pbox2d 0.6.0-java → 0.8.0-java
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- checksums.yaml +4 -4
- data/.mvn/extensions.xml +8 -0
- data/.mvn/wrapper/maven-wrapper.properties +1 -0
- data/.travis.yml +23 -0
- data/CHANGELOG.md +8 -0
- data/README.md +7 -7
- data/Rakefile +1 -2
- data/lib/box2d.jar +0 -0
- data/lib/pbox2d/version.rb +1 -1
- data/lib/pbox2d.rb +1 -0
- data/pbox2d.gemspec +6 -11
- data/pom.rb +59 -0
- data/pom.xml +82 -73
- data/src/org/jbox2d/JBox2D.gwt.xml +12 -0
- data/src/org/jbox2d/callbacks/ContactAdaptor.java +27 -0
- data/src/org/jbox2d/callbacks/ContactFilter.java +59 -0
- data/src/org/jbox2d/callbacks/ContactImpulse.java +42 -0
- data/src/org/jbox2d/callbacks/ContactListener.java +87 -0
- data/src/org/jbox2d/callbacks/DebugDraw.java +297 -0
- data/src/org/jbox2d/callbacks/DestructionListener.java +53 -0
- data/src/org/jbox2d/callbacks/PairCallback.java +29 -0
- data/src/org/jbox2d/callbacks/ParticleDestructionListener.java +20 -0
- data/src/org/jbox2d/callbacks/ParticleQueryCallback.java +19 -0
- data/src/org/jbox2d/callbacks/ParticleRaycastCallback.java +19 -0
- data/src/org/jbox2d/callbacks/QueryCallback.java +45 -0
- data/src/org/jbox2d/callbacks/RayCastCallback.java +55 -0
- data/src/org/jbox2d/callbacks/TreeCallback.java +42 -0
- data/src/org/jbox2d/callbacks/TreeRayCastCallback.java +44 -0
- data/src/org/jbox2d/collision/AABB.java +338 -0
- data/src/org/jbox2d/collision/Collision.java +1444 -0
- data/src/org/jbox2d/collision/ContactID.java +106 -0
- data/src/org/jbox2d/collision/Distance.java +773 -0
- data/src/org/jbox2d/collision/DistanceInput.java +41 -0
- data/src/org/jbox2d/collision/DistanceOutput.java +43 -0
- data/src/org/jbox2d/collision/Manifold.java +116 -0
- data/src/org/jbox2d/collision/ManifoldPoint.java +104 -0
- data/src/org/jbox2d/collision/RayCastInput.java +47 -0
- data/src/org/jbox2d/collision/RayCastOutput.java +46 -0
- data/src/org/jbox2d/collision/TimeOfImpact.java +526 -0
- data/src/org/jbox2d/collision/WorldManifold.java +200 -0
- data/src/org/jbox2d/collision/broadphase/BroadPhase.java +92 -0
- data/src/org/jbox2d/collision/broadphase/BroadPhaseStrategy.java +88 -0
- data/src/org/jbox2d/collision/broadphase/DefaultBroadPhaseBuffer.java +268 -0
- data/src/org/jbox2d/collision/broadphase/DynamicTree.java +883 -0
- data/src/org/jbox2d/collision/broadphase/DynamicTreeFlatNodes.java +873 -0
- data/src/org/jbox2d/collision/broadphase/DynamicTreeNode.java +54 -0
- data/src/org/jbox2d/collision/broadphase/Pair.java +46 -0
- data/src/org/jbox2d/collision/shapes/ChainShape.java +264 -0
- data/src/org/jbox2d/collision/shapes/CircleShape.java +207 -0
- data/src/org/jbox2d/collision/shapes/EdgeShape.java +254 -0
- data/src/org/jbox2d/collision/shapes/MassData.java +105 -0
- data/src/org/jbox2d/collision/shapes/PolygonShape.java +718 -0
- data/src/org/jbox2d/collision/shapes/Shape.java +136 -0
- data/src/org/jbox2d/collision/shapes/ShapeType.java +32 -0
- data/src/org/jbox2d/common/BufferUtils.java +209 -0
- data/src/org/jbox2d/common/Color3f.java +88 -0
- data/src/org/jbox2d/common/IViewportTransform.java +133 -0
- data/src/org/jbox2d/common/Mat22.java +609 -0
- data/src/org/jbox2d/common/Mat33.java +290 -0
- data/src/org/jbox2d/common/MathUtils.java +335 -0
- data/src/org/jbox2d/common/OBBViewportTransform.java +174 -0
- data/src/org/jbox2d/common/PlatformMathUtils.java +46 -0
- data/src/org/jbox2d/common/RaycastResult.java +37 -0
- data/src/org/jbox2d/common/Rot.java +150 -0
- data/src/org/jbox2d/common/Settings.java +246 -0
- data/src/org/jbox2d/common/Sweep.java +116 -0
- data/src/org/jbox2d/common/Timer.java +46 -0
- data/src/org/jbox2d/common/Transform.java +203 -0
- data/src/org/jbox2d/common/Vec2.java +388 -0
- data/src/org/jbox2d/common/Vec3.java +170 -0
- data/src/org/jbox2d/dynamics/Body.java +1246 -0
- data/src/org/jbox2d/dynamics/BodyDef.java +382 -0
- data/src/org/jbox2d/dynamics/BodyType.java +41 -0
- data/src/org/jbox2d/dynamics/ContactManager.java +293 -0
- data/src/org/jbox2d/dynamics/Filter.java +62 -0
- data/src/org/jbox2d/dynamics/Fixture.java +454 -0
- data/src/org/jbox2d/dynamics/FixtureDef.java +214 -0
- data/src/org/jbox2d/dynamics/FixtureProxy.java +38 -0
- data/src/org/jbox2d/dynamics/Island.java +602 -0
- data/src/org/jbox2d/dynamics/Profile.java +97 -0
- data/src/org/jbox2d/dynamics/SolverData.java +33 -0
- data/src/org/jbox2d/dynamics/TimeStep.java +46 -0
- data/src/org/jbox2d/dynamics/World.java +2075 -0
- data/src/org/jbox2d/dynamics/contacts/ChainAndCircleContact.java +57 -0
- data/src/org/jbox2d/dynamics/contacts/ChainAndPolygonContact.java +57 -0
- data/src/org/jbox2d/dynamics/contacts/CircleContact.java +50 -0
- data/src/org/jbox2d/dynamics/contacts/Contact.java +365 -0
- data/src/org/jbox2d/dynamics/contacts/ContactCreator.java +35 -0
- data/src/org/jbox2d/dynamics/contacts/ContactEdge.java +56 -0
- data/src/org/jbox2d/dynamics/contacts/ContactPositionConstraint.java +49 -0
- data/src/org/jbox2d/dynamics/contacts/ContactRegister.java +31 -0
- data/src/org/jbox2d/dynamics/contacts/ContactSolver.java +1104 -0
- data/src/org/jbox2d/dynamics/contacts/ContactVelocityConstraint.java +60 -0
- data/src/org/jbox2d/dynamics/contacts/EdgeAndCircleContact.java +52 -0
- data/src/org/jbox2d/dynamics/contacts/EdgeAndPolygonContact.java +52 -0
- data/src/org/jbox2d/dynamics/contacts/PolygonAndCircleContact.java +51 -0
- data/src/org/jbox2d/dynamics/contacts/PolygonContact.java +50 -0
- data/src/org/jbox2d/dynamics/contacts/Position.java +31 -0
- data/src/org/jbox2d/dynamics/contacts/Velocity.java +31 -0
- data/src/org/jbox2d/dynamics/joints/ConstantVolumeJoint.java +258 -0
- data/src/org/jbox2d/dynamics/joints/ConstantVolumeJointDef.java +75 -0
- data/src/org/jbox2d/dynamics/joints/DistanceJoint.java +356 -0
- data/src/org/jbox2d/dynamics/joints/DistanceJointDef.java +106 -0
- data/src/org/jbox2d/dynamics/joints/FrictionJoint.java +294 -0
- data/src/org/jbox2d/dynamics/joints/FrictionJointDef.java +78 -0
- data/src/org/jbox2d/dynamics/joints/GearJoint.java +520 -0
- data/src/org/jbox2d/dynamics/joints/GearJointDef.java +58 -0
- data/src/org/jbox2d/dynamics/joints/Jacobian.java +32 -0
- data/src/org/jbox2d/dynamics/joints/Joint.java +235 -0
- data/src/org/jbox2d/dynamics/joints/JointDef.java +65 -0
- data/src/org/jbox2d/dynamics/joints/JointEdge.java +57 -0
- data/src/org/jbox2d/dynamics/joints/JointType.java +28 -0
- data/src/org/jbox2d/dynamics/joints/LimitState.java +28 -0
- data/src/org/jbox2d/dynamics/joints/MotorJoint.java +339 -0
- data/src/org/jbox2d/dynamics/joints/MotorJointDef.java +55 -0
