pbox2d 0.6.0-java → 0.8.0-java
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- checksums.yaml +4 -4
- data/.mvn/extensions.xml +8 -0
- data/.mvn/wrapper/maven-wrapper.properties +1 -0
- data/.travis.yml +23 -0
- data/CHANGELOG.md +8 -0
- data/README.md +7 -7
- data/Rakefile +1 -2
- data/lib/box2d.jar +0 -0
- data/lib/pbox2d/version.rb +1 -1
- data/lib/pbox2d.rb +1 -0
- data/pbox2d.gemspec +6 -11
- data/pom.rb +59 -0
- data/pom.xml +82 -73
- data/src/org/jbox2d/JBox2D.gwt.xml +12 -0
- data/src/org/jbox2d/callbacks/ContactAdaptor.java +27 -0
- data/src/org/jbox2d/callbacks/ContactFilter.java +59 -0
- data/src/org/jbox2d/callbacks/ContactImpulse.java +42 -0
- data/src/org/jbox2d/callbacks/ContactListener.java +87 -0
- data/src/org/jbox2d/callbacks/DebugDraw.java +297 -0
- data/src/org/jbox2d/callbacks/DestructionListener.java +53 -0
- data/src/org/jbox2d/callbacks/PairCallback.java +29 -0
- data/src/org/jbox2d/callbacks/ParticleDestructionListener.java +20 -0
- data/src/org/jbox2d/callbacks/ParticleQueryCallback.java +19 -0
- data/src/org/jbox2d/callbacks/ParticleRaycastCallback.java +19 -0
- data/src/org/jbox2d/callbacks/QueryCallback.java +45 -0
- data/src/org/jbox2d/callbacks/RayCastCallback.java +55 -0
- data/src/org/jbox2d/callbacks/TreeCallback.java +42 -0
- data/src/org/jbox2d/callbacks/TreeRayCastCallback.java +44 -0
- data/src/org/jbox2d/collision/AABB.java +338 -0
- data/src/org/jbox2d/collision/Collision.java +1444 -0
- data/src/org/jbox2d/collision/ContactID.java +106 -0
- data/src/org/jbox2d/collision/Distance.java +773 -0
- data/src/org/jbox2d/collision/DistanceInput.java +41 -0
- data/src/org/jbox2d/collision/DistanceOutput.java +43 -0
- data/src/org/jbox2d/collision/Manifold.java +116 -0
- data/src/org/jbox2d/collision/ManifoldPoint.java +104 -0
- data/src/org/jbox2d/collision/RayCastInput.java +47 -0
- data/src/org/jbox2d/collision/RayCastOutput.java +46 -0
- data/src/org/jbox2d/collision/TimeOfImpact.java +526 -0
- data/src/org/jbox2d/collision/WorldManifold.java +200 -0
- data/src/org/jbox2d/collision/broadphase/BroadPhase.java +92 -0
- data/src/org/jbox2d/collision/broadphase/BroadPhaseStrategy.java +88 -0
- data/src/org/jbox2d/collision/broadphase/DefaultBroadPhaseBuffer.java +268 -0
- data/src/org/jbox2d/collision/broadphase/DynamicTree.java +883 -0
- data/src/org/jbox2d/collision/broadphase/DynamicTreeFlatNodes.java +873 -0
- data/src/org/jbox2d/collision/broadphase/DynamicTreeNode.java +54 -0
- data/src/org/jbox2d/collision/broadphase/Pair.java +46 -0
- data/src/org/jbox2d/collision/shapes/ChainShape.java +264 -0
- data/src/org/jbox2d/collision/shapes/CircleShape.java +207 -0
- data/src/org/jbox2d/collision/shapes/EdgeShape.java +254 -0
- data/src/org/jbox2d/collision/shapes/MassData.java +105 -0
- data/src/org/jbox2d/collision/shapes/PolygonShape.java +718 -0
- data/src/org/jbox2d/collision/shapes/Shape.java +136 -0
- data/src/org/jbox2d/collision/shapes/ShapeType.java +32 -0
- data/src/org/jbox2d/common/BufferUtils.java +209 -0
- data/src/org/jbox2d/common/Color3f.java +88 -0
- data/src/org/jbox2d/common/IViewportTransform.java +133 -0
- data/src/org/jbox2d/common/Mat22.java +609 -0
- data/src/org/jbox2d/common/Mat33.java +290 -0
- data/src/org/jbox2d/common/MathUtils.java +335 -0
- data/src/org/jbox2d/common/OBBViewportTransform.java +174 -0
- data/src/org/jbox2d/common/PlatformMathUtils.java +46 -0
- data/src/org/jbox2d/common/RaycastResult.java +37 -0
- data/src/org/jbox2d/common/Rot.java +150 -0
- data/src/org/jbox2d/common/Settings.java +246 -0
- data/src/org/jbox2d/common/Sweep.java +116 -0
- data/src/org/jbox2d/common/Timer.java +46 -0
- data/src/org/jbox2d/common/Transform.java +203 -0
- data/src/org/jbox2d/common/Vec2.java +388 -0
- data/src/org/jbox2d/common/Vec3.java +170 -0
- data/src/org/jbox2d/dynamics/Body.java +1246 -0
- data/src/org/jbox2d/dynamics/BodyDef.java +382 -0
- data/src/org/jbox2d/dynamics/BodyType.java +41 -0
- data/src/org/jbox2d/dynamics/ContactManager.java +293 -0
- data/src/org/jbox2d/dynamics/Filter.java +62 -0
- data/src/org/jbox2d/dynamics/Fixture.java +454 -0
- data/src/org/jbox2d/dynamics/FixtureDef.java +214 -0
- data/src/org/jbox2d/dynamics/FixtureProxy.java +38 -0
- data/src/org/jbox2d/dynamics/Island.java +602 -0
- data/src/org/jbox2d/dynamics/Profile.java +97 -0
- data/src/org/jbox2d/dynamics/SolverData.java +33 -0
- data/src/org/jbox2d/dynamics/TimeStep.java +46 -0
