pbox2d 0.6.0-java → 0.8.0-java
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- checksums.yaml +4 -4
- data/.mvn/extensions.xml +8 -0
- data/.mvn/wrapper/maven-wrapper.properties +1 -0
- data/.travis.yml +23 -0
- data/CHANGELOG.md +8 -0
- data/README.md +7 -7
- data/Rakefile +1 -2
- data/lib/box2d.jar +0 -0
- data/lib/pbox2d/version.rb +1 -1
- data/lib/pbox2d.rb +1 -0
- data/pbox2d.gemspec +6 -11
- data/pom.rb +59 -0
- data/pom.xml +82 -73
- data/src/org/jbox2d/JBox2D.gwt.xml +12 -0
- data/src/org/jbox2d/callbacks/ContactAdaptor.java +27 -0
- data/src/org/jbox2d/callbacks/ContactFilter.java +59 -0
- data/src/org/jbox2d/callbacks/ContactImpulse.java +42 -0
- data/src/org/jbox2d/callbacks/ContactListener.java +87 -0
- data/src/org/jbox2d/callbacks/DebugDraw.java +297 -0
- data/src/org/jbox2d/callbacks/DestructionListener.java +53 -0
- data/src/org/jbox2d/callbacks/PairCallback.java +29 -0
- data/src/org/jbox2d/callbacks/ParticleDestructionListener.java +20 -0
- data/src/org/jbox2d/callbacks/ParticleQueryCallback.java +19 -0
- data/src/org/jbox2d/callbacks/ParticleRaycastCallback.java +19 -0
- data/src/org/jbox2d/callbacks/QueryCallback.java +45 -0
- data/src/org/jbox2d/callbacks/RayCastCallback.java +55 -0
- data/src/org/jbox2d/callbacks/TreeCallback.java +42 -0
- data/src/org/jbox2d/callbacks/TreeRayCastCallback.java +44 -0
- data/src/org/jbox2d/collision/AABB.java +338 -0
- data/src/org/jbox2d/collision/Collision.java +1444 -0
- data/src/org/jbox2d/collision/ContactID.java +106 -0
- data/src/org/jbox2d/collision/Distance.java +773 -0
- data/src/org/jbox2d/collision/DistanceInput.java +41 -0
- data/src/org/jbox2d/collision/DistanceOutput.java +43 -0
- data/src/org/jbox2d/collision/Manifold.java +116 -0
- data/src/org/jbox2d/collision/ManifoldPoint.java +104 -0
- data/src/org/jbox2d/collision/RayCastInput.java +47 -0
- data/src/org/jbox2d/collision/RayCastOutput.java +46 -0
- data/src/org/jbox2d/collision/TimeOfImpact.java +526 -0
- data/src/org/jbox2d/collision/WorldManifold.java +200 -0
- data/src/org/jbox2d/collision/broadphase/BroadPhase.java +92 -0
- data/src/org/jbox2d/collision/broadphase/BroadPhaseStrategy.java +88 -0
- data/src/org/jbox2d/collision/broadphase/DefaultBroadPhaseBuffer.java +268 -0
- data/src/org/jbox2d/collision/broadphase/DynamicTree.java +883 -0
- data/src/org/jbox2d/collision/broadphase/DynamicTreeFlatNodes.java +873 -0
- data/src/org/jbox2d/collision/broadphase/DynamicTreeNode.java +54 -0
- data/src/org/jbox2d/collision/broadphase/Pair.java +46 -0
- data/src/org/jbox2d/collision/shapes/ChainShape.java +264 -0
- data/src/org/jbox2d/collision/shapes/CircleShape.java +207 -0
- data/src/org/jbox2d/collision/shapes/EdgeShape.java +254 -0
- data/src/org/jbox2d/collision/shapes/MassData.java +105 -0
- data/src/org/jbox2d/collision/shapes/PolygonShape.java +718 -0
- data/src/org/jbox2d/collision/shapes/Shape.java +136 -0
- data/src/org/jbox2d/collision/shapes/ShapeType.java +32 -0
- data/src/org/jbox2d/common/BufferUtils.java +209 -0
- data/src/org/jbox2d/common/Color3f.java +88 -0
- data/src/org/jbox2d/common/IViewportTransform.java +133 -0
- data/src/org/jbox2d/common/Mat22.java +609 -0
- data/src/org/jbox2d/common/Mat33.java +290 -0
- data/src/org/jbox2d/common/MathUtils.java +335 -0
- data/src/org/jbox2d/common/OBBViewportTransform.java +174 -0
- data/src/org/jbox2d/common/PlatformMathUtils.java +46 -0
- data/src/org/jbox2d/common/RaycastResult.java +37 -0
- data/src/org/jbox2d/common/Rot.java +150 -0
- data/src/org/jbox2d/common/Settings.java +246 -0
- data/src/org/jbox2d/common/Sweep.java +116 -0
- data/src/org/jbox2d/common/Timer.java +46 -0
- data/src/org/jbox2d/common/Transform.java +203 -0
- data/src/org/jbox2d/common/Vec2.java +388 -0
- data/src/org/jbox2d/common/Vec3.java +170 -0
- data/src/org/jbox2d/dynamics/Body.java +1246 -0
- data/src/org/jbox2d/dynamics/BodyDef.java +382 -0
- data/src/org/jbox2d/dynamics/BodyType.java +41 -0
- data/src/org/jbox2d/dynamics/ContactManager.java +293 -0
- data/src/org/jbox2d/dynamics/Filter.java +62 -0
- data/src/org/jbox2d/dynamics/Fixture.java +454 -0
- data/src/org/jbox2d/dynamics/FixtureDef.java +214 -0
- data/src/org/jbox2d/dynamics/FixtureProxy.java +38 -0
- data/src/org/jbox2d/dynamics/Island.java +602 -0
- data/src/org/jbox2d/dynamics/Profile.java +97 -0
- data/src/org/jbox2d/dynamics/SolverData.java +33 -0
- data/src/org/jbox2d/dynamics/TimeStep.java +46 -0
- data/src/org/jbox2d/dynamics/World.java +2075 -0
- data/src/org/jbox2d/dynamics/contacts/ChainAndCircleContact.java +57 -0
- data/src/org/jbox2d/dynamics/contacts/ChainAndPolygonContact.java +57 -0
- data/src/org/jbox2d/dynamics/contacts/CircleContact.java +50 -0
- data/src/org/jbox2d/dynamics/contacts/Contact.java +365 -0
- data/src/org/jbox2d/dynamics/contacts/ContactCreator.java +35 -0
- data/src/org/jbox2d/dynamics/contacts/ContactEdge.java +56 -0
- data/src/org/jbox2d/dynamics/contacts/ContactPositionConstraint.java +49 -0
- data/src/org/jbox2d/dynamics/contacts/ContactRegister.java +31 -0
- data/src/org/jbox2d/dynamics/contacts/ContactSolver.java +1104 -0
