pbox2d 0.6.0-java → 0.8.0-java
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- checksums.yaml +4 -4
- data/.mvn/extensions.xml +8 -0
- data/.mvn/wrapper/maven-wrapper.properties +1 -0
- data/.travis.yml +23 -0
- data/CHANGELOG.md +8 -0
- data/README.md +7 -7
- data/Rakefile +1 -2
- data/lib/box2d.jar +0 -0
- data/lib/pbox2d/version.rb +1 -1
- data/lib/pbox2d.rb +1 -0
- data/pbox2d.gemspec +6 -11
- data/pom.rb +59 -0
- data/pom.xml +82 -73
- data/src/org/jbox2d/JBox2D.gwt.xml +12 -0
- data/src/org/jbox2d/callbacks/ContactAdaptor.java +27 -0
- data/src/org/jbox2d/callbacks/ContactFilter.java +59 -0
- data/src/org/jbox2d/callbacks/ContactImpulse.java +42 -0
- data/src/org/jbox2d/callbacks/ContactListener.java +87 -0
- data/src/org/jbox2d/callbacks/DebugDraw.java +297 -0
- data/src/org/jbox2d/callbacks/DestructionListener.java +53 -0
- data/src/org/jbox2d/callbacks/PairCallback.java +29 -0
- data/src/org/jbox2d/callbacks/ParticleDestructionListener.java +20 -0
- data/src/org/jbox2d/callbacks/ParticleQueryCallback.java +19 -0
- data/src/org/jbox2d/callbacks/ParticleRaycastCallback.java +19 -0
- data/src/org/jbox2d/callbacks/QueryCallback.java +45 -0
- data/src/org/jbox2d/callbacks/RayCastCallback.java +55 -0
- data/src/org/jbox2d/callbacks/TreeCallback.java +42 -0
- data/src/org/jbox2d/callbacks/TreeRayCastCallback.java +44 -0
- data/src/org/jbox2d/collision/AABB.java +338 -0
- data/src/org/jbox2d/collision/Collision.java +1444 -0
- data/src/org/jbox2d/collision/ContactID.java +106 -0
- data/src/org/jbox2d/collision/Distance.java +773 -0
- data/src/org/jbox2d/collision/DistanceInput.java +41 -0
- data/src/org/jbox2d/collision/DistanceOutput.java +43 -0
- data/src/org/jbox2d/collision/Manifold.java +116 -0
- data/src/org/jbox2d/collision/ManifoldPoint.java +104 -0
- data/src/org/jbox2d/collision/RayCastInput.java +47 -0
- data/src/org/jbox2d/collision/RayCastOutput.java +46 -0
- data/src/org/jbox2d/collision/TimeOfImpact.java +526 -0
- data/src/org/jbox2d/collision/WorldManifold.java +200 -0
- data/src/org/jbox2d/collision/broadphase/BroadPhase.java +92 -0
- data/src/org/jbox2d/collision/broadphase/BroadPhaseStrategy.java +88 -0
- data/src/org/jbox2d/collision/broadphase/DefaultBroadPhaseBuffer.java +268 -0
- data/src/org/jbox2d/collision/broadphase/DynamicTree.java +883 -0
- data/src/org/jbox2d/collision/broadphase/DynamicTreeFlatNodes.java +873 -0
- data/src/org/jbox2d/collision/broadphase/DynamicTreeNode.java +54 -0
- data/src/org/jbox2d/collision/broadphase/Pair.java +46 -0
- data/src/org/jbox2d/collision/shapes/ChainShape.java +264 -0
- data/src/org/jbox2d/collision/shapes/CircleShape.java +207 -0
- data/src/org/jbox2d/collision/shapes/EdgeShape.java +254 -0
- data/src/org/jbox2d/collision/shapes/MassData.java +105 -0
- data/src/org/jbox2d/collision/shapes/PolygonShape.java +718 -0
- data/src/org/jbox2d/collision/shapes/Shape.java +136 -0
- data/src/org/jbox2d/collision/shapes/ShapeType.java +32 -0
- data/src/org/jbox2d/common/BufferUtils.java +209 -0
- data/src/org/jbox2d/common/Color3f.java +88 -0
- data/src/org/jbox2d/common/IViewportTransform.java +133 -0
- data/src/org/jbox2d/common/Mat22.java +609 -0
- data/src/org/jbox2d/common/Mat33.java +290 -0
- data/src/org/jbox2d/common/MathUtils.java +335 -0
- data/src/org/jbox2d/common/OBBViewportTransform.java +174 -0
- data/src/org/jbox2d/common/PlatformMathUtils.java +46 -0
- data/src/org/jbox2d/common/RaycastResult.java +37 -0
- data/src/org/jbox2d/common/Rot.java +150 -0
- data/src/org/jbox2d/common/Settings.java +246 -0
- data/src/org/jbox2d/common/Sweep.java +116 -0
- data/src/org/jbox2d/common/Timer.java +46 -0
- data/src/org/jbox2d/common/Transform.java +203 -0
- data/src/org/jbox2d/common/Vec2.java +388 -0
- data/src/org/jbox2d/common/Vec3.java +170 -0
- data/src/org/jbox2d/dynamics/Body.java +1246 -0
- data/src/org/jbox2d/dynamics/BodyDef.java +382 -0
- data/src/org/jbox2d/dynamics/BodyType.java +41 -0
- data/src/org/jbox2d/dynamics/ContactManager.java +293 -0
- data/src/org/jbox2d/dynamics/Filter.java +62 -0
- data/src/org/jbox2d/dynamics/Fixture.java +454 -0
- data/src/org/jbox2d/dynamics/FixtureDef.java +214 -0
- data/src/org/jbox2d/dynamics/FixtureProxy.java +38 -0
- data/src/org/jbox2d/dynamics/Island.java +602 -0
- data/src/org/jbox2d/dynamics/Profile.java +97 -0
- data/src/org/jbox2d/dynamics/SolverData.java +33 -0
- data/src/org/jbox2d/dynamics/TimeStep.java +46 -0
- data/src/org/jbox2d/dynamics/World.java +2075 -0
- data/src/org/jbox2d/dynamics/contacts/ChainAndCircleContact.java +57 -0
- data/src/org/jbox2d/dynamics/contacts/ChainAndPolygonContact.java +57 -0
- data/src/org/jbox2d/dynamics/contacts/CircleContact.java +50 -0
- data/src/org/jbox2d/dynamics/contacts/Contact.java +365 -0
- data/src/org/jbox2d/dynamics/contacts/ContactCreator.java +35 -0
- data/src/org/jbox2d/dynamics/contacts/ContactEdge.java +56 -0
- data/src/org/jbox2d/dynamics/contacts/ContactPositionConstraint.java +49 -0
- data/src/org/jbox2d/dynamics/contacts/ContactRegister.java +31 -0
- data/src/org/jbox2d/dynamics/contacts/ContactSolver.java +1104 -0
- data/src/org/jbox2d/dynamics/contacts/ContactVelocityConstraint.java +60 -0
- data/src/org/jbox2d/dynamics/contacts/EdgeAndCircleContact.java +52 -0
- data/src/org/jbox2d/dynamics/contacts/EdgeAndPolygonContact.java +52 -0
- data/src/org/jbox2d/dynamics/contacts/PolygonAndCircleContact.java +51 -0
- data/src/org/jbox2d/dynamics/contacts/PolygonContact.java +50 -0
- data/src/org/jbox2d/dynamics/contacts/Position.java +31 -0