- data/src/org/jbox2d/dynamics/World.java +2075 -0
- data/src/org/jbox2d/dynamics/contacts/ChainAndCircleContact.java +57 -0
- data/src/org/jbox2d/dynamics/contacts/ChainAndPolygonContact.java +57 -0
- data/src/org/jbox2d/dynamics/contacts/CircleContact.java +50 -0
- data/src/org/jbox2d/dynamics/contacts/Contact.java +365 -0
- data/src/org/jbox2d/dynamics/contacts/ContactCreator.java +35 -0
- data/src/org/jbox2d/dynamics/contacts/ContactEdge.java +56 -0
- data/src/org/jbox2d/dynamics/contacts/ContactPositionConstraint.java +49 -0
- data/src/org/jbox2d/dynamics/contacts/ContactRegister.java +31 -0
- data/src/org/jbox2d/dynamics/contacts/ContactSolver.java +1104 -0
- data/src/org/jbox2d/dynamics/contacts/ContactVelocityConstraint.java +60 -0
- data/src/org/jbox2d/dynamics/contacts/EdgeAndCircleContact.java +52 -0
- data/src/org/jbox2d/dynamics/contacts/EdgeAndPolygonContact.java +52 -0
- data/src/org/jbox2d/dynamics/contacts/PolygonAndCircleContact.java +51 -0
- data/src/org/jbox2d/dynamics/contacts/PolygonContact.java +50 -0
- data/src/org/jbox2d/dynamics/contacts/Position.java +31 -0
- data/src/org/jbox2d/dynamics/contacts/Velocity.java +31 -0
- data/src/org/jbox2d/dynamics/joints/ConstantVolumeJoint.java +258 -0
- data/src/org/jbox2d/dynamics/joints/ConstantVolumeJointDef.java +75 -0
- data/src/org/jbox2d/dynamics/joints/DistanceJoint.java +356 -0
- data/src/org/jbox2d/dynamics/joints/DistanceJointDef.java +106 -0
- data/src/org/jbox2d/dynamics/joints/FrictionJoint.java +294 -0
- data/src/org/jbox2d/dynamics/joints/FrictionJointDef.java +78 -0
- data/src/org/jbox2d/dynamics/joints/GearJoint.java +520 -0
- data/src/org/jbox2d/dynamics/joints/GearJointDef.java +58 -0
- data/src/org/jbox2d/dynamics/joints/Jacobian.java +32 -0
- data/src/org/jbox2d/dynamics/joints/Joint.java +235 -0
- data/src/org/jbox2d/dynamics/joints/JointDef.java +65 -0
- data/src/org/jbox2d/dynamics/joints/JointEdge.java +57 -0
- data/src/org/jbox2d/dynamics/joints/JointType.java +28 -0
- data/src/org/jbox2d/dynamics/joints/LimitState.java +28 -0
- data/src/org/jbox2d/dynamics/joints/MotorJoint.java +339 -0
- data/src/org/jbox2d/dynamics/joints/MotorJointDef.java +55 -0
- data/src/org/jbox2d/dynamics/joints/MouseJoint.java +262 -0
- data/src/org/jbox2d/dynamics/joints/MouseJointDef.java +62 -0
- data/src/org/jbox2d/dynamics/joints/PrismaticJoint.java +808 -0
- data/src/org/jbox2d/dynamics/joints/PrismaticJointDef.java +120 -0
- data/src/org/jbox2d/dynamics/joints/PulleyJoint.java +393 -0
- data/src/org/jbox2d/dynamics/joints/PulleyJointDef.java +105 -0
- data/src/org/jbox2d/dynamics/joints/RevoluteJoint.java +554 -0
- data/src/org/jbox2d/dynamics/joints/RevoluteJointDef.java +137 -0
- data/src/org/jbox2d/dynamics/joints/RopeJoint.java +276 -0
- data/src/org/jbox2d/dynamics/joints/RopeJointDef.java +34 -0
- data/src/org/jbox2d/dynamics/joints/WeldJoint.java +424 -0
- data/src/org/jbox2d/dynamics/joints/WeldJointDef.java +85 -0
- data/src/org/jbox2d/dynamics/joints/WheelJoint.java +498 -0
- data/src/org/jbox2d/dynamics/joints/WheelJointDef.java +98 -0
- data/src/org/jbox2d/particle/ParticleBodyContact.java +17 -0
- data/src/org/jbox2d/particle/ParticleColor.java +52 -0
- data/src/org/jbox2d/particle/ParticleContact.java +14 -0
- data/src/org/jbox2d/particle/ParticleDef.java +24 -0
- data/src/org/jbox2d/particle/ParticleGroup.java +154 -0
- data/src/org/jbox2d/particle/ParticleGroupDef.java +62 -0
- data/src/org/jbox2d/particle/ParticleGroupType.java +8 -0
- data/src/org/jbox2d/particle/ParticleSystem.java +2172 -0
- data/src/org/jbox2d/particle/ParticleType.java +28 -0
- data/src/org/jbox2d/particle/StackQueue.java +44 -0
- data/src/org/jbox2d/particle/VoronoiDiagram.java +209 -0
- data/src/org/jbox2d/pooling/IDynamicStack.java +47 -0
- data/src/org/jbox2d/pooling/IOrderedStack.java +57 -0
- data/src/org/jbox2d/pooling/IWorldPool.java +101 -0
- data/src/org/jbox2d/pooling/arrays/FloatArray.java +50 -0
- data/src/org/jbox2d/pooling/arrays/GeneratorArray.java +33 -0
- data/src/org/jbox2d/pooling/arrays/IntArray.java +53 -0
- data/src/org/jbox2d/pooling/arrays/Vec2Array.java +57 -0
- data/src/org/jbox2d/pooling/normal/CircleStack.java +77 -0
- data/src/org/jbox2d/pooling/normal/DefaultWorldPool.java +331 -0
- data/src/org/jbox2d/pooling/normal/MutableStack.java +72 -0
- data/src/org/jbox2d/pooling/normal/OrderedStack.java +73 -0
- data/src/org/jbox2d/pooling/stacks/DynamicIntStack.java +60 -0
- metadata +161 -14
