pbox2d 0.6.0-java → 0.8.0-java
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/.mvn/extensions.xml +8 -0
- data/.mvn/wrapper/maven-wrapper.properties +1 -0
- data/.travis.yml +23 -0
- data/CHANGELOG.md +8 -0
- data/README.md +7 -7
- data/Rakefile +1 -2
- data/lib/box2d.jar +0 -0
- data/lib/pbox2d/version.rb +1 -1
- data/lib/pbox2d.rb +1 -0
- data/pbox2d.gemspec +6 -11
- data/pom.rb +59 -0
- data/pom.xml +82 -73
- data/src/org/jbox2d/JBox2D.gwt.xml +12 -0
- data/src/org/jbox2d/callbacks/ContactAdaptor.java +27 -0
- data/src/org/jbox2d/callbacks/ContactFilter.java +59 -0
- data/src/org/jbox2d/callbacks/ContactImpulse.java +42 -0
- data/src/org/jbox2d/callbacks/ContactListener.java +87 -0
- data/src/org/jbox2d/callbacks/DebugDraw.java +297 -0
- data/src/org/jbox2d/callbacks/DestructionListener.java +53 -0
- data/src/org/jbox2d/callbacks/PairCallback.java +29 -0
- data/src/org/jbox2d/callbacks/ParticleDestructionListener.java +20 -0
- data/src/org/jbox2d/callbacks/ParticleQueryCallback.java +19 -0
- data/src/org/jbox2d/callbacks/ParticleRaycastCallback.java +19 -0
- data/src/org/jbox2d/callbacks/QueryCallback.java +45 -0
- data/src/org/jbox2d/callbacks/RayCastCallback.java +55 -0
- data/src/org/jbox2d/callbacks/TreeCallback.java +42 -0
- data/src/org/jbox2d/callbacks/TreeRayCastCallback.java +44 -0
- data/src/org/jbox2d/collision/AABB.java +338 -0
- data/src/org/jbox2d/collision/Collision.java +1444 -0
- data/src/org/jbox2d/collision/ContactID.java +106 -0
- data/src/org/jbox2d/collision/Distance.java +773 -0
- data/src/org/jbox2d/collision/DistanceInput.java +41 -0
- data/src/org/jbox2d/collision/DistanceOutput.java +43 -0
- data/src/org/jbox2d/collision/Manifold.java +116 -0
- data/src/org/jbox2d/collision/ManifoldPoint.java +104 -0
- data/src/org/jbox2d/collision/RayCastInput.java +47 -0
- data/src/org/jbox2d/collision/RayCastOutput.java +46 -0
- data/src/org/jbox2d/collision/TimeOfImpact.java +526 -0
- data/src/org/jbox2d/collision/WorldManifold.java +200 -0
- data/src/org/jbox2d/collision/broadphase/BroadPhase.java +92 -0
- data/src/org/jbox2d/collision/broadphase/BroadPhaseStrategy.java +88 -0
- data/src/org/jbox2d/collision/broadphase/DefaultBroadPhaseBuffer.java +268 -0
- data/src/org/jbox2d/collision/broadphase/DynamicTree.java +883 -0
- data/src/org/jbox2d/collision/broadphase/DynamicTreeFlatNodes.java +873 -0
- data/src/org/jbox2d/collision/broadphase/DynamicTreeNode.java +54 -0
- data/src/org/jbox2d/collision/broadphase/Pair.java +46 -0
- data/src/org/jbox2d/collision/shapes/ChainShape.java +264 -0
- data/src/org/jbox2d/collision/shapes/CircleShape.java +207 -0
- data/src/org/jbox2d/collision/shapes/EdgeShape.java +254 -0
- data/src/org/jbox2d/collision/shapes/MassData.java +105 -0
- data/src/org/jbox2d/collision/shapes/PolygonShape.java +718 -0
- data/src/org/jbox2d/collision/shapes/Shape.java +136 -0
- data/src/org/jbox2d/collision/shapes/ShapeType.java +32 -0
- data/src/org/jbox2d/common/BufferUtils.java +209 -0
- data/src/org/jbox2d/common/Color3f.java +88 -0
- data/src/org/jbox2d/common/IViewportTransform.java +133 -0
- data/src/org/jbox2d/common/Mat22.java +609 -0
- data/src/org/jbox2d/common/Mat33.java +290 -0
- data/src/org/jbox2d/common/MathUtils.java +335 -0
- data/src/org/jbox2d/common/OBBViewportTransform.java +174 -0
- data/src/org/jbox2d/common/PlatformMathUtils.java +46 -0
- data/src/org/jbox2d/common/RaycastResult.java +37 -0
- data/src/org/jbox2d/common/Rot.java +150 -0
- data/src/org/jbox2d/common/Settings.java +246 -0
- data/src/org/jbox2d/common/Sweep.java +116 -0
- data/src/org/jbox2d/common/Timer.java +46 -0
- data/src/org/jbox2d/common/Transform.java +203 -0
- data/src/org/jbox2d/common/Vec2.java +388 -0
- data/src/org/jbox2d/common/Vec3.java +170 -0
- data/src/org/jbox2d/dynamics/Body.java +1246 -0
- data/src/org/jbox2d/dynamics/BodyDef.java +382 -0
- data/src/org/jbox2d/dynamics/BodyType.java +41 -0
- data/src/org/jbox2d/dynamics/ContactManager.java +293 -0
- data/src/org/jbox2d/dynamics/Filter.java +62 -0
- data/src/org/jbox2d/dynamics/Fixture.java +454 -0
- data/src/org/jbox2d/dynamics/FixtureDef.java +214 -0
- data/src/org/jbox2d/dynamics/FixtureProxy.java +38 -0
- data/src/org/jbox2d/dynamics/Island.java +602 -0
- data/src/org/jbox2d/dynamics/Profile.java +97 -0
- data/src/org/jbox2d/dynamics/SolverData.java +33 -0
- data/src/org/jbox2d/dynamics/TimeStep.java +46 -0
- data/src/org/jbox2d/dynamics/World.java +2075 -0
