pbox2d 0.6.0-java → 0.8.0-java
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- checksums.yaml +4 -4
- data/.mvn/extensions.xml +8 -0
- data/.mvn/wrapper/maven-wrapper.properties +1 -0
- data/.travis.yml +23 -0
- data/CHANGELOG.md +8 -0
- data/README.md +7 -7
- data/Rakefile +1 -2
- data/lib/box2d.jar +0 -0
- data/lib/pbox2d/version.rb +1 -1
- data/lib/pbox2d.rb +1 -0
- data/pbox2d.gemspec +6 -11
- data/pom.rb +59 -0
- data/pom.xml +82 -73
- data/src/org/jbox2d/JBox2D.gwt.xml +12 -0
- data/src/org/jbox2d/callbacks/ContactAdaptor.java +27 -0
- data/src/org/jbox2d/callbacks/ContactFilter.java +59 -0
- data/src/org/jbox2d/callbacks/ContactImpulse.java +42 -0
- data/src/org/jbox2d/callbacks/ContactListener.java +87 -0
- data/src/org/jbox2d/callbacks/DebugDraw.java +297 -0
- data/src/org/jbox2d/callbacks/DestructionListener.java +53 -0
- data/src/org/jbox2d/callbacks/PairCallback.java +29 -0
- data/src/org/jbox2d/callbacks/ParticleDestructionListener.java +20 -0
- data/src/org/jbox2d/callbacks/ParticleQueryCallback.java +19 -0
- data/src/org/jbox2d/callbacks/ParticleRaycastCallback.java +19 -0
- data/src/org/jbox2d/callbacks/QueryCallback.java +45 -0
- data/src/org/jbox2d/callbacks/RayCastCallback.java +55 -0
- data/src/org/jbox2d/callbacks/TreeCallback.java +42 -0
- data/src/org/jbox2d/callbacks/TreeRayCastCallback.java +44 -0
- data/src/org/jbox2d/collision/AABB.java +338 -0
- data/src/org/jbox2d/collision/Collision.java +1444 -0
- data/src/org/jbox2d/collision/ContactID.java +106 -0
- data/src/org/jbox2d/collision/Distance.java +773 -0
- data/src/org/jbox2d/collision/DistanceInput.java +41 -0
- data/src/org/jbox2d/collision/DistanceOutput.java +43 -0
- data/src/org/jbox2d/collision/Manifold.java +116 -0
- data/src/org/jbox2d/collision/ManifoldPoint.java +104 -0
- data/src/org/jbox2d/collision/RayCastInput.java +47 -0
- data/src/org/jbox2d/collision/RayCastOutput.java +46 -0
- data/src/org/jbox2d/collision/TimeOfImpact.java +526 -0
- data/src/org/jbox2d/collision/WorldManifold.java +200 -0
- data/src/org/jbox2d/collision/broadphase/BroadPhase.java +92 -0
- data/src/org/jbox2d/collision/broadphase/BroadPhaseStrategy.java +88 -0
- data/src/org/jbox2d/collision/broadphase/DefaultBroadPhaseBuffer.java +268 -0
- data/src/org/jbox2d/collision/broadphase/DynamicTree.java +883 -0
- data/src/org/jbox2d/collision/broadphase/DynamicTreeFlatNodes.java +873 -0
- data/src/org/jbox2d/collision/broadphase/DynamicTreeNode.java +54 -0
- data/src/org/jbox2d/collision/broadphase/Pair.java +46 -0
- data/src/org/jbox2d/collision/shapes/ChainShape.java +264 -0
- data/src/org/jbox2d/collision/shapes/CircleShape.java +207 -0
- data/src/org/jbox2d/collision/shapes/EdgeShape.java +254 -0
- data/src/org/jbox2d/collision/shapes/MassData.java +105 -0
- data/src/org/jbox2d/collision/shapes/PolygonShape.java +718 -0
- data/src/org/jbox2d/collision/shapes/Shape.java +136 -0
- data/src/org/jbox2d/collision/shapes/ShapeType.java +32 -0
- data/src/org/jbox2d/common/BufferUtils.java +209 -0
- data/src/org/jbox2d/common/Color3f.java +88 -0
- data/src/org/jbox2d/common/IViewportTransform.java +133 -0
- data/src/org/jbox2d/common/Mat22.java +609 -0
- data/src/org/jbox2d/common/Mat33.java +290 -0
- data/src/org/jbox2d/common/MathUtils.java +335 -0
- data/src/org/jbox2d/common/OBBViewportTransform.java +174 -0
- data/src/org/jbox2d/common/PlatformMathUtils.java +46 -0
- data/src/org/jbox2d/common/RaycastResult.java +37 -0
- data/src/org/jbox2d/common/Rot.java +150 -0
- data/src/org/jbox2d/common/Settings.java +246 -0
- data/src/org/jbox2d/common/Sweep.java +116 -0
- data/src/org/jbox2d/common/Timer.java +46 -0
- data/src/org/jbox2d/common/Transform.java +203 -0
- data/src/org/jbox2d/common/Vec2.java +388 -0
- data/src/org/jbox2d/common/Vec3.java +170 -0
- data/src/org/jbox2d/dynamics/Body.java +1246 -0
- data/src/org/jbox2d/dynamics/BodyDef.java +382 -0
- data/src/org/jbox2d/dynamics/BodyType.java +41 -0
- data/src/org/jbox2d/dynamics/ContactManager.java +293 -0
- data/src/org/jbox2d/dynamics/Filter.java +62 -0
- data/src/org/jbox2d/dynamics/Fixture.java +454 -0
- data/src/org/jbox2d/dynamics/FixtureDef.java +214 -0
- data/src/org/jbox2d/dynamics/FixtureProxy.java +38 -0
- data/src/org/jbox2d/dynamics/Island.java +602 -0
- data/src/org/jbox2d/dynamics/Profile.java +97 -0
- data/src/org/jbox2d/dynamics/SolverData.java +33 -0
- data/src/org/jbox2d/dynamics/TimeStep.java +46 -0
- data/src/org/jbox2d/dynamics/World.java +2075 -0
- data/src/org/jbox2d/dynamics/contacts/ChainAndCircleContact.java +57 -0
- data/src/org/jbox2d/dynamics/contacts/ChainAndPolygonContact.java +57 -0
- data/src/org/jbox2d/dynamics/contacts/CircleContact.java +50 -0
- data/src/org/jbox2d/dynamics/contacts/Contact.java +365 -0
- data/src/org/jbox2d/dynamics/contacts/ContactCreator.java +35 -0
- data/src/org/jbox2d/dynamics/contacts/ContactEdge.java +56 -0
- data/src/org/jbox2d/dynamics/contacts/ContactPositionConstraint.java +49 -0
