reflexion 0.1.7 → 0.1.8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/.doc/ext/reflex/application.cpp +5 -5
- data/.doc/ext/reflex/body.cpp +167 -0
- data/.doc/ext/reflex/capture_event.cpp +4 -4
- data/.doc/ext/reflex/draw_event.cpp +4 -4
- data/.doc/ext/reflex/event.cpp +4 -4
- data/.doc/ext/reflex/fixture.cpp +101 -0
- data/.doc/ext/reflex/focus_event.cpp +4 -4
- data/.doc/ext/reflex/frame_event.cpp +4 -4
- data/.doc/ext/reflex/image_view.cpp +22 -5
- data/.doc/ext/reflex/key_event.cpp +4 -4
- data/.doc/ext/reflex/native.cpp +6 -0
- data/.doc/ext/reflex/pointer_event.cpp +4 -4
- data/.doc/ext/reflex/reflex.cpp +2 -3
- data/.doc/ext/reflex/scroll_event.cpp +4 -4
- data/.doc/ext/reflex/selector.cpp +4 -4
- data/.doc/ext/reflex/style.cpp +4 -4
- data/.doc/ext/reflex/style_length.cpp +4 -4
- data/.doc/ext/reflex/style_length2.cpp +4 -4
- data/.doc/ext/reflex/style_length4.cpp +4 -4
- data/.doc/ext/reflex/update_event.cpp +4 -4
- data/.doc/ext/reflex/view.cpp +110 -8
- data/.doc/ext/reflex/wheel_event.cpp +4 -4
- data/.doc/ext/reflex/window.cpp +36 -12
- data/README.md +2 -2
- data/Rakefile +2 -1
- data/VERSION +1 -1
- data/ext/reflex/application.cpp +8 -8
- data/ext/reflex/body.cpp +181 -0
- data/ext/reflex/capture_event.cpp +4 -4
- data/ext/reflex/draw_event.cpp +4 -4
- data/ext/reflex/event.cpp +4 -4
- data/ext/reflex/fixture.cpp +108 -0
- data/ext/reflex/focus_event.cpp +4 -4
- data/ext/reflex/frame_event.cpp +4 -4
- data/ext/reflex/image_view.cpp +24 -5
- data/ext/reflex/key_event.cpp +4 -4
- data/ext/reflex/native.cpp +6 -0
- data/ext/reflex/pointer_event.cpp +4 -4
- data/ext/reflex/reflex.cpp +2 -3
- data/ext/reflex/scroll_event.cpp +4 -4
- data/ext/reflex/selector.cpp +4 -4
- data/ext/reflex/style.cpp +4 -4
- data/ext/reflex/style_length.cpp +4 -4
- data/ext/reflex/style_length2.cpp +4 -4
- data/ext/reflex/style_length4.cpp +4 -4
- data/ext/reflex/update_event.cpp +4 -4
- data/ext/reflex/view.cpp +126 -12
- data/ext/reflex/wheel_event.cpp +4 -4
- data/ext/reflex/window.cpp +39 -12
- data/include/reflex/bitmap.h +20 -0
- data/include/reflex/body.h +82 -0
- data/include/reflex/bounds.h +20 -0
- data/include/reflex/color.h +20 -0
- data/include/reflex/color_space.h +20 -0
- data/include/reflex/defs.h +5 -1
- data/include/reflex/event.h +16 -25
- data/include/reflex/fixture.h +116 -0
- data/include/reflex/font.h +20 -0
- data/include/reflex/image.h +20 -0
- data/include/reflex/image_view.h +1 -1
- data/include/reflex/matrix.h +20 -0
- data/include/reflex/painter.h +20 -0
- data/include/reflex/point.h +24 -0
- data/include/reflex/ruby/application.h +6 -0
- data/include/reflex/ruby/body.h +41 -0
- data/include/reflex/ruby/event.h +68 -0
- data/include/reflex/ruby/fixture.h +41 -0
- data/include/reflex/ruby/image_view.h +14 -0
- data/include/reflex/ruby/selector.h +14 -0
- data/include/reflex/ruby/style.h +14 -0
- data/include/reflex/ruby/style_length.h +26 -0
- data/include/reflex/ruby/view.h +43 -39
- data/include/reflex/ruby/window.h +27 -21
- data/include/reflex/ruby.h +2 -0
- data/include/reflex/shader.h +20 -0
- data/include/reflex/style.h +2 -3
- data/include/reflex/texture.h +20 -0
- data/include/reflex/view.h +45 -24
- data/include/reflex/window.h +11 -14
- data/include/reflex.h +3 -0
- data/lib/reflex/application.rb +6 -2
- data/lib/reflex/body.rb +17 -0
- data/lib/reflex/fixture.rb +17 -0
- data/lib/reflex/view.rb +16 -1
- data/lib/reflex/window.rb +13 -1
- data/lib/reflex.rb +2 -0
- data/reflex.gemspec +1 -1
- data/samples/bats.rb +4 -3
- data/samples/checker.rb +4 -3
- data/samples/fans.rb +4 -3
- data/samples/fps.rb +5 -3
- data/samples/grid.rb +5 -4
- data/samples/hello.rb +1 -1
- data/samples/image.rb +3 -2
- data/samples/ios/hello/hello/main.cpp +12 -3
- data/samples/ios/hello/hello.xcodeproj/project.pbxproj +376 -123
- data/samples/key.rb +5 -4
- data/samples/layout.rb +3 -2
- data/samples/model.rb +3 -2
- data/samples/osx/hello/hello/main.cpp +12 -3
- data/samples/osx/hello/hello.xcodeproj/project.pbxproj +375 -120
- data/samples/physics.rb +37 -0
- data/samples/repl.rb +3 -2
- data/samples/shader.rb +4 -4
- data/samples/shapes.rb +4 -4
- data/samples/text.rb +6 -4
- data/samples/tree.rb +5 -4
- data/samples/views.rb +3 -2
- data/samples/visuals.rb +1 -2
- data/src/body.cpp +244 -0
- data/src/event.cpp +18 -18
- data/src/fixture.cpp +108 -0
- data/src/image_view.cpp +1 -1
- data/src/ios/native_window.h +2 -0
- data/src/ios/native_window.mm +18 -1
- data/src/ios/opengl_view.mm +8 -0
- data/src/ios/window.mm +24 -3
- data/src/ios/window_data.h +3 -3
