pbox2d 0.6.0-java → 0.8.0-java
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- checksums.yaml +4 -4
- data/.mvn/extensions.xml +8 -0
- data/.mvn/wrapper/maven-wrapper.properties +1 -0
- data/.travis.yml +23 -0
- data/CHANGELOG.md +8 -0
- data/README.md +7 -7
- data/Rakefile +1 -2
- data/lib/box2d.jar +0 -0
- data/lib/pbox2d/version.rb +1 -1
- data/lib/pbox2d.rb +1 -0
- data/pbox2d.gemspec +6 -11
- data/pom.rb +59 -0
- data/pom.xml +82 -73
- data/src/org/jbox2d/JBox2D.gwt.xml +12 -0
- data/src/org/jbox2d/callbacks/ContactAdaptor.java +27 -0
- data/src/org/jbox2d/callbacks/ContactFilter.java +59 -0
- data/src/org/jbox2d/callbacks/ContactImpulse.java +42 -0
- data/src/org/jbox2d/callbacks/ContactListener.java +87 -0
- data/src/org/jbox2d/callbacks/DebugDraw.java +297 -0
- data/src/org/jbox2d/callbacks/DestructionListener.java +53 -0
- data/src/org/jbox2d/callbacks/PairCallback.java +29 -0
- data/src/org/jbox2d/callbacks/ParticleDestructionListener.java +20 -0
- data/src/org/jbox2d/callbacks/ParticleQueryCallback.java +19 -0
- data/src/org/jbox2d/callbacks/ParticleRaycastCallback.java +19 -0
- data/src/org/jbox2d/callbacks/QueryCallback.java +45 -0
- data/src/org/jbox2d/callbacks/RayCastCallback.java +55 -0
- data/src/org/jbox2d/callbacks/TreeCallback.java +42 -0
- data/src/org/jbox2d/callbacks/TreeRayCastCallback.java +44 -0
- data/src/org/jbox2d/collision/AABB.java +338 -0
- data/src/org/jbox2d/collision/Collision.java +1444 -0
- data/src/org/jbox2d/collision/ContactID.java +106 -0
- data/src/org/jbox2d/collision/Distance.java +773 -0
- data/src/org/jbox2d/collision/DistanceInput.java +41 -0
- data/src/org/jbox2d/collision/DistanceOutput.java +43 -0
- data/src/org/jbox2d/collision/Manifold.java +116 -0
- data/src/org/jbox2d/collision/ManifoldPoint.java +104 -0
- data/src/org/jbox2d/collision/RayCastInput.java +47 -0
- data/src/org/jbox2d/collision/RayCastOutput.java +46 -0
- data/src/org/jbox2d/collision/TimeOfImpact.java +526 -0
- data/src/org/jbox2d/collision/WorldManifold.java +200 -0
- data/src/org/jbox2d/collision/broadphase/BroadPhase.java +92 -0
- data/src/org/jbox2d/collision/broadphase/BroadPhaseStrategy.java +88 -0
- data/src/org/jbox2d/collision/broadphase/DefaultBroadPhaseBuffer.java +268 -0
- data/src/org/jbox2d/collision/broadphase/DynamicTree.java +883 -0
- data/src/org/jbox2d/collision/broadphase/DynamicTreeFlatNodes.java +873 -0
- data/src/org/jbox2d/collision/broadphase/DynamicTreeNode.java +54 -0
- data/src/org/jbox2d/collision/broadphase/Pair.java +46 -0
- data/src/org/jbox2d/collision/shapes/ChainShape.java +264 -0
- data/src/org/jbox2d/collision/shapes/CircleShape.java +207 -0
- data/src/org/jbox2d/collision/shapes/EdgeShape.java +254 -0
- data/src/org/jbox2d/collision/shapes/MassData.java +105 -0
- data/src/org/jbox2d/collision/shapes/PolygonShape.java +718 -0
- data/src/org/jbox2d/collision/shapes/Shape.java +136 -0
- data/src/org/jbox2d/collision/shapes/ShapeType.java +32 -0
- data/src/org/jbox2d/common/BufferUtils.java +209 -0
- data/src/org/jbox2d/common/Color3f.java +88 -0
- data/src/org/jbox2d/common/IViewportTransform.java +133 -0
- data/src/org/jbox2d/common/Mat22.java +609 -0
- data/src/org/jbox2d/common/Mat33.java +290 -0
- data/src/org/jbox2d/common/MathUtils.java +335 -0
- data/src/org/jbox2d/common/OBBViewportTransform.java +174 -0
- data/src/org/jbox2d/common/PlatformMathUtils.java +46 -0
- data/src/org/jbox2d/common/RaycastResult.java +37 -0
- data/src/org/jbox2d/common/Rot.java +150 -0
- data/src/org/jbox2d/common/Settings.java +246 -0
- data/src/org/jbox2d/common/Sweep.java +116 -0
- data/src/org/jbox2d/common/Timer.java +46 -0
- data/src/org/jbox2d/common/Transform.java +203 -0
- data/src/org/jbox2d/common/Vec2.java +388 -0
- data/src/org/jbox2d/common/Vec3.java +170 -0
- data/src/org/jbox2d/dynamics/Body.java +1246 -0
- data/src/org/jbox2d/dynamics/BodyDef.java +382 -0
- data/src/org/jbox2d/dynamics/BodyType.java +41 -0
- data/src/org/jbox2d/dynamics/ContactManager.java +293 -0
- data/src/org/jbox2d/dynamics/Filter.java +62 -0
- data/src/org/jbox2d/dynamics/Fixture.java +454 -0
- data/src/org/jbox2d/dynamics/FixtureDef.java +214 -0
- data/src/org/jbox2d/dynamics/FixtureProxy.java +38 -0
- data/src/org/jbox2d/dynamics/Island.java +602 -0
- data/src/org/jbox2d/dynamics/Profile.java +97 -0
- data/src/org/jbox2d/dynamics/SolverData.java +33 -0
- data/src/org/jbox2d/dynamics/TimeStep.java +46 -0
- data/src/org/jbox2d/dynamics/World.java +2075 -0
- data/src/org/jbox2d/dynamics/contacts/ChainAndCircleContact.java +57 -0
- data/src/org/jbox2d/dynamics/contacts/ChainAndPolygonContact.java +57 -0
- data/src/org/jbox2d/dynamics/contacts/CircleContact.java +50 -0
- data/src/org/jbox2d/dynamics/contacts/Contact.java +365 -0
- data/src/org/jbox2d/dynamics/contacts/ContactCreator.java +35 -0
- data/src/org/jbox2d/dynamics/contacts/ContactEdge.java +56 -0
- data/src/org/jbox2d/dynamics/contacts/ContactPositionConstraint.java +49 -0
- data/src/org/jbox2d/dynamics/contacts/ContactRegister.java +31 -0
- data/src/org/jbox2d/dynamics/contacts/ContactSolver.java +1104 -0
- data/src/org/jbox2d/dynamics/contacts/ContactVelocityConstraint.java +60 -0
- data/src/org/jbox2d/dynamics/contacts/EdgeAndCircleContact.java +52 -0
- data/src/org/jbox2d/dynamics/contacts/EdgeAndPolygonContact.java +52 -0
- data/src/org/jbox2d/dynamics/contacts/PolygonAndCircleContact.java +51 -0
- data/src/org/jbox2d/dynamics/contacts/PolygonContact.java +50 -0
- data/src/org/jbox2d/dynamics/contacts/Position.java +31 -0
- data/src/org/jbox2d/dynamics/contacts/Velocity.java +31 -0
- data/src/org/jbox2d/dynamics/joints/ConstantVolumeJoint.java +258 -0
- data/src/org/jbox2d/dynamics/joints/ConstantVolumeJointDef.java +75 -0
- data/src/org/jbox2d/dynamics/joints/DistanceJoint.java +356 -0
- data/src/org/jbox2d/dynamics/joints/DistanceJointDef.java +106 -0
- data/src/org/jbox2d/dynamics/joints/FrictionJoint.java +294 -0
- data/src/org/jbox2d/dynamics/joints/FrictionJointDef.java +78 -0
- data/src/org/jbox2d/dynamics/joints/GearJoint.java +520 -0
- data/src/org/jbox2d/dynamics/joints/GearJointDef.java +58 -0
- data/src/org/jbox2d/dynamics/joints/Jacobian.java +32 -0
- data/src/org/jbox2d/dynamics/joints/Joint.java +235 -0
- data/src/org/jbox2d/dynamics/joints/JointDef.java +65 -0
- data/src/org/jbox2d/dynamics/joints/JointEdge.java +57 -0
- data/src/org/jbox2d/dynamics/joints/JointType.java +28 -0
- data/src/org/jbox2d/dynamics/joints/LimitState.java +28 -0
