pbox2d 0.6.0-java → 0.8.0-java
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- checksums.yaml +4 -4
- data/.mvn/extensions.xml +8 -0
- data/.mvn/wrapper/maven-wrapper.properties +1 -0
- data/.travis.yml +23 -0
- data/CHANGELOG.md +8 -0
- data/README.md +7 -7
- data/Rakefile +1 -2
- data/lib/box2d.jar +0 -0
- data/lib/pbox2d/version.rb +1 -1
- data/lib/pbox2d.rb +1 -0
- data/pbox2d.gemspec +6 -11
- data/pom.rb +59 -0
- data/pom.xml +82 -73
- data/src/org/jbox2d/JBox2D.gwt.xml +12 -0
- data/src/org/jbox2d/callbacks/ContactAdaptor.java +27 -0
- data/src/org/jbox2d/callbacks/ContactFilter.java +59 -0
- data/src/org/jbox2d/callbacks/ContactImpulse.java +42 -0
- data/src/org/jbox2d/callbacks/ContactListener.java +87 -0
- data/src/org/jbox2d/callbacks/DebugDraw.java +297 -0
- data/src/org/jbox2d/callbacks/DestructionListener.java +53 -0
- data/src/org/jbox2d/callbacks/PairCallback.java +29 -0
- data/src/org/jbox2d/callbacks/ParticleDestructionListener.java +20 -0
- data/src/org/jbox2d/callbacks/ParticleQueryCallback.java +19 -0
- data/src/org/jbox2d/callbacks/ParticleRaycastCallback.java +19 -0
- data/src/org/jbox2d/callbacks/QueryCallback.java +45 -0
- data/src/org/jbox2d/callbacks/RayCastCallback.java +55 -0
- data/src/org/jbox2d/callbacks/TreeCallback.java +42 -0
- data/src/org/jbox2d/callbacks/TreeRayCastCallback.java +44 -0
- data/src/org/jbox2d/collision/AABB.java +338 -0
- data/src/org/jbox2d/collision/Collision.java +1444 -0
- data/src/org/jbox2d/collision/ContactID.java +106 -0
- data/src/org/jbox2d/collision/Distance.java +773 -0
- data/src/org/jbox2d/collision/DistanceInput.java +41 -0
- data/src/org/jbox2d/collision/DistanceOutput.java +43 -0
- data/src/org/jbox2d/collision/Manifold.java +116 -0
- data/src/org/jbox2d/collision/ManifoldPoint.java +104 -0
- data/src/org/jbox2d/collision/RayCastInput.java +47 -0
- data/src/org/jbox2d/collision/RayCastOutput.java +46 -0
- data/src/org/jbox2d/collision/TimeOfImpact.java +526 -0
- data/src/org/jbox2d/collision/WorldManifold.java +200 -0
- data/src/org/jbox2d/collision/broadphase/BroadPhase.java +92 -0
- data/src/org/jbox2d/collision/broadphase/BroadPhaseStrategy.java +88 -0
- data/src/org/jbox2d/collision/broadphase/DefaultBroadPhaseBuffer.java +268 -0
- data/src/org/jbox2d/collision/broadphase/DynamicTree.java +883 -0
- data/src/org/jbox2d/collision/broadphase/DynamicTreeFlatNodes.java +873 -0
- data/src/org/jbox2d/collision/broadphase/DynamicTreeNode.java +54 -0
- data/src/org/jbox2d/collision/broadphase/Pair.java +46 -0
- data/src/org/jbox2d/collision/shapes/ChainShape.java +264 -0
- data/src/org/jbox2d/collision/shapes/CircleShape.java +207 -0
- data/src/org/jbox2d/collision/shapes/EdgeShape.java +254 -0
- data/src/org/jbox2d/collision/shapes/MassData.java +105 -0
- data/src/org/jbox2d/collision/shapes/PolygonShape.java +718 -0
- data/src/org/jbox2d/collision/shapes/Shape.java +136 -0
- data/src/org/jbox2d/collision/shapes/ShapeType.java +32 -0
- data/src/org/jbox2d/common/BufferUtils.java +209 -0
- data/src/org/jbox2d/common/Color3f.java +88 -0
- data/src/org/jbox2d/common/IViewportTransform.java +133 -0
- data/src/org/jbox2d/common/Mat22.java +609 -0
- data/src/org/jbox2d/common/Mat33.java +290 -0
- data/src/org/jbox2d/common/MathUtils.java +335 -0
- data/src/org/jbox2d/common/OBBViewportTransform.java +174 -0
- data/src/org/jbox2d/common/PlatformMathUtils.java +46 -0
- data/src/org/jbox2d/common/RaycastResult.java +37 -0
- data/src/org/jbox2d/common/Rot.java +150 -0
- data/src/org/jbox2d/common/Settings.java +246 -0
- data/src/org/jbox2d/common/Sweep.java +116 -0
- data/src/org/jbox2d/common/Timer.java +46 -0
- data/src/org/jbox2d/common/Transform.java +203 -0
- data/src/org/jbox2d/common/Vec2.java +388 -0
- data/src/org/jbox2d/common/Vec3.java +170 -0
- data/src/org/jbox2d/dynamics/Body.java +1246 -0
- data/src/org/jbox2d/dynamics/BodyDef.java +382 -0
- data/src/org/jbox2d/dynamics/BodyType.java +41 -0
- data/src/org/jbox2d/dynamics/ContactManager.java +293 -0
- data/src/org/jbox2d/dynamics/Filter.java +62 -0
- data/src/org/jbox2d/dynamics/Fixture.java +454 -0
- data/src/org/jbox2d/dynamics/FixtureDef.java +214 -0
- data/src/org/jbox2d/dynamics/FixtureProxy.java +38 -0
- data/src/org/jbox2d/dynamics/Island.java +602 -0
- data/src/org/jbox2d/dynamics/Profile.java +97 -0
- data/src/org/jbox2d/dynamics/SolverData.java +33 -0
- data/src/org/jbox2d/dynamics/TimeStep.java +46 -0
- data/src/org/jbox2d/dynamics/World.java +2075 -0
- data/src/org/jbox2d/dynamics/contacts/ChainAndCircleContact.java +57 -0
- data/src/org/jbox2d/dynamics/contacts/ChainAndPolygonContact.java +57 -0
- data/src/org/jbox2d/dynamics/contacts/CircleContact.java +50 -0
- data/src/org/jbox2d/dynamics/contacts/Contact.java +365 -0
- data/src/org/jbox2d/dynamics/contacts/ContactCreator.java +35 -0
- data/src/org/jbox2d/dynamics/contacts/ContactEdge.java +56 -0
- data/src/org/jbox2d/dynamics/contacts/ContactPositionConstraint.java +49 -0
- data/src/org/jbox2d/dynamics/contacts/ContactRegister.java +31 -0
- data/src/org/jbox2d/dynamics/contacts/ContactSolver.java +1104 -0
- data/src/org/jbox2d/dynamics/contacts/ContactVelocityConstraint.java +60 -0
- data/src/org/jbox2d/dynamics/contacts/EdgeAndCircleContact.java +52 -0
- data/src/org/jbox2d/dynamics/contacts/EdgeAndPolygonContact.java +52 -0
- data/src/org/jbox2d/dynamics/contacts/PolygonAndCircleContact.java +51 -0
- data/src/org/jbox2d/dynamics/contacts/PolygonContact.java +50 -0
- data/src/org/jbox2d/dynamics/contacts/Position.java +31 -0
- data/src/org/jbox2d/dynamics/contacts/Velocity.java +31 -0
- data/src/org/jbox2d/dynamics/joints/ConstantVolumeJoint.java +258 -0
- data/src/org/jbox2d/dynamics/joints/ConstantVolumeJointDef.java +75 -0
- data/src/org/jbox2d/dynamics/joints/DistanceJoint.java +356 -0
- data/src/org/jbox2d/dynamics/joints/DistanceJointDef.java +106 -0
- data/src/org/jbox2d/dynamics/joints/FrictionJoint.java +294 -0
- data/src/org/jbox2d/dynamics/joints/FrictionJointDef.java +78 -0
- data/src/org/jbox2d/dynamics/joints/GearJoint.java +520 -0
- data/src/org/jbox2d/dynamics/joints/GearJointDef.java +58 -0
- data/src/org/jbox2d/dynamics/joints/Jacobian.java +32 -0
- data/src/org/jbox2d/dynamics/joints/Joint.java +235 -0
- data/src/org/jbox2d/dynamics/joints/JointDef.java +65 -0
- data/src/org/jbox2d/dynamics/joints/JointEdge.java +57 -0
- data/src/org/jbox2d/dynamics/joints/JointType.java +28 -0
- data/src/org/jbox2d/dynamics/joints/LimitState.java +28 -0
- data/src/org/jbox2d/dynamics/joints/MotorJoint.java +339 -0
- data/src/org/jbox2d/dynamics/joints/MotorJointDef.java +55 -0
- data/src/org/jbox2d/dynamics/joints/MouseJoint.java +262 -0
- data/src/org/jbox2d/dynamics/joints/MouseJointDef.java +62 -0
- data/src/org/jbox2d/dynamics/joints/PrismaticJoint.java +808 -0
- data/src/org/jbox2d/dynamics/joints/PrismaticJointDef.java +120 -0
- data/src/org/jbox2d/dynamics/joints/PulleyJoint.java +393 -0
- data/src/org/jbox2d/dynamics/joints/PulleyJointDef.java +105 -0
- data/src/org/jbox2d/dynamics/joints/RevoluteJoint.java +554 -0
- data/src/org/jbox2d/dynamics/joints/RevoluteJointDef.java +137 -0
- data/src/org/jbox2d/dynamics/joints/RopeJoint.java +276 -0
- data/src/org/jbox2d/dynamics/joints/RopeJointDef.java +34 -0
- data/src/org/jbox2d/dynamics/joints/WeldJoint.java +424 -0
- data/src/org/jbox2d/dynamics/joints/WeldJointDef.java +85 -0
- data/src/org/jbox2d/dynamics/joints/WheelJoint.java +498 -0
- data/src/org/jbox2d/dynamics/joints/WheelJointDef.java +98 -0
- data/src/org/jbox2d/particle/ParticleBodyContact.java +17 -0
- data/src/org/jbox2d/particle/ParticleColor.java +52 -0
- data/src/org/jbox2d/particle/ParticleContact.java +14 -0
- data/src/org/jbox2d/particle/ParticleDef.java +24 -0
- data/src/org/jbox2d/particle/ParticleGroup.java +154 -0
- data/src/org/jbox2d/particle/ParticleGroupDef.java +62 -0
- data/src/org/jbox2d/particle/ParticleGroupType.java +8 -0
- data/src/org/jbox2d/particle/ParticleSystem.java +2172 -0
- data/src/org/jbox2d/particle/ParticleType.java +28 -0
- data/src/org/jbox2d/particle/StackQueue.java +44 -0
- data/src/org/jbox2d/particle/VoronoiDiagram.java +209 -0
- data/src/org/jbox2d/pooling/IDynamicStack.java +47 -0
- data/src/org/jbox2d/pooling/IOrderedStack.java +57 -0
- data/src/org/jbox2d/pooling/IWorldPool.java +101 -0
- data/src/org/jbox2d/pooling/arrays/FloatArray.java +50 -0
- data/src/org/jbox2d/pooling/arrays/GeneratorArray.java +33 -0
- data/src/org/jbox2d/pooling/arrays/IntArray.java +53 -0
- data/src/org/jbox2d/pooling/arrays/Vec2Array.java +57 -0
- data/src/org/jbox2d/pooling/normal/CircleStack.java +77 -0
- data/src/org/jbox2d/pooling/normal/DefaultWorldPool.java +331 -0
- data/src/org/jbox2d/pooling/normal/MutableStack.java +72 -0
- data/src/org/jbox2d/pooling/normal/OrderedStack.java +73 -0
- data/src/org/jbox2d/pooling/stacks/DynamicIntStack.java +60 -0
- metadata +161 -14
- data/lib/jbox2d-library-2.3.1-SNAPSHOT.jar +0 -0
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/*******************************************************************************
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* Copyright (c) 2013, Daniel Murphy
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification,
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* are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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* IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
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* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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******************************************************************************/
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package org.jbox2d.collision;
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import org.jbox2d.collision.Distance.SimplexCache;
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import org.jbox2d.collision.Manifold.ManifoldType;
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import org.jbox2d.collision.shapes.CircleShape;
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import org.jbox2d.collision.shapes.EdgeShape;
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import org.jbox2d.collision.shapes.PolygonShape;
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import org.jbox2d.collision.shapes.Shape;
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import org.jbox2d.common.MathUtils;
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import org.jbox2d.common.Rot;
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import org.jbox2d.common.Settings;
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import org.jbox2d.common.Transform;
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import org.jbox2d.common.Vec2;
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import org.jbox2d.pooling.IWorldPool;
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/**
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* Functions used for computing contact points, distance queries, and TOI queries. Collision methods
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* are non-static for pooling speed, retrieve a collision object from the {@link SingletonPool}.