- data/src/osx/native_window.mm +17 -1
- data/src/osx/window.mm +24 -3
- data/src/osx/window_data.h +3 -3
- data/src/physics/Box2D/Box2D.h +68 -0
- data/src/physics/Box2D/Collision/Shapes/b2ChainShape.cpp +193 -0
- data/src/physics/Box2D/Collision/Shapes/b2ChainShape.h +105 -0
- data/src/physics/Box2D/Collision/Shapes/b2CircleShape.cpp +99 -0
- data/src/physics/Box2D/Collision/Shapes/b2CircleShape.h +91 -0
- data/src/physics/Box2D/Collision/Shapes/b2EdgeShape.cpp +138 -0
- data/src/physics/Box2D/Collision/Shapes/b2EdgeShape.h +74 -0
- data/src/physics/Box2D/Collision/Shapes/b2PolygonShape.cpp +467 -0
- data/src/physics/Box2D/Collision/Shapes/b2PolygonShape.h +101 -0
- data/src/physics/Box2D/Collision/Shapes/b2Shape.h +101 -0
- data/src/physics/Box2D/Collision/b2BroadPhase.cpp +119 -0
- data/src/physics/Box2D/Collision/b2BroadPhase.h +257 -0
- data/src/physics/Box2D/Collision/b2CollideCircle.cpp +154 -0
- data/src/physics/Box2D/Collision/b2CollideEdge.cpp +698 -0
- data/src/physics/Box2D/Collision/b2CollidePolygon.cpp +239 -0
- data/src/physics/Box2D/Collision/b2Collision.cpp +252 -0
- data/src/physics/Box2D/Collision/b2Collision.h +277 -0
- data/src/physics/Box2D/Collision/b2Distance.cpp +603 -0
- data/src/physics/Box2D/Collision/b2Distance.h +141 -0
- data/src/physics/Box2D/Collision/b2DynamicTree.cpp +778 -0
- data/src/physics/Box2D/Collision/b2DynamicTree.h +289 -0
- data/src/physics/Box2D/Collision/b2TimeOfImpact.cpp +486 -0
- data/src/physics/Box2D/Collision/b2TimeOfImpact.h +58 -0
- data/src/physics/Box2D/Common/b2BlockAllocator.cpp +215 -0
- data/src/physics/Box2D/Common/b2BlockAllocator.h +62 -0
- data/src/physics/Box2D/Common/b2Draw.cpp +44 -0
- data/src/physics/Box2D/Common/b2Draw.h +86 -0
- data/src/physics/Box2D/Common/b2GrowableStack.h +85 -0
- data/src/physics/Box2D/Common/b2Math.cpp +94 -0
- data/src/physics/Box2D/Common/b2Math.h +720 -0
- data/src/physics/Box2D/Common/b2Settings.cpp +44 -0
- data/src/physics/Box2D/Common/b2Settings.h +151 -0
- data/src/physics/Box2D/Common/b2StackAllocator.cpp +83 -0
- data/src/physics/Box2D/Common/b2StackAllocator.h +60 -0
- data/src/physics/Box2D/Common/b2Timer.cpp +101 -0
- data/src/physics/Box2D/Common/b2Timer.h +50 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndCircleContact.cpp +53 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndCircleContact.h +39 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.cpp +53 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.h +39 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2CircleContact.cpp +52 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2CircleContact.h +39 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2Contact.cpp +247 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2Contact.h +349 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2ContactSolver.cpp +838 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2ContactSolver.h +95 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.cpp +49 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.h +39 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.cpp +49 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.h +39 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.cpp +49 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.h +38 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2PolygonContact.cpp +52 -0
- data/src/physics/Box2D/Dynamics/Contacts/b2PolygonContact.h +39 -0
- data/src/physics/Box2D/Dynamics/Joints/b2DistanceJoint.cpp +260 -0
- data/src/physics/Box2D/Dynamics/Joints/b2DistanceJoint.h +169 -0
- data/src/physics/Box2D/Dynamics/Joints/b2FrictionJoint.cpp +251 -0
- data/src/physics/Box2D/Dynamics/Joints/b2FrictionJoint.h +119 -0
- data/src/physics/Box2D/Dynamics/Joints/b2GearJoint.cpp +419 -0
- data/src/physics/Box2D/Dynamics/Joints/b2GearJoint.h +125 -0
- data/src/physics/Box2D/Dynamics/Joints/b2Joint.cpp +211 -0
- data/src/physics/Box2D/Dynamics/Joints/b2Joint.h +226 -0
- data/src/physics/Box2D/Dynamics/Joints/b2MotorJoint.cpp +304 -0
- data/src/physics/Box2D/Dynamics/Joints/b2MotorJoint.h +133 -0
- data/src/physics/Box2D/Dynamics/Joints/b2MouseJoint.cpp +222 -0
- data/src/physics/Box2D/Dynamics/Joints/b2MouseJoint.h +129 -0
- data/src/physics/Box2D/Dynamics/Joints/b2PrismaticJoint.cpp +629 -0
- data/src/physics/Box2D/Dynamics/Joints/b2PrismaticJoint.h +196 -0
- data/src/physics/Box2D/Dynamics/Joints/b2PulleyJoint.cpp +348 -0
- data/src/physics/Box2D/Dynamics/Joints/b2PulleyJoint.h +152 -0
- data/src/physics/Box2D/Dynamics/Joints/b2RevoluteJoint.cpp +502 -0