- data/src/org/jbox2d/dynamics/contacts/ChainAndCircleContact.java +57 -0
- data/src/org/jbox2d/dynamics/contacts/ChainAndPolygonContact.java +57 -0
- data/src/org/jbox2d/dynamics/contacts/CircleContact.java +50 -0
- data/src/org/jbox2d/dynamics/contacts/Contact.java +365 -0
- data/src/org/jbox2d/dynamics/contacts/ContactCreator.java +35 -0
- data/src/org/jbox2d/dynamics/contacts/ContactEdge.java +56 -0
- data/src/org/jbox2d/dynamics/contacts/ContactPositionConstraint.java +49 -0
- data/src/org/jbox2d/dynamics/contacts/ContactRegister.java +31 -0
- data/src/org/jbox2d/dynamics/contacts/ContactSolver.java +1104 -0
- data/src/org/jbox2d/dynamics/contacts/ContactVelocityConstraint.java +60 -0
- data/src/org/jbox2d/dynamics/contacts/EdgeAndCircleContact.java +52 -0
- data/src/org/jbox2d/dynamics/contacts/EdgeAndPolygonContact.java +52 -0
- data/src/org/jbox2d/dynamics/contacts/PolygonAndCircleContact.java +51 -0
- data/src/org/jbox2d/dynamics/contacts/PolygonContact.java +50 -0
- data/src/org/jbox2d/dynamics/contacts/Position.java +31 -0
- data/src/org/jbox2d/dynamics/contacts/Velocity.java +31 -0
- data/src/org/jbox2d/dynamics/joints/ConstantVolumeJoint.java +258 -0
- data/src/org/jbox2d/dynamics/joints/ConstantVolumeJointDef.java +75 -0
- data/src/org/jbox2d/dynamics/joints/DistanceJoint.java +356 -0
- data/src/org/jbox2d/dynamics/joints/DistanceJointDef.java +106 -0
- data/src/org/jbox2d/dynamics/joints/FrictionJoint.java +294 -0
- data/src/org/jbox2d/dynamics/joints/FrictionJointDef.java +78 -0
- data/src/org/jbox2d/dynamics/joints/GearJoint.java +520 -0
- data/src/org/jbox2d/dynamics/joints/GearJointDef.java +58 -0
- data/src/org/jbox2d/dynamics/joints/Jacobian.java +32 -0
- data/src/org/jbox2d/dynamics/joints/Joint.java +235 -0
- data/src/org/jbox2d/dynamics/joints/JointDef.java +65 -0
- data/src/org/jbox2d/dynamics/joints/JointEdge.java +57 -0
- data/src/org/jbox2d/dynamics/joints/JointType.java +28 -0
- data/src/org/jbox2d/dynamics/joints/LimitState.java +28 -0
- data/src/org/jbox2d/dynamics/joints/MotorJoint.java +339 -0
- data/src/org/jbox2d/dynamics/joints/MotorJointDef.java +55 -0
- data/src/org/jbox2d/dynamics/joints/MouseJoint.java +262 -0
- data/src/org/jbox2d/dynamics/joints/MouseJointDef.java +62 -0
- data/src/org/jbox2d/dynamics/joints/PrismaticJoint.java +808 -0
- data/src/org/jbox2d/dynamics/joints/PrismaticJointDef.java +120 -0
- data/src/org/jbox2d/dynamics/joints/PulleyJoint.java +393 -0
- data/src/org/jbox2d/dynamics/joints/PulleyJointDef.java +105 -0
- data/src/org/jbox2d/dynamics/joints/RevoluteJoint.java +554 -0
- data/src/org/jbox2d/dynamics/joints/RevoluteJointDef.java +137 -0
- data/src/org/jbox2d/dynamics/joints/RopeJoint.java +276 -0
- data/src/org/jbox2d/dynamics/joints/RopeJointDef.java +34 -0
- data/src/org/jbox2d/dynamics/joints/WeldJoint.java +424 -0
- data/src/org/jbox2d/dynamics/joints/WeldJointDef.java +85 -0
- data/src/org/jbox2d/dynamics/joints/WheelJoint.java +498 -0
- data/src/org/jbox2d/dynamics/joints/WheelJointDef.java +98 -0
- data/src/org/jbox2d/particle/ParticleBodyContact.java +17 -0
- data/src/org/jbox2d/particle/ParticleColor.java +52 -0
- data/src/org/jbox2d/particle/ParticleContact.java +14 -0
- data/src/org/jbox2d/particle/ParticleDef.java +24 -0
- data/src/org/jbox2d/particle/ParticleGroup.java +154 -0
- data/src/org/jbox2d/particle/ParticleGroupDef.java +62 -0
- data/src/org/jbox2d/particle/ParticleGroupType.java +8 -0
- data/src/org/jbox2d/particle/ParticleSystem.java +2172 -0
- data/src/org/jbox2d/particle/ParticleType.java +28 -0
- data/src/org/jbox2d/particle/StackQueue.java +44 -0
- data/src/org/jbox2d/particle/VoronoiDiagram.java +209 -0
- data/src/org/jbox2d/pooling/IDynamicStack.java +47 -0
- data/src/org/jbox2d/pooling/IOrderedStack.java +57 -0
- data/src/org/jbox2d/pooling/IWorldPool.java +101 -0
- data/src/org/jbox2d/pooling/arrays/FloatArray.java +50 -0
- data/src/org/jbox2d/pooling/arrays/GeneratorArray.java +33 -0
- data/src/org/jbox2d/pooling/arrays/IntArray.java +53 -0
- data/src/org/jbox2d/pooling/arrays/Vec2Array.java +57 -0
- data/src/org/jbox2d/pooling/normal/CircleStack.java +77 -0
- data/src/org/jbox2d/pooling/normal/DefaultWorldPool.java +331 -0
- data/src/org/jbox2d/pooling/normal/MutableStack.java +72 -0
- data/src/org/jbox2d/pooling/normal/OrderedStack.java +73 -0
- data/src/org/jbox2d/pooling/stacks/DynamicIntStack.java +60 -0
- metadata +161 -14