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* Should not be finalructed.
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*
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* @author Daniel Murphy
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*/
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public class Collision {
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public static final int NULL_FEATURE = Integer.MAX_VALUE;
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private final IWorldPool pool;
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public Collision(IWorldPool argPool) {
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incidentEdge[0] = new ClipVertex();
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incidentEdge[1] = new ClipVertex();
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clipPoints1[0] = new ClipVertex();
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clipPoints1[1] = new ClipVertex();
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clipPoints2[0] = new ClipVertex();
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clipPoints2[1] = new ClipVertex();
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pool = argPool;
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}
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private final DistanceInput input = new DistanceInput();
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private final SimplexCache cache = new SimplexCache();
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private final DistanceOutput output = new DistanceOutput();
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/**
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* Determine if two generic shapes overlap.
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*
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* @param shapeA
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* @param shapeB
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* @param xfA
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* @param xfB
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* @return
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*/
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public final boolean testOverlap(Shape shapeA, int indexA, Shape shapeB, int indexB,
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Transform xfA, Transform xfB) {
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input.proxyA.set(shapeA, indexA);
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input.proxyB.set(shapeB, indexB);
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input.transformA.set(xfA);
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input.transformB.set(xfB);
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input.useRadii = true;
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cache.count = 0;
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pool.getDistance().distance(output, cache, input);
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// djm note: anything significant about 10.0f?
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return output.distance < 10.0f * Settings.EPSILON;
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}
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/**
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* Compute the point states given two manifolds. The states pertain to the transition from
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* manifold1 to manifold2. So state1 is either persist or remove while state2 is either add or
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* persist.
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*
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* @param state1
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* @param state2
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* @param manifold1
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* @param manifold2
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*/
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public static final void getPointStates(final PointState[] state1, final PointState[] state2,
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final Manifold manifold1, final Manifold manifold2) {
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for (int i = 0; i < Settings.maxManifoldPoints; i++) {
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state1[i] = PointState.NULL_STATE;
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state2[i] = PointState.NULL_STATE;
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}
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// Detect persists and removes.
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for (int i = 0; i < manifold1.pointCount; i++) {
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ContactID id = manifold1.points[i].id;
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state1[i] = PointState.REMOVE_STATE;
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for (int j = 0; j < manifold2.pointCount; j++) {
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if (manifold2.points[j].id.isEqual(id)) {
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state1[i] = PointState.PERSIST_STATE;
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break;
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}
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}
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}
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// Detect persists and adds
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for (int i = 0; i < manifold2.pointCount; i++) {
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ContactID id = manifold2.points[i].id;
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state2[i] = PointState.ADD_STATE;
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for (int j = 0; j < manifold1.pointCount; j++) {
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if (manifold1.points[j].id.isEqual(id)) {
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state2[i] = PointState.PERSIST_STATE;
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break;
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}
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}
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}
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}
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/**
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* Clipping for contact manifolds. Sutherland-Hodgman clipping.
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*
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* @param vOut
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* @param vIn
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* @param normal
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* @param offset
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* @return
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*/
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public static final int clipSegmentToLine(final ClipVertex[] vOut, final ClipVertex[] vIn,
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final Vec2 normal, float offset, int vertexIndexA) {
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// Start with no output points
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int numOut = 0;
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final ClipVertex vIn0 = vIn[0];
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final ClipVertex vIn1 = vIn[1];
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final Vec2 vIn0v = vIn0.v;
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final Vec2 vIn1v = vIn1.v;
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// Calculate the distance of end points to the line
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float distance0 = Vec2.dot(normal, vIn0v) - offset;
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float distance1 = Vec2.dot(normal, vIn1v) - offset;
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// If the points are behind the plane
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if (distance0 <= 0.0f) {
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vOut[numOut++].set(vIn0);
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}
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if (distance1 <= 0.0f) {
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vOut[numOut++].set(vIn1);
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}
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// If the points are on different sides of the plane
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if (distance0 * distance1 < 0.0f) {
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// Find intersection point of edge and plane
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float interp = distance0 / (distance0 - distance1);
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ClipVertex vOutNO = vOut[numOut];
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// vOut[numOut].v = vIn[0].v + interp * (vIn[1].v - vIn[0].v);
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vOutNO.v.x = vIn0v.x + interp * (vIn1v.x - vIn0v.x);
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vOutNO.v.y = vIn0v.y + interp * (vIn1v.y - vIn0v.y);
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// VertexA is hitting edgeB.
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vOutNO.id.indexA = (byte) vertexIndexA;
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vOutNO.id.indexB = vIn0.id.indexB;
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vOutNO.id.typeA = (byte) ContactID.Type.VERTEX.ordinal();
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vOutNO.id.typeB = (byte) ContactID.Type.FACE.ordinal();
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|
+
++numOut;
|
183
|
+
}
|
184
|
+
|
185
|
+
return numOut;
|
186
|
+
}
|
187
|
+
|
188
|
+
// #### COLLISION STUFF (not from collision.h or collision.cpp) ####
|
189
|
+
|
190
|
+
// djm pooling
|
191
|
+
private static Vec2 d = new Vec2();
|
192
|
+
|
193
|
+
/**
|
194
|
+
* Compute the collision manifold between two circles.
|
195
|
+
*
|
196
|
+
* @param manifold
|
197
|
+
* @param circle1
|
198
|
+
* @param xfA
|
199
|
+
* @param circle2
|
200
|
+
* @param xfB
|
201
|
+
*/
|
202
|
+
public final void collideCircles(Manifold manifold, final CircleShape circle1,
|
203
|
+
final Transform xfA, final CircleShape circle2, final Transform xfB) {
|
204
|
+
manifold.pointCount = 0;
|
205
|
+
// before inline:
|
206
|
+
// Transform.mulToOut(xfA, circle1.m_p, pA);
|
207
|
+
// Transform.mulToOut(xfB, circle2.m_p, pB);
|
208
|
+
// d.set(pB).subLocal(pA);
|
209
|
+
// float distSqr = d.x * d.x + d.y * d.y;
|
210
|
+
|
211
|
+
// after inline:
|
212
|
+
Vec2 circle1p = circle1.m_p;
|
213
|
+
Vec2 circle2p = circle2.m_p;
|
214
|
+
float pAx = (xfA.q.c * circle1p.x - xfA.q.s * circle1p.y) + xfA.p.x;
|
215
|
+
float pAy = (xfA.q.s * circle1p.x + xfA.q.c * circle1p.y) + xfA.p.y;
|
216
|
+
float pBx = (xfB.q.c * circle2p.x - xfB.q.s * circle2p.y) + xfB.p.x;
|
217
|
+
float pBy = (xfB.q.s * circle2p.x + xfB.q.c * circle2p.y) + xfB.p.y;
|
218
|
+
float dx = pBx - pAx;
|
219
|
+
float dy = pBy - pAy;
|
220
|
+
float distSqr = dx * dx + dy * dy;
|
221
|
+
// end inline
|
222
|
+
|
223
|
+
final float radius = circle1.m_radius + circle2.m_radius;
|
224
|
+
if (distSqr > radius * radius) {
|
225
|
+
return;
|
226
|
+
}
|
227
|
+
|
228
|
+
manifold.type = ManifoldType.CIRCLES;
|
229
|
+
manifold.localPoint.set(circle1p);
|
230
|
+
manifold.localNormal.setZero();
|
231
|
+
manifold.pointCount = 1;
|
232
|
+
|
233
|
+
manifold.points[0].localPoint.set(circle2p);
|
234
|
+
manifold.points[0].id.zero();
|
235
|
+
}
|
236
|
+
|
237
|
+
// djm pooling, and from above
|
238
|
+
|
239
|
+
/**
|
240
|
+
* Compute the collision manifold between a polygon and a circle.
|
241
|
+
*
|
242
|
+
* @param manifold
|
243
|
+
* @param polygon
|
244
|
+
* @param xfA
|
245
|
+
* @param circle
|
246
|
+
* @param xfB
|
247
|
+
*/
|
248
|
+
public final void collidePolygonAndCircle(Manifold manifold, final PolygonShape polygon,
|
249
|
+
final Transform xfA, final CircleShape circle, final Transform xfB) {
|
250
|
+
manifold.pointCount = 0;
|
251
|
+
// Vec2 v = circle.m_p;
|
252
|
+
|
253
|
+
// Compute circle position in the frame of the polygon.