- data/src/physics/Box2D/Dynamics/Joints/b2RevoluteJoint.h +204 -0
- data/src/physics/Box2D/Dynamics/Joints/b2RopeJoint.cpp +241 -0
- data/src/physics/Box2D/Dynamics/Joints/b2RopeJoint.h +114 -0
- data/src/physics/Box2D/Dynamics/Joints/b2WeldJoint.cpp +344 -0
- data/src/physics/Box2D/Dynamics/Joints/b2WeldJoint.h +126 -0
- data/src/physics/Box2D/Dynamics/Joints/b2WheelJoint.cpp +419 -0
- data/src/physics/Box2D/Dynamics/Joints/b2WheelJoint.h +210 -0
- data/src/physics/Box2D/Dynamics/b2Body.cpp +549 -0
- data/src/physics/Box2D/Dynamics/b2Body.h +860 -0
- data/src/physics/Box2D/Dynamics/b2ContactManager.cpp +296 -0
- data/src/physics/Box2D/Dynamics/b2ContactManager.h +52 -0
- data/src/physics/Box2D/Dynamics/b2Fixture.cpp +303 -0
- data/src/physics/Box2D/Dynamics/b2Fixture.h +345 -0
- data/src/physics/Box2D/Dynamics/b2Island.cpp +539 -0
- data/src/physics/Box2D/Dynamics/b2Island.h +93 -0
- data/src/physics/Box2D/Dynamics/b2TimeStep.h +70 -0
- data/src/physics/Box2D/Dynamics/b2World.cpp +1339 -0
- data/src/physics/Box2D/Dynamics/b2World.h +354 -0
- data/src/physics/Box2D/Dynamics/b2WorldCallbacks.cpp +36 -0
- data/src/physics/Box2D/Dynamics/b2WorldCallbacks.h +155 -0
- data/src/physics/Box2D/Rope/b2Rope.cpp +259 -0
- data/src/physics/Box2D/Rope/b2Rope.h +115 -0
- data/src/style.cpp +2 -2
- data/src/view.cpp +217 -17
- data/src/window.cpp +25 -15
- data/src/world.cpp +206 -0
- data/src/world.h +96 -0
- data/task/box2d.rake +25 -0
- data/test/test_view.rb +5 -5
- metadata +125 -3
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/*
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* Copyright (c) 2006-2007 Erin Catto http://www.box2d.org
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#include <Box2D/Dynamics/b2Body.h>
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#include <Box2D/Dynamics/b2Fixture.h>
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#include <Box2D/Dynamics/b2World.h>
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#include <Box2D/Dynamics/Contacts/b2Contact.h>
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#include <Box2D/Dynamics/Joints/b2Joint.h>
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b2Body::b2Body(const b2BodyDef* bd, b2World* world)
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{
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b2Assert(bd->position.IsValid());
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b2Assert(bd->linearVelocity.IsValid());
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b2Assert(b2IsValid(bd->angle));
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b2Assert(b2IsValid(bd->angularVelocity));
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b2Assert(b2IsValid(bd->angularDamping) && bd->angularDamping >= 0.0f);
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b2Assert(b2IsValid(bd->linearDamping) && bd->linearDamping >= 0.0f);
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m_flags = 0;
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if (bd->bullet)
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{
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m_flags |= e_bulletFlag;
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}
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if (bd->fixedRotation)
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{
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m_flags |= e_fixedRotationFlag;
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}
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if (bd->allowSleep)
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{
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m_flags |= e_autoSleepFlag;
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}
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if (bd->awake)
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{
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m_flags |= e_awakeFlag;
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}
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if (bd->active)
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{
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m_flags |= e_activeFlag;
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}
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m_world = world;
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m_xf.p = bd->position;
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m_xf.q.Set(bd->angle);
