- data/ext/reflex/fixture.cpp +108 -0
- data/ext/reflex/focus_event.cpp +4 -4
- data/ext/reflex/frame_event.cpp +4 -4
- data/ext/reflex/image_view.cpp +24 -5
- data/ext/reflex/key_event.cpp +4 -4
- data/ext/reflex/native.cpp +6 -0
- data/ext/reflex/pointer_event.cpp +4 -4
- data/ext/reflex/reflex.cpp +2 -3
- data/ext/reflex/scroll_event.cpp +4 -4
- data/ext/reflex/selector.cpp +4 -4
- data/ext/reflex/style.cpp +4 -4
- data/ext/reflex/style_length.cpp +4 -4
- data/ext/reflex/style_length2.cpp +4 -4
- data/ext/reflex/style_length4.cpp +4 -4
- data/ext/reflex/update_event.cpp +4 -4
- data/ext/reflex/view.cpp +126 -12
- data/ext/reflex/wheel_event.cpp +4 -4
- data/ext/reflex/window.cpp +39 -12
- data/include/reflex/bitmap.h +20 -0
- data/include/reflex/body.h +82 -0
- data/include/reflex/bounds.h +20 -0
- data/include/reflex/color.h +20 -0
- data/include/reflex/color_space.h +20 -0
- data/include/reflex/defs.h +5 -1
- data/include/reflex/event.h +16 -25
- data/include/reflex/fixture.h +116 -0
- data/include/reflex/font.h +20 -0
- data/include/reflex/image.h +20 -0
- data/include/reflex/image_view.h +1 -1
- data/include/reflex/matrix.h +20 -0
- data/include/reflex/painter.h +20 -0
- data/include/reflex/point.h +24 -0
- data/include/reflex/ruby/application.h +6 -0
- data/include/reflex/ruby/body.h +41 -0
- data/include/reflex/ruby/event.h +68 -0
- data/include/reflex/ruby/fixture.h +41 -0
- data/include/reflex/ruby/image_view.h +14 -0
- data/include/reflex/ruby/selector.h +14 -0
- data/include/reflex/ruby/style.h +14 -0
- data/include/reflex/ruby/style_length.h +26 -0
- data/include/reflex/ruby/view.h +43 -39
- data/include/reflex/ruby/window.h +27 -21
- data/include/reflex/ruby.h +2 -0
- data/include/reflex/shader.h +20 -0
- data/include/reflex/style.h +2 -3
- data/include/reflex/texture.h +20 -0
- data/include/reflex/view.h +45 -24
- data/include/reflex/window.h +11 -14
- data/include/reflex.h +3 -0
- data/lib/reflex/application.rb +6 -2
- data/lib/reflex/body.rb +17 -0
- data/lib/reflex/fixture.rb +17 -0
- data/lib/reflex/view.rb +16 -1
- data/lib/reflex/window.rb +13 -1
- data/lib/reflex.rb +2 -0
- data/reflex.gemspec +1 -1
- data/samples/bats.rb +4 -3
- data/samples/checker.rb +4 -3
- data/samples/fans.rb +4 -3
- data/samples/fps.rb +5 -3
- data/samples/grid.rb +5 -4
- data/samples/hello.rb +1 -1
- data/samples/image.rb +3 -2
- data/samples/ios/hello/hello/main.cpp +12 -3
- data/samples/ios/hello/hello.xcodeproj/project.pbxproj +376 -123
- data/samples/key.rb +5 -4
- data/samples/layout.rb +3 -2
- data/samples/model.rb +3 -2
- data/samples/osx/hello/hello/main.cpp +12 -3
- data/samples/osx/hello/hello.xcodeproj/project.pbxproj +375 -120
- data/samples/physics.rb +37 -0
- data/samples/repl.rb +3 -2
- data/samples/shader.rb +4 -4
- data/samples/shapes.rb +4 -4
- data/samples/text.rb +6 -4
- data/samples/tree.rb +5 -4
- data/samples/views.rb +3 -2
- data/samples/visuals.rb +1 -2
- data/src/body.cpp +244 -0
- data/src/event.cpp +18 -18
- data/src/fixture.cpp +108 -0
- data/src/image_view.cpp +1 -1
- data/src/ios/native_window.h +2 -0
- data/src/ios/native_window.mm +18 -1
- data/src/ios/opengl_view.mm +8 -0
- data/src/ios/window.mm +24 -3
- data/src/ios/window_data.h +3 -3
- data/src/osx/native_window.mm +17 -1
- data/src/osx/window.mm +24 -3
- data/src/osx/window_data.h +3 -3
- data/src/physics/Box2D/Box2D.h +68 -0
- data/src/physics/Box2D/Collision/Shapes/b2ChainShape.cpp +193 -0
- data/src/physics/Box2D/Collision/Shapes/b2ChainShape.h +105 -0
- data/src/physics/Box2D/Collision/Shapes/b2CircleShape.cpp +99 -0
- data/src/physics/Box2D/Collision/Shapes/b2CircleShape.h +91 -0
- data/src/physics/Box2D/Collision/Shapes/b2EdgeShape.cpp +138 -0
- data/src/physics/Box2D/Collision/Shapes/b2EdgeShape.h +74 -0
- data/src/physics/Box2D/Collision/Shapes/b2PolygonShape.cpp +467 -0
- data/src/physics/Box2D/Collision/Shapes/b2PolygonShape.h +101 -0
- data/src/physics/Box2D/Collision/Shapes/b2Shape.h +101 -0
- data/src/physics/Box2D/Collision/b2BroadPhase.cpp +119 -0
- data/src/physics/Box2D/Collision/b2BroadPhase.h +257 -0
- data/src/physics/Box2D/Collision/b2CollideCircle.cpp +154 -0
- data/src/physics/Box2D/Collision/b2CollideEdge.cpp +698 -0
- data/src/physics/Box2D/Collision/b2CollidePolygon.cpp +239 -0
- data/src/physics/Box2D/Collision/b2Collision.cpp +252 -0
- data/src/physics/Box2D/Collision/b2Collision.h +277 -0
- data/src/physics/Box2D/Collision/b2Distance.cpp +603 -0
- data/src/physics/Box2D/Collision/b2Distance.h +141 -0
- data/src/physics/Box2D/Collision/b2DynamicTree.cpp +778 -0
- data/src/physics/Box2D/Collision/b2DynamicTree.h +289 -0
- data/src/physics/Box2D/Collision/b2TimeOfImpact.cpp +486 -0
- data/src/physics/Box2D/Collision/b2TimeOfImpact.h +58 -0
- data/src/physics/Box2D/Common/b2BlockAllocator.cpp +215 -0
- data/src/physics/Box2D/Common/b2BlockAllocator.h +62 -0
- data/src/physics/Box2D/Common/b2Draw.cpp +44 -0
- data/src/physics/Box2D/Common/b2Draw.h +86 -0
- data/src/physics/Box2D/Common/b2GrowableStack.h +85 -0
- data/src/physics/Box2D/Common/b2Math.cpp +94 -0
- data/src/physics/Box2D/Common/b2Math.h +720 -0
- data/src/physics/Box2D/Common/b2Settings.cpp +44 -0
- data/src/physics/Box2D/Common/b2Settings.h +151 -0
- data/src/physics/Box2D/Common/b2StackAllocator.cpp +83 -0
- data/src/physics/Box2D/Common/b2StackAllocator.h +60 -0
- data/src/physics/Box2D/Common/b2Timer.cpp +101 -0