- data/src/org/jbox2d/dynamics/contacts/ContactRegister.java +31 -0
- data/src/org/jbox2d/dynamics/contacts/ContactSolver.java +1104 -0
- data/src/org/jbox2d/dynamics/contacts/ContactVelocityConstraint.java +60 -0
- data/src/org/jbox2d/dynamics/contacts/EdgeAndCircleContact.java +52 -0
- data/src/org/jbox2d/dynamics/contacts/EdgeAndPolygonContact.java +52 -0
- data/src/org/jbox2d/dynamics/contacts/PolygonAndCircleContact.java +51 -0
- data/src/org/jbox2d/dynamics/contacts/PolygonContact.java +50 -0
- data/src/org/jbox2d/dynamics/contacts/Position.java +31 -0
- data/src/org/jbox2d/dynamics/contacts/Velocity.java +31 -0
- data/src/org/jbox2d/dynamics/joints/ConstantVolumeJoint.java +258 -0
- data/src/org/jbox2d/dynamics/joints/ConstantVolumeJointDef.java +75 -0
- data/src/org/jbox2d/dynamics/joints/DistanceJoint.java +356 -0
- data/src/org/jbox2d/dynamics/joints/DistanceJointDef.java +106 -0
- data/src/org/jbox2d/dynamics/joints/FrictionJoint.java +294 -0
- data/src/org/jbox2d/dynamics/joints/FrictionJointDef.java +78 -0
- data/src/org/jbox2d/dynamics/joints/GearJoint.java +520 -0
- data/src/org/jbox2d/dynamics/joints/GearJointDef.java +58 -0
- data/src/org/jbox2d/dynamics/joints/Jacobian.java +32 -0
- data/src/org/jbox2d/dynamics/joints/Joint.java +235 -0
- data/src/org/jbox2d/dynamics/joints/JointDef.java +65 -0
- data/src/org/jbox2d/dynamics/joints/JointEdge.java +57 -0
- data/src/org/jbox2d/dynamics/joints/JointType.java +28 -0
- data/src/org/jbox2d/dynamics/joints/LimitState.java +28 -0
- data/src/org/jbox2d/dynamics/joints/MotorJoint.java +339 -0
- data/src/org/jbox2d/dynamics/joints/MotorJointDef.java +55 -0
- data/src/org/jbox2d/dynamics/joints/MouseJoint.java +262 -0
- data/src/org/jbox2d/dynamics/joints/MouseJointDef.java +62 -0
- data/src/org/jbox2d/dynamics/joints/PrismaticJoint.java +808 -0
- data/src/org/jbox2d/dynamics/joints/PrismaticJointDef.java +120 -0
- data/src/org/jbox2d/dynamics/joints/PulleyJoint.java +393 -0
- data/src/org/jbox2d/dynamics/joints/PulleyJointDef.java +105 -0
- data/src/org/jbox2d/dynamics/joints/RevoluteJoint.java +554 -0
- data/src/org/jbox2d/dynamics/joints/RevoluteJointDef.java +137 -0
- data/src/org/jbox2d/dynamics/joints/RopeJoint.java +276 -0
- data/src/org/jbox2d/dynamics/joints/RopeJointDef.java +34 -0
- data/src/org/jbox2d/dynamics/joints/WeldJoint.java +424 -0
- data/src/org/jbox2d/dynamics/joints/WeldJointDef.java +85 -0
- data/src/org/jbox2d/dynamics/joints/WheelJoint.java +498 -0
- data/src/org/jbox2d/dynamics/joints/WheelJointDef.java +98 -0
- data/src/org/jbox2d/particle/ParticleBodyContact.java +17 -0
- data/src/org/jbox2d/particle/ParticleColor.java +52 -0
- data/src/org/jbox2d/particle/ParticleContact.java +14 -0
- data/src/org/jbox2d/particle/ParticleDef.java +24 -0
- data/src/org/jbox2d/particle/ParticleGroup.java +154 -0
- data/src/org/jbox2d/particle/ParticleGroupDef.java +62 -0
- data/src/org/jbox2d/particle/ParticleGroupType.java +8 -0
- data/src/org/jbox2d/particle/ParticleSystem.java +2172 -0
- data/src/org/jbox2d/particle/ParticleType.java +28 -0
- data/src/org/jbox2d/particle/StackQueue.java +44 -0
- data/src/org/jbox2d/particle/VoronoiDiagram.java +209 -0
- data/src/org/jbox2d/pooling/IDynamicStack.java +47 -0
- data/src/org/jbox2d/pooling/IOrderedStack.java +57 -0
- data/src/org/jbox2d/pooling/IWorldPool.java +101 -0
- data/src/org/jbox2d/pooling/arrays/FloatArray.java +50 -0
- data/src/org/jbox2d/pooling/arrays/GeneratorArray.java +33 -0
- data/src/org/jbox2d/pooling/arrays/IntArray.java +53 -0
- data/src/org/jbox2d/pooling/arrays/Vec2Array.java +57 -0
- data/src/org/jbox2d/pooling/normal/CircleStack.java +77 -0
- data/src/org/jbox2d/pooling/normal/DefaultWorldPool.java +331 -0
- data/src/org/jbox2d/pooling/normal/MutableStack.java +72 -0
- data/src/org/jbox2d/pooling/normal/OrderedStack.java +73 -0
- data/src/org/jbox2d/pooling/stacks/DynamicIntStack.java +60 -0
- metadata +161 -14
- data/lib/jbox2d-library-2.3.1-SNAPSHOT.jar +0 -0
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/*******************************************************************************
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* Copyright (c) 2013, Daniel Murphy
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification,
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* are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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* IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
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* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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******************************************************************************/
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package org.jbox2d.common;
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import java.io.Serializable;
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/**
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* A 3-by-3 matrix. Stored in column-major order.