- data/src/org/jbox2d/dynamics/joints/MotorJoint.java +339 -0
- data/src/org/jbox2d/dynamics/joints/MotorJointDef.java +55 -0
- data/src/org/jbox2d/dynamics/joints/MouseJoint.java +262 -0
- data/src/org/jbox2d/dynamics/joints/MouseJointDef.java +62 -0
- data/src/org/jbox2d/dynamics/joints/PrismaticJoint.java +808 -0
- data/src/org/jbox2d/dynamics/joints/PrismaticJointDef.java +120 -0
- data/src/org/jbox2d/dynamics/joints/PulleyJoint.java +393 -0
- data/src/org/jbox2d/dynamics/joints/PulleyJointDef.java +105 -0
- data/src/org/jbox2d/dynamics/joints/RevoluteJoint.java +554 -0
- data/src/org/jbox2d/dynamics/joints/RevoluteJointDef.java +137 -0
- data/src/org/jbox2d/dynamics/joints/RopeJoint.java +276 -0
- data/src/org/jbox2d/dynamics/joints/RopeJointDef.java +34 -0
- data/src/org/jbox2d/dynamics/joints/WeldJoint.java +424 -0
- data/src/org/jbox2d/dynamics/joints/WeldJointDef.java +85 -0
- data/src/org/jbox2d/dynamics/joints/WheelJoint.java +498 -0
- data/src/org/jbox2d/dynamics/joints/WheelJointDef.java +98 -0
- data/src/org/jbox2d/particle/ParticleBodyContact.java +17 -0
- data/src/org/jbox2d/particle/ParticleColor.java +52 -0
- data/src/org/jbox2d/particle/ParticleContact.java +14 -0
- data/src/org/jbox2d/particle/ParticleDef.java +24 -0
- data/src/org/jbox2d/particle/ParticleGroup.java +154 -0
- data/src/org/jbox2d/particle/ParticleGroupDef.java +62 -0
- data/src/org/jbox2d/particle/ParticleGroupType.java +8 -0
- data/src/org/jbox2d/particle/ParticleSystem.java +2172 -0
- data/src/org/jbox2d/particle/ParticleType.java +28 -0
- data/src/org/jbox2d/particle/StackQueue.java +44 -0
- data/src/org/jbox2d/particle/VoronoiDiagram.java +209 -0
- data/src/org/jbox2d/pooling/IDynamicStack.java +47 -0
- data/src/org/jbox2d/pooling/IOrderedStack.java +57 -0
- data/src/org/jbox2d/pooling/IWorldPool.java +101 -0
- data/src/org/jbox2d/pooling/arrays/FloatArray.java +50 -0
- data/src/org/jbox2d/pooling/arrays/GeneratorArray.java +33 -0
- data/src/org/jbox2d/pooling/arrays/IntArray.java +53 -0
- data/src/org/jbox2d/pooling/arrays/Vec2Array.java +57 -0
- data/src/org/jbox2d/pooling/normal/CircleStack.java +77 -0
- data/src/org/jbox2d/pooling/normal/DefaultWorldPool.java +331 -0
- data/src/org/jbox2d/pooling/normal/MutableStack.java +72 -0
- data/src/org/jbox2d/pooling/normal/OrderedStack.java +73 -0
- data/src/org/jbox2d/pooling/stacks/DynamicIntStack.java +60 -0
- metadata +161 -14
- data/lib/jbox2d-library-2.3.1-SNAPSHOT.jar +0 -0
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/*******************************************************************************
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* Copyright (c) 2013, Daniel Murphy
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification,
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* are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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* IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
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* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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******************************************************************************/
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package org.jbox2d.dynamics.joints;
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import org.jbox2d.common.Mat22;
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import org.jbox2d.common.Mat33;
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import org.jbox2d.common.MathUtils;
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import org.jbox2d.common.Rot;
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import org.jbox2d.common.Settings;
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import org.jbox2d.common.Vec2;
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import org.jbox2d.common.Vec3;
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import org.jbox2d.dynamics.Body;
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import org.jbox2d.dynamics.SolverData;
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import org.jbox2d.pooling.IWorldPool;
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//Linear constraint (point-to-line)
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//d = p2 - p1 = x2 + r2 - x1 - r1
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//C = dot(perp, d)
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//Cdot = dot(d, cross(w1, perp)) + dot(perp, v2 + cross(w2, r2) - v1 - cross(w1, r1))
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// = -dot(perp, v1) - dot(cross(d + r1, perp), w1) + dot(perp, v2) + dot(cross(r2, perp), v2)
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//J = [-perp, -cross(d + r1, perp), perp, cross(r2,perp)]
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//
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//Angular constraint
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//C = a2 - a1 + a_initial
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//Cdot = w2 - w1
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//J = [0 0 -1 0 0 1]
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//
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//K = J * invM * JT
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//
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//J = [-a -s1 a s2]
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// [0 -1 0 1]
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//a = perp
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//s1 = cross(d + r1, a) = cross(p2 - x1, a)
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//s2 = cross(r2, a) = cross(p2 - x2, a)
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//Motor/Limit linear constraint
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//C = dot(ax1, d)
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//Cdot = = -dot(ax1, v1) - dot(cross(d + r1, ax1), w1) + dot(ax1, v2) + dot(cross(r2, ax1), v2)
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//J = [-ax1 -cross(d+r1,ax1) ax1 cross(r2,ax1)]
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//Block Solver
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//We develop a block solver that includes the joint limit. This makes the limit stiff (inelastic) even
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//when the mass has poor distribution (leading to large torques about the joint anchor points).