- data/src/physics/Box2D/Common/b2Timer.h +50 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndCircleContact.cpp +53 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndCircleContact.h +39 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.cpp +53 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.h +39 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2CircleContact.cpp +52 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2CircleContact.h +39 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2Contact.cpp +247 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2Contact.h +349 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2ContactSolver.cpp +838 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2ContactSolver.h +95 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.cpp +49 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.h +39 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.cpp +49 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.h +39 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.cpp +49 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.h +38 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2PolygonContact.cpp +52 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2PolygonContact.h +39 -0
- data/src/physics/Box2D/Dynamics/Joints/b2DistanceJoint.cpp +260 -0
- data/src/physics/Box2D/Dynamics/Joints/b2DistanceJoint.h +169 -0
- data/src/physics/Box2D/Dynamics/Joints/b2FrictionJoint.cpp +251 -0
- data/src/physics/Box2D/Dynamics/Joints/b2FrictionJoint.h +119 -0
- data/src/physics/Box2D/Dynamics/Joints/b2GearJoint.cpp +419 -0
- data/src/physics/Box2D/Dynamics/Joints/b2GearJoint.h +125 -0
- data/src/physics/Box2D/Dynamics/Joints/b2Joint.cpp +211 -0
- data/src/physics/Box2D/Dynamics/Joints/b2Joint.h +226 -0
- data/src/physics/Box2D/Dynamics/Joints/b2MotorJoint.cpp +304 -0
- data/src/physics/Box2D/Dynamics/Joints/b2MotorJoint.h +133 -0
- data/src/physics/Box2D/Dynamics/Joints/b2MouseJoint.cpp +222 -0
- data/src/physics/Box2D/Dynamics/Joints/b2MouseJoint.h +129 -0
- data/src/physics/Box2D/Dynamics/Joints/b2PrismaticJoint.cpp +629 -0
- data/src/physics/Box2D/Dynamics/Joints/b2PrismaticJoint.h +196 -0
- data/src/physics/Box2D/Dynamics/Joints/b2PulleyJoint.cpp +348 -0
- data/src/physics/Box2D/Dynamics/Joints/b2PulleyJoint.h +152 -0
- data/src/physics/Box2D/Dynamics/Joints/b2RevoluteJoint.cpp +502 -0
- data/src/physics/Box2D/Dynamics/Joints/b2RevoluteJoint.h +204 -0
- data/src/physics/Box2D/Dynamics/Joints/b2RopeJoint.cpp +241 -0
- data/src/physics/Box2D/Dynamics/Joints/b2RopeJoint.h +114 -0
- data/src/physics/Box2D/Dynamics/Joints/b2WeldJoint.cpp +344 -0
- data/src/physics/Box2D/Dynamics/Joints/b2WeldJoint.h +126 -0
- data/src/physics/Box2D/Dynamics/Joints/b2WheelJoint.cpp +419 -0
- data/src/physics/Box2D/Dynamics/Joints/b2WheelJoint.h +210 -0
- data/src/physics/Box2D/Dynamics/b2Body.cpp +549 -0
- data/src/physics/Box2D/Dynamics/b2Body.h +860 -0
- data/src/physics/Box2D/Dynamics/b2ContactManager.cpp +296 -0
- data/src/physics/Box2D/Dynamics/b2ContactManager.h +52 -0
- data/src/physics/Box2D/Dynamics/b2Fixture.cpp +303 -0
- data/src/physics/Box2D/Dynamics/b2Fixture.h +345 -0
- data/src/physics/Box2D/Dynamics/b2Island.cpp +539 -0
- data/src/physics/Box2D/Dynamics/b2Island.h +93 -0
- data/src/physics/Box2D/Dynamics/b2TimeStep.h +70 -0
- data/src/physics/Box2D/Dynamics/b2World.cpp +1339 -0
- data/src/physics/Box2D/Dynamics/b2World.h +354 -0
- data/src/physics/Box2D/Dynamics/b2WorldCallbacks.cpp +36 -0
- data/src/physics/Box2D/Dynamics/b2WorldCallbacks.h +155 -0
- data/src/physics/Box2D/Rope/b2Rope.cpp +259 -0
- data/src/physics/Box2D/Rope/b2Rope.h +115 -0
- data/src/style.cpp +2 -2
- data/src/view.cpp +217 -17
- data/src/window.cpp +25 -15
- data/src/world.cpp +206 -0
- data/src/world.h +96 -0
- data/task/box2d.rake +25 -0
- data/test/test_view.rb +5 -5
- metadata +125 -3
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/*
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* Copyright (c) 2006-2011 Erin Catto http://www.box2d.org
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#include <Box2D/Dynamics/Joints/b2RevoluteJoint.h>
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#include <Box2D/Dynamics/b2Body.h>
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#include <Box2D/Dynamics/b2TimeStep.h>
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// Point-to-point constraint
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// C = p2 - p1
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// Cdot = v2 - v1
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// = v2 + cross(w2, r2) - v1 - cross(w1, r1)
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// J = [-I -r1_skew I r2_skew ]
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// Identity used:
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// w k % (rx i + ry j) = w * (-ry i + rx j)
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// Motor constraint
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// Cdot = w2 - w1
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// J = [0 0 -1 0 0 1]
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// K = invI1 + invI2
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void b2RevoluteJointDef::Initialize(b2Body* bA, b2Body* bB, const b2Vec2& anchor)
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{
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bodyA = bA;
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bodyB = bB;
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localAnchorA = bodyA->GetLocalPoint(anchor);
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localAnchorB = bodyB->GetLocalPoint(anchor);
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referenceAngle = bodyB->GetAngle() - bodyA->GetAngle();
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}
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b2RevoluteJoint::b2RevoluteJoint(const b2RevoluteJointDef* def)
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: b2Joint(def)
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{
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m_localAnchorA = def->localAnchorA;
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m_localAnchorB = def->localAnchorB;
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m_referenceAngle = def->referenceAngle;