- data/src/org/jbox2d/dynamics/contacts/ContactVelocityConstraint.java +60 -0
- data/src/org/jbox2d/dynamics/contacts/EdgeAndCircleContact.java +52 -0
- data/src/org/jbox2d/dynamics/contacts/EdgeAndPolygonContact.java +52 -0
- data/src/org/jbox2d/dynamics/contacts/PolygonAndCircleContact.java +51 -0
- data/src/org/jbox2d/dynamics/contacts/PolygonContact.java +50 -0
- data/src/org/jbox2d/dynamics/contacts/Position.java +31 -0
- data/src/org/jbox2d/dynamics/contacts/Velocity.java +31 -0
- data/src/org/jbox2d/dynamics/joints/ConstantVolumeJoint.java +258 -0
- data/src/org/jbox2d/dynamics/joints/ConstantVolumeJointDef.java +75 -0
- data/src/org/jbox2d/dynamics/joints/DistanceJoint.java +356 -0
- data/src/org/jbox2d/dynamics/joints/DistanceJointDef.java +106 -0
- data/src/org/jbox2d/dynamics/joints/FrictionJoint.java +294 -0
- data/src/org/jbox2d/dynamics/joints/FrictionJointDef.java +78 -0
- data/src/org/jbox2d/dynamics/joints/GearJoint.java +520 -0
- data/src/org/jbox2d/dynamics/joints/GearJointDef.java +58 -0
- data/src/org/jbox2d/dynamics/joints/Jacobian.java +32 -0
- data/src/org/jbox2d/dynamics/joints/Joint.java +235 -0
- data/src/org/jbox2d/dynamics/joints/JointDef.java +65 -0
- data/src/org/jbox2d/dynamics/joints/JointEdge.java +57 -0
- data/src/org/jbox2d/dynamics/joints/JointType.java +28 -0
- data/src/org/jbox2d/dynamics/joints/LimitState.java +28 -0
- data/src/org/jbox2d/dynamics/joints/MotorJoint.java +339 -0
- data/src/org/jbox2d/dynamics/joints/MotorJointDef.java +55 -0
- data/src/org/jbox2d/dynamics/joints/MouseJoint.java +262 -0
- data/src/org/jbox2d/dynamics/joints/MouseJointDef.java +62 -0
- data/src/org/jbox2d/dynamics/joints/PrismaticJoint.java +808 -0
- data/src/org/jbox2d/dynamics/joints/PrismaticJointDef.java +120 -0
- data/src/org/jbox2d/dynamics/joints/PulleyJoint.java +393 -0
- data/src/org/jbox2d/dynamics/joints/PulleyJointDef.java +105 -0
- data/src/org/jbox2d/dynamics/joints/RevoluteJoint.java +554 -0
- data/src/org/jbox2d/dynamics/joints/RevoluteJointDef.java +137 -0
- data/src/org/jbox2d/dynamics/joints/RopeJoint.java +276 -0
- data/src/org/jbox2d/dynamics/joints/RopeJointDef.java +34 -0
- data/src/org/jbox2d/dynamics/joints/WeldJoint.java +424 -0
- data/src/org/jbox2d/dynamics/joints/WeldJointDef.java +85 -0
- data/src/org/jbox2d/dynamics/joints/WheelJoint.java +498 -0
- data/src/org/jbox2d/dynamics/joints/WheelJointDef.java +98 -0
- data/src/org/jbox2d/particle/ParticleBodyContact.java +17 -0
- data/src/org/jbox2d/particle/ParticleColor.java +52 -0
- data/src/org/jbox2d/particle/ParticleContact.java +14 -0
- data/src/org/jbox2d/particle/ParticleDef.java +24 -0
- data/src/org/jbox2d/particle/ParticleGroup.java +154 -0
- data/src/org/jbox2d/particle/ParticleGroupDef.java +62 -0
- data/src/org/jbox2d/particle/ParticleGroupType.java +8 -0
- data/src/org/jbox2d/particle/ParticleSystem.java +2172 -0
- data/src/org/jbox2d/particle/ParticleType.java +28 -0
- data/src/org/jbox2d/particle/StackQueue.java +44 -0
- data/src/org/jbox2d/particle/VoronoiDiagram.java +209 -0
- data/src/org/jbox2d/pooling/IDynamicStack.java +47 -0
- data/src/org/jbox2d/pooling/IOrderedStack.java +57 -0
- data/src/org/jbox2d/pooling/IWorldPool.java +101 -0
- data/src/org/jbox2d/pooling/arrays/FloatArray.java +50 -0
- data/src/org/jbox2d/pooling/arrays/GeneratorArray.java +33 -0
- data/src/org/jbox2d/pooling/arrays/IntArray.java +53 -0
- data/src/org/jbox2d/pooling/arrays/Vec2Array.java +57 -0
- data/src/org/jbox2d/pooling/normal/CircleStack.java +77 -0
- data/src/org/jbox2d/pooling/normal/DefaultWorldPool.java +331 -0
- data/src/org/jbox2d/pooling/normal/MutableStack.java +72 -0
- data/src/org/jbox2d/pooling/normal/OrderedStack.java +73 -0
- data/src/org/jbox2d/pooling/stacks/DynamicIntStack.java +60 -0
- metadata +161 -14
- data/lib/jbox2d-library-2.3.1-SNAPSHOT.jar +0 -0
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/*******************************************************************************
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* Copyright (c) 2013, Daniel Murphy
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification,
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* are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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* IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
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* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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******************************************************************************/
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package org.jbox2d.dynamics.joints;
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import org.jbox2d.common.Vec2;
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import org.jbox2d.dynamics.Body;
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/**
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* Prismatic joint definition. This requires defining a line of motion using an axis and an anchor
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* point. The definition uses local anchor points and a local axis so that the initial configuration