- data/src/org/jbox2d/dynamics/joints/MouseJoint.java +262 -0
- data/src/org/jbox2d/dynamics/joints/MouseJointDef.java +62 -0
- data/src/org/jbox2d/dynamics/joints/PrismaticJoint.java +808 -0
- data/src/org/jbox2d/dynamics/joints/PrismaticJointDef.java +120 -0
- data/src/org/jbox2d/dynamics/joints/PulleyJoint.java +393 -0
- data/src/org/jbox2d/dynamics/joints/PulleyJointDef.java +105 -0
- data/src/org/jbox2d/dynamics/joints/RevoluteJoint.java +554 -0
- data/src/org/jbox2d/dynamics/joints/RevoluteJointDef.java +137 -0
- data/src/org/jbox2d/dynamics/joints/RopeJoint.java +276 -0
- data/src/org/jbox2d/dynamics/joints/RopeJointDef.java +34 -0
- data/src/org/jbox2d/dynamics/joints/WeldJoint.java +424 -0
- data/src/org/jbox2d/dynamics/joints/WeldJointDef.java +85 -0
- data/src/org/jbox2d/dynamics/joints/WheelJoint.java +498 -0
- data/src/org/jbox2d/dynamics/joints/WheelJointDef.java +98 -0
- data/src/org/jbox2d/particle/ParticleBodyContact.java +17 -0
- data/src/org/jbox2d/particle/ParticleColor.java +52 -0
- data/src/org/jbox2d/particle/ParticleContact.java +14 -0
- data/src/org/jbox2d/particle/ParticleDef.java +24 -0
- data/src/org/jbox2d/particle/ParticleGroup.java +154 -0
- data/src/org/jbox2d/particle/ParticleGroupDef.java +62 -0
- data/src/org/jbox2d/particle/ParticleGroupType.java +8 -0
- data/src/org/jbox2d/particle/ParticleSystem.java +2172 -0
- data/src/org/jbox2d/particle/ParticleType.java +28 -0
- data/src/org/jbox2d/particle/StackQueue.java +44 -0
- data/src/org/jbox2d/particle/VoronoiDiagram.java +209 -0
- data/src/org/jbox2d/pooling/IDynamicStack.java +47 -0
- data/src/org/jbox2d/pooling/IOrderedStack.java +57 -0
- data/src/org/jbox2d/pooling/IWorldPool.java +101 -0
- data/src/org/jbox2d/pooling/arrays/FloatArray.java +50 -0
- data/src/org/jbox2d/pooling/arrays/GeneratorArray.java +33 -0
- data/src/org/jbox2d/pooling/arrays/IntArray.java +53 -0
- data/src/org/jbox2d/pooling/arrays/Vec2Array.java +57 -0
- data/src/org/jbox2d/pooling/normal/CircleStack.java +77 -0
- data/src/org/jbox2d/pooling/normal/DefaultWorldPool.java +331 -0
- data/src/org/jbox2d/pooling/normal/MutableStack.java +72 -0
- data/src/org/jbox2d/pooling/normal/OrderedStack.java +73 -0
- data/src/org/jbox2d/pooling/stacks/DynamicIntStack.java +60 -0
- metadata +161 -14
- data/lib/jbox2d-library-2.3.1-SNAPSHOT.jar +0 -0
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package org.jbox2d.dynamics.joints;
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import org.jbox2d.common.Mat22;
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import org.jbox2d.common.MathUtils;
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import org.jbox2d.common.Rot;
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import org.jbox2d.common.Vec2;
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import org.jbox2d.dynamics.SolverData;
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import org.jbox2d.pooling.IWorldPool;
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//Point-to-point constraint
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//Cdot = v2 - v1
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// = v2 + cross(w2, r2) - v1 - cross(w1, r1)
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//J = [-I -r1_skew I r2_skew ]
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//Identity used:
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//w k % (rx i + ry j) = w * (-ry i + rx j)
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//Angle constraint
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//Cdot = w2 - w1
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//J = [0 0 -1 0 0 1]
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//K = invI1 + invI2
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/**
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* A motor joint is used to control the relative motion between two bodies. A typical usage is to
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* control the movement of a dynamic body with respect to the ground.
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*
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* @author dmurph
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*/
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public class MotorJoint extends Joint {
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// Solver shared
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private final Vec2 m_linearOffset = new Vec2();
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private float m_angularOffset;
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private final Vec2 m_linearImpulse = new Vec2();
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private float m_angularImpulse;
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private float m_maxForce;
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private float m_maxTorque;
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private float m_correctionFactor;
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// Solver temp
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private int m_indexA;
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private int m_indexB;
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private final Vec2 m_rA = new Vec2();
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private final Vec2 m_rB = new Vec2();
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private final Vec2 m_localCenterA = new Vec2();
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private final Vec2 m_localCenterB = new Vec2();
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private final Vec2 m_linearError = new Vec2();
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private float m_angularError;
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private float m_invMassA;
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private float m_invMassB;
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private float m_invIA;
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private float m_invIB;
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private final Mat22 m_linearMass = new Mat22();
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private float m_angularMass;
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public MotorJoint(IWorldPool pool, MotorJointDef def) {
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super(pool, def);
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m_linearOffset.set(def.linearOffset);
