pbox2d 0.6.0-java → 0.8.0-java
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- checksums.yaml +4 -4
- data/.mvn/extensions.xml +8 -0
- data/.mvn/wrapper/maven-wrapper.properties +1 -0
- data/.travis.yml +23 -0
- data/CHANGELOG.md +8 -0
- data/README.md +7 -7
- data/Rakefile +1 -2
- data/lib/box2d.jar +0 -0
- data/lib/pbox2d/version.rb +1 -1
- data/lib/pbox2d.rb +1 -0
- data/pbox2d.gemspec +6 -11
- data/pom.rb +59 -0
- data/pom.xml +82 -73
- data/src/org/jbox2d/JBox2D.gwt.xml +12 -0
- data/src/org/jbox2d/callbacks/ContactAdaptor.java +27 -0
- data/src/org/jbox2d/callbacks/ContactFilter.java +59 -0
- data/src/org/jbox2d/callbacks/ContactImpulse.java +42 -0
- data/src/org/jbox2d/callbacks/ContactListener.java +87 -0
- data/src/org/jbox2d/callbacks/DebugDraw.java +297 -0
- data/src/org/jbox2d/callbacks/DestructionListener.java +53 -0
- data/src/org/jbox2d/callbacks/PairCallback.java +29 -0
- data/src/org/jbox2d/callbacks/ParticleDestructionListener.java +20 -0
- data/src/org/jbox2d/callbacks/ParticleQueryCallback.java +19 -0
- data/src/org/jbox2d/callbacks/ParticleRaycastCallback.java +19 -0
- data/src/org/jbox2d/callbacks/QueryCallback.java +45 -0
- data/src/org/jbox2d/callbacks/RayCastCallback.java +55 -0
- data/src/org/jbox2d/callbacks/TreeCallback.java +42 -0
- data/src/org/jbox2d/callbacks/TreeRayCastCallback.java +44 -0
- data/src/org/jbox2d/collision/AABB.java +338 -0
- data/src/org/jbox2d/collision/Collision.java +1444 -0
- data/src/org/jbox2d/collision/ContactID.java +106 -0
- data/src/org/jbox2d/collision/Distance.java +773 -0
- data/src/org/jbox2d/collision/DistanceInput.java +41 -0
- data/src/org/jbox2d/collision/DistanceOutput.java +43 -0
- data/src/org/jbox2d/collision/Manifold.java +116 -0
- data/src/org/jbox2d/collision/ManifoldPoint.java +104 -0
- data/src/org/jbox2d/collision/RayCastInput.java +47 -0
- data/src/org/jbox2d/collision/RayCastOutput.java +46 -0
- data/src/org/jbox2d/collision/TimeOfImpact.java +526 -0
- data/src/org/jbox2d/collision/WorldManifold.java +200 -0
- data/src/org/jbox2d/collision/broadphase/BroadPhase.java +92 -0
- data/src/org/jbox2d/collision/broadphase/BroadPhaseStrategy.java +88 -0
- data/src/org/jbox2d/collision/broadphase/DefaultBroadPhaseBuffer.java +268 -0
- data/src/org/jbox2d/collision/broadphase/DynamicTree.java +883 -0
- data/src/org/jbox2d/collision/broadphase/DynamicTreeFlatNodes.java +873 -0
- data/src/org/jbox2d/collision/broadphase/DynamicTreeNode.java +54 -0
- data/src/org/jbox2d/collision/broadphase/Pair.java +46 -0
- data/src/org/jbox2d/collision/shapes/ChainShape.java +264 -0
- data/src/org/jbox2d/collision/shapes/CircleShape.java +207 -0
- data/src/org/jbox2d/collision/shapes/EdgeShape.java +254 -0
- data/src/org/jbox2d/collision/shapes/MassData.java +105 -0
- data/src/org/jbox2d/collision/shapes/PolygonShape.java +718 -0
- data/src/org/jbox2d/collision/shapes/Shape.java +136 -0
- data/src/org/jbox2d/collision/shapes/ShapeType.java +32 -0
- data/src/org/jbox2d/common/BufferUtils.java +209 -0
- data/src/org/jbox2d/common/Color3f.java +88 -0
- data/src/org/jbox2d/common/IViewportTransform.java +133 -0
- data/src/org/jbox2d/common/Mat22.java +609 -0
- data/src/org/jbox2d/common/Mat33.java +290 -0
- data/src/org/jbox2d/common/MathUtils.java +335 -0
- data/src/org/jbox2d/common/OBBViewportTransform.java +174 -0
- data/src/org/jbox2d/common/PlatformMathUtils.java +46 -0
- data/src/org/jbox2d/common/RaycastResult.java +37 -0
- data/src/org/jbox2d/common/Rot.java +150 -0
- data/src/org/jbox2d/common/Settings.java +246 -0
- data/src/org/jbox2d/common/Sweep.java +116 -0
- data/src/org/jbox2d/common/Timer.java +46 -0
- data/src/org/jbox2d/common/Transform.java +203 -0
- data/src/org/jbox2d/common/Vec2.java +388 -0
- data/src/org/jbox2d/common/Vec3.java +170 -0
- data/src/org/jbox2d/dynamics/Body.java +1246 -0
- data/src/org/jbox2d/dynamics/BodyDef.java +382 -0
- data/src/org/jbox2d/dynamics/BodyType.java +41 -0
- data/src/org/jbox2d/dynamics/ContactManager.java +293 -0
- data/src/org/jbox2d/dynamics/Filter.java +62 -0
- data/src/org/jbox2d/dynamics/Fixture.java +454 -0
- data/src/org/jbox2d/dynamics/FixtureDef.java +214 -0
- data/src/org/jbox2d/dynamics/FixtureProxy.java +38 -0