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* can violate the constraint slightly. The joint translation is zero when the local anchor points
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* coincide in world space. Using local anchors and a local axis helps when saving and loading a
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* game.
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*
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* @warning at least one body should by dynamic with a non-fixed rotation.
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* @author Daniel
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*
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*/
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public class PrismaticJointDef extends JointDef {
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/**
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* The local anchor point relative to body1's origin.
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*/
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public final Vec2 localAnchorA;
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/**
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* The local anchor point relative to body2's origin.
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*/
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public final Vec2 localAnchorB;
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/**
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* The local translation axis in body1.
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*/
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public final Vec2 localAxisA;
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/**
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* The constrained angle between the bodies: body2_angle - body1_angle.
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*/
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public float referenceAngle;
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/**
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* Enable/disable the joint limit.
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*/
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public boolean enableLimit;
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/**
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* The lower translation limit, usually in meters.
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*/
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public float lowerTranslation;
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/**
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* The upper translation limit, usually in meters.
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*/
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public float upperTranslation;
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/**
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* Enable/disable the joint motor.
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*/
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public boolean enableMotor;
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/**
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* The maximum motor torque, usually in N-m.
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*/
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public float maxMotorForce;
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/**
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* The desired motor speed in radians per second.
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*/
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public float motorSpeed;
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public PrismaticJointDef() {
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super(JointType.PRISMATIC);
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localAnchorA = new Vec2();
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localAnchorB = new Vec2();
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localAxisA = new Vec2(1.0f, 0.0f);
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referenceAngle = 0.0f;
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enableLimit = false;
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lowerTranslation = 0.0f;
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upperTranslation = 0.0f;
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enableMotor = false;
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maxMotorForce = 0.0f;
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motorSpeed = 0.0f;
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}
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/**
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* Initialize the bodies, anchors, axis, and reference angle using the world anchor and world
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* axis.