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*
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* @author Daniel Murphy
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*/
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public class Mat33 implements Serializable {
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private static final long serialVersionUID = 2L;
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public static final Mat33 IDENTITY = new Mat33(new Vec3(1, 0, 0), new Vec3(0, 1, 0), new Vec3(0,
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0, 1));
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public final Vec3 ex, ey, ez;
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public Mat33() {
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ex = new Vec3();
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ey = new Vec3();
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ez = new Vec3();
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}
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public Mat33(float exx, float exy, float exz, float eyx, float eyy, float eyz, float ezx,
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float ezy, float ezz) {
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ex = new Vec3(exx, exy, exz);
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ey = new Vec3(eyx, eyy, eyz);
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ez = new Vec3(ezx, ezy, ezz);
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}
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public Mat33(Vec3 argCol1, Vec3 argCol2, Vec3 argCol3) {
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ex = argCol1.clone();
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ey = argCol2.clone();
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ez = argCol3.clone();
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}
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public void setZero() {
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ex.setZero();
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ey.setZero();
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ez.setZero();
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}
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public void set(float exx, float exy, float exz, float eyx, float eyy, float eyz, float ezx,
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float ezy, float ezz) {
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ex.x = exx;
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ex.y = exy;
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ex.z = exz;
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ey.x = eyx;
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ey.y = eyy;
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ey.z = eyz;
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ez.x = eyx;
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ez.y = eyy;
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ez.z = eyz;
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}
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public void set(Mat33 mat) {
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Vec3 vec = mat.ex;
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ex.x = vec.x;
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ex.y = vec.y;
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ex.z = vec.z;
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Vec3 vec1 = mat.ey;
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ey.x = vec1.x;
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ey.y = vec1.y;
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ey.z = vec1.z;
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Vec3 vec2 = mat.ez;
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ez.x = vec2.x;
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ez.y = vec2.y;
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ez.z = vec2.z;
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}
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public void setIdentity() {
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ex.x = (float) 1;
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ex.y = (float) 0;
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ex.z = (float) 0;
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ey.x = (float) 0;
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ey.y = (float) 1;
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ey.z = (float) 0;
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ez.x = (float) 0;
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ez.y = (float) 0;
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ez.z = (float) 1;
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}
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// / Multiply a matrix times a vector.