- data/src/org/jbox2d/dynamics/contacts/Velocity.java +31 -0
- data/src/org/jbox2d/dynamics/joints/ConstantVolumeJoint.java +258 -0
- data/src/org/jbox2d/dynamics/joints/ConstantVolumeJointDef.java +75 -0
- data/src/org/jbox2d/dynamics/joints/DistanceJoint.java +356 -0
- data/src/org/jbox2d/dynamics/joints/DistanceJointDef.java +106 -0
- data/src/org/jbox2d/dynamics/joints/FrictionJoint.java +294 -0
- data/src/org/jbox2d/dynamics/joints/FrictionJointDef.java +78 -0
- data/src/org/jbox2d/dynamics/joints/GearJoint.java +520 -0
- data/src/org/jbox2d/dynamics/joints/GearJointDef.java +58 -0
- data/src/org/jbox2d/dynamics/joints/Jacobian.java +32 -0
- data/src/org/jbox2d/dynamics/joints/Joint.java +235 -0
- data/src/org/jbox2d/dynamics/joints/JointDef.java +65 -0
- data/src/org/jbox2d/dynamics/joints/JointEdge.java +57 -0
- data/src/org/jbox2d/dynamics/joints/JointType.java +28 -0
- data/src/org/jbox2d/dynamics/joints/LimitState.java +28 -0
- data/src/org/jbox2d/dynamics/joints/MotorJoint.java +339 -0
- data/src/org/jbox2d/dynamics/joints/MotorJointDef.java +55 -0
- data/src/org/jbox2d/dynamics/joints/MouseJoint.java +262 -0
- data/src/org/jbox2d/dynamics/joints/MouseJointDef.java +62 -0
- data/src/org/jbox2d/dynamics/joints/PrismaticJoint.java +808 -0
- data/src/org/jbox2d/dynamics/joints/PrismaticJointDef.java +120 -0
- data/src/org/jbox2d/dynamics/joints/PulleyJoint.java +393 -0
- data/src/org/jbox2d/dynamics/joints/PulleyJointDef.java +105 -0
- data/src/org/jbox2d/dynamics/joints/RevoluteJoint.java +554 -0
- data/src/org/jbox2d/dynamics/joints/RevoluteJointDef.java +137 -0
- data/src/org/jbox2d/dynamics/joints/RopeJoint.java +276 -0
- data/src/org/jbox2d/dynamics/joints/RopeJointDef.java +34 -0
- data/src/org/jbox2d/dynamics/joints/WeldJoint.java +424 -0
- data/src/org/jbox2d/dynamics/joints/WeldJointDef.java +85 -0
- data/src/org/jbox2d/dynamics/joints/WheelJoint.java +498 -0
- data/src/org/jbox2d/dynamics/joints/WheelJointDef.java +98 -0
- data/src/org/jbox2d/particle/ParticleBodyContact.java +17 -0
- data/src/org/jbox2d/particle/ParticleColor.java +52 -0
- data/src/org/jbox2d/particle/ParticleContact.java +14 -0
- data/src/org/jbox2d/particle/ParticleDef.java +24 -0
- data/src/org/jbox2d/particle/ParticleGroup.java +154 -0
- data/src/org/jbox2d/particle/ParticleGroupDef.java +62 -0
- data/src/org/jbox2d/particle/ParticleGroupType.java +8 -0
- data/src/org/jbox2d/particle/ParticleSystem.java +2172 -0
- data/src/org/jbox2d/particle/ParticleType.java +28 -0
- data/src/org/jbox2d/particle/StackQueue.java +44 -0
- data/src/org/jbox2d/particle/VoronoiDiagram.java +209 -0
- data/src/org/jbox2d/pooling/IDynamicStack.java +47 -0
- data/src/org/jbox2d/pooling/IOrderedStack.java +57 -0
- data/src/org/jbox2d/pooling/IWorldPool.java +101 -0
- data/src/org/jbox2d/pooling/arrays/FloatArray.java +50 -0
- data/src/org/jbox2d/pooling/arrays/GeneratorArray.java +33 -0
- data/src/org/jbox2d/pooling/arrays/IntArray.java +53 -0
- data/src/org/jbox2d/pooling/arrays/Vec2Array.java +57 -0
- data/src/org/jbox2d/pooling/normal/CircleStack.java +77 -0
- data/src/org/jbox2d/pooling/normal/DefaultWorldPool.java +331 -0
- data/src/org/jbox2d/pooling/normal/MutableStack.java +72 -0
- data/src/org/jbox2d/pooling/normal/OrderedStack.java +73 -0
- data/src/org/jbox2d/pooling/stacks/DynamicIntStack.java +60 -0
- metadata +161 -14
- data/lib/jbox2d-library-2.3.1-SNAPSHOT.jar +0 -0
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/*******************************************************************************
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* Copyright (c) 2013, Daniel Murphy
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification,
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* are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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* IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
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* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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******************************************************************************/
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package org.jbox2d.collision;
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import org.jbox2d.collision.shapes.ChainShape;
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import org.jbox2d.collision.shapes.CircleShape;
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import org.jbox2d.collision.shapes.EdgeShape;
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import org.jbox2d.collision.shapes.PolygonShape;
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import org.jbox2d.collision.shapes.Shape;
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import org.jbox2d.common.MathUtils;
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import org.jbox2d.common.Rot;
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import org.jbox2d.common.Settings;
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import org.jbox2d.common.Vec2;
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import org.jbox2d.common.Transform;
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// updated to rev 100
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/**
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* This is non-static for faster pooling. To get an instance, use the {@link SingletonPool}, don't
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* construct a distance object.
