pbox2d 0.6.0-java → 0.8.0-java
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- checksums.yaml +4 -4
- data/.mvn/extensions.xml +8 -0
- data/.mvn/wrapper/maven-wrapper.properties +1 -0
- data/.travis.yml +23 -0
- data/CHANGELOG.md +8 -0
- data/README.md +7 -7
- data/Rakefile +1 -2
- data/lib/box2d.jar +0 -0
- data/lib/pbox2d/version.rb +1 -1
- data/lib/pbox2d.rb +1 -0
- data/pbox2d.gemspec +6 -11
- data/pom.rb +59 -0
- data/pom.xml +82 -73
- data/src/org/jbox2d/JBox2D.gwt.xml +12 -0
- data/src/org/jbox2d/callbacks/ContactAdaptor.java +27 -0
- data/src/org/jbox2d/callbacks/ContactFilter.java +59 -0
- data/src/org/jbox2d/callbacks/ContactImpulse.java +42 -0
- data/src/org/jbox2d/callbacks/ContactListener.java +87 -0
- data/src/org/jbox2d/callbacks/DebugDraw.java +297 -0
- data/src/org/jbox2d/callbacks/DestructionListener.java +53 -0
- data/src/org/jbox2d/callbacks/PairCallback.java +29 -0
- data/src/org/jbox2d/callbacks/ParticleDestructionListener.java +20 -0
- data/src/org/jbox2d/callbacks/ParticleQueryCallback.java +19 -0
- data/src/org/jbox2d/callbacks/ParticleRaycastCallback.java +19 -0
- data/src/org/jbox2d/callbacks/QueryCallback.java +45 -0
- data/src/org/jbox2d/callbacks/RayCastCallback.java +55 -0
- data/src/org/jbox2d/callbacks/TreeCallback.java +42 -0
- data/src/org/jbox2d/callbacks/TreeRayCastCallback.java +44 -0
- data/src/org/jbox2d/collision/AABB.java +338 -0
- data/src/org/jbox2d/collision/Collision.java +1444 -0
- data/src/org/jbox2d/collision/ContactID.java +106 -0
- data/src/org/jbox2d/collision/Distance.java +773 -0
- data/src/org/jbox2d/collision/DistanceInput.java +41 -0
- data/src/org/jbox2d/collision/DistanceOutput.java +43 -0
- data/src/org/jbox2d/collision/Manifold.java +116 -0
- data/src/org/jbox2d/collision/ManifoldPoint.java +104 -0
- data/src/org/jbox2d/collision/RayCastInput.java +47 -0
- data/src/org/jbox2d/collision/RayCastOutput.java +46 -0
- data/src/org/jbox2d/collision/TimeOfImpact.java +526 -0
- data/src/org/jbox2d/collision/WorldManifold.java +200 -0
- data/src/org/jbox2d/collision/broadphase/BroadPhase.java +92 -0
- data/src/org/jbox2d/collision/broadphase/BroadPhaseStrategy.java +88 -0
- data/src/org/jbox2d/collision/broadphase/DefaultBroadPhaseBuffer.java +268 -0
- data/src/org/jbox2d/collision/broadphase/DynamicTree.java +883 -0
- data/src/org/jbox2d/collision/broadphase/DynamicTreeFlatNodes.java +873 -0
- data/src/org/jbox2d/collision/broadphase/DynamicTreeNode.java +54 -0
- data/src/org/jbox2d/collision/broadphase/Pair.java +46 -0
- data/src/org/jbox2d/collision/shapes/ChainShape.java +264 -0
- data/src/org/jbox2d/collision/shapes/CircleShape.java +207 -0
- data/src/org/jbox2d/collision/shapes/EdgeShape.java +254 -0
- data/src/org/jbox2d/collision/shapes/MassData.java +105 -0
- data/src/org/jbox2d/collision/shapes/PolygonShape.java +718 -0
- data/src/org/jbox2d/collision/shapes/Shape.java +136 -0
- data/src/org/jbox2d/collision/shapes/ShapeType.java +32 -0
- data/src/org/jbox2d/common/BufferUtils.java +209 -0
- data/src/org/jbox2d/common/Color3f.java +88 -0
- data/src/org/jbox2d/common/IViewportTransform.java +133 -0
- data/src/org/jbox2d/common/Mat22.java +609 -0
- data/src/org/jbox2d/common/Mat33.java +290 -0
- data/src/org/jbox2d/common/MathUtils.java +335 -0
- data/src/org/jbox2d/common/OBBViewportTransform.java +174 -0
- data/src/org/jbox2d/common/PlatformMathUtils.java +46 -0
- data/src/org/jbox2d/common/RaycastResult.java +37 -0
- data/src/org/jbox2d/common/Rot.java +150 -0
- data/src/org/jbox2d/common/Settings.java +246 -0
- data/src/org/jbox2d/common/Sweep.java +116 -0
- data/src/org/jbox2d/common/Timer.java +46 -0
- data/src/org/jbox2d/common/Transform.java +203 -0
- data/src/org/jbox2d/common/Vec2.java +388 -0
- data/src/org/jbox2d/common/Vec3.java +170 -0
- data/src/org/jbox2d/dynamics/Body.java +1246 -0
- data/src/org/jbox2d/dynamics/BodyDef.java +382 -0
- data/src/org/jbox2d/dynamics/BodyType.java +41 -0
- data/src/org/jbox2d/dynamics/ContactManager.java +293 -0
- data/src/org/jbox2d/dynamics/Filter.java +62 -0
- data/src/org/jbox2d/dynamics/Fixture.java +454 -0
- data/src/org/jbox2d/dynamics/FixtureDef.java +214 -0
- data/src/org/jbox2d/dynamics/FixtureProxy.java +38 -0
- data/src/org/jbox2d/dynamics/Island.java +602 -0
- data/src/org/jbox2d/dynamics/Profile.java +97 -0
- data/src/org/jbox2d/dynamics/SolverData.java +33 -0
- data/src/org/jbox2d/dynamics/TimeStep.java +46 -0
- data/src/org/jbox2d/dynamics/World.java +2075 -0
- data/src/org/jbox2d/dynamics/contacts/ChainAndCircleContact.java +57 -0
- data/src/org/jbox2d/dynamics/contacts/ChainAndPolygonContact.java +57 -0
- data/src/org/jbox2d/dynamics/contacts/CircleContact.java +50 -0
- data/src/org/jbox2d/dynamics/contacts/Contact.java +365 -0
- data/src/org/jbox2d/dynamics/contacts/ContactCreator.java +35 -0
- data/src/org/jbox2d/dynamics/contacts/ContactEdge.java +56 -0
- data/src/org/jbox2d/dynamics/contacts/ContactPositionConstraint.java +49 -0
- data/src/org/jbox2d/dynamics/contacts/ContactRegister.java +31 -0
- data/src/org/jbox2d/dynamics/contacts/ContactSolver.java +1104 -0
- data/src/org/jbox2d/dynamics/contacts/ContactVelocityConstraint.java +60 -0
- data/src/org/jbox2d/dynamics/contacts/EdgeAndCircleContact.java +52 -0
- data/src/org/jbox2d/dynamics/contacts/EdgeAndPolygonContact.java +52 -0
- data/src/org/jbox2d/dynamics/contacts/PolygonAndCircleContact.java +51 -0
- data/src/org/jbox2d/dynamics/contacts/PolygonContact.java +50 -0
- data/src/org/jbox2d/dynamics/contacts/Position.java +31 -0
- data/src/org/jbox2d/dynamics/contacts/Velocity.java +31 -0
- data/src/org/jbox2d/dynamics/joints/ConstantVolumeJoint.java +258 -0
- data/src/org/jbox2d/dynamics/joints/ConstantVolumeJointDef.java +75 -0
- data/src/org/jbox2d/dynamics/joints/DistanceJoint.java +356 -0
- data/src/org/jbox2d/dynamics/joints/DistanceJointDef.java +106 -0
- data/src/org/jbox2d/dynamics/joints/FrictionJoint.java +294 -0
- data/src/org/jbox2d/dynamics/joints/FrictionJointDef.java +78 -0
- data/src/org/jbox2d/dynamics/joints/GearJoint.java +520 -0