- data/src/org/jbox2d/dynamics/Island.java +602 -0
- data/src/org/jbox2d/dynamics/Profile.java +97 -0
- data/src/org/jbox2d/dynamics/SolverData.java +33 -0
- data/src/org/jbox2d/dynamics/TimeStep.java +46 -0
- data/src/org/jbox2d/dynamics/World.java +2075 -0
- data/src/org/jbox2d/dynamics/contacts/ChainAndCircleContact.java +57 -0
- data/src/org/jbox2d/dynamics/contacts/ChainAndPolygonContact.java +57 -0
- data/src/org/jbox2d/dynamics/contacts/CircleContact.java +50 -0
- data/src/org/jbox2d/dynamics/contacts/Contact.java +365 -0
- data/src/org/jbox2d/dynamics/contacts/ContactCreator.java +35 -0
- data/src/org/jbox2d/dynamics/contacts/ContactEdge.java +56 -0
- data/src/org/jbox2d/dynamics/contacts/ContactPositionConstraint.java +49 -0
- data/src/org/jbox2d/dynamics/contacts/ContactRegister.java +31 -0
- data/src/org/jbox2d/dynamics/contacts/ContactSolver.java +1104 -0
- data/src/org/jbox2d/dynamics/contacts/ContactVelocityConstraint.java +60 -0
- data/src/org/jbox2d/dynamics/contacts/EdgeAndCircleContact.java +52 -0
- data/src/org/jbox2d/dynamics/contacts/EdgeAndPolygonContact.java +52 -0
- data/src/org/jbox2d/dynamics/contacts/PolygonAndCircleContact.java +51 -0
- data/src/org/jbox2d/dynamics/contacts/PolygonContact.java +50 -0
- data/src/org/jbox2d/dynamics/contacts/Position.java +31 -0
- data/src/org/jbox2d/dynamics/contacts/Velocity.java +31 -0
- data/src/org/jbox2d/dynamics/joints/ConstantVolumeJoint.java +258 -0
- data/src/org/jbox2d/dynamics/joints/ConstantVolumeJointDef.java +75 -0
- data/src/org/jbox2d/dynamics/joints/DistanceJoint.java +356 -0
- data/src/org/jbox2d/dynamics/joints/DistanceJointDef.java +106 -0
- data/src/org/jbox2d/dynamics/joints/FrictionJoint.java +294 -0
- data/src/org/jbox2d/dynamics/joints/FrictionJointDef.java +78 -0
- data/src/org/jbox2d/dynamics/joints/GearJoint.java +520 -0
- data/src/org/jbox2d/dynamics/joints/GearJointDef.java +58 -0
- data/src/org/jbox2d/dynamics/joints/Jacobian.java +32 -0
- data/src/org/jbox2d/dynamics/joints/Joint.java +235 -0
- data/src/org/jbox2d/dynamics/joints/JointDef.java +65 -0
- data/src/org/jbox2d/dynamics/joints/JointEdge.java +57 -0
- data/src/org/jbox2d/dynamics/joints/JointType.java +28 -0
- data/src/org/jbox2d/dynamics/joints/LimitState.java +28 -0
- data/src/org/jbox2d/dynamics/joints/MotorJoint.java +339 -0
- data/src/org/jbox2d/dynamics/joints/MotorJointDef.java +55 -0
- data/src/org/jbox2d/dynamics/joints/MouseJoint.java +262 -0
- data/src/org/jbox2d/dynamics/joints/MouseJointDef.java +62 -0
- data/src/org/jbox2d/dynamics/joints/PrismaticJoint.java +808 -0
- data/src/org/jbox2d/dynamics/joints/PrismaticJointDef.java +120 -0
- data/src/org/jbox2d/dynamics/joints/PulleyJoint.java +393 -0
- data/src/org/jbox2d/dynamics/joints/PulleyJointDef.java +105 -0
- data/src/org/jbox2d/dynamics/joints/RevoluteJoint.java +554 -0
- data/src/org/jbox2d/dynamics/joints/RevoluteJointDef.java +137 -0
- data/src/org/jbox2d/dynamics/joints/RopeJoint.java +276 -0
- data/src/org/jbox2d/dynamics/joints/RopeJointDef.java +34 -0
- data/src/org/jbox2d/dynamics/joints/WeldJoint.java +424 -0
- data/src/org/jbox2d/dynamics/joints/WeldJointDef.java +85 -0
- data/src/org/jbox2d/dynamics/joints/WheelJoint.java +498 -0
- data/src/org/jbox2d/dynamics/joints/WheelJointDef.java +98 -0
- data/src/org/jbox2d/particle/ParticleBodyContact.java +17 -0
- data/src/org/jbox2d/particle/ParticleColor.java +52 -0
- data/src/org/jbox2d/particle/ParticleContact.java +14 -0
- data/src/org/jbox2d/particle/ParticleDef.java +24 -0
- data/src/org/jbox2d/particle/ParticleGroup.java +154 -0
- data/src/org/jbox2d/particle/ParticleGroupDef.java +62 -0
- data/src/org/jbox2d/particle/ParticleGroupType.java +8 -0
- data/src/org/jbox2d/particle/ParticleSystem.java +2172 -0
- data/src/org/jbox2d/particle/ParticleType.java +28 -0
- data/src/org/jbox2d/particle/StackQueue.java +44 -0
- data/src/org/jbox2d/particle/VoronoiDiagram.java +209 -0
- data/src/org/jbox2d/pooling/IDynamicStack.java +47 -0
- data/src/org/jbox2d/pooling/IOrderedStack.java +57 -0
- data/src/org/jbox2d/pooling/IWorldPool.java +101 -0
- data/src/org/jbox2d/pooling/arrays/FloatArray.java +50 -0
- data/src/org/jbox2d/pooling/arrays/GeneratorArray.java +33 -0