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//
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//The Jacobian has 3 rows:
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//J = [-uT -s1 uT s2] // linear
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// [0 -1 0 1] // angular
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// [-vT -a1 vT a2] // limit
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//
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//u = perp
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//v = axis
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//s1 = cross(d + r1, u), s2 = cross(r2, u)
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//a1 = cross(d + r1, v), a2 = cross(r2, v)
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//M * (v2 - v1) = JT * df
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//J * v2 = bias
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//
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//v2 = v1 + invM * JT * df
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//J * (v1 + invM * JT * df) = bias
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//K * df = bias - J * v1 = -Cdot
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//K = J * invM * JT
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//Cdot = J * v1 - bias
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//
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//Now solve for f2.
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//df = f2 - f1
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//K * (f2 - f1) = -Cdot
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//f2 = invK * (-Cdot) + f1
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//
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//Clamp accumulated limit impulse.
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//lower: f2(3) = max(f2(3), 0)
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//upper: f2(3) = min(f2(3), 0)
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//
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//Solve for correct f2(1:2)
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//K(1:2, 1:2) * f2(1:2) = -Cdot(1:2) - K(1:2,3) * f2(3) + K(1:2,1:3) * f1
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// = -Cdot(1:2) - K(1:2,3) * f2(3) + K(1:2,1:2) * f1(1:2) + K(1:2,3) * f1(3)
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//K(1:2, 1:2) * f2(1:2) = -Cdot(1:2) - K(1:2,3) * (f2(3) - f1(3)) + K(1:2,1:2) * f1(1:2)
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//f2(1:2) = invK(1:2,1:2) * (-Cdot(1:2) - K(1:2,3) * (f2(3) - f1(3))) + f1(1:2)
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//
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//Now compute impulse to be applied:
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//df = f2 - f1
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/**
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* A prismatic joint. This joint provides one degree of freedom: translation along an axis fixed in
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* bodyA. Relative rotation is prevented. You can use a joint limit to restrict the range of motion
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* and a joint motor to drive the motion or to model joint friction.
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*
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* @author Daniel
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*/
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public class PrismaticJoint extends Joint {
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// Solver shared
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protected final Vec2 m_localAnchorA;
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protected final Vec2 m_localAnchorB;
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protected final Vec2 m_localXAxisA;
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protected final Vec2 m_localYAxisA;
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protected float m_referenceAngle;
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private final Vec3 m_impulse;
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private float m_motorImpulse;
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private float m_lowerTranslation;
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private float m_upperTranslation;
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private float m_maxMotorForce;
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private float m_motorSpeed;
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private boolean m_enableLimit;
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private boolean m_enableMotor;
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private LimitState m_limitState;
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// Solver temp
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private int m_indexA;
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private int m_indexB;
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private final Vec2 m_localCenterA = new Vec2();
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private final Vec2 m_localCenterB = new Vec2();
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private float m_invMassA;
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private float m_invMassB;
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private float m_invIA;
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private float m_invIB;
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private final Vec2 m_axis, m_perp;
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private float m_s1, m_s2;
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private float m_a1, m_a2;
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private final Mat33 m_K;
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private float m_motorMass; // effective mass for motor/limit translational constraint.
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protected PrismaticJoint(IWorldPool argWorld, PrismaticJointDef def) {
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super(argWorld, def);
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m_localAnchorA = new Vec2(def.localAnchorA);
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m_localAnchorB = new Vec2(def.localAnchorB);
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m_localXAxisA = new Vec2(def.localAxisA);
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m_localXAxisA.normalize();
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m_localYAxisA = new Vec2();
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Vec2.crossToOutUnsafe(1f, m_localXAxisA, m_localYAxisA);
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m_referenceAngle = def.referenceAngle;
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m_impulse = new Vec3();
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m_motorMass = 0.0f;
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m_motorImpulse = 0.0f;
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m_lowerTranslation = def.lowerTranslation;
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m_upperTranslation = def.upperTranslation;
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m_maxMotorForce = def.maxMotorForce;
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m_motorSpeed = def.motorSpeed;
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m_enableLimit = def.enableLimit;
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m_enableMotor = def.enableMotor;
|
164
|
+
m_limitState = LimitState.INACTIVE;
|
165
|
+
|
166
|
+
m_K = new Mat33();
|
167
|
+
m_axis = new Vec2();
|
168
|
+
m_perp = new Vec2();
|
169
|
+
}
|
170
|
+
|
171
|
+
public Vec2 getLocalAnchorA() {
|
172
|
+
return m_localAnchorA;
|
173
|
+
}
|
174
|
+
|
175
|
+
public Vec2 getLocalAnchorB() {
|
176
|
+
return m_localAnchorB;
|
177
|
+
}
|
178
|
+
|
179
|
+
@Override
|
180
|
+
public void getAnchorA(Vec2 argOut) {
|
181
|
+
m_bodyA.getWorldPointToOut(m_localAnchorA, argOut);
|
182
|
+
}
|
183
|
+
|
184
|
+
@Override
|
185
|
+
public void getAnchorB(Vec2 argOut) {
|
186
|
+
m_bodyB.getWorldPointToOut(m_localAnchorB, argOut);
|
187
|
+
}
|
188
|
+
|
189
|
+
@Override
|
190
|
+
public void getReactionForce(float inv_dt, Vec2 argOut) {
|
191
|
+
Vec2 temp = pool.popVec2();
|
192
|
+
temp.set(m_axis).mulLocal(m_motorImpulse + m_impulse.z);
|
193
|
+
argOut.set(m_perp).mulLocal(m_impulse.x).addLocal(temp).mulLocal(inv_dt);
|
194
|
+
pool.pushVec2(1);
|
195
|
+
}
|
196
|
+
|
197
|
+
@Override
|
198
|
+
public float getReactionTorque(float inv_dt) {
|
199
|
+
return inv_dt * m_impulse.y;
|
200
|
+
}
|
201
|
+
|
202
|
+
/**
|
203
|
+
* Get the current joint translation, usually in meters.