|
254
|
+
// before inline:
|
255
|
+
// Transform.mulToOutUnsafe(xfB, circle.m_p, c);
|
256
|
+
// Transform.mulTransToOut(xfA, c, cLocal);
|
257
|
+
// final float cLocalx = cLocal.x;
|
258
|
+
// final float cLocaly = cLocal.y;
|
259
|
+
// after inline:
|
260
|
+
final Vec2 circlep = circle.m_p;
|
261
|
+
final Rot xfBq = xfB.q;
|
262
|
+
final Rot xfAq = xfA.q;
|
263
|
+
final float cx = (xfBq.c * circlep.x - xfBq.s * circlep.y) + xfB.p.x;
|
264
|
+
final float cy = (xfBq.s * circlep.x + xfBq.c * circlep.y) + xfB.p.y;
|
265
|
+
final float px = cx - xfA.p.x;
|
266
|
+
final float py = cy - xfA.p.y;
|
267
|
+
final float cLocalx = (xfAq.c * px + xfAq.s * py);
|
268
|
+
final float cLocaly = (-xfAq.s * px + xfAq.c * py);
|
269
|
+
// end inline
|
270
|
+
|
271
|
+
// Find the min separating edge.
|
272
|
+
int normalIndex = 0;
|
273
|
+
float separation = -Float.MAX_VALUE;
|
274
|
+
final float radius = polygon.m_radius + circle.m_radius;
|
275
|
+
final int vertexCount = polygon.m_count;
|
276
|
+
float s;
|
277
|
+
final Vec2[] vertices = polygon.m_vertices;
|
278
|
+
final Vec2[] normals = polygon.m_normals;
|
279
|
+
|
280
|
+
for (int i = 0; i < vertexCount; i++) {
|
281
|
+
// before inline
|
282
|
+
// temp.set(cLocal).subLocal(vertices[i]);
|
283
|
+
// float s = Vec2.dot(normals[i], temp);
|
284
|
+
// after inline
|
285
|
+
final Vec2 vertex = vertices[i];
|
286
|
+
final float tempx = cLocalx - vertex.x;
|
287
|
+
final float tempy = cLocaly - vertex.y;
|
288
|
+
s = normals[i].x * tempx + normals[i].y * tempy;
|
289
|
+
|
290
|
+
|
291
|
+
if (s > radius) {
|
292
|
+
// early out
|
293
|
+
return;
|
294
|
+
}
|
295
|
+
|
296
|
+
if (s > separation) {
|
297
|
+
separation = s;
|
298
|
+
normalIndex = i;
|
299
|
+
}
|
300
|
+
}
|
301
|
+
|
302
|
+
// Vertices that subtend the incident face.
|
303
|
+
final int vertIndex1 = normalIndex;
|
304
|
+
final int vertIndex2 = vertIndex1 + 1 < vertexCount ? vertIndex1 + 1 : 0;
|
305
|
+
final Vec2 v1 = vertices[vertIndex1];
|
306
|
+
final Vec2 v2 = vertices[vertIndex2];
|
307
|
+
|
308
|
+
// If the center is inside the polygon ...
|
309
|
+
if (separation < Settings.EPSILON) {
|
310
|
+
manifold.pointCount = 1;
|
311
|
+
manifold.type = ManifoldType.FACE_A;
|
312
|
+
|
313
|
+
// before inline:
|
314
|
+
// manifold.localNormal.set(normals[normalIndex]);
|
315
|
+
// manifold.localPoint.set(v1).addLocal(v2).mulLocal(.5f);
|
316
|
+
// manifold.points[0].localPoint.set(circle.m_p);
|
317
|
+
// after inline:
|
318
|
+
final Vec2 normal = normals[normalIndex];
|
319
|
+
manifold.localNormal.x = normal.x;
|
320
|
+
manifold.localNormal.y = normal.y;
|
321
|
+
manifold.localPoint.x = (v1.x + v2.x) * .5f;
|
322
|
+
manifold.localPoint.y = (v1.y + v2.y) * .5f;
|
323
|
+
final ManifoldPoint mpoint = manifold.points[0];
|
324
|
+
mpoint.localPoint.x = circlep.x;
|
325
|
+
mpoint.localPoint.y = circlep.y;
|
326
|
+
mpoint.id.zero();
|
327
|
+
// end inline
|
328
|
+
|
329
|
+
return;
|
330
|
+
}
|
331
|
+
|
332
|
+
// Compute barycentric coordinates
|
333
|
+
// before inline:
|
334
|
+
// temp.set(cLocal).subLocal(v1);
|
335
|
+
// temp2.set(v2).subLocal(v1);
|
336
|
+
// float u1 = Vec2.dot(temp, temp2);
|
337
|
+
// temp.set(cLocal).subLocal(v2);
|
338
|
+
// temp2.set(v1).subLocal(v2);
|
339
|
+
// float u2 = Vec2.dot(temp, temp2);
|
340
|
+
// after inline:
|
341
|
+
final float tempX = cLocalx - v1.x;
|
342
|
+
final float tempY = cLocaly - v1.y;
|
343
|
+
final float temp2X = v2.x - v1.x;
|
344
|
+
final float temp2Y = v2.y - v1.y;
|
345
|
+
final float u1 = tempX * temp2X + tempY * temp2Y;
|
346
|
+
|
347
|
+
final float temp3X = cLocalx - v2.x;
|
348
|
+
final float temp3Y = cLocaly - v2.y;
|
349
|
+
final float temp4X = v1.x - v2.x;
|
350
|
+
final float temp4Y = v1.y - v2.y;
|
351
|
+
final float u2 = temp3X * temp4X + temp3Y * temp4Y;
|
352
|
+
// end inline
|
353
|
+
|
354
|
+
if (u1 <= 0f) {
|
355
|
+
// inlined
|
356
|
+
final float dx = cLocalx - v1.x;
|
357
|
+
final float dy = cLocaly - v1.y;
|
358
|
+
if (dx * dx + dy * dy > radius * radius) {
|
359
|
+
return;
|
360
|
+
}
|
361
|
+
|
362
|
+
manifold.pointCount = 1;
|
363
|
+
manifold.type = ManifoldType.FACE_A;
|
364
|
+
// before inline:
|
365
|
+
// manifold.localNormal.set(cLocal).subLocal(v1);
|
366
|
+
// after inline:
|
367
|
+
manifold.localNormal.x = cLocalx - v1.x;
|
368
|
+
manifold.localNormal.y = cLocaly - v1.y;
|
369
|
+
// end inline
|
370
|
+
manifold.localNormal.normalize();
|
371
|
+
manifold.localPoint.set(v1);
|
372
|
+
manifold.points[0].localPoint.set(circlep);
|
373
|
+
manifold.points[0].id.zero();
|
374
|
+
} else if (u2 <= 0.0f) {
|
375
|
+
// inlined
|
376
|
+
final float dx = cLocalx - v2.x;
|
377
|
+
final float dy = cLocaly - v2.y;
|
378
|
+
if (dx * dx + dy * dy > radius * radius) {
|
379
|
+
return;
|
380
|
+
}
|
381
|
+
|
382
|
+
manifold.pointCount = 1;
|
383
|
+
manifold.type = ManifoldType.FACE_A;
|
384
|
+
// before inline:
|
385
|
+
// manifold.localNormal.set(cLocal).subLocal(v2);
|
386
|
+
// after inline:
|
387
|
+
manifold.localNormal.x = cLocalx - v2.x;
|
388
|
+
manifold.localNormal.y = cLocaly - v2.y;
|
389
|
+
// end inline
|
390
|
+
manifold.localNormal.normalize();
|
391
|
+
manifold.localPoint.set(v2);
|
392
|
+
manifold.points[0].localPoint.set(circlep);
|
393
|
+
manifold.points[0].id.zero();
|
394
|
+
} else {
|
395
|
+
// Vec2 faceCenter = 0.5f * (v1 + v2);
|
396
|
+
// (temp is faceCenter)
|
397
|
+
// before inline:
|
398
|
+
// temp.set(v1).addLocal(v2).mulLocal(.5f);
|
399
|
+
//
|
400
|
+
// temp2.set(cLocal).subLocal(temp);
|
401
|
+
// separation = Vec2.dot(temp2, normals[vertIndex1]);
|
402
|
+
// if (separation > radius) {
|
403
|
+
// return;
|
404
|
+
// }
|
405
|
+
// after inline:
|
406
|
+
final float fcx = (v1.x + v2.x) * .5f;
|
407
|
+
final float fcy = (v1.y + v2.y) * .5f;
|
408
|
+
|
409
|
+
final float tx = cLocalx - fcx;
|
410
|
+
final float ty = cLocaly - fcy;
|
411
|
+
final Vec2 normal = normals[vertIndex1];
|
412
|
+
separation = tx * normal.x + ty * normal.y;
|
413
|
+
if (separation > radius) {
|
414
|
+
return;
|
415
|
+
}
|
416
|
+
// end inline
|
417
|
+
|
418
|
+
manifold.pointCount = 1;
|
419
|
+
manifold.type = ManifoldType.FACE_A;
|
420
|
+
manifold.localNormal.set(normals[vertIndex1]);
|
421
|
+
manifold.localPoint.x = fcx; // (faceCenter)
|
422
|
+
manifold.localPoint.y = fcy;
|
423
|
+
manifold.points[0].localPoint.set(circlep);
|
424
|
+
manifold.points[0].id.zero();
|
425
|
+
}
|
426
|
+
}
|
427
|
+
|
428
|
+
// djm pooling, and from above
|
429
|
+
private final Vec2 temp = new Vec2();
|
430
|
+
private final Transform xf = new Transform();
|
431
|
+
private final Vec2 n = new Vec2();
|
432
|
+
private final Vec2 v1 = new Vec2();
|
433
|
+
|
434
|
+
/**
|
435
|
+
* Find the max separation between poly1 and poly2 using edge normals from poly1.
|
436
|
+
*
|
437
|
+
* @param edgeIndex
|
438
|
+
* @param poly1
|
439
|
+
* @param xf1
|
440
|
+
* @param poly2
|
441
|
+
* @param xf2
|
442
|
+
* @return
|
443
|
+
*/
|
444
|
+
public final void findMaxSeparation(EdgeResults results, final PolygonShape poly1,
|
445
|
+
final Transform xf1, final PolygonShape poly2, final Transform xf2) {
|
446
|
+
int count1 = poly1.m_count;
|
447
|
+
int count2 = poly2.m_count;
|
448
|
+
Vec2[] n1s = poly1.m_normals;
|
449
|
+
Vec2[] v1s = poly1.m_vertices;
|
450
|
+
Vec2[] v2s = poly2.m_vertices;
|
451
|
+
|
452
|
+
Transform.mulTransToOutUnsafe(xf2, xf1, xf);
|
453
|
+
final Rot xfq = xf.q;
|
454
|
+
|
455
|
+
int bestIndex = 0;
|
456
|
+
float maxSeparation = -Float.MAX_VALUE;
|
457
|
+
for (int i = 0; i < count1; i++) {
|
458
|
+
// Get poly1 normal in frame2.
|
459
|
+
Rot.mulToOutUnsafe(xfq, n1s[i], n);
|
460
|
+
Transform.mulToOutUnsafe(xf, v1s[i], v1);
|
461
|
+
|
462
|
+
// Find deepest point for normal i.