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m_impulse.SetZero();
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m_motorImpulse = 0.0f;
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m_lowerAngle = def->lowerAngle;
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m_upperAngle = def->upperAngle;
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m_maxMotorTorque = def->maxMotorTorque;
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m_motorSpeed = def->motorSpeed;
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m_enableLimit = def->enableLimit;
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m_enableMotor = def->enableMotor;
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m_limitState = e_inactiveLimit;
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}
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void b2RevoluteJoint::InitVelocityConstraints(const b2SolverData& data)
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{
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m_indexA = m_bodyA->m_islandIndex;
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m_indexB = m_bodyB->m_islandIndex;
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m_localCenterA = m_bodyA->m_sweep.localCenter;
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m_localCenterB = m_bodyB->m_sweep.localCenter;
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m_invMassA = m_bodyA->m_invMass;
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m_invMassB = m_bodyB->m_invMass;
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m_invIA = m_bodyA->m_invI;
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m_invIB = m_bodyB->m_invI;
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float32 aA = data.positions[m_indexA].a;
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b2Vec2 vA = data.velocities[m_indexA].v;
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float32 wA = data.velocities[m_indexA].w;
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float32 aB = data.positions[m_indexB].a;
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b2Vec2 vB = data.velocities[m_indexB].v;
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float32 wB = data.velocities[m_indexB].w;
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b2Rot qA(aA), qB(aB);
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m_rA = b2Mul(qA, m_localAnchorA - m_localCenterA);
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m_rB = b2Mul(qB, m_localAnchorB - m_localCenterB);
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// J = [-I -r1_skew I r2_skew]
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// [ 0 -1 0 1]
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// r_skew = [-ry; rx]
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// Matlab
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// K = [ mA+r1y^2*iA+mB+r2y^2*iB, -r1y*iA*r1x-r2y*iB*r2x, -r1y*iA-r2y*iB]
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// [ -r1y*iA*r1x-r2y*iB*r2x, mA+r1x^2*iA+mB+r2x^2*iB, r1x*iA+r2x*iB]
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// [ -r1y*iA-r2y*iB, r1x*iA+r2x*iB, iA+iB]
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float32 mA = m_invMassA, mB = m_invMassB;
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float32 iA = m_invIA, iB = m_invIB;
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bool fixedRotation = (iA + iB == 0.0f);
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m_mass.ex.x = mA + mB + m_rA.y * m_rA.y * iA + m_rB.y * m_rB.y * iB;
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m_mass.ey.x = -m_rA.y * m_rA.x * iA - m_rB.y * m_rB.x * iB;
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m_mass.ez.x = -m_rA.y * iA - m_rB.y * iB;
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m_mass.ex.y = m_mass.ey.x;
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m_mass.ey.y = mA + mB + m_rA.x * m_rA.x * iA + m_rB.x * m_rB.x * iB;
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m_mass.ez.y = m_rA.x * iA + m_rB.x * iB;
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m_mass.ex.z = m_mass.ez.x;
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m_mass.ey.z = m_mass.ez.y;
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m_mass.ez.z = iA + iB;
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m_motorMass = iA + iB;
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if (m_motorMass > 0.0f)
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{
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m_motorMass = 1.0f / m_motorMass;
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}
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if (m_enableMotor == false || fixedRotation)
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{
|
120
|
+
m_motorImpulse = 0.0f;
|
121
|
+
}
|
122
|
+
|
123
|
+
if (m_enableLimit && fixedRotation == false)
|
124
|
+
{
|
125
|
+
float32 jointAngle = aB - aA - m_referenceAngle;
|
126
|
+
if (b2Abs(m_upperAngle - m_lowerAngle) < 2.0f * b2_angularSlop)
|
127
|
+
{
|
128
|
+
m_limitState = e_equalLimits;
|
129
|
+
}
|
130
|
+
else if (jointAngle <= m_lowerAngle)
|
131
|
+
{
|
132
|
+
if (m_limitState != e_atLowerLimit)
|
133
|
+
{
|
134
|
+
m_impulse.z = 0.0f;
|
135
|
+
}
|
136
|
+
m_limitState = e_atLowerLimit;
|
137
|
+
}
|
138
|
+
else if (jointAngle >= m_upperAngle)
|
139
|
+
{
|
140
|
+
if (m_limitState != e_atUpperLimit)
|
141
|
+
{
|
142
|
+
m_impulse.z = 0.0f;
|
143
|
+
}
|
144
|
+
m_limitState = e_atUpperLimit;
|
145
|
+
}
|
146
|
+
else
|
147
|
+
{
|
148
|
+
m_limitState = e_inactiveLimit;
|
149
|
+
m_impulse.z = 0.0f;
|
150
|
+
}
|
151
|
+
}
|
152
|
+
else
|
153
|
+
{
|
154
|
+
m_limitState = e_inactiveLimit;
|
155
|
+
}
|
156
|
+
|
157
|
+
if (data.step.warmStarting)
|
158
|
+
{
|
159
|
+
// Scale impulses to support a variable time step.