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public static final Vec3 mul(Mat33 A, Vec3 v) {
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return new Vec3(v.x * A.ex.x + v.y * A.ey.x + v.z + A.ez.x, v.x * A.ex.y + v.y * A.ey.y + v.z
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* A.ez.y, v.x * A.ex.z + v.y * A.ey.z + v.z * A.ez.z);
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}
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public static final Vec2 mul22(Mat33 A, Vec2 v) {
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return new Vec2(A.ex.x * v.x + A.ey.x * v.y, A.ex.y * v.x + A.ey.y * v.y);
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}
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public static final void mul22ToOut(Mat33 A, Vec2 v, Vec2 out) {
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final float tempx = A.ex.x * v.x + A.ey.x * v.y;
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out.y = A.ex.y * v.x + A.ey.y * v.y;
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out.x = tempx;
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}
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public static final void mul22ToOutUnsafe(Mat33 A, Vec2 v, Vec2 out) {
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assert (v != out);
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out.y = A.ex.y * v.x + A.ey.y * v.y;
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out.x = A.ex.x * v.x + A.ey.x * v.y;
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}
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public static final void mulToOut(Mat33 A, Vec3 v, Vec3 out) {
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final float tempy = v.x * A.ex.y + v.y * A.ey.y + v.z * A.ez.y;
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final float tempz = v.x * A.ex.z + v.y * A.ey.z + v.z * A.ez.z;
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out.x = v.x * A.ex.x + v.y * A.ey.x + v.z * A.ez.x;
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out.y = tempy;
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out.z = tempz;
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}
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public static final void mulToOutUnsafe(Mat33 A, Vec3 v, Vec3 out) {
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assert (out != v);
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out.x = v.x * A.ex.x + v.y * A.ey.x + v.z * A.ez.x;
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out.y = v.x * A.ex.y + v.y * A.ey.y + v.z * A.ez.y;
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out.z = v.x * A.ex.z + v.y * A.ey.z + v.z * A.ez.z;
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}
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/**
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* Solve A * x = b, where b is a column vector. This is more efficient than computing the inverse
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* in one-shot cases.
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*
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* @param b
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* @return
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*/
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public final Vec2 solve22(Vec2 b) {
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Vec2 x = new Vec2();
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solve22ToOut(b, x);
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return x;
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}
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/**
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* Solve A * x = b, where b is a column vector. This is more efficient than computing the inverse
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* in one-shot cases.
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*
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* @param b
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* @return
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*/
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public final void solve22ToOut(Vec2 b, Vec2 out) {
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final float a11 = ex.x, a12 = ey.x, a21 = ex.y, a22 = ey.y;
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float det = a11 * a22 - a12 * a21;
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if (det != 0.0f) {
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det = 1.0f / det;
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}
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out.x = det * (a22 * b.x - a12 * b.y);
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out.y = det * (a11 * b.y - a21 * b.x);
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}
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// djm pooling from below
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/**
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* Solve A * x = b, where b is a column vector. This is more efficient than computing the inverse
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* in one-shot cases.
|
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*
|
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+
* @param b
|
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* @return
|
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+
*/
|
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|
+
public final Vec3 solve33(Vec3 b) {
|
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+
Vec3 x = new Vec3();
|
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|
+
solve33ToOut(b, x);
|
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+
return x;
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+
}
|
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+
|
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|
+
/**
|
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|
+
* Solve A * x = b, where b is a column vector. This is more efficient than computing the inverse
|
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|
+
* in one-shot cases.
|
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+
*
|
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|
+
* @param b
|
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+
* @param out the result
|
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+
*/
|
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+
public final void solve33ToOut(Vec3 b, Vec3 out) {
|
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|
+
assert (b != out);
|
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+
Vec3.crossToOutUnsafe(ey, ez, out);
|
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+
float det = Vec3.dot(ex, out);
|
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+
if (det != 0.0f) {
|
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det = 1.0f / det;
|
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+
}
|
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+
Vec3.crossToOutUnsafe(ey, ez, out);
|
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|
+
final float x = det * Vec3.dot(b, out);
|
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|
+
Vec3.crossToOutUnsafe(b, ez, out);
|
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|
+
final float y = det * Vec3.dot(ex, out);
|
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|
+
Vec3.crossToOutUnsafe(ey, b, out);
|
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+
float z = det * Vec3.dot(ex, out);
|
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out.x = x;
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out.y = y;
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+
out.z = z;
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}
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+
|
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+
public void getInverse22(Mat33 M) {
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+
float a = ex.x, b = ey.x, c = ex.y, d = ey.y;
|
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+
float det = a * d - b * c;
|
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|
+
if (det != 0.0f) {
|
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+
det = 1.0f / det;
|
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|
+
}
|
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|
+
|
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|
+
M.ex.x = det * d;
|
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|
+
M.ey.x = -det * b;
|
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+
M.ex.z = 0.0f;
|
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|
+
M.ex.y = -det * c;
|
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+
M.ey.y = det * a;
|
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+
M.ey.z = 0.0f;
|
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+
M.ez.x = 0.0f;
|
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+
M.ez.y = 0.0f;
|
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+
M.ez.z = 0.0f;
|
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|
+
}
|
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+
|
230
|
+
// / Returns the zero matrix if singular.