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m_angularOffset = def.angularOffset;
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m_angularImpulse = 0.0f;
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m_maxForce = def.maxForce;
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m_maxTorque = def.maxTorque;
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m_correctionFactor = def.correctionFactor;
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}
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@Override
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public void getAnchorA(Vec2 out) {
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out.set(m_bodyA.getPosition());
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}
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@Override
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public void getAnchorB(Vec2 out) {
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out.set(m_bodyB.getPosition());
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}
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public void getReactionForce(float inv_dt, Vec2 out) {
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out.set(m_linearImpulse).mulLocal(inv_dt);
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}
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public float getReactionTorque(float inv_dt) {
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return m_angularImpulse * inv_dt;
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}
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public float getCorrectionFactor() {
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return m_correctionFactor;
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}
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public void setCorrectionFactor(float correctionFactor) {
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this.m_correctionFactor = correctionFactor;
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}
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/**
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* Set the target linear offset, in frame A, in meters.
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*/
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public void setLinearOffset(Vec2 linearOffset) {
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if (linearOffset.x != m_linearOffset.x || linearOffset.y != m_linearOffset.y) {
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m_bodyA.setAwake(true);
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m_bodyB.setAwake(true);
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m_linearOffset.set(linearOffset);
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}
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}
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/**
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* Get the target linear offset, in frame A, in meters.
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*/
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public void getLinearOffset(Vec2 out) {
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out.set(m_linearOffset);
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}
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/**
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* Get the target linear offset, in frame A, in meters. Do not modify.
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*/
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public Vec2 getLinearOffset() {
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return m_linearOffset;
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}
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/**
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* Set the target angular offset, in radians.
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*
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* @param angularOffset
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*/
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public void setAngularOffset(float angularOffset) {
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if (angularOffset != m_angularOffset) {
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m_bodyA.setAwake(true);
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m_bodyB.setAwake(true);
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m_angularOffset = angularOffset;
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}
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}
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public float getAngularOffset() {
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return m_angularOffset;
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}
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/**
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* Set the maximum friction force in N.
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*
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* @param force
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*/
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public void setMaxForce(float force) {
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assert (force >= 0.0f);
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m_maxForce = force;
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}
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/**
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* Get the maximum friction force in N.
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*/
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public float getMaxForce() {
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return m_maxForce;
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}
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/**
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* Set the maximum friction torque in N*m.
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*/
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public void setMaxTorque(float torque) {
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assert (torque >= 0.0f);
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m_maxTorque = torque;
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}
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/**
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* Get the maximum friction torque in N*m.
