pbox2d 0.6.0-java → 0.8.0-java

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Files changed (154) hide show
  1. checksums.yaml +4 -4
  2. data/.mvn/extensions.xml +8 -0
  3. data/.mvn/wrapper/maven-wrapper.properties +1 -0
  4. data/.travis.yml +23 -0
  5. data/CHANGELOG.md +8 -0
  6. data/README.md +7 -7
  7. data/Rakefile +1 -2
  8. data/lib/box2d.jar +0 -0
  9. data/lib/pbox2d/version.rb +1 -1
  10. data/lib/pbox2d.rb +1 -0
  11. data/pbox2d.gemspec +6 -11
  12. data/pom.rb +59 -0
  13. data/pom.xml +82 -73
  14. data/src/org/jbox2d/JBox2D.gwt.xml +12 -0
  15. data/src/org/jbox2d/callbacks/ContactAdaptor.java +27 -0
  16. data/src/org/jbox2d/callbacks/ContactFilter.java +59 -0
  17. data/src/org/jbox2d/callbacks/ContactImpulse.java +42 -0
  18. data/src/org/jbox2d/callbacks/ContactListener.java +87 -0
  19. data/src/org/jbox2d/callbacks/DebugDraw.java +297 -0
  20. data/src/org/jbox2d/callbacks/DestructionListener.java +53 -0
  21. data/src/org/jbox2d/callbacks/PairCallback.java +29 -0
  22. data/src/org/jbox2d/callbacks/ParticleDestructionListener.java +20 -0
  23. data/src/org/jbox2d/callbacks/ParticleQueryCallback.java +19 -0
  24. data/src/org/jbox2d/callbacks/ParticleRaycastCallback.java +19 -0
  25. data/src/org/jbox2d/callbacks/QueryCallback.java +45 -0
  26. data/src/org/jbox2d/callbacks/RayCastCallback.java +55 -0
  27. data/src/org/jbox2d/callbacks/TreeCallback.java +42 -0
  28. data/src/org/jbox2d/callbacks/TreeRayCastCallback.java +44 -0
  29. data/src/org/jbox2d/collision/AABB.java +338 -0
  30. data/src/org/jbox2d/collision/Collision.java +1444 -0
  31. data/src/org/jbox2d/collision/ContactID.java +106 -0
  32. data/src/org/jbox2d/collision/Distance.java +773 -0
  33. data/src/org/jbox2d/collision/DistanceInput.java +41 -0
  34. data/src/org/jbox2d/collision/DistanceOutput.java +43 -0
  35. data/src/org/jbox2d/collision/Manifold.java +116 -0
  36. data/src/org/jbox2d/collision/ManifoldPoint.java +104 -0
  37. data/src/org/jbox2d/collision/RayCastInput.java +47 -0
  38. data/src/org/jbox2d/collision/RayCastOutput.java +46 -0
  39. data/src/org/jbox2d/collision/TimeOfImpact.java +526 -0
  40. data/src/org/jbox2d/collision/WorldManifold.java +200 -0
  41. data/src/org/jbox2d/collision/broadphase/BroadPhase.java +92 -0
  42. data/src/org/jbox2d/collision/broadphase/BroadPhaseStrategy.java +88 -0
  43. data/src/org/jbox2d/collision/broadphase/DefaultBroadPhaseBuffer.java +268 -0
  44. data/src/org/jbox2d/collision/broadphase/DynamicTree.java +883 -0
  45. data/src/org/jbox2d/collision/broadphase/DynamicTreeFlatNodes.java +873 -0
  46. data/src/org/jbox2d/collision/broadphase/DynamicTreeNode.java +54 -0
  47. data/src/org/jbox2d/collision/broadphase/Pair.java +46 -0
  48. data/src/org/jbox2d/collision/shapes/ChainShape.java +264 -0
  49. data/src/org/jbox2d/collision/shapes/CircleShape.java +207 -0
  50. data/src/org/jbox2d/collision/shapes/EdgeShape.java +254 -0
  51. data/src/org/jbox2d/collision/shapes/MassData.java +105 -0
  52. data/src/org/jbox2d/collision/shapes/PolygonShape.java +718 -0
  53. data/src/org/jbox2d/collision/shapes/Shape.java +136 -0
  54. data/src/org/jbox2d/collision/shapes/ShapeType.java +32 -0
  55. data/src/org/jbox2d/common/BufferUtils.java +209 -0
  56. data/src/org/jbox2d/common/Color3f.java +88 -0
  57. data/src/org/jbox2d/common/IViewportTransform.java +133 -0
  58. data/src/org/jbox2d/common/Mat22.java +609 -0
  59. data/src/org/jbox2d/common/Mat33.java +290 -0
  60. data/src/org/jbox2d/common/MathUtils.java +335 -0
  61. data/src/org/jbox2d/common/OBBViewportTransform.java +174 -0
  62. data/src/org/jbox2d/common/PlatformMathUtils.java +46 -0
  63. data/src/org/jbox2d/common/RaycastResult.java +37 -0
