pbox2d 0.6.0-java → 0.8.0-java

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Files changed (154) hide show
  1. checksums.yaml +4 -4
  2. data/.mvn/extensions.xml +8 -0
  3. data/.mvn/wrapper/maven-wrapper.properties +1 -0
  4. data/.travis.yml +23 -0
  5. data/CHANGELOG.md +8 -0
  6. data/README.md +7 -7
  7. data/Rakefile +1 -2
  8. data/lib/box2d.jar +0 -0
  9. data/lib/pbox2d/version.rb +1 -1
  10. data/lib/pbox2d.rb +1 -0
  11. data/pbox2d.gemspec +6 -11
  12. data/pom.rb +59 -0
  13. data/pom.xml +82 -73
  14. data/src/org/jbox2d/JBox2D.gwt.xml +12 -0
  15. data/src/org/jbox2d/callbacks/ContactAdaptor.java +27 -0
  16. data/src/org/jbox2d/callbacks/ContactFilter.java +59 -0
  17. data/src/org/jbox2d/callbacks/ContactImpulse.java +42 -0
  18. data/src/org/jbox2d/callbacks/ContactListener.java +87 -0
  19. data/src/org/jbox2d/callbacks/DebugDraw.java +297 -0
  20. data/src/org/jbox2d/callbacks/DestructionListener.java +53 -0
  21. data/src/org/jbox2d/callbacks/PairCallback.java +29 -0
  22. data/src/org/jbox2d/callbacks/ParticleDestructionListener.java +20 -0
  23. data/src/org/jbox2d/callbacks/ParticleQueryCallback.java +19 -0
  24. data/src/org/jbox2d/callbacks/ParticleRaycastCallback.java +19 -0
  25. data/src/org/jbox2d/callbacks/QueryCallback.java +45 -0
  26. data/src/org/jbox2d/callbacks/RayCastCallback.java +55 -0
  27. data/src/org/jbox2d/callbacks/TreeCallback.java +42 -0
  28. data/src/org/jbox2d/callbacks/TreeRayCastCallback.java +44 -0
  29. data/src/org/jbox2d/collision/AABB.java +338 -0
  30. data/src/org/jbox2d/collision/Collision.java +1444 -0
  31. data/src/org/jbox2d/collision/ContactID.java +106 -0
  32. data/src/org/jbox2d/collision/Distance.java +773 -0
  33. data/src/org/jbox2d/collision/DistanceInput.java +41 -0
  34. data/src/org/jbox2d/collision/DistanceOutput.java +43 -0
  35. data/src/org/jbox2d/collision/Manifold.java +116 -0
  36. data/src/org/jbox2d/collision/ManifoldPoint.java +104 -0
  37. data/src/org/jbox2d/collision/RayCastInput.java +47 -0
  38. data/src/org/jbox2d/collision/RayCastOutput.java +46 -0
  39. data/src/org/jbox2d/collision/TimeOfImpact.java +526 -0
  40. data/src/org/jbox2d/collision/WorldManifold.java +200 -0
  41. data/src/org/jbox2d/collision/broadphase/BroadPhase.java +92 -0
  42. data/src/org/jbox2d/collision/broadphase/BroadPhaseStrategy.java +88 -0
  43. data/src/org/jbox2d/collision/broadphase/DefaultBroadPhaseBuffer.java +268 -0
  44. data/src/org/jbox2d/collision/broadphase/DynamicTree.java +883 -0
  45. data/src/org/jbox2d/collision/broadphase/DynamicTreeFlatNodes.java +873 -0
  46. data/src/org/jbox2d/collision/broadphase/DynamicTreeNode.java +54 -0
  47. data/src/org/jbox2d/collision/broadphase/Pair.java +46 -0
  48. data/src/org/jbox2d/collision/shapes/ChainShape.java +264 -0
  49. data/src/org/jbox2d/collision/shapes/CircleShape.java +207 -0
  50. data/src/org/jbox2d/collision/shapes/EdgeShape.java +254 -0
  51. data/src/org/jbox2d/collision/shapes/MassData.java +105 -0
  52. data/src/org/jbox2d/collision/shapes/PolygonShape.java +718 -0
  53. data/src/org/jbox2d/collision/shapes/Shape.java +136 -0
  54. data/src/org/jbox2d/collision/shapes/ShapeType.java +32 -0
  55. data/src/org/jbox2d/common/BufferUtils.java +209 -0
  56. data/src/org/jbox2d/common/Color3f.java +88 -0
  57. data/src/org/jbox2d/common/IViewportTransform.java +133 -0
  58. data/src/org/jbox2d/common/Mat22.java +609 -0
  59. data/src/org/jbox2d/common/Mat33.java +290 -0
  60. data/src/org/jbox2d/common/MathUtils.java +335 -0
  61. data/src/org/jbox2d/common/OBBViewportTransform.java +174 -0
  62. data/src/org/jbox2d/common/PlatformMathUtils.java +46 -0
  63. data/src/org/jbox2d/common/RaycastResult.java +37 -0
  64. data/src/org/jbox2d/common/Rot.java +150 -0
  65. data/src/org/jbox2d/common/Settings.java +246 -0
  66. data/src/org/jbox2d/common/Sweep.java +116 -0
  67. data/src/org/jbox2d/common/Timer.java +46 -0
  68. data/src/org/jbox2d/common/Transform.java +203 -0
  69. data/src/org/jbox2d/common/Vec2.java +388 -0
  70. data/src/org/jbox2d/common/Vec3.java +170 -0
  71. data/src/org/jbox2d/dynamics/Body.java +1246 -0
  72. data/src/org/jbox2d/dynamics/BodyDef.java +382 -0
  73. data/src/org/jbox2d/dynamics/BodyType.java +41 -0
  74. data/src/org/jbox2d/dynamics/ContactManager.java +293 -0
  75. data/src/org/jbox2d/dynamics/Filter.java +62 -0
  76. data/src/org/jbox2d/dynamics/Fixture.java +454 -0
  77. data/src/org/jbox2d/dynamics/FixtureDef.java +214 -0
  78. data/src/org/jbox2d/dynamics/FixtureProxy.java +38 -0
  79. data/src/org/jbox2d/dynamics/Island.java +602 -0
  80. data/src/org/jbox2d/dynamics/Profile.java +97 -0
  81. data/src/org/jbox2d/dynamics/SolverData.java +33 -0
  82. data/src/org/jbox2d/dynamics/TimeStep.java +46 -0
  83. data/src/org/jbox2d/dynamics/World.java +2075 -0
  84. data/src/org/jbox2d/dynamics/contacts/ChainAndCircleContact.java +57 -0