|
160
|
+
m_impulse *= data.step.dtRatio;
|
161
|
+
m_motorImpulse *= data.step.dtRatio;
|
162
|
+
|
163
|
+
b2Vec2 P(m_impulse.x, m_impulse.y);
|
164
|
+
|
165
|
+
vA -= mA * P;
|
166
|
+
wA -= iA * (b2Cross(m_rA, P) + m_motorImpulse + m_impulse.z);
|
167
|
+
|
168
|
+
vB += mB * P;
|
169
|
+
wB += iB * (b2Cross(m_rB, P) + m_motorImpulse + m_impulse.z);
|
170
|
+
}
|
171
|
+
else
|
172
|
+
{
|
173
|
+
m_impulse.SetZero();
|
174
|
+
m_motorImpulse = 0.0f;
|
175
|
+
}
|
176
|
+
|
177
|
+
data.velocities[m_indexA].v = vA;
|
178
|
+
data.velocities[m_indexA].w = wA;
|
179
|
+
data.velocities[m_indexB].v = vB;
|
180
|
+
data.velocities[m_indexB].w = wB;
|
181
|
+
}
|
182
|
+
|
183
|
+
void b2RevoluteJoint::SolveVelocityConstraints(const b2SolverData& data)
|
184
|
+
{
|
185
|
+
b2Vec2 vA = data.velocities[m_indexA].v;
|
186
|
+
float32 wA = data.velocities[m_indexA].w;
|
187
|
+
b2Vec2 vB = data.velocities[m_indexB].v;
|
188
|
+
float32 wB = data.velocities[m_indexB].w;
|
189
|
+
|
190
|
+
float32 mA = m_invMassA, mB = m_invMassB;
|
191
|
+
float32 iA = m_invIA, iB = m_invIB;
|
192
|
+
|
193
|
+
bool fixedRotation = (iA + iB == 0.0f);
|
194
|
+
|
195
|
+
// Solve motor constraint.
|
196
|
+
if (m_enableMotor && m_limitState != e_equalLimits && fixedRotation == false)
|
197
|
+
{
|
198
|
+
float32 Cdot = wB - wA - m_motorSpeed;
|
199
|
+
float32 impulse = -m_motorMass * Cdot;
|
200
|
+
float32 oldImpulse = m_motorImpulse;
|
201
|
+
float32 maxImpulse = data.step.dt * m_maxMotorTorque;
|
202
|
+
m_motorImpulse = b2Clamp(m_motorImpulse + impulse, -maxImpulse, maxImpulse);
|
203
|
+
impulse = m_motorImpulse - oldImpulse;
|
204
|
+
|
205
|
+
wA -= iA * impulse;
|
206
|
+
wB += iB * impulse;
|
207
|
+
}
|
208
|
+
|
209
|
+
// Solve limit constraint.