  64. data/src/org/jbox2d/common/Rot.java +150 -0
  65. data/src/org/jbox2d/common/Settings.java +246 -0
  66. data/src/org/jbox2d/common/Sweep.java +116 -0
  67. data/src/org/jbox2d/common/Timer.java +46 -0
  68. data/src/org/jbox2d/common/Transform.java +203 -0
  69. data/src/org/jbox2d/common/Vec2.java +388 -0
  70. data/src/org/jbox2d/common/Vec3.java +170 -0
  71. data/src/org/jbox2d/dynamics/Body.java +1246 -0
  72. data/src/org/jbox2d/dynamics/BodyDef.java +382 -0
  73. data/src/org/jbox2d/dynamics/BodyType.java +41 -0
  74. data/src/org/jbox2d/dynamics/ContactManager.java +293 -0
  75. data/src/org/jbox2d/dynamics/Filter.java +62 -0
  76. data/src/org/jbox2d/dynamics/Fixture.java +454 -0
  77. data/src/org/jbox2d/dynamics/FixtureDef.java +214 -0
  78. data/src/org/jbox2d/dynamics/FixtureProxy.java +38 -0
  79. data/src/org/jbox2d/dynamics/Island.java +602 -0
  80. data/src/org/jbox2d/dynamics/Profile.java +97 -0
  81. data/src/org/jbox2d/dynamics/SolverData.java +33 -0
  82. data/src/org/jbox2d/dynamics/TimeStep.java +46 -0
  83. data/src/org/jbox2d/dynamics/World.java +2075 -0
  84. data/src/org/jbox2d/dynamics/contacts/ChainAndCircleContact.java +57 -0
  85. data/src/org/jbox2d/dynamics/contacts/ChainAndPolygonContact.java +57 -0
  86. data/src/org/jbox2d/dynamics/contacts/CircleContact.java +50 -0
  87. data/src/org/jbox2d/dynamics/contacts/Contact.java +365 -0
  88. data/src/org/jbox2d/dynamics/contacts/ContactCreator.java +35 -0
  89. data/src/org/jbox2d/dynamics/contacts/ContactEdge.java +56 -0
  90. data/src/org/jbox2d/dynamics/contacts/ContactPositionConstraint.java +49 -0
  91. data/src/org/jbox2d/dynamics/contacts/ContactRegister.java +31 -0
  92. data/src/org/jbox2d/dynamics/contacts/ContactSolver.java +1104 -0
  93. data/src/org/jbox2d/dynamics/contacts/ContactVelocityConstraint.java +60 -0
  94. data/src/org/jbox2d/dynamics/contacts/EdgeAndCircleContact.java +52 -0
  95. data/src/org/jbox2d/dynamics/contacts/EdgeAndPolygonContact.java +52 -0
  96. data/src/org/jbox2d/dynamics/contacts/PolygonAndCircleContact.java +51 -0
  97. data/src/org/jbox2d/dynamics/contacts/PolygonContact.java +50 -0
  98. data/src/org/jbox2d/dynamics/contacts/Position.java +31 -0
  99. data/src/org/jbox2d/dynamics/contacts/Velocity.java +31 -0
  100. data/src/org/jbox2d/dynamics/joints/ConstantVolumeJoint.java +258 -0
  101. data/src/org/jbox2d/dynamics/joints/ConstantVolumeJointDef.java +75 -0
  102. data/src/org/jbox2d/dynamics/joints/DistanceJoint.java +356 -0
  103. data/src/org/jbox2d/dynamics/joints/DistanceJointDef.java +106 -0
  104. data/src/org/jbox2d/dynamics/joints/FrictionJoint.java +294 -0
  105. data/src/org/jbox2d/dynamics/joints/FrictionJointDef.java +78 -0
  106. data/src/org/jbox2d/dynamics/joints/GearJoint.java +520 -0
  107. data/src/org/jbox2d/dynamics/joints/GearJointDef.java +58 -0
  108. data/src/org/jbox2d/dynamics/joints/Jacobian.java +32 -0
  109. data/src/org/jbox2d/dynamics/joints/Joint.java +235 -0
  110. data/src/org/jbox2d/dynamics/joints/JointDef.java +65 -0
  111. data/src/org/jbox2d/dynamics/joints/JointEdge.java +57 -0
  112. data/src/org/jbox2d/dynamics/joints/JointType.java +28 -0
  113. data/src/org/jbox2d/dynamics/joints/LimitState.java +28 -0
  114. data/src/org/jbox2d/dynamics/joints/MotorJoint.java +339 -0
  115. data/src/org/jbox2d/dynamics/joints/MotorJointDef.java +55 -0
  116. data/src/org/jbox2d/dynamics/joints/MouseJoint.java +262 -0
  117. data/src/org/jbox2d/dynamics/joints/MouseJointDef.java +62 -0
  118. data/src/org/jbox2d/dynamics/joints/PrismaticJoint.java +808 -0
  119. data/src/org/jbox2d/dynamics/joints/PrismaticJointDef.java +120 -0