|
463
|
+
float si = Float.MAX_VALUE;
|
464
|
+
for (int j = 0; j < count2; ++j) {
|
465
|
+
Vec2 v2sj = v2s[j];
|
466
|
+
float sij = n.x * (v2sj.x - v1.x) + n.y * (v2sj.y - v1.y);
|
467
|
+
if (sij < si) {
|
468
|
+
si = sij;
|
469
|
+
}
|
470
|
+
}
|
471
|
+
|
472
|
+
if (si > maxSeparation) {
|
473
|
+
maxSeparation = si;
|
474
|
+
bestIndex = i;
|
475
|
+
}
|
476
|
+
}
|
477
|
+
|
478
|
+
results.edgeIndex = bestIndex;
|
479
|
+
results.separation = maxSeparation;
|
480
|
+
}
|
481
|
+
|
482
|
+
public final void findIncidentEdge(final ClipVertex[] c, final PolygonShape poly1,
|
483
|
+
final Transform xf1, int edge1, final PolygonShape poly2, final Transform xf2) {
|
484
|
+
int count1 = poly1.m_count;
|
485
|
+
final Vec2[] normals1 = poly1.m_normals;
|
486
|
+
|
487
|
+
int count2 = poly2.m_count;
|
488
|
+
final Vec2[] vertices2 = poly2.m_vertices;
|
489
|
+
final Vec2[] normals2 = poly2.m_normals;
|
490
|
+
|
491
|
+
assert (0 <= edge1 && edge1 < count1);
|
492
|
+
|
493
|
+
final ClipVertex c0 = c[0];
|
494
|
+
final ClipVertex c1 = c[1];
|
495
|
+
final Rot xf1q = xf1.q;
|
496
|
+
final Rot xf2q = xf2.q;
|
497
|
+
|
498
|
+
// Get the normal of the reference edge in poly2's frame.
|
499
|
+
// Vec2 normal1 = MulT(xf2.R, Mul(xf1.R, normals1[edge1]));
|
500
|
+
// before inline:
|
501
|
+
// Rot.mulToOutUnsafe(xf1.q, normals1[edge1], normal1); // temporary
|
502
|
+
// Rot.mulTrans(xf2.q, normal1, normal1);
|
503
|
+
// after inline:
|
504
|
+
final Vec2 v = normals1[edge1];
|
505
|
+
final float tempx = xf1q.c * v.x - xf1q.s * v.y;
|
506
|
+
final float tempy = xf1q.s * v.x + xf1q.c * v.y;
|
507
|
+
final float normal1x = xf2q.c * tempx + xf2q.s * tempy;
|
508
|
+
final float normal1y = -xf2q.s * tempx + xf2q.c * tempy;
|
509
|
+
|
510
|
+
// end inline
|
511
|
+
|
512
|
+
// Find the incident edge on poly2.
|
513
|
+
int index = 0;
|
514
|
+
float minDot = Float.MAX_VALUE;
|
515
|
+
for (int i = 0; i < count2; ++i) {
|
516
|
+
Vec2 b = normals2[i];
|
517
|
+
float dot = normal1x * b.x + normal1y * b.y;
|
518
|
+
if (dot < minDot) {
|
519
|
+
minDot = dot;
|
520
|
+
index = i;
|
521
|
+
}
|
522
|
+
}
|
523
|
+
|
524
|
+
// Build the clip vertices for the incident edge.
|
525
|
+
int i1 = index;
|
526
|
+
int i2 = i1 + 1 < count2 ? i1 + 1 : 0;
|
527
|
+
|
528
|
+
// c0.v = Mul(xf2, vertices2[i1]);
|
529
|
+
Vec2 v1 = vertices2[i1];
|
530
|
+
Vec2 out = c0.v;
|
531
|
+
out.x = (xf2q.c * v1.x - xf2q.s * v1.y) + xf2.p.x;
|
532
|
+
out.y = (xf2q.s * v1.x + xf2q.c * v1.y) + xf2.p.y;
|
533
|
+
c0.id.indexA = (byte) edge1;
|
534
|
+
c0.id.indexB = (byte) i1;
|
535
|
+
c0.id.typeA = (byte) ContactID.Type.FACE.ordinal();
|
536
|
+
c0.id.typeB = (byte) ContactID.Type.VERTEX.ordinal();
|
537
|
+
|
538
|
+
// c1.v = Mul(xf2, vertices2[i2]);
|
539
|
+
Vec2 v2 = vertices2[i2];
|
540
|
+
Vec2 out1 = c1.v;
|
541
|
+
out1.x = (xf2q.c * v2.x - xf2q.s * v2.y) + xf2.p.x;
|
542
|
+
out1.y = (xf2q.s * v2.x + xf2q.c * v2.y) + xf2.p.y;
|
543
|
+
c1.id.indexA = (byte) edge1;
|
544
|
+
c1.id.indexB = (byte) i2;
|
545
|
+
c1.id.typeA = (byte) ContactID.Type.FACE.ordinal();
|
546
|
+
c1.id.typeB = (byte) ContactID.Type.VERTEX.ordinal();
|
547
|
+
}
|
548
|
+
|
549
|
+
private final EdgeResults results1 = new EdgeResults();
|
550
|
+
private final EdgeResults results2 = new EdgeResults();
|
551
|
+
private final ClipVertex[] incidentEdge = new ClipVertex[2];
|
552
|
+
private final Vec2 localTangent = new Vec2();
|
553
|
+
private final Vec2 localNormal = new Vec2();
|
554
|
+
private final Vec2 planePoint = new Vec2();
|
555
|
+
private final Vec2 tangent = new Vec2();
|
556
|
+
private final Vec2 v11 = new Vec2();
|
557
|
+
private final Vec2 v12 = new Vec2();
|
558
|
+
private final ClipVertex[] clipPoints1 = new ClipVertex[2];
|
559
|
+
private final ClipVertex[] clipPoints2 = new ClipVertex[2];
|
560
|
+
|
561
|
+
/**
|
562
|
+
* Compute the collision manifold between two polygons.
|
563
|
+
*
|
564
|
+
* @param manifold
|
565
|
+
* @param polygon1
|
566
|
+
* @param xf1
|
567
|
+
* @param polygon2
|
568
|
+
* @param xf2
|
569
|
+
*/
|
570
|
+
public final void collidePolygons(Manifold manifold, final PolygonShape polyA,
|
571
|
+
final Transform xfA, final PolygonShape polyB, final Transform xfB) {
|
572
|
+
// Find edge normal of max separation on A - return if separating axis is found
|
573
|
+
// Find edge normal of max separation on B - return if separation axis is found
|
574
|
+
// Choose reference edge as min(minA, minB)
|
575
|
+
// Find incident edge
|
576
|
+
// Clip
|
577
|
+
|
578
|
+
// The normal points from 1 to 2
|
579
|
+
|
580
|
+
manifold.pointCount = 0;
|
581
|
+
float totalRadius = polyA.m_radius + polyB.m_radius;
|
582
|
+
|
583
|
+
findMaxSeparation(results1, polyA, xfA, polyB, xfB);
|
584
|
+
if (results1.separation > totalRadius) {
|
585
|
+
return;
|
586
|
+
}
|
587
|
+
|
588
|
+
findMaxSeparation(results2, polyB, xfB, polyA, xfA);
|
589
|
+
if (results2.separation > totalRadius) {
|
590
|
+
return;
|
591
|
+
}
|
592
|
+
|
593
|
+
final PolygonShape poly1; // reference polygon
|
594
|
+
final PolygonShape poly2; // incident polygon
|
595
|
+
Transform xf1, xf2;
|
596
|
+
int edge1; // reference edge
|
597
|
+
boolean flip;
|
598
|
+
final float k_tol = 0.1f * Settings.linearSlop;
|
599
|
+
|
600
|
+
if (results2.separation > results1.separation + k_tol) {
|
601
|
+
poly1 = polyB;
|
602
|
+
poly2 = polyA;
|
603
|
+
xf1 = xfB;
|
604
|
+
xf2 = xfA;
|
605
|
+
edge1 = results2.edgeIndex;
|
606
|
+
manifold.type = ManifoldType.FACE_B;
|
607
|
+
flip = true;
|
608
|
+
} else {
|
609
|
+
poly1 = polyA;
|
610
|
+
poly2 = polyB;
|
611
|
+
xf1 = xfA;
|
612
|
+
xf2 = xfB;
|
613
|
+
edge1 = results1.edgeIndex;
|
614
|
+
manifold.type = ManifoldType.FACE_A;
|
615
|
+
flip = false;
|
616
|
+
}
|
617
|
+
final Rot xf1q = xf1.q;
|
618
|
+
|
619
|
+
findIncidentEdge(incidentEdge, poly1, xf1, edge1, poly2, xf2);
|
620
|
+
|
621
|
+
int count1 = poly1.m_count;
|
622
|
+
final Vec2[] vertices1 = poly1.m_vertices;
|
623
|
+
|
624
|
+
final int iv1 = edge1;
|
625
|
+
final int iv2 = edge1 + 1 < count1 ? edge1 + 1 : 0;
|
626
|
+
v11.set(vertices1[iv1]);
|
627
|
+
v12.set(vertices1[iv2]);
|
628
|
+
localTangent.x = v12.x - v11.x;
|
629
|
+
localTangent.y = v12.y - v11.y;
|
630
|
+
localTangent.normalize();
|
631
|
+
|
632
|
+
// Vec2 localNormal = Vec2.cross(dv, 1.0f);
|
633
|
+
localNormal.x = 1f * localTangent.y;
|
634
|
+
localNormal.y = -1f * localTangent.x;
|
635
|
+
|
636
|
+
// Vec2 planePoint = 0.5f * (v11+ v12);
|
637
|
+
planePoint.x = (v11.x + v12.x) * .5f;
|
638
|
+
planePoint.y = (v11.y + v12.y) * .5f;
|
639
|
+
|
640
|
+
// Rot.mulToOutUnsafe(xf1.q, localTangent, tangent);
|
641
|
+
tangent.x = xf1q.c * localTangent.x - xf1q.s * localTangent.y;
|
642
|
+
tangent.y = xf1q.s * localTangent.x + xf1q.c * localTangent.y;
|
643
|
+
|
644
|
+
// Vec2.crossToOutUnsafe(tangent, 1f, normal);
|
645
|
+
final float normalx = 1f * tangent.y;
|
646
|
+
final float normaly = -1f * tangent.x;
|
647
|
+
|
648
|
+
|
649
|
+
Transform.mulToOut(xf1, v11, v11);
|
650
|
+
Transform.mulToOut(xf1, v12, v12);
|
651
|
+
// v11 = Mul(xf1, v11);
|
652
|
+
// v12 = Mul(xf1, v12);
|
653
|
+
|
654
|
+
// Face offset
|
655
|
+
// float frontOffset = Vec2.dot(normal, v11);
|
656
|
+
float frontOffset = normalx * v11.x + normaly * v11.y;
|
657
|
+
|
658
|
+
// Side offsets, extended by polytope skin thickness.