- data/src/org/jbox2d/dynamics/joints/GearJointDef.java +58 -0
- data/src/org/jbox2d/dynamics/joints/Jacobian.java +32 -0
- data/src/org/jbox2d/dynamics/joints/Joint.java +235 -0
- data/src/org/jbox2d/dynamics/joints/JointDef.java +65 -0
- data/src/org/jbox2d/dynamics/joints/JointEdge.java +57 -0
- data/src/org/jbox2d/dynamics/joints/JointType.java +28 -0
- data/src/org/jbox2d/dynamics/joints/LimitState.java +28 -0
- data/src/org/jbox2d/dynamics/joints/MotorJoint.java +339 -0
- data/src/org/jbox2d/dynamics/joints/MotorJointDef.java +55 -0
- data/src/org/jbox2d/dynamics/joints/MouseJoint.java +262 -0
- data/src/org/jbox2d/dynamics/joints/MouseJointDef.java +62 -0
- data/src/org/jbox2d/dynamics/joints/PrismaticJoint.java +808 -0
- data/src/org/jbox2d/dynamics/joints/PrismaticJointDef.java +120 -0
- data/src/org/jbox2d/dynamics/joints/PulleyJoint.java +393 -0
- data/src/org/jbox2d/dynamics/joints/PulleyJointDef.java +105 -0
- data/src/org/jbox2d/dynamics/joints/RevoluteJoint.java +554 -0
- data/src/org/jbox2d/dynamics/joints/RevoluteJointDef.java +137 -0
- data/src/org/jbox2d/dynamics/joints/RopeJoint.java +276 -0
- data/src/org/jbox2d/dynamics/joints/RopeJointDef.java +34 -0
- data/src/org/jbox2d/dynamics/joints/WeldJoint.java +424 -0
- data/src/org/jbox2d/dynamics/joints/WeldJointDef.java +85 -0
- data/src/org/jbox2d/dynamics/joints/WheelJoint.java +498 -0
- data/src/org/jbox2d/dynamics/joints/WheelJointDef.java +98 -0
- data/src/org/jbox2d/particle/ParticleBodyContact.java +17 -0
- data/src/org/jbox2d/particle/ParticleColor.java +52 -0
- data/src/org/jbox2d/particle/ParticleContact.java +14 -0
- data/src/org/jbox2d/particle/ParticleDef.java +24 -0
- data/src/org/jbox2d/particle/ParticleGroup.java +154 -0
- data/src/org/jbox2d/particle/ParticleGroupDef.java +62 -0
- data/src/org/jbox2d/particle/ParticleGroupType.java +8 -0
- data/src/org/jbox2d/particle/ParticleSystem.java +2172 -0
- data/src/org/jbox2d/particle/ParticleType.java +28 -0
- data/src/org/jbox2d/particle/StackQueue.java +44 -0
- data/src/org/jbox2d/particle/VoronoiDiagram.java +209 -0
- data/src/org/jbox2d/pooling/IDynamicStack.java +47 -0
- data/src/org/jbox2d/pooling/IOrderedStack.java +57 -0
- data/src/org/jbox2d/pooling/IWorldPool.java +101 -0
- data/src/org/jbox2d/pooling/arrays/FloatArray.java +50 -0
- data/src/org/jbox2d/pooling/arrays/GeneratorArray.java +33 -0
- data/src/org/jbox2d/pooling/arrays/IntArray.java +53 -0
- data/src/org/jbox2d/pooling/arrays/Vec2Array.java +57 -0
- data/src/org/jbox2d/pooling/normal/CircleStack.java +77 -0
- data/src/org/jbox2d/pooling/normal/DefaultWorldPool.java +331 -0
- data/src/org/jbox2d/pooling/normal/MutableStack.java +72 -0
- data/src/org/jbox2d/pooling/normal/OrderedStack.java +73 -0
- data/src/org/jbox2d/pooling/stacks/DynamicIntStack.java +60 -0
- metadata +161 -14
- data/lib/jbox2d-library-2.3.1-SNAPSHOT.jar +0 -0
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/*******************************************************************************
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* Copyright (c) 2013, Daniel Murphy
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification,
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* are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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* IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
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* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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******************************************************************************/
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package org.jbox2d.dynamics.joints;
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import org.jbox2d.common.Mat22;
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import org.jbox2d.common.Mat33;
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import org.jbox2d.common.MathUtils;
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import org.jbox2d.common.Rot;
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import org.jbox2d.common.Settings;
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import org.jbox2d.common.Vec2;
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import org.jbox2d.common.Vec3;
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import org.jbox2d.dynamics.Body;
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import org.jbox2d.dynamics.SolverData;
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import org.jbox2d.pooling.IWorldPool;
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//Point-to-point constraint
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//C = p2 - p1
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//Cdot = v2 - v1
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// = v2 + cross(w2, r2) - v1 - cross(w1, r1)
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//J = [-I -r1_skew I r2_skew ]
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//Identity used:
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//w k % (rx i + ry j) = w * (-ry i + rx j)
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//Motor constraint
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//Cdot = w2 - w1
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//J = [0 0 -1 0 0 1]
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//K = invI1 + invI2
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/**
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* A revolute joint constrains two bodies to share a common point while they are free to rotate
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* about the point. The relative rotation about the shared point is the joint angle. You can limit
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* the relative rotation with a joint limit that specifies a lower and upper angle. You can use a
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* motor to drive the relative rotation about the shared point. A maximum motor torque is provided