  120. data/src/org/jbox2d/dynamics/joints/PulleyJoint.java +393 -0
  121. data/src/org/jbox2d/dynamics/joints/PulleyJointDef.java +105 -0
  122. data/src/org/jbox2d/dynamics/joints/RevoluteJoint.java +554 -0
  123. data/src/org/jbox2d/dynamics/joints/RevoluteJointDef.java +137 -0
  124. data/src/org/jbox2d/dynamics/joints/RopeJoint.java +276 -0
  125. data/src/org/jbox2d/dynamics/joints/RopeJointDef.java +34 -0
  126. data/src/org/jbox2d/dynamics/joints/WeldJoint.java +424 -0
  127. data/src/org/jbox2d/dynamics/joints/WeldJointDef.java +85 -0
  128. data/src/org/jbox2d/dynamics/joints/WheelJoint.java +498 -0
  129. data/src/org/jbox2d/dynamics/joints/WheelJointDef.java +98 -0
  130. data/src/org/jbox2d/particle/ParticleBodyContact.java +17 -0
  131. data/src/org/jbox2d/particle/ParticleColor.java +52 -0
  132. data/src/org/jbox2d/particle/ParticleContact.java +14 -0
  133. data/src/org/jbox2d/particle/ParticleDef.java +24 -0
  134. data/src/org/jbox2d/particle/ParticleGroup.java +154 -0
  135. data/src/org/jbox2d/particle/ParticleGroupDef.java +62 -0
  136. data/src/org/jbox2d/particle/ParticleGroupType.java +8 -0
  137. data/src/org/jbox2d/particle/ParticleSystem.java +2172 -0
  138. data/src/org/jbox2d/particle/ParticleType.java +28 -0
  139. data/src/org/jbox2d/particle/StackQueue.java +44 -0
  140. data/src/org/jbox2d/particle/VoronoiDiagram.java +209 -0
  141. data/src/org/jbox2d/pooling/IDynamicStack.java +47 -0
  142. data/src/org/jbox2d/pooling/IOrderedStack.java +57 -0
  143. data/src/org/jbox2d/pooling/IWorldPool.java +101 -0
  144. data/src/org/jbox2d/pooling/arrays/FloatArray.java +50 -0
  145. data/src/org/jbox2d/pooling/arrays/GeneratorArray.java +33 -0
  146. data/src/org/jbox2d/pooling/arrays/IntArray.java +53 -0
  147. data/src/org/jbox2d/pooling/arrays/Vec2Array.java +57 -0
  148. data/src/org/jbox2d/pooling/normal/CircleStack.java +77 -0
  149. data/src/org/jbox2d/pooling/normal/DefaultWorldPool.java +331 -0
  150. data/src/org/jbox2d/pooling/normal/MutableStack.java +72 -0
  151. data/src/org/jbox2d/pooling/normal/OrderedStack.java +73 -0
  152. data/src/org/jbox2d/pooling/stacks/DynamicIntStack.java +60 -0
  153. metadata +161 -14
  154. data/lib/jbox2d-library-2.3.1-SNAPSHOT.jar +0 -0
@@ -0,0 +1,276 @@
1
+ package org.jbox2d.dynamics.joints;
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+
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+ import org.jbox2d.common.MathUtils;
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+ import org.jbox2d.common.Rot;
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+ import org.jbox2d.common.Settings;
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+ import org.jbox2d.common.Vec2;
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+ import org.jbox2d.dynamics.SolverData;
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+ import org.jbox2d.pooling.IWorldPool;
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+
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+ /**
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+ * A rope joint enforces a maximum distance between two points on two bodies. It has no other
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+ * effect. Warning: if you attempt to change the maximum length during the simulation you will get
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+ * some non-physical behavior. A model that would allow you to dynamically modify the length would
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+ * have some sponginess, so I chose not to implement it that way. See DistanceJoint if you want to
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+ * dynamically control length.