|
659
|
+
// float sideOffset1 = -Vec2.dot(tangent, v11) + totalRadius;
|
660
|
+
// float sideOffset2 = Vec2.dot(tangent, v12) + totalRadius;
|
661
|
+
float sideOffset1 = -(tangent.x * v11.x + tangent.y * v11.y) + totalRadius;
|
662
|
+
float sideOffset2 = tangent.x * v12.x + tangent.y * v12.y + totalRadius;
|
663
|
+
|
664
|
+
// Clip incident edge against extruded edge1 side edges.
|
665
|
+
// ClipVertex clipPoints1[2];
|
666
|
+
// ClipVertex clipPoints2[2];
|
667
|
+
int np;
|
668
|
+
|
669
|
+
// Clip to box side 1
|
670
|
+
// np = ClipSegmentToLine(clipPoints1, incidentEdge, -sideNormal, sideOffset1);
|
671
|
+
tangent.negateLocal();
|
672
|
+
np = clipSegmentToLine(clipPoints1, incidentEdge, tangent, sideOffset1, iv1);
|
673
|
+
tangent.negateLocal();
|
674
|
+
|
675
|
+
if (np < 2) {
|
676
|
+
return;
|
677
|
+
}
|
678
|
+
|
679
|
+
// Clip to negative box side 1
|
680
|
+
np = clipSegmentToLine(clipPoints2, clipPoints1, tangent, sideOffset2, iv2);
|
681
|
+
|
682
|
+
if (np < 2) {
|
683
|
+
return;
|
684
|
+
}
|
685
|
+
|
686
|
+
// Now clipPoints2 contains the clipped points.
|
687
|
+
manifold.localNormal.set(localNormal);
|
688
|
+
manifold.localPoint.set(planePoint);
|
689
|
+
|
690
|
+
int pointCount = 0;
|
691
|
+
for (int i = 0; i < Settings.maxManifoldPoints; ++i) {
|
692
|
+
// float separation = Vec2.dot(normal, clipPoints2[i].v) - frontOffset;
|
693
|
+
float separation = normalx * clipPoints2[i].v.x + normaly * clipPoints2[i].v.y - frontOffset;
|
694
|
+
|
695
|
+
if (separation <= totalRadius) {
|
696
|
+
ManifoldPoint cp = manifold.points[pointCount];
|
697
|
+
// cp.m_localPoint = MulT(xf2, clipPoints2[i].v);
|
698
|
+
Vec2 out = cp.localPoint;
|
699
|
+
final float px = clipPoints2[i].v.x - xf2.p.x;
|
700
|
+
final float py = clipPoints2[i].v.y - xf2.p.y;
|
701
|
+
out.x = (xf2.q.c * px + xf2.q.s * py);
|
702
|
+
out.y = (-xf2.q.s * px + xf2.q.c * py);
|
703
|
+
cp.id.set(clipPoints2[i].id);
|
704
|
+
if (flip) {
|
705
|
+
// Swap features
|
706
|
+
cp.id.flip();
|
707
|
+
}
|
708
|
+
++pointCount;
|
709
|
+
}
|
710
|
+
}
|
711
|
+
|
712
|
+
manifold.pointCount = pointCount;
|
713
|
+
}
|
714
|
+
|
715
|
+
private final Vec2 Q = new Vec2();
|
716
|
+
private final Vec2 e = new Vec2();
|
717
|
+
private final ContactID cf = new ContactID();
|
718
|
+
private final Vec2 e1 = new Vec2();
|
719
|
+
private final Vec2 P = new Vec2();
|
720
|
+
|
721
|
+
// Compute contact points for edge versus circle.
|
722
|
+
// This accounts for edge connectivity.
|
723
|
+
public void collideEdgeAndCircle(Manifold manifold, final EdgeShape edgeA, final Transform xfA,
|
724
|
+
final CircleShape circleB, final Transform xfB) {
|
725
|
+
manifold.pointCount = 0;
|
726
|
+
|
727
|
+
|
728
|
+
// Compute circle in frame of edge
|
729
|
+
// Vec2 Q = MulT(xfA, Mul(xfB, circleB.m_p));
|
730
|
+
Transform.mulToOutUnsafe(xfB, circleB.m_p, temp);
|
731
|
+
Transform.mulTransToOutUnsafe(xfA, temp, Q);
|
732
|
+
|
733
|
+
final Vec2 A = edgeA.m_vertex1;
|
734
|
+
final Vec2 B = edgeA.m_vertex2;
|
735
|
+
e.set(B).subLocal(A);
|
736
|
+
|
737
|
+
// Barycentric coordinates
|
738
|
+
float u = Vec2.dot(e, temp.set(B).subLocal(Q));
|
739
|
+
float v = Vec2.dot(e, temp.set(Q).subLocal(A));
|
740
|
+
|
741
|
+
float radius = edgeA.m_radius + circleB.m_radius;
|
742
|
+
|
743
|
+
// ContactFeature cf;
|
744
|
+
cf.indexB = 0;
|
745
|
+
cf.typeB = (byte) ContactID.Type.VERTEX.ordinal();
|
746
|
+
|
747
|
+
// Region A
|
748
|
+
if (v <= 0.0f) {
|
749
|
+
final Vec2 P = A;
|
750
|
+
d.set(Q).subLocal(P);
|
751
|
+
float dd = Vec2.dot(d, d);
|
752
|
+
if (dd > radius * radius) {
|
753
|
+
return;
|
754
|
+
}
|
755
|
+
|
756
|
+
// Is there an edge connected to A?
|
757
|
+
if (edgeA.m_hasVertex0) {
|
758
|
+
final Vec2 A1 = edgeA.m_vertex0;
|
759
|
+
final Vec2 B1 = A;
|
760
|
+
e1.set(B1).subLocal(A1);
|
761
|
+
float u1 = Vec2.dot(e1, temp.set(B1).subLocal(Q));
|
762
|
+
|
763
|
+
// Is the circle in Region AB of the previous edge?
|
764
|
+
if (u1 > 0.0f) {
|
765
|
+
return;
|
766
|
+
}
|
767
|
+
}
|
768
|
+
|
769
|
+
cf.indexA = 0;
|
770
|
+
cf.typeA = (byte) ContactID.Type.VERTEX.ordinal();
|
771
|
+
manifold.pointCount = 1;
|
772
|
+
manifold.type = Manifold.ManifoldType.CIRCLES;
|
773
|
+
manifold.localNormal.setZero();
|
774
|
+
manifold.localPoint.set(P);
|
775
|
+
// manifold.points[0].id.key = 0;
|
776
|
+
manifold.points[0].id.set(cf);
|
777
|
+
manifold.points[0].localPoint.set(circleB.m_p);
|
778
|
+
return;
|
779
|
+
}
|
780
|
+
|
781
|
+
// Region B
|
782
|
+
if (u <= 0.0f) {
|
783
|
+
Vec2 P = B;
|
784
|
+
d.set(Q).subLocal(P);
|
785
|
+
float dd = Vec2.dot(d, d);
|
786
|
+
if (dd > radius * radius) {
|
787
|
+
return;
|
788
|
+
}
|
789
|
+
|
790
|
+
// Is there an edge connected to B?
|
791
|
+
if (edgeA.m_hasVertex3) {
|
792
|
+
final Vec2 B2 = edgeA.m_vertex3;
|
793
|
+
final Vec2 A2 = B;
|
794
|
+
final Vec2 e2 = e1;
|
795
|
+
e2.set(B2).subLocal(A2);
|
796
|
+
float v2 = Vec2.dot(e2, temp.set(Q).subLocal(A2));
|
797
|
+
|
798
|
+
// Is the circle in Region AB of the next edge?
|
799
|
+
if (v2 > 0.0f) {
|
800
|
+
return;
|
801
|
+
}
|
802
|
+
}
|
803
|
+
|
804
|
+
cf.indexA = 1;
|
805
|
+
cf.typeA = (byte) ContactID.Type.VERTEX.ordinal();
|
806
|
+
manifold.pointCount = 1;
|
807
|
+
manifold.type = Manifold.ManifoldType.CIRCLES;
|
808
|
+
manifold.localNormal.setZero();
|
809
|
+
manifold.localPoint.set(P);
|
810
|
+
// manifold.points[0].id.key = 0;
|
811
|
+
manifold.points[0].id.set(cf);
|
812
|
+
manifold.points[0].localPoint.set(circleB.m_p);
|
813
|
+
return;
|
814
|
+
}
|
815
|
+
|
816
|
+
// Region AB
|
817
|
+
float den = Vec2.dot(e, e);
|
818
|
+
assert (den > 0.0f);
|
819
|
+
|
820
|
+
// Vec2 P = (1.0f / den) * (u * A + v * B);
|
821
|
+
P.set(A).mulLocal(u).addLocal(temp.set(B).mulLocal(v));
|
822
|
+
P.mulLocal(1.0f / den);
|
823
|
+
d.set(Q).subLocal(P);
|
824
|
+
float dd = Vec2.dot(d, d);
|
825
|
+
if (dd > radius * radius) {
|
826
|
+
return;
|
827
|
+
}
|
828
|
+
|
829
|
+
n.x = -e.y;
|
830
|
+
n.y = e.x;
|
831
|
+
if (Vec2.dot(n, temp.set(Q).subLocal(A)) < 0.0f) {
|
832
|
+
n.set(-n.x, -n.y);
|
833
|
+
}
|
834
|
+
n.normalize();
|
835
|
+
|
836
|
+
cf.indexA = 0;
|
837
|
+
cf.typeA = (byte) ContactID.Type.FACE.ordinal();
|
838
|
+
manifold.pointCount = 1;
|
839
|
+
manifold.type = Manifold.ManifoldType.FACE_A;
|
840
|
+
manifold.localNormal.set(n);
|
841
|
+
manifold.localPoint.set(A);
|
842
|
+
// manifold.points[0].id.key = 0;
|
843
|
+
manifold.points[0].id.set(cf);
|
844
|
+
manifold.points[0].localPoint.set(circleB.m_p);
|
845
|
+
}
|
846
|
+
|
847
|
+
private final EPCollider collider = new EPCollider();
|
848
|
+
|
849
|
+
public void collideEdgeAndPolygon(Manifold manifold, final EdgeShape edgeA, final Transform xfA,
|
850
|
+
final PolygonShape polygonB, final Transform xfB) {
|
851
|
+
collider.collide(manifold, edgeA, xfA, polygonB, xfB);
|
852
|
+
}
|
853
|
+
|
854
|
+
|
855
|
+
|
856
|
+
/**
|
857
|
+
* Java-specific class for returning edge results
|
858
|
+
*/
|
859
|
+
private static class EdgeResults {
|
860
|
+
public float separation;
|
861
|
+
public int edgeIndex;
|
862
|
+
}
|
863
|
+
|
864
|
+
/**
|
865
|
+
* Used for computing contact manifolds.