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* so that infinite forces are not generated.
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*
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* @author Daniel Murphy
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*/
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public class RevoluteJoint extends Joint {
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// Solver shared
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protected final Vec2 m_localAnchorA = new Vec2();
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protected final Vec2 m_localAnchorB = new Vec2();
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private final Vec3 m_impulse = new Vec3();
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private float m_motorImpulse;
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private boolean m_enableMotor;
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private float m_maxMotorTorque;
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private float m_motorSpeed;
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private boolean m_enableLimit;
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protected float m_referenceAngle;
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private float m_lowerAngle;
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private float m_upperAngle;
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// Solver temp
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private int m_indexA;
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private int m_indexB;
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private final Vec2 m_rA = new Vec2();
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private final Vec2 m_rB = new Vec2();
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private final Vec2 m_localCenterA = new Vec2();
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private final Vec2 m_localCenterB = new Vec2();
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private float m_invMassA;
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private float m_invMassB;
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private float m_invIA;
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private float m_invIB;
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private final Mat33 m_mass = new Mat33(); // effective mass for point-to-point constraint.
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private float m_motorMass; // effective mass for motor/limit angular constraint.
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private LimitState m_limitState;
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protected RevoluteJoint(IWorldPool argWorld, RevoluteJointDef def) {
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super(argWorld, def);
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m_localAnchorA.set(def.localAnchorA);
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m_localAnchorB.set(def.localAnchorB);
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m_referenceAngle = def.referenceAngle;
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m_motorImpulse = 0;
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m_lowerAngle = def.lowerAngle;
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m_upperAngle = def.upperAngle;
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m_maxMotorTorque = def.maxMotorTorque;
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m_motorSpeed = def.motorSpeed;
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m_enableLimit = def.enableLimit;
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m_enableMotor = def.enableMotor;
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m_limitState = LimitState.INACTIVE;
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}
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@Override
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public void initVelocityConstraints(final SolverData data) {
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m_indexA = m_bodyA.m_islandIndex;
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m_indexB = m_bodyB.m_islandIndex;
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m_localCenterA.set(m_bodyA.m_sweep.localCenter);
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m_localCenterB.set(m_bodyB.m_sweep.localCenter);
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m_invMassA = m_bodyA.m_invMass;
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m_invMassB = m_bodyB.m_invMass;
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m_invIA = m_bodyA.m_invI;
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m_invIB = m_bodyB.m_invI;
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// Vec2 cA = data.positions[m_indexA].c;
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float aA = data.positions[m_indexA].a;
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Vec2 vA = data.velocities[m_indexA].v;
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float wA = data.velocities[m_indexA].w;
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// Vec2 cB = data.positions[m_indexB].c;
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float aB = data.positions[m_indexB].a;
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Vec2 vB = data.velocities[m_indexB].v;
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float wB = data.velocities[m_indexB].w;
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final Rot qA = pool.popRot();
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final Rot qB = pool.popRot();
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final Vec2 temp = pool.popVec2();
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qA.set(aA);
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qB.set(aB);
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// Compute the effective masses.