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+ *
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+ * @author Daniel Murphy
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+ */
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+ public class RopeJoint extends Joint {
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+ // Solver shared
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+ private final Vec2 m_localAnchorA = new Vec2();
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+ private final Vec2 m_localAnchorB = new Vec2();
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+ private float m_maxLength;
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+ private float m_length;
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+ private float m_impulse;
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+
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+ // Solver temp
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+ private int m_indexA;
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+ private int m_indexB;
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+ private final Vec2 m_u = new Vec2();
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+ private final Vec2 m_rA = new Vec2();
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+ private final Vec2 m_rB = new Vec2();
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+ private final Vec2 m_localCenterA = new Vec2();
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+ private final Vec2 m_localCenterB = new Vec2();
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+ private float m_invMassA;
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+ private float m_invMassB;
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+ private float m_invIA;
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+ private float m_invIB;
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+ private float m_mass;
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+ private LimitState m_state;
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+
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+ protected RopeJoint(IWorldPool worldPool, RopeJointDef def) {
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+ super(worldPool, def);
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+ m_localAnchorA.set(def.localAnchorA);
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+ m_localAnchorB.set(def.localAnchorB);
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+
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+ m_maxLength = def.maxLength;
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+
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+ m_mass = 0.0f;
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+ m_impulse = 0.0f;
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+ m_state = LimitState.INACTIVE;
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+ m_length = 0.0f;
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+ }
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+
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+ @Override
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+ public void initVelocityConstraints(final SolverData data) {
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+ m_indexA = m_bodyA.m_islandIndex;
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+ m_indexB = m_bodyB.m_islandIndex;
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+ m_localCenterA.set(m_bodyA.m_sweep.localCenter);
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+ m_localCenterB.set(m_bodyB.m_sweep.localCenter);
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+ m_invMassA = m_bodyA.m_invMass;
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+ m_invMassB = m_bodyB.m_invMass;
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+ m_invIA = m_bodyA.m_invI;
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+ m_invIB = m_bodyB.m_invI;
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+
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+ Vec2 cA = data.positions[m_indexA].c;
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+ float aA = data.positions[m_indexA].a;
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+ Vec2 vA = data.velocities[m_indexA].v;
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+ float wA = data.velocities[m_indexA].w;
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+
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+ Vec2 cB = data.positions[m_indexB].c;
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+ float aB = data.positions[m_indexB].a;
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+ Vec2 vB = data.velocities[m_indexB].v;
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+ float wB = data.velocities[m_indexB].w;
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+
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+ final Rot qA = pool.popRot();
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+ final Rot qB = pool.popRot();
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+ final Vec2 temp = pool.popVec2();
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+
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+ qA.set(aA);
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+ qB.set(aB);
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+
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+ // Compute the effective masses.
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+ Rot.mulToOutUnsafe(qA, temp.set(m_localAnchorA).subLocal(m_localCenterA), m_rA);
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+ Rot.mulToOutUnsafe(qB, temp.set(m_localAnchorB).subLocal(m_localCenterB), m_rB);
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+
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+ m_u.set(cB).addLocal(m_rB).subLocal(cA).subLocal(m_rA);
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+
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+ m_length = m_u.length();
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+
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+ float C = m_length - m_maxLength;
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+ if (C > 0.0f) {
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+ m_state = LimitState.AT_UPPER;
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+ } else {
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+ m_state = LimitState.INACTIVE;
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+ }
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+
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+ if (m_length > Settings.linearSlop) {
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+ m_u.mulLocal(1.0f / m_length);
100
+ } else {
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+ m_u.setZero();
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+ m_mass = 0.0f;
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+ m_impulse = 0.0f;
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+ return;
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+ }
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+
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+ // Compute effective mass.