|
210
|
+
if (m_enableLimit && m_limitState != e_inactiveLimit && fixedRotation == false)
|
211
|
+
{
|
212
|
+
b2Vec2 Cdot1 = vB + b2Cross(wB, m_rB) - vA - b2Cross(wA, m_rA);
|
213
|
+
float32 Cdot2 = wB - wA;
|
214
|
+
b2Vec3 Cdot(Cdot1.x, Cdot1.y, Cdot2);
|
215
|
+
|
216
|
+
b2Vec3 impulse = -m_mass.Solve33(Cdot);
|
217
|
+
|
218
|
+
if (m_limitState == e_equalLimits)
|
219
|
+
{
|
220
|
+
m_impulse += impulse;
|
221
|
+
}
|
222
|
+
else if (m_limitState == e_atLowerLimit)
|
223
|
+
{
|
224
|
+
float32 newImpulse = m_impulse.z + impulse.z;
|
225
|
+
if (newImpulse < 0.0f)
|
226
|
+
{
|
227
|
+
b2Vec2 rhs = -Cdot1 + m_impulse.z * b2Vec2(m_mass.ez.x, m_mass.ez.y);
|
228
|
+
b2Vec2 reduced = m_mass.Solve22(rhs);
|
229
|
+
impulse.x = reduced.x;
|
230
|
+
impulse.y = reduced.y;
|
231
|
+
impulse.z = -m_impulse.z;
|
232
|
+
m_impulse.x += reduced.x;
|
233
|
+
m_impulse.y += reduced.y;
|
234
|
+
m_impulse.z = 0.0f;
|
235
|
+
}
|
236
|
+
else
|
237
|
+
{
|
238
|
+
m_impulse += impulse;
|
239
|
+
}
|
240
|
+
}
|
241
|
+
else if (m_limitState == e_atUpperLimit)
|
242
|
+
{
|
243
|
+
float32 newImpulse = m_impulse.z + impulse.z;
|
244
|
+
if (newImpulse > 0.0f)
|
245
|
+
{
|
246
|
+
b2Vec2 rhs = -Cdot1 + m_impulse.z * b2Vec2(m_mass.ez.x, m_mass.ez.y);
|
247
|
+
b2Vec2 reduced = m_mass.Solve22(rhs);
|
248
|
+
impulse.x = reduced.x;
|
249
|
+
impulse.y = reduced.y;
|
250
|
+
impulse.z = -m_impulse.z;
|
251
|
+
m_impulse.x += reduced.x;
|
252
|
+
m_impulse.y += reduced.y;
|
253
|
+
m_impulse.z = 0.0f;
|
254
|
+
}
|
255
|
+
else
|
256
|
+
{
|
257
|
+
m_impulse += impulse;
|
258
|
+
}
|
259
|
+
}
|
260
|
+
|
261
|
+
b2Vec2 P(impulse.x, impulse.y);
|
262
|
+
|
263
|
+
vA -= mA * P;
|
264
|
+
wA -= iA * (b2Cross(m_rA, P) + impulse.z);
|
265
|
+
|
266
|
+
vB += mB * P;
|
267
|
+
wB += iB * (b2Cross(m_rB, P) + impulse.z);
|
268
|
+
}
|
269
|
+
else
|
270
|
+
{
|
271
|
+
// Solve point-to-point constraint
|
272
|
+
b2Vec2 Cdot = vB + b2Cross(wB, m_rB) - vA - b2Cross(wA, m_rA);
|
273
|
+
b2Vec2 impulse = m_mass.Solve22(-Cdot);
|
274
|
+
|
275
|
+
m_impulse.x += impulse.x;
|
276
|
+
m_impulse.y += impulse.y;
|
277
|
+
|
278
|
+
vA -= mA * impulse;
|
279
|
+
wA -= iA * b2Cross(m_rA, impulse);
|
280
|
+
|
281
|
+
vB += mB * impulse;
|
282
|
+
wB += iB * b2Cross(m_rB, impulse);
|
283
|
+
}
|
284
|
+
|
285
|
+
data.velocities[m_indexA].v = vA;
|
286
|
+
data.velocities[m_indexA].w = wA;
|
287
|
+
data.velocities[m_indexB].v = vB;
|
288
|
+
data.velocities[m_indexB].w = wB;
|
289
|
+
}
|
290
|
+
|
291
|
+
bool b2RevoluteJoint::SolvePositionConstraints(const b2SolverData& data)
|
292
|
+
{
|
293
|
+
b2Vec2 cA = data.positions[m_indexA].c;
|
294
|
+
float32 aA = data.positions[m_indexA].a;
|
295
|
+
b2Vec2 cB = data.positions[m_indexB].c;
|
296
|
+
float32 aB = data.positions[m_indexB].a;
|
297
|
+
|
298
|
+
b2Rot qA(aA), qB(aB);
|
299
|
+
|
300
|
+
float32 angularError = 0.0f;
|
301
|
+
float32 positionError = 0.0f;
|
302
|
+
|
303
|
+
bool fixedRotation = (m_invIA + m_invIB == 0.0f);
|
304
|
+
|
305
|
+
// Solve angular limit constraint.
|
306
|
+
if (m_enableLimit && m_limitState != e_inactiveLimit && fixedRotation == false)
|
307
|
+
{
|
308
|
+
float32 angle = aB - aA - m_referenceAngle;
|
309
|
+
float32 limitImpulse = 0.0f;
|
310
|
+
|
311
|
+
if (m_limitState == e_equalLimits)
|
312
|
+
{
|
313
|
+
// Prevent large angular corrections
|
314
|
+
float32 C = b2Clamp(angle - m_lowerAngle, -b2_maxAngularCorrection, b2_maxAngularCorrection);
|
315
|
+
limitImpulse = -m_motorMass * C;
|
316
|
+
angularError = b2Abs(C);
|
317
|
+
}
|
318
|
+
else if (m_limitState == e_atLowerLimit)
|
319
|
+
{
|
320
|
+
float32 C = angle - m_lowerAngle;
|
321
|
+
angularError = -C;
|
322
|
+
|
323
|
+
// Prevent large angular corrections and allow some slop.
|
324
|
+
C = b2Clamp(C + b2_angularSlop, -b2_maxAngularCorrection, 0.0f);
|
325
|
+
limitImpulse = -m_motorMass * C;
|
326
|
+
}
|
327
|
+
else if (m_limitState == e_atUpperLimit)
|
328
|
+
{
|
329
|
+
float32 C = angle - m_upperAngle;
|
330
|
+
angularError = C;
|
331
|
+
|
332
|
+
// Prevent large angular corrections and allow some slop.
|
333
|
+
C = b2Clamp(C - b2_angularSlop, 0.0f, b2_maxAngularCorrection);
|
334
|
+
limitImpulse = -m_motorMass * C;
|
335
|
+
}
|
336
|
+
|
337
|
+
aA -= m_invIA * limitImpulse;
|
338
|
+
aB += m_invIB * limitImpulse;
|
339
|
+
}
|
340
|
+
|
341
|
+
// Solve point-to-point constraint.