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*
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* @author Daniel Murphy
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*/
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public class Distance {
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public static final int MAX_ITERS = 20;
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public static int GJK_CALLS = 0;
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public static int GJK_ITERS = 0;
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public static int GJK_MAX_ITERS = 20;
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/**
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* GJK using Voronoi regions (Christer Ericson) and Barycentric coordinates.
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*/
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private class SimplexVertex {
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public final Vec2 wA = new Vec2(); // support point in shapeA
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public final Vec2 wB = new Vec2(); // support point in shapeB
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public final Vec2 w = new Vec2(); // wB - wA
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public float a; // barycentric coordinate for closest point
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public int indexA; // wA index
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public int indexB; // wB index
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public void set(SimplexVertex sv) {
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wA.set(sv.wA);
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wB.set(sv.wB);
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w.set(sv.w);
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a = sv.a;
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indexA = sv.indexA;
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indexB = sv.indexB;
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}
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}
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/**
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* Used to warm start Distance. Set count to zero on first call.
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*
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* @author daniel
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*/
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public static class SimplexCache {
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/** length or area */
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public float metric;
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public int count;
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/** vertices on shape A */
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public final int indexA[] = new int[3];
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/** vertices on shape B */
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public final int indexB[] = new int[3];
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public SimplexCache() {
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metric = 0;
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count = 0;
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indexA[0] = Integer.MAX_VALUE;
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indexA[1] = Integer.MAX_VALUE;
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indexA[2] = Integer.MAX_VALUE;
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indexB[0] = Integer.MAX_VALUE;
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indexB[1] = Integer.MAX_VALUE;
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indexB[2] = Integer.MAX_VALUE;
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}
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public void set(SimplexCache sc) {
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System.arraycopy(sc.indexA, 0, indexA, 0, indexA.length);
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System.arraycopy(sc.indexB, 0, indexB, 0, indexB.length);
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metric = sc.metric;
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count = sc.count;
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}
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}
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private class Simplex {
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public final SimplexVertex m_v1 = new SimplexVertex();
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public final SimplexVertex m_v2 = new SimplexVertex();
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public final SimplexVertex m_v3 = new SimplexVertex();
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public final SimplexVertex vertices[] = {m_v1, m_v2, m_v3};
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public int m_count;
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public void readCache(SimplexCache cache, DistanceProxy proxyA, Transform transformA,
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DistanceProxy proxyB, Transform transformB) {
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assert (cache.count <= 3);
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// Copy data from cache.
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m_count = cache.count;
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for (int i = 0; i < m_count; ++i) {
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SimplexVertex v = vertices[i];
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v.indexA = cache.indexA[i];
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v.indexB = cache.indexB[i];
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Vec2 wALocal = proxyA.getVertex(v.indexA);
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Vec2 wBLocal = proxyB.getVertex(v.indexB);
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Transform.mulToOutUnsafe(transformA, wALocal, v.wA);
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Transform.mulToOutUnsafe(transformB, wBLocal, v.wB);
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v.w.set(v.wB).subLocal(v.wA);
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v.a = 0.0f;
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}
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// Compute the new simplex metric, if it is substantially different than
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// old metric then flush the simplex.
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if (m_count > 1) {
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float metric1 = cache.metric;
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float metric2 = getMetric();
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if (metric2 < 0.5f * metric1 || 2.0f * metric1 < metric2 || metric2 < Settings.EPSILON) {
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// Reset the simplex.
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m_count = 0;
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}
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}
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// If the cache is empty or invalid ...
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if (m_count == 0) {
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SimplexVertex v = vertices[0];
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v.indexA = 0;
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v.indexB = 0;
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Vec2 wALocal = proxyA.getVertex(0);
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Vec2 wBLocal = proxyB.getVertex(0);
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Transform.mulToOutUnsafe(transformA, wALocal, v.wA);
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Transform.mulToOutUnsafe(transformB, wBLocal, v.wB);
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v.w.set(v.wB).subLocal(v.wA);
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m_count = 1;
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}
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}
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public void writeCache(SimplexCache cache) {
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cache.metric = getMetric();
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cache.count = m_count;
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for (int i = 0; i < m_count; ++i) {
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cache.indexA[i] = (vertices[i].indexA);
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cache.indexB[i] = (vertices[i].indexB);
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}
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}
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private final Vec2 e12 = new Vec2();
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public final void getSearchDirection(final Vec2 out) {
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switch (m_count) {
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case 1:
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out.set(m_v1.w).negateLocal();
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return;
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case 2:
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e12.set(m_v2.w).subLocal(m_v1.w);
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// use out for a temp variable real quick
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out.set(m_v1.w).negateLocal();
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float sgn = Vec2.cross(e12, out);
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if (sgn > 0f) {
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// Origin is left of e12.