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m_sweep.localCenter.SetZero();
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m_sweep.c0 = m_xf.p;
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m_sweep.c = m_xf.p;
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m_sweep.a0 = bd->angle;
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m_sweep.a = bd->angle;
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m_sweep.alpha0 = 0.0f;
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m_jointList = NULL;
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m_contactList = NULL;
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m_prev = NULL;
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m_next = NULL;
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m_linearVelocity = bd->linearVelocity;
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m_angularVelocity = bd->angularVelocity;
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m_linearDamping = bd->linearDamping;
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m_angularDamping = bd->angularDamping;
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m_gravityScale = bd->gravityScale;
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m_force.SetZero();
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m_torque = 0.0f;
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m_sleepTime = 0.0f;
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m_type = bd->type;
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if (m_type == b2_dynamicBody)
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{
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m_mass = 1.0f;
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m_invMass = 1.0f;
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}
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else
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{
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m_mass = 0.0f;
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m_invMass = 0.0f;
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}
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m_I = 0.0f;
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m_invI = 0.0f;
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m_userData = bd->userData;
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m_fixtureList = NULL;
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m_fixtureCount = 0;
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}
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b2Body::~b2Body()
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{
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// shapes and joints are destroyed in b2World::Destroy
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}
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void b2Body::SetType(b2BodyType type)
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{
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b2Assert(m_world->IsLocked() == false);
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if (m_world->IsLocked() == true)
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{
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return;
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}
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if (m_type == type)
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{
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return;
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}
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m_type = type;
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ResetMassData();
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if (m_type == b2_staticBody)
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{
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m_linearVelocity.SetZero();
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m_angularVelocity = 0.0f;
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m_sweep.a0 = m_sweep.a;
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m_sweep.c0 = m_sweep.c;
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SynchronizeFixtures();
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}
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SetAwake(true);
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m_force.SetZero();
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m_torque = 0.0f;
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// Delete the attached contacts.