|
342
|
+
{
|
343
|
+
qA.Set(aA);
|
344
|
+
qB.Set(aB);
|
345
|
+
b2Vec2 rA = b2Mul(qA, m_localAnchorA - m_localCenterA);
|
346
|
+
b2Vec2 rB = b2Mul(qB, m_localAnchorB - m_localCenterB);
|
347
|
+
|
348
|
+
b2Vec2 C = cB + rB - cA - rA;
|
349
|
+
positionError = C.Length();
|
350
|
+
|
351
|
+
float32 mA = m_invMassA, mB = m_invMassB;
|
352
|
+
float32 iA = m_invIA, iB = m_invIB;
|
353
|
+
|
354
|
+
b2Mat22 K;
|
355
|
+
K.ex.x = mA + mB + iA * rA.y * rA.y + iB * rB.y * rB.y;
|
356
|
+
K.ex.y = -iA * rA.x * rA.y - iB * rB.x * rB.y;
|
357
|
+
K.ey.x = K.ex.y;
|
358
|
+
K.ey.y = mA + mB + iA * rA.x * rA.x + iB * rB.x * rB.x;
|
359
|
+
|
360
|
+
b2Vec2 impulse = -K.Solve(C);
|
361
|
+
|
362
|
+
cA -= mA * impulse;
|
363
|
+
aA -= iA * b2Cross(rA, impulse);
|
364
|
+
|
365
|
+
cB += mB * impulse;
|
366
|
+
aB += iB * b2Cross(rB, impulse);
|
367
|
+
}
|
368
|
+
|
369
|
+
data.positions[m_indexA].c = cA;
|
370
|
+
data.positions[m_indexA].a = aA;
|
371
|
+
data.positions[m_indexB].c = cB;
|
372
|
+
data.positions[m_indexB].a = aB;
|
373
|
+
|
374
|
+
return positionError <= b2_linearSlop && angularError <= b2_angularSlop;
|
375
|
+
}
|
376
|
+
|
377
|
+
b2Vec2 b2RevoluteJoint::GetAnchorA() const
|
378
|
+
{
|
379
|
+
return m_bodyA->GetWorldPoint(m_localAnchorA);
|
380
|
+
}
|
381
|
+
|
382
|
+
b2Vec2 b2RevoluteJoint::GetAnchorB() const
|
383
|
+
{
|
384
|
+
return m_bodyB->GetWorldPoint(m_localAnchorB);
|
385
|
+
}
|
386
|
+
|
387
|
+
b2Vec2 b2RevoluteJoint::GetReactionForce(float32 inv_dt) const
|
388
|
+
{
|
389
|
+
b2Vec2 P(m_impulse.x, m_impulse.y);
|
390
|
+
return inv_dt * P;
|
391
|
+
}
|
392
|
+
|
393
|
+
float32 b2RevoluteJoint::GetReactionTorque(float32 inv_dt) const
|
394
|
+
{
|
395
|
+
return inv_dt * m_impulse.z;
|
396
|
+
}
|
397
|
+
|
398
|
+
float32 b2RevoluteJoint::GetJointAngle() const
|
399
|
+
{
|
400
|
+
b2Body* bA = m_bodyA;
|
401
|
+
b2Body* bB = m_bodyB;
|
402
|
+
return bB->m_sweep.a - bA->m_sweep.a - m_referenceAngle;
|
403
|
+
}
|
404
|
+
|
405
|
+
float32 b2RevoluteJoint::GetJointSpeed() const
|
406
|
+
{
|
407
|
+
b2Body* bA = m_bodyA;
|
408
|
+
b2Body* bB = m_bodyB;
|
409
|
+
return bB->m_angularVelocity - bA->m_angularVelocity;
|
410
|
+
}
|
411
|
+
|
412
|
+
bool b2RevoluteJoint::IsMotorEnabled() const
|
413
|
+
{
|
414
|
+
return m_enableMotor;
|
415
|
+
}
|
416
|
+
|
417
|
+
void b2RevoluteJoint::EnableMotor(bool flag)
|
418
|
+
{
|
419
|
+
m_bodyA->SetAwake(true);
|
420
|
+
m_bodyB->SetAwake(true);
|
421
|
+
m_enableMotor = flag;
|
422
|
+
}
|
423
|
+
|
424
|
+
float32 b2RevoluteJoint::GetMotorTorque(float32 inv_dt) const
|
425
|
+
{
|
426
|
+
return inv_dt * m_motorImpulse;
|
427
|
+
}
|
428
|
+
|
429
|
+
void b2RevoluteJoint::SetMotorSpeed(float32 speed)
|
430
|
+
{
|
431
|
+
m_bodyA->SetAwake(true);
|
432
|
+
m_bodyB->SetAwake(true);
|
433
|
+
m_motorSpeed = speed;
|
434
|
+
}
|
435
|
+
|
436
|
+
void b2RevoluteJoint::SetMaxMotorTorque(float32 torque)
|
437
|
+
{
|
438
|
+
m_bodyA->SetAwake(true);
|
439
|
+
m_bodyB->SetAwake(true);
|
440
|
+
m_maxMotorTorque = torque;
|
441
|
+
}
|
442
|
+
|
443
|
+
bool b2RevoluteJoint::IsLimitEnabled() const
|
444
|
+
{
|
445
|
+
return m_enableLimit;
|
446
|
+
}
|
447
|
+
|
448
|
+
void b2RevoluteJoint::EnableLimit(bool flag)
|
449
|
+
{
|
450
|
+
if (flag != m_enableLimit)
|
451
|
+
{
|
452
|
+
m_bodyA->SetAwake(true);
|
453
|
+
m_bodyB->SetAwake(true);
|
454
|
+
m_enableLimit = flag;
|
455
|
+
m_impulse.z = 0.0f;
|
456
|
+
}
|
457
|
+
}
|
458
|
+
|
459
|
+
float32 b2RevoluteJoint::GetLowerLimit() const
|
460
|
+
{
|
461
|
+
return m_lowerAngle;
|
462
|
+
}
|
463
|
+
|
464
|
+
float32 b2RevoluteJoint::GetUpperLimit() const
|
465
|
+
{
|
466
|
+
return m_upperAngle;
|
467
|
+
}
|
468
|
+
|
469
|
+
void b2RevoluteJoint::SetLimits(float32 lower, float32 upper)
|
470
|
+
{
|
471
|
+
b2Assert(lower <= upper);
|
472
|
+
|
473
|
+
if (lower != m_lowerAngle || upper != m_upperAngle)
|
474
|
+
{
|
475
|
+
m_bodyA->SetAwake(true);
|
476
|
+
m_bodyB->SetAwake(true);
|
477
|
+
m_impulse.z = 0.0f;
|
478
|
+
m_lowerAngle = lower;
|
479
|
+
m_upperAngle = upper;
|
480
|
+
}
|
481
|
+
}
|
482
|
+
|
483
|
+
void b2RevoluteJoint::Dump()
|
484
|
+
{
|
485
|
+
int32 indexA = m_bodyA->m_islandIndex;
|
486
|
+
int32 indexB = m_bodyB->m_islandIndex;
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+
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b2Log(" b2RevoluteJointDef jd;\n");
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b2Log(" jd.bodyA = bodies[%d];\n", indexA);
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b2Log(" jd.bodyB = bodies[%d];\n", indexB);
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b2Log(" jd.collideConnected = bool(%d);\n", m_collideConnected);
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b2Log(" jd.localAnchorA.Set(%.15lef, %.15lef);\n", m_localAnchorA.x, m_localAnchorA.y);
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b2Log(" jd.localAnchorB.Set(%.15lef, %.15lef);\n", m_localAnchorB.x, m_localAnchorB.y);
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+
b2Log(" jd.referenceAngle = %.15lef;\n", m_referenceAngle);
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b2Log(" jd.enableLimit = bool(%d);\n", m_enableLimit);
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b2Log(" jd.lowerAngle = %.15lef;\n", m_lowerAngle);
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+
b2Log(" jd.upperAngle = %.15lef;\n", m_upperAngle);
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b2Log(" jd.enableMotor = bool(%d);\n", m_enableMotor);
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b2Log(" jd.motorSpeed = %.15lef;\n", m_motorSpeed);
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b2Log(" jd.maxMotorTorque = %.15lef;\n", m_maxMotorTorque);
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b2Log(" joints[%d] = m_world->CreateJoint(&jd);\n", m_index);
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}
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@@ -0,0 +1,204 @@
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/*
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* Copyright (c) 2006-2011 Erin Catto http://www.box2d.org