- data/lib/jbox2d-library-2.3.1-SNAPSHOT.jar +0 -0
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/*******************************************************************************
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* Copyright (c) 2013, Daniel Murphy
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification,
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* are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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* IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
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* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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******************************************************************************/
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/*
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* JBox2D - A Java Port of Erin Catto's Box2D
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*
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* JBox2D homepage: http://jbox2d.sourceforge.net/
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* Box2D homepage: http://www.box2d.org
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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package org.jbox2d.dynamics.joints;
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import org.jbox2d.common.MathUtils;
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import org.jbox2d.common.Rot;
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import org.jbox2d.common.Settings;
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import org.jbox2d.common.Vec2;
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import org.jbox2d.dynamics.SolverData;
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import org.jbox2d.pooling.IWorldPool;
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//C = norm(p2 - p1) - L
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//u = (p2 - p1) / norm(p2 - p1)
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//Cdot = dot(u, v2 + cross(w2, r2) - v1 - cross(w1, r1))
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//J = [-u -cross(r1, u) u cross(r2, u)]
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//K = J * invM * JT
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//= invMass1 + invI1 * cross(r1, u)^2 + invMass2 + invI2 * cross(r2, u)^2
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/**
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* A distance joint constrains two points on two bodies to remain at a fixed distance from each
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* other. You can view this as a massless, rigid rod.
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*/
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public class DistanceJoint extends Joint {
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private float m_frequencyHz;
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private float m_dampingRatio;
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private float m_bias;
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// Solver shared
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private final Vec2 m_localAnchorA;
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private final Vec2 m_localAnchorB;
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private float m_gamma;
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private float m_impulse;
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private float m_length;
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// Solver temp
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private int m_indexA;
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private int m_indexB;
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private final Vec2 m_u = new Vec2();
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private final Vec2 m_rA = new Vec2();
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private final Vec2 m_rB = new Vec2();
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private final Vec2 m_localCenterA = new Vec2();
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private final Vec2 m_localCenterB = new Vec2();
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private float m_invMassA;
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private float m_invMassB;