|
866
|
+
*/
|
867
|
+
public static class ClipVertex {
|
868
|
+
public final Vec2 v;
|
869
|
+
public final ContactID id;
|
870
|
+
|
871
|
+
public ClipVertex() {
|
872
|
+
v = new Vec2();
|
873
|
+
id = new ContactID();
|
874
|
+
}
|
875
|
+
|
876
|
+
public void set(final ClipVertex cv) {
|
877
|
+
Vec2 v1 = cv.v;
|
878
|
+
v.x = v1.x;
|
879
|
+
v.y = v1.y;
|
880
|
+
ContactID c = cv.id;
|
881
|
+
id.indexA = c.indexA;
|
882
|
+
id.indexB = c.indexB;
|
883
|
+
id.typeA = c.typeA;
|
884
|
+
id.typeB = c.typeB;
|
885
|
+
}
|
886
|
+
}
|
887
|
+
|
888
|
+
/**
|
889
|
+
* This is used for determining the state of contact points.
|
890
|
+
*
|
891
|
+
* @author Daniel Murphy
|
892
|
+
*/
|
893
|
+
public static enum PointState {
|
894
|
+
/**
|
895
|
+
* point does not exist
|
896
|
+
*/
|
897
|
+
NULL_STATE,
|
898
|
+
/**
|
899
|
+
* point was added in the update
|
900
|
+
*/
|
901
|
+
ADD_STATE,
|
902
|
+
/**
|
903
|
+
* point persisted across the update
|
904
|
+
*/
|
905
|
+
PERSIST_STATE,
|
906
|
+
/**
|
907
|
+
* point was removed in the update
|
908
|
+
*/
|
909
|
+
REMOVE_STATE
|
910
|
+
}
|
911
|
+
|
912
|
+
/**
|
913
|
+
* This structure is used to keep track of the best separating axis.
|
914
|
+
*/
|
915
|
+
static class EPAxis {
|
916
|
+
enum Type {
|
917
|
+
UNKNOWN, EDGE_A, EDGE_B
|
918
|
+
}
|
919
|
+
|
920
|
+
Type type;
|
921
|
+
int index;
|
922
|
+
float separation;
|
923
|
+
}
|
924
|
+
|
925
|
+
/**
|
926
|
+
* This holds polygon B expressed in frame A.
|
927
|
+
*/
|
928
|
+
static class TempPolygon {
|
929
|
+
final Vec2[] vertices = new Vec2[Settings.maxPolygonVertices];
|
930
|
+
final Vec2[] normals = new Vec2[Settings.maxPolygonVertices];
|
931
|
+
int count;
|
932
|
+
|
933
|
+
public TempPolygon() {
|
934
|
+
for (int i = 0; i < vertices.length; i++) {
|
935
|
+
vertices[i] = new Vec2();
|
936
|
+
normals[i] = new Vec2();
|
937
|
+
}
|
938
|
+
}
|
939
|
+
}
|
940
|
+
|
941
|
+
/**
|
942
|
+
* Reference face used for clipping
|
943
|
+
*/
|
944
|
+
static class ReferenceFace {
|
945
|
+
int i1, i2;
|
946
|
+
final Vec2 v1 = new Vec2();
|
947
|
+
final Vec2 v2 = new Vec2();
|
948
|
+
final Vec2 normal = new Vec2();
|
949
|
+
|
950
|
+
final Vec2 sideNormal1 = new Vec2();
|
951
|
+
float sideOffset1;
|
952
|
+
|
953
|
+
final Vec2 sideNormal2 = new Vec2();
|
954
|
+
float sideOffset2;
|
955
|
+
}
|
956
|
+
|
957
|
+
/**
|
958
|
+
* This class collides and edge and a polygon, taking into account edge adjacency.
|
959
|
+
*/
|
960
|
+
static class EPCollider {
|
961
|
+
enum VertexType {
|
962
|
+
ISOLATED, CONCAVE, CONVEX
|
963
|
+
}
|
964
|
+
|
965
|
+
final TempPolygon m_polygonB = new TempPolygon();
|
966
|
+
|
967
|
+
final Transform m_xf = new Transform();
|
968
|
+
final Vec2 m_centroidB = new Vec2();
|
969
|
+
Vec2 m_v0 = new Vec2();
|
970
|
+
Vec2 m_v1 = new Vec2();
|
971
|
+
Vec2 m_v2 = new Vec2();
|
972
|
+
Vec2 m_v3 = new Vec2();
|
973
|
+
final Vec2 m_normal0 = new Vec2();
|
974
|
+
final Vec2 m_normal1 = new Vec2();
|
975
|
+
final Vec2 m_normal2 = new Vec2();
|
976
|
+
final Vec2 m_normal = new Vec2();
|
977
|
+
|
978
|
+
VertexType m_type1, m_type2;
|
979
|
+
|
980
|
+
final Vec2 m_lowerLimit = new Vec2();
|
981
|
+
final Vec2 m_upperLimit = new Vec2();
|
982
|
+
float m_radius;
|
983
|
+
boolean m_front;
|
984
|
+
|
985
|
+
public EPCollider() {
|
986
|
+
for (int i = 0; i < 2; i++) {
|
987
|
+
ie[i] = new ClipVertex();
|
988
|
+
clipPoints1[i] = new ClipVertex();
|
989
|
+
clipPoints2[i] = new ClipVertex();
|
990
|
+
}
|
991
|
+
}
|
992
|
+
|
993
|
+
private final Vec2 edge1 = new Vec2();
|
994
|
+
private final Vec2 temp = new Vec2();
|
995
|
+
private final Vec2 edge0 = new Vec2();
|
996
|
+
private final Vec2 edge2 = new Vec2();
|
997
|
+
private final ClipVertex[] ie = new ClipVertex[2];
|
998
|
+
private final ClipVertex[] clipPoints1 = new ClipVertex[2];
|
999
|
+
private final ClipVertex[] clipPoints2 = new ClipVertex[2];
|
1000
|
+
private final ReferenceFace rf = new ReferenceFace();
|
1001
|
+
private final EPAxis edgeAxis = new EPAxis();
|
1002
|
+
private final EPAxis polygonAxis = new EPAxis();
|
1003
|
+
|
1004
|
+
public void collide(Manifold manifold, final EdgeShape edgeA, final Transform xfA,
|
1005
|
+
final PolygonShape polygonB, final Transform xfB) {
|
1006
|
+
|
1007
|
+
Transform.mulTransToOutUnsafe(xfA, xfB, m_xf);
|
1008
|
+
Transform.mulToOutUnsafe(m_xf, polygonB.m_centroid, m_centroidB);
|
1009
|
+
|
1010
|
+
m_v0 = edgeA.m_vertex0;
|
1011
|
+
m_v1 = edgeA.m_vertex1;
|
1012
|
+
m_v2 = edgeA.m_vertex2;
|
1013
|
+
m_v3 = edgeA.m_vertex3;
|
1014
|
+
|
1015
|
+
boolean hasVertex0 = edgeA.m_hasVertex0;
|
1016
|
+
boolean hasVertex3 = edgeA.m_hasVertex3;
|
1017
|
+
|
1018
|
+
edge1.set(m_v2).subLocal(m_v1);
|
1019
|
+
edge1.normalize();
|
1020
|
+
m_normal1.set(edge1.y, -edge1.x);
|
1021
|
+
float offset1 = Vec2.dot(m_normal1, temp.set(m_centroidB).subLocal(m_v1));
|
1022
|
+
float offset0 = 0.0f, offset2 = 0.0f;
|
1023
|
+
boolean convex1 = false, convex2 = false;
|
1024
|
+
|
1025
|
+
// Is there a preceding edge?
|
1026
|
+
if (hasVertex0) {
|
1027
|
+
edge0.set(m_v1).subLocal(m_v0);
|
1028
|
+
edge0.normalize();
|
1029
|
+
m_normal0.set(edge0.y, -edge0.x);
|
1030
|
+
convex1 = Vec2.cross(edge0, edge1) >= 0.0f;
|
1031
|
+
offset0 = Vec2.dot(m_normal0, temp.set(m_centroidB).subLocal(m_v0));
|
1032
|
+
}
|
1033
|
+
|
1034
|
+
// Is there a following edge?
|
1035
|
+
if (hasVertex3) {
|
1036
|
+
edge2.set(m_v3).subLocal(m_v2);
|
1037
|
+
edge2.normalize();
|
1038
|
+
m_normal2.set(edge2.y, -edge2.x);
|
1039
|
+
convex2 = Vec2.cross(edge1, edge2) > 0.0f;
|
1040
|
+
offset2 = Vec2.dot(m_normal2, temp.set(m_centroidB).subLocal(m_v2));
|
1041
|
+
}
|
1042
|
+
|
1043
|
+
// Determine front or back collision. Determine collision normal limits.