- data/lib/jbox2d-library-2.3.1-SNAPSHOT.jar +0 -0
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/*******************************************************************************
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* Copyright (c) 2013, Daniel Murphy
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification,
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* are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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* IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
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* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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******************************************************************************/
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/*
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* JBox2D - A Java Port of Erin Catto's Box2D
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*
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* JBox2D homepage: http://jbox2d.sourceforge.net/
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* Box2D homepage: http://www.box2d.org
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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package org.jbox2d.dynamics.joints;
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import org.jbox2d.common.MathUtils;
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import org.jbox2d.common.Rot;
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import org.jbox2d.common.Settings;
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import org.jbox2d.common.Vec2;
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import org.jbox2d.dynamics.SolverData;
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import org.jbox2d.pooling.IWorldPool;
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//C = norm(p2 - p1) - L
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//u = (p2 - p1) / norm(p2 - p1)
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//Cdot = dot(u, v2 + cross(w2, r2) - v1 - cross(w1, r1))
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//J = [-u -cross(r1, u) u cross(r2, u)]
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//K = J * invM * JT
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//= invMass1 + invI1 * cross(r1, u)^2 + invMass2 + invI2 * cross(r2, u)^2
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/**
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* A distance joint constrains two points on two bodies to remain at a fixed distance from each
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* other. You can view this as a massless, rigid rod.
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*/
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public class DistanceJoint extends Joint {
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private float m_frequencyHz;
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private float m_dampingRatio;
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private float m_bias;
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// Solver shared
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private final Vec2 m_localAnchorA;
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private final Vec2 m_localAnchorB;
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private float m_gamma;
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private float m_impulse;
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private float m_length;
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// Solver temp
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private int m_indexA;
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private int m_indexB;
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private final Vec2 m_u = new Vec2();
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private final Vec2 m_rA = new Vec2();
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private final Vec2 m_rB = new Vec2();
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private final Vec2 m_localCenterA = new Vec2();
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private final Vec2 m_localCenterB = new Vec2();
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private float m_invMassA;
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private float m_invMassB;