- data/src/org/jbox2d/pooling/arrays/IntArray.java +53 -0
- data/src/org/jbox2d/pooling/arrays/Vec2Array.java +57 -0
- data/src/org/jbox2d/pooling/normal/CircleStack.java +77 -0
- data/src/org/jbox2d/pooling/normal/DefaultWorldPool.java +331 -0
- data/src/org/jbox2d/pooling/normal/MutableStack.java +72 -0
- data/src/org/jbox2d/pooling/normal/OrderedStack.java +73 -0
- data/src/org/jbox2d/pooling/stacks/DynamicIntStack.java +60 -0
- metadata +161 -14
- data/lib/jbox2d-library-2.3.1-SNAPSHOT.jar +0 -0
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/*******************************************************************************
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* Copyright (c) 2013, Daniel Murphy
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification,
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* are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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* IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
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* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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******************************************************************************/
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package org.jbox2d.collision.broadphase;
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import org.jbox2d.collision.AABB;
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public class DynamicTreeNode {
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/**
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* Enlarged AABB
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*/
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public final AABB aabb = new AABB();
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public Object userData;
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protected DynamicTreeNode parent;
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protected DynamicTreeNode child1;
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protected DynamicTreeNode child2;
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protected final int id;
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protected int height;
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public Object getUserData() {
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return userData;
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}
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public void setUserData(Object argData) {
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userData = argData;
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}
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protected DynamicTreeNode(int id) {
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this.id = id;
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}
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}
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/*******************************************************************************
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* Copyright (c) 2013, Daniel Murphy
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification,
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* are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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* IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
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* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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******************************************************************************/
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package org.jbox2d.collision.broadphase;
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// updated to rev 100
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/**
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* Java note: at the "creation" of each node, a random key is given to that node, and that's what we
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* sort from.