  85. data/src/org/jbox2d/dynamics/contacts/ChainAndPolygonContact.java +57 -0
  86. data/src/org/jbox2d/dynamics/contacts/CircleContact.java +50 -0
  87. data/src/org/jbox2d/dynamics/contacts/Contact.java +365 -0
  88. data/src/org/jbox2d/dynamics/contacts/ContactCreator.java +35 -0
  89. data/src/org/jbox2d/dynamics/contacts/ContactEdge.java +56 -0
  90. data/src/org/jbox2d/dynamics/contacts/ContactPositionConstraint.java +49 -0
  91. data/src/org/jbox2d/dynamics/contacts/ContactRegister.java +31 -0
  92. data/src/org/jbox2d/dynamics/contacts/ContactSolver.java +1104 -0
  93. data/src/org/jbox2d/dynamics/contacts/ContactVelocityConstraint.java +60 -0
  94. data/src/org/jbox2d/dynamics/contacts/EdgeAndCircleContact.java +52 -0
  95. data/src/org/jbox2d/dynamics/contacts/EdgeAndPolygonContact.java +52 -0
  96. data/src/org/jbox2d/dynamics/contacts/PolygonAndCircleContact.java +51 -0
  97. data/src/org/jbox2d/dynamics/contacts/PolygonContact.java +50 -0
  98. data/src/org/jbox2d/dynamics/contacts/Position.java +31 -0
  99. data/src/org/jbox2d/dynamics/contacts/Velocity.java +31 -0
  100. data/src/org/jbox2d/dynamics/joints/ConstantVolumeJoint.java +258 -0
  101. data/src/org/jbox2d/dynamics/joints/ConstantVolumeJointDef.java +75 -0
  102. data/src/org/jbox2d/dynamics/joints/DistanceJoint.java +356 -0
  103. data/src/org/jbox2d/dynamics/joints/DistanceJointDef.java +106 -0
  104. data/src/org/jbox2d/dynamics/joints/FrictionJoint.java +294 -0
  105. data/src/org/jbox2d/dynamics/joints/FrictionJointDef.java +78 -0
  106. data/src/org/jbox2d/dynamics/joints/GearJoint.java +520 -0
  107. data/src/org/jbox2d/dynamics/joints/GearJointDef.java +58 -0
  108. data/src/org/jbox2d/dynamics/joints/Jacobian.java +32 -0
  109. data/src/org/jbox2d/dynamics/joints/Joint.java +235 -0
  110. data/src/org/jbox2d/dynamics/joints/JointDef.java +65 -0
  111. data/src/org/jbox2d/dynamics/joints/JointEdge.java +57 -0
  112. data/src/org/jbox2d/dynamics/joints/JointType.java +28 -0
  113. data/src/org/jbox2d/dynamics/joints/LimitState.java +28 -0
  114. data/src/org/jbox2d/dynamics/joints/MotorJoint.java +339 -0
  115. data/src/org/jbox2d/dynamics/joints/MotorJointDef.java +55 -0
  116. data/src/org/jbox2d/dynamics/joints/MouseJoint.java +262 -0
  117. data/src/org/jbox2d/dynamics/joints/MouseJointDef.java +62 -0
  118. data/src/org/jbox2d/dynamics/joints/PrismaticJoint.java +808 -0
  119. data/src/org/jbox2d/dynamics/joints/PrismaticJointDef.java +120 -0
  120. data/src/org/jbox2d/dynamics/joints/PulleyJoint.java +393 -0
  121. data/src/org/jbox2d/dynamics/joints/PulleyJointDef.java +105 -0
  122. data/src/org/jbox2d/dynamics/joints/RevoluteJoint.java +554 -0
  123. data/src/org/jbox2d/dynamics/joints/RevoluteJointDef.java +137 -0
  124. data/src/org/jbox2d/dynamics/joints/RopeJoint.java +276 -0
  125. data/src/org/jbox2d/dynamics/joints/RopeJointDef.java +34 -0
  126. data/src/org/jbox2d/dynamics/joints/WeldJoint.java +424 -0
  127. data/src/org/jbox2d/dynamics/joints/WeldJointDef.java +85 -0
  128. data/src/org/jbox2d/dynamics/joints/WheelJoint.java +498 -0
  129. data/src/org/jbox2d/dynamics/joints/WheelJointDef.java +98 -0
  130. data/src/org/jbox2d/particle/ParticleBodyContact.java +17 -0
  131. data/src/org/jbox2d/particle/ParticleColor.java +52 -0
  132. data/src/org/jbox2d/particle/ParticleContact.java +14 -0
  133. data/src/org/jbox2d/particle/ParticleDef.java +24 -0
  134. data/src/org/jbox2d/particle/ParticleGroup.java +154 -0
  135. data/src/org/jbox2d/particle/ParticleGroupDef.java +62 -0
  136. data/src/org/jbox2d/particle/ParticleGroupType.java +8 -0
  137. data/src/org/jbox2d/particle/ParticleSystem.java +2172 -0
  138. data/src/org/jbox2d/particle/ParticleType.java +28 -0
  139. data/src/org/jbox2d/particle/StackQueue.java +44 -0
  140. data/src/org/jbox2d/particle/VoronoiDiagram.java +209 -0
  141. data/src/org/jbox2d/pooling/IDynamicStack.java +47 -0
  142. data/src/org/jbox2d/pooling/IOrderedStack.java +57 -0
  143. data/src/org/jbox2d/pooling/IWorldPool.java +101 -0
  144. data/src/org/jbox2d/pooling/arrays/FloatArray.java +50 -0
  145. data/src/org/jbox2d/pooling/arrays/GeneratorArray.java +33 -0
  146. data/src/org/jbox2d/pooling/arrays/IntArray.java +53 -0
  147. data/src/org/jbox2d/pooling/arrays/Vec2Array.java +57 -0
  148. data/src/org/jbox2d/pooling/normal/CircleStack.java +77 -0
  149. data/src/org/jbox2d/pooling/normal/DefaultWorldPool.java +331 -0
  150. data/src/org/jbox2d/pooling/normal/MutableStack.java +72 -0
  151. data/src/org/jbox2d/pooling/normal/OrderedStack.java +73 -0
  152. data/src/org/jbox2d/pooling/stacks/DynamicIntStack.java +60 -0
  153. metadata +161 -14
  154. data/lib/jbox2d-library-2.3.1-SNAPSHOT.jar +0 -0
@@ -0,0 +1,294 @@
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+ /*******************************************************************************