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private float m_invIA;
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private float m_invIB;
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private float m_mass;
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protected DistanceJoint(IWorldPool argWorld, final DistanceJointDef def) {
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super(argWorld, def);
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m_localAnchorA = def.localAnchorA.clone();
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m_localAnchorB = def.localAnchorB.clone();
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m_length = def.length;
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m_impulse = 0.0f;
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m_frequencyHz = def.frequencyHz;
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m_dampingRatio = def.dampingRatio;
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m_gamma = 0.0f;
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m_bias = 0.0f;
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}
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public void setFrequency(float hz) {
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m_frequencyHz = hz;
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}
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public float getFrequency() {
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return m_frequencyHz;
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}
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public float getLength() {
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return m_length;
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}
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public void setLength(float argLength) {
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m_length = argLength;
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}
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public void setDampingRatio(float damp) {
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m_dampingRatio = damp;
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}
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public float getDampingRatio() {
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return m_dampingRatio;
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}
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@Override
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public void getAnchorA(Vec2 argOut) {
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m_bodyA.getWorldPointToOut(m_localAnchorA, argOut);
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}
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@Override
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public void getAnchorB(Vec2 argOut) {
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m_bodyB.getWorldPointToOut(m_localAnchorB, argOut);
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}
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public Vec2 getLocalAnchorA() {
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return m_localAnchorA;
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}
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public Vec2 getLocalAnchorB() {
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return m_localAnchorB;
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}
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/**
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* Get the reaction force given the inverse time step. Unit is N.
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*/
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@Override
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public void getReactionForce(float inv_dt, Vec2 argOut) {
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argOut.x = m_impulse * m_u.x * inv_dt;
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argOut.y = m_impulse * m_u.y * inv_dt;
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}
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/**
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* Get the reaction torque given the inverse time step. Unit is N*m. This is always zero for a
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* distance joint.