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b2ContactEdge* ce = m_contactList;
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while (ce)
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{
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b2ContactEdge* ce0 = ce;
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ce = ce->next;
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m_world->m_contactManager.Destroy(ce0->contact);
|
151
|
+
}
|
152
|
+
m_contactList = NULL;
|
153
|
+
|
154
|
+
// Touch the proxies so that new contacts will be created (when appropriate)
|
155
|
+
b2BroadPhase* broadPhase = &m_world->m_contactManager.m_broadPhase;
|
156
|
+
for (b2Fixture* f = m_fixtureList; f; f = f->m_next)
|
157
|
+
{
|
158
|
+
int32 proxyCount = f->m_proxyCount;
|
159
|
+
for (int32 i = 0; i < proxyCount; ++i)
|
160
|
+
{
|
161
|
+
broadPhase->TouchProxy(f->m_proxies[i].proxyId);
|
162
|
+
}
|
163
|
+
}
|
164
|
+
}
|
165
|
+
|
166
|
+
b2Fixture* b2Body::CreateFixture(const b2FixtureDef* def)
|
167
|
+
{
|
168
|
+
b2Assert(m_world->IsLocked() == false);
|
169
|
+
if (m_world->IsLocked() == true)
|
170
|
+
{
|
171
|
+
return NULL;
|
172
|
+
}
|
173
|
+
|
174
|
+
b2BlockAllocator* allocator = &m_world->m_blockAllocator;
|
175
|
+
|
176
|
+
void* memory = allocator->Allocate(sizeof(b2Fixture));
|
177
|
+
b2Fixture* fixture = new (memory) b2Fixture;
|
178
|
+
fixture->Create(allocator, this, def);
|
179
|
+
|
180
|
+
if (m_flags & e_activeFlag)
|
181
|
+
{
|
182
|
+
b2BroadPhase* broadPhase = &m_world->m_contactManager.m_broadPhase;
|
183
|
+
fixture->CreateProxies(broadPhase, m_xf);
|
184
|
+
}
|
185
|
+
|
186
|
+
fixture->m_next = m_fixtureList;
|
187
|
+
m_fixtureList = fixture;
|
188
|
+
++m_fixtureCount;
|
189
|
+
|
190
|
+
fixture->m_body = this;
|
191
|
+
|
192
|
+
// Adjust mass properties if needed.
|
193
|
+
if (fixture->m_density > 0.0f)
|
194
|
+
{
|
195
|
+
ResetMassData();
|
196
|
+
}
|
197
|
+
|
198
|
+
// Let the world know we have a new fixture. This will cause new contacts
|
199
|
+
// to be created at the beginning of the next time step.
|
200
|
+
m_world->m_flags |= b2World::e_newFixture;
|
201
|
+
|
202
|
+
return fixture;
|
203
|
+
}
|
204
|
+
|
205
|
+
b2Fixture* b2Body::CreateFixture(const b2Shape* shape, float32 density)
|
206
|
+
{
|
207
|
+
b2FixtureDef def;
|
208
|
+
def.shape = shape;
|
209
|
+
def.density = density;
|
210
|
+
|
211
|
+
return CreateFixture(&def);
|
212
|
+
}
|
213
|
+
|
214
|
+
void b2Body::DestroyFixture(b2Fixture* fixture)
|
215
|
+
{
|
216
|
+
b2Assert(m_world->IsLocked() == false);
|
217
|
+
if (m_world->IsLocked() == true)
|
218
|
+
{
|
219
|
+
return;
|
220
|
+
}
|
221
|
+
|
222
|
+
b2Assert(fixture->m_body == this);
|
223
|
+
|
224
|
+
// Remove the fixture from this body's singly linked list.
|
225
|
+
b2Assert(m_fixtureCount > 0);
|
226
|
+
b2Fixture** node = &m_fixtureList;
|
227
|
+
bool found = false;
|
228
|
+
while (*node != NULL)
|
229
|
+
{
|
230
|
+
if (*node == fixture)
|
231
|
+
{
|
232
|
+
*node = fixture->m_next;
|
233
|
+
found = true;
|
234
|
+
break;
|
235
|
+
}
|
236
|
+
|
237
|
+
node = &(*node)->m_next;
|
238
|
+
}
|
239
|
+
|
240
|
+
// You tried to remove a shape that is not attached to this body.
|
241
|
+
b2Assert(found);
|
242
|
+
|
243
|
+
// Destroy any contacts associated with the fixture.
|
244
|
+
b2ContactEdge* edge = m_contactList;
|
245
|
+
while (edge)
|
246
|
+
{
|
247
|
+
b2Contact* c = edge->contact;
|
248
|
+
edge = edge->next;
|
249
|
+
|
250
|
+
b2Fixture* fixtureA = c->GetFixtureA();
|
251
|
+
b2Fixture* fixtureB = c->GetFixtureB();
|
252
|
+
|
253
|
+
if (fixture == fixtureA || fixture == fixtureB)
|
254
|
+
{
|
255
|
+
// This destroys the contact and removes it from
|
256
|
+
// this body's contact list.