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+ * Copyright (c) 2013, Daniel Murphy
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+ * All rights reserved.
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+ *
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+ * Redistribution and use in source and binary forms, with or without modification,
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+ * are permitted provided that the following conditions are met:
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+ * * Redistributions of source code must retain the above copyright notice,
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+ * this list of conditions and the following disclaimer.
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+ * * Redistributions in binary form must reproduce the above copyright notice,
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+ * this list of conditions and the following disclaimer in the documentation
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+ * and/or other materials provided with the distribution.
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+ *
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+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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+ * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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+ * IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
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+ * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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+ * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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+ * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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+ * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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+ * POSSIBILITY OF SUCH DAMAGE.
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+ ******************************************************************************/
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+ /**
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+ * Created at 7:27:32 AM Jan 20, 2011
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+ */
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+ package org.jbox2d.dynamics.joints;
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+
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+ import org.jbox2d.common.Mat22;
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+ import org.jbox2d.common.MathUtils;
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+ import org.jbox2d.common.Rot;
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+ import org.jbox2d.common.Vec2;
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+ import org.jbox2d.dynamics.SolverData;
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+ import org.jbox2d.pooling.IWorldPool;
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+
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+ /**
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+ * @author Daniel Murphy
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+ */
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+ public class FrictionJoint extends Joint {
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+
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+ private final Vec2 m_localAnchorA;
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+ private final Vec2 m_localAnchorB;
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+
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+ // Solver shared
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+ private final Vec2 m_linearImpulse;
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+ private float m_angularImpulse;
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+ private float m_maxForce;
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+ private float m_maxTorque;
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+
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+ // Solver temp
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+ private int m_indexA;
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+ private int m_indexB;
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+ private final Vec2 m_rA = new Vec2();
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+ private final Vec2 m_rB = new Vec2();
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+ private final Vec2 m_localCenterA = new Vec2();
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+ private final Vec2 m_localCenterB = new Vec2();
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+ private float m_invMassA;
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+ private float m_invMassB;