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*/
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public void initialize(Body b1, Body b2, Vec2 anchor, Vec2 axis) {
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bodyA = b1;
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bodyB = b2;
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bodyA.getLocalPointToOut(anchor, localAnchorA);
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bodyB.getLocalPointToOut(anchor, localAnchorB);
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bodyA.getLocalVectorToOut(axis, localAxisA);
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referenceAngle = bodyB.getAngle() - bodyA.getAngle();
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}
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}
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/*******************************************************************************
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* Copyright (c) 2013, Daniel Murphy
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification,
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* are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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* IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
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* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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******************************************************************************/
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/**
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* Created at 12:12:02 PM Jan 23, 2011
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*/
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package org.jbox2d.dynamics.joints;
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import org.jbox2d.common.MathUtils;
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import org.jbox2d.common.Rot;
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import org.jbox2d.common.Settings;
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import org.jbox2d.common.Vec2;
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import org.jbox2d.dynamics.SolverData;
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import org.jbox2d.pooling.IWorldPool;
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/**
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* The pulley joint is connected to two bodies and two fixed ground points. The pulley supports a
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* ratio such that: length1 + ratio * length2 <= constant Yes, the force transmitted is scaled by
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* the ratio. Warning: the pulley joint can get a bit squirrelly by itself. They often work better
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* when combined with prismatic joints. You should also cover the the anchor points with static
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* shapes to prevent one side from going to zero length.
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*
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* @author Daniel Murphy
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*/
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public class PulleyJoint extends Joint {
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public static final float MIN_PULLEY_LENGTH = 2.0f;
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private final Vec2 m_groundAnchorA = new Vec2();
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private final Vec2 m_groundAnchorB = new Vec2();
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private float m_lengthA;
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private float m_lengthB;
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// Solver shared
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private final Vec2 m_localAnchorA = new Vec2();
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private final Vec2 m_localAnchorB = new Vec2();
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private float m_constant;
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private float m_ratio;
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private float m_impulse;
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// Solver temp
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private int m_indexA;
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private int m_indexB;
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private final Vec2 m_uA = new Vec2();
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private final Vec2 m_uB = new Vec2();