|
257
|
+
m_world->m_contactManager.Destroy(c);
|
258
|
+
}
|
259
|
+
}
|
260
|
+
|
261
|
+
b2BlockAllocator* allocator = &m_world->m_blockAllocator;
|
262
|
+
|
263
|
+
if (m_flags & e_activeFlag)
|
264
|
+
{
|
265
|
+
b2BroadPhase* broadPhase = &m_world->m_contactManager.m_broadPhase;
|
266
|
+
fixture->DestroyProxies(broadPhase);
|
267
|
+
}
|
268
|
+
|
269
|
+
fixture->Destroy(allocator);
|
270
|
+
fixture->m_body = NULL;
|
271
|
+
fixture->m_next = NULL;
|
272
|
+
fixture->~b2Fixture();
|
273
|
+
allocator->Free(fixture, sizeof(b2Fixture));
|
274
|
+
|
275
|
+
--m_fixtureCount;
|
276
|
+
|
277
|
+
// Reset the mass data.
|
278
|
+
ResetMassData();
|
279
|
+
}
|
280
|
+
|
281
|
+
void b2Body::ResetMassData()
|
282
|
+
{
|
283
|
+
// Compute mass data from shapes. Each shape has its own density.
|
284
|
+
m_mass = 0.0f;
|
285
|
+
m_invMass = 0.0f;
|
286
|
+
m_I = 0.0f;
|
287
|
+
m_invI = 0.0f;
|
288
|
+
m_sweep.localCenter.SetZero();
|
289
|
+
|
290
|
+
// Static and kinematic bodies have zero mass.
|
291
|
+
if (m_type == b2_staticBody || m_type == b2_kinematicBody)
|
292
|
+
{
|
293
|
+
m_sweep.c0 = m_xf.p;
|
294
|
+
m_sweep.c = m_xf.p;
|
295
|
+
m_sweep.a0 = m_sweep.a;
|
296
|
+
return;
|
297
|
+
}
|
298
|
+
|
299
|
+
b2Assert(m_type == b2_dynamicBody);
|
300
|
+
|
301
|
+
// Accumulate mass over all fixtures.
|
302
|
+
b2Vec2 localCenter = b2Vec2_zero;
|
303
|
+
for (b2Fixture* f = m_fixtureList; f; f = f->m_next)
|
304
|
+
{
|
305
|
+
if (f->m_density == 0.0f)
|
306
|
+
{
|
307
|
+
continue;
|
308
|
+
}
|
309
|
+
|
310
|
+
b2MassData massData;
|
311
|
+
f->GetMassData(&massData);
|
312
|
+
m_mass += massData.mass;
|
313
|
+
localCenter += massData.mass * massData.center;
|
314
|
+
m_I += massData.I;
|
315
|
+
}
|
316
|
+
|
317
|
+
// Compute center of mass.
|
318
|
+
if (m_mass > 0.0f)
|
319
|
+
{
|
320
|
+
m_invMass = 1.0f / m_mass;
|
321
|
+
localCenter *= m_invMass;
|
322
|
+
}
|
323
|
+
else
|
324
|
+
{
|
325
|
+
// Force all dynamic bodies to have a positive mass.
|
326
|
+
m_mass = 1.0f;
|
327
|
+
m_invMass = 1.0f;
|
328
|
+
}
|
329
|
+
|
330
|
+
if (m_I > 0.0f && (m_flags & e_fixedRotationFlag) == 0)
|
331
|
+
{
|
332
|
+
// Center the inertia about the center of mass.
|
333
|
+
m_I -= m_mass * b2Dot(localCenter, localCenter);
|
334
|
+
b2Assert(m_I > 0.0f);
|
335
|
+
m_invI = 1.0f / m_I;
|
336
|
+
|
337
|
+
}
|
338
|
+
else
|
339
|
+
{
|
340
|
+
m_I = 0.0f;
|
341
|
+
m_invI = 0.0f;
|
342
|
+
}
|
343
|
+
|
344
|
+
// Move center of mass.
|
345
|
+
b2Vec2 oldCenter = m_sweep.c;
|
346
|
+
m_sweep.localCenter = localCenter;
|
347
|
+
m_sweep.c0 = m_sweep.c = b2Mul(m_xf, m_sweep.localCenter);
|
348
|
+
|
349
|
+
// Update center of mass velocity.