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private float m_invIA;
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private float m_invIB;
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private float m_mass;
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protected DistanceJoint(IWorldPool argWorld, final DistanceJointDef def) {
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super(argWorld, def);
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m_localAnchorA = def.localAnchorA.clone();
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m_localAnchorB = def.localAnchorB.clone();
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m_length = def.length;
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m_impulse = 0.0f;
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m_frequencyHz = def.frequencyHz;
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m_dampingRatio = def.dampingRatio;
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m_gamma = 0.0f;
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m_bias = 0.0f;
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}
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public void setFrequency(float hz) {
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m_frequencyHz = hz;
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}
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public float getFrequency() {
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return m_frequencyHz;
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}
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public float getLength() {
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return m_length;
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}
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public void setLength(float argLength) {
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m_length = argLength;
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}
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public void setDampingRatio(float damp) {
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m_dampingRatio = damp;
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}
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public float getDampingRatio() {
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return m_dampingRatio;
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}
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@Override
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public void getAnchorA(Vec2 argOut) {
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m_bodyA.getWorldPointToOut(m_localAnchorA, argOut);
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}
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@Override
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public void getAnchorB(Vec2 argOut) {
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m_bodyB.getWorldPointToOut(m_localAnchorB, argOut);
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}
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public Vec2 getLocalAnchorA() {
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return m_localAnchorA;
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}
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public Vec2 getLocalAnchorB() {
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return m_localAnchorB;
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}
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/**
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* Get the reaction force given the inverse time step. Unit is N.
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*/
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@Override
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public void getReactionForce(float inv_dt, Vec2 argOut) {
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argOut.x = m_impulse * m_u.x * inv_dt;
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argOut.y = m_impulse * m_u.y * inv_dt;
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}
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/**
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* Get the reaction torque given the inverse time step. Unit is N*m. This is always zero for a
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* distance joint.