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*/
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public float getMaxTorque() {
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return m_maxTorque;
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}
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@Override
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public void initVelocityConstraints(SolverData data) {
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m_indexA = m_bodyA.m_islandIndex;
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m_indexB = m_bodyB.m_islandIndex;
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m_localCenterA.set(m_bodyA.m_sweep.localCenter);
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m_localCenterB.set(m_bodyB.m_sweep.localCenter);
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m_invMassA = m_bodyA.m_invMass;
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m_invMassB = m_bodyB.m_invMass;
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m_invIA = m_bodyA.m_invI;
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m_invIB = m_bodyB.m_invI;
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final Vec2 cA = data.positions[m_indexA].c;
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float aA = data.positions[m_indexA].a;
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final Vec2 vA = data.velocities[m_indexA].v;
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float wA = data.velocities[m_indexA].w;
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final Vec2 cB = data.positions[m_indexB].c;
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float aB = data.positions[m_indexB].a;
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final Vec2 vB = data.velocities[m_indexB].v;
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float wB = data.velocities[m_indexB].w;
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final Rot qA = pool.popRot();
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final Rot qB = pool.popRot();
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final Vec2 temp = pool.popVec2();
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Mat22 K = pool.popMat22();
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qA.set(aA);
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qB.set(aB);
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// Compute the effective mass matrix.
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// m_rA = b2Mul(qA, -m_localCenterA);
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// m_rB = b2Mul(qB, -m_localCenterB);
|
199
|
+
m_rA.x = qA.c * -m_localCenterA.x - qA.s * -m_localCenterA.y;
|
200
|
+
m_rA.y = qA.s * -m_localCenterA.x + qA.c * -m_localCenterA.y;
|
201
|
+
m_rB.x = qB.c * -m_localCenterB.x - qB.s * -m_localCenterB.y;
|
202
|
+
m_rB.y = qB.s * -m_localCenterB.x + qB.c * -m_localCenterB.y;
|
203
|
+
|
204
|
+
// J = [-I -r1_skew I r2_skew]
|
205
|
+
// [ 0 -1 0 1]
|
206
|
+
// r_skew = [-ry; rx]
|
207
|
+
|
208
|
+
// Matlab
|
209
|
+
// K = [ mA+r1y^2*iA+mB+r2y^2*iB, -r1y*iA*r1x-r2y*iB*r2x, -r1y*iA-r2y*iB]
|
210
|
+
// [ -r1y*iA*r1x-r2y*iB*r2x, mA+r1x^2*iA+mB+r2x^2*iB, r1x*iA+r2x*iB]
|
211
|
+
// [ -r1y*iA-r2y*iB, r1x*iA+r2x*iB, iA+iB]
|
212
|
+
float mA = m_invMassA, mB = m_invMassB;
|
213
|
+
float iA = m_invIA, iB = m_invIB;
|
214
|
+
|
215
|
+
K.ex.x = mA + mB + iA * m_rA.y * m_rA.y + iB * m_rB.y * m_rB.y;
|
216
|
+
K.ex.y = -iA * m_rA.x * m_rA.y - iB * m_rB.x * m_rB.y;
|
217
|
+
K.ey.x = K.ex.y;
|
218
|
+
K.ey.y = mA + mB + iA * m_rA.x * m_rA.x + iB * m_rB.x * m_rB.x;
|
219
|
+
|
220
|
+
K.invertToOut(m_linearMass);
|
221
|
+
|
222
|
+
m_angularMass = iA + iB;
|
223
|
+
if (m_angularMass > 0.0f) {
|
224
|
+
m_angularMass = 1.0f / m_angularMass;
|
225
|
+
}
|
226
|
+
|
227
|
+
// m_linearError = cB + m_rB - cA - m_rA - b2Mul(qA, m_linearOffset);
|
228
|
+
Rot.mulToOutUnsafe(qA, m_linearOffset, temp);
|
229
|
+
m_linearError.x = cB.x + m_rB.x - cA.x - m_rA.x - temp.x;
|
230
|
+
m_linearError.y = cB.y + m_rB.y - cA.y - m_rA.y - temp.y;
|
231
|
+
m_angularError = aB - aA - m_angularOffset;
|
232
|
+
|
233
|
+
if (data.step.warmStarting) {
|
234
|
+
// Scale impulses to support a variable time step.