|
350
|
+
m_linearVelocity += b2Cross(m_angularVelocity, m_sweep.c - oldCenter);
|
351
|
+
}
|
352
|
+
|
353
|
+
void b2Body::SetMassData(const b2MassData* massData)
|
354
|
+
{
|
355
|
+
b2Assert(m_world->IsLocked() == false);
|
356
|
+
if (m_world->IsLocked() == true)
|
357
|
+
{
|
358
|
+
return;
|
359
|
+
}
|
360
|
+
|
361
|
+
if (m_type != b2_dynamicBody)
|
362
|
+
{
|
363
|
+
return;
|
364
|
+
}
|
365
|
+
|
366
|
+
m_invMass = 0.0f;
|
367
|
+
m_I = 0.0f;
|
368
|
+
m_invI = 0.0f;
|
369
|
+
|
370
|
+
m_mass = massData->mass;
|
371
|
+
if (m_mass <= 0.0f)
|
372
|
+
{
|
373
|
+
m_mass = 1.0f;
|
374
|
+
}
|
375
|
+
|
376
|
+
m_invMass = 1.0f / m_mass;
|
377
|
+
|
378
|
+
if (massData->I > 0.0f && (m_flags & b2Body::e_fixedRotationFlag) == 0)
|
379
|
+
{
|
380
|
+
m_I = massData->I - m_mass * b2Dot(massData->center, massData->center);
|
381
|
+
b2Assert(m_I > 0.0f);
|
382
|
+
m_invI = 1.0f / m_I;
|
383
|
+
}
|
384
|
+
|
385
|
+
// Move center of mass.
|
386
|
+
b2Vec2 oldCenter = m_sweep.c;
|
387
|
+
m_sweep.localCenter = massData->center;
|
388
|
+
m_sweep.c0 = m_sweep.c = b2Mul(m_xf, m_sweep.localCenter);
|
389
|
+
|
390
|
+
// Update center of mass velocity.
|
391
|
+
m_linearVelocity += b2Cross(m_angularVelocity, m_sweep.c - oldCenter);
|
392
|
+
}
|
393
|
+
|
394
|
+
bool b2Body::ShouldCollide(const b2Body* other) const
|
395
|
+
{
|
396
|
+
// At least one body should be dynamic.
|
397
|
+
if (m_type != b2_dynamicBody && other->m_type != b2_dynamicBody)
|
398
|
+
{
|
399
|
+
return false;
|
400
|
+
}
|
401
|
+
|
402
|
+
// Does a joint prevent collision?
|
403
|
+
for (b2JointEdge* jn = m_jointList; jn; jn = jn->next)
|
404
|
+
{
|
405
|
+
if (jn->other == other)
|
406
|
+
{
|
407
|
+
if (jn->joint->m_collideConnected == false)
|
408
|
+
{
|
409
|
+
return false;
|
410
|
+
}
|
411
|
+
}
|
412
|
+
}
|
413
|
+
|
414
|
+
return true;
|
415
|
+
}
|
416
|
+
|
417
|
+
void b2Body::SetTransform(const b2Vec2& position, float32 angle)
|
418
|
+
{
|
419
|
+
b2Assert(m_world->IsLocked() == false);
|
420
|
+
if (m_world->IsLocked() == true)
|
421
|
+
{
|
422
|
+
return;
|
423
|
+
}
|
424
|
+
|
425
|
+
m_xf.q.Set(angle);
|
426
|
+
m_xf.p = position;
|
427
|
+
|
428
|
+
m_sweep.c = b2Mul(m_xf, m_sweep.localCenter);
|
429
|
+
m_sweep.a = angle;
|
430
|
+
|
431
|
+
m_sweep.c0 = m_sweep.c;
|
432
|
+
m_sweep.a0 = angle;
|
433
|
+
|
434
|
+
b2BroadPhase* broadPhase = &m_world->m_contactManager.m_broadPhase;
|
435
|
+
for (b2Fixture* f = m_fixtureList; f; f = f->m_next)
|
436
|
+
{
|
437
|
+
f->Synchronize(broadPhase, m_xf, m_xf);
|
438
|
+
}
|
439
|
+
}
|
440
|
+
|
441
|
+
void b2Body::SynchronizeFixtures()
|
442
|
+
{
|
443
|
+
b2Transform xf1;
|
444
|
+
xf1.q.Set(m_sweep.a0);
|
445
|
+
xf1.p = m_sweep.c0 - b2Mul(xf1.q, m_sweep.localCenter);
|
446
|
+
|
447
|
+
b2BroadPhase* broadPhase = &m_world->m_contactManager.m_broadPhase;
|
448
|
+
for (b2Fixture* f = m_fixtureList; f; f = f->m_next)
|
449
|
+
{
|
450
|
+
f->Synchronize(broadPhase, xf1, m_xf);
|
451
|
+
}
|
452
|
+
}
|
453
|
+
|
454
|
+
void b2Body::SetActive(bool flag)
|
455
|
+
{
|
456
|
+
b2Assert(m_world->IsLocked() == false);
|
457
|
+
|
458
|
+
if (flag == IsActive())
|
459
|
+
{
|
460
|
+
return;
|
461
|
+
}
|
462
|
+
|
463
|
+
if (flag)
|
464
|
+
{
|
465
|
+
m_flags |= e_activeFlag;
|
466
|
+
|
467
|
+
// Create all proxies.