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*/
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@Override
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public float getReactionTorque(float inv_dt) {
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return 0.0f;
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}
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@Override
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public void initVelocityConstraints(final SolverData data) {
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m_indexA = m_bodyA.m_islandIndex;
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m_indexB = m_bodyB.m_islandIndex;
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m_localCenterA.set(m_bodyA.m_sweep.localCenter);
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m_localCenterB.set(m_bodyB.m_sweep.localCenter);
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m_invMassA = m_bodyA.m_invMass;
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m_invMassB = m_bodyB.m_invMass;
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m_invIA = m_bodyA.m_invI;
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m_invIB = m_bodyB.m_invI;
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Vec2 cA = data.positions[m_indexA].c;
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float aA = data.positions[m_indexA].a;
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Vec2 vA = data.velocities[m_indexA].v;
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float wA = data.velocities[m_indexA].w;
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Vec2 cB = data.positions[m_indexB].c;
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float aB = data.positions[m_indexB].a;
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Vec2 vB = data.velocities[m_indexB].v;
|
186
|
+
float wB = data.velocities[m_indexB].w;
|
187
|
+
|
188
|
+
final Rot qA = pool.popRot();
|
189
|
+
final Rot qB = pool.popRot();
|
190
|
+
|
191
|
+
qA.set(aA);
|
192
|
+
qB.set(aB);
|
193
|
+
|
194
|
+
// use m_u as temporary variable
|
195
|
+
Rot.mulToOutUnsafe(qA, m_u.set(m_localAnchorA).subLocal(m_localCenterA), m_rA);
|
196
|
+
Rot.mulToOutUnsafe(qB, m_u.set(m_localAnchorB).subLocal(m_localCenterB), m_rB);
|
197
|
+
m_u.set(cB).addLocal(m_rB).subLocal(cA).subLocal(m_rA);
|
198
|
+
|
199
|
+
pool.pushRot(2);
|
200
|
+
|
201
|
+
// Handle singularity.
|
202
|
+
float length = m_u.length();
|
203
|
+
if (length > Settings.linearSlop) {
|
204
|
+
m_u.x *= 1.0f / length;
|
205
|
+
m_u.y *= 1.0f / length;
|
206
|
+
} else {
|
207
|
+
m_u.set(0.0f, 0.0f);
|
208
|
+
}
|
209
|
+
|
210
|
+
|
211
|
+
float crAu = Vec2.cross(m_rA, m_u);
|
212
|
+
float crBu = Vec2.cross(m_rB, m_u);
|
213
|
+
float invMass = m_invMassA + m_invIA * crAu * crAu + m_invMassB + m_invIB * crBu * crBu;
|
214
|
+
|
215
|
+
// Compute the effective mass matrix.
|
216
|
+
m_mass = invMass != 0.0f ? 1.0f / invMass : 0.0f;
|
217
|
+
|
218
|
+
if (m_frequencyHz > 0.0f) {
|
219
|
+
float C = length - m_length;
|
220
|
+
|
221
|
+
// Frequency
|
222
|
+
float omega = 2.0f * MathUtils.PI * m_frequencyHz;
|
223
|
+
|
224
|
+
// Damping coefficient
|
225
|
+
float d = 2.0f * m_mass * m_dampingRatio * omega;
|
226
|
+
|
227
|
+
// Spring stiffness
|
228
|
+
float k = m_mass * omega * omega;
|
229
|
+
|
230
|
+
// magic formulas
|
231
|
+
float h = data.step.dt;
|
232
|
+
m_gamma = h * (d + h * k);
|
233
|
+
m_gamma = m_gamma != 0.0f ? 1.0f / m_gamma : 0.0f;
|
234
|
+
m_bias = C * h * k * m_gamma;
|
235
|
+
|
236
|
+
invMass += m_gamma;
|
237
|
+
m_mass = invMass != 0.0f ? 1.0f / invMass : 0.0f;
|
238
|
+
} else {
|
239
|
+
m_gamma = 0.0f;
|
240
|
+
m_bias = 0.0f;
|
241
|
+
}
|
242
|
+
if (data.step.warmStarting) {
|
243
|
+
|
244
|
+
// Scale the impulse to support a variable time step.