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*/
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public class Pair implements Comparable<Pair> {
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public int proxyIdA;
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public int proxyIdB;
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public int compareTo(Pair pair2) {
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if (this.proxyIdA < pair2.proxyIdA) {
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return -1;
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}
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if (this.proxyIdA == pair2.proxyIdA) {
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return proxyIdB < pair2.proxyIdB ? -1 : proxyIdB == pair2.proxyIdB ? 0 : 1;
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}
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return 1;
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}
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}
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/*******************************************************************************
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* Copyright (c) 2013, Daniel Murphy
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification,
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* are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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* IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
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* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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******************************************************************************/
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package org.jbox2d.collision.shapes;
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import org.jbox2d.collision.AABB;
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import org.jbox2d.collision.RayCastInput;
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import org.jbox2d.collision.RayCastOutput;
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import org.jbox2d.common.MathUtils;
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import org.jbox2d.common.Rot;
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import org.jbox2d.common.Settings;
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import org.jbox2d.common.Transform;
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import org.jbox2d.common.Vec2;
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/**
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* A chain shape is a free form sequence of line segments. The chain has two-sided collision, so you
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* can use inside and outside collision. Therefore, you may use any winding order. Connectivity
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* information is used to create smooth collisions. WARNING: The chain will not collide properly if
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* there are self-intersections.
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*
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* @author Daniel
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*/
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public class ChainShape extends Shape {
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public Vec2[] m_vertices;
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public int m_count;
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public final Vec2 m_prevVertex = new Vec2(), m_nextVertex = new Vec2();
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public boolean m_hasPrevVertex = false, m_hasNextVertex = false;
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private final EdgeShape pool0 = new EdgeShape();
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public ChainShape() {
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super(ShapeType.CHAIN);
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m_vertices = null;
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m_radius = Settings.polygonRadius;
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m_count = 0;
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}
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public void clear() {
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m_vertices = null;
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m_count = 0;
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}
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@Override
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public int getChildCount() {
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return m_count - 1;
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}
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/**
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* Get a child edge.
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* @param edge
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* @param index
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*/