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*/
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@Override
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public float getReactionTorque(float inv_dt) {
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return 0.0f;
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}
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@Override
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public void initVelocityConstraints(final SolverData data) {
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m_indexA = m_bodyA.m_islandIndex;
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m_indexB = m_bodyB.m_islandIndex;
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m_localCenterA.set(m_bodyA.m_sweep.localCenter);
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m_localCenterB.set(m_bodyB.m_sweep.localCenter);
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m_invMassA = m_bodyA.m_invMass;
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m_invMassB = m_bodyB.m_invMass;
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m_invIA = m_bodyA.m_invI;
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m_invIB = m_bodyB.m_invI;
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Vec2 cA = data.positions[m_indexA].c;
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float aA = data.positions[m_indexA].a;
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Vec2 vA = data.velocities[m_indexA].v;
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float wA = data.velocities[m_indexA].w;
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Vec2 cB = data.positions[m_indexB].c;
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float aB = data.positions[m_indexB].a;
|
185
|
+
Vec2 vB = data.velocities[m_indexB].v;
|
186
|
+
float wB = data.velocities[m_indexB].w;
|
187
|
+
|
188
|
+
final Rot qA = pool.popRot();
|
189
|
+
final Rot qB = pool.popRot();
|
190
|
+
|
191
|
+
qA.set(aA);
|
192
|
+
qB.set(aB);
|
193
|
+
|
194
|
+
// use m_u as temporary variable
|
195
|
+
Rot.mulToOutUnsafe(qA, m_u.set(m_localAnchorA).subLocal(m_localCenterA), m_rA);
|
196
|
+
Rot.mulToOutUnsafe(qB, m_u.set(m_localAnchorB).subLocal(m_localCenterB), m_rB);
|
197
|
+
m_u.set(cB).addLocal(m_rB).subLocal(cA).subLocal(m_rA);
|
198
|
+
|
199
|
+
pool.pushRot(2);
|
200
|
+
|
201
|
+
// Handle singularity.
|
202
|
+
float length = m_u.length();
|
203
|
+
if (length > Settings.linearSlop) {
|
204
|
+
m_u.x *= 1.0f / length;
|
205
|
+
m_u.y *= 1.0f / length;
|
206
|
+
} else {
|
207
|
+
m_u.set(0.0f, 0.0f);
|
208
|
+
}
|
209
|
+
|
210
|
+
|
211
|
+
float crAu = Vec2.cross(m_rA, m_u);
|
212
|
+
float crBu = Vec2.cross(m_rB, m_u);
|
213
|
+
float invMass = m_invMassA + m_invIA * crAu * crAu + m_invMassB + m_invIB * crBu * crBu;
|
214
|
+
|
215
|
+
// Compute the effective mass matrix.
|
216
|
+
m_mass = invMass != 0.0f ? 1.0f / invMass : 0.0f;
|
217
|
+
|
218
|
+
if (m_frequencyHz > 0.0f) {
|
219
|
+
float C = length - m_length;
|
220
|
+
|
221
|
+
// Frequency
|
222
|
+
float omega = 2.0f * MathUtils.PI * m_frequencyHz;
|
223
|
+
|
224
|
+
// Damping coefficient
|
225
|
+
float d = 2.0f * m_mass * m_dampingRatio * omega;
|
226
|
+
|
227
|
+
// Spring stiffness
|
228
|
+
float k = m_mass * omega * omega;
|
229
|
+
|
230
|
+
// magic formulas
|
231
|
+
float h = data.step.dt;
|
232
|
+
m_gamma = h * (d + h * k);
|
233
|
+
m_gamma = m_gamma != 0.0f ? 1.0f / m_gamma : 0.0f;
|
234
|
+
m_bias = C * h * k * m_gamma;
|
235
|
+
|
236
|
+
invMass += m_gamma;
|
237
|
+
m_mass = invMass != 0.0f ? 1.0f / invMass : 0.0f;
|
238
|
+
} else {
|
239
|
+
m_gamma = 0.0f;
|
240
|
+
m_bias = 0.0f;
|
241
|
+
}
|
242
|
+
if (data.step.warmStarting) {
|
243
|
+
|
244
|
+
// Scale the impulse to support a variable time step.