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Rot.mulToOutUnsafe(qA, temp.set(m_localAnchorA).subLocal(m_localCenterA), m_rA);
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Rot.mulToOutUnsafe(qB, temp.set(m_localAnchorB).subLocal(m_localCenterB), m_rB);
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// J = [-I -r1_skew I r2_skew]
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// [ 0 -1 0 1]
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// r_skew = [-ry; rx]
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// Matlab
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// K = [ mA+r1y^2*iA+mB+r2y^2*iB, -r1y*iA*r1x-r2y*iB*r2x, -r1y*iA-r2y*iB]
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// [ -r1y*iA*r1x-r2y*iB*r2x, mA+r1x^2*iA+mB+r2x^2*iB, r1x*iA+r2x*iB]
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// [ -r1y*iA-r2y*iB, r1x*iA+r2x*iB, iA+iB]
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float mA = m_invMassA, mB = m_invMassB;
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float iA = m_invIA, iB = m_invIB;
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boolean fixedRotation = (iA + iB == 0.0f);
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m_mass.ex.x = mA + mB + m_rA.y * m_rA.y * iA + m_rB.y * m_rB.y * iB;
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m_mass.ey.x = -m_rA.y * m_rA.x * iA - m_rB.y * m_rB.x * iB;
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m_mass.ez.x = -m_rA.y * iA - m_rB.y * iB;
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m_mass.ex.y = m_mass.ey.x;
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m_mass.ey.y = mA + mB + m_rA.x * m_rA.x * iA + m_rB.x * m_rB.x * iB;
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m_mass.ez.y = m_rA.x * iA + m_rB.x * iB;
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m_mass.ex.z = m_mass.ez.x;
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m_mass.ey.z = m_mass.ez.y;
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m_mass.ez.z = iA + iB;
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162
|
+
|
163
|
+
m_motorMass = iA + iB;
|
164
|
+
if (m_motorMass > 0.0f) {
|
165
|
+
m_motorMass = 1.0f / m_motorMass;
|
166
|
+
}
|
167
|
+
|
168
|
+
if (m_enableMotor == false || fixedRotation) {
|
169
|
+
m_motorImpulse = 0.0f;
|
170
|
+
}
|
171
|
+
|
172
|
+
if (m_enableLimit && fixedRotation == false) {
|
173
|
+
float jointAngle = aB - aA - m_referenceAngle;
|
174
|
+
if (MathUtils.abs(m_upperAngle - m_lowerAngle) < 2.0f * Settings.angularSlop) {
|
175
|
+
m_limitState = LimitState.EQUAL;
|
176
|
+
} else if (jointAngle <= m_lowerAngle) {
|
177
|
+
if (m_limitState != LimitState.AT_LOWER) {
|
178
|
+
m_impulse.z = 0.0f;
|
179
|
+
}
|
180
|
+
m_limitState = LimitState.AT_LOWER;
|
181
|
+
} else if (jointAngle >= m_upperAngle) {
|
182
|
+
if (m_limitState != LimitState.AT_UPPER) {
|
183
|
+
m_impulse.z = 0.0f;
|
184
|
+
}
|
185
|
+
m_limitState = LimitState.AT_UPPER;
|
186
|
+
} else {
|
187
|
+
m_limitState = LimitState.INACTIVE;
|
188
|
+
m_impulse.z = 0.0f;
|
189
|
+
}
|
190
|
+
} else {
|
191
|
+
m_limitState = LimitState.INACTIVE;
|
192
|
+
}
|
193
|
+
|
194
|
+
if (data.step.warmStarting) {
|
195
|
+
final Vec2 P = pool.popVec2();
|
196
|
+
// Scale impulses to support a variable time step.
|
197
|
+
m_impulse.x *= data.step.dtRatio;
|
198
|
+
m_impulse.y *= data.step.dtRatio;
|
199
|
+
m_motorImpulse *= data.step.dtRatio;
|
200
|
+
|
201
|
+
P.x = m_impulse.x;
|
202
|
+
P.y = m_impulse.y;
|
203
|
+
|
204
|
+
vA.x -= mA * P.x;
|
205
|
+
vA.y -= mA * P.y;
|
206
|
+
wA -= iA * (Vec2.cross(m_rA, P) + m_motorImpulse + m_impulse.z);
|
207
|
+
|
208
|
+
vB.x += mB * P.x;
|
209
|
+
vB.y += mB * P.y;
|
210
|
+
wB += iB * (Vec2.cross(m_rB, P) + m_motorImpulse + m_impulse.z);
|
211
|
+
pool.pushVec2(1);
|
212
|
+
} else {
|
213
|
+
m_impulse.setZero();
|
214
|
+
m_motorImpulse = 0.0f;
|
215
|
+
}
|
216
|
+
// data.velocities[m_indexA].v.set(vA);
|
217
|
+
data.velocities[m_indexA].w = wA;
|
218
|
+
// data.velocities[m_indexB].v.set(vB);
|
219
|
+
data.velocities[m_indexB].w = wB;
|
220
|
+
|
221
|
+
pool.pushVec2(1);
|
222
|
+
pool.pushRot(2);
|
223
|
+
}
|
224
|
+
|
225
|
+
@Override
|
226
|
+
public void solveVelocityConstraints(final SolverData data) {
|
227
|
+
Vec2 vA = data.velocities[m_indexA].v;
|
228
|
+
float wA = data.velocities[m_indexA].w;
|
229
|
+
Vec2 vB = data.velocities[m_indexB].v;
|
230
|
+
float wB = data.velocities[m_indexB].w;
|
231
|
+
|
232
|
+
float mA = m_invMassA, mB = m_invMassB;
|
233
|
+
float iA = m_invIA, iB = m_invIB;
|
234
|
+
|
235
|
+
boolean fixedRotation = (iA + iB == 0.0f);
|
236
|
+
|
237
|
+
// Solve motor constraint.