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Vec2.crossToOutUnsafe(1f, e12, out);
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return;
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} else {
|
184
|
+
// Origin is right of e12.
|
185
|
+
Vec2.crossToOutUnsafe(e12, 1f, out);
|
186
|
+
return;
|
187
|
+
}
|
188
|
+
default:
|
189
|
+
assert (false);
|
190
|
+
out.setZero();
|
191
|
+
return;
|
192
|
+
}
|
193
|
+
}
|
194
|
+
|
195
|
+
// djm pooled
|
196
|
+
private final Vec2 case2 = new Vec2();
|
197
|
+
private final Vec2 case22 = new Vec2();
|
198
|
+
|
199
|
+
/**
|
200
|
+
* this returns pooled objects. don't keep or modify them
|
201
|
+
*
|
202
|
+
* @return
|
203
|
+
*/
|
204
|
+
public void getClosestPoint(final Vec2 out) {
|
205
|
+
switch (m_count) {
|
206
|
+
case 0:
|
207
|
+
assert (false);
|
208
|
+
out.setZero();
|
209
|
+
return;
|
210
|
+
case 1:
|
211
|
+
out.set(m_v1.w);
|
212
|
+
return;
|
213
|
+
case 2:
|
214
|
+
case22.set(m_v2.w).mulLocal(m_v2.a);
|
215
|
+
case2.set(m_v1.w).mulLocal(m_v1.a).addLocal(case22);
|
216
|
+
out.set(case2);
|
217
|
+
return;
|
218
|
+
case 3:
|
219
|
+
out.setZero();
|
220
|
+
return;
|
221
|
+
default:
|
222
|
+
assert (false);
|
223
|
+
out.setZero();
|
224
|
+
return;
|
225
|
+
}
|
226
|
+
}
|
227
|
+
|
228
|
+
// djm pooled, and from above
|
229
|
+
private final Vec2 case3 = new Vec2();
|
230
|
+
private final Vec2 case33 = new Vec2();
|
231
|
+
|
232
|
+
public void getWitnessPoints(Vec2 pA, Vec2 pB) {
|
233
|
+
switch (m_count) {
|
234
|
+
case 0:
|
235
|
+
assert (false);
|
236
|
+
break;
|
237
|
+
|
238
|
+
case 1:
|
239
|
+
pA.set(m_v1.wA);
|
240
|
+
pB.set(m_v1.wB);
|
241
|
+
break;
|
242
|
+
|
243
|
+
case 2:
|
244
|
+
case2.set(m_v1.wA).mulLocal(m_v1.a);
|
245
|
+
pA.set(m_v2.wA).mulLocal(m_v2.a).addLocal(case2);
|
246
|
+
// m_v1.a * m_v1.wA + m_v2.a * m_v2.wA;
|
247
|
+
// *pB = m_v1.a * m_v1.wB + m_v2.a * m_v2.wB;
|
248
|
+
case2.set(m_v1.wB).mulLocal(m_v1.a);
|
249
|
+
pB.set(m_v2.wB).mulLocal(m_v2.a).addLocal(case2);
|
250
|
+
|
251
|
+
break;
|
252
|
+
|
253
|
+
case 3:
|
254
|
+
pA.set(m_v1.wA).mulLocal(m_v1.a);
|
255
|
+
case3.set(m_v2.wA).mulLocal(m_v2.a);
|
256
|
+
case33.set(m_v3.wA).mulLocal(m_v3.a);
|
257
|
+
pA.addLocal(case3).addLocal(case33);
|
258
|
+
pB.set(pA);
|
259
|
+
// *pA = m_v1.a * m_v1.wA + m_v2.a * m_v2.wA + m_v3.a * m_v3.wA;
|
260
|
+
// *pB = *pA;
|
261
|
+
break;
|
262
|
+
|
263
|
+
default:
|
264
|
+
assert (false);
|
265
|
+
break;
|
266
|
+
}
|
267
|
+
}
|
268
|
+
|
269
|
+
// djm pooled, from above
|
270
|
+
public float getMetric() {
|
271
|
+
switch (m_count) {
|
272
|
+
case 0:
|
273
|
+
assert (false);
|
274
|
+
return 0.0f;
|
275
|
+
|
276
|
+
case 1:
|
277
|
+
return 0.0f;
|
278
|
+
|
279
|
+
case 2:
|
280
|
+
return MathUtils.distance(m_v1.w, m_v2.w);
|
281
|
+
|
282
|
+
case 3:
|
283
|
+
case3.set(m_v2.w).subLocal(m_v1.w);
|
284
|
+
case33.set(m_v3.w).subLocal(m_v1.w);
|
285
|
+
// return Vec2.cross(m_v2.w - m_v1.w, m_v3.w - m_v1.w);
|
286
|
+
return Vec2.cross(case3, case33);
|
287
|
+
|
288
|
+
default:
|
289
|
+
assert (false);
|
290
|
+
return 0.0f;
|
291
|
+
}
|
292
|
+
}
|
293
|
+
|
294
|
+
// djm pooled from above
|
295
|
+
/**
|
296
|
+
* Solve a line segment using barycentric coordinates.
|
297
|
+
*/
|
298
|
+
public void solve2() {
|
299
|
+
// Solve a line segment using barycentric coordinates.
|
300
|
+
//
|
301
|
+
// p = a1 * w1 + a2 * w2
|
302
|
+
// a1 + a2 = 1
|
303
|
+
//
|
304
|
+
// The vector from the origin to the closest point on the line is
|
305
|
+
// perpendicular to the line.