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private final Vec2 m_rA = new Vec2();
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private final Vec2 m_rB = new Vec2();
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private final Vec2 m_localCenterA = new Vec2();
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private final Vec2 m_localCenterB = new Vec2();
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private float m_invMassA;
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private float m_invMassB;
|
72
|
+
private float m_invIA;
|
73
|
+
private float m_invIB;
|
74
|
+
private float m_mass;
|
75
|
+
|
76
|
+
protected PulleyJoint(IWorldPool argWorldPool, PulleyJointDef def) {
|
77
|
+
super(argWorldPool, def);
|
78
|
+
m_groundAnchorA.set(def.groundAnchorA);
|
79
|
+
m_groundAnchorB.set(def.groundAnchorB);
|
80
|
+
m_localAnchorA.set(def.localAnchorA);
|
81
|
+
m_localAnchorB.set(def.localAnchorB);
|
82
|
+
|
83
|
+
assert (def.ratio != 0.0f);
|
84
|
+
m_ratio = def.ratio;
|
85
|
+
|
86
|
+
m_lengthA = def.lengthA;
|
87
|
+
m_lengthB = def.lengthB;
|
88
|
+
|
89
|
+
m_constant = def.lengthA + m_ratio * def.lengthB;
|
90
|
+
m_impulse = 0.0f;
|
91
|
+
}
|
92
|
+
|
93
|
+
public float getLengthA() {
|
94
|
+
return m_lengthA;
|
95
|
+
}
|
96
|
+
|
97
|
+
public float getLengthB() {
|
98
|
+
return m_lengthB;
|
99
|
+
}
|
100
|
+
|
101
|
+
public float getCurrentLengthA() {
|
102
|
+
final Vec2 p = pool.popVec2();
|
103
|
+
m_bodyA.getWorldPointToOut(m_localAnchorA, p);
|
104
|
+
p.subLocal(m_groundAnchorA);
|
105
|
+
float length = p.length();
|
106
|
+
pool.pushVec2(1);
|
107
|
+
return length;
|
108
|
+
}
|
109
|
+
|
110
|
+
public float getCurrentLengthB() {
|
111
|
+
final Vec2 p = pool.popVec2();
|
112
|
+
m_bodyB.getWorldPointToOut(m_localAnchorB, p);
|
113
|
+
p.subLocal(m_groundAnchorB);
|
114
|
+
float length = p.length();
|
115
|
+
pool.pushVec2(1);
|
116
|
+
return length;
|
117
|
+
}
|
118
|
+
|
119
|
+
|
120
|
+
public Vec2 getLocalAnchorA() {
|
121
|
+
return m_localAnchorA;
|
122
|
+
}
|
123
|
+
|
124
|
+
public Vec2 getLocalAnchorB() {
|
125
|
+
return m_localAnchorB;
|
126
|
+
}
|
127
|
+
|
128
|
+
|
129
|
+
@Override
|
130
|
+
public void getAnchorA(Vec2 argOut) {
|
131
|
+
m_bodyA.getWorldPointToOut(m_localAnchorA, argOut);
|
132
|
+
}
|
133
|
+
|
134
|
+
@Override
|
135
|
+
public void getAnchorB(Vec2 argOut) {
|
136
|
+
m_bodyB.getWorldPointToOut(m_localAnchorB, argOut);
|
137
|
+
}
|
138
|
+
|
139
|
+
@Override
|
140
|
+
public void getReactionForce(float inv_dt, Vec2 argOut) {
|
141
|
+
argOut.set(m_uB).mulLocal(m_impulse).mulLocal(inv_dt);
|
142
|
+
}
|
143
|
+
|
144
|
+
@Override
|
145
|
+
public float getReactionTorque(float inv_dt) {
|
146
|
+
return 0f;
|
147
|
+
}
|
148
|
+
|
149
|
+
public Vec2 getGroundAnchorA() {
|
150
|
+
return m_groundAnchorA;
|
151
|
+
}
|
152
|
+
|
153
|
+
public Vec2 getGroundAnchorB() {
|
154
|
+
return m_groundAnchorB;
|
155
|
+
}
|
156
|
+
|
157
|
+
public float getLength1() {
|
158
|
+
final Vec2 p = pool.popVec2();
|
159
|
+
m_bodyA.getWorldPointToOut(m_localAnchorA, p);
|
160
|
+
p.subLocal(m_groundAnchorA);
|
161
|
+
|
162
|
+
float len = p.length();
|
163
|
+
pool.pushVec2(1);
|
164
|
+
return len;
|
165
|
+
}
|
166
|
+
|
167
|
+
public float getLength2() {
|
168
|
+
final Vec2 p = pool.popVec2();
|
169
|
+
m_bodyB.getWorldPointToOut(m_localAnchorB, p);
|
170
|
+
p.subLocal(m_groundAnchorB);
|
171
|
+
|
172
|
+
float len = p.length();
|
173
|
+
pool.pushVec2(1);
|
174
|
+
return len;
|
175
|
+
}
|
176
|
+
|
177
|
+
public float getRatio() {
|
178
|
+
return m_ratio;
|
179
|
+
}
|
180
|
+
|
181
|
+
@Override
|
182
|
+
public void initVelocityConstraints(final SolverData data) {
|
183
|
+
m_indexA = m_bodyA.m_islandIndex;
|
184
|
+
m_indexB = m_bodyB.m_islandIndex;
|
185
|
+
m_localCenterA.set(m_bodyA.m_sweep.localCenter);
|
186
|
+
m_localCenterB.set(m_bodyB.m_sweep.localCenter);
|
187
|
+
m_invMassA = m_bodyA.m_invMass;
|
188
|
+
m_invMassB = m_bodyB.m_invMass;
|
189
|
+
m_invIA = m_bodyA.m_invI;
|
190
|
+
m_invIB = m_bodyB.m_invI;
|
191
|
+
|
192
|
+
Vec2 cA = data.positions[m_indexA].c;
|
193
|
+
float aA = data.positions[m_indexA].a;
|
194
|
+
Vec2 vA = data.velocities[m_indexA].v;
|
195
|
+
float wA = data.velocities[m_indexA].w;
|
196
|
+
|
197
|
+
Vec2 cB = data.positions[m_indexB].c;
|
198
|
+
float aB = data.positions[m_indexB].a;
|
199
|
+
Vec2 vB = data.velocities[m_indexB].v;
|
200
|
+
float wB = data.velocities[m_indexB].w;
|
201
|
+
|
202
|
+
final Rot qA = pool.popRot();
|
203
|
+
final Rot qB = pool.popRot();
|
204
|
+
final Vec2 temp = pool.popVec2();
|
205
|
+
|
206
|
+
qA.set(aA);
|
207
|
+
qB.set(aB);
|
208
|
+
|
209
|
+
// Compute the effective masses.