|
204
|
+
*/
|
205
|
+
public float getJointSpeed() {
|
206
|
+
Body bA = m_bodyA;
|
207
|
+
Body bB = m_bodyB;
|
208
|
+
|
209
|
+
Vec2 temp = pool.popVec2();
|
210
|
+
Vec2 rA = pool.popVec2();
|
211
|
+
Vec2 rB = pool.popVec2();
|
212
|
+
Vec2 p1 = pool.popVec2();
|
213
|
+
Vec2 p2 = pool.popVec2();
|
214
|
+
Vec2 d = pool.popVec2();
|
215
|
+
Vec2 axis = pool.popVec2();
|
216
|
+
Vec2 temp2 = pool.popVec2();
|
217
|
+
Vec2 temp3 = pool.popVec2();
|
218
|
+
|
219
|
+
temp.set(m_localAnchorA).subLocal(bA.m_sweep.localCenter);
|
220
|
+
Rot.mulToOutUnsafe(bA.m_xf.q, temp, rA);
|
221
|
+
|
222
|
+
temp.set(m_localAnchorB).subLocal(bB.m_sweep.localCenter);
|
223
|
+
Rot.mulToOutUnsafe(bB.m_xf.q, temp, rB);
|
224
|
+
|
225
|
+
p1.set(bA.m_sweep.c).addLocal(rA);
|
226
|
+
p2.set(bB.m_sweep.c).addLocal(rB);
|
227
|
+
|
228
|
+
d.set(p2).subLocal(p1);
|
229
|
+
Rot.mulToOutUnsafe(bA.m_xf.q, m_localXAxisA, axis);
|
230
|
+
|
231
|
+
Vec2 vA = bA.m_linearVelocity;
|
232
|
+
Vec2 vB = bB.m_linearVelocity;
|
233
|
+
float wA = bA.m_angularVelocity;
|
234
|
+
float wB = bB.m_angularVelocity;
|
235
|
+
|
236
|
+
|
237
|
+
Vec2.crossToOutUnsafe(wA, axis, temp);
|
238
|
+
Vec2.crossToOutUnsafe(wB, rB, temp2);
|
239
|
+
Vec2.crossToOutUnsafe(wA, rA, temp3);
|
240
|
+
|
241
|
+
temp2.addLocal(vB).subLocal(vA).subLocal(temp3);
|
242
|
+
float speed = Vec2.dot(d, temp) + Vec2.dot(axis, temp2);
|
243
|
+
|
244
|
+
pool.pushVec2(9);
|
245
|
+
|
246
|
+
return speed;
|
247
|
+
}
|
248
|
+
|
249
|
+
public float getJointTranslation() {
|
250
|
+
Vec2 pA = pool.popVec2(), pB = pool.popVec2(), axis = pool.popVec2();
|
251
|
+
m_bodyA.getWorldPointToOut(m_localAnchorA, pA);
|
252
|
+
m_bodyB.getWorldPointToOut(m_localAnchorB, pB);
|
253
|
+
m_bodyA.getWorldVectorToOutUnsafe(m_localXAxisA, axis);
|
254
|
+
pB.subLocal(pA);
|
255
|
+
float translation = Vec2.dot(pB, axis);
|
256
|
+
pool.pushVec2(3);
|
257
|
+
return translation;
|
258
|
+
}
|
259
|
+
|
260
|
+
/**
|
261
|
+
* Is the joint limit enabled?
|
262
|
+
*
|
263
|
+
* @return
|
264
|
+
*/
|
265
|
+
public boolean isLimitEnabled() {
|
266
|
+
return m_enableLimit;
|
267
|
+
}
|
268
|
+
|
269
|
+
/**
|
270
|
+
* Enable/disable the joint limit.
|
271
|
+
*
|
272
|
+
* @param flag
|
273
|
+
*/
|
274
|
+
public void enableLimit(boolean flag) {
|
275
|
+
if (flag != m_enableLimit) {
|
276
|
+
m_bodyA.setAwake(true);
|
277
|
+
m_bodyB.setAwake(true);
|
278
|
+
m_enableLimit = flag;
|
279
|
+
m_impulse.z = 0.0f;
|
280
|
+
}
|
281
|
+
}
|
282
|
+
|
283
|
+
/**
|
284
|
+
* Get the lower joint limit, usually in meters.
|
285
|
+
*
|
286
|
+
* @return
|
287
|
+
*/
|
288
|
+
public float getLowerLimit() {
|
289
|
+
return m_lowerTranslation;
|
290
|
+
}
|
291
|
+
|
292
|
+
/**
|
293
|
+
* Get the upper joint limit, usually in meters.
|
294
|
+
*
|
295
|
+
* @return
|
296
|
+
*/
|
297
|
+
public float getUpperLimit() {
|
298
|
+
return m_upperTranslation;
|
299
|
+
}
|
300
|
+
|
301
|
+
/**
|
302
|
+
* Set the joint limits, usually in meters.
|
303
|
+
*
|
304
|
+
* @param lower
|
305
|
+
* @param upper
|
306
|
+
*/
|
307
|
+
public void setLimits(float lower, float upper) {
|
308
|
+
assert (lower <= upper);
|
309
|
+
if (lower != m_lowerTranslation || upper != m_upperTranslation) {
|
310
|
+
m_bodyA.setAwake(true);
|
311
|
+
m_bodyB.setAwake(true);
|
312
|
+
m_lowerTranslation = lower;
|
313
|
+
m_upperTranslation = upper;
|
314
|
+
m_impulse.z = 0.0f;
|
315
|
+
}
|
316
|
+
}
|
317
|
+
|
318
|
+
/**
|
319
|
+
* Is the joint motor enabled?
|
320
|
+
*
|
321
|
+
* @return
|
322
|
+
*/
|
323
|
+
public boolean isMotorEnabled() {
|
324
|
+
return m_enableMotor;
|
325
|
+
}
|
326
|
+
|
327
|
+
/**
|
328
|
+
* Enable/disable the joint motor.