|
235
|
+
m_linearImpulse.x *= data.step.dtRatio;
|
236
|
+
m_linearImpulse.y *= data.step.dtRatio;
|
237
|
+
m_angularImpulse *= data.step.dtRatio;
|
238
|
+
|
239
|
+
final Vec2 P = m_linearImpulse;
|
240
|
+
vA.x -= mA * P.x;
|
241
|
+
vA.y -= mA * P.y;
|
242
|
+
wA -= iA * (m_rA.x * P.y - m_rA.y * P.x + m_angularImpulse);
|
243
|
+
vB.x += mB * P.x;
|
244
|
+
vB.y += mB * P.y;
|
245
|
+
wB += iB * (m_rB.x * P.y - m_rB.y * P.x + m_angularImpulse);
|
246
|
+
} else {
|
247
|
+
m_linearImpulse.setZero();
|
248
|
+
m_angularImpulse = 0.0f;
|
249
|
+
}
|
250
|
+
|
251
|
+
pool.pushVec2(1);
|
252
|
+
pool.pushMat22(1);
|
253
|
+
pool.pushRot(2);
|
254
|
+
|
255
|
+
// data.velocities[m_indexA].v = vA;
|
256
|
+
data.velocities[m_indexA].w = wA;
|
257
|
+
// data.velocities[m_indexB].v = vB;
|
258
|
+
data.velocities[m_indexB].w = wB;
|
259
|
+
}
|
260
|
+
|
261
|
+
@Override
|
262
|
+
public void solveVelocityConstraints(SolverData data) {
|
263
|
+
final Vec2 vA = data.velocities[m_indexA].v;
|
264
|
+
float wA = data.velocities[m_indexA].w;
|
265
|
+
final Vec2 vB = data.velocities[m_indexB].v;
|
266
|
+
float wB = data.velocities[m_indexB].w;
|
267
|
+
|
268
|
+
float mA = m_invMassA, mB = m_invMassB;
|
269
|
+
float iA = m_invIA, iB = m_invIB;
|
270
|
+
|
271
|
+
float h = data.step.dt;
|
272
|
+
float inv_h = data.step.inv_dt;
|
273
|
+
|
274
|
+
final Vec2 temp = pool.popVec2();
|
275
|
+
|
276
|
+
// Solve angular friction
|
277
|
+
{
|
278
|
+
float Cdot = wB - wA + inv_h * m_correctionFactor * m_angularError;
|
279
|
+
float impulse = -m_angularMass * Cdot;
|
280
|
+
|
281
|
+
float oldImpulse = m_angularImpulse;
|
282
|
+
float maxImpulse = h * m_maxTorque;
|
283
|
+
m_angularImpulse = MathUtils.clamp(m_angularImpulse + impulse, -maxImpulse, maxImpulse);
|
284
|
+
impulse = m_angularImpulse - oldImpulse;
|
285
|
+
|
286
|
+
wA -= iA * impulse;
|
287
|
+
wB += iB * impulse;
|
288
|
+
}
|
289
|
+
|
290
|
+
final Vec2 Cdot = pool.popVec2();
|
291
|
+
|
292
|
+
// Solve linear friction
|
293
|
+
{
|
294
|
+
// Cdot = vB + b2Cross(wB, m_rB) - vA - b2Cross(wA, m_rA) + inv_h * m_correctionFactor *
|
295
|
+
// m_linearError;
|
296
|
+
Cdot.x =
|
297
|
+
vB.x + -wB * m_rB.y - vA.x - -wA * m_rA.y + inv_h * m_correctionFactor * m_linearError.x;
|
298
|
+
Cdot.y =
|
299
|
+
vB.y + wB * m_rB.x - vA.y - wA * m_rA.x + inv_h * m_correctionFactor * m_linearError.y;
|
300
|
+
|
301
|
+
final Vec2 impulse = temp;
|
302
|
+
Mat22.mulToOutUnsafe(m_linearMass, Cdot, impulse);
|
303
|
+
impulse.negateLocal();
|
304
|
+
final Vec2 oldImpulse = pool.popVec2();
|
305
|
+
oldImpulse.set(m_linearImpulse);
|
306
|
+
m_linearImpulse.addLocal(impulse);
|
307
|
+
|
308
|
+
float maxImpulse = h * m_maxForce;
|
309
|
+
|
310
|
+
if (m_linearImpulse.lengthSquared() > maxImpulse * maxImpulse) {
|
311
|
+
m_linearImpulse.normalize();
|
312
|
+
m_linearImpulse.mulLocal(maxImpulse);
|
313
|
+
}
|
314
|
+
|
315
|
+
impulse.x = m_linearImpulse.x - oldImpulse.x;
|
316
|
+
impulse.y = m_linearImpulse.y - oldImpulse.y;
|
317
|
+
|
318
|
+
vA.x -= mA * impulse.x;
|
319
|
+
vA.y -= mA * impulse.y;
|
320
|
+
wA -= iA * (m_rA.x * impulse.y - m_rA.y * impulse.x);
|
321
|
+
|
322
|
+
vB.x += mB * impulse.x;
|
323
|
+
vB.y += mB * impulse.y;
|
324
|
+
wB += iB * (m_rB.x * impulse.y - m_rB.y * impulse.x);
|
325
|
+
}
|
326
|
+
|
327
|
+
pool.pushVec2(3);
|
328
|
+
|
329
|
+
// data.velocities[m_indexA].v.set(vA);
|
330
|
+
data.velocities[m_indexA].w = wA;
|
331
|
+
// data.velocities[m_indexB].v.set(vB);
|
332
|
+
data.velocities[m_indexB].w = wB;
|
333
|
+
}
|
334
|
+
|
335
|
+
@Override
|
336
|
+
public boolean solvePositionConstraints(SolverData data) {
|
337
|
+
return true;
|
338
|
+
}
|
339
|
+
}
|
@@ -0,0 +1,55 @@
|
|
1
|
+
package org.jbox2d.dynamics.joints;
|
2
|
+
|
3
|
+
import org.jbox2d.common.Vec2;
|
4
|
+
import org.jbox2d.dynamics.Body;
|
5
|
+
|
6
|
+
/**
|
7
|
+
* Motor joint definition.
|
8
|
+
*
|
9
|
+
* @author dmurph
|
10
|
+
*/
|
11
|
+
public class MotorJointDef extends JointDef {
|
12
|
+
/**
|
13
|
+
* Position of bodyB minus the position of bodyA, in bodyA's frame, in meters.
|
14
|
+
*/
|
15
|
+
public final Vec2 linearOffset = new Vec2();
|
16
|
+
|
17
|
+
/**
|
18
|
+
* The bodyB angle minus bodyA angle in radians.
|
19
|
+
*/
|
20
|
+
public float angularOffset;
|
21
|
+
|
22
|
+
/**
|
23
|
+
* The maximum motor force in N.
|
24
|
+
*/
|
25
|
+
public float maxForce;
|
26
|
+
|
27
|
+
/**
|
28
|
+
* The maximum motor torque in N-m.
|
29
|
+
*/
|
30
|
+
public float maxTorque;
|
31
|
+
|
32
|
+
/**
|
33
|
+
* Position correction factor in the range [0,1].