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+ float crA = Vec2.cross(m_rA, m_u);
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+ float crB = Vec2.cross(m_rB, m_u);
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+ float invMass = m_invMassA + m_invIA * crA * crA + m_invMassB + m_invIB * crB * crB;
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+
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+ m_mass = invMass != 0.0f ? 1.0f / invMass : 0.0f;
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+
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+ if (data.step.warmStarting) {
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+ // Scale the impulse to support a variable time step.
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+ m_impulse *= data.step.dtRatio;
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+
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+ float Px = m_impulse * m_u.x;
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+ float Py = m_impulse * m_u.y;
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+ vA.x -= m_invMassA * Px;
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+ vA.y -= m_invMassA * Py;
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+ wA -= m_invIA * (m_rA.x * Py - m_rA.y * Px);
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+
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+ vB.x += m_invMassB * Px;
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+ vB.y += m_invMassB * Py;
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+ wB += m_invIB * (m_rB.x * Py - m_rB.y * Px);
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+ } else {
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+ m_impulse = 0.0f;
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+ }
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+
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+ pool.pushRot(2);
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+ pool.pushVec2(1);
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+
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+ // data.velocities[m_indexA].v = vA;
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+ data.velocities[m_indexA].w = wA;
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+ // data.velocities[m_indexB].v = vB;
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+ data.velocities[m_indexB].w = wB;
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+ }
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+
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+ @Override
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+ public void solveVelocityConstraints(final SolverData data) {
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+ Vec2 vA = data.velocities[m_indexA].v;
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+ float wA = data.velocities[m_indexA].w;
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+ Vec2 vB = data.velocities[m_indexB].v;
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+ float wB = data.velocities[m_indexB].w;
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+
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+ // Cdot = dot(u, v + cross(w, r))
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+ Vec2 vpA = pool.popVec2();
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+ Vec2 vpB = pool.popVec2();
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+ Vec2 temp = pool.popVec2();
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+
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+ Vec2.crossToOutUnsafe(wA, m_rA, vpA);
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+ vpA.addLocal(vA);
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+ Vec2.crossToOutUnsafe(wB, m_rB, vpB);
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+ vpB.addLocal(vB);
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+
157
+ float C = m_length - m_maxLength;
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+ float Cdot = Vec2.dot(m_u, temp.set(vpB).subLocal(vpA));
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+
160
+ // Predictive constraint.
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+ if (C < 0.0f) {
162
+ Cdot += data.step.inv_dt * C;
163
+ }
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+
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+ float impulse = -m_mass * Cdot;
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+ float oldImpulse = m_impulse;
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+ m_impulse = MathUtils.min(0.0f, m_impulse + impulse);
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+ impulse = m_impulse - oldImpulse;
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+
170
+ float Px = impulse * m_u.x;
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+ float Py = impulse * m_u.y;
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+ vA.x -= m_invMassA * Px;
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+ vA.y -= m_invMassA * Py;
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+ wA -= m_invIA * (m_rA.x * Py - m_rA.y * Px);
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+ vB.x += m_invMassB * Px;
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+ vB.y += m_invMassB * Py;
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+ wB += m_invIB * (m_rB.x * Py - m_rB.y * Px);
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+
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+ pool.pushVec2(3);
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+
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+ // data.velocities[m_indexA].v = vA;
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+ data.velocities[m_indexA].w = wA;
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+ // data.velocities[m_indexB].v = vB;
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+ data.velocities[m_indexB].w = wB;
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+ }
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+
187
+ @Override
188
+ public boolean solvePositionConstraints(final SolverData data) {
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+ Vec2 cA = data.positions[m_indexA].c;
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+ float aA = data.positions[m_indexA].a;
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+ Vec2 cB = data.positions[m_indexB].c;
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+ float aB = data.positions[m_indexB].a;
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+
194
+ final Rot qA = pool.popRot();
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+ final Rot qB = pool.popRot();
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+ final Vec2 u = pool.popVec2();
197
+ final Vec2 rA = pool.popVec2();
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+ final Vec2 rB = pool.popVec2();
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+ final Vec2 temp = pool.popVec2();
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+
201
+ qA.set(aA);
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+ qB.set(aB);
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+
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+ // Compute the effective masses.