|
329
|
+
*
|
330
|
+
* @param flag
|
331
|
+
*/
|
332
|
+
public void enableMotor(boolean flag) {
|
333
|
+
m_bodyA.setAwake(true);
|
334
|
+
m_bodyB.setAwake(true);
|
335
|
+
m_enableMotor = flag;
|
336
|
+
}
|
337
|
+
|
338
|
+
/**
|
339
|
+
* Set the motor speed, usually in meters per second.
|
340
|
+
*
|
341
|
+
* @param speed
|
342
|
+
*/
|
343
|
+
public void setMotorSpeed(float speed) {
|
344
|
+
m_bodyA.setAwake(true);
|
345
|
+
m_bodyB.setAwake(true);
|
346
|
+
m_motorSpeed = speed;
|
347
|
+
}
|
348
|
+
|
349
|
+
/**
|
350
|
+
* Get the motor speed, usually in meters per second.
|
351
|
+
*
|
352
|
+
* @return
|
353
|
+
*/
|
354
|
+
public float getMotorSpeed() {
|
355
|
+
return m_motorSpeed;
|
356
|
+
}
|
357
|
+
|
358
|
+
/**
|
359
|
+
* Set the maximum motor force, usually in N.
|
360
|
+
*
|
361
|
+
* @param force
|
362
|
+
*/
|
363
|
+
public void setMaxMotorForce(float force) {
|
364
|
+
m_bodyA.setAwake(true);
|
365
|
+
m_bodyB.setAwake(true);
|
366
|
+
m_maxMotorForce = force;
|
367
|
+
}
|
368
|
+
|
369
|
+
/**
|
370
|
+
* Get the current motor force, usually in N.
|
371
|
+
*
|
372
|
+
* @param inv_dt
|
373
|
+
* @return
|
374
|
+
*/
|
375
|
+
public float getMotorForce(float inv_dt) {
|
376
|
+
return m_motorImpulse * inv_dt;
|
377
|
+
}
|
378
|
+
|
379
|
+
public float getMaxMotorForce() {
|
380
|
+
return m_maxMotorForce;
|
381
|
+
}
|
382
|
+
|
383
|
+
public float getReferenceAngle() {
|
384
|
+
return m_referenceAngle;
|
385
|
+
}
|
386
|
+
|
387
|
+
public Vec2 getLocalAxisA() {
|
388
|
+
return m_localXAxisA;
|
389
|
+
}
|
390
|
+
|
391
|
+
@Override
|
392
|
+
public void initVelocityConstraints(final SolverData data) {
|
393
|
+
m_indexA = m_bodyA.m_islandIndex;
|
394
|
+
m_indexB = m_bodyB.m_islandIndex;
|
395
|
+
m_localCenterA.set(m_bodyA.m_sweep.localCenter);
|
396
|
+
m_localCenterB.set(m_bodyB.m_sweep.localCenter);
|
397
|
+
m_invMassA = m_bodyA.m_invMass;
|
398
|
+
m_invMassB = m_bodyB.m_invMass;
|
399
|
+
m_invIA = m_bodyA.m_invI;
|
400
|
+
m_invIB = m_bodyB.m_invI;
|
401
|
+
|
402
|
+
Vec2 cA = data.positions[m_indexA].c;
|
403
|
+
float aA = data.positions[m_indexA].a;
|
404
|
+
Vec2 vA = data.velocities[m_indexA].v;
|
405
|
+
float wA = data.velocities[m_indexA].w;
|
406
|
+
|
407
|
+
Vec2 cB = data.positions[m_indexB].c;
|
408
|
+
float aB = data.positions[m_indexB].a;
|
409
|
+
Vec2 vB = data.velocities[m_indexB].v;
|
410
|
+
float wB = data.velocities[m_indexB].w;
|
411
|
+
|
412
|
+
final Rot qA = pool.popRot();
|
413
|
+
final Rot qB = pool.popRot();
|
414
|
+
final Vec2 d = pool.popVec2();
|
415
|
+
final Vec2 temp = pool.popVec2();
|
416
|
+
final Vec2 rA = pool.popVec2();
|
417
|
+
final Vec2 rB = pool.popVec2();
|
418
|
+
|
419
|
+
qA.set(aA);
|
420
|
+
qB.set(aB);
|
421
|
+
|
422
|
+
// Compute the effective masses.
|
423
|
+
Rot.mulToOutUnsafe(qA, d.set(m_localAnchorA).subLocal(m_localCenterA), rA);
|
424
|
+
Rot.mulToOutUnsafe(qB, d.set(m_localAnchorB).subLocal(m_localCenterB), rB);
|
425
|
+
d.set(cB).subLocal(cA).addLocal(rB).subLocal(rA);
|
426
|
+
|
427
|
+
float mA = m_invMassA, mB = m_invMassB;
|
428
|
+
float iA = m_invIA, iB = m_invIB;
|
429
|
+
|
430
|
+
// Compute motor Jacobian and effective mass.
|
431
|
+
{
|
432
|
+
Rot.mulToOutUnsafe(qA, m_localXAxisA, m_axis);
|
433
|
+
temp.set(d).addLocal(rA);
|
434
|
+
m_a1 = Vec2.cross(temp, m_axis);
|
435
|
+
m_a2 = Vec2.cross(rB, m_axis);
|
436
|
+
|
437
|
+
m_motorMass = mA + mB + iA * m_a1 * m_a1 + iB * m_a2 * m_a2;
|
438
|
+
if (m_motorMass > 0.0f) {
|
439
|
+
m_motorMass = 1.0f / m_motorMass;
|
440
|
+
}
|
441
|
+
}
|
442
|
+
|
443
|
+
// Prismatic constraint.
|
444
|
+
{
|
445
|
+
Rot.mulToOutUnsafe(qA, m_localYAxisA, m_perp);
|
446
|
+
|
447
|
+
temp.set(d).addLocal(rA);
|
448
|
+
m_s1 = Vec2.cross(temp, m_perp);
|
449
|
+
m_s2 = Vec2.cross(rB, m_perp);
|
450
|
+
|
451
|
+
float k11 = mA + mB + iA * m_s1 * m_s1 + iB * m_s2 * m_s2;
|
452
|
+
float k12 = iA * m_s1 + iB * m_s2;
|
453
|
+
float k13 = iA * m_s1 * m_a1 + iB * m_s2 * m_a2;
|
454
|
+
float k22 = iA + iB;
|
455
|
+
if (k22 == 0.0f) {
|
456
|
+
// For bodies with fixed rotation.