|
34
|
+
*/
|
35
|
+
public float correctionFactor;
|
36
|
+
|
37
|
+
public MotorJointDef() {
|
38
|
+
super(JointType.MOTOR);
|
39
|
+
angularOffset = 0;
|
40
|
+
maxForce = 1;
|
41
|
+
maxTorque = 1;
|
42
|
+
correctionFactor = 0.3f;
|
43
|
+
}
|
44
|
+
|
45
|
+
public void initialize(Body bA, Body bB) {
|
46
|
+
bodyA = bA;
|
47
|
+
bodyB = bB;
|
48
|
+
Vec2 xB = bodyB.getPosition();
|
49
|
+
bodyA.getLocalPointToOut(xB, linearOffset);
|
50
|
+
|
51
|
+
float angleA = bodyA.getAngle();
|
52
|
+
float angleB = bodyB.getAngle();
|
53
|
+
angularOffset = angleB - angleA;
|
54
|
+
}
|
55
|
+
}
|
@@ -0,0 +1,262 @@
|
|
1
|
+
/*******************************************************************************
|
2
|
+
* Copyright (c) 2013, Daniel Murphy
|
3
|
+
* All rights reserved.
|
4
|
+
*
|
5
|
+
* Redistribution and use in source and binary forms, with or without modification,
|
6
|
+
* are permitted provided that the following conditions are met:
|
7
|
+
* * Redistributions of source code must retain the above copyright notice,
|
8
|
+
* this list of conditions and the following disclaimer.
|
9
|
+
* * Redistributions in binary form must reproduce the above copyright notice,
|
10
|
+
* this list of conditions and the following disclaimer in the documentation
|
11
|
+
* and/or other materials provided with the distribution.
|
12
|
+
*
|
13
|
+
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
14
|
+
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
15
|
+
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
16
|
+
* IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
|
17
|
+
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
18
|
+
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
19
|
+
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
|
20
|
+
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
21
|
+
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
22
|
+
* POSSIBILITY OF SUCH DAMAGE.
|
23
|
+
******************************************************************************/
|
24
|
+
package org.jbox2d.dynamics.joints;
|
25
|
+
|
26
|
+
import org.jbox2d.common.Mat22;
|
27
|
+
import org.jbox2d.common.MathUtils;
|
28
|
+
import org.jbox2d.common.Rot;
|
29
|
+
import org.jbox2d.common.Settings;
|
30
|
+
import org.jbox2d.common.Transform;
|
31
|
+
import org.jbox2d.common.Vec2;
|
32
|
+
import org.jbox2d.dynamics.SolverData;
|
33
|
+
import org.jbox2d.pooling.IWorldPool;
|
34
|
+
|
35
|
+
/**
|
36
|
+
* A mouse joint is used to make a point on a body track a specified world point. This a soft
|
37
|
+
* constraint with a maximum force. This allows the constraint to stretch and without applying huge
|
38
|
+
* forces. NOTE: this joint is not documented in the manual because it was developed to be used in
|
39
|
+
* the testbed. If you want to learn how to use the mouse joint, look at the testbed.
|
40
|
+
*
|
41
|
+
* @author Daniel
|
42
|
+
*/
|
43
|
+
public class MouseJoint extends Joint {
|
44
|
+
|
45
|
+
private final Vec2 m_localAnchorB = new Vec2();
|
46
|
+
private final Vec2 m_targetA = new Vec2();
|
47
|
+
private float m_frequencyHz;
|
48
|
+
private float m_dampingRatio;
|
49
|
+
private float m_beta;
|
50
|
+
|
51
|
+
// Solver shared
|
52
|
+
private final Vec2 m_impulse = new Vec2();
|
53
|
+
private float m_maxForce;
|
54
|
+
private float m_gamma;
|
55
|
+
|
56
|
+
// Solver temp
|
57
|
+
private int m_indexB;
|
58
|
+
private final Vec2 m_rB = new Vec2();
|
59
|
+
private final Vec2 m_localCenterB = new Vec2();
|
60
|
+
private float m_invMassB;
|
61
|
+
private float m_invIB;
|
62
|
+
private final Mat22 m_mass = new Mat22();
|
63
|
+
private final Vec2 m_C = new Vec2();
|
64
|
+
|
65
|
+
protected MouseJoint(IWorldPool argWorld, MouseJointDef def) {
|
66
|
+
super(argWorld, def);
|
67
|
+
assert (def.target.isValid());
|
68
|
+
assert (def.maxForce >= 0);
|
69
|
+
assert (def.frequencyHz >= 0);
|
70
|
+
assert (def.dampingRatio >= 0);
|
71
|
+
|
72
|
+
m_targetA.set(def.target);
|
73
|
+
Transform.mulTransToOutUnsafe(m_bodyB.getTransform(), m_targetA, m_localAnchorB);
|
74
|
+
|
75
|
+
m_maxForce = def.maxForce;
|
76
|
+
m_impulse.setZero();
|
77
|
+
|
78
|
+
m_frequencyHz = def.frequencyHz;
|
79
|
+
m_dampingRatio = def.dampingRatio;
|
80
|
+
|
81
|
+
m_beta = 0;
|
82
|
+
m_gamma = 0;
|
83
|
+
}
|
84
|
+
|
85
|
+
@Override
|
86
|
+
public void getAnchorA(Vec2 argOut) {
|
87
|
+
argOut.set(m_targetA);
|
88
|
+
}
|
89
|
+
|
90
|
+
@Override
|
91
|
+
public void getAnchorB(Vec2 argOut) {
|
92
|
+
m_bodyB.getWorldPointToOut(m_localAnchorB, argOut);
|
93
|
+
}
|
94
|
+
|
95
|
+
@Override
|
96
|
+
public void getReactionForce(float invDt, Vec2 argOut) {
|
97
|
+
argOut.set(m_impulse).mulLocal(invDt);
|
98
|
+
}
|
99
|
+
|
100
|
+
@Override
|
101
|
+
public float getReactionTorque(float invDt) {
|
102
|
+
return invDt * 0.0f;
|
103
|
+
}
|
104
|
+
|
105
|
+
|
106
|
+
public void setTarget(Vec2 target) {
|
107
|
+
if (m_bodyB.isAwake() == false) {
|
108
|
+
m_bodyB.setAwake(true);
|
109
|
+
}
|
110
|
+
m_targetA.set(target);
|
111
|
+
}
|
112
|
+
|
113
|
+
public Vec2 getTarget() {
|
114
|
+
return m_targetA;
|
115
|
+
}
|
116
|
+
|
117
|
+
// / set/get the maximum force in Newtons.