|
306
|
+
// e12 = w2 - w1
|
307
|
+
// dot(p, e) = 0
|
308
|
+
// a1 * dot(w1, e) + a2 * dot(w2, e) = 0
|
309
|
+
//
|
310
|
+
// 2-by-2 linear system
|
311
|
+
// [1 1 ][a1] = [1]
|
312
|
+
// [w1.e12 w2.e12][a2] = [0]
|
313
|
+
//
|
314
|
+
// Define
|
315
|
+
// d12_1 = dot(w2, e12)
|
316
|
+
// d12_2 = -dot(w1, e12)
|
317
|
+
// d12 = d12_1 + d12_2
|
318
|
+
//
|
319
|
+
// Solution
|
320
|
+
// a1 = d12_1 / d12
|
321
|
+
// a2 = d12_2 / d12
|
322
|
+
final Vec2 w1 = m_v1.w;
|
323
|
+
final Vec2 w2 = m_v2.w;
|
324
|
+
e12.set(w2).subLocal(w1);
|
325
|
+
|
326
|
+
// w1 region
|
327
|
+
float d12_2 = -Vec2.dot(w1, e12);
|
328
|
+
if (d12_2 <= 0.0f) {
|
329
|
+
// a2 <= 0, so we clamp it to 0
|
330
|
+
m_v1.a = 1.0f;
|
331
|
+
m_count = 1;
|
332
|
+
return;
|
333
|
+
}
|
334
|
+
|
335
|
+
// w2 region
|
336
|
+
float d12_1 = Vec2.dot(w2, e12);
|
337
|
+
if (d12_1 <= 0.0f) {
|
338
|
+
// a1 <= 0, so we clamp it to 0
|
339
|
+
m_v2.a = 1.0f;
|
340
|
+
m_count = 1;
|
341
|
+
m_v1.set(m_v2);
|
342
|
+
return;
|
343
|
+
}
|
344
|
+
|
345
|
+
// Must be in e12 region.
|
346
|
+
float inv_d12 = 1.0f / (d12_1 + d12_2);
|
347
|
+
m_v1.a = d12_1 * inv_d12;
|
348
|
+
m_v2.a = d12_2 * inv_d12;
|
349
|
+
m_count = 2;
|
350
|
+
}
|
351
|
+
|
352
|
+
// djm pooled, and from above
|
353
|
+
private final Vec2 e13 = new Vec2();
|
354
|
+
private final Vec2 e23 = new Vec2();
|
355
|
+
private final Vec2 w1 = new Vec2();
|
356
|
+
private final Vec2 w2 = new Vec2();
|
357
|
+
private final Vec2 w3 = new Vec2();
|
358
|
+
|
359
|
+
/**
|
360
|
+
* Solve a line segment using barycentric coordinates.<br/>
|
361
|
+
* Possible regions:<br/>
|
362
|
+
* - points[2]<br/>
|
363
|
+
* - edge points[0]-points[2]<br/>
|
364
|
+
* - edge points[1]-points[2]<br/>
|
365
|
+
* - inside the triangle
|
366
|
+
*/
|
367
|
+
public void solve3() {
|
368
|
+
w1.set(m_v1.w);
|
369
|
+
w2.set(m_v2.w);
|
370
|
+
w3.set(m_v3.w);
|
371
|
+
|
372
|
+
// Edge12
|
373
|
+
// [1 1 ][a1] = [1]
|
374
|
+
// [w1.e12 w2.e12][a2] = [0]
|
375
|
+
// a3 = 0
|
376
|
+
e12.set(w2).subLocal(w1);
|
377
|
+
float w1e12 = Vec2.dot(w1, e12);
|
378
|
+
float w2e12 = Vec2.dot(w2, e12);
|
379
|
+
float d12_1 = w2e12;
|
380
|
+
float d12_2 = -w1e12;
|
381
|
+
|
382
|
+
// Edge13
|
383
|
+
// [1 1 ][a1] = [1]
|
384
|
+
// [w1.e13 w3.e13][a3] = [0]
|
385
|
+
// a2 = 0
|
386
|
+
e13.set(w3).subLocal(w1);
|
387
|
+
float w1e13 = Vec2.dot(w1, e13);
|
388
|
+
float w3e13 = Vec2.dot(w3, e13);
|
389
|
+
float d13_1 = w3e13;
|
390
|
+
float d13_2 = -w1e13;
|
391
|
+
|
392
|
+
// Edge23
|
393
|
+
// [1 1 ][a2] = [1]
|
394
|
+
// [w2.e23 w3.e23][a3] = [0]
|
395
|
+
// a1 = 0
|
396
|
+
e23.set(w3).subLocal(w2);
|
397
|
+
float w2e23 = Vec2.dot(w2, e23);
|
398
|
+
float w3e23 = Vec2.dot(w3, e23);
|
399
|
+
float d23_1 = w3e23;
|
400
|
+
float d23_2 = -w2e23;
|
401
|
+
|
402
|
+
// Triangle123
|
403
|
+
float n123 = Vec2.cross(e12, e13);
|
404
|
+
|
405
|
+
float d123_1 = n123 * Vec2.cross(w2, w3);
|
406
|
+
float d123_2 = n123 * Vec2.cross(w3, w1);
|
407
|
+
float d123_3 = n123 * Vec2.cross(w1, w2);
|
408
|
+
|
409
|
+
// w1 region
|
410
|
+
if (d12_2 <= 0.0f && d13_2 <= 0.0f) {
|
411
|
+
m_v1.a = 1.0f;
|
412
|
+
m_count = 1;
|
413
|
+
return;
|
414
|
+
}
|
415
|
+
|
416
|
+
// e12
|
417
|
+
if (d12_1 > 0.0f && d12_2 > 0.0f && d123_3 <= 0.0f) {
|
418
|
+
float inv_d12 = 1.0f / (d12_1 + d12_2);
|
419
|
+
m_v1.a = d12_1 * inv_d12;
|
420
|
+
m_v2.a = d12_2 * inv_d12;
|
421
|
+
m_count = 2;
|
422
|
+
return;
|
423
|
+
}
|
424
|
+
|
425
|
+
// e13
|
426
|
+
if (d13_1 > 0.0f && d13_2 > 0.0f && d123_2 <= 0.0f) {