|
457
|
+
k22 = 1.0f;
|
458
|
+
}
|
459
|
+
float k23 = iA * m_a1 + iB * m_a2;
|
460
|
+
float k33 = mA + mB + iA * m_a1 * m_a1 + iB * m_a2 * m_a2;
|
461
|
+
|
462
|
+
m_K.ex.set(k11, k12, k13);
|
463
|
+
m_K.ey.set(k12, k22, k23);
|
464
|
+
m_K.ez.set(k13, k23, k33);
|
465
|
+
}
|
466
|
+
|
467
|
+
// Compute motor and limit terms.
|
468
|
+
if (m_enableLimit) {
|
469
|
+
|
470
|
+
float jointTranslation = Vec2.dot(m_axis, d);
|
471
|
+
if (MathUtils.abs(m_upperTranslation - m_lowerTranslation) < 2.0f * Settings.linearSlop) {
|
472
|
+
m_limitState = LimitState.EQUAL;
|
473
|
+
} else if (jointTranslation <= m_lowerTranslation) {
|
474
|
+
if (m_limitState != LimitState.AT_LOWER) {
|
475
|
+
m_limitState = LimitState.AT_LOWER;
|
476
|
+
m_impulse.z = 0.0f;
|
477
|
+
}
|
478
|
+
} else if (jointTranslation >= m_upperTranslation) {
|
479
|
+
if (m_limitState != LimitState.AT_UPPER) {
|
480
|
+
m_limitState = LimitState.AT_UPPER;
|
481
|
+
m_impulse.z = 0.0f;
|
482
|
+
}
|
483
|
+
} else {
|
484
|
+
m_limitState = LimitState.INACTIVE;
|
485
|
+
m_impulse.z = 0.0f;
|
486
|
+
}
|
487
|
+
} else {
|
488
|
+
m_limitState = LimitState.INACTIVE;
|
489
|
+
m_impulse.z = 0.0f;
|
490
|
+
}
|
491
|
+
|
492
|
+
if (m_enableMotor == false) {
|
493
|
+
m_motorImpulse = 0.0f;
|
494
|
+
}
|
495
|
+
|
496
|
+
if (data.step.warmStarting) {
|
497
|
+
// Account for variable time step.
|
498
|
+
m_impulse.mulLocal(data.step.dtRatio);
|
499
|
+
m_motorImpulse *= data.step.dtRatio;
|
500
|
+
|
501
|
+
final Vec2 P = pool.popVec2();
|
502
|
+
temp.set(m_axis).mulLocal(m_motorImpulse + m_impulse.z);
|
503
|
+
P.set(m_perp).mulLocal(m_impulse.x).addLocal(temp);
|
504
|
+
|
505
|
+
float LA = m_impulse.x * m_s1 + m_impulse.y + (m_motorImpulse + m_impulse.z) * m_a1;
|
506
|
+
float LB = m_impulse.x * m_s2 + m_impulse.y + (m_motorImpulse + m_impulse.z) * m_a2;
|
507
|
+
|
508
|
+
vA.x -= mA * P.x;
|
509
|
+
vA.y -= mA * P.y;
|
510
|
+
wA -= iA * LA;
|
511
|
+
|
512
|
+
vB.x += mB * P.x;
|
513
|
+
vB.y += mB * P.y;
|
514
|
+
wB += iB * LB;
|
515
|
+
|
516
|
+
pool.pushVec2(1);
|
517
|
+
} else {
|
518
|
+
m_impulse.setZero();
|
519
|
+
m_motorImpulse = 0.0f;
|
520
|
+
}
|
521
|
+
|
522
|
+
// data.velocities[m_indexA].v.set(vA);
|
523
|
+
data.velocities[m_indexA].w = wA;
|
524
|
+
// data.velocities[m_indexB].v.set(vB);
|
525
|
+
data.velocities[m_indexB].w = wB;
|
526
|
+
|
527
|
+
pool.pushRot(2);
|
528
|
+
pool.pushVec2(4);
|
529
|
+
}
|
530
|
+
|
531
|
+
@Override
|
532
|
+
public void solveVelocityConstraints(final SolverData data) {
|
533
|
+
Vec2 vA = data.velocities[m_indexA].v;
|
534
|
+
float wA = data.velocities[m_indexA].w;
|
535
|
+
Vec2 vB = data.velocities[m_indexB].v;
|
536
|
+
float wB = data.velocities[m_indexB].w;
|
537
|
+
|
538
|
+
float mA = m_invMassA, mB = m_invMassB;
|
539
|
+
float iA = m_invIA, iB = m_invIB;
|
540
|
+
|
541
|
+
final Vec2 temp = pool.popVec2();
|
542
|
+
|
543
|
+
// Solve linear motor constraint.
|
544
|
+
if (m_enableMotor && m_limitState != LimitState.EQUAL) {
|
545
|
+
temp.set(vB).subLocal(vA);
|
546
|
+
float Cdot = Vec2.dot(m_axis, temp) + m_a2 * wB - m_a1 * wA;
|
547
|
+
float impulse = m_motorMass * (m_motorSpeed - Cdot);
|
548
|
+
float oldImpulse = m_motorImpulse;
|
549
|
+
float maxImpulse = data.step.dt * m_maxMotorForce;
|
550
|
+
m_motorImpulse = MathUtils.clamp(m_motorImpulse + impulse, -maxImpulse, maxImpulse);
|
551
|
+
impulse = m_motorImpulse - oldImpulse;
|
552
|
+
|
553
|
+
final Vec2 P = pool.popVec2();
|
554
|
+
P.set(m_axis).mulLocal(impulse);
|
555
|
+
float LA = impulse * m_a1;
|
556
|
+
float LB = impulse * m_a2;
|
557
|
+
|
558
|
+
vA.x -= mA * P.x;
|
559
|
+
vA.y -= mA * P.y;
|
560
|
+
wA -= iA * LA;
|
561
|
+
|
562
|
+
vB.x += mB * P.x;
|
563
|
+
vB.y += mB * P.y;
|
564
|
+
wB += iB * LB;
|
565
|
+
|
566
|
+
pool.pushVec2(1);
|
567
|
+
}
|
568
|
+
|
569
|
+
final Vec2 Cdot1 = pool.popVec2();
|
570
|
+
temp.set(vB).subLocal(vA);
|
571
|
+
Cdot1.x = Vec2.dot(m_perp, temp) + m_s2 * wB - m_s1 * wA;
|
572
|
+
Cdot1.y = wB - wA;
|
573
|
+
// System.out.println(Cdot1);
|
574
|
+
|
575
|
+
if (m_enableLimit && m_limitState != LimitState.INACTIVE) {
|
576
|
+
// Solve prismatic and limit constraint in block form.