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public void getChildEdge(EdgeShape edge, int index) {
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assert (0 <= index && index < m_count - 1);
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edge.m_radius = m_radius;
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final Vec2 v0 = m_vertices[index + 0];
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final Vec2 v1 = m_vertices[index + 1];
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edge.m_vertex1.x = v0.x;
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edge.m_vertex1.y = v0.y;
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edge.m_vertex2.x = v1.x;
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edge.m_vertex2.y = v1.y;
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if (index > 0) {
|
87
|
+
Vec2 v = m_vertices[index - 1];
|
88
|
+
edge.m_vertex0.x = v.x;
|
89
|
+
edge.m_vertex0.y = v.y;
|
90
|
+
edge.m_hasVertex0 = true;
|
91
|
+
} else {
|
92
|
+
edge.m_vertex0.x = m_prevVertex.x;
|
93
|
+
edge.m_vertex0.y = m_prevVertex.y;
|
94
|
+
edge.m_hasVertex0 = m_hasPrevVertex;
|
95
|
+
}
|
96
|
+
|
97
|
+
if (index < m_count - 2) {
|
98
|
+
Vec2 v = m_vertices[index + 2];
|
99
|
+
edge.m_vertex3.x = v.x;
|
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|
+
edge.m_vertex3.y = v.y;
|
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|
+
edge.m_hasVertex3 = true;
|
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|
+
} else {
|
103
|
+
edge.m_vertex3.x = m_nextVertex.x;
|
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|
+
edge.m_vertex3.y = m_nextVertex.y;
|
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|
+
edge.m_hasVertex3 = m_hasNextVertex;
|
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|
+
}
|
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|
+
}
|
108
|
+
|
109
|
+
@Override
|
110
|
+
public float computeDistanceToOut(Transform xf, Vec2 p, int childIndex, Vec2 normalOut) {
|
111
|
+
final EdgeShape edge = pool0;
|
112
|
+
getChildEdge(edge, childIndex);
|
113
|
+
return edge.computeDistanceToOut(xf, p, 0, normalOut);
|
114
|
+
}
|
115
|
+
|
116
|
+
@Override
|
117
|
+
public boolean testPoint(Transform xf, Vec2 p) {
|
118
|
+
return false;
|
119
|
+
}
|
120
|
+
|
121
|
+
@Override
|
122
|
+
public boolean raycast(RayCastOutput output, RayCastInput input, Transform xf, int childIndex) {
|
123
|
+
assert (childIndex < m_count);
|
124
|
+
|
125
|
+
final EdgeShape edgeShape = pool0;
|
126
|
+
|
127
|
+
int i1 = childIndex;
|
128
|
+
int i2 = childIndex + 1;
|
129
|
+
if (i2 == m_count) {
|
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|
+
i2 = 0;
|
131
|
+
}
|
132
|
+
Vec2 v = m_vertices[i1];
|
133
|
+
edgeShape.m_vertex1.x = v.x;
|
134
|
+
edgeShape.m_vertex1.y = v.y;
|
135
|
+
Vec2 v1 = m_vertices[i2];
|
136
|
+
edgeShape.m_vertex2.x = v1.x;
|
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|
+
edgeShape.m_vertex2.y = v1.y;
|
138
|
+
|
139
|
+
return edgeShape.raycast(output, input, xf, 0);
|
140
|
+
}
|
141
|
+
|
142
|
+
@Override
|
143
|
+
public void computeAABB(AABB aabb, Transform xf, int childIndex) {
|
144
|
+
assert (childIndex < m_count);
|
145
|
+
final Vec2 lower = aabb.lowerBound;
|
146
|
+
final Vec2 upper = aabb.upperBound;
|
147
|
+
|
148
|
+
int i1 = childIndex;
|
149
|
+
int i2 = childIndex + 1;
|
150
|
+
if (i2 == m_count) {
|
151
|
+
i2 = 0;
|
152
|
+
}
|
153
|
+
|
154
|
+
final Vec2 vi1 = m_vertices[i1];
|
155
|
+
final Vec2 vi2 = m_vertices[i2];
|
156
|
+
final Rot xfq = xf.q;
|
157
|
+
final Vec2 xfp = xf.p;
|
158
|
+
float v1x = (xfq.c * vi1.x - xfq.s * vi1.y) + xfp.x;
|
159
|
+
float v1y = (xfq.s * vi1.x + xfq.c * vi1.y) + xfp.y;
|
160
|
+
float v2x = (xfq.c * vi2.x - xfq.s * vi2.y) + xfp.x;
|
161
|
+
float v2y = (xfq.s * vi2.x + xfq.c * vi2.y) + xfp.y;
|
162
|
+
|
163
|
+
lower.x = v1x < v2x ? v1x : v2x;
|
164
|
+
lower.y = v1y < v2y ? v1y : v2y;
|
165
|
+
upper.x = v1x > v2x ? v1x : v2x;
|
166
|
+
upper.y = v1y > v2y ? v1y : v2y;
|
167
|
+
}
|
168
|
+
|
169
|
+
@Override
|
170
|
+
public void computeMass(MassData massData, float density) {
|
171
|
+
massData.mass = 0.0f;
|
172
|
+
massData.center.setZero();
|
173
|
+
massData.I = 0.0f;
|
174
|
+
}
|
175
|
+
|
176
|
+
@Override
|
177
|
+
public Shape clone() {
|
178
|
+
ChainShape clone = new ChainShape();
|
179
|
+
clone.createChain(m_vertices, m_count);
|
180
|
+
clone.m_prevVertex.set(m_prevVertex);
|
181
|
+
clone.m_nextVertex.set(m_nextVertex);
|
182
|
+
clone.m_hasPrevVertex = m_hasPrevVertex;
|
183
|
+
clone.m_hasNextVertex = m_hasNextVertex;
|
184
|
+
return clone;
|
185
|
+
}
|
186
|
+
|
187
|
+
/**
|
188
|
+
* Create a loop. This automatically adjusts connectivity.
|
189
|
+
*
|
190
|
+
* @param vertices an array of vertices, these are copied
|
191
|
+
* @param count the vertex count
|
192
|
+
*/
|
193
|
+
public void createLoop(final Vec2[] vertices, int count) {
|
194
|
+
assert (m_vertices == null && m_count == 0);
|
195
|
+
assert (count >= 3);
|
196
|
+
m_count = count + 1;
|
197
|
+
m_vertices = new Vec2[m_count];
|
198
|
+
for (int i = 1; i < count; i++) {
|
199
|
+
Vec2 v1 = vertices[i - 1];
|
200
|
+
Vec2 v2 = vertices[i];
|
201
|
+
// If the code crashes here, it means your vertices are too close together.