|
1044
|
+
if (hasVertex0 && hasVertex3) {
|
1045
|
+
if (convex1 && convex2) {
|
1046
|
+
m_front = offset0 >= 0.0f || offset1 >= 0.0f || offset2 >= 0.0f;
|
1047
|
+
if (m_front) {
|
1048
|
+
m_normal.x = m_normal1.x;
|
1049
|
+
m_normal.y = m_normal1.y;
|
1050
|
+
m_lowerLimit.x = m_normal0.x;
|
1051
|
+
m_lowerLimit.y = m_normal0.y;
|
1052
|
+
m_upperLimit.x = m_normal2.x;
|
1053
|
+
m_upperLimit.y = m_normal2.y;
|
1054
|
+
} else {
|
1055
|
+
m_normal.x = -m_normal1.x;
|
1056
|
+
m_normal.y = -m_normal1.y;
|
1057
|
+
m_lowerLimit.x = -m_normal1.x;
|
1058
|
+
m_lowerLimit.y = -m_normal1.y;
|
1059
|
+
m_upperLimit.x = -m_normal1.x;
|
1060
|
+
m_upperLimit.y = -m_normal1.y;
|
1061
|
+
}
|
1062
|
+
} else if (convex1) {
|
1063
|
+
m_front = offset0 >= 0.0f || (offset1 >= 0.0f && offset2 >= 0.0f);
|
1064
|
+
if (m_front) {
|
1065
|
+
m_normal.x = m_normal1.x;
|
1066
|
+
m_normal.y = m_normal1.y;
|
1067
|
+
m_lowerLimit.x = m_normal0.x;
|
1068
|
+
m_lowerLimit.y = m_normal0.y;
|
1069
|
+
m_upperLimit.x = m_normal1.x;
|
1070
|
+
m_upperLimit.y = m_normal1.y;
|
1071
|
+
} else {
|
1072
|
+
m_normal.x = -m_normal1.x;
|
1073
|
+
m_normal.y = -m_normal1.y;
|
1074
|
+
m_lowerLimit.x = -m_normal2.x;
|
1075
|
+
m_lowerLimit.y = -m_normal2.y;
|
1076
|
+
m_upperLimit.x = -m_normal1.x;
|
1077
|
+
m_upperLimit.y = -m_normal1.y;
|
1078
|
+
}
|
1079
|
+
} else if (convex2) {
|
1080
|
+
m_front = offset2 >= 0.0f || (offset0 >= 0.0f && offset1 >= 0.0f);
|
1081
|
+
if (m_front) {
|
1082
|
+
m_normal.x = m_normal1.x;
|
1083
|
+
m_normal.y = m_normal1.y;
|
1084
|
+
m_lowerLimit.x = m_normal1.x;
|
1085
|
+
m_lowerLimit.y = m_normal1.y;
|
1086
|
+
m_upperLimit.x = m_normal2.x;
|
1087
|
+
m_upperLimit.y = m_normal2.y;
|
1088
|
+
} else {
|
1089
|
+
m_normal.x = -m_normal1.x;
|
1090
|
+
m_normal.y = -m_normal1.y;
|
1091
|
+
m_lowerLimit.x = -m_normal1.x;
|
1092
|
+
m_lowerLimit.y = -m_normal1.y;
|
1093
|
+
m_upperLimit.x = -m_normal0.x;
|
1094
|
+
m_upperLimit.y = -m_normal0.y;
|
1095
|
+
}
|
1096
|
+
} else {
|
1097
|
+
m_front = offset0 >= 0.0f && offset1 >= 0.0f && offset2 >= 0.0f;
|
1098
|
+
if (m_front) {
|
1099
|
+
m_normal.x = m_normal1.x;
|
1100
|
+
m_normal.y = m_normal1.y;
|
1101
|
+
m_lowerLimit.x = m_normal1.x;
|
1102
|
+
m_lowerLimit.y = m_normal1.y;
|
1103
|
+
m_upperLimit.x = m_normal1.x;
|
1104
|
+
m_upperLimit.y = m_normal1.y;
|
1105
|
+
} else {
|
1106
|
+
m_normal.x = -m_normal1.x;
|
1107
|
+
m_normal.y = -m_normal1.y;
|
1108
|
+
m_lowerLimit.x = -m_normal2.x;
|
1109
|
+
m_lowerLimit.y = -m_normal2.y;
|
1110
|
+
m_upperLimit.x = -m_normal0.x;
|
1111
|
+
m_upperLimit.y = -m_normal0.y;
|
1112
|
+
}
|
1113
|
+
}
|
1114
|
+
} else if (hasVertex0) {
|
1115
|
+
if (convex1) {
|
1116
|
+
m_front = offset0 >= 0.0f || offset1 >= 0.0f;
|
1117
|
+
if (m_front) {
|
1118
|
+
m_normal.x = m_normal1.x;
|
1119
|
+
m_normal.y = m_normal1.y;
|
1120
|
+
m_lowerLimit.x = m_normal0.x;
|
1121
|
+
m_lowerLimit.y = m_normal0.y;
|
1122
|
+
m_upperLimit.x = -m_normal1.x;
|
1123
|
+
m_upperLimit.y = -m_normal1.y;
|
1124
|
+
} else {
|
1125
|
+
m_normal.x = -m_normal1.x;
|
1126
|
+
m_normal.y = -m_normal1.y;
|
1127
|
+
m_lowerLimit.x = m_normal1.x;
|
1128
|
+
m_lowerLimit.y = m_normal1.y;
|
1129
|
+
m_upperLimit.x = -m_normal1.x;
|
1130
|
+
m_upperLimit.y = -m_normal1.y;
|
1131
|
+
}
|
1132
|
+
} else {
|
1133
|
+
m_front = offset0 >= 0.0f && offset1 >= 0.0f;
|
1134
|
+
if (m_front) {
|
1135
|
+
m_normal.x = m_normal1.x;
|
1136
|
+
m_normal.y = m_normal1.y;
|
1137
|
+
m_lowerLimit.x = m_normal1.x;
|
1138
|
+
m_lowerLimit.y = m_normal1.y;
|
1139
|
+
m_upperLimit.x = -m_normal1.x;
|
1140
|
+
m_upperLimit.y = -m_normal1.y;
|
1141
|
+
} else {
|
1142
|
+
m_normal.x = -m_normal1.x;
|
1143
|
+
m_normal.y = -m_normal1.y;
|
1144
|
+
m_lowerLimit.x = m_normal1.x;
|
1145
|
+
m_lowerLimit.y = m_normal1.y;
|
1146
|
+
m_upperLimit.x = -m_normal0.x;
|
1147
|
+
m_upperLimit.y = -m_normal0.y;
|
1148
|
+
}
|
1149
|
+
}
|
1150
|
+
} else if (hasVertex3) {
|
1151
|
+
if (convex2) {
|
1152
|
+
m_front = offset1 >= 0.0f || offset2 >= 0.0f;
|
1153
|
+
if (m_front) {
|
1154
|
+
m_normal.x = m_normal1.x;
|
1155
|
+
m_normal.y = m_normal1.y;
|
1156
|
+
m_lowerLimit.x = -m_normal1.x;
|
1157
|
+
m_lowerLimit.y = -m_normal1.y;
|
1158
|
+
m_upperLimit.x = m_normal2.x;
|
1159
|
+
m_upperLimit.y = m_normal2.y;
|
1160
|
+
} else {
|
1161
|
+
m_normal.x = -m_normal1.x;
|
1162
|
+
m_normal.y = -m_normal1.y;
|
1163
|
+
m_lowerLimit.x = -m_normal1.x;
|
1164
|
+
m_lowerLimit.y = -m_normal1.y;
|
1165
|
+
m_upperLimit.x = m_normal1.x;
|
1166
|
+
m_upperLimit.y = m_normal1.y;
|
1167
|
+
}
|
1168
|
+
} else {
|
1169
|
+
m_front = offset1 >= 0.0f && offset2 >= 0.0f;
|
1170
|
+
if (m_front) {
|
1171
|
+
m_normal.x = m_normal1.x;
|
1172
|
+
m_normal.y = m_normal1.y;
|
1173
|
+
m_lowerLimit.x = -m_normal1.x;
|
1174
|
+
m_lowerLimit.y = -m_normal1.y;
|
1175
|
+
m_upperLimit.x = m_normal1.x;
|
1176
|
+
m_upperLimit.y = m_normal1.y;
|
1177
|
+
} else {
|
1178
|
+
m_normal.x = -m_normal1.x;
|
1179
|
+
m_normal.y = -m_normal1.y;
|
1180
|
+
m_lowerLimit.x = -m_normal2.x;
|
1181
|
+
m_lowerLimit.y = -m_normal2.y;
|
1182
|
+
m_upperLimit.x = m_normal1.x;
|
1183
|
+
m_upperLimit.y = m_normal1.y;
|
1184
|
+
}
|
1185
|
+
}
|
1186
|
+
} else {
|
1187
|
+
m_front = offset1 >= 0.0f;
|
1188
|
+
if (m_front) {
|
1189
|
+
m_normal.x = m_normal1.x;
|
1190
|
+
m_normal.y = m_normal1.y;
|
1191
|
+
m_lowerLimit.x = -m_normal1.x;
|
1192
|
+
m_lowerLimit.y = -m_normal1.y;
|
1193
|
+
m_upperLimit.x = -m_normal1.x;
|
1194
|
+
m_upperLimit.y = -m_normal1.y;
|
1195
|
+
} else {
|
1196
|
+
m_normal.x = -m_normal1.x;
|
1197
|
+
m_normal.y = -m_normal1.y;
|
1198
|
+
m_lowerLimit.x = m_normal1.x;
|
1199
|
+
m_lowerLimit.y = m_normal1.y;
|
1200
|
+
m_upperLimit.x = m_normal1.x;
|
1201
|
+
m_upperLimit.y = m_normal1.y;
|
1202
|
+
}
|
1203
|
+
}
|
1204
|
+
|
1205
|
+
// Get polygonB in frameA
|
1206
|
+
m_polygonB.count = polygonB.m_count;
|
1207
|
+
for (int i = 0; i < polygonB.m_count; ++i) {
|
1208
|
+
Transform.mulToOutUnsafe(m_xf, polygonB.m_vertices[i], m_polygonB.vertices[i]);
|
1209
|
+
Rot.mulToOutUnsafe(m_xf.q, polygonB.m_normals[i], m_polygonB.normals[i]);
|
1210
|
+
}
|
1211
|
+
|
1212
|
+
m_radius = 2.0f * Settings.polygonRadius;
|
1213
|
+
|
1214
|
+
manifold.pointCount = 0;
|
1215
|
+
|
1216
|
+
computeEdgeSeparation(edgeAxis);
|
1217
|
+
|
1218
|
+
// If no valid normal can be found than this edge should not collide.
|
1219
|
+
if (edgeAxis.type == EPAxis.Type.UNKNOWN) {
|
1220
|
+
return;
|
1221
|
+
}
|
1222
|
+
|
1223
|
+
if (edgeAxis.separation > m_radius) {
|
1224
|
+
return;
|
1225
|
+
}
|
1226
|
+
|
1227
|
+
computePolygonSeparation(polygonAxis);
|
1228
|
+
if (polygonAxis.type != EPAxis.Type.UNKNOWN && polygonAxis.separation > m_radius) {
|
1229
|
+
return;
|
1230
|
+
}
|
1231
|
+
|
1232
|
+
// Use hysteresis for jitter reduction.
|
1233
|
+
final float k_relativeTol = 0.98f;
|
1234
|
+
final float k_absoluteTol = 0.001f;
|
1235
|
+
|
1236
|
+
EPAxis primaryAxis;
|
1237
|
+
if (polygonAxis.type == EPAxis.Type.UNKNOWN) {
|
1238
|
+
primaryAxis = edgeAxis;
|
1239
|
+
} else if (polygonAxis.separation > k_relativeTol * edgeAxis.separation + k_absoluteTol) {
|
1240
|
+
primaryAxis = polygonAxis;
|
1241
|
+
} else {
|
1242
|
+
primaryAxis = edgeAxis;
|
1243
|
+
}
|
1244
|
+
|
1245
|
+
final ClipVertex ie0 = ie[0];
|
1246
|
+
final ClipVertex ie1 = ie[1];
|
1247
|
+
|
1248
|
+
if (primaryAxis.type == EPAxis.Type.EDGE_A) {
|
1249
|
+
manifold.type = Manifold.ManifoldType.FACE_A;
|
1250
|
+
|
1251
|
+
// Search for the polygon normal that is most anti-parallel to the edge normal.