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+ private float m_invIA;
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+ private float m_invIB;
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+ private final Mat22 m_linearMass = new Mat22();
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+ private float m_angularMass;
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+
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+ protected FrictionJoint(IWorldPool argWorldPool, FrictionJointDef def) {
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+ super(argWorldPool, def);
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+ m_localAnchorA = new Vec2(def.localAnchorA);
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+ m_localAnchorB = new Vec2(def.localAnchorB);
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+
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+ m_linearImpulse = new Vec2();
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+ m_angularImpulse = 0.0f;
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+
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+ m_maxForce = def.maxForce;
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+ m_maxTorque = def.maxTorque;
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+ }
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+
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+ public Vec2 getLocalAnchorA() {
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+ return m_localAnchorA;
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+ }
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+
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+ public Vec2 getLocalAnchorB() {
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+ return m_localAnchorB;
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+ }
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+
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+ @Override
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+ public void getAnchorA(Vec2 argOut) {
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+ m_bodyA.getWorldPointToOut(m_localAnchorA, argOut);
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+ }
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+
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+ @Override
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+ public void getAnchorB(Vec2 argOut) {
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+ m_bodyB.getWorldPointToOut(m_localAnchorB, argOut);
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+ }
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+
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+ @Override
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+ public void getReactionForce(float inv_dt, Vec2 argOut) {
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+ argOut.set(m_linearImpulse).mulLocal(inv_dt);
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+ }
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+
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+ @Override
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+ public float getReactionTorque(float inv_dt) {
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+ return inv_dt * m_angularImpulse;
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+ }
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+
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+ public void setMaxForce(float force) {
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+ assert (force >= 0.0f);
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+ m_maxForce = force;
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+ }
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+
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+ public float getMaxForce() {
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+ return m_maxForce;
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+ }
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+
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+ public void setMaxTorque(float torque) {
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+ assert (torque >= 0.0f);
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+ m_maxTorque = torque;
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+ }
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+
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+ public float getMaxTorque() {
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+ return m_maxTorque;
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+ }
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+
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+ /**
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+ * @see org.jbox2d.dynamics.joints.Joint#initVelocityConstraints(org.jbox2d.dynamics.TimeStep)