|
238
|
+
if (m_enableMotor && m_limitState != LimitState.EQUAL && fixedRotation == false) {
|
239
|
+
float Cdot = wB - wA - m_motorSpeed;
|
240
|
+
float impulse = -m_motorMass * Cdot;
|
241
|
+
float oldImpulse = m_motorImpulse;
|
242
|
+
float maxImpulse = data.step.dt * m_maxMotorTorque;
|
243
|
+
m_motorImpulse = MathUtils.clamp(m_motorImpulse + impulse, -maxImpulse, maxImpulse);
|
244
|
+
impulse = m_motorImpulse - oldImpulse;
|
245
|
+
|
246
|
+
wA -= iA * impulse;
|
247
|
+
wB += iB * impulse;
|
248
|
+
}
|
249
|
+
final Vec2 temp = pool.popVec2();
|
250
|
+
|
251
|
+
// Solve limit constraint.
|
252
|
+
if (m_enableLimit && m_limitState != LimitState.INACTIVE && fixedRotation == false) {
|
253
|
+
|
254
|
+
final Vec2 Cdot1 = pool.popVec2();
|
255
|
+
final Vec3 Cdot = pool.popVec3();
|
256
|
+
|
257
|
+
// Solve point-to-point constraint
|
258
|
+
Vec2.crossToOutUnsafe(wA, m_rA, temp);
|
259
|
+
Vec2.crossToOutUnsafe(wB, m_rB, Cdot1);
|
260
|
+
Cdot1.addLocal(vB).subLocal(vA).subLocal(temp);
|
261
|
+
float Cdot2 = wB - wA;
|
262
|
+
Cdot.set(Cdot1.x, Cdot1.y, Cdot2);
|
263
|
+
|
264
|
+
Vec3 impulse = pool.popVec3();
|
265
|
+
m_mass.solve33ToOut(Cdot, impulse);
|
266
|
+
impulse.negateLocal();
|
267
|
+
|
268
|
+
if (m_limitState == LimitState.EQUAL) {
|
269
|
+
m_impulse.addLocal(impulse);
|
270
|
+
} else if (m_limitState == LimitState.AT_LOWER) {
|
271
|
+
float newImpulse = m_impulse.z + impulse.z;
|
272
|
+
if (newImpulse < 0.0f) {
|
273
|
+
final Vec2 rhs = pool.popVec2();
|
274
|
+
rhs.set(m_mass.ez.x, m_mass.ez.y).mulLocal(m_impulse.z).subLocal(Cdot1);
|
275
|
+
m_mass.solve22ToOut(rhs, temp);
|
276
|
+
impulse.x = temp.x;
|
277
|
+
impulse.y = temp.y;
|
278
|
+
impulse.z = -m_impulse.z;
|
279
|
+
m_impulse.x += temp.x;
|
280
|
+
m_impulse.y += temp.y;
|
281
|
+
m_impulse.z = 0.0f;
|
282
|
+
pool.pushVec2(1);
|
283
|
+
} else {
|
284
|
+
m_impulse.addLocal(impulse);
|
285
|
+
}
|
286
|
+
} else if (m_limitState == LimitState.AT_UPPER) {
|
287
|
+
float newImpulse = m_impulse.z + impulse.z;
|
288
|
+
if (newImpulse > 0.0f) {
|
289
|
+
final Vec2 rhs = pool.popVec2();
|
290
|
+
rhs.set(m_mass.ez.x, m_mass.ez.y).mulLocal(m_impulse.z).subLocal(Cdot1);
|
291
|
+
m_mass.solve22ToOut(rhs, temp);
|
292
|
+
impulse.x = temp.x;
|
293
|
+
impulse.y = temp.y;
|
294
|
+
impulse.z = -m_impulse.z;
|
295
|
+
m_impulse.x += temp.x;
|
296
|
+
m_impulse.y += temp.y;
|
297
|
+
m_impulse.z = 0.0f;
|
298
|
+
pool.pushVec2(1);
|
299
|
+
} else {
|
300
|
+
m_impulse.addLocal(impulse);
|
301
|
+
}
|
302
|
+
}
|
303
|
+
final Vec2 P = pool.popVec2();
|
304
|
+
|
305
|
+
P.set(impulse.x, impulse.y);
|
306
|
+
|
307
|
+
vA.x -= mA * P.x;
|
308
|
+
vA.y -= mA * P.y;
|
309
|
+
wA -= iA * (Vec2.cross(m_rA, P) + impulse.z);
|
310
|
+
|
311
|
+
vB.x += mB * P.x;
|
312
|
+
vB.y += mB * P.y;
|
313
|
+
wB += iB * (Vec2.cross(m_rB, P) + impulse.z);
|
314
|
+
|
315
|
+
pool.pushVec2(2);
|
316
|
+
pool.pushVec3(2);
|
317
|
+
} else {
|
318
|
+
|
319
|
+
// Solve point-to-point constraint
|
320
|
+
Vec2 Cdot = pool.popVec2();
|
321
|
+
Vec2 impulse = pool.popVec2();
|
322
|
+
|
323
|
+
Vec2.crossToOutUnsafe(wA, m_rA, temp);
|
324
|
+
Vec2.crossToOutUnsafe(wB, m_rB, Cdot);
|
325
|
+
Cdot.addLocal(vB).subLocal(vA).subLocal(temp);
|
326
|
+
m_mass.solve22ToOut(Cdot.negateLocal(), impulse); // just leave negated
|
327
|
+
|
328
|
+
m_impulse.x += impulse.x;
|
329
|
+
m_impulse.y += impulse.y;
|
330
|
+
|
331
|
+
vA.x -= mA * impulse.x;
|
332
|
+
vA.y -= mA * impulse.y;
|
333
|
+
wA -= iA * Vec2.cross(m_rA, impulse);
|
334
|
+
|
335
|
+
vB.x += mB * impulse.x;
|
336
|
+
vB.y += mB * impulse.y;
|
337
|
+
wB += iB * Vec2.cross(m_rB, impulse);
|
338
|
+
|
339
|
+
pool.pushVec2(2);
|
340
|
+
}
|
341
|
+
|
342
|
+
// data.velocities[m_indexA].v.set(vA);
|
343
|
+
data.velocities[m_indexA].w = wA;
|
344
|
+
// data.velocities[m_indexB].v.set(vB);
|
345
|
+
data.velocities[m_indexB].w = wB;
|
346
|
+
|
347
|
+
pool.pushVec2(1);
|
348
|
+
}
|
349
|
+
|
350
|
+
@Override
|
351
|
+
public boolean solvePositionConstraints(final SolverData data) {
|
352
|
+
final Rot qA = pool.popRot();
|
353
|
+
final Rot qB = pool.popRot();
|
354
|
+
Vec2 cA = data.positions[m_indexA].c;
|
355
|
+
float aA = data.positions[m_indexA].a;
|
356
|
+
Vec2 cB = data.positions[m_indexB].c;
|
357
|
+
float aB = data.positions[m_indexB].a;
|
358
|
+
|
359
|
+
qA.set(aA);
|
360
|
+
qB.set(aB);
|
361
|
+
|
362
|
+
float angularError = 0.0f;
|
363
|
+
float positionError = 0.0f;
|
364
|
+
|
365
|
+
boolean fixedRotation = (m_invIA + m_invIB == 0.0f);
|
366
|
+
|
367
|
+
// Solve angular limit constraint.