|
245
|
+
m_impulse *= data.step.dtRatio;
|
246
|
+
|
247
|
+
Vec2 P = pool.popVec2();
|
248
|
+
P.set(m_u).mulLocal(m_impulse);
|
249
|
+
|
250
|
+
vA.x -= m_invMassA * P.x;
|
251
|
+
vA.y -= m_invMassA * P.y;
|
252
|
+
wA -= m_invIA * Vec2.cross(m_rA, P);
|
253
|
+
|
254
|
+
vB.x += m_invMassB * P.x;
|
255
|
+
vB.y += m_invMassB * P.y;
|
256
|
+
wB += m_invIB * Vec2.cross(m_rB, P);
|
257
|
+
|
258
|
+
pool.pushVec2(1);
|
259
|
+
} else {
|
260
|
+
m_impulse = 0.0f;
|
261
|
+
}
|
262
|
+
// data.velocities[m_indexA].v.set(vA);
|
263
|
+
data.velocities[m_indexA].w = wA;
|
264
|
+
// data.velocities[m_indexB].v.set(vB);
|
265
|
+
data.velocities[m_indexB].w = wB;
|
266
|
+
}
|
267
|
+
|
268
|
+
@Override
|
269
|
+
public void solveVelocityConstraints(final SolverData data) {
|
270
|
+
Vec2 vA = data.velocities[m_indexA].v;
|
271
|
+
float wA = data.velocities[m_indexA].w;
|
272
|
+
Vec2 vB = data.velocities[m_indexB].v;
|
273
|
+
float wB = data.velocities[m_indexB].w;
|
274
|
+
|
275
|
+
final Vec2 vpA = pool.popVec2();
|
276
|
+
final Vec2 vpB = pool.popVec2();
|
277
|
+
|
278
|
+
// Cdot = dot(u, v + cross(w, r))
|
279
|
+
Vec2.crossToOutUnsafe(wA, m_rA, vpA);
|
280
|
+
vpA.addLocal(vA);
|
281
|
+
Vec2.crossToOutUnsafe(wB, m_rB, vpB);
|
282
|
+
vpB.addLocal(vB);
|
283
|
+
float Cdot = Vec2.dot(m_u, vpB.subLocal(vpA));
|
284
|
+
|
285
|
+
float impulse = -m_mass * (Cdot + m_bias + m_gamma * m_impulse);
|
286
|
+
m_impulse += impulse;
|
287
|
+
|
288
|
+
|
289
|
+
float Px = impulse * m_u.x;
|
290
|
+
float Py = impulse * m_u.y;
|
291
|
+
|
292
|
+
vA.x -= m_invMassA * Px;
|
293
|
+
vA.y -= m_invMassA * Py;
|
294
|
+
wA -= m_invIA * (m_rA.x * Py - m_rA.y * Px);
|
295
|
+
vB.x += m_invMassB * Px;
|
296
|
+
vB.y += m_invMassB * Py;
|
297
|
+
wB += m_invIB * (m_rB.x * Py - m_rB.y * Px);
|
298
|
+
|
299
|
+
// data.velocities[m_indexA].v.set(vA);
|
300
|
+
data.velocities[m_indexA].w = wA;
|
301
|
+
// data.velocities[m_indexB].v.set(vB);
|
302
|
+
data.velocities[m_indexB].w = wB;
|
303
|
+
|
304
|
+
pool.pushVec2(2);
|
305
|
+
}
|
306
|
+
|
307
|
+
@Override
|
308
|
+
public boolean solvePositionConstraints(final SolverData data) {
|
309
|
+
if (m_frequencyHz > 0.0f) {
|
310
|
+
return true;
|
311
|
+
}
|
312
|
+
final Rot qA = pool.popRot();
|
313
|
+
final Rot qB = pool.popRot();
|
314
|
+
final Vec2 rA = pool.popVec2();
|
315
|
+
final Vec2 rB = pool.popVec2();
|
316
|
+
final Vec2 u = pool.popVec2();
|
317
|
+
|
318
|
+
Vec2 cA = data.positions[m_indexA].c;
|
319
|
+
float aA = data.positions[m_indexA].a;
|
320
|
+
Vec2 cB = data.positions[m_indexB].c;
|
321
|
+
float aB = data.positions[m_indexB].a;
|
322
|
+
|
323
|
+
qA.set(aA);
|
324
|
+
qB.set(aB);
|
325
|
+
|
326
|
+
Rot.mulToOutUnsafe(qA, u.set(m_localAnchorA).subLocal(m_localCenterA), rA);
|
327
|
+
Rot.mulToOutUnsafe(qB, u.set(m_localAnchorB).subLocal(m_localCenterB), rB);