|
427
|
+
float inv_d13 = 1.0f / (d13_1 + d13_2);
|
428
|
+
m_v1.a = d13_1 * inv_d13;
|
429
|
+
m_v3.a = d13_2 * inv_d13;
|
430
|
+
m_count = 2;
|
431
|
+
m_v2.set(m_v3);
|
432
|
+
return;
|
433
|
+
}
|
434
|
+
|
435
|
+
// w2 region
|
436
|
+
if (d12_1 <= 0.0f && d23_2 <= 0.0f) {
|
437
|
+
m_v2.a = 1.0f;
|
438
|
+
m_count = 1;
|
439
|
+
m_v1.set(m_v2);
|
440
|
+
return;
|
441
|
+
}
|
442
|
+
|
443
|
+
// w3 region
|
444
|
+
if (d13_1 <= 0.0f && d23_1 <= 0.0f) {
|
445
|
+
m_v3.a = 1.0f;
|
446
|
+
m_count = 1;
|
447
|
+
m_v1.set(m_v3);
|
448
|
+
return;
|
449
|
+
}
|
450
|
+
|
451
|
+
// e23
|
452
|
+
if (d23_1 > 0.0f && d23_2 > 0.0f && d123_1 <= 0.0f) {
|
453
|
+
float inv_d23 = 1.0f / (d23_1 + d23_2);
|
454
|
+
m_v2.a = d23_1 * inv_d23;
|
455
|
+
m_v3.a = d23_2 * inv_d23;
|
456
|
+
m_count = 2;
|
457
|
+
m_v1.set(m_v3);
|
458
|
+
return;
|
459
|
+
}
|
460
|
+
|
461
|
+
// Must be in triangle123
|
462
|
+
float inv_d123 = 1.0f / (d123_1 + d123_2 + d123_3);
|
463
|
+
m_v1.a = d123_1 * inv_d123;
|
464
|
+
m_v2.a = d123_2 * inv_d123;
|
465
|
+
m_v3.a = d123_3 * inv_d123;
|
466
|
+
m_count = 3;
|
467
|
+
}
|
468
|
+
}
|
469
|
+
|
470
|
+
/**
|
471
|
+
* A distance proxy is used by the GJK algorithm. It encapsulates any shape. TODO: see if we can
|
472
|
+
* just do assignments with m_vertices, instead of copying stuff over
|
473
|
+
*
|
474
|
+
* @author daniel
|
475
|
+
*/
|
476
|
+
public static class DistanceProxy {
|
477
|
+
public final Vec2[] m_vertices;
|
478
|
+
public int m_count;
|
479
|
+
public float m_radius;
|
480
|
+
public final Vec2[] m_buffer;
|
481
|
+
|
482
|
+
public DistanceProxy() {
|
483
|
+
m_vertices = new Vec2[Settings.maxPolygonVertices];
|
484
|
+
for (int i = 0; i < m_vertices.length; i++) {
|
485
|
+
m_vertices[i] = new Vec2();
|
486
|
+
}
|
487
|
+
m_buffer = new Vec2[2];
|
488
|
+
m_count = 0;
|
489
|
+
m_radius = 0f;
|
490
|
+
}
|
491
|
+
|
492
|
+
/**
|
493
|
+
* Initialize the proxy using the given shape. The shape must remain in scope while the proxy is
|
494
|
+
* in use.
|
495
|
+
*/
|
496
|
+
public final void set(final Shape shape, int index) {
|
497
|
+
switch (shape.getType()) {
|
498
|
+
case CIRCLE:
|
499
|
+
final CircleShape circle = (CircleShape) shape;
|
500
|
+
m_vertices[0].set(circle.m_p);
|
501
|
+
m_count = 1;
|
502
|
+
m_radius = circle.m_radius;
|
503
|
+
|
504
|
+
break;
|
505
|
+
case POLYGON:
|
506
|
+
final PolygonShape poly = (PolygonShape) shape;
|
507
|
+
m_count = poly.m_count;
|
508
|
+
m_radius = poly.m_radius;
|
509
|
+
for (int i = 0; i < m_count; i++) {
|
510
|
+
m_vertices[i].set(poly.m_vertices[i]);
|
511
|
+
}
|
512
|
+
break;
|
513
|
+
case CHAIN:
|
514
|
+
final ChainShape chain = (ChainShape) shape;
|
515
|
+
assert (0 <= index && index < chain.m_count);
|
516
|
+
|
517
|
+
m_buffer[0] = chain.m_vertices[index];
|
518
|
+
if (index + 1 < chain.m_count) {
|
519
|
+
m_buffer[1] = chain.m_vertices[index + 1];
|
520
|
+
} else {
|
521
|
+
m_buffer[1] = chain.m_vertices[0];
|
522
|
+
}
|
523
|
+
|
524
|
+
m_vertices[0].set(m_buffer[0]);
|
525
|
+
m_vertices[1].set(m_buffer[1]);
|
526
|
+
m_count = 2;
|
527
|
+
m_radius = chain.m_radius;
|
528
|
+
break;
|
529
|
+
case EDGE:
|
530
|
+
EdgeShape edge = (EdgeShape) shape;
|
531
|
+
m_vertices[0].set(edge.m_vertex1);
|
532
|
+
m_vertices[1].set(edge.m_vertex2);
|
533
|
+
m_count = 2;
|
534
|
+
m_radius = edge.m_radius;
|
535
|
+
break;
|
536
|
+
default:
|
537
|
+
assert (false);
|
538
|
+
}
|
539
|
+
}
|
540
|
+
|
541
|
+
/**
|
542
|
+
* Get the supporting vertex index in the given direction.