|
202
|
+
if (MathUtils.distanceSquared(v1, v2) < Settings.linearSlop * Settings.linearSlop) {
|
203
|
+
throw new RuntimeException("Vertices of chain shape are too close together");
|
204
|
+
}
|
205
|
+
}
|
206
|
+
for (int i = 0; i < count; i++) {
|
207
|
+
m_vertices[i] = new Vec2(vertices[i]);
|
208
|
+
}
|
209
|
+
m_vertices[count] = new Vec2(m_vertices[0]);
|
210
|
+
m_prevVertex.set(m_vertices[m_count - 2]);
|
211
|
+
m_nextVertex.set(m_vertices[1]);
|
212
|
+
m_hasPrevVertex = true;
|
213
|
+
m_hasNextVertex = true;
|
214
|
+
}
|
215
|
+
|
216
|
+
/**
|
217
|
+
* Create a chain with isolated end vertices.
|
218
|
+
*
|
219
|
+
* @param vertices an array of vertices, these are copied
|
220
|
+
* @param count the vertex count
|
221
|
+
*/
|
222
|
+
public void createChain(final Vec2 vertices[], int count) {
|
223
|
+
assert (m_vertices == null && m_count == 0);
|
224
|
+
assert (count >= 2);
|
225
|
+
m_count = count;
|
226
|
+
m_vertices = new Vec2[m_count];
|
227
|
+
for (int i = 1; i < m_count; i++) {
|
228
|
+
Vec2 v1 = vertices[i - 1];
|
229
|
+
Vec2 v2 = vertices[i];
|
230
|
+
// If the code crashes here, it means your vertices are too close together.
|
231
|
+
if (MathUtils.distanceSquared(v1, v2) < Settings.linearSlop * Settings.linearSlop) {
|
232
|
+
throw new RuntimeException("Vertices of chain shape are too close together");
|
233
|
+
}
|
234
|
+
}
|
235
|
+
for (int i = 0; i < m_count; i++) {
|
236
|
+
m_vertices[i] = new Vec2(vertices[i]);
|
237
|
+
}
|
238
|
+
m_hasPrevVertex = false;
|
239
|
+
m_hasNextVertex = false;
|
240
|
+
|
241
|
+
m_prevVertex.setZero();
|
242
|
+
m_nextVertex.setZero();
|
243
|
+
}
|
244
|
+
|
245
|
+
/**
|
246
|
+
* Establish connectivity to a vertex that precedes the first vertex. Don't call this for loops.
|
247
|
+
*
|
248
|
+
* @param prevVertex
|
249
|
+
*/
|
250
|
+
public void setPrevVertex(final Vec2 prevVertex) {
|
251
|
+
m_prevVertex.set(prevVertex);
|
252
|
+
m_hasPrevVertex = true;
|
253
|
+
}
|
254
|
+
|
255
|
+
/**
|
256
|
+
* Establish connectivity to a vertex that follows the last vertex. Don't call this for loops.
|
257
|
+
*
|
258
|
+
* @param nextVertex
|
259
|
+
*/
|
260
|
+
public void setNextVertex(final Vec2 nextVertex) {
|
261
|
+
m_nextVertex.set(nextVertex);
|
262
|
+
m_hasNextVertex = true;
|
263
|
+
}
|
264
|
+
}
|
@@ -0,0 +1,207 @@
|
|
1
|
+
/*******************************************************************************
|
2
|
+
* Copyright (c) 2013, Daniel Murphy
|
3
|
+
* All rights reserved.
|
4
|
+
*
|
5
|
+
* Redistribution and use in source and binary forms, with or without modification,
|
6
|
+
* are permitted provided that the following conditions are met:
|
7
|
+
* * Redistributions of source code must retain the above copyright notice,
|
8
|
+
* this list of conditions and the following disclaimer.
|
9
|
+
* * Redistributions in binary form must reproduce the above copyright notice,
|
10
|
+
* this list of conditions and the following disclaimer in the documentation
|
11
|
+
* and/or other materials provided with the distribution.
|
12
|
+
*
|
13
|
+
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
14
|
+
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
15
|
+
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
16
|
+
* IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
|
17
|
+
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
18
|
+
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
19
|
+
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
|
20
|
+
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
21
|
+
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
22
|
+
* POSSIBILITY OF SUCH DAMAGE.