|
231
|
+
public void getSymInverse33(Mat33 M) {
|
232
|
+
float bx = ey.y * ez.z - ey.z * ez.y;
|
233
|
+
float by = ey.z * ez.x - ey.x * ez.z;
|
234
|
+
float bz = ey.x * ez.y - ey.y * ez.x;
|
235
|
+
float det = ex.x * bx + ex.y * by + ex.z * bz;
|
236
|
+
if (det != 0.0f) {
|
237
|
+
det = 1.0f / det;
|
238
|
+
}
|
239
|
+
|
240
|
+
float a11 = ex.x, a12 = ey.x, a13 = ez.x;
|
241
|
+
float a22 = ey.y, a23 = ez.y;
|
242
|
+
float a33 = ez.z;
|
243
|
+
|
244
|
+
M.ex.x = det * (a22 * a33 - a23 * a23);
|
245
|
+
M.ex.y = det * (a13 * a23 - a12 * a33);
|
246
|
+
M.ex.z = det * (a12 * a23 - a13 * a22);
|
247
|
+
|
248
|
+
M.ey.x = M.ex.y;
|
249
|
+
M.ey.y = det * (a11 * a33 - a13 * a13);
|
250
|
+
M.ey.z = det * (a13 * a12 - a11 * a23);
|
251
|
+
|
252
|
+
M.ez.x = M.ex.z;
|
253
|
+
M.ez.y = M.ey.z;
|
254
|
+
M.ez.z = det * (a11 * a22 - a12 * a12);
|
255
|
+
}
|
256
|
+
|
257
|
+
|
258
|
+
public final static void setScaleTransform(float scale, Mat33 out) {
|
259
|
+
out.ex.x = scale;
|
260
|
+
out.ey.y = scale;
|
261
|
+
}
|
262
|
+
|
263
|
+
@Override
|
264
|
+
public int hashCode() {
|
265
|
+
final int prime = 31;
|
266
|
+
int result = 1;
|
267
|
+
result = prime * result + ((ex == null) ? 0 : ex.hashCode());
|
268
|
+
result = prime * result + ((ey == null) ? 0 : ey.hashCode());
|
269
|
+
result = prime * result + ((ez == null) ? 0 : ez.hashCode());
|
270
|
+
return result;
|
271
|
+
}
|
272
|
+
|
273
|
+
@Override
|
274
|
+
public boolean equals(Object obj) {
|
275
|
+
if (this == obj) return true;
|
276
|
+
if (obj == null) return false;
|
277
|
+
if (getClass() != obj.getClass()) return false;
|
278
|
+
Mat33 other = (Mat33) obj;
|
279
|
+
if (ex == null) {
|
280
|
+
if (other.ex != null) return false;
|
281
|
+
} else if (!ex.equals(other.ex)) return false;
|
282
|
+
if (ey == null) {
|
283
|
+
if (other.ey != null) return false;
|
284
|
+
} else if (!ey.equals(other.ey)) return false;
|
285
|
+
if (ez == null) {
|
286
|
+
if (other.ez != null) return false;
|
287
|
+
} else if (!ez.equals(other.ez)) return false;
|
288
|
+
return true;
|
289
|
+
}
|
290
|
+
}
|
@@ -0,0 +1,335 @@
|
|
1
|
+
/*******************************************************************************
|
2
|
+
* Copyright (c) 2013, Daniel Murphy
|
3
|
+
* All rights reserved.
|
4
|
+
*
|
5
|
+
* Redistribution and use in source and binary forms, with or without modification,
|
6
|
+
* are permitted provided that the following conditions are met:
|
7
|
+
* * Redistributions of source code must retain the above copyright notice,
|
8
|
+
* this list of conditions and the following disclaimer.
|
9
|
+
* * Redistributions in binary form must reproduce the above copyright notice,
|
10
|
+
* this list of conditions and the following disclaimer in the documentation
|
11
|
+
* and/or other materials provided with the distribution.
|
12
|
+
*
|
13
|
+
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
14
|
+
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
15
|
+
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
16
|
+
* IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
|
17
|
+
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
18
|
+
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
19
|
+
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
|
20
|
+
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
21
|
+
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
22
|
+
* POSSIBILITY OF SUCH DAMAGE.