|
245
|
+
m_impulse *= data.step.dtRatio;
|
246
|
+
|
247
|
+
Vec2 P = pool.popVec2();
|
248
|
+
P.set(m_u).mulLocal(m_impulse);
|
249
|
+
|
250
|
+
vA.x -= m_invMassA * P.x;
|
251
|
+
vA.y -= m_invMassA * P.y;
|
252
|
+
wA -= m_invIA * Vec2.cross(m_rA, P);
|
253
|
+
|
254
|
+
vB.x += m_invMassB * P.x;
|
255
|
+
vB.y += m_invMassB * P.y;
|
256
|
+
wB += m_invIB * Vec2.cross(m_rB, P);
|
257
|
+
|
258
|
+
pool.pushVec2(1);
|
259
|
+
} else {
|
260
|
+
m_impulse = 0.0f;
|
261
|
+
}
|
262
|
+
// data.velocities[m_indexA].v.set(vA);
|
263
|
+
data.velocities[m_indexA].w = wA;
|
264
|
+
// data.velocities[m_indexB].v.set(vB);
|
265
|
+
data.velocities[m_indexB].w = wB;
|
266
|
+
}
|
267
|
+
|
268
|
+
@Override
|
269
|
+
public void solveVelocityConstraints(final SolverData data) {
|
270
|
+
Vec2 vA = data.velocities[m_indexA].v;
|
271
|
+
float wA = data.velocities[m_indexA].w;
|
272
|
+
Vec2 vB = data.velocities[m_indexB].v;
|
273
|
+
float wB = data.velocities[m_indexB].w;
|
274
|
+
|
275
|
+
final Vec2 vpA = pool.popVec2();
|
276
|
+
final Vec2 vpB = pool.popVec2();
|
277
|
+
|
278
|
+
// Cdot = dot(u, v + cross(w, r))
|
279
|
+
Vec2.crossToOutUnsafe(wA, m_rA, vpA);
|
280
|
+
vpA.addLocal(vA);
|
281
|
+
Vec2.crossToOutUnsafe(wB, m_rB, vpB);
|
282
|
+
vpB.addLocal(vB);
|
283
|
+
float Cdot = Vec2.dot(m_u, vpB.subLocal(vpA));
|
284
|
+
|
285
|
+
float impulse = -m_mass * (Cdot + m_bias + m_gamma * m_impulse);
|
286
|
+
m_impulse += impulse;
|
287
|
+
|
288
|
+
|
289
|
+
float Px = impulse * m_u.x;
|
290
|
+
float Py = impulse * m_u.y;
|
291
|
+
|
292
|
+
vA.x -= m_invMassA * Px;
|
293
|
+
vA.y -= m_invMassA * Py;
|
294
|
+
wA -= m_invIA * (m_rA.x * Py - m_rA.y * Px);
|
295
|
+
vB.x += m_invMassB * Px;
|
296
|
+
vB.y += m_invMassB * Py;
|
297
|
+
wB += m_invIB * (m_rB.x * Py - m_rB.y * Px);
|
298
|
+
|
299
|
+
// data.velocities[m_indexA].v.set(vA);
|
300
|
+
data.velocities[m_indexA].w = wA;
|
301
|
+
// data.velocities[m_indexB].v.set(vB);
|
302
|
+
data.velocities[m_indexB].w = wB;
|
303
|
+
|
304
|
+
pool.pushVec2(2);
|
305
|
+
}
|
306
|
+
|
307
|
+
@Override
|
308
|
+
public boolean solvePositionConstraints(final SolverData data) {
|
309
|
+
if (m_frequencyHz > 0.0f) {
|
310
|
+
return true;
|
311
|
+
}
|
312
|
+
final Rot qA = pool.popRot();
|
313
|
+
final Rot qB = pool.popRot();
|
314
|
+
final Vec2 rA = pool.popVec2();
|
315
|
+
final Vec2 rB = pool.popVec2();
|
316
|
+
final Vec2 u = pool.popVec2();
|
317
|
+
|
318
|
+
Vec2 cA = data.positions[m_indexA].c;
|
319
|
+
float aA = data.positions[m_indexA].a;
|
320
|
+
Vec2 cB = data.positions[m_indexB].c;
|
321
|
+
float aB = data.positions[m_indexB].a;
|
322
|
+
|
323
|
+
qA.set(aA);
|
324
|
+
qB.set(aB);
|
325
|
+
|
326
|
+
Rot.mulToOutUnsafe(qA, u.set(m_localAnchorA).subLocal(m_localCenterA), rA);
|
327
|
+
Rot.mulToOutUnsafe(qB, u.set(m_localAnchorB).subLocal(m_localCenterB), rB);