205
+ Rot.mulToOutUnsafe(qA, temp.set(m_localAnchorA).subLocal(m_localCenterA), rA);
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+ Rot.mulToOutUnsafe(qB, temp.set(m_localAnchorB).subLocal(m_localCenterB), rB);
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+ u.set(cB).addLocal(rB).subLocal(cA).subLocal(rA);
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+
209
+ float length = u.normalize();
210
+ float C = length - m_maxLength;
211
+
212
+ C = MathUtils.clamp(C, 0.0f, Settings.maxLinearCorrection);
213
+
214
+ float impulse = -m_mass * C;
215
+ float Px = impulse * u.x;
216
+ float Py = impulse * u.y;
217
+
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+ cA.x -= m_invMassA * Px;
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+ cA.y -= m_invMassA * Py;
220
+ aA -= m_invIA * (rA.x * Py - rA.y * Px);
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+ cB.x += m_invMassB * Px;
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+ cB.y += m_invMassB * Py;
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+ aB += m_invIB * (rB.x * Py - rB.y * Px);
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+
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+ pool.pushRot(2);
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+ pool.pushVec2(4);
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+
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+ // data.positions[m_indexA].c = cA;
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+ data.positions[m_indexA].a = aA;
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+ // data.positions[m_indexB].c = cB;
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+ data.positions[m_indexB].a = aB;
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+
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+ return length - m_maxLength < Settings.linearSlop;
234
+ }
235
+
236
+ @Override
237
+ public void getAnchorA(Vec2 argOut) {
238
+ m_bodyA.getWorldPointToOut(m_localAnchorA, argOut);
239
+ }
240
+
241
+ @Override
242
+ public void getAnchorB(Vec2 argOut) {
243
+ m_bodyB.getWorldPointToOut(m_localAnchorB, argOut);
244
+ }
245
+
246
+ @Override
247
+ public void getReactionForce(float inv_dt, Vec2 argOut) {
248
+ argOut.set(m_u).mulLocal(inv_dt).mulLocal(m_impulse);
249
+ }
250
+
251
+ @Override
252
+ public float getReactionTorque(float inv_dt) {
253
+ return 0f;
254
+ }
255
+
256
+ public Vec2 getLocalAnchorA() {
257
+ return m_localAnchorA;
258
+ }
259
+
260
+ public Vec2 getLocalAnchorB() {
261
+ return m_localAnchorB;
262
+ }
263
+
264
+ public float getMaxLength() {
265
+ return m_maxLength;
266
+ }
267
+
268
+ public void setMaxLength(float maxLength) {
269
+ this.m_maxLength = maxLength;
270
+ }
271
+
272
+ public LimitState getLimitState() {
273
+ return m_state;
274
+ }
275
+
276
+ }
@@ -0,0 +1,34 @@
1
+ package org.jbox2d.dynamics.joints;
2
+
3
+ import org.jbox2d.common.Vec2;
4
+
5
+ /**
6
+ * Rope joint definition. This requires two body anchor points and a maximum lengths. Note: by
7
+ * default the connected objects will not collide. see collideConnected in b2JointDef.
8
+ *
9
+ * @author Daniel Murphy
10
+ */
11
+ public class RopeJointDef extends JointDef {
12
+
13
+ /**
14
+ * The local anchor point relative to bodyA's origin.
15
+ */
16
+ public final Vec2 localAnchorA = new Vec2();
17
+
18
+ /**
19
+ * The local anchor point relative to bodyB's origin.
20
+ */
21
+ public final Vec2 localAnchorB = new Vec2();
22
+
23
+ /**
24
+ * The maximum length of the rope. Warning: this must be larger than b2_linearSlop or the joint
25
+ * will have no effect.
26
+ */
27
+ public float maxLength;
28
+
29
+ public RopeJointDef() {
30
+ super(JointType.ROPE);
31
+ localAnchorA.set(-1.0f, 0.0f);
32
+ localAnchorB.set(1.0f, 0.0f);
33
+ }
34
+ }