|
23
|
+
******************************************************************************/
|
24
|
+
package org.jbox2d.collision.shapes;
|
25
|
+
|
26
|
+
import org.jbox2d.collision.AABB;
|
27
|
+
import org.jbox2d.collision.RayCastInput;
|
28
|
+
import org.jbox2d.collision.RayCastOutput;
|
29
|
+
|
30
|
+
import org.jbox2d.common.MathUtils;
|
31
|
+
import org.jbox2d.common.Rot;
|
32
|
+
import org.jbox2d.common.Settings;
|
33
|
+
import org.jbox2d.common.Transform;
|
34
|
+
import org.jbox2d.common.Vec2;
|
35
|
+
|
36
|
+
/**
|
37
|
+
* A circle shape.
|
38
|
+
*/
|
39
|
+
public class CircleShape extends Shape {
|
40
|
+
|
41
|
+
public final Vec2 m_p;
|
42
|
+
|
43
|
+
public CircleShape() {
|
44
|
+
super(ShapeType.CIRCLE);
|
45
|
+
m_p = new Vec2();
|
46
|
+
m_radius = 0;
|
47
|
+
}
|
48
|
+
|
49
|
+
@Override
|
50
|
+
public final Shape clone() {
|
51
|
+
CircleShape shape = new CircleShape();
|
52
|
+
shape.m_p.x = m_p.x;
|
53
|
+
shape.m_p.y = m_p.y;
|
54
|
+
shape.m_radius = m_radius;
|
55
|
+
return shape;
|
56
|
+
}
|
57
|
+
|
58
|
+
@Override
|
59
|
+
public final int getChildCount() {
|
60
|
+
return 1;
|
61
|
+
}
|
62
|
+
|
63
|
+
/**
|
64
|
+
* Get the supporting vertex index in the given direction.
|
65
|
+
*
|
66
|
+
* @param d
|
67
|
+
* @return
|
68
|
+
*/
|
69
|
+
public final int getSupport(final Vec2 d) {
|
70
|
+
return 0;
|
71
|
+
}
|
72
|
+
|
73
|
+
/**
|
74
|
+
* Get the supporting vertex in the given direction.
|
75
|
+
*
|
76
|
+
* @param d
|
77
|
+
* @return
|
78
|
+
*/
|
79
|
+
public final Vec2 getSupportVertex(final Vec2 d) {
|
80
|
+
return m_p;
|
81
|
+
}
|
82
|
+
|
83
|
+
/**
|
84
|
+
* Get the vertex count.
|
85
|
+
*
|
86
|
+
* @return
|
87
|
+
*/
|
88
|
+
public final int getVertexCount() {
|
89
|
+
return 1;
|
90
|
+
}
|
91
|
+
|
92
|
+
/**
|
93
|
+
* Get a vertex by index.
|
94
|
+
*
|
95
|
+
* @param index
|
96
|
+
* @return
|
97
|
+
*/
|
98
|
+
public final Vec2 getVertex(final int index) {
|
99
|
+
assert (index == 0);
|
100
|
+
return m_p;
|
101
|
+
}
|
102
|
+
|
103
|
+
@Override
|
104
|
+
public final boolean testPoint(final Transform transform, final Vec2 p) {
|
105
|
+
// Rot.mulToOutUnsafe(transform.q, m_p, center);
|
106
|
+
// center.addLocal(transform.p);
|
107
|
+
//
|
108
|
+
// final Vec2 d = center.subLocal(p).negateLocal();
|
109
|
+
// return Vec2.dot(d, d) <= m_radius * m_radius;
|
110
|
+
final Rot q = transform.q;
|
111
|
+
final Vec2 tp = transform.p;
|
112
|
+
float centerx = -(q.c * m_p.x - q.s * m_p.y + tp.x - p.x);
|
113
|
+
float centery = -(q.s * m_p.x + q.c * m_p.y + tp.y - p.y);
|
114
|
+
|
115
|
+
return centerx * centerx + centery * centery <= m_radius * m_radius;
|
116
|
+
}
|
117
|
+
|
118
|
+
@Override
|
119
|
+
public float computeDistanceToOut(Transform xf, Vec2 p, int childIndex, Vec2 normalOut) {
|
120
|
+
final Rot xfq = xf.q;
|
121
|
+
float centerx = xfq.c * m_p.x - xfq.s * m_p.y + xf.p.x;
|
122
|
+
float centery = xfq.s * m_p.x + xfq.c * m_p.y + xf.p.y;
|
123
|
+
float dx = p.x - centerx;
|
124
|
+
float dy = p.y - centery;
|
125
|
+
float d1 = MathUtils.sqrt(dx * dx + dy * dy);
|
126
|
+
normalOut.x = dx * 1 / d1;
|
127
|
+
normalOut.y = dy * 1 / d1;