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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+
*/
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#ifndef B2_REVOLUTE_JOINT_H
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#define B2_REVOLUTE_JOINT_H
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+
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#include <Box2D/Dynamics/Joints/b2Joint.h>
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+
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/// Revolute joint definition. This requires defining an
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/// anchor point where the bodies are joined. The definition
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/// uses local anchor points so that the initial configuration
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/// can violate the constraint slightly. You also need to
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/// specify the initial relative angle for joint limits. This
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/// helps when saving and loading a game.
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/// The local anchor points are measured from the body's origin
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/// rather than the center of mass because:
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/// 1. you might not know where the center of mass will be.
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/// 2. if you add/remove shapes from a body and recompute the mass,
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/// the joints will be broken.
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+
struct b2RevoluteJointDef : public b2JointDef
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{
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+
b2RevoluteJointDef()
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+
{
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type = e_revoluteJoint;
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+
localAnchorA.Set(0.0f, 0.0f);
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+
localAnchorB.Set(0.0f, 0.0f);
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+
referenceAngle = 0.0f;
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+
lowerAngle = 0.0f;
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+
upperAngle = 0.0f;
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+
maxMotorTorque = 0.0f;
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+
motorSpeed = 0.0f;
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+
enableLimit = false;
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+
enableMotor = false;
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+
}
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+
|
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+
/// Initialize the bodies, anchors, and reference angle using a world
|
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+
/// anchor point.
|
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|
+
void Initialize(b2Body* bodyA, b2Body* bodyB, const b2Vec2& anchor);
|
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+
|
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+
/// The local anchor point relative to bodyA's origin.
|
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+
b2Vec2 localAnchorA;
|
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+
|
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+
/// The local anchor point relative to bodyB's origin.
|
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|
+
b2Vec2 localAnchorB;
|
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+
|
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+
/// The bodyB angle minus bodyA angle in the reference state (radians).
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+
float32 referenceAngle;
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+
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+
/// A flag to enable joint limits.
|
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+
bool enableLimit;
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+
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+
/// The lower angle for the joint limit (radians).
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+
float32 lowerAngle;
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+
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+
/// The upper angle for the joint limit (radians).
|
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|
+
float32 upperAngle;
|
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+
|
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+
/// A flag to enable the joint motor.
|
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|
+
bool enableMotor;
|
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|
+
|
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|
+
/// The desired motor speed. Usually in radians per second.
|
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|
+
float32 motorSpeed;
|
78
|
+
|
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|
+
/// The maximum motor torque used to achieve the desired motor speed.
|
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|
+
/// Usually in N-m.
|
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|
+
float32 maxMotorTorque;
|
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|
+
};
|
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+
|
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|
+
/// A revolute joint constrains two bodies to share a common point while they
|
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|
+
/// are free to rotate about the point. The relative rotation about the shared
|
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|
+
/// point is the joint angle. You can limit the relative rotation with
|
87
|
+
/// a joint limit that specifies a lower and upper angle. You can use a motor
|
88
|
+
/// to drive the relative rotation about the shared point. A maximum motor torque
|
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|
+
/// is provided so that infinite forces are not generated.