|
210
|
+
Rot.mulToOutUnsafe(qA, temp.set(m_localAnchorA).subLocal(m_localCenterA), m_rA);
|
211
|
+
Rot.mulToOutUnsafe(qB, temp.set(m_localAnchorB).subLocal(m_localCenterB), m_rB);
|
212
|
+
|
213
|
+
m_uA.set(cA).addLocal(m_rA).subLocal(m_groundAnchorA);
|
214
|
+
m_uB.set(cB).addLocal(m_rB).subLocal(m_groundAnchorB);
|
215
|
+
|
216
|
+
float lengthA = m_uA.length();
|
217
|
+
float lengthB = m_uB.length();
|
218
|
+
|
219
|
+
if (lengthA > 10f * Settings.linearSlop) {
|
220
|
+
m_uA.mulLocal(1.0f / lengthA);
|
221
|
+
} else {
|
222
|
+
m_uA.setZero();
|
223
|
+
}
|
224
|
+
|
225
|
+
if (lengthB > 10f * Settings.linearSlop) {
|
226
|
+
m_uB.mulLocal(1.0f / lengthB);
|
227
|
+
} else {
|
228
|
+
m_uB.setZero();
|
229
|
+
}
|
230
|
+
|
231
|
+
// Compute effective mass.
|
232
|
+
float ruA = Vec2.cross(m_rA, m_uA);
|
233
|
+
float ruB = Vec2.cross(m_rB, m_uB);
|
234
|
+
|
235
|
+
float mA = m_invMassA + m_invIA * ruA * ruA;
|
236
|
+
float mB = m_invMassB + m_invIB * ruB * ruB;
|
237
|
+
|
238
|
+
m_mass = mA + m_ratio * m_ratio * mB;
|
239
|
+
|
240
|
+
if (m_mass > 0.0f) {
|
241
|
+
m_mass = 1.0f / m_mass;
|
242
|
+
}
|
243
|
+
|
244
|
+
if (data.step.warmStarting) {
|
245
|
+
|
246
|
+
// Scale impulses to support variable time steps.
|
247
|
+
m_impulse *= data.step.dtRatio;
|
248
|
+
|
249
|
+
// Warm starting.
|
250
|
+
final Vec2 PA = pool.popVec2();
|
251
|
+
final Vec2 PB = pool.popVec2();
|
252
|
+
|
253
|
+
PA.set(m_uA).mulLocal(-m_impulse);
|
254
|
+
PB.set(m_uB).mulLocal(-m_ratio * m_impulse);
|
255
|
+
|
256
|
+
vA.x += m_invMassA * PA.x;
|
257
|
+
vA.y += m_invMassA * PA.y;
|
258
|
+
wA += m_invIA * Vec2.cross(m_rA, PA);
|
259
|
+
vB.x += m_invMassB * PB.x;
|
260
|
+
vB.y += m_invMassB * PB.y;
|
261
|
+
wB += m_invIB * Vec2.cross(m_rB, PB);
|
262
|
+
|
263
|
+
pool.pushVec2(2);
|
264
|
+
} else {
|
265
|
+
m_impulse = 0.0f;
|
266
|
+
}
|
267
|
+
// data.velocities[m_indexA].v.set(vA);
|
268
|
+
data.velocities[m_indexA].w = wA;
|
269
|
+
// data.velocities[m_indexB].v.set(vB);
|
270
|
+
data.velocities[m_indexB].w = wB;
|
271
|
+
|
272
|
+
pool.pushVec2(1);
|
273
|
+
pool.pushRot(2);
|
274
|
+
}
|
275
|
+
|
276
|
+
@Override
|
277
|
+
public void solveVelocityConstraints(final SolverData data) {
|
278
|
+
Vec2 vA = data.velocities[m_indexA].v;
|
279
|
+
float wA = data.velocities[m_indexA].w;
|
280
|
+
Vec2 vB = data.velocities[m_indexB].v;
|
281
|
+
float wB = data.velocities[m_indexB].w;
|
282
|
+
|
283
|
+
final Vec2 vpA = pool.popVec2();
|
284
|
+
final Vec2 vpB = pool.popVec2();
|
285
|
+
final Vec2 PA = pool.popVec2();
|
286
|
+
final Vec2 PB = pool.popVec2();
|
287
|
+
|
288
|
+
Vec2.crossToOutUnsafe(wA, m_rA, vpA);
|
289
|
+
vpA.addLocal(vA);
|
290
|
+
Vec2.crossToOutUnsafe(wB, m_rB, vpB);
|
291
|
+
vpB.addLocal(vB);
|
292
|
+
|
293
|
+
float Cdot = -Vec2.dot(m_uA, vpA) - m_ratio * Vec2.dot(m_uB, vpB);
|
294
|
+
float impulse = -m_mass * Cdot;
|
295
|
+
m_impulse += impulse;
|
296
|
+
|
297
|
+
PA.set(m_uA).mulLocal(-impulse);
|
298
|
+
PB.set(m_uB).mulLocal(-m_ratio * impulse);
|
299
|
+
vA.x += m_invMassA * PA.x;
|
300
|
+
vA.y += m_invMassA * PA.y;
|
301
|
+
wA += m_invIA * Vec2.cross(m_rA, PA);
|
302
|
+
vB.x += m_invMassB * PB.x;
|
303
|
+