|
328
|
+
u.set(cB).addLocal(rB).subLocal(cA).subLocal(rA);
|
329
|
+
|
330
|
+
|
331
|
+
float length = u.normalize();
|
332
|
+
float C = length - m_length;
|
333
|
+
C = MathUtils.clamp(C, -Settings.maxLinearCorrection, Settings.maxLinearCorrection);
|
334
|
+
|
335
|
+
float impulse = -m_mass * C;
|
336
|
+
float Px = impulse * u.x;
|
337
|
+
float Py = impulse * u.y;
|
338
|
+
|
339
|
+
cA.x -= m_invMassA * Px;
|
340
|
+
cA.y -= m_invMassA * Py;
|
341
|
+
aA -= m_invIA * (rA.x * Py - rA.y * Px);
|
342
|
+
cB.x += m_invMassB * Px;
|
343
|
+
cB.y += m_invMassB * Py;
|
344
|
+
aB += m_invIB * (rB.x * Py - rB.y * Px);
|
345
|
+
|
346
|
+
// data.positions[m_indexA].c.set(cA);
|
347
|
+
data.positions[m_indexA].a = aA;
|
348
|
+
// data.positions[m_indexB].c.set(cB);
|
349
|
+
data.positions[m_indexB].a = aB;
|
350
|
+
|
351
|
+
pool.pushVec2(3);
|
352
|
+
pool.pushRot(2);
|
353
|
+
|
354
|
+
return MathUtils.abs(C) < Settings.linearSlop;
|
355
|
+
}
|
356
|
+
}
|
@@ -0,0 +1,106 @@
|
|
1
|
+
/*******************************************************************************
|
2
|
+
* Copyright (c) 2013, Daniel Murphy
|
3
|
+
* All rights reserved.
|
4
|
+
*
|
5
|
+
* Redistribution and use in source and binary forms, with or without modification,
|
6
|
+
* are permitted provided that the following conditions are met:
|
7
|
+
* * Redistributions of source code must retain the above copyright notice,
|
8
|
+
* this list of conditions and the following disclaimer.
|
9
|
+
* * Redistributions in binary form must reproduce the above copyright notice,
|
10
|
+
* this list of conditions and the following disclaimer in the documentation
|
11
|
+
* and/or other materials provided with the distribution.
|
12
|
+
*
|
13
|
+
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
14
|
+
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
15
|
+
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
16
|
+
* IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
|
17
|
+
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
18
|
+
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
19
|
+
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
|
20
|
+
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
21
|
+
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
22
|
+
* POSSIBILITY OF SUCH DAMAGE.
|
23
|
+
******************************************************************************/
|
24
|
+
/*
|
25
|
+
* JBox2D - A Java Port of Erin Catto's Box2D
|
26
|
+
*
|
27
|
+
* JBox2D homepage: http://jbox2d.sourceforge.net/
|
28
|
+
* Box2D homepage: http://www.box2d.org
|
29
|
+
*
|
30
|
+
* This software is provided 'as-is', without any express or implied
|
31
|
+
* warranty. In no event will the authors be held liable for any damages
|
32
|
+
* arising from the use of this software.