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+ */
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+ @Override
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+ public void initVelocityConstraints(final SolverData data) {
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+ m_indexA = m_bodyA.m_islandIndex;
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+ m_indexB = m_bodyB.m_islandIndex;
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+ m_localCenterA.set(m_bodyA.m_sweep.localCenter);
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+ m_localCenterB.set(m_bodyB.m_sweep.localCenter);
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+ m_invMassA = m_bodyA.m_invMass;
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+ m_invMassB = m_bodyB.m_invMass;
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+ m_invIA = m_bodyA.m_invI;
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+ m_invIB = m_bodyB.m_invI;
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+
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+ float aA = data.positions[m_indexA].a;
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+ Vec2 vA = data.velocities[m_indexA].v;
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+ float wA = data.velocities[m_indexA].w;
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+
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+ float aB = data.positions[m_indexB].a;
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+ Vec2 vB = data.velocities[m_indexB].v;
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+ float wB = data.velocities[m_indexB].w;
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+
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+
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+ final Vec2 temp = pool.popVec2();
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+ final Rot qA = pool.popRot();
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+ final Rot qB = pool.popRot();
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+
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+ qA.set(aA);
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+ qB.set(aB);
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+
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+ // Compute the effective mass matrix.
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+ Rot.mulToOutUnsafe(qA, temp.set(m_localAnchorA).subLocal(m_localCenterA), m_rA);
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+ Rot.mulToOutUnsafe(qB, temp.set(m_localAnchorB).subLocal(m_localCenterB), m_rB);
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+
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+ // J = [-I -r1_skew I r2_skew]
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+ // [ 0 -1 0 1]
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+ // r_skew = [-ry; rx]
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+
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+ // Matlab
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+ // K = [ mA+r1y^2*iA+mB+r2y^2*iB, -r1y*iA*r1x-r2y*iB*r2x, -r1y*iA-r2y*iB]
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+ // [ -r1y*iA*r1x-r2y*iB*r2x, mA+r1x^2*iA+mB+r2x^2*iB, r1x*iA+r2x*iB]
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+ // [ -r1y*iA-r2y*iB, r1x*iA+r2x*iB, iA+iB]
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+
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+ float mA = m_invMassA, mB = m_invMassB;
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+ float iA = m_invIA, iB = m_invIB;
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+
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+ final Mat22 K = pool.popMat22();
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+ K.ex.x = mA + mB + iA * m_rA.y * m_rA.y + iB * m_rB.y * m_rB.y;
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+ K.ex.y = -iA * m_rA.x * m_rA.y - iB * m_rB.x * m_rB.y;
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+ K.ey.x = K.ex.y;
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+ K.ey.y = mA + mB + iA * m_rA.x * m_rA.x + iB * m_rB.x * m_rB.x;
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+
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+ K.invertToOut(m_linearMass);
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+
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+ m_angularMass = iA + iB;
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+ if (m_angularMass > 0.0f) {
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+ m_angularMass = 1.0f / m_angularMass;
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+ }
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+
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+ if (data.step.warmStarting) {
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+ // Scale impulses to support a variable time step.