|
118
|
+
public void setMaxForce(float force) {
|
119
|
+
m_maxForce = force;
|
120
|
+
}
|
121
|
+
|
122
|
+
public float getMaxForce() {
|
123
|
+
return m_maxForce;
|
124
|
+
}
|
125
|
+
|
126
|
+
// / set/get the frequency in Hertz.
|
127
|
+
public void setFrequency(float hz) {
|
128
|
+
m_frequencyHz = hz;
|
129
|
+
}
|
130
|
+
|
131
|
+
public float getFrequency() {
|
132
|
+
return m_frequencyHz;
|
133
|
+
}
|
134
|
+
|
135
|
+
// / set/get the damping ratio (dimensionless).
|
136
|
+
public void setDampingRatio(float ratio) {
|
137
|
+
m_dampingRatio = ratio;
|
138
|
+
}
|
139
|
+
|
140
|
+
public float getDampingRatio() {
|
141
|
+
return m_dampingRatio;
|
142
|
+
}
|
143
|
+
|
144
|
+
@Override
|
145
|
+
public void initVelocityConstraints(final SolverData data) {
|
146
|
+
m_indexB = m_bodyB.m_islandIndex;
|
147
|
+
m_localCenterB.set(m_bodyB.m_sweep.localCenter);
|
148
|
+
m_invMassB = m_bodyB.m_invMass;
|
149
|
+
m_invIB = m_bodyB.m_invI;
|
150
|
+
|
151
|
+
Vec2 cB = data.positions[m_indexB].c;
|
152
|
+
float aB = data.positions[m_indexB].a;
|
153
|
+
Vec2 vB = data.velocities[m_indexB].v;
|
154
|
+
float wB = data.velocities[m_indexB].w;
|
155
|
+
|
156
|
+
final Rot qB = pool.popRot();
|
157
|
+
|
158
|
+
qB.set(aB);
|
159
|
+
|
160
|
+
float mass = m_bodyB.getMass();
|
161
|
+
|
162
|
+
// Frequency
|
163
|
+
float omega = 2.0f * MathUtils.PI * m_frequencyHz;
|
164
|
+
|
165
|
+
// Damping coefficient
|
166
|
+
float d = 2.0f * mass * m_dampingRatio * omega;
|
167
|
+
|
168
|
+
// Spring stiffness
|
169
|
+
float k = mass * (omega * omega);
|
170
|
+
|
171
|
+
// magic formulas
|
172
|
+
// gamma has units of inverse mass.
|
173
|
+
// beta has units of inverse time.
|
174
|
+
float h = data.step.dt;
|
175
|
+
assert (d + h * k > Settings.EPSILON);
|
176
|
+
m_gamma = h * (d + h * k);
|
177
|
+
if (m_gamma != 0.0f) {
|
178
|
+
m_gamma = 1.0f / m_gamma;
|
179
|
+
}
|
180
|
+
m_beta = h * k * m_gamma;
|
181
|
+
|
182
|
+
Vec2 temp = pool.popVec2();
|
183
|
+
|
184
|
+
// Compute the effective mass matrix.
|
185
|
+
Rot.mulToOutUnsafe(qB, temp.set(m_localAnchorB).subLocal(m_localCenterB), m_rB);
|
186
|
+
|
187
|
+
// K = [(1/m1 + 1/m2) * eye(2) - skew(r1) * invI1 * skew(r1) - skew(r2) * invI2 * skew(r2)]
|
188
|
+
// = [1/m1+1/m2 0 ] + invI1 * [r1.y*r1.y -r1.x*r1.y] + invI2 * [r1.y*r1.y -r1.x*r1.y]
|
189
|
+
// [ 0 1/m1+1/m2] [-r1.x*r1.y r1.x*r1.x] [-r1.x*r1.y r1.x*r1.x]
|
190
|
+
final Mat22 K = pool.popMat22();
|
191
|
+
K.ex.x = m_invMassB + m_invIB * m_rB.y * m_rB.y + m_gamma;
|
192
|
+
K.ex.y = -m_invIB * m_rB.x * m_rB.y;
|
193
|
+
K.ey.x = K.ex.y;
|
194
|
+
K.ey.y = m_invMassB + m_invIB * m_rB.x * m_rB.x + m_gamma;
|
195
|
+
|
196
|
+
K.invertToOut(m_mass);
|
197
|
+
|
198
|
+
m_C.set(cB).addLocal(m_rB).subLocal(m_targetA);
|
199
|
+
m_C.mulLocal(m_beta);
|
200
|
+
|
201
|
+
// Cheat with some damping
|
202
|
+
wB *= 0.98f;
|
203
|
+
|
204
|
+
if (data.step.warmStarting) {
|
205
|
+
m_impulse.mulLocal(data.step.dtRatio);
|
206
|
+
vB.x += m_invMassB * m_impulse.x;
|
207
|
+
vB.y += m_invMassB * m_impulse.y;
|
208
|
+
wB += m_invIB * Vec2.cross(m_rB, m_impulse);
|
209
|
+
} else {
|
210
|
+
m_impulse.setZero();
|
211
|
+
}
|
212
|
+
|
213
|
+
// data.velocities[m_indexB].v.set(vB);
|
214
|
+
data.velocities[m_indexB].w = wB;
|
215
|
+
|
216
|
+
pool.pushVec2(1);
|
217
|
+
pool.pushMat22(1);
|
218
|
+
pool.pushRot(1);
|
219
|
+
}
|
220
|
+
|
221
|
+
@Override
|
222
|
+
public boolean solvePositionConstraints(final SolverData data) {
|
223
|
+
return true;
|
224
|
+
}
|
225
|
+
|
226
|
+
@Override
|
227
|
+
public void solveVelocityConstraints(final SolverData data) {
|
228
|
+
|
229
|
+
Vec2 vB = data.velocities[m_indexB].v;
|
230
|
+
float wB = data.velocities[m_indexB].w;