|
1252
|
+
int bestIndex = 0;
|
1253
|
+
float bestValue = Vec2.dot(m_normal, m_polygonB.normals[0]);
|
1254
|
+
for (int i = 1; i < m_polygonB.count; ++i) {
|
1255
|
+
float value = Vec2.dot(m_normal, m_polygonB.normals[i]);
|
1256
|
+
if (value < bestValue) {
|
1257
|
+
bestValue = value;
|
1258
|
+
bestIndex = i;
|
1259
|
+
}
|
1260
|
+
}
|
1261
|
+
|
1262
|
+
int i1 = bestIndex;
|
1263
|
+
int i2 = i1 + 1 < m_polygonB.count ? i1 + 1 : 0;
|
1264
|
+
|
1265
|
+
ie0.v.set(m_polygonB.vertices[i1]);
|
1266
|
+
ie0.id.indexA = 0;
|
1267
|
+
ie0.id.indexB = (byte) i1;
|
1268
|
+
ie0.id.typeA = (byte) ContactID.Type.FACE.ordinal();
|
1269
|
+
ie0.id.typeB = (byte) ContactID.Type.VERTEX.ordinal();
|
1270
|
+
|
1271
|
+
ie1.v.set(m_polygonB.vertices[i2]);
|
1272
|
+
ie1.id.indexA = 0;
|
1273
|
+
ie1.id.indexB = (byte) i2;
|
1274
|
+
ie1.id.typeA = (byte) ContactID.Type.FACE.ordinal();
|
1275
|
+
ie1.id.typeB = (byte) ContactID.Type.VERTEX.ordinal();
|
1276
|
+
|
1277
|
+
if (m_front) {
|
1278
|
+
rf.i1 = 0;
|
1279
|
+
rf.i2 = 1;
|
1280
|
+
rf.v1.set(m_v1);
|
1281
|
+
rf.v2.set(m_v2);
|
1282
|
+
rf.normal.set(m_normal1);
|
1283
|
+
} else {
|
1284
|
+
rf.i1 = 1;
|
1285
|
+
rf.i2 = 0;
|
1286
|
+
rf.v1.set(m_v2);
|
1287
|
+
rf.v2.set(m_v1);
|
1288
|
+
rf.normal.set(m_normal1).negateLocal();
|
1289
|
+
}
|
1290
|
+
} else {
|
1291
|
+
manifold.type = Manifold.ManifoldType.FACE_B;
|
1292
|
+
|
1293
|
+
ie0.v.set(m_v1);
|
1294
|
+
ie0.id.indexA = 0;
|
1295
|
+
ie0.id.indexB = (byte) primaryAxis.index;
|
1296
|
+
ie0.id.typeA = (byte) ContactID.Type.VERTEX.ordinal();
|
1297
|
+
ie0.id.typeB = (byte) ContactID.Type.FACE.ordinal();
|
1298
|
+
|
1299
|
+
ie1.v.set(m_v2);
|
1300
|
+
ie1.id.indexA = 0;
|
1301
|
+
ie1.id.indexB = (byte) primaryAxis.index;
|
1302
|
+
ie1.id.typeA = (byte) ContactID.Type.VERTEX.ordinal();
|
1303
|
+
ie1.id.typeB = (byte) ContactID.Type.FACE.ordinal();
|
1304
|
+
|
1305
|
+
rf.i1 = primaryAxis.index;
|
1306
|
+
rf.i2 = rf.i1 + 1 < m_polygonB.count ? rf.i1 + 1 : 0;
|
1307
|
+
rf.v1.set(m_polygonB.vertices[rf.i1]);
|
1308
|
+
rf.v2.set(m_polygonB.vertices[rf.i2]);
|
1309
|
+
rf.normal.set(m_polygonB.normals[rf.i1]);
|
1310
|
+
}
|
1311
|
+
|
1312
|
+
rf.sideNormal1.set(rf.normal.y, -rf.normal.x);
|
1313
|
+
rf.sideNormal2.set(rf.sideNormal1).negateLocal();
|
1314
|
+
rf.sideOffset1 = Vec2.dot(rf.sideNormal1, rf.v1);
|
1315
|
+
rf.sideOffset2 = Vec2.dot(rf.sideNormal2, rf.v2);
|
1316
|
+
|
1317
|
+
// Clip incident edge against extruded edge1 side edges.
|
1318
|
+
int np;
|
1319
|
+
|
1320
|
+
// Clip to box side 1
|
1321
|
+
np = clipSegmentToLine(clipPoints1, ie, rf.sideNormal1, rf.sideOffset1, rf.i1);
|
1322
|
+
|
1323
|
+
if (np < Settings.maxManifoldPoints) {
|
1324
|
+
return;
|
1325
|
+
}
|
1326
|
+
|
1327
|
+
// Clip to negative box side 1
|
1328
|
+
np = clipSegmentToLine(clipPoints2, clipPoints1, rf.sideNormal2, rf.sideOffset2, rf.i2);
|
1329
|
+
|
1330
|
+
if (np < Settings.maxManifoldPoints) {
|
1331
|
+
return;
|
1332
|
+
}
|
1333
|
+
|
1334
|
+
// Now clipPoints2 contains the clipped points.
|
1335
|
+
if (primaryAxis.type == EPAxis.Type.EDGE_A) {
|
1336
|
+
manifold.localNormal.set(rf.normal);
|
1337
|
+
manifold.localPoint.set(rf.v1);
|
1338
|
+
} else {
|
1339
|
+
manifold.localNormal.set(polygonB.m_normals[rf.i1]);
|
1340
|
+
manifold.localPoint.set(polygonB.m_vertices[rf.i1]);
|
1341
|
+
}
|
1342
|
+
|
1343
|
+
int pointCount = 0;
|
1344
|
+
for (int i = 0; i < Settings.maxManifoldPoints; ++i) {
|
1345
|
+
float separation;
|
1346
|
+
|
1347
|
+
separation = Vec2.dot(rf.normal, temp.set(clipPoints2[i].v).subLocal(rf.v1));
|
1348
|
+
|
1349
|
+
if (separation <= m_radius) {
|
1350
|
+
ManifoldPoint cp = manifold.points[pointCount];
|
1351
|
+
|
1352
|
+
if (primaryAxis.type == EPAxis.Type.EDGE_A) {
|
1353
|
+
// cp.localPoint = MulT(m_xf, clipPoints2[i].v);
|
1354
|
+
Transform.mulTransToOutUnsafe(m_xf, clipPoints2[i].v, cp.localPoint);
|
1355
|
+
cp.id.set(clipPoints2[i].id);
|
1356
|
+
} else {
|
1357
|
+
cp.localPoint.set(clipPoints2[i].v);
|
1358
|
+
cp.id.typeA = clipPoints2[i].id.typeB;
|
1359
|
+
cp.id.typeB = clipPoints2[i].id.typeA;
|
1360
|
+
cp.id.indexA = clipPoints2[i].id.indexB;
|
1361
|
+
cp.id.indexB = clipPoints2[i].id.indexA;
|
1362
|
+
}
|
1363
|
+
|
1364
|
+
++pointCount;
|
1365
|
+
}
|
1366
|
+
}
|
1367
|
+
|
1368
|
+
manifold.pointCount = pointCount;
|
1369
|
+
}
|
1370
|
+
|
1371
|
+
|
1372
|
+
public void computeEdgeSeparation(EPAxis axis) {
|
1373
|
+
axis.type = EPAxis.Type.EDGE_A;
|
1374
|
+
axis.index = m_front ? 0 : 1;
|
1375
|
+
axis.separation = Float.MAX_VALUE;
|
1376
|
+
float nx = m_normal.x;
|
1377
|
+
float ny = m_normal.y;
|
1378
|
+
|
1379
|
+
for (int i = 0; i < m_polygonB.count; ++i) {
|
1380
|
+
Vec2 v = m_polygonB.vertices[i];
|
1381
|
+
float tempx = v.x - m_v1.x;
|
1382
|
+
float tempy = v.y - m_v1.y;
|
1383
|
+
float s = nx * tempx + ny * tempy;
|
1384
|
+
if (s < axis.separation) {
|
1385
|
+
axis.separation = s;
|
1386
|
+
}
|
1387
|
+
}
|
1388
|
+
}
|
1389
|
+
|
1390
|
+
private final Vec2 perp = new Vec2();
|
1391
|
+
private final Vec2 n = new Vec2();
|
1392
|
+
|
1393
|
+
public void computePolygonSeparation(EPAxis axis) {
|
1394
|
+
axis.type = EPAxis.Type.UNKNOWN;
|
1395
|
+
axis.index = -1;
|
1396
|
+
axis.separation = -Float.MAX_VALUE;
|
1397
|
+
|
1398
|
+
perp.x = -m_normal.y;
|
1399
|
+
perp.y = m_normal.x;
|
1400
|
+
|
1401
|
+
for (int i = 0; i < m_polygonB.count; ++i) {
|
1402
|
+
Vec2 normalB = m_polygonB.normals[i];
|
1403
|
+
Vec2 vB = m_polygonB.vertices[i];
|
1404
|
+
n.x = -normalB.x;
|
1405
|
+
n.y = -normalB.y;
|
1406
|
+
|
1407
|
+
// float s1 = Vec2.dot(n, temp.set(vB).subLocal(m_v1));
|
1408
|
+
// float s2 = Vec2.dot(n, temp.set(vB).subLocal(m_v2));
|
1409
|
+
float tempx = vB.x - m_v1.x;
|
1410
|
+
float tempy = vB.y - m_v1.y;
|
1411
|
+
float s1 = n.x * tempx + n.y * tempy;
|
1412
|
+
tempx = vB.x - m_v2.x;
|
1413
|
+
tempy = vB.y - m_v2.y;
|
1414
|
+
float s2 = n.x * tempx + n.y * tempy;
|
1415
|
+
float s = MathUtils.min(s1, s2);
|
1416
|
+
|
1417
|
+
if (s > m_radius) {
|
1418
|
+
// No collision
|
1419
|
+
axis.type = EPAxis.Type.EDGE_B;
|
1420
|
+
axis.index = i;
|
1421
|
+
axis.separation = s;
|
1422
|
+
return;
|
1423
|
+
}
|
1424
|
+
|
1425
|
+
// Adjacency
|
1426
|
+
if (n.x * perp.x + n.y * perp.y >= 0.0f) {
|
1427
|
+
if (Vec2.dot(temp.set(n).subLocal(m_upperLimit), m_normal) < -Settings.angularSlop) {
|
1428
|
+
continue;
|
1429
|
+
}
|
1430
|
+
} else {
|
1431
|
+
if (Vec2.dot(temp.set(n).subLocal(m_lowerLimit), m_normal) < -Settings.angularSlop) {
|
1432
|
+
continue;
|
1433
|
+
}
|
1434
|
+
}
|
1435
|
+
|
1436
|
+
if (s > axis.separation) {
|
1437
|
+
axis.type = EPAxis.Type.EDGE_B;
|
1438
|
+
axis.index = i;
|
1439
|
+
axis.separation = s;
|
1440
|
+
}
|
1441
|
+
}
|
1442
|
+
}
|
1443
|
+
}
|
1444
|
+
}
|