|
543
|
+
*
|
544
|
+
* @param d
|
545
|
+
* @return
|
546
|
+
*/
|
547
|
+
public final int getSupport(final Vec2 d) {
|
548
|
+
int bestIndex = 0;
|
549
|
+
float bestValue = Vec2.dot(m_vertices[0], d);
|
550
|
+
for (int i = 1; i < m_count; i++) {
|
551
|
+
float value = Vec2.dot(m_vertices[i], d);
|
552
|
+
if (value > bestValue) {
|
553
|
+
bestIndex = i;
|
554
|
+
bestValue = value;
|
555
|
+
}
|
556
|
+
}
|
557
|
+
|
558
|
+
return bestIndex;
|
559
|
+
}
|
560
|
+
|
561
|
+
/**
|
562
|
+
* Get the supporting vertex in the given direction.
|
563
|
+
*
|
564
|
+
* @param d
|
565
|
+
* @return
|
566
|
+
*/
|
567
|
+
public final Vec2 getSupportVertex(final Vec2 d) {
|
568
|
+
int bestIndex = 0;
|
569
|
+
float bestValue = Vec2.dot(m_vertices[0], d);
|
570
|
+
for (int i = 1; i < m_count; i++) {
|
571
|
+
float value = Vec2.dot(m_vertices[i], d);
|
572
|
+
if (value > bestValue) {
|
573
|
+
bestIndex = i;
|
574
|
+
bestValue = value;
|
575
|
+
}
|
576
|
+
}
|
577
|
+
|
578
|
+
return m_vertices[bestIndex];
|
579
|
+
}
|
580
|
+
|
581
|
+
/**
|
582
|
+
* Get the vertex count.
|
583
|
+
*
|
584
|
+
* @return
|
585
|
+
*/
|
586
|
+
public final int getVertexCount() {
|
587
|
+
return m_count;
|
588
|
+
}
|
589
|
+
|
590
|
+
/**
|
591
|
+
* Get a vertex by index. Used by Distance.
|
592
|
+
*
|
593
|
+
* @param index
|
594
|
+
* @return
|
595
|
+
*/
|
596
|
+
public final Vec2 getVertex(int index) {
|
597
|
+
assert (0 <= index && index < m_count);
|
598
|
+
return m_vertices[index];
|
599
|
+
}
|
600
|
+
}
|
601
|
+
|
602
|
+
private Simplex simplex = new Simplex();
|
603
|
+
private int[] saveA = new int[3];
|
604
|
+
private int[] saveB = new int[3];
|
605
|
+
private Vec2 closestPoint = new Vec2();
|
606
|
+
private Vec2 d = new Vec2();
|
607
|
+
private Vec2 temp = new Vec2();
|
608
|
+
private Vec2 normal = new Vec2();
|
609
|
+
|
610
|
+
/**
|
611
|
+
* Compute the closest points between two shapes. Supports any combination of: CircleShape and
|
612
|
+
* PolygonShape. The simplex cache is input/output. On the first call set SimplexCache.count to
|
613
|
+
* zero.
|
614
|
+
*
|
615
|
+
* @param output
|
616
|
+
* @param cache
|
617
|
+
* @param input
|
618
|
+
*/
|
619
|
+
public final void distance(final DistanceOutput output, final SimplexCache cache,
|
620
|
+
final DistanceInput input) {
|
621
|
+
GJK_CALLS++;
|
622
|
+
|
623
|
+
final DistanceProxy proxyA = input.proxyA;
|
624
|
+
final DistanceProxy proxyB = input.proxyB;
|
625
|
+
|
626
|
+
Transform transformA = input.transformA;
|
627
|
+
Transform transformB = input.transformB;
|
628
|
+
|
629
|
+
// Initialize the simplex.
|
630
|
+
simplex.readCache(cache, proxyA, transformA, proxyB, transformB);
|
631
|
+
|
632
|
+
// Get simplex vertices as an array.
|
633
|
+
SimplexVertex[] vertices = simplex.vertices;
|
634
|
+
|
635
|
+
// These store the vertices of the last simplex so that we
|
636
|
+
// can check for duplicates and prevent cycling.
|
637
|
+
// (pooled above)
|
638
|
+
int saveCount = 0;
|
639
|
+
|
640
|
+
simplex.getClosestPoint(closestPoint);
|
641
|
+
float distanceSqr1 = closestPoint.lengthSquared();
|
642
|
+
float distanceSqr2 = distanceSqr1;
|
643
|
+
|
644
|
+
// Main iteration loop
|
645
|
+
int iter = 0;
|
646
|
+
while (iter < MAX_ITERS) {
|
647
|
+
|
648
|
+
// Copy simplex so we can identify duplicates.
|
649
|
+
saveCount = simplex.m_count;
|
650
|
+
for (int i = 0; i < saveCount; i++) {
|
651
|
+
saveA[i] = vertices[i].indexA;
|
652
|
+
saveB[i] = vertices[i].indexB;
|
653
|
+
}
|
654
|
+
|
655
|
+
switch (simplex.m_count) {
|
656
|
+
case 1:
|
657
|
+
break;
|
658
|
+
case 2:
|
659
|
+
simplex.solve2();
|
660
|
+
break;
|
661
|
+
case 3:
|
662
|
+
simplex.solve3();
|
663
|
+
break;
|
664
|
+
default:
|
665
|
+
assert (false);
|
666
|
+
}
|
667
|
+
|
668
|
+
// If we have 3 points, then the origin is in the corresponding triangle.