|
577
|
+
float Cdot2;
|
578
|
+
temp.set(vB).subLocal(vA);
|
579
|
+
Cdot2 = Vec2.dot(m_axis, temp) + m_a2 * wB - m_a1 * wA;
|
580
|
+
|
581
|
+
final Vec3 Cdot = pool.popVec3();
|
582
|
+
Cdot.set(Cdot1.x, Cdot1.y, Cdot2);
|
583
|
+
|
584
|
+
final Vec3 f1 = pool.popVec3();
|
585
|
+
final Vec3 df = pool.popVec3();
|
586
|
+
|
587
|
+
f1.set(m_impulse);
|
588
|
+
m_K.solve33ToOut(Cdot.negateLocal(), df);
|
589
|
+
// Cdot.negateLocal(); not used anymore
|
590
|
+
m_impulse.addLocal(df);
|
591
|
+
|
592
|
+
if (m_limitState == LimitState.AT_LOWER) {
|
593
|
+
m_impulse.z = MathUtils.max(m_impulse.z, 0.0f);
|
594
|
+
} else if (m_limitState == LimitState.AT_UPPER) {
|
595
|
+
m_impulse.z = MathUtils.min(m_impulse.z, 0.0f);
|
596
|
+
}
|
597
|
+
|
598
|
+
// f2(1:2) = invK(1:2,1:2) * (-Cdot(1:2) - K(1:2,3) * (f2(3) - f1(3))) +
|
599
|
+
// f1(1:2)
|
600
|
+
final Vec2 b = pool.popVec2();
|
601
|
+
final Vec2 f2r = pool.popVec2();
|
602
|
+
|
603
|
+
temp.set(m_K.ez.x, m_K.ez.y).mulLocal(m_impulse.z - f1.z);
|
604
|
+
b.set(Cdot1).negateLocal().subLocal(temp);
|
605
|
+
|
606
|
+
m_K.solve22ToOut(b, f2r);
|
607
|
+
f2r.addLocal(f1.x, f1.y);
|
608
|
+
m_impulse.x = f2r.x;
|
609
|
+
m_impulse.y = f2r.y;
|
610
|
+
|
611
|
+
df.set(m_impulse).subLocal(f1);
|
612
|
+
|
613
|
+
final Vec2 P = pool.popVec2();
|
614
|
+
temp.set(m_axis).mulLocal(df.z);
|
615
|
+
P.set(m_perp).mulLocal(df.x).addLocal(temp);
|
616
|
+
|
617
|
+
float LA = df.x * m_s1 + df.y + df.z * m_a1;
|
618
|
+
float LB = df.x * m_s2 + df.y + df.z * m_a2;
|
619
|
+
|
620
|
+
vA.x -= mA * P.x;
|
621
|
+
vA.y -= mA * P.y;
|
622
|
+
wA -= iA * LA;
|
623
|
+
|
624
|
+
vB.x += mB * P.x;
|
625
|
+
vB.y += mB * P.y;
|
626
|
+
wB += iB * LB;
|
627
|
+
|
628
|
+
pool.pushVec2(3);
|
629
|
+
pool.pushVec3(3);
|
630
|
+
} else {
|
631
|
+
// Limit is inactive, just solve the prismatic constraint in block form.
|
632
|
+
final Vec2 df = pool.popVec2();
|
633
|
+
m_K.solve22ToOut(Cdot1.negateLocal(), df);
|
634
|
+
Cdot1.negateLocal();
|
635
|
+
|
636
|
+
m_impulse.x += df.x;
|
637
|
+
m_impulse.y += df.y;
|
638
|
+
|
639
|
+
final Vec2 P = pool.popVec2();
|
640
|
+
P.set(m_perp).mulLocal(df.x);
|
641
|
+
float LA = df.x * m_s1 + df.y;
|
642
|
+
float LB = df.x * m_s2 + df.y;
|
643
|
+
|
644
|
+
vA.x -= mA * P.x;
|
645
|
+
vA.y -= mA * P.y;
|
646
|
+
wA -= iA * LA;
|
647
|
+
|
648
|
+
vB.x += mB * P.x;
|
649
|
+
vB.y += mB * P.y;
|
650
|
+
wB += iB * LB;
|
651
|
+
|
652
|
+
pool.pushVec2(2);
|
653
|
+
}
|
654
|
+
|
655
|
+
// data.velocities[m_indexA].v.set(vA);
|
656
|
+
data.velocities[m_indexA].w = wA;
|
657
|
+
// data.velocities[m_indexB].v.set(vB);
|
658
|
+
data.velocities[m_indexB].w = wB;
|
659
|
+
|
660
|
+
pool.pushVec2(2);
|
661
|
+
}
|
662
|
+
|
663
|
+
|
664
|
+
@Override
|
665
|
+
public boolean solvePositionConstraints(final SolverData data) {
|
666
|
+
|
667
|
+
final Rot qA = pool.popRot();
|
668
|
+
final Rot qB = pool.popRot();
|
669
|
+
final Vec2 rA = pool.popVec2();
|
670
|
+
final Vec2 rB = pool.popVec2();
|
671
|
+
final Vec2 d = pool.popVec2();
|
672
|
+
final Vec2 axis = pool.popVec2();
|
673
|
+
final Vec2 perp = pool.popVec2();
|
674
|
+
final Vec2 temp = pool.popVec2();
|
675
|
+
final Vec2 C1 = pool.popVec2();
|
676
|
+
|
677
|
+
final Vec3 impulse = pool.popVec3();
|
678
|
+
|
679
|
+
Vec2 cA = data.positions[m_indexA].c;
|
680
|
+
float aA = data.positions[m_indexA].a;
|
681
|
+
Vec2 cB = data.positions[m_indexB].c;
|
682
|
+
float aB = data.positions[m_indexB].a;
|
683
|
+
|
684
|
+
qA.set(aA);
|
685
|
+
qB.set(aB);
|
686
|
+
|
687
|
+
float mA = m_invMassA, mB = m_invMassB;
|
688
|
+
float iA = m_invIA, iB = m_invIB;
|
689
|
+
|
690
|
+
// Compute fresh Jacobians
|
691
|
+
Rot.mulToOutUnsafe(qA, temp.set(m_localAnchorA).subLocal(m_localCenterA), rA);
|
692
|
+
Rot.mulToOutUnsafe(qB, temp.set(m_localAnchorB).subLocal(m_localCenterB), rB);
|
693
|
+
d.set(cB).addLocal(rB).subLocal(cA).subLocal(rA);
|
694
|
+
|
695
|
+
Rot.mulToOutUnsafe(qA, m_localXAxisA, axis);
|
696
|
+