|
128
|
+
return d1 - m_radius;
|
129
|
+
}
|
130
|
+
|
131
|
+
// Collision Detection in Interactive 3D Environments by Gino van den Bergen
|
132
|
+
// From Section 3.1.2
|
133
|
+
// x = s + a * r
|
134
|
+
// norm(x) = radius
|
135
|
+
@Override
|
136
|
+
public final boolean raycast(RayCastOutput output, RayCastInput input, Transform transform,
|
137
|
+
int childIndex) {
|
138
|
+
|
139
|
+
final Vec2 inputp1 = input.p1;
|
140
|
+
final Vec2 inputp2 = input.p2;
|
141
|
+
final Rot tq = transform.q;
|
142
|
+
final Vec2 tp = transform.p;
|
143
|
+
|
144
|
+
// Rot.mulToOutUnsafe(transform.q, m_p, position);
|
145
|
+
// position.addLocal(transform.p);
|
146
|
+
final float positionx = tq.c * m_p.x - tq.s * m_p.y + tp.x;
|
147
|
+
final float positiony = tq.s * m_p.x + tq.c * m_p.y + tp.y;
|
148
|
+
|
149
|
+
final float sx = inputp1.x - positionx;
|
150
|
+
final float sy = inputp1.y - positiony;
|
151
|
+
// final float b = Vec2.dot(s, s) - m_radius * m_radius;
|
152
|
+
final float b = sx * sx + sy * sy - m_radius * m_radius;
|
153
|
+
|
154
|
+
// Solve quadratic equation.
|
155
|
+
final float rx = inputp2.x - inputp1.x;
|
156
|
+
final float ry = inputp2.y - inputp1.y;
|
157
|
+
// final float c = Vec2.dot(s, r);
|
158
|
+
// final float rr = Vec2.dot(r, r);
|
159
|
+
final float c = sx * rx + sy * ry;
|
160
|
+
final float rr = rx * rx + ry * ry;
|
161
|
+
final float sigma = c * c - rr * b;
|
162
|
+
|
163
|
+
// Check for negative discriminant and short segment.
|
164
|
+
if (sigma < 0.0f || rr < Settings.EPSILON) {
|
165
|
+
return false;
|
166
|
+
}
|
167
|
+
|
168
|
+
// Find the point of intersection of the line with the circle.
|
169
|
+
float a = -(c + MathUtils.sqrt(sigma));
|
170
|
+
|
171
|
+
// Is the intersection point on the segment?
|
172
|
+
if (0.0f <= a && a <= input.maxFraction * rr) {
|
173
|
+
a /= rr;
|
174
|
+
output.fraction = a;
|
175
|
+
output.normal.x = rx * a + sx;
|
176
|
+
output.normal.y = ry * a + sy;
|
177
|
+
output.normal.normalize();
|
178
|
+
return true;
|
179
|
+
}
|
180
|
+
|
181
|
+
return false;
|
182
|
+
}
|
183
|
+
|
184
|
+
@Override
|
185
|
+
public final void computeAABB(final AABB aabb, final Transform transform, int childIndex) {
|
186
|
+
final Rot tq = transform.q;
|
187
|
+
final Vec2 tp = transform.p;
|
188
|
+
final float px = tq.c * m_p.x - tq.s * m_p.y + tp.x;
|
189
|
+
final float py = tq.s * m_p.x + tq.c * m_p.y + tp.y;
|
190
|
+
|
191
|
+
aabb.lowerBound.x = px - m_radius;
|
192
|
+
aabb.lowerBound.y = py - m_radius;
|
193
|
+
aabb.upperBound.x = px + m_radius;
|
194
|
+
aabb.upperBound.y = py + m_radius;
|
195
|
+
}
|
196
|
+
|
197
|
+
@Override
|
198
|
+
public final void computeMass(final MassData massData, final float density) {
|
199
|
+
massData.mass = density * Settings.PI * m_radius * m_radius;
|
200
|
+
massData.center.x = m_p.x;
|
201
|
+
massData.center.y = m_p.y;
|
202
|
+
|
203
|
+
// inertia about the local origin
|
204
|
+
// massData.I = massData.mass * (0.5f * m_radius * m_radius + Vec2.dot(m_p, m_p));
|
205
|
+
massData.I = massData.mass * (0.5f * m_radius * m_radius + (m_p.x * m_p.x + m_p.y * m_p.y));
|
206
|
+
}
|
207
|
+
}
|