|
33
|
+
*
|
34
|
+
* Permission is granted to anyone to use this software for any purpose,
|
35
|
+
* including commercial applications, and to alter it and redistribute it
|
36
|
+
* freely, subject to the following restrictions:
|
37
|
+
*
|
38
|
+
* 1. The origin of this software must not be misrepresented; you must not
|
39
|
+
* claim that you wrote the original software. If you use this software
|
40
|
+
* in a product, an acknowledgment in the product documentation would be
|
41
|
+
* appreciated but is not required.
|
42
|
+
* 2. Altered source versions must be plainly marked as such, and must not be
|
43
|
+
* misrepresented as being the original software.
|
44
|
+
* 3. This notice may not be removed or altered from any source distribution.
|
45
|
+
*/
|
46
|
+
|
47
|
+
package org.jbox2d.dynamics.joints;
|
48
|
+
|
49
|
+
import org.jbox2d.common.Vec2;
|
50
|
+
import org.jbox2d.dynamics.Body;
|
51
|
+
|
52
|
+
//Updated to rev 56->130->142 of b2DistanceJoint.cpp/.h
|
53
|
+
|
54
|
+
/**
|
55
|
+
* Distance joint definition. This requires defining an anchor point on both bodies and the non-zero
|
56
|
+
* length of the distance joint. The definition uses local anchor points so that the initial
|
57
|
+
* configuration can violate the constraint slightly. This helps when saving and loading a game.
|
58
|
+
*
|
59
|
+
* @warning Do not use a zero or short length.
|
60
|
+
*/
|
61
|
+
public class DistanceJointDef extends JointDef {
|
62
|
+
/** The local anchor point relative to body1's origin. */
|
63
|
+
public final Vec2 localAnchorA;
|
64
|
+
|
65
|
+
/** The local anchor point relative to body2's origin. */
|
66
|
+
public final Vec2 localAnchorB;
|
67
|
+
|
68
|
+
/** The equilibrium length between the anchor points. */
|
69
|
+
public float length;
|
70
|
+
|
71
|
+
/**
|
72
|
+
* The mass-spring-damper frequency in Hertz.
|
73
|
+
*/
|
74
|
+
public float frequencyHz;
|
75
|
+
|
76
|
+
/**
|
77
|
+
* The damping ratio. 0 = no damping, 1 = critical damping.
|
78
|
+
*/
|
79
|
+
public float dampingRatio;
|
80
|
+
|
81
|
+
public DistanceJointDef() {
|
82
|
+
super(JointType.DISTANCE);
|
83
|
+
localAnchorA = new Vec2(0.0f, 0.0f);
|
84
|
+
localAnchorB = new Vec2(0.0f, 0.0f);
|
85
|
+
length = 1.0f;
|
86
|
+
frequencyHz = 0.0f;
|
87
|
+
dampingRatio = 0.0f;
|
88
|
+
}
|
89
|
+
|
90
|
+
/**
|
91
|
+
* Initialize the bodies, anchors, and length using the world anchors.
|
92
|
+
*
|
93
|
+
* @param b1 First body
|
94
|
+
* @param b2 Second body
|
95
|
+
* @param anchor1 World anchor on first body
|
96
|
+
* @param anchor2 World anchor on second body
|
97
|
+
*/
|
98
|
+
public void initialize(final Body b1, final Body b2, final Vec2 anchor1, final Vec2 anchor2) {
|
99
|
+
bodyA = b1;
|
100
|
+
bodyB = b2;
|
101
|
+
localAnchorA.set(bodyA.getLocalPoint(anchor1));
|
102
|
+
localAnchorB.set(bodyB.getLocalPoint(anchor2));
|
103
|
+
Vec2 d = anchor2.sub(anchor1);
|
104
|
+
length = d.length();
|
105
|
+
}
|
106
|
+
}
|