|
368
|
+
if (m_enableLimit && m_limitState != LimitState.INACTIVE && fixedRotation == false) {
|
369
|
+
float angle = aB - aA - m_referenceAngle;
|
370
|
+
float limitImpulse = 0.0f;
|
371
|
+
|
372
|
+
if (m_limitState == LimitState.EQUAL) {
|
373
|
+
// Prevent large angular corrections
|
374
|
+
float C =
|
375
|
+
MathUtils.clamp(angle - m_lowerAngle, -Settings.maxAngularCorrection,
|
376
|
+
Settings.maxAngularCorrection);
|
377
|
+
limitImpulse = -m_motorMass * C;
|
378
|
+
angularError = MathUtils.abs(C);
|
379
|
+
} else if (m_limitState == LimitState.AT_LOWER) {
|
380
|
+
float C = angle - m_lowerAngle;
|
381
|
+
angularError = -C;
|
382
|
+
|
383
|
+
// Prevent large angular corrections and allow some slop.
|
384
|
+
C = MathUtils.clamp(C + Settings.angularSlop, -Settings.maxAngularCorrection, 0.0f);
|
385
|
+
limitImpulse = -m_motorMass * C;
|
386
|
+
} else if (m_limitState == LimitState.AT_UPPER) {
|
387
|
+
float C = angle - m_upperAngle;
|
388
|
+
angularError = C;
|
389
|
+
|
390
|
+
// Prevent large angular corrections and allow some slop.
|
391
|
+
C = MathUtils.clamp(C - Settings.angularSlop, 0.0f, Settings.maxAngularCorrection);
|
392
|
+
limitImpulse = -m_motorMass * C;
|
393
|
+
}
|
394
|
+
|
395
|
+
aA -= m_invIA * limitImpulse;
|
396
|
+
aB += m_invIB * limitImpulse;
|
397
|
+
}
|
398
|
+
// Solve point-to-point constraint.
|
399
|
+
{
|
400
|
+
qA.set(aA);
|
401
|
+
qB.set(aB);
|
402
|
+
|
403
|
+
final Vec2 rA = pool.popVec2();
|
404
|
+
final Vec2 rB = pool.popVec2();
|
405
|
+
final Vec2 C = pool.popVec2();
|
406
|
+
final Vec2 impulse = pool.popVec2();
|
407
|
+
|
408
|
+
Rot.mulToOutUnsafe(qA, C.set(m_localAnchorA).subLocal(m_localCenterA), rA);
|
409
|
+
Rot.mulToOutUnsafe(qB, C.set(m_localAnchorB).subLocal(m_localCenterB), rB);
|
410
|
+
C.set(cB).addLocal(rB).subLocal(cA).subLocal(rA);
|
411
|
+
positionError = C.length();
|
412
|
+
|
413
|
+
float mA = m_invMassA, mB = m_invMassB;
|
414
|
+
float iA = m_invIA, iB = m_invIB;
|
415
|
+
|
416
|
+
final Mat22 K = pool.popMat22();
|
417
|
+
K.ex.x = mA + mB + iA * rA.y * rA.y + iB * rB.y * rB.y;
|
418
|
+
K.ex.y = -iA * rA.x * rA.y - iB * rB.x * rB.y;
|
419
|
+
K.ey.x = K.ex.y;
|
420
|
+
K.ey.y = mA + mB + iA * rA.x * rA.x + iB * rB.x * rB.x;
|
421
|
+
K.solveToOut(C, impulse);
|
422
|
+
impulse.negateLocal();
|
423
|
+
|
424
|
+
cA.x -= mA * impulse.x;
|
425
|
+
cA.y -= mA * impulse.y;
|
426
|
+
aA -= iA * Vec2.cross(rA, impulse);
|
427
|
+
|
428
|
+
cB.x += mB * impulse.x;
|
429
|
+
cB.y += mB * impulse.y;
|
430
|
+
aB += iB * Vec2.cross(rB, impulse);
|
431
|
+
|
432
|
+
pool.pushVec2(4);
|
433
|
+
pool.pushMat22(1);
|
434
|
+
}
|
435
|
+
// data.positions[m_indexA].c.set(cA);
|
436
|
+
data.positions[m_indexA].a = aA;
|
437
|
+
// data.positions[m_indexB].c.set(cB);
|
438
|
+
data.positions[m_indexB].a = aB;
|
439
|
+
|
440
|
+
pool.pushRot(2);
|
441
|
+
|
442
|
+
return positionError <= Settings.linearSlop && angularError <= Settings.angularSlop;
|
443
|
+
}
|
444
|
+
|
445
|
+
public Vec2 getLocalAnchorA() {
|
446
|
+
return m_localAnchorA;
|
447
|
+
}
|
448
|
+
|
449
|
+
public Vec2 getLocalAnchorB() {
|
450
|
+
return m_localAnchorB;
|
451
|
+
}
|
452
|
+
|
453
|
+
public float getReferenceAngle() {
|
454
|
+
return m_referenceAngle;
|
455
|
+
}
|
456
|
+
|
457
|
+
@Override
|
458
|
+
public void getAnchorA(Vec2 argOut) {
|
459
|
+
m_bodyA.getWorldPointToOut(m_localAnchorA, argOut);
|
460
|
+
}
|
461
|
+
|
462