|
23
|
+
******************************************************************************/
|
24
|
+
/*
|
25
|
+
* JBox2D - A Java Port of Erin Catto's Box2D
|
26
|
+
*
|
27
|
+
* JBox2D homepage: http://jbox2d.sourceforge.net/
|
28
|
+
* Box2D homepage: http://www.box2d.org
|
29
|
+
*
|
30
|
+
* This software is provided 'as-is', without any express or implied
|
31
|
+
* warranty. In no event will the authors be held liable for any damages
|
32
|
+
* arising from the use of this software.
|
33
|
+
*
|
34
|
+
* Permission is granted to anyone to use this software for any purpose,
|
35
|
+
* including commercial applications, and to alter it and redistribute it
|
36
|
+
* freely, subject to the following restrictions:
|
37
|
+
*
|
38
|
+
* 1. The origin of this software must not be misrepresented; you must not
|
39
|
+
* claim that you wrote the original software. If you use this software
|
40
|
+
* in a product, an acknowledgment in the product documentation would be
|
41
|
+
* appreciated but is not required.
|
42
|
+
* 2. Altered source versions must be plainly marked as such, and must not be
|
43
|
+
* misrepresented as being the original software.
|
44
|
+
* 3. This notice may not be removed or altered from any source distribution.
|
45
|
+
*/
|
46
|
+
|
47
|
+
package org.jbox2d.common;
|
48
|
+
|
49
|
+
import java.util.Random;
|
50
|
+
|
51
|
+
/**
|
52
|
+
* A few math methods that don't fit very well anywhere else.
|
53
|
+
*/
|
54
|
+
public class MathUtils extends PlatformMathUtils {
|
55
|
+
public static final float PI = (float) Math.PI;
|
56
|
+
public static final float TWOPI = (float) (Math.PI * 2);
|
57
|
+
public static final float INV_PI = 1f / PI;
|
58
|
+
public static final float HALF_PI = PI / 2;
|
59
|
+
public static final float QUARTER_PI = PI / 4;
|
60
|
+
public static final float THREE_HALVES_PI = TWOPI - HALF_PI;
|
61
|
+
|
62
|
+
/**
|
63
|
+
* Degrees to radians conversion factor
|
64
|
+
*/
|
65
|
+
public static final float DEG2RAD = PI / 180;
|
66
|
+
|
67
|
+
/**
|
68
|
+
* Radians to degrees conversion factor
|
69
|
+
*/
|
70
|
+
public static final float RAD2DEG = 180 / PI;
|
71
|
+
|
72
|
+
public static final float[] sinLUT = new float[Settings.SINCOS_LUT_LENGTH];
|
73
|
+
|
74
|
+
static {
|
75
|
+
for (int i = 0; i < Settings.SINCOS_LUT_LENGTH; i++) {
|
76
|
+
sinLUT[i] = (float) Math.sin(i * Settings.SINCOS_LUT_PRECISION);
|
77
|
+
}
|
78
|
+
}
|
79
|
+
|
80
|
+
public static final float sin(float x) {
|
81
|
+
if (Settings.SINCOS_LUT_ENABLED) {
|
82
|
+
return sinLUT(x);
|
83
|
+
} else {
|
84
|
+
return (float) StrictMath.sin(x);
|
85
|
+
}
|
86
|
+
}
|
87
|
+
|
88
|
+
public static final float sinLUT(float x) {
|
89
|
+
x %= TWOPI;
|
90
|
+
|
91
|
+
if (x < 0) {
|
92
|
+
x += TWOPI;
|
93
|
+
}
|
94
|
+
|
95
|
+
if (Settings.SINCOS_LUT_LERP) {
|
96
|
+
|
97
|
+
x /= Settings.SINCOS_LUT_PRECISION;
|
98
|
+
|
99
|
+
final int index = (int) x;
|
100
|
+
|
101
|
+
if (index != 0) {
|
102
|
+
x %= index;
|
103
|
+
}
|
104
|
+
|
105
|
+
// the next index is 0
|
106
|
+
if (index == Settings.SINCOS_LUT_LENGTH - 1) {
|
107
|
+
return ((1 - x) * sinLUT[index] + x * sinLUT[0]);
|
108
|
+
} else {
|
109
|
+
return ((1 - x) * sinLUT[index] + x * sinLUT[index + 1]);
|
110
|
+
}
|
111
|
+
|
112
|
+
} else {
|
113
|
+
return sinLUT[MathUtils.round(x / Settings.SINCOS_LUT_PRECISION) % Settings.SINCOS_LUT_LENGTH];
|
114
|
+
}
|
115
|
+
}
|
116
|
+
|
117
|
+
public static final float cos(float x) {
|
118
|
+
if (Settings.SINCOS_LUT_ENABLED) {
|
119
|
+
return sinLUT(HALF_PI - x);
|
120
|
+
} else {
|
121
|
+
return (float) StrictMath.cos(x);
|
122
|
+
}
|
123
|
+
}
|
124
|
+
|
125
|
+
public static final float abs(final float x) {
|
126
|
+
if (Settings.FAST_ABS) {
|
127
|
+
return x > 0 ? x : -x;
|
128
|
+
} else {
|
129
|
+
return Math.abs(x);
|
130
|
+
}
|
131
|
+
}
|
132