|
468
|
+
b2BroadPhase* broadPhase = &m_world->m_contactManager.m_broadPhase;
|
469
|
+
for (b2Fixture* f = m_fixtureList; f; f = f->m_next)
|
470
|
+
{
|
471
|
+
f->CreateProxies(broadPhase, m_xf);
|
472
|
+
}
|
473
|
+
|
474
|
+
// Contacts are created the next time step.
|
475
|
+
}
|
476
|
+
else
|
477
|
+
{
|
478
|
+
m_flags &= ~e_activeFlag;
|
479
|
+
|
480
|
+
// Destroy all proxies.
|
481
|
+
b2BroadPhase* broadPhase = &m_world->m_contactManager.m_broadPhase;
|
482
|
+
for (b2Fixture* f = m_fixtureList; f; f = f->m_next)
|
483
|
+
{
|
484
|
+
f->DestroyProxies(broadPhase);
|
485
|
+
}
|
486
|
+
|
487
|
+
// Destroy the attached contacts.
|
488
|
+
b2ContactEdge* ce = m_contactList;
|
489
|
+
while (ce)
|
490
|
+
{
|
491
|
+
b2ContactEdge* ce0 = ce;
|
492
|
+
ce = ce->next;
|
493
|
+
m_world->m_contactManager.Destroy(ce0->contact);
|
494
|
+
}
|
495
|
+
m_contactList = NULL;
|
496
|
+
}
|
497
|
+
}
|
498
|
+
|
499
|
+
void b2Body::SetFixedRotation(bool flag)
|
500
|
+
{
|
501
|
+
bool status = (m_flags & e_fixedRotationFlag) == e_fixedRotationFlag;
|
502
|
+
if (status == flag)
|
503
|
+
{
|
504
|
+
return;
|
505
|
+
}
|
506
|
+
|
507
|
+
if (flag)
|
508
|
+
{
|
509
|
+
m_flags |= e_fixedRotationFlag;
|
510
|
+
}
|
511
|
+
else
|
512
|
+
{
|
513
|
+
m_flags &= ~e_fixedRotationFlag;
|
514
|
+
}
|
515
|
+
|
516
|
+
m_angularVelocity = 0.0f;
|
517
|
+
|
518
|
+
ResetMassData();
|
519
|
+
}
|
520
|
+
|
521
|
+
void b2Body::Dump()
|
522
|
+
{
|
523
|
+
int32 bodyIndex = m_islandIndex;
|
524
|
+
|
525
|
+
b2Log("{\n");
|
526
|
+
b2Log(" b2BodyDef bd;\n");
|
527
|
+
b2Log(" bd.type = b2BodyType(%d);\n", m_type);
|
528
|
+
b2Log(" bd.position.Set(%.15lef, %.15lef);\n", m_xf.p.x, m_xf.p.y);
|
529
|
+
b2Log(" bd.angle = %.15lef;\n", m_sweep.a);
|
530
|
+
b2Log(" bd.linearVelocity.Set(%.15lef, %.15lef);\n", m_linearVelocity.x, m_linearVelocity.y);
|
531
|
+
b2Log(" bd.angularVelocity = %.15lef;\n", m_angularVelocity);
|
532
|
+
b2Log(" bd.linearDamping = %.15lef;\n", m_linearDamping);
|
533
|
+
b2Log(" bd.angularDamping = %.15lef;\n", m_angularDamping);
|
534
|
+
b2Log(" bd.allowSleep = bool(%d);\n", m_flags & e_autoSleepFlag);
|
535
|
+
b2Log(" bd.awake = bool(%d);\n", m_flags & e_awakeFlag);
|
536
|
+
b2Log(" bd.fixedRotation = bool(%d);\n", m_flags & e_fixedRotationFlag);
|
537
|
+
b2Log(" bd.bullet = bool(%d);\n", m_flags & e_bulletFlag);
|
538
|
+
b2Log(" bd.active = bool(%d);\n", m_flags & e_activeFlag);
|
539
|
+
b2Log(" bd.gravityScale = %.15lef;\n", m_gravityScale);
|
540
|
+
b2Log(" bodies[%d] = m_world->CreateBody(&bd);\n", m_islandIndex);
|
541
|
+
b2Log("\n");
|
542
|
+
for (b2Fixture* f = m_fixtureList; f; f = f->m_next)
|
543
|
+
{
|
544
|
+
b2Log(" {\n");
|
545
|
+
f->Dump(bodyIndex);
|
546
|
+
b2Log(" }\n");
|
547
|
+
}
|
548
|
+
b2Log("}\n");
|
549
|
+
}
|