|
+
@Override
|
463
|
+
public void getAnchorB(Vec2 argOut) {
|
464
|
+
m_bodyB.getWorldPointToOut(m_localAnchorB, argOut);
|
465
|
+
}
|
466
|
+
|
467
|
+
@Override
|
468
|
+
public void getReactionForce(float inv_dt, Vec2 argOut) {
|
469
|
+
argOut.set(m_impulse.x, m_impulse.y).mulLocal(inv_dt);
|
470
|
+
}
|
471
|
+
|
472
|
+
@Override
|
473
|
+
public float getReactionTorque(float inv_dt) {
|
474
|
+
return inv_dt * m_impulse.z;
|
475
|
+
}
|
476
|
+
|
477
|
+
public float getJointAngle() {
|
478
|
+
final Body b1 = m_bodyA;
|
479
|
+
final Body b2 = m_bodyB;
|
480
|
+
return b2.m_sweep.a - b1.m_sweep.a - m_referenceAngle;
|
481
|
+
}
|
482
|
+
|
483
|
+
public float getJointSpeed() {
|
484
|
+
final Body b1 = m_bodyA;
|
485
|
+
final Body b2 = m_bodyB;
|
486
|
+
return b2.m_angularVelocity - b1.m_angularVelocity;
|
487
|
+
}
|
488
|
+
|
489
|
+
public boolean isMotorEnabled() {
|
490
|
+
return m_enableMotor;
|
491
|
+
}
|
492
|
+
|
493
|
+
public void enableMotor(boolean flag) {
|
494
|
+
m_bodyA.setAwake(true);
|
495
|
+
m_bodyB.setAwake(true);
|
496
|
+
m_enableMotor = flag;
|
497
|
+
}
|
498
|
+
|
499
|
+
public float getMotorTorque(float inv_dt) {
|
500
|
+
return m_motorImpulse * inv_dt;
|
501
|
+
}
|
502
|
+
|
503
|
+
public void setMotorSpeed(final float speed) {
|
504
|
+
m_bodyA.setAwake(true);
|
505
|
+
m_bodyB.setAwake(true);
|
506
|
+
m_motorSpeed = speed;
|
507
|
+
}
|
508
|
+
|
509
|
+
public void setMaxMotorTorque(final float torque) {
|
510
|
+
m_bodyA.setAwake(true);
|
511
|
+
m_bodyB.setAwake(true);
|
512
|
+
m_maxMotorTorque = torque;
|
513
|
+
}
|
514
|
+
|
515
|
+
public float getMotorSpeed() {
|
516
|
+
return m_motorSpeed;
|
517
|
+
}
|
518
|
+
|
519
|
+
public float getMaxMotorTorque() {
|
520
|
+
return m_maxMotorTorque;
|
521
|
+
}
|
522
|
+
|
523
|
+
public boolean isLimitEnabled() {
|
524
|
+
return m_enableLimit;
|
525
|
+
}
|
526
|
+
|
527
|
+
public void enableLimit(final boolean flag) {
|
528
|
+
if (flag != m_enableLimit) {
|
529
|
+
m_bodyA.setAwake(true);
|
530
|
+
m_bodyB.setAwake(true);
|
531
|
+
m_enableLimit = flag;
|
532
|
+
m_impulse.z = 0.0f;
|
533
|
+
}
|
534
|
+
}
|
535
|
+
|
536
|
+
public float getLowerLimit() {
|
537
|
+
return m_lowerAngle;
|
538
|
+
}
|
539
|
+
|
540
|
+
public float getUpperLimit() {
|
541
|
+
return m_upperAngle;
|
542
|
+
}
|
543
|
+
|
544
|
+
public void setLimits(final float lower, final float upper) {
|
545
|
+
assert (lower <= upper);
|
546
|
+
if (lower != m_lowerAngle || upper != m_upperAngle) {
|
547
|
+
m_bodyA.setAwake(true);
|
548
|
+
m_bodyB.setAwake(true);
|
549
|
+
m_impulse.z = 0.0f;
|
550
|
+
m_lowerAngle = lower;
|
551
|
+
m_upperAngle = upper;
|
552
|
+
}
|
553
|
+
}
|
554
|
+
}
|
@@ -0,0 +1,137 @@
|
|
1
|
+
/*******************************************************************************
|
2
|
+
* Copyright (c) 2013, Daniel Murphy
|
3
|
+
* All rights reserved.
|
4
|
+
*
|
5
|
+
* Redistribution and use in source and binary forms, with or without modification,
|
6
|
+
* are permitted provided that the following conditions are met:
|
7
|
+
* * Redistributions of source code must retain the above copyright notice,
|
8
|
+
* this list of conditions and the following disclaimer.
|
9
|
+
* * Redistributions in binary form must reproduce the above copyright notice,
|
10
|
+
* this list of conditions and the following disclaimer in the documentation
|
11
|
+
* and/or other materials provided with the distribution.