|
+
|
133
|
+
public static final float fastAbs(final float x) {
|
134
|
+
return x > 0 ? x : -x;
|
135
|
+
}
|
136
|
+
|
137
|
+
public static final int abs(int x) {
|
138
|
+
int y = x >> 31;
|
139
|
+
return (x ^ y) - y;
|
140
|
+
}
|
141
|
+
|
142
|
+
public static final int floor(final float x) {
|
143
|
+
if (Settings.FAST_FLOOR) {
|
144
|
+
return fastFloor(x);
|
145
|
+
} else {
|
146
|
+
return (int) Math.floor(x);
|
147
|
+
}
|
148
|
+
}
|
149
|
+
|
150
|
+
public static final int fastFloor(final float x) {
|
151
|
+
int y = (int) x;
|
152
|
+
if (x < y) {
|
153
|
+
return y - 1;
|
154
|
+
}
|
155
|
+
return y;
|
156
|
+
}
|
157
|
+
|
158
|
+
public static final int ceil(final float x) {
|
159
|
+
if (Settings.FAST_CEIL) {
|
160
|
+
return fastCeil(x);
|
161
|
+
} else {
|
162
|
+
return (int) Math.ceil(x);
|
163
|
+
}
|
164
|
+
}
|
165
|
+
|
166
|
+
public static final int fastCeil(final float x) {
|
167
|
+
int y = (int) x;
|
168
|
+
if (x > y) {
|
169
|
+
return y + 1;
|
170
|
+
}
|
171
|
+
return y;
|
172
|
+
}
|
173
|
+
|
174
|
+
public static final int round(final float x) {
|
175
|
+
if (Settings.FAST_ROUND) {
|
176
|
+
return floor(x + .5f);
|
177
|
+
} else {
|
178
|
+
return StrictMath.round(x);
|
179
|
+
}
|
180
|
+
}
|
181
|
+
|
182
|
+
/**
|
183
|
+
* Rounds up the value to the nearest higher power^2 value.
|
184
|
+
*
|
185
|
+
* @param x
|
186
|
+
* @return power^2 value
|
187
|
+
*/
|
188
|
+
public static final int ceilPowerOf2(int x) {
|
189
|
+
int pow2 = 1;
|
190
|
+
while (pow2 < x) {
|
191
|
+
pow2 <<= 1;
|
192
|
+
}
|
193
|
+
return pow2;
|
194
|
+
}
|
195
|
+
|
196
|
+
public final static float max(final float a, final float b) {
|
197
|
+
return a > b ? a : b;
|
198
|
+
}
|
199
|
+
|
200
|
+
public final static int max(final int a, final int b) {
|
201
|
+
return a > b ? a : b;
|
202
|
+
}
|
203
|
+
|
204
|
+
public final static float min(final float a, final float b) {
|
205
|
+
return a < b ? a : b;
|
206
|
+
}
|
207
|
+
|
208
|
+
public final static int min(final int a, final int b) {
|
209
|
+
return a < b ? a : b;
|
210
|
+
}
|
211
|
+
|
212
|
+
public final static float map(final float val, final float fromMin, final float fromMax,
|
213
|
+
final float toMin, final float toMax) {
|
214
|
+
final float mult = (val - fromMin) / (fromMax - fromMin);
|
215
|
+
final float res = toMin + mult * (toMax - toMin);
|
216
|
+
return res;
|
217
|
+
}
|
218
|
+
|
219
|
+
/** Returns the closest value to 'a' that is in between 'low' and 'high'
|
220
|
+
* @param a
|
221
|
+
* @param low
|
222
|
+
* @param high
|
223
|
+
* @return
|
224
|
+
*/
|
225
|
+
public final static float clamp(final float a, final float low, final float high) {
|
226
|
+
return max(low, min(a, high));
|
227
|
+
}
|
228
|
+
|
229
|
+
public final static Vec2 clamp(final Vec2 a, final Vec2 low, final Vec2 high) {
|
230
|
+
final Vec2 min = new Vec2();
|
231
|
+
min.x = a.x < high.x ? a.x : high.x;
|
232
|
+
min.y = a.y < high.y ? a.y : high.y;
|
233
|
+
min.x = low.x > min.x ? low.x : min.x;
|
234
|
+
min.y = low.y > min.y ? low.y : min.y;
|
235
|
+
return min;
|
236
|
+
}
|
237
|
+
|
238
|
+
public final static void clampToOut(final Vec2 a, final Vec2 low, final Vec2 high, final Vec2 dest) {
|
239
|
+
dest.x = a.x < high.x ? a.x : high.x;
|
240
|
+
dest.y = a.y < high.y ? a.y : high.y;
|
241
|
+
dest.x = low.x > dest.x ? low.x : dest.x;
|
242
|
+
dest.y = low.y > dest.y ? low.y : dest.y;
|
243
|
+
}
|
244
|
+
|
245
|
+
/**
|
246
|
+
* Next Largest Power of 2: Given a binary integer value x, the next largest power of 2 can be
|
247
|
+
* computed by a SWAR algorithm that recursively "folds" the upper bits into the lower bits. This
|
248
|
+
* process yields a bit vector with the same most significant 1 as x, but all 1's below it. Adding
|
249
|
+
* 1 to that value yields the next largest power of 2.