vB.y += m_invMassB * PB.y;
|
304
|
+
wB += m_invIB * Vec2.cross(m_rB, PB);
|
305
|
+
|
306
|
+
// data.velocities[m_indexA].v.set(vA);
|
307
|
+
data.velocities[m_indexA].w = wA;
|
308
|
+
// data.velocities[m_indexB].v.set(vB);
|
309
|
+
data.velocities[m_indexB].w = wB;
|
310
|
+
|
311
|
+
pool.pushVec2(4);
|
312
|
+
}
|
313
|
+
|
314
|
+
@Override
|
315
|
+
public boolean solvePositionConstraints(final SolverData data) {
|
316
|
+
final Rot qA = pool.popRot();
|
317
|
+
final Rot qB = pool.popRot();
|
318
|
+
final Vec2 rA = pool.popVec2();
|
319
|
+
final Vec2 rB = pool.popVec2();
|
320
|
+
final Vec2 uA = pool.popVec2();
|
321
|
+
final Vec2 uB = pool.popVec2();
|
322
|
+
final Vec2 temp = pool.popVec2();
|
323
|
+
final Vec2 PA = pool.popVec2();
|
324
|
+
final Vec2 PB = pool.popVec2();
|
325
|
+
|
326
|
+
Vec2 cA = data.positions[m_indexA].c;
|
327
|
+
float aA = data.positions[m_indexA].a;
|
328
|
+
Vec2 cB = data.positions[m_indexB].c;
|
329
|
+
float aB = data.positions[m_indexB].a;
|
330
|
+
|
331
|
+
qA.set(aA);
|
332
|
+
qB.set(aB);
|
333
|
+
|
334
|
+
Rot.mulToOutUnsafe(qA, temp.set(m_localAnchorA).subLocal(m_localCenterA), rA);
|
335
|
+
Rot.mulToOutUnsafe(qB, temp.set(m_localAnchorB).subLocal(m_localCenterB), rB);
|
336
|
+
|
337
|
+
uA.set(cA).addLocal(rA).subLocal(m_groundAnchorA);
|
338
|
+
uB.set(cB).addLocal(rB).subLocal(m_groundAnchorB);
|
339
|
+
|
340
|
+
float lengthA = uA.length();
|
341
|
+
float lengthB = uB.length();
|
342
|
+
|
343
|
+
if (lengthA > 10.0f * Settings.linearSlop) {
|
344
|
+
uA.mulLocal(1.0f / lengthA);
|
345
|
+
} else {
|
346
|
+
uA.setZero();
|
347
|
+
}
|
348
|
+
|
349
|
+
if (lengthB > 10.0f * Settings.linearSlop) {
|
350
|
+
uB.mulLocal(1.0f / lengthB);
|
351
|
+
} else {
|
352
|
+
uB.setZero();
|
353
|
+
}
|
354
|
+
|
355
|
+
// Compute effective mass.
|
356
|
+
float ruA = Vec2.cross(rA, uA);
|
357
|
+
float ruB = Vec2.cross(rB, uB);
|
358
|
+
|
359
|
+
float mA = m_invMassA + m_invIA * ruA * ruA;
|
360
|
+
float mB = m_invMassB + m_invIB * ruB * ruB;
|
361
|
+
|
362
|
+
float mass = mA + m_ratio * m_ratio * mB;
|
363
|
+
|
364
|
+
if (mass > 0.0f) {
|
365
|
+
mass = 1.0f / mass;
|
366
|
+
}
|
367
|
+
|
368
|
+
float C = m_constant - lengthA - m_ratio * lengthB;
|
369
|
+
float linearError = MathUtils.abs(C);
|
370
|
+
|
371
|
+
float impulse = -mass * C;
|
372
|
+
|
373
|
+
PA.set(uA).mulLocal(-impulse);
|
374
|
+
PB.set(uB).mulLocal(-m_ratio * impulse);
|
375
|
+
|
376
|
+
cA.x += m_invMassA * PA.x;
|
377
|
+
cA.y += m_invMassA * PA.y;
|
378
|
+
aA += m_invIA * Vec2.cross(rA, PA);
|
379
|
+
cB.x += m_invMassB * PB.x;
|
380
|
+
cB.y += m_invMassB * PB.y;
|
381
|
+
aB += m_invIB * Vec2.cross(rB, PB);
|
382
|
+
|
383
|
+
// data.positions[m_indexA].c.set(cA);
|
384
|
+
data.positions[m_indexA].a = aA;
|
385
|
+
// data.positions[m_indexB].c.set(cB);
|
386
|
+
data.positions[m_indexB].a = aB;
|
387
|
+
|
388
|
+
pool.pushRot(2);
|
389
|
+
pool.pushVec2(7);
|
390
|
+
|
391
|
+
return linearError < Settings.linearSlop;
|
392
|
+
}
|
393
|
+
}
|
@@ -0,0 +1,105 @@
|
|
1
|
+
/*******************************************************************************
|
2
|
+
* Copyright (c) 2013, Daniel Murphy
|
3
|
+
* All rights reserved.