float a1 = Vec2.cross(temp.set(d).addLocal(rA), axis);
|
697
|
+
float a2 = Vec2.cross(rB, axis);
|
698
|
+
Rot.mulToOutUnsafe(qA, m_localYAxisA, perp);
|
699
|
+
|
700
|
+
float s1 = Vec2.cross(temp.set(d).addLocal(rA), perp);
|
701
|
+
float s2 = Vec2.cross(rB, perp);
|
702
|
+
|
703
|
+
C1.x = Vec2.dot(perp, d);
|
704
|
+
C1.y = aB - aA - m_referenceAngle;
|
705
|
+
|
706
|
+
float linearError = MathUtils.abs(C1.x);
|
707
|
+
float angularError = MathUtils.abs(C1.y);
|
708
|
+
|
709
|
+
boolean active = false;
|
710
|
+
float C2 = 0.0f;
|
711
|
+
if (m_enableLimit) {
|
712
|
+
float translation = Vec2.dot(axis, d);
|
713
|
+
if (MathUtils.abs(m_upperTranslation - m_lowerTranslation) < 2.0f * Settings.linearSlop) {
|
714
|
+
// Prevent large angular corrections
|
715
|
+
C2 =
|
716
|
+
MathUtils.clamp(translation, -Settings.maxLinearCorrection,
|
717
|
+
Settings.maxLinearCorrection);
|
718
|
+
linearError = MathUtils.max(linearError, MathUtils.abs(translation));
|
719
|
+
active = true;
|
720
|
+
} else if (translation <= m_lowerTranslation) {
|
721
|
+
// Prevent large linear corrections and allow some slop.
|
722
|
+
C2 =
|
723
|
+
MathUtils.clamp(translation - m_lowerTranslation + Settings.linearSlop,
|
724
|
+
-Settings.maxLinearCorrection, 0.0f);
|
725
|
+
linearError = MathUtils.max(linearError, m_lowerTranslation - translation);
|
726
|
+
active = true;
|
727
|
+
} else if (translation >= m_upperTranslation) {
|
728
|
+
// Prevent large linear corrections and allow some slop.
|
729
|
+
C2 =
|
730
|
+
MathUtils.clamp(translation - m_upperTranslation - Settings.linearSlop, 0.0f,
|
731
|
+
Settings.maxLinearCorrection);
|
732
|
+
linearError = MathUtils.max(linearError, translation - m_upperTranslation);
|
733
|
+
active = true;
|
734
|
+
}
|
735
|
+
}
|
736
|
+
|
737
|
+
if (active) {
|
738
|
+
float k11 = mA + mB + iA * s1 * s1 + iB * s2 * s2;
|
739
|
+
float k12 = iA * s1 + iB * s2;
|
740
|
+
float k13 = iA * s1 * a1 + iB * s2 * a2;
|
741
|
+
float k22 = iA + iB;
|
742
|
+
if (k22 == 0.0f) {
|
743
|
+
// For fixed rotation
|
744
|
+
k22 = 1.0f;
|
745
|
+
}
|
746
|
+
float k23 = iA * a1 + iB * a2;
|
747
|
+
float k33 = mA + mB + iA * a1 * a1 + iB * a2 * a2;
|
748
|
+
|
749
|
+
final Mat33 K = pool.popMat33();
|
750
|
+
K.ex.set(k11, k12, k13);
|
751
|
+
K.ey.set(k12, k22, k23);
|
752
|
+
K.ez.set(k13, k23, k33);
|
753
|
+
|
754
|
+
final Vec3 C = pool.popVec3();
|
755
|
+
C.x = C1.x;
|
756
|
+
C.y = C1.y;
|
757
|
+
C.z = C2;
|
758
|
+
|
759
|
+
K.solve33ToOut(C.negateLocal(), impulse);
|
760
|
+
pool.pushVec3(1);
|
761
|
+
pool.pushMat33(1);
|
762
|
+
} else {
|
763
|
+
float k11 = mA + mB + iA * s1 * s1 + iB * s2 * s2;
|
764
|
+
float k12 = iA * s1 + iB * s2;
|
765
|
+
float k22 = iA + iB;
|
766
|
+
if (k22 == 0.0f) {
|
767
|
+
k22 = 1.0f;
|
768
|
+
}
|
769
|
+
|
770
|
+
final Mat22 K = pool.popMat22();
|
771
|
+
K.ex.set(k11, k12);
|
772
|
+
K.ey.set(k12, k22);
|
773
|
+
|
774
|
+
// temp is impulse1
|
775
|
+
K.solveToOut(C1.negateLocal(), temp);
|
776
|
+
C1.negateLocal();
|
777
|
+
|
778
|
+
impulse.x = temp.x;
|
779
|
+
impulse.y = temp.y;
|
780
|
+
impulse.z = 0.0f;
|
781
|
+
|
782
|
+
pool.pushMat22(1);
|
783
|
+
}
|
784
|
+
|
785
|
+
float Px = impulse.x * perp.x + impulse.z * axis.x;
|
786
|
+
float Py = impulse.x * perp.y + impulse.z * axis.y;
|
787
|
+
float LA = impulse.x * s1 + impulse.y + impulse.z * a1;
|
788
|
+
float LB = impulse.x * s2 + impulse.y + impulse.z * a2;
|
789
|
+
|
790
|
+
cA.x -= mA * Px;
|
791
|
+
cA.y -= mA * Py;
|
792
|
+
aA -= iA * LA;
|
793
|
+
cB.x += mB * Px;
|
794
|
+
cB.y += mB * Py;
|
795
|
+
aB += iB * LB;
|
796
|
+
|
797
|
+
// data.positions[m_indexA].c.set(cA);
|
798
|
+
data.positions[m_indexA].a = aA;
|
799
|
+
// data.positions[m_indexB].c.set(cB);
|
800
|
+
data.positions[m_indexB].a = aB;
|
801
|
+
|
802
|
+
pool.pushVec2(7);
|
803
|
+
pool.pushVec3(1);
|
804
|
+
pool.pushRot(2);
|
805
|
+
|
806
|
+
return linearError <= Settings.linearSlop && angularError <= Settings.angularSlop;
|
807
|
+
}
|
808
|
+
}
|