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+ m_linearImpulse.mulLocal(data.step.dtRatio);
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+ m_angularImpulse *= data.step.dtRatio;
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+
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+ final Vec2 P = pool.popVec2();
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+ P.set(m_linearImpulse);
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+
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+ temp.set(P).mulLocal(mA);
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+ vA.subLocal(temp);
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+ wA -= iA * (Vec2.cross(m_rA, P) + m_angularImpulse);
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+
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+ temp.set(P).mulLocal(mB);
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+ vB.addLocal(temp);
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+ wB += iB * (Vec2.cross(m_rB, P) + m_angularImpulse);
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+
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+ pool.pushVec2(1);
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+ } else {
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+ m_linearImpulse.setZero();
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+ m_angularImpulse = 0.0f;
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+ }
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+ // data.velocities[m_indexA].v.set(vA);
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+ if( data.velocities[m_indexA].w != wA) {
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+ assert(data.velocities[m_indexA].w != wA);
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+ }
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+ data.velocities[m_indexA].w = wA;
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+ // data.velocities[m_indexB].v.set(vB);
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+ data.velocities[m_indexB].w = wB;
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+
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+ pool.pushRot(2);
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+ pool.pushVec2(1);
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+ pool.pushMat22(1);
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+ }
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+
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+ @Override
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+ public void solveVelocityConstraints(final SolverData data) {
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+ Vec2 vA = data.velocities[m_indexA].v;
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+ float wA = data.velocities[m_indexA].w;
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+ Vec2 vB = data.velocities[m_indexB].v;
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+ float wB = data.velocities[m_indexB].w;
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+
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+ float mA = m_invMassA, mB = m_invMassB;
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+ float iA = m_invIA, iB = m_invIB;
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+
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+ float h = data.step.dt;
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+
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+ // Solve angular friction
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+ {
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+ float Cdot = wB - wA;
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+ float impulse = -m_angularMass * Cdot;
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+
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+ float oldImpulse = m_angularImpulse;
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+ float maxImpulse = h * m_maxTorque;
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+ m_angularImpulse = MathUtils.clamp(m_angularImpulse + impulse, -maxImpulse, maxImpulse);
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+ impulse = m_angularImpulse - oldImpulse;
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+
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+ wA -= iA * impulse;
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+ wB += iB * impulse;
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+ }