|
4
|
+
*
|
5
|
+
* Redistribution and use in source and binary forms, with or without modification,
|
6
|
+
* are permitted provided that the following conditions are met:
|
7
|
+
* * Redistributions of source code must retain the above copyright notice,
|
8
|
+
* this list of conditions and the following disclaimer.
|
9
|
+
* * Redistributions in binary form must reproduce the above copyright notice,
|
10
|
+
* this list of conditions and the following disclaimer in the documentation
|
11
|
+
* and/or other materials provided with the distribution.
|
12
|
+
*
|
13
|
+
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
14
|
+
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
15
|
+
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
16
|
+
* IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
|
17
|
+
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
18
|
+
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
19
|
+
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
|
20
|
+
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
21
|
+
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
22
|
+
* POSSIBILITY OF SUCH DAMAGE.
|
23
|
+
******************************************************************************/
|
24
|
+
/**
|
25
|
+
* Created at 12:11:41 PM Jan 23, 2011
|
26
|
+
*/
|
27
|
+
package org.jbox2d.dynamics.joints;
|
28
|
+
|
29
|
+
import org.jbox2d.common.Settings;
|
30
|
+
import org.jbox2d.common.Vec2;
|
31
|
+
import org.jbox2d.dynamics.Body;
|
32
|
+
|
33
|
+
/**
|
34
|
+
* Pulley joint definition. This requires two ground anchors, two dynamic body anchor points, and a
|
35
|
+
* pulley ratio.
|
36
|
+
*
|
37
|
+
* @author Daniel Murphy
|
38
|
+
*/
|
39
|
+
public class PulleyJointDef extends JointDef {
|
40
|
+
|
41
|
+
/**
|
42
|
+
* The first ground anchor in world coordinates. This point never moves.
|
43
|
+
*/
|
44
|
+
public Vec2 groundAnchorA;
|
45
|
+
|
46
|
+
/**
|
47
|
+
* The second ground anchor in world coordinates. This point never moves.
|
48
|
+
*/
|
49
|
+
public Vec2 groundAnchorB;
|
50
|
+
|
51
|
+
/**
|
52
|
+
* The local anchor point relative to bodyA's origin.
|
53
|
+
*/
|
54
|
+
public Vec2 localAnchorA;
|
55
|
+
|
56
|
+
/**
|
57
|
+
* The local anchor point relative to bodyB's origin.
|
58
|
+
*/
|
59
|
+
public Vec2 localAnchorB;
|
60
|
+
|
61
|
+
/**
|
62
|
+
* The a reference length for the segment attached to bodyA.
|
63
|
+
*/
|
64
|
+
public float lengthA;
|
65
|
+
|
66
|
+
/**
|
67
|
+
* The a reference length for the segment attached to bodyB.
|
68
|
+
*/
|
69
|
+
public float lengthB;
|
70
|
+
|
71
|
+
/**
|
72
|
+
* The pulley ratio, used to simulate a block-and-tackle.
|
73
|
+
*/
|
74
|
+
public float ratio;
|
75
|
+
|
76
|
+
public PulleyJointDef() {
|
77
|
+
super(JointType.PULLEY);
|
78
|
+
groundAnchorA = new Vec2(-1.0f, 1.0f);
|
79
|
+
groundAnchorB = new Vec2(1.0f, 1.0f);
|
80
|
+
localAnchorA = new Vec2(-1.0f, 0.0f);
|
81
|
+
localAnchorB = new Vec2(1.0f, 0.0f);
|
82
|
+
lengthA = 0.0f;
|
83
|
+
lengthB = 0.0f;
|
84
|
+
ratio = 1.0f;
|
85
|
+
collideConnected = true;
|
86
|
+
}
|
87
|
+
|
88
|
+
/**
|
89
|
+
* Initialize the bodies, anchors, lengths, max lengths, and ratio using the world anchors.
|
90
|
+
*/
|
91
|
+
public void initialize(Body b1, Body b2, Vec2 ga1, Vec2 ga2, Vec2 anchor1, Vec2 anchor2, float r) {
|
92
|
+
bodyA = b1;
|
93
|
+
bodyB = b2;
|
94
|
+
groundAnchorA = ga1;
|
95
|
+
groundAnchorB = ga2;
|
96
|
+
localAnchorA = bodyA.getLocalPoint(anchor1);
|
97
|
+
localAnchorB = bodyB.getLocalPoint(anchor2);
|
98
|
+
Vec2 d1 = anchor1.sub(ga1);
|
99
|
+
lengthA = d1.length();
|
100
|
+
Vec2 d2 = anchor2.sub(ga2);
|
101
|
+
lengthB = d2.length();
|
102
|
+
ratio = r;
|
103
|
+
assert (ratio > Settings.EPSILON);
|
104
|
+
}
|
105
|
+
}
|