|
250
|
+
* @param x
|
251
|
+
* @return
|
252
|
+
*/
|
253
|
+
public final static int nextPowerOfTwo(int x) {
|
254
|
+
x |= x >> 1;
|
255
|
+
x |= x >> 2;
|
256
|
+
x |= x >> 4;
|
257
|
+
x |= x >> 8;
|
258
|
+
x |= x >> 16;
|
259
|
+
return x + 1;
|
260
|
+
}
|
261
|
+
|
262
|
+
public final static boolean isPowerOfTwo(final int x) {
|
263
|
+
return x > 0 && (x & x - 1) == 0;
|
264
|
+
}
|
265
|
+
|
266
|
+
public static final float pow(float a, float b) {
|
267
|
+
if (Settings.FAST_POW) {
|
268
|
+
return fastPow(a, b);
|
269
|
+
} else {
|
270
|
+
return (float)Math.pow(a, b);
|
271
|
+
}
|
272
|
+
}
|
273
|
+
|
274
|
+
public static final float atan2(final float y, final float x) {
|
275
|
+
if (Settings.FAST_ATAN2) {
|
276
|
+
return fastAtan2(y, x);
|
277
|
+
} else {
|
278
|
+
return (float) StrictMath.atan2(y, x);
|
279
|
+
}
|
280
|
+
}
|
281
|
+
|
282
|
+
public static final float fastAtan2(float y, float x) {
|
283
|
+
if (x == 0.0f) {
|
284
|
+
if (y > 0.0f) return HALF_PI;
|
285
|
+
if (y == 0.0f) return 0.0f;
|
286
|
+
return -HALF_PI;
|
287
|
+
}
|
288
|
+
float atan;
|
289
|
+
final float z = y / x;
|
290
|
+
if (abs(z) < 1.0f) {
|
291
|
+
atan = z / (1.0f + 0.28f * z * z);
|
292
|
+
if (x < 0.0f) {
|
293
|
+
if (y < 0.0f) return atan - PI;
|
294
|
+
return atan + PI;
|
295
|
+
}
|
296
|
+
} else {
|
297
|
+
atan = HALF_PI - z / (z * z + 0.28f);
|
298
|
+
if (y < 0.0f) return atan - PI;
|
299
|
+
}
|
300
|
+
return atan;
|
301
|
+
}
|
302
|
+
|
303
|
+
public static final float reduceAngle(float theta) {
|
304
|
+
theta %= TWOPI;
|
305
|
+
if (abs(theta) > PI) {
|
306
|
+
theta = theta - TWOPI;
|
307
|
+
}
|
308
|
+
if (abs(theta) > HALF_PI) {
|
309
|
+
theta = PI - theta;
|
310
|
+
}
|
311
|
+
return theta;
|
312
|
+
}
|
313
|
+
|
314
|
+
public static final float randomFloat(float argLow, float argHigh) {
|
315
|
+
return (float) Math.random() * (argHigh - argLow) + argLow;
|
316
|
+
}
|
317
|
+
|
318
|
+
public static final float randomFloat(Random r, float argLow, float argHigh) {
|
319
|
+
return r.nextFloat() * (argHigh - argLow) + argLow;
|
320
|
+
}
|
321
|
+
|
322
|
+
public static final float sqrt(float x) {
|
323
|
+
return (float) StrictMath.sqrt(x);
|
324
|
+
}
|
325
|
+
|
326
|
+
public final static float distanceSquared(Vec2 v1, Vec2 v2) {
|
327
|
+
float dx = (v1.x - v2.x);
|
328
|
+
float dy = (v1.y - v2.y);
|
329
|
+
return dx * dx + dy * dy;
|
330
|
+
}
|
331
|
+
|
332
|
+
public final static float distance(Vec2 v1, Vec2 v2) {
|
333
|
+
return sqrt(distanceSquared(v1, v2));
|
334
|
+
}
|
335
|
+
}
|