|
669
|
+
if (simplex.m_count == 3) {
|
670
|
+
break;
|
671
|
+
}
|
672
|
+
|
673
|
+
// Compute closest point.
|
674
|
+
simplex.getClosestPoint(closestPoint);
|
675
|
+
distanceSqr2 = closestPoint.lengthSquared();
|
676
|
+
|
677
|
+
// ensure progress
|
678
|
+
if (distanceSqr2 >= distanceSqr1) {
|
679
|
+
// break;
|
680
|
+
}
|
681
|
+
distanceSqr1 = distanceSqr2;
|
682
|
+
|
683
|
+
// get search direction;
|
684
|
+
simplex.getSearchDirection(d);
|
685
|
+
|
686
|
+
// Ensure the search direction is numerically fit.
|
687
|
+
if (d.lengthSquared() < Settings.EPSILON * Settings.EPSILON) {
|
688
|
+
// The origin is probably contained by a line segment
|
689
|
+
// or triangle. Thus the shapes are overlapped.
|
690
|
+
|
691
|
+
// We can't return zero here even though there may be overlap.
|
692
|
+
// In case the simplex is a point, segment, or triangle it is difficult
|
693
|
+
// to determine if the origin is contained in the CSO or very close to it.
|
694
|
+
break;
|
695
|
+
}
|
696
|
+
/*
|
697
|
+
* SimplexVertex* vertex = vertices + simplex.m_count; vertex.indexA =
|
698
|
+
* proxyA.GetSupport(MulT(transformA.R, -d)); vertex.wA = Mul(transformA,
|
699
|
+
* proxyA.GetVertex(vertex.indexA)); Vec2 wBLocal; vertex.indexB =
|
700
|
+
* proxyB.GetSupport(MulT(transformB.R, d)); vertex.wB = Mul(transformB,
|
701
|
+
* proxyB.GetVertex(vertex.indexB)); vertex.w = vertex.wB - vertex.wA;
|
702
|
+
*/
|
703
|
+
|
704
|
+
// Compute a tentative new simplex vertex using support points.
|
705
|
+
SimplexVertex vertex = vertices[simplex.m_count];
|
706
|
+
|
707
|
+
Rot.mulTransUnsafe(transformA.q, d.negateLocal(), temp);
|
708
|
+
vertex.indexA = proxyA.getSupport(temp);
|
709
|
+
Transform.mulToOutUnsafe(transformA, proxyA.getVertex(vertex.indexA), vertex.wA);
|
710
|
+
// Vec2 wBLocal;
|
711
|
+
Rot.mulTransUnsafe(transformB.q, d.negateLocal(), temp);
|
712
|
+
vertex.indexB = proxyB.getSupport(temp);
|
713
|
+
Transform.mulToOutUnsafe(transformB, proxyB.getVertex(vertex.indexB), vertex.wB);
|
714
|
+
vertex.w.set(vertex.wB).subLocal(vertex.wA);
|
715
|
+
|
716
|
+
// Iteration count is equated to the number of support point calls.
|
717
|
+
++iter;
|
718
|
+
++GJK_ITERS;
|
719
|
+
|
720
|
+
// Check for duplicate support points. This is the main termination criteria.
|
721
|
+
boolean duplicate = false;
|
722
|
+
for (int i = 0; i < saveCount; ++i) {
|
723
|
+
if (vertex.indexA == saveA[i] && vertex.indexB == saveB[i]) {
|
724
|
+
duplicate = true;
|
725
|
+
break;
|
726
|
+
}
|
727
|
+
}
|
728
|
+
|
729
|
+
// If we found a duplicate support point we must exit to avoid cycling.
|
730
|
+
if (duplicate) {
|
731
|
+
break;
|
732
|
+
}
|
733
|
+
|
734
|
+
// New vertex is ok and needed.
|
735
|
+
++simplex.m_count;
|
736
|
+
}
|
737
|
+
|
738
|
+
GJK_MAX_ITERS = MathUtils.max(GJK_MAX_ITERS, iter);
|
739
|
+
|
740
|
+
// Prepare output.
|
741
|
+
simplex.getWitnessPoints(output.pointA, output.pointB);
|
742
|
+
output.distance = MathUtils.distance(output.pointA, output.pointB);
|
743
|
+
output.iterations = iter;
|
744
|
+
|
745
|
+
// Cache the simplex.
|
746
|
+
simplex.writeCache(cache);
|
747
|
+
|
748
|
+
// Apply radii if requested.
|
749
|
+
if (input.useRadii) {
|
750
|
+
float rA = proxyA.m_radius;
|
751
|
+
float rB = proxyB.m_radius;
|
752
|
+
|
753
|
+
if (output.distance > rA + rB && output.distance > Settings.EPSILON) {
|
754
|
+
// Shapes are still no overlapped.
|
755
|
+
// Move the witness points to the outer surface.
|
756
|
+
output.distance -= rA + rB;
|
757
|
+
normal.set(output.pointB).subLocal(output.pointA);
|
758
|
+
normal.normalize();
|
759
|
+
temp.set(normal).mulLocal(rA);
|
760
|
+
output.pointA.addLocal(temp);
|
761
|
+
temp.set(normal).mulLocal(rB);
|
762
|
+
output.pointB.subLocal(temp);
|
763
|
+
} else {
|
764
|
+
// Shapes are overlapped when radii are considered.
|
765
|
+
// Move the witness points to the middle.
|
766
|
+
// Vec2 p = 0.5f * (output.pointA + output.pointB);
|
767
|
+
output.pointA.addLocal(output.pointB).mulLocal(.5f);
|
768
|
+
output.pointB.set(output.pointA);
|
769
|
+
output.distance = 0.0f;
|
770
|
+
}
|
771
|
+
}
|
772
|
+
}
|
773
|
+
}
|