|
231
|
+
|
232
|
+
// Cdot = v + cross(w, r)
|
233
|
+
final Vec2 Cdot = pool.popVec2();
|
234
|
+
Vec2.crossToOutUnsafe(wB, m_rB, Cdot);
|
235
|
+
Cdot.addLocal(vB);
|
236
|
+
|
237
|
+
final Vec2 impulse = pool.popVec2();
|
238
|
+
final Vec2 temp = pool.popVec2();
|
239
|
+
|
240
|
+
temp.set(m_impulse).mulLocal(m_gamma).addLocal(m_C).addLocal(Cdot).negateLocal();
|
241
|
+
Mat22.mulToOutUnsafe(m_mass, temp, impulse);
|
242
|
+
|
243
|
+
Vec2 oldImpulse = temp;
|
244
|
+
oldImpulse.set(m_impulse);
|
245
|
+
m_impulse.addLocal(impulse);
|
246
|
+
float maxImpulse = data.step.dt * m_maxForce;
|
247
|
+
if (m_impulse.lengthSquared() > maxImpulse * maxImpulse) {
|
248
|
+
m_impulse.mulLocal(maxImpulse / m_impulse.length());
|
249
|
+
}
|
250
|
+
impulse.set(m_impulse).subLocal(oldImpulse);
|
251
|
+
|
252
|
+
vB.x += m_invMassB * impulse.x;
|
253
|
+
vB.y += m_invMassB * impulse.y;
|
254
|
+
wB += m_invIB * Vec2.cross(m_rB, impulse);
|
255
|
+
|
256
|
+
// data.velocities[m_indexB].v.set(vB);
|
257
|
+
data.velocities[m_indexB].w = wB;
|
258
|
+
|
259
|
+
pool.pushVec2(3);
|
260
|
+
}
|
261
|
+
|
262
|
+
}
|
@@ -0,0 +1,62 @@
|
|
1
|
+
/*******************************************************************************
|
2
|
+
* Copyright (c) 2013, Daniel Murphy
|
3
|
+
* All rights reserved.
|
4
|
+
*
|
5
|
+
* Redistribution and use in source and binary forms, with or without modification,
|
6
|
+
* are permitted provided that the following conditions are met:
|
7
|
+
* * Redistributions of source code must retain the above copyright notice,
|
8
|
+
* this list of conditions and the following disclaimer.
|
9
|
+
* * Redistributions in binary form must reproduce the above copyright notice,
|
10
|
+
* this list of conditions and the following disclaimer in the documentation
|
11
|
+
* and/or other materials provided with the distribution.
|
12
|
+
*
|
13
|
+
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
14
|
+
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
15
|
+
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
16
|
+
* IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
|
17
|
+
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
18
|
+
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
19
|
+
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
|
20
|
+
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
21
|
+
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
22
|
+
* POSSIBILITY OF SUCH DAMAGE.
|
23
|
+
******************************************************************************/
|
24
|
+
package org.jbox2d.dynamics.joints;
|
25
|
+
|
26
|
+
import org.jbox2d.common.Vec2;
|
27
|
+
|
28
|
+
/**
|
29
|
+
* Mouse joint definition. This requires a world target point, tuning parameters, and the time step.
|
30
|
+
*
|
31
|
+
* @author Daniel
|
32
|
+
*/
|
33
|
+
public class MouseJointDef extends JointDef {
|
34
|
+
/**
|
35
|
+
* The initial world target point. This is assumed to coincide with the body anchor initially.
|
36
|
+
*/
|
37
|
+
public final Vec2 target = new Vec2();
|
38
|
+
|
39
|
+
/**
|
40
|
+
* The maximum constraint force that can be exerted to move the candidate body. Usually you will
|
41
|
+
* express as some multiple of the weight (multiplier * mass * gravity).
|
42
|
+
*/
|
43
|
+
public float maxForce;
|
44
|
+
|
45
|
+
/**
|
46
|
+
* The response speed.
|
47
|
+
*/
|
48
|
+
public float frequencyHz;
|
49
|
+
|
50
|
+
/**
|
51
|
+
* The damping ratio. 0 = no damping, 1 = critical damping.
|
52
|
+
*/
|
53
|
+
public float dampingRatio;
|
54
|
+
|
55
|
+
public MouseJointDef() {
|
56
|
+
super(JointType.MOUSE);
|
57
|
+
target.set(0, 0);
|
58
|
+
maxForce = 0;
|
59
|
+
frequencyHz = 5;
|
60
|
+
dampingRatio = .7f;
|
61
|
+
}
|
62
|
+
}
|