|
328
|
+
u.set(cB).addLocal(rB).subLocal(cA).subLocal(rA);
|
329
|
+
|
330
|
+
|
331
|
+
float length = u.normalize();
|
332
|
+
float C = length - m_length;
|
333
|
+
C = MathUtils.clamp(C, -Settings.maxLinearCorrection, Settings.maxLinearCorrection);
|
334
|
+
|
335
|
+
float impulse = -m_mass * C;
|
336
|
+
float Px = impulse * u.x;
|
337
|
+
float Py = impulse * u.y;
|
338
|
+
|
339
|
+
cA.x -= m_invMassA * Px;
|
340
|
+
cA.y -= m_invMassA * Py;
|
341
|
+
aA -= m_invIA * (rA.x * Py - rA.y * Px);
|
342
|
+
cB.x += m_invMassB * Px;
|
343
|
+
cB.y += m_invMassB * Py;
|
344
|
+
aB += m_invIB * (rB.x * Py - rB.y * Px);
|
345
|
+
|
346
|
+
// data.positions[m_indexA].c.set(cA);
|
347
|
+
data.positions[m_indexA].a = aA;
|
348
|
+
// data.positions[m_indexB].c.set(cB);
|
349
|
+
data.positions[m_indexB].a = aB;
|
350
|
+
|
351
|
+
pool.pushVec2(3);
|
352
|
+
pool.pushRot(2);
|
353
|
+
|
354
|
+
return MathUtils.abs(C) < Settings.linearSlop;
|
355
|
+
}
|
356
|
+
}
|
@@ -0,0 +1,106 @@
|
|
1
|
+
/*******************************************************************************
|
2
|
+
* Copyright (c) 2013, Daniel Murphy
|
3
|
+
* All rights reserved.
|
4
|
+
*
|
5
|
+
* Redistribution and use in source and binary forms, with or without modification,
|
6
|
+
* are permitted provided that the following conditions are met:
|
7
|
+
* * Redistributions of source code must retain the above copyright notice,
|
8
|
+
* this list of conditions and the following disclaimer.
|
9
|
+
* * Redistributions in binary form must reproduce the above copyright notice,
|
10
|
+
* this list of conditions and the following disclaimer in the documentation
|
11
|
+
* and/or other materials provided with the distribution.
|
12
|
+
*
|
13
|
+
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
14
|
+
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
15
|
+
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
16
|
+
* IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
|
17
|
+
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
18
|
+
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
19
|
+
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
|
20
|
+
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
21
|
+
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
22
|
+
* POSSIBILITY OF SUCH DAMAGE.
|
23
|
+
******************************************************************************/
|
24
|
+
/*
|
25
|
+
* JBox2D - A Java Port of Erin Catto's Box2D
|
26
|
+
*
|
27
|
+
* JBox2D homepage: http://jbox2d.sourceforge.net/
|
28
|
+
* Box2D homepage: http://www.box2d.org
|
29
|
+
*
|
30
|
+
* This software is provided 'as-is', without any express or implied
|
31
|
+
* warranty. In no event will the authors be held liable for any damages
|
32
|
+
* arising from the use of this software.