|
12
|
+
*
|
13
|
+
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
14
|
+
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
15
|
+
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
16
|
+
* IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
|
17
|
+
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
18
|
+
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
19
|
+
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
|
20
|
+
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
21
|
+
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
22
|
+
* POSSIBILITY OF SUCH DAMAGE.
|
23
|
+
******************************************************************************/
|
24
|
+
/*
|
25
|
+
* JBox2D - A Java Port of Erin Catto's Box2D
|
26
|
+
*
|
27
|
+
* JBox2D homepage: http://jbox2d.sourceforge.net/
|
28
|
+
* Box2D homepage: http://www.box2d.org
|
29
|
+
*
|
30
|
+
* This software is provided 'as-is', without any express or implied
|
31
|
+
* warranty. In no event will the authors be held liable for any damages
|
32
|
+
* arising from the use of this software.
|
33
|
+
*
|
34
|
+
* Permission is granted to anyone to use this software for any purpose,
|
35
|
+
* including commercial applications, and to alter it and redistribute it
|
36
|
+
* freely, subject to the following restrictions:
|
37
|
+
*
|
38
|
+
* 1. The origin of this software must not be misrepresented; you must not
|
39
|
+
* claim that you wrote the original software. If you use this software
|
40
|
+
* in a product, an acknowledgment in the product documentation would be
|
41
|
+
* appreciated but is not required.
|
42
|
+
* 2. Altered source versions must be plainly marked as such, and must not be
|
43
|
+
* misrepresented as being the original software.
|
44
|
+
* 3. This notice may not be removed or altered from any source distribution.
|
45
|
+
*/
|
46
|
+
|
47
|
+
package org.jbox2d.dynamics.joints;
|
48
|
+
|
49
|
+
import org.jbox2d.common.Vec2;
|
50
|
+
import org.jbox2d.dynamics.Body;
|
51
|
+
|
52
|
+
/**
|
53
|
+
* Revolute joint definition. This requires defining an anchor point where the bodies are joined.
|
54
|
+
* The definition uses local anchor points so that the initial configuration can violate the
|
55
|
+
* constraint slightly. You also need to specify the initial relative angle for joint limits. This
|
56
|
+
* helps when saving and loading a game. The local anchor points are measured from the body's origin
|
57
|
+
* rather than the center of mass because:<br/>
|
58
|
+
* <ul>
|
59
|
+
* <li>you might not know where the center of mass will be.</li>
|
60
|
+
* <li>if you add/remove shapes from a body and recompute the mass, the joints will be broken.</li>
|
61
|
+
* </ul>
|
62
|
+
*/
|
63
|
+
public class RevoluteJointDef extends JointDef {
|
64
|
+
|
65
|
+
/**
|
66
|
+
* The local anchor point relative to body1's origin.
|
67
|
+
*/
|
68
|
+
public Vec2 localAnchorA;
|
69
|
+
|
70
|
+
/**
|
71
|
+
* The local anchor point relative to body2's origin.
|
72
|
+
*/
|
73
|
+
public Vec2 localAnchorB;
|
74
|
+
|
75
|
+
/**
|
76
|
+
* The body2 angle minus body1 angle in the reference state (radians).
|
77
|
+
*/
|
78
|
+
public float referenceAngle;
|
79
|
+
|
80
|
+
/**
|
81
|
+
* A flag to enable joint limits.
|
82
|
+
*/
|
83
|
+
public boolean enableLimit;
|
84
|
+
|
85
|
+
/**
|
86
|
+
* The lower angle for the joint limit (radians).
|
87
|
+
*/
|
88
|
+
public float lowerAngle;
|
89
|
+
|
90
|
+
/**
|
91
|
+
* The upper angle for the joint limit (radians).
|
92
|
+
*/
|
93
|
+
public float upperAngle;
|
94
|
+
|
95
|
+
/**
|
96
|
+
* A flag to enable the joint motor.
|
97
|
+
*/
|
98
|
+
public boolean enableMotor;
|
99
|
+
|
100
|
+
/**
|
101
|
+
* The desired motor speed. Usually in radians per second.
|
102
|
+
*/
|
103
|
+
public float motorSpeed;
|
104
|
+
|
105
|
+
/**
|
106
|
+
* The maximum motor torque used to achieve the desired motor speed. Usually in N-m.
|
107
|
+
*/
|
108
|
+
public float maxMotorTorque;
|
109
|
+
|
110
|
+
public RevoluteJointDef() {
|
111
|
+
super(JointType.REVOLUTE);
|
112
|
+
localAnchorA = new Vec2(0.0f, 0.0f);
|
113
|
+
localAnchorB = new Vec2(0.0f, 0.0f);
|
114
|
+
referenceAngle = 0.0f;
|
115
|
+
lowerAngle = 0.0f;
|
116
|
+
upperAngle = 0.0f;
|
117
|
+
maxMotorTorque = 0.0f;
|
118
|
+
motorSpeed = 0.0f;
|
119
|
+
enableLimit = false;
|
120
|
+
enableMotor = false;
|
121
|
+
}
|
122
|
+
|
123
|
+
/**
|
124
|
+
* Initialize the bodies, anchors, and reference angle using the world anchor.
|
125
|
+
*
|
126
|
+
* @param b1
|
127
|
+
* @param b2
|
128
|
+
* @param anchor
|
129
|
+
*/
|
130
|
+
public void initialize(final Body b1, final Body b2, final Vec2 anchor) {
|
131
|
+
bodyA = b1;
|
132
|
+
bodyB = b2;
|
133
|
+
bodyA.getLocalPointToOut(anchor, localAnchorA);
|
134
|
+
bodyB.getLocalPointToOut(anchor, localAnchorB);
|
135
|
+
referenceAngle = bodyB.getAngle() - bodyA.getAngle();
|
136
|
+
}
|
137
|
+
}
|