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+
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+ // Solve linear friction
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+ {
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+ final Vec2 Cdot = pool.popVec2();
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+ final Vec2 temp = pool.popVec2();
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+
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+ Vec2.crossToOutUnsafe(wA, m_rA, temp);
247
+ Vec2.crossToOutUnsafe(wB, m_rB, Cdot);
248
+ Cdot.addLocal(vB).subLocal(vA).subLocal(temp);
249
+
250
+ final Vec2 impulse = pool.popVec2();
251
+ Mat22.mulToOutUnsafe(m_linearMass, Cdot, impulse);
252
+ impulse.negateLocal();
253
+
254
+
255
+ final Vec2 oldImpulse = pool.popVec2();
256
+ oldImpulse.set(m_linearImpulse);
257
+ m_linearImpulse.addLocal(impulse);
258
+
259
+ float maxImpulse = h * m_maxForce;
260
+
261
+ if (m_linearImpulse.lengthSquared() > maxImpulse * maxImpulse) {
262
+ m_linearImpulse.normalize();
263
+ m_linearImpulse.mulLocal(maxImpulse);
264
+ }
265
+
266
+ impulse.set(m_linearImpulse).subLocal(oldImpulse);
267
+
268
+ temp.set(impulse).mulLocal(mA);
269
+ vA.subLocal(temp);
270
+ wA -= iA * Vec2.cross(m_rA, impulse);
271
+
272
+ temp.set(impulse).mulLocal(mB);
273
+ vB.addLocal(temp);
274
+ wB += iB * Vec2.cross(m_rB, impulse);
275
+
276
+ }
277
+
278
+ // data.velocities[m_indexA].v.set(vA);
279
+ if( data.velocities[m_indexA].w != wA) {
280
+ assert(data.velocities[m_indexA].w != wA);
281
+ }
282
+ data.velocities[m_indexA].w = wA;
283
+
284
+ // data.velocities[m_indexB].v.set(vB);
285
+ data.velocities[m_indexB].w = wB;
286
+
287
+ pool.pushVec2(4);
288
+ }
289
+
290
+ @Override
291
+ public boolean solvePositionConstraints(final SolverData data) {
292
+ return true;
293
+ }
294
+ }
@@ -0,0 +1,78 @@
1
+ /*******************************************************************************
2
+ * Copyright (c) 2013, Daniel Murphy
3
+ * All rights reserved.
4
+ *
5
+ * Redistribution and use in source and binary forms, with or without modification,
6
+ * are permitted provided that the following conditions are met:
7
+ * * Redistributions of source code must retain the above copyright notice,
8
+ * this list of conditions and the following disclaimer.
9
+ * * Redistributions in binary form must reproduce the above copyright notice,
10
+ * this list of conditions and the following disclaimer in the documentation
11
+ * and/or other materials provided with the distribution.
12
+ *
13
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
14
+ * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
15
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
16
+ * IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
17
+ * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
18
+ * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
19
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
20
+ * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
21
+ * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
22
+ * POSSIBILITY OF SUCH DAMAGE.
23
+ ******************************************************************************/
24
+ /**
25
+ * Created at 7:23:39 AM Jan 20, 2011
26
+ */
27
+ package org.jbox2d.dynamics.joints;
28
+
29
+ import org.jbox2d.common.Vec2;
30
+ import org.jbox2d.dynamics.Body;
31
+
32
+ /**
33
+ * Friction joint definition.
34
+ *
35
+ * @author Daniel Murphy
36
+ */
37
+ public class FrictionJointDef extends JointDef {
38
+
39
+
40
+ /**
41
+ * The local anchor point relative to bodyA's origin.
42
+ */
43
+ public final Vec2 localAnchorA;
44
+
45
+ /**
46
+ * The local anchor point relative to bodyB's origin.
47
+ */
48
+ public final Vec2 localAnchorB;
49
+
50
+ /**
51
+ * The maximum friction force in N.
52
+ */
53
+ public float maxForce;
54
+
55
+ /**
56
+ * The maximum friction torque in N-m.
57
+ */
58
+ public float maxTorque;
59
+
60
+ public FrictionJointDef() {
61
+ super(JointType.FRICTION);
62
+ localAnchorA = new Vec2();
63
+ localAnchorB = new Vec2();
64
+ maxForce = 0f;
65
+ maxTorque = 0f;
66
+ }
67
+
68
+ /**
69
+ * Initialize the bodies, anchors, axis, and reference angle using the world anchor and world
70
+ * axis.
71
+ */
72
+ public void initialize(Body bA, Body bB, Vec2 anchor) {
73
+ bodyA = bA;
74
+ bodyB = bB;
75
+ bA.getLocalPointToOut(anchor, localAnchorA);
76
+ bB.getLocalPointToOut(anchor, localAnchorB);
77
+ }
78
+ }