|
90
|
+
class b2RevoluteJoint : public b2Joint
|
91
|
+
{
|
92
|
+
public:
|
93
|
+
b2Vec2 GetAnchorA() const;
|
94
|
+
b2Vec2 GetAnchorB() const;
|
95
|
+
|
96
|
+
/// The local anchor point relative to bodyA's origin.
|
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|
+
const b2Vec2& GetLocalAnchorA() const { return m_localAnchorA; }
|
98
|
+
|
99
|
+
/// The local anchor point relative to bodyB's origin.
|
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|
+
const b2Vec2& GetLocalAnchorB() const { return m_localAnchorB; }
|
101
|
+
|
102
|
+
/// Get the reference angle.
|
103
|
+
float32 GetReferenceAngle() const { return m_referenceAngle; }
|
104
|
+
|
105
|
+
/// Get the current joint angle in radians.
|
106
|
+
float32 GetJointAngle() const;
|
107
|
+
|
108
|
+
/// Get the current joint angle speed in radians per second.
|
109
|
+
float32 GetJointSpeed() const;
|
110
|
+
|
111
|
+
/// Is the joint limit enabled?
|
112
|
+
bool IsLimitEnabled() const;
|
113
|
+
|
114
|
+
/// Enable/disable the joint limit.
|
115
|
+
void EnableLimit(bool flag);
|
116
|
+
|
117
|
+
/// Get the lower joint limit in radians.
|
118
|
+
float32 GetLowerLimit() const;
|
119
|
+
|
120
|
+
/// Get the upper joint limit in radians.
|
121
|
+
float32 GetUpperLimit() const;
|
122
|
+
|
123
|
+
/// Set the joint limits in radians.
|
124
|
+
void SetLimits(float32 lower, float32 upper);
|
125
|
+
|
126
|
+
/// Is the joint motor enabled?
|
127
|
+
bool IsMotorEnabled() const;
|
128
|
+
|
129
|
+
/// Enable/disable the joint motor.
|
130
|
+
void EnableMotor(bool flag);
|
131
|
+
|
132
|
+
/// Set the motor speed in radians per second.
|
133
|
+
void SetMotorSpeed(float32 speed);
|
134
|
+
|
135
|
+
/// Get the motor speed in radians per second.
|
136
|
+
float32 GetMotorSpeed() const;
|
137
|
+
|
138
|
+
/// Set the maximum motor torque, usually in N-m.
|
139
|
+
void SetMaxMotorTorque(float32 torque);
|
140
|
+
float32 GetMaxMotorTorque() const { return m_maxMotorTorque; }
|
141
|
+
|
142
|
+
/// Get the reaction force given the inverse time step.
|
143
|
+
/// Unit is N.
|
144
|
+
b2Vec2 GetReactionForce(float32 inv_dt) const;
|
145
|
+
|
146
|
+
/// Get the reaction torque due to the joint limit given the inverse time step.
|
147
|
+
/// Unit is N*m.
|
148
|
+
float32 GetReactionTorque(float32 inv_dt) const;
|
149
|
+
|
150
|
+
/// Get the current motor torque given the inverse time step.
|
151
|
+
/// Unit is N*m.
|
152
|
+
float32 GetMotorTorque(float32 inv_dt) const;
|
153
|
+
|
154
|
+
/// Dump to b2Log.
|
155
|
+
void Dump();
|
156
|
+
|
157
|
+
protected:
|
158
|
+
|
159
|
+
friend class b2Joint;
|
160
|
+
friend class b2GearJoint;
|
161
|
+
|
162
|
+
b2RevoluteJoint(const b2RevoluteJointDef* def);
|
163
|
+
|
164
|
+
void InitVelocityConstraints(const b2SolverData& data);
|
165
|
+
void SolveVelocityConstraints(const b2SolverData& data);
|
166
|
+
bool SolvePositionConstraints(const b2SolverData& data);
|
167
|
+
|
168
|
+
// Solver shared
|
169
|
+
b2Vec2 m_localAnchorA;
|
170
|
+
b2Vec2 m_localAnchorB;
|
171
|
+
b2Vec3 m_impulse;
|
172
|
+
float32 m_motorImpulse;
|
173
|
+
|
174
|
+
bool m_enableMotor;
|
175
|
+
float32 m_maxMotorTorque;
|
176
|
+
float32 m_motorSpeed;
|
177
|
+
|
178
|
+
bool m_enableLimit;
|
179
|
+
float32 m_referenceAngle;
|
180
|
+
float32 m_lowerAngle;
|
181
|
+
float32 m_upperAngle;
|
182
|
+
|
183
|
+
// Solver temp
|
184
|
+
int32 m_indexA;
|
185
|
+
int32 m_indexB;
|
186
|
+
b2Vec2 m_rA;
|
187
|
+
b2Vec2 m_rB;
|
188
|
+
b2Vec2 m_localCenterA;
|
189
|
+
b2Vec2 m_localCenterB;
|
190
|
+
float32 m_invMassA;
|
191
|
+
float32 m_invMassB;
|
192
|
+
float32 m_invIA;
|
193
|
+
float32 m_invIB;
|
194
|
+
b2Mat33 m_mass; // effective mass for point-to-point constraint.
|
195
|
+
float32 m_motorMass; // effective mass for motor/limit angular constraint.
|
196
|
+
b2LimitState m_limitState;
|
197
|
+
};
|
198
|
+
|
199
|
+
inline float32 b2RevoluteJoint::GetMotorSpeed() const
|
200
|
+
{
|
201
|
+
return m_motorSpeed;
|
202
|
+
}
|
203
|
+
|
204
|
+
#endif
|