|
33
|
+
*
|
34
|
+
* Permission is granted to anyone to use this software for any purpose,
|
35
|
+
* including commercial applications, and to alter it and redistribute it
|
36
|
+
* freely, subject to the following restrictions:
|
37
|
+
*
|
38
|
+
* 1. The origin of this software must not be misrepresented; you must not
|
39
|
+
* claim that you wrote the original software. If you use this software
|
40
|
+
* in a product, an acknowledgment in the product documentation would be
|
41
|
+
* appreciated but is not required.
|
42
|
+
* 2. Altered source versions must be plainly marked as such, and must not be
|
43
|
+
* misrepresented as being the original software.
|
44
|
+
* 3. This notice may not be removed or altered from any source distribution.
|
45
|
+
*/
|
46
|
+
|
47
|
+
package org.jbox2d.dynamics.joints;
|
48
|
+
|
49
|
+
import org.jbox2d.common.Vec2;
|
50
|
+
import org.jbox2d.dynamics.Body;
|
51
|
+
|
52
|
+
//Updated to rev 56->130->142 of b2DistanceJoint.cpp/.h
|
53
|
+
|
54
|
+
/**
|
55
|
+
* Distance joint definition. This requires defining an anchor point on both bodies and the non-zero
|
56
|
+
* length of the distance joint. The definition uses local anchor points so that the initial
|
57
|
+
* configuration can violate the constraint slightly. This helps when saving and loading a game.
|
58
|
+
*
|
59
|
+
* @warning Do not use a zero or short length.
|
60
|
+
*/
|
61
|
+
public class DistanceJointDef extends JointDef {
|
62
|
+
/** The local anchor point relative to body1's origin. */
|
63
|
+
public final Vec2 localAnchorA;
|
64
|
+
|
65
|
+
/** The local anchor point relative to body2's origin. */
|
66
|
+
public final Vec2 localAnchorB;
|
67
|
+
|
68
|
+
/** The equilibrium length between the anchor points. */
|
69
|
+
public float length;
|
70
|
+
|
71
|
+
/**
|
72
|
+
* The mass-spring-damper frequency in Hertz.
|
73
|
+
*/
|
74
|
+
public float frequencyHz;
|
75
|
+
|
76
|
+
/**
|
77
|
+
* The damping ratio. 0 = no damping, 1 = critical damping.
|
78
|
+
*/
|
79
|
+
public float dampingRatio;
|
80
|
+
|
81
|
+
public DistanceJointDef() {
|
82
|
+
super(JointType.DISTANCE);
|
83
|
+
localAnchorA = new Vec2(0.0f, 0.0f);
|
84
|
+
localAnchorB = new Vec2(0.0f, 0.0f);
|
85
|
+
length = 1.0f;
|
86
|
+
frequencyHz = 0.0f;
|
87
|
+
dampingRatio = 0.0f;
|
88
|
+
}
|
89
|
+
|
90
|
+
/**
|
91
|
+
* Initialize the bodies, anchors, and length using the world anchors.
|
92
|
+
*
|
93
|
+
* @param b1 First body
|
94
|
+
* @param b2 Second body
|
95
|
+
* @param anchor1 World anchor on first body
|
96
|
+
* @param anchor2 World anchor on second body
|
97
|
+
*/
|
98
|
+
public void initialize(final Body b1, final Body b2, final Vec2 anchor1, final Vec2 anchor2) {
|
99
|
+
bodyA = b1;
|
100
|
+
bodyB = b2;
|
101
|
+
localAnchorA.set(bodyA.getLocalPoint(anchor1));
|
102
|
+
localAnchorB.set(bodyB.getLocalPoint(anchor2));
|
103
|
+
Vec2 d = anchor2.sub(anchor1);
|
104
|
+
length = d.length();
|
105
|
+
